--1023880:孫悟飯(青年期)&孫悟天(幼年期)_兄弟コンビネーション --sp_effect_b1_00189 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 159094 ;-- 立ちアップ絵 SP_02= 159096 ;-- 悟飯が画面手前に迫る SP_03= 159097 ;-- 悟飯格闘  SP_04= 159098 ;-- 悟飯格闘  SP_05= 159101 ;-- 悟天が画面手前に迫る SP_06= 159102 ;-- 悟天が殴る SP_07= 159103 ;-- 悟天が殴る SP_08= 159106 ;-- フィニッシュ絵 --エフェクト(てき) SP_01x= 159095 ;-- 立ちアップ絵 (敵) SP_02x= 159096 ;-- 悟飯が画面手前に迫る SP_03x= 159099 ;-- 悟飯格闘  (敵) SP_04x= 159100 ;-- 悟飯格闘  (敵) SP_05x= 159101 ;-- 悟天が画面手前に迫る SP_06x= 159104 ;-- 悟天が殴る (敵) SP_07x= 159105 ;-- 悟天が殴る (敵) SP_08x= 159107 ;-- フィニッシュ絵 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --立ちアップ絵 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 90, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 90, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 90, tame, 255 ); setEffAlphaKey( spep_0 + 91, tame, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --顔カットイン SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 +82 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --悟飯が画面手前に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- approaching = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approaching, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, approaching, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approaching, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, approaching, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approaching, 0 ); setEffRotateKey( spep_2 + 56, approaching, 0 ); setEffAlphaKey( spep_2 + 0, approaching, 255 ); setEffAlphaKey( spep_2 + 54, approaching, 255 ); setEffAlphaKey( spep_2 + 55, approaching, 255 ); setEffAlphaKey( spep_2 + 56, approaching, 0 ); --SE --悟飯向かってくる SE003 = playSeVer2( spep_2 + 0, 1108, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_2 + 0, 1107, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_2 + 10, 1182, "",spep_2 + 86, 0, 8, -1); SE006 = playSeVer2( spep_2 + 10, 1117, "",spep_2 + 86, 0, 8, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 44; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --悟飯格闘  ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 136, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 136, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 136, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 134, fighting_f, 255 ); setEffAlphaKey( spep_3 + 135, fighting_f, 255 ); setEffAlphaKey( spep_3 + 136, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 136, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 136, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 136, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 134, fighting_b, 255 ); setEffAlphaKey( spep_3 + 135, fighting_b, 255 ); setEffAlphaKey( spep_3 + 136, fighting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 116, 1, 0 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3-3 + 26, 1, 106 ); changeAnime( spep_3-3 + 44, 1, 108 ); changeAnime( spep_3-3 + 98, 1, 107 ); setMoveKey( spep_3 + 0, 1, 355.7, -124.9 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 261.9, -125 , 0 ); setMoveKey( spep_3-3 + 4, 1, 218.3, -125.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 187.2, -125.3 , 0 ); setMoveKey( spep_3-3 + 8, 1, 163, -125.5 , 0 ); setMoveKey( spep_3-3 + 10, 1, 143.1, -125.7 , 0 ); setMoveKey( spep_3-3 + 12, 1, 126.5, -125.8 , 0 ); setMoveKey( spep_3-3 + 14, 1, 112.4, -126 , 0 ); setMoveKey( spep_3-3 + 16, 1, 100.4, -126.2 , 0 ); setMoveKey( spep_3-3 + 18, 1, 90.1, -126.3 , 0 ); setMoveKey( spep_3-3 + 20, 1, 81.4, -126.5 , 0 ); setMoveKey( spep_3-3 + 22, 1, 74.2, -126.7 , 0 ); setMoveKey( spep_3-3 + 25, 1, 68.6, -126.9 , 0 ); setMoveKey( spep_3-3 + 26, 1, 99.3, -42 , 0 ); setMoveKey( spep_3-3 + 28, 1, 83, -65.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 88.8, -58.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 85.4, -53.7 , 0 ); setMoveKey( spep_3-3 + 34, 1, 82, -49 , 0 ); setMoveKey( spep_3-3 + 36, 1, 85.1, -44.2 , 0 ); setMoveKey( spep_3-3 + 38, 1, 88.2, -39.5 , 0 ); setMoveKey( spep_3-3 + 40, 1, 88.7, -37.3 , 0 ); setMoveKey( spep_3-3 + 43, 1, 89.1, -35.2 , 0 ); setMoveKey( spep_3-3 + 44, 1, 125.7, -49.4 , 0 ); setMoveKey( spep_3-3 + 46, 1, 111.2, -65.8 , 0 ); setMoveKey( spep_3-3 + 48, 1, 98.8, -52.