--1024140:LR_孫悟空&ピッコロ/ピッコロ_超必殺技:龍虎疾風乱舞 --sp_effect_b1_00198 --sp2356 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 159568 ;-- 冒頭敵より前 SP_02= 159569 ;-- 冒頭敵より後ろ SP_03= 159570 ;-- 前方ダッシュ SP_04= 159571 ;-- パンチ敵より前 SP_05= 159572 ;-- パンチ敵より後ろ SP_06= 159573 ;-- 上空視点ラッシュ敵より前 SP_07= 159574 ;-- 上空視点ラッシュ敵より後ろ SP_08= 159575 ;-- 悟空蹴り SP_09= 159576 ;-- 高速ラッシュ敵より前 SP_10= 159577 ;-- 高速ラッシュ敵より後ろ SP_11= 159578 ;-- ラストパンチ敵より前 SP_12= 159579 ;-- ラストパンチ敵より後ろ --エフェクト(てき) SP_01x= 159580 ;-- 冒頭敵より前 (敵) SP_02x= 159569 ;-- 冒頭敵より後ろ SP_03x= 159581 ;-- 前方ダッシュ (敵) SP_04x= 159582 ;-- パンチ敵より前 (敵) SP_05x= 159572 ;-- パンチ敵より後ろ SP_06x= 159583 ;-- 上空視点ラッシュ敵より前 (敵) SP_07x= 159574 ;-- 上空視点ラッシュ敵より後ろ SP_08x= 159575 ;-- 悟空蹴り SP_09x= 159576 ;-- 高速ラッシュ敵より前 SP_10x= 159577 ;-- 高速ラッシュ敵より後ろ SP_11x= 159578 ;-- ラストパンチ敵より前 SP_12x= 159579 ;-- ラストパンチ敵より後ろ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 166, beginning_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 166, beginning_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning_f, 0 ); setEffRotateKey( spep_0 + 166, beginning_f, 0 ); setEffAlphaKey( spep_0 + 0, beginning_f, 255 ); setEffAlphaKey( spep_0 + 164, beginning_f, 255 ); setEffAlphaKey( spep_0 + 165, beginning_f, 255 ); setEffAlphaKey( spep_0 + 166, beginning_f, 0 ); -- ** エフェクト等 ** -- beginning_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 166, beginning_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 166, beginning_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning_b, 0 ); setEffRotateKey( spep_0 + 166, beginning_b, 0 ); setEffAlphaKey( spep_0 + 0, beginning_b, 255 ); setEffAlphaKey( spep_0 + 164, beginning_b, 255 ); setEffAlphaKey( spep_0 + 165, beginning_b, 255 ); setEffAlphaKey( spep_0 + 166, beginning_b, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --敵の動き setDisp( spep_0-3 + 146, 1, 1); setDisp( spep_0-1 + 168, 1, 0); changeAnime( spep_0-3 + 146, 1, 104); setMoveKey( spep_0-3 + 146, 1, -4.5, 26.2 , 0 ); setMoveKey( spep_0-3 + 148, 1, -6.1, 22.9 , 0 ); setMoveKey( spep_0-3 + 150, 1, -7.6, 19.6 , 0 ); setMoveKey( spep_0-3 + 152, 1, -9.1, 16.3 , 0 ); setMoveKey( spep_0-3 + 154, 1, -10.6, 13 , 0 ); setMoveKey( spep_0-3 + 156, 1, -12.2, 9.7 , 0 ); setMoveKey( spep_0-3 + 158, 1, -13.7, 6.4 , 0 ); setMoveKey( spep_0-3 + 160, 1, -15.2, 3.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, -16.7, -0.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, -18.2, -3.5 , 0 ); setMoveKey( spep_0-3 + 166, 1, -19.8, -6.8 , 0 ); setMoveKey( spep_0-1 + 168, 1, -21.3, -10.1 , 0 ); setScaleKey( spep_0-3 + 146, 1, 1.6, 1.6 ); setScaleKey( spep_0-3 + 148, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 150, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 152, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 154, 1, 2.07, 2.07 ); setScaleKey( spep_0-3 + 156, 1, 2.18, 2.18 ); setScaleKey( spep_0-3 + 158, 1, 2.3, 2.3 ); setScaleKey( spep_0-3 + 160, 1, 2.41, 2.41 ); setScaleKey( spep_0-3 + 162, 1, 2.53, 2.53 ); setScaleKey( spep_0-3 + 164, 1, 2.65, 2.65 ); setScaleKey( spep_0-3 + 166, 1, 2.76, 2.76 ); setScaleKey( spep_0-1 + 168, 1, 2.88, 2.88 ); setRotateKey( spep_0-3 + 146, 1, 0 ); setRotateKey( spep_0-1 + 168, 1, 0 ); --SE --顔カットイン SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --構える SE002 = playSeVer2( spep_0 + 12, 1233, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1006, "", 0, 0, 0, -1); --ダッシュ音 SE004 = playSeVer2( spep_0 + 86, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 86, 1314, "",spep_0 + 348, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 86, SE005, 78 ); --ダッシュ足音 SE006 = playSeVer2( spep_0 + 100, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 100, SE006, 158 ); SE007 = playSeVer2( spep_0 + 104, 1106, "", spep_0 + 104 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 104, SE007, 129 ); SE008 = playSeVer2( spep_0 + 110, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 110, SE008, 158 ); SE009 = playSeVer2( spep_0 + 112, 1106, "", spep_0 + 112 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 112, SE009, 151 ); SE010 = playSeVer2( spep_0 + 122, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 122, SE010, 158 ); SE011 = playSeVer2( spep_0 + 126, 1106, "", spep_0 + 126 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 126, SE011, 120 ); SE012 = playSeVer2( spep_0 + 134, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 134, SE012, 158 ); SE013 = playSeVer2( spep_0 + 134, 1106, "", spep_0 + 134 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 134, SE013, 150 ); --向かっていく SE014 = playSeVer2( spep_0 + 138, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE014, 64 ); setTimeStretch( SE014, 0.67, 30, 4 ); --ダッシュ音 SE015 = playSeVer2( spep_0 + 154, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE015, 68 ); setBandpassFilter( spep_0 + 154, SE015, 980, 24000 ); SE016 = playSeVer2( spep_0 + 164, 9, "",spep_0 + 282, 0, 18, -1); setTimeStretch( SE016, 1.67, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 166; ------------------------------------------------------ --前方ダッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- dash = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, dash, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, dash, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash, 0 ); setEffRotateKey( spep_1 + 112, dash, 0 ); setEffAlphaKey( spep_1 + 0, dash, 255 ); setEffAlphaKey( spep_1 + 110, dash, 255 ); setEffAlphaKey( spep_1 + 111, dash, 255 ); setEffAlphaKey( spep_1 + 112, dash, 0 ); --SE --ダッシュ足音 SE017 = playSeVer2( spep_1 + 14, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 14, SE017, 168 ); SE018 = playSeVer2( spep_1 + 18, 1106, "", spep_1 + 18 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 18, SE018, 145 ); SE019 = playSeVer2( spep_1 + 26, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 26, SE019, 155 ); SE020 = playSeVer2( spep_1 + 28, 1106, "", spep_1 + 28 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 28, SE020, 202 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); stopSe( SP_dodge - 12, SE019, 0 ); stopSe( SP_dodge - 12, SE020, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --ダッシュ足音 SE021 = playSeVer2( spep_1 + 38, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 38, SE021, 197 ); SE022 = playSeVer2( spep_1 + 40, 1106, "", spep_1 + 40 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 40, SE022, 151 ); SE023 = playSeVer2( spep_1 + 48, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 48, SE023, 193 ); SE024 = playSeVer2( spep_1 + 50, 1106, "", spep_1 + 50 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 50, SE024, 130 ); SE025 = playSeVer2( spep_1 + 56, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 56, SE025, 130 ); SE026 = playSeVer2( spep_1 + 58, 1106, "", spep_1 + 58 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 58, SE026, 145 ); --位置チェンジ SE027 = playSeVer2( spep_1 + 52, 1003, "", 0, 0, 0, -1); --ダッシュ足音 SE028 = playSeVer2( spep_1 + 66, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 66, SE028, 141 ); SE029 = playSeVer2( spep_1 + 68, 1106, "", spep_1 + 68 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 68, SE029, 170 ); SE030 = playSeVer2( spep_1 + 78, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 78, SE030, 204 ); SE031 = playSeVer2( spep_1 + 82, 1106, "", spep_1 + 82 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 82, SE031, 120 ); SE032 = playSeVer2( spep_1 + 88, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 88, SE032, 150 ); SE033 = playSeVer2( spep_1 + 92, 1106, "", spep_1 + 92 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 92, SE033, 151 ); SE034 = playSeVer2( spep_1 + 102, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 102, SE034, 132 ); SE035 = playSeVer2( spep_1 + 106, 1106, "", spep_1 + 106 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 106, SE035, 143 ); SE036 = playSeVer2( spep_1 + 112, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 112, SE036, 153 ); -- ** 次の準備 ** -- spep_2= spep_1 + 112; ------------------------------------------------------ --パンチ敵 ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, panting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panting_f, 0 ); setEffRotateKey( spep_2 + 86, panting_f, 0 ); setEffAlphaKey( spep_2 + 0, panting_f, 255 ); setEffAlphaKey( spep_2 + 82, panting_f, 255 ); setEffAlphaKey( spep_2 + 83, panting_f, 255 ); setEffAlphaKey( spep_2 + 84, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, panting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panting_b, 0 ); setEffRotateKey( spep_2 + 86, panting_b, 0 ); setEffAlphaKey( spep_2 + 0, panting_b, 255 ); setEffAlphaKey( spep_2 + 84, panting_b, 255 ); setEffAlphaKey( spep_2 + 85, panting_b, 255 ); setEffAlphaKey( spep_2 + 86, panting_b, 0 ); --敵の動き setDisp( spep_2-3 + 28, 1, 1); changeAnime( spep_2-3 + 28, 1, 104); changeAnime( spep_2-3 + 42, 1, 106); changeAnime( spep_2-3 + 64, 1, 108); setMoveKey( spep_2-3 + 28, 1, 22.2, -147.5 , 0 ); setMoveKey( spep_2-3 + 32, 1, 24, -124.1 , 0 ); setMoveKey( spep_2-3 + 34, 1, 25.9, -100.8 , 0 ); setMoveKey( spep_2-3 + 36, 1, 27.7, -77.4 , 0 ); setMoveKey( spep_2-3 + 38, 1, 30.8, -61.6 , 0 ); setMoveKey( spep_2-3 + 40, 1, 31.4, -30.7 , 0 ); setMoveKey( spep_2-3 + 41, 1, 31.4, -30.7 , 0 ); setMoveKey( spep_2-3 + 42, 1, 68.9, 42.5 , 0 ); setMoveKey( spep_2-3 + 44, 1, 78.5, 104.6 , 0 ); setMoveKey( spep_2-3 + 46, 1, 91, 43.1 , 0 ); setMoveKey( spep_2-3 + 48, 1, 13, 50.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 79.8, 15.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, 84.4, 70.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 72, 48.5 , 0 ); setMoveKey( spep_2-3 + 56, 1, 66.8, 61.4 , 0 ); setMoveKey( spep_2-3 + 58, 1, 73, 50.5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 67.9, 63.4 , 0 ); setMoveKey( spep_2-3 + 62, 1, 74.1, 52.5 , 0 ); setMoveKey( spep_2-3 + 63, 1, 74.1, 52.5 , 0 ); setMoveKey( spep_2-3 + 64, 1, 129.5, 43.3 , 0 ); setMoveKey( spep_2-3 + 66, 1, 140.8, 24.1 , 0 ); setMoveKey( spep_2-3 + 68, 1, 140.8, 28.8 , 0 ); setMoveKey( spep_2-3 + 70, 1, 152.1, 9.7 , 0 ); setMoveKey( spep_2-3 + 72, 1, 152.2, 14.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, 163.5, -4.8 , 0 ); setMoveKey( spep_2-3 + 76, 1, 163.6, -0.1 , 0 ); setMoveKey( spep_2-3 + 78, 1, 175, -19.2 , 0 ); setMoveKey( spep_2-3 + 80, 1, 175.1, -14.5 , 0 ); setMoveKey( spep_2-3 + 82, 1, 186.5, -33.6 , 0 ); setMoveKey( spep_2-3 + 84, 1, 186.6, -29 , 0 ); setMoveKey( spep_2-3 + 86, 1, 198, -48.1 , 0 ); --setMoveKey( spep_2-3 + 88, 1, 198.2, -43.4 , 0 ); setScaleKey( spep_2-3 + 28, 1, 4, 4 ); setScaleKey( spep_2-3 + 32, 1, 3.84, 3.84 ); setScaleKey( spep_2-3 + 34, 1, 3.68, 3.68 ); setScaleKey( spep_2-3 + 36, 1, 3.52, 3.52 ); setScaleKey( spep_2-3 + 38, 1, 3.36, 3.36 ); setScaleKey( spep_2-3 + 40, 1, 3.2, 3.2 ); setScaleKey( spep_2-3 + 41, 1, 3.2, 3.2 ); setScaleKey( spep_2-3 + 42, 1, 2.55,2.55); setScaleKey( spep_2-3 + 44, 1, 2.54,2.54); setScaleKey( spep_2-3 + 46, 1, 2.53,2.53); setScaleKey( spep_2-3 + 48, 1, 2.52,2.52); setScaleKey( spep_2-3 + 50, 1, 2.52,2.52); setScaleKey( spep_2-3 + 52, 1, 2.51,2.51); setScaleKey( spep_2-3 + 54, 1, 2.5,2.5); setScaleKey( spep_2-3 + 56, 1, 2.49,2.49); setScaleKey( spep_2-3 + 58, 1, 2.48,2.48); setScaleKey( spep_2-3 + 60, 1, 2.48,2.48); setScaleKey( spep_2-3 + 62, 1, 2.47,2.47); setScaleKey( spep_2-3 + 63, 1, 2.47,2.47); setScaleKey( spep_2-3 + 64, 1, 3.35, 3.35 ); setScaleKey( spep_2-3 + 66, 1, 3.1, 3.1 ); setScaleKey( spep_2-3 + 68, 1, 2.86, 2.86 ); setScaleKey( spep_2-3 + 70, 1, 2.61, 2.61 ); setScaleKey( spep_2-3 + 72, 1, 2.37, 2.37 ); setScaleKey( spep_2-3 + 74, 1, 2.12, 2.12 ); setScaleKey( spep_2-3 + 76, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 78, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 80, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 82, 1, 1.14, 1.14 ); setScaleKey( spep_2-3 + 84, 1, 0.89, 0.89 ); setScaleKey( spep_2-3 + 86, 1, 0.65, 0.65 ); --setScaleKey( spep_2-4 + 88, 1, 0.4, 0.4 ); setRotateKey( spep_2-3 + 28, 1, 0 ); setRotateKey( spep_2-3 + 41, 1, 0 ); setRotateKey( spep_2-3 + 42, 1, -45.9 ); setRotateKey( spep_2-3 + 63, 1, -45.9 ); setRotateKey( spep_2-3 + 64, 1, 3 ); setRotateKey( spep_2-3 + 66, 1, 3.7 ); setRotateKey( spep_2-3 + 68, 1, 4.3 ); setRotateKey( spep_2-3 + 70, 1, 5 ); setRotateKey( spep_2-3 + 72, 1, 5.6 ); setRotateKey( spep_2-3 + 74, 1, 6.3 ); setRotateKey( spep_2-3 + 76, 1, 6.9 ); setRotateKey( spep_2-3 + 78, 1, 7.6 ); setRotateKey( spep_2-3 + 80, 1, 8.2 ); setRotateKey( spep_2-3 + 82, 1, 8.9 ); setRotateKey( spep_2-3 + 84, 1, 9.5 ); setRotateKey( spep_2-3 + 86, 1, 10.2 ); --setRotateKey( spep_2-3 + 88, 1, 10.8 ); --SE --ダッシュ音(追加) SE005_2 = playSeVer2( spep_2 + 0 -26, 1314, "",spep_2 + 70, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 0 -26, SE005_2 , 78 ); --振りかぶる SE037 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 42, 0, 20, -1); --ダッシュ足音 SE038 = playSeVer2( spep_2 + 2, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 2, SE038, 166 ); --振りかぶる SE039 = playSeVer2( spep_2 + 2, 1004, "", 0, 0, 0, -1); --ダッシュ足音 SE040 = playSeVer2( spep_2 + 12, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 12, SE040, 216 ); --SE041 = playSeVer2( spep_2 + 16, 1106, "", spep_2 + 16 +6, 0, 0, 0.5); --setSeVolumeByWorkId( spep_2 + 16, SE041, 174 ); --SE042 = playSeVer2( spep_2 + 24, 1107, "", 0, 0, 0, 0.5); --setSeVolumeByWorkId( spep_2 + 24, SE042, 133 ); --SE043 = playSeVer2( spep_2 + 26, 1106, "", spep_2 + 26 +6, 0, 0, 0.5); --setSeVolumeByWorkId( spep_2 + 26, SE043, 214 ); --二人パンチ SE044 = playSeVer2( spep_2 + 32, 1189, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 42, 1187, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 42, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 42, SE046, 83 ); --敵飛んでいく SE047 = playSeVer2( spep_2 + 62, 1183, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 84; ------------------------------------------------------ --上空視点ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, rush_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_f, 0 ); setEffRotateKey( spep_3 + 96, rush_f, 0 ); setEffAlphaKey( spep_3 + 0, rush_f, 255 ); setEffAlphaKey( spep_3 + 94, rush_f, 255 ); setEffAlphaKey( spep_3 + 95, rush_f, 255 ); setEffAlphaKey( spep_3 + 96, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_3 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, rush_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_b, 0 ); setEffRotateKey( spep_3 + 96, rush_b, 0 ); setEffAlphaKey( spep_3 + 0, rush_b, 255 ); setEffAlphaKey( spep_3 + 94, rush_b, 255 ); setEffAlphaKey( spep_3 + 95, rush_b, 255 ); setEffAlphaKey( spep_3 + 96, rush_b, 0 ); --敵の動き --setDisp( spep_3, 1, 1 ); setDisp( spep_3-1 + 100, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 + 0, 1, -620, -604.2 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -444.2, -426.4 , 0 ); setMoveKey( spep_3-3 + 4, 1, -268.3, -248.6 , 0 ); setMoveKey( spep_3-3 + 6, 1, -92.5, -70.8 , 0 ); setMoveKey( spep_3-3 + 8, 1, 83.4, 106.9 , 0 ); setMoveKey( spep_3-3 + 10, 1, 88.7, 111.