--1024560:孫悟飯(青年期)_魔閃光_2383 --sp_effect_a1_00358 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 159959; --溜め ef_001 SP_02 = 159961; --発射 ef_002 SP_03 = 159963; --迫る 前面 ef_003 SP_04 = 159964; --迫る 背面 ef_004 SP_05 = 159965; --ガッ 前面 ef_005 SP_06 = 159966; --ガッ 背面 ef_006 --敵側 SP_01r = 159960; --溜め 敵側 ef_001e SP_02r = 159962; --発射 敵側 ef_002e ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(146F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 146, 0, -1, 0, 0, 0 ); --溜め(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, tame, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 145, tame, 255 ); setEffAlphaKey( spep_0 + 146, tame, 0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 146, tame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 16, 906, 130, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 16, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.6, 2.6 ); setEffScaleKey( spep_0 + 146, shuchusen1, 1.6, 2.6 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 52, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 52, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctzuzun = entryEffectLife( spep_0 -3 + 22, 10013, 40, 0x100, -1, 0, 22, 251.9 ); setEffMoveKey( spep_0 -3 + 22, ctzuzun, 22, 251.9 , 0 ); setEffMoveKey( spep_0 -3 + 24, ctzuzun, 32.7, 321.1 , 0 ); setEffMoveKey( spep_0 -3 + 26, ctzuzun, 56.1, 400 , 0 ); setEffMoveKey( spep_0 -3 + 28, ctzuzun, 43.3, 383.1 , 0 ); setEffMoveKey( spep_0 -3 + 30, ctzuzun, 48.4, 377.4 , 0 ); setEffMoveKey( spep_0 -3 + 32, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 34, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 36, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 38, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 40, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 42, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 44, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 46, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 48, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 50, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 52, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 54, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 56, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 58, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 60, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 62, ctzuzun, 36, 359.9 , 0 ); setEffScaleKey( spep_0 -3 + 22, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 -3 + 24, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 -3 + 26, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 -3 + 28, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 -3 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 -3 + 22, ctzuzun, 0 ); setEffRotateKey( spep_0 -3 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 -3 + 22, ctzuzun, 255 ); setEffAlphaKey( spep_0 -3 + 50, ctzuzun, 255 ); setEffAlphaKey( spep_0 -3 + 52, ctzuzun, 212 ); setEffAlphaKey( spep_0 -3 + 54, ctzuzun, 170 ); setEffAlphaKey( spep_0 -3 + 56, ctzuzun, 128 ); setEffAlphaKey( spep_0 -3 + 58, ctzuzun, 85 ); setEffAlphaKey( spep_0 -3 + 60, ctzuzun, 43 ); setEffAlphaKey( spep_0 -3 + 62, ctzuzun, 0 ); ctgogo = entryEffectLife( spep_0 + 68, 190006, 68, 0x100, -1, 0, -8.5 +80, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 68, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 68, ctgogo, -9.9 +80, 521.8 , 0 ); setEffMoveKey( spep_0 + 136, ctgogo, -9.9 +80, 515.5 , 0 ); setEffScaleKey( spep_0 + 68, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 128, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 130, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 132, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 134, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 136, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 68, ctgogo, 0 ); setEffRotateKey( spep_0 + 136, ctgogo, 0 ); setEffAlphaKey( spep_0 + 68, ctgogo, 255 ); setEffAlphaKey( spep_0 + 136, ctgogo, 255 ); -- ** 音 ** -- --雨 SE001 = playSeVer2( spep_0 + 0, 1165, "",spep_0 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); setBandpassFilter ( spep_0 + 0, SE001, 1650, 24000 ); --気ダメ SE002 = playSeVer2( spep_0 + 14, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE002, 71 ); SE003 = playSeVer2( spep_0 + 14, 1035, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE004, 63 ); SE007 = playSeVer2( spep_0 