--1024310:超サイヤ人ベジータ_マキシマムフラッシャー --sp_effect_a1_00349 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 159722 ;-- 冒頭気溜め SP_02= 159723 ;-- ジャンプ SP_03= 159724 ;-- 正面接近 SP_04= 159725 ;-- 顔アップ正面接近 SP_05= 159726 ;-- ビーム発射 SP_06= 159727 ;-- 敵ビーム被弾:敵より前 SP_07= 159728 ;-- 敵ビーム被弾:敵より後ろ SP_08= 159729 ;-- ドーム状爆発 SP_09= 159730 ;-- ラスト爆発シーン --エフェクト(てき) SP_01x= 159722 ;-- 冒頭気溜め SP_02x= 159731 ;-- ジャンプ (敵) SP_03x= 159724 ;-- 正面接近 SP_04x= 159725 ;-- 顔アップ正面接近 SP_05x= 159732 ;-- ビーム発射 (敵) SP_06x= 159727 ;-- 敵ビーム被弾:敵より前 SP_07x= 159728 ;-- 敵ビーム被弾:敵より後ろ SP_08x= 159775 ;-- ドーム状爆発 SP_09x= 159776 ;-- ラスト爆発シーン ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭気溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 76, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 76, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 74, tame, 255 ); setEffAlphaKey( spep_0 + 75, tame, 255 ); setEffAlphaKey( spep_0 + 76, tame, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 75 ); --気ダメ SE002 = playSeVer2( spep_0 + 8, 1035, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 8, 1024, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 8, 1147, "",spep_0 + 112, 0, 28, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 76; ------------------------------------------------------ --ジャンプ ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_1 + 32, jump, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_1 + 32, jump, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, jump, 0 ); setEffRotateKey( spep_1 + 32, jump, 0 ); setEffAlphaKey( spep_1 + 0, jump, 255 ); setEffAlphaKey( spep_1 + 30, jump, 255 ); setEffAlphaKey( spep_1 + 31, jump, 255 ); setEffAlphaKey( spep_1 + 32, jump, 0 ); --SE --踏み出す SE005 = playSeVer2( spep_1 + 6, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 6, SE005, 119 ); SE006 = playSeVer2( spep_1 + 6, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 6, 1117, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 32; ------------------------------------------------------ --正面接近 ------------------------------------------------------ -- ** エフェクト等 ** -- approach = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approach, 0, 0, 0 ); setEffMoveKey( spep_2 + 46, approach, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approach, 1.0, 1.0 ); setEffScaleKey( spep_2 + 46, approach, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approach, 0 ); setEffRotateKey( spep_2 + 46, approach, 0 ); setEffAlphaKey( spep_2 + 0, approach, 255 ); setEffAlphaKey( spep_2 + 44, approach, 255 ); setEffAlphaKey( spep_2 + 45, approach, 255 ); setEffAlphaKey( spep_2 + 46, approach, 0 ); --顔カットインのタイミング指定 spep_x=spep_2 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --向かってくる SE008 = playSeVer2( spep_2 + 0, 9, "", 0, 0, 0, -1); --顔カットイン SE009 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --向かってくる SE010 = playSeVer2( spep_2 + 8, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 8, SE010, 53 ); setTimeStretch( SE010, 1.43, 30, 4 ); SE011 = playSeVer2( spep_2 + 20, 1072, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 46; ------------------------------------------------------ --顔アップ正面接近 ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_3 + 40, face, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_3 + 40, face, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, face, 0 ); setEffRotateKey( spep_3 + 40, face, 0 ); setEffAlphaKey( spep_3 + 0, face, 255 ); setEffAlphaKey( spep_3 + 40, face, 255 ); --白フェード entryFade( spep_3 +32 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 36; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 86, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_4 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --ビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 62, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 62, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 62, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 60, beam, 255 ); setEffAlphaKey( spep_5 + 61, beam, 255 ); setEffAlphaKey( spep_5 + 62, beam, 0 ); --SE --気弾発射 SE013 = playSeVer2( spep_5 + 12, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_5 + 34, 1145, "",spep_5 + 100, 6, 20, -1); setSeVolumeByWorkId( spep_5 + 34, SE014, 82 ); setStartTimeMs( SE014, 