--1024240:SSR人造人間16号&18号_デュアルデストロイド_sp2369 --sp_effect_b4_00231 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 159765; --開幕〜セリフカットインまで ef_001 SP_02 = 159766; --飛び出す16号と18号 ef_002 SP_03 = 159767; --敵に迫る18号〜16号カメラに近づく ef_003 SP_04 = 159769; --敵に迫る18号〜16号カメラに近づく ef_004 SP_05 = 159771; --殴る16号〜敵が吹っ飛ぶまで ef_005 SP_06 = 159773; --殴る16号〜敵が吹っ飛ぶまで ef_006 SP_07 = 159774; --フィニッシュ ef_007 --敵側 SP_03r = 159768; --同上 敵側 ef_003r SP_04r = 159770; --同上 敵側 ef_004r SP_05r = 159772; --同上 敵側 ef_005r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕〜セリフカットイン(91F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 98, 0x100, -1, 0, 0, 0 ); --開幕〜セリフカットインまで ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 98, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 98, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 98 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 98, first_f, 0 ); spep_x = spep_0 + 6; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 18, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 60 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 98 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 98; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 飛び出す16号と18号(76F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- dash = entryEffectLife( spep_2 + 0, SP_02, 76, 0x100, -1, 0, 0, 0 ); --飛び出す16号と18号 ef_002 setEffMoveKey( spep_2 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_2 + 76, dash, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, dash, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, dash, 0 ); setEffRotateKey( spep_2 + 76, dash, 0 ); setEffAlphaKey( spep_2 + 0, dash, 255 ); setEffAlphaKey( spep_2 + 76 -1, dash, 255 ); setEffAlphaKey( spep_2 + 76, dash, 0 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 22 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --18号飛び込む SE005 = playSeVer2( spep_2 + 6, 1108, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 8, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_2 + 8, 1117, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 34, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 34, 1314, "",spep_2 + 124, 0, 18, -1); --18号向かっていく SE010 = playSeVer2( spep_2 + 74, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 74, SE010, 39 ); setPitch( spep_2 + 74, SE010, 200 ); setTimeStretch( SE010, 1.13, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 76; ------------------------------------------------------ -- 18号敵に迫る〜16号カメラに近づく(312F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- move_f = entryEffectLife( spep_3 + 0, SP_03, 312, 0x100, -1, 0, 0, 0 ); --敵に迫る18号〜16号カメラに近づく ef_003 setEffMoveKey( spep_3 + 0, move_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 312, move_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 312, move_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_f, 0 ); setEffRotateKey( spep_3 + 312, move_f, 0 ); setEffAlphaKey( spep_3 + 0, move_f, 255 ); setEffAlphaKey( spep_3 + 312 -1, move_f, 255 ); setEffAlphaKey( spep_3 + 312, move_f, 0 ); move_b = entryEffectLife( spep_3 + 0, SP_04, 312, 0x80, -1, 0, 0, 0 ); --敵に迫る18号〜16号カメラに近づく ef_004 setEffMoveKey( spep_3 + 0, move_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 312, move_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 312, move_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_b, 0 ); setEffRotateKey( spep_3 + 312, move_b, 0 ); setEffAlphaKey( spep_3 + 0, move_b, 255 ); setEffAlphaKey( spep_3 + 312 -1, move_b, 255 ); setEffAlphaKey( spep_3 + 312, move_b, 0 ); -- ** 書き文字エントリー ** -- -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 112, 1, 0 ); changeAnime( spep_3 + 0, 1, 117 ); changeAnime( spep_3 -3 + 48, 1, 106 ); changeAnime( spep_3 -3 + 78, 1, 108 ); setMoveKey( spep_3+ 0, 1, 8.9, -40.4 , 0 ); setMoveKey( spep_3+ 21, 1, 8.9, -40.3 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 8.9, -40.3 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 8.9, -40.4 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 8.8, -40.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 8.4, -41.2 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 7.8, -42.2 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 7, -43.7 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 5.9, -45.5 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 4.5, -47.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 2.9, -50.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 1, -53.4 , 0 ); setMoveKey( spep_3 -3 + 42, 1, -1.1, -56.8 , 0 ); setMoveKey( spep_3 -3 + 44, 1, -3.5, -60.7 , 0 ); setMoveKey( spep_3 -3 + 47, 1, -4.5, -65.2 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 55.6, 36.2 , 0 ); setMoveKey( spep_3 -3 + 49, 1, 55.6, 36.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 91, 46.2 , 0 ); setMoveKey( spep_3 -3 + 51, 1, 91, 46.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 83.9, 36.2 , 0 ); setMoveKey( spep_3 -3 + 53, 1, 83.9, 36.2 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 65.2, 26.4 , 0 ); setMoveKey( spep_3 -3 + 55, 1, 65.2, 26.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 94.4, 39.6 , 0 ); setMoveKey( spep_3 -3 + 57, 1, 94.4, 39.