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 63 ); SE010 = playSeVer2( spep_0 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE010, 63 ); SE011 = playSeVer2( spep_0 + 108, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE011, 63 ); SE012 = playSeVer2( spep_0 + 132, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE012, 63 ); --気弾溜め SE005 = playSeVer2( spep_0 + 56, 1296, "",spep_0 + 162, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 56, SE005, 115 ); --顔カットイン SE006 = playSeVer2( spep_0 + 60, 1018, "", 0, 0, 0, -1); --気弾溜め SE008 = playSeVer2( spep_0 + 60, 1282, "",spep_0 + 166, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 60, SE008, 56 ); SE009 = playSeVer2( spep_0 + 70, 1311, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE009, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 148, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- --entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 16, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 134, 8, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射(86F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- hanatsu = entryEffectLife( spep_2 + 0, SP_02, 86, 0x100, -1, 0, 0, 0 ); --発射 ef_002 setEffMoveKey( spep_2 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatsu, 0 ); setEffRotateKey( spep_2 + 86, hanatsu, 0 ); setEffAlphaKey( spep_2 + 0, hanatsu, 255 ); setEffAlphaKey( spep_2 + 85, hanatsu, 255 ); setEffAlphaKey( spep_2 + 86, hanatsu, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 18, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 18, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 18, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 18, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 18, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 -3 + 20, 10012, 50, 0x100, -1, 0, 9.6, 282.4 ); setEffMoveKey( spep_2 -3 + 20, ctzuo, 9.6, 282.4 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctzuo, 32.9, 331.8 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 28, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 30, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 32, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 38, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 60, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctzuo, 71.3, 376.4 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctzuo, 64.6, 401.1 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctzuo, 109.1, 374.6 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctzuo, 92.7, 409 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctzuo, 106.9, 412.9 , 0 ); setEffScaleKey( spep_2 -3 + 20, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 -3 + 22, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 -3 + 24, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 -3 + 60, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 -3 + 62, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 -3 + 64, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 -3 + 66, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 -3 + 68, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 -3 + 70, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 -3 + 20, ctzuo, 9.7 ); setEffRotateKey( spep_2 -3 + 22, ctzuo, 18.4 ); setEffRotateKey( spep_2 -3 + 24, ctzuo, 27.2 ); setEffRotateKey( spep_2 -3 + 70, ctzuo, 27.2 ); setEffAlphaKey( spep_2 -3 + 20, ctzuo, 255 ); setEffAlphaKey( spep_2 -3 + 60, ctzuo, 255 ); setEffAlphaKey( spep_2 -3 + 62, ctzuo, 204 ); setEffAlphaKey( spep_2 -3 + 64, ctzuo, 153 ); setEffAlphaKey( spep_2 -3 + 66, ctzuo, 102 ); setEffAlphaKey( spep_2 -3 + 68, ctzuo, 51 ); setEffAlphaKey( spep_2 -3 + 70, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 10, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE014, 68 ); SE015 = playSeVer2( spep_2 + 10, 1146, "", 0, 0, 0, 0.6); SE016 = playSeVer2( spep_2 + 10, 1022, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 86; ------------------------------------------------------ -- 迫る(98F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- tyakudanf = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0 ); --迫る 前面 ef_003 setEffMoveKey( spep_3 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanf, 0 ); setEffRotateKey( spep_3 + 98, tyakudanf, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanf, 0 ); tyakudanb = entryEffectLife( spep_3 + 0, SP_04, 98, 0x80, -1, 0, 0, 0 ); --迫る 背面 ef_004 setEffMoveKey( spep_3 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanb, 0 ); setEffRotateKey( spep_3 + 98, tyakudanb, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanb, 0 ); -- ** 書き文字エントリー ** -- ctzuo01 = entryEffectLife( spep_3 -3 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313.1 ); setEffMoveKey( spep_3 -3 + 30, ctzuo01, -17.7, 313.1 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzuo01, -35.9, 355.9 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzuo01, -81.2, 407.2 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzuo01, -64.4, 405.8 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzuo01, -92.7, 407.4 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzuo01, -75.8, 406.1 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzuo01, -104, 407.5 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzuo01, -87.1, 406.5 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzuo01, -119, 421 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzuo01, -82.7, 426.2 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctzuo01, -79.7, 432.9 , 0 ); setEffScaleKey( spep_3 -3 + 30, ctzuo01, 0.34, 0.34 ); setEffScaleKey( spep_3 -3 + 32, ctzuo01, 1.54, 1.54 ); setEffScaleKey( spep_3 -3 + 34, ctzuo01, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 44, ctzuo01, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 46, ctzuo01, 4.09, 4.09 ); setEffScaleKey( spep_3 -3 + 48, ctzuo01, 5.46, 5.46 ); setEffScaleKey( spep_3 -3 + 50, ctzuo01, 6.82, 6.82 ); setEffRotateKey( spep_3 -3 + 30, ctzuo01, 6.9 ); setEffRotateKey( spep_3 -3 + 32, ctzuo01, -3.3 ); setEffRotateKey( spep_3 -3 + 34, ctzuo01, -13.5 ); setEffRotateKey( spep_3 -3 + 36, ctzuo01, -13.8 ); setEffRotateKey( spep_3 -3 + 38, ctzuo01, -14.1 ); setEffRotateKey( spep_3 -3 + 40, ctzuo01, -14.4 ); setEffRotateKey( spep_3 -3 + 42, ctzuo01, -14.7 ); setEffRotateKey( spep_3 -3 + 44, ctzuo01, -15 ); setEffRotateKey( spep_3 -3 + 46, ctzuo01, -11.7 ); setEffRotateKey( spep_3 -3 + 48, ctzuo01, -8.5 ); setEffRotateKey( spep_3 -3 + 50, ctzuo01, -5.2 ); setEffAlphaKey( spep_3 -3 + 30, ctzuo01, 255 ); setEffAlphaKey( spep_3 -3 + 44, ctzuo01, 255 ); setEffAlphaKey( spep_3 -3 + 46, ctzuo01, 170 ); setEffAlphaKey( spep_3 -3 + 48, ctzuo01, 85 ); setEffAlphaKey( spep_3 -3 + 50, ctzuo01, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, -24.9, -98.4 , 0 ); setMoveKey( spep_3 + 1, 1, -18.7, -89.1 , 0 ); setMoveKey( spep_3 + 2, 1, -12.5, -79.8 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -6.3, -70.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -0.2, -61.3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 6, -51.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 12.2, -42.7 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 18.4, -33.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 24.6, -24.1 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 30.8, -14.9 , 0 ); setScaleKey( spep_3 + 0, 1, 3, 3 ); setScaleKey( spep_3 + 1, 1, 2.93, 2.93 ); setScaleKey( spep_3 + 2, 1, 2.86, 2.86 ); setScaleKey( spep_3 -3 + 6, 1, 2.79, 2.79 ); setScaleKey( spep_3 -3 + 8, 1, 2.71, 2.71 ); setScaleKey( spep_3 -3 + 10, 1, 2.64, 2.64 ); setScaleKey( spep_3 -3 + 12, 1, 2.57, 2.57 ); setScaleKey( spep_3 -3 + 14, 1, 2.5, 2.5 ); setScaleKey( spep_3 -3 + 16, 1, 2.43, 2.43 ); setScaleKey( spep_3 -3 + 18, 1, 2.36, 2.36 ); setRotateKey( spep_3 + 0, 1, 0 ); setAlphaKey( spep_3 + 0, 1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 104 ); --ガード setMoveKey( SP_dodge + 0, 1, 30.8, -14.9 , 0 ); setMoveKey( SP_dodge + 2, 1, 37, -5.5 , 0 ); setMoveKey( SP_dodge + 4, 1, 43.2, 3.7 , 0 ); setMoveKey( SP_dodge + 6, 1, 49.4, 12.9 , 0 ); setMoveKey( SP_dodge + 8, 1, 55.5, 22.2 , 0 ); setMoveKey( SP_dodge + 10, 1, 61.7, 31.5 , 0 ); setScaleKey( SP_dodge + 0, 1, 2.36, 2.36 ); setScaleKey( SP_dodge + 2, 1, 2.29, 2.29 ); setScaleKey( SP_dodge + 4, 1, 2.21, 2.21 ); setScaleKey( SP_dodge + 6, 1, 2.14, 2.14 ); setScaleKey( SP_dodge + 8, 1, 2.07, 2.07 ); setScaleKey( SP_dodge + 10, 1, 2, 2 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); setAlphaKey( SP_dodge + 0, 1, 255 ); setAlphaKey( SP_dodge + 10, 1, 255 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 48, 1, 0 ); changeAnime( spep_3 -3 + 30, 1, 108 ); setMoveKey( spep_3 -3 + 20, 1, 37, -5.5 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 43.2, 3.