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 99.5, -55.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 106.9, -53 , 0 ); setMoveKey( spep_3-3 + 54, 1, 125.9, -23.8 , 0 ); setMoveKey( spep_3-3 + 56, 1, 126.7, -43.5 , 0 ); setMoveKey( spep_3-3 + 58, 1, 140.8, -52.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 135.7, -51 , 0 ); setMoveKey( spep_3-3 + 62, 1, 130.7, -49.2 , 0 ); setMoveKey( spep_3-3 + 64, 1, 147.8, -40.4 , 0 ); setMoveKey( spep_3-3 + 66, 1, 124.3, -61.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 125.9, -57.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 129.2, -58.5 , 0 ); setMoveKey( spep_3-3 + 72, 1, 152.9, -34.8 , 0 ); setMoveKey( spep_3-3 + 74, 1, 130.3, -57.2 , 0 ); setMoveKey( spep_3-3 + 76, 1, 132.9, -49.7 , 0 ); setMoveKey( spep_3-3 + 78, 1, 130.1, -50.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 128.2, -50 , 0 ); setMoveKey( spep_3-3 + 82, 1, 126.2, -49.5 , 0 ); setMoveKey( spep_3-3 + 84, 1, 124.9, -48.9 , 0 ); setMoveKey( spep_3-3 + 86, 1, 123.5, -48.3 , 0 ); setMoveKey( spep_3-3 + 88, 1, 125.3, -47.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, 126.9, -47.1 , 0 ); setMoveKey( spep_3-3 + 92, 1, 128.6, -46.5 , 0 ); setMoveKey( spep_3-3 + 94, 1, 130.3, -46 , 0 ); setMoveKey( spep_3-3 + 97, 1, 132, -45.4 , 0 ); setMoveKey( spep_3-3 + 98, 1, 141.5, -16.3 , 0 ); setMoveKey( spep_3-3 + 100, 1, 138.6, -16.5 , 0 ); setMoveKey( spep_3-3 + 102, 1, 239.9, 3.6 , 0 ); setMoveKey( spep_3-3 + 104, 1, 259.3, 4.7 , 0 ); setMoveKey( spep_3-3 + 106, 1, 312.3, 9.2 , 0 ); setMoveKey( spep_3-3 + 108, 1, 365.4, 13.8 , 0 ); setMoveKey( spep_3-3 + 110, 1, 413.2, 21.3 , 0 ); setMoveKey( spep_3-3 + 112, 1, 461, 28.7 , 0 ); setMoveKey( spep_3-3 + 114, 1, 508.9, 33.3 , 0 ); setMoveKey( spep_3-3 + 116, 1, 556.7, 37.8 , 0 ); setScaleKey( spep_3 + 0, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 25, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 26, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 43, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 44, 1, 1.21, 1.21 ); setScaleKey( spep_3-3 + 46, 1, 1.22, 1.22 ); setScaleKey( spep_3-3 + 97, 1, 1.22, 1.22 ); setScaleKey( spep_3-3 + 98, 1, 0.51, 0.51 ); setScaleKey( spep_3-3 + 100, 1, 0.73, 0.73 ); setScaleKey( spep_3-3 + 102, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 104, 1, 1.17, 1.17 ); setScaleKey( spep_3-3 + 106, 1, 1.39, 1.39 ); setScaleKey( spep_3-3 + 108, 1, 1.61, 1.61 ); setScaleKey( spep_3-3 + 110, 1, 1.83, 1.83 ); setScaleKey( spep_3-3 + 112, 1, 2.05, 2.05 ); setScaleKey( spep_3-3 + 114, 1, 2.27, 2.27 ); setScaleKey( spep_3-3 + 116, 1, 2.49, 2.49 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 25, 1, 0 ); setRotateKey( spep_3-3 + 26, 1, -33.4 ); setRotateKey( spep_3-3 + 28, 1, -32.6 ); setRotateKey( spep_3-3 + 30, 1, -31.6 ); setRotateKey( spep_3-3 + 32, 1, -30.7 ); setRotateKey( spep_3-3 + 34, 1, -29.8 ); setRotateKey( spep_3-3 + 36, 1, -28.8 ); setRotateKey( spep_3-3 + 38, 1, -27.9 ); setRotateKey( spep_3-3 + 40, 1, -27 ); setRotateKey( spep_3-3 + 43, 1, -26 ); setRotateKey( spep_3-3 + 44, 1, -17.5 ); setRotateKey( spep_3-3 + 46, 1, -16.3 ); setRotateKey( spep_3-3 + 48, 1, -15.1 ); setRotateKey( spep_3-3 + 50, 1, -13.8 ); setRotateKey( spep_3-3 + 52, 1, -12.6 ); setRotateKey( spep_3-3 + 54, 1, -15.3 ); setRotateKey( spep_3-3 + 62, 1, -15.3 ); setRotateKey( spep_3-3 + 64, 1, -10.6 ); setRotateKey( spep_3-3 + 66, 1, -9.7 ); setRotateKey( spep_3-3 + 68, 1, -8.8 ); setRotateKey( spep_3-3 + 70, 1, -7.9 ); setRotateKey( spep_3-3 + 72, 1, -8.3 ); setRotateKey( spep_3-3 + 74, 1, -7.8 ); setRotateKey( spep_3-3 + 76, 1, -7.4 ); setRotateKey( spep_3-3 + 78, 1, -6.9 ); setRotateKey( spep_3-3 + 80, 1, -6.4 ); setRotateKey( spep_3-3 + 82, 1, -6 ); setRotateKey( spep_3-3 + 84, 1, -5.5 ); setRotateKey( spep_3-3 + 86, 1, -5.1 ); setRotateKey( spep_3-3 + 88, 