--1023320:魔神プティン_アイシクルイリュージョン --sp_effect_a7_00047 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158618 ;-- カットイン、杖を回す SP_02= 158619 ;-- 氷を放つ SP_03= 158621 ;-- 攻撃HIT~フィニッシュ SP_04= 158622 ;-- 攻撃HIT~フィニッシュ --エフェクト(てき) SP_01x= 158618 ;-- カットイン、杖を回す SP_02x= 158620 ;-- 氷を放つ (敵) SP_03x= 158623 ;-- 攻撃HIT~フィニッシュ (敵) SP_04x= 158624 ;-- 攻撃HIT~フィニッシュ (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --カットイン、杖を回す ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- wand = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, wand, 0, 0, 0 ); setEffMoveKey( spep_0 + 222, wand, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, wand, 1.0, 1.0 ); setEffScaleKey( spep_0 + 222, wand, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, wand, 0 ); setEffRotateKey( spep_0 + 222, wand, 0 ); setEffAlphaKey( spep_0 + 0, wand, 255 ); setEffAlphaKey( spep_0 + 222, wand, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +16; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 180, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 180, 515); setEffMoveKey( spep_x +84, ctgogo, 180, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 78 ); SE002 = playSeVer2( spep_0 + 6, 1232, "", 0, 0, 0, -1); --顔カットイン SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --魔法陣生成 SE004 = playSeVer2( spep_0 + 104, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE004, 85 ); SE005 = playSeVer2( spep_0 + 104, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE005, 178 ); SE006 = playSeVer2( spep_0 + 104, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE006, 35 ); --氷生成 SE007 = playSeVer2( spep_0 + 120, 1241, "",spep_0 + 230, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 120, SE007, 81 ); SE008 = playSeVer2( spep_0 + 120, 1240, "",spep_0 + 230, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 120, SE008, 123 ); SE009 = playSeVer2( spep_0 + 124, 1263, "",spep_0 + 230, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 124, SE009, 138 ); --杖まわす SE010 = playSeVer2( spep_0 + 140, 1257, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE010, 269 ); --白フェード entryFade( spep_0 + 214, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+222; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 92; ------------------------------------------------------ --氷を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- ice = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ice, 0, 0, 0 ); setEffMoveKey( spep_2 + 52, ice, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, ice, 1.0, 1.0 ); setEffScaleKey( spep_2 + 52, ice, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ice, 0 ); setEffRotateKey( spep_2 + 52, ice, 0 ); setEffAlphaKey( spep_2 + 0, ice, 255 ); setEffAlphaKey( spep_2 + 52, ice, 255 ); --SE --発射前溜め SE012 = playSeVer2( spep_2 + 0, 1308, "",spep_2 + 60, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 0, SE012, 145 ); SE013 = playSeVer2( spep_2 + 0, 1288, "",spep_2 + 120, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 0, SE013, 132 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 24, 906, 28, 0x100, -1, 0, 0, -96.9 ); setEffShake( spep_2-3 + 24, shuchusen1, 28, 20 ); setEffMoveKey( spep_2-3 + 24, shuchusen1, 0, -96.9 , 0 ); setEffMoveKey( spep_2-3 + 52, shuchusen1, 0, -96.9 , 0 ); setEffScaleKey( spep_2-3 + 24, shuchusen1, 1.27, 1.06 ); setEffScaleKey( spep_2-3 + 52, shuchusen1, 1.27, 1.06 ); setEffRotateKey( spep_2-3 + 24, shuchusen1, 0 ); setEffRotateKey( spep_2-3 + 52, shuchusen1, 0 ); setEffAlphaKey( spep_2-3 + 24, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 24, shuchusen1, 255 ); --SE --氷発射 SE014 = playSeVer2( spep_2 + 28, 1027, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 28, 1264, "",spep_2 + 124, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 28, SE015, 71 ); --白フェード entryFade( spep_2 + 44 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 52; ------------------------------------------------------ --攻撃HIT~フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 202, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 202, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 202, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 202, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 202, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 202, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 202, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 202, finish_b, 255 ); --敵の動き setDisp( spep_3-3 + 42, 1, 1 ); changeAnime( spep_3-3 + 42, 1, 108 ); changeAnime( spep_3-3 + 106, 1, 106 ); setMoveKey( spep_3-3 + 42, 1, 912.4, 119.