--1023970:UR魔人ベジータ_ファイナルインパクト_sp2338 --sp_effect_a3_00089 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 159286; --開幕 ef_201 SP_02 = 159287; --突進 ef_202 SP_03 = 159288; --膝蹴り~蹴り 前面 ef_203_1 SP_04 = 159274; --膝蹴り~蹴り 背面 ef_003_2 SP_05 = 159289; --気弾構え ef_204 SP_06 = 159276; --発射 前面 ef_005_1 SP_07 = 159290; --発射 背面 ef_205_2 SP_08 = 159291; --フィニッシュ ef_206 --敵側 SP_01r = 159292; --開幕 ef_301 SP_02r = 159293; --突進 ef_302 SP_03r = 159294; --膝蹴り~蹴り 前面 ef_303_1 SP_05r = 159295; --気弾構え ef_304 SP_06r = 159283; --発射 前面 ef_105_1 SP_07r = 159296; --発射 背面 ef_305_2 SP_08r = 159297; --フィニッシュ ef_306 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕(88F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 88, 0x100, -1, 0, 0, 0 ); --開幕 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 88, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 88, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 88 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 88, first_f, 0 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 80 ); SE002 = playSeVer2( spep_0 + 0, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 76 ); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 79 ); --イナヅマ SE004 = playSeVer2( spep_0 + 0, 1148, "",spep_0 + 104, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 81 ); SE005 = playSeVer2( spep_0 + 0, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE005, 89 ); --土埃 SE006 = playSeVer2( spep_0 + 0, 1168, "",spep_0 + 144, 30, 70, -1); setSeVolumeByWorkId( spep_0 + 0, SE006, 70 ); SE007 = playSeVer2( spep_0 + 16, 1188, "", 0, 10, 0, -1); setStartTimeMs( SE007, 167 ); --顔カットイン SE008 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE009 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE009, 79 ); SE010 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE010, 79 ); SE011 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE011, 79 ) --ベジータ突っ込む SE012 = playSeVer2( spep_0 + 80, 1011, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 80, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 80, 9, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 80, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 88; ------------------------------------------------------ -- 突進(76F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- dash = entryEffectLife( spep_1 + 0, SP_02, 76, 0x100, -1, 0, 0, 0 ); --突進 ef_002 setEffMoveKey( spep_1 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, dash, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, dash, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash, 0 ); setEffRotateKey( spep_1 + 76, dash, 0 ); setEffAlphaKey( spep_1 + 0, dash, 255 ); setEffAlphaKey( spep_1 + 76 -1, dash, 255 ); setEffAlphaKey( spep_1 + 76, dash, 0 ); -- ** 音 ** -- --ベジータ突っ込む SE015 = playSeVer2( spep_1 + 0, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE015, 56 ); setTimeStretch( SE015, 1.25, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 46 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --膝蹴り SE016 = playSeVer2( spep_1 + 70, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ -- 膝蹴り~蹴り(216F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- kick_f = entryEffectLife( spep_2 + 0, SP_03, 216, 0x100, -1, 0, 0, 0 ); --膝蹴り~蹴り 前面 ef_003_1 setEffMoveKey( spep_2 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 216, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 216, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 216, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 216 -1, kick_f, 255 ); setEffAlphaKey( spep_2 + 216, kick_f, 0 ); kick_b = entryEffectLife( spep_2 + 0, SP_04, 216, 0x80, -1, 0, 0, 0 ); --膝蹴り~蹴り 背面 ef_003_2 setEffMoveKey( spep_2 + 0, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 216, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 216, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_b, 0 ); setEffRotateKey( spep_2 + 216, kick_b, 0 ); setEffAlphaKey( spep_2 + 0, kick_b, 255 ); setEffAlphaKey( spep_2 + 216 -1, kick_b, 255 ); setEffAlphaKey( spep_2 + 216, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 4, 1, 1 ); setDisp( spep_2 -3 + 219, 1, 0 ); changeAnime( spep_2 -3 + 4, 1, 107 ); changeAnime( spep_2 -3 + 42, 1, 106 ); changeAnime( spep_2 -3 + 158, 1, 108 ); setMoveKey( spep_2 -3 + 4, 1, -89.4, 28.7 , 0 ); setMoveKey( spep_2 -3 + 6, 1, -87.4, 41.5 , 0 ); setMoveKey( spep_2 -3 + 8, 1, -57.5, 10.3 , 0 ); setMoveKey( spep_2 -3 + 10, 1, -75.6, 23.1 , 0 ); setMoveKey( spep_2 -3 + 12, 1, -45.7, 27.1 , 0 ); setMoveKey( spep_2 -3 + 14, 1, -55.8, 7.1 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -54, 19.1 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -68.1, 23.1 , 0 ); setMoveKey( spep_2 -3 + 20, 1, -38.2, 27.1 , 0 ); setMoveKey( spep_2 -3 + 22, 1, -48.3, 7.1 , 0 ); setMoveKey( spep_2 -3 + 24, 1, -46.4, 19.1 , 0 ); setMoveKey( spep_2 -3 + 26, 1, -44.5, 19.1 , 0 ); setMoveKey( spep_2 -3 + 28, 1, -42.7, 19.1 , 0 ); setMoveKey( spep_2 -3 + 30, 1, -40.8, 19.1 , 0 ); setMoveKey( spep_2 -3 + 32, 1, -38.9, 19.1 , 0 ); setMoveKey( spep_2 -3 + 34, 1, -37, 19.1 , 0 ); setMoveKey( spep_2 -3 + 36, 1, -35.1, 19.1 , 0 ); setMoveKey( spep_2 -3 + 38, 1, -33.2, 19.1 , 0 ); setMoveKey( spep_2 -3 + 40, 1, -31.4, 19.1 , 0 ); setMoveKey( spep_2 -3 + 41, 1, -31.4, 19.1 , 0 );-- setMoveKey( spep_2 -3 + 42, 1, -28.4, -22.1 , 0 ); setMoveKey( spep_2 -3 + 44, 1, -27.7, -22.1 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -27, -22.1 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -26.3, -22.1 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -25.7, -22.1 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -25, -22.1 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -24.3, -22.1 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -23.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -22.9, -22.1 , 0 ); setMoveKey( spep_2 -3 + 60, 1, -22.2, -22.1 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -21.