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 49.4, 12.9 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 55.5, 22.2 , 0 ); setMoveKey( spep_3 -3 + 29, 1, 61.7, 31.5 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 97.1, 107.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 110.3, 99.6 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 112.1, 114.6 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 111.9, 112.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 119.3, 123.8 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 120, 130.6 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 122.5, 139.2 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 125, 147.8 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 127.6, 156.4 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 130.1, 165.1 , 0 ); setScaleKey( spep_3 -3 + 20, 1, 2.29, 2.29 ); setScaleKey( spep_3 -3 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_3 -3 + 24, 1, 2.14, 2.14 ); setScaleKey( spep_3 -3 + 26, 1, 2.07, 2.07 ); setScaleKey( spep_3 -3 + 29, 1, 2, 2 ); setScaleKey( spep_3 -3 + 30, 1, 2.4, 2.4 ); setScaleKey( spep_3 -3 + 32, 1, 1.95, 1.95 ); setScaleKey( spep_3 -3 + 34, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 36, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 38, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 40, 1, 0.52, 0.52 ); setScaleKey( spep_3 -3 + 42, 1, 0.44, 0.44 ); setScaleKey( spep_3 -3 + 44, 1, 0.36, 0.36 ); setScaleKey( spep_3 -3 + 46, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 48, 1, 0.2, 0.2 ); setRotateKey( spep_3 -3 + 48, 1, 0 ); setAlphaKey( spep_3 -3 + 39, 1, 255 ); setAlphaKey( spep_3 -3 + 40, 1, 204 ); setAlphaKey( spep_3 -3 + 42, 1, 153 ); setAlphaKey( spep_3 -3 + 44, 1, 102 ); setAlphaKey( spep_3 -3 + 46, 1, 51 ); setAlphaKey( spep_3 -3 + 48, 1, 0 ); -- ** 音 ** -- --気弾飛んでいく SE017 = playSeVer2( spep_3 + 24, 1145, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_3 + 24, SE017, 63 ); setStartTimeMs( SE017, 283 ); setPitch( spep_3 + 24, SE017, -400 ); setTimeStretch( SE017, 0.73, 30, 4 ); SE018 = playSeVer2( spep_3 + 22, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 22, SE018, 108 ); --爆発 SE019 = playSeVer2( spep_3 + 88, 1023, "", 0, 0, 0, -1); -- ** ホワイトフェード ** -- entryFade( spep_3 + 26, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 86, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- ガッ(100F) ------------------------------------------------------ -- ** 背景 ** -- haikei = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --ガッ 背面 ef_006 setEffMoveKey( spep_4 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, haikei, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, haikei, 1, 1 ); setEffScaleKey( spep_4 + 100, haikei, 1, 1 ); setEffRotateKey( spep_4 + 0, haikei, 0 ); setEffRotateKey( spep_4 + 100, haikei, 0 ); setEffAlphaKey( spep_4 + 0, haikei, 255 ); setEffAlphaKey( spep_4 + 100, haikei, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, SP_05, 0x100, -1, 0, 0, 0 ); --ガッ 前面 ef_005 setEffMoveKey( spep_4 + 2, hibiware, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 0, 0, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 103, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -36.2, 265.9 , 0 ); setMoveKey( spep_4 + 1, 1, -32.5, 228 , 0 ); setMoveKey( spep_4 + 2, 1, -27.7, 179.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -21.9, 119.7 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -15, 49.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -7.1, -32 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 1.9, -124.1 , 0 ); setMoveKey( spep_4 -3 + 103, 1, 1.9, -124.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 1, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 2, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 103, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 1, 1, -105 ); setRotateKey( spep_4 + 2, 1, -240 ); setRotateKey( spep_4 -3 + 6, 1, -405 ); setRotateKey( spep_4 -3 + 8, 1, -600 ); setRotateKey( spep_4 -3 + 10, 1, -825 ); setRotateKey( spep_4 -3 + 12, 1, -1080 ); setRotateKey( spep_4 -3 + 103, 1, -1080 ); setAlphaKey( spep_4 + 0, 1, 255 ); setAlphaKey( spep_4 -3 + 103, 1, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 音 ** -- --画面割れる SE020 = playSeVer2( spep_4 + 8, 1025, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 8, 1054, "", 0, 0, 0, -1); --雨 SE022 = playSeVer2( spep_4 + 10, 1165, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 