--1023720:SSR_ジース&バータ_マグマハリケーン --sp_effect_b1_00197 --sp2341 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 9; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159397; --待機 ef_001 SP_02 = 159399; --構える ef_002 SP_02b = 159400; --構える 奥 ef_002_back SP_03 = 159403; --連続攻撃 ef_003 SP_03b = 159404; --連続攻撃 奥 ef_003_back SP_04 = 159407; --ヒップアタック ef_004 SP_04b = 159408; --ヒップアタック 奥 ef_004_back --エフェクト(てき) SP_01r = 159398; --待機 敵側 ef_001re SP_02r = 159401; --構える 敵側 ef_002re SP_02br = 159402; --構える 敵側 奥 ef_002re_back SP_03r = 159405; --連続攻撃 敵側 ef_003re SP_03br = 159406; --連続攻撃 敵側 奥 ef_003re_back SP_04r = 159409; --ヒップアタック 敵側 ef_004re SP_04br = 159410; --ヒップアタック 敵側 奥 ef_004re_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5136, 0); setMoveKey( 1, 0, 0, -5136, 0); setMoveKey( 2, 0, 0, -5136, 0); setMoveKey( 3, 0, 0, -5136, 0); setMoveKey( 4, 0, 0, -5136, 0); setMoveKey( 5, 0, 0, -5136, 0); setMoveKey( 6, 0, 0, -5136, 0); setScaleKey( 0, 0, 1.6, 1.6); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 2, 0, 1.6, 1.6); setScaleKey( 3, 0, 1.6, 1.6); setScaleKey( 4, 0, 1.6, 1.6); setScaleKey( 5, 0, 1.6, 1.6); setScaleKey( 6, 0, 1.6, 1.6); setRotateKey( 0, 0, 0); setRotateKey( 1, 0, 0); setRotateKey( 2, 0, 0); setRotateKey( 3, 0, 0); setRotateKey( 4, 0, 0); setRotateKey( 5, 0, 0); setRotateKey( 6, 0, 0); setMoveKey( 0, 1, 0, -5136, 0); setMoveKey( 1, 1, 0, -5136, 0); setMoveKey( 2, 1, 0, -5136, 0); setMoveKey( 3, 1, 0, -5136, 0); setMoveKey( 4, 1, 0, -5136, 0); setMoveKey( 5, 1, 0, -5136, 0); setMoveKey( 6, 1, 0, -5136, 0); setScaleKey( 0, 1, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setScaleKey( 2, 1, 1.6, 1.6); setScaleKey( 3, 1, 1.6, 1.6); setScaleKey( 4, 1, 1.6, 1.6); setScaleKey( 5, 1, 1.6, 1.6); setScaleKey( 6, 1, 1.6, 1.6); setRotateKey( 0, 1, 0); setRotateKey( 1, 1, 0); setRotateKey( 2, 1, 0); setRotateKey( 3, 1, 0); setRotateKey( 4, 1, 0); setRotateKey( 5, 1, 0); setRotateKey( 6, 1, 0); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_1 = 0; ------------------------------------------------- -- 待機 ------------------------------------------------- -- ** エフェクト等 ** -- base_1 = entryEffect( spep_1 + 0, SP_01, 0x80, -1, 0, 0, 0); --待機 ef_001 setEffMoveKey( spep_1 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_1 + 120 -4, base_1, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1, 1.0, 1.0); setEffScaleKey( spep_1 + 120 -4, base_1, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1, 0); setEffRotateKey( spep_1 + 120 -4, base_1, 0); setEffAlphaKey( spep_1 + 0, base_1, 255); setEffAlphaKey( spep_1 + 120 -5, base_1, 255); setEffAlphaKey( spep_1 + 120 -4, base_1, 0); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_1 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) setEffReplaceTexture( speff, 3, 2); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5); --セリフカットイン差し替え -- ** 音 ** -- --顔カットイン SE001 = playSeVer2( spep_1 + 8, 1018, "", 0, 0, 0, -1); --顔合わせる SE002 = playSeVer2( spep_1 + 84, 4, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_1 + 120 -4; ------------------------------------------------- --カードカットイン(96F) ------------------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_c + 0, 1507, 0x100, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0);-- カード差し替え setEffReplaceTexture( speff2, 5, 4);-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_c + 0, shuchusen, 0); setEffRotateKey( spep_c + 90, shuchusen, 0); setEffAlphaKey( spep_c + 0, shuchusen, 255); setEffAlphaKey( spep_c + 90, shuchusen, 255); -- ** 音 ** -- playSe( spep_c + 0, SE_05); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 96; ------------------------------------------------- -- 構える ------------------------------------------------- -- ** エフェクト等 ** -- base_2f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); --構える ef_002 setEffMoveKey( spep_2 + 0, base_2f, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2f, 1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2f, 0); setEffRotateKey( spep_2 + 120 -4, base_2f, 0); setEffAlphaKey( spep_2 + 0, base_2f, 255); setEffAlphaKey( spep_2 + 120 -5, base_2f, 255); setEffAlphaKey( spep_2 + 120 -4, base_2f, 0); base_2b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); --構える 奥 ef_002_back setEffMoveKey( spep_2 + 0, base_2b, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2b, 1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2b, 0); setEffRotateKey( spep_2 + 120 -4, base_2b, 0); setEffAlphaKey( spep_2 + 0, base_2b, 255); setEffAlphaKey( spep_2 + 120 -5, base_2b, 255); setEffAlphaKey( spep_2 + 120 -4, base_2b, 0); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 76, 1, 1 ); -- setDisp( spep_2 -3 + 120, 1, 0 ); changeAnime( spep_2 -3 + 76, 1, 117 ); setMoveKey( spep_2 -3 + 76, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 77, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 79, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 80, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 81, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 83, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 85, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 89, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 91, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 93, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 95, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 97, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 99, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 101, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 103, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 105, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 107, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 109, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 111, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 30.8, -130.1 , 0 ); setScaleKey( spep_2 -3 + 76, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 77, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 78, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 79, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 80, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 81, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 82, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 83, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 84, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 85, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 86, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 87, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 88, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 89, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 90, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 91, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 92, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 93, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 94, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 95, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 96, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 97, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 98, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 99, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 100, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 101, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 102, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 103, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 104, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 105, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 106, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 107, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 108, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 109, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 110, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 111, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 112, 1, 0.59, 0.59 ); setRotateKey( spep_2 -3 + 76, 1, 7.8 ); setRotateKey( spep_2 -3 + 77, 1, 7.8 ); setRotateKey( spep_2 -3 + 78, 1, 7.8 ); setRotateKey( spep_2 -3 + 79, 1, 7.8 ); setRotateKey( spep_2 -3 + 80, 1, 5.5 ); setRotateKey( spep_2 -3 + 81, 1, 5.5 ); setRotateKey( spep_2 -3 + 82, 1, 3.4 ); setRotateKey( spep_2 -3 + 83, 1, 3.4 ); setRotateKey( spep_2 -3 + 84, 1, 1.6 ); setRotateKey( spep_2 -3 + 85, 1, 1.6 ); setRotateKey( spep_2 -3 + 86, 1, -0.1 ); setRotateKey( spep_2 -3 + 87, 1, -0.1 ); setRotateKey( spep_2 -3 + 88, 1, -1.6 ); setRotateKey( spep_2 -3 + 89, 1, -1.6 ); setRotateKey( spep_2 -3 + 90, 1, -2.9 ); setRotateKey( spep_2 -3 + 91, 1, -2.9 ); setRotateKey( spep_2 -3 + 92, 1, -4.1 ); setRotateKey( spep_2 -3 + 93, 1, -4.1 ); setRotateKey( spep_2 -3 + 94, 1, -5.2 ); setRotateKey( spep_2 -3 + 95, 1, -5.2 ); setRotateKey( spep_2 -3 + 96, 1, -6.3 ); setRotateKey( spep_2 -3 + 97, 1, -6.3 ); setRotateKey( spep_2 -3 + 98, 1, -7.2 ); setRotateKey( spep_2 -3 + 99, 1, -7.2 ); setRotateKey( spep_2 -3 + 100, 1, -8.1 ); setRotateKey( spep_2 -3 + 101, 1, -8.1 ); setRotateKey( spep_2 -3 + 102, 1, -8.9 ); setRotateKey( spep_2 -3 + 103, 1, -8.9 ); setRotateKey( spep_2 -3 + 104, 1, -9.6 ); setRotateKey( spep_2 -3 + 105, 1, -9.6 ); setRotateKey( spep_2 -3 + 106, 1, -10.3 ); setRotateKey( spep_2 -3 + 107, 1, -10.3 ); setRotateKey( spep_2 -3 + 108, 1, -11 ); setRotateKey( spep_2 -3 + 109, 1, -11 ); setRotateKey( spep_2 -3 + 110, 1, -11.7 ); setRotateKey( spep_2 -3 + 111, 1, -11.7 ); setRotateKey( spep_2 -3 + 112, 1, -12.3 ); -- ** 音 ** -- --二人構える SE004 = playSeVer2( spep_2 + 0, 1013, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_2 + 0, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE005, 193 ); SE006 = playSeVer2( spep_2 + 10, 1007, "", 0, 0, 0, -1); --二人飛び出す SE007 = playSeVer2( spep_2 + 30, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 30, 1207, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 34, 1117, "", 0, 0, 0, -1); --飛行中音 SE010 = playSeVer2( spep_2 + 66, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 66, SE010, 158 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 110; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- setMoveKey( spep_2 -3 + 113, 1, 30.8, -130.1 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 115, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 117, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 22.9, -55.9 , 0 ); -- setMoveKey( spep_2 -5 + 120, 1, 22.9, -55.9 , 0 ); setScaleKey( spep_2 -3 + 113, 1, 0.59, 0.59 ); setScaleKey( spep_2 -3 + 114, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 115, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 116, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 117, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 118, 1, 0.56, 0.56 ); -- setScaleKey( spep_2 -5 + 120, 1, 0.56, 0.56 ); setRotateKey( spep_2 -3 + 113, 1, -12.3 ); setRotateKey( spep_2 -3 + 114, 1, -12.8 ); setRotateKey( spep_2 -3 + 115, 1, -12.8 ); setRotateKey( spep_2 -3 + 116, 1, -13.4 ); setRotateKey( spep_2 -3 + 117, 1, -13.4 ); setRotateKey( spep_2 -3 + 118, 1, -13.9 ); -- setRotateKey( spep_2 -5 + 120, 1, -13.9 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 120 -4; ------------------------------------------------- -- 連続攻撃 ------------------------------------------------- -- ** エフェクト等 ** -- base_3f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0); --連続攻撃 ef_003 setEffMoveKey( spep_3 + 0, base_3f, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3f, 1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3f, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3f, 0); setEffRotateKey( spep_3 + 124 -4, base_3f, 0); setEffAlphaKey( spep_3 + 0, base_3f, 255); setEffAlphaKey( spep_3 + 124 -5, base_3f, 255); setEffAlphaKey( spep_3 + 124 -4, base_3f, 0); base_3b = entryEffect( spep_3 + 0, SP_03b, 0x80, -1, 0, 0, 0); --連続攻撃 奥 ef_003_back setEffMoveKey( spep_3 + 0, base_3b, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3b, 1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3b, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3b, 0); setEffRotateKey( spep_3 + 124 -4, base_3b, 0); setEffAlphaKey( spep_3 + 0, base_3b, 255); setEffAlphaKey( spep_3 + 124 -5, base_3b, 255); setEffAlphaKey( spep_3 + 124 -4, base_3b, 0); -- ** 敵キャラクター ** -- -- setDisp( spep_3 + 0, 1, 1 ); -- setDisp( spep_3 -4 + 124, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 20, 1, 106 ); -- setMoveKey( spep_3 -3 + 0, 1, -37.4, -12.4 , 0 ); setMoveKey( spep_3 -2 + 2, 1, -36.5, -12.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -35.6, -11.8 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -34.8, -11.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -33.9, -11.2 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -33, -10.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -32.1, -10.6 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -31.2, -10.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -30.4, -10.1 , 0 ); setMoveKey( spep_3 -3 + 19, 1, 29.7, 131.9 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 9.5, -79.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -166.8, -31.5 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 8.1, 57 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -15.3, 17.3 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -75.9, 97.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -40, 13.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -60, 33.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -53.7, 37.2 , 0 ); setMoveKey( spep_3 -3 + 36, 1, -47.3, 41.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, -41, 45.4 , 0 ); setMoveKey( spep_3 -3 + 40, 1, -34.6, 49.5 , 0 ); setMoveKey( spep_3 -3 + 42, 1, -32.2, 47.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, -31.2, 44.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, -30.3, 42 , 0 ); setMoveKey( spep_3 -3 + 48, 1, -29.4, 39.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, -28.4, 36.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 51.9, -0.6 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 47.8, 47.3 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 5.8, 41.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 21.1, 26 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 19.9, 52.9 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 38.7, 48.7 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 26.6, 36.6 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 67, 97 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 59.6, 42.6 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 22.3, 36.5 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 52.7, 50.6 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 43.5, 69.9 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 30.6, 54.1 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 36.2, 44.9 , 0 ); setMoveKey( spep_3 -3 + 80, 1, -0.7, 118 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 8.6, 44.4 , 0 ); setMoveKey( spep_3 -3 + 84, 1, -6.8, 29.2 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 22.8, 6.9 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 7.7, -2 , 0 ); setMoveKey( spep_3 -3 + 90, 1, -5.9, 1.8 , 0 ); setMoveKey( spep_3 -3 + 92, 1, -0.4, 1.4 , 0 ); setMoveKey( spep_3 -3 + 94, 1, -57.6, -25 , 0 ); setMoveKey( spep_3 -3 + 96, 1, -34.5, 1.4 , 0 ); setMoveKey( spep_3 -3 + 98, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 99, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 100, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 101, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 102, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 103, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 104, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 105, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 106, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 107, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 108, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 109, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 110, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 111, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 112, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 113, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 114, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 115, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 116, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 117, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 118, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 119, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 120, 1, -24.9, -7.4 , 0 ); setMoveKey( spep_3 -5 + 124, 1, -24.9, -7.4 , 0 ); -- setScaleKey( spep_3 -3 + 0, 1, 1.75, 1.75 ); setScaleKey( spep_3 -2 + 2, 1, 1.71, 1.71 ); setScaleKey( spep_3 -3 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 6, 1, 1.62, 1.62 ); setScaleKey( spep_3 -3 + 8, 1, 1.58, 1.58 ); setScaleKey( spep_3 -3 + 10, 1, 1.54, 1.54 ); setScaleKey( spep_3 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 14, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 16, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 19, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 20, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 24, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_3 -3 + 28, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 30, 1, 1.18, 1.18 ); setScaleKey( spep_3 -3 + 32, 1, 1.11, 1.11 ); setScaleKey( spep_3 -3 + 34, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 36, 1, 0.96, 0.96 ); setScaleKey( spep_3 -3 + 38, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 42, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 44, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 46, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 48, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 50, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 52, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 54, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 56, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 58, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 60, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 62, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 64, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 66, 1, 0.68, 0.68 ); setScaleKey( spep_3 -3 + 68, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 70, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 72, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 74, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 76, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 78, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 80, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 82, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 84, 1, 0.63, 0.63 ); setScaleKey( spep_3 -3 + 86, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 88, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 90, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 92, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 94, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 96, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 98, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 100, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 102, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 104, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 106, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 108, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 110, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 111, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 112, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 113, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 114, 1, 1, 1 ); setScaleKey( spep_3 -3 + 115, 1, 1, 1 ); setScaleKey( spep_3 -3 + 116, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 117, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 118, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 119, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 120, 1, 1.15, 1.15 ); setScaleKey( spep_3 -5 + 124, 1, 1.15, 1.15 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 19, 1, 0 ); setRotateKey( spep_3 -3 + 20, 1, -27.2 ); setRotateKey( spep_3 -3 + 24, 1, -27.2 ); setRotateKey( spep_3 -3 + 26, 1, -27.3 ); setRotateKey( spep_3 -3 + 28, 1, -27.3 ); setRotateKey( spep_3 -3 + 30, 1, -27.4 ); setRotateKey( spep_3 -3 + 32, 1, -27.4 ); setRotateKey( spep_3 -3 + 34, 1, -27.5 ); setRotateKey( spep_3 -3 + 36, 1, -27.6 ); setRotateKey( spep_3 -3 + 38, 1, -27.6 ); setRotateKey( spep_3 -3 + 40, 1, -27.7 ); setRotateKey( spep_3 -3 + 44, 1, -27.7 ); setRotateKey( spep_3 -3 + 46, 1, -27.6 ); setRotateKey( spep_3 -3 + 48, 1, -27.5 ); setRotateKey( spep_3 -3 + 50, 1, -27.4 ); setRotateKey( spep_3 -3 + 52, 1, -27.3 ); setRotateKey( spep_3 -3 + 54, 1, -27.3 ); setRotateKey( spep_3 -3 + 56, 1, -27.2 ); setRotateKey( spep_3 -3 + 58, 1, -27.1 ); setRotateKey( spep_3 -3 + 60, 1, -27 ); setRotateKey( spep_3 -3 + 62, 1, -26.9 ); setRotateKey( spep_3 -3 + 64, 1, -26.9 ); setRotateKey( spep_3 -3 + 66, 1, -26.8 ); setRotateKey( spep_3 -3 + 68, 1, -26.7 ); setRotateKey( spep_3 -3 + 70, 1, -26.6 ); setRotateKey( spep_3 -3 + 72, 1, -26.5 ); setRotateKey( spep_3 -3 + 74, 1, -26.5 ); setRotateKey( spep_3 -3 + 76, 1, -26.4 ); setRotateKey( spep_3 -3 + 78, 1, -26.3 ); setRotateKey( spep_3 -3 + 80, 1, -26.2 ); setRotateKey( spep_3 -3 + 82, 1, -26.1 ); setRotateKey( spep_3 -3 + 84, 1, -26.1 ); setRotateKey( spep_3 -3 + 86, 1, -26 ); setRotateKey( spep_3 -3 + 88, 1, -25.9 ); setRotateKey( spep_3 -3 + 90, 1, -25.8 ); setRotateKey( spep_3 -3 + 92, 1, -25.7 ); setRotateKey( spep_3 -3 + 94, 1, -25.7 ); setRotateKey( spep_3 -3 + 96, 1, -25.6 ); setRotateKey( spep_3 -3 + 98, 1, -25.5 ); setRotateKey( spep_3 -5 + 124, 1, -25.5 ); -- ** 音 ** -- --二人初手アタック SE011 = playSeVer2( spep_3 + 12, 1017, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 12, 1026, "",spep_3 + 60, 0, 30, -1); --連続アタック SE013 = playSeVer2( spep_3 + 44, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 44, 1002, "", 0, 0, 0, 0.5); SE015 = playSeVer2( spep_3 + 54, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 62, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_3 + 70, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 70, 1011, "", 0, 0, 0, 0.5); --二人向かっていく SE019 = playSeVer2( spep_3 + 92, 1019, "",spep_3 + 130, 0, 8, -1); -- ** 次の準備 ** -- spep_4 = spep_3 + 124 -4; ------------------------------------------------- -- ヒップアタック ------------------------------------------------- -- ** エフェクト等 ** -- base_4f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0); --ヒップアタック ef_004 setEffMoveKey( spep_4 + 0, base_4f, 0, 0 , 0); setEffMoveKey( spep_4 + 216 -4, base_4f, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4f, 1.0, 1.0); setEffScaleKey( spep_4 + 216 -4, base_4f, 1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4f, 0); setEffRotateKey( spep_4 + 216 -4, base_4f, 0); setEffAlphaKey( spep_4 + 0, base_4f, 255); setEffAlphaKey( spep_4 + 216 -4, base_4f, 255); base_4b = entryEffect( spep_4 + 0, SP_04b, 0x80, -1, 0, 0, 0); --ヒップアタック 奥 ef_004_back setEffMoveKey( spep_4 + 0, base_4b, 0, 0 , 0); setEffMoveKey( spep_4 + 216 -4, base_4b, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4b, 1.0, 1.0); setEffScaleKey( spep_4 + 216 -4, base_4b, 1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4b, 0); setEffRotateKey( spep_4 + 216 -4, base_4b, 0); setEffAlphaKey( spep_4 + 0, base_4b, 255); setEffAlphaKey( spep_4 + 216 -4, base_4b, 255); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 58, 1, 0 ); setDisp( spep_4 -3 + 84, 1, 1 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 -3 + 30, 1, 107 ); -- setMoveKey( spep_4 -3 + 0, 1, -38, -12.7 , 0 ); setMoveKey( spep_4 -2 + 2, 1, -36.6, -12.2 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -35.2, -11.7 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -34, -11.