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, 94.1, 116.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 99.4, 121.8 , 0 ); setMoveKey( spep_3-3 + 16, 1, 104.8, 126.8 , 0 ); setMoveKey( spep_3-3 + 18, 1, 110.1, 131.8 , 0 ); setMoveKey( spep_3-3 + 20, 1, 115.5, 136.7 , 0 ); setMoveKey( spep_3-3 + 22, 1, 120.8, 141.7 , 0 ); setMoveKey( spep_3-3 + 24, 1, 153, 115.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 28, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 30, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-3 + 32, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-3 + 38, 1, 186.1, 165.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 118.6, 143.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 153, 115.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 46, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 48, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-3 + 50, 1, 118.6, 143.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, 153, 115.7 , 0 ); setMoveKey( spep_3-3 + 54, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 56, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 58, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-1 + 60, 1, 184.9, 172.8 , 0 ); setScaleKey( spep_3 + 0, 1, 3, 3 ); setScaleKey( spep_3-1 + 60, 1, 3, 3 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-1 + 60, 1, 0 ); --SE --二人ラッシュ SE048 = playSeVer2( spep_3 + 20, 1009, "",spep_3 + 40, 0, 8, 0.6); setSeVolumeByWorkId( spep_3 + 20, SE048, 87 ); SE049 = playSeVer2( spep_3 + 20, 1110, "",spep_3 + 42, 0, 12, 0.6); setSeVolumeByWorkId( spep_3 + 20, SE049, 89 ); SE050 = playSeVer2( spep_3 + 26, 1110, "",spep_3 + 48, 0, 10, 0.6); SE051 = playSeVer2( spep_3 + 32, 1010, "",spep_3 + 52, 0, 8, 0.6); setSeVolumeByWorkId( spep_3 + 32, SE051, 82 ); SE052 = playSeVer2( spep_3 + 32, 1110, "",spep_3 + 52, 0, 8, 0.6); setPitch( spep_3 + 32, SE052, -400 ); setTimeStretch( SE052, 0.73, 30, 4 ); SE053 = playSeVer2( spep_3 + 38, 1110, "",spep_3 + 60, 0, 10, 0.6); SE054 = playSeVer2( spep_3 + 46, 1110, "",spep_3 + 66, 0, 10, 0.6); setPitch( spep_3 + 46, SE054, -200 ); setTimeStretch( SE054, 0.87, 30, 4 ); SE055 = playSeVer2( spep_3 + 54, 1110, "",spep_3 + 74, 0, 12, 0.6); SE056 = playSeVer2( spep_3 + 60, 1110, "",spep_3 + 82, 0, 10, 0.6); setSeVolumeByWorkId( spep_3 + 60, SE056, 70 ); --ピッコロ張り手 SE057 = playSeVer2( spep_3 + 62, 1110, "", 0, 0, 0, -1); setPitch( spep_3 + 62, SE057, -400 ); setTimeStretch( SE057, 0.73, 30, 4 ); SE058 = playSeVer2( spep_3 + 62, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 62, SE058, 86 ); SE059 = playSeVer2( spep_3 + 82, 1110, "", 0, 0, 0, -1); setPitch( spep_3 + 82, SE059, -400 ); setTimeStretch( SE059, 0.73, 30, 4 ); SE060 = playSeVer2( spep_3 + 82, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 82, SE060, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 96; ------------------------------------------------------ --悟空蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_4 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, kick, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick, 0 ); setEffRotateKey( spep_4 + 46, kick, 0 ); setEffAlphaKey( spep_4 + 0, kick, 255 ); setEffAlphaKey( spep_4 + 44, kick, 255 ); setEffAlphaKey( spep_4 + 45, kick, 255 ); setEffAlphaKey( spep_4 + 46, kick, 0 ); --SE --悟空飛び上がる SE061 = playSeVer2( spep_4 + 0, 44, "", 0, 0, 0, -1); --悟空キック SE062 = playSeVer2( spep_4 + 20, 1004, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_4 + 30, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 46; ------------------------------------------------------ --高速ラッシュ敵より前 ------------------------------------------------------ -- ** エフェクト等 ** -- rush2_f = entryEffect( spep_5 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush2_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 150, rush2_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush2_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 150, rush2_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush2_f, 0 ); setEffRotateKey( spep_5 + 150, rush2_f, 0 ); setEffAlphaKey( spep_5 + 0, rush2_f, 255 ); setEffAlphaKey( spep_5 + 150, rush2_f, 255 ); -- ** エフェクト等 ** -- rush2_b = entryEffect( spep_5 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush2_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 150, rush2_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush2_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 150, rush2_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush2_b, 0 ); setEffRotateKey( spep_5 + 150, rush2_b, 0 ); setEffAlphaKey( spep_5 + 0, rush2_b, 255 ); setEffAlphaKey( spep_5 + 150, rush2_b, 255 ); --敵の動き setDisp( spep_5-3 + 40, 1, 1); setDisp( spep_5-1 + 148, 1, 0); changeAnime( spep_5-3 + 40, 1, 106); changeAnime( spep_5-3 + 42, 1, 108); changeAnime( spep_5-1 + 46, 1, 8); changeAnime( spep_5-1 + 54, 1, 108); changeAnime( spep_5-1 + 58, 1, 8); changeAnime( spep_5-1 + 64, 1, 108); changeAnime( spep_5-1 + 70, 1, 8); changeAnime( spep_5-1 + 78, 1, 108); setMoveKey( spep_5-3 + 40, 1, -0.9, 27.8 , 0 ); setMoveKey( spep_5-3 + 41, 1, -0.9, 27.8 , 0 ); setMoveKey( spep_5-3 + 42, 1, -1, 30.9 , 0 ); setMoveKey( spep_5-3 + 44, 1, -10, 58.9 , 0 ); setMoveKey( spep_5-3 + 46, 1, 41.1, 21 , 0 ); setMoveKey( spep_5-3 + 48, 1, -19.8, 21 , 0 ); setMoveKey( spep_5-3 + 50, 1, -23.8, 51.5 , 0 ); setMoveKey( spep_5-3 + 52, 1, -46.7, 55.3 , 0 ); setMoveKey( spep_5-3 + 54, 1, -72.6, 74.2 , 0 ); setMoveKey( spep_5-3 + 55, 1, -72.6, 74.2 , 0 ); setMoveKey( spep_5-3 + 56, 1, 0.4, 45.8 , 0 ); setMoveKey( spep_5-3 + 58, 1, 22.3, 68 , 0 ); setMoveKey( spep_5-3 + 60, 1, -0.1, 59.6 , 0 ); setMoveKey( spep_5-3 + 62, 1, -57.7, 95 , 0 ); setMoveKey( spep_5-3 + 64, 1, -56.4, 64.7 , 0 ); setMoveKey( spep_5-3 + 65, 1, -56.4, 64.7 , 0 ); setMoveKey( spep_5-3 + 66, 1, -20.3, 49.7 , 0 ); setMoveKey( spep_5-3 + 68, 1, 11.6, 78.6 , 0 ); setMoveKey( spep_5-3 + 70, 1, 25.4, 80.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, 0.1, 78.8 , 0 ); setMoveKey( spep_5-3 + 74, 1, -27.2, 91.1 , 0 ); setMoveKey( spep_5-3 + 76, 1, -55.1, 103.6 , 0 ); setMoveKey( spep_5-3 + 78, 1, -83.6, 116.3 , 0 ); setMoveKey( spep_5-3 + 79, 1, -83.6, 116.3 , 0 ); setMoveKey( spep_5-3 + 80, 1, -6.7, 112.2 , 0 ); setMoveKey( spep_5-3 + 82, 1, -3.9, 111.7 , 0 ); setMoveKey( spep_5-3 + 84, 1, -1, 111 , 0 ); setMoveKey( spep_5-3 + 86, 1, 2, 110.3 , 0 ); setMoveKey( spep_5-3 + 88, 1, 5, 109.5 , 0 ); setMoveKey( spep_5-3 + 90, 1, 8.1, 108.6 , 0 ); setMoveKey( spep_5-3 + 92, 1, 11.2, 107.6 , 0 ); setMoveKey( spep_5-3 + 94, 1, 14.5, 106.5 , 0 ); setMoveKey( spep_5-3 + 96, 1, 17.7, 105.4 , 0 ); setMoveKey( spep_5-3 + 98, 1, 21.1, 104.1 , 0 ); setMoveKey( spep_5-3 + 100, 1, 24.5, 102.8 , 0 ); setMoveKey( spep_5-3 + 102, 1, 27.8, 98.2 , 0 ); setMoveKey( spep_5-3 + 104, 1, 31.1, 93.6 , 0 ); setMoveKey( spep_5-3 + 106, 1, 34.5, 89 , 0 ); setMoveKey( spep_5-3 + 108, 1, 37.9, 84.3 , 0 ); setMoveKey( spep_5-3 + 110, 1, 41.4, 79.6 , 0 ); setMoveKey( spep_5-3 + 112, 1, 41.6, 79.3 , 0 ); setMoveKey( spep_5-3 + 114, 1, 43, 71.5 , 0 ); setMoveKey( spep_5-3 + 116, 1, 42, 78.8 , 0 ); setMoveKey( spep_5-3 + 118, 1, 62.9, 51.5 , 0 ); setMoveKey( spep_5-3 + 120, 1, 22.9, 58.7 , 0 ); setMoveKey( spep_5-3 + 122, 1, 42.6, 77.9 , 0 ); setMoveKey( spep_5-3 + 124, 1, 44, 70.2 , 0 ); setMoveKey( spep_5-3 + 126, 1, 43, 77.4 , 0 ); setMoveKey( spep_5-3 + 128, 1, 43.2, 