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -20.9, -22.1 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -20.2, -22.1 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -19.5, -22.1 , 0 ); setMoveKey( spep_2 -3 + 70, 1, -18.8, -22.1 , 0 ); setMoveKey( spep_2 -3 + 72, 1, -18.1, -22.1 , 0 ); setMoveKey( spep_2 -3 + 74, 1, -17.5, -22.1 , 0 ); setMoveKey( spep_2 -3 + 76, 1, -16.8, -22.1 , 0 ); setMoveKey( spep_2 -3 + 78, 1, -16.1, -22.1 , 0 ); setMoveKey( spep_2 -3 + 79, 1, -16.1, -22.1 , 0 );-- setMoveKey( spep_2 -3 + 80, 1, 75.9, -113.5 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 76.2, -112.7 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 76.4, -111.9 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 76.8, -111.1 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 77, -110.3 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 77.3, -109.5 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 77.6, -108.7 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 77.9, -107.9 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 78.2, -107.1 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 78.4, -106.2 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 78.7, -105.4 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 79, -104.6 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 79.3, -103.8 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 79.6, -103 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 79.9, -102.2 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 80.1, -101.4 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 80.5, -100.6 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 80.7, -99.8 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 76.3, -89.6 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 85.7, -103.4 , 0 ); setMoveKey( spep_2 -3 + 120, 1, 76.4, -96.1 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 81.2, -102.9 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 81.3, -97.9 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 81.4, -97.6 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 81.4, -97.6 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 81.4, -97.7 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 81.3, -97.8 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 81.3, -97.8 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 81.3, -97.9 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 81.2, -98 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 81.2, -98 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 81.2, -98.1 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 81.2, -98.2 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 81.2, -98.2 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 81.2, -98.3 , 0 ); setMoveKey( spep_2 -3 + 149, 1, 81.2, -98.3 , 0 );-- setMoveKey( spep_2 -3 + 150, 1, 78.2, -110.7 , 0 ); setMoveKey( spep_2 -3 + 157, 1, 78.2, -110.7 , 0 );-- setMoveKey( spep_2 -3 + 158, 1, 199.5, 5 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 191.4, -27.8 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 171, -23.1 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 148, -46.7 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 127.6, -56.8 , 0 ); setMoveKey( spep_2 -3 + 168, 1, 128.8, -56.2 , 0 ); setMoveKey( spep_2 -3 + 170, 1, 129.7, -55.5 , 0 ); setMoveKey( spep_2 -3 + 172, 1, 119.2, -45 , 0 ); setMoveKey( spep_2 -3 + 174, 1, 127.9, -43.8 , 0 ); setMoveKey( spep_2 -3 + 176, 1, 135.9, -42.6 , 0 ); setMoveKey( spep_2 -3 + 178, 1, 143.5, -41.5 , 0 ); setMoveKey( spep_2 -3 + 180, 1, 150.7, -40.5 , 0 ); setMoveKey( spep_2 -3 + 182, 1, 157.5, -39.5 , 0 ); setMoveKey( spep_2 -3 + 184, 1, 164, -38.6 , 0 ); setMoveKey( spep_2 -3 + 186, 1, 170.1, -37.7 , 0 ); setMoveKey( spep_2 -3 + 188, 1, 175.9, -36.9 , 0 ); setMoveKey( spep_2 -3 + 190, 1, 181.3, -36.1 , 0 ); setMoveKey( spep_2 -3 + 192, 1, 186.4, -35.4 , 0 ); setMoveKey( spep_2 -3 + 194, 1, 191.2, -34.7 , 0 ); setMoveKey( spep_2 -3 + 196, 1, 195.6, -34 , 0 ); setMoveKey( spep_2 -3 + 198, 1, 199.7, -33.4 , 0 ); setMoveKey( spep_2 -3 + 200, 1, 203.4, -32.9 , 0 ); setMoveKey( spep_2 -3 + 202, 1, 206.8, -32.4 , 0 ); setMoveKey( spep_2 -3 + 204, 1, 209.8, -32 , 0 ); setMoveKey( spep_2 -3 + 206, 1, 212.4, -31.6 , 0 ); setMoveKey( spep_2 -3 + 208, 1, 214.7, -31.2 , 0 ); setMoveKey( spep_2 -3 + 210, 1, 216.6, -31 , 0 ); setMoveKey( spep_2 -3 + 212, 1, 218.1, -30.8 , 0 ); setMoveKey( spep_2 -3 + 214, 1, 219.1, -30.6 , 0 ); setMoveKey( spep_2 -3 + 216, 1, 219.8, -30.5 , 0 ); setMoveKey( spep_2 -3 + 218, 1, 220, -30.5 , 0 ); setMoveKey( spep_2 -3 + 219, 1, 220, -30.5 , 0 ); setScaleKey( spep_2 -3 + 4, 1, 4.19, 4.19 ); setScaleKey( spep_2 -3 + 6, 1, 3.73, 3.73 ); setScaleKey( spep_2 -3 + 8, 1, 3.26, 3.26 ); setScaleKey( spep_2 -3 + 10, 1, 2.8, 2.79 ); setScaleKey( spep_2 -3 + 41, 1, 2.8, 2.79 );-- setScaleKey( spep_2 -3 + 42, 1, 2, 2 ); setScaleKey( spep_2 -3 + 79, 1, 2, 2 );-- setScaleKey( spep_2 -3 + 80, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 82, 1, 1.47, 1.47 ); setScaleKey( spep_2 -3 + 84, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 86, 1, 1.41, 1.41 ); setScaleKey( spep_2 -3 + 88, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 90, 1, 1.36, 1.36 ); setScaleKey( spep_2 -3 + 92, 1, 1.33, 1.33 ); setScaleKey( spep_2 -3 + 94, 1, 1.3, 1.3 ); setScaleKey( spep_2 -3 + 96, 1, 1.28, 1.28 ); setScaleKey( spep_2 -3 + 98, 1, 1.25, 1.25 ); setScaleKey( spep_2 -3 + 100, 1, 1.22, 1.22 ); setScaleKey( spep_2 -3 + 102, 1, 1.19, 1.19 ); setScaleKey( spep_2 -3 + 104, 1, 1.16, 1.16 ); setScaleKey( spep_2 -3 + 106, 1, 1.14, 1.14 ); setScaleKey( spep_2 -3 + 108, 1, 1.11, 1.11 ); setScaleKey( spep_2 -3 + 110, 1, 1.08, 1.08 ); setScaleKey( spep_2 -3 + 112, 1, 1.05, 1.05 ); setScaleKey( spep_2 -3 + 114, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 116, 1, 1, 1 ); setScaleKey( spep_2 -3 + 118, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 120, 1, 0.98, 0.98 ); setScaleKey( spep_2 -3 + 122, 1, 0.97, 0.97 ); setScaleKey( spep_2 -3 + 124, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 126, 1, 0.95, 0.95 ); setScaleKey( spep_2 -3 + 130, 1, 0.95, 0.95 ); setScaleKey( spep_2 -3 + 132, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 138, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 140, 1, 0.97, 0.97 ); setScaleKey( spep_2 -3 + 149, 1, 0.97, 0.97 );-- s2 = 0.4; setScaleKey( spep_2 -3 + 150, 1, 2 +s2, 2 +s2 ); setScaleKey( spep_2 -3 + 157, 1, 2 +s2, 2 +s2 );-- setScaleKey( spep_2 -3 + 158, 1, 3.52, 3.52 ); setScaleKey( spep_2 -3 + 160, 1, 3.34, 3.34 ); setScaleKey( spep_2 -3 + 162, 1, 2.86, 2.86 ); setScaleKey( spep_2 -3 + 164, 1, 2.67, 2.67 ); setScaleKey( spep_2 -3 + 166, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 168, 1, 2.3, 2.3 ); setScaleKey( spep_2 -3 + 170, 1, 2.18, 2.18 ); setScaleKey( spep_2 -3 + 172, 1, 2.16, 2.16 ); setScaleKey( spep_2 -3 + 174, 1, 1.95, 1.93 ); setScaleKey( spep_2 -3 + 176, 1, 1.77, 1.73 ); setScaleKey( spep_2 -3 + 178, 1, 1.6, 1.56 ); setScaleKey( spep_2 -3 + 180, 1, 1.45, 1.41 ); setScaleKey( spep_2 -3 + 182, 1, 1.32, 1.27 ); setScaleKey( spep_2 -3 + 184, 1, 1.2, 1.15 ); setScaleKey( spep_2 -3 + 186, 1, 1.08, 1.04 ); setScaleKey( spep_2 -3 + 188, 1, 0.98, 0.93 ); setScaleKey( spep_2 -3 + 190, 1, 0.89, 0.84 ); setScaleKey( spep_2 -3 + 192, 1, 0.8, 0.76 ); setScaleKey( spep_2 -3 + 194, 1, 0.73, 0.69 ); setScaleKey( spep_2 -3 + 196, 1, 0.66, 0.62 ); setScaleKey( spep_2 -3 + 198, 1, 0.59, 0.56 ); setScaleKey( spep_2 -3 + 200, 1, 0.54, 0.51 ); setScaleKey( spep_2 -3 + 202, 1, 0.49, 0.46 ); setScaleKey( spep_2 -3 + 204, 1, 0.45, 0.42 ); setScaleKey( spep_2 -3 + 206, 1, 0.41, 0.39 ); setScaleKey( spep_2 -3 + 208, 1, 0.38, 0.36 ); setScaleKey( spep_2 -3 + 210, 1, 0.36, 0.34 ); setScaleKey( spep_2 -3 + 212, 1, 0.34, 0.32 ); setScaleKey( spep_2 -3 + 214, 1, 0.33, 0.31 ); setScaleKey( spep_2 -3 + 216, 1, 0.32, 0.3 ); setScaleKey( spep_2 -3 + 219, 1, 0.32, 0.3 ); setRotateKey( spep_2 -3 + 4, 1, -33.9 ); setRotateKey( spep_2 -3 + 41, 1, -33.9 );-- setRotateKey( spep_2 -3 + 42, 1, -32.6 ); setRotateKey( spep_2 -3 + 44, 1, -32.5 ); setRotateKey( spep_2 -3 + 79, 1, -32.5 );-- setRotateKey( spep_2 -3 + 80, 1, -17.4 ); setRotateKey( spep_2 -3 + 149, 1, -17.4 );-- setRotateKey( spep_2 -3 + 150, 1, -41.9 ); setRotateKey( spep_2 -3 + 157, 1, -41.9 );-- setRotateKey( spep_2 -3 + 158, 1, 0 ); setRotateKey( spep_2 -3 + 160, 1, 8 ); setRotateKey( spep_2 -3 + 162, 1, 0 ); setRotateKey( spep_2 -3 + 164, 1, -6 ); setRotateKey( spep_2 -3 + 166, 1, 0 ); setRotateKey( spep_2 -3 + 168, 1, 8 ); setRotateKey( spep_2 -3 + 170, 1, 0 ); setRotateKey( spep_2 -3 + 219, 1, 0 ); -- ** 音 ** -- --膝蹴り SE017 = playSeVer2( spep_2 + 4, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 4, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE018, 86 ); SE019 = playSeVer2( spep_2 + 4, 1010, "", 0, 0, 0, -1); --オーラ SE020 = playSeVer2( spep_2 + 32, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 32, SE020, 50 ); SE021 = playSeVer2( spep_2 + 56, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE021, 50 ); --後ろ飛び SE022 = playSeVer2( spep_2 + 74, 1117, "",spep_2 + 124, 0, 30, -1); --オーラ SE023 = playSeVer2( spep_2 + 80, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 80, SE023, 50 ); SE024 = playSeVer2( spep_2 + 104, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE024, 50 ); --地面足つく SE025 = playSeVer2( spep_2 + 108, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 108, SE025, 316 ); SE026 = playSeVer2( spep_2 + 108, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 108, SE026, 153 ); --向かっていく SE027 = playSeVer2( spep_2 + 116, 1207, "",spep_2 + 164, 8, 12, -1); setSeVolumeByWorkId( spep_2 + 116, SE027, 89 ); SE028 = playSeVer2( spep_2 + 120, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE028, 91 ); --蹴り飛ばし SE029 = playSeVer2( spep_2 + 142, 1189, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 148, 1187, "",spep_2 + 220, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 148, SE030, 83 ); SE031 = playSeVer2( spep_2 + 148, 1120, "",spep_2 + 220, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 148, SE031, 110 ); --敵飛んでいく SE032 = playSeVer2( spep_2 + 156, 1183, "",spep_2 + 226, 0, 8, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 216 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 216; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_3 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_3 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); --オーラ SE034 = playSeVer2( spep_3 + 82, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 82, SE034, 89 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 気弾構え(200F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_4 + 0, SP_05, 200, 0x100, -1, 0, 0, 0 ); --気弾構え ef_004 setEffMoveKey( spep_4 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 200, tame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 200, tame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 200, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 200 -1, tame, 255 ); setEffAlphaKey( spep_4 + 200, tame, 0 ); -- ** 音 ** -- --腕前に出す SE035 = playSeVer2( spep_4 + 10, 1004, "", 0, 0, 0, -1); --オーラ SE036 = playSeVer2( spep_4 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 12, SE036, 89 ); SE037 = playSeVer2( spep_4 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 36, SE037, 89 ); SE039 = playSeVer2( spep_4 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 60, SE039, 89 ); SE042 = playSeVer2( spep_4 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 84, SE042, 89 ); SE043 = playSeVer2( spep_4 + 108, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 108, SE043, 89 ); SE044 = playSeVer2( spep_4 + 132, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 132, SE044, 89 ); --爆風 SE038 = playSeVer2( spep_4 + 78, 1119, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_4 + 78, SE038, 91 ); setStartTimeMs( SE038, 317 ); SE040 = playSeVer2( spep_4 + 70, 1024, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_4 + 70, 1278, "",spep_4 + 178, 0, 54, -1); --イナヅマ SE045 = playSeVer2( spep_4 + 156, 1056, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 200 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 200; ------------------------------------------------------ -- 発射(206F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- shot_f = entryEffectLife( spep_5 + 0, SP_06, 205, 0x100, -1, 0, 0, 0 ); --発射 前面 ef_005_1 setEffMoveKey( spep_5 + 0, shot_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 