--1024060:ラディッツ_ウィークエンド --sp_effect_b4_00227 --sp2344 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 159488 ;-- 背後キック〜両手に気を溜める SP_02= 159489 ;-- 背後キック〜両手に気を溜める SP_03= 159492 ;-- 気功波を撃つ〜敵に着弾 SP_04= 159493 ;-- 気功波を撃つ〜敵に着弾 SP_05= 159494 ;-- 遠くで爆発 SP_06= 159495 ;-- 全員攻撃の爆発 SP_07= 159496 ;-- 全員攻撃の爆発 --エフェクト(てき) SP_01x= 159490 ;-- 背後キック〜両手に気を溜める (敵) SP_02x= 159491 ;-- 背後キック〜両手に気を溜める (敵) SP_03x= 159492 ;-- 気功波を撃つ〜敵に着弾 SP_04x= 159493 ;-- 気功波を撃つ〜敵に着弾 SP_05x= 159494 ;-- 遠くで爆発 SP_06x= 159495 ;-- 全員攻撃の爆発 SP_07x= 159496 ;-- 全員攻撃の爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] kame_flag = 0x00; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 584, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 584, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 584, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 584, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 584, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 584, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 584, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 584, tame_b, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-3 + 38, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); changeAnime( spep_0-3 + 28, 1, 1 ); changeAnime( spep_0-3 + 32, 1, 3 ); setMoveKey( spep_0 + 0, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 1, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 2, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 3, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 4, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 5, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 6, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0-3 + 27, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0-3 + 28, 1, 201.9, -6.3 , 0 ); setMoveKey( spep_0-3 + 31, 1, 201.9, -6.3 , 0 ); setMoveKey( spep_0-3 + 32, 1, 282.6, -4.7 , 0 ); setMoveKey( spep_0-3 + 34, 1, 412.3, -4.7 , 0 ); setMoveKey( spep_0-3 + 36, 1, 490.2, -4.7 , 0 ); setMoveKey( spep_0-3 + 38, 1, 516.1, -4.7 , 0 ); setScaleKey( spep_0 + 0, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 1, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 2, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 3, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 4, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 5, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 6, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 38, 1, 0.69, 0.69 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-3 + 27, 1, 0 ); setRotateKey( spep_0-3 + 28, 1, 9.5 ); setRotateKey( spep_0-3 + 31, 1, 9.5 ); setRotateKey( spep_0-3 + 32, 1, -1.8 ); setRotateKey( spep_0-3 + 38, 1, -1.8 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0 + 1, 1, 255 ); setAlphaKey( spep_0 + 2, 1, 255 ); setAlphaKey( spep_0 + 3, 1, 255 ); setAlphaKey( spep_0 + 4, 1, 255 ); setAlphaKey( spep_0 + 5, 1, 255 ); setAlphaKey( spep_0 + 6, 1, 255 ); --SE --敵ダッシュ SE003 = playSeVer2( spep_0 + 30, 44, "",spep_0 + 76, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 30, SE003, 74 ); SE004 = playSeVer2( spep_0 + 30, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE004, 86 ); --敵近づいてくる SE005 = playSeVer2( spep_0 + 54, 1278, "",spep_0 + 118, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 54, SE005, 73 ); SE006 = playSeVer2( spep_0 + 54, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 54, SE006, 74 ); SE007 = playSeVer2( spep_0 + 96, 1003, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 590, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 74; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 166, 1, 1 ); setDisp( spep_0-1 + 206, 1, 0 ); changeAnime( spep_0-3 + 166, 1, 116 ); changeAnime( spep_0-3 + 168, 1, 5 ); setMoveKey( spep_0-3 + 166, 1, 216.6, 43 , 0 ); setMoveKey( spep_0-3 + 167, 1, 216.6, 43 , 0 ); setMoveKey( spep_0-3 + 168, 1, 181.1, -0.3 , 0 ); setMoveKey( spep_0-3 + 170, 1, 182.7, 1.7 , 0 ); setMoveKey( spep_0-3 + 172, 1, 184.3, 3.6 , 0 ); setMoveKey( spep_0-3 + 174, 1, 186, 5.5 , 0 ); setMoveKey( spep_0-3 + 176, 1, 187.6, 7.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, 189.2, 9.4 , 0 ); setMoveKey( spep_0-3 + 180, 1, 190.9, 11.3 , 0 ); setMoveKey( spep_0-3 + 182, 1, 192.5, 13.3 , 0 ); setMoveKey( spep_0-3 + 184, 1, 194.1, 15.2 , 0 ); setMoveKey( spep_0-3 + 186, 1, 195.7, 17.1 , 0 ); setMoveKey( spep_0-3 + 188, 1, 197.4, 19.1 , 0 ); setMoveKey( spep_0-3 + 190, 1, 199, 21 , 0 ); setMoveKey( spep_0-3 + 192, 1, 200.6, 22.9 , 0 ); setMoveKey( spep_0-3 + 194, 1, 202.2, 24.9 , 0 ); setMoveKey( spep_0-3 + 196, 1, 245.4, 125.2 , 0 ); setMoveKey( spep_0-3 + 198, 1, 244.8, 156.5 , 0 ); setMoveKey( spep_0-3 + 200, 1, 244.6, 165.5 , 0 ); setMoveKey( spep_0-3 + 202, 1, 244.5, 169.