1, -4.6 ); setRotateKey( spep_3-3 + 90, 1, -4.2 ); setRotateKey( spep_3-3 + 92, 1, -3.7 ); setRotateKey( spep_3-3 + 94, 1, -3.3 ); setRotateKey( spep_3-3 + 97, 1, -2.8 ); setRotateKey( spep_3-3 + 98, 1, -17 ); setRotateKey( spep_3-3 + 100, 1, -14.8 ); setRotateKey( spep_3-3 + 102, 1, -12.6 ); setRotateKey( spep_3-3 + 104, 1, -10.4 ); setRotateKey( spep_3-3 + 106, 1, -8.2 ); setRotateKey( spep_3-3 + 108, 1, -6.1 ); setRotateKey( spep_3-3 + 110, 1, -3.9 ); setRotateKey( spep_3-3 + 112, 1, -1.7 ); setRotateKey( spep_3-3 + 114, 1, 0.5 ); setRotateKey( spep_3-3 + 116, 1, 2.7 ); --SE --初手キック SE007 = playSeVer2( spep_3 + 24, 1010, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_3 + 24, 1110, "", 0, 0, 0, -1); --ラッシュ SE009 = playSeVer2( spep_3 + 42, 1110, "",spep_3 + 62, 0, 10, -1); SE010 = playSeVer2( spep_3 + 42, 1000, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 50, 1110, "",spep_3 + 70, 0, 8, -1); SE012 = playSeVer2( spep_3 + 50, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 50, SE012, 87 ); SE013 = playSeVer2( spep_3 + 58, 1110, "",spep_3 + 76, 0, 8, -1); setPitch( spep_3 + 58, SE013, -200 ); setTimeStretch( SE013, 0.87, 30, 4 ); SE014 = playSeVer2( spep_3 + 58, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 58, SE014, 87 ); SE015 = playSeVer2( spep_3 + 66, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 66, 1000, "", 0, 0, 0, -1); --蹴り飛ばし SE017 = playSeVer2( spep_3 + 90, 1003, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 96, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 136; ------------------------------------------------------ --悟天が画面手前に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- approaching2 = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, approaching2, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, approaching2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, approaching2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, approaching2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, approaching2, 0 ); setEffRotateKey( spep_4 + 56, approaching2, 0 ); setEffAlphaKey( spep_4 + 0, approaching2, 255 ); setEffAlphaKey( spep_4 + 54, approaching2, 255 ); setEffAlphaKey( spep_4 + 55, approaching2, 255 ); setEffAlphaKey( spep_4 + 56, approaching2, 0 ); --SE --悟天向かってくる SE019 = playSeVer2( spep_4 + 16, 1182, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 20, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE020, 123 ); SE021 = playSeVer2( spep_4 + 16, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_4 + 16, SE021, 60 ); setTimeStretch( SE021, 1.25, 30, 4 ); SE022 = playSeVer2( spep_4 + 84, 1019, "",spep_4 + 102, 0, 6, -1); setSeVolumeByWorkId( spep_4 + 84, SE022, 123 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 56; ------------------------------------------------------ --悟天が殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punching_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punching_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, punching_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punching_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 86, punching_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punching_f, 0 ); setEffRotateKey( spep_5 + 86, punching_f, 0 ); setEffAlphaKey( spep_5 + 0, punching_f, 255 ); setEffAlphaKey( spep_5 + 84, punching_f, 255 ); setEffAlphaKey( spep_5 + 85, punching_f, 255 ); setEffAlphaKey( spep_5 + 86, punching_f, 0 ); -- ** エフェクト等 ** -- punching_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punching_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, punching_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punching_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 86, punching_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punching_b, 0 ); setEffRotateKey( spep_5 + 86, punching_b, 0 ); setEffAlphaKey( spep_5 + 0, punching_b, 255 ); setEffAlphaKey( spep_5 + 84, punching_b, 255 ); setEffAlphaKey( spep_5 + 85, punching_b, 255 ); setEffAlphaKey( spep_5 + 86, punching_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 40, 1, 7 ); setMoveKey( spep_5 + 0, 1, -644.2, 58 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -618.6, 54.