10, SE022, 71 ); setBandpassFilter ( spep_4 + 10, SE022, 1650, 24000 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 98 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め(146F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01r, 146, 0, -1, 0, 0, 0 ); --溜め(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, tame, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 145, tame, 255 ); setEffAlphaKey( spep_0 + 146, tame, 0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 146, tame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 16, 906, 130, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 16, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.6, 2.6 ); setEffScaleKey( spep_0 + 146, shuchusen1, 1.6, 2.6 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen1, 255 ); -- ** 顔カットイン ** -- --[[speff = entryEffect( spep_0 + 52, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 52, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え]] -- ** 書き文字エントリー ** -- ctzuzun = entryEffectLife( spep_0 -3 + 22, 10013, 40, 0x100, -1, 0, 22, 251.9 ); setEffMoveKey( spep_0 -3 + 22, ctzuzun, 22, 251.9 , 0 ); setEffMoveKey( spep_0 -3 + 24, ctzuzun, 32.7, 321.1 , 0 ); setEffMoveKey( spep_0 -3 + 26, ctzuzun, 56.1, 400 , 0 ); setEffMoveKey( spep_0 -3 + 28, ctzuzun, 43.3, 383.1 , 0 ); setEffMoveKey( spep_0 -3 + 30, ctzuzun, 48.4, 377.4 , 0 ); setEffMoveKey( spep_0 -3 + 32, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 34, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 36, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 38, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 40, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 42, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 44, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 46, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 48, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 50, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 52, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 54, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 56, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 58, ctzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 -3 + 60, ctzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 -3 + 62, ctzuzun, 36, 359.9 , 0 ); setEffScaleKey( spep_0 -3 + 22, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 -3 + 24, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 -3 + 26, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 -3 + 28, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 -3 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 -3 + 22, ctzuzun, 0 ); setEffRotateKey( spep_0 -3 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 -3 + 22, ctzuzun, 255 ); setEffAlphaKey( spep_0 -3 + 50, ctzuzun, 255 ); setEffAlphaKey( spep_0 -3 + 52, ctzuzun, 212 ); setEffAlphaKey( spep_0 -3 + 54, ctzuzun, 170 ); setEffAlphaKey( spep_0 -3 + 56, ctzuzun, 128 ); setEffAlphaKey( spep_0 -3 + 58, ctzuzun, 85 ); setEffAlphaKey( spep_0 -3 + 60, ctzuzun, 43 ); setEffAlphaKey( spep_0 -3 + 62, ctzuzun, 0 ); ctgogo = entryEffectLife( spep_0 + 68, 190006, 68, 0x100, -1, 0, -8.5 +80, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 68, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 68, ctgogo, -9.9 +80, 521.8 , 0 ); setEffMoveKey( spep_0 + 136, ctgogo, -9.9 +80, 515.5 , 0 ); setEffScaleKey( spep_0 + 68, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 128, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 130, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 132, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 134, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 136, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 68, ctgogo, 0 ); setEffRotateKey( spep_0 + 136, ctgogo, 0 ); setEffAlphaKey( spep_0 + 68, ctgogo, 255 ); setEffAlphaKey( spep_0 + 136, ctgogo, 255 ); -- ** 音 ** -- --雨 SE001 = playSeVer2( spep_0 + 0, 1165, "",spep_0 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); setBandpassFilter ( spep_0 + 0, SE001, 1650, 24000 ); --気ダメ SE002 = playSeVer2( spep_0 + 14, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE002, 71 ); SE003 = playSeVer2( spep_0 + 14, 1035, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE004, 63 ); SE007 = playSeVer2( spep_0 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 63 ); SE010 = playSeVer2( spep_0 