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, 244.5, 170.6 , 0 ); setMoveKey( spep_0-1 + 206, 1, 244.5, 170.9 , 0 ); setScaleKey( spep_0-3 + 166, 1, 2.06, 2.06 ); setScaleKey( spep_0-3 + 167, 1, 2.06, 2.06 ); setScaleKey( spep_0-3 + 168, 1, 3.11, 3.11 ); setScaleKey( spep_0-3 + 170, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 172, 1, 3.04, 3.04 ); setScaleKey( spep_0-3 + 174, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 176, 1, 2.97, 2.97 ); setScaleKey( spep_0-3 + 178, 1, 2.94, 2.94 ); setScaleKey( spep_0-3 + 180, 1, 2.91, 2.91 ); setScaleKey( spep_0-3 + 182, 1, 2.87, 2.87 ); setScaleKey( spep_0-3 + 184, 1, 2.84, 2.84 ); setScaleKey( spep_0-3 + 186, 1, 2.81, 2.81 ); setScaleKey( spep_0-3 + 188, 1, 2.78, 2.78 ); setScaleKey( spep_0-3 + 190, 1, 2.74, 2.74 ); setScaleKey( spep_0-3 + 192, 1, 2.71, 2.71 ); setScaleKey( spep_0-3 + 194, 1, 2.68, 2.68 ); setScaleKey( spep_0-3 + 196, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 198, 1, 0.44, 0.44 ); setScaleKey( spep_0-3 + 200, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 202, 1, 0.31, 0.31 ); setScaleKey( spep_0-1 + 206, 1, 0.3, 0.3 ); setRotateKey( spep_0-3 + 166, 1, -36.6 ); setRotateKey( spep_0-3 + 167, 1, -36.6 ); setRotateKey( spep_0-3 + 168, 1, 38.1 ); setRotateKey( spep_0-3 + 194, 1, 38.1 ); setRotateKey( spep_0-3 + 196, 1, 38 ); setRotateKey( spep_0-3 + 198, 1, 53.8 ); setRotateKey( spep_0-3 + 200, 1, 58.3 ); setRotateKey( spep_0-3 + 202, 1, 60.2 ); setRotateKey( spep_0-3 + 204, 1, 60.9 ); setRotateKey( spep_0-1 + 206, 1, 61.1 ); --敵の動き setDisp( spep_0-3 + 280, 1, 1 ); setDisp( spep_0-1 + 348, 1, 0 ); changeAnime( spep_0-3 + 280, 1, 106 ); changeAnime( spep_0-3 + 300, 1, 107 ); changeAnime( spep_0-3 + 312, 1, 106 ); setMoveKey( spep_0-3 + 280, 1, -27.5, -8.2 , 0 ); setMoveKey( spep_0-3 + 280, 1, -21.9, -8.2 , 0 ); setMoveKey( spep_0-3 + 282, 1, -16.3, -8.2 , 0 ); setMoveKey( spep_0-3 + 284, 1, -10.7, -8.2 , 0 ); setMoveKey( spep_0-3 + 286, 1, -5.1, -8.2 , 0 ); setMoveKey( spep_0-3 + 288, 1, 0.4, -8.2 , 0 ); setMoveKey( spep_0-3 + 290, 1, 6, -8.2 , 0 ); setMoveKey( spep_0-3 + 292, 1, 11.6, -8.3 , 0 ); setMoveKey( spep_0-3 + 294, 1, 17.2, -8.3 , 0 ); setMoveKey( spep_0-3 + 296, 1, 22.7, -8.3 , 0 ); setMoveKey( spep_0-3 + 298, 1, 28.3, -8.3 , 0 ); setMoveKey( spep_0-3 + 299, 1, 28.3, -8.3 , 0 ); setMoveKey( spep_0-3 + 300, 1, -341.6, 67.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, -334.5, 85.6 , 0 ); setMoveKey( spep_0-3 + 304, 1, -313.2, 139.7 , 0 ); setMoveKey( spep_0-3 + 306, 1, -277.7, 229.8 , 0 ); setMoveKey( spep_0-3 + 308, 1, -477.7, 269.9 , 0 ); setMoveKey( spep_0-3 + 311, 1, -477.7, 269.9 , 0 ); setMoveKey( spep_0-3 + 312, 1, -86.1, -8.7 , 0 ); setMoveKey( spep_0-3 + 314, 1, -93.3, -7.9 , 0 ); setMoveKey( spep_0-3 + 316, 1, -100, -7.2 , 0 ); setMoveKey( spep_0-3 + 318, 1, -106.2, -6.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, -111.9, -5.9 , 0 ); setMoveKey( spep_0-3 + 322, 1, -117, -5.3 , 0 ); setMoveKey( spep_0-3 + 324, 1, -121.7, -4.8 , 0 ); setMoveKey( spep_0-3 + 326, 1, -126, -4.4 , 0 ); setMoveKey( spep_0-3 + 328, 1, -129.7, -4 , 0 ); setMoveKey( spep_0-3 + 330, 1, -132.9, -3.6 , 0 ); setMoveKey( spep_0-3 + 332, 1, -135.6, -3.3 , 0 ); setMoveKey( spep_0-3 + 334, 1, -137.8, -3.1 , 0 ); setMoveKey( spep_0-3 + 336, 1, -139.6, -2.9 , 0 ); setMoveKey( spep_0-3 + 338, 1, -140.8, -2.8 , 0 ); setMoveKey( spep_0-3 + 340, 1, -141.5, -2.7 , 0 ); setMoveKey( spep_0-3 + 342, 1, -141.8, -2.7 , 0 ); setMoveKey( spep_0-3 + 344, 1, -189.4, 9.6 , 0 ); setMoveKey( spep_0-3 + 346, 1, -332.1, 46.2 , 0 ); setMoveKey( spep_0-1 + 348, 1, -570, 107.3 , 0 ); setScaleKey( spep_0-3 + 280, 1, 2.22, 2.22 ); setScaleKey( spep_0-3 + 299, 1, 2.22, 2.22 ); setScaleKey( spep_0-3 + 300, 1, 1.37, 1.37 ); setScaleKey( spep_0-3 + 302, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 304, 1, 2.26, 2.26 ); setScaleKey( spep_0-3 + 306, 1, 3.38, 3.38 ); setScaleKey( spep_0-3 + 311, 1, 4.05, 4.05 ); setScaleKey( spep_0-3 + 312, 1, 2.48, 2.48 ); setScaleKey( spep_0-3 + 314, 1, 2.52, 2.52 ); setScaleKey( spep_0-3 + 316, 1, 2.56, 2.56 ); setScaleKey( spep_0-3 + 318, 1, 2.59, 2.59 ); setScaleKey( spep_0-3 + 320, 1, 2.63, 2.63 ); setScaleKey( spep_0-3 + 322, 1, 2.66, 2.66 ); setScaleKey( spep_0-3 + 324, 1, 2.68, 2.68 ); setScaleKey( spep_0-3 + 326, 1, 2.71, 2.71 ); setScaleKey( spep_0-3 + 328, 1, 2.73, 2.73 ); setScaleKey( spep_0-3 + 330, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 