77.1 , 0 ); setMoveKey( spep_5-3 + 130, 1, 43.4, 76.8 , 0 ); setMoveKey( spep_5-3 + 132, 1, 43.6, 76.6 , 0 ); setMoveKey( spep_5-3 + 134, 1, 43.8, 76.3 , 0 ); setMoveKey( spep_5-3 + 136, 1, 44, 76 , 0 ); setMoveKey( spep_5-3 + 138, 1, 44.2, 75.7 , 0 ); setMoveKey( spep_5-3 + 140, 1, 44.4, 75.5 , 0 ); setMoveKey( spep_5-3 + 142, 1, 44.6, 75.2 , 0 ); setMoveKey( spep_5-3 + 144, 1, 66, 28.1 , 0 ); setMoveKey( spep_5-3 + 146, 1, 78.9, -0.2 , 0 ); setMoveKey( spep_5-1 + 148, 1, 83.2, -9.6 , 0 ); setScaleKey( spep_5-3 + 40, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 41, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 42, 1, 2.2,2.2); setScaleKey( spep_5-3 + 44, 1, 2.23,2.23); setScaleKey( spep_5-3 + 46, 1, 2.26,2.26); setScaleKey( spep_5-3 + 48, 1, 2.28,2.28); setScaleKey( spep_5-3 + 50, 1, 2.32,2.32); setScaleKey( spep_5-3 + 52, 1, 2.35,2.35); setScaleKey( spep_5-3 + 54, 1, 2.39,2.39); setScaleKey( spep_5-3 + 55, 1, 2.39,2.39); setScaleKey( spep_5-3 + 56, 1, 2.41,2.41); setScaleKey( spep_5-3 + 58, 1, 2.44,2.44); setScaleKey( spep_5-3 + 60, 1, 2.48,2.48); setScaleKey( spep_5-3 + 62, 1, 2.5,2.5); setScaleKey( spep_5-3 + 64, 1, 2.54,2.54); setScaleKey( spep_5-3 + 65, 1, 2.54,2.54); setScaleKey( spep_5-3 + 66, 1, 2.57,2.57); setScaleKey( spep_5-3 + 68, 1, 2.61,2.61); setScaleKey( spep_5-3 + 70, 1, 2.63,2.63); setScaleKey( spep_5-3 + 72, 1, 2.66,2.66); setScaleKey( spep_5-3 + 74, 1, 2.7,2.7); setScaleKey( spep_5-3 + 76, 1, 2.72,2.72); setScaleKey( spep_5-3 + 78, 1, 2.76,2.76); setScaleKey( spep_5-3 + 79, 1, 2.76,2.76); --[[ setScaleKey( spep_5-3 + 80, 1, 2.33,2.33); setScaleKey( spep_5-3 + 82, 1, 2.37,2.37); setScaleKey( spep_5-3 + 84, 1, 2.41,2.41); setScaleKey( spep_5-3 + 86, 1, 2.46,2.46); setScaleKey( spep_5-3 + 88, 1, 2.5,2.5); setScaleKey( spep_5-3 + 90, 1, 2.55,2.55); setScaleKey( spep_5-3 + 92, 1, 2.6,2.6); setScaleKey( spep_5-3 + 94, 1, 2.64,2.64); setScaleKey( spep_5-3 + 96, 1, 2.68,2.68); setScaleKey( spep_5-3 + 98, 1, 2.73,2.73); setScaleKey( spep_5-3 + 100, 1, 2.78,2.78); setScaleKey( spep_5-3 + 102, 1, 2.81,2.81); setScaleKey( spep_5-3 + 104, 1, 2.85,2.85); ]] --setScaleKey( spep_5-3 + 106, 1, 2.88,2.88); setScaleKey( spep_5-3 + 108, 1, 2.91,2.91); setScaleKey( spep_5-3 + 110, 1, 2.94,2.94); setScaleKey( spep_5-3 + 112, 1, 2.96,2.96); setScaleKey( spep_5-3 + 114, 1, 2.97,2.97); setScaleKey( spep_5-3 + 116, 1, 2.98,2.98); setScaleKey( spep_5-3 + 118, 1, 3,3); setScaleKey( spep_5-3 + 120, 1, 3.01,3.01); setScaleKey( spep_5-3 + 122, 1, 3.03,3.03); setScaleKey( spep_5-3 + 124, 1, 3.04,3.04); setScaleKey( spep_5-3 + 126, 1, 3.06,3.06); setScaleKey( spep_5-3 + 128, 1, 3.07,3.07); setScaleKey( spep_5-3 + 130, 1, 3.08,3.08); setScaleKey( spep_5-3 + 132, 1, 3.1,3.1); setScaleKey( spep_5-3 + 134, 1, 3.11,3.11); setScaleKey( spep_5-3 + 136, 1, 3.12,3.12); setScaleKey( spep_5-3 + 138, 1, 3.13,3.13); setScaleKey( spep_5-3 + 140, 1, 3.15,3.15); setScaleKey( spep_5-3 + 142, 1, 3.16,3.16); setScaleKey( spep_5-3 + 144, 1, 4.6,4.6); setScaleKey( spep_5-3 + 146, 1, 5.47,5.47); setScaleKey( spep_5-1 + 148, 1, 5.76,5.76); setRotateKey( spep_5-3 + 40, 1, -48.9 ); setRotateKey( spep_5-3 + 41, 1, -48.9 ); setRotateKey( spep_5-3 + 42, 1, -13 ); setRotateKey( spep_5-3 + 44, 1, -11.3 ); setRotateKey( spep_5-3 + 46, 1, -9.5 ); setRotateKey( spep_5-3 + 48, 1, 0 ); setRotateKey( spep_5-3 + 55, 1, 0 ); setRotateKey( spep_5-3 + 56, 1, -13 ); setRotateKey( spep_5-3 + 58, 1, -9.5 ); setRotateKey( spep_5-3 + 60, 1, 0 ); setRotateKey( spep_5-3 + 65, 1, 0 ); setRotateKey( spep_5-3 + 66, 1, -13 ); setRotateKey( spep_5-3 + 68, 1, -11.3 ); setRotateKey( spep_5-3 + 70, 1, -9.5 ); setRotateKey( spep_5-3 + 72, 1, 0 ); setRotateKey( spep_5-3 + 79, 1, 0 ); setRotateKey( spep_5-3 + 80, 1, -13 ); setRotateKey( spep_5-3 + 82, 1, -12.2 ); setRotateKey( spep_5-3 + 84, 1, -11.3 ); setRotateKey( spep_5-3 + 86, 1, -10.4 ); setRotateKey( spep_5-3 + 88, 1, -9.6 ); setRotateKey( spep_5-3 + 90, 1, -8.7 ); setRotateKey( spep_5-3 + 92, 1, -7.8 ); setRotateKey( spep_5-3 + 94, 1, -6.9 ); setRotateKey( spep_5-3 + 96, 1, -6.1 ); setRotateKey( spep_5-3 + 98, 1, -5.2 ); setRotateKey( spep_5-3 + 100, 1, -4.3 ); setRotateKey( spep_5-3 + 102, 1, -3.5 ); setRotateKey( spep_5-3 + 104, 1, -2.6 ); setRotateKey( spep_5-3 + 106, 1, -1.7 ); setRotateKey( spep_5-3 + 108, 1, -0.9 ); setRotateKey( spep_5-3 + 110, 1, 0 ); setRotateKey( spep_5-1 + 148, 1, 0 ); --SE --高速移動1 SE064 = playSeVer2( spep_5 + 0, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE064, 126 ); SE065 = playSeVer2( spep_5 + 0, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE065, 69 ); SE066 = playSeVer2( spep_5 + 0, 1179, "",spep_5 + 44, 0, 20, -1); --高速移動2 SE067 = playSeVer2( spep_5 + 20, 1048, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_5 + 20, 1109, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_5 + 20, 1179, "",spep_5 + 70, 0, 24, -1); --高速アタック SE070 = playSeVer2( spep_5 + 40, 1110, "",spep_5 + 64, 0, 8, 0.6); SE071 = playSeVer2( spep_5 + 40, 1002, "",spep_5 + 68, 0, 10, 0.6); SE072 = playSeVer2( spep_5 + 46, 1110, "",spep_5 + 70, 0, 8, 0.6); SE073 = playSeVer2( spep_5 + 56, 1110, "",spep_5 + 78, 0, 8, 0.6); SE074 = playSeVer2( spep_5 + 62, 1110, "",spep_5 + 90, 0, 8, 0.6); SE075 = playSeVer2( spep_5 + 56, 1025, "",spep_5 + 118, 0, 14, 0.6); SE076 = playSeVer2( spep_5 + 72, 1110, "", 0, 0, 0, 0.6); --瞬間移動 SE077 = playSeVer2( spep_5 + 106, 1109, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_5 +142 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6= spep_5 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_6 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7= spep_6 + 94; ------------------------------------------------------ --ラストパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 218, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 218, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 218, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 218, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 218, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 218, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 218, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 218, finish_b, 255 ); --敵の動き setDisp( spep_7-3 + 70, 1, 1); setDisp( spep_7-1 + 86, 1, 0); changeAnime( spep_7-3 + 70, 1, 105); setMoveKey( spep_7-3 + 70, 1, -137.9, -222.9 , 0 ); setMoveKey( spep_7-3 + 72, 1, -119.5, -216.4 , 0 ); setMoveKey( spep_7-3 + 74, 1, -101.4, -209.9 , 0 ); setMoveKey( spep_7-3 + 76, 1, -83.5, -203.6 , 0 ); setMoveKey( spep_7-3 + 78, 1, -65.9, -197.3 , 0 ); setMoveKey( spep_7-3 + 80, 1, -48.6, -191 , 0 ); setMoveKey( spep_7-3 + 82, 1, -31.6, -184.8 , 0 ); setMoveKey( spep_7-3 + 84, 1, -14.8, -178.7 , 0 ); setMoveKey( spep_7-1 + 86, 1, 1.8, -172.6 , 0 ); setScaleKey( spep_7-3 + 70, 1, 8.34, 8.34 ); setScaleKey( spep_7-3 + 72, 1, 7.27, 7.27 ); setScaleKey( spep_7-3 + 74, 1, 6.21, 6.21 ); setScaleKey( spep_7-3 + 76, 1, 5.18, 5.18 ); setScaleKey( spep_7-3 + 78, 1, 4.16, 4.16 ); setScaleKey( spep_7-3 + 80, 1, 3.15, 3.15 ); setScaleKey( spep_7-3 + 82, 1, 2.16, 2.16 ); setScaleKey( spep_7-3 + 84, 1, 1.18, 1.18 ); setScaleKey( spep_7-1 + 86, 1, 0.22, 0.22 ); setRotateKey( spep_7-3 + 70, 1, 0 ); setRotateKey( spep_7-1 + 86, 1, 0 ); --SE --振りかぶる SE079 = playSeVer2( spep_7 + 0, 1116, "",spep_7 + 46, 0, 20, -1); SE080 = playSeVer2( spep_7 + 2, 1117, "",spep_7 + 46, 0, 20, -1); --二人パンチ SE081 = playSeVer2( spep_7 + 28, 1187, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_7 + 28, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE083 = playSeVer2( spep_7 + 56, 1121, "",spep_7 + 112, 0, 20, -1); --地面激突 SE084 = playSeVer2( spep_7 + 86, 1159, "", 0, 0, 0, -1); SE085 = playSeVer2( spep_7 + 86, 1023, "", 0, 0, 0, -1); --終わり dealDamage(spep_7+86); endPhase( spep_7 + 208 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 166, beginning_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 166, beginning_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning_f, 0 ); setEffRotateKey( spep_0 + 166, beginning_f, 0 ); setEffAlphaKey( spep_0 + 0, beginning_f, 255 ); setEffAlphaKey( spep_0 + 164, beginning_f, 255 ); setEffAlphaKey( spep_0 + 165, beginning_f, 255 ); setEffAlphaKey( spep_0 + 166, beginning_f, 0 ); -- ** エフェクト等 ** -- beginning_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 166, beginning_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 166, beginning_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning_b, 0 ); setEffRotateKey( spep_0 + 166, beginning_b, 0 ); setEffAlphaKey( spep_0 + 0, beginning_b, 255 ); setEffAlphaKey( spep_0 + 164, beginning_b, 255 ); setEffAlphaKey( spep_0 + 165, beginning_b, 255 ); setEffAlphaKey( spep_0 + 166, beginning_b, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --敵の動き setDisp( spep_0-3 + 146, 1, 1); setDisp( spep_0-1 + 168, 1, 0); changeAnime( spep_0-3 + 146, 1, 104); setMoveKey( spep_0-3 + 146, 1, -4.5, 26.2 , 0 ); setMoveKey( spep_0-3 + 148, 1, -6.1, 22.9 , 0 ); setMoveKey( spep_0-3 + 150, 1, -7.6, 19.6 , 0 ); setMoveKey( spep_0-3 + 152, 1, -9.1, 16.3 , 0 ); setMoveKey( spep_0-3 + 154, 1, -10.6, 13 , 0 ); setMoveKey( spep_0-3 + 156, 1, -12.2, 9.7 , 0 ); setMoveKey( spep_0-3 + 158, 1, -13.7, 6.4 , 0 ); setMoveKey( spep_0-3 + 160, 1, -15.2, 3.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, -16.7, -0.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, -18.2, -3.5 , 0 ); setMoveKey( spep_0-3 + 166, 1, -19.8, -6.8 , 0 ); setMoveKey( spep_0-1 + 168, 1, -21.3, -10.1 , 0 ); setScaleKey( spep_0-3 + 146, 1, 1.6, 1.6 ); setScaleKey( spep_0-3 + 148, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 150, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 152, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 154, 1, 2.07, 2.07 ); setScaleKey( spep_0-3 + 156, 1, 2.18, 2.18 ); setScaleKey( spep_0-3 + 158, 1, 2.3, 2.3 ); setScaleKey( spep_0-3 + 160, 1, 2.41, 2.41 ); setScaleKey( spep_0-3 + 162, 1, 2.53, 2.53 ); setScaleKey( spep_0-3 + 164, 1, 2.65, 2.65 ); setScaleKey( spep_0-3 + 166, 1, 2.76, 2.76 ); setScaleKey( spep_0-1 + 168, 1, 2.88, 2.88 ); setRotateKey( spep_0-3 + 146, 1, 0 ); setRotateKey( spep_0-1 + 168, 1, 0 ); --SE --顔カットイン --SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --構える SE002 = playSeVer2( spep_0 + 12, 1233, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1006, "", 0, 0, 0, -1); --ダッシュ音 SE004 = playSeVer2( spep_0 + 86, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 86, 1314, "",spep_0 + 348, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 86, SE005, 78 ); --ダッシュ足音 SE006 = playSeVer2( spep_0 + 100, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 100, SE006, 158 ); SE007 = playSeVer2( spep_0 + 104, 1106, "", spep_0 + 104 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 104, SE007, 129 ); SE008 = playSeVer2( spep_0 + 110, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 110, SE008, 158 ); SE009 = playSeVer2( spep_0 + 112, 1106, "", spep_0 + 112 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 112, SE009, 151 ); SE010 = playSeVer2( spep_0 + 122, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 122, SE010, 158 ); SE011 = playSeVer2( spep_0 + 126, 1106, "", spep_0 + 126 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 126, SE011, 120 ); SE012 = playSeVer2( spep_0 + 134, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 134, SE012, 158 ); SE013 = playSeVer2( spep_0 + 134, 1106, "", spep_0 + 134 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 134, SE013, 150 ); --向かっていく SE014 = playSeVer2( spep_0 + 138, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE014, 64 ); setTimeStretch( SE014, 0.67, 30, 4 ); --ダッシュ音 SE015 = playSeVer2( spep_0 + 154, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE015, 68 ); setBandpassFilter( spep_0 + 154, SE015, 980, 24000 ); SE016 = playSeVer2( spep_0 + 164, 9, "",spep_0 + 282, 0, 18, -1); setTimeStretch( SE016, 1.67, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 166; ------------------------------------------------------ --前方ダッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- dash = entryEffect( spep_1 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, dash, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash, -1.0, 1.0 ); setEffScaleKey( spep_1 + 112, dash, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash, 0 ); setEffRotateKey( spep_1 + 112, dash, 0 ); setEffAlphaKey( spep_1 + 0, dash, 255 ); setEffAlphaKey( spep_1 + 110, dash, 255 ); setEffAlphaKey( spep_1 + 111, dash, 255 ); setEffAlphaKey( spep_1 + 112, dash, 0 ); --SE --ダッシュ足音 SE017 = playSeVer2( spep_1 + 14, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 14, SE017, 168 ); SE018 = playSeVer2( spep_1 + 18, 1106, "", spep_1 + 18 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 18, SE018, 145 ); SE019 = playSeVer2( spep_1 + 26, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 26, SE019, 155 ); SE020 = playSeVer2( spep_1 + 28, 1106, "", spep_1 + 28 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 28, SE020, 202 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); stopSe( SP_dodge - 12, SE019, 0 ); stopSe( SP_dodge - 12, SE020, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --ダッシュ足音 SE021 = playSeVer2( spep_1 + 38, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 38, SE021, 197 ); SE022 = playSeVer2( spep_1 + 40, 1106, "", spep_1 + 40 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 40, SE022, 151 ); SE023 = playSeVer2( spep_1 + 48, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 48, SE023, 193 ); SE024 = playSeVer2( spep_1 + 50, 1106, "", spep_1 + 50 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 50, SE024, 130 ); SE025 = playSeVer2( spep_1 + 56, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 56, SE025, 130 ); SE026 = playSeVer2( spep_1 + 58, 1106, "", spep_1 + 58 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 58, SE026, 145 ); --位置チェンジ SE027 = playSeVer2( spep_1 + 52, 1003, "", 0, 0, 0, -1); --ダッシュ足音 SE028 = playSeVer2( spep_1 + 66, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 66, SE028, 141 ); SE029 = playSeVer2( spep_1 + 68, 1106, "", spep_1 + 68 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 68, SE029, 170 ); SE030 = playSeVer2( spep_1 + 78, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 78, SE030, 204 ); SE031 = playSeVer2( spep_1 + 82, 1106, "", spep_1 + 82 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 82, SE031, 120 ); SE032 = playSeVer2( spep_1 + 88, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 88, SE032, 150 ); SE033 = playSeVer2( spep_1 + 92, 1106, "", spep_1 + 92 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 92, SE033, 151 ); SE034 = playSeVer2( spep_1 + 102, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 102, SE034, 132 ); SE035 = playSeVer2( spep_1 + 106, 1106, "", spep_1 + 106 +6, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 106, SE035, 143 ); SE036 = playSeVer2( spep_1 + 112, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_1 + 112, SE036, 