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 67.5, 26.4 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 73.1, 30 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 64, 21.7 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 76.2, 20.8 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 64.2, 34.1 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 69.5, 29 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 73.3, 25.1 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 70.2, 25.5 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 72.1, 26.5 , 0 ); setMoveKey( spep_3 -3 + 77, 1, 72.8, 27 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 150.8, 16.8 , 0 ); setMoveKey( spep_3 -3 + 79, 1, 150.8, 16.8 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 210.1, 100.6 , 0 ); setMoveKey( spep_3 -3 + 81, 1, 210.1, 100.6 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 184.6, 142 , 0 ); setMoveKey( spep_3 -3 + 83, 1, 184.6, 142 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 138.6, 105.7 , 0 ); setMoveKey( spep_3 -3 + 85, 1, 138.6, 105.7 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 202.1, 159.7 , 0 ); setMoveKey( spep_3 -3 + 87, 1, 202.1, 159.7 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 140.4, 109.2 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 128.7, 100.4 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 138.5, 98.9 , 0 ); setMoveKey( spep_3 -3 + 94, 1, 124.4, 111.7 , 0 ); setMoveKey( spep_3 -3 + 96, 1, 134.2, 107.1 , 0 ); setMoveKey( spep_3 -3 + 98, 1, 123.1, 98.3 , 0 ); setMoveKey( spep_3 -3 + 100, 1, 133.4, 96.9 , 0 ); setMoveKey( spep_3 -3 + 102, 1, 119.9, 109.8 , 0 ); setMoveKey( spep_3 -3 + 104, 1, 123.9, 104.2 , 0 ); setMoveKey( spep_3 -3 + 106, 1, 126.7, 100 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 122.8, 100 , 0 ); setMoveKey( spep_3 -3 + 111, 1, 124.2, 100.8 , 0 ); setMoveKey( spep_3 -3 + 112, 1, 124.2, 100.8 , 0 ); setScaleKey( spep_3 + 0, 1, 0.768, 0.768 ); setScaleKey( spep_3 -3 + 24, 1, 0.768, 0.768 ); setScaleKey( spep_3 -3 + 26, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 28, 1, 0.804, 0.804 ); setScaleKey( spep_3 -3 + 30, 1, 0.852, 0.852 ); setScaleKey( spep_3 -3 + 32, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 34, 1, 0.972, 0.972 ); setScaleKey( spep_3 -3 + 36, 1, 1.068, 1.068 ); setScaleKey( spep_3 -3 + 38, 1, 1.176, 1.176 ); setScaleKey( spep_3 -3 + 40, 1, 1.296, 1.296 ); setScaleKey( spep_3 -3 + 42, 1, 1.44, 1.44 ); setScaleKey( spep_3 -3 + 44, 1, 1.596, 1.596 ); setScaleKey( spep_3 -3 + 47, 1, 1.764, 1.764 ); setScaleKey( spep_3 -3 + 48, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 49, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 50, 1, 3.504, 3.504 ); setScaleKey( spep_3 -3 + 51, 1, 3.504, 3.504 ); setScaleKey( spep_3 -3 + 52, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 53, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 54, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 55, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 56, 1, 3, 3 ); setScaleKey( spep_3 -3 + 57, 1, 3, 3 ); setScaleKey( spep_3 -3 + 58, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 77, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 78, 1, 3.025, 3.025 ); setScaleKey( spep_3 -3 + 79, 1, 3.025, 3.025 ); setScaleKey( spep_3 -3 + 80, 1, 3.608, 3.608 ); setScaleKey( spep_3 -3 + 81, 1, 3.608, 3.608 ); setScaleKey( spep_3 -3 + 82, 1, 2.64, 2.64 ); setScaleKey( spep_3 -3 + 83, 1, 2.64, 2.64 ); setScaleKey( spep_3 -3 + 84, 1, 2.236, 2.236 );-- setScaleKey( spep_3 -3 + 85, 1, 2.236, 2.236 );-- setScaleKey( spep_3 -3 + 86, 1, 2.794, 2.794 ); setScaleKey( spep_3 -3 + 87, 1, 2.794, 2.794 ); setScaleKey( spep_3 -3 + 88, 1, 2.171, 2.171 ); setScaleKey( spep_3 -3 + 90, 1, 2.119, 2.119 ); setScaleKey( spep_3 -3 + 92, 1, 2.054, 2.054 ); setScaleKey( spep_3 -3 + 94, 1, 2.015, 2.015 ); setScaleKey( spep_3 -3 + 96, 1, 1.963, 1.963 ); setScaleKey( spep_3 -3 + 98, 1, 1.924, 1.924 ); setScaleKey( spep_3 -3 + 100, 1, 1.898, 1.898 ); setScaleKey( spep_3 -3 + 102, 1, 1.872, 1.872 ); setScaleKey( spep_3 -3 + 104, 1, 1.846, 1.846 ); setScaleKey( spep_3 -3 + 106, 1, 1.833, 1.833 ); setScaleKey( spep_3 -3 + 108, 1, 1.82, 1.82 ); setScaleKey( spep_3 -3 + 111, 1, 1.807, 1.807 ); setScaleKey( spep_3 -3 + 112, 1, 1.807, 1.807 ); setRotateKey( spep_3 + 0, 1, -4.1 ); setRotateKey( spep_3 -3 + 42, 1, -4.1 ); setRotateKey( spep_3 -3 + 44, 1, -4 ); setRotateKey( spep_3 -3 + 47, 1, -4 ); setRotateKey( spep_3 -3 + 48, 1, -52 ); setRotateKey( spep_3 -3 + 49, 1, -52 ); setRotateKey( spep_3 -3 + 50, 1, -50.7 ); setRotateKey( spep_3 -3 + 51, 1, -50.7 ); setRotateKey( spep_3 -3 + 52, 1, -50 ); setRotateKey( spep_3 -3 + 53, 1, -50 ); setRotateKey( spep_3 -3 + 54, 1, -49.7 ); setRotateKey( spep_3 -3 + 55, 1, -49.7 ); setRotateKey( spep_3 -3 + 56, 1, -49.4 ); setRotateKey( spep_3 -3 + 57, 1, -49.4 ); setRotateKey( spep_3 -3 + 58, 1, -49.1 ); setRotateKey( spep_3 -3 + 60, 1, -48.9 ); setRotateKey( spep_3 -3 + 62, 1, -48.7 ); setRotateKey( spep_3 -3 + 64, 1, -48.5 ); setRotateKey( spep_3 -3 + 66, 1, -48.4 ); setRotateKey( spep_3 -3 + 68, 1, -48.2 ); setRotateKey( spep_3 -3 + 70, 1, -48.1 ); setRotateKey( spep_3 -3 + 72, 1, -48.1 ); setRotateKey( spep_3 -3 + 74, 1, -48 ); setRotateKey( spep_3 -3 + 77, 1, -48 ); setRotateKey( spep_3 -3 + 78, 1, -2.5 ); setRotateKey( spep_3 -3 + 79, 1, -2.5 ); setRotateKey( spep_3 -3 + 80, 1, -2.6 ); setRotateKey( spep_3 -3 + 81, 1, -2.6 ); setRotateKey( spep_3 -3 + 82, 1, -2.7 ); setRotateKey( spep_3 -3 + 90, 1, -2.7 ); setRotateKey( spep_3 -3 + 92, 1, -2.6 ); setRotateKey( spep_3 -3 + 111, 1, -2.6 ); setRotateKey( spep_3 -3 + 112, 1, -2.6 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 124, 1, 1 ); setDisp( spep_3 -3 + 180, 1, 0 ); changeAnime( spep_3 -3 + 124, 1, 108 ); changeAnime( spep_3 -3 + 146, 1, 107 ); setMoveKey( spep_3 -3 + 124, 1, 2035.9, -385.2 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 1943.5, -375.3 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 1759.3, -362.5 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 1492.2, -347 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 1153.2, -328.9 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 755.2, -308.6 , 0 ); setMoveKey( spep_3 -3 + 136, 1, 313.4, -286.2 , 0 ); setMoveKey( spep_3 -3 + 138, 1, 284.3, -269.9 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 255.6, -252.4 , 0 ); setMoveKey( spep_3 -3 + 142, 1, 244.5, -252.2 , 0 ); setMoveKey( spep_3 -3 + 144, 1, 317, -346.9 , 0 ); setMoveKey( spep_3 -3 + 145, 1, 317, -346.9 , 0 );-- setMoveKey( spep_3 -3 + 146, 1, 344.5, -187.5 , 0 ); setMoveKey( spep_3 -3 + 148, 1, 