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 23.9, 60 , 0 ); setMoveKey( spep_3-3 + 46, 1, 23.9, 24.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, 12.2, 42.4 , 0 ); setMoveKey( spep_3-3 + 50, 1, 23.9, 42.4 , 0 ); setMoveKey( spep_3-3 + 56, 1, 23.9, 42.4 , 0 ); setMoveKey( spep_3-3 + 58, 1, 18.3, 25.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, 12.6, 8.2 , 0 ); setMoveKey( spep_3-3 + 62, 1, 12.2, 6.8 , 0 ); setMoveKey( spep_3-3 + 64, 1, 11.7, 5.4 , 0 ); setMoveKey( spep_3-3 + 66, 1, 11.6, 5.3 , 0 ); setMoveKey( spep_3-3 + 68, 1, 11.6, 5.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 11.6, 5.1 , 0 ); setMoveKey( spep_3-3 + 72, 1, 11.6, 5.1 , 0 ); setMoveKey( spep_3-3 + 74, 1, 11.6, 5 , 0 ); setMoveKey( spep_3-3 + 76, 1, 11.5, 4.9 , 0 ); setMoveKey( spep_3-3 + 78, 1, 11.5, 4.9 , 0 ); setMoveKey( spep_3-3 + 80, 1, 11.5, 4.8 , 0 ); setMoveKey( spep_3-3 + 82, 1, 11.5, 4.7 , 0 ); setMoveKey( spep_3-3 + 105, 1, 11.5, 4.7 , 0 ); setMoveKey( spep_3-3 + 106, 1, -0.5, 2.8 , 0 ); setMoveKey( spep_3-3 + 108, 1, -0.5, 2.8 , 0 ); setMoveKey( spep_3-3 + 110, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 112, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 114, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 116, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 118, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 120, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 122, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 124, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 126, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 128, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 130, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 132, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 134, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 136, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 138, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 140, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 142, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 144, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 146, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 148, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 150, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 152, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 154, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 156, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 158, 1, -0.5, 2.8 , 0 ); setMoveKey( spep_3 + 190, 1, -0.5, 2.8 , 0 ); setScaleKey( spep_3-3 + 42, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 44, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 56, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 58, 1, 1.65, 1.65 ); setScaleKey( spep_3-3 + 60, 1, 1.11, 1.11 ); setScaleKey( spep_3-3 + 62, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 64, 1, 1.01, 1.01 ); setScaleKey( spep_3-3 + 72, 1, 1.01, 1.01 ); setScaleKey( spep_3-3 + 74, 1, 1, 1 ); setScaleKey( spep_3-3 + 80, 1, 1, 1 ); setScaleKey( spep_3-3 + 82, 1, 0.99, 0.99 ); setScaleKey( spep_3-3 + 105, 1, 0.99, 0.99 ); setScaleKey( spep_3-3 + 106, 1, 0.63, 0.63 ); setScaleKey( spep_3 + 190, 1, 0.63, 0.63 ); setRotateKey( spep_3-3 + 42, 1, 0 ); setRotateKey( spep_3-3 + 105, 1, 0 ); setRotateKey( spep_3-3 + 106, 1, -28 ); setRotateKey( spep_3 +190, 1, -28 ); --集中線 shuchusen2 = entryEffectLife( spep_3-3 + 44, 906, 156, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3-3 + 44, shuchusen2, 156, 20 ); setEffMoveKey( spep_3-3 + 44, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3-3 + 200, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3-3 + 44, shuchusen2, 1.17, 1.11 ); setEffScaleKey( spep_3-3 + 200, shuchusen2, 1.17, 1.11 ); setEffRotateKey( spep_3-3 + 44, shuchusen2, 0 ); setEffRotateKey( spep_3-3 + 200, shuchusen2, 0 ); setEffAlphaKey( spep_3-3 + 44, shuchusen2, 255 ); setEffAlphaKey( spep_3-3 + 200, shuchusen2, 255 ); --SE --氷飛んでいく SE016 = playSeVer2( spep_3 + 0, 1241, "",spep_3 + 80, 0, 18, 0.6); --氷になる SE017 = playSeVer2( spep_3 + 58, 1250, "",spep_3 + 122, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 58, SE017, 229 ); SE018 = playSeVer2( spep_3 + 60, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE018, 136 ); setPitch( spep_3 + 60, SE018, -200 ); setTimeStretch( SE018, 0.87, 30, 4 ); SE019 = playSeVer2( spep_3 + 60, 