--1024350:超サイヤ人孫悟空&超サイヤ人孫悟飯(少年期)_かめはめ波&魔閃光_sp2372 --sp_effect_b4_00229 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 159805; --溜め ef_001 SP_02 = 159806; --発射 ef_002 SP_03 = 159807; --迫る ef_003 --敵側 SP_01r = 159808; --溜め(敵側) ef_001r SP_02r = 159809; --発射(敵側) ef_002r SP_03r = 159810; --迫る(敵側) ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(576F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 576, 0x100, -1, 0, 0, 0 ); --溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 576, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 576 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 576, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 576, 0x80, -1, 0, 0, 0 ); --発射 ef_002 setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 576, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 576 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 576, first_b, 0 ); spep_x = spep_0 + 18; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 35, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 35, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 35, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気だめ SE001 = playSeVer2( spep_0 + 16, 1035, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 16, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE002, 80 ); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE004, 79 ); SE005 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE005, 79 ); SE007 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE007, 79 ); SE008 = playSeVer2( spep_0 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE008, 79 ); SE009 = playSeVer2( spep_0 + 160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE009, 79 ); --悟飯かまえる SE006 = playSeVer2( spep_0 + 108, 1007, "", 0, 0, 0, -1); --悟飯飛び出す SE010 = playSeVer2( spep_0 + 166, 1182, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE011, 73 ); SE012 = playSeVer2( spep_0 + 172, 1277, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 172, SE012, 160 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 576 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 188 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 212, 1, 1 ); setDisp( spep_0 -3 + 280, 1, 0 ); changeAnime( spep_0 -3 + 212, 1, 104 ); changeAnime( spep_0 -3 + 226, 1, 108 ); changeAnime( spep_0 -3 + 246, 1, 106 ); changeAnime( spep_0 -3 + 264, 1, 108 ); setMoveKey( spep_0 -3 + 212, 1, 599.9, 172.3 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 548.1, 155.3 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 483, 134.2 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 404.2, 109 , 0 ); setMoveKey( spep_0 -3 + 220, 1, 311.9, 79.7 , 0 ); setMoveKey( spep_0 -3 + 222, 1, 205.8, 46.1 , 0 ); setMoveKey( spep_0 -3 + 224, 1, 85.8, 8.2 , 0 ); setMoveKey( spep_0 -3 + 225, 1, 85.8, 8.2 , 0 );-- setMoveKey( spep_0 -3 + 226, 1, 71.2, -7.5 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 73.7, 3.7 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 71.7, 12 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 77.8, 4.4 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 77.9, -1.3 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 79.7, 3.9 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 73.5, -0.9 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 79.4, 2.2 , 0 ); setMoveKey( spep_0 -3 + 242, 1, 79.2, 1.4 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 79.1, 0.6 , 0 ); setMoveKey( spep_0 -3 + 245, 1, 79.1, 0.6 , 0 );-- setMoveKey( spep_0 -3 + 246, 1, 35.4, 71.3 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 36.9, 68.3 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 33.3, 81.2 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 45.7, 78.2 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 48.2, 75.2 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 54.7, 88.2 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 53.2, 89.3 , 0 ); setMoveKey( spep_0 -3 + 260, 1, 63.7, 98.4 , 0 ); setMoveKey( spep_0 -3 + 262, 1, 68.3, 103.5 , 0 ); setMoveKey( spep_0 -3 + 263, 1, 68.3, 103.5 , 0 );-- setMoveKey( spep_0 -3 + 264, 1, 142.4, 81.8 , 0 ); setMoveKey( spep_0 -3 + 266, 1, 134.7, 69 , 0 ); setMoveKey( spep_0 -3 + 268, 1, 137.3, 75.2 , 0 ); setMoveKey( spep_0 -3 + 270, 1, 150.7, 69.3 , 0 ); setMoveKey( spep_0 -3 + 272, 1, 154.8, 63.4 , 0 ); setMoveKey( spep_0 -3 + 274, 1, 161.6, 69.5 , 0 ); setMoveKey( spep_0 -3 + 276, 1, 161.1, 63.6 , 0 ); setMoveKey( spep_0 -3 + 278, 1, 167.4, 69.7 , 0 ); setMoveKey( spep_0 -3 + 280, 1, 167.4, 69.7 , 0 ); s1 = 0.2; setScaleKey( spep_0 -3 + 212, 1, 1.9, 1.9 ); setScaleKey( spep_0 -3 + 214, 1, 1.9, 1.9 ); setScaleKey( spep_0 -3 + 216, 1, 1.91, 1.91 ); setScaleKey( spep_0 -3 + 218, 1, 1.91, 1.91 ); setScaleKey( spep_0 -3 + 220, 1, 1.92, 1.92 ); setScaleKey( spep_0 -3 + 222, 1, 1.93, 1.93 ); setScaleKey( spep_0 -3 + 225, 1, 1.93, 1.93 );-- setScaleKey( spep_0 -3 + 226, 1, 2.34, 2.34 ); setScaleKey( spep_0 -3 + 228, 1, 2, 2 ); setScaleKey( spep_0 -3 + 230, 1, 2, 2 ); setScaleKey( spep_0 -3 + 232, 1, 2.01, 2.01 ); setScaleKey( spep_0 -3 + 234, 1, 2.02, 2.02 ); setScaleKey( spep_0 -3 + 236, 1, 2.02, 2.02 ); setScaleKey( spep_0 -3 + 238, 1, 2.03, 2.03 ); setScaleKey( spep_0 -3 + 240, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 242, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 244, 1, 2.05, 2.05 ); setScaleKey( spep_0 -3 + 245, 1, 2.05, 2.05 );-- setScaleKey( spep_0 -3 + 246, 1, 2.05 +s1, 2.05 +s1 ); setScaleKey( spep_0 -3 + 248, 1, 1.84 +s1, 1.84 +s1 ); setScaleKey( spep_0 -3 + 250, 1, 1.84 +s1, 1.84 +s1 ); setScaleKey( spep_0 -3 + 252, 1, 1.85 +s1, 1.85 +s1 ); setScaleKey( spep_0 -3 + 254, 1, 1.86 +s1, 1.86 +s1 ); setScaleKey( spep_0 -3 + 256, 1, 1.86 +s1, 1.86 +s1 ); setScaleKey( spep_0 -3 + 258, 1, 1.87 +s1, 1.87 +s1 ); setScaleKey( spep_0 -3 + 260, 1, 1.87 +s1, 1.87 +s1 ); setScaleKey( spep_0 -3 + 262, 1, 1.88 +s1, 1.88 +s1 ); setScaleKey( spep_0 -3 + 263, 1, 1.88 +s1, 1.88 +s1 );-- setScaleKey( spep_0 -3 + 264, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 266, 1, 2.12, 2.12 ); setScaleKey( spep_0 -3 + 268, 1, 2.13, 2.13 ); setScaleKey( spep_0 -3 + 270, 1, 2.14, 2.14 ); setScaleKey( spep_0 -3 + 272, 1, 2.14, 2.14 ); setScaleKey( spep_0 -3 + 274, 1, 2.15, 2.15 ); setScaleKey( spep_0 -3 + 276, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 278, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 280, 1, 2.16, 2.16 ); setRotateKey( spep_0 -3 + 212, 1, -7 ); setRotateKey( spep_0 -3 + 225, 1, -7 );-- setRotateKey( spep_0 -3 + 226, 1, -11.1 ); setRotateKey( spep_0 -3 + 245, 1, -11.1 );-- setRotateKey( spep_0 -3 + 246, 1, -53.7 ); setRotateKey( spep_0 -3 + 248, 1, -52 ); setRotateKey( spep_0 -3 + 250, 1, -50.2 ); setRotateKey( spep_0 -3 + 252, 1, -48.5 ); setRotateKey( spep_0 -3 + 254, 1, -46.7 ); setRotateKey( spep_0 -3 + 256, 1, -45 ); setRotateKey( spep_0 -3 + 258, 1, -43.3 ); setRotateKey( spep_0 -3 + 260, 1, -41.5 ); setRotateKey( spep_0 -3 + 262, 1, -39.8 ); setRotateKey( spep_0 -3 + 263, 1, -39.8 );-- setRotateKey( spep_0 -3 + 264, 1, 10.1 ); setRotateKey( spep_0 -3 + 278, 1, 10.1 ); setRotateKey( spep_0 -3 + 280, 1, 10.1 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 336, 1, 1 ); setDisp( spep_0 -3 + 432, 1, 0 ); changeAnime( spep_0 -3 + 336, 1, 108 ); changeAnime( spep_0 -3 + 352, 1, 106 ); changeAnime( spep_0 -3 + 408, 1, 108 ); setMoveKey( spep_0 -3 + 336, 1, 87.1, 128 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 123.1, 225.9 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 99.3, 213.3 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 104.3, 180.1 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 94.8, 172.1 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 101.3, 180.1 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 111.8, 192.2 , 0 ); setMoveKey( spep_0 -3 + 350, 1, 114.3, 196.2 , 0 ); setMoveKey( spep_0 -3 + 351, 1, 114.3, 196.2 , 0 );-- setMoveKey( spep_0 -3 + 352, 1, 152.5, 274.7 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 155.1, 317.5 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 153.6, 345.8 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 148, 359.6 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 139.4, 314.4 , 0 ); setMoveKey( spep_0 -3 + 362, 1, 137.6, 311 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 135.8, 307.6 , 0 ); setMoveKey( spep_0 -3 + 366, 1, 134, 304.1 , 0 ); setMoveKey( spep_0 -3 + 368, 1, 132.2, 300.6 , 0 ); setMoveKey( spep_0 -3 + 370, 1, 130.4, 297.1 , 0 ); setMoveKey( spep_0 -3 + 372, 1, 128.5, 293.6 , 0 ); setMoveKey( spep_0 -3 + 374, 1, 126.7, 290.1 , 0 ); setMoveKey( spep_0 -3 + 376, 1, 124.8, 286.5 , 0 ); setMoveKey( spep_0 -3 + 378, 1, 122.9, 282.9 , 0 ); setMoveKey( spep_0 -3 + 380, 1, 119.6, 255 , 0 ); setMoveKey( spep_0 -3 + 382, 1, 112.2, 200.8 , 0 ); setMoveKey( spep_0 -3 + 384, 1, 100.7, 120.5 , 0 ); setMoveKey( spep_0 -3 + 386, 1, 85.4, 14.3 , 0 ); setMoveKey( spep_0 -3 + 388, 1, 85.3, 12.2 , 0 ); setMoveKey( spep_0 -3 + 390, 1, 85.3, 10.1 , 0 ); setMoveKey( spep_0 -3 + 392, 1, 85.3, 8 , 0 ); setMoveKey( spep_0 -3 + 394, 1, 85.3, 5.9 , 0 ); setMoveKey( spep_0 -3 + 396, 1, 85.3, 3.9 , 0 ); setMoveKey( spep_0 -3 + 398, 1, 85.3, 1.8 , 0 ); setMoveKey( spep_0 -3 + 400, 1, 85.3, -0.3 , 0 ); setMoveKey( spep_0 -3 + 402, 1, 85.2, -2.4 , 0 ); setMoveKey( spep_0 -3 + 404, 1, 85.2, -4.5 , 0 ); setMoveKey( spep_0 -3 + 406, 1, 85.2, -6.5 , 0 ); setMoveKey( spep_0 -3 + 407, 1, 85.2, -6.5 , 0 );-- setMoveKey( spep_0 -3 + 408, 1, 220.5, -64 , 0 ); setMoveKey( spep_0 -3 + 410, 1, 196.7, -47.2 , 0 ); setMoveKey( spep_0 -3 + 412, 1, 165.7, -37.8 , 0 ); setMoveKey( spep_0 -3 + 414, 1, 182, -36.7 , 0 ); setMoveKey( spep_0 -3 + 416, 1, 184.3, -33.6 , 0 ); setMoveKey( spep_0 -3 + 418, 1, 194.6, -18.5 , 0 ); setMoveKey( spep_0 -3 + 420, 1, 192.9, -11.4 , 0 ); setMoveKey( spep_0 -3 + 422, 1, 207.3, -0.3 , 0 ); setMoveKey( spep_0 -3 + 424, 1, 205.6, 18.8 , 0 ); setMoveKey( spep_0 -3 + 426, 1, 220, 18 , 0 ); setMoveKey( spep_0 -3 + 428, 1, 220.3, 21.2 , 0 ); setMoveKey( spep_0 -3 + 430, 1, 232.7, 36.4 , 0 ); setMoveKey( spep_0 -3 + 432, 1, 232.7, 36.4 , 0 ); s2 = 0.3; setScaleKey( spep_0 -3 + 336, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 338, 1, 3.92, 3.92 ); setScaleKey( spep_0 -3 + 340, 1, 3.35, 3.35 ); setScaleKey( spep_0 -3 + 342, 1, 3, 3 ); setScaleKey( spep_0 -3 + 351, 1, 3, 3 );-- setScaleKey( spep_0 -3 + 352, 1, 2.44 +s2, 2.44 +s2 ); setScaleKey( spep_0 -3 + 354, 1, 2.32 +s2, 2.32 +s2 ); setScaleKey( spep_0 -3 + 356, 1, 2.21 +s2, 2.21 +s2 ); setScaleKey( spep_0 -3 + 358, 1, 2.09 +s2, 2.09 +s2 ); setScaleKey( spep_0 -3 + 360, 1, 1.97 +s2, 1.97 +s2 ); setScaleKey( spep_0 -3 + 362, 1, 1.97 +s2, 1.97 +s2 ); setScaleKey( spep_0 -3 + 364, 1, 1.96 +s2, 1.96 +s2 ); setScaleKey( spep_0 -3 + 366, 1, 1.95 +s2, 1.95 +s2 ); setScaleKey( spep_0 -3 + 368, 1, 1.94 +s2, 1.94 +s2 ); setScaleKey( spep_0 -3 + 370, 1, 1.94 +s2, 1.94 +s2 ); setScaleKey( spep_0 -3 + 372, 1, 1.93 +s2, 1.93 +s2 ); setScaleKey( spep_0 -3 + 374, 1, 1.92 +s2, 1.92 +s2 ); setScaleKey( spep_0 -3 + 376, 1, 1.92 +s2, 1.92 +s2 ); setScaleKey( spep_0 -3 + 378, 1, 1.91 +s2, 1.91 +s2 ); setScaleKey( spep_0 -3 + 380, 1, 1.94 +s2, 1.94 +s2 ); setScaleKey( spep_0 -3 + 382, 1, 2.01 +s2, 2.01 +s2 ); setScaleKey( spep_0 -3 + 384, 1, 2.1 +s2, 2.1 +s2 ); setScaleKey( spep_0 -3 + 386, 1, 2.23 +s2, 2.23 +s2 ); setScaleKey( spep_0 -3 + 407, 1, 2.23 +s2, 2.23 +s2 );-- setScaleKey( spep_0 -3 + 408, 1, 3.15, 3.15 ); setScaleKey( spep_0 -3 + 410, 1, 2.79, 2.79 ); setScaleKey( spep_0 -3 + 412, 1, 2.57, 2.57 ); setScaleKey( spep_0 -3 + 414, 1, 2.58, 2.58 ); setScaleKey( spep_0 -3 + 416, 1, 2.58, 2.58 ); setScaleKey( spep_0 -3 + 418, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 420, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 422, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 424, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 426, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 428, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 432, 1, 2.62, 2.62 ); setRotateKey( spep_0 -3 + 336, 1, -26.6 ); setRotateKey( spep_0 -3 + 351, 1, -26.6 );-- setRotateKey( spep_0 -3 + 352, 1, -76.1 ); setRotateKey( spep_0 -3 + 354, 1, -68 ); setRotateKey( spep_0 -3 + 356, 1, -59.9 ); setRotateKey( spep_0 -3 + 358, 1, -51.8 ); setRotateKey( spep_0 -3 + 360, 1, -46.5 ); setRotateKey( spep_0 -3 + 362, 1, -46.4 ); setRotateKey( spep_0 -3 + 364, 1, -46.2 ); setRotateKey( spep_0 -3 + 366, 1, -46.1 ); setRotateKey( spep_0 -3 + 368, 1, -46 ); setRotateKey( spep_0 -3 + 370, 1, -45.9 ); setRotateKey( spep_0 -3 + 372, 1, -45.8 ); setRotateKey( spep_0 -3 + 374, 1, -45.7 ); setRotateKey( spep_0 -3 + 376, 1, -45.6 ); setRotateKey( spep_0 -3 + 378, 1, -45.5 ); setRotateKey( spep_0 -3 + 380, 1, -45.4 ); setRotateKey( spep_0 -3 + 382, 1, -45.3 ); setRotateKey( spep_0 -3 + 384, 1, -45.2 ); setRotateKey( spep_0 -3 + 386, 1, -45 ); setRotateKey( spep_0 -3 + 388, 1, -44.9 ); setRotateKey( spep_0 -3 + 390, 1, -44.8 ); setRotateKey( spep_0 -3 + 392, 1, -44.7 ); setRotateKey( spep_0 -3 + 394, 1, -44.6 ); setRotateKey( spep_0 -3 + 396, 1, -44.5 ); setRotateKey( spep_0 -3 + 398, 1, -44.4 ); setRotateKey( spep_0 -3 + 400, 1, -44.3 ); setRotateKey( spep_0 -3 + 402, 1, -44.2 ); setRotateKey( spep_0 -3 + 404, 1, -44.1 ); setRotateKey( spep_0 -3 + 406, 1, -44 ); setRotateKey( spep_0 -3 + 407, 1, -44 );-- setRotateKey( spep_0 -3 + 408, 1, 11.3 ); setRotateKey( spep_0 -3 + 432, 1, 11.3 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 490, 1, 1 ); setDisp( spep_0 -3 + 508, 1, 0 ); changeAnime( spep_0 -3 + 490, 1, 107 ); setMoveKey( spep_0 -3 + 490, 1, -67.8, -47.8 , 0 ); setMoveKey( spep_0 -3 + 492, 1, -183.6, -18.4 , 0 ); setMoveKey( spep_0 -3 + 494, 1, -140.8, -3 , 0 ); setMoveKey( spep_0 -3 + 496, 1, -50.8, -26.6 , 0 ); setMoveKey( spep_0 -3 + 498, 1, -53.1, -40.5 , 0 ); setMoveKey( spep_0 -3 + 500, 1, -47.4, -30.3 , 0 ); setMoveKey( spep_0 -3 + 502, 1, -65.7, -40.1 , 0 ); setMoveKey( spep_0 -3 + 504, 1, -44, -34 , 0 ); setMoveKey( spep_0 -3 + 506, 1, -42.3, -35.8 , 0 ); setMoveKey( spep_0 -3 + 508, 1, -42.3, -35.8 , 0 ); setScaleKey( spep_0 -3 + 490, 1, 2.67, 2.67 ); setScaleKey( spep_0 -3 + 492, 1, 4, 4 ); setScaleKey( spep_0 -3 + 494, 1, 3.32, 3.32 ); setScaleKey( spep_0 -3 + 496, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 498, 1, 2.64, 2.64 ); setScaleKey( spep_0 -3 + 500, 1, 2.63, 2.63 ); setScaleKey( spep_0 -3 + 502, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 504, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 506, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 508, 1, 2.6, 2.6 ); setRotateKey( spep_0 -3 + 490, 1, -31 ); setRotateKey( spep_0 -3 + 508, 1, -31 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 520, 1, 1 ); setDisp( spep_0 -3 + 540, 1, 0 ); changeAnime( spep_0 -3 + 520, 1, 107 ); setMoveKey( spep_0 -3 + 520, 1, -159, 392.9 , 0 ); setMoveKey( spep_0 -3 + 522, 1, -147.6, 372.8 , 0 ); setMoveKey( spep_0 -3 + 524, 1, -131.2, 342.6 , 0 ); setMoveKey( spep_0 -3 + 526, 1, -109.8, 302.6 , 0 ); setMoveKey( spep_0 -3 + 528, 1, -83.6, 253.1 , 0 ); setMoveKey( spep_0 -3 + 530, 1, -52.9, 194.4 , 0 ); setMoveKey( spep_0 -3 + 532, 1, -17.7, 127 , 0 ); setMoveKey( spep_0 -3 + 534, 1, 21.6, 51.1 , 0 ); setMoveKey( spep_0 -3 + 536, 1, 62.3, -33.6 , 0 ); setMoveKey( spep_0 -3 + 538, 1, 105.1, -122.7 , 0 ); setMoveKey( spep_0 -3 + 540, 1, 105.1, -122.7 , 0 ); setScaleKey( spep_0 -3 + 520, 1, 0.05, 0.05 ); setScaleKey( spep_0 -3 + 522, 1, 0.07, 0.07 ); setScaleKey( spep_0 -3 + 524, 1, 0.09, 0.09 ); setScaleKey( spep_0 -3 + 526, 1, 0.12, 0.12 ); setScaleKey( spep_0 -3 + 528, 1, 0.16, 0.16 ); setScaleKey( spep_0 -3 + 530, 1, 0.21, 0.21 ); setScaleKey( spep_0 -3 + 532, 1, 0.26, 0.26 ); setScaleKey( spep_0 -3 + 534, 1, 0.33, 0.33 ); setScaleKey( spep_0 -3 + 536, 1, 0.38, 0.38 ); setScaleKey( spep_0 -3 + 538, 1, 0.45, 0.45 ); setScaleKey( spep_0 -3 + 540, 1, 0.45, 0.45 ); setRotateKey( spep_0 -3 + 520, 1, 57.8 ); setRotateKey( spep_0 -3 + 540, 1, 57.8 ); -- ** 音 ** -- --オーラ SE013 = playSeVer2( spep_0 + 184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 184, SE013, 56 ); SE030 = playSeVer2( spep_0 + 424, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE030, 63 ); SE033 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 448, SE033, 63 ); SE034 = playSeVer2( spep_0 + 472, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 472, SE034, 63 ); --悟飯キック SE014 = playSeVer2( spep_0 + 210, 1189, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 216, 1187, "", 0, 0, 0, -1); --蹴り上げ SE016 = playSeVer2( spep_0 + 234, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 234, SE016, 68 ); SE017 = playSeVer2( spep_0 + 236, 1110, "", 0, 0, 0, -1); --画面遷移 SE018 = playSeVer2( spep_0 + 246, 1072, "", 0, 0, 0, -1); --パンチ SE019 = playSeVer2( spep_0 + 258, 1009, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 258, 1110, "", 0, 0, 0, -1); --悟飯振りかぶる SE021 = playSeVer2( spep_0 + 260, 1278, "",spep_0 + 338, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 260, SE021, 74 ); SE022 = playSeVer2( spep_0 + 294, 1116, "",spep_0 + 338, 0, 8, -1); --アッパー SE023 = playSeVer2( spep_0 + 330, 1187, "",spep_0 + 426, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 330, SE023, 73 ); SE024 = playSeVer2( spep_0 + 330, 1190, "",spep_0 + 374, 0, 18, -1); SE025 = playSeVer2( spep_0 + 330, 1110, "", 0, 0, 0, -1); --瞬間移動 SE026 = playSeVer2( spep_0 + 376, 1109, "", 0, 0, 0, -1); --悟空蹴り SE027 = playSeVer2( spep_0 + 402, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE027, 68 ); SE028 = playSeVer2( spep_0 + 404, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 404, SE028, 83 ); SE029 = playSeVer2( spep_0 + 404, 1187, "",spep_0 + 470, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 404, SE029, 85 ); --悟空振りかぶる SE031 = playSeVer2( spep_0 + 450, 1182, "",spep_0 + 500, 10, 22, -1); setStartTimeMs( SE031, 117 ); SE032 = playSeVer2( spep_0 + 444, 1116, "",spep_0 + 488, 0, 18, -1); SE035 = playSeVer2( spep_0 + 476, 1004, "", 0, 0, 0, -1); --悟空パンチ SE036 = playSeVer2( spep_0 + 484, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE036, 83 ); SE037 = playSeVer2( spep_0 + 484, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE037, 92 ); --敵飛んでいく SE038 = playSeVer2( spep_0 + 500, 1121, "",spep_0 + 562, 0, 24, -1); --岩激突 SE039 = playSeVer2( spep_0 + 532, 1159, "",spep_0 + 586, 0, 10, -1); SE040 = playSeVer2( spep_0 + 532, 1188, "",spep_0 + 586, 0, 10, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 576; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --オーラ SE043 = playSeVer2( spep_1 + 82, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE043, 50 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 迫る(306F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --迫る ef_003 setEffMoveKey( spep_2 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_2 + 306, finish, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 306, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 306, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 306, finish, 255 ); -- ** 音 ** -- --気弾溜め SE041 = playSeVer2( spep_2 + 4, 1210, "",spep_2 + 60, 6, 10, 0.6); setSeVolumeByWorkId( spep_2 + 4, SE041, 115 ); setStartTimeMs( SE041, 2367 ); SE044 = playSeVer2( spep_2 + 4, 1209, "",spep_2 + 60, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 4, SE044, 82 ); SE045 = playSeVer2( spep_2 + 4, 1282, "",spep_2 + 60, 0, 10, 0.6); setSeVolumeByWorkId( spep_2 + 4, SE045, 58 ); SE046 = playSeVer2( spep_2 + 4, 1276, "",spep_2 + 60, 0, 10, -1); --オーラ SE047 = playSeVer2( spep_2 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE047, 50 ); --SE048 = playSeVer2( spep_2 + 36, 1036, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_2 + 36, SE048, 50 ); SE053 = playSeVer2( spep_2 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE053, 50 ); SE054 = playSeVer2( spep_2 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 84, SE054, 50 ); --気弾発射 SE049 = playSeVer2( spep_2 + 46, 1133, "",spep_2 + 170, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE049, 95 ); SE050 = playSeVer2( spep_2 + 46, 1146, "",spep_2 + 170, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE050, 82 ); SE051 = playSeVer2( spep_2 + 46, 1213, "",spep_2 + 170, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE051, 62 ); SE052 = playSeVer2( spep_2 + 46, 1193, "",spep_2 + 170, 0, 18, -1); --気弾飛んでいく SE055 = playSeVer2( spep_2 + 112, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE055, 132 ); --爆発 SE056 = playSeVer2( spep_2 + 154, 1024, "",spep_2 + 196, 0, 10, -1); SE057 = playSeVer2( spep_2 + 154, 1159, "", 0, 0, 0, -1); --ラスト爆発 SE058 = playSeVer2( spep_2 + 182, 1061, "", 0, 0, 0, -1); setPitch( spep_2 + 182, SE058, -400 ); setTimeStretch( SE058, 0.73, 30, 4 ); SE059 = playSeVer2( spep_2 + 184, 1067, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 184, 1109, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 206, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE061, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 