--1023620:LR_孫悟空(界王拳)_超必殺技:4倍界王拳かめはめ波 --sp_effect_a1_00339 --sp2333 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159165; --冒頭~着弾~構え:手前 ef_001 SP_02 = 159166; --冒頭~着弾~構え:奥 ef_002 SP_03 = 159167; --4倍だー~ラスト:手前 ef_003 SP_04 = 159168; --4倍だー~ラスト:奥 ef_004 SP_05 = 159169; --KO ef_005 --エフェクト(敵) SP_01x = 159170; --冒頭~着弾~構え:手前(敵) ef_001r SP_02x = 159171; --冒頭~着弾~構え:奥(敵) ef_002r SP_03x = 159172; --4倍だー~ラスト:手前(敵) ef_003r SP_04x = 159173; --4倍だー~ラスト:奥(敵) ef_004r SP_05x = 159169; --KO ef_005 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beam_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭~着弾~構え:手前 ef_001 setEffMoveKey( spep_0 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 630, beam_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 630, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_f, 0 ); setEffRotateKey( spep_0 + 630, beam_f, 0 ); setEffAlphaKey( spep_0 + 0, beam_f, 255 ); setEffAlphaKey( spep_0 + 630, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --冒頭~着弾~構え:奥 ef_002 setEffMoveKey( spep_0 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 630, beam_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 630, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_b, 0 ); setEffRotateKey( spep_0 + 630, beam_b, 0 ); setEffAlphaKey( spep_0 + 0, beam_b, 255 ); setEffAlphaKey( spep_0 + 630, beam_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +200; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-1 + 118, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 86, 223.5 , 0 ); setMoveKey( spep_0 + 1, 1, 86, 223.5 , 0 ); setMoveKey( spep_0 + 2, 1, 86, 223.5 , 0 ); setMoveKey( spep_0-3 + 6, 1, 86, 223.5 , 0 ); setMoveKey( spep_0-3 + 7, 1, 86, 223.5 , 0 ); setMoveKey( spep_0-3 + 8, 1, 94, 237.7 , 0 ); setMoveKey( spep_0-3 + 9, 1, 94, 237.7 , 0 ); setMoveKey( spep_0-3 + 10, 1, 102, 251.9 , 0 ); setMoveKey( spep_0-3 + 12, 1, 110, 266.2 , 0 ); setMoveKey( spep_0-3 + 14, 1, 118, 280.4 , 0 ); setMoveKey( spep_0-3 + 16, 1, 126, 294.6 , 0 ); setMoveKey( spep_0-3 + 18, 1, 134, 308.8 , 0 ); setMoveKey( spep_0-3 + 20, 1, 142, 323.1 , 0 ); setMoveKey( spep_0-3 + 22, 1, 150, 337.3 , 0 ); setMoveKey( spep_0-3 + 24, 1, 158, 351.5 , 0 ); setMoveKey( spep_0-3 + 26, 1, 162.5, 359.1 , 0 ); setMoveKey( spep_0-3 + 28, 1, 167, 366.8 , 0 ); setMoveKey( spep_0-3 + 30, 1, 171.5, 374.4 , 0 ); setMoveKey( spep_0-3 + 32, 1, 176.1, 382.1 , 0 ); a=0; b=0; setMoveKey( spep_0-3 + 34, 1, 180.6, 389.7 , 0 ); setMoveKey( spep_0-3 + 36, 1, 185.1, 397.4 , 0 ); setMoveKey( spep_0-3 + 38, 1, 189.6, 405 , 0 ); setMoveKey( spep_0-3 + 40, 1, 190.7+a, 406.6+b , 0 ); setMoveKey( spep_0-3 + 42, 1, 191.7+a, 408.1+b , 0 ); setMoveKey( spep_0-3 + 44, 1, 192.8+a, 409.7+b , 0 ); setMoveKey( spep_0-3 + 46, 1, 193.8+a, 411.3+b , 0 ); setMoveKey( spep_0-3 + 48, 1, 194.9+a, 412.8+b , 0 ); setMoveKey( spep_0-3 + 50, 1, 195.9+a, 414.4+b , 0 ); setMoveKey( spep_0-3 + 52, 1, 197+a, 415.9+b , 0 ); setMoveKey( spep_0-3 + 54, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 88, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 90, 1, 194+a, 409.5+b , 0 ); setMoveKey( spep_0-3 + 92, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 94, 1, 194+a, 421.5+b , 0 ); setMoveKey( spep_0-3 + 96, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 98, 1, 194+a, 409.5+b , 0 ); setMoveKey( spep_0-3 + 100, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 102, 1, 190+a, 413.5+b , 0 ); setMoveKey( spep_0-3 + 104, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 106, 1, 194+a, 421.5+b , 0 ); setMoveKey( spep_0-3 + 108, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 110, 1, 194+a, 409.5+b , 0 ); setMoveKey( spep_0-3 + 112, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 114, 1, 190+a, 413.5+b , 0 ); setMoveKey( spep_0-3 + 116, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-1 + 118, 1, 194+a, 421.5+b , 0 ); setScaleKey( spep_0 + 0, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 1, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 2, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 7, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 8, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 9, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 10, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 12, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 14, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 16, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 18, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 20, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 22, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 24, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 26, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 28, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 30, 1, 0.38, 0.38 ); --setScaleKey( spep_0-3 + 32, 1, 0.36, 0.36 ); --setScaleKey( spep_0-3 + 34, 1, 0.33, 0.33 ); --setScaleKey( spep_0-3 + 36, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 42, 1, 0.33, 0.33 ); --setScaleKey( spep_0-3 + 40, 1, 0.28, 0.28 ); --setScaleKey( spep_0-3 + 42, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 46, 1, 0.325, 0.325 ); --setScaleKey( spep_0-3 + 46, 1, 0.24, 0.24 ); --setScaleKey( spep_0-3 + 48, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 54, 1, 0.31, 0.31 ); --setScaleKey( spep_0-3 + 52, 1, 0.21, 0.21 ); --setScaleKey( spep_0-3 + 54, 1, 0.19, 0.19 ); setScaleKey( spep_0-1 + 118, 1, 0.31 ,0.31 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-1 + 118, 1, 0 ); --敵の動き2 setDisp( spep_0-3 + 290, 1, 1 ); setDisp( spep_0-1 + 368, 1, 0 ); changeAnime( spep_0-3 + 290, 1, 100 ); setMoveKey( spep_0-3 + 290, 1, -4.1, 350 , 0 ); setMoveKey( spep_0-3 + 326, 1, -4.1, 350 , 0 ); setMoveKey( spep_0-3 + 328, 1, -4.3, 374.1 , 0 ); setMoveKey( spep_0-3 + 330, 1, -8.3, 367.3 , 0 ); setMoveKey( spep_0-3 + 332, 1, -4.3, 376.6 , 0 ); setMoveKey( spep_0-3 + 334, 1, -8.3, 385.9 , 0 ); setMoveKey( spep_0-3 + 336, 1, -4.3, 379.1 , 0 ); setMoveKey( spep_0-3 + 338, 1, -8.3, 372.4 , 0 ); setMoveKey( spep_0-3 + 340, 1, -4.3, 381.7 , 0 ); setMoveKey( spep_0-3 + 342, 1, -12.3, 378.9 , 0 ); setMoveKey( spep_0-3 + 344, 1, -4.3, 384.2 , 0 ); setMoveKey( spep_0-3 + 346, 1, -8.3, 389.5 , 0 ); setMoveKey( spep_0-3 + 348, 1, -4.3, 386.8 , 0 ); setMoveKey( spep_0-3 + 350, 1, -8.3, 380 , 0 ); setMoveKey( spep_0-3 + 352, 1, -4.3, 389.3 , 0 ); setMoveKey( spep_0-3 + 354, 1, -8.3, 382.6 , 0 ); setMoveKey( spep_0-3 + 356, 1, -4.3, 391.8 , 0 ); setMoveKey( spep_0-3 + 358, 1, -12.3, 397.1 , 0 ); setMoveKey( spep_0-3 + 360, 1, -4.3, 394.4 , 0 ); setMoveKey( spep_0-3 + 362, 1, -8.3, 387.6 , 0 ); setMoveKey( spep_0-3 + 364, 1, -4.3, 396.9 , 0 ); setMoveKey( spep_0-3 + 366, 1, -12.4, 394.2 , 0 ); setMoveKey( spep_0-1 + 368, 1, -4.4, 399.4 , 0 ); setScaleKey( spep_0-3 + 290, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 328, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 330, 1, 0.26, 0.26 ); setScaleKey( spep_0-1 + 368, 1, 0.26, 0.26 ); setRotateKey( spep_0-3 + 290, 1, 0 ); setRotateKey( spep_0-1 + 368, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 6, 8, "", 0, 0, 0, -1); --電撃走る SE002 = playSeVer2( spep_0 + 38, 1147, "",spep_0 + 136, 0, 24, -1); --気を溜める SE003 = playSeVer2( spep_0 + 90, 1035, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 90, 1137, "", 0, 0, 0, -1); --オーラ SE005 = playSeVer2( spep_0 + 102, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 102, SE005, 63 ); --腕前に出す SE006 = playSeVer2( spep_0 + 126, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE006, 151 ); SE007 = playSeVer2( spep_0 + 126, 1208, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 126, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE008, 63 ); --腕前に出す SE009 = playSeVer2( spep_0 + 130, 1006, "", 0, 0, 0, -1); --オーラ SE010 = playSeVer2( spep_0 + 150, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE010, 63 ); SE011 = playSeVer2( spep_0 + 174, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 174, SE011, 63 ); --腕引き寄せる SE012 = playSeVer2( spep_0 + 180, 1003, "", 0, 0, 0, -1); --オーラ SE013 = playSeVer2( spep_0 + 198, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE013, 63 ); --顔カットイン SE014 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE015 = playSeVer2( spep_0 + 222, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE015, 63 ); SE016 = playSeVer2( spep_0 + 246, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE016, 63 ); SE017 = playSeVer2( spep_0 + 270, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE017, 63 ); SE018 = playSeVer2( spep_0 + 294, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE018, 63 ); --気が爆発する SE019 = playSeVer2( spep_0 + 320, 1023, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 320, 1168, "",spep_0 + 434, 0, 12, -1); --オーラ SE021 = playSeVer2( spep_0 + 318, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE021, 63 ); --気が爆発する SE022 = playSeVer2( spep_0 + 324, 1017, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 342, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE023, 63 ); SE024 = playSeVer2( spep_0 + 366, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE024, 63 ); --悟空アップ SE025 = playSeVer2( spep_0 + 368, 1258, "",spep_0 + 448, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 368, SE025, 84 ); SE026 = playSeVer2( spep_0 + 368, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE026, 82 ); SE027 = playSeVer2( spep_0 + 368, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE027, 86 ); SE028 = playSeVer2( spep_0 + 368, 1264, "",spep_0 + 448, 0, 24, -1); --かめはめ波発射 SE033 = playSeVer2( spep_0 + 416, 1027, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 416, 1146, "", 0, 0, 0, 0.6); SE035 = playSeVer2( spep_0 + 416, 1193, "",spep_0 + 554, 0, 20, -1); SE036 = playSeVer2( spep_0 + 416, 1223, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 630, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 512; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE029, 0 ); stopSe( SP_dodge - 12, SE030, 0 ); stopSe( SP_dodge - 12, SE031, 0 ); stopSe( SP_dodge - 12, SE032, 0 ); stopSe( SP_dodge - 12, SE033, 0 ); stopSe( SP_dodge - 12, SE034, 0 ); stopSe( SP_dodge - 12, SE035, 0 ); stopSe( SP_dodge - 12, SE036, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- --敵の動き3 setDisp( spep_0-3 + 510, 1, 1 ); setDisp( spep_0-1 + 544, 1, 0 ); changeAnime( spep_0-3 + 510, 1, 104 ); changeAnime( spep_0-3 + 542, 1, 108 ); setMoveKey( spep_0-3 + 510, 1, 660.5, 780.5 , 0 ); setMoveKey( spep_0-3 + 512, 1, 649.1, 765.8 , 0 ); setMoveKey( spep_0-3 + 514, 1, 634, 746.2 , 0 ); setMoveKey( spep_0-3 + 516, 1, 615.2, 721.7 , 0 ); setMoveKey( spep_0-3 + 518, 1, 592.5, 692.3 , 0 ); setMoveKey( spep_0-3 + 520, 1, 566.1, 658.1 , 0 ); setMoveKey( spep_0-3 + 522, 1, 535.8, 618.9 , 0 ); setMoveKey( spep_0-3 + 524, 1, 501.9, 574.8 , 0 ); setMoveKey( spep_0-3 + 526, 1, 464.1, 525.8 , 0 ); setMoveKey( spep_0-3 + 528, 1, 422.5, 472 , 0 ); setMoveKey( spep_0-3 + 530, 1, 377.2, 413.2 , 0 ); setMoveKey( spep_0-3 + 532, 1, 328.1, 349.6 , 0 ); setMoveKey( spep_0-3 + 534, 1, 275.3, 281 , 0 ); setMoveKey( spep_0-3 + 536, 1, 218.6, 207.5 , 0 ); setMoveKey( spep_0-3 + 538, 1, 158.2, 129.2 , 0 ); setMoveKey( spep_0-3 + 540, 1, 94, 45.9 , 0 ); setMoveKey( spep_0-3 + 541, 1, 94, 45.9 , 0 ); setMoveKey( spep_0-3 + 542, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-1 + 544, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 510, 1, 0.47, 0.47 ); setScaleKey( spep_0-3 + 512, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 516, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 518, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 522, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 524, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 526, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 528, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 530, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 532, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 534, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 536, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 538, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 540, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 541, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 542, 1, 0.69, 0.69 ); setScaleKey( spep_0-1 + 544, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 510, 1, -27.2 ); setRotateKey( spep_0-3 + 540, 1, -27.2 ); setRotateKey( spep_0-3 + 541, 1, -27.2 ); setRotateKey( spep_0-3 + 542, 1, -45.2 ); setRotateKey( spep_0-1 + 544, 1, -45.2 ); --敵の動き4 setDisp( spep_0-3 + 552, 1, 1 ); setDisp( spep_0-1 + 554, 1, 0 ); changeAnime( spep_0-3 + 552, 1, 108 ); setMoveKey( spep_0-3 + 552, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-3 + 554, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 552, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 554, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 552, 1, -45.2 ); setRotateKey( spep_0-3 + 554, 1, -45.2 ); --敵の動き5 setDisp( spep_0-3 + 562, 1, 1 ); setDisp( spep_0-1 + 564, 1, 0 ); changeAnime( spep_0-3 + 564, 1, 108 ); setMoveKey( spep_0-3 + 562, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-1 + 564, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 562, 1, 0.69, 0.69 ); setScaleKey( spep_0-1 + 564, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 562, 1, -45.2 ); setRotateKey( spep_0-1 + 564, 1, -45.2 ); --敵の動き6 setDisp( spep_0-3 + 574, 1, 1 ); setDisp( spep_0-1 + 576, 1, 0 ); changeAnime( spep_0-3 + 574, 1, 108 ); setMoveKey( spep_0-3 + 574, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-1 + 576, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 574, 1, 0.69, 0.69 ); setScaleKey( spep_0-1 + 576, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 574, 1, -45.2 ); setRotateKey( spep_0-1 + 576, 1, -45.2 ); -- ** 音 ** -- --気弾ヒット SE037 = playSeVer2( spep_0 + 540, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 540, SE037, 145 ); SE038 = playSeVer2( spep_0 + 540, 1023, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 544, 1011, "", 0, 0, 0, -1); --かめはめ波発射中 SE029 = playSeVer2( spep_0 + 580, 1161, "",spep_0 + 640, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 580, SE029, 133 ); SE030 = playSeVer2( spep_0 + 580, 1176, "",spep_0 + 640, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 580, SE030, 111 ); SE031 = playSeVer2( spep_0 + 580, 1226, "",spep_0 + 640, 0, 8, -1); SE032 = playSeVer2( spep_0 + 580, 1211, "",spep_0 + 640, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 580, SE032, 562 ); --白フェード entryFade( spep_0 +622 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+630; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --4倍だー~ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --4倍だー~ラスト:手前 ef_003 setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 490, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 490, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 490, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 490, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --4倍だー~ラスト:奥 ef_004 setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 490, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 490, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 490, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 490, finish_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_2 + 476, SP_05, 0x100, -1, 0, 0, 0 ); --KO ef_005 setEffMoveKey( spep_2 + 476, KO, 0, 0, 0 ); setEffMoveKey( spep_2 + 666, KO, 0, 0, 0 ); setEffScaleKey( spep_2 + 476, KO, 1.0, 1.0 ); setEffScaleKey( spep_2 + 666, KO, 1.0, 1.0 ); setEffRotateKey( spep_2 + 476, KO, 0 ); setEffRotateKey( spep_2 + 666, KO, 0 ); setEffAlphaKey( spep_2 + 476, KO, 255 ); setEffAlphaKey( spep_2 + 666, KO, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2-3 + 252, 1, 1 ); setDisp( spep_2-1 + 300, 1, 0 ); changeAnime( spep_2-3 + 252, 1, 108 ); changeAnime( spep_2-3 + 294, 1, 106 ); setMoveKey( spep_2-3 + 252, 1, 198.8, 299.4 , 0 ); setMoveKey( spep_2-3 + 254, 