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -32.9, -10.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -32, -10.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -31.3, -10.4 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -30.7, -10.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -30.3, -10.1 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -30, -10 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -30, -10 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -30.9, -10.3 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 24.3, 17.5 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -83.3, -78.9 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 21, -41.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -26.5, 22.2 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 57, 60.3 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 74, -27 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 13.2, -54.8 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 50.2, -33.6 , 0 ); setMoveKey( spep_4 -3 + 40, 1, -10.7, 17.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 88.7, -54.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 171.8, -66.2 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 195.5, -122.3 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 268, -149.3 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 328.3, -187.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 388.6, -226.3 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 448.8, -264.8 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 508.8, -303.2 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 568.8, -341.7 , 0 ); setMoveKey( spep_4 +1 + 84, 1, -10.3, 2.6 , 0 ); setMoveKey( spep_4 +1 + 86, 1, -14, -3.1 , 0 ); setMoveKey( spep_4 +1 + 88, 1, -17.6, -8.4 , 0 ); setMoveKey( spep_4 +1 + 90, 1, -20.8, -14.3 , 0 ); setMoveKey( spep_4 +1 + 92, 1, -24.9, -20.2 , 0 ); setMoveKey( spep_4 +1 + 94, 1, -28.9, -24.9 , 0 ); setMoveKey( spep_4 +1 + 96, 1, -2.4, -106.9 , 0 ); setMoveKey( spep_4 +1 + 98, 1, -115, -104.1 , 0 ); setMoveKey( spep_4 +1 + 99, 1, -115, -104.1 , 0 ); setMoveKey( spep_4 +1 + 100, 1, 9.8, -10 , 0 ); setMoveKey( spep_4 +1 + 101, 1, 9.8, -10 , 0 ); setMoveKey( spep_4 +1 + 102, 1, -9.3, -89.7 , 0 ); setMoveKey( spep_4 +1 + 103, 1, -9.3, -89.7 , 0 ); setMoveKey( spep_4 +1 + 104, 1, -53.3, 4 , 0 ); setMoveKey( spep_4 +1 + 105, 1, -53.3, 4 , 0 ); setMoveKey( spep_4 +1 + 106, 1, -58.2, -49 , 0 ); setMoveKey( spep_4 +1 + 107, 1, -58.2, -49 , 0 ); setMoveKey( spep_4 +1 + 108, 1, -34.5, -24.1 , 0 ); setMoveKey( spep_4 +1 + 109, 1, -34.5, -24.1 , 0 ); setMoveKey( spep_4 +1 + 110, 1, -16.9, -77.2 , 0 ); setMoveKey( spep_4 +1 + 111, 1, -16.9, -77.2 , 0 ); setMoveKey( spep_4 +1 + 112, 1, -49.1, -37.1 , 0 ); setMoveKey( spep_4 +1 + 113, 1, -49.1, -37.1 , 0 ); setMoveKey( spep_4 +1 + 114, 1, -91.9, -77 , 0 ); setMoveKey( spep_4 +1 + 115, 1, -91.9, -77 , 0 ); setMoveKey( spep_4 +1 + 116, 1, -65.1, -85.9 , 0 ); setMoveKey( spep_4 +1 + 117, 1, -65.1, -85.9 , 0 ); setMoveKey( spep_4 +1 + 118, 1, -29.1, -60.9 , 0 ); setMoveKey( spep_4 +1 + 119, 1, -29.1, -60.9 , 0 ); setMoveKey( spep_4 +1 + 120, 1, -62.4, -40.8 , 0 ); setMoveKey( spep_4 -4 + 216, 1, -62.4, -40.8 , 0 ); -- setScaleKey( spep_4 -3 + 0, 1, 2.53, 2.53 ); setScaleKey( spep_4 -2 + 2, 1, 2.43, 2.43 ); setScaleKey( spep_4 -3 + 4, 1, 2.34, 2.34 ); setScaleKey( spep_4 -3 + 6, 1, 2.26, 2.26 ); setScaleKey( spep_4 -3 + 8, 1, 2.19, 2.19 ); setScaleKey( spep_4 -3 + 10, 1, 2.13, 2.13 ); setScaleKey( spep_4 -3 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_4 -3 + 14, 1, 2.04, 2.04 ); setScaleKey( spep_4 -3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_4 -3 + 18, 1, 2, 2 ); setScaleKey( spep_4 -3 + 20, 1, 1.99, 1.99 ); setScaleKey( spep_4 -3 + 22, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 24, 1, 2.11, 2.11 ); setScaleKey( spep_4 -3 + 26, 1, 2.16, 2.16 ); setScaleKey( spep_4 -3 + 29, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 30, 1, 1.65 *0.5, 1.65 *0.5 ); setScaleKey( spep_4 -3 + 32, 1, 1.67 *0.5, 1.67 *0.5 ); setScaleKey( spep_4 -3 + 34, 1, 1.69 *0.5, 1.69 *0.5 ); setScaleKey( spep_4 -3 + 36, 1, 1.71 *0.5, 1.71 *0.5 ); setScaleKey( spep_4 -3 + 38, 1, 1.73 *0.5, 1.73 *0.5 ); setScaleKey( spep_4 -3 + 40, 1, 1.74 *0.5, 1.74 *0.5 ); setScaleKey( spep_4 -3 + 42, 1, 2.08 *0.5, 2.08 *0.5 ); setScaleKey( spep_4 -3 + 44, 1, 2.43 *0.5, 2.43 *0.5 ); setScaleKey( spep_4 -3 + 46, 1, 2.78 *0.5, 2.77 *0.5 ); setScaleKey( spep_4 -3 + 48, 1, 3.12 *0.5, 3.12 *0.5 ); setScaleKey( spep_4 -3 + 50, 1, 3.47 *0.5, 3.46 *0.5 ); setScaleKey( spep_4 -3 + 52, 1, 3.81 *0.5, 3.81 *0.5 ); setScaleKey( spep_4 -3 + 54, 1, 4.15 *0.5, 4.14 *0.5 ); setScaleKey( spep_4 -3 + 56, 1, 4.49 *0.5, 4.48 *0.5 ); setScaleKey( spep_4 -3 + 58, 1, 4.83 *0.5, 4.82 *0.5 ); setScaleKey( spep_4 +1 + 84, 1, 0.40 *0.5, 0.40 *0.5 ); setScaleKey( spep_4 +1 + 86, 1, 0.84 *0.5, 0.83 *0.5 ); setScaleKey( spep_4 +1 + 88, 1, 1.27 *0.5, 1.27 *0.5 ); setScaleKey( spep_4 +1 + 90, 1, 1.71 *0.5, 1.71 *0.5 ); setScaleKey( spep_4 +1 + 92, 1, 2.14 *0.5, 2.14 *0.5 ); setScaleKey( spep_4 +1 + 94, 1, 2.58 *0.5, 2.57 *0.5 ); setScaleKey( spep_4 +1 + 96, 1, 3.01 *0.5, 3.01 *0.5 ); setScaleKey( spep_4 +1 + 98, 1, 3.45 *0.5, 3.44 *0.5 ); setScaleKey( spep_4 +1 + 99, 1, 3.45 *0.5, 3.44 *0.5 ); setScaleKey( spep_4 +1 + 100, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 101, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 102, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 103, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 104, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 105, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 106, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 107, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 108, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 109, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 110, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 111, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 112, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 113, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 114, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 -4 + 216, 1, 3.45 *0.5, 3.45 *0.5 ); setRotateKey( spep_4 + 0, 1, -44.2 ); setRotateKey( spep_4 -3 + 29, 1, -44.2 ); setRotateKey( spep_4 -3 + 30, 1, 64 ); setRotateKey( spep_4 -3 + 40, 1, 64 ); setRotateKey( spep_4 -3 + 42, 1, 62.4 ); setRotateKey( spep_4 -3 + 44, 1, 60.8 ); setRotateKey( spep_4 -3 + 46, 1, 59.2 ); setRotateKey( spep_4 -3 + 48, 1, 57.6 ); setRotateKey( spep_4 -3 + 50, 1, 56 ); setRotateKey( spep_4 -3 + 52, 1, 54.3 ); setRotateKey( spep_4 -3 + 54, 1, 52.7 ); setRotateKey( spep_4 -3 + 56, 1, 51.1 ); setRotateKey( spep_4 -3 + 58, 1, 49.5 ); setRotateKey( spep_4 -3 + 82, 1, 49.5 ); setRotateKey( spep_4 +1 + 84, 1, -122.8 ); setRotateKey( spep_4 +1 + 86, 1, -1 ); setRotateKey( spep_4 +1 + 88, 1, 120.7 ); setRotateKey( spep_4 +1 + 90, 1, 242.5 ); setRotateKey( spep_4 +1 + 92, 1, 364.3 ); setRotateKey( spep_4 +1 + 94, 1, 486 ); setRotateKey( spep_4 +1 + 96, 1, 607.8 ); setRotateKey( spep_4 +1 + 98, 1, 729.5 ); setRotateKey( spep_4 -4 + 216, 1, 729.5 ); -- ** 音 ** -- --挟み撃ち SE020 = playSeVer2( spep_4 + 0, 1004, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 18, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_4 + 18, 1187, "", 0, 0, 0, -1); --飛び上がる SE023 = playSeVer2( spep_4 + 94, 1025, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_4 + 94, 1054, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 94); -- ダメージ表示フレーム endPhase( spep_4 + 216 -8); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側の攻撃 ------------------------------------------------------------------------------------------------------------ spep_1 = 0; ------------------------------------------------- -- 待機 ------------------------------------------------- -- ** エフェクト等 ** -- base_1 = entryEffect( spep_1 + 0, SP_01r, 0x80, -1, 0, 0, 0); --待機 敵側 ef_001re setEffMoveKey( spep_1 + 0, base_1, 0, 0 , 0); setEffMoveKey( spep_1 + 120 -4, base_1, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1, -1.0, 1.0); setEffScaleKey( spep_1 + 120 -4, base_1, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1, 0); setEffRotateKey( spep_1 + 120 -4, base_1, 0); setEffAlphaKey( spep_1 + 0, base_1, 255); setEffAlphaKey( spep_1 + 120 -5, base_1, 255); setEffAlphaKey( spep_1 + 120 -4, base_1, 0); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_1 + 0; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5); --セリフカットイン差し替え -- ** 音 ** -- --顔カットイン SE001 = playSeVer2( spep_1 + 8, 1018, "", 0, 0, 0, -1); --顔合わせる SE002 = playSeVer2( spep_1 + 84, 4, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_1 + 120 -4; ------------------------------------------------- --カードカットイン(96F) ------------------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_c + 0, 1507, 0x100, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0);-- カード差し替え setEffReplaceTexture( speff2, 5, 4);-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_c + 0, shuchusen, 0); setEffRotateKey( spep_c + 90, shuchusen, 0); setEffAlphaKey( spep_c + 0, shuchusen, 255); setEffAlphaKey( spep_c + 90, shuchusen, 255); -- ** 音 ** -- playSe( spep_c + 0, SE_05); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 96; ------------------------------------------------- -- 構える ------------------------------------------------- -- ** エフェクト等 ** -- base_2f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); --構える 敵側 ef_002re setEffMoveKey( spep_2 + 0, base_2f, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2f, -1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2f, 0); setEffRotateKey( spep_2 + 120 -4, base_2f, 0); setEffAlphaKey( spep_2 + 0, base_2f, 255); setEffAlphaKey( spep_2 + 120 -5, base_2f, 255); setEffAlphaKey( spep_2 + 120 -4, base_2f, 0); base_2b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); --構える 敵側 奥 ef_002re_back setEffMoveKey( spep_2 + 0, base_2b, 0, 0 , 0); setEffMoveKey( spep_2 + 120 -4, base_2b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2b, -1.0, 1.0); setEffScaleKey( spep_2 + 120 -4, base_2b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2b, 0); setEffRotateKey( spep_2 + 120 -4, base_2b, 0); setEffAlphaKey( spep_2 + 0, base_2b, 255); setEffAlphaKey( spep_2 + 120 -5, base_2b, 255); setEffAlphaKey( spep_2 + 120 -4, base_2b, 0); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 76, 1, 1 ); -- setDisp( spep_2 -3 + 120, 1, 0 ); changeAnime( spep_2 -3 + 76, 1, 117 ); setMoveKey( spep_2 -3 + 76, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 77, 1, 82.1, -1130.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 79, 1, 81.2, -1020.3 , 0 ); setMoveKey( spep_2 -3 + 80, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 81, 1, 79.5, -919.9 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 83, 1, 77.1, -829.2 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 85, 1, 74.1, -747.6 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 71.1, -674 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 89, 1, 67.7, -607.7 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 91, 1, 64.3, -547.7 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 93, 1, 60.9, -493.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 95, 1, 57.5, -443.5 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 97, 1, 54.2, -397.9 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 99, 1, 51.1, -356 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 101, 1, 48, -317.2 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 103, 1, 45, -281 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 105, 1, 41.9, -247.2 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 107, 1, 39, -215.5 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 109, 1, 36.2, -185.5 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 111, 1, 33.5, -157.1 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 30.8, -130.1 , 0 ); setScaleKey( spep_2 -3 + 76, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 77, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 78, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 79, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 80, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 81, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 82, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 83, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 84, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 85, 1, 0.86, 0.86 ); setScaleKey( spep_2 -3 + 86, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 87, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 88, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 89, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 90, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 91, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 92, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 93, 1, 0.75, 0.75 ); setScaleKey( spep_2 -3 + 94, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 95, 1, 0.73, 0.73 ); setScaleKey( spep_2 -3 + 96, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 97, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 98, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 99, 1, 0.69, 0.69 ); setScaleKey( spep_2 -3 + 100, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 101, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 102, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 103, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 104, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 105, 1, 0.64, 0.64 ); setScaleKey( spep_2 -3 + 106, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 107, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 108, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 109, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 110, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 111, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 112, 1, 0.59, 0.59 ); setRotateKey( spep_2 -3 + 76, 1, 7.8 ); setRotateKey( spep_2 -3 + 77, 1, 7.8 ); setRotateKey( spep_2 -3 + 78, 1, 7.8 ); setRotateKey( spep_2 -3 + 79, 1, 7.8 ); setRotateKey( spep_2 -3 + 80, 1, 5.5 ); setRotateKey( spep_2 -3 + 81, 1, 5.5 ); setRotateKey( spep_2 -3 + 82, 1, 3.4 ); setRotateKey( spep_2 -3 + 83, 1, 3.4 ); setRotateKey( spep_2 -3 + 84, 1, 1.6 ); setRotateKey( spep_2 -3 + 85, 1, 1.6 ); setRotateKey( spep_2 -3 + 86, 1, -0.1 ); setRotateKey( spep_2 -3 + 87, 1, -0.1 ); setRotateKey( spep_2 -3 + 88, 