300 ); SE015 = playSeVer2( spep_5 + 30, 1022, "",spep_5 + 96, 0, 12, -1); SE016 = playSeVer2( spep_5 + 30, 1021, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_5 + 30, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 30, SE017, 130 ); SE018 = playSeVer2( spep_5 + 30, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 30, SE018, 72 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_6= spep_5 + 62; ------------------------------------------------------ --敵ビーム被弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 56, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 54, hit_f, 255 ); setEffAlphaKey( spep_6 + 55, hit_f, 255 ); setEffAlphaKey( spep_6 + 56, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 56, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 54, hit_b, 255 ); setEffAlphaKey( spep_6 + 55, hit_b, 255 ); setEffAlphaKey( spep_6 + 56, hit_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 104 ); changeAnime( spep_6-3 + 36, 1, 106 ); changeAnime( spep_6-3 + 40, 1, 108 ); setMoveKey( spep_6 + 0, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 14, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 18, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 20, 1, 29.1, 43.7 , 0 ); setMoveKey( spep_6-3 + 22, 1, 29.1, 43.7 , 0 ); setMoveKey( spep_6-3 + 24, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 26, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 28, 1, 106.1, 54.2 , 0 ); setMoveKey( spep_6-3 + 30, 1, 106.1, 54.2 , 0 ); setMoveKey( spep_6-3 + 32, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 35, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 36, 1, 167.5, 136.4 , 0 ); setMoveKey( spep_6-3 + 39, 1, 167.5, 136.4 , 0 ); setMoveKey( spep_6-3 + 40, 1, 251.4, 169.3 , 0 ); setMoveKey( spep_6-3 + 42, 1, 322.6, 193.9 , 0 ); setMoveKey( spep_6-3 + 44, 1, 393.8, 218.5 , 0 ); setMoveKey( spep_6-3 + 46, 1, 465.1, 243 , 0 ); setMoveKey( spep_6-3 + 48, 1, 536.3, 267.6 , 0 ); setMoveKey( spep_6-3 + 50, 1, 607.5, 292.2 , 0 ); setMoveKey( spep_6-3 + 52, 1, 678.7, 316.8 , 0 ); setMoveKey( spep_6-3 + 54, 1, 750, 341.4 , 0 ); setMoveKey( spep_6-3 + 56, 1, 821.2, 366 , 0 ); setMoveKey( spep_6-1 + 58, 1, 892.4, 390.5 , 0 ); setScaleKey( spep_6 + 0, 1, 2.37, 2.37 ); setScaleKey( spep_6-3 + 35, 1, 2.37, 2.37 ); setScaleKey( spep_6-3 + 36, 1, 2.19, 2.19 ); setScaleKey( spep_6-3 + 39, 1, 2.19, 2.19 ); setScaleKey( spep_6-3 + 40, 1, 2.59, 2.59 ); setScaleKey( spep_6-1 + 58, 1, 2.59, 2.59 ); setRotateKey( spep_6 + 0, 1, -18.8 ); setRotateKey( spep_6-3 + 35, 1, -18.8 ); setRotateKey( spep_6-3 + 36, 1, -41.3 ); setRotateKey( spep_6-3 + 39, 1, -41.3 ); setRotateKey( spep_6-3 + 40, 1, -5.8 ); setRotateKey( spep_6-3 + 42, 1, -5.6 ); setRotateKey( spep_6-3 + 44, 1, -5.5 ); setRotateKey( spep_6-3 + 46, 1, -5.3 ); setRotateKey( spep_6-3 + 48, 1, -5.2 ); setRotateKey( spep_6-3 + 50, 1, -5 ); setRotateKey( spep_6-3 + 52, 1, -4.8 ); setRotateKey( spep_6-3 + 54, 1, -4.7 ); setRotateKey( spep_6-3 + 56, 1, -4.5 ); setRotateKey( spep_6-1 + 58, 1, -4.3 ); --SE --気弾ヒット SE019 = playSeVer2( spep_6 + 6, 1011, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_6 + 6, 1023, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 56; ------------------------------------------------------ --ドーム状爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 56, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 54, explosion, 255 ); setEffAlphaKey( spep_7 + 55, explosion, 255 ); setEffAlphaKey( spep_7 + 56, explosion, 0 ); --SE --爆発 SE021 = playSeVer2( spep_7 + 0, 1159, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_7 + 0, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_8= spep_7 + 56; ------------------------------------------------------ --ラスト爆発シーン ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish , 0, 0, 0 ); setEffMoveKey( spep_8 + 150, finish , 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish , 1.0, 1.0 ); setEffScaleKey( spep_8 + 150, finish , 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish , 0 ); setEffRotateKey( spep_8 + 150, finish , 0 ); setEffAlphaKey( spep_8 + 0, finish , 255 ); setEffAlphaKey( spep_8 + 150, finish , 255 ); --SE --ラスト爆発 SE023 = playSeVer2( spep_8 + 0, 1168, "", 0, 12, 0, -1); setStartTimeMs( SE023, 