--1023730:UR_ジース&バータ_パープルコメットクラッシュ --sp_effect_b1_00196 --sp2339 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 9; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159411; --待機 ef_001 SP_02 = 159413; --構える ef_002 SP_02b = 159414; --構える 奥 ef_002_back SP_03 = 159417; --連続攻撃 ef_003 SP_03b = 159418; --連続攻撃 奥 ef_003_back SP_04 = 159421; --ヒップアタック ef_004 SP_04b = 159422; --ヒップアタック 奥 ef_004_back SP_05 = 159425; --溜める ef_005 SP_06 = 159427; --エネルギー融合 ef_006 SP_07 = 159429; --爆撃 ef_007 SP_07b = 159430; --爆撃 奥 ef_007_back --エフェクト(てき) SP_01r = 159412; --待機 敵側 ef_001re SP_02r = 159415; --構える 敵側 ef_002re SP_02br = 159416; --構える 敵側 奥 ef_002re_back SP_03r = 159419; --連続攻撃 敵側 ef_003re SP_03br = 159420; --連続攻撃 敵側 奥 ef_003re_back SP_04r = 159423; --ヒップアタック 敵側 ef_004re SP_04br = 159424; --ヒップアタック 敵側 奥 ef_004re_back SP_05r = 159426; --溜める 敵側 ef_005re SP_06r = 159428; --エネルギー融合 敵側 ef_006re SP_07r = 159431; --爆撃 敵側 ef_007re SP_07br = 159432; --爆撃 敵側 奥 ef_007re_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5136, 0); setMoveKey( 1, 0, 0, -5136, 0); setMoveKey( 2, 0, 0, -5136, 0); setMoveKey( 3, 0, 0, -5136, 0); setMoveKey( 4, 0, 0, -5136, 0); setMoveKey( 5, 0, 0, -5136, 0); setMoveKey( 6, 0, 0, -5136, 0); setScaleKey( 0, 0, 1.6, 1.6); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 2, 0, 1.6, 1.6); setScaleKey( 3, 0, 1.6, 1.6); setScaleKey( 4, 0, 1.6, 1.6); setScaleKey( 5, 0, 1.6, 1.6); setScaleKey( 6, 0, 1.6, 1.6); setRotateKey( 0, 0, 0); setRotateKey( 1, 0, 0); setRotateKey( 2, 0, 0); setRotateKey( 3, 0, 0); setRotateKey( 4, 0, 0); setRotateKey( 5, 0, 0); setRotateKey( 6, 0, 0); setMoveKey( 0, 1, 0, -5136, 0); setMoveKey( 1, 1, 0, -5136, 0); setMoveKey( 2, 1, 0, -5136, 0); setMoveKey( 3, 1, 0, -5136, 0); setMoveKey( 4, 1, 0, -5136, 0); setMoveKey( 5, 1, 0, -5136, 0); setMoveKey( 6, 1, 0, -5136, 0); setScaleKey( 0, 1, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setScaleKey( 2, 1, 1.6, 1.6); setScaleKey( 3, 1, 1.6, 1.6); setScaleKey( 4, 1, 1.6, 1.6); setScaleKey( 5, 1, 1.6, 1.6); setScaleKey( 6, 1, 1.6, 1.6); setRotateKey( 0, 1, 0); setRotateKey( 1, 1, 0); setRotateKey( 2, 1, 0); setRotateKey( 3, 1, 0); setRotateKey( 4, 1, 0); setRotateKey( 5, 1, 0); setRotateKey( 6, 1, 0); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_1 = 0; ------------------------------------------------- -- 待機 ------------------------------------------------- -- ** エフェクト等 ** -- base_1 = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0); --待機 ef_001 setEffMoveKey( spep_1 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_1 + 120 -4, base_1, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1, 1.0, 1.0); setEffScaleKey( spep_1 + 120 -4, base_1, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1, 0); setEffRotateKey( spep_1 + 120 -4, base_1, 0); setEffAlphaKey( spep_1 + 0, base_1, 255); setEffAlphaKey( spep_1 + 120 -5, base_1, 255); setEffAlphaKey( spep_1 + 120 -4, base_1, 0); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_1 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) setEffReplaceTexture( speff, 3, 2); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5); --セリフカットイン差し替え -- ** 音 ** -- --顔カットイン SE001 = playSeVer2( spep_1 + 8, 1018, "", 0, 0, 0, -1); --顔合わせる SE002 = playSeVer2( spep_1 + 84, 4, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 120 -4; ------------------------------------------------- -- 構える ------------------------------------------------- -- ** エフェクト等 ** -- base_2f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); --構える ef_002 setEffMoveKey( spep_2 + 0, base_2f, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2f, 1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2f, 0); setEffRotateKey( spep_2 + 120 -4, base_2f, 0); setEffAlphaKey( spep_2 + 0, base_2f, 255); setEffAlphaKey( spep_2 + 120 -5, base_2f, 255); setEffAlphaKey( spep_2 + 120 -4, base_2f, 0); base_2b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); --構える 奥 ef_002_back setEffMoveKey( spep_2 + 0, base_2b, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2b, 1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2b, 0); setEffRotateKey( spep_2 + 120 -4, base_2b, 0); setEffAlphaKey( spep_2 + 0, base_2b, 255); setEffAlphaKey( spep_2 + 120 -5, base_2b, 255); setEffAlphaKey( spep_2 + 120 -4, base_2b, 0); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 76, 1, 1 ); -- setDisp( spep_2 -3 + 120, 1, 0 ); changeAnime( spep_2 -3 + 76, 1, 117 ); setMoveKey( spep_2 -3 + 76, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 77, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 79, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 80, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 81, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 83, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 85, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 89, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 91, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 93, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 95, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 97, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 99, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 101, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 103, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 105, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 107, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 109, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 111, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 30.8, -130.1 , 0 ); setScaleKey( spep_2 -3 + 76, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 77, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 78, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 79, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 80, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 81, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 82, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 83, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 84, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 85, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 86, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 87, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 88, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 89, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 90, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 91, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 92, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 93, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 94, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 95, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 96, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 97, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 98, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 99, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 100, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 101, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 102, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 103, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 104, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 105, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 106, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 107, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 108, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 109, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 110, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 111, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 112, 1, 0.59, 0.59 ); setRotateKey( spep_2 -3 + 76, 1, 7.8 ); setRotateKey( spep_2 -3 + 77, 1, 7.8 ); setRotateKey( spep_2 -3 + 78, 1, 7.8 ); setRotateKey( spep_2 -3 + 79, 1, 7.8 ); setRotateKey( spep_2 -3 + 80, 1, 5.5 ); setRotateKey( spep_2 -3 + 81, 1, 5.5 ); setRotateKey( spep_2 -3 + 82, 1, 3.4 ); setRotateKey( spep_2 -3 + 83, 1, 3.4 ); setRotateKey( spep_2 -3 + 84, 1, 1.6 ); setRotateKey( spep_2 -3 + 85, 1, 1.6 ); setRotateKey( spep_2 -3 + 86, 1, -0.1 ); setRotateKey( spep_2 -3 + 87, 1, -0.1 ); setRotateKey( spep_2 -3 + 88, 1, -1.6 ); setRotateKey( spep_2 -3 + 89, 1, -1.6 ); setRotateKey( spep_2 -3 + 90, 1, -2.9 ); setRotateKey( spep_2 -3 + 91, 1, -2.9 ); setRotateKey( spep_2 -3 + 92, 1, -4.1 ); setRotateKey( spep_2 -3 + 93, 1, -4.1 ); setRotateKey( spep_2 -3 + 94, 1, -5.2 ); setRotateKey( spep_2 -3 + 95, 1, -5.2 ); setRotateKey( spep_2 -3 + 96, 1, -6.3 ); setRotateKey( spep_2 -3 + 97, 1, -6.3 ); setRotateKey( spep_2 -3 + 98, 1, -7.2 ); setRotateKey( spep_2 -3 + 99, 1, -7.2 ); setRotateKey( spep_2 -3 + 100, 1, -8.1 ); setRotateKey( spep_2 -3 + 101, 1, -8.1 ); setRotateKey( spep_2 -3 + 