205, shot_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shot_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 205, shot_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, shot_f, 0 ); setEffRotateKey( spep_5 + 205, shot_f, 0 ); setEffAlphaKey( spep_5 + 0, shot_f, 255 ); setEffAlphaKey( spep_5 + 205 -1, shot_f, 255 ); setEffAlphaKey( spep_5 + 205, shot_f, 0 ); shot_b = entryEffectLife( spep_5 + 0, SP_07, 205, 0x80, -1, 0, 0, 0 ); --発射 背面 ef_005_2 setEffMoveKey( spep_5 + 0, shot_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 205, shot_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shot_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 205, shot_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, shot_b, 0 ); setEffRotateKey( spep_5 + 205, shot_b, 0 ); setEffAlphaKey( spep_5 + 0, shot_b, 255 ); setEffAlphaKey( spep_5 + 205 -1, shot_b, 255 ); setEffAlphaKey( spep_5 + 205, shot_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_5 -3 + 116, 1, 1 ); setDisp( spep_5 -3 + 164, 1, 0 ); changeAnime( spep_5 -3 + 116, 1, 5 ); changeAnime( spep_5 -3 + 138, 1, 108 ); setMoveKey( spep_5 -3 + 116, 1, 641.3, 218 , 0 ); setMoveKey( spep_5 -3 + 118, 1, 586.9, 206.5 , 0 ); setMoveKey( spep_5 -3 + 120, 1, 531.2, 186.7 , 0 ); setMoveKey( spep_5 -3 + 122, 1, 476.7, 174.7 , 0 ); setMoveKey( spep_5 -3 + 124, 1, 421, 155.3 , 0 ); setMoveKey( spep_5 -3 + 126, 1, 366.5, 142.9 , 0 ); setMoveKey( spep_5 -3 + 128, 1, 310.9, 124 , 0 ); setMoveKey( spep_5 -3 + 130, 1, 256.3, 111.2 , 0 ); setMoveKey( spep_5 -3 + 132, 1, 200.8, 92.6 , 0 ); setMoveKey( spep_5 -3 + 134, 1, 146.1, 79.4 , 0 ); setMoveKey( spep_5 -3 + 136, 1, 90.6, 61.3 , 0 ); setMoveKey( spep_5 -3 + 137, 1, 90.6, 61.3 , 0 );-- setMoveKey( spep_5 -3 + 138, 1, 67.1, 41.3 , 0 ); setMoveKey( spep_5 -3 + 140, 1, 69.7, 71 , 0 ); setMoveKey( spep_5 -3 + 142, 1, 76.5, 27.2 , 0 ); setMoveKey( spep_5 -3 + 144, 1, 80, 38.4 , 0 ); setMoveKey( spep_5 -3 + 146, 1, 83.2, 38.4 , 0 ); setMoveKey( spep_5 -3 + 148, 1, 86.7, 38.3 , 0 ); setMoveKey( spep_5 -3 + 150, 1, 89.9, 37.8 , 0 ); setMoveKey( spep_5 -3 + 152, 1, 93.4, 37.4 , 0 ); setMoveKey( spep_5 -3 + 154, 1, 96.7, 36.4 , 0 ); setMoveKey( spep_5 -3 + 156, 1, 100.2, 35.4 , 0 ); setMoveKey( spep_5 -3 + 158, 1, 103.7, 34 , 0 ); setMoveKey( spep_5 -3 + 160, 1, 107.2, 32.6 , 0 ); setMoveKey( spep_5 -3 + 162, 1, 110.7, 30.7 , 0 ); setMoveKey( spep_5 -3 + 164, 1, 114.4, 28.8 , 0 ); setScaleKey( spep_5 -3 + 116, 1, 3.63, 3.63 ); setScaleKey( spep_5 -3 + 118, 1, 3.35, 3.35 ); setScaleKey( spep_5 -3 + 120, 1, 3.28, 3.28 ); setScaleKey( spep_5 -3 + 122, 1, 3.02, 3.02 ); setScaleKey( spep_5 -3 + 124, 1, 2.94, 2.94 ); setScaleKey( spep_5 -3 + 126, 1, 2.68, 2.68 ); setScaleKey( spep_5 -3 + 128, 1, 2.59, 2.59 ); setScaleKey( spep_5 -3 + 130, 1, 2.35, 2.35 ); setScaleKey( spep_5 -3 + 132, 1, 2.25, 2.25 ); setScaleKey( spep_5 -3 + 134, 1, 2.01, 2.01 ); setScaleKey( spep_5 -3 + 136, 1, 1.9, 1.9 ); setScaleKey( spep_5 -3 + 137, 1, 1.9, 1.9 );-- setScaleKey( spep_5 -3 + 138, 1, 2.98 -0.2, 2.98 -0.2 ); setScaleKey( spep_5 -3 + 140, 1, 3.19 -0.2, 3.19 -0.2 ); setScaleKey( spep_5 -3 + 142, 1, 3.55 -0.2, 3.55 -0.2 ); setScaleKey( spep_5 -3 + 144, 1, 3.17 -0.2, 3.17 -0.2 ); setScaleKey( spep_5 -3 + 146, 1, 2.95 -0.2, 2.95 -0.2 ); setScaleKey( spep_5 -3 + 148, 1, 2.59, 2.59 ); setScaleKey( spep_5 -3 + 150, 1, 2.36, 2.36 ); setScaleKey( spep_5 -3 + 152, 1, 2.01, 2.01 ); setScaleKey( spep_5 -3 + 154, 1, 1.76, 1.76 ); setScaleKey( spep_5 -3 + 156, 1, 1.42, 1.42 ); setScaleKey( spep_5 -3 + 158, 1, 1.16, 1.16 ); setScaleKey( spep_5 -3 + 160, 1, 0.84, 0.84 ); setScaleKey( spep_5 -3 + 162, 1, 0.56, 0.56 ); setScaleKey( spep_5 -3 + 164, 1, 0.26, 0.26 ); setRotateKey( spep_5 -3 + 116, 1, 36.1 ); setRotateKey( spep_5 -3 + 137, 1, 36.1 );-- setRotateKey( spep_5 -3 + 138, 1, 0 ); setRotateKey( spep_5 -3 + 140, 1, -9.5 ); setRotateKey( spep_5 -3 + 142, 1, 8.2 ); setRotateKey( spep_5 -3 + 144, 1, 0 ); setRotateKey( spep_5 -3 + 146, 1, -0.9 ); setRotateKey( spep_5 -3 + 148, 1, -1.9 ); setRotateKey( spep_5 -3 + 150, 1, -2.8 ); setRotateKey( spep_5 -3 + 152, 1, -3.8 ); setRotateKey( spep_5 -3 + 154, 1, -4.7 ); setRotateKey( spep_5 -3 + 156, 1, -5.7 ); setRotateKey( spep_5 -3 + 158, 1, -6.6 ); setRotateKey( spep_5 -3 + 160, 1, -7.6 ); setRotateKey( spep_5 -3 + 162, 1, -8.5 ); setRotateKey( spep_5 -3 + 164, 1, -9.5 ); -- ** 音 ** -- --イナヅマ SE046 = playSeVer2( spep_5 + 4, 1148, "",spep_5 + 56, 0, 18, -1); setSeVolumeByWorkId( spep_5 + 4, SE046, 79 ); --気弾発射 SE047 = playSeVer2( spep_5 + 32, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 32, SE047, 79 ); SE048 = playSeVer2( spep_5 + 32, 1110, "", spep_5 + 64, 0, 10, -1); SE049 = playSeVer2( spep_5 + 32, 1312, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_5 + 32, 1338, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_5 + 32, 1026, "", 0, 0, 0, -1); --気弾飛んでいく SE052 = playSeVer2( spep_5 + 48, 1215, "",spep_5 +210, 0, 78, 0.6); SE053 = playSeVer2( spep_5 + 68, 1282, "",spep_5 + 158, 0, 26, 0.6); setSeVolumeByWorkId( spep_5 + 68, SE053, 60 ); SE054 = playSeVer2( spep_5 + 68, 1241, "",spep_5 + 154, 0, 22, 0.6); SE055 = playSeVer2( spep_5 + 74, 1202, "", 0, 0, 0, 0.6); --気弾ヒット SE056 = playSeVer2( spep_5 + 130, 1017, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_5 + 130, 1011, "", 0, 0, 0, -1); --岩激突 SE058 = playSeVer2( spep_5 + 168, 1159, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_5 + 172, 1306, "",spep_5 + 220, 0, 26, -1); --ラスト爆発 SE060 = playSeVer2( spep_5 + 198, 1024, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_5 + 198, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 205 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 205; ------------------------------------------------------ -- フィニッシュ(176F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_006 setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 176, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 176, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 176, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 176, finish, 255 ); -- ** 音 ** -- --ラスト爆発 SE062 = playSeVer2( spep_6 + 0, 1188, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_6 + 10, 