--1023150:ハッチャン(暴走)_モンスタークラッシュ --sp_effect_b4_00202 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158521 ;-- セリフカットイン、画面手前に迫る SP_02= 158522 ;-- 遠くの敵に駆け寄る→ジェット噴射 SP_03= 158523 ;-- 遠くの敵に駆け寄る→ジェット噴射(影、背景) SP_04= 158525 ;-- 手前に迫るはっちゃん(文字、手前エフェクト) SP_05= 158526 ;-- 手前に迫るはっちゃん(エフェクト、キャラ、背景) SP_06= 158527 ;-- 敵を蹴る(エフェクト、キャラ) SP_07= 158529 ;-- 敵を蹴る(影、背景) SP_08= 158531 ;-- ダメージ表示時背景着弾~フィニッシュ --エフェクト(てき) SP_01x= 158521 ;-- セリフカットイン、画面手前に迫る SP_02x= 158522 ;-- 遠くの敵に駆け寄る→ジェット噴射 SP_03x= 158524 ;-- 遠くの敵に駆け寄る→ジェット噴射(影、背景) (敵) SP_04x= 158525 ;-- 手前に迫るはっちゃん(文字、手前エフェクト) SP_05x= 158526 ;-- 手前に迫るはっちゃん(エフェクト、キャラ、背景) SP_06x= 158528 ;-- 敵を蹴る(エフェクト、キャラ) (敵) SP_07x= 158530 ;-- 敵を蹴る(影、背景) (敵) SP_08x= 158531 ;-- ダメージ表示時背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン、画面手前に迫る ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fast = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast, 0, 0, 0 ); setEffMoveKey( spep_0 + 120, fast, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast, 1.0, 1.0 ); setEffScaleKey( spep_0 + 120, fast, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast, 0 ); setEffRotateKey( spep_0 + 120, fast, 0 ); setEffAlphaKey( spep_0 + 0, fast, 255 ); setEffAlphaKey( spep_0 + 120, fast, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +18; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --電気走る SE001 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 126, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 50 ); SE002 = playSeVer2( spep_0 + 0, 1243, "",spep_0 + 126, 0, 8, -1); --顔カットイン SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --画面遷移 SE004 = playSeVer2( spep_0 + 80, 1072, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --次の準備 spep_1=spep_0+120; ------------------------------------------------------ --遠くの敵に駆け寄る→ジェット噴射 ------------------------------------------------------ -- ** エフェクト等 ** -- dash_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, dash_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, dash_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_f, 0 ); setEffRotateKey( spep_1 + 140, dash_f, 0 ); setEffAlphaKey( spep_1 + 0, dash_f, 255 ); setEffAlphaKey( spep_1 + 140, dash_f, 255 ); -- ** エフェクト等 ** -- dash_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, dash_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, dash_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_b, 0 ); setEffRotateKey( spep_1 + 140, dash_b, 0 ); setEffAlphaKey( spep_1 + 0, dash_b, 255 ); setEffAlphaKey( spep_1 + 140, dash_b, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 134, 1, 0 ); changeAnime( spep_1 + 0, 1, 100 ); setMoveKey( spep_1 + 0, 1, 19.7, 492.6 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 19.4, 491.2 , 0 ); setMoveKey( spep_1-3 + 4, 1, 19.1, 489.8 , 0 ); setMoveKey( spep_1-3 + 6, 1, 18.7, 488.5 , 0 ); setMoveKey( spep_1-3 + 8, 1, 18.4, 487.2 , 0 ); setMoveKey( spep_1-3 + 10, 1, 18.1, 485.9 , 0 ); setMoveKey( spep_1-3 + 12, 1, 17.8, 484.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 17.4, 483.5 , 0 ); setMoveKey( spep_1-3 + 16, 1, 17.1, 482.4 , 0 ); setMoveKey( spep_1-3 + 18, 1, 16.8, 481.3 , 0 ); setMoveKey( spep_1-3 + 20, 1, 17, 473.7 , 0 ); setMoveKey( spep_1-3 + 22, 1, 17.2, 466.2 , 0 ); setMoveKey( spep_1-3 + 24, 1, 17.4, 458.7 , 0 ); setMoveKey( spep_1-3 + 26, 1, 17.6, 451.2 , 0 ); setMoveKey( spep_1-3 + 28, 1, 17.9, 443.8 , 0 ); setMoveKey( spep_1-3 + 30, 1, 18.1, 436.5 , 0 ); setMoveKey( spep_1-3 + 32, 1, 18.3, 429.1 , 0 ); setMoveKey( spep_1-3 + 34, 1, 18.5, 421.8 , 0 ); setMoveKey( spep_1-3 + 36, 1, 18.7, 414.6 , 0 ); setMoveKey( spep_1-3 + 38, 1, 18.9, 407.4 , 0 ); setMoveKey( spep_1-3 + 40, 1, 19.1, 400.2 , 0 ); setMoveKey( spep_1-3 + 42, 1, 19.3, 393.1 , 0 ); setMoveKey( spep_1-3 + 44, 1, 19.5, 386 , 0 ); setMoveKey( spep_1-3 + 46, 1, 19.7, 379 , 0 ); setMoveKey( spep_1-3 + 48, 1, 19.9, 372 , 0 ); setMoveKey( spep_1-3 + 50, 1, 19.8, 367 , 0 ); setMoveKey( spep_1-3 + 52, 1, 19.8, 362.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, 19.7, 357.2 , 0 ); setMoveKey( spep_1-3 + 56, 1, 19.6, 352.5 , 0 ); setMoveKey( spep_1-3 + 58, 1, 19.6, 347.8 , 0 ); setMoveKey( spep_1-3 + 60, 1, 19.5, 343.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, 19.4, 338.6 , 0 ); setMoveKey( spep_1-3 + 64, 1, 19.3, 334.1 , 0 ); setMoveKey( spep_1-3 + 66, 1, 19.2, 329.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 19.1, 325.4 , 0 ); setMoveKey( spep_1-3 + 70, 1, 19, 321.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 18.9, 317 , 0 ); setMoveKey( spep_1-3 + 74, 1, 18.8, 312.9 , 0 ); setMoveKey( spep_1-3 + 76, 1, 18.7, 308.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 18.6, 305 , 0 ); setMoveKey( spep_1-3 + 80, 1, 18.5, 301.1 , 0 ); setMoveKey( spep_1-3 + 82, 1, 18.4, 297.3 , 0 ); setMoveKey( spep_1-3 + 84, 1, 18.3, 293.6 , 0 ); setMoveKey( spep_1-3 + 86, 1, 18.1, 289.9 , 0 ); setMoveKey( spep_1-3 + 88, 1, 18, 286.4 , 0 ); setMoveKey( spep_1-3 + 90, 1, 18.1, 284.3 , 0 ); setMoveKey( spep_1-3 + 92, 1, 18.2, 282.3 , 0 ); setMoveKey( spep_1-3 + 94, 1, 18.3, 280.3 , 0 ); setMoveKey( spep_1-3 + 96, 1, 18.3, 278.7 , 0 ); setMoveKey( spep_1-3 + 98, 1, 18.3, 277.1 , 0 ); setMoveKey( spep_1-3 + 100, 1, 18.3, 275.6 , 0 ); setMoveKey( spep_1-3 + 102, 1, 21.6, 281.2 , 0 ); setMoveKey( spep_1-3 + 104, 1, 18.2, 273.4 , 0 ); setMoveKey( spep_1-3 + 106, 1, 18.6, 272 , 0 ); setMoveKey( spep_1-3 + 108, 1, 18.9, 270.6 , 0 ); setMoveKey( spep_1-3 + 110, 1, 19.2, 269.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 19.5, 267.7 , 0 ); setMoveKey( spep_1-3 + 114, 1, 19.8, 266.3 , 0 ); setMoveKey( spep_1-3 + 116, 1, 19.8, 265.4 , 0 ); setMoveKey( spep_1-3 + 118, 1, 19.7, 264.5 , 0 ); setMoveKey( spep_1-3 + 120, 1, 19.7, 264.8 , 0 ); setMoveKey( spep_1-3 + 122, 1, 19.6, 265.1 , 0 ); setMoveKey( spep_1-3 + 124, 1, 19.6, 265.3 , 0 ); setMoveKey( spep_1-3 + 126, 1, 19.6, 265.4 , 0 ); setMoveKey( spep_1-3 + 128, 1, 19.6, 265.5 , 0 ); setMoveKey( spep_1+ 134, 1, 19.6, 265.5 , 0 ); setScaleKey( spep_1 + 0, 1, 0.67, 0.67 ); --setScaleKey( spep_1-3 + 2, 1, 0.67, 0.67 ); setScaleKey( spep_1-3 + 4, 1, 0.66, 0.66 ); setScaleKey( spep_1-3 + 8, 1, 0.66, 0.66 ); setScaleKey( spep_1-3 + 10, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 12, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 14, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 16, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 18, 1, 0.63, 0.63 ); setScaleKey( spep_1-3 + 22, 1, 0.63, 0.63 ); setScaleKey( spep_1-3 + 24, 1, 0.62, 0.62 ); setScaleKey( spep_1-3 + 26, 1, 0.62, 0.62 ); setScaleKey( spep_1-3 + 28, 1, 0.61, 0.61 ); setScaleKey( spep_1-3 + 30, 1, 0.61, 0.61 ); setScaleKey( spep_1-3 + 32, 1, 0.6, 0.6 ); setScaleKey( spep_1-3 + 36, 1, 0.6, 0.6 ); setScaleKey( spep_1-3 + 38, 1, 0.59, 0.59 ); setScaleKey( spep_1-3 + 40, 1, 0.59, 0.59 ); setScaleKey( spep_1-3 + 42, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 44, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 46, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 48, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 50, 1, 0.56, 0.56 ); setScaleKey( spep_1-3 + 52, 1, 0.55, 0.55 ); setScaleKey( spep_1-3 + 54, 1, 0.55, 0.55 ); setScaleKey( spep_1-3 + 56, 1, 0.54, 0.54 ); setScaleKey( spep_1-3 + 58, 1, 0.53, 0.53 ); setScaleKey( spep_1-3 + 60, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 62, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 64, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 66, 1, 0.5, 0.5 ); setScaleKey( spep_1-3 + 68, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 70, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 72, 1, 0.48, 0.48 ); setScaleKey( spep_1-3 + 74, 1, 0.47, 0.47 ); setScaleKey( spep_1-3 + 76, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 78, 1, 0.45, 0.45 ); setScaleKey( spep_1-3 + 80, 1, 0.45, 0.45 ); setScaleKey( spep_1-3 + 82, 1, 0.44, 0.44 ); setScaleKey( spep_1-3 + 84, 1, 0.43, 0.43 ); setScaleKey( spep_1-3 + 86, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 100, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 101, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 102, 1, 0.48, 0.48 ); setScaleKey( spep_1-3 + 103, 1, 0.48, 0.48 ); setScaleKey( spep_1-3 + 104, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 106, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 114, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 116, 1, 0.39, 0.39 ); setScaleKey( spep_1-3 + 118, 1, 0.38, 0.38 ); setScaleKey( spep_1-3 + 120, 1, 0.37, 0.37 ); setScaleKey( spep_1-3 + 122, 1, 0.36, 0.36 ); setScaleKey( spep_1-3 + 124, 1, 0.35, 0.35 ); setScaleKey( spep_1-3 + 128, 1, 0.35, 0.35 ); setScaleKey( spep_1 + 134, 1, 0.35, 0.35 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 134, 1, 0 ); --文字エントリー ctzudodo = entryEffectLife( spep_1 + 0, 10014, 96-3, 0x100, -1, 0, -192.9, -142.5 );--ズドドドッ setEffShake( spep_1 + 0, ctzudodo, 96-3, 20 ); setEffMoveKey( spep_1 + 0, ctzudodo, -192.9, -142.5 , 0 ); setEffMoveKey( spep_1-3 + 2, ctzudodo, -179.7, -90.3 , 0 ); setEffMoveKey( spep_1-3 + 4, ctzudodo, -163.7, -43.6 , 0 ); setEffMoveKey( spep_1-3 + 6, ctzudodo, -151.4, 8.4 , 0 ); setEffMoveKey( spep_1-3 + 8, ctzudodo, -149.7, 6.4 , 0 ); setEffMoveKey( spep_1-3 + 10, ctzudodo, -152.7, 12.2 , 0 ); setEffMoveKey( spep_1-3 + 12, ctzudodo, -151, 10.3 , 0 ); setEffMoveKey( spep_1-3 + 14, ctzudodo, -154, 16.1 , 0 ); setEffMoveKey( spep_1-3 + 16, ctzudodo, -152.3, 14.2 , 0 ); setEffMoveKey( spep_1-3 + 18, ctzudodo, -155.3, 20 , 0 ); setEffMoveKey( spep_1-3 + 20, ctzudodo, -153.6, 18.1 , 0 ); setEffMoveKey( spep_1-3 + 22, ctzudodo, -156.5, 23.9 , 0 ); setEffMoveKey( spep_1-3 + 24, ctzudodo, -154.9, 21.9 , 0 ); setEffMoveKey( spep_1-3 + 26, ctzudodo, -157.8, 27.8 , 0 ); setEffMoveKey( spep_1-3 + 28, ctzudodo, -156.2, 25.8 , 0 ); setEffMoveKey( spep_1-3 + 30, ctzudodo, -159.1, 31.7 , 0 ); setEffMoveKey( spep_1-3 + 32, ctzudodo, -157.5, 29.7 , 0 ); setEffMoveKey( spep_1-3 + 34, ctzudodo, -160.4, 35.6 , 0 ); setEffMoveKey( spep_1-3 + 36, ctzudodo, -158.8, 33.6 , 0 ); setEffMoveKey( spep_1-3 + 38, ctzudodo, -161.7, 39.5 , 0 ); setEffMoveKey( spep_1-3 + 40, ctzudodo, -160.1, 37.5 , 0 ); setEffMoveKey( spep_1-3 + 42, ctzudodo, -163, 43.4 , 0 ); setEffMoveKey( spep_1-3 + 44, ctzudodo, -161.4, 41.4 , 0 ); setEffMoveKey( spep_1-3 + 46, ctzudodo, -164.3, 47.3 , 0 ); setEffMoveKey( spep_1-3 + 48, ctzudodo, -162.7, 45.3 , 0 ); setEffMoveKey( spep_1-3 + 50, ctzudodo, -165.6, 51.1 , 0 ); setEffMoveKey( spep_1-3 + 52, ctzudodo, -164, 49.2 , 0 ); setEffMoveKey( spep_1-3 + 54, ctzudodo, -166.9, 55 , 0 ); setEffMoveKey( spep_1-3 + 56, ctzudodo, -165.2, 53.1 , 0 ); setEffMoveKey( spep_1-3 + 58, ctzudodo, -168.2, 58.9 , 0 ); setEffMoveKey( spep_1-3 + 60, ctzudodo, -166.5, 57 , 0 ); setEffMoveKey( spep_1-3 + 62, ctzudodo, -169.5, 62.8 , 0 ); setEffMoveKey( spep_1-3 + 64, ctzudodo, -167.8, 60.8 , 0 ); setEffMoveKey( spep_1-3 + 66, ctzudodo, -170.8, 66.7 , 0 ); setEffMoveKey( spep_1-3 + 68, ctzudodo, -169.1, 64.7 , 0 ); setEffMoveKey( spep_1-3 + 70, ctzudodo, -172.1, 70.6 , 0 ); setEffMoveKey( spep_1-3 + 72, ctzudodo, -170.4, 68.6 , 0 ); setEffMoveKey( spep_1-3 + 74, ctzudodo, -173.4, 74.5 , 0 ); setEffMoveKey( spep_1-3 + 76, ctzudodo, -171.7, 72.5 , 0 ); setEffMoveKey( spep_1-3 + 78, ctzudodo, -174.7, 78.4 , 0 ); setEffMoveKey( spep_1-3 + 80, ctzudodo, -173, 76.4 , 0 ); setEffMoveKey( spep_1-3 + 82, ctzudodo, -176, 82.3 , 0 ); setEffMoveKey( spep_1-3 + 84, ctzudodo, -174.3, 80.3 , 0 ); setEffMoveKey( spep_1-3 + 86, ctzudodo, -177.3, 86.2 , 0 ); setEffMoveKey( spep_1-3 + 88, ctzudodo, -177.9, 88.1 , 0 ); setEffMoveKey( spep_1-3 + 90, ctzudodo, -174.8, 137.3 , 0 ); setEffMoveKey( spep_1-3 + 92, ctzudodo, -176.1, 193.8 , 0 ); setEffMoveKey( spep_1-3 + 94, ctzudodo, -173.3, 243.1 , 0 ); setEffMoveKey( spep_1-3 + 96, ctzudodo, -172.5, 295.7 , 0 ); setEffScaleKey( spep_1 + 0, ctzudodo, 0.88,0.88); setEffScaleKey( spep_1 + 2, ctzudodo, 1.36,1.36); setEffScaleKey( spep_1 + 4, ctzudodo, 1.8,1.8); setEffScaleKey( spep_1 + 6, ctzudodo, 2.27,2.27); setEffScaleKey( spep_1-3 + 88, ctzudodo, 2.27,2.27); setEffScaleKey( spep_1-3 + 90, ctzudodo, 2.17,2.17); setEffScaleKey( spep_1-3 + 92, ctzudodo, 2.04,2.04); setEffScaleKey( spep_1-3 + 94, ctzudodo, 1.93,1.93); setEffScaleKey( spep_1-3 + 96, ctzudodo, 1.83,1.83); setEffRotateKey( spep_1 + 0, ctzudodo, 5.5 ); setEffRotateKey( spep_1-3 + 96, ctzudodo, 5.5 ); setEffAlphaKey( spep_1 + 0, ctzudodo, 51 ); setEffAlphaKey( spep_1 + 2, ctzudodo, 119 ); setEffAlphaKey( spep_1 + 4, ctzudodo, 187 ); setEffAlphaKey( spep_1 + 6, ctzudodo, 255 ); setEffAlphaKey( spep_1-3 + 88, ctzudodo, 255 ); setEffAlphaKey( spep_1-3 + 90, ctzudodo, 191 ); setEffAlphaKey( spep_1-3 + 92, ctzudodo, 128 ); setEffAlphaKey( spep_1-3 + 94, ctzudodo, 64 ); setEffAlphaKey( spep_1-3 + 96, ctzudodo, 0 ); --SE --走る SE005 = playSeVer2( spep_1 + 0, 1111, "",spep_1 + 18, 0, 4, -1); setSeVolumeByWorkId( spep_1 + 0, SE005, 195 ); SE006 = playSeVer2( spep_1 + 0, 1182, "",spep_1 + 24, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 0, SE006, 60 ); --電気走る SE007 = playSeVer2( spep_1 + 0, 1243, "",spep_1 + 118, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 0, SE007, 57 ); --走る SE008 = playSeVer2( spep_1 + 18, 1111, "",spep_1 + 36, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 18, SE008, 197 ); SE009 = playSeVer2( spep_1 + 18, 1182, "",spep_1 + 40, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 