289.3, -158.2 , 0 ); setMoveKey( spep_3 -3 + 150, 1, 223.9, -122.2 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 344.8, -192.8 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 251.5, -139.7 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 177.7, -104.1 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 124.4, -100 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 143.8, -84.4 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 145.2, -99.4 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 123.5, -84.1 , 0 ); setMoveKey( spep_3 -3 + 166, 1, 122.7, -100.6 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 436.6, -169.3 , 0 ); setMoveKey( spep_3 -3 + 170, 1, 686.7, -255.6 , 0 ); setMoveKey( spep_3 -3 + 172, 1, 878.6, -308.1 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 1038.1, -354.5 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 1140.1, -380.5 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 1203, -403.8 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 1227, -402.2 , 0 ); setScaleKey( spep_3 -3 + 124, 1, 7.28, 7.28 ); setScaleKey( spep_3 -3 + 126, 1, 7.05, 7.05 ); setScaleKey( spep_3 -3 + 128, 1, 6.66, 6.66 ); setScaleKey( spep_3 -3 + 130, 1, 6.14, 6.14 ); setScaleKey( spep_3 -3 + 132, 1, 5.5, 5.5 ); setScaleKey( spep_3 -3 + 134, 1, 4.75, 4.75 ); setScaleKey( spep_3 -3 + 136, 1, 3.93, 3.93 ); setScaleKey( spep_3 -3 + 138, 1, 3.69, 3.69 ); setScaleKey( spep_3 -3 + 140, 1, 3.44, 3.44 ); setScaleKey( spep_3 -3 + 142, 1, 3.42, 3.42 ); setScaleKey( spep_3 -3 + 144, 1, 4.68, 4.68 ); setScaleKey( spep_3 -3 + 145, 1, 4.68, 4.68 );-- setScaleKey( spep_3 -3 + 146, 1, 2.29, 2.29 ); setScaleKey( spep_3 -3 + 148, 1, 1.84, 1.84 ); setScaleKey( spep_3 -3 + 150, 1, 1.36, 1.36 ); setScaleKey( spep_3 -3 + 152, 1, 2.08, 2.08 ); setScaleKey( spep_3 -3 + 154, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 156, 1, 1.37, 1.37 ); setScaleKey( spep_3 -3 + 158, 1, 1.34, 1.34 ); setScaleKey( spep_3 -3 + 160, 1, 1.34, 1.34 ); setScaleKey( spep_3 -3 + 162, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 166, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 168, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 170, 1, 1.58, 1.58 ); setScaleKey( spep_3 -3 + 172, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 174, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 176, 1, 1.78, 1.78 ); setScaleKey( spep_3 -3 + 178, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 180, 1, 1.81, 1.81 ); setRotateKey( spep_3 -3 + 124, 1, 17.7 ); setRotateKey( spep_3 -3 + 145, 1, 17.7 );-- setRotateKey( spep_3 -3 + 146, 1, 0 ); setRotateKey( spep_3 -3 + 180, 1, 0 ); -- ** 音 ** -- --18号パンチ SE010 = playSeVer2( spep_3 + 36, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 44, 1110, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 44, 1009, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 44, 1187, "",spep_3 + 76, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 44, SE013, 60 ); --18号パンチ2 SE014 = playSeVer2( spep_3 + 78, 1010, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 78, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 78, 1190, "",spep_3 + 114, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 78, SE016, 68 ); --画面遷移 SE017 = playSeVer2( spep_3 + 84, 1072, "", 0, 0, 0, -1); --18号キック SE018 = playSeVer2( spep_3 + 134, 1123, "", 0, 0, 0, -1); --16号ダッシュ SE019 = playSeVer2( spep_3 + 180, 9, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_3 + 180, 1278, "",spep_3 + 354, 0, 70, -1); setSeVolumeByWorkId( spep_3 + 180, SE020, 82 ); --土煙 SE021 = playSeVer2( spep_3 + 216, 1168, "",spep_3 + 354, 0, 74, -1); setSeVolumeByWorkId( spep_3 + 216, SE021, 89 ); --16号向かってくる SE022 = playSeVer2( spep_3 + 258, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 258, SE022, 55 ); setPitch( spep_3 + 258, SE022, -400 ); setTimeStretch( SE022, 1.05, 30, 4 ); --18号ジャンプ SE023 = playSeVer2( spep_3 + 282, 1207, "",spep_3 + 354, 0, 36, -1); setSeVolumeByWorkId( spep_3 + 282, SE023, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 312 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 312; ------------------------------------------------------ -- 殴る16号〜カードカットイン(100F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tame_f = entryEffectLife( spep_4 + 0, SP_05, 100, 0x100, -1, 0, 0, 0 ); --殴る16号〜カードカットインまで ef_004 setEffMoveKey( spep_4 + 0, tame_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, tame_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame_f, 0 ); setEffRotateKey( spep_4 + 100, tame_f, 0 ); setEffAlphaKey( spep_4 + 0, tame_f, 255 ); setEffAlphaKey( spep_4 + 100 -1, tame_f, 255 ); setEffAlphaKey( spep_4 + 100, tame_f, 0 ); tame_b = entryEffectLife( spep_4 + 0, SP_06, 100, 0x80, -1, 0, 0, 0 ); --殴る16号〜カードカットインまで ef_005 setEffMoveKey( spep_4 + 0, tame_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, tame_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame_b, 0 ); setEffRotateKey( spep_4 + 100, tame_b, 0 ); setEffAlphaKey( spep_4 + 0, tame_b, 255 ); setEffAlphaKey( spep_4 + 100 -1, tame_b, 255 ); setEffAlphaKey( spep_4 + 100, tame_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 52, 1, 1 ); changeAnime( spep_4 -3 + 52, 1, 5 ); setMoveKey( spep_4 -3 + 52, 1, 43.1, -123.3 , 0 ); setMoveKey( spep_4 -3 + 53, 1, 43.1, -123.3 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 44.4, -124.7 , 0 ); setMoveKey( spep_4 -3 + 55, 1, 44.4, -124.7 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 48.2, -134.5 , 0 ); setMoveKey( spep_4 -3 + 57, 1, 48.2, -134.5 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 54.5, -152.1 , 0 ); setMoveKey( spep_4 -3 + 59, 1, 54.5, -152.1 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 71.3, -203.6 , 0 ); setMoveKey( spep_4 -3 + 61, 1, 71.3, -203.6 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 68.6, -255.6 , 0 ); setMoveKey( spep_4 -3 + 63, 1, 68.6, -255.6 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 