1, -1.6 ); setRotateKey( spep_2 -3 + 89, 1, -1.6 ); setRotateKey( spep_2 -3 + 90, 1, -2.9 ); setRotateKey( spep_2 -3 + 91, 1, -2.9 ); setRotateKey( spep_2 -3 + 92, 1, -4.1 ); setRotateKey( spep_2 -3 + 93, 1, -4.1 ); setRotateKey( spep_2 -3 + 94, 1, -5.2 ); setRotateKey( spep_2 -3 + 95, 1, -5.2 ); setRotateKey( spep_2 -3 + 96, 1, -6.3 ); setRotateKey( spep_2 -3 + 97, 1, -6.3 ); setRotateKey( spep_2 -3 + 98, 1, -7.2 ); setRotateKey( spep_2 -3 + 99, 1, -7.2 ); setRotateKey( spep_2 -3 + 100, 1, -8.1 ); setRotateKey( spep_2 -3 + 101, 1, -8.1 ); setRotateKey( spep_2 -3 + 102, 1, -8.9 ); setRotateKey( spep_2 -3 + 103, 1, -8.9 ); setRotateKey( spep_2 -3 + 104, 1, -9.6 ); setRotateKey( spep_2 -3 + 105, 1, -9.6 ); setRotateKey( spep_2 -3 + 106, 1, -10.3 ); setRotateKey( spep_2 -3 + 107, 1, -10.3 ); setRotateKey( spep_2 -3 + 108, 1, -11 ); setRotateKey( spep_2 -3 + 109, 1, -11 ); setRotateKey( spep_2 -3 + 110, 1, -11.7 ); setRotateKey( spep_2 -3 + 111, 1, -11.7 ); setRotateKey( spep_2 -3 + 112, 1, -12.3 ); -- ** 音 ** -- --二人構える SE004 = playSeVer2( spep_2 + 0, 1013, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_2 + 0, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE005, 193 ); SE006 = playSeVer2( spep_2 + 10, 1007, "", 0, 0, 0, -1); --二人飛び出す SE007 = playSeVer2( spep_2 + 30, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 30, 1207, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 34, 1117, "", 0, 0, 0, -1); --飛行中音 SE010 = playSeVer2( spep_2 + 66, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 66, SE010, 158 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 110; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- setMoveKey( spep_2 -3 + 113, 1, 30.8, -130.1 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 115, 1, 28.1, -104.3 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 117, 1, 25.5, -79.5 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 22.9, -55.9 , 0 ); -- setMoveKey( spep_2 -5 + 120, 1, 22.9, -55.9 , 0 ); setScaleKey( spep_2 -3 + 113, 1, 0.59, 0.59 ); setScaleKey( spep_2 -3 + 114, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 115, 1, 0.58, 0.58 ); setScaleKey( spep_2 -3 + 116, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 117, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 118, 1, 0.56, 0.56 ); -- setScaleKey( spep_2 -5 + 120, 1, 0.56, 0.56 ); setRotateKey( spep_2 -3 + 113, 1, -12.3 ); setRotateKey( spep_2 -3 + 114, 1, -12.8 ); setRotateKey( spep_2 -3 + 115, 1, -12.8 ); setRotateKey( spep_2 -3 + 116, 1, -13.4 ); setRotateKey( spep_2 -3 + 117, 1, -13.4 ); setRotateKey( spep_2 -3 + 118, 1, -13.9 ); -- setRotateKey( spep_2 -5 + 120, 1, -13.9 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 120 -4; ------------------------------------------------- -- 連続攻撃 ------------------------------------------------- -- ** エフェクト等 ** -- base_3f = entryEffect( spep_3 + 0, SP_03r, 0x100, -1, 0, 0, 0); --連続攻撃 敵側 ef_003re setEffMoveKey( spep_3 + 0, base_3f, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3f, -1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3f, -1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3f, 0); setEffRotateKey( spep_3 + 124 -4, base_3f, 0); setEffAlphaKey( spep_3 + 0, base_3f, 255); setEffAlphaKey( spep_3 + 124 -5, base_3f, 255); setEffAlphaKey( spep_3 + 124 -4, base_3f, 0); base_3b = entryEffect( spep_3 + 0, SP_03br, 0x80, -1, 0, 0, 0); --連続攻撃 敵側 奥 ef_003re_back setEffMoveKey( spep_3 + 0, base_3b, 0, 0 , 0); setEffMoveKey( spep_3 + 124 -4, base_3b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3b, -1.0, 1.0); setEffScaleKey( spep_3 + 124 -4, base_3b, -1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3b, 0); setEffRotateKey( spep_3 + 124 -4, base_3b, 0); setEffAlphaKey( spep_3 + 0, base_3b, 255); setEffAlphaKey( spep_3 + 124 -5, base_3b, 255); setEffAlphaKey( spep_3 + 124 -4, base_3b, 0); -- ** 敵キャラクター ** -- -- setDisp( spep_3 + 0, 1, 1 ); -- setDisp( spep_3 -4 + 124, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 20, 1, 106 ); -- setMoveKey( spep_3 -3 + 0, 1, -37.4, -12.4 , 0 ); setMoveKey( spep_3 -2 + 2, 1, -36.5, -12.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -35.6, -11.8 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -34.8, -11.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -33.9, -11.2 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -33, -10.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -32.1, -10.6 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -31.2, -10.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -30.4, -10.1 , 0 ); setMoveKey( spep_3 -3 + 19, 1, 29.7, 131.9 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 9.5, -79.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -166.8, -31.5 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 8.1, 57 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -15.3, 17.3 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -75.9, 97.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -40, 13.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -60, 33.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -53.7, 37.2 , 0 ); setMoveKey( spep_3 -3 + 36, 1, -47.3, 41.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, -41, 45.4 , 0 ); setMoveKey( spep_3 -3 + 40, 1, -34.6, 49.5 , 0 ); setMoveKey( spep_3 -3 + 42, 1, -32.2, 47.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, -31.2, 44.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, -30.3, 42 , 0 ); setMoveKey( spep_3 -3 + 48, 1, -29.4, 39.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, -28.4, 36.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 51.9, -0.6 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 47.8, 47.3 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 5.8, 41.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 21.1, 26 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 19.9, 52.9 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 38.7, 48.7 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 26.6, 36.6 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 67, 97 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 59.6, 42.6 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 22.3, 36.5 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 52.7, 50.6 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 43.5, 69.9 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 30.6, 54.1 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 36.2, 44.9 , 0 ); setMoveKey( spep_3 -3 + 80, 1, -0.7, 118 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 8.6, 44.4 , 0 ); setMoveKey( spep_3 -3 + 84, 1, -6.8, 29.2 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 22.8, 6.9 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 7.7, -2 , 0 ); setMoveKey( spep_3 -3 + 90, 1, -5.9, 1.8 , 0 ); setMoveKey( spep_3 -3 + 92, 1, -0.4, 1.4 , 0 ); setMoveKey( spep_3 -3 + 94, 1, -57.6, -25 , 0 ); setMoveKey( spep_3 -3 + 96, 1, -34.5, 1.4 , 0 ); setMoveKey( spep_3 -3 + 98, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 99, 1, -27.1, -0.3 , 0 ); setMoveKey( spep_3 -3 + 100, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 101, 1, -21.1, -2.4 , 0 ); setMoveKey( spep_3 -3 + 102, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 103, 1, -15, -4.5 , 0 ); setMoveKey( spep_3 -3 + 104, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 105, 1, -16.1, -4.8 , 0 ); setMoveKey( spep_3 -3 + 106, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 107, 1, -17.2, -5.1 , 0 ); setMoveKey( spep_3 -3 + 108, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 109, 1, -18.3, -5.5 , 0 ); setMoveKey( spep_3 -3 + 110, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 111, 1, -19.4, -5.8 , 0 ); setMoveKey( spep_3 -3 + 112, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 113, 1, -20.5, -6.1 , 0 ); setMoveKey( spep_3 -3 + 114, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 115, 1, -21.6, -6.4 , 0 ); setMoveKey( spep_3 -3 + 116, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 117, 1, -22.