102, 1, -8.9 ); setRotateKey( spep_2 -3 + 103, 1, -8.9 ); setRotateKey( spep_2 -3 + 104, 1, -9.6 ); setRotateKey( spep_2 -3 + 105, 1, -9.6 ); setRotateKey( spep_2 -3 + 106, 1, -10.3 ); setRotateKey( spep_2 -3 + 107, 1, -10.3 ); setRotateKey( spep_2 -3 + 108, 1, -11 ); setRotateKey( spep_2 -3 + 109, 1, -11 ); setRotateKey( spep_2 -3 + 110, 1, -11.7 ); setRotateKey( spep_2 -3 + 111, 1, -11.7 ); setRotateKey( spep_2 -3 + 112, 1, -12.3 ); -- ** 音 ** -- --二人構える SE003 = playSeVer2( spep_2 + 0, 1013, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_2 + 0, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE004, 193 ); SE005 = playSeVer2( spep_2 + 12, 1007, "", 0, 0, 0, -1); --二人飛び出す SE006 = playSeVer2( spep_2 + 30, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_2 + 30, 1207, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 36, 1117, "", 0, 0, 0, -1); --飛行中音 SE009 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 68, SE009, 158 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 110; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- setMoveKey( spep_2 -3 + 113, 1, 30.8, -130.1 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 115, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 117, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 22.9, -55.9 , 0 ); -- setMoveKey( spep_2 -5 + 120, 1, 22.9, -55.9 , 0 ); setScaleKey( spep_2 -3 + 113, 1, 0.59, 0.59 ); setScaleKey( spep_2 -3 + 114, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 115, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 116, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 117, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 118, 1, 0.56, 0.56 ); -- setScaleKey( spep_2 -5 + 120, 1, 0.56, 0.56 ); setRotateKey( spep_2 -3 + 113, 1, -12.3 ); setRotateKey( spep_2 -3 + 114, 1, -12.8 ); setRotateKey( spep_2 -3 + 115, 1, -12.8 ); setRotateKey( spep_2 -3 + 116, 1, -13.4 ); setRotateKey( spep_2 -3 + 117, 1, -13.4 ); setRotateKey( spep_2 -3 + 118, 1, -13.9 ); -- setRotateKey( spep_2 -5 + 120, 1, -13.9 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 120 -4; ------------------------------------------------- -- 連続攻撃 ------------------------------------------------- -- ** エフェクト等 ** -- base_3f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0); --連続攻撃 ef_003 setEffMoveKey( spep_3 + 0, base_3f, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3f, 1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3f, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3f, 0); setEffRotateKey( spep_3 + 124 -4, base_3f, 0); setEffAlphaKey( spep_3 + 0, base_3f, 255); setEffAlphaKey( spep_3 + 124 -5, base_3f, 255); setEffAlphaKey( spep_3 + 124 -4, base_3f, 0); base_3b = entryEffect( spep_3 + 0, SP_03b, 0x80, -1, 0, 0, 0); --連続攻撃 奥 ef_003_back setEffMoveKey( spep_3 + 0, base_3b, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3b, 1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3b, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3b, 0); setEffRotateKey( spep_3 + 124 -4, base_3b, 0); setEffAlphaKey( spep_3 + 0, base_3b, 255); setEffAlphaKey( spep_3 + 124 -5, base_3b, 255); setEffAlphaKey( spep_3 + 124 -4, base_3b, 0); -- ** 敵キャラクター ** -- -- setDisp( spep_3 + 0, 1, 1 ); -- setDisp( spep_3 -4 + 124, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 20, 1, 106 ); -- setMoveKey( spep_3 -3 + 0, 1, -37.4, -12.4 , 0 ); setMoveKey( spep_3 -2 + 2, 1, -36.5, -12.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -35.6, -11.8 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -34.8, -11.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -33.9, -11.2 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -33, -10.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -32.1, -10.6 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -31.2, -10.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -30.4, -10.1 , 0 ); setMoveKey( spep_3 -3 + 19, 1, 29.7, 131.9 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 9.5, -79.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -166.8, -31.5 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 8.1, 57 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -15.3, 17.3 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -75.9, 97.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -40, 13.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -60, 33.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -53.7, 37.2 , 0 ); setMoveKey( spep_3 -3 + 36, 1, -47.3, 41.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, -41, 45.4 , 0 ); setMoveKey( spep_3 -3 + 40, 1, -34.6, 49.5 , 0 ); setMoveKey( spep_3 -3 + 42, 1, -32.2, 47.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, -31.2, 44.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, -30.3, 42 , 0 ); setMoveKey( spep_3 -3 + 48, 1, -29.4, 39.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, -28.4, 36.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 51.9, -0.6 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 47.8, 47.3 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 5.8, 41.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 21.1, 26 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 19.9, 52.9 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 38.7, 48.7 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 26.6, 36.6 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 67, 97 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 59.6, 42.6 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 22.3, 36.5 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 52.7, 50.6 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 43.5, 69.9 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 30.6, 54.1 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 36.2, 44.9 , 0 ); setMoveKey( spep_3 -3 + 80, 1, -0.7, 118 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 8.6, 44.4 , 0 ); setMoveKey( spep_3 -3 + 84, 1, -6.8, 29.2 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 22.8, 6.9 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 7.7, -2 , 0 ); setMoveKey( spep_3 -3 + 90, 1, -5.9, 1.8 , 0 ); setMoveKey( spep_3 -3 + 92, 1, -0.4, 1.4 , 0 ); setMoveKey( spep_3 -3 + 94, 1, -57.6, -25 , 0 ); setMoveKey( spep_3 -3 + 96, 1, -34.5, 1.4 , 0 ); setMoveKey( spep_3 -3 + 98, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 99, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 100, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 101, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 102, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 103, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 104, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 105, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 106, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 107, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 108, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 109, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 110, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 111, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 112, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 113, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 114, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 115, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 116, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 117, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 118, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 119, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 120, 1, -24.9, -7.4 , 0 ); setMoveKey( spep_3 -5 + 124, 1, -24.9, -7.4 , 0 ); -- setScaleKey( spep_3 -3 + 0, 1, 1.75, 1.75 ); setScaleKey( spep_3 -2 + 2, 1, 1.71, 1.71 ); setScaleKey( spep_3 -3 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 6, 1, 1.62, 1.62 ); setScaleKey( spep_3 -3 + 8, 1, 1.58, 1.58 ); setScaleKey( spep_3 -3 + 10, 1, 1.54, 1.54 ); setScaleKey( spep_3 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 14, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 16, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 19, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 20, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 24, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_3 -3 + 28, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 30, 1, 1.18, 1.18 ); setScaleKey( spep_3 -3 + 32, 1, 1.11, 1.11 ); setScaleKey( spep_3 -3 + 34, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 36, 1, 0.96, 0.96 ); setScaleKey( spep_3 -3 + 38, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 42, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 44, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 46, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 48, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 50, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 52, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 54, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 56, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 58, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 60, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 62, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 64, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 66, 1, 0.68, 0.68 ); setScaleKey( spep_3 -3 + 68, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 70, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 72, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 74, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 76, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 78, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 80, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 82, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 84, 1, 0.63, 0.63 ); setScaleKey( spep_3 -3 + 86, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 88, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 90, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 92, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 94, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 96, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 98, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 100, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 102, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 104, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 106, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 108, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 110, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 111, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 112, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 113, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 114, 1, 1, 1 ); setScaleKey( spep_3 -3 + 115, 1, 1, 1 ); setScaleKey( spep_3 -3 + 116, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 117, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 118, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 119, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 120, 1, 1.15, 1.15 ); setScaleKey( spep_3 -5 + 124, 1, 1.15, 1.15 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 19, 1, 0 ); setRotateKey( spep_3 -3 + 20, 1, -27.2 ); setRotateKey( spep_3 -3 + 24, 1, -27.2 ); setRotateKey( spep_3 -3 + 26, 1, -27.3 ); setRotateKey( spep_3 -3 + 28, 1, -27.3 ); setRotateKey( spep_3 -3 + 30, 1, -27.4 ); setRotateKey( spep_3 -3 + 32, 1, -27.4 ); setRotateKey( spep_3 -3 + 34, 1, -27.5 ); setRotateKey( spep_3 -3 + 36, 1, -27.6 ); setRotateKey( spep_3 -3 + 38, 1, -27.6 ); setRotateKey( spep_3 -3 + 40, 1, -27.7 ); setRotateKey( spep_3 -3 + 44, 1, -27.7 ); setRotateKey( spep_3 -3 + 46, 1, -27.6 ); setRotateKey( spep_3 -3 + 48, 1, -27.5 ); setRotateKey( spep_3 -3 + 50, 1, -27.4 ); setRotateKey( spep_3 -3 + 52, 1, -27.3 ); setRotateKey( spep_3 -3 + 54, 1, -27.3 ); setRotateKey( spep_3 -3 + 56, 1, -27.2 ); setRotateKey( spep_3 -3 + 58, 1, -27.1 ); setRotateKey( spep_3 -3 + 60, 1, -27 ); setRotateKey( spep_3 -3 + 62, 1, -26.9 ); setRotateKey( spep_3 -3 + 64, 1, -26.9 ); setRotateKey( spep_3 -3 + 66, 1, -26.8 ); setRotateKey( spep_3 -3 + 68, 1, -26.7 ); setRotateKey( spep_3 -3 + 70, 1, -26.6 ); setRotateKey( spep_3 -3 + 72, 1, -26.5 ); setRotateKey( spep_3 -3 + 74, 1, -26.5 ); setRotateKey( spep_3 -3 + 76, 1, -26.4 ); setRotateKey( spep_3 -3 + 78, 1, -26.3 ); setRotateKey( spep_3 -3 + 80, 1, -26.2 ); setRotateKey( spep_3 -3 + 82, 1, -26.1 ); setRotateKey( spep_3 -3 + 84, 1, -26.1 ); setRotateKey( spep_3 -3 + 86, 1, -26 ); setRotateKey( spep_3 -3 + 88, 1, -25.9 ); setRotateKey( spep_3 -3 + 90, 1, -25.8 ); setRotateKey( spep_3 -3 + 92, 1, -25.7 ); setRotateKey( spep_3 -3 + 94, 1, -25.7 ); setRotateKey( spep_3 -3 + 96, 1, -25.6 ); setRotateKey( spep_3 -3 + 98, 1, -25.5 ); setRotateKey( spep_3 -5 + 124, 1, -25.5 ); -- ** 音 ** -- --二人初手アタック SE010 = playSeVer2( spep_3 + 12, 1017, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 12, 1026, "",spep_3 + 60, 0, 30, -1); --連続アタック SE012 = playSeVer2( spep_3 + 44, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 44, 1002, "", 0, 0, 0, 0.5); SE014 = playSeVer2( spep_3 + 54, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 62, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 72, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_3 + 72, 1011, "", 0, 0, 0, 0.5); --二人向かっていく SE018 = playSeVer2( spep_3 + 94, 1019, "",spep_3 + 130, 0, 6, -1); -- ** 次の準備 ** -- spep_4 = spep_3 + 124 -4; ------------------------------------------------- -- ヒップアタック ------------------------------------------------- -- ** エフェクト等 ** -- base_4f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0); --ヒップアタック ef_004 setEffMoveKey( spep_4 + 0, base_4f, 0, 0 , 0); setEffMoveKey( spep_4 + 100 -4, base_4f, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4f, 1.0, 1.0); setEffScaleKey( spep_4 + 100 -4, base_4f, 1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4f, 0); setEffRotateKey( spep_4 + 100 -4, base_4f, 0); setEffAlphaKey( spep_4 + 0, base_4f, 255); setEffAlphaKey( spep_4 + 100 -5, base_4f, 255); setEffAlphaKey( spep_4 + 100 -4, base_4f, 0); base_4b = entryEffect( spep_4 + 0, SP_04b, 0x80, -1, 0, 0, 0); --ヒップアタック 奥 ef_004_back setEffMoveKey( spep_4 + 0, base_4b, 0, 0 , 0); setEffMoveKey( spep_4 + 100 -4, base_4b, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4b, 1.0, 1.0); setEffScaleKey( spep_4 + 100 -4, base_4b, 1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4b, 0); setEffRotateKey( spep_4 + 100 -4, base_4b, 0); setEffAlphaKey( spep_4 + 0, base_4b, 255); setEffAlphaKey( spep_4 + 100 -5, base_4b, 255); setEffAlphaKey( spep_4 + 100 -4, base_4b, 0); -- ** 敵キャラクター ** -- -- setDisp( spep_4 -3 + 0, 1, 1 ); setDisp( spep_4 -3 + 50, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 -3 + 24, 1, 107 ); -- setMoveKey( spep_4 -3 + 0, 1, -38, -12.7 , 0 ); setMoveKey( spep_4 -2 + 2, 1, -36.5, -12.1 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -35.1, -11.7 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -33.9, -11.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -32.9, -10.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -32, -10.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -31.2, -10.4 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -30.7, -10.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -30.3, -10 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -30, -10 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -29.9, -9.9 , 0 ); setMoveKey( spep_4 -3 + 23, 1, -30.9, -10.2 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 34.2, -32.4 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 19.7, -63.2 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 156.1, -83.4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 71.4, -54.7 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 189.5, -43.8 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 241.6, -158.7 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 216.4, -214.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 289.3, -221.5 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 264.5, -198.5 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 341.2, -261.4 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 401, -263.8 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 401, -310 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 449.6, -327 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 488, -356.3 , 0 ); -- setScaleKey( spep_4 -3 + 0, 1, 2.53, 2.53 ); setScaleKey( spep_4 -2 + 2, 1, 2.43, 2.43 ); setScaleKey( spep_4 -3 + 4, 1, 2.34, 2.34 ); setScaleKey( spep_4 -3 + 6, 1, 2.26, 2.26 ); setScaleKey( spep_4 -3 + 8, 1, 2.19, 2.19 ); setScaleKey( spep_4 -3 + 10, 1, 2.13, 2.13 ); setScaleKey( spep_4 -3 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_4 -3 + 14, 1, 2.04, 2.04 ); setScaleKey( spep_4 -3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_4 -3 + 18, 1, 2, 2 ); setScaleKey( spep_4 -3 + 20, 1, 1.99, 1.99 ); setScaleKey( spep_4 -3 + 23, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 24, 1, 1.76 *0.5, 1.76 *0.