18, SE009, 58 ); SE010 = playSeVer2( spep_1 + 34, 1111, "",spep_1 + 52, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 34, SE010, 186 ); SE011 = playSeVer2( spep_1 + 34, 1182, "",spep_1 + 56, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 34, SE011, 52 ); SE012 = playSeVer2( spep_1 + 52, 1111, "",spep_1 + 70, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 52, SE012, 186 ); SE013 = playSeVer2( spep_1 + 52, 1182, "",spep_1 + 74, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 52, SE013, 61 ); SE014 = playSeVer2( spep_1 + 68, 1111, "",spep_1 + 86, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 68, SE014, 170 ); SE015 = playSeVer2( spep_1 + 68, 1182, "",spep_1 + 90, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 68, SE015, 56 ); --飛ぶ SE016 = playSeVer2( spep_1 + 80, 1024, "",spep_1 + 138, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 80, SE016, 71 ); SE017 = playSeVer2( spep_1 + 100, 9, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 100, 1314, "",spep_1 + 200, 0, 12, -1); --白フェード entryFade( spep_1 + 132, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 140, 0, 0, 0, 0, 255 ); --次の準備 spep_2=spep_1+140; ------------------------------------------------------ --手前に迫るはっちゃん(文字、手前エフェクト) ------------------------------------------------------ -- ** エフェクト等 ** -- approaching_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approaching_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 60, approaching_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approaching_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60, approaching_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approaching_f, 0 ); setEffRotateKey( spep_2 + 60, approaching_f, 0 ); setEffAlphaKey( spep_2 + 0, approaching_f, 255 ); setEffAlphaKey( spep_2 + 60, approaching_f, 255 ); -- ** エフェクト等 ** -- approaching_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approaching_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 60, approaching_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approaching_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60, approaching_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approaching_b, 0 ); setEffRotateKey( spep_2 + 60, approaching_b, 0 ); setEffAlphaKey( spep_2 + 0, approaching_b, 255 ); setEffAlphaKey( spep_2 + 60, approaching_b, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_2-3 + 26, 1, 1 ); setDisp( spep_2-3 + 50, 1, 0 ); changeAnime( spep_2-3 + 26, 1, 102 ); changeAnime( spep_2-3 + 38, 1, 107 ); setMoveKey( spep_2-3 + 26, 1, 305.8, -421.2 , 0 ); setMoveKey( spep_2-3 + 28, 1, 242.3, -380.5 , 0 ); setMoveKey( spep_2-3 + 30, 1, 178.8, -339.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 115.3, -299.2 , 0 ); setMoveKey( spep_2-3 + 34, 1, 51.8, -258.6 , 0 ); setMoveKey( spep_2-3 + 37, 1, 51.8, -258.6 , 0 ); setMoveKey( spep_2-3 + 38, 1, 41, -29 , 0 ); setMoveKey( spep_2-3 + 40, 1, 702.1, -449.1 , 0 ); setMoveKey( spep_2-3 + 42, 1, 1145.3, -730.7 , 0 ); setMoveKey( spep_2-3 + 44, 1, 1414.1, -901.5 , 0 ); setMoveKey( spep_2-3 + 46, 1, 1552.1, -989.2 , 0 ); setMoveKey( spep_2-3 + 48, 1, 1603, -1021.5 , 0 ); setMoveKey( spep_2-3 + 50, 1, 1610.3, -1026.1 , 0 ); setScaleKey( spep_2-3 + 26, 1, 5, 5 ); setScaleKey( spep_2-3 + 28, 1, 4.75, 4.75 ); setScaleKey( spep_2-3 + 30, 1, 4.5, 4.5 ); setScaleKey( spep_2-3 + 32, 1, 4.25, 4.25 ); setScaleKey( spep_2-3 + 34, 1, 4, 4 ); setScaleKey( spep_2-3 + 37, 1, 4, 4 ); setScaleKey( spep_2-3 + 38, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 40, 1, 3.27, 3.27 ); setScaleKey( spep_2-3 + 42, 1, 4.29, 4.29 ); setScaleKey( spep_2-3 + 44, 1, 4.91, 4.91 ); setScaleKey( spep_2-3 + 46, 1, 5.23, 5.23 ); setScaleKey( spep_2-3 + 48, 1, 5.34, 5.34 ); setScaleKey( spep_2-3 + 50, 1, 5.36, 5.36 ); setRotateKey( spep_2-3 + 26, 1, 0 ); setRotateKey( spep_2-3 + 50, 1, 0 ); --SE --頭突き SE019 = playSeVer2( spep_2 + 24, 19, "",spep_2 + 70, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 24, SE019, 69 ); SE020 = playSeVer2( spep_2 + 24, 1060, "",spep_2 + 72, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 24, SE020, 76 ); SE021 = playSeVer2( spep_2 + 24, 1009, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 26, 1109, "",spep_2 + 72, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 26, SE022, 68 ); --白フェード entryFade( spep_2 + 52, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3=spep_2+60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 86, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4= spep_3 + 94; ------------------------------------------------------ --敵を蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 70, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 70, kick_f, 255 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 70, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 70, kick_b, 255 ); --敵の動き ctbaki = entryEffectLife( spep_4-3 + 24, 10020, 34, 0x100, -1, 0, 32.5, 143.6 );--バキッ setEffMoveKey( spep_4-3 + 24, ctbaki, 32.5, 143.6 , 0 ); setEffMoveKey( spep_4-3 + 26, ctbaki, 98.7, 246.2 , 0 ); setEffMoveKey( spep_4-3 + 28, ctbaki, 84.2, 252.2 , 0 ); setEffMoveKey( spep_4-3 + 30, ctbaki, 91.9, 261.7 , 0 ); setEffMoveKey( spep_4-3 + 32, ctbaki, 86.9, 251.5 , 0 ); setEffMoveKey( spep_4-3 + 34, ctbaki, 85.3, 270.5 , 0 ); setEffMoveKey( spep_4-3 + 36, ctbaki, 86.7, 262.1 , 0 ); setEffMoveKey( spep_4-3 + 38, ctbaki, 79, 271.5 , 0 ); setEffMoveKey( spep_4-3 + 40, ctbaki, 80.8, 267.3 , 0 ); setEffMoveKey( spep_4-3 + 42, ctbaki, 82.2, 278.2 , 0 ); setEffMoveKey( spep_4-3 + 44, ctbaki, 77.3, 273.2 , 0 ); setEffMoveKey( spep_4-3 + 46, ctbaki, 74.9, 286.6 , 0 ); setEffMoveKey( spep_4-3 + 48, ctbaki, 74.1, 282.4 , 0 ); setEffMoveKey( spep_4-3 + 50, ctbaki, 70.9, 291.4 , 0 ); setEffMoveKey( spep_4-3 + 52, ctbaki, 73, 282.8 , 0 ); setEffMoveKey( spep_4-3 + 54, ctbaki, 66.7, 320.3 , 0 ); setEffMoveKey( spep_4-3 + 56, ctbaki, 64.6, 324.4 , 0 ); setEffMoveKey( spep_4-3 + 58, ctbaki, 155.7, 147.5 , 0 ); setEffScaleKey( spep_4-3 + 24, ctbaki, 0.5, 0.5 ); setEffScaleKey( spep_4-3 + 26, ctbaki, 2.23, 2.23 ); setEffScaleKey( spep_4-3 + 28, ctbaki, 2.24, 2.24 ); setEffScaleKey( spep_4-3 + 30, ctbaki, 2.26, 2.26 ); setEffScaleKey( spep_4-3 + 32, ctbaki, 2.27, 2.27 ); setEffScaleKey( spep_4-3 + 34, ctbaki, 2.28, 2.28 ); setEffScaleKey( spep_4-3 + 36, ctbaki, 2.3, 2.3 ); setEffScaleKey( spep_4-3 + 38, ctbaki, 2.31, 2.31 ); setEffScaleKey( spep_4-3 + 40, ctbaki, 2.33, 2.33 ); setEffScaleKey( spep_4-3 + 42, ctbaki, 2.34, 2.34 ); setEffScaleKey( spep_4-3 + 44, ctbaki, 2.35, 2.35 ); setEffScaleKey( spep_4-3 + 46, ctbaki, 2.37, 2.37 ); setEffScaleKey( spep_4-3 + 48, ctbaki, 2.38, 2.38 ); setEffScaleKey( spep_4-3 + 50, ctbaki, 2.4, 2.4 ); setEffScaleKey( spep_4-3 + 52, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_4-3 + 54, ctbaki, 2.85, 2.85 ); setEffScaleKey( spep_4-3 + 56, ctbaki, 3.29, 3.29 ); setEffScaleKey( spep_4-3 + 58, ctbaki, 3.73, 3.73 ); setEffRotateKey( spep_4-3 + 24, ctbaki, 16 ); setEffRotateKey( spep_4-3 + 58, ctbaki, 16 ); setEffAlphaKey( spep_4-3 + 24, ctbaki, 26 ); setEffAlphaKey( spep_4-3 + 26, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 52, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 54, ctbaki, 169 ); setEffAlphaKey( spep_4-3 + 56, ctbaki, 84 ); setEffAlphaKey( spep_4-3 + 58, ctbaki, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 20, 1, 108 ); setMoveKey( spep_4 + 0, 1, -8.3, -131.6 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 17.6, -152.