--4024410:セル(完全体)_パワーブレイク --sp_effect_b1_00202 --sp2364 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 159658; --セル 空から降りてくる ef_001 SP_02 = 159659; --セル 着地(セリフカットイン) ef_002 SP_03 = 159660; --セル 敵に突撃 ef_003 SP_04 = 159661; --セル 敵に突撃 ef_003_b SP_05 = 159663; --セル 4連続交互に殴る ef_004 SP_06 = 159664; --セル 4連続交互に殴る ef_004_b SP_07 = 159666; --セル 地面に拳を叩きつけている状態 ef_005 --敵側 SP_03r = 159662; --セル 敵に突撃 ef_003_r SP_05r = 159665; --セル 4連続交互に殴る ef_004_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 空から降りてくる(32F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 32, 0x100, -1, 0, 0, 0 ); --空から降りてくる ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 32, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 32, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 32, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 32 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 32, first_f, 0 ); -- ** 音 ** -- --降りてくる SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); SE003 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 63 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 32 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 32; ------------------------------------------------------ -- 着地(86F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- landing = entryEffectLife( spep_1 + 0, SP_02, 86, 0x100, -1, 0, 0, 0 ); --着地(セリフカットイン) ef_002 setEffMoveKey( spep_1 + 0, landing, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, landing, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, landing, 1.0, 1.0 ); setEffScaleKey( spep_1 + 86, landing, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, landing, 0 ); setEffRotateKey( spep_1 + 86, landing, 0 ); setEffAlphaKey( spep_1 + 0, landing, 255 ); setEffAlphaKey( spep_1 + 86 -1, landing, 255 ); setEffAlphaKey( spep_1 + 86, landing, 0 ); spep_x = spep_1 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --着地 SE005 = playSeVer2( spep_1 + 8, 1003, "", 0, 0, 0, -1); --オーラ SE006 = playSeVer2( spep_1 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE006, 63 ); SE009 = playSeVer2( spep_1 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 36, SE009, 63 ); SE010 = playSeVer2( spep_1 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 60, SE010, 63 ); --着地 SE007 = playSeVer2( spep_1 + 20, 1024, "",spep_1 + 102, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 20, SE007, 94 ); SE008 = playSeVer2( spep_1 + 20, 1168, "",spep_1 + 102, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 20, SE008, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 80, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 敵に突撃(56F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- move_f = entryEffectLife( spep_3 + 0, SP_03, 56, 0x100, -1, 0, 0, 0 ); --敵に突撃 ef_003 setEffMoveKey( spep_3 + 0, move_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, move_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, move_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_f, 0 ); setEffRotateKey( spep_3 + 56, move_f, 0 ); setEffAlphaKey( spep_3 + 0, move_f, 255 ); setEffAlphaKey( spep_3 + 56 -1, move_f, 255 ); setEffAlphaKey( spep_3 + 56, move_f, 0 ); move_b = entryEffectLife( spep_3 + 0, SP_04, 56, 0x80, -1, 0, 0, 0 ); --敵に突撃 ef_003_b setEffMoveKey( spep_3 + 0, move_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, move_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, move_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_b, 0 ); setEffRotateKey( spep_3 + 56, move_b, 0 ); setEffAlphaKey( spep_3 + 0, move_b, 255 ); setEffAlphaKey( spep_3 + 56 -1, move_b, 255 ); setEffAlphaKey( spep_3 + 56, move_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 117 ); setMoveKey( spep_3 + 0, 1, 185.5, -58.4 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 185.5, -58.4 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 215.4, -28.5 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 176.3, -67.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 206.4, -92.9 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 191.2, -50.1 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 191.2, -81 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 198.1, -60.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 190.4, -54.3 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 183.2, -48.7 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 185.1, -68.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 184.2, -60.5 , 0 ); setScaleKey( spep_3 + 0, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 30, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 32, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 34, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 36, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 38, 1, 0.26, 0.26 ); setRotateKey( spep_3 + 0, 1, 0 ); -- ** 音 ** -- --オーラ SE012 = playSeVer2( spep_3 + 6, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 6, SE012, 32 ); --向かっていく SE013 = playSeVer2( spep_3 + 10, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 10, 1011, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 10, 9, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 36 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 184.2, -60.5 , 0 ); setMoveKey( SP_dodge + 2, 1, 182.1, -50 , 0 ); setMoveKey( SP_dodge + 4, 1, 178.2, -54.6 , 0 ); setMoveKey( SP_dodge + 6, 1, 178.2, -50.8 , 0 ); setMoveKey( SP_dodge + 8, 1, 174.6, -50.2 , 0 ); setMoveKey( SP_dodge + 10, 1, 171.2, -47.2 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.26, 0.26 ); setScaleKey( SP_dodge + 2, 1, 0.26, 0.26 ); setScaleKey( SP_dodge + 4, 1, 0.25, 0.25 ); setScaleKey( SP_dodge + 6, 1, 0.25, 0.25 ); setScaleKey( SP_dodge + 8, 1, 0.24, 0.24 ); setScaleKey( SP_dodge + 10, 1, 0.24, 0.24 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setMoveKey( spep_3 -3 + 40, 1, 182.1, -50 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 178.2, -54.6 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 178.2, -50.8 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 174.6, -50.2 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 171.2, -47.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 169.1, -49.