1, 183.1, 277.4 , 0 ); setMoveKey( spep_2-3 + 256, 1, 167.4, 255.3 , 0 ); setMoveKey( spep_2-3 + 258, 1, 151.7, 233.2 , 0 ); setMoveKey( spep_2-3 + 260, 1, 136.6, 206.5 , 0 ); setMoveKey( spep_2-3 + 262, 1, 136.6, 206.5 , 0 ); setMoveKey( spep_2-3 + 264, 1, 124, 184.1 , 0 ); setMoveKey( spep_2-3 + 266, 1, 124, 184.1 , 0 ); setMoveKey( spep_2-3 + 267, 1, 124, 184.1 , 0 ); setMoveKey( spep_2-3 + 268, 1, 22, 11.9 , 0 ); setMoveKey( spep_2-3 + 270, 1, 22, 11.9 , 0 ); setMoveKey( spep_2-3 + 272, 1, 20, 15.9 , 0 ); setMoveKey( spep_2-3 + 274, 1, -18, -12.1 , 0 ); setMoveKey( spep_2-3 + 278, 1, -18, -12.1 , 0 ); setMoveKey( spep_2-3 + 280, 1, -57.4, -84.3 , 0 ); setMoveKey( spep_2-3 + 282, 1, 413.9, 402.6 , 0 ); setMoveKey( spep_2-3 + 284, 1, 492.9, 866.6 , 0 ); setMoveKey( spep_2-3 + 286, 1, 492.9, 866.6 , 0 ); setMoveKey( spep_2-3 + 288, 1, 68.6, -594.4 , 0 ); setMoveKey( spep_2-3 + 290, 1, 68.6, -594.4 , 0 ); setMoveKey( spep_2-3 + 291, 1, 68.6, -594.4 , 0 ); setMoveKey( spep_2-3 + 292, 1, 21.8, 59.7 , 0 ); setMoveKey( spep_2-3 + 294, 1, 61.7, 38.9 , 0 ); setMoveKey( spep_2-3 + 296, 1, 154.8, 205 , 0 ); setMoveKey( spep_2-3 + 298, 1, 138.3, 248.4 , 0 ); setMoveKey( spep_2-1 + 300, 1, 293.5, 402.7 , 0 ); setScaleKey( spep_2-3 + 252, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 266, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 267, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 268, 1, 0.81, 0.81 ); setScaleKey( spep_2-3 + 278, 1, 0.81, 0.81 ); setScaleKey( spep_2-3 + 280, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 282, 1, 1.31, 1.31 ); setScaleKey( spep_2-3 + 284, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 286, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 288, 1, 2.48, 2.48 ); setScaleKey( spep_2-3 + 290, 1, 2.48, 2.48 ); setScaleKey( spep_2-3 + 291, 1, 2.48, 2.48 ); setScaleKey( spep_2-3 + 292, 1, 0.82, 0.82 ); setScaleKey( spep_2-3 + 294, 1, 1.12, 1.12 ); setScaleKey( spep_2-3 + 296, 1, 0.94, 0.94 ); setScaleKey( spep_2-3 + 298, 1, 0.93, 0.93 ); setScaleKey( spep_2-1 + 300, 1, 0.93, 0.93 ); setRotateKey( spep_2-3 + 252, 1, -49.2 ); setRotateKey( spep_2-3 + 266, 1, -49.2 ); setRotateKey( spep_2-3 + 268, 1, -36.5 ); setRotateKey( spep_2-3 + 272, 1, -36.5 ); setRotateKey( spep_2-3 + 274, 1, -49.2 ); setRotateKey( spep_2-3 + 293, 1, -49.2 ); setRotateKey( spep_2-3 + 294, 1, -49.2 ); setRotateKey( spep_2-1 + 300, 1, -49.2 ); --敵の動き2 setDisp( spep_2-3 + 328, 1, 1 ); setDisp( spep_2-1 + 368, 1, 0 ); changeAnime( spep_2-3 + 328, 1, 106 ); setBlendColor(spep_2 + 324, 1, 3, 0, 0, 0, 0); setBlendColor(spep_2-3 + 328, 1, 3, 0.4, 0.44, 0.93, 0.87); setBlendColor(spep_2 + 368, 1, 3, 0.4, 0.44, 0.93, 0.87); setBlendColor(spep_2 + 370, 1, 3, 0.4, 0.44, 0.93, 0); setBlendColor(spep_2 + 372, 1, 3, 0, 0, 0, 0); setMoveKey( spep_2-3 + 328, 1, -13.9, 23.9 , 0 ); setMoveKey( spep_2-3 + 330, 1, -7.5, 38.1 , 0 ); setMoveKey( spep_2-3 + 332, 1, -13.1, 52.3 , 0 ); setMoveKey( spep_2-3 + 334, 1, -2.7, 42.5 , 0 ); setMoveKey( spep_2-3 + 336, 1, -4.3, 32.7 , 0 ); setMoveKey( spep_2-3 + 338, 1, 2.1, 46.9 , 0 ); setMoveKey( spep_2-3 + 340, 1, -7.5, 61.1 , 0 ); setMoveKey( spep_2-3 + 342, 1, 6.9, 51.3 , 0 ); setMoveKey( spep_2-3 + 344, 1, 1.3, 37.5 , 0 ); setMoveKey( spep_2-3 + 346, 1, 11.7, 55.7 , 0 ); setMoveKey( spep_2-3 + 348, 1, 10.1, 49.9 , 0 ); setMoveKey( spep_2-3 + 350, 1, 16.5, 60.1 , 0 ); setMoveKey( spep_2-3 + 352, 1, 10.9, 54.3 , 0 ); setMoveKey( spep_2-3 + 354, 1, 21.3, 64.5 , 0 ); setMoveKey( spep_2-3 + 356, 1, 19.7, 62.7 , 0 ); setMoveKey( spep_2-3 + 358, 1, 26.1, 68.9 , 0 ); setMoveKey( spep_2-3 + 360, 1, 20.5, 67.1 , 0 ); setMoveKey( spep_2-3 + 362, 1, 30.9, 73.3 , 0 ); setMoveKey( spep_2-3 + 364, 1, 25.3, 71.5 , 0 ); setMoveKey( spep_2-3 + 366, 1, 35.7, 77.7 , 0 ); setMoveKey( spep_2-1 + 368, 1, 30.1, 75.9 , 0 ); setScaleKey( spep_2-3 + 328, 1, 2.07, 2.07 ); setScaleKey( spep_2-1 + 368, 1, 2.07, 2.07 ); setRotateKey( spep_2-3 + 328, 1, -15.5 ); setRotateKey( spep_2-1 + 368, 1, -15.5 ); -- ** 音 ** -- --かめはめ波発射中2 SE041 = playSeVer2( spep_2 + 0, 1161, "",spep_2 + 178, 0, 20, -1); SE042 = playSeVer2( spep_2 + 0, 1176, "",spep_2 + 178, 0, 20, -1); SE043 = playSeVer2( spep_2 + 0, 1226, "",spep_2 + 178, 0, 20, -1); SE044 = playSeVer2( spep_2 + 0, 1211, "",spep_2 + 178, 0, 20, -1); --岩持ち上がる SE045 = playSeVer2( spep_2 + 106, 1168, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE045, 219 ); setStartTimeMs( SE045, 583 ); SE046 = playSeVer2( spep_2 + 100, 1168, "",spep_2 + 174, 0, 20, -1); --4倍発射 SE047 = playSeVer2( spep_2 + 154, 1146, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 154, SE047, 89 ); SE048 = playSeVer2( spep_2 + 154, 1213, "",spep_2 + 436, 0, 66, -1); setSeVolumeByWorkId( spep_2 + 154, SE048, 90 ); SE049 = playSeVer2( spep_2 + 154, 1284, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 154, SE049, 90 ); --気弾敵にヒット SE050 = playSeVer2( spep_2 + 238, 1178, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 238, 1179, "", 0, 0, 0, -1); --気弾で押し出す SE052 = playSeVer2( spep_2 + 276, 1017, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 276, 1024, "", 0, 0, 0, 0.7); --岩パラパラ落ちてくる SE054 = playSeVer2( spep_2 + 446, 1168, "", 0, 8, 0, 0.5); setStartTimeMs( SE054, 2183 ); --気弾に飲み込まれる SE055 = playSeVer2( spep_2 + 326, 1211, "",spep_2 + 418, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 