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 118, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 119, 1, -23.8, -7.1 , 0 ); setMoveKey( spep_3 -3 + 120, 1, -24.9, -7.4 , 0 ); setMoveKey( spep_3 -5 + 124, 1, -24.9, -7.4 , 0 ); -- setScaleKey( spep_3 -3 + 0, 1, 1.75, 1.75 ); setScaleKey( spep_3 -2 + 2, 1, 1.71, 1.71 ); setScaleKey( spep_3 -3 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 6, 1, 1.62, 1.62 ); setScaleKey( spep_3 -3 + 8, 1, 1.58, 1.58 ); setScaleKey( spep_3 -3 + 10, 1, 1.54, 1.54 ); setScaleKey( spep_3 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 14, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 16, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 19, 1, 1.42, 1.42 ); setScaleKey( spep_3 -3 + 20, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 24, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_3 -3 + 28, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 30, 1, 1.18, 1.18 ); setScaleKey( spep_3 -3 + 32, 1, 1.11, 1.11 ); setScaleKey( spep_3 -3 + 34, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 36, 1, 0.96, 0.96 ); setScaleKey( spep_3 -3 + 38, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 42, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 44, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 46, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 48, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 50, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 52, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 54, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 56, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 58, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 60, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 62, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 64, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 66, 1, 0.68, 0.68 ); setScaleKey( spep_3 -3 + 68, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 70, 1, 0.67, 0.67 ); setScaleKey( spep_3 -3 + 72, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 74, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 76, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 78, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 80, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 82, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 84, 1, 0.63, 0.63 ); setScaleKey( spep_3 -3 + 86, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 88, 1, 0.62, 0.62 ); setScaleKey( spep_3 -3 + 90, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 92, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 94, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 96, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 98, 1, 0.59, 0.59 ); setScaleKey( spep_3 -3 + 100, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 102, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 104, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 106, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 108, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 110, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 111, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 112, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 113, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 114, 1, 1, 1 ); setScaleKey( spep_3 -3 + 115, 1, 1, 1 ); setScaleKey( spep_3 -3 + 116, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 117, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 118, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 119, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 120, 1, 1.15, 1.15 ); setScaleKey( spep_3 -5 + 124, 1, 1.15, 1.15 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 19, 1, 0 ); setRotateKey( spep_3 -3 + 20, 1, -27.2 ); setRotateKey( spep_3 -3 + 24, 1, -27.2 ); setRotateKey( spep_3 -3 + 26, 1, -27.3 ); setRotateKey( spep_3 -3 + 28, 1, -27.3 ); setRotateKey( spep_3 -3 + 30, 1, -27.4 ); setRotateKey( spep_3 -3 + 32, 1, -27.4 ); setRotateKey( spep_3 -3 + 34, 1, -27.5 ); setRotateKey( spep_3 -3 + 36, 1, -27.6 ); setRotateKey( spep_3 -3 + 38, 1, -27.6 ); setRotateKey( spep_3 -3 + 40, 1, -27.7 ); setRotateKey( spep_3 -3 + 44, 1, -27.7 ); setRotateKey( spep_3 -3 + 46, 1, -27.6 ); setRotateKey( spep_3 -3 + 48, 1, -27.5 ); setRotateKey( spep_3 -3 + 50, 1, -27.4 ); setRotateKey( spep_3 -3 + 52, 1, -27.3 ); setRotateKey( spep_3 -3 + 54, 1, -27.3 ); setRotateKey( spep_3 -3 + 56, 1, -27.2 ); setRotateKey( spep_3 -3 + 58, 1, -27.1 ); setRotateKey( spep_3 -3 + 60, 1, -27 ); setRotateKey( spep_3 -3 + 62, 1, -26.9 ); setRotateKey( spep_3 -3 + 64, 1, -26.9 ); setRotateKey( spep_3 -3 + 66, 1, -26.8 ); setRotateKey( spep_3 -3 + 68, 1, -26.7 ); setRotateKey( spep_3 -3 + 70, 1, -26.6 ); setRotateKey( spep_3 -3 + 72, 1, -26.5 ); setRotateKey( spep_3 -3 + 74, 1, -26.5 ); setRotateKey( spep_3 -3 + 76, 1, -26.4 ); setRotateKey( spep_3 -3 + 78, 1, -26.3 ); setRotateKey( spep_3 -3 + 80, 1, -26.2 ); setRotateKey( spep_3 -3 + 82, 1, -26.1 ); setRotateKey( spep_3 -3 + 84, 1, -26.1 ); setRotateKey( spep_3 -3 + 86, 1, -26 ); setRotateKey( spep_3 -3 + 88, 1, -25.9 ); setRotateKey( spep_3 -3 + 90, 1, -25.8 ); setRotateKey( spep_3 -3 + 92, 1, -25.7 ); setRotateKey( spep_3 -3 + 94, 1, -25.7 ); setRotateKey( spep_3 -3 + 96, 1, -25.6 ); setRotateKey( spep_3 -3 + 98, 1, -25.5 ); setRotateKey( spep_3 -5 + 124, 1, -25.5 ); -- ** 音 ** -- --二人初手アタック SE011 = playSeVer2( spep_3 + 12, 1017, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 12, 1026, "",spep_3 + 60, 0, 30, -1); --連続アタック SE013 = playSeVer2( spep_3 + 44, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 44, 1002, "", 0, 0, 0, 0.5); SE015 = playSeVer2( spep_3 + 54, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 62, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_3 + 70, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 70, 1011, "", 0, 0, 0, 0.5); --二人向かっていく SE019 = playSeVer2( spep_3 + 92, 1019, "",spep_3 + 130, 0, 8, -1); -- ** 次の準備 ** -- spep_4 = spep_3 + 124 -4; ------------------------------------------------- -- ヒップアタック ------------------------------------------------- -- ** エフェクト等 ** -- base_4f = entryEffect( spep_4 + 0, SP_04r, 0x100, -1, 0, 0, 0); --ヒップアタック 敵側 ef_004re setEffMoveKey( spep_4 + 0, base_4f, 0, 0 , 0); setEffMoveKey( spep_4 + 216 -4, base_4f, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4f, -1.0, 1.0); setEffScaleKey( spep_4 + 216 -4, base_4f, -1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4f, 0); setEffRotateKey( spep_4 + 216 -4, base_4f, 0); setEffAlphaKey( spep_4 + 0, base_4f, 255); setEffAlphaKey( spep_4 + 216 -4, base_4f, 255); base_4b = entryEffect( spep_4 + 0, SP_04br, 0x80, -1, 0, 0, 0); --ヒップアタック 敵側 奥 ef_004re_back setEffMoveKey( spep_4 + 0, base_4b, 0, 0 , 0); setEffMoveKey( spep_4 + 216 -4, base_4b, 0, 0 , 0); setEffScaleKey( spep_4 + 0, base_4b, -1.0, 1.0); setEffScaleKey( spep_4 + 216 -4, base_4b, -1.0, 1.0); setEffRotateKey( spep_4 + 0, base_4b, 0); setEffRotateKey( spep_4 + 216 -4, base_4b, 0); setEffAlphaKey( spep_4 + 0, base_4b, 255); setEffAlphaKey( spep_4 + 216 -4, base_4b, 255); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 58, 1, 0 ); setDisp( spep_4 -3 + 84, 1, 1 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 -3 + 30, 1, 107 ); -- setMoveKey( spep_4 -3 + 0, 1, -38, -12.7 , 0 ); setMoveKey( spep_4 -2 + 2, 1, -36.6, -12.2 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -35.2, -11.7 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -34, -11.