332, 1, 2.76, 2.76 ); setScaleKey( spep_0-3 + 334, 1, 2.78, 2.78 ); setScaleKey( spep_0-3 + 336, 1, 2.79, 2.79 ); setScaleKey( spep_0-3 + 338, 1, 2.79, 2.79 ); setScaleKey( spep_0-3 + 340, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 342, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 344, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 346, 1, 3.65, 3.65 ); setScaleKey( spep_0-1 + 348, 1, 4.71, 4.71 ); setRotateKey( spep_0-3 + 280, 1, -0.1 ); setRotateKey( spep_0-3 + 280, 1, 0 ); setRotateKey( spep_0-3 + 282, 1, 0.2 ); setRotateKey( spep_0-3 + 284, 1, 0.3 ); setRotateKey( spep_0-3 + 286, 1, 0.5 ); setRotateKey( spep_0-3 + 288, 1, 0.6 ); setRotateKey( spep_0-3 + 290, 1, 0.8 ); setRotateKey( spep_0-3 + 292, 1, 1 ); setRotateKey( spep_0-3 + 294, 1, 1.1 ); setRotateKey( spep_0-3 + 296, 1, 1.3 ); setRotateKey( spep_0-3 + 298, 1, 1.4 ); setRotateKey( spep_0-3 + 299, 1, 1.4 ); setRotateKey( spep_0-3 + 300, 1, -29.8 ); setRotateKey( spep_0-3 + 302, 1, -30.4 ); setRotateKey( spep_0-3 + 304, 1, -32.3 ); setRotateKey( spep_0-3 + 306, 1, -35.3 ); setRotateKey( spep_0-3 + 311, 1, -35.3 ); setRotateKey( spep_0-3 + 312, 1, -83.8 ); setRotateKey( spep_0-3 + 316, 1, -83.8 ); setRotateKey( spep_0-3 + 318, 1, -83.9 ); setRotateKey( spep_0-3 + 328, 1, -83.9 ); setRotateKey( spep_0-3 + 330, 1, -84 ); setRotateKey( spep_0-1 + 348, 1, -84 ); --顔カットインのタイミング指定 spep_x=spep_0 +488; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --ラディッツかがむ SE008 = playSeVer2( spep_0 + 132, 1004, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 132, 1116, "",spep_0 + 174, 0, 24, -1); --キック SE010 = playSeVer2( spep_0 + 166, 1010, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 1187, "", 0, 0, 0, -1); --振り返る SE012 = playSeVer2( spep_0 + 218, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE012, 78 ); --向かってくる SE013 = playSeVer2( spep_0 + 242, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE013, 153 ); SE014 = playSeVer2( spep_0 + 244, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE014, 143 ); SE015 = playSeVer2( spep_0 + 244, 1182, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 244, 1117, "",spep_0 + 288, 0, 16, -1); --黄色い光走る SE017 = playSeVer2( spep_0 + 274, 1179, "",spep_0 + 320, 0, 18, -1); setPitch( spep_0 + 274, SE017, 300 ); setTimeStretch( SE017, 1.2, 30, 4 ); --肘打ち SE018 = playSeVer2( spep_0 + 306, 1153, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 306, 1187, "",spep_0 + 366, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 306, SE019, 72 ); SE020 = playSeVer2( spep_0 + 306, 1110, "", 0, 0, 0, -1); --飛び上がる SE021 = playSeVer2( spep_0 + 358, 1207, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 372, 44, "", 0, 0, 0, -1); --腕あげる SE023 = playSeVer2( spep_0 + 432, 1004, "", 0, 0, 0, -1); --気弾溜め SE024 = playSeVer2( spep_0 + 508, 1296, "",spep_0 + 588, 0, 10, -1); SE025 = playSeVer2( spep_0 + 508, 1281, "",spep_0 + 588, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 508, SE025, 61 ); SE026 = playSeVer2( spep_0 + 508, 1273, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 508, 1240, "",spep_0 + 588, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 508, SE027, 166 ); setPitch( spep_0 + 508, SE027, -400 ); setTimeStretch( SE027, 0.73, 30, 4 ); --顔カットイン SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +574 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+584; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --気功波を撃つ〜敵に着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 176, beam_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 176, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_f, 0 ); setEffRotateKey( spep_2 + 176, beam_f, 0 ); setEffAlphaKey( spep_2 + 0, beam_f, 255 ); setEffAlphaKey( spep_2 + 174, beam_f, 255 ); setEffAlphaKey( spep_2 + 175, beam_f, 255 ); setEffAlphaKey( spep_2 + 176, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 176, beam_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 176, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_b, 0 ); setEffRotateKey( spep_2 + 176, beam_b, 0 ); setEffAlphaKey( spep_2 + 0, beam_b, 255 ); setEffAlphaKey( spep_2 + 174, beam_b, 255 ); setEffAlphaKey( spep_2 + 175, beam_b, 255 ); setEffAlphaKey( spep_2 + 176, beam_b, 0 ); --敵の動き setDisp( spep_2-3 + 84, 1, 1 ); setDisp( spep_2-1 + 118, 1, 0 ); changeAnime( spep_2-3 + 84, 1, 106 ); setMoveKey( spep_2-3 + 84, 1, 120.3, -622.5 , 0 ); setMoveKey( spep_2-3 + 86, 1, 72.7, -520.2 , 0 ); setMoveKey( spep_2-3 + 88, 1, 30.1, -428.7 , 0 ); setMoveKey( spep_2-3 + 90, 1, -7.5, -348 , 0 ); setMoveKey( spep_2-3 + 92, 1, -40, -278 , 0 ); setMoveKey( spep_2-3 + 94, 1, -67.6, -218.8 , 0 ); setMoveKey( spep_2-3 + 96, 1, -90.2, -170.4 , 0 ); setMoveKey( spep_2-3 + 98, 1, -107.7, -132.7 , 0 ); setMoveKey( spep_2-3 + 100, 1, -120.2, -105.8 , 0 ); setMoveKey( spep_2-3 + 102, 1, -127.7, -89.7 , 0 ); setMoveKey( spep_2-3 + 104, 1, -130.3, -84.3 , 0 ); setMoveKey( spep_2-3 + 106, 1, -130.3, -84.3 , 0 ); setMoveKey( spep_2-3 + 108, 1, -74.1, -46.2 , 0 ); setMoveKey( spep_2-1 + 118, 1, -74.1, -46.2 , 0 ); setScaleKey( spep_2-3 + 84, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 86, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 88, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 90, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 92, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 94, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 96, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 98, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 100, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 106, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 108, 1, 2.67, 2.67 ); setScaleKey( spep_2-1 + 118, 1, 2.67, 2.67 ); setRotateKey( spep_2-3 + 84, 1, -104.3 ); setRotateKey( spep_2-1 + 118, 1, -104.3 ); setAlphaKey( spep_2-3 + 84, 1, 255 ); setAlphaKey( spep_2-3 + 111, 1, 255 ); setAlphaKey( spep_2-3 + 112, 1, 77 ); setAlphaKey( spep_2-1 + 118, 1, 77 ); setAlphaKey( spep_2 + 118, 1, 255 ); --SE --気弾発射 SE028 = playSeVer2( spep_2 + 14, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE028, 67 ); SE029 = playSeVer2( spep_2 + 14, 1146, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 16, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE030, 224 ); setPitch( spep_2 + 16, SE030, -200 ); setTimeStretch( SE030, 0.87, 30, 4 ); SE031 = playSeVer2( spep_2 + 16, 1213, "",spep_2 + 268, 0, 68, -1); setSeVolumeByWorkId( spep_2 + 16, SE031, 74 ); --気弾飛んでいく SE032 = playSeVer2( spep_2 + 52, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 52, SE032, 166 ); --気弾ヒット SE033 = playSeVer2( spep_2 + 106, 1017, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 106, 1021, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 106, 1161, "",spep_2 + 230, 0, 54, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 176; ------------------------------------------------------ --遠くで爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 194, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 194, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 194, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 194, finish, 255 ); --SE --気弾と共に飛んでいく SE036 = playSeVer2( spep_3 + 0, 1277, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_3 + 0, SE036, 184 ); SE037 = playSeVer2( spep_3 + 0, 1145, "",spep_3 + 94, 0, 66, 0.7); --爆発 SE038 = playSeVer2( spep_3 + 60, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE038, 68 ); SE039 = playSeVer2( spep_3 + 84, 1188, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_3 + 84, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage(spep_3+60); endPhase( spep_3 + 184 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~着弾~構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 584, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 584, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 584, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 584, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 584, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 584, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 584, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 584, tame_b, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-3 + 38, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); changeAnime( spep_0-3 + 28, 1, 1 ); changeAnime( spep_0-3 + 32, 1, 3 ); setMoveKey( spep_0 + 0, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 1, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 2, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 3, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 4, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 5, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0 + 6, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0-3 + 27, 1, 168.2, -19.9 , 0 ); setMoveKey( spep_0-3 + 28, 1, 201.9, -6.3 , 0 ); setMoveKey( spep_0-3 + 31, 1, 201.9, -6.3 , 0 ); setMoveKey( spep_0-3 + 32, 1, 282.6, -4.7 , 0 ); setMoveKey( spep_0-3 + 34, 1, 412.3, -4.7 , 0 ); setMoveKey( spep_0-3 + 36, 1, 490.2, -4.7 , 0 ); setMoveKey( spep_0-3 + 38, 1, 516.1, -4.7 , 0 ); setScaleKey( spep_0 + 0, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 1, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 2, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 3, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 4, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 5, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 6, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 38, 1, 0.69, 0.69 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-3 + 27, 1, 0 ); setRotateKey( spep_0-3 + 28, 1, 9.5 ); setRotateKey( spep_0-3 + 31, 1, 9.5 ); setRotateKey( spep_0-3 + 32, 1, -1.8 ); setRotateKey( spep_0-3 + 38, 1, -1.8 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0 + 1, 1, 255 ); setAlphaKey( spep_0 + 2, 1, 255 ); setAlphaKey( spep_0 + 3, 1, 255 ); setAlphaKey( spep_0 + 4, 1, 255 ); setAlphaKey( spep_0 + 5, 1, 255 ); setAlphaKey( spep_0 + 6, 1, 255 ); --SE --敵ダッシュ SE003 = playSeVer2( spep_0 + 30, 44, "",spep_0 + 76, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 30, SE003, 74 ); SE004 = playSeVer2( spep_0 + 30, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE004, 86 ); --敵近づいてくる SE005 = playSeVer2( spep_0 + 54, 1278, "",spep_0 + 118, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 54, SE005, 73 ); SE006 = playSeVer2( spep_0 + 54, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 54, SE006, 74 ); SE007 = playSeVer2( spep_0 + 96, 1003, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 590, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 74; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 166, 1, 1 ); setDisp( spep_0-1 + 206, 1, 0 ); changeAnime( spep_0-3 + 166, 1, 16 ); changeAnime( spep_0-3 + 168, 1, 105 ); setMoveKey( spep_0-3 + 166, 1, -216.6, 43 , 0 ); setMoveKey( spep_0-3 + 167, 1, -216.6, 43 , 0 ); setMoveKey( spep_0-3 + 168, 1, -181.1, -0.3 , 0 ); setMoveKey( spep_0-3 + 170, 1, -182.7, 1.7 , 0 ); setMoveKey( spep_0-3 + 172, 1, -184.3, 3.6 , 0 ); setMoveKey( spep_0-3 + 174, 1, -186, 5.5 , 0 ); setMoveKey( spep_0-3 + 176, 1, -187.6, 7.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, -189.2, 9.4 , 0 ); setMoveKey( spep_0-3 + 180, 1, -190.9, 11.3 , 0 ); setMoveKey( spep_0-3 + 182, 1, -192.5, 13.3 , 0 ); setMoveKey( spep_0-3 + 184, 1, -194.1, 15.2 , 0 ); setMoveKey( spep_0-3 + 186, 1, -195.7, 17.1 , 0 ); setMoveKey( spep_0-3 + 188, 1, -197.4, 19.1 , 0 ); setMoveKey( spep_0-3 + 190, 1, -199, 21 , 0 ); setMoveKey( spep_0-3 + 192, 1, -200.6, 22.9 , 0 ); setMoveKey( spep_0-3 + 194, 1, -202.2, 24.9 , 0 ); setMoveKey( spep_0-3 + 196, 1, -245.4, 125.2 , 0 ); setMoveKey( spep_0-3 + 198, 1, -244.8, 156.5 , 0 ); setMoveKey( spep_0-3 + 200, 1, -244.6, 165.5 , 0 ); setMoveKey( spep_0-3 + 202, 1, -244.5, 169.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, -244.5, 170.6 , 0 ); setMoveKey( spep_0-1 + 206, 1, -244.5, 170.9 , 0 ); setScaleKey( spep_0-3 + 166, 1, 2.06, 2.06 ); setScaleKey( spep_0-3 + 167, 1, 2.06, 2.06 ); setScaleKey( spep_0-3 + 168, 1, 3.11, 3.11 ); setScaleKey( spep_0-3 + 170, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 172, 1, 3.04, 3.04 ); setScaleKey( spep_0-3 + 174, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 176, 1, 2.97, 2.97 ); setScaleKey( spep_0-3 + 178, 1, 2.94, 2.94 ); setScaleKey( spep_0-3 + 180, 1, 2.91, 2.91 ); setScaleKey( spep_0-3 + 182, 1, 2.87, 2.87 ); setScaleKey( spep_0-3 + 184, 1, 2.84, 2.84 ); setScaleKey( spep_0-3 + 186, 1, 2.81, 2.81 ); setScaleKey( spep_0-3 + 188, 1, 2.78, 2.78 ); setScaleKey( spep_0-3 + 190, 1, 2.74, 2.74 ); setScaleKey( spep_0-3 + 192, 1, 2.71, 2.71 ); setScaleKey( spep_0-3 + 194, 1, 2.68, 2.68 ); setScaleKey( spep_0-3 + 196, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 198, 1, 0.44, 0.44 ); setScaleKey( spep_0-3 + 200, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 202, 1, 0.31, 0.31 ); setScaleKey( spep_0-1 + 206, 1, 0.3, 0.3 ); setRotateKey( spep_0-3 + 166, 1, 36.6 ); setRotateKey( spep_0-3 + 167, 1, 36.6 ); setRotateKey( spep_0-3 + 168, 1, -38.1 ); setRotateKey( spep_0-3 + 194, 1, -38.1 ); setRotateKey( spep_0-3 + 196, 1, -38 ); setRotateKey( spep_0-3 + 198, 1, -53.8 ); setRotateKey( spep_0-3 + 200, 1, -58.3 ); setRotateKey( spep_0-3 + 202, 1, -60.2 ); setRotateKey( spep_0-3 + 204, 1, -60.9 ); setRotateKey( spep_0-1 + 206, 1, -61.1 ); --敵の動き setDisp( spep_0-3 + 280, 1, 1 ); setDisp( spep_0-1 + 348, 1, 0 ); changeAnime( spep_0-3 + 280, 1, 6 ); changeAnime( spep_0-3 + 300, 1, 7 ); changeAnime( spep_0-3 + 312, 1, 6 ); setMoveKey( spep_0-3 + 280, 1, 27.5, -8.2 , 0 ); setMoveKey( spep_0-3 + 280, 1, 21.9, -8.2 , 0 ); setMoveKey( spep_0-3 + 282, 1, 16.3, -8.2 , 0 ); setMoveKey( spep_0-3 + 284, 1, 10.7, -8.2 , 0 ); setMoveKey( spep_0-3 + 286, 1, 5.1, -8.2 , 0 ); setMoveKey( spep_0-3 + 288, 1, -0.4, -8.2 , 0 ); setMoveKey( spep_0-3 + 290, 1, -6, -8.2 , 0 ); setMoveKey( spep_0-3 + 292, 1, -11.6, -8.3 , 0 ); setMoveKey( spep_0-3 + 294, 1, -17.2, -8.3 , 0 ); setMoveKey( spep_0-3 + 296, 1, -22.7, -8.3 , 0 ); setMoveKey( spep_0-3 + 298, 1, -28.3, -8.3 , 0 ); setMoveKey( spep_0-3 + 299, 1, -28.3, -8.3 , 0 ); setMoveKey( spep_0-3 + 300, 1, 341.6, 67.