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, -593, 50.2 , 0 ); setMoveKey( spep_5-3 + 6, 1, -567.4, 46.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, -541.8, 42.4 , 0 ); setMoveKey( spep_5-3 + 10, 1, -516.3, 38.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, -490.7, 34.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, -465.1, 30.6 , 0 ); setMoveKey( spep_5-3 + 16, 1, -439.5, 26.7 , 0 ); setMoveKey( spep_5-3 + 18, 1, -414, 22.8 , 0 ); setMoveKey( spep_5-3 + 20, 1, -388.4, 18.8 , 0 ); setMoveKey( spep_5-3 + 22, 1, -362.8, 14.9 , 0 ); setMoveKey( spep_5-3 + 24, 1, -337.2, 11 , 0 ); setMoveKey( spep_5-3 + 26, 1, -311.6, 7 , 0 ); setMoveKey( spep_5-3 + 28, 1, -286, 3.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, -260.5, -0.8 , 0 ); setMoveKey( spep_5-3 + 32, 1, -234.9, -4.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, -209.3, -8.7 , 0 ); setMoveKey( spep_5-3 + 36, 1, -183.7, -12.5 , 0 ); setMoveKey( spep_5-3 + 39, 1, -158.2, -16.5 , 0 ); setMoveKey( spep_5-3 + 40, 1, 191.3, -59.4 , 0 ); setMoveKey( spep_5-3 + 42, 1, 141.8, -29.8 , 0 ); setMoveKey( spep_5-3 + 44, 1, 102.3, 42.4 , 0 ); setMoveKey( spep_5-3 + 46, 1, 97.4, -1.9 , 0 ); setMoveKey( spep_5-3 + 48, 1, 76.6, 37.7 , 0 ); setMoveKey( spep_5-3 + 50, 1, 85.7, 21.6 , 0 ); setMoveKey( spep_5-3 + 52, 1, 104.2, 27.7 , 0 ); setMoveKey( spep_5-3 + 54, 1, 88.6, 37.2 , 0 ); setMoveKey( spep_5-3 + 56, 1, 71.3, 30.2 , 0 ); setMoveKey( spep_5-3 + 58, 1, 75.2, 36.6 , 0 ); setMoveKey( spep_5-3 + 60, 1, 75, 41.2 , 0 ); setMoveKey( spep_5-3 + 62, 1, 67, 39.9 , 0 ); setMoveKey( spep_5-3 + 64, 1, 66.8, 38.6 , 0 ); setMoveKey( spep_5-3 + 66, 1, 60.7, 45.1 , 0 ); setMoveKey( spep_5-3 + 68, 1, 60.5, 51.6 , 0 ); setMoveKey( spep_5-3 + 70, 1, 58.4, 52.3 , 0 ); setMoveKey( spep_5-3 + 72, 1, 48.4, 54.9 , 0 ); setMoveKey( spep_5-3 + 74, 1, -114.5, 282.6 , 0 ); setMoveKey( spep_5-3 + 76, 1, -287.2, 508.4 , 0 ); setMoveKey( spep_5-3 + 78, 1, -461.8, 742 , 0 ); setMoveKey( spep_5-3 + 80, 1, -628.6, 975.6 , 0 ); setScaleKey( spep_5 + 0, 1, 2.05, 2.05 ); --setScaleKey( spep_5-3 + 2, 1, 2.09, 2.09 ); setScaleKey( spep_5-3 + 4, 1, 2.12, 2.12 ); setScaleKey( spep_5-3 + 6, 1, 2.16, 2.16 ); setScaleKey( spep_5-3 + 8, 1, 2.19, 2.19 ); setScaleKey( spep_5-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_5-3 + 12, 1, 2.26, 2.26 ); setScaleKey( spep_5-3 + 14, 1, 2.3, 2.3 ); setScaleKey( spep_5-3 + 16, 1, 2.33, 2.33 ); setScaleKey( spep_5-3 + 18, 1, 2.37, 2.37 ); setScaleKey( spep_5-3 + 20, 1, 2.4, 2.4 ); setScaleKey( spep_5-3 + 22, 1, 2.44, 2.44 ); setScaleKey( spep_5-3 + 24, 1, 2.47, 2.47 ); setScaleKey( spep_5-3 + 26, 1, 2.51, 2.51 ); setScaleKey( spep_5-3 + 28, 1, 2.55, 2.55 ); setScaleKey( spep_5-3 + 30, 1, 2.58, 2.58 ); setScaleKey( spep_5-3 + 32, 1, 2.62, 2.62 ); setScaleKey( spep_5-3 + 34, 1, 2.65, 2.65 ); setScaleKey( spep_5-3 + 36, 1, 2.69, 2.69 ); setScaleKey( spep_5-3 + 39, 1, 2.72, 2.72 ); setScaleKey( spep_5-3 + 40, 1, 1.86, 1.86 ); setScaleKey( spep_5-3 + 72, 1, 1.86, 1.86 ); setScaleKey( spep_5-3 + 74, 1, 2.22, 2.22 ); setScaleKey( spep_5-3 + 76, 1, 2.57, 2.57 ); setScaleKey( spep_5-3 + 78, 1, 2.93, 2.93 ); setScaleKey( spep_5-3 + 80, 1, 3.28, 3.28 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 39, 1, 0 ); setRotateKey( spep_5-3 + 40, 1, 70 ); setRotateKey( spep_5-3 + 80, 1, 70 ); --SE --悟天パンチ SE023 = playSeVer2( spep_5 + 30, 1189, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_5 + 38, 1120, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_5 + 38, 1010, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 86; ------------------------------------------------------ --フィニッシュ絵 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 120, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 120, finish, 255 ); --SE --悟天着地 SE026 = playSeVer2( spep_6 + 0 -10, 1207, "",spep_6 + 42, 16, 28, -1); setStartTimeMs( SE026, 467 ); SE027 = playSeVer2( spep_6 + 24, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 24, SE027, 170 ); SE028 = playSeVer2( spep_6 + 38, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 38, SE028, 172 ); --終わり dealDamage(spep_6+10); endPhase( spep_6 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --立ちアップ絵 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 90, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 90, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 90, tame, 255 ); setEffAlphaKey( spep_0 + 91, tame, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --顔カットイン SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 +82 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --悟飯が画面手前に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- approaching = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approaching, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, approaching, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approaching, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, approaching, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approaching, 0 ); setEffRotateKey( spep_2 + 56, approaching, 0 ); setEffAlphaKey( spep_2 + 0, approaching, 255 ); setEffAlphaKey( spep_2 + 54, approaching, 255 ); setEffAlphaKey( spep_2 + 55, approaching, 255 ); setEffAlphaKey( spep_2 + 56, approaching, 0 ); --SE --悟飯向かってくる SE003 = playSeVer2( spep_2 + 0, 1108, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_2 + 0, 1107, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_2 + 10, 1182, "",spep_2 + 86, 0, 8, -1); SE006 = playSeVer2( spep_2 + 10, 1117, "",spep_2 + 86, 0, 8, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 44; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --悟飯格闘  ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 136, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 136, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 136, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 134, fighting_f, 255 ); setEffAlphaKey( spep_3 + 135, fighting_f, 255 ); setEffAlphaKey( spep_3 + 136, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 136, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 136, fighting_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 136, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 134, fighting_b, 255 ); setEffAlphaKey( spep_3 + 135, fighting_b, 255 ); setEffAlphaKey( spep_3 + 136, fighting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 116, 1, 0 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3-3 + 26, 1, 106 ); changeAnime( spep_3-3 + 44, 1, 108 ); changeAnime( spep_3-3 + 98, 1, 107 ); setMoveKey( spep_3 + 0, 1, 355.7, -124.9 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 261.9, -125 , 0 ); setMoveKey( spep_3-3 + 4, 1, 218.3, -125.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 187.2, -125.3 , 0 ); setMoveKey( spep_3-3 + 8, 1, 163, -125.5 , 0 ); setMoveKey( spep_3-3 + 10, 1, 143.1, -125.7 , 0 ); setMoveKey( spep_3-3 + 12, 1, 126.5, -125.8 , 0 ); setMoveKey( spep_3-3 + 14, 1, 112.4, -126 , 0 ); setMoveKey( spep_3-3 + 16, 1, 100.4, -126.2 , 0 ); setMoveKey( spep_3-3 + 18, 1, 90.1, -126.3 , 0 ); setMoveKey( spep_3-3 + 20, 1, 81.4, -126.5 , 0 ); setMoveKey( spep_3-3 + 22, 1, 74.2, -126.7 , 0 ); setMoveKey( spep_3-3 + 25, 1, 68.6, -126.9 , 0 ); setMoveKey( spep_3-3 + 26, 1, 99.3, -42 , 0 ); setMoveKey( spep_3-3 + 28, 1, 83, -65.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 88.8, -58.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 85.4, -53.7 , 0 ); setMoveKey( spep_3-3 + 34, 1, 82, -49 , 0 ); setMoveKey( spep_3-3 + 36, 1, 85.1, -44.2 , 0 ); setMoveKey( spep_3-3 + 38, 1, 88.2, -39.5 , 0 ); setMoveKey( spep_3-3 + 40, 1, 88.7, -37.3 , 0 ); setMoveKey( spep_3-3 + 43, 1, 89.1, -35.2 , 0 ); setMoveKey( spep_3-3 + 44, 1, 125.7, -49.4 , 0 ); setMoveKey( spep_3-3 + 46, 1, 111.2, -65.8 , 0 ); setMoveKey( spep_3-3 + 48, 1, 98.8, -52.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 99.5, -55.