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 165.7, -46.5 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 165.6, -47.8 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 163.5, -45.3 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 161.5, -46.6 , 0 ); setScaleKey( spep_3 -3 + 40, 1, 0.26, 0.26 ); setScaleKey( spep_3 -3 + 42, 1, 0.25, 0.25 ); setScaleKey( spep_3 -3 + 44, 1, 0.25, 0.25 ); setScaleKey( spep_3 -3 + 46, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 48, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 50, 1, 0.23, 0.23 ); setScaleKey( spep_3 -3 + 52, 1, 0.23, 0.23 ); setScaleKey( spep_3 -3 + 54, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 56, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 58, 1, 0.21, 0.21 ); setRotateKey( spep_3 -3 + 8, 1, 0 ); -- ** 音 ** -- --オーラ SE016 = playSeVer2( spep_3 + 30, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 30, SE016, 32 ); SE017 = playSeVer2( spep_3 + 54, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 54, SE017, 32 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 4連続交互に殴る(266F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- rash_f = entryEffectLife( spep_4 + 0, SP_05, 266, 0x100, -1, 0, 0, 0 ); --4連続交互に殴る ef_004 setEffMoveKey( spep_4 + 0, rash_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 266, rash_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 266, rash_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_f, 0 ); setEffRotateKey( spep_4 + 266, rash_f, 0 ); setEffAlphaKey( spep_4 + 0, rash_f, 255 ); setEffAlphaKey( spep_4 + 266 -1, rash_f, 255 ); setEffAlphaKey( spep_4 + 266, rash_f, 0 ); rash_b = entryEffectLife( spep_4 + 0, SP_06, 266, 0x80, -1, 0, 0, 0 ); --4連続交互に殴る ef_004_b setEffMoveKey( spep_4 + 0, rash_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 266, rash_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 266, rash_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_b, 0 ); setEffRotateKey( spep_4 + 266, rash_b, 0 ); setEffAlphaKey( spep_4 + 0, rash_b, 255 ); setEffAlphaKey( spep_4 + 266 -1, rash_b, 255 ); setEffAlphaKey( spep_4 + 266, rash_b, 0 ); -- ** 書き文字エントリー ** -- -- ** 敵キャラクター ** -- --setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 269, 1, 1 ); changeAnime( spep_4 + 0, 1, 102 ); changeAnime( spep_4 -3 + 22, 1, 108 ); changeAnime( spep_4 -3 + 92, 1, 106 ); changeAnime( spep_4 -3 + 132, 1, 108 ); changeAnime( spep_4 -3 + 220, 1, 107 ); setMoveKey( spep_4 + 0, 1, 69.3, -149.8 , 0 ); setMoveKey( spep_4 -3 + 21, 1, 69.3, -149.8 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 127.6, -82.1 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 180.4, -155.7 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 140, -164.1 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 123.9, -115.8 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 199.9, -70.6 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 148.8, -75 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 196.8, -149.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 201, -77.1 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 206.7, -72.5 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 208.2, -78.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 212.5, -80.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 211.2, -77.5 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 216.8, -72.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 218.5, -72.2 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 220.2, -71.7 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 222, -71.2 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 223.7, -70.6 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 225.4, -70 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 227.1, -69.5 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 228.8, -68.9 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 230.6, -68.4 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 232.4, -67.8 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 234.1, -67.3 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 235.9, -66.7 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 237.6, -66.2 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 239.4, -65.6 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 241.2, -65 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 243, -64.4 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 244.8, -63.9 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 246.5, -63.3 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 248.4, -62.8 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 250.2, -62.2 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 252, -61.6 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 253.8, -61 , 0 ); setMoveKey( spep_4 -3 + 91, 1, 255.6, -60.5 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 98.2, -65.2 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 40.4, -33.3 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 103, -108.1 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 82.7, -69 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 102.5, -27.3 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 47.7, -31.3 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 91.9, -105.5 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 36.2, -64.1 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 35.4, -63 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 37.4, -64.8 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 33.5, -64.8 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 31.1, -63.4 , 0 ); setMoveKey( spep_4 -3 + 116, 1, 28.6, -62 , 0 ); setMoveKey( spep_4 -3 + 118, 1, 26.1, -60.5 , 0 ); setMoveKey( spep_4 -3 + 120, 1, 23.6, -59.1 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 21.1, -57.6 , 0 ); setMoveKey( spep_4 -3 + 124, 1, 18.6, -56.2 , 0 ); setMoveKey( spep_4 -3 + 126, 1, 16.1, -54.8 , 0 ); setMoveKey( spep_4 -3 + 128, 1, 13.5, -53.3 , 0 ); setMoveKey( spep_4 -3 + 131, 1, 11, -51.9 , 0 ); setMoveKey( spep_4 -3 + 132, 1, 91.2, -56.3 , 0 ); setMoveKey( spep_4 -3 + 134, 1, 62.1, -28.4 , 0 ); setMoveKey( spep_4 -3 + 136, 1, 111.5, -104.4 , 0 ); setMoveKey( spep_4 -3 + 138, 1, 45.7, -69.2 , 0 ); setMoveKey( spep_4 -3 + 140, 1, 122.4, -24.7 , 0 ); setMoveKey( spep_4 -3 + 142, 1, 73.4, -28.6 , 0 ); setMoveKey( spep_4 -3 + 144, 1, 73.1, -34.3 , 0 ); setMoveKey( spep_4 -3 + 146, 1, 79.5, -37.1 , 0 ); setMoveKey( spep_4 -3 + 148, 1, 75.1, -30.4 , 0 ); setMoveKey( spep_4 -3 + 150, 1, 80.3, -33.4 , 0 ); setMoveKey( spep_4 -3 + 152, 1, 82.8, -33.6 , 0 ); setMoveKey( spep_4 -3 + 154, 1, 85.2, -33.8 , 0 ); setMoveKey( spep_4 -3 + 156, 1, 87.7, -34 , 0 ); setMoveKey( spep_4 -3 + 158, 1, 90.1, -34.3 , 0 ); setMoveKey( spep_4 -3 + 160, 1, 92.6, -34.4 , 0 ); setMoveKey( spep_4 -3 + 162, 1, 95.1, -34.7 , 0 ); setMoveKey( spep_4 -3 + 164, 1, 97.6, -34.8 , 0 ); setMoveKey( spep_4 -3 + 166, 1, 100.2, -35 , 0 ); setMoveKey( spep_4 -3 + 168, 1, 102.6, -35.2 , 0 ); setMoveKey( spep_4 -3 + 170, 1, 105.2, -35.5 , 0 ); setMoveKey( spep_4 -3 + 172, 1, 107.7, -35.7 , 0 ); setMoveKey( spep_4 -3 + 174, 1, 110.3, -35.9 , 0 ); setMoveKey( spep_4 -3 + 176, 1, 112.8, -36.1 , 0 ); setMoveKey( spep_4 -3 + 178, 1, 115.3, -36.3 , 0 ); setMoveKey( spep_4 -3 + 180, 1, 117.9, -36.5 , 0 ); setMoveKey( spep_4 -3 + 182, 1, 120.5, -36.7 , 0 ); setMoveKey( spep_4 -3 + 184, 1, 123, -37 , 0 ); setMoveKey( spep_4 -3 + 186, 1, 125.6, -37.2 , 0 ); setMoveKey( spep_4 -3 + 188, 1, 128.2, -37.4 , 0 ); setMoveKey( spep_4 -3 + 190, 1, 130.9, -37.6 , 0 ); setMoveKey( spep_4 -3 + 192, 1, 133.5, -37.8 , 0 ); setMoveKey( spep_4 -3 + 194, 1, 136.1, -38.1 , 0 ); setMoveKey( spep_4 -3 + 196, 1, 138.7, -38.3 , 0 ); setMoveKey( spep_4 -3 + 198, 1, 141.4, -38.5 , 0 ); setMoveKey( spep_4 -3 + 200, 1, 144, -38.7 , 0 ); setMoveKey( spep_4 -3 + 202, 1, 146.6, -39 , 0 ); setMoveKey( spep_4 -3 + 204, 1, 149.4, -39.3 , 0 ); setMoveKey( spep_4 -3 + 206, 1, 152, -39.4 , 0 ); setMoveKey( spep_4 -3 + 208, 1, 154.7, -39.7 , 0 ); setMoveKey( spep_4 -3 + 210, 