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, 25, -159.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, 29.2, -163.1 , 0 ); setMoveKey( spep_4-3 + 8, 1, 31.5, -165.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, 32.8, -166.6 , 0 ); setMoveKey( spep_4-3 + 12, 1, 33.1, -167 , 0 ); setMoveKey( spep_4-3 + 14, 1, 41.4, -180.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, 43.1, -183.3 , 0 ); setMoveKey( spep_4-3 + 19, 1, 43.5, -184 , 0 ); setMoveKey( spep_4-3 + 20, 1, 195.5, -73.9 , 0 ); setMoveKey( spep_4-3 + 22, 1, 176, -104.1 , 0 ); setMoveKey( spep_4-3 + 24, 1, 168.6, -77.1 , 0 ); setMoveKey( spep_4-3 + 26, 1, 187.6, -113.5 , 0 ); setMoveKey( spep_4-3 + 28, 1, 179.9, -67.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 171.8, -115.4 , 0 ); setMoveKey( spep_4-3 + 32, 1, 187.7, -71.4 , 0 ); setMoveKey( spep_4-3 + 34, 1, 176.8, -109.7 , 0 ); setMoveKey( spep_4-3 + 36, 1, 159.3, -71.9 , 0 ); setMoveKey( spep_4-3 + 38, 1, 157, -107.4 , 0 ); setMoveKey( spep_4-3 + 40, 1, 154.7, -80.1 , 0 ); setMoveKey( spep_4-3 + 42, 1, 152.2, -101.4 , 0 ); setMoveKey( spep_4-3 + 44, 1, 175.9, -76 , 0 ); setMoveKey( spep_4-3 + 46, 1, 212.2, -81.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 261.3, -67.1 , 0 ); setMoveKey( spep_4-3 + 50, 1, 321.4, -55.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, 387.3, -41.7 , 0 ); setMoveKey( spep_4-3 + 54, 1, 451.3, -28.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 505.3, -15.4 , 0 ); setMoveKey( spep_4-3 + 58, 1, 575.5, -4.6 , 0 ); setMoveKey( spep_4-3 + 60, 1, 632.1, 4 , 0 ); setMoveKey( spep_4-3 + 62, 1, 675.3, 10.6 , 0 ); setMoveKey( spep_4-3 + 64, 1, 705.9, 15.2 , 0 ); setMoveKey( spep_4-3 + 66, 1, 725.4, 18 , 0 ); setMoveKey( spep_4-3 + 68, 1, 580.8, -4.6 , 0 ); setScaleKey( spep_4 + 0, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 19, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 20, 1, 2.13, 2.13 ); setScaleKey( spep_4-3 + 22, 1, 1.92, 1.92 ); setScaleKey( spep_4-3 + 24, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 26, 1, 1.98, 1.98 ); setScaleKey( spep_4-3 + 28, 1, 1.91, 1.91 ); setScaleKey( spep_4-3 + 30, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 32, 1, 1.98, 1.98 ); setScaleKey( spep_4-3 + 34, 1, 1.93, 1.93 ); setScaleKey( spep_4-3 + 36, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 68, 1, 1.84, 1.84 ); setRotateKey( spep_4 + 0, 1, -43.8 ); setRotateKey( spep_4-3 + 2, 1, -36.1 ); setRotateKey( spep_4-3 + 4, 1, -33.8 ); setRotateKey( spep_4-3 + 6, 1, -32.6 ); setRotateKey( spep_4-3 + 8, 1, -31.9 ); setRotateKey( spep_4-3 + 10, 1, -31.5 ); setRotateKey( spep_4-3 + 12, 1, -31.4 ); setRotateKey( spep_4-3 + 19, 1, -31.4 ); setRotateKey( spep_4-3 + 20, 1, -13.6 ); setRotateKey( spep_4-3 + 30, 1, -13.6 ); setRotateKey( spep_4-3 + 32, 1, -13.7 ); setRotateKey( spep_4-3 + 34, 1, -13.7 ); setRotateKey( spep_4-3 + 36, 1, -13.8 ); setRotateKey( spep_4-3 + 38, 1, -13.9 ); setRotateKey( spep_4-3 + 40, 1, -14.1 ); setRotateKey( spep_4-3 + 42, 1, -14.3 ); setRotateKey( spep_4-3 + 44, 1, -15 ); setRotateKey( spep_4-3 + 46, 1, -16.1 ); setRotateKey( spep_4-3 + 48, 1, -17.6 ); setRotateKey( spep_4-3 + 50, 1, -19.3 ); setRotateKey( spep_4-3 + 52, 1, -21.2 ); setRotateKey( spep_4-3 + 54, 1, -23.2 ); setRotateKey( spep_4-3 + 56, 1, -25 ); setRotateKey( spep_4-3 + 58, 1, -26.5 ); setRotateKey( spep_4-3 + 60, 1, -27.8 ); setRotateKey( spep_4-3 + 62, 1, -28.7 ); setRotateKey( spep_4-3 + 64, 1, -29.4 ); setRotateKey( spep_4-3 + 66, 1, -29.8 ); setRotateKey( spep_4-3 + 68, 1, -26.5 ); --SE --キック SE024 = playSeVer2( spep_4 -4 + 0, 8, "",spep_4 + 42, 0, 18, -1); SE025 = playSeVer2( spep_4 -4 + 8, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 16, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 16, SE026, 89 ); SE027 = playSeVer2( spep_4 + 16, 1010, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 70, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 70; ------------------------------------------------------ --ガッ ------------------------------------------------------ -- ** エフェクト等 ** -- ga = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ga, 0, 0, 0 ); setEffMoveKey( spep_5 + 120, ga, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, ga, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, ga, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, ga, 0 ); setEffRotateKey( spep_5 + 120, ga, 0 ); setEffAlphaKey( spep_5 + 0, ga, 255 ); setEffAlphaKey( spep_5 + 120, ga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen5, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen5, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen5, 0 ); setEffRotateKey( spep_5 + 46, shuchusen5, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen5, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen5, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen5, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen5, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen5, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen5, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen5, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen5, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen5, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen5, 0 ); shuchusen6 = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen6, 1, 1 ); setEffScaleKey( spep_5 + 100, shuchusen6, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen6, 0 ); setEffRotateKey( spep_5 + 100, shuchusen6, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen6, 255 ); setEffAlphaKey( spep_5 + 100, shuchusen6, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_5 + 110, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, -40 ); setRotateKey( spep_5 + 1, 1, -40 ); setRotateKey( spep_5 + 2, 1, 80 ); setRotateKey( spep_5 + 3, 1, 80 ); setRotateKey( spep_5 + 4, 1, 200 ); setRotateKey( spep_5 + 5, 1, 200 ); setRotateKey( spep_5 + 6, 1, 360 ); setRotateKey( spep_5 + 7, 1, 360 ); setRotateKey( spep_5 + 8, 1, 558 ); setRotateKey( spep_5 + 9, 1, 558 ); setRotateKey( spep_5 + 10, 1, 425 ); setRotateKey( spep_5 + 11, 1, 425 ); setRotateKey( spep_5 + 12, 1, -40 ); setRotateKey( spep_5 + 110, 1, -40 ); -- ** 音 ** -- playSe( spep_5 + 14, 1054 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン、画面手前に迫る ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fast = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast, 0, 0, 0 ); setEffMoveKey( spep_0 + 120, fast, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast, -1.0, 1.0 ); setEffScaleKey( spep_0 + 120, fast, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast, 0 ); setEffRotateKey( spep_0 + 120, fast, 0 ); setEffAlphaKey( spep_0 + 0, fast, 255 ); setEffAlphaKey( spep_0 + 120, fast, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +18; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --電気走る SE001 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 126, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 50 ); SE002 = playSeVer2( spep_0 + 0, 1243, "",spep_0 + 126, 0, 8, -1); --顔カットイン SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --画面遷移 SE004 = playSeVer2( spep_0 + 80, 1072, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --次の準備 spep_1=spep_0+120; ------------------------------------------------------ --遠くの敵に駆け寄る→ジェット噴射 ------------------------------------------------------ -- ** エフェクト等 ** -- dash_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, dash_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, dash_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_f, 0 ); setEffRotateKey( spep_1 + 140, dash_f, 0 ); setEffAlphaKey( spep_1 + 0, dash_f, 255 ); setEffAlphaKey( spep_1 + 140, dash_f, 255 ); -- ** エフェクト等 ** -- dash_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, dash_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, dash_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_b, 0 ); setEffRotateKey( spep_1 + 140, dash_b, 0 ); setEffAlphaKey( spep_1 + 0, dash_b, 255 ); setEffAlphaKey( spep_1 + 140, dash_b, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 134, 1, 0 ); changeAnime( spep_1 + 0, 1, 100 ); setMoveKey( spep_1 + 0, 1, 19.7, 492.6 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 19.4, 491.2 , 0 ); setMoveKey( spep_1-3 + 4, 1, 19.1, 489.8 , 0 ); setMoveKey( spep_1-3 + 6, 1, 18.7, 488.5 , 0 ); setMoveKey( spep_1-3 + 8, 1, 18.4, 487.2 , 0 ); setMoveKey( spep_1-3 + 10, 1, 18.1, 485.9 , 0 ); setMoveKey( spep_1-3 + 12, 1, 17.8, 484.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 17.4, 483.5 , 0 ); setMoveKey( spep_1-3 + 16, 1, 17.1, 482.4 , 0 ); setMoveKey( spep_1-3 + 18, 1, 16.8, 481.3 , 0 ); setMoveKey( spep_1-3 + 20, 1, 17, 473.7 , 0 ); setMoveKey( spep_1-3 + 22, 1, 17.2, 466.2 , 0 ); setMoveKey( spep_1-3 + 24, 1, 17.4, 458.7 , 0 ); setMoveKey( spep_1-3 + 26, 1, 17.6, 451.2 , 0 ); setMoveKey( spep_1-3 + 28, 1, 17.9, 443.8 , 0 ); setMoveKey( spep_1-3 + 30, 1, 18.1, 436.5 , 0 ); setMoveKey( spep_1-3 + 32, 1, 18.3, 429.1 , 0 ); setMoveKey( spep_1-3 + 34, 1, 18.5, 421.8 , 0 ); setMoveKey( spep_1-3 + 36, 1, 18.7, 414.6 , 0 ); setMoveKey( spep_1-3 + 38, 1, 18.9, 407.4 , 0 ); setMoveKey( spep_1-3 + 40, 1, 19.1, 400.2 , 0 ); setMoveKey( spep_1-3 + 42, 1, 19.3, 393.1 , 0 ); setMoveKey( spep_1-3 + 44, 1, 19.5, 386 , 0 ); setMoveKey( spep_1-3 + 46, 1, 19.7, 379 , 0 ); setMoveKey( spep_1-3 + 48, 1, 19.9, 372 , 0 ); setMoveKey( spep_1-3 + 50, 1, 19.8, 367 , 0 ); setMoveKey( spep_1-3 + 52, 1, 19.8, 362.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, 19.7, 357.2 , 0 ); setMoveKey( spep_1-3 + 56, 1, 19.6, 352.5 , 0 ); setMoveKey( spep_1-3 + 58, 1, 19.6, 347.8 , 0 ); setMoveKey( spep_1-3 + 60, 1, 19.5, 343.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, 19.4, 338.6 , 0 ); setMoveKey( spep_1-3 + 64, 1, 19.3, 334.1 , 0 ); setMoveKey( spep_1-3 + 66, 1, 19.2, 329.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 19.1, 325.4 , 0 ); setMoveKey( spep_1-3 + 70, 1, 19, 321.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 18.9, 317 , 0 ); setMoveKey( spep_1-3 + 74, 1, 18.8, 312.9 , 0 ); setMoveKey( spep_1-3 + 76, 1, 18.7, 308.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 18.6, 305 , 0 ); setMoveKey( spep_1-3 + 80, 1, 18.5, 301.1 , 0 ); setMoveKey( spep_1-3 + 82, 1, 18.4, 297.3 , 0 ); setMoveKey( spep_1-3 + 84, 1, 18.3, 293.6 , 0 ); setMoveKey( spep_1-3 + 86, 1, 18.1, 289.9 , 0 ); setMoveKey( spep_1-3 + 88, 1, 18, 286.4 , 0 ); setMoveKey( spep_1-3 + 90, 1, 18.1, 284.3 , 0 ); setMoveKey( spep_1-3 + 92, 1, 18.2, 282.3 , 0 ); setMoveKey( spep_1-3 + 94, 1, 18.3, 280.3 , 0 ); setMoveKey( spep_1-3 + 96, 1, 18.3, 278.7 , 0 ); setMoveKey( spep_1-3 + 98, 1, 18.3, 277.1 , 0 ); setMoveKey( spep_1-3 + 100, 1, 18.3, 275.6 , 0 ); setMoveKey( spep_1-3 + 102, 1, 21.6, 281.2 , 0 ); setMoveKey( spep_1-3 + 104, 1, 18.2, 273.4 , 0 ); setMoveKey( spep_1-3 + 106, 1, 18.6, 272 , 0 ); setMoveKey( spep_1-3 + 108, 1, 18.9, 270.6 , 0 ); setMoveKey( spep_1-3 + 110, 1, 19.2, 269.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 19.5, 267.7 , 0 ); setMoveKey( spep_1-3 + 114, 1, 19.8, 266.3 , 0 ); setMoveKey( spep_1-3 + 116, 1, 19.8, 265.4 , 0 ); setMoveKey( spep_1-3 + 118, 1, 19.7, 264.5 , 0 ); setMoveKey( spep_1-3 + 120, 1, 19.7, 264.8 , 0 ); setMoveKey( spep_1-3 + 122, 1, 19.6, 265.1 , 0 ); setMoveKey( spep_1-3 + 124, 1, 19.6, 265.3 , 0 ); setMoveKey( spep_1-3 + 126, 1, 19.6, 265.4 , 0 ); setMoveKey( spep_1-3 + 128, 1, 19.6, 265.5 , 0 ); setMoveKey( spep_1+ 134, 1, 19.6, 265.5 , 0 ); setScaleKey( spep_1 + 0, 1, 0.67, 0.67 ); --setScaleKey( spep_1-3 + 2, 1, 0.67, 0.67 ); setScaleKey( spep_1-3 + 4, 1, 0.66, 0.66 ); setScaleKey( spep_1-3 + 8, 1, 0.66, 0.66 ); setScaleKey( spep_1-3 + 10, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 12, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 14, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 16, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 18, 1, 0.63, 0.63 ); setScaleKey( spep_1-3 + 22, 1, 0.63, 0.63 ); setScaleKey( spep_1-3 + 24, 1, 0.62, 0.62 ); setScaleKey( spep_1-3 + 26, 1, 0.62, 0.62 ); setScaleKey( spep_1-3 + 28, 1, 0.61, 0.61 ); setScaleKey( spep_1-3 + 30, 1, 0.61, 0.61 ); setScaleKey( spep_1-3 + 32, 1, 0.6, 0.6 ); setScaleKey( spep_1-3 + 36, 1, 0.6, 0.6 ); setScaleKey( spep_1-3 + 38, 1, 0.59, 0.59 ); setScaleKey( spep_1-3 + 40, 1, 0.59, 0.59 ); setScaleKey( spep_1-3 + 42, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 44, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 46, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 48, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 50, 1, 0.56, 0.56 ); setScaleKey( spep_1-3 + 52, 1, 0.55, 0.55 ); setScaleKey( spep_1-3 + 54, 1, 0.55, 0.55 ); setScaleKey( spep_1-3 + 56, 1, 0.54, 0.54 ); setScaleKey( spep_1-3 + 58, 1, 0.53, 0.53 ); setScaleKey( spep_1-3 + 60, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 62, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 64, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 66, 1, 0.5, 0.5 ); setScaleKey( spep_1-3 + 68, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 70, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 72, 1, 0.48, 0.48 ); setScaleKey( spep_1-3 + 74, 1, 0.47, 0.47 ); setScaleKey( spep_1-3 + 76, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 78, 1, 0.45, 0.45 ); setScaleKey( spep_1-3 + 80, 1, 0.45, 0.45 ); setScaleKey( spep_1-3 + 82, 1, 0.44, 0.44 ); setScaleKey( spep_1-3 + 84, 1, 0.43, 0.43 ); setScaleKey( spep_1-3 + 86, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 100, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 101, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 102, 1, 0.48, 0.48 ); setScaleKey( spep_1-3 + 103, 1, 0.48, 0.48 ); setScaleKey( spep_1-3 + 104, 1, 0.42, 0.42 ); setScaleKey( spep_1-3 + 106, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 114, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 116, 1, 0.39, 0.39 ); setScaleKey( spep_1-3 + 118, 1, 0.38, 0.38 ); setScaleKey( spep_1-3 + 120, 1, 0.37, 0.37 ); setScaleKey( spep_1-3 + 122, 1, 0.36, 0.36 ); setScaleKey( spep_1-3 + 124, 1, 0.35, 0.35 ); setScaleKey( spep_1-3 + 128, 1, 0.35, 0.35 ); setScaleKey( spep_1 + 134, 1, 0.35, 0.35 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 134, 1, 0 ); --文字エントリー ctzudodo = entryEffectLife( spep_1 + 0, 10014, 96-3, 0x100, -1, 0, 192.9, -142.5 );--ズドドドッ setEffShake( spep_1 + 0, ctzudodo, 96-3, 20 ); setEffMoveKey( spep_1 + 0, ctzudodo, 192.9, -142.5 , 0 ); setEffMoveKey( spep_1-3 + 2, ctzudodo, 179.7, -90.3 , 0 ); setEffMoveKey( spep_1-3 + 4, ctzudodo, 163.7, -43.6 , 0 ); setEffMoveKey( spep_1-3 + 6, ctzudodo, 151.4, 8.4 , 0 ); setEffMoveKey( spep_1-3 + 8, ctzudodo, 149.7, 6.4 , 0 ); setEffMoveKey( spep_1-3 + 10, ctzudodo, 152.7, 12.2 , 0 ); setEffMoveKey( spep_1-3 + 12, ctzudodo, 151, 10.3 , 0 ); setEffMoveKey( spep_1-3 + 14, ctzudodo, 154, 16.1 , 0 ); setEffMoveKey( spep_1-3 + 16, ctzudodo, 152.3, 14.2 , 0 ); setEffMoveKey( spep_1-3 + 18, ctzudodo, 155.3, 20 , 0 ); setEffMoveKey( spep_1-3 + 20, ctzudodo, 153.6, 18.1 , 0 ); setEffMoveKey( spep_1-3 + 22, ctzudodo, 156.5, 23.9 , 0 ); setEffMoveKey( spep_1-3 + 24, ctzudodo, 154.9, 21.9 , 0 ); setEffMoveKey( spep_1-3 + 26, ctzudodo, 157.8, 27.8 , 0 ); setEffMoveKey( spep_1-3 + 28, ctzudodo, 156.2, 25.8 , 0 ); setEffMoveKey( spep_1-3 + 30, ctzudodo, 159.1, 31.7 , 0 ); setEffMoveKey( spep_1-3 + 32, ctzudodo, 157.5, 29.7 , 0 ); setEffMoveKey( spep_1-3 + 34, ctzudodo, 160.4, 35.6 , 0 ); setEffMoveKey( spep_1-3 + 36, ctzudodo, 158.8, 33.6 , 0 ); setEffMoveKey( spep_1-3 + 38, ctzudodo, 161.7, 39.5 , 0 ); setEffMoveKey( spep_1-3 + 40, ctzudodo, 160.1, 37.5 , 0 ); setEffMoveKey( spep_1-3 + 42, ctzudodo, 163, 43.4 , 0 ); setEffMoveKey( spep_1-3 + 44, ctzudodo, 161.4, 41.4 , 0 ); setEffMoveKey( spep_1-3 + 46, ctzudodo, 164.3, 47.3 , 0 ); setEffMoveKey( spep_1-3 + 48, ctzudodo, 162.7, 45.3 , 0 ); setEffMoveKey( spep_1-3 + 50, ctzudodo, 165.6, 51.1 , 0 ); setEffMoveKey( spep_1-3 + 52, ctzudodo, 164, 49.2 , 0 ); setEffMoveKey( spep_1-3 + 54, ctzudodo, 166.9, 55 , 0 ); setEffMoveKey( spep_1-3 + 56, ctzudodo, 165.2, 53.1 , 0 ); setEffMoveKey( spep_1-3 + 58, ctzudodo, 168.2, 58.9 , 0 ); setEffMoveKey( spep_1-3 + 60, ctzudodo, 166.5, 57 , 0 ); setEffMoveKey( spep_1-3 + 62, ctzudodo, 169.5, 62.8 , 0 ); setEffMoveKey( spep_1-3 + 64, ctzudodo, 167.8, 60.8 , 0 ); setEffMoveKey( spep_1-3 + 66, ctzudodo, 170.8, 66.7 , 0 ); setEffMoveKey( spep_1-3 + 68, ctzudodo, 169.1, 64.7 , 0 ); setEffMoveKey( spep_1-3 + 70, ctzudodo, 172.1, 70.6 , 0 ); setEffMoveKey( spep_1-3 + 72, ctzudodo, 170.4, 68.6 , 0 ); setEffMoveKey( spep_1-3 + 74, ctzudodo, 173.4, 74.5 , 0 ); setEffMoveKey( spep_1-3 + 76, ctzudodo, 171.7, 72.5 , 0 ); setEffMoveKey( spep_1-3 + 78, ctzudodo, 174.7, 78.4 , 0 ); setEffMoveKey( spep_1-3 + 80, ctzudodo, 173, 76.4 , 0 ); setEffMoveKey( spep_1-3 + 82, ctzudodo, 176, 82.3 , 0 ); setEffMoveKey( spep_1-3 + 84, ctzudodo, 174.3, 80.3 , 0 ); setEffMoveKey( spep_1-3 + 86, ctzudodo, 177.3, 86.2 , 0 ); setEffMoveKey( spep_1-3 + 88, ctzudodo, 177.9, 88.1 , 0 ); setEffMoveKey( spep_1-3 + 90, ctzudodo, 174.8, 137.3 , 0 ); setEffMoveKey( spep_1-3 + 92, ctzudodo, 176.1, 193.8 , 0 ); setEffMoveKey( spep_1-3 + 94, ctzudodo, 173.3, 243.1 , 0 ); setEffMoveKey( spep_1-3 + 96, ctzudodo, 172.5, 295.7 , 0 ); setEffScaleKey( spep_1 + 0, ctzudodo, 0.88,0.88); setEffScaleKey( spep_1 + 2, ctzudodo, 1.36,1.36); setEffScaleKey( spep_1 + 4, ctzudodo, 1.8,1.8); setEffScaleKey( spep_1 + 6, ctzudodo, 2.27,2.27); setEffScaleKey( spep_1-3 + 88, ctzudodo, 2.27,2.27); setEffScaleKey( spep_1-3 + 90, ctzudodo, 2.17,2.17); setEffScaleKey( spep_1-3 + 92, ctzudodo, 2.04,2.04); setEffScaleKey( spep_1-3 + 94, ctzudodo, 1.93,1.93); setEffScaleKey( spep_1-3 + 96, ctzudodo, 1.83,1.83); setEffRotateKey( spep_1 + 0, ctzudodo, -5.5 ); setEffRotateKey( spep_1-3 + 96, ctzudodo, -5.5 ); setEffAlphaKey( spep_1 + 0, ctzudodo, 51 ); setEffAlphaKey( spep_1 + 2, ctzudodo, 119 ); setEffAlphaKey( spep_1 + 4, ctzudodo, 187 ); setEffAlphaKey( spep_1 + 6, ctzudodo, 255 ); setEffAlphaKey( spep_1-3 + 88, ctzudodo, 255 ); setEffAlphaKey( spep_1-3 + 90, ctzudodo, 191 ); setEffAlphaKey( spep_1-3 + 92, ctzudodo, 128 ); setEffAlphaKey( spep_1-3 + 94, ctzudodo, 64 ); setEffAlphaKey( spep_1-3 + 96, ctzudodo, 0 ); --SE --走る SE005 = playSeVer2( spep_1 + 0, 1111, "",spep_1 + 18, 0, 4, -1); setSeVolumeByWorkId( spep_1 + 0, SE005, 195 ); SE006 = playSeVer2( spep_1 + 0, 1182, "",spep_1 + 24, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 0, SE006, 60 ); --電気走る SE007 = playSeVer2( spep_1 + 0, 1243, "",spep_1 + 118, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 0, SE007, 57 ); --走る SE008 = playSeVer2( spep_1 + 18, 1111, "",spep_1 + 36, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 18, SE008, 197 ); SE009 = playSeVer2( spep_1 + 18, 1182, "",spep_1 + 40, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 18, SE009, 58 ); SE010 = playSeVer2( spep_1 + 34, 1111, "",spep_1 + 52, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 34, SE010, 186 ); SE011 = playSeVer2( spep_1 + 34, 1182, "",spep_1 + 56, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 34, SE011, 52 ); SE012 = playSeVer2( spep_1 + 52, 1111, "",spep_1 + 70, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 52, SE012, 186 ); SE013 = playSeVer2( spep_1 + 52, 1182, "",spep_1 + 74, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 52, SE013, 61 ); SE014 = playSeVer2( spep_1 + 68, 1111, "",spep_1 + 86, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 68, SE014, 170 ); SE015 = playSeVer2( spep_1 + 68, 1182, "",spep_1 + 90, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 68, SE015, 56 ); --飛ぶ SE016 = playSeVer2( spep_1 + 80, 1024, "",spep_1 + 138, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 80, SE016, 71 ); SE017 = playSeVer2( spep_1 + 100, 9, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 100, 1314, "",spep_1 + 200, 0, 12, -1); --白フェード entryFade( spep_1 + 132, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 140, 0, 0, 0, 0, 255 ); --次の準備 spep_2=spep_1+140; ------------------------------------------------------ --手前に迫るはっちゃん(文字、手前エフェクト) ------------------------------------------------------ -- ** エフェクト等 ** -- approaching_f = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approaching_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 60, approaching_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approaching_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 60, approaching_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approaching_f, 0 ); setEffRotateKey( spep_2 + 60, approaching_f, 0 ); setEffAlphaKey( spep_2 + 0, approaching_f, 255 ); setEffAlphaKey( spep_2 + 60, approaching_f, 255 ); -- ** エフェクト等 ** -- approaching_b = entryEffect( spep_2 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approaching_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 60, approaching_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approaching_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 60, approaching_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approaching_b, 0 ); setEffRotateKey( spep_2 + 60, approaching_b, 0 ); setEffAlphaKey( spep_2 + 0, approaching_b, 255 ); setEffAlphaKey( spep_2 + 60, approaching_b, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_2-3 + 26, 1, 1 ); setDisp( spep_2-3 + 50, 1, 0 ); changeAnime( spep_2-3 + 26, 1, 102 ); changeAnime( spep_2-3 + 38, 1, 107 ); setMoveKey( spep_2-3 + 26, 1, 305.8, -421.2 , 0 ); setMoveKey( spep_2-3 + 28, 1, 242.3, -380.5 , 0 ); setMoveKey( spep_2-3 + 30, 1, 178.8, -339.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 115.3, -299.2 , 0 ); setMoveKey( spep_2-3 + 34, 1, 51.8, -258.6 , 0 ); setMoveKey( spep_2-3 + 37, 1, 51.8, -258.6 , 0 ); setMoveKey( spep_2-3 + 38, 1, 41, -29 , 0 ); setMoveKey( spep_2-3 + 40, 1, 702.1, -449.1 , 0 ); setMoveKey( spep_2-3 + 42, 1, 1145.3, -730.7 , 0 ); setMoveKey( spep_2-3 + 44, 1, 1414.1, -901.5 , 0 ); setMoveKey( spep_2-3 + 46, 1, 1552.1, -989.2 , 0 ); setMoveKey( spep_2-3 + 48, 1, 1603, -1021.5 , 0 ); setMoveKey( spep_2-3 + 50, 1, 1610.3, -1026.1 , 0 ); setScaleKey( spep_2-3 + 26, 1, 5, 5 ); setScaleKey( spep_2-3 + 28, 1, 4.75, 4.75 ); setScaleKey( spep_2-3 + 30, 1, 4.5, 4.5 ); setScaleKey( spep_2-3 + 32, 1, 4.25, 4.25 ); setScaleKey( spep_2-3 + 34, 1, 4, 4 ); setScaleKey( spep_2-3 + 37, 1, 4, 4 ); setScaleKey( spep_2-3 + 38, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 40, 1, 3.27, 3.27 ); setScaleKey( spep_2-3 + 42, 1, 4.29, 4.29 ); setScaleKey( spep_2-3 + 44, 1, 4.91, 4.91 ); setScaleKey( spep_2-3 + 46, 1, 5.23, 5.23 ); setScaleKey( spep_2-3 + 48, 1, 5.34, 5.34 ); setScaleKey( spep_2-3 + 50, 1, 5.36, 5.36 ); setRotateKey( spep_2-3 + 26, 1, 0 ); setRotateKey( spep_2-3 + 50, 1, 0 ); --SE --頭突き SE019 = playSeVer2( spep_2 + 24, 19, "",spep_2 + 70, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 24, SE019, 69 ); SE020 = playSeVer2( spep_2 + 24, 1060, "",spep_2 + 72, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 24, SE020, 76 ); SE021 = playSeVer2( spep_2 + 24, 1009, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 26, 1109, "",spep_2 + 72, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 26, SE022, 68 ); --白フェード entryFade( spep_2 + 52, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3=spep_2+60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 86, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4= spep_3 + 94; ------------------------------------------------------ --敵を蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_4 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 70, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 70, kick_f, 255 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 70, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 70, kick_b, 255 ); --敵の動き ctbaki = entryEffectLife( spep_4-3 + 24, 10020, 34, 0x100, -1, 0, 32.5, 143.6 );--バキッ setEffMoveKey( spep_4-3 + 24, ctbaki, 32.5, 143.6 , 0 ); setEffMoveKey( spep_4-3 + 26, ctbaki, 98.7, 246.2 , 0 ); setEffMoveKey( spep_4-3 + 28, ctbaki, 84.2, 252.2 , 0 ); setEffMoveKey( spep_4-3 + 30, ctbaki, 91.9, 261.7 , 0 ); setEffMoveKey( spep_4-3 + 32, ctbaki, 86.9, 251.5 , 0 ); setEffMoveKey( spep_4-3 + 34, ctbaki, 85.3, 270.5 , 0 ); setEffMoveKey( spep_4-3 + 36, ctbaki, 86.7, 262.1 , 0 ); setEffMoveKey( spep_4-3 + 38, ctbaki, 79, 271.5 , 0 ); setEffMoveKey( spep_4-3 + 40, ctbaki, 80.8, 267.3 , 0 ); setEffMoveKey( spep_4-3 + 42, ctbaki, 82.2, 278.2 , 0 ); setEffMoveKey( spep_4-3 + 44, ctbaki, 77.3, 273.2 , 0 ); setEffMoveKey( spep_4-3 + 46, ctbaki, 74.9, 286.6 , 0 ); setEffMoveKey( spep_4-3 + 48, ctbaki, 74.1, 282.4 , 0 ); setEffMoveKey( spep_4-3 + 50, ctbaki, 70.9, 291.4 , 0 ); setEffMoveKey( spep_4-3 + 52, ctbaki, 73, 282.8 , 0 ); setEffMoveKey( spep_4-3 + 54, ctbaki, 66.7, 320.3 , 0 ); setEffMoveKey( spep_4-3 + 56, ctbaki, 64.6, 324.4 , 0 ); setEffMoveKey( spep_4-3 + 58, ctbaki, 155.7, 147.5 , 0 ); setEffScaleKey( spep_4-3 + 24, ctbaki, 0.5, 0.5 ); setEffScaleKey( spep_4-3 + 26, ctbaki, 2.23, 2.23 ); setEffScaleKey( spep_4-3 + 28, ctbaki, 2.24, 2.24 ); setEffScaleKey( spep_4-3 + 30, ctbaki, 2.26, 2.26 ); setEffScaleKey( spep_4-3 + 32, ctbaki, 2.27, 2.27 ); setEffScaleKey( spep_4-3 + 34, ctbaki, 2.28, 2.28 ); setEffScaleKey( spep_4-3 + 36, ctbaki, 2.3, 2.3 ); setEffScaleKey( spep_4-3 + 38, ctbaki, 2.31, 2.31 ); setEffScaleKey( spep_4-3 + 40, ctbaki, 2.33, 2.33 ); setEffScaleKey( spep_4-3 + 42, ctbaki, 2.34, 2.34 ); setEffScaleKey( spep_4-3 + 44, ctbaki, 2.35, 2.35 ); setEffScaleKey( spep_4-3 + 46, ctbaki, 2.37, 2.37 ); setEffScaleKey( spep_4-3 + 48, ctbaki, 2.38, 2.38 ); setEffScaleKey( spep_4-3 + 50, ctbaki, 2.4, 2.4 ); setEffScaleKey( spep_4-3 + 52, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_4-3 + 54, ctbaki, 2.85, 2.85 ); setEffScaleKey( spep_4-3 + 56, ctbaki, 3.29, 3.29 ); setEffScaleKey( spep_4-3 + 58, ctbaki, 3.73, 3.73 ); setEffRotateKey( spep_4-3 + 24, ctbaki, 16 ); setEffRotateKey( spep_4-3 + 58, ctbaki, 16 ); setEffAlphaKey( spep_4-3 + 24, ctbaki, 26 ); setEffAlphaKey( spep_4-3 + 26, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 52, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 54, ctbaki, 169 ); setEffAlphaKey( spep_4-3 + 56, ctbaki, 84 ); setEffAlphaKey( spep_4-3 + 58, ctbaki, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 20, 1, 108 ); setMoveKey( spep_4 + 0, 1, -8.3, -131.6 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 17.6, -152.