71.3, -189.8 , 0 ); setMoveKey( spep_4 -3 + 65, 1, 71.3, -189.8 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 60.7, -146.1 , 0 ); setMoveKey( spep_4 -3 + 67, 1, 60.7, -146.1 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 76.8, -235.7 , 0 ); setMoveKey( spep_4 -3 + 69, 1, 76.8, -235.7 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 60.5, -168.9 , 0 ); setMoveKey( spep_4 -3 + 71, 1, 60.5, -168.9 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 47, -122.7 , 0 ); setMoveKey( spep_4 -3 + 73, 1, 47, -122.7 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 67.5, -157.4 , 0 ); setMoveKey( spep_4 -3 + 75, 1, 67.5, -157.4 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 44.4, -163.8 , 0 ); setMoveKey( spep_4 -3 + 77, 1, 44.4, -163.8 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 55.6, -135.6 , 0 ); setMoveKey( spep_4 -3 + 79, 1, 55.6, -135.6 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 36.3, -96.5 , 0 ); setMoveKey( spep_4 -3 + 81, 1, 36.3, -96.5 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 32.1, -50.1 , 0 ); setMoveKey( spep_4 -3 + 83, 1, 32.1, -50.1 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 15.5, -1.4 , 0 ); setMoveKey( spep_4 -3 + 85, 1, 15.5, -1.4 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 8.9, 20.2 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 5, 19 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 9.4, 23 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 7, 17.9 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 10.7, 20.3 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 4.6, 25 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 4.6, 25.1 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 4.6, 25.1 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 4.5, 25.2 , 0 ); setScaleKey( spep_4 -3 + 52, 1, 2.898, 2.898 ); setScaleKey( spep_4 -3 + 53, 1, 2.898, 2.898 ); setScaleKey( spep_4 -3 + 54, 1, 2.907, 2.907 ); setScaleKey( spep_4 -3 + 55, 1, 2.907, 2.907 ); setScaleKey( spep_4 -3 + 56, 1, 3.096, 3.096 ); setScaleKey( spep_4 -3 + 57, 1, 3.096, 3.096 ); setScaleKey( spep_4 -3 + 58, 1, 3.465, 3.465 ); setScaleKey( spep_4 -3 + 59, 1, 3.465, 3.465 ); setScaleKey( spep_4 -3 + 60, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 61, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 62, 1, 5.823, 5.823 ); setScaleKey( spep_4 -3 + 63, 1, 5.823, 5.823 ); setScaleKey( spep_4 -3 + 64, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 65, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 66, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 67, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 68, 1, 4.995, 4.995 ); setScaleKey( spep_4 -3 + 69, 1, 4.995, 4.995 ); setScaleKey( spep_4 -3 + 70, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 71, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 72, 1, 3.285, 3.285 ); setScaleKey( spep_4 -3 + 73, 1, 3.285, 3.285 ); setScaleKey( spep_4 -3 + 74, 1, 3.249, 3.249 ); setScaleKey( spep_4 -3 + 75, 1, 3.249, 3.249 ); setScaleKey( spep_4 -3 + 76, 1, 3.213, 3.213 ); setScaleKey( spep_4 -3 + 77, 1, 3.213, 3.213 ); setScaleKey( spep_4 -3 + 78, 1, 3.186, 3.186 ); setScaleKey( spep_4 -3 + 79, 1, 3.186, 3.186 ); setScaleKey( spep_4 -3 + 80, 1, 2.484, 2.484 ); setScaleKey( spep_4 -3 + 81, 1, 2.484, 2.484 ); setScaleKey( spep_4 -3 + 82, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 83, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 84, 1, 1.125, 1.125 ); setScaleKey( spep_4 -3 + 85, 1, 1.125, 1.125 ); setScaleKey( spep_4 -3 + 86, 1, 0.54, 0.54 ); setScaleKey( spep_4 -3 + 88, 1, 0.513, 0.513 ); setScaleKey( spep_4 -3 + 90, 1, 0.486, 0.486 ); setScaleKey( spep_4 -3 + 92, 1, 0.459, 0.459 ); setScaleKey( spep_4 -3 + 94, 1, 0.441, 0.441 ); setScaleKey( spep_4 -3 + 96, 1, 0.432, 0.432 ); setScaleKey( spep_4 -3 + 98, 1, 0.423, 0.423 ); setScaleKey( spep_4 -3 + 100, 1, 0.414, 0.414 ); setScaleKey( spep_4 -3 + 102, 1, 0.414, 0.414 ); setRotateKey( spep_4 -3 + 52, 1, -6.3 ); setRotateKey( spep_4 -3 + 102, 1, -6.3 ); -- ** 音 ** -- --振りかぶる SE024 = playSeVer2( spep_4 + 18, 1116, "",spep_4 + 62, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 18, SE024, 146 ); SE025 = playSeVer2( spep_4 + 24, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 24, SE025, 132 ); --16号パンチ SE026 = playSeVer2( spep_4 + 60, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 60, SE026, 78 ); SE027 = playSeVer2( spep_4 + 60, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 60, SE027, 80 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 100; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 100, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 100, finish_f, 255 ); finish_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_5 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 100, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 100, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 100, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 265.9 , 0 ); setMoveKey( spep_5 + 1, 1, 32.5, 228 , 0 ); setMoveKey( spep_5 + 2, 1, 27.7, 179.3 , 0 ); setMoveKey( spep_5 -3 + 6, 1, 21.9, 119.7 , 0 ); setMoveKey( spep_5 -3 + 8, 1, 15, 49.3 , 0 ); setMoveKey( spep_5 -3 + 10, 1, 7.1, -32 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_5 -3 + 103, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 1, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 2, 1, 0.51, 0.51 ); setScaleKey( spep_5 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 103, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 1, 1, 105 ); setRotateKey( spep_5 + 2, 1, 240 ); setRotateKey( spep_5 -3 + 6, 1, 405 ); setRotateKey( spep_5 -3 + 8, 1, 600 ); setRotateKey( spep_5 -3 + 10, 1, 825 ); setRotateKey( spep_5 -3 + 12, 1, 1080 ); setRotateKey( spep_5 -3 + 103, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_5 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_5 