1330, "",spep_3 + 128, 0, 16, -1); --ラスト爆発 SE020 = playSeVer2( spep_3 + 116, 1017, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_3 + 116, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 90 ); endPhase( spep_3 + 190 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --カットイン、杖を回す ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- wand = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, wand, 0, 0, 0 ); setEffMoveKey( spep_0 + 222, wand, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, wand, -1.0, 1.0 ); setEffScaleKey( spep_0 + 222, wand, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, wand, 0 ); setEffRotateKey( spep_0 + 222, wand, 0 ); setEffAlphaKey( spep_0 + 0, wand, 255 ); setEffAlphaKey( spep_0 + 222, wand, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 180, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 180, 515); setEffMoveKey( spep_x +84, ctgogo, 180, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 78 ); SE002 = playSeVer2( spep_0 + 6, 1232, "", 0, 0, 0, -1); --顔カットイン SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --魔法陣生成 SE004 = playSeVer2( spep_0 + 104, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE004, 85 ); SE005 = playSeVer2( spep_0 + 104, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE005, 178 ); SE006 = playSeVer2( spep_0 + 104, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE006, 35 ); --氷生成 SE007 = playSeVer2( spep_0 + 120, 1241, "",spep_0 + 230, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 120, SE007, 81 ); SE008 = playSeVer2( spep_0 + 120, 1240, "",spep_0 + 230, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 120, SE008, 123 ); SE009 = playSeVer2( spep_0 + 124, 1263, "",spep_0 + 230, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 124, SE009, 138 ); --杖まわす SE010 = playSeVer2( spep_0 + 140, 1257, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE010, 269 ); --白フェード entryFade( spep_0 + 214, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+222; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 92; ------------------------------------------------------ --氷を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- ice = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ice, 0, 0, 0 ); setEffMoveKey( spep_2 + 52, ice, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, ice, 1.0, 1.0 ); setEffScaleKey( spep_2 + 52, ice, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ice, 0 ); setEffRotateKey( spep_2 + 52, ice, 0 ); setEffAlphaKey( spep_2 + 0, ice, 255 ); setEffAlphaKey( spep_2 + 52, ice, 255 ); --SE --発射前溜め SE012 = playSeVer2( spep_2 + 0, 1308, "",spep_2 + 60, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 0, SE012, 145 ); SE013 = playSeVer2( spep_2 + 0, 1288, "",spep_2 + 120, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 0, SE013, 132 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 24, 906, 28, 0x100, -1, 0, 0, -96.9 ); setEffShake( spep_2-3 + 24, shuchusen1, 28, 20 ); setEffMoveKey( spep_2-3 + 24, shuchusen1, 0, -96.9 , 0 ); setEffMoveKey( spep_2-3 + 52, shuchusen1, 0, -96.9 , 0 ); setEffScaleKey( spep_2-3 + 24, shuchusen1, 1.27, 1.06 ); setEffScaleKey( spep_2-3 + 52, shuchusen1, 1.27, 1.06 ); setEffRotateKey( spep_2-3 + 24, shuchusen1, 0 ); setEffRotateKey( spep_2-3 + 52, shuchusen1, 0 ); setEffAlphaKey( spep_2-3 + 24, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 24, shuchusen1, 255 ); --SE --氷発射 SE014 = playSeVer2( spep_2 + 28, 1027, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 28, 1264, "",spep_2 + 124, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 28, SE015, 71 ); --白フェード entryFade( spep_2 + 44 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 52; ------------------------------------------------------ --攻撃HIT~フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 202, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 202, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 202, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 202, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 202, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 202, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 202, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 202, finish_b, 255 ); --敵の動き setDisp( spep_3-3 + 42, 1, 1 ); changeAnime( spep_3-3 + 42, 1, 108 ); changeAnime( spep_3-3 + 106, 1, 106 ); setMoveKey( spep_3-3 + 42, 1, 912.4, 119.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 23.9, 60 , 0 ); setMoveKey( spep_3-3 + 46, 1, 23.9, 24.