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, 25, -159.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, 29.2, -163.1 , 0 ); setMoveKey( spep_4-3 + 8, 1, 31.5, -165.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, 32.8, -166.6 , 0 ); setMoveKey( spep_4-3 + 12, 1, 33.1, -167 , 0 ); setMoveKey( spep_4-3 + 14, 1, 41.4, -180.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, 43.1, -183.3 , 0 ); setMoveKey( spep_4-3 + 19, 1, 43.5, -184 , 0 ); setMoveKey( spep_4-3 + 20, 1, 195.5, -73.9 , 0 ); setMoveKey( spep_4-3 + 22, 1, 176, -104.1 , 0 ); setMoveKey( spep_4-3 + 24, 1, 168.6, -77.1 , 0 ); setMoveKey( spep_4-3 + 26, 1, 187.6, -113.5 , 0 ); setMoveKey( spep_4-3 + 28, 1, 179.9, -67.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 171.8, -115.4 , 0 ); setMoveKey( spep_4-3 + 32, 1, 187.7, -71.4 , 0 ); setMoveKey( spep_4-3 + 34, 1, 176.8, -109.7 , 0 ); setMoveKey( spep_4-3 + 36, 1, 159.3, -71.9 , 0 ); setMoveKey( spep_4-3 + 38, 1, 157, -107.4 , 0 ); setMoveKey( spep_4-3 + 40, 1, 154.7, -80.1 , 0 ); setMoveKey( spep_4-3 + 42, 1, 152.2, -101.4 , 0 ); setMoveKey( spep_4-3 + 44, 1, 175.9, -76 , 0 ); setMoveKey( spep_4-3 + 46, 1, 212.2, -81.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 261.3, -67.1 , 0 ); setMoveKey( spep_4-3 + 50, 1, 321.4, -55.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, 387.3, -41.7 , 0 ); setMoveKey( spep_4-3 + 54, 1, 451.3, -28.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 505.3, -15.4 , 0 ); setMoveKey( spep_4-3 + 58, 1, 575.5, -4.6 , 0 ); setMoveKey( spep_4-3 + 60, 1, 632.1, 4 , 0 ); setMoveKey( spep_4-3 + 62, 1, 675.3, 10.6 , 0 ); setMoveKey( spep_4-3 + 64, 1, 705.9, 15.2 , 0 ); setMoveKey( spep_4-3 + 66, 1, 725.4, 18 , 0 ); setMoveKey( spep_4-3 + 68, 1, 580.8, -4.6 , 0 ); setScaleKey( spep_4 + 0, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 19, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 20, 1, 2.13, 2.13 ); setScaleKey( spep_4-3 + 22, 1, 1.92, 1.92 ); setScaleKey( spep_4-3 + 24, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 26, 1, 1.98, 1.98 ); setScaleKey( spep_4-3 + 28, 1, 1.91, 1.91 ); setScaleKey( spep_4-3 + 30, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 32, 1, 1.98, 1.98 ); setScaleKey( spep_4-3 + 34, 1, 1.93, 1.93 ); setScaleKey( spep_4-3 + 36, 1, 1.84, 1.84 ); setScaleKey( spep_4-3 + 68, 1, 1.84, 1.84 ); setRotateKey( spep_4 + 0, 1, -43.8 ); setRotateKey( spep_4-3 + 2, 1, -36.1 ); setRotateKey( spep_4-3 + 4, 1, -33.8 ); setRotateKey( spep_4-3 + 6, 1, -32.6 ); setRotateKey( spep_4-3 + 8, 1, -31.9 ); setRotateKey( spep_4-3 + 10, 1, -31.5 ); setRotateKey( spep_4-3 + 12, 1, -31.4 ); setRotateKey( spep_4-3 + 19, 1, -31.4 ); setRotateKey( spep_4-3 + 20, 1, -13.6 ); setRotateKey( spep_4-3 + 30, 1, -13.6 ); setRotateKey( spep_4-3 + 32, 1, -13.7 ); setRotateKey( spep_4-3 + 34, 1, -13.7 ); setRotateKey( spep_4-3 + 36, 1, -13.8 ); setRotateKey( spep_4-3 + 38, 1, -13.9 ); setRotateKey( spep_4-3 + 40, 1, -14.1 ); setRotateKey( spep_4-3 + 42, 1, -14.3 ); setRotateKey( spep_4-3 + 44, 1, -15 ); setRotateKey( spep_4-3 + 46, 1, -16.1 ); setRotateKey( spep_4-3 + 48, 1, -17.6 ); setRotateKey( spep_4-3 + 50, 1, -19.3 ); setRotateKey( spep_4-3 + 52, 1, -21.2 ); setRotateKey( spep_4-3 + 54, 1, -23.2 ); setRotateKey( spep_4-3 + 56, 1, -25 ); setRotateKey( spep_4-3 + 58, 1, -26.5 ); setRotateKey( spep_4-3 + 60, 1, -27.8 ); setRotateKey( spep_4-3 + 62, 1, -28.7 ); setRotateKey( spep_4-3 + 64, 1, -29.4 ); setRotateKey( spep_4-3 + 66, 1, -29.8 ); setRotateKey( spep_4-3 + 68, 1, -26.5 ); --SE --キック SE024 = playSeVer2( spep_4 -4 + 0, 8, "",spep_4 + 42, 0, 18, -1); SE025 = playSeVer2( spep_4 -4 + 8, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 16, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 16, SE026, 89 ); SE027 = playSeVer2( spep_4 + 16, 1010, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 70, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 70; ------------------------------------------------------ --ガッ ------------------------------------------------------ -- ** エフェクト等 ** -- ga = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ga, 0, 0, 0 ); setEffMoveKey( spep_5 + 120, ga, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, ga, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, ga, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, ga, 0 ); setEffRotateKey( spep_5 + 120, ga, 0 ); setEffAlphaKey( spep_5 + 0, ga, 255 ); setEffAlphaKey( spep_5 + 120, ga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen5, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen5, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen5, 0 ); setEffRotateKey( spep_5 + 46, shuchusen5, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen5, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen5, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen5, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen5, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen5, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen5, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen5, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen5, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen5, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen5, 0 ); shuchusen6 = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen6, 1, 1 ); setEffScaleKey( spep_5 + 100, shuchusen6, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen6, 0 ); setEffRotateKey( spep_5 + 100, shuchusen6, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen6, 255 ); setEffAlphaKey( spep_5 + 100, shuchusen6, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_5 + 110, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, -40 ); setRotateKey( spep_5 + 1, 1, -40 ); setRotateKey( spep_5 + 2, 1, 80 ); setRotateKey( spep_5 + 3, 1, 80 ); setRotateKey( spep_5 + 4, 1, 200 ); setRotateKey( spep_5 + 5, 1, 200 ); setRotateKey( spep_5 + 6, 1, 360 ); setRotateKey( spep_5 + 7, 1, 360 ); setRotateKey( spep_5 + 8, 1, 558 ); setRotateKey( spep_5 + 9, 1, 558 ); setRotateKey( spep_5 + 10, 1, 425 ); setRotateKey( spep_5 + 11, 1, 425 ); setRotateKey( spep_5 + 12, 1, -40 ); setRotateKey( spep_5 + 110, 1, -40 ); -- ** 音 ** -- playSe( spep_5 + 14, 1054 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 100 ); end