1, 157.3, -39.9 , 0 ); setMoveKey( spep_4 -3 + 212, 1, 160.1, -40.2 , 0 ); setMoveKey( spep_4 -3 + 214, 1, 162.8, -40.4 , 0 ); setMoveKey( spep_4 -3 + 216, 1, 165.5, -40.7 , 0 ); setMoveKey( spep_4 -3 + 219, 1, 168.2, -40.9 , 0 ); setMoveKey( spep_4 -3 + 220, 1, -106.2, -553 , 0 ); setMoveKey( spep_4 -3 + 222, 1, -59.2, -644.8 , 0 ); setMoveKey( spep_4 -3 + 224, 1, -127.3, -610.6 , 0 ); setMoveKey( spep_4 -3 + 226, 1, -52.9, -567.1 , 0 ); setMoveKey( spep_4 -3 + 228, 1, -105.7, -573.2 , 0 ); setMoveKey( spep_4 -3 + 230, 1, -113.1, -609.2 , 0 ); setMoveKey( spep_4 -3 + 232, 1, -74.8, -603.3 , 0 ); setMoveKey( spep_4 -3 + 234, 1, -106.2, -576.4 , 0 ); setMoveKey( spep_4 -3 + 236, 1, -59.2, -653.3 , 0 ); setMoveKey( spep_4 -3 + 238, 1, -127.3, -619 , 0 ); setMoveKey( spep_4 -3 + 240, 1, -52.9, -575.6 , 0 ); setMoveKey( spep_4 -3 + 242, 1, -113.1, -616.5 , 0 ); setMoveKey( spep_4 -3 + 244, 1, -74.8, -610.6 , 0 ); setMoveKey( spep_4 -3 + 246, 1, -106.2, -583.6 , 0 ); setMoveKey( spep_4 -3 + 248, 1, -98.2, -576.8 , 0 ); setMoveKey( spep_4 -3 + 250, 1, -90.2, -597.3 , 0 ); setMoveKey( spep_4 -3 + 252, 1, -104.6, -582.5 , 0 ); setMoveKey( spep_4 -3 + 254, 1, -111, -593.3 , 0 ); setMoveKey( spep_4 -3 + 256, 1, -106.2, -589.7 , 0 ); setMoveKey( spep_4 -3 + 258, 1, -106.2, -597.3 , 0 ); setMoveKey( spep_4 -3 + 260, 1, -104.6, -603.3 , 0 ); setMoveKey( spep_4 -3 + 262, 1, -106.2, -602.9 , 0 ); setMoveKey( spep_4 -3 + 264, 1, -109.4, -607.3 , 0 ); setMoveKey( spep_4 -3 + 266, 1, -107.8, -606.9 , 0 ); setMoveKey( spep_4 -3 + 268, 1, -109.4, -609.8 , 0 ); setMoveKey( spep_4 -3 + 269, 1, -109.4, -609.8 , 0 ); setScaleKey( spep_4 + 0, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 21, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 22, 1, 2.63, 2.63 ); setScaleKey( spep_4 -3 + 24, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 26, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 28, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 30, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 32, 1, 2.66, 2.66 ); setScaleKey( spep_4 -3 + 36, 1, 2.66, 2.66 ); setScaleKey( spep_4 -3 + 38, 1, 2.67, 2.67 ); setScaleKey( spep_4 -3 + 40, 1, 2.67, 2.67 ); setScaleKey( spep_4 -3 + 42, 1, 2.68, 2.68 ); setScaleKey( spep_4 -3 + 44, 1, 2.68, 2.68 ); setScaleKey( spep_4 -3 + 46, 1, 2.69, 2.69 ); setScaleKey( spep_4 -3 + 48, 1, 2.69, 2.69 ); setScaleKey( spep_4 -3 + 50, 1, 2.7, 2.7 ); setScaleKey( spep_4 -3 + 52, 1, 2.7, 2.7 ); setScaleKey( spep_4 -3 + 54, 1, 2.71, 2.71 ); setScaleKey( spep_4 -3 + 56, 1, 2.71, 2.71 ); setScaleKey( spep_4 -3 + 58, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 62, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 64, 1, 2.73, 2.73 ); setScaleKey( spep_4 -3 + 66, 1, 2.73, 2.73 ); setScaleKey( spep_4 -3 + 68, 1, 2.74, 2.74 ); setScaleKey( spep_4 -3 + 70, 1, 2.74, 2.74 ); setScaleKey( spep_4 -3 + 72, 1, 2.75, 2.75 ); setScaleKey( spep_4 -3 + 74, 1, 2.75, 2.75 ); setScaleKey( spep_4 -3 + 76, 1, 2.76, 2.76 ); setScaleKey( spep_4 -3 + 80, 1, 2.76, 2.76 ); setScaleKey( spep_4 -3 + 82, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 84, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 86, 1, 2.78, 2.78 ); setScaleKey( spep_4 -3 + 88, 1, 2.78, 2.78 ); setScaleKey( spep_4 -3 + 91, 1, 2.79, 2.79 ); setScaleKey( spep_4 -3 + 92, 1, 2.57, 2.57 ); setScaleKey( spep_4 -3 + 94, 1, 2.58, 2.58 ); setScaleKey( spep_4 -3 + 98, 1, 2.58, 2.58 ); setScaleKey( spep_4 -3 + 100, 1, 2.59, 2.59 ); setScaleKey( spep_4 -3 + 102, 1, 2.59, 2.59 ); setScaleKey( spep_4 -3 + 104, 1, 2.6, 2.6 ); setScaleKey( spep_4 -3 + 106, 1, 2.6, 2.6 ); setScaleKey( spep_4 -3 + 108, 1, 2.61, 2.61 ); setScaleKey( spep_4 -3 + 110, 1, 2.61, 2.61 ); setScaleKey( spep_4 -3 + 112, 1, 2.62, 2.62 ); setScaleKey( spep_4 -3 + 114, 1, 2.62, 2.62 ); setScaleKey( spep_4 -3 + 116, 1, 2.63, 2.63 ); setScaleKey( spep_4 -3 + 118, 1, 2.63, 2.63 ); setScaleKey( spep_4 -3 + 120, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 124, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 126, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 128, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 131, 1, 2.66, 2.66 ); setScaleKey( spep_4 -3 + 132, 1, 3.03, 3.03 ); setScaleKey( spep_4 -3 + 134, 1, 3.04, 3.04 ); setScaleKey( spep_4 -3 + 136, 1, 3.04, 3.04 ); setScaleKey( spep_4 -3 + 138, 1, 3.05, 3.05 ); setScaleKey( spep_4 -3 + 140, 1, 3.05, 3.05 ); setScaleKey( spep_4 -3 + 142, 1, 3.06, 3.06 ); setScaleKey( spep_4 -3 + 144, 1, 3.07, 3.07 ); setScaleKey( spep_4 -3 + 146, 1, 3.07, 3.07 ); setScaleKey( spep_4 -3 + 148, 1, 3.08, 3.08 ); setScaleKey( spep_4 -3 + 150, 1, 3.08, 3.08 ); setScaleKey( spep_4 -3 + 152, 1, 3.09, 3.09 ); setScaleKey( spep_4 -3 + 154, 1, 3.09, 3.09 ); setScaleKey( spep_4 -3 + 156, 1, 3.1, 3.1 ); setScaleKey( spep_4 -3 + 158, 1, 3.1, 3.1 ); setScaleKey( spep_4 -3 + 160, 1, 3.11, 3.11 ); setScaleKey( spep_4 -3 + 162, 1, 3.11, 3.11 ); setScaleKey( spep_4 -3 + 164, 1, 3.12, 3.12 ); setScaleKey( spep_4 -3 + 166, 1, 3.12, 3.12 ); setScaleKey( spep_4 -3 + 168, 1, 3.13, 3.13 ); setScaleKey( spep_4 -3 + 170, 1, 3.13, 3.13 ); setScaleKey( spep_4 -3 + 172, 1, 3.14, 3.14 ); setScaleKey( spep_4 -3 + 174, 1, 3.14, 3.14 ); setScaleKey( spep_4 -3 + 176, 1, 3.15, 3.15 ); setScaleKey( spep_4 -3 + 178, 1, 3.15, 3.15 ); setScaleKey( spep_4 -3 + 180, 1, 3.16, 3.16 ); setScaleKey( spep_4 -3 + 182, 1, 3.17, 3.17 ); setScaleKey( spep_4 -3 + 184, 1, 3.17, 3.17 ); setScaleKey( spep_4 -3 + 186, 1, 3.18, 3.18 ); setScaleKey( spep_4 -3 + 188, 1, 3.18, 3.18 ); setScaleKey( spep_4 -3 + 190, 1, 3.19, 3.19 ); setScaleKey( spep_4 -3 + 192, 1, 3.19, 3.19 ); setScaleKey( spep_4 -3 + 194, 1, 3.2, 3.2 ); setScaleKey( spep_4 -3 + 196, 1, 3.2, 3.2 ); setScaleKey( spep_4 -3 + 198, 1, 3.21, 3.21 ); setScaleKey( spep_4 -3 + 200, 1, 3.21, 3.21 ); setScaleKey( spep_4 -3 + 202, 1, 3.22, 3.22 ); setScaleKey( spep_4 -3 + 204, 1, 3.22, 3.22 ); setScaleKey( spep_4 -3 + 206, 1, 3.23, 3.23 ); setScaleKey( spep_4 -3 + 208, 1, 3.23, 3.23 ); setScaleKey( spep_4 -3 + 210, 1, 3.24, 3.24 ); setScaleKey( spep_4 -3 + 212, 1, 3.24, 3.24 ); setScaleKey( spep_4 -3 + 214, 1, 3.25, 3.25 ); setScaleKey( spep_4 -3 + 216, 1, 3.26, 3.26 ); setScaleKey( spep_4 -3 + 219, 1, 3.26, 3.26 ); setScaleKey( spep_4 -3 + 220, 1, 1.91, 1.91 ); setScaleKey( spep_4 -3 + 269, 1, 1.91, 1.91 ); setRotateKey( spep_4 -3 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 21, 1, 0 ); setRotateKey( spep_4 -3 + 22, 1, 6.3 ); setRotateKey( spep_4 -3 + 24, 1, 6.6 ); setRotateKey( spep_4 -3 + 26, 1, 6.8 ); setRotateKey( spep_4 -3 + 28, 1, 6.9 ); setRotateKey( spep_4 -3 + 30, 1, 7.1 ); setRotateKey( spep_4 -3 + 32, 1, 7.3 ); setRotateKey( spep_4 -3 + 34, 1, 7.4 ); setRotateKey( spep_4 -3 + 36, 1, 7.6 ); setRotateKey( spep_4 -3 + 38, 1, 7.8 ); setRotateKey( spep_4 -3 + 40, 1, 7.9 ); setRotateKey( spep_4 -3 + 42, 1, 8.1 ); setRotateKey( spep_4 -3 + 44, 1, 8.2 ); setRotateKey( spep_4 -3 + 46, 1, 8.4 ); setRotateKey( spep_4 -3 + 48, 1, 8.6 ); setRotateKey( spep_4 -3 + 50, 1, 8.7 ); setRotateKey( spep_4 -3 + 52, 1, 8.9 ); setRotateKey( spep_4 -3 + 54, 1, 9.1 ); setRotateKey( spep_4 -3 + 56, 1, 9.2 ); setRotateKey( spep_4 -3 + 58, 1, 9.4 ); setRotateKey( spep_4 -3 + 60, 1, 9.5 ); setRotateKey( spep_4 -3 + 62, 1, 9.7 ); setRotateKey( spep_4 -3 + 64, 1, 9.9 ); setRotateKey( spep_4 -3 + 66, 1, 10 ); setRotateKey( spep_4 -3 + 68, 1, 10.2 ); setRotateKey( spep_4 -3 + 70, 1, 10.4 ); setRotateKey( spep_4 -3 + 72, 1, 10.5 ); setRotateKey( spep_4 -3 + 74, 1, 10.7 ); setRotateKey( spep_4 -3 + 76, 1, 10.9 ); setRotateKey( spep_4 -3 + 78, 1, 11 ); setRotateKey( spep_4 -3 + 80, 1, 11.2 ); setRotateKey( spep_4 -3 + 82, 1, 11.3 ); setRotateKey( spep_4 -3 + 84, 1, 11.5 ); setRotateKey( spep_4 -3 + 86, 1, 11.7 ); setRotateKey( spep_4 -3 + 88, 1, 11.8 ); setRotateKey( spep_4 -3 + 91, 1, 12 ); setRotateKey( spep_4 -3 + 92, 1, -53.7 ); setRotateKey( spep_4 -3 + 94, 1, -54.4 ); setRotateKey( spep_4 -3 + 96, 1, -55.1 ); setRotateKey( spep_4 -3 + 98, 1, -55.8 ); setRotateKey( spep_4 -3 + 100, 1, -56.5 ); setRotateKey( spep_4 -3 + 102, 1, -57.2 ); setRotateKey( spep_4 -3 + 104, 1, -57.9 ); setRotateKey( spep_4 -3 + 106, 1, -58.6 ); setRotateKey( spep_4 -3 + 108, 1, -59.3 ); setRotateKey( spep_4 -3 + 110, 1, -60 ); setRotateKey( spep_4 -3 + 112, 1, -60.7 ); setRotateKey( spep_4 -3 + 114, 1, -61.4 ); setRotateKey( spep_4 -3 + 116, 1, -62.1 ); setRotateKey( spep_4 -3 + 118, 1, -62.8 ); setRotateKey( spep_4 -3 + 120, 1, -63.5 ); setRotateKey( spep_4 -3 + 122, 1, -64.2 ); setRotateKey( spep_4 -3 + 124, 1, -64.9 ); setRotateKey( spep_4 -3 + 126, 1, -65.6 ); setRotateKey( spep_4 -3 + 128, 1, -66.3 ); setRotateKey( spep_4 -3 + 131, 1, -67 ); setRotateKey( spep_4 -3 + 132, 1, -8.3 ); setRotateKey( spep_4 -3 + 134, 1, -8.2 ); setRotateKey( spep_4 -3 + 136, 1, -7.8 ); setRotateKey( spep_4 -3 + 138, 1, -7.5 ); setRotateKey( spep_4 -3 + 140, 1, -7.1 ); setRotateKey( spep_4 -3 + 142, 1, -6.8 ); setRotateKey( spep_4 -3 + 144, 1, -6.4 ); setRotateKey( spep_4 -3 + 146, 1, -6.1 ); setRotateKey( spep_4 -3 + 148, 1, -5.8 ); setRotateKey( spep_4 -3 + 150, 1, -5.4 ); setRotateKey( spep_4 -3 + 152, 1, -5.1 ); setRotateKey( spep_4 -3 + 154, 1, -4.7 ); setRotateKey( spep_4 -3 + 156, 1, -4.4 ); setRotateKey( spep_4 -3 + 158, 1, -4 ); setRotateKey( spep_4 -3 + 160, 1, -3.7 ); setRotateKey( spep_4 -3 + 162, 1, -3.4 ); setRotateKey( spep_4 -3 + 164, 1, -3 ); setRotateKey( spep_4 -3 + 166, 1, -2.7 ); setRotateKey( spep_4 -3 + 168, 1, -2.3 ); setRotateKey( spep_4 -3 + 170, 1, -2 ); setRotateKey( spep_4 -3 + 172, 1, -1.6 ); setRotateKey( spep_4 -3 + 174, 1, -1.3 ); setRotateKey( spep_4 -3 + 176, 1, -1 ); setRotateKey( spep_4 -3 + 178, 1, -0.6 ); setRotateKey( spep_4 -3 + 180, 1, -0.3 ); setRotateKey( spep_4 -3 + 182, 1, 0.1 ); setRotateKey( spep_4 -3 + 184, 1, 0.4 ); setRotateKey( spep_4 -3 + 186, 1, 0.8 ); setRotateKey( spep_4 -3 + 188, 1, 1.1 ); setRotateKey( spep_4 -3 + 190, 1, 1.4 ); setRotateKey( spep_4 -3 + 192, 1, 1.8 ); setRotateKey( spep_4 -3 + 194, 1, 2.1 ); setRotateKey( spep_4 -3 + 196, 1, 2.5 ); setRotateKey( spep_4 -3 + 198, 1, 2.8 ); setRotateKey( spep_4 -3 + 200, 1, 3.1 ); setRotateKey( spep_4 -3 + 202, 1, 3.5 ); setRotateKey( spep_4 -3 + 204, 1, 3.8 ); setRotateKey( spep_4 -3 + 206, 1, 4.2 ); setRotateKey( spep_4 -3 + 208, 1, 4.5 ); setRotateKey( spep_4 -3 + 210, 1, 4.9 ); setRotateKey( spep_4 -3 + 212, 1, 5.2 ); setRotateKey( spep_4 -3 + 214, 1, 5.5 ); setRotateKey( spep_4 -3 + 216, 1, 5.9 ); setRotateKey( spep_4 -3 + 219, 1, 6.2 ); setRotateKey( spep_4 -3 + 220, 1, 47.9 ); setRotateKey( spep_4 -3 + 269, 1, 47.9 ); -- ** 音 ** -- --オーラ SE021 = playSeVer2( spep_4 + 22, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 22, SE021, 32 ); SE022 = playSeVer2( spep_4 + 46, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 46, SE022, 32 ); SE024 = playSeVer2( spep_4 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 70, SE024, 32 ); SE028 = playSeVer2( spep_4 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 94, SE028, 32 ); SE029 = playSeVer2( spep_4 + 118, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 118, SE029, 32 ); SE035 = playSeVer2( spep_4 + 166, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 166, SE035, 32 ); SE037 = playSeVer2( spep_4 + 190, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 190, SE037, 32 ); SE033 = playSeVer2( spep_4 + 142, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 142, SE033, 32 ); SE039 = playSeVer2( spep_4 + 214, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 214, SE039, 32 ); SE043 = playSeVer2( spep_4 + 238, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 238, SE043, 32 ); SE044 = playSeVer2( spep_4 + 262, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 262, SE044, 71 ); --初手パンチ SE018 = playSeVer2( spep_4 + 10, 1003, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 12, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 12, SE019, 63 ); SE020 = playSeVer2( spep_4 + 16, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 16, SE020, 85 ); --振りかぶる SE023 = playSeVer2( spep_4 + 50, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 50, SE023, 85 ); --パンチ SE025 = playSeVer2( spep_4 + 86, 1009, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 86, 1359, "",spep_4 + 118, 0, 16, -1); setSeVolumeByWorkId( spep_4 + 86, SE026, 72 ); SE027 = playSeVer2( spep_4 + 90, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 90, SE027, 110 ); --パンチ2 SE030 = playSeVer2( spep_4 + 132, 1010, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_4 + 132, 1359, "",spep_4 + 162, 0, 16, -1); setSeVolumeByWorkId( spep_4 + 132, SE031, 66 ); SE032 = playSeVer2( spep_4 + 138, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 138, SE032, 117 ); --振りかぶる SE034 = playSeVer2( spep_4 + 160, 1116, "",spep_4 + 204, 0, 20, -1); --ラスト叩きつけ SE038 = playSeVer2( spep_4 + 214, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 214, SE038, 88 ); SE040 = playSeVer2( spep_4 + 216, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 216, SE040, 86 ); SE041 = playSeVer2( spep_4 + 218, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 218, SE041, 87 ); SE042 = playSeVer2( spep_4 + 218, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 218, SE042, 86 ); --瓦礫音 SE036 = playSeVer2( spep_4 + 264, 1168, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_4 + 264, SE036, 60 ); setStartTimeMs( SE036, 1233 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 266 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 266; ------------------------------------------------------ -- 地面に拳を叩きつけている状態(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --地面に拳を叩きつけている状態 ef_005 setEffMoveKey( spep_5 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, finish, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, finish, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish, 0 ); setEffRotateKey( spep_5 + 116, finish, 0 ); setEffAlphaKey( spep_5 + 0, finish, 255 ); setEffAlphaKey( spep_5 + 116 -1, finish, 255 ); setEffAlphaKey( spep_5 + 116, finish, 0 ); -- ** 音 ** -- --オーラ SE045 = playSeVer2( spep_5 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 20, SE045, 71 ); SE046 = playSeVer2( spep_5 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 44, SE046, 71 ); SE047 = playSeVer2( spep_5 