153 ); -- ** 次の準備 ** -- spep_2= spep_1 + 112; ------------------------------------------------------ --パンチ敵 ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, panting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panting_f, 0 ); setEffRotateKey( spep_2 + 86, panting_f, 0 ); setEffAlphaKey( spep_2 + 0, panting_f, 255 ); setEffAlphaKey( spep_2 + 82, panting_f, 255 ); setEffAlphaKey( spep_2 + 83, panting_f, 255 ); setEffAlphaKey( spep_2 + 84, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_2 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, panting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panting_b, 0 ); setEffRotateKey( spep_2 + 86, panting_b, 0 ); setEffAlphaKey( spep_2 + 0, panting_b, 255 ); setEffAlphaKey( spep_2 + 84, panting_b, 255 ); setEffAlphaKey( spep_2 + 85, panting_b, 255 ); setEffAlphaKey( spep_2 + 86, panting_b, 0 ); --敵の動き setDisp( spep_2-3 + 28, 1, 1); changeAnime( spep_2-3 + 28, 1, 104); changeAnime( spep_2-3 + 42, 1, 106); changeAnime( spep_2-3 + 64, 1, 108); setMoveKey( spep_2-3 + 28, 1, 22.2, -147.5 , 0 ); setMoveKey( spep_2-3 + 32, 1, 24, -124.1 , 0 ); setMoveKey( spep_2-3 + 34, 1, 25.9, -100.8 , 0 ); setMoveKey( spep_2-3 + 36, 1, 27.7, -77.4 , 0 ); setMoveKey( spep_2-3 + 38, 1, 30.8, -61.6 , 0 ); setMoveKey( spep_2-3 + 40, 1, 31.4, -30.7 , 0 ); setMoveKey( spep_2-3 + 41, 1, 31.4, -30.7 , 0 ); setMoveKey( spep_2-3 + 42, 1, 68.9, 42.5 , 0 ); setMoveKey( spep_2-3 + 44, 1, 78.5, 104.6 , 0 ); setMoveKey( spep_2-3 + 46, 1, 91, 43.1 , 0 ); setMoveKey( spep_2-3 + 48, 1, 13, 50.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 79.8, 15.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, 84.4, 70.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 72, 48.5 , 0 ); setMoveKey( spep_2-3 + 56, 1, 66.8, 61.4 , 0 ); setMoveKey( spep_2-3 + 58, 1, 73, 50.5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 67.9, 63.4 , 0 ); setMoveKey( spep_2-3 + 62, 1, 74.1, 52.5 , 0 ); setMoveKey( spep_2-3 + 63, 1, 74.1, 52.5 , 0 ); setMoveKey( spep_2-3 + 64, 1, 129.5, 43.3 , 0 ); setMoveKey( spep_2-3 + 66, 1, 140.8, 24.1 , 0 ); setMoveKey( spep_2-3 + 68, 1, 140.8, 28.8 , 0 ); setMoveKey( spep_2-3 + 70, 1, 152.1, 9.7 , 0 ); setMoveKey( spep_2-3 + 72, 1, 152.2, 14.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, 163.5, -4.8 , 0 ); setMoveKey( spep_2-3 + 76, 1, 163.6, -0.1 , 0 ); setMoveKey( spep_2-3 + 78, 1, 175, -19.2 , 0 ); setMoveKey( spep_2-3 + 80, 1, 175.1, -14.5 , 0 ); setMoveKey( spep_2-3 + 82, 1, 186.5, -33.6 , 0 ); setMoveKey( spep_2-3 + 84, 1, 186.6, -29 , 0 ); setMoveKey( spep_2-3 + 86, 1, 198, -48.1 , 0 ); --setMoveKey( spep_2-3 + 88, 1, 198.2, -43.4 , 0 ); setScaleKey( spep_2-3 + 28, 1, 4, 4 ); setScaleKey( spep_2-3 + 32, 1, 3.84, 3.84 ); setScaleKey( spep_2-3 + 34, 1, 3.68, 3.68 ); setScaleKey( spep_2-3 + 36, 1, 3.52, 3.52 ); setScaleKey( spep_2-3 + 38, 1, 3.36, 3.36 ); setScaleKey( spep_2-3 + 40, 1, 3.2, 3.2 ); setScaleKey( spep_2-3 + 41, 1, 3.2, 3.2 ); setScaleKey( spep_2-3 + 42, 1, 2.55,2.55); setScaleKey( spep_2-3 + 44, 1, 2.54,2.54); setScaleKey( spep_2-3 + 46, 1, 2.53,2.53); setScaleKey( spep_2-3 + 48, 1, 2.52,2.52); setScaleKey( spep_2-3 + 50, 1, 2.52,2.52); setScaleKey( spep_2-3 + 52, 1, 2.51,2.51); setScaleKey( spep_2-3 + 54, 1, 2.5,2.5); setScaleKey( spep_2-3 + 56, 1, 2.49,2.49); setScaleKey( spep_2-3 + 58, 1, 2.48,2.48); setScaleKey( spep_2-3 + 60, 1, 2.48,2.48); setScaleKey( spep_2-3 + 62, 1, 2.47,2.47); setScaleKey( spep_2-3 + 63, 1, 2.47,2.47); setScaleKey( spep_2-3 + 64, 1, 3.35, 3.35 ); setScaleKey( spep_2-3 + 66, 1, 3.1, 3.1 ); setScaleKey( spep_2-3 + 68, 1, 2.86, 2.86 ); setScaleKey( spep_2-3 + 70, 1, 2.61, 2.61 ); setScaleKey( spep_2-3 + 72, 1, 2.37, 2.37 ); setScaleKey( spep_2-3 + 74, 1, 2.12, 2.12 ); setScaleKey( spep_2-3 + 76, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 78, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 80, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 82, 1, 1.14, 1.14 ); setScaleKey( spep_2-3 + 84, 1, 0.89, 0.89 ); setScaleKey( spep_2-3 + 86, 1, 0.65, 0.65 ); --setScaleKey( spep_2-4 + 88, 1, 0.4, 0.4 ); setRotateKey( spep_2-3 + 28, 1, 0 ); setRotateKey( spep_2-3 + 41, 1, 0 ); setRotateKey( spep_2-3 + 42, 1, -45.9 ); setRotateKey( spep_2-3 + 63, 1, -45.9 ); setRotateKey( spep_2-3 + 64, 1, 3 ); setRotateKey( spep_2-3 + 66, 1, 3.7 ); setRotateKey( spep_2-3 + 68, 1, 4.3 ); setRotateKey( spep_2-3 + 70, 1, 5 ); setRotateKey( spep_2-3 + 72, 1, 5.6 ); setRotateKey( spep_2-3 + 74, 1, 6.3 ); setRotateKey( spep_2-3 + 76, 1, 6.9 ); setRotateKey( spep_2-3 + 78, 1, 7.6 ); setRotateKey( spep_2-3 + 80, 1, 8.2 ); setRotateKey( spep_2-3 + 82, 1, 8.9 ); setRotateKey( spep_2-3 + 84, 1, 9.5 ); setRotateKey( spep_2-3 + 86, 1, 10.2 ); --setRotateKey( spep_2-3 + 88, 1, 10.8 ); --SE --ダッシュ音(追加) SE005_2 = playSeVer2( spep_2 + 0 -26, 1314, "",spep_2 + 70, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 0 -26, SE005_2 , 78 ); --振りかぶる SE037 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 42, 0, 20, -1); --ダッシュ足音 SE038 = playSeVer2( spep_2 + 2, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 2, SE038, 166 ); --振りかぶる SE039 = playSeVer2( spep_2 + 2, 1004, "", 0, 0, 0, -1); --ダッシュ足音 SE040 = playSeVer2( spep_2 + 12, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 12, SE040, 216 ); --SE041 = playSeVer2( spep_2 + 16, 1106, "", spep_2 + 16 +6, 0, 0, 0.5); --setSeVolumeByWorkId( spep_2 + 16, SE041, 174 ); --SE042 = playSeVer2( spep_2 + 24, 1107, "", 0, 0, 0, 0.5); --setSeVolumeByWorkId( spep_2 + 24, SE042, 133 ); --SE043 = playSeVer2( spep_2 + 26, 1106, "", spep_2 + 26 +6, 0, 0, 0.5); --setSeVolumeByWorkId( spep_2 + 26, SE043, 214 ); --二人パンチ SE044 = playSeVer2( spep_2 + 32, 1189, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 42, 1187, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 42, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 42, SE046, 83 ); --敵飛んでいく SE047 = playSeVer2( spep_2 + 62, 1183, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 84; ------------------------------------------------------ --上空視点ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_3 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, rush_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_f, 0 ); setEffRotateKey( spep_3 + 96, rush_f, 0 ); setEffAlphaKey( spep_3 + 0, rush_f, 255 ); setEffAlphaKey( spep_3 + 94, rush_f, 255 ); setEffAlphaKey( spep_3 + 95, rush_f, 255 ); setEffAlphaKey( spep_3 + 96, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_3 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, rush_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_b, 0 ); setEffRotateKey( spep_3 + 96, rush_b, 0 ); setEffAlphaKey( spep_3 + 0, rush_b, 255 ); setEffAlphaKey( spep_3 + 94, rush_b, 255 ); setEffAlphaKey( spep_3 + 95, rush_b, 255 ); setEffAlphaKey( spep_3 + 96, rush_b, 0 ); --敵の動き --setDisp( spep_3, 1, 1 ); setDisp( spep_3-1 + 100, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 + 0, 1, -620, -604.2 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -444.2, -426.4 , 0 ); setMoveKey( spep_3-3 + 4, 1, -268.3, -248.6 , 0 ); setMoveKey( spep_3-3 + 6, 1, -92.5, -70.8 , 0 ); setMoveKey( spep_3-3 + 8, 1, 83.4, 106.9 , 0 ); setMoveKey( spep_3-3 + 10, 1, 88.7, 111.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, 94.1, 116.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 99.4, 121.8 , 0 ); setMoveKey( spep_3-3 + 16, 1, 104.8, 126.8 , 0 ); setMoveKey( spep_3-3 + 18, 1, 110.1, 131.8 , 0 ); setMoveKey( spep_3-3 + 20, 1, 115.5, 136.7 , 0 ); setMoveKey( spep_3-3 + 22, 1, 120.8, 141.7 , 0 ); setMoveKey( spep_3-3 + 24, 1, 153, 115.