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_5 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** 音 ** -- --画面割れる SE029 = playSeVer2( spep_5 + 8, 1054, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_5 + 8, 1025, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 98 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕〜セリフカットイン(91F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 98, 0x100, -1, 0, 0, 0 ); --開幕〜セリフカットインまで ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 98, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 98, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 98 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 98, first_f, 0 ); spep_x = spep_0 + 6; ---- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 18, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 60 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 98 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 98; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 飛び出す16号と18号(76F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- dash = entryEffectLife( spep_2 + 0, SP_02, 76, 0x100, -1, 0, 0, 0 ); --飛び出す16号と18号 ef_002 setEffMoveKey( spep_2 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_2 + 76, dash, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, dash, -1.0, 1.0 ); setEffScaleKey( spep_2 + 76, dash, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, dash, 0 ); setEffRotateKey( spep_2 + 76, dash, 0 ); setEffAlphaKey( spep_2 + 0, dash, 255 ); setEffAlphaKey( spep_2 + 76 -1, dash, 255 ); setEffAlphaKey( spep_2 + 76, dash, 0 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 22 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --18号飛び込む SE005 = playSeVer2( spep_2 + 6, 1108, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_2 + 8, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_2 + 8, 1117, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 34, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 34, 1314, "",spep_2 + 124, 0, 18, -1); --18号向かっていく SE010 = playSeVer2( spep_2 + 74, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 74, SE010, 39 ); setPitch( spep_2 + 74, SE010, 200 ); setTimeStretch( SE010, 1.13, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 76; ------------------------------------------------------ -- 18号敵に迫る〜16号カメラに近づく(312F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- move_f = entryEffectLife( spep_3 + 0, SP_03r, 312, 0x100, -1, 0, 0, 0 ); --敵に迫る18号〜16号カメラに近づく ef_003 setEffMoveKey( spep_3 + 0, move_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 312, move_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 312, move_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_f, 0 ); setEffRotateKey( spep_3 + 312, move_f, 0 ); setEffAlphaKey( spep_3 + 0, move_f, 255 ); setEffAlphaKey( spep_3 + 312 -1, move_f, 255 ); setEffAlphaKey( spep_3 + 312, move_f, 0 ); move_b = entryEffectLife( spep_3 + 0, SP_04r, 312, 0x80, -1, 0, 0, 0 ); --敵に迫る18号〜16号カメラに近づく ef_004 setEffMoveKey( spep_3 + 0, move_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 312, move_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, move_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 312, move_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, move_b, 0 ); setEffRotateKey( spep_3 + 312, move_b, 0 ); setEffAlphaKey( spep_3 + 0, move_b, 255 ); setEffAlphaKey( spep_3 + 312 -1, move_b, 255 ); setEffAlphaKey( spep_3 + 312, move_b, 0 ); -- ** 書き文字エントリー ** -- -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 112, 1, 0 ); changeAnime( spep_3 + 0, 1, 117 ); changeAnime( spep_3 -3 + 48, 1, 106 ); changeAnime( spep_3 -3 + 78, 1, 108 ); setMoveKey( spep_3+ 0, 1, 8.9, -40.4 , 0 ); setMoveKey( spep_3+ 21, 1, 8.9, -40.3 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 8.9, -40.3 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 8.9, -40.4 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 8.8, -40.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 8.4, -41.2 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 7.8, -42.2 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 7, -43.7 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 5.9, -45.5 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 4.5, -47.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 2.9, -50.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 1, -53.4 , 0 ); setMoveKey( spep_3 -3 + 42, 1, -1.1, -56.8 , 0 ); setMoveKey( spep_3 -3 + 44, 1, -3.5, -60.7 , 0 ); setMoveKey( spep_3 -3 + 47, 1, -4.5, -65.2 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 55.6, 36.2 , 0 ); setMoveKey( spep_3 -3 + 49, 1, 55.6, 36.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 91, 46.2 , 0 ); setMoveKey( spep_3 -3 + 51, 1, 91, 46.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 83.9, 36.2 , 0 ); setMoveKey( spep_3 -3 + 53, 1, 83.9, 36.2 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 65.2, 26.4 , 0 ); setMoveKey( spep_3 -3 + 55, 1, 65.2, 26.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 94.4, 39.6 , 0 ); setMoveKey( spep_3 -3 + 57, 1, 94.4, 39.