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, 334.5, 85.6 , 0 ); setMoveKey( spep_0-3 + 304, 1, 313.2, 139.7 , 0 ); setMoveKey( spep_0-3 + 306, 1, 277.7, 229.8 , 0 ); setMoveKey( spep_0-3 + 308, 1, 477.7, 269.9 , 0 ); setMoveKey( spep_0-3 + 311, 1, 477.7, 269.9 , 0 ); setMoveKey( spep_0-3 + 312, 1, 86.1, -8.7 , 0 ); setMoveKey( spep_0-3 + 314, 1, 93.3, -7.9 , 0 ); setMoveKey( spep_0-3 + 316, 1, 100, -7.2 , 0 ); setMoveKey( spep_0-3 + 318, 1, 106.2, -6.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, 111.9, -5.9 , 0 ); setMoveKey( spep_0-3 + 322, 1, 117, -5.3 , 0 ); setMoveKey( spep_0-3 + 324, 1, 121.7, -4.8 , 0 ); setMoveKey( spep_0-3 + 326, 1, 126, -4.4 , 0 ); setMoveKey( spep_0-3 + 328, 1, 129.7, -4 , 0 ); setMoveKey( spep_0-3 + 330, 1, 132.9, -3.6 , 0 ); setMoveKey( spep_0-3 + 332, 1, 135.6, -3.3 , 0 ); setMoveKey( spep_0-3 + 334, 1, 137.8, -3.1 , 0 ); setMoveKey( spep_0-3 + 336, 1, 139.6, -2.9 , 0 ); setMoveKey( spep_0-3 + 338, 1, 140.8, -2.8 , 0 ); setMoveKey( spep_0-3 + 340, 1, 141.5, -2.7 , 0 ); setMoveKey( spep_0-3 + 342, 1, 41.8, -2.7 , 0 ); setMoveKey( spep_0-3 + 344, 1, 189.4, 9.6 , 0 ); setMoveKey( spep_0-3 + 346, 1, 332.1, 46.2 , 0 ); setMoveKey( spep_0-1 + 348, 1, 570, 107.3 , 0 ); setScaleKey( spep_0-3 + 280, 1, 2.22, 2.22 ); setScaleKey( spep_0-3 + 299, 1, 2.22, 2.22 ); setScaleKey( spep_0-3 + 300, 1, 1.37, 1.37 ); setScaleKey( spep_0-3 + 302, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 304, 1, 2.26, 2.26 ); setScaleKey( spep_0-3 + 306, 1, 3.38, 3.38 ); setScaleKey( spep_0-3 + 311, 1, 4.05, 4.05 ); setScaleKey( spep_0-3 + 312, 1, 2.48, 2.48 ); setScaleKey( spep_0-3 + 314, 1, 2.52, 2.52 ); setScaleKey( spep_0-3 + 316, 1, 2.56, 2.56 ); setScaleKey( spep_0-3 + 318, 1, 2.59, 2.59 ); setScaleKey( spep_0-3 + 320, 1, 2.63, 2.63 ); setScaleKey( spep_0-3 + 322, 1, 2.66, 2.66 ); setScaleKey( spep_0-3 + 324, 1, 2.68, 2.68 ); setScaleKey( spep_0-3 + 326, 1, 2.71, 2.71 ); setScaleKey( spep_0-3 + 328, 1, 2.73, 2.73 ); setScaleKey( spep_0-3 + 330, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 332, 1, 2.76, 2.76 ); setScaleKey( spep_0-3 + 334, 1, 2.78, 2.78 ); setScaleKey( spep_0-3 + 336, 1, 2.79, 2.79 ); setScaleKey( spep_0-3 + 338, 1, 2.79, 2.79 ); setScaleKey( spep_0-3 + 340, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 342, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 344, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 346, 1, 3.65, 3.65 ); setScaleKey( spep_0-1 + 348, 1, 4.71, 4.71 ); setRotateKey( spep_0-3 + 280, 1, 0.1 ); setRotateKey( spep_0-3 + 280, 1, 0 ); setRotateKey( spep_0-3 + 282, 1, -0.2 ); setRotateKey( spep_0-3 + 284, 1, -0.3 ); setRotateKey( spep_0-3 + 286, 1, -0.5 ); setRotateKey( spep_0-3 + 288, 1, -0.6 ); setRotateKey( spep_0-3 + 290, 1, -0.8 ); setRotateKey( spep_0-3 + 292, 1, -1 ); setRotateKey( spep_0-3 + 294, 1, -1.1 ); setRotateKey( spep_0-3 + 296, 1, -1.3 ); setRotateKey( spep_0-3 + 298, 1, -1.4 ); setRotateKey( spep_0-3 + 299, 1, -1.4 ); setRotateKey( spep_0-3 + 300, 1, 29.8 ); setRotateKey( spep_0-3 + 302, 1, 30.4 ); setRotateKey( spep_0-3 + 304, 1, 32.3 ); setRotateKey( spep_0-3 + 306, 1, 35.3 ); setRotateKey( spep_0-3 + 311, 1, 35.3 ); setRotateKey( spep_0-3 + 312, 1, 83.8 ); setRotateKey( spep_0-3 + 316, 1, 83.8 ); setRotateKey( spep_0-3 + 318, 1, 83.9 ); setRotateKey( spep_0-3 + 328, 1, 83.9 ); setRotateKey( spep_0-3 + 330, 1, 84 ); setRotateKey( spep_0-1 + 348, 1, 84 ); --顔カットインのタイミング指定 spep_x=spep_0 +488; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --ラディッツかがむ SE008 = playSeVer2( spep_0 + 132, 1004, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 132, 1116, "",spep_0 + 174, 0, 24, -1); --キック SE010 = playSeVer2( spep_0 + 166, 1010, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 1187, "", 0, 0, 0, -1); --振り返る SE012 = playSeVer2( spep_0 + 218, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE012, 78 ); --向かってくる SE013 = playSeVer2( spep_0 + 242, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE013, 153 ); SE014 = playSeVer2( spep_0 + 244, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE014, 143 ); SE015 = playSeVer2( spep_0 + 244, 1182, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 244, 1117, "",spep_0 + 288, 0, 16, -1); --黄色い光走る SE017 = playSeVer2( spep_0 + 274, 1179, "",spep_0 + 320, 0, 18, -1); setPitch( spep_0 + 274, SE017, 300 ); setTimeStretch( SE017, 1.2, 30, 4 ); --肘打ち SE018 = playSeVer2( spep_0 + 306, 1153, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 306, 1187, "",spep_0 + 366, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 306, SE019, 72 ); SE020 = playSeVer2( spep_0 + 306, 1110, "", 0, 0, 0, -1); --飛び上がる SE021 = playSeVer2( spep_0 + 358, 1207, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 372, 44, "", 0, 0, 0, -1); --腕あげる SE023 = playSeVer2( spep_0 + 432, 1004, "", 0, 0, 0, -1); --気弾溜め SE024 = playSeVer2( spep_0 + 508, 1296, "",spep_0 + 588, 0, 10, -1); SE025 = playSeVer2( spep_0 + 508, 1281, "",spep_0 + 588, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 508, SE025, 61 ); SE026 = playSeVer2( spep_0 + 508, 1273, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 508, 1240, "",spep_0 + 588, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 508, SE027, 166 ); setPitch( spep_0 + 508, SE027, -400 ); setTimeStretch( SE027, 0.73, 30, 4 ); --顔カットイン --SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +574 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+584; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --気功波を撃つ〜敵に着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 176, beam_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 176, beam_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_f, 0 ); setEffRotateKey( spep_2 + 176, beam_f, 0 ); setEffAlphaKey( spep_2 + 0, beam_f, 255 ); setEffAlphaKey( spep_2 + 174, beam_f, 255 ); setEffAlphaKey( spep_2 + 175, beam_f, 255 ); setEffAlphaKey( spep_2 + 176, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 176, beam_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 176, beam_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_b, 0 ); setEffRotateKey( spep_2 + 176, beam_b, 0 ); setEffAlphaKey( spep_2 + 0, beam_b, 255 ); setEffAlphaKey( spep_2 + 174, beam_b, 255 ); setEffAlphaKey( spep_2 + 175, beam_b, 255 ); setEffAlphaKey( spep_2 + 176, beam_b, 0 ); --敵の動き setDisp( spep_2-3 + 84, 1, 1 ); setDisp( spep_2-1 + 118, 1, 0 ); changeAnime( spep_2-3 + 84, 1, 6 ); setMoveKey( spep_2-3 + 84, 1, -120.3, -622.5 , 0 ); setMoveKey( spep_2-3 + 86, 1, -72.7, -520.2 , 0 ); setMoveKey( spep_2-3 + 88, 1, -30.1, -428.7 , 0 ); setMoveKey( spep_2-3 + 90, 1, 7.5, -348 , 0 ); setMoveKey( spep_2-3 + 92, 1, 40, -278 , 0 ); setMoveKey( spep_2-3 + 94, 1, 67.6, -218.8 , 0 ); setMoveKey( spep_2-3 + 96, 1, 90.2, -170.4 , 0 ); setMoveKey( spep_2-3 + 98, 1, 107.7, -132.7 , 0 ); setMoveKey( spep_2-3 + 100, 1, 120.2, -105.8 , 0 ); setMoveKey( spep_2-3 + 102, 1, 127.7, -89.7 , 0 ); setMoveKey( spep_2-3 + 104, 1, 130.3, -84.3 , 0 ); setMoveKey( spep_2-3 + 106, 1, 130.3, -84.3 , 0 ); setMoveKey( spep_2-3 + 108, 1, 74.1, -46.2 , 0 ); setMoveKey( spep_2-1 + 118, 1, 74.1, -46.2 , 0 ); setScaleKey( spep_2-3 + 84, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 86, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 88, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 90, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 92, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 94, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 96, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 98, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 100, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 106, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 108, 1, 2.67, 2.67 ); setScaleKey( spep_2-1 + 118, 1, 2.67, 2.67 ); setRotateKey( spep_2-3 + 84, 1, 104.3 ); setRotateKey( spep_2-1 + 118, 1, 104.3 ); setAlphaKey( spep_2-3 + 84, 1, 255 ); setAlphaKey( spep_2-3 + 111, 1, 255 ); setAlphaKey( spep_2-3 + 112, 1, 77 ); setAlphaKey( spep_2-1 + 118, 1, 77 ); setAlphaKey( spep_2 + 118, 1, 255 ); --SE --気弾発射 SE028 = playSeVer2( spep_2 + 14, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE028, 67 ); SE029 = playSeVer2( spep_2 + 14, 1146, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 16, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE030, 224 ); setPitch( spep_2 + 16, SE030, -200 ); setTimeStretch( SE030, 0.87, 30, 4 ); SE031 = playSeVer2( spep_2 + 16, 1213, "",spep_2 + 268, 0, 68, -1); setSeVolumeByWorkId( spep_2 + 16, SE031, 74 ); --気弾飛んでいく SE032 = playSeVer2( spep_2 + 52, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 52, SE032, 166 ); --気弾ヒット SE033 = playSeVer2( spep_2 + 106, 