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, 12.2, 42.4 , 0 ); setMoveKey( spep_3-3 + 50, 1, 23.9, 42.4 , 0 ); setMoveKey( spep_3-3 + 56, 1, 23.9, 42.4 , 0 ); setMoveKey( spep_3-3 + 58, 1, 18.3, 25.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, 12.6, 8.2 , 0 ); setMoveKey( spep_3-3 + 62, 1, 12.2, 6.8 , 0 ); setMoveKey( spep_3-3 + 64, 1, 11.7, 5.4 , 0 ); setMoveKey( spep_3-3 + 66, 1, 11.6, 5.3 , 0 ); setMoveKey( spep_3-3 + 68, 1, 11.6, 5.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 11.6, 5.1 , 0 ); setMoveKey( spep_3-3 + 72, 1, 11.6, 5.1 , 0 ); setMoveKey( spep_3-3 + 74, 1, 11.6, 5 , 0 ); setMoveKey( spep_3-3 + 76, 1, 11.5, 4.9 , 0 ); setMoveKey( spep_3-3 + 78, 1, 11.5, 4.9 , 0 ); setMoveKey( spep_3-3 + 80, 1, 11.5, 4.8 , 0 ); setMoveKey( spep_3-3 + 82, 1, 11.5, 4.7 , 0 ); setMoveKey( spep_3-3 + 105, 1, 11.5, 4.7 , 0 ); setMoveKey( spep_3-3 + 106, 1, -0.5, 2.8 , 0 ); setMoveKey( spep_3-3 + 108, 1, -0.5, 2.8 , 0 ); setMoveKey( spep_3-3 + 110, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 112, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 114, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 116, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 118, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 120, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 122, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 124, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 126, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 128, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 130, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 132, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 134, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 136, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 138, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 140, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 142, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 144, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 146, 1, -7.5, 11.8 , 0 ); setMoveKey( spep_3-3 + 148, 1, -2.2, -7.5 , 0 ); setMoveKey( spep_3-3 + 150, 1, 8.8, 2.9 , 0 ); setMoveKey( spep_3-3 + 152, 1, -11.6, -1.1 , 0 ); setMoveKey( spep_3-3 + 154, 1, 14.9, 8.1 , 0 ); setMoveKey( spep_3-3 + 156, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_3-3 + 158, 1, -0.5, 2.8 , 0 ); setMoveKey( spep_3 + 190, 1, -0.5, 2.8 , 0 ); setScaleKey( spep_3-3 + 42, 1, 1.95, 1.95 ); setScaleKey( spep_3-3 + 44, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 56, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 58, 1, 1.65, 1.65 ); setScaleKey( spep_3-3 + 60, 1, 1.11, 1.11 ); setScaleKey( spep_3-3 + 62, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 64, 1, 1.01, 1.01 ); setScaleKey( spep_3-3 + 72, 1, 1.01, 1.01 ); setScaleKey( spep_3-3 + 74, 1, 1, 1 ); setScaleKey( spep_3-3 + 80, 1, 1, 1 ); setScaleKey( spep_3-3 + 82, 1, 0.99, 0.99 ); setScaleKey( spep_3-3 + 105, 1, 0.99, 0.99 ); setScaleKey( spep_3-3 + 106, 1, 0.63, 0.63 ); setScaleKey( spep_3 + 190, 1, 0.63, 0.63 ); setRotateKey( spep_3-3 + 42, 1, 0 ); setRotateKey( spep_3-3 + 105, 1, 0 ); setRotateKey( spep_3-3 + 106, 1, -28 ); setRotateKey( spep_3 +190, 1, -28 ); --集中線 shuchusen2 = entryEffectLife( spep_3-3 + 44, 906, 156, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3-3 + 44, shuchusen2, 156, 20 ); setEffMoveKey( spep_3-3 + 44, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3-3 + 200, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3-3 + 44, shuchusen2, 1.17, 1.11 ); setEffScaleKey( spep_3-3 + 200, shuchusen2, 1.17, 1.11 ); setEffRotateKey( spep_3-3 + 44, shuchusen2, 0 ); setEffRotateKey( spep_3-3 + 200, shuchusen2, 0 ); setEffAlphaKey( spep_3-3 + 44, shuchusen2, 255 ); setEffAlphaKey( spep_3-3 + 200, shuchusen2, 255 ); --SE --氷飛んでいく SE016 = playSeVer2( spep_3 + 0, 1241, "",spep_3 + 80, 0, 18, 0.6); --氷になる SE017 = playSeVer2( spep_3 + 58, 1250, "",spep_3 + 122, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 58, SE017, 229 ); SE018 = playSeVer2( spep_3 + 60, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE018, 136 ); setPitch( spep_3 + 60, SE018, -200 ); setTimeStretch( SE018, 0.87, 30, 4 ); SE019 = playSeVer2( spep_3 + 60, 1330, "",spep_3 + 128, 0, 16, -1); --ラスト爆発 SE020 = playSeVer2( spep_3 + 116, 1017, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_3 + 116, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 90 ); endPhase( spep_3 + 190 ); end