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.96 *0.5, 1.96 *0.5 ); setScaleKey( spep_4 -3 + 28, 1, 2.16 *0.5, 2.16 *0.5 ); setScaleKey( spep_4 -3 + 30, 1, 2.37 *0.5, 2.37 *0.5 ); setScaleKey( spep_4 -3 + 32, 1, 2.58 *0.5, 2.58 *0.5 ); setScaleKey( spep_4 -3 + 34, 1, 2.78 *0.5, 2.78 *0.5 ); setScaleKey( spep_4 -3 + 36, 1, 2.98 *0.5, 2.98 *0.5 ); setScaleKey( spep_4 -3 + 38, 1, 3.18 *0.5, 3.18 *0.5 ); setScaleKey( spep_4 -3 + 40, 1, 3.38 *0.5, 3.38 *0.5 ); setScaleKey( spep_4 -3 + 42, 1, 3.58 *0.5, 3.58 *0.5 ); setScaleKey( spep_4 -3 + 44, 1, 3.77 *0.5, 3.77 *0.5 ); setScaleKey( spep_4 -3 + 46, 1, 3.97 *0.5, 3.97 *0.5 ); setScaleKey( spep_4 -3 + 48, 1, 4.15 *0.5, 4.15 *0.5 ); setScaleKey( spep_4 -3 + 50, 1, 4.34 *0.5, 4.34 *0.5 ); setRotateKey( spep_4 + 0, 1, -44.2 ); setRotateKey( spep_4 -3 + 23, 1, -44.2 ); setRotateKey( spep_4 -3 + 24, 1, 64 ); setRotateKey( spep_4 -3 + 50, 1, 64 ); -- ** 音 ** -- --挟み撃ち SE019 = playSeVer2( spep_4 + 0, 1004, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 18, 1153, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 18, 1187, "", 0, 0, 0, -1); --飛び上がる SE022 = playSeVer2( spep_4 + 74, 44, "",spep_4 + 102, 0, 6, -1); SE023 = playSeVer2( spep_4 + 74, 1048, "",spep_4 + 102, 0, 6, -1); -- ** 次の準備 ** -- spep_c = spep_4 + 100 -4; ------------------------------------------------- --カードカットイン(94F) ------------------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_c + 0, shuchusen, 0); setEffRotateKey( spep_c + 90, shuchusen, 0); setEffAlphaKey( spep_c + 0, shuchusen, 255); setEffAlphaKey( spep_c + 90, shuchusen, 255); -- ** 音 ** -- --playSe( spep_c + 0, SE_05); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_5 = spep_c + 94; ------------------------------------------------- -- 溜める ------------------------------------------------- -- ** エフェクト等 ** -- base_5 = entryEffect( spep_5 + 0, SP_05, 0x80, -1, 0, 0, 0); --溜める ef_005 setEffMoveKey( spep_5 + 0, base_5, 0, 0 , 0); setEffMoveKey( spep_5 + 180 -4, base_5, 0, 0 , 0); setEffScaleKey( spep_5 + 0, base_5, 1.0, 1.0); setEffScaleKey( spep_5 + 180 -4, base_5, 1.0, 1.0); setEffRotateKey( spep_5 + 0, base_5, 0); setEffRotateKey( spep_5 + 180 -4, base_5, 0); setEffAlphaKey( spep_5 + 0, base_5, 255); setEffAlphaKey( spep_5 + 180 -5, base_5, 255); setEffAlphaKey( spep_5 + 180 -4, base_5, 0); -- ** 音 ** -- --二人向き合う SE025 = playSeVer2( spep_5 + 0, 8, "", 0, 0, 0, -1); --バータエネルギー溜める SE026 = playSeVer2( spep_5 + 38 -8, 1194, "",spep_5 + 140 -8, 0, 32, -1); setSeVolumeByWorkId( spep_5 + 38 -8, SE026, 132 ); SE027 = playSeVer2( spep_5 + 38 -8, 1175, "",spep_5 + 140 -8, 0, 32, -1); setSeVolumeByWorkId( spep_5 + 38 -8, SE027, 54 ); SE028 = playSeVer2( spep_5 + 56 -8, 1264, "",spep_5 + 168 -8, 0, 64, -1); setSeVolumeByWorkId( spep_5 + 56 -8, SE028, 74 ); SE029 = playSeVer2( spep_5 + 56 -8, 1161, "",spep_5 + 136 -8, 0, 34, -1); setSeVolumeByWorkId( spep_5 + 56 -8, SE029, 83 ); --ジースエネルギー溜める SE030 = playSeVer2( spep_5 + 122 -8, 1194, "",spep_5 + 224 -8, 0, 32, -1); setSeVolumeByWorkId( spep_5 + 122 -8, SE030, 135 ); SE031 = playSeVer2( spep_5 + 122 -8, 1175, "",spep_5 + 280 -8, 0, 28, -1); setSeVolumeByWorkId( spep_5 + 122 -8, SE031, 55 ); SE032 = playSeVer2( spep_5 + 138 -8, 1264, "",spep_5 + 218 -8, 0, 30, -1); setSeVolumeByWorkId( spep_5 + 138 -8, SE032, 78 ); SE033 = playSeVer2( spep_5 + 138 -8, 1161, "",spep_5 + 280 -8, 0, 28, -1); setSeVolumeByWorkId( spep_5 + 138 -8, SE033, 83 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 180 -4; ------------------------------------------------- -- エネルギー融合 ------------------------------------------------- -- ** エフェクト等 ** -- base_6 = entryEffect( spep_6 + 0, SP_06, 0x80, -1, 0, 0, 0); --エネルギー融合 ef_006 setEffMoveKey( spep_6 + 0, base_6, 0, 0 , 0); setEffMoveKey( spep_6 + 180 -4, base_6, 0, 0 , 0); setEffScaleKey( spep_6 + 0, base_6, 1.0, 1.0); setEffScaleKey( spep_6 + 180 -4, base_6, 1.0, 1.0); setEffRotateKey( spep_6 + 0, base_6, 0); setEffRotateKey( spep_6 + 180 -4, base_6, 0); setEffAlphaKey( spep_6 + 0, base_6, 255); setEffAlphaKey( spep_6 + 180 -5, base_6, 255); setEffAlphaKey( spep_6 + 180 -4, base_6, 0); -- ** 音 ** -- --融合する SE034 = playSeVer2( spep_6 + 60, 1025, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_6 + 60, 1162, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_6 + 68, 1200, "",spep_6 + 172, 0, 22, -1); SE037 = playSeVer2( spep_6 + 74, 1227, "",spep_6 + 164, 0, 16, -1); SE038 = playSeVer2( spep_6 + 86, 1353, "",spep_6 + 168, 0, 20, -1); --飛んでいく SE039 = playSeVer2( spep_6 + 112, 1167, "",spep_6 + 162, 0, 14, 0.6); setSeVolumeByWorkId( spep_6 + 112, SE039, 60 ); --連続気弾 SE040 = playSeVer2( spep_6 + 140, 1016, "",spep_6 + 162, 0, 10, -1); SE041 = playSeVer2( spep_6 + 140, 1027, "",spep_6 + 162, 0, 10, 0.6); setSeVolumeByWorkId( spep_6 + 140, SE041, 72 ); SE042 = playSeVer2( spep_6 + 140, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 140, SE042, 138 ); SE043 = playSeVer2( spep_6 + 144, 1038, "",spep_6 + 188, 0, 12, -1); --気弾飛んでいく SE044 = playSeVer2( spep_6 + 158, 1212, "",spep_6 + 256, 16, 44, 0.6); setStartTimeMs( SE044, 317 ); --連続気弾 SE045 = playSeVer2( spep_6 + 148, 1016, "",spep_6 + 166, 0, 8, -1); SE046 = playSeVer2( spep_6 + 152, 1016, "",spep_6 + 172, 0, 10, -1); SE047 = playSeVer2( spep_6 + 152, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 152, SE047, 135 ); SE048 = playSeVer2( spep_6 + 160, 1016, "",spep_6 + 182, 0, 10, -1); SE049 = playSeVer2( spep_6 + 166, 1016, "",spep_6 + 188, 0, 10, -1); SE050 = playSeVer2( spep_6 + 166, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 166, SE050, 127 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 180 -4; ------------------------------------------------- -- 爆撃 ------------------------------------------------- -- ** エフェクト等 ** -- base_7f = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0); --爆撃 ef_007 setEffMoveKey( spep_7 + 0, base_7f, 0, 0 , 0); setEffMoveKey( spep_7 + 160 -4, base_7f, 0, 0 , 0); setEffScaleKey( spep_7 + 0, base_7f, 1.0, 1.0); setEffScaleKey( spep_7 + 160 -4, base_7f, 1.0, 1.0); setEffRotateKey( spep_7 + 0, base_7f, 0); setEffRotateKey( spep_7 + 160 -4, base_7f, 0); setEffAlphaKey( spep_7 + 0, base_7f, 255); setEffAlphaKey( spep_7 + 160 -4, base_7f, 255); base_7b = entryEffect( spep_7 + 0, SP_07b, 0x80, -1, 0, 0, 0); --爆撃 奥 ef_007_back setEffMoveKey( spep_7 + 0, base_7b, 0, 0 , 0); setEffMoveKey( spep_7 + 160 -4, base_7b, 0, 0 , 0); setEffScaleKey( spep_7 + 0, base_7b, 1.0, 1.0); setEffScaleKey( spep_7 + 160 -4, base_7b, 1.0, 1.0); setEffRotateKey( spep_7 + 0, base_7b, 0); setEffRotateKey( spep_7 + 160 -4, base_7b, 0); setEffAlphaKey( spep_7 + 0, base_7b, 255); setEffAlphaKey( spep_7 + 160 -4, base_7b, 255); -- ** 集中線 ** -- shuchusen_7 = entryEffectLife( spep_7 + 40, 906, 160 -4 -40, 0x100, -1, 0, 0, 200 ); --集中線 setEffShake( spep_7 + 40, shuchusen_7, 000, 20 ); setEffMoveKey( spep_7 + 40, shuchusen_7, 0, 0, 200 ); setEffMoveKey( spep_7 + 160 -4, shuchusen_7, 0, 0, 200 ); setEffScaleKey( spep_7 + 40, shuchusen_7, 1.5, 1.5 ); setEffScaleKey( spep_7 + 160 -4, shuchusen_7, 1.5, 1.5 ); setEffRotateKey( spep_7 + 40, shuchusen_7, 0 ); setEffRotateKey( spep_7 + 160 -4, shuchusen_7, 0 ); setEffAlphaKey( spep_7 + 40, shuchusen_7, 0 ); setEffAlphaKey( spep_7 + 48, shuchusen_7, 255 ); setEffAlphaKey( spep_7 + 160 -4, shuchusen_7, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 -3 + 40, 1, 0 ); changeAnime( spep_7 + 0, 1, 107 ); -- setMoveKey( spep_7 -3 + 1, 1, -1116.9, 415.9 , 0 ); setMoveKey( spep_7 -2 + 2, 1, -212.6, -20.2 , 0 ); setMoveKey( spep_7 -3 + 4, 1, -234.9, 3.4 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -256.1, 25.9 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -275.5, 46.4 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -292, 64.1 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -304.8, 78.1 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -313, 87.4 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -315.8, 91.2 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -312.2, 88.6 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -301.5, 78.8 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -282.9, 61 , 0 ); setMoveKey( spep_7 -3 + 24, 1, -255.6, 34.5 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -218.8, -1.5 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -171.7, -47.9 , 0 ); setMoveKey( spep_7 -3 + 30, 1, -113.7, -105.3 , 0 ); setMoveKey( spep_7 -3 + 32, 1, -43.9, -174.5 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 38.3, -256.2 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 133.8, -351.3 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 243.1, -460.3 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 235.5, -452.1 , 0 ); -- setScaleKey( spep_7 -3 + 1, 1, 0.01, 0.01 ); setScaleKey( spep_7 -2 + 2, 1, 0.29 *0.5, 0.29 *0.5 ); setScaleKey( spep_7 -3 + 8, 1, 0.29 *0.5, 0.29 *0.5 ); setScaleKey( spep_7 -3 + 10, 1, 0.30 *0.5, 0.30 *0.5 ); setScaleKey( spep_7 -3 + 12, 1, 0.31 *0.5, 0.31 *0.5 ); setScaleKey( spep_7 -3 + 14, 1, 0.32 *0.5, 0.32 *0.5 ); setScaleKey( spep_7 -3 + 16, 1, 0.34 *0.5, 0.34 *0.5 ); setScaleKey( spep_7 -3 + 18, 1, 0.37 *0.5, 0.37 *0.5 ); setScaleKey( spep_7 -3 + 