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -32.9, -10.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -32, -10.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -31.3, -10.4 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -30.7, -10.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -30.3, -10.1 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -30, -10 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -30, -10 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -30.9, -10.3 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 24.3, 17.5 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -83.3, -78.9 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 21, -41.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -26.5, 22.2 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 57, 60.3 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 74, -27 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 13.2, -54.8 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 50.2, -33.6 , 0 ); setMoveKey( spep_4 -3 + 40, 1, -10.7, 17.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 88.7, -54.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 171.8, -66.2 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 195.5, -122.3 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 268, -149.3 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 328.3, -187.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 388.6, -226.3 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 448.8, -264.8 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 508.8, -303.2 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 568.8, -341.7 , 0 ); setMoveKey( spep_4 +1 + 84, 1, -10.3, 2.6 , 0 ); setMoveKey( spep_4 +1 + 86, 1, -14, -3.1 , 0 ); setMoveKey( spep_4 +1 + 88, 1, -17.6, -8.4 , 0 ); setMoveKey( spep_4 +1 + 90, 1, -20.8, -14.3 , 0 ); setMoveKey( spep_4 +1 + 92, 1, -24.9, -20.2 , 0 ); setMoveKey( spep_4 +1 + 94, 1, -28.9, -24.9 , 0 ); setMoveKey( spep_4 +1 + 96, 1, -2.4, -106.9 , 0 ); setMoveKey( spep_4 +1 + 98, 1, -115, -104.1 , 0 ); setMoveKey( spep_4 +1 + 99, 1, -115, -104.1 , 0 ); setMoveKey( spep_4 +1 + 100, 1, 9.8, -10 , 0 ); setMoveKey( spep_4 +1 + 101, 1, 9.8, -10 , 0 ); setMoveKey( spep_4 +1 + 102, 1, -9.3, -89.7 , 0 ); setMoveKey( spep_4 +1 + 103, 1, -9.3, -89.7 , 0 ); setMoveKey( spep_4 +1 + 104, 1, -53.3, 4 , 0 ); setMoveKey( spep_4 +1 + 105, 1, -53.3, 4 , 0 ); setMoveKey( spep_4 +1 + 106, 1, -58.2, -49 , 0 ); setMoveKey( spep_4 +1 + 107, 1, -58.2, -49 , 0 ); setMoveKey( spep_4 +1 + 108, 1, -34.5, -24.1 , 0 ); setMoveKey( spep_4 +1 + 109, 1, -34.5, -24.1 , 0 ); setMoveKey( spep_4 +1 + 110, 1, -16.9, -77.2 , 0 ); setMoveKey( spep_4 +1 + 111, 1, -16.9, -77.2 , 0 ); setMoveKey( spep_4 +1 + 112, 1, -49.1, -37.1 , 0 ); setMoveKey( spep_4 +1 + 113, 1, -49.1, -37.1 , 0 ); setMoveKey( spep_4 +1 + 114, 1, -91.9, -77 , 0 ); setMoveKey( spep_4 +1 + 115, 1, -91.9, -77 , 0 ); setMoveKey( spep_4 +1 + 116, 1, -65.1, -85.9 , 0 ); setMoveKey( spep_4 +1 + 117, 1, -65.1, -85.9 , 0 ); setMoveKey( spep_4 +1 + 118, 1, -29.1, -60.9 , 0 ); setMoveKey( spep_4 +1 + 119, 1, -29.1, -60.9 , 0 ); setMoveKey( spep_4 +1 + 120, 1, -62.4, -40.8 , 0 ); setMoveKey( spep_4 -4 + 216, 1, -62.4, -40.8 , 0 ); -- setScaleKey( spep_4 -3 + 0, 1, 2.53, 2.53 ); setScaleKey( spep_4 -2 + 2, 1, 2.43, 2.43 ); setScaleKey( spep_4 -3 + 4, 1, 2.34, 2.34 ); setScaleKey( spep_4 -3 + 6, 1, 2.26, 2.26 ); setScaleKey( spep_4 -3 + 8, 1, 2.19, 2.19 ); setScaleKey( spep_4 -3 + 10, 1, 2.13, 2.13 ); setScaleKey( spep_4 -3 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_4 -3 + 14, 1, 2.04, 2.04 ); setScaleKey( spep_4 -3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_4 -3 + 18, 1, 2, 2 ); setScaleKey( spep_4 -3 + 20, 1, 1.99, 1.99 ); setScaleKey( spep_4 -3 + 22, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 24, 1, 2.11, 2.11 ); setScaleKey( spep_4 -3 + 26, 1, 2.16, 2.16 ); setScaleKey( spep_4 -3 + 29, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 30, 1, 1.65 *0.5, 1.65 *0.5 ); setScaleKey( spep_4 -3 + 32, 1, 1.67 *0.5, 1.67 *0.5 ); setScaleKey( spep_4 -3 + 34, 1, 1.69 *0.5, 1.69 *0.5 ); setScaleKey( spep_4 -3 + 36, 1, 1.71 *0.5, 1.71 *0.5 ); setScaleKey( spep_4 -3 + 38, 1, 1.73 *0.5, 1.73 *0.5 ); setScaleKey( spep_4 -3 + 40, 1, 1.74 *0.5, 1.74 *0.5 ); setScaleKey( spep_4 -3 + 42, 1, 2.08 *0.5, 2.08 *0.5 ); setScaleKey( spep_4 -3 + 44, 1, 2.43 *0.5, 2.43 *0.5 ); setScaleKey( spep_4 -3 + 46, 1, 2.78 *0.5, 2.77 *0.5 ); setScaleKey( spep_4 -3 + 48, 1, 3.12 *0.5, 3.12 *0.5 ); setScaleKey( spep_4 -3 + 50, 1, 3.47 *0.5, 3.46 *0.5 ); setScaleKey( spep_4 -3 + 52, 1, 3.81 *0.5, 3.81 *0.5 ); setScaleKey( spep_4 -3 + 54, 1, 4.15 *0.5, 4.14 *0.5 ); setScaleKey( spep_4 -3 + 56, 1, 4.49 *0.5, 4.48 *0.5 ); setScaleKey( spep_4 -3 + 58, 1, 4.83 *0.5, 4.82 *0.5 ); setScaleKey( spep_4 +1 + 84, 1, 0.40 *0.5, 0.40 *0.5 ); setScaleKey( spep_4 +1 + 86, 1, 0.84 *0.5, 0.83 *0.5 ); setScaleKey( spep_4 +1 + 88, 1, 1.27 *0.5, 1.27 *0.5 ); setScaleKey( spep_4 +1 + 90, 1, 1.71 *0.5, 1.71 *0.5 ); setScaleKey( spep_4 +1 + 92, 1, 2.14 *0.5, 2.14 *0.5 ); setScaleKey( spep_4 +1 + 94, 1, 2.58 *0.5, 2.57 *0.5 ); setScaleKey( spep_4 +1 + 96, 1, 3.01 *0.5, 3.01 *0.5 ); setScaleKey( spep_4 +1 + 98, 1, 3.45 *0.5, 3.44 *0.5 ); setScaleKey( spep_4 +1 + 99, 1, 3.45 *0.5, 3.44 *0.5 ); setScaleKey( spep_4 +1 + 100, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 101, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 102, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 103, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 104, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 105, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 106, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 107, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 108, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 109, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 110, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 111, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 +1 + 112, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 113, 1, 3.80 *0.5, 3.80 *0.5 ); setScaleKey( spep_4 +1 + 114, 1, 3.45 *0.5, 3.45 *0.5 ); setScaleKey( spep_4 -4 + 216, 1, 3.45 *0.5, 3.45 *0.5 ); setRotateKey( spep_4 + 0, 1, -44.2 ); setRotateKey( spep_4 -3 + 29, 1, -44.2 ); setRotateKey( spep_4 -3 + 30, 1, 64 ); setRotateKey( spep_4 -3 + 40, 1, 64 ); setRotateKey( spep_4 -3 + 42, 1, 62.4 ); setRotateKey( spep_4 -3 + 44, 1, 60.8 ); setRotateKey( spep_4 -3 + 46, 1, 59.2 ); setRotateKey( spep_4 -3 + 48, 1, 57.6 ); setRotateKey( spep_4 -3 + 50, 1, 56 ); setRotateKey( spep_4 -3 + 52, 1, 54.3 ); setRotateKey( spep_4 -3 + 54, 1, 52.7 ); setRotateKey( spep_4 -3 + 56, 1, 51.1 ); setRotateKey( spep_4 -3 + 58, 1, 49.5 ); setRotateKey( spep_4 -3 + 82, 1, 49.5 ); setRotateKey( spep_4 +1 + 84, 1, -122.8 ); setRotateKey( spep_4 +1 + 86, 1, -1 ); setRotateKey( spep_4 +1 + 88, 1, 120.7 ); setRotateKey( spep_4 +1 + 90, 1, 242.5 ); setRotateKey( spep_4 +1 + 92, 1, 364.3 ); setRotateKey( spep_4 +1 + 94, 1, 486 ); setRotateKey( spep_4 +1 + 96, 1, 607.8 ); setRotateKey( spep_4 +1 + 98, 1, 729.5 ); setRotateKey( spep_4 -4 + 216, 1, 729.5 ); -- ** 音 ** -- --挟み撃ち SE020 = playSeVer2( spep_4 + 0, 1004, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 18, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_4 + 18, 1187, "", 0, 0, 0, -1); --飛び上がる SE023 = playSeVer2( spep_4 + 94, 1025, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_4 + 94, 1054, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 94); -- ダメージ表示フレーム endPhase( spep_4 + 216 -8); -- 終了フレーム end