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE010, 63 ); SE011 = playSeVer2( spep_0 + 108, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE011, 63 ); SE012 = playSeVer2( spep_0 + 132, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE012, 63 ); --気弾溜め SE005 = playSeVer2( spep_0 + 56, 1296, "",spep_0 + 162, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 56, SE005, 115 ); --顔カットイン SE006 = playSeVer2( spep_0 + 60, 1018, "", 0, 0, 0, -1); --気弾溜め SE008 = playSeVer2( spep_0 + 60, 1282, "",spep_0 + 166, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 60, SE008, 56 ); SE009 = playSeVer2( spep_0 + 70, 1311, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE009, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 148, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- --entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 16, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 134, 8, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射(86F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- hanatsu = entryEffectLife( spep_2 + 0, SP_02r, 86, 0x100, -1, 0, 0, 0 ); --発射 ef_002 setEffMoveKey( spep_2 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatsu, 0 ); setEffRotateKey( spep_2 + 86, hanatsu, 0 ); setEffAlphaKey( spep_2 + 0, hanatsu, 255 ); setEffAlphaKey( spep_2 + 85, hanatsu, 255 ); setEffAlphaKey( spep_2 + 86, hanatsu, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 18, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 18, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 18, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 18, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 18, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 -3 + 20, 10012, 50, 0x100, -1, 0, 9.6, 282.4 ); setEffMoveKey( spep_2 -3 + 20, ctzuo, 9.6, 282.4 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctzuo, 32.9, 331.8 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 28, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 30, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 32, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 38, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctzuo, 52.4, 377.3 , 0 ); setEffMoveKey( spep_2 -3 + 60, ctzuo, 36.4, 393.3 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctzuo, 71.3, 376.4 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctzuo, 64.6, 401.1 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctzuo, 109.1, 374.6 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctzuo, 92.7, 409 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctzuo, 106.9, 412.9 , 0 ); setEffScaleKey( spep_2 -3 + 20, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 -3 + 22, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 -3 + 24, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 -3 + 60, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 -3 + 62, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 -3 + 64, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 -3 + 66, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 -3 + 68, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 -3 + 70, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 -3 + 20, ctzuo, 9.7 ); setEffRotateKey( spep_2 -3 + 22, ctzuo, 18.4 ); setEffRotateKey( spep_2 -3 + 24, ctzuo, 27.2 ); setEffRotateKey( spep_2 -3 + 70, ctzuo, 27.2 ); setEffAlphaKey( spep_2 -3 + 20, ctzuo, 255 ); setEffAlphaKey( spep_2 -3 + 60, ctzuo, 255 ); setEffAlphaKey( spep_2 -3 + 62, ctzuo, 204 ); setEffAlphaKey( spep_2 -3 + 64, ctzuo, 153 ); setEffAlphaKey( spep_2 -3 + 66, ctzuo, 102 ); setEffAlphaKey( spep_2 -3 + 68, ctzuo, 51 ); setEffAlphaKey( spep_2 -3 + 70, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 10, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE014, 68 ); SE015 = playSeVer2( spep_2 + 10, 1146, "", 0, 0, 0, 0.6); SE016 = playSeVer2( spep_2 + 10, 1022, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 86; ------------------------------------------------------ -- 迫る(98F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- tyakudanf = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0 ); --迫る 前面 ef_003 setEffMoveKey( spep_3 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanf, 0 ); setEffRotateKey( spep_3 + 98, tyakudanf, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanf, 0 ); tyakudanb = entryEffectLife( spep_3 + 0, SP_04, 98, 0x80, -1, 0, 0, 0 ); --迫る 背面 ef_004