1168, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_6 + 28, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 28, SE064, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 176 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 66 ); endPhase( spep_6 + 166 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕(88F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 88, 0x100, -1, 0, 0, 0 ); --開幕 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 88, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 88, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 88 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 88, first_f, 0 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 80 ); SE002 = playSeVer2( spep_0 + 0, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 76 ); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 79 ); --イナヅマ SE004 = playSeVer2( spep_0 + 0, 1148, "",spep_0 + 104, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 81 ); SE005 = playSeVer2( spep_0 + 0, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE005, 89 ); --土埃 SE006 = playSeVer2( spep_0 + 0, 1168, "",spep_0 + 144, 30, 70, -1); setSeVolumeByWorkId( spep_0 + 0, SE006, 70 ); SE007 = playSeVer2( spep_0 + 16, 1188, "", 0, 10, 0, -1); setStartTimeMs( SE007, 167 ); --顔カットイン SE008 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE009 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE009, 79 ); SE010 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE010, 79 ); SE011 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE011, 79 ) --ベジータ突っ込む SE012 = playSeVer2( spep_0 + 80, 1011, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 80, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 80, 9, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 80, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 88; ------------------------------------------------------ -- 突進(76F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- dash = entryEffectLife( spep_1 + 0, SP_02r, 76, 0x100, -1, 0, 0, 0 ); --突進 ef_002 setEffMoveKey( spep_1 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, dash, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, dash, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash, 0 ); setEffRotateKey( spep_1 + 76, dash, 0 ); setEffAlphaKey( spep_1 + 0, dash, 255 ); setEffAlphaKey( spep_1 + 76 -1, dash, 255 ); setEffAlphaKey( spep_1 + 76, dash, 0 ); -- ** 音 ** -- --ベジータ突っ込む SE015 = playSeVer2( spep_1 + 0, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE015, 56 ); setTimeStretch( SE015, 1.25, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 46 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --膝蹴り SE016 = playSeVer2( spep_1 + 70, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ -- 膝蹴り~蹴り(216F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- kick_f = entryEffectLife( spep_2 + 0, SP_03r, 216, 0x100, -1, 0, 0, 0 ); --膝蹴り~蹴り 前面 ef_003_1 setEffMoveKey( spep_2 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 216, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 216, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 216, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 216 -1, kick_f, 255 ); setEffAlphaKey( spep_2 + 216, kick_f, 0 ); kick_b = entryEffectLife( spep_2 + 0, SP_04, 216, 0x80, -1, 0, 0, 0 ); --膝蹴り~蹴り 背面 ef_003_2 setEffMoveKey( spep_2 + 0, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 216, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 216, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_b, 0 ); setEffRotateKey( spep_2 + 216, kick_b, 0 ); setEffAlphaKey( spep_2 + 0, kick_b, 255 ); setEffAlphaKey( spep_2 + 216 -1, kick_b, 255 ); setEffAlphaKey( spep_2 + 216, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 4, 1, 1 ); setDisp( spep_2 -3 + 219, 1, 0 ); changeAnime( spep_2 -3 + 4, 1, 107 ); changeAnime( spep_2 -3 + 42, 1, 106 ); changeAnime( spep_2 -3 + 158, 1, 108 ); setMoveKey( spep_2 -3 + 4, 1, -89.4, 28.7 , 0 ); setMoveKey( spep_2 -3 + 6, 1, -87.4, 41.5 , 0 ); setMoveKey( spep_2 -3 + 8, 1, -57.5, 10.3 , 0 ); setMoveKey( spep_2 -3 + 10, 1, -75.6, 23.1 , 0 ); setMoveKey( spep_2 -3 + 12, 1, -45.7, 27.1 , 0 ); setMoveKey( spep_2 -3 + 14, 1, -55.8, 7.1 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -54, 19.1 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -68.1, 23.1 , 0 ); setMoveKey( spep_2 -3 + 20, 1, -38.2, 27.1 , 0 ); setMoveKey( spep_2 -3 + 22, 1, -48.3, 7.1 , 0 ); setMoveKey( spep_2 -3 + 24, 1, -46.4, 19.1 , 0 ); setMoveKey( spep_2 -3 + 26, 1, -44.5, 19.1 , 0 ); setMoveKey( spep_2 -3 + 28, 1, -42.7, 19.1 , 0 ); setMoveKey( spep_2 -3 + 30, 1, -40.8, 19.1 , 0 ); setMoveKey( spep_2 -3 + 32, 1, -38.9, 19.1 , 0 ); setMoveKey( spep_2 -3 + 34, 1, -37, 19.1 , 0 ); setMoveKey( spep_2 -3 + 36, 1, -35.1, 19.1 , 0 ); setMoveKey( spep_2 -3 + 38, 1, -33.2, 19.1 , 0 ); setMoveKey( spep_2 -3 + 40, 1, -31.4, 19.1 , 0 ); setMoveKey( spep_2 -3 + 41, 1, -31.4, 19.1 , 0 );-- setMoveKey( spep_2 -3 + 42, 1, -28.4, -22.1 , 0 ); setMoveKey( spep_2 -3 + 44, 1, -27.7, -22.1 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -27, -22.1 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -26.3, -22.1 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -25.7, -22.1 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -25, -22.1 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -24.3, -22.1 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -23.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -22.9, -22.1 , 0 ); setMoveKey( spep_2 -3 + 60, 1, -22.2, -22.1 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -21.