306 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 196 ); endPhase( spep_2 + 296 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(576F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 576, 0x100, -1, 0, 0, 0 ); --溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 576, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 576 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 576, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_02r, 576, 0x80, -1, 0, 0, 0 ); --発射 ef_002 setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 576, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 576 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 576, first_b, 0 ); spep_x = spep_0 + 18; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 35, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 35, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 35, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気だめ SE001 = playSeVer2( spep_0 + 16, 1035, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 16, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE002, 80 ); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE004, 79 ); SE005 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE005, 79 ); SE007 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE007, 79 ); SE008 = playSeVer2( spep_0 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE008, 79 ); SE009 = playSeVer2( spep_0 + 160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE009, 79 ); --悟飯かまえる SE006 = playSeVer2( spep_0 + 108, 1007, "", 0, 0, 0, -1); --悟飯飛び出す SE010 = playSeVer2( spep_0 + 166, 1182, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 166, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE011, 73 ); SE012 = playSeVer2( spep_0 + 172, 1277, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 172, SE012, 160 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 576 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 188 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 212, 1, 1 ); setDisp( spep_0 -3 + 280, 1, 0 ); changeAnime( spep_0 -3 + 212, 1, 104 ); changeAnime( spep_0 -3 + 226, 1, 108 ); changeAnime( spep_0 -3 + 246, 1, 106 ); changeAnime( spep_0 -3 + 264, 1, 108 ); setMoveKey( spep_0 -3 + 212, 1, 599.9, 172.3 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 548.1, 155.3 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 483, 134.2 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 404.2, 109 , 0 ); setMoveKey( spep_0 -3 + 220, 1, 311.9, 79.7 , 0 ); setMoveKey( spep_0 -3 + 222, 1, 205.8, 46.1 , 0 ); setMoveKey( spep_0 -3 + 224, 1, 85.8, 8.2 , 0 ); setMoveKey( spep_0 -3 + 225, 1, 85.8, 8.2 , 0 );-- setMoveKey( spep_0 -3 + 226, 1, 71.2, -7.5 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 73.7, 3.7 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 71.7, 12 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 77.8, 4.4 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 77.9, -1.3 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 79.7, 3.9 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 73.5, -0.9 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 79.4, 2.2 , 0 ); setMoveKey( spep_0 -3 + 242, 1, 79.2, 1.4 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 79.1, 0.6 , 0 ); setMoveKey( spep_0 -3 + 245, 1, 79.1, 0.6 , 0 );-- setMoveKey( spep_0 -3 + 246, 1, 35.4, 71.3 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 36.9, 68.3 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 33.3, 81.2 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 45.7, 78.2 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 48.2, 75.2 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 54.7, 88.2 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 53.2, 89.3 , 0 ); setMoveKey( spep_0 -3 + 260, 1, 63.7, 98.4 , 0 ); setMoveKey( spep_0 -3 + 262, 1, 68.3, 103.5 , 0 ); setMoveKey( spep_0 -3 + 263, 1, 68.3, 103.5 , 0 );-- setMoveKey( spep_0 -3 + 264, 1, 142.4, 81.8 , 0 ); setMoveKey( spep_0 -3 + 266, 1, 134.7, 69 , 0 ); setMoveKey( spep_0 -3 + 268, 1, 137.3, 75.2 , 0 ); setMoveKey( spep_0 -3 + 270, 1, 150.7, 69.3 , 0 ); setMoveKey( spep_0 -3 + 272, 1, 154.8, 63.4 , 0 ); setMoveKey( spep_0 -3 + 274, 1, 161.6, 69.5 , 0 ); setMoveKey( spep_0 -3 + 276, 1, 161.1, 63.6 , 0 ); setMoveKey( spep_0 -3 + 278, 1, 167.4, 69.7 , 0 ); setMoveKey( spep_0 -3 + 280, 1, 167.4, 69.7 , 0 ); s1 = 0.2; setScaleKey( spep_0 -3 + 212, 1, 1.9, 1.9 ); setScaleKey( spep_0 -3 + 214, 1, 1.9, 1.9 ); setScaleKey( spep_0 -3 + 216, 1, 1.91, 1.91 ); setScaleKey( spep_0 -3 + 218, 1, 1.91, 1.91 ); setScaleKey( spep_0 -3 + 220, 1, 1.92, 1.92 ); setScaleKey( spep_0 -3 + 222, 1, 1.93, 1.93 ); setScaleKey( spep_0 -3 + 225, 1, 1.93, 1.93 );-- setScaleKey( spep_0 -3 + 226, 1, 2.34, 2.34 ); setScaleKey( spep_0 -3 + 228, 1, 2, 2 ); setScaleKey( spep_0 -3 + 230, 1, 2, 2 ); setScaleKey( spep_0 -3 + 232, 1, 2.01, 2.01 ); setScaleKey( spep_0 -3 + 234, 1, 2.02, 2.02 ); setScaleKey( spep_0 -3 + 236, 1, 2.02, 2.02 ); setScaleKey( spep_0 -3 + 238, 1, 2.03, 2.03 ); setScaleKey( spep_0 -3 + 240, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 242, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 244, 1, 2.05, 2.05 ); setScaleKey( spep_0 -3 + 245, 1, 2.05, 2.05 );-- setScaleKey( spep_0 -3 + 246, 1, 2.05 +s1, 2.05 +s1 ); setScaleKey( spep_0 -3 + 248, 1, 1.84 +s1, 1.84 +s1 ); setScaleKey( spep_0 -3 + 250, 1, 1.84 +s1, 1.84 +s1 ); setScaleKey( spep_0 -3 + 252, 1, 1.85 +s1, 1.85 +s1 ); setScaleKey( spep_0 -3 + 254, 1, 1.86 +s1, 1.86 +s1 ); setScaleKey( spep_0 -3 + 256, 1, 1.86 +s1, 1.86 +s1 ); setScaleKey( spep_0 -3 + 258, 1, 1.87 +s1, 1.87 +s1 ); setScaleKey( spep_0 -3 + 260, 1, 1.87 +s1, 1.87 +s1 ); setScaleKey( spep_0 -3 + 262, 1, 1.88 +s1, 1.88 +s1 ); setScaleKey( spep_0 -3 + 263, 1, 1.88 +s1, 1.88 +s1 );-- setScaleKey( spep_0 -3 + 264, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 266, 1, 2.12, 2.12 ); setScaleKey( spep_0 -3 + 268, 1, 2.13, 2.13 ); setScaleKey( spep_0 -3 + 270, 1, 2.14, 2.14 ); setScaleKey( spep_0 -3 + 272, 1, 2.14, 2.14 ); setScaleKey( spep_0 -3 + 274, 1, 2.15, 2.15 ); setScaleKey( spep_0 -3 + 276, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 278, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 280, 1, 2.16, 2.16 ); setRotateKey( spep_0 -3 + 212, 1, -7 ); setRotateKey( spep_0 -3 + 225, 1, -7 );-- setRotateKey( spep_0 -3 + 226, 1, -11.1 ); setRotateKey( spep_0 -3 + 245, 1, -11.1 );-- setRotateKey( spep_0 -3 + 246, 1, -53.7 ); setRotateKey( spep_0 -3 + 248, 1, -52 ); setRotateKey( spep_0 -3 + 250, 1, -50.2 ); setRotateKey( spep_0 -3 + 252, 1, -48.5 ); setRotateKey( spep_0 -3 + 254, 1, -46.7 ); setRotateKey( spep_0 -3 + 256, 1, -45 ); setRotateKey( spep_0 -3 + 258, 1, -43.3 ); setRotateKey( spep_0 -3 + 260, 1, -41.5 ); setRotateKey( spep_0 -3 + 262, 1, -39.8 ); setRotateKey( spep_0 -3 + 263, 1, -39.8 );-- setRotateKey( spep_0 -3 + 264, 1, 10.1 ); setRotateKey( spep_0 -3 + 278, 1, 10.1 ); setRotateKey( spep_0 -3 + 280, 1, 10.1 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 336, 1, 1 ); setDisp( spep_0 -3 + 432, 1, 0 ); changeAnime( spep_0 -3 + 336, 1, 108 ); changeAnime( spep_0 -3 + 352, 1, 106 ); changeAnime( spep_0 -3 + 408, 1, 108 ); setMoveKey( spep_0 -3 + 336, 1, 87.1, 128 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 123.1, 225.9 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 99.3, 213.3 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 104.3, 180.1 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 94.8, 172.1 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 101.3, 180.1 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 111.8, 192.2 , 0 ); setMoveKey( spep_0 -3 + 350, 1, 114.3, 196.2 , 0 ); setMoveKey( spep_0 -3 + 351, 1, 114.3, 196.2 , 0 );-- setMoveKey( spep_0 -3 + 352, 1, 152.5, 274.7 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 155.1, 317.5 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 153.6, 345.8 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 148, 359.6 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 139.4, 314.4 , 0 ); setMoveKey( spep_0 -3 + 362, 1, 137.6, 311 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 135.8, 307.6 , 0 ); setMoveKey( spep_0 -3 + 366, 1, 134, 304.1 , 0 ); setMoveKey( spep_0 -3 + 368, 1, 132.2, 300.6 , 0 ); setMoveKey( spep_0 -3 + 370, 1, 130.4, 297.1 , 0 ); setMoveKey( spep_0 -3 + 372, 1, 128.5, 293.6 , 0 ); setMoveKey( spep_0 -3 + 374, 1, 126.7, 290.1 , 0 ); setMoveKey( spep_0 -3 + 376, 1, 124.8, 286.5 , 0 ); setMoveKey( spep_0 -3 + 378, 1, 122.9, 282.9 , 0 ); setMoveKey( spep_0 -3 + 380, 1, 119.6, 255 , 0 ); setMoveKey( spep_0 -3 + 382, 1, 112.2, 200.8 , 0 ); setMoveKey( spep_0 -3 + 384, 1, 100.7, 120.5 , 0 ); setMoveKey( spep_0 -3 + 386, 1, 85.4, 14.3 , 0 ); setMoveKey( spep_0 -3 + 388, 1, 85.3, 12.2 , 0 ); setMoveKey( spep_0 -3 + 390, 1, 85.3, 10.1 , 0 ); setMoveKey( spep_0 -3 + 392, 1, 85.3, 8 , 0 ); setMoveKey( spep_0 -3 + 394, 1, 85.3, 5.9 , 0 ); setMoveKey( spep_0 -3 + 396, 1, 85.3, 3.9 , 0 ); setMoveKey( spep_0 -3 + 398, 1, 85.3, 1.8 , 0 ); setMoveKey( spep_0 -3 + 400, 1, 85.3, -0.3 , 0 ); setMoveKey( spep_0 -3 + 402, 1, 85.2, -2.4 , 0 ); setMoveKey( spep_0 -3 + 404, 1, 85.2, -4.5 , 0 ); setMoveKey( spep_0 -3 + 406, 1, 85.2, -6.5 , 0 ); setMoveKey( spep_0 -3 + 407, 1, 85.2, -6.5 , 0 );-- setMoveKey( spep_0 -3 + 408, 1, 220.5, -64 , 0 ); setMoveKey( spep_0 -3 + 410, 1, 196.7, -47.2 , 0 ); setMoveKey( spep_0 -3 + 412, 1, 165.7, -37.8 , 0 ); setMoveKey( spep_0 -3 + 414, 1, 182, -36.7 , 0 ); setMoveKey( spep_0 -3 + 416, 1, 184.3, -33.6 , 0 ); setMoveKey( spep_0 -3 + 418, 1, 194.6, -18.5 , 0 ); setMoveKey( spep_0 -3 + 420, 1, 192.9, -11.4 , 0 ); setMoveKey( spep_0 -3 + 422, 1, 207.3, -0.3 , 0 ); setMoveKey( spep_0 -3 + 424, 1, 205.6, 18.8 , 0 ); setMoveKey( spep_0 -3 + 426, 1, 220, 18 , 0 ); setMoveKey( spep_0 -3 + 428, 1, 220.3, 21.2 , 0 ); setMoveKey( spep_0 -3 + 430, 1, 232.7, 36.4 , 0 ); setMoveKey( spep_0 -3 + 432, 1, 232.7, 36.4 , 0 ); s2 = 0.3; setScaleKey( spep_0 -3 + 336, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 338, 1, 3.92, 3.92 ); setScaleKey( spep_0 -3 + 340, 1, 3.35, 3.35 ); setScaleKey( spep_0 -3 + 342, 1, 3, 3 ); setScaleKey( spep_0 -3 + 351, 1, 3, 3 );-- setScaleKey( spep_0 -3 + 352, 1, 2.44 +s2, 2.44 +s2 ); setScaleKey( spep_0 -3 + 354, 1, 2.32 +s2, 2.32 +s2 ); setScaleKey( spep_0 -3 + 356, 1, 2.21 +s2, 2.21 +s2 ); setScaleKey( spep_0 -3 + 358, 1, 2.09 +s2, 2.09 +s2 ); setScaleKey( spep_0 -3 + 360, 1, 1.97 +s2, 1.97 +s2 ); setScaleKey( spep_0 -3 + 362, 1, 1.97 +s2, 1.97 +s2 ); setScaleKey( spep_0 -3 + 364, 1, 1.96 +s2, 1.96 +s2 ); setScaleKey( spep_0 -3 + 366, 1, 1.95 +s2, 1.95 +s2 ); setScaleKey( spep_0 -3 + 368, 1, 1.94 +s2, 1.94 +s2 ); setScaleKey( spep_0 -3 + 370, 1, 1.94 +s2, 1.94 +s2 ); setScaleKey( spep_0 -3 + 372, 1, 1.93 +s2, 1.93 +s2 ); setScaleKey( spep_0 -3 + 374, 1, 1.92 +s2, 1.92 +s2 ); setScaleKey( spep_0 -3 + 376, 1, 1.92 +s2, 1.92 +s2 ); setScaleKey( spep_0 -3 + 378, 1, 1.91 +s2, 1.91 +s2 ); setScaleKey( spep_0 -3 + 380, 1, 1.94 +s2, 1.94 +s2 ); setScaleKey( spep_0 -3 + 382, 1, 2.01 +s2, 2.01 +s2 ); setScaleKey( spep_0 -3 + 384, 1, 2.1 +s2, 2.1 +s2 ); setScaleKey( spep_0 -3 + 386, 1, 2.23 +s2, 2.23 +s2 ); setScaleKey( spep_0 -3 + 407, 1, 2.23 +s2, 2.23 +s2 );-- setScaleKey( spep_0 -3 + 408, 1, 3.15, 3.15 ); setScaleKey( spep_0 -3 + 410, 1, 2.79, 2.79 ); setScaleKey( spep_0 -3 + 412, 1, 2.57, 2.57 ); setScaleKey( spep_0 -3 + 414, 1, 2.58, 2.58 ); setScaleKey( spep_0 -3 + 416, 1, 2.58, 2.58 ); setScaleKey( spep_0 -3 + 418, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 420, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 422, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 424, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 426, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 428, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 432, 1, 2.62, 2.62 ); setRotateKey( spep_0 -3 + 336, 1, -26.6 ); setRotateKey( spep_0 -3 + 351, 1, -26.6 );-- setRotateKey( spep_0 -3 + 352, 1, -76.1 ); setRotateKey( spep_0 -3 + 354, 1, -68 ); setRotateKey( spep_0 -3 + 356, 1, -59.9 ); setRotateKey( spep_0 -3 + 358, 1, -51.8 ); setRotateKey( spep_0 -3 + 360, 1, -46.5 ); setRotateKey( spep_0 -3 + 362, 1, -46.4 ); setRotateKey( spep_0 -3 + 364, 1, -46.2 ); setRotateKey( spep_0 -3 + 366, 1, -46.1 ); setRotateKey( spep_0 -3 + 368, 1, -46 ); setRotateKey( spep_0 -3 + 370, 1, -45.9 ); setRotateKey( spep_0 -3 + 372, 1, -45.8 ); setRotateKey( spep_0 -3 + 374, 1, -45.7 ); setRotateKey( spep_0 -3 + 376, 1, -45.6 ); setRotateKey( spep_0 -3 + 378, 1, -45.5 ); setRotateKey( spep_0 -3 + 380, 1, -45.4 ); setRotateKey( spep_0 -3 + 382, 1, -45.3 ); setRotateKey( spep_0 -3 + 384, 1, -45.2 ); setRotateKey( spep_0 -3 + 386, 1, -45 ); setRotateKey( spep_0 -3 + 388, 1, -44.9 ); setRotateKey( spep_0 -3 + 390, 1, -44.8 ); setRotateKey( spep_0 -3 + 392, 1, -44.7 ); setRotateKey( spep_0 -3 + 394, 1, -44.6 ); setRotateKey( spep_0 -3 + 396, 1, -44.5 ); setRotateKey( spep_0 -3 + 398, 1, -44.4 ); setRotateKey( spep_0 -3 + 400, 1, -44.3 ); setRotateKey( spep_0 -3 + 402, 1, -44.2 ); setRotateKey( spep_0 -3 + 404, 1, -44.1 ); setRotateKey( spep_0 -3 + 406, 1, -44 ); setRotateKey( spep_0 -3 + 407, 1, -44 );-- setRotateKey( spep_0 -3 + 408, 1, 11.3 ); setRotateKey( spep_0 -3 + 432, 1, 11.3 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 490, 1, 1 ); setDisp( spep_0 -3 + 508, 1, 0 ); changeAnime( spep_0 -3 + 490, 1, 107 ); setMoveKey( spep_0 -3 + 490, 1, -67.8, -47.8 , 0 ); setMoveKey( spep_0 -3 + 492, 1, -183.6, -18.4 , 0 ); setMoveKey( spep_0 -3 + 494, 1, -140.8, -3 , 0 ); setMoveKey( spep_0 -3 + 496, 1, -50.8, -26.6 , 0 ); setMoveKey( spep_0 -3 + 498, 1, -53.1, -40.5 , 0 ); setMoveKey( spep_0 -3 + 500, 1, -47.4, -30.3 , 0 ); setMoveKey( spep_0 -3 + 502, 1, -65.7, -40.1 , 0 ); setMoveKey( spep_0 -3 + 504, 1, -44, -34 , 0 ); setMoveKey( spep_0 -3 + 506, 1, -42.3, -35.8 , 0 ); setMoveKey( spep_0 -3 + 508, 1, -42.3, -35.8 , 0 ); setScaleKey( spep_0 -3 + 490, 1, 2.67, 2.67 ); setScaleKey( spep_0 -3 + 492, 1, 4, 4 ); setScaleKey( spep_0 -3 + 494, 1, 3.32, 3.32 ); setScaleKey( spep_0 -3 + 496, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 498, 1, 2.64, 2.64 ); setScaleKey( spep_0 -3 + 500, 1, 2.63, 2.63 ); setScaleKey( spep_0 -3 + 502, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 504, 1, 2.61, 2.61 ); setScaleKey( spep_0 -3 + 506, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 508, 1, 2.6, 2.6 ); setRotateKey( spep_0 -3 + 490, 1, -31 ); setRotateKey( spep_0 -3 + 508, 1, -31 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 520, 1, 1 ); setDisp( spep_0 -3 + 540, 1, 0 ); changeAnime( spep_0 -3 + 520, 1, 107 ); setMoveKey( spep_0 -3 + 520, 1, -159, 392.9 , 0 ); setMoveKey( spep_0 -3 + 522, 1, -147.6, 372.8 , 0 ); setMoveKey( spep_0 -3 + 524, 1, -131.2, 342.6 , 0 ); setMoveKey( spep_0 -3 + 526, 1, -109.8, 302.6 , 0 ); setMoveKey( spep_0 -3 + 528, 1, -83.6, 253.1 , 0 ); setMoveKey( spep_0 -3 + 530, 1, -52.9, 194.4 , 0 ); setMoveKey( spep_0 -3 + 532, 1, -17.7, 127 , 0 ); setMoveKey( spep_0 -3 + 534, 1, 21.6, 51.1 , 0 ); setMoveKey( spep_0 -3 + 536, 1, 62.3, -33.6 , 0 ); setMoveKey( spep_0 -3 + 538, 1, 105.1, -122.7 , 0 ); setMoveKey( spep_0 -3 + 540, 1, 105.1, -122.7 , 0 ); setScaleKey( spep_0 -3 + 520, 1, 0.05, 0.05 ); setScaleKey( spep_0 -3 + 522, 1, 0.07, 0.07 ); setScaleKey( spep_0 -3 + 524, 1, 0.09, 0.09 ); setScaleKey( spep_0 -3 + 526, 1, 0.12, 0.12 ); setScaleKey( spep_0 -3 + 528, 1, 0.16, 0.16 ); setScaleKey( spep_0 -3 + 530, 1, 0.21, 0.21 ); setScaleKey( spep_0 -3 + 532, 1, 0.26, 0.26 ); setScaleKey( spep_0 -3 + 534, 1, 0.33, 0.33 ); setScaleKey( spep_0 -3 + 536, 1, 0.38, 0.38 ); setScaleKey( spep_0 -3 + 538, 1, 0.45, 