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 28, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 30, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-3 + 32, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-3 + 38, 1, 186.1, 165.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 118.6, 143.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 153, 115.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 46, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 48, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-3 + 50, 1, 118.6, 143.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, 153, 115.7 , 0 ); setMoveKey( spep_3-3 + 54, 1, 184.9, 172.8 , 0 ); setMoveKey( spep_3-3 + 56, 1, 119.9, 136.4 , 0 ); setMoveKey( spep_3-3 + 58, 1, 151.8, 123.2 , 0 ); setMoveKey( spep_3-1 + 60, 1, 184.9, 172.8 , 0 ); setScaleKey( spep_3 + 0, 1, 3, 3 ); setScaleKey( spep_3-1 + 60, 1, 3, 3 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-1 + 60, 1, 0 ); --SE --二人ラッシュ SE048 = playSeVer2( spep_3 + 20, 1009, "",spep_3 + 40, 0, 8, 0.6); setSeVolumeByWorkId( spep_3 + 20, SE048, 87 ); SE049 = playSeVer2( spep_3 + 20, 1110, "",spep_3 + 42, 0, 12, 0.6); setSeVolumeByWorkId( spep_3 + 20, SE049, 89 ); SE050 = playSeVer2( spep_3 + 26, 1110, "",spep_3 + 48, 0, 10, 0.6); SE051 = playSeVer2( spep_3 + 32, 1010, "",spep_3 + 52, 0, 8, 0.6); setSeVolumeByWorkId( spep_3 + 32, SE051, 82 ); SE052 = playSeVer2( spep_3 + 32, 1110, "",spep_3 + 52, 0, 8, 0.6); setPitch( spep_3 + 32, SE052, -400 ); setTimeStretch( SE052, 0.73, 30, 4 ); SE053 = playSeVer2( spep_3 + 38, 1110, "",spep_3 + 60, 0, 10, 0.6); SE054 = playSeVer2( spep_3 + 46, 1110, "",spep_3 + 66, 0, 10, 0.6); setPitch( spep_3 + 46, SE054, -200 ); setTimeStretch( SE054, 0.87, 30, 4 ); SE055 = playSeVer2( spep_3 + 54, 1110, "",spep_3 + 74, 0, 12, 0.6); SE056 = playSeVer2( spep_3 + 60, 1110, "",spep_3 + 82, 0, 10, 0.6); setSeVolumeByWorkId( spep_3 + 60, SE056, 70 ); --ピッコロ張り手 SE057 = playSeVer2( spep_3 + 62, 1110, "", 0, 0, 0, -1); setPitch( spep_3 + 62, SE057, -400 ); setTimeStretch( SE057, 0.73, 30, 4 ); SE058 = playSeVer2( spep_3 + 62, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 62, SE058, 86 ); SE059 = playSeVer2( spep_3 + 82, 1110, "", 0, 0, 0, -1); setPitch( spep_3 + 82, SE059, -400 ); setTimeStretch( SE059, 0.73, 30, 4 ); SE060 = playSeVer2( spep_3 + 82, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 82, SE060, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 96; ------------------------------------------------------ --悟空蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_4 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick, -1.0, 1.0 ); setEffScaleKey( spep_4 + 46, kick, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick, 0 ); setEffRotateKey( spep_4 + 46, kick, 0 ); setEffAlphaKey( spep_4 + 0, kick, 255 ); setEffAlphaKey( spep_4 + 44, kick, 255 ); setEffAlphaKey( spep_4 + 45, kick, 255 ); setEffAlphaKey( spep_4 + 46, kick, 0 ); --SE --悟空飛び上がる SE061 = playSeVer2( spep_4 + 0, 44, "", 0, 0, 0, -1); --悟空キック SE062 = playSeVer2( spep_4 + 20, 1004, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_4 + 30, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 46; ------------------------------------------------------ --高速ラッシュ敵より前 ------------------------------------------------------ -- ** エフェクト等 ** -- rush2_f = entryEffect( spep_5 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush2_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 150, rush2_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush2_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 150, rush2_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush2_f, 0 ); setEffRotateKey( spep_5 + 150, rush2_f, 0 ); setEffAlphaKey( spep_5 + 0, rush2_f, 255 ); setEffAlphaKey( spep_5 + 150, rush2_f, 255 ); -- ** エフェクト等 ** -- rush2_b = entryEffect( spep_5 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush2_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 150, rush2_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush2_b, -1.0, 1.0 ); setEffScaleKey( spep_5 + 150, rush2_b, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush2_b, 0 ); setEffRotateKey( spep_5 + 150, rush2_b, 0 ); setEffAlphaKey( spep_5 + 0, rush2_b, 255 ); setEffAlphaKey( spep_5 + 150, rush2_b, 255 ); --敵の動き setDisp( spep_5-3 + 40, 1, 1); setDisp( spep_5-1 + 148, 1, 0); changeAnime( spep_5-3 + 40, 1, 6); changeAnime( spep_5-3 + 42, 1, 8); changeAnime( spep_5-1 + 46, 1, 108); changeAnime( spep_5-1 + 54, 1, 8); changeAnime( spep_5-1 + 58, 1, 108); changeAnime( spep_5-1 + 64, 1, 8); changeAnime( spep_5-1 + 70, 1, 108); changeAnime( spep_5-1 + 78, 1, 8); setMoveKey( spep_5-3 + 40, 1, 0.9, 27.8 , 0 ); setMoveKey( spep_5-3 + 41, 1, 0.9, 27.8 , 0 ); setMoveKey( spep_5-3 + 42, 1, 1, 30.9 , 0 ); setMoveKey( spep_5-3 + 44, 1, 10, 58.9 , 0 ); setMoveKey( spep_5-3 + 46, 1, -41.1, 21 , 0 ); setMoveKey( spep_5-3 + 48, 1, 19.8, 21 , 0 ); setMoveKey( spep_5-3 + 50, 1, 23.8, 51.5 , 0 ); setMoveKey( spep_5-3 + 52, 1, 46.7, 55.3 , 0 ); setMoveKey( spep_5-3 + 54, 1, 72.6, 74.2 , 0 ); setMoveKey( spep_5-3 + 55, 1, 72.6, 74.2 , 0 ); setMoveKey( spep_5-3 + 56, 1, -0.4, 45.8 , 0 ); setMoveKey( spep_5-3 + 58, 1, -22.3, 68 , 0 ); setMoveKey( spep_5-3 + 60, 1, 0.1, 59.6 , 0 ); setMoveKey( spep_5-3 + 62, 1, 57.7, 95 , 0 ); setMoveKey( spep_5-3 + 64, 1, 56.4, 64.7 , 0 ); setMoveKey( spep_5-3 + 65, 1, 56.4, 64.7 , 0 ); setMoveKey( spep_5-3 + 66, 1, 20.3, 49.7 , 0 ); setMoveKey( spep_5-3 + 68, 1, -11.6, 78.6 , 0 ); setMoveKey( spep_5-3 + 70, 1, -25.4, 80.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, -0.1, 78.8 , 0 ); setMoveKey( spep_5-3 + 74, 1, 27.2, 91.1 , 0 ); setMoveKey( spep_5-3 + 76, 1, 55.1, 103.6 , 0 ); setMoveKey( spep_5-3 + 78, 1, 83.6, 116.3 , 0 ); setMoveKey( spep_5-3 + 79, 1, 83.6, 116.3 , 0 ); setMoveKey( spep_5-3 + 80, 1, 6.7, 112.2 , 0 ); setMoveKey( spep_5-3 + 82, 1, 3.9, 111.7 , 0 ); setMoveKey( spep_5-3 + 84, 1, 1, 111 , 0 ); setMoveKey( spep_5-3 + 86, 1, -2, 110.3 , 0 ); setMoveKey( spep_5-3 + 88, 1, -5, 109.5 , 0 ); setMoveKey( spep_5-3 + 90, 1, -8.1, 108.6 , 0 ); setMoveKey( spep_5-3 + 92, 1, -11.2, 107.6 , 0 ); setMoveKey( spep_5-3 + 94, 1, -14.5, 106.5 , 0 ); setMoveKey( spep_5-3 + 96, 1, -17.7, 105.4 , 0 ); setMoveKey( spep_5-3 + 98, 1, -21.1, 104.1 , 0 ); setMoveKey( spep_5-3 + 100, 1, -24.5, 102.8 , 0 ); setMoveKey( spep_5-3 + 102, 1, -27.8, 98.2 , 0 ); setMoveKey( spep_5-3 + 104, 1, -31.1, 93.6 , 0 ); setMoveKey( spep_5-3 + 106, 1, -34.5, 89 , 0 ); setMoveKey( spep_5-3 + 108, 1, -37.9, 84.3 , 0 ); setMoveKey( spep_5-3 + 110, 1, -41.4, 79.6 , 0 ); setMoveKey( spep_5-3 + 112, 1, -41.6, 79.3 , 0 ); setMoveKey( spep_5-3 + 114, 1, -43, 71.5 , 0 ); setMoveKey( spep_5-3 + 116, 1, -42, 78.8 , 0 ); setMoveKey( spep_5-3 + 118, 1, -62.9, 51.5 , 0 ); setMoveKey( spep_5-3 + 120, 1, -22.9, 58.7 , 0 ); setMoveKey( spep_5-3 + 122, 1, -42.6, 77.9 , 0 ); setMoveKey( spep_5-3 + 124, 1, -44, 70.2 , 0 ); setMoveKey( spep_5-3 + 126, 1, -43, 77.4 , 0 ); setMoveKey( spep_5-3 + 128, 1, -43.2, 77.1 , 0 ); setMoveKey( spep_5-3 + 130, 1, -43.4, 76.8 , 0 ); setMoveKey( spep_5-3 + 132, 1, -43.6, 76.6 , 0 ); setMoveKey( spep_5-3 + 134, 1, -43.8, 76.3 , 0 ); setMoveKey( spep_5-3 + 136, 1, -44, 76 , 0 ); setMoveKey( spep_5-3 + 138, 1, -44.2, 75.7 , 0 ); setMoveKey( spep_5-3 + 140, 1, -44.4, 75.5 , 0 ); setMoveKey( spep_5-3 + 142, 