20, 1, 0.40 *0.5, 0.40 *0.5 ); setScaleKey( spep_7 -3 + 22, 1, 0.44 *0.5, 0.44 *0.5 ); setScaleKey( spep_7 -3 + 24, 1, 0.49 *0.5, 0.49 *0.5 ); setScaleKey( spep_7 -3 + 26, 1, 0.55 *0.5, 0.55 *0.5 ); setScaleKey( spep_7 -3 + 28, 1, 0.62 *0.5, 0.62 *0.5 ); setScaleKey( spep_7 -3 + 30, 1, 0.71 *0.5, 0.71 *0.5 ); setScaleKey( spep_7 -3 + 32, 1, 0.80 *0.5, 0.80 *0.5 ); setScaleKey( spep_7 -3 + 34, 1, 0.91 *0.5, 0.91 *0.5 ); setScaleKey( spep_7 -3 + 36, 1, 1.04 *0.5, 1.04 *0.5 ); setScaleKey( spep_7 -3 + 38, 1, 1.18 *0.5, 1.18 *0.5 ); setScaleKey( spep_7 -3 + 40, 1, 1.18 *0.5, 1.18 *0.5 ); setRotateKey( spep_7 + 0, 1, 45 ); setRotateKey( spep_7 -3 + 40, 1, 45 ); -- ** 音 ** -- --爆発 SE051 = playSeVer2( spep_7 + 38, 1159, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_7 + 52, 1024, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_7 + 68, 1023, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 38); -- ダメージ表示フレーム endPhase( spep_7 + 160 -8); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側の攻撃 ------------------------------------------------------------------------------------------------------------ spep_1 = 0; ------------------------------------------------- -- 待機 ------------------------------------------------- -- ** エフェクト等 ** -- base_1 = entryEffect( spep_1 + 0, SP_01r, 0x80, -1, 0, 0, 0); --待機 敵側 ef_001re setEffMoveKey( spep_1 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_1 + 120 -4, base_1, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1, -1.0, 1.0); setEffScaleKey( spep_1 + 120 -4, base_1, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1, 0); setEffRotateKey( spep_1 + 120 -4, base_1, 0); setEffAlphaKey( spep_1 + 0, base_1, 255); setEffAlphaKey( spep_1 + 120 -5, base_1, 255); setEffAlphaKey( spep_1 + 120 -4, base_1, 0); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_1 + 0; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5); --セリフカットイン差し替え -- ** 音 ** -- --顔カットイン --SE001 = playSeVer2( spep_1 + 8, 1018, "", 0, 0, 0, -1); --顔合わせる SE002 = playSeVer2( spep_1 + 84, 4, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 120 -4; ------------------------------------------------- -- 構える ------------------------------------------------- -- ** エフェクト等 ** -- base_2f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); --構える 敵側 ef_002re setEffMoveKey( spep_2 + 0, base_2f, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2f, -1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2f, 0); setEffRotateKey( spep_2 + 120 -4, base_2f, 0); setEffAlphaKey( spep_2 + 0, base_2f, 255); setEffAlphaKey( spep_2 + 120 -5, base_2f, 255); setEffAlphaKey( spep_2 + 120 -4, base_2f, 0); base_2b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); --構える 敵側 奥 ef_002re_back setEffMoveKey( spep_2 + 0, base_2b, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2b, -1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2b, 0); setEffRotateKey( spep_2 + 120 -4, base_2b, 0); setEffAlphaKey( spep_2 + 0, base_2b, 255); setEffAlphaKey( spep_2 + 120 -5, base_2b, 255); setEffAlphaKey( spep_2 + 120 -4, base_2b, 0); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 76, 1, 1 ); -- setDisp( spep_2 -3 + 120, 1, 0 ); changeAnime( spep_2 -3 + 76, 1, 117 ); setMoveKey( spep_2 -3 + 76, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 77, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 79, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 80, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 81, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 83, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 85, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 89, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 91, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 93, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 95, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 97, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 99, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 101, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 103, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 105, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 107, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 109, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 111, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 30.8, -130.1 , 0 ); setScaleKey( spep_2 -3 + 76, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 77, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 78, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 79, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 80, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 81, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 82, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 83, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 84, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 85, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 86, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 87, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 88, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 89, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 90, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 91, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 92, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 93, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 94, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 95, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 96, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 97, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 98, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 99, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 100, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 101, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 102, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 103, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 104, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 105, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 106, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 107, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 108, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 109, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 110, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 111, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 112, 1, 0.59, 0.59 ); setRotateKey( spep_2 -3 + 76, 1, 7.8 ); setRotateKey( spep_2 -3 + 77, 1, 7.8 ); setRotateKey( spep_2 -3 + 78, 1, 7.8 ); setRotateKey( spep_2 -3 + 79, 1, 7.8 ); setRotateKey( spep_2 -3 + 80, 1, 5.5 ); setRotateKey( spep_2 -3 + 81, 1, 5.5 ); setRotateKey( spep_2 -3 + 82, 1, 3.4 ); setRotateKey( spep_2 -3 + 83, 1, 3.4 ); setRotateKey( spep_2 -3 + 84, 1, 1.6 ); setRotateKey( spep_2 -3 + 85, 1, 1.6 ); setRotateKey( spep_2 -3 + 86, 1, -0.1 ); setRotateKey( spep_2 -3 + 87, 1, -0.1 ); setRotateKey( spep_2 -3 + 88, 1, -1.6 ); setRotateKey( spep_2 -3 + 89, 1, -1.6 ); setRotateKey( spep_2 -3 + 90, 1, -2.9 ); setRotateKey( spep_2 -3 + 91, 1, -2.9 ); setRotateKey( spep_2 -3 + 92, 1, -4.1 ); setRotateKey( spep_2 -3 + 93, 1, -4.1 ); setRotateKey( spep_2 -3 + 94, 1, -5.2 ); setRotateKey( spep_2 -3 + 95, 1, -5.2 ); setRotateKey( spep_2 -3 + 96, 1, -6.3 ); setRotateKey( spep_2 -3 + 97, 1, -6.3 ); setRotateKey( spep_2 -3 + 98, 1, -7.2 ); setRotateKey( spep_2 -3 + 99, 1, -7.2 ); setRotateKey( spep_2 -3 + 100, 1, -8.1 ); setRotateKey( spep_2 -3 + 101, 1, -8.1 ); setRotateKey( spep_2 -3 + 102, 1, -8.9 ); setRotateKey( spep_2 -3 + 103, 1, -8.9 ); setRotateKey( spep_2 -3 + 104, 1, -9.6 ); setRotateKey( spep_2 -3 + 105, 1, -9.6 ); setRotateKey( spep_2 -3 + 106, 1, -10.3 ); setRotateKey( spep_2 -3 + 107, 1, -10.3 ); setRotateKey( spep_2 -3 + 108, 1, -11 ); setRotateKey( spep_2 -3 + 109, 1, -11 ); setRotateKey( spep_2 -3 + 110, 1, -11.7 ); setRotateKey( spep_2 -3 + 111, 1, -11.7 ); setRotateKey( spep_2 -3 + 112, 1, -12.3 ); -- ** 音 ** -- --二人構える SE003 = playSeVer2( spep_2 + 0, 1013, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_2 + 0, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE004, 193 ); SE005 = playSeVer2( spep_2 + 12, 1007, "", 0, 0, 0, -1); --二人飛び出す SE006 = playSeVer2( spep_2 + 30, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_2 + 30, 1207, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 36, 1117, "", 0, 0, 0, -1); --飛行中音 SE009 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 68, SE009, 158 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 110; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- setMoveKey( spep_2 -3 + 113, 1, 30.8, -130.1 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 115, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 117, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 22.9, -55.9 , 0 ); -- setMoveKey( spep_2 -5 + 120, 1, 22.9, -55.9 , 0 ); setScaleKey( spep_2 -3 + 113, 1, 0.59, 0.59 ); setScaleKey( spep_2 -3 + 114, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 115, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 116, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 117, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 118, 1, 0.56, 0.56 ); -- setScaleKey( spep_2 -5 + 120, 1, 0.56, 0.56 ); setRotateKey( spep_2 -3 + 113, 1, -12.3 ); setRotateKey( spep_2 -3 + 114, 1, -12.8 ); setRotateKey( spep_2 -3 + 115, 1, -12.8 ); setRotateKey( spep_2 -3 + 116, 1, -13.4 ); setRotateKey( spep_2 -3 + 117, 1, -13.4 ); setRotateKey( spep_2 -3 + 118, 1, -13.9 ); -- setRotateKey( spep_2 -5 + 120, 1, -13.9 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 120 -4; ------------------------------------------------- -- 連続攻撃 ------------------------------------------------- -- ** エフェクト等 ** -- base_3f = entryEffect( spep_3 + 0, SP_03r, 0x100, -1, 0, 0, 0); --連続攻撃 敵側 ef_003re setEffMoveKey( spep_3 + 0, base_3f, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3f, -1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3f, -1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3f, 0); setEffRotateKey( spep_3 + 124 -4, base_3f, 0); setEffAlphaKey( spep_3 + 0, base_3f, 255); setEffAlphaKey( spep_3 + 124 -5, base_3f, 255); setEffAlphaKey( spep_3 + 124 -4, base_3f, 0); base_3b = entryEffect( spep_3 + 0, SP_03br, 0x80, -1, 0, 0, 0); --連続攻撃 敵側 奥 ef_003re_back setEffMoveKey( spep_3 + 0, base_3b, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3b, -1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3b, -1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3b, 0); setEffRotateKey( spep_3 + 124 -4, base_3b, 0); setEffAlphaKey( spep_3 + 0, base_3b, 255); setEffAlphaKey( spep_3 + 124 -5, base_3b, 255); setEffAlphaKey( spep_3 + 124 -4, base_3b, 0); -- ** 敵キャラクター ** -- -- setDisp( spep_3 + 0, 1, 1 ); -- setDisp( spep_3 -4 + 124, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 20, 1, 106 ); -- setMoveKey( spep_3 -3 + 0, 1, -37.4, -12.4 , 0 ); setMoveKey( spep_3 -2 + 2, 1, -36.5, -12.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -35.6, -11.8 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -34.8, -11.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -33.9, -11.2 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -33, -10.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -32.1, -10.6 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -31.2, -10.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -30.4, -10.1 , 0 ); setMoveKey( spep_3 -3 + 19, 1, 29.7, 131.9 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 9.5, -79.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -166.8, -31.5 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 8.1, 57 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -15.3, 17.3 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -75.9, 97.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -40, 13.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -60, 33.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -53.7, 37.2 , 0 ); setMoveKey( spep_3 -3 + 36, 1, -47.3, 41.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, -41, 45.4 , 0 ); setMoveKey( spep_3 -3 + 40, 1, -34.6, 49.5 , 0 ); setMoveKey( spep_3 -3 + 42, 1, -32.2, 47.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, -31.2, 44.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, -30.3, 42 , 0 ); setMoveKey( spep_3 -3 + 48, 1, -29.4, 39.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, -28.4, 36.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 51.9, -0.6 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 47.8, 47.3 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 5.8, 41.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 21.1, 26 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 19.9, 52.9 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 38.7, 48.7 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 26.6, 36.6 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 67, 97 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 59.6, 42.6 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 22.3, 36.5 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 52.7, 50.6 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 43.5, 69.9 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 30.6, 54.1 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 36.2, 44.9 , 0 ); setMoveKey( spep_3 -3 + 80, 1, -0.7, 118 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 8.6, 44.4 , 0 ); setMoveKey( spep_3 -3 + 84, 1, -6.8, 29.2 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 22.8, 6.9 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 7.7, -2 , 0 ); setMoveKey( spep_3 -3 + 90, 1, -5.9, 1.8 , 0 ); setMoveKey( spep_3 -3 + 92, 1, -0.4, 1.4 , 0 ); setMoveKey( spep_3 -3 + 94, 1, -57.6, -25 , 0 ); setMoveKey( spep_3 -3 + 96, 1, -34.5, 1.4 , 0 ); setMoveKey( spep_3 -3 + 98, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 99, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 100, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 101, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 102, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 103, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 104, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 105, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 106, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 107, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 108, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 109, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 110, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 111, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 112, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 113, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 114, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 115, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 116, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 117, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 118, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 119, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 120, 1, -24.9, -7.4 , 0 ); setMoveKey( spep_3 -5 + 124, 1, -24.9, -7.4 , 0 ); -- setScaleKey( spep_3 -3 + 0, 1, 1.75, 1.75 ); setScaleKey( spep_3 -2 + 2, 1, 1.71, 1.71 ); setScaleKey( spep_3 -3 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 6, 1, 1.62, 1.62 ); setScaleKey( spep_3 -3 + 8, 1, 1.58, 1.58 ); setScaleKey( spep_3 -3 + 10, 1, 1.54, 1.54 ); setScaleKey( spep_3 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 14, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 16, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 19, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 20, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 24, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_3 -3 + 28, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 30, 1, 1.18, 1.18 ); setScaleKey( spep_3 -3 + 32, 1, 1.11, 1.11 ); setScaleKey( spep_3 -3 + 34, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 36, 1, 0.96, 0.96 ); setScaleKey( spep_3 -3 + 38, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 42, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 44, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 46, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 48, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 50, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 52, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 54, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 56, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 58, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 60, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 62, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 64, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 66, 1, 0.68, 0.68 ); setScaleKey( spep_3 -3 + 68, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 70, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 72, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 74, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 76, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 78, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 80, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 82, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 84, 1, 0.63, 0.63 ); setScaleKey( spep_3 -3 + 86, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 88, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 90, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 92, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 94, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 96, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 98, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 100, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 102, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 104, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 106, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 108, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 110, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 111, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 112, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 113, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 114, 1, 1, 1 ); setScaleKey( spep_3 -3 + 115, 1, 1, 1 ); setScaleKey( spep_3 -3 + 116, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 117, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 118, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 119, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 120, 1, 1.15, 1.15 ); setScaleKey( spep_3 -5 + 124, 1, 1.15, 1.15 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 19, 1, 0 ); setRotateKey( spep_3 -3 + 20, 1, -27.2 ); setRotateKey( spep_3 -3 + 24, 1, -27.2 ); setRotateKey( spep_3 -3 + 26, 1, -27.3 ); setRotateKey( spep_3 -3 + 28, 1, -27.3 ); setRotateKey( spep_3 -3 + 30, 1, -27.4 ); setRotateKey( spep_3 -3 + 32, 1, -27.4 ); setRotateKey( spep_3 -3 + 34, 1, -27.5 ); setRotateKey( spep_3 -3 + 36, 1, -27.6 ); setRotateKey( spep_3 -3 + 38, 1, -27.6 ); setRotateKey( spep_3 -3 + 40, 1, -27.7 ); setRotateKey( spep_3 -3 + 44, 1, -27.7 ); setRotateKey( spep_3 -3 + 46, 1, -27.6 ); setRotateKey( spep_3 -3 + 48, 1, -27.5 ); setRotateKey( spep_3 -3 + 50, 1, -27.4 ); setRotateKey( spep_3 -3 + 52, 1, -27.3 ); setRotateKey( spep_3 -3 + 54, 1, -27.3 ); setRotateKey( spep_3 -3 + 56, 1, -27.2 ); setRotateKey( spep_3 -3 + 58, 1, -27.1 ); setRotateKey( spep_3 -3 + 60, 1, -27 ); setRotateKey( spep_3 -3 + 62, 1, -26.9 ); setRotateKey( spep_3 -3 + 64, 1, -26.9 ); setRotateKey( spep_3 -3 + 66, 1, -26.8 ); setRotateKey( spep_3 -3 + 68, 1, -26.7 ); setRotateKey( spep_3 -3 + 70, 1, -26.6 ); setRotateKey( spep_3 -3 + 72, 1, -26.5 ); setRotateKey( spep_3 -3 + 74, 1, -26.5 ); setRotateKey( spep_3 -3 + 76, 1, -26.4 ); setRotateKey( spep_3 -3 + 78, 1, -26.3 ); setRotateKey( spep_3 -3 + 80, 1, -26.2 ); setRotateKey( spep_3 -3 + 82, 1, -26.1 ); setRotateKey( spep_3 -3 + 84, 1, -26.1 ); setRotateKey( spep_3 -3 + 86, 1, -26 ); setRotateKey( spep_3 -3 + 88, 1, -25.9 ); setRotateKey( spep_3 -3 + 90, 1, -25.8 ); setRotateKey( spep_3 -3 + 92, 1, -25.7 ); setRotateKey( spep_3 -3 + 94, 1, -25.7 ); setRotateKey( spep_3 -3 + 96, 1, -25.6 ); setRotateKey( spep_3 -3 + 98, 1, -25.5 ); setRotateKey( spep_3 -5 + 124, 1, -25.5 ); -- ** 音 ** -- --二人初手アタック SE010 = playSeVer2( spep_3 + 12, 1017, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 12, 1026, "",spep_3 + 60, 0, 30, -1); --連続アタック SE012 = playSeVer2( spep_3 + 44, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 44, 1002, "", 0, 0, 0, 0.5); SE014 = playSeVer2( spep_3 + 54, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 62, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 72, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_3 + 72, 1011, "", 0, 0, 0, 0.5); --二人向かっていく SE018 = playSeVer2( spep_3 + 94, 1019, "",spep_3 + 130, 0, 6, -1); -- ** 次の準備 ** -- spep_4 = spep_3 + 124 -4; ------------------------------------------------- -- ヒップアタック ------------------------------------------------- -- ** エフェクト等 ** -- base_4f = entryEffect( spep_4 + 0, SP_04r, 0x100, -1, 0, 0, 0); --ヒップアタック 敵側 ef_004re setEffMoveKey( spep_4 + 0, base_4f, 0, 0 , 0); setEffMoveKey( spep_4 + 100 -4, base_4f, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4f, -1.0, 1.0); setEffScaleKey( spep_4 + 100 -4, base_4f, -1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4f, 0); setEffRotateKey( spep_4 + 100 -4, base_4f, 0); setEffAlphaKey( spep_4 + 0, base_4f, 255); setEffAlphaKey( spep_4 + 100 -5, base_4f, 255); setEffAlphaKey( spep_4 + 100 -4, base_4f, 0); base_4b = entryEffect( spep_4 + 0, SP_04br, 0x80, -1, 0, 0, 0); --ヒップアタック 敵側 奥 ef_004re_back setEffMoveKey( spep_4 + 0, base_4b, 0, 0 , 0); setEffMoveKey( spep_4 + 100 -4, base_4b, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4b, -1.0, 1.0); setEffScaleKey( spep_4 + 100 -4, base_4b, -1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4b, 0); setEffRotateKey( spep_4 + 100 -4, base_4b, 0); setEffAlphaKey( spep_4 + 0, base_4b, 255); setEffAlphaKey( spep_4 + 100 -5, base_4b, 255); setEffAlphaKey( spep_4 + 100 -4, base_4b, 0); -- ** 敵キャラクター ** -- -- setDisp( spep_4 -3 + 0, 1, 1 ); setDisp( spep_4 -3 + 50, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 -3 + 24, 1, 107 ); -- setMoveKey( spep_4 -3 + 0, 1, -38, -12.7 , 0 ); setMoveKey( spep_4 -2 + 2, 1, -36.5, -12.1 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -35.1, -11.7 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -33.9, -11.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -32.9, -10.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -32, -10.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -31.2, -10.4 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -30.7, -10.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -30.3, -10 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -30, -10 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -29.9, -9.9 , 0 ); setMoveKey( spep_4 -3 + 23, 1, -30.9, -10.2 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 34.2, -32.4 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 19.7, -63.2 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 156.1, -83.4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 71.4, -54.7 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 189.5, -43.8 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 241.6, -158.7 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 216.4, -214.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 289.3, -221.5 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 264.5, -198.5 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 341.2, -261.4 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 401, -263.8 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 401, -310 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 449.6, -327 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 488, -356.3 , 0 ); -- setScaleKey( spep_4 -3 + 0, 1, 2.53, 2.53 ); setScaleKey( spep_4 -2 + 2, 1, 2.43, 2.43 ); setScaleKey( spep_4 -3 + 4, 1, 2.34, 2.34 ); setScaleKey( spep_4 -3 + 6, 1, 2.26, 2.26 ); setScaleKey( spep_4 -3 + 8, 1, 2.19, 2.19 ); setScaleKey( spep_4 -3 + 10, 1, 2.13, 2.13 ); setScaleKey( spep_4 -3 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_4 -3 + 14, 1, 2.04, 2.04 ); setScaleKey( spep_4 -3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_4 -3 + 18, 1, 2, 2 ); setScaleKey( spep_4 -3 + 20, 1, 1.99, 1.99 ); setScaleKey( spep_4 -3 + 23, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 24, 1, 1.76 *0.5, 1.76 *0.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.96 *0.5, 1.96 *0.5 ); setScaleKey( spep_4 -3 + 28, 1, 2.16 *0.5, 2.16 *0.5 ); setScaleKey( spep_4 -3 + 30, 1, 2.37 *0.5, 2.37 *0.5 ); setScaleKey( spep_4 -3 + 32, 1, 2.58 *0.5, 2.58 *0.5 ); setScaleKey( spep_4 -3 + 34, 1, 2.78 *0.5, 2.78 *0.5 ); setScaleKey( spep_4 -3 + 36, 1, 2.98 *0.5, 2.98 *0.5 ); setScaleKey( spep_4 -3 + 38, 1, 3.18 *0.5, 3.18 *0.5 ); setScaleKey( spep_4 -3 + 40, 1, 3.38 *0.5, 3.38 *0.5 ); setScaleKey( spep_4 -3 + 42, 1, 3.58 *0.5, 3.58 *0.5 ); setScaleKey( spep_4 -3 + 44, 1, 3.77 *0.5, 3.77 *0.5 ); setScaleKey( spep_4 -3 + 46, 1, 3.97 *0.5, 3.97 *0.5 ); setScaleKey( spep_4 -3 + 48, 1, 4.15 *0.5, 4.15 *0.5 ); setScaleKey( spep_4 -3 + 50, 1, 4.34 *0.5, 4.34 *0.5 ); setRotateKey( spep_4 + 0, 1, -44.2 ); setRotateKey( spep_4 -3 + 23, 1, -44.2 ); setRotateKey( spep_4 -3 + 24, 1, 64 ); setRotateKey( spep_4 -3 + 50, 1, 64 ); -- ** 音 ** -- --挟み撃ち SE019 = playSeVer2( spep_4 + 0, 1004, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 18, 1153, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 18, 1187, "", 0, 0, 0, -1); --飛び上がる SE022 = playSeVer2( spep_4 + 74, 44, "",spep_4 + 102, 0, 6, -1); SE023 = playSeVer2( spep_4 + 74, 1048, "",spep_4 + 102, 0, 6, -1); -- ** 次の準備 ** -- spep_c = spep_4 + 100 -4; ------------------------------------------------- --カードカットイン(94F) ------------------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_c + 0, 1507, 0x100, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0);-- カード差し替え setEffReplaceTexture( speff2, 5, 4);-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_c + 0, shuchusen, 0); setEffRotateKey( spep_c + 90, shuchusen, 0); setEffAlphaKey( spep_c + 0, shuchusen, 255); setEffAlphaKey( spep_c + 90, shuchusen, 255); -- ** 音 ** -- playSe( spep_c + 0, SE_05); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_5 = spep_c + 94; ------------------------------------------------- -- 溜める ------------------------------------------------- -- ** エフェクト等 ** -- base_5 = entryEffect( spep_5 + 0, SP_05r, 0x80, -1, 0, 0, 0); --溜める 敵側 ef_005re setEffMoveKey( spep_5 + 0, base_5, 0, 0 , 0); setEffMoveKey( spep_5 + 180 -4, base_5, 0, 0 , 0); setEffScaleKey( spep_5 + 0, base_5, -1.0, 1.0); setEffScaleKey( spep_5 + 180 -4, base_5, -1.0, 1.0); setEffRotateKey( spep_5 + 0, base_5, 0); setEffRotateKey( spep_5 + 180 -4, base_5, 0); setEffAlphaKey( spep_5 + 0, base_5, 255); setEffAlphaKey( spep_5 + 180 -5, base_5, 255); setEffAlphaKey( spep_5 + 180 -4, base_5, 0); -- ** 音 ** -- --二人向き合う SE025 = playSeVer2( spep_5 + 0, 8, "", 0, 0, 0, -1); --バータエネルギー溜める SE026 = playSeVer2( spep_5 + 38 -8, 1194, "",spep_5 + 140 -8, 0, 32, -1); setSeVolumeByWorkId( spep_5 + 38 -8, SE026, 132 ); SE027 = playSeVer2( spep_5 + 38 -8, 1175, "",spep_5 + 140 -8, 0, 32, -1); setSeVolumeByWorkId( spep_5 + 38 -8, SE027, 54 ); SE028 = playSeVer2( spep_5 + 56 -8, 1264, "",spep_5 + 168 -8, 0, 64, -1); setSeVolumeByWorkId( spep_5 + 56 -8, SE028, 74 ); SE029 = playSeVer2( spep_5 + 56 -8, 1161, "",spep_5 + 136 -8, 0, 34, -1); setSeVolumeByWorkId( spep_5 + 56 -8, SE029, 83 ); --ジースエネルギー溜める SE030 = playSeVer2( spep_5 + 122 -8, 1194, "",spep_5 + 224 -8, 0, 32, -1); setSeVolumeByWorkId( spep_5 + 122 -8, SE030, 135 ); SE031 = playSeVer2( spep_5 + 122 -8, 1175, "",spep_5 + 280 -8, 0, 28, -1); setSeVolumeByWorkId( spep_5 + 122 -8, SE031, 55 ); SE032 = playSeVer2( spep_5 + 138 -8, 1264, "",spep_5 + 218 -8, 0, 30, -1); setSeVolumeByWorkId( spep_5 + 138 -8, SE032, 78 ); SE033 = playSeVer2( spep_5 + 138 -8, 1161, "",spep_5 + 280 -8, 0, 28, -1); setSeVolumeByWorkId( spep_5 + 138 -8, SE033, 83 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 180 -4; ------------------------------------------------- -- エネルギー融合 ------------------------------------------------- -- ** エフェクト等 ** -- base_6 = entryEffect( spep_6 + 0, SP_06r, 0x80, -1, 0, 0, 0); --エネルギー融合 敵側 ef_006re setEffMoveKey( spep_6 + 0, base_6, 0, 0 , 0); setEffMoveKey( spep_6 + 180 -4, base_6, 0, 0 , 0); setEffScaleKey( spep_6 + 0, base_6, -1.0, 1.0); setEffScaleKey( spep_6 + 180 -4, base_6, -1.0, 1.0); setEffRotateKey( spep_6 + 0, base_6, 0); setEffRotateKey( spep_6 + 180 -4, base_6, 0); setEffAlphaKey( spep_6 + 0, base_6, 255); setEffAlphaKey( spep_6 + 180 -5, base_6, 255); setEffAlphaKey( spep_6 + 180 -4, base_6, 0); -- ** 音 ** -- --融合する SE034 = playSeVer2( spep_6 + 60, 1025, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_6 + 60, 1162, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_6 + 68, 1200, "",spep_6 + 172, 0, 22, -1); SE037 = playSeVer2( spep_6 + 74, 1227, "",spep_6 + 164, 0, 16, -1); SE038 = playSeVer2( spep_6 + 86, 1353, "",spep_6 + 168, 0, 20, -1); --飛んでいく SE039 = playSeVer2( spep_6 + 112, 1167, "",spep_6 + 162, 0, 14, 0.6); setSeVolumeByWorkId( spep_6 + 112, SE039, 60 ); --連続気弾 SE040 = playSeVer2( spep_6 + 140, 1016, "",spep_6 + 162, 0, 10, -1); SE041 = playSeVer2( spep_6 + 140, 1027, "",spep_6 + 162, 0, 10, 0.6); setSeVolumeByWorkId( spep_6 + 140, SE041, 72 ); SE042 = playSeVer2( spep_6 + 140, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 140, SE042, 138 ); SE043 = playSeVer2( spep_6 + 144, 1038, "",spep_6 + 188, 0, 12, -1); --気弾飛んでいく SE044 = playSeVer2( spep_6 + 158, 1212, "",spep_6 + 256, 16, 44, 0.6); setStartTimeMs( SE044, 317 ); --連続気弾 SE045 = playSeVer2( spep_6 + 148, 1016, "",spep_6 + 166, 0, 8, -1); SE046 = playSeVer2( spep_6 + 152, 1016, "",spep_6 + 172, 0, 10, -1); SE047 = playSeVer2( spep_6 + 152, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 152, SE047, 135 ); SE048 = playSeVer2( spep_6 + 160, 1016, "",spep_6 + 182, 0, 10, -1); SE049 = playSeVer2( spep_6 + 166, 1016, "",spep_6 + 188, 0, 10, -1); SE050 = playSeVer2( spep_6 + 166, 1201, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 166, SE050, 127 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 180 -4; ------------------------------------------------- -- 爆撃 ------------------------------------------------- -- ** エフェクト等 ** -- base_7f = entryEffect( spep_7 + 0, SP_07r, 0x100, -1, 0, 0, 0); --爆撃 敵側 ef_007re setEffMoveKey( spep_7 + 0, base_7f, 0, 0 , 0); setEffMoveKey( spep_7 + 160 -4, base_7f, 0, 0 , 0); setEffScaleKey( spep_7 + 0, base_7f, -1.0, 1.0); setEffScaleKey( spep_7 + 160 -4, base_7f, -1.0, 1.0); setEffRotateKey( spep_7 + 0, base_7f, 0); setEffRotateKey( spep_7 + 160 -4, base_7f, 0); setEffAlphaKey( spep_7 + 0, base_7f, 255); setEffAlphaKey( spep_7 + 160 -4, base_7f, 255); base_7b = entryEffect( spep_7 + 0, SP_07br, 0x80, -1, 0, 0, 0); --爆撃 敵側 奥 ef_007re_back setEffMoveKey( spep_7 + 0, base_7b, 0, 0 , 0); setEffMoveKey( spep_7 + 160 -4, base_7b, 0, 0 , 0); setEffScaleKey( spep_7 + 0, base_7b, -1.0, 1.0); setEffScaleKey( spep_7 + 160 -4, base_7b, -1.0, 1.0); setEffRotateKey( spep_7 + 0, base_7b, 0); setEffRotateKey( spep_7 + 160 -4, base_7b, 0); setEffAlphaKey( spep_7 + 0, base_7b, 255); setEffAlphaKey( spep_7 + 160 -4, base_7b, 255); -- ** 集中線 ** -- shuchusen_7 = entryEffectLife( spep_7 + 40, 906, 160 -4 -40, 0x100, -1, 0, 0, 200 ); --集中線 setEffShake( spep_7 + 40, shuchusen_7, 000, 20 ); setEffMoveKey( spep_7 + 40, shuchusen_7, 0, 0, 200 ); setEffMoveKey( spep_7 + 160 -4, shuchusen_7, 0, 0, 200 ); setEffScaleKey( spep_7 + 40, shuchusen_7, 1.5, 1.5 ); setEffScaleKey( spep_7 + 160 -4, shuchusen_7, 1.5, 1.5 ); setEffRotateKey( spep_7 + 40, shuchusen_7, 0 ); setEffRotateKey( spep_7 + 160 -4, shuchusen_7, 0 ); setEffAlphaKey( spep_7 + 40, shuchusen_7, 0 ); setEffAlphaKey( spep_7 + 48, shuchusen_7, 255 ); setEffAlphaKey( spep_7 + 160 -4, shuchusen_7, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 -3 + 40, 1, 0 ); changeAnime( spep_7 + 0, 1, 107 ); -- setMoveKey( spep_7 -3 + 1, 1, -1116.9, 415.9 , 0 ); setMoveKey( spep_7 -2 + 2, 1, -212.6, -20.2 , 0 ); setMoveKey( spep_7 -3 + 4, 1, -234.9, 3.4 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -256.1, 25.9 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -275.5, 46.4 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -292, 64.1 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -304.8, 78.1 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -313, 87.4 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -315.8, 91.2 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -312.2, 88.6 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -301.5, 78.8 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -282.9, 61 , 0 ); setMoveKey( spep_7 -3 + 24, 1, -255.6, 34.5 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -218.8, -1.5 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -171.7, -47.9 , 0 ); setMoveKey( spep_7 -3 + 30, 1, -113.7, -105.3 , 0 ); setMoveKey( spep_7 -3 + 32, 1, -43.9, -174.5 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 38.3, -256.2 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 133.8, -351.3 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 243.1, -460.3 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 235.5, -452.1 , 0 ); -- setScaleKey( spep_7 -3 + 1, 1, 0.01, 0.01 ); setScaleKey( spep_7 -2 + 2, 1, 0.29 *0.5, 0.29 *0.5 ); setScaleKey( spep_7 -3 + 8, 1, 0.29 *0.5, 0.29 *0.5 ); setScaleKey( spep_7 -3 + 10, 1, 0.30 *0.5, 0.30 *0.5 ); setScaleKey( spep_7 -3 + 12, 1, 0.31 *0.5, 0.31 *0.5 ); setScaleKey( spep_7 -3 + 14, 1, 0.32 *0.5, 0.32 *0.5 ); setScaleKey( spep_7 -3 + 16, 1, 0.34 *0.5, 0.34 *0.5 ); setScaleKey( spep_7 -3 + 18, 1, 0.37 *0.5, 0.37 *0.5 ); setScaleKey( spep_7 -3 + 20, 1, 0.40 *0.5, 0.40 *0.5 ); setScaleKey( spep_7 -3 + 22, 1, 0.44 *0.5, 0.44 *0.5 ); setScaleKey( spep_7 -3 + 24, 1, 0.49 *0.5, 0.49 *0.5 ); setScaleKey( spep_7 -3 + 26, 1, 0.55 *0.5, 0.55 *0.5 ); setScaleKey( spep_7 -3 + 28, 1, 0.62 *0.5, 0.62 *0.5 ); setScaleKey( spep_7 -3 + 30, 1, 0.71 *0.5, 0.71 *0.5 ); setScaleKey( spep_7 -3 + 32, 1, 0.80 *0.5, 0.80 *0.5 ); setScaleKey( spep_7 -3 + 34, 1, 0.91 *0.5, 0.91 *0.5 ); setScaleKey( spep_7 -3 + 36, 1, 1.04 *0.5, 1.04 *0.5 ); setScaleKey( spep_7 -3 + 38, 1, 1.18 *0.5, 1.18 *0.5 ); setScaleKey( spep_7 -3 + 40, 1, 1.18 *0.5, 1.18 *0.5 ); setRotateKey( spep_7 + 0, 1, 45 ); setRotateKey( spep_7 -3 + 40, 1, 45 ); -- ** 音 ** -- --爆発 SE051 = playSeVer2( spep_7 + 38, 1159, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_7 + 52, 1024, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_7 + 68, 1023, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 38); -- ダメージ表示フレーム endPhase( spep_7 + 160 -8); -- 終了フレーム end