0.45 ); setScaleKey( spep_0 -3 + 540, 1, 0.45, 0.45 ); setRotateKey( spep_0 -3 + 520, 1, 57.8 ); setRotateKey( spep_0 -3 + 540, 1, 57.8 ); -- ** 音 ** -- --オーラ SE013 = playSeVer2( spep_0 + 184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 184, SE013, 56 ); SE030 = playSeVer2( spep_0 + 424, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE030, 63 ); SE033 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 448, SE033, 63 ); SE034 = playSeVer2( spep_0 + 472, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 472, SE034, 63 ); --悟飯キック SE014 = playSeVer2( spep_0 + 210, 1189, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 216, 1187, "", 0, 0, 0, -1); --蹴り上げ SE016 = playSeVer2( spep_0 + 234, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 234, SE016, 68 ); SE017 = playSeVer2( spep_0 + 236, 1110, "", 0, 0, 0, -1); --画面遷移 SE018 = playSeVer2( spep_0 + 246, 1072, "", 0, 0, 0, -1); --パンチ SE019 = playSeVer2( spep_0 + 258, 1009, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 258, 1110, "", 0, 0, 0, -1); --悟飯振りかぶる SE021 = playSeVer2( spep_0 + 260, 1278, "",spep_0 + 338, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 260, SE021, 74 ); SE022 = playSeVer2( spep_0 + 294, 1116, "",spep_0 + 338, 0, 8, -1); --アッパー SE023 = playSeVer2( spep_0 + 330, 1187, "",spep_0 + 426, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 330, SE023, 73 ); SE024 = playSeVer2( spep_0 + 330, 1190, "",spep_0 + 374, 0, 18, -1); SE025 = playSeVer2( spep_0 + 330, 1110, "", 0, 0, 0, -1); --瞬間移動 SE026 = playSeVer2( spep_0 + 376, 1109, "", 0, 0, 0, -1); --悟空蹴り SE027 = playSeVer2( spep_0 + 402, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE027, 68 ); SE028 = playSeVer2( spep_0 + 404, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 404, SE028, 83 ); SE029 = playSeVer2( spep_0 + 404, 1187, "",spep_0 + 470, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 404, SE029, 85 ); --悟空振りかぶる SE031 = playSeVer2( spep_0 + 450, 1182, "",spep_0 + 500, 10, 22, -1); setStartTimeMs( SE031, 117 ); SE032 = playSeVer2( spep_0 + 444, 1116, "",spep_0 + 488, 0, 18, -1); SE035 = playSeVer2( spep_0 + 476, 1004, "", 0, 0, 0, -1); --悟空パンチ SE036 = playSeVer2( spep_0 + 484, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE036, 83 ); SE037 = playSeVer2( spep_0 + 484, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE037, 92 ); --敵飛んでいく SE038 = playSeVer2( spep_0 + 500, 1121, "",spep_0 + 562, 0, 24, -1); --岩激突 SE039 = playSeVer2( spep_0 + 532, 1159, "",spep_0 + 586, 0, 10, -1); SE040 = playSeVer2( spep_0 + 532, 1188, "",spep_0 + 586, 0, 10, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 576; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --オーラ SE043 = playSeVer2( spep_1 + 82, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE043, 50 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 迫る(306F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --迫る ef_003 setEffMoveKey( spep_2 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_2 + 306, finish, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 306, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 306, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 306, finish, 255 ); -- ** 音 ** -- --気弾溜め SE041 = playSeVer2( spep_2 + 4, 1210, "",spep_2 + 60, 6, 10, 0.6); setSeVolumeByWorkId( spep_2 + 4, SE041, 115 ); setStartTimeMs( SE041, 2367 ); SE044 = playSeVer2( spep_2 + 4, 1209, "",spep_2 + 60, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 4, SE044, 82 ); SE045 = playSeVer2( spep_2 + 4, 1282, "",spep_2 + 60, 0, 10, 0.6); setSeVolumeByWorkId( spep_2 + 4, SE045, 58 ); SE046 = playSeVer2( spep_2 + 4, 1276, "",spep_2 + 60, 0, 10, -1); --オーラ SE047 = playSeVer2( spep_2 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE047, 50 ); --SE048 = playSeVer2( spep_2 + 36, 1036, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_2 + 36, SE048, 50 ); SE053 = playSeVer2( spep_2 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE053, 50 ); SE054 = playSeVer2( spep_2 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 84, SE054, 50 ); --気弾発射 SE049 = playSeVer2( spep_2 + 46, 1133, "",spep_2 + 170, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE049, 95 ); SE050 = playSeVer2( spep_2 + 46, 1146, "",spep_2 + 170, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE050, 82 ); SE051 = playSeVer2( spep_2 + 46, 1213, "",spep_2 + 170, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE051, 62 ); SE052 = playSeVer2( spep_2 + 46, 1193, "",spep_2 + 170, 0, 18, -1); --気弾飛んでいく SE055 = playSeVer2( spep_2 + 112, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE055, 132 ); --爆発 SE056 = playSeVer2( spep_2 + 154, 1024, "",spep_2 + 196, 0, 10, -1); SE057 = playSeVer2( spep_2 + 154, 1159, "", 0, 0, 0, -1); --ラスト爆発 SE058 = playSeVer2( spep_2 + 182, 1061, "", 0, 0, 0, -1); setPitch( spep_2 + 182, SE058, -400 ); setTimeStretch( SE058, 0.73, 30, 4 ); SE059 = playSeVer2( spep_2 + 184, 1067, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 184, 1109, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 206, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE061, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 306 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 196 ); endPhase( spep_2 + 296 ); end