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 67.5, 26.4 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 73.1, 30 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 64, 21.7 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 76.2, 20.8 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 64.2, 34.1 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 69.5, 29 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 73.3, 25.1 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 70.2, 25.5 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 72.1, 26.5 , 0 ); setMoveKey( spep_3 -3 + 77, 1, 72.8, 27 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 150.8, 16.8 , 0 ); setMoveKey( spep_3 -3 + 79, 1, 150.8, 16.8 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 210.1, 100.6 , 0 ); setMoveKey( spep_3 -3 + 81, 1, 210.1, 100.6 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 184.6, 142 , 0 ); setMoveKey( spep_3 -3 + 83, 1, 184.6, 142 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 138.6, 105.7 , 0 ); setMoveKey( spep_3 -3 + 85, 1, 138.6, 105.7 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 202.1, 159.7 , 0 ); setMoveKey( spep_3 -3 + 87, 1, 202.1, 159.7 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 140.4, 109.2 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 128.7, 100.4 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 138.5, 98.9 , 0 ); setMoveKey( spep_3 -3 + 94, 1, 124.4, 111.7 , 0 ); setMoveKey( spep_3 -3 + 96, 1, 134.2, 107.1 , 0 ); setMoveKey( spep_3 -3 + 98, 1, 123.1, 98.3 , 0 ); setMoveKey( spep_3 -3 + 100, 1, 133.4, 96.9 , 0 ); setMoveKey( spep_3 -3 + 102, 1, 119.9, 109.8 , 0 ); setMoveKey( spep_3 -3 + 104, 1, 123.9, 104.2 , 0 ); setMoveKey( spep_3 -3 + 106, 1, 126.7, 100 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 122.8, 100 , 0 ); setMoveKey( spep_3 -3 + 111, 1, 124.2, 100.8 , 0 ); setMoveKey( spep_3 -3 + 112, 1, 124.2, 100.8 , 0 ); setScaleKey( spep_3 + 0, 1, 0.768, 0.768 ); setScaleKey( spep_3 -3 + 24, 1, 0.768, 0.768 ); setScaleKey( spep_3 -3 + 26, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 28, 1, 0.804, 0.804 ); setScaleKey( spep_3 -3 + 30, 1, 0.852, 0.852 ); setScaleKey( spep_3 -3 + 32, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 34, 1, 0.972, 0.972 ); setScaleKey( spep_3 -3 + 36, 1, 1.068, 1.068 ); setScaleKey( spep_3 -3 + 38, 1, 1.176, 1.176 ); setScaleKey( spep_3 -3 + 40, 1, 1.296, 1.296 ); setScaleKey( spep_3 -3 + 42, 1, 1.44, 1.44 ); setScaleKey( spep_3 -3 + 44, 1, 1.596, 1.596 ); setScaleKey( spep_3 -3 + 47, 1, 1.764, 1.764 ); setScaleKey( spep_3 -3 + 48, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 49, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 50, 1, 3.504, 3.504 ); setScaleKey( spep_3 -3 + 51, 1, 3.504, 3.504 ); setScaleKey( spep_3 -3 + 52, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 53, 1, 2.76, 2.76 ); setScaleKey( spep_3 -3 + 54, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 55, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 56, 1, 3, 3 ); setScaleKey( spep_3 -3 + 57, 1, 3, 3 ); setScaleKey( spep_3 -3 + 58, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 77, 1, 2.004, 2.004 ); setScaleKey( spep_3 -3 + 78, 1, 3.025, 3.025 ); setScaleKey( spep_3 -3 + 79, 1, 3.025, 3.025 ); setScaleKey( spep_3 -3 + 80, 1, 3.608, 3.608 ); setScaleKey( spep_3 -3 + 81, 1, 3.608, 3.608 ); setScaleKey( spep_3 -3 + 82, 1, 2.64, 2.64 ); setScaleKey( spep_3 -3 + 83, 1, 2.64, 2.64 ); setScaleKey( spep_3 -3 + 84, 1, 2.236, 2.236 );-- setScaleKey( spep_3 -3 + 85, 1, 2.236, 2.236 );-- setScaleKey( spep_3 -3 + 86, 1, 2.794, 2.794 ); setScaleKey( spep_3 -3 + 87, 1, 2.794, 2.794 ); setScaleKey( spep_3 -3 + 88, 1, 2.171, 2.171 ); setScaleKey( spep_3 -3 + 90, 1, 2.119, 2.119 ); setScaleKey( spep_3 -3 + 92, 1, 2.054, 2.054 ); setScaleKey( spep_3 -3 + 94, 1, 2.015, 2.015 ); setScaleKey( spep_3 -3 + 96, 1, 1.963, 1.963 ); setScaleKey( spep_3 -3 + 98, 1, 1.924, 1.924 ); setScaleKey( spep_3 -3 + 100, 1, 1.898, 1.898 ); setScaleKey( spep_3 -3 + 102, 1, 1.872, 1.872 ); setScaleKey( spep_3 -3 + 104, 1, 1.846, 1.846 ); setScaleKey( spep_3 -3 + 106, 1, 1.833, 1.833 ); setScaleKey( spep_3 -3 + 108, 1, 1.82, 1.82 ); setScaleKey( spep_3 -3 + 111, 1, 1.807, 1.807 ); setScaleKey( spep_3 -3 + 112, 1, 1.807, 1.807 ); setRotateKey( spep_3 + 0, 1, -4.1 ); setRotateKey( spep_3 -3 + 42, 1, -4.1 ); setRotateKey( spep_3 -3 + 44, 1, -4 ); setRotateKey( spep_3 -3 + 47, 1, -4 ); setRotateKey( spep_3 -3 + 48, 1, -52 ); setRotateKey( spep_3 -3 + 49, 1, -52 ); setRotateKey( spep_3 -3 + 50, 1, -50.7 ); setRotateKey( spep_3 -3 + 51, 1, -50.7 ); setRotateKey( spep_3 -3 + 52, 1, -50 ); setRotateKey( spep_3 -3 + 53, 1, -50 ); setRotateKey( spep_3 -3 + 54, 1, -49.7 ); setRotateKey( spep_3 -3 + 55, 1, -49.7 ); setRotateKey( spep_3 -3 + 56, 1, -49.4 ); setRotateKey( spep_3 -3 + 57, 1, -49.4 ); setRotateKey( spep_3 -3 + 58, 1, -49.1 ); setRotateKey( spep_3 -3 + 60, 1, -48.9 ); setRotateKey( spep_3 -3 + 62, 1, -48.7 ); setRotateKey( spep_3 -3 + 64, 1, -48.5 ); setRotateKey( spep_3 -3 + 66, 1, -48.4 ); setRotateKey( spep_3 -3 + 68, 1, -48.2 ); setRotateKey( spep_3 -3 + 70, 1, -48.1 ); setRotateKey( spep_3 -3 + 72, 1, -48.1 ); setRotateKey( spep_3 -3 + 74, 1, -48 ); setRotateKey( spep_3 -3 + 77, 1, -48 ); setRotateKey( spep_3 -3 + 78, 1, -2.5 ); setRotateKey( spep_3 -3 + 79, 1, -2.5 ); setRotateKey( spep_3 -3 + 80, 1, -2.6 ); setRotateKey( spep_3 -3 + 81, 1, -2.6 ); setRotateKey( spep_3 -3 + 82, 1, -2.7 ); setRotateKey( spep_3 -3 + 90, 1, -2.7 ); setRotateKey( spep_3 -3 + 92, 1, -2.6 ); setRotateKey( spep_3 -3 + 111, 1, -2.6 ); setRotateKey( spep_3 -3 + 112, 1, -2.6 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 124, 1, 1 ); setDisp( spep_3 -3 + 180, 1, 0 ); changeAnime( spep_3 -3 + 124, 1, 108 ); changeAnime( spep_3 -3 + 146, 1, 107 ); setMoveKey( spep_3 -3 + 124, 1, 2035.9, -385.2 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 1943.5, -375.3 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 1759.3, -362.5 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 1492.2, -347 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 1153.2, -328.9 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 755.2, -308.6 , 0 ); setMoveKey( spep_3 -3 + 136, 1, 313.4, -286.2 , 0 ); setMoveKey( spep_3 -3 + 138, 1, 284.3, -269.9 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 255.6, -252.4 , 0 ); setMoveKey( spep_3 -3 + 142, 1, 244.5, -252.2 , 0 ); setMoveKey( spep_3 -3 + 144, 1, 317, -346.9 , 0 ); setMoveKey( spep_3 -3 + 145, 1, 317, -346.9 , 0 );-- setMoveKey( spep_3 -3 + 146, 1, 344.5, -187.5 , 0 ); setMoveKey( spep_3 -3 + 148, 1, 289.3, -158.2 , 0 ); setMoveKey( spep_3 -3 + 150, 1, 223.9, -122.2 