326, SE055, 562 ); SE056 = playSeVer2( spep_2 + 342, 1258, "",spep_2 + 410, 12, 38, -1); setStartTimeMs( SE056, 100 ); --終わり hideKoScreen(); entryFade( spep_2 +470, 2, 8, 2, 0, 0, 0, 255); -- black fade dealDamage(spep_2+372); endPhase( spep_2 + 480 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beam_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --冒頭~着弾~構え:手前(敵) ef_001r setEffMoveKey( spep_0 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 630, beam_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 630, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_f, 0 ); setEffRotateKey( spep_0 + 630, beam_f, 0 ); setEffAlphaKey( spep_0 + 0, beam_f, 255 ); setEffAlphaKey( spep_0 + 630, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); --冒頭~着弾~構え:奥(敵) ef_002r setEffMoveKey( spep_0 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 630, beam_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 630, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_b, 0 ); setEffRotateKey( spep_0 + 630, beam_b, 0 ); setEffAlphaKey( spep_0 + 0, beam_b, 255 ); setEffAlphaKey( spep_0 + 630, beam_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +200; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-1 + 118, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 86, 223.5 , 0 ); setMoveKey( spep_0 + 1, 1, 86, 223.5 , 0 ); setMoveKey( spep_0 + 2, 1, 86, 223.5 , 0 ); setMoveKey( spep_0-3 + 6, 1, 86, 223.5 , 0 ); setMoveKey( spep_0-3 + 7, 1, 86, 223.5 , 0 ); setMoveKey( spep_0-3 + 8, 1, 94, 237.7 , 0 ); setMoveKey( spep_0-3 + 9, 1, 94, 237.7 , 0 ); setMoveKey( spep_0-3 + 10, 1, 102, 251.9 , 0 ); setMoveKey( spep_0-3 + 12, 1, 110, 266.2 , 0 ); setMoveKey( spep_0-3 + 14, 1, 118, 280.4 , 0 ); setMoveKey( spep_0-3 + 16, 1, 126, 294.6 , 0 ); setMoveKey( spep_0-3 + 18, 1, 134, 308.8 , 0 ); setMoveKey( spep_0-3 + 20, 1, 142, 323.1 , 0 ); setMoveKey( spep_0-3 + 22, 1, 150, 337.3 , 0 ); setMoveKey( spep_0-3 + 24, 1, 158, 351.5 , 0 ); setMoveKey( spep_0-3 + 26, 1, 162.5, 359.1 , 0 ); setMoveKey( spep_0-3 + 28, 1, 167, 366.8 , 0 ); setMoveKey( spep_0-3 + 30, 1, 171.5, 374.4 , 0 ); setMoveKey( spep_0-3 + 32, 1, 176.1, 382.1 , 0 ); a=0; b=0; setMoveKey( spep_0-3 + 34, 1, 180.6, 389.7 , 0 ); setMoveKey( spep_0-3 + 36, 1, 185.1, 397.4 , 0 ); setMoveKey( spep_0-3 + 38, 1, 189.6, 405 , 0 ); setMoveKey( spep_0-3 + 40, 1, 190.7+a, 406.6+b , 0 ); setMoveKey( spep_0-3 + 42, 1, 191.7+a, 408.1+b , 0 ); setMoveKey( spep_0-3 + 44, 1, 192.8+a, 409.7+b , 0 ); setMoveKey( spep_0-3 + 46, 1, 193.8+a, 411.3+b , 0 ); setMoveKey( spep_0-3 + 48, 1, 194.9+a, 412.8+b , 0 ); setMoveKey( spep_0-3 + 50, 1, 195.9+a, 414.4+b , 0 ); setMoveKey( spep_0-3 + 52, 1, 197+a, 415.9+b , 0 ); setMoveKey( spep_0-3 + 54, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 88, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 90, 1, 194+a, 409.5+b , 0 ); setMoveKey( spep_0-3 + 92, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 94, 1, 194+a, 421.5+b , 0 ); setMoveKey( spep_0-3 + 96, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 98, 1, 194+a, 409.5+b , 0 ); setMoveKey( spep_0-3 + 100, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 102, 1, 190+a, 413.5+b , 0 ); setMoveKey( spep_0-3 + 104, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 106, 1, 194+a, 421.5+b , 0 ); setMoveKey( spep_0-3 + 108, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 110, 1, 194+a, 409.5+b , 0 ); setMoveKey( spep_0-3 + 112, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-3 + 114, 1, 190+a, 413.5+b , 0 ); setMoveKey( spep_0-3 + 116, 1, 198+a, 417.5+b , 0 ); setMoveKey( spep_0-1 + 118, 1, 194+a, 421.5+b , 0 ); setScaleKey( spep_0 + 0, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 1, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 2, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 7, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 8, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 9, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 10, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 12, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 14, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 16, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 18, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 20, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 22, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 24, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 26, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 28, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 30, 1, 0.38, 0.38 ); --setScaleKey( spep_0-3 + 32, 1, 0.36, 0.36 ); --setScaleKey( spep_0-3 + 34, 1, 0.33, 0.33 ); --setScaleKey( spep_0-3 + 36, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 42, 1, 0.33, 0.33 ); --setScaleKey( spep_0-3 + 40, 1, 0.28, 0.28 ); --setScaleKey( spep_0-3 + 42, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 46, 1, 0.325, 0.325 ); --setScaleKey( spep_0-3 + 46, 1, 0.24, 0.24 ); --setScaleKey( spep_0-3 + 48, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 54, 1, 0.31, 0.31 ); --setScaleKey( spep_0-3 + 52, 1, 0.21, 0.21 ); --setScaleKey( spep_0-3 + 54, 1, 0.19, 0.19 ); setScaleKey( spep_0-1 + 118, 1, 0.31 ,0.31 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-1 + 118, 1, 0 ); --敵の動き2 setDisp( spep_0-3 + 290, 1, 1 ); setDisp( spep_0-1 + 368, 1, 0 ); changeAnime( spep_0-3 + 290, 1, 100 ); setMoveKey( spep_0-3 + 290, 1, -4.1, 350 , 0 ); setMoveKey( spep_0-3 + 326, 1, -4.1, 350 , 0 ); setMoveKey( spep_0-3 + 328, 1, -4.3, 374.1 , 0 ); setMoveKey( spep_0-3 + 330, 1, -8.3, 367.3 , 0 ); setMoveKey( spep_0-3 + 332, 1, -4.3, 376.6 , 0 ); setMoveKey( spep_0-3 + 334, 1, -8.3, 385.9 , 0 ); setMoveKey( spep_0-3 + 336, 1, -4.3, 379.1 , 0 ); setMoveKey( spep_0-3 + 338, 1, -8.3, 372.4 , 0 ); setMoveKey( spep_0-3 + 340, 1, -4.3, 381.7 , 0 ); setMoveKey( spep_0-3 + 342, 1, -12.3, 378.9 , 0 ); setMoveKey( spep_0-3 + 344, 1, -4.3, 384.2 , 0 ); setMoveKey( spep_0-3 + 346, 1, -8.3, 389.5 , 0 ); setMoveKey( spep_0-3 + 348, 1, -4.3, 386.8 , 0 ); setMoveKey( spep_0-3 + 350, 1, -8.3, 380 , 0 ); setMoveKey( spep_0-3 + 352, 1, -4.3, 389.3 , 0 ); setMoveKey( spep_0-3 + 354, 1, -8.3, 382.6 , 0 ); setMoveKey( spep_0-3 + 356, 1, -4.3, 391.8 , 0 ); setMoveKey( spep_0-3 + 358, 1, -12.3, 397.1 , 0 ); setMoveKey( spep_0-3 + 360, 1, -4.3, 394.4 , 0 ); setMoveKey( spep_0-3 + 362, 1, -8.3, 387.6 , 0 ); setMoveKey( spep_0-3 + 364, 1, -4.3, 396.9 , 0 ); setMoveKey( spep_0-3 + 366, 1, -12.4, 394.2 , 0 ); setMoveKey( spep_0-1 + 368, 1, -4.4, 399.4 , 0 ); setScaleKey( spep_0-3 + 290, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 328, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 330, 1, 0.26, 0.26 ); setScaleKey( spep_0-1 + 368, 1, 0.26, 0.26 ); setRotateKey( spep_0-3 + 290, 1, 0 ); setRotateKey( spep_0-1 + 368, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 6, 8, "", 0, 0, 0, -1); --電撃走る SE002 = playSeVer2( spep_0 + 38, 1147, "",spep_0 + 136, 0, 24, -1); --気を溜める SE003 = playSeVer2( spep_0 + 90, 1035, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 90, 1137, "", 0, 0, 0, -1); --オーラ SE005 = playSeVer2( spep_0 + 102, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 102, SE005, 63 ); --腕前に出す SE006 = playSeVer2( spep_0 + 126, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE006, 151 ); SE007 = playSeVer2( spep_0 + 126, 1208, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 126, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE008, 63 ); --腕前に出す SE009 = playSeVer2( spep_0 + 130, 1006, "", 0, 0, 0, -1); --オーラ SE010 = playSeVer2( spep_0 + 150, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE010, 63 ); SE011 = playSeVer2( spep_0 + 174, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 174, SE011, 63 ); --腕引き寄せる SE012 = playSeVer2( spep_0 + 180, 1003, "", 0, 0, 0, -1); --オーラ SE013 = playSeVer2( spep_0 + 198, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE013, 63 ); --顔カットイン SE014 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE015 = playSeVer2( spep_0 + 222, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE015, 63 ); SE016 = playSeVer2( spep_0 + 246, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE016, 63 ); SE017 = playSeVer2( spep_0 + 270, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE017, 63 ); SE018 = playSeVer2( spep_0 + 294, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE018, 63 ); --気が爆発する SE019 = playSeVer2( spep_0 + 320, 1023, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 320, 1168, "",spep_0 + 434, 0, 12, -1); --オーラ SE021 = playSeVer2( spep_0 + 318, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE021, 63 ); --気が爆発する SE022 = playSeVer2( spep_0 + 324, 1017, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 342, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE023, 63 ); SE024 = playSeVer2( spep_0 + 366, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE024, 63 ); --悟空アップ SE025 = playSeVer2( spep_0 + 368, 1258, "",spep_0 + 448, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 368, SE025, 84 ); SE026 = playSeVer2( spep_0 + 368, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE026, 82 ); SE027 = playSeVer2( spep_0 + 368, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE027, 86 ); SE028 = playSeVer2( spep_0 + 368, 1264, "",spep_0 + 448, 0, 24, -1); --かめはめ波発射 SE033 = playSeVer2( spep_0 + 416, 1027, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 416, 1146, "", 0, 0, 0, 0.6); SE035 = playSeVer2( spep_0 + 416, 1193, "",spep_0 + 554, 0, 20, -1); SE036 = playSeVer2( spep_0 + 416, 1223, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 630, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 512; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE029, 0 ); stopSe( SP_dodge - 12, SE030, 0 ); stopSe( SP_dodge - 12, SE031, 0 ); stopSe( SP_dodge - 12, SE032, 0 ); stopSe( SP_dodge - 12, SE033, 0 ); stopSe( SP_dodge - 12, SE034, 0 ); stopSe( SP_dodge - 12, SE035, 0 ); stopSe( SP_dodge - 12, SE036, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- --敵の動き3 setDisp( spep_0-3 + 510, 1, 1 ); setDisp( spep_0-1 + 544, 1, 0 ); changeAnime( spep_0-3 + 510, 1, 104 ); changeAnime( spep_0-3 + 542, 1, 108 ); setMoveKey( spep_0-3 + 510, 1, 660.5, 780.5 , 0 ); setMoveKey( spep_0-3 + 512, 1, 649.1, 765.8 , 0 ); setMoveKey( spep_0-3 + 514, 1, 634, 746.2 , 0 ); setMoveKey( spep_0-3 + 516, 1, 615.2, 721.7 , 0 ); setMoveKey( spep_0-3 + 518, 1, 592.5, 692.3 , 0 ); setMoveKey( spep_0-3 + 520, 1, 566.1, 658.1 , 0 ); setMoveKey( spep_0-3 + 522, 1, 535.8, 618.9 , 0 ); setMoveKey( spep_0-3 + 524, 1, 501.9, 574.8 , 0 ); setMoveKey( spep_0-3 + 526, 1, 464.1, 525.8 , 0 ); setMoveKey( spep_0-3 + 528, 1, 422.5, 472 , 0 ); setMoveKey( spep_0-3 + 530, 1, 377.2, 413.2 , 0 ); setMoveKey( spep_0-3 + 532, 1, 328.1, 349.6 , 0 ); setMoveKey( spep_0-3 + 534, 1, 275.3, 281 , 0 ); setMoveKey( spep_0-3 + 536, 1, 218.6, 207.5 , 0 ); setMoveKey( spep_0-3 + 538, 1, 158.2, 129.2 , 0 ); setMoveKey( spep_0-3 + 540, 1, 94, 45.9 , 0 ); setMoveKey( spep_0-3 + 541, 1, 94, 45.9 , 0 ); setMoveKey( spep_0-3 + 542, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-1 + 544, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 510, 1, 0.47, 0.47 ); setScaleKey( spep_0-3 + 512, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 516, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 518, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 522, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 524, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 526, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 528, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 530, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 532, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 534, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 536, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 538, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 540, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 541, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 542, 1, 0.69, 0.69 ); setScaleKey( spep_0-1 + 544, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 510, 1, -27.2 ); setRotateKey( spep_0-3 + 540, 1, -27.2 ); setRotateKey( spep_0-3 + 541, 1, -27.2 ); setRotateKey( spep_0-3 + 542, 1, -45.2 ); setRotateKey( spep_0-1 + 544, 1, -45.2 ); --敵の動き4 setDisp( spep_0-3 + 552, 1, 1 ); setDisp( spep_0-1 + 554, 1, 0 ); changeAnime( spep_0-3 + 552, 1, 108 ); setMoveKey( spep_0-3 + 552, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-3 + 554, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 552, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 554, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 552, 1, -45.2 ); setRotateKey( spep_0-3 + 554, 1, -45.2 ); --敵の動き5 setDisp( spep_0-3 + 562, 1, 1 ); setDisp( spep_0-1 + 564, 1, 0 ); changeAnime( spep_0-3 + 564, 1, 108 ); setMoveKey( spep_0-3 + 562, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-1 + 564, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 562, 1, 0.69, 0.69 ); setScaleKey( spep_0-1 + 564, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 562, 1, -45.2 ); setRotateKey( spep_0-1 + 564, 1, -45.2 ); --敵の動き6 setDisp( spep_0-3 + 574, 1, 1 ); setDisp( spep_0-1 + 576, 1, 0 ); changeAnime( spep_0-3 + 574, 1, 108 ); setMoveKey( spep_0-3 + 574, 1, 56.1, 14 , 0 ); setMoveKey( spep_0-1 + 576, 1, 56.1, 14 , 0 ); setScaleKey( spep_0-3 + 574, 1, 0.69, 0.69 ); setScaleKey( spep_0-1 + 576, 1, 0.69, 0.69 ); setRotateKey( spep_0-3 + 574, 1, -45.2 ); setRotateKey( spep_0-1 + 576, 1, -45.2 ); -- ** 音 ** -- --気弾ヒット SE037 = playSeVer2( spep_0 + 540, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 540, SE037, 145 ); SE038 = playSeVer2( spep_0 + 540, 1023, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 544, 1011, "", 0, 0, 0, -1); --かめはめ波発射中 SE029 = playSeVer2( spep_0 + 580, 1161, "",spep_0 + 640, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 580, SE029, 133 ); SE030 = playSeVer2( spep_0 + 580, 1176, "",spep_0 + 640, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 580, SE030, 111 ); SE031 = playSeVer2( spep_0 + 580, 1226, "",spep_0 + 640, 0, 8, -1); SE032 = playSeVer2( spep_0 + 580, 1211, "",spep_0 + 640, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 580, SE032, 562 ); --白フェード entryFade( spep_0 +622 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+630; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --4倍だー~ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --4倍だー~ラスト:手前(敵) ef_003r setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 490, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 490, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 490, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 490, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); --4倍だー~ラスト:奥(敵) ef_004r setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 490, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 490, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 490, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 490, finish_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_2 + 476, SP_05x, 0x100, -1, 0, 0, 0 ); --KO ef_005 setEffMoveKey( spep_2 + 476, KO, 0, 0, 0 ); setEffMoveKey( spep_2 + 666, KO, 0, 0, 0 ); setEffScaleKey( spep_2 + 476, KO, -1.0, 1.0 ); setEffScaleKey( spep_2 + 666, KO, -1.0, 1.0 ); setEffRotateKey( spep_2 + 476, KO, 0 ); setEffRotateKey( spep_2 + 666, KO, 0 ); setEffAlphaKey( spep_2 + 476, KO, 255 ); setEffAlphaKey( spep_2 + 666, KO, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2-3 + 252, 1, 1 ); setDisp( spep_2-1 + 300, 1, 0 ); changeAnime( spep_2-3 + 252, 1, 108 ); changeAnime( spep_2-3 + 294, 1, 106 ); setMoveKey( spep_2-3 + 252, 1, 198.8, 299.4 , 0 ); setMoveKey( spep_2-3 + 254, 1, 183.1, 277.4 , 0 ); setMoveKey( spep_2-3 + 256, 1, 167.4, 255.3 , 0 ); setMoveKey( spep_2-3 + 258, 1, 151.7, 233.2 , 0 ); setMoveKey( spep_2-3 + 260, 1, 136.6, 206.5 , 0 ); setMoveKey( spep_2-3 + 262, 1, 136.6, 206.5 , 0 ); setMoveKey( spep_2-3 + 264, 