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 106.9, -53 , 0 ); setMoveKey( spep_3-3 + 54, 1, 125.9, -23.8 , 0 ); setMoveKey( spep_3-3 + 56, 1, 126.7, -43.5 , 0 ); setMoveKey( spep_3-3 + 58, 1, 140.8, -52.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 135.7, -51 , 0 ); setMoveKey( spep_3-3 + 62, 1, 130.7, -49.2 , 0 ); setMoveKey( spep_3-3 + 64, 1, 147.8, -40.4 , 0 ); setMoveKey( spep_3-3 + 66, 1, 124.3, -61.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 125.9, -57.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 129.2, -58.5 , 0 ); setMoveKey( spep_3-3 + 72, 1, 152.9, -34.8 , 0 ); setMoveKey( spep_3-3 + 74, 1, 130.3, -57.2 , 0 ); setMoveKey( spep_3-3 + 76, 1, 132.9, -49.7 , 0 ); setMoveKey( spep_3-3 + 78, 1, 130.1, -50.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 128.2, -50 , 0 ); setMoveKey( spep_3-3 + 82, 1, 126.2, -49.5 , 0 ); setMoveKey( spep_3-3 + 84, 1, 124.9, -48.9 , 0 ); setMoveKey( spep_3-3 + 86, 1, 123.5, -48.3 , 0 ); setMoveKey( spep_3-3 + 88, 1, 125.3, -47.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, 126.9, -47.1 , 0 ); setMoveKey( spep_3-3 + 92, 1, 128.6, -46.5 , 0 ); setMoveKey( spep_3-3 + 94, 1, 130.3, -46 , 0 ); setMoveKey( spep_3-3 + 97, 1, 132, -45.4 , 0 ); setMoveKey( spep_3-3 + 98, 1, 141.5, -16.3 , 0 ); setMoveKey( spep_3-3 + 100, 1, 138.6, -16.5 , 0 ); setMoveKey( spep_3-3 + 102, 1, 239.9, 3.6 , 0 ); setMoveKey( spep_3-3 + 104, 1, 259.3, 4.7 , 0 ); setMoveKey( spep_3-3 + 106, 1, 312.3, 9.2 , 0 ); setMoveKey( spep_3-3 + 108, 1, 365.4, 13.8 , 0 ); setMoveKey( spep_3-3 + 110, 1, 413.2, 21.3 , 0 ); setMoveKey( spep_3-3 + 112, 1, 461, 28.7 , 0 ); setMoveKey( spep_3-3 + 114, 1, 508.9, 33.3 , 0 ); setMoveKey( spep_3-3 + 116, 1, 556.7, 37.8 , 0 ); setScaleKey( spep_3 + 0, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 25, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 26, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 43, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 44, 1, 1.21, 1.21 ); setScaleKey( spep_3-3 + 46, 1, 1.22, 1.22 ); setScaleKey( spep_3-3 + 97, 1, 1.22, 1.22 ); setScaleKey( spep_3-3 + 98, 1, 0.51, 0.51 ); setScaleKey( spep_3-3 + 100, 1, 0.73, 0.73 ); setScaleKey( spep_3-3 + 102, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 104, 1, 1.17, 1.17 ); setScaleKey( spep_3-3 + 106, 1, 1.39, 1.39 ); setScaleKey( spep_3-3 + 108, 1, 1.61, 1.61 ); setScaleKey( spep_3-3 + 110, 1, 1.83, 1.83 ); setScaleKey( spep_3-3 + 112, 1, 2.05, 2.05 ); setScaleKey( spep_3-3 + 114, 1, 2.27, 2.27 ); setScaleKey( spep_3-3 + 116, 1, 2.49, 2.49 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 25, 1, 0 ); setRotateKey( spep_3-3 + 26, 1, -33.4 ); setRotateKey( spep_3-3 + 28, 1, -32.6 ); setRotateKey( spep_3-3 + 30, 1, -31.6 ); setRotateKey( spep_3-3 + 32, 1, -30.7 ); setRotateKey( spep_3-3 + 34, 1, -29.8 ); setRotateKey( spep_3-3 + 36, 1, -28.8 ); setRotateKey( spep_3-3 + 38, 1, -27.9 ); setRotateKey( spep_3-3 + 40, 1, -27 ); setRotateKey( spep_3-3 + 43, 1, -26 ); setRotateKey( spep_3-3 + 44, 1, -17.5 ); setRotateKey( spep_3-3 + 46, 1, -16.3 ); setRotateKey( spep_3-3 + 48, 1, -15.1 ); setRotateKey( spep_3-3 + 50, 1, -13.8 ); setRotateKey( spep_3-3 + 52, 1, -12.6 ); setRotateKey( spep_3-3 + 54, 1, -15.3 ); setRotateKey( spep_3-3 + 62, 1, -15.3 ); setRotateKey( spep_3-3 + 64, 1, -10.6 ); setRotateKey( spep_3-3 + 66, 1, -9.7 ); setRotateKey( spep_3-3 + 68, 1, -8.8 ); setRotateKey( spep_3-3 + 70, 1, -7.9 ); setRotateKey( spep_3-3 + 72, 1, -8.3 ); setRotateKey( spep_3-3 + 74, 1, -7.8 ); setRotateKey( spep_3-3 + 76, 1, -7.4 ); setRotateKey( spep_3-3 + 78, 1, -6.9 ); setRotateKey( spep_3-3 + 80, 1, -6.4 ); setRotateKey( spep_3-3 + 82, 1, -6 ); setRotateKey( spep_3-3 + 84, 1, -5.5 ); setRotateKey( spep_3-3 + 86, 1, -5.1 ); setRotateKey( spep_3-3 + 88, 1, -4.6 ); setRotateKey( spep_3-3 + 90, 1, -4.2 ); setRotateKey( spep_3-3 + 92, 1, -3.7 ); setRotateKey( spep_3-3 + 94, 1, -3.3 ); setRotateKey( spep_3-3 + 97, 1, -2.8 ); setRotateKey( spep_3-3 + 98, 1, -17 ); setRotateKey( spep_3-3 + 100, 1, -14.8 ); setRotateKey( spep_3-3 + 102, 1, -12.6 ); setRotateKey( spep_3-3 + 104, 1, -10.4 ); setRotateKey( spep_3-3 + 106, 1, -8.2 ); setRotateKey( spep_3-3 + 108, 1, -6.1 ); setRotateKey( spep_3-3 + 110, 1, -3.9 ); setRotateKey( spep_3-3 + 112, 1, -1.7 ); setRotateKey( spep_3-3 + 114, 1, 0.5 ); setRotateKey( spep_3-3 + 116, 1, 2.7 ); --SE --初手キック SE007 = playSeVer2( spep_3 + 24, 1010, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_3 + 24, 1110, "", 0, 0, 0, -1); --ラッシュ SE009 = playSeVer2( spep_3 + 42, 1110, "",spep_3 + 62, 0, 10, -1); SE010 = playSeVer2( spep_3 + 42, 1000, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 50, 1110, "",spep_3 + 70, 0, 8, -1); SE012 = playSeVer2( spep_3 + 50, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 50, SE012, 87 ); SE013 = playSeVer2( spep_3 + 58, 1110, "",spep_3 + 76, 0, 8, -1); setPitch( spep_3 + 58, SE013, -200 ); setTimeStretch( SE013, 0.87, 30, 4 ); SE014 = playSeVer2( spep_3 + 58, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 58, SE014, 87 ); SE015 = playSeVer2( spep_3 + 66, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 66, 1000, "", 0, 0, 0, -1); --蹴り飛ばし SE017 = playSeVer2( spep_3 + 90, 1003, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 96, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 136; ------------------------------------------------------ --悟天が画面手前に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- approaching2 = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, approaching2, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, approaching2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, approaching2, -1.0, 1.0 ); setEffScaleKey( spep_4 + 56, approaching2, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, approaching2, 0 ); setEffRotateKey( spep_4 + 56, approaching2, 0 ); setEffAlphaKey( spep_4 + 0, approaching2, 255 ); setEffAlphaKey( spep_4 + 54, approaching2, 255 ); setEffAlphaKey( spep_4 + 55, approaching2, 255 ); setEffAlphaKey( spep_4 + 56, approaching2, 0 ); --SE --悟天向かってくる SE019 = playSeVer2( spep_4 + 16, 1182, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 20, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE020, 123 ); SE021 = playSeVer2( spep_4 + 16, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_4 + 16, SE021, 60 ); setTimeStretch( SE021, 1.25, 30, 4 ); SE022 = playSeVer2( spep_4 + 84, 1019, "",spep_4 + 102, 0, 6, -1); setSeVolumeByWorkId( spep_4 + 84, SE022, 123 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 56; ------------------------------------------------------ --悟天が殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punching_f = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punching_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, punching_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punching_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 86, punching_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punching_f, 0 ); setEffRotateKey( spep_5 + 86, punching_f, 0 ); setEffAlphaKey( spep_5 + 0, punching_f, 255 ); setEffAlphaKey( spep_5 + 84, punching_f, 255 ); setEffAlphaKey( spep_5 + 85, punching_f, 255 ); setEffAlphaKey( spep_5 + 86, punching_f, 0 ); -- ** エフェクト等 ** -- punching_b = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punching_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, punching_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punching_b, -1.0, 1.0 ); setEffScaleKey( spep_5 + 86, punching_b, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punching_b, 0 ); setEffRotateKey( spep_5 + 86, punching_b, 0 ); setEffAlphaKey( spep_5 + 0, punching_b, 255 ); setEffAlphaKey( spep_5 + 84, punching_b, 255 ); setEffAlphaKey( spep_5 + 85, punching_b, 255 ); setEffAlphaKey( spep_5 + 86, punching_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 40, 1, 7 ); setMoveKey( spep_5 + 0, 1, -644.2, 58 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -618.6, 54.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, -593, 50.2 , 0 ); setMoveKey( spep_5-3 + 6, 1, -567.4, 46.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, -541.8, 42.4 , 0 ); setMoveKey( spep_5-3 + 10, 1, -516.3, 38.