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 68, SE047, 71 ); SE048 = playSeVer2( spep_5 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 92, SE048, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 6 ); endPhase( spep_5 + 106 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 空から降りてくる(32F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 32, 0x100, -1, 0, 0, 0 ); --空から降りてくる ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 32, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 32, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 32, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 32 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 32, first_f, 0 ); -- ** 音 ** -- --降りてくる SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); SE003 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 63 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 32 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 32; ------------------------------------------------------ -- 着地(86F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- landing = entryEffectLife( spep_1 + 0, SP_02, 86, 0x100, -1, 0, 0, 0 ); --着地(セリフカットイン) ef_002 setEffMoveKey( spep_1 + 0, landing, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, landing, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, landing, 1.0, 1.0 ); setEffScaleKey( spep_1 + 86, landing, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, landing, 0 ); setEffRotateKey( spep_1 + 86, landing, 0 ); setEffAlphaKey( spep_1 + 0, landing, 255 ); setEffAlphaKey( spep_1 + 86 -1, landing, 255 ); setEffAlphaKey( spep_1 + 86, landing, 0 ); spep_x = spep_1 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --着地 SE005 = playSeVer2( spep_1 + 8, 1003, "", 0, 0, 0, -1); --オーラ SE006 = playSeVer2( spep_1 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE006, 63 ); SE009 = playSeVer2( spep_1 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 36, SE009, 63 ); SE010 = playSeVer2( spep_1 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 60, SE010, 63 ); --着地 SE007 = playSeVer2( spep_1 + 20, 1024, "",spep_1 + 102, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 20, SE007, 94 ); SE008 = playSeVer2( spep_1 + 20, 1168, "",spep_1 + 102, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 20, SE008, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 80, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 敵に突撃(56F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- move_f = entryEffectLife( spep_3 + 0, SP_03r, 56, 0x100, -1, 0, 0, 0 ); --敵に突撃 ef_003 setEffMoveKey( spep_3 + 0, move_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, move_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, move_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_f, 0 ); setEffRotateKey( spep_3 + 56, move_f, 0 ); setEffAlphaKey( spep_3 + 0, move_f, 255 ); setEffAlphaKey( spep_3 + 56 -1, move_f, 255 ); setEffAlphaKey( spep_3 + 56, move_f, 0 ); move_b = entryEffectLife( spep_3 + 0, SP_04, 56, 0x80, -1, 0, 0, 0 ); --敵に突撃 ef_003_b setEffMoveKey( spep_3 + 0, move_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, move_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, move_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_b, 0 ); setEffRotateKey( spep_3 + 56, move_b, 0 ); setEffAlphaKey( spep_3 + 0, move_b, 255 ); setEffAlphaKey( spep_3 + 56 -1, move_b, 255 ); setEffAlphaKey( spep_3 + 56, move_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 117 ); setMoveKey( spep_3 + 0, 1, 185.5, -58.4 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 185.5, -58.4 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 215.4, -28.5 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 176.3, -67.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 206.4, -92.9 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 191.2, -50.1 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 191.2, -81 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 198.1, -60.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 190.4, -54.3 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 183.2, -48.7 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 185.1, -68.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 184.2, -60.5 , 0 ); setScaleKey( spep_3 + 0, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 30, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 32, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 34, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 36, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 38, 1, 0.26, 0.26 ); setRotateKey( spep_3 + 0, 1, 0 ); -- ** 音 ** -- --オーラ SE012 = playSeVer2( spep_3 + 6, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 6, SE012, 32 ); --向かっていく SE013 = playSeVer2( spep_3 + 10, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 10, 1011, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 10, 9, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 36 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 184.2, -60.5 , 0 ); setMoveKey( SP_dodge + 2, 1, 182.1, -50 , 0 ); setMoveKey( SP_dodge + 4, 1, 178.2, -54.6 , 0 ); setMoveKey( SP_dodge + 6, 1, 178.2, -50.8 , 0 ); setMoveKey( SP_dodge + 8, 1, 174.6, -50.2 , 0 ); setMoveKey( SP_dodge + 10, 1, 171.2, -47.2 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.26, 0.26 ); setScaleKey( SP_dodge + 2, 1, 0.26, 0.26 ); setScaleKey( SP_dodge + 4, 1, 0.25, 0.25 ); setScaleKey( SP_dodge + 6, 1, 0.25, 0.25 ); setScaleKey( SP_dodge + 8, 1, 0.24, 0.24 ); setScaleKey( SP_dodge + 10, 1, 0.24, 0.24 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setMoveKey( spep_3 -3 + 40, 1, 182.1, -50 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 178.2, -54.6 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 178.2, -50.8 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 174.6, -50.2 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 171.2, -47.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 169.1, -49.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 165.7, -46.5 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 165.6, -47.8 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 163.5, -45.3 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 161.5, -46.6 , 0 ); setScaleKey( spep_3 -3 + 40, 1, 0.26, 0.26 ); setScaleKey( spep_3 -3 + 42, 1, 0.25, 0.25 ); setScaleKey( spep_3 -3 + 44, 1, 0.25, 0.25 ); setScaleKey( spep_3 -3 + 46, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 48, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 50, 1, 0.23, 0.23 ); setScaleKey( spep_3 -3 + 52, 1, 0.23, 0.23 ); setScaleKey( spep_3 -3 + 54, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 56, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 58, 1, 0.21, 0.21 ); setRotateKey( spep_3 -3 + 8, 1, 0 ); -- ** 音 ** -- --オーラ SE016 = playSeVer2( spep_3 + 30, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 30, SE016, 32 ); SE017 = playSeVer2( spep_3 + 54, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 54, SE017, 32 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 4連続交互に殴る(266F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- rash_f = entryEffectLife( spep_4 + 0, SP_05r, 266, 0x100, -1, 0, 0, 0 ); --4連続交互に殴る ef_004 setEffMoveKey( spep_4 + 0, rash_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 266, rash_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 266, rash_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_f, 0 ); setEffRotateKey( spep_4 + 266, rash_f, 0 ); setEffAlphaKey( spep_4 + 0, rash_f, 255 ); setEffAlphaKey( spep_4 + 266 -1, rash_f, 255 ); setEffAlphaKey( spep_4 + 266, rash_f, 0 ); rash_b = entryEffectLife( spep_4 + 0, SP_06, 266, 0x80, -1, 0, 0, 0 ); --4連続交互に殴る ef_004_b setEffMoveKey( spep_4 + 0, rash_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 266, rash_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 266, rash_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_b, 0 ); setEffRotateKey( spep_4 + 266, rash_b, 0 ); setEffAlphaKey( spep_4 + 0, rash_b, 255 ); setEffAlphaKey( spep_4 + 266 -1, rash_b, 255 ); setEffAlphaKey( spep_4 + 266, rash_b, 0 ); -- ** 書き文字エントリー ** -- -- ** 敵キャラクター ** -- --setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 269, 1, 1 ); changeAnime( spep_4 + 0, 1, 102 ); changeAnime( spep_4 -3 + 22, 1, 108 ); changeAnime( spep_4 -3 + 92, 1, 106 ); changeAnime( spep_4 -3 + 132, 1, 108 ); changeAnime( spep_4 -3 + 220, 1, 107 ); setMoveKey( spep_4 + 0, 1, 69.3, -149.8 , 0 ); setMoveKey( spep_4 -3 + 21, 1, 69.3, -149.8 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 127.6, -82.1 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 180.4, -155.7 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 140, -164.1 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 123.9, -115.8 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 199.9, -70.6 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 148.8, -75 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 196.8, -149.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 201, -77.1 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 206.7, -72.5 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 208.2, -78.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 212.5, -80.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 211.2, -77.5 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 216.8, -72.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 218.5, -72.2 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 220.2, -71.7 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 222, -71.2 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 223.7, -70.6 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 225.4, -70 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 227.1, -69.5 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 228.8, -68.9 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 230.6, -68.4 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 232.4, -67.8 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 234.1, -67.3 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 235.9, -66.7 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 237.6, -66.2 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 239.4, -65.6 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 241.2, -65 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 243, -64.4 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 244.8, -63.9 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 246.5, -63.3 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 248.4, -62.8 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 250.2, -62.2 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 252, -61.6 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 253.8, -61 , 0 ); setMoveKey( spep_4 -3 + 91, 1, 255.6, -60.5 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 98.2, -65.2 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 40.4, -33.3 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 103, -108.1 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 82.7, -69 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 102.5, -27.3 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 47.7, -31.3 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 91.9, -105.5 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 36.2, -64.1 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 35.4, -63 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 37.4, -64.8 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 33.5, -64.8 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 31.1, -63.4 , 0 ); setMoveKey( spep_4 -3 + 116, 1, 28.6, -62 , 0 ); setMoveKey( spep_4 -3 + 118, 1, 26.1, -60.5 , 0 ); setMoveKey( spep_4 -3 + 120, 1, 23.6, -59.1 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 21.1, -57.6 , 0 ); setMoveKey( spep_4 -3 + 124, 1, 18.6, -56.2 , 0 ); setMoveKey( spep_4 -3 + 126, 1, 16.1, -54.8 , 0 ); setMoveKey( spep_4 -3 + 128, 1, 13.5, -53.3 , 0 ); setMoveKey( spep_4 -3 + 131, 1, 11, -51.9 , 0 ); setMoveKey( spep_4 -3 + 132, 1, 91.2, -56.3 , 0 ); setMoveKey( spep_4 -3 + 134, 1, 62.1, -28.4 , 0 ); setMoveKey( spep_4 -3 + 136, 1, 111.5, -104.4 , 0 ); setMoveKey( spep_4 -3 + 138, 1, 45.7, -69.2 , 0 ); setMoveKey( spep_4 -3 + 140, 1, 122.4, -24.7 , 0 ); setMoveKey( spep_4 -3 + 142, 1, 73.4, -28.6 , 0 ); setMoveKey( spep_4 -3 + 144, 1, 73.1, -34.3 , 0 ); setMoveKey( spep_4 -3 + 146, 1, 79.5, -37.1 , 0 ); setMoveKey( spep_4 -3 + 148, 1, 75.1, -30.4 , 0 ); setMoveKey( spep_4 -3 + 150, 1, 80.3, -33.4 , 0 ); setMoveKey( spep_4 -3 + 152, 1, 82.8, -33.6 , 0 ); setMoveKey( spep_4 -3 + 154, 1, 85.2, -33.8 , 0 ); setMoveKey( spep_4 -3 + 156, 1, 87.7, -34 , 0 ); setMoveKey( spep_4 -3 + 158, 1, 90.1, -34.3 , 0 ); setMoveKey( spep_4 -3 + 160, 1, 92.6, -34.4 , 0 ); setMoveKey( spep_4 -3 + 162, 1, 95.1, -34.7 , 0 ); setMoveKey( spep_4 -3 + 164, 1, 97.6, -34.8 , 0 ); setMoveKey( spep_4 -3 + 166, 1, 100.2, -35 , 0 ); setMoveKey( spep_4 -3 + 168, 1, 102.6, -35.2 , 0 ); setMoveKey( spep_4 -3 + 170, 1, 105.2, -35.5 , 0 ); setMoveKey( spep_4 -3 + 172, 1, 107.7, -35.7 , 0 ); setMoveKey( spep_4 -3 + 174, 1, 110.3, -35.9 , 0 ); setMoveKey( spep_4 -3 + 176, 1, 112.8, -36.1 , 0 ); setMoveKey( spep_4 -3 + 178, 1, 115.3, -36.3 , 0 ); setMoveKey( spep_4 -3 + 180, 1, 117.9, -36.5 , 0 ); setMoveKey( spep_4 -3 + 182, 1, 120.5, -36.7 , 0 ); setMoveKey( spep_4 -3 + 184, 1, 123, -37 , 0 ); setMoveKey( spep_4 -3 + 186, 1, 125.6, -37.2 , 0 ); setMoveKey( spep_4 -3 + 188, 1, 128.2, -37.4 , 0 ); setMoveKey( spep_4 -3 + 190, 1, 130.9, -37.6 , 0 ); setMoveKey( spep_4 -3 + 192, 1, 133.5, -37.8 , 0 ); setMoveKey( spep_4 -3 + 194, 1, 136.1, -38.1 , 0 ); setMoveKey( spep_4 -3 + 196, 1, 138.7, -38.3 , 0 ); setMoveKey( spep_4 -3 + 198, 1, 141.4, -38.5 , 0 ); setMoveKey( spep_4 -3 + 200, 1, 144, -38.7 , 0 ); setMoveKey( spep_4 -3 + 202, 1, 146.6, -39 , 0 ); setMoveKey( spep_4 -3 + 204, 1, 149.4, -39.3 , 0 ); setMoveKey( spep_4 -3 + 206, 1, 152, -39.4 , 0 ); setMoveKey( spep_4 -3 + 208, 1, 154.7, -39.7 , 0 ); setMoveKey( spep_4 -3 + 210, 1, 157.3, -39.9 , 0 ); setMoveKey( spep_4 -3 + 212, 1, 160.1, -40.2 , 0 ); setMoveKey( spep_4 -3 + 214, 1, 162.8, -40.4 , 0 ); setMoveKey( spep_4 -3 + 216, 1, 165.5, -40.7 , 0 ); setMoveKey( spep_4 -3 + 219, 1, 