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 344.8, -192.8 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 251.5, -139.7 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 177.7, -104.1 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 124.4, -100 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 143.8, -84.4 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 145.2, -99.4 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 123.5, -84.1 , 0 ); setMoveKey( spep_3 -3 + 166, 1, 122.7, -100.6 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 436.6, -169.3 , 0 ); setMoveKey( spep_3 -3 + 170, 1, 686.7, -255.6 , 0 ); setMoveKey( spep_3 -3 + 172, 1, 878.6, -308.1 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 1038.1, -354.5 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 1140.1, -380.5 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 1203, -403.8 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 1227, -402.2 , 0 ); setScaleKey( spep_3 -3 + 124, 1, 7.28, 7.28 ); setScaleKey( spep_3 -3 + 126, 1, 7.05, 7.05 ); setScaleKey( spep_3 -3 + 128, 1, 6.66, 6.66 ); setScaleKey( spep_3 -3 + 130, 1, 6.14, 6.14 ); setScaleKey( spep_3 -3 + 132, 1, 5.5, 5.5 ); setScaleKey( spep_3 -3 + 134, 1, 4.75, 4.75 ); setScaleKey( spep_3 -3 + 136, 1, 3.93, 3.93 ); setScaleKey( spep_3 -3 + 138, 1, 3.69, 3.69 ); setScaleKey( spep_3 -3 + 140, 1, 3.44, 3.44 ); setScaleKey( spep_3 -3 + 142, 1, 3.42, 3.42 ); setScaleKey( spep_3 -3 + 144, 1, 4.68, 4.68 ); setScaleKey( spep_3 -3 + 145, 1, 4.68, 4.68 );-- setScaleKey( spep_3 -3 + 146, 1, 2.29, 2.29 ); setScaleKey( spep_3 -3 + 148, 1, 1.84, 1.84 ); setScaleKey( spep_3 -3 + 150, 1, 1.36, 1.36 ); setScaleKey( spep_3 -3 + 152, 1, 2.08, 2.08 ); setScaleKey( spep_3 -3 + 154, 1, 1.41, 1.41 ); setScaleKey( spep_3 -3 + 156, 1, 1.37, 1.37 ); setScaleKey( spep_3 -3 + 158, 1, 1.34, 1.34 ); setScaleKey( spep_3 -3 + 160, 1, 1.34, 1.34 ); setScaleKey( spep_3 -3 + 162, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 166, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 168, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 170, 1, 1.58, 1.58 ); setScaleKey( spep_3 -3 + 172, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 174, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 176, 1, 1.78, 1.78 ); setScaleKey( spep_3 -3 + 178, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 180, 1, 1.81, 1.81 ); setRotateKey( spep_3 -3 + 124, 1, 17.7 ); setRotateKey( spep_3 -3 + 145, 1, 17.7 );-- setRotateKey( spep_3 -3 + 146, 1, 0 ); setRotateKey( spep_3 -3 + 180, 1, 0 ); -- ** 音 ** -- --18号パンチ SE010 = playSeVer2( spep_3 + 36, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 44, 1110, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 44, 1009, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 44, 1187, "",spep_3 + 76, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 44, SE013, 60 ); --18号パンチ2 SE014 = playSeVer2( spep_3 + 78, 1010, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 78, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 78, 1190, "",spep_3 + 114, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 78, SE016, 68 ); --画面遷移 SE017 = playSeVer2( spep_3 + 84, 1072, "", 0, 0, 0, -1); --18号キック SE018 = playSeVer2( spep_3 + 134, 1123, "", 0, 0, 0, -1); --16号ダッシュ SE019 = playSeVer2( spep_3 + 180, 9, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_3 + 180, 1278, "",spep_3 + 354, 0, 70, -1); setSeVolumeByWorkId( spep_3 + 180, SE020, 82 ); --土煙 SE021 = playSeVer2( spep_3 + 216, 1168, "",spep_3 + 354, 0, 74, -1); setSeVolumeByWorkId( spep_3 + 216, SE021, 89 ); --16号向かってくる SE022 = playSeVer2( spep_3 + 258, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 258, SE022, 55 ); setPitch( spep_3 + 258, SE022, -400 ); setTimeStretch( SE022, 1.05, 30, 4 ); --18号ジャンプ SE023 = playSeVer2( spep_3 + 282, 1207, "",spep_3 + 354, 0, 36, -1); setSeVolumeByWorkId( spep_3 + 282, SE023, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 312 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 312; ------------------------------------------------------ -- 殴る16号〜カードカットイン(100F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tame_f = entryEffectLife( spep_4 + 0, SP_05r, 100, 0x100, -1, 0, 0, 0 ); --殴る16号〜カードカットインまで ef_004 setEffMoveKey( spep_4 + 0, tame_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, tame_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 100, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame_f, 0 ); setEffRotateKey( spep_4 + 100, tame_f, 0 ); setEffAlphaKey( spep_4 + 0, tame_f, 255 ); setEffAlphaKey( spep_4 + 100 -1, tame_f, 255 ); setEffAlphaKey( spep_4 + 100, tame_f, 0 ); tame_b = entryEffectLife( spep_4 + 0, SP_06, 100, 0x80, -1, 0, 0, 0 ); --殴る16号〜カードカットインまで ef_005 setEffMoveKey( spep_4 + 0, tame_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, tame_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 100, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame_b, 0 ); setEffRotateKey( spep_4 + 100, tame_b, 0 ); setEffAlphaKey( spep_4 + 0, tame_b, 255 ); setEffAlphaKey( spep_4 + 100 -1, tame_b, 255 ); setEffAlphaKey( spep_4 + 100, tame_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 52, 1, 1 ); changeAnime( spep_4 -3 + 52, 1, 105 ); setMoveKey( spep_4 -3 + 52, 1, -43.1, -123.3 , 0 ); setMoveKey( spep_4 -3 + 53, 1, -43.1, -123.3 , 0 ); setMoveKey( spep_4 -3 + 54, 1, -44.4, -124.7 , 0 ); setMoveKey( spep_4 -3 + 55, 1, -44.4, -124.7 , 0 ); setMoveKey( spep_4 -3 + 56, 1, -48.2, -134.5 , 0 ); setMoveKey( spep_4 -3 + 57, 1, -48.2, -134.5 , 0 ); setMoveKey( spep_4 -3 + 58, 1, -54.5, -152.1 , 0 ); setMoveKey( spep_4 -3 + 59, 1, -54.5, -152.1 , 0 ); setMoveKey( spep_4 -3 + 60, 1, -71.3, -203.6 , 0 ); setMoveKey( spep_4 -3 + 61, 1, -71.3, -203.6 , 0 ); setMoveKey( spep_4 -3 + 62, 1, -68.6, -255.6 , 0 ); setMoveKey( spep_4 -3 + 63, 1, -68.6, -255.6 , 0 ); setMoveKey( spep_4 -3 + 64, 1, -71.3, -189.8 , 0 ); setMoveKey( spep_4 -3 + 65, 