1, -44.6, 75.2 , 0 ); setMoveKey( spep_5-3 + 144, 1, -66, 28.1 , 0 ); setMoveKey( spep_5-3 + 146, 1, -78.9, -0.2 , 0 ); setMoveKey( spep_5-1 + 148, 1, -83.2, -9.6 , 0 ); setScaleKey( spep_5-3 + 40, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 41, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 42, 1, 2.2,2.2); setScaleKey( spep_5-3 + 44, 1, 2.23,2.23); setScaleKey( spep_5-3 + 46, 1, 2.26,2.26); setScaleKey( spep_5-3 + 48, 1, 2.28,2.28); setScaleKey( spep_5-3 + 50, 1, 2.32,2.32); setScaleKey( spep_5-3 + 52, 1, 2.35,2.35); setScaleKey( spep_5-3 + 54, 1, 2.39,2.39); setScaleKey( spep_5-3 + 55, 1, 2.39,2.39); setScaleKey( spep_5-3 + 56, 1, 2.41,2.41); setScaleKey( spep_5-3 + 58, 1, 2.44,2.44); setScaleKey( spep_5-3 + 60, 1, 2.48,2.48); setScaleKey( spep_5-3 + 62, 1, 2.5,2.5); setScaleKey( spep_5-3 + 64, 1, 2.54,2.54); setScaleKey( spep_5-3 + 65, 1, 2.54,2.54); setScaleKey( spep_5-3 + 66, 1, 2.57,2.57); setScaleKey( spep_5-3 + 68, 1, 2.61,2.61); setScaleKey( spep_5-3 + 70, 1, 2.63,2.63); setScaleKey( spep_5-3 + 72, 1, 2.66,2.66); setScaleKey( spep_5-3 + 74, 1, 2.7,2.7); setScaleKey( spep_5-3 + 76, 1, 2.72,2.72); setScaleKey( spep_5-3 + 78, 1, 2.76,2.76); setScaleKey( spep_5-3 + 79, 1, 2.76,2.76); --[[ setScaleKey( spep_5-3 + 80, 1, 2.33,2.33); setScaleKey( spep_5-3 + 82, 1, 2.37,2.37); setScaleKey( spep_5-3 + 84, 1, 2.41,2.41); setScaleKey( spep_5-3 + 86, 1, 2.46,2.46); setScaleKey( spep_5-3 + 88, 1, 2.5,2.5); setScaleKey( spep_5-3 + 90, 1, 2.55,2.55); setScaleKey( spep_5-3 + 92, 1, 2.6,2.6); setScaleKey( spep_5-3 + 94, 1, 2.64,2.64); setScaleKey( spep_5-3 + 96, 1, 2.68,2.68); setScaleKey( spep_5-3 + 98, 1, 2.73,2.73); setScaleKey( spep_5-3 + 100, 1, 2.78,2.78); setScaleKey( spep_5-3 + 102, 1, 2.81,2.81); setScaleKey( spep_5-3 + 104, 1, 2.85,2.85); ]] --setScaleKey( spep_5-3 + 106, 1, 2.88,2.88); setScaleKey( spep_5-3 + 108, 1, 2.91,2.91); setScaleKey( spep_5-3 + 110, 1, 2.94,2.94); setScaleKey( spep_5-3 + 112, 1, 2.96,2.96); setScaleKey( spep_5-3 + 114, 1, 2.97,2.97); setScaleKey( spep_5-3 + 116, 1, 2.98,2.98); setScaleKey( spep_5-3 + 118, 1, 3,3); setScaleKey( spep_5-3 + 120, 1, 3.01,3.01); setScaleKey( spep_5-3 + 122, 1, 3.03,3.03); setScaleKey( spep_5-3 + 124, 1, 3.04,3.04); setScaleKey( spep_5-3 + 126, 1, 3.06,3.06); setScaleKey( spep_5-3 + 128, 1, 3.07,3.07); setScaleKey( spep_5-3 + 130, 1, 3.08,3.08); setScaleKey( spep_5-3 + 132, 1, 3.1,3.1); setScaleKey( spep_5-3 + 134, 1, 3.11,3.11); setScaleKey( spep_5-3 + 136, 1, 3.12,3.12); setScaleKey( spep_5-3 + 138, 1, 3.13,3.13); setScaleKey( spep_5-3 + 140, 1, 3.15,3.15); setScaleKey( spep_5-3 + 142, 1, 3.16,3.16); setScaleKey( spep_5-3 + 144, 1, 4.6,4.6); setScaleKey( spep_5-3 + 146, 1, 5.47,5.47); setScaleKey( spep_5-1 + 148, 1, 5.76,5.76); setRotateKey( spep_5-3 + 40, 1, 48.9 ); setRotateKey( spep_5-3 + 41, 1, 48.9 ); setRotateKey( spep_5-3 + 42, 1, 13 ); setRotateKey( spep_5-3 + 44, 1, 11.3 ); setRotateKey( spep_5-3 + 46, 1, 9.5 ); setRotateKey( spep_5-3 + 48, 1, 0 ); setRotateKey( spep_5-3 + 55, 1, 0 ); setRotateKey( spep_5-3 + 56, 1, 13 ); setRotateKey( spep_5-3 + 58, 1, 9.5 ); setRotateKey( spep_5-3 + 60, 1, 0 ); setRotateKey( spep_5-3 + 65, 1, 0 ); setRotateKey( spep_5-3 + 66, 1, 13 ); setRotateKey( spep_5-3 + 68, 1, 11.3 ); setRotateKey( spep_5-3 + 70, 1, 9.5 ); setRotateKey( spep_5-3 + 72, 1, 0 ); setRotateKey( spep_5-3 + 79, 1, 0 ); setRotateKey( spep_5-3 + 80, 1, 13 ); setRotateKey( spep_5-3 + 82, 1, 12.2 ); setRotateKey( spep_5-3 + 84, 1, 11.3 ); setRotateKey( spep_5-3 + 86, 1, 10.4 ); setRotateKey( spep_5-3 + 88, 1, 9.6 ); setRotateKey( spep_5-3 + 90, 1, 8.7 ); setRotateKey( spep_5-3 + 92, 1, 7.8 ); setRotateKey( spep_5-3 + 94, 1, 6.9 ); setRotateKey( spep_5-3 + 96, 1, 6.1 ); setRotateKey( spep_5-3 + 98, 1, 5.2 ); setRotateKey( spep_5-3 + 100, 1, 4.3 ); setRotateKey( spep_5-3 + 102, 1, 3.5 ); setRotateKey( spep_5-3 + 104, 1, 2.6 ); setRotateKey( spep_5-3 + 106, 1, 1.7 ); setRotateKey( spep_5-3 + 108, 1, 0.9 ); setRotateKey( spep_5-3 + 110, 1, 0 ); setRotateKey( spep_5-1 + 148, 1, 0 ); --SE --高速移動1 SE064 = playSeVer2( spep_5 + 0, 1048, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE064, 126 ); SE065 = playSeVer2( spep_5 + 0, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE065, 69 ); SE066 = playSeVer2( spep_5 + 0, 1179, "",spep_5 + 44, 0, 20, -1); --高速移動2 SE067 = playSeVer2( spep_5 + 20, 1048, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_5 + 20, 1109, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_5 + 20, 1179, "",spep_5 + 70, 0, 24, -1); --高速アタック SE070 = playSeVer2( spep_5 + 40, 1110, "",spep_5 + 64, 0, 8, 0.6); SE071 = playSeVer2( spep_5 + 40, 1002, "",spep_5 + 68, 0, 10, 0.6); SE072 = playSeVer2( spep_5 + 46, 1110, "",spep_5 + 70, 0, 8, 0.6); SE073 = playSeVer2( spep_5 + 56, 1110, "",spep_5 + 78, 0, 8, 0.6); SE074 = playSeVer2( spep_5 + 62, 1110, "",spep_5 + 90, 0, 8, 0.6); SE075 = playSeVer2( spep_5 + 56, 1025, "",spep_5 + 118, 0, 14, 0.6); SE076 = playSeVer2( spep_5 + 72, 1110, "", 0, 0, 0, 0.6); --瞬間移動 SE077 = playSeVer2( spep_5 + 106, 1109, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_5 +142 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6= spep_5 + 150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 86, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_6 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7= spep_6 + 94; ------------------------------------------------------ --ラストパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 218, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_7 + 218, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 218, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 218, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 218, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_7 + 218, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 218, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 218, finish_b, 255 ); --敵の動き setDisp( spep_7-3 + 70, 1, 1); setDisp( spep_7-1 + 86, 1, 0); changeAnime( spep_7-3 + 70, 1, 5); setMoveKey( spep_7-3 + 70, 1, 137.9, -222.9 , 0 ); setMoveKey( spep_7-3 + 72, 1, 119.5, -216.4 , 0 ); setMoveKey( spep_7-3 + 74, 1, 101.4, -209.9 , 0 ); setMoveKey( spep_7-3 + 76, 1, 83.5, -203.6 , 0 ); setMoveKey( spep_7-3 + 78, 1, 65.9, -197.3 , 0 ); setMoveKey( spep_7-3 + 80, 1, 48.6, -191 , 0 ); setMoveKey( spep_7-3 + 82, 1, 31.6, -184.8 , 0 ); setMoveKey( spep_7-3 + 84, 1, 14.8, -178.7 , 0 ); setMoveKey( spep_7-1 + 86, 1, -1.8, -172.6 , 0 ); setScaleKey( spep_7-3 + 70, 1, 8.34, 8.34 ); setScaleKey( spep_7-3 + 72, 1, 7.27, 7.27 ); setScaleKey( spep_7-3 + 74, 1, 6.21, 6.21 ); setScaleKey( spep_7-3 + 76, 1, 5.18, 5.18 ); setScaleKey( spep_7-3 + 78, 1, 4.16, 4.16 ); setScaleKey( spep_7-3 + 80, 1, 3.15, 3.15 ); setScaleKey( spep_7-3 + 82, 1, 2.16, 2.16 ); setScaleKey( spep_7-3 + 84, 1, 1.18, 1.18 ); setScaleKey( spep_7-1 + 86, 1, 0.22, 0.22 ); setRotateKey( spep_7-3 + 70, 1, 0 ); setRotateKey( spep_7-1 + 86, 1, 0 ); --SE --振りかぶる SE079 = playSeVer2( spep_7 + 0, 1116, "",spep_7 + 46, 0, 20, -1); SE080 = playSeVer2( spep_7 + 2, 1117, "",spep_7 + 46, 0, 20, -1); --二人パンチ SE081 = playSeVer2( spep_7 + 28, 1187, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_7 + 28, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE083 = playSeVer2( spep_7 + 56, 1121, "",spep_7 + 112, 0, 20, -1); --地面激突 SE084 = playSeVer2( spep_7 + 86, 1159, "", 0, 0, 0, -1); SE085 = playSeVer2( spep_7 + 86, 1023, "", 0, 0, 0, -1); --終わり dealDamage(spep_7+86); endPhase( spep_7 + 208 ); end