1017, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 106, 1021, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 106, 1161, "",spep_2 + 230, 0, 54, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 176; ------------------------------------------------------ --遠くで爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 194, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_3 + 194, finish, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 194, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 194, finish, 255 ); --SE --気弾と共に飛んでいく SE036 = playSeVer2( spep_3 + 0, 1277, "", 0, 0, 0, 0.7); setSeVolumeByWorkId( spep_3 + 0, SE036, 184 ); SE037 = playSeVer2( spep_3 + 0, 1145, "",spep_3 + 94, 0, 66, 0.7); --爆発 SE038 = playSeVer2( spep_3 + 60, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE038, 68 ); SE039 = playSeVer2( spep_3 + 84, 1188, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_3 + 84, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage(spep_3+60); endPhase( spep_3 + 184 ); end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then ------------------------------------------------------ -- 爆発 (110F) ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0); end setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -- ** エフェクト等 ** -- explosion_f = entryEffect( spep_z + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 0, explosion_f, 0, 0, 0 ); setEffMoveKey( spep_z + 160, explosion_f, 0, 0, 0 ); setEffScaleKey( spep_z + 0, explosion_f, 1.0, 1.0 ); setEffScaleKey( spep_z + 160, explosion_f, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, explosion_f, 0 ); setEffRotateKey( spep_z + 160, explosion_f, 0 ); setEffAlphaKey( spep_z + 0, explosion_f, 255 ); setEffAlphaKey( spep_z + 160, explosion_f, 255 ); -- ** エフェクト等 ** -- explosion_b = entryEffect( spep_z + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 0, explosion_b, 0, 0, 0 ); setEffMoveKey( spep_z + 160, explosion_b, 0, 0, 0 ); setEffScaleKey( spep_z + 0, explosion_b, 1.0, 1.0 ); setEffScaleKey( spep_z + 160, explosion_b, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, explosion_b, 0 ); setEffRotateKey( spep_z + 160, explosion_b, 0 ); setEffAlphaKey( spep_z + 0, explosion_b, 255 ); setEffAlphaKey( spep_z + 160, explosion_b, 255 ); --敵の動き setDisp( spep_z + 0, 1, 1 ); setDisp( spep_z-1 + 38, 1, 0 ); changeAnime( spep_z + 0, 1, 104 ); changeAnime( spep_z-3 + 22, 1, 108 ); setMoveKey( spep_z + 0, 1, 14.6, 317.3 , 0 ); setMoveKey( spep_z-3 + 21, 1, 14.6, 317.3 , 0 ); setMoveKey( spep_z-3 + 22, 1, 13.1, 237.8 , 0 ); setMoveKey( spep_z-3 + 24, 1, 13.1, 237.8 , 0 ); setMoveKey( spep_z-3 + 25, 1, 13.1, 237.8 , 0 ); setMoveKey( spep_z-3 + 26, 1, 26.6, 85.2 , 0 ); setMoveKey( spep_z-3 + 27, 1, 26.6, 85.2 , 0 ); setMoveKey( spep_z-3 + 28, 1, 26.6, 85.2 , 0 ); setMoveKey( spep_z-3 + 29, 1, 26.6, 85.2 , 0 ); setMoveKey( spep_z-3 + 30, 1, 32, 20.4 , 0 ); setMoveKey( spep_z-3 + 31, 1, 32, 20.4 , 0 ); setMoveKey( spep_z-3 + 32, 1, 32, 20.4 , 0 ); setMoveKey( spep_z-3 + 33, 1, 32, 20.4 , 0 ); setMoveKey( spep_z-3 + 34, 1, 26.6, -39 , 0 ); setMoveKey( spep_z-3 + 36, 1, 26.6, -39 , 0 ); setMoveKey( spep_z-1 + 38, 1, 27.9, -75.3 , 0 ); setScaleKey( spep_z + 0, 1, 0.55, 0.55 ); setScaleKey( spep_z-3 + 21, 1, 0.55, 0.55 ); setScaleKey( spep_z-3 + 22, 1, 0.21, 0.21 ); setScaleKey( spep_z-3 + 24, 1, 0.21, 0.21 ); setScaleKey( spep_z-3 + 26, 1, 0.16, 0.16 ); setScaleKey( spep_z-3 + 28, 1, 0.16, 0.16 ); setScaleKey( spep_z-3 + 30, 1, 0.12, 0.12 ); setScaleKey( spep_z-3 + 32, 1, 0.12, 0.12 ); setScaleKey( spep_z-3 + 34, 1, 0.08, 0.08 ); setScaleKey( spep_z-3 + 36, 1, 0.08, 0.08 ); setScaleKey( spep_z-1 + 38, 1, 0.06, 0.06 ); setRotateKey( spep_z + 0, 1, 18.5 ); setRotateKey( spep_z-3 + 21, 1, 18.5 ); setRotateKey( spep_z-3 + 22, 1, 82.4 ); setRotateKey( spep_z-3 + 32, 1, 82.4 ); setRotateKey( spep_z-3 + 34, 1, 82.5 ); setRotateKey( spep_z-1 + 38, 1, 82.5 ); setAlphaKey( spep_z-3 + 0, 1, 255 ); setAlphaKey( spep_z-3 + 21, 1, 255 ); setAlphaKey( spep_z-3 + 22, 1, 128 ); setAlphaKey( spep_z-1 + 38, 1, 128 ); --SE --【全体】気弾と共にとんでいく SE041 = playSeVer2( spep_z + 10, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_z + 10, SE041, 80 ); SE042 = playSeVer2( spep_z + 10, 1277, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_z + 10, 1145, "",spep_z + 104, 0, 66, 0.6); --【全体】爆発 SE044 = playSeVer2( spep_z + 80, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_z + 96, 1188, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_z + 96, 1024, "", 0, 0, 0, -1); --終わり dealDamage(spep_z+80); endPhase( spep_z + 154 ); end