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, -490.7, 34.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, -465.1, 30.6 , 0 ); setMoveKey( spep_5-3 + 16, 1, -439.5, 26.7 , 0 ); setMoveKey( spep_5-3 + 18, 1, -414, 22.8 , 0 ); setMoveKey( spep_5-3 + 20, 1, -388.4, 18.8 , 0 ); setMoveKey( spep_5-3 + 22, 1, -362.8, 14.9 , 0 ); setMoveKey( spep_5-3 + 24, 1, -337.2, 11 , 0 ); setMoveKey( spep_5-3 + 26, 1, -311.6, 7 , 0 ); setMoveKey( spep_5-3 + 28, 1, -286, 3.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, -260.5, -0.8 , 0 ); setMoveKey( spep_5-3 + 32, 1, -234.9, -4.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, -209.3, -8.7 , 0 ); setMoveKey( spep_5-3 + 36, 1, -183.7, -12.5 , 0 ); setMoveKey( spep_5-3 + 39, 1, -158.2, -16.5 , 0 ); setMoveKey( spep_5-3 + 40, 1, 191.3, -59.4 , 0 ); setMoveKey( spep_5-3 + 42, 1, 141.8, -29.8 , 0 ); setMoveKey( spep_5-3 + 44, 1, 102.3, 42.4 , 0 ); setMoveKey( spep_5-3 + 46, 1, 97.4, -1.9 , 0 ); setMoveKey( spep_5-3 + 48, 1, 76.6, 37.7 , 0 ); setMoveKey( spep_5-3 + 50, 1, 85.7, 21.6 , 0 ); setMoveKey( spep_5-3 + 52, 1, 104.2, 27.7 , 0 ); setMoveKey( spep_5-3 + 54, 1, 88.6, 37.2 , 0 ); setMoveKey( spep_5-3 + 56, 1, 71.3, 30.2 , 0 ); setMoveKey( spep_5-3 + 58, 1, 75.2, 36.6 , 0 ); setMoveKey( spep_5-3 + 60, 1, 75, 41.2 , 0 ); setMoveKey( spep_5-3 + 62, 1, 67, 39.9 , 0 ); setMoveKey( spep_5-3 + 64, 1, 66.8, 38.6 , 0 ); setMoveKey( spep_5-3 + 66, 1, 60.7, 45.1 , 0 ); setMoveKey( spep_5-3 + 68, 1, 60.5, 51.6 , 0 ); setMoveKey( spep_5-3 + 70, 1, 58.4, 52.3 , 0 ); setMoveKey( spep_5-3 + 72, 1, 48.4, 54.9 , 0 ); setMoveKey( spep_5-3 + 74, 1, -114.5, 282.6 , 0 ); setMoveKey( spep_5-3 + 76, 1, -287.2, 508.4 , 0 ); setMoveKey( spep_5-3 + 78, 1, -461.8, 742 , 0 ); setMoveKey( spep_5-3 + 80, 1, -628.6, 975.6 , 0 ); setScaleKey( spep_5 + 0, 1, 2.05, 2.05 ); --setScaleKey( spep_5-3 + 2, 1, 2.09, 2.09 ); setScaleKey( spep_5-3 + 4, 1, 2.12, 2.12 ); setScaleKey( spep_5-3 + 6, 1, 2.16, 2.16 ); setScaleKey( spep_5-3 + 8, 1, 2.19, 2.19 ); setScaleKey( spep_5-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_5-3 + 12, 1, 2.26, 2.26 ); setScaleKey( spep_5-3 + 14, 1, 2.3, 2.3 ); setScaleKey( spep_5-3 + 16, 1, 2.33, 2.33 ); setScaleKey( spep_5-3 + 18, 1, 2.37, 2.37 ); setScaleKey( spep_5-3 + 20, 1, 2.4, 2.4 ); setScaleKey( spep_5-3 + 22, 1, 2.44, 2.44 ); setScaleKey( spep_5-3 + 24, 1, 2.47, 2.47 ); setScaleKey( spep_5-3 + 26, 1, 2.51, 2.51 ); setScaleKey( spep_5-3 + 28, 1, 2.55, 2.55 ); setScaleKey( spep_5-3 + 30, 1, 2.58, 2.58 ); setScaleKey( spep_5-3 + 32, 1, 2.62, 2.62 ); setScaleKey( spep_5-3 + 34, 1, 2.65, 2.65 ); setScaleKey( spep_5-3 + 36, 1, 2.69, 2.69 ); setScaleKey( spep_5-3 + 39, 1, 2.72, 2.72 ); setScaleKey( spep_5-3 + 40, 1, 1.86, 1.86 ); setScaleKey( spep_5-3 + 72, 1, 1.86, 1.86 ); setScaleKey( spep_5-3 + 74, 1, 2.22, 2.22 ); setScaleKey( spep_5-3 + 76, 1, 2.57, 2.57 ); setScaleKey( spep_5-3 + 78, 1, 2.93, 2.93 ); setScaleKey( spep_5-3 + 80, 1, 3.28, 3.28 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 39, 1, 0 ); setRotateKey( spep_5-3 + 40, 1, 70 ); setRotateKey( spep_5-3 + 80, 1, 70 ); --SE --悟天パンチ SE023 = playSeVer2( spep_5 + 30, 1189, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_5 + 38, 1120, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_5 + 38, 1010, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 86; ------------------------------------------------------ --フィニッシュ絵 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_6 + 120, finish, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 120, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 120, finish, 255 ); --SE --悟天着地 SE026 = playSeVer2( spep_6 + 0 -10, 1207, "",spep_6 + 42, 16, 28, -1); setStartTimeMs( SE026, 467 ); SE027 = playSeVer2( spep_6 + 24, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 24, SE027, 170 ); SE028 = playSeVer2( spep_6 + 38, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 38, SE028, 172 ); --終わり dealDamage(spep_6+10); endPhase( spep_6 + 110 ); end