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -20.9, -22.1 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -20.2, -22.1 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -19.5, -22.1 , 0 ); setMoveKey( spep_2 -3 + 70, 1, -18.8, -22.1 , 0 ); setMoveKey( spep_2 -3 + 72, 1, -18.1, -22.1 , 0 ); setMoveKey( spep_2 -3 + 74, 1, -17.5, -22.1 , 0 ); setMoveKey( spep_2 -3 + 76, 1, -16.8, -22.1 , 0 ); setMoveKey( spep_2 -3 + 78, 1, -16.1, -22.1 , 0 ); setMoveKey( spep_2 -3 + 79, 1, -16.1, -22.1 , 0 );-- setMoveKey( spep_2 -3 + 80, 1, 75.9, -113.5 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 76.2, -112.7 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 76.4, -111.9 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 76.8, -111.1 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 77, -110.3 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 77.3, -109.5 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 77.6, -108.7 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 77.9, -107.9 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 78.2, -107.1 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 78.4, -106.2 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 78.7, -105.4 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 79, -104.6 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 79.3, -103.8 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 79.6, -103 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 79.9, -102.2 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 80.1, -101.4 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 80.5, -100.6 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 80.7, -99.8 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 76.3, -89.6 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 85.7, -103.4 , 0 ); setMoveKey( spep_2 -3 + 120, 1, 76.4, -96.1 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 81.2, -102.9 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 81.3, -97.9 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 81.4, -97.6 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 81.4, -97.6 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 81.4, -97.7 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 81.3, -97.8 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 81.3, -97.8 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 81.3, -97.9 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 81.2, -98 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 81.2, -98 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 81.2, -98.1 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 81.2, -98.2 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 81.2, -98.2 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 81.2, -98.3 , 0 ); setMoveKey( spep_2 -3 + 149, 1, 81.2, -98.3 , 0 );-- setMoveKey( spep_2 -3 + 150, 1, 78.2, -110.7 , 0 ); setMoveKey( spep_2 -3 + 157, 1, 78.2, -110.7 , 0 );-- setMoveKey( spep_2 -3 + 158, 1, 199.5, 5 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 191.4, -27.8 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 171, -23.1 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 148, -46.7 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 127.6, -56.8 , 0 ); setMoveKey( spep_2 -3 + 168, 1, 128.8, -56.2 , 0 ); setMoveKey( spep_2 -3 + 170, 1, 129.7, -55.5 , 0 ); setMoveKey( spep_2 -3 + 172, 1, 119.2, -45 , 0 ); setMoveKey( spep_2 -3 + 174, 1, 127.9, -43.8 , 0 ); setMoveKey( spep_2 -3 + 176, 1, 135.9, -42.6 , 0 ); setMoveKey( spep_2 -3 + 178, 1, 143.5, -41.5 , 0 ); setMoveKey( spep_2 -3 + 180, 1, 150.7, -40.5 , 0 ); setMoveKey( spep_2 -3 + 182, 1, 157.5, -39.5 , 0 ); setMoveKey( spep_2 -3 + 184, 1, 164, -38.6 , 0 ); setMoveKey( spep_2 -3 + 186, 1, 170.1, -37.7 , 0 ); setMoveKey( spep_2 -3 + 188, 1, 175.9, -36.9 , 0 ); setMoveKey( spep_2 -3 + 190, 1, 181.3, -36.1 , 0 ); setMoveKey( spep_2 -3 + 192, 1, 186.4, -35.4 , 0 ); setMoveKey( spep_2 -3 + 194, 1, 191.2, -34.7 , 0 ); setMoveKey( spep_2 -3 + 196, 1, 195.6, -34 , 0 ); setMoveKey( spep_2 -3 + 198, 1, 199.7, -33.4 , 0 ); setMoveKey( spep_2 -3 + 200, 1, 203.4, -32.9 , 0 ); setMoveKey( spep_2 -3 + 202, 1, 206.8, -32.4 , 0 ); setMoveKey( spep_2 -3 + 204, 1, 209.8, -32 , 0 ); setMoveKey( spep_2 -3 + 206, 1, 212.4, -31.6 , 0 ); setMoveKey( spep_2 -3 + 208, 1, 214.7, -31.2 , 0 ); setMoveKey( spep_2 -3 + 210, 1, 216.6, -31 , 0 ); setMoveKey( spep_2 -3 + 212, 1, 218.1, -30.8 , 0 ); setMoveKey( spep_2 -3 + 214, 1, 219.1, -30.6 , 0 ); setMoveKey( spep_2 -3 + 216, 1, 219.8, -30.5 , 0 ); setMoveKey( spep_2 -3 + 218, 1, 220, -30.5 , 0 ); setMoveKey( spep_2 -3 + 219, 1, 220, -30.5 , 0 ); setScaleKey( spep_2 -3 + 4, 1, 4.19, 4.19 ); setScaleKey( spep_2 -3 + 6, 1, 3.73, 3.73 ); setScaleKey( spep_2 -3 + 8, 1, 3.26, 3.26 ); setScaleKey( spep_2 -3 + 10, 1, 2.8, 2.79 ); setScaleKey( spep_2 -3 + 41, 1, 2.8, 2.79 );-- setScaleKey( spep_2 -3 + 42, 1, 2, 2 ); setScaleKey( spep_2 -3 + 79, 1, 2, 2 );-- setScaleKey( spep_2 -3 + 80, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 82, 1, 1.47, 1.47 ); setScaleKey( spep_2 -3 + 84, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 86, 1, 1.41, 1.41 ); setScaleKey( spep_2 -3 + 88, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 90, 1, 1.36, 1.36 ); setScaleKey( spep_2 -3 + 92, 1, 1.33, 1.33 ); setScaleKey( spep_2 -3 + 94, 1, 1.3, 1.3 ); setScaleKey( spep_2 -3 + 96, 1, 1.28, 1.28 ); setScaleKey( spep_2 -3 + 98, 1, 1.25, 1.25 ); setScaleKey( spep_2 -3 + 100, 1, 1.22, 1.22 ); setScaleKey( spep_2 -3 + 102, 1, 1.19, 1.19 ); setScaleKey( spep_2 -3 + 104, 1, 1.16, 1.16 ); setScaleKey( spep_2 -3 + 106, 1, 1.14, 1.14 ); setScaleKey( spep_2 -3 + 108, 1, 1.11, 1.11 ); setScaleKey( spep_2 -3 + 110, 1, 1.08, 1.08 ); setScaleKey( spep_2 -3 + 112, 1, 1.05, 1.05 ); setScaleKey( spep_2 -3 + 114, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 116, 1, 1, 1 ); setScaleKey( spep_2 -3 + 118, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 120, 1, 0.98, 0.98 ); setScaleKey( spep_2 -3 + 122, 1, 0.97, 0.97 ); setScaleKey( spep_2 -3 + 124, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 126, 1, 0.95, 0.95 ); setScaleKey( spep_2 -3 + 130, 1, 0.95, 0.95 ); setScaleKey( spep_2 -3 + 132, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 138, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 140, 1, 0.97, 0.97 ); setScaleKey( spep_2 -3 + 149, 1, 0.97, 0.97 );-- s2 = 0.4; setScaleKey( spep_2 -3 + 150, 1, 2 +s2, 2 +s2 ); setScaleKey( spep_2 -3 + 157, 1, 2 +s2, 2 +s2 );-- setScaleKey( spep_2 -3 + 158, 1, 3.52, 3.52 ); setScaleKey( spep_2 -3 + 160, 1, 3.34, 3.34 ); setScaleKey( spep_2 -3 + 162, 1, 2.86, 2.86 ); setScaleKey( spep_2 -3 + 164, 1, 2.67, 2.67 ); setScaleKey( spep_2 -3 + 166, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 168, 1, 2.3, 2.3 ); setScaleKey( spep_2 -3 + 170, 1, 2.18, 2.18 ); setScaleKey( spep_2 -3 + 172, 1, 2.16, 2.16 ); setScaleKey( spep_2 -3 + 174, 1, 1.95, 1.93 ); setScaleKey( spep_2 -3 + 176, 1, 1.77, 1.73 ); setScaleKey( spep_2 -3 + 178, 1, 1.6, 1.56 ); setScaleKey( spep_2 -3 + 180, 1, 1.45, 1.41 ); setScaleKey( spep_2 -3 + 182, 1, 1.32, 1.27 ); setScaleKey( spep_2 -3 + 184, 1, 1.2, 1.15 ); setScaleKey( spep_2 -3 + 186, 1, 1.08, 1.04 ); setScaleKey( spep_2 -3 + 188, 1, 0.98, 0.93 ); setScaleKey( spep_2 -3 + 190, 1, 0.89, 0.84 ); setScaleKey( spep_2 -3 + 192, 1, 0.8, 0.76 ); setScaleKey( spep_2 -3 + 194, 1, 0.73, 0.69 ); setScaleKey( spep_2 -3 + 196, 1, 0.66, 0.62 ); setScaleKey( spep_2 -3 + 198, 1, 0.59, 0.56 ); setScaleKey( spep_2 -3 + 200, 1, 0.54, 0.51 ); setScaleKey( spep_2 -3 + 202, 1, 0.49, 0.46 ); setScaleKey( spep_2 -3 + 204, 1, 0.45, 0.42 ); setScaleKey( spep_2 -3 + 206, 1, 0.41, 0.39 ); setScaleKey( spep_2 -3 + 208, 1, 0.38, 0.36 ); setScaleKey( spep_2 -3 + 210, 1, 0.36, 0.34 ); setScaleKey( spep_2 -3 + 212, 1, 0.34, 0.32 ); setScaleKey( spep_2 -3 + 214, 1, 0.33, 0.31 ); setScaleKey( spep_2 -3 + 216, 1, 0.32, 0.3 ); setScaleKey( spep_2 -3 + 219, 1, 0.32, 0.3 ); setRotateKey( spep_2 -3 + 4, 1, -33.9 ); setRotateKey( spep_2 -3 + 41, 1, -33.9 );-- setRotateKey( spep_2 -3 + 42, 1, -32.6 ); setRotateKey( spep_2 -3 + 44, 1, -32.5 ); setRotateKey( spep_2 -3 + 79, 1, -32.5 );-- setRotateKey( spep_2 -3 + 80, 1, -17.4 ); setRotateKey( spep_2 -3 + 149, 1, -17.4 );-- setRotateKey( spep_2 -3 + 150, 1, -41.9 ); setRotateKey( spep_2 -3 + 157, 1, -41.9 );-- setRotateKey( spep_2 -3 + 158, 1, 0 ); setRotateKey( spep_2 -3 + 160, 1, 8 ); setRotateKey( spep_2 -3 + 162, 1, 0 ); setRotateKey( spep_2 -3 + 164, 1, -6 ); setRotateKey( spep_2 -3 + 166, 1, 0 ); setRotateKey( spep_2 -3 + 168, 1, 8 ); setRotateKey( spep_2 -3 + 170, 1, 0 ); setRotateKey( spep_2 -3 + 219, 1, 0 ); -- ** 音 ** -- --膝蹴り SE017 = playSeVer2( spep_2 + 4, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 4, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE018, 86 ); SE019 = playSeVer2( spep_2 + 4, 1010, "", 0, 0, 0, -1); --オーラ SE020 = playSeVer2( spep_2 + 32, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 32, SE020, 50 ); SE021 = playSeVer2( spep_2 + 56, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE021, 50 ); --後ろ飛び SE022 = playSeVer2( spep_2 + 74, 1117, "",spep_2 + 124, 0, 30, -1); --オーラ SE023 = playSeVer2( spep_2 + 80, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 80, SE023, 50 ); SE024 = playSeVer2( spep_2 + 104, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE024, 50 ); --地面足つく SE025 = playSeVer2( spep_2 + 108, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 108, SE025, 316 ); SE026 = playSeVer2( spep_2 + 108, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 108, SE026, 153 ); --向かっていく SE027 = playSeVer2( spep_2 + 116, 1207, "",spep_2 + 164, 8, 12, -1); setSeVolumeByWorkId( spep_2 + 116, SE027, 89 ); SE028 = playSeVer2( spep_2 + 120, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE028, 91 ); --蹴り飛ばし SE029 = playSeVer2( spep_2 + 142, 1189, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 148, 1187, "",spep_2 + 220, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 148, SE030, 83 ); SE031 = playSeVer2( spep_2 + 148, 1120, "",spep_2 + 220, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 148, SE031, 110 ); --敵飛んでいく SE032 = playSeVer2( spep_2 + 156, 1183, "",spep_2 + 226, 0, 8, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 216 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 216; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_3 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_3 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); --オーラ SE034 = playSeVer2( spep_3 + 82, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 82, SE034, 89 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 気弾構え(200F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_4 + 0, SP_05r, 200, 0x100, -1, 0, 0, 0 ); --気弾構え ef_004 setEffMoveKey( spep_4 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 200, tame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 200, tame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 200, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 200 -1, tame, 255 ); setEffAlphaKey( spep_4 + 200, tame, 0 ); -- ** 音 ** -- --腕前に出す SE035 = playSeVer2( spep_4 + 10, 1004, "", 0, 0, 0, -1); --オーラ SE036 = playSeVer2( spep_4 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 12, SE036, 89 ); SE037 = playSeVer2( spep_4 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 36, SE037, 89 ); SE039 = playSeVer2( spep_4 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 60, SE039, 89 ); SE042 = playSeVer2( spep_4 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 84, SE042, 89 ); SE043 = playSeVer2( spep_4 + 108, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 108, SE043, 89 ); SE044 = playSeVer2( spep_4 + 132, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 132, SE044, 89 ); --爆風 SE038 = playSeVer2( spep_4 + 78, 1119, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_4 + 78, SE038, 91 ); setStartTimeMs( SE038, 317 ); SE040 = playSeVer2( spep_4 + 70, 1024, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_4 + 70, 1278, "",spep_4 + 178, 0, 54, -1); --イナヅマ SE045 = playSeVer2( spep_4 + 156, 1056, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 200 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 200; ------------------------------------------------------ -- 発射(206F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- shot_f = entryEffectLife( spep_5 + 0, SP_06r, 205, 0x100, -1, 0, 0, 0 ); --発射 前面 ef_005_1 setEffMoveKey( spep_5 + 0, shot_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 205, shot_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shot_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 205, shot_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, shot_f, 0 ); setEffRotateKey( spep_5 + 205, shot_f, 0 ); setEffAlphaKey( spep_5 + 0, shot_f, 255 ); setEffAlphaKey( spep_5 + 205 -1, shot_f, 255 ); setEffAlphaKey( spep_5 + 205, shot_f, 0 ); shot_b = entryEffectLife( spep_5 + 0, SP_07r, 205, 0x80, -1, 0, 0, 0 ); --発射 背面 ef_005_2 setEffMoveKey( spep_5 + 0, shot_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 205, shot_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shot_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 205, shot_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, shot_b, 0 ); setEffRotateKey( spep_5 + 205, shot_b, 0 ); setEffAlphaKey( spep_5 + 0, shot_b, 255 ); setEffAlphaKey( spep_5 + 205 -1, shot_b, 255 ); setEffAlphaKey( spep_5 + 205, shot_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_5 -3 + 116, 1, 1 ); setDisp( spep_5 -3 + 164, 1, 0 ); changeAnime( spep_5 -3 + 116, 1, 5 ); changeAnime( spep_5 -3 + 138, 1, 108 ); setMoveKey( spep_5 -3 + 116, 1, 641.3, 218 , 0 ); setMoveKey( spep_5 -3 + 118, 1, 586.9, 206.5 , 0 ); setMoveKey( spep_5 -3 + 120, 1, 531.2, 186.7 , 0 ); setMoveKey( spep_5 -3 + 122, 1, 476.7, 174.7 , 0 ); setMoveKey( spep_5 -3 + 124, 1, 421, 155.3 , 0 ); setMoveKey( spep_5 -3 + 126, 1, 366.5, 142.9 , 0 ); setMoveKey( spep_5 -3 + 128, 1, 310.9, 124 , 0 ); setMoveKey( spep_5 -3 + 130, 1, 256.3, 111.2 , 0 ); setMoveKey( spep_5 -3 + 132, 1, 200.8, 92.6 , 0 ); setMoveKey( spep_5 -3 + 134, 1, 146.1, 79.4 , 0 ); setMoveKey( spep_5 -3 + 136, 1, 90.6, 61.3 , 0 ); setMoveKey( spep_5 -3 + 137, 1, 90.6, 61.3 , 0 );-- setMoveKey( spep_5 -3 + 138, 1, 67.1, 41.3 , 0 ); setMoveKey( spep_5 -3 + 140, 1, 69.7, 71 , 0 ); setMoveKey( spep_5 -3 + 142, 1, 76.5, 27.2 , 0 ); setMoveKey( spep_5 -3 + 144, 1, 80, 38.4 , 0 ); setMoveKey( spep_5 -3 + 146, 1, 83.2, 38.4 , 0 ); setMoveKey( spep_5 -3 + 148, 1, 86.7, 38.3 , 0 ); setMoveKey( spep_5 -3 + 150, 1, 89.9, 37.8 , 0 ); setMoveKey( spep_5 -3 + 152, 1, 93.4, 37.4 , 0 ); setMoveKey( spep_5 -3 + 154, 1, 96.7, 36.4 , 0 ); setMoveKey( spep_5 -3 + 156, 1, 100.2, 35.4 , 0 ); setMoveKey( spep_5 -3 + 158, 1, 103.7, 34 , 0 ); setMoveKey( spep_5 -3 + 160, 1, 107.2, 32.6 , 0 ); setMoveKey( spep_5 -3 + 162, 1, 110.7, 30.7 , 0 ); setMoveKey( spep_5 -3 + 164, 1, 114.4, 28.8 , 0 ); setScaleKey( spep_5 -3 + 116, 1, 3.63, 3.63 ); setScaleKey( spep_5 -3 + 118, 1, 3.35, 3.35 ); setScaleKey( spep_5 -3 + 120, 1, 3.28, 3.28 ); setScaleKey( spep_5 -3 + 122, 1, 3.02, 3.02 ); setScaleKey( spep_5 -3 + 124, 1, 2.94, 2.94 ); setScaleKey( spep_5 -3 + 126, 1, 2.68, 2.68 ); setScaleKey( spep_5 -3 + 128, 1, 2.59, 2.59 ); setScaleKey( spep_5 -3 + 130, 1, 2.35, 2.35 ); setScaleKey( spep_5 -3 + 132, 1, 2.25, 2.25 ); setScaleKey( spep_5 -3 + 134, 1, 2.01, 2.01 ); setScaleKey( spep_5 -3 + 136, 1, 1.9, 1.9 ); setScaleKey( spep_5 -3 + 137, 1, 1.9, 1.9 );-- setScaleKey( spep_5 -3 + 138, 1, 2.98 -0.2, 2.98 -0.2 ); setScaleKey( spep_5 -3 + 140, 1, 3.19 -0.2, 3.19 -0.2 ); setScaleKey( spep_5 -3 + 142, 1, 3.55 -0.2, 3.55 -0.2 ); setScaleKey( spep_5 -3 + 144, 1, 3.17 -0.2, 3.17 -0.2 ); setScaleKey( spep_5 -3 + 146, 1, 2.95 -0.2, 2.95 -0.2 ); setScaleKey( spep_5 -3 + 148, 1, 2.59, 2.59 ); setScaleKey( spep_5 -3 + 150, 1, 2.36, 2.36 ); setScaleKey( spep_5 -3 + 152, 1, 2.01, 2.01 ); setScaleKey( spep_5 -3 + 154, 1, 1.76, 1.76 ); setScaleKey( spep_5 -3 + 156, 1, 1.42, 1.42 ); setScaleKey( spep_5 -3 + 158, 1, 1.16, 1.16 ); setScaleKey( spep_5 -3 + 160, 1, 0.84, 0.84 ); setScaleKey( spep_5 -3 + 162, 1, 0.56, 0.56 ); setScaleKey( spep_5 -3 + 164, 1, 0.26, 0.26 ); setRotateKey( spep_5 -3 + 116, 1, 36.1 ); setRotateKey( spep_5 -3 + 137, 1, 36.1 );-- setRotateKey( spep_5 -3 + 138, 1, 0 ); setRotateKey( spep_5 -3 + 140, 1, -9.5 ); setRotateKey( spep_5 -3 + 142, 1, 8.2 ); setRotateKey( spep_5 -3 + 144, 1, 0 ); setRotateKey( spep_5 -3 + 146, 1, -0.9 ); setRotateKey( spep_5 -3 + 148, 1, -1.9 ); setRotateKey( spep_5 -3 + 150, 1, -2.8 ); setRotateKey( spep_5 -3 + 152, 1, -3.8 ); setRotateKey( spep_5 -3 + 154, 1, -4.7 ); setRotateKey( spep_5 -3 + 156, 1, -5.7 ); setRotateKey( spep_5 -3 + 158, 1, -6.6 ); setRotateKey( spep_5 -3 + 160, 1, -7.6 ); setRotateKey( spep_5 -3 + 162, 1, -8.5 ); setRotateKey( spep_5 -3 + 164, 1, -9.5 ); -- ** 音 ** -- --イナヅマ SE046 = playSeVer2( spep_5 + 4, 1148, "",spep_5 + 56, 0, 18, -1); setSeVolumeByWorkId( spep_5 + 4, SE046, 79 ); --気弾発射 SE047 = playSeVer2( spep_5 + 32, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 32, SE047, 79 ); SE048 = playSeVer2( spep_5 + 32, 1110, "", spep_5 + 64, 0, 10, -1); SE049 = playSeVer2( spep_5 + 32, 1312, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_5 + 32, 1338, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_5 + 32, 1026, "", 0, 0, 0, -1); --気弾飛んでいく SE052 = playSeVer2( spep_5 + 48, 1215, "",spep_5 +210, 0, 78, 0.6); SE053 = playSeVer2( spep_5 + 68, 1282, "",spep_5 + 158, 0, 26, 0.6); setSeVolumeByWorkId( spep_5 + 68, SE053, 60 ); SE054 = playSeVer2( spep_5 + 68, 1241, "",spep_5 + 154, 0, 22, 0.6); SE055 = playSeVer2( spep_5 + 74, 1202, "", 0, 0, 0, 0.6); --気弾ヒット SE056 = playSeVer2( spep_5 + 130, 1017, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_5 + 130, 1011, "", 0, 0, 0, -1); --岩激突 SE058 = playSeVer2( spep_5 + 168, 1159, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_5 + 172, 1306, "",spep_5 + 220, 0, 26, -1); --ラスト爆発 SE060 = playSeVer2( spep_5 + 198, 1024, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_5 + 198, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 205 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 205; ------------------------------------------------------ -- フィニッシュ(176F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08r, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_006 setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 176, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 176, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 176, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 176, finish, 255 ); -- ** 音 ** -- --ラスト爆発 SE062 = playSeVer2( spep_6 + 0, 1188, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_6 + 10, 1168, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_6 + 28, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 28, SE064, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 176 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 66 ); endPhase( spep_6 + 166 ); end