1, -71.3, -189.8 , 0 ); setMoveKey( spep_4 -3 + 66, 1, -60.7, -146.1 , 0 ); setMoveKey( spep_4 -3 + 67, 1, -60.7, -146.1 , 0 ); setMoveKey( spep_4 -3 + 68, 1, -76.8, -235.7 , 0 ); setMoveKey( spep_4 -3 + 69, 1, -76.8, -235.7 , 0 ); setMoveKey( spep_4 -3 + 70, 1, -60.5, -168.9 , 0 ); setMoveKey( spep_4 -3 + 71, 1, -60.5, -168.9 , 0 ); setMoveKey( spep_4 -3 + 72, 1, -47, -122.7 , 0 ); setMoveKey( spep_4 -3 + 73, 1, -47, -122.7 , 0 ); setMoveKey( spep_4 -3 + 74, 1, -67.5, -157.4 , 0 ); setMoveKey( spep_4 -3 + 75, 1, -67.5, -157.4 , 0 ); setMoveKey( spep_4 -3 + 76, 1, -44.4, -163.8 , 0 ); setMoveKey( spep_4 -3 + 77, 1, -44.4, -163.8 , 0 ); setMoveKey( spep_4 -3 + 78, 1, -55.6, -135.6 , 0 ); setMoveKey( spep_4 -3 + 79, 1, -55.6, -135.6 , 0 ); setMoveKey( spep_4 -3 + 80, 1, -36.3, -96.5 , 0 ); setMoveKey( spep_4 -3 + 81, 1, -36.3, -96.5 , 0 ); setMoveKey( spep_4 -3 + 82, 1, -32.1, -50.1 , 0 ); setMoveKey( spep_4 -3 + 83, 1, -32.1, -50.1 , 0 ); setMoveKey( spep_4 -3 + 84, 1, -15.5, -1.4 , 0 ); setMoveKey( spep_4 -3 + 85, 1, -15.5, -1.4 , 0 ); setMoveKey( spep_4 -3 + 86, 1, -8.9, 20.2 , 0 ); setMoveKey( spep_4 -3 + 88, 1, -5, 19 , 0 ); setMoveKey( spep_4 -3 + 90, 1, -9.4, 23 , 0 ); setMoveKey( spep_4 -3 + 92, 1, -7, 17.9 , 0 ); setMoveKey( spep_4 -3 + 94, 1, -10.7, 20.3 , 0 ); setMoveKey( spep_4 -3 + 96, 1, -4.6, 25 , 0 ); setMoveKey( spep_4 -3 + 98, 1, -4.6, 25.1 , 0 ); setMoveKey( spep_4 -3 + 100, 1, -4.6, 25.1 , 0 ); setMoveKey( spep_4 -3 + 102, 1, -4.5, 25.2 , 0 ); setScaleKey( spep_4 -3 + 52, 1, 2.898, 2.898 ); setScaleKey( spep_4 -3 + 53, 1, 2.898, 2.898 ); setScaleKey( spep_4 -3 + 54, 1, 2.907, 2.907 ); setScaleKey( spep_4 -3 + 55, 1, 2.907, 2.907 ); setScaleKey( spep_4 -3 + 56, 1, 3.096, 3.096 ); setScaleKey( spep_4 -3 + 57, 1, 3.096, 3.096 ); setScaleKey( spep_4 -3 + 58, 1, 3.465, 3.465 ); setScaleKey( spep_4 -3 + 59, 1, 3.465, 3.465 ); setScaleKey( spep_4 -3 + 60, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 61, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 62, 1, 5.823, 5.823 ); setScaleKey( spep_4 -3 + 63, 1, 5.823, 5.823 ); setScaleKey( spep_4 -3 + 64, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 65, 1, 4.572, 4.572 ); setScaleKey( spep_4 -3 + 66, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 67, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 68, 1, 4.995, 4.995 ); setScaleKey( spep_4 -3 + 69, 1, 4.995, 4.995 ); setScaleKey( spep_4 -3 + 70, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 71, 1, 3.33, 3.33 ); setScaleKey( spep_4 -3 + 72, 1, 3.285, 3.285 ); setScaleKey( spep_4 -3 + 73, 1, 3.285, 3.285 ); setScaleKey( spep_4 -3 + 74, 1, 3.249, 3.249 ); setScaleKey( spep_4 -3 + 75, 1, 3.249, 3.249 ); setScaleKey( spep_4 -3 + 76, 1, 3.213, 3.213 ); setScaleKey( spep_4 -3 + 77, 1, 3.213, 3.213 ); setScaleKey( spep_4 -3 + 78, 1, 3.186, 3.186 ); setScaleKey( spep_4 -3 + 79, 1, 3.186, 3.186 ); setScaleKey( spep_4 -3 + 80, 1, 2.484, 2.484 ); setScaleKey( spep_4 -3 + 81, 1, 2.484, 2.484 ); setScaleKey( spep_4 -3 + 82, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 83, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 84, 1, 1.125, 1.125 ); setScaleKey( spep_4 -3 + 85, 1, 1.125, 1.125 ); setScaleKey( spep_4 -3 + 86, 1, 0.54, 0.54 ); setScaleKey( spep_4 -3 + 88, 1, 0.513, 0.513 ); setScaleKey( spep_4 -3 + 90, 1, 0.486, 0.486 ); setScaleKey( spep_4 -3 + 92, 1, 0.459, 0.459 ); setScaleKey( spep_4 -3 + 94, 1, 0.441, 0.441 ); setScaleKey( spep_4 -3 + 96, 1, 0.432, 0.432 ); setScaleKey( spep_4 -3 + 98, 1, 0.423, 0.423 ); setScaleKey( spep_4 -3 + 100, 1, 0.414, 0.414 ); setScaleKey( spep_4 -3 + 102, 1, 0.414, 0.414 ); setRotateKey( spep_4 -3 + 52, 1, 6.3 ); setRotateKey( spep_4 -3 + 102, 1, 6.3 ); -- ** 音 ** -- --振りかぶる SE024 = playSeVer2( spep_4 + 18, 1116, "",spep_4 + 62, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 18, SE024, 146 ); SE025 = playSeVer2( spep_4 + 24, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 24, SE025, 132 ); --16号パンチ SE026 = playSeVer2( spep_4 + 60, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 60, SE026, 78 ); SE027 = playSeVer2( spep_4 + 60, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 60, SE027, 80 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 100; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 100, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 100, finish_f, 255 ); finish_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_5 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_5 + 100, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 100, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 100, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 100, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 265.9 , 0 ); setMoveKey( spep_5 + 1, 1, 32.5, 228 , 0 ); setMoveKey( spep_5 + 2, 1, 27.7, 179.3 , 0 ); setMoveKey( spep_5 -3 + 6, 1, 21.9, 119.7 , 0 ); setMoveKey( spep_5 -3 + 8, 1, 15, 49.3 , 0 ); setMoveKey( spep_5 -3 + 10, 1, 7.1, -32 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_5 -3 + 103, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 1, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 2, 1, 0.51, 0.51 ); setScaleKey( spep_5 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 103, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 1, 1, 105 ); setRotateKey( spep_5 + 2, 1, 240 ); setRotateKey( spep_5 -3 + 6, 1, 405 ); setRotateKey( spep_5 -3 + 8, 1, 600 ); setRotateKey( spep_5 -3 + 10, 1, 825 ); setRotateKey( spep_5 -3 + 12, 1, 1080 ); setRotateKey( spep_5 -3 + 103, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_5 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_5 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_5 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** 音 ** -- --画面割れる SE029 = playSeVer2( spep_5 + 8, 1054, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_5 + 8, 1025, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 98 ); end