1, 124, 184.1 , 0 ); setMoveKey( spep_2-3 + 266, 1, 124, 184.1 , 0 ); setMoveKey( spep_2-3 + 267, 1, 124, 184.1 , 0 ); setMoveKey( spep_2-3 + 268, 1, 22, 11.9 , 0 ); setMoveKey( spep_2-3 + 270, 1, 22, 11.9 , 0 ); setMoveKey( spep_2-3 + 272, 1, 20, 15.9 , 0 ); setMoveKey( spep_2-3 + 274, 1, -18, -12.1 , 0 ); setMoveKey( spep_2-3 + 278, 1, -18, -12.1 , 0 ); setMoveKey( spep_2-3 + 280, 1, -57.4, -84.3 , 0 ); setMoveKey( spep_2-3 + 282, 1, 413.9, 402.6 , 0 ); setMoveKey( spep_2-3 + 284, 1, 492.9, 866.6 , 0 ); setMoveKey( spep_2-3 + 286, 1, 492.9, 866.6 , 0 ); setMoveKey( spep_2-3 + 288, 1, 68.6, -594.4 , 0 ); setMoveKey( spep_2-3 + 290, 1, 68.6, -594.4 , 0 ); setMoveKey( spep_2-3 + 291, 1, 68.6, -594.4 , 0 ); setMoveKey( spep_2-3 + 292, 1, 21.8, 59.7 , 0 ); setMoveKey( spep_2-3 + 294, 1, 61.7, 38.9 , 0 ); setMoveKey( spep_2-3 + 296, 1, 154.8, 205 , 0 ); setMoveKey( spep_2-3 + 298, 1, 138.3, 248.4 , 0 ); setMoveKey( spep_2-1 + 300, 1, 293.5, 402.7 , 0 ); setScaleKey( spep_2-3 + 252, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 266, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 267, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 268, 1, 0.81, 0.81 ); setScaleKey( spep_2-3 + 278, 1, 0.81, 0.81 ); setScaleKey( spep_2-3 + 280, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 282, 1, 1.31, 1.31 ); setScaleKey( spep_2-3 + 284, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 286, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 288, 1, 2.48, 2.48 ); setScaleKey( spep_2-3 + 290, 1, 2.48, 2.48 ); setScaleKey( spep_2-3 + 291, 1, 2.48, 2.48 ); setScaleKey( spep_2-3 + 292, 1, 0.82, 0.82 ); setScaleKey( spep_2-3 + 294, 1, 1.12, 1.12 ); setScaleKey( spep_2-3 + 296, 1, 0.94, 0.94 ); setScaleKey( spep_2-3 + 298, 1, 0.93, 0.93 ); setScaleKey( spep_2-1 + 300, 1, 0.93, 0.93 ); setRotateKey( spep_2-3 + 252, 1, -49.2 ); setRotateKey( spep_2-3 + 266, 1, -49.2 ); setRotateKey( spep_2-3 + 268, 1, -36.5 ); setRotateKey( spep_2-3 + 272, 1, -36.5 ); setRotateKey( spep_2-3 + 274, 1, -49.2 ); setRotateKey( spep_2-3 + 293, 1, -49.2 ); setRotateKey( spep_2-3 + 294, 1, -49.2 ); setRotateKey( spep_2-1 + 300, 1, -49.2 ); --敵の動き2 setDisp( spep_2-3 + 328, 1, 1 ); setDisp( spep_2-1 + 368, 1, 0 ); changeAnime( spep_2-3 + 328, 1, 106 ); setBlendColor(spep_2 + 324, 1, 3, 0, 0, 0, 0); setBlendColor(spep_2-3 + 328, 1, 3, 0.4, 0.44, 0.93, 0.87); setBlendColor(spep_2 + 368, 1, 3, 0.4, 0.44, 0.93, 0.87); setBlendColor(spep_2 + 370, 1, 3, 0.4, 0.44, 0.93, 0); setBlendColor(spep_2 + 372, 1, 3, 0, 0, 0, 0); setMoveKey( spep_2-3 + 328, 1, -13.9, 23.9 , 0 ); setMoveKey( spep_2-3 + 330, 1, -7.5, 38.1 , 0 ); setMoveKey( spep_2-3 + 332, 1, -13.1, 52.3 , 0 ); setMoveKey( spep_2-3 + 334, 1, -2.7, 42.5 , 0 ); setMoveKey( spep_2-3 + 336, 1, -4.3, 32.7 , 0 ); setMoveKey( spep_2-3 + 338, 1, 2.1, 46.9 , 0 ); setMoveKey( spep_2-3 + 340, 1, -7.5, 61.1 , 0 ); setMoveKey( spep_2-3 + 342, 1, 6.9, 51.3 , 0 ); setMoveKey( spep_2-3 + 344, 1, 1.3, 37.5 , 0 ); setMoveKey( spep_2-3 + 346, 1, 11.7, 55.7 , 0 ); setMoveKey( spep_2-3 + 348, 1, 10.1, 49.9 , 0 ); setMoveKey( spep_2-3 + 350, 1, 16.5, 60.1 , 0 ); setMoveKey( spep_2-3 + 352, 1, 10.9, 54.3 , 0 ); setMoveKey( spep_2-3 + 354, 1, 21.3, 64.5 , 0 ); setMoveKey( spep_2-3 + 356, 1, 19.7, 62.7 , 0 ); setMoveKey( spep_2-3 + 358, 1, 26.1, 68.9 , 0 ); setMoveKey( spep_2-3 + 360, 1, 20.5, 67.1 , 0 ); setMoveKey( spep_2-3 + 362, 1, 30.9, 73.3 , 0 ); setMoveKey( spep_2-3 + 364, 1, 25.3, 71.5 , 0 ); setMoveKey( spep_2-3 + 366, 1, 35.7, 77.7 , 0 ); setMoveKey( spep_2-1 + 368, 1, 30.1, 75.9 , 0 ); setScaleKey( spep_2-3 + 328, 1, 2.07, 2.07 ); setScaleKey( spep_2-1 + 368, 1, 2.07, 2.07 ); setRotateKey( spep_2-3 + 328, 1, -15.5 ); setRotateKey( spep_2-1 + 368, 1, -15.5 ); -- ** 音 ** -- --かめはめ波発射中2 SE041 = playSeVer2( spep_2 + 0, 1161, "",spep_2 + 178, 0, 20, -1); SE042 = playSeVer2( spep_2 + 0, 1176, "",spep_2 + 178, 0, 20, -1); SE043 = playSeVer2( spep_2 + 0, 1226, "",spep_2 + 178, 0, 20, -1); SE044 = playSeVer2( spep_2 + 0, 1211, "",spep_2 + 178, 0, 20, -1); --岩持ち上がる SE045 = playSeVer2( spep_2 + 106, 1168, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE045, 219 ); setStartTimeMs( SE045, 583 ); SE046 = playSeVer2( spep_2 + 100, 1168, "",spep_2 + 174, 0, 20, -1); --4倍発射 SE047 = playSeVer2( spep_2 + 154, 1146, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 154, SE047, 89 ); SE048 = playSeVer2( spep_2 + 154, 1213, "",spep_2 + 436, 0, 66, -1); setSeVolumeByWorkId( spep_2 + 154, SE048, 90 ); SE049 = playSeVer2( spep_2 + 154, 1284, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 154, SE049, 90 ); --気弾敵にヒット SE050 = playSeVer2( spep_2 + 238, 1178, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 238, 1179, "", 0, 0, 0, -1); --気弾で押し出す SE052 = playSeVer2( spep_2 + 276, 1017, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 276, 1024, "", 0, 0, 0, 0.7); --岩パラパラ落ちてくる SE054 = playSeVer2( spep_2 + 446, 1168, "", 0, 8, 0, 0.5); setStartTimeMs( SE054, 2183 ); --気弾に飲み込まれる SE055 = playSeVer2( spep_2 + 326, 1211, "",spep_2 + 418, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 326, SE055, 562 ); SE056 = playSeVer2( spep_2 + 342, 1258, "",spep_2 + 410, 12, 38, -1); setStartTimeMs( SE056, 100 ); --終わり hideKoScreen(); entryFade( spep_2 +470, 2, 8, 2, 0, 0, 0, 255); -- black fade dealDamage(spep_2+372); endPhase( spep_2 + 480 ); end