168.2, -40.9 , 0 ); setMoveKey( spep_4 -3 + 220, 1, -106.2, -553 , 0 ); setMoveKey( spep_4 -3 + 222, 1, -59.2, -644.8 , 0 ); setMoveKey( spep_4 -3 + 224, 1, -127.3, -610.6 , 0 ); setMoveKey( spep_4 -3 + 226, 1, -52.9, -567.1 , 0 ); setMoveKey( spep_4 -3 + 228, 1, -105.7, -573.2 , 0 ); setMoveKey( spep_4 -3 + 230, 1, -113.1, -609.2 , 0 ); setMoveKey( spep_4 -3 + 232, 1, -74.8, -603.3 , 0 ); setMoveKey( spep_4 -3 + 234, 1, -106.2, -576.4 , 0 ); setMoveKey( spep_4 -3 + 236, 1, -59.2, -653.3 , 0 ); setMoveKey( spep_4 -3 + 238, 1, -127.3, -619 , 0 ); setMoveKey( spep_4 -3 + 240, 1, -52.9, -575.6 , 0 ); setMoveKey( spep_4 -3 + 242, 1, -113.1, -616.5 , 0 ); setMoveKey( spep_4 -3 + 244, 1, -74.8, -610.6 , 0 ); setMoveKey( spep_4 -3 + 246, 1, -106.2, -583.6 , 0 ); setMoveKey( spep_4 -3 + 248, 1, -98.2, -576.8 , 0 ); setMoveKey( spep_4 -3 + 250, 1, -90.2, -597.3 , 0 ); setMoveKey( spep_4 -3 + 252, 1, -104.6, -582.5 , 0 ); setMoveKey( spep_4 -3 + 254, 1, -111, -593.3 , 0 ); setMoveKey( spep_4 -3 + 256, 1, -106.2, -589.7 , 0 ); setMoveKey( spep_4 -3 + 258, 1, -106.2, -597.3 , 0 ); setMoveKey( spep_4 -3 + 260, 1, -104.6, -603.3 , 0 ); setMoveKey( spep_4 -3 + 262, 1, -106.2, -602.9 , 0 ); setMoveKey( spep_4 -3 + 264, 1, -109.4, -607.3 , 0 ); setMoveKey( spep_4 -3 + 266, 1, -107.8, -606.9 , 0 ); setMoveKey( spep_4 -3 + 268, 1, -109.4, -609.8 , 0 ); setMoveKey( spep_4 -3 + 269, 1, -109.4, -609.8 , 0 ); setScaleKey( spep_4 + 0, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 21, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 22, 1, 2.63, 2.63 ); setScaleKey( spep_4 -3 + 24, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 26, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 28, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 30, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 32, 1, 2.66, 2.66 ); setScaleKey( spep_4 -3 + 36, 1, 2.66, 2.66 ); setScaleKey( spep_4 -3 + 38, 1, 2.67, 2.67 ); setScaleKey( spep_4 -3 + 40, 1, 2.67, 2.67 ); setScaleKey( spep_4 -3 + 42, 1, 2.68, 2.68 ); setScaleKey( spep_4 -3 + 44, 1, 2.68, 2.68 ); setScaleKey( spep_4 -3 + 46, 1, 2.69, 2.69 ); setScaleKey( spep_4 -3 + 48, 1, 2.69, 2.69 ); setScaleKey( spep_4 -3 + 50, 1, 2.7, 2.7 ); setScaleKey( spep_4 -3 + 52, 1, 2.7, 2.7 ); setScaleKey( spep_4 -3 + 54, 1, 2.71, 2.71 ); setScaleKey( spep_4 -3 + 56, 1, 2.71, 2.71 ); setScaleKey( spep_4 -3 + 58, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 62, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 64, 1, 2.73, 2.73 ); setScaleKey( spep_4 -3 + 66, 1, 2.73, 2.73 ); setScaleKey( spep_4 -3 + 68, 1, 2.74, 2.74 ); setScaleKey( spep_4 -3 + 70, 1, 2.74, 2.74 ); setScaleKey( spep_4 -3 + 72, 1, 2.75, 2.75 ); setScaleKey( spep_4 -3 + 74, 1, 2.75, 2.75 ); setScaleKey( spep_4 -3 + 76, 1, 2.76, 2.76 ); setScaleKey( spep_4 -3 + 80, 1, 2.76, 2.76 ); setScaleKey( spep_4 -3 + 82, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 84, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 86, 1, 2.78, 2.78 ); setScaleKey( spep_4 -3 + 88, 1, 2.78, 2.78 ); setScaleKey( spep_4 -3 + 91, 1, 2.79, 2.79 ); setScaleKey( spep_4 -3 + 92, 1, 2.57, 2.57 ); setScaleKey( spep_4 -3 + 94, 1, 2.58, 2.58 ); setScaleKey( spep_4 -3 + 98, 1, 2.58, 2.58 ); setScaleKey( spep_4 -3 + 100, 1, 2.59, 2.59 ); setScaleKey( spep_4 -3 + 102, 1, 2.59, 2.59 ); setScaleKey( spep_4 -3 + 104, 1, 2.6, 2.6 ); setScaleKey( spep_4 -3 + 106, 1, 2.6, 2.6 ); setScaleKey( spep_4 -3 + 108, 1, 2.61, 2.61 ); setScaleKey( spep_4 -3 + 110, 1, 2.61, 2.61 ); setScaleKey( spep_4 -3 + 112, 1, 2.62, 2.62 ); setScaleKey( spep_4 -3 + 114, 1, 2.62, 2.62 ); setScaleKey( spep_4 -3 + 116, 1, 2.63, 2.63 ); setScaleKey( spep_4 -3 + 118, 1, 2.63, 2.63 ); setScaleKey( spep_4 -3 + 120, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 124, 1, 2.64, 2.64 ); setScaleKey( spep_4 -3 + 126, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 128, 1, 2.65, 2.65 ); setScaleKey( spep_4 -3 + 131, 1, 2.66, 2.66 ); setScaleKey( spep_4 -3 + 132, 1, 3.03, 3.03 ); setScaleKey( spep_4 -3 + 134, 1, 3.04, 3.04 ); setScaleKey( spep_4 -3 + 136, 1, 3.04, 3.04 ); setScaleKey( spep_4 -3 + 138, 1, 3.05, 3.05 ); setScaleKey( spep_4 -3 + 140, 1, 3.05, 3.05 ); setScaleKey( spep_4 -3 + 142, 1, 3.06, 3.06 ); setScaleKey( spep_4 -3 + 144, 1, 3.07, 3.07 ); setScaleKey( spep_4 -3 + 146, 1, 3.07, 3.07 ); setScaleKey( spep_4 -3 + 148, 1, 3.08, 3.08 ); setScaleKey( spep_4 -3 + 150, 1, 3.08, 3.08 ); setScaleKey( spep_4 -3 + 152, 1, 3.09, 3.09 ); setScaleKey( spep_4 -3 + 154, 1, 3.09, 3.09 ); setScaleKey( spep_4 -3 + 156, 1, 3.1, 3.1 ); setScaleKey( spep_4 -3 + 158, 1, 3.1, 3.1 ); setScaleKey( spep_4 -3 + 160, 1, 3.11, 3.11 ); setScaleKey( spep_4 -3 + 162, 1, 3.11, 3.11 ); setScaleKey( spep_4 -3 + 164, 1, 3.12, 3.12 ); setScaleKey( spep_4 -3 + 166, 1, 3.12, 3.12 ); setScaleKey( spep_4 -3 + 168, 1, 3.13, 3.13 ); setScaleKey( spep_4 -3 + 170, 1, 3.13, 3.13 ); setScaleKey( spep_4 -3 + 172, 1, 3.14, 3.14 ); setScaleKey( spep_4 -3 + 174, 1, 3.14, 3.14 ); setScaleKey( spep_4 -3 + 176, 1, 3.15, 3.15 ); setScaleKey( spep_4 -3 + 178, 1, 3.15, 3.15 ); setScaleKey( spep_4 -3 + 180, 1, 3.16, 3.16 ); setScaleKey( spep_4 -3 + 182, 1, 3.17, 3.17 ); setScaleKey( spep_4 -3 + 184, 1, 3.17, 3.17 ); setScaleKey( spep_4 -3 + 186, 1, 3.18, 3.18 ); setScaleKey( spep_4 -3 + 188, 1, 3.18, 3.18 ); setScaleKey( spep_4 -3 + 190, 1, 3.19, 3.19 ); setScaleKey( spep_4 -3 + 192, 1, 3.19, 3.19 ); setScaleKey( spep_4 -3 + 194, 1, 3.2, 3.2 ); setScaleKey( spep_4 -3 + 196, 1, 3.2, 3.2 ); setScaleKey( spep_4 -3 + 198, 1, 3.21, 3.21 ); setScaleKey( spep_4 -3 + 200, 1, 3.21, 3.21 ); setScaleKey( spep_4 -3 + 202, 1, 3.22, 3.22 ); setScaleKey( spep_4 -3 + 204, 1, 3.22, 3.22 ); setScaleKey( spep_4 -3 + 206, 1, 3.23, 3.23 ); setScaleKey( spep_4 -3 + 208, 1, 3.23, 3.23 ); setScaleKey( spep_4 -3 + 210, 1, 3.24, 3.24 ); setScaleKey( spep_4 -3 + 212, 1, 3.24, 3.24 ); setScaleKey( spep_4 -3 + 214, 1, 3.25, 3.25 ); setScaleKey( spep_4 -3 + 216, 1, 3.26, 3.26 ); setScaleKey( spep_4 -3 + 219, 1, 3.26, 3.26 ); setScaleKey( spep_4 -3 + 220, 1, 1.91, 1.91 ); setScaleKey( spep_4 -3 + 269, 1, 1.91, 1.91 ); setRotateKey( spep_4 -3 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 21, 1, 0 ); setRotateKey( spep_4 -3 + 22, 1, 6.3 ); setRotateKey( spep_4 -3 + 24, 1, 6.6 ); setRotateKey( spep_4 -3 + 26, 1, 6.8 ); setRotateKey( spep_4 -3 + 28, 1, 6.9 ); setRotateKey( spep_4 -3 + 30, 1, 7.1 ); setRotateKey( spep_4 -3 + 32, 1, 7.3 ); setRotateKey( spep_4 -3 + 34, 1, 7.4 ); setRotateKey( spep_4 -3 + 36, 1, 7.6 ); setRotateKey( spep_4 -3 + 38, 1, 7.8 ); setRotateKey( spep_4 -3 + 40, 1, 7.9 ); setRotateKey( spep_4 -3 + 42, 1, 8.1 ); setRotateKey( spep_4 -3 + 44, 1, 8.2 ); setRotateKey( spep_4 -3 + 46, 1, 8.4 ); setRotateKey( spep_4 -3 + 48, 1, 8.6 ); setRotateKey( spep_4 -3 + 50, 1, 8.7 ); setRotateKey( spep_4 -3 + 52, 1, 8.9 ); setRotateKey( spep_4 -3 + 54, 1, 9.1 ); setRotateKey( spep_4 -3 + 56, 1, 9.2 ); setRotateKey( spep_4 -3 + 58, 1, 9.4 ); setRotateKey( spep_4 -3 + 60, 1, 9.5 ); setRotateKey( spep_4 -3 + 62, 1, 9.7 ); setRotateKey( spep_4 -3 + 64, 1, 9.9 ); setRotateKey( spep_4 -3 + 66, 1, 10 ); setRotateKey( spep_4 -3 + 68, 1, 10.2 ); setRotateKey( spep_4 -3 + 70, 1, 10.4 ); setRotateKey( spep_4 -3 + 72, 1, 10.5 ); setRotateKey( spep_4 -3 + 74, 1, 10.7 ); setRotateKey( spep_4 -3 + 76, 1, 10.9 ); setRotateKey( spep_4 -3 + 78, 1, 11 ); setRotateKey( spep_4 -3 + 80, 1, 11.2 ); setRotateKey( spep_4 -3 + 82, 1, 11.3 ); setRotateKey( spep_4 -3 + 84, 1, 11.5 ); setRotateKey( spep_4 -3 + 86, 1, 11.7 ); setRotateKey( spep_4 -3 + 88, 1, 11.8 ); setRotateKey( spep_4 -3 + 91, 1, 12 ); setRotateKey( spep_4 -3 + 92, 1, -53.7 ); setRotateKey( spep_4 -3 + 94, 1, -54.4 ); setRotateKey( spep_4 -3 + 96, 1, -55.1 ); setRotateKey( spep_4 -3 + 98, 1, -55.8 ); setRotateKey( spep_4 -3 + 100, 1, -56.5 ); setRotateKey( spep_4 -3 + 102, 1, -57.2 ); setRotateKey( spep_4 -3 + 104, 1, -57.9 ); setRotateKey( spep_4 -3 + 106, 1, -58.6 ); setRotateKey( spep_4 -3 + 108, 1, -59.3 ); setRotateKey( spep_4 -3 + 110, 1, -60 ); setRotateKey( spep_4 -3 + 112, 1, -60.7 ); setRotateKey( spep_4 -3 + 114, 1, -61.4 ); setRotateKey( spep_4 -3 + 116, 1, -62.1 ); setRotateKey( spep_4 -3 + 118, 1, -62.8 ); setRotateKey( spep_4 -3 + 120, 1, -63.5 ); setRotateKey( spep_4 -3 + 122, 1, -64.2 ); setRotateKey( spep_4 -3 + 124, 1, -64.9 ); setRotateKey( spep_4 -3 + 126, 1, -65.6 ); setRotateKey( spep_4 -3 + 128, 1, -66.3 ); setRotateKey( spep_4 -3 + 131, 1, -67 ); setRotateKey( spep_4 -3 + 132, 1, -8.3 ); setRotateKey( spep_4 -3 + 134, 1, -8.2 ); setRotateKey( spep_4 -3 + 136, 1, -7.8 ); setRotateKey( spep_4 -3 + 138, 1, -7.5 ); setRotateKey( spep_4 -3 + 140, 1, -7.1 ); setRotateKey( spep_4 -3 + 142, 1, -6.8 ); setRotateKey( spep_4 -3 + 144, 1, -6.4 ); setRotateKey( spep_4 -3 + 146, 1, -6.1 ); setRotateKey( spep_4 -3 + 148, 1, -5.8 ); setRotateKey( spep_4 -3 + 150, 1, -5.4 ); setRotateKey( spep_4 -3 + 152, 1, -5.1 ); setRotateKey( spep_4 -3 + 154, 1, -4.7 ); setRotateKey( spep_4 -3 + 156, 1, -4.4 ); setRotateKey( spep_4 -3 + 158, 1, -4 ); setRotateKey( spep_4 -3 + 160, 1, -3.7 ); setRotateKey( spep_4 -3 + 162, 1, -3.4 ); setRotateKey( spep_4 -3 + 164, 1, -3 ); setRotateKey( spep_4 -3 + 166, 1, -2.7 ); setRotateKey( spep_4 -3 + 168, 1, -2.3 ); setRotateKey( spep_4 -3 + 170, 1, -2 ); setRotateKey( spep_4 -3 + 172, 1, -1.6 ); setRotateKey( spep_4 -3 + 174, 1, -1.3 ); setRotateKey( spep_4 -3 + 176, 1, -1 ); setRotateKey( spep_4 -3 + 178, 1, -0.6 ); setRotateKey( spep_4 -3 + 180, 1, -0.3 ); setRotateKey( spep_4 -3 + 182, 1, 0.1 ); setRotateKey( spep_4 -3 + 184, 1, 0.4 ); setRotateKey( spep_4 -3 + 186, 1, 0.8 ); setRotateKey( spep_4 -3 + 188, 1, 1.1 ); setRotateKey( spep_4 -3 + 190, 1, 1.4 ); setRotateKey( spep_4 -3 + 192, 1, 1.8 ); setRotateKey( spep_4 -3 + 194, 1, 2.1 ); setRotateKey( spep_4 -3 + 196, 1, 2.5 ); setRotateKey( spep_4 -3 + 198, 1, 2.8 ); setRotateKey( spep_4 -3 + 200, 1, 3.1 ); setRotateKey( spep_4 -3 + 202, 1, 3.5 ); setRotateKey( spep_4 -3 + 204, 1, 3.8 ); setRotateKey( spep_4 -3 + 206, 1, 4.2 ); setRotateKey( spep_4 -3 + 208, 1, 4.5 ); setRotateKey( spep_4 -3 + 210, 1, 4.9 ); setRotateKey( spep_4 -3 + 212, 1, 5.2 ); setRotateKey( spep_4 -3 + 214, 1, 5.5 ); setRotateKey( spep_4 -3 + 216, 1, 5.9 ); setRotateKey( spep_4 -3 + 219, 1, 6.2 ); setRotateKey( spep_4 -3 + 220, 1, 47.9 ); setRotateKey( spep_4 -3 + 269, 1, 47.9 ); -- ** 音 ** -- --オーラ SE021 = playSeVer2( spep_4 + 22, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 22, SE021, 32 ); SE022 = playSeVer2( spep_4 + 46, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 46, SE022, 32 ); SE024 = playSeVer2( spep_4 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 70, SE024, 32 ); SE028 = playSeVer2( spep_4 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 94, SE028, 32 ); SE029 = playSeVer2( spep_4 + 118, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 118, SE029, 32 ); SE035 = playSeVer2( spep_4 + 166, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 166, SE035, 32 ); SE037 = playSeVer2( spep_4 + 190, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 190, SE037, 32 ); SE033 = playSeVer2( spep_4 + 142, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 142, SE033, 32 ); SE039 = playSeVer2( spep_4 + 214, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 214, SE039, 32 ); SE043 = playSeVer2( spep_4 + 238, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 238, SE043, 32 ); SE044 = playSeVer2( spep_4 + 262, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 262, SE044, 71 ); --初手パンチ SE018 = playSeVer2( spep_4 + 10, 1003, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 12, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 12, SE019, 63 ); SE020 = playSeVer2( spep_4 + 16, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 16, SE020, 85 ); --振りかぶる SE023 = playSeVer2( spep_4 + 50, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 50, SE023, 85 ); --パンチ SE025 = playSeVer2( spep_4 + 86, 1009, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 86, 1359, "",spep_4 + 118, 0, 16, -1); setSeVolumeByWorkId( spep_4 + 86, SE026, 72 ); SE027 = playSeVer2( spep_4 + 90, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 90, SE027, 110 ); --パンチ2 SE030 = playSeVer2( spep_4 + 132, 1010, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_4 + 132, 1359, "",spep_4 + 162, 0, 16, -1); setSeVolumeByWorkId( spep_4 + 132, SE031, 66 ); SE032 = playSeVer2( spep_4 + 138, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 138, SE032, 117 ); --振りかぶる SE034 = playSeVer2( spep_4 + 160, 1116, "",spep_4 + 204, 0, 20, -1); --ラスト叩きつけ SE038 = playSeVer2( spep_4 + 214, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 214, SE038, 88 ); SE040 = playSeVer2( spep_4 + 216, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 216, SE040, 86 ); SE041 = playSeVer2( spep_4 + 218, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 218, SE041, 87 ); SE042 = playSeVer2( spep_4 + 218, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 218, SE042, 86 ); --瓦礫音 SE036 = playSeVer2( spep_4 + 264, 1168, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_4 + 264, SE036, 60 ); setStartTimeMs( SE036, 1233 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 266 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 266; ------------------------------------------------------ -- 地面に拳を叩きつけている状態(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --地面に拳を叩きつけている状態 ef_005 setEffMoveKey( spep_5 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, finish, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, finish, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish, 0 ); setEffRotateKey( spep_5 + 116, finish, 0 ); setEffAlphaKey( spep_5 + 0, finish, 255 ); setEffAlphaKey( spep_5 + 116 -1, finish, 255 ); setEffAlphaKey( spep_5 + 116, finish, 0 ); -- ** 音 ** -- --オーラ SE045 = playSeVer2( spep_5 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 20, SE045, 71 ); SE046 = playSeVer2( spep_5 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 44, SE046, 71 ); SE047 = playSeVer2( spep_5 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 68, SE047, 71 ); SE048 = playSeVer2( spep_5 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 92, SE048, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 6 ); endPhase( spep_5 + 106 ); end