767 ); SE024 = playSeVer2( spep_7 + 52, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 52, SE024, 72 ); setPitch( spep_7 + 52, SE024, -600 ); setTimeStretch( SE024, 0.6, 30, 4 ); SE025 = playSeVer2( spep_8 + 6, 1067, "", 0, 0, 0, -1); --終わり dealDamage(spep_8+28); endPhase( spep_8 + 140 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭気溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 76, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 76, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 74, tame, 255 ); setEffAlphaKey( spep_0 + 75, tame, 255 ); setEffAlphaKey( spep_0 + 76, tame, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 75 ); --気ダメ SE002 = playSeVer2( spep_0 + 8, 1035, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 8, 1024, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 8, 1147, "",spep_0 + 112, 0, 28, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 76; ------------------------------------------------------ --ジャンプ ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_1 + 32, jump, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_1 + 32, jump, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, jump, 0 ); setEffRotateKey( spep_1 + 32, jump, 0 ); setEffAlphaKey( spep_1 + 0, jump, 255 ); setEffAlphaKey( spep_1 + 30, jump, 255 ); setEffAlphaKey( spep_1 + 31, jump, 255 ); setEffAlphaKey( spep_1 + 32, jump, 0 ); --SE --踏み出す SE005 = playSeVer2( spep_1 + 6, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 6, SE005, 119 ); SE006 = playSeVer2( spep_1 + 6, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 6, 1117, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 32; ------------------------------------------------------ --正面接近 ------------------------------------------------------ -- ** エフェクト等 ** -- approach = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, approach, 0, 0, 0 ); setEffMoveKey( spep_2 + 46, approach, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, approach, 1.0, 1.0 ); setEffScaleKey( spep_2 + 46, approach, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, approach, 0 ); setEffRotateKey( spep_2 + 46, approach, 0 ); setEffAlphaKey( spep_2 + 0, approach, 255 ); setEffAlphaKey( spep_2 + 44, approach, 255 ); setEffAlphaKey( spep_2 + 45, approach, 255 ); setEffAlphaKey( spep_2 + 46, approach, 0 ); --顔カットインのタイミング指定 spep_x=spep_2 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --向かってくる SE008 = playSeVer2( spep_2 + 0, 9, "", 0, 0, 0, -1); --顔カットイン SE009 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --向かってくる SE010 = playSeVer2( spep_2 + 8, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 8, SE010, 53 ); setTimeStretch( SE010, 1.43, 30, 4 ); SE011 = playSeVer2( spep_2 + 20, 1072, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 46; ------------------------------------------------------ --顔アップ正面接近 ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_3 + 40, face, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_3 + 40, face, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, face, 0 ); setEffRotateKey( spep_3 + 40, face, 0 ); setEffAlphaKey( spep_3 + 0, face, 255 ); setEffAlphaKey( spep_3 + 40, face, 255 ); --白フェード entryFade( spep_3 +32 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 36; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 86, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_4 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --ビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 62, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 62, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 62, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 60, beam, 255 ); setEffAlphaKey( spep_5 + 61, beam, 255 ); setEffAlphaKey( spep_5 + 62, beam, 0 ); --SE --気弾発射 SE013 = playSeVer2( spep_5 + 12, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_5 + 34, 1145, "",spep_5 + 100, 6, 20, -1); setSeVolumeByWorkId( spep_5 + 34, SE014, 82 ); setStartTimeMs( SE014, 300 ); SE015 = playSeVer2( spep_5 + 30, 1022, "",spep_5 + 96, 0, 12, -1); SE016 = playSeVer2( spep_5 + 30, 1021, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_5 + 30, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 30, SE017, 130 ); SE018 = playSeVer2( spep_5 + 30, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 30, SE018, 72 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_6= spep_5 + 62; ------------------------------------------------------ --敵ビーム被弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 56, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 54, hit_f, 255 ); setEffAlphaKey( spep_6 + 55, hit_f, 255 ); setEffAlphaKey( spep_6 + 56, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 56, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 54, hit_b, 255 ); setEffAlphaKey( spep_6 + 55, hit_b, 255 ); setEffAlphaKey( spep_6 + 56, hit_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 104 ); changeAnime( spep_6-3 + 36, 1, 106 ); changeAnime( spep_6-3 + 40, 1, 108 ); setMoveKey( spep_6 + 0, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 14, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 18, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 20, 1, 29.1, 43.7 , 0 ); setMoveKey( spep_6-3 + 22, 1, 29.1, 43.7 , 0 ); setMoveKey( spep_6-3 + 24, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 26, 1, 29.1, 15.7 , 0 ); setMoveKey( spep_6-3 + 28, 1, 106.1, 54.2 , 0 ); setMoveKey( spep_6-3 + 30, 1, 106.1, 54.2 , 0 ); setMoveKey( spep_6-3 + 32, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 35, 1, 67.6, 54.2 , 0 ); setMoveKey( spep_6-3 + 36, 1, 167.5, 136.4 , 0 ); setMoveKey( spep_6-3 + 39, 1, 167.5, 136.4 , 0 ); setMoveKey( spep_6-3 + 40, 1, 251.4, 169.3 , 0 ); setMoveKey( spep_6-3 + 42, 1, 322.6, 193.9 , 0 ); setMoveKey( spep_6-3 + 44, 1, 393.8, 218.5 , 0 ); setMoveKey( spep_6-3 + 46, 1, 465.1, 243 , 0 ); setMoveKey( spep_6-3 + 48, 1, 536.3, 267.6 , 0 ); setMoveKey( spep_6-3 + 50, 1, 607.5, 292.2 , 0 ); setMoveKey( spep_6-3 + 52, 1, 678.7, 316.8 , 0 ); setMoveKey( spep_6-3 + 54, 1, 750, 341.4 , 0 ); setMoveKey( spep_6-3 + 56, 1, 821.2, 366 , 0 ); setMoveKey( spep_6-1 + 58, 1, 892.4, 390.5 , 0 ); setScaleKey( spep_6 + 0, 1, 2.37, 2.37 ); setScaleKey( spep_6-3 + 35, 1, 2.37, 2.37 ); setScaleKey( spep_6-3 + 36, 1, 2.19, 2.19 ); setScaleKey( spep_6-3 + 39, 1, 2.19, 2.19 ); setScaleKey( spep_6-3 + 40, 1, 2.59, 2.59 ); setScaleKey( spep_6-1 + 58, 1, 2.59, 2.59 ); setRotateKey( spep_6 + 0, 1, -18.8 ); setRotateKey( spep_6-3 + 35, 1, -18.8 ); setRotateKey( spep_6-3 + 36, 1, -41.3 ); setRotateKey( spep_6-3 + 39, 1, -41.3 ); setRotateKey( spep_6-3 + 40, 1, -5.8 ); setRotateKey( spep_6-3 + 42, 1, -5.6 ); setRotateKey( spep_6-3 + 44, 1, -5.5 ); setRotateKey( spep_6-3 + 46, 1, -5.3 ); setRotateKey( spep_6-3 + 48, 1, -5.2 ); setRotateKey( spep_6-3 + 50, 1, -5 ); setRotateKey( spep_6-3 + 52, 1, -4.8 ); setRotateKey( spep_6-3 + 54, 1, -4.7 ); setRotateKey( spep_6-3 + 56, 1, -4.5 ); setRotateKey( spep_6-1 + 58, 1, -4.3 ); --SE --気弾ヒット SE019 = playSeVer2( spep_6 + 6, 1011, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_6 + 6, 1023, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 56; ------------------------------------------------------ --ドーム状爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 56, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 54, explosion, 255 ); setEffAlphaKey( spep_7 + 55, explosion, 255 ); setEffAlphaKey( spep_7 + 56, explosion, 0 ); --SE --爆発 SE021 = playSeVer2( spep_7 + 0, 1159, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_7 + 0, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_8= spep_7 + 56; ------------------------------------------------------ --ラスト爆発シーン ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish , 0, 0, 0 ); setEffMoveKey( spep_8 + 150, finish , 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish , 1.0, 1.0 ); setEffScaleKey( spep_8 + 150, finish , 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish , 0 ); setEffRotateKey( spep_8 + 150, finish , 0 ); setEffAlphaKey( spep_8 + 0, finish , 255 ); setEffAlphaKey( spep_8 + 150, finish , 255 ); --SE --ラスト爆発 SE023 = playSeVer2( spep_8 + 0, 1168, "", 0, 12, 0, -1); setStartTimeMs( SE023, 767 ); SE024 = playSeVer2( spep_7 + 52, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 52, SE024, 72 ); setPitch( spep_7 + 52, SE024, -600 ); setTimeStretch( SE024, 0.6, 30, 4 ); SE025 = playSeVer2( spep_8 + 6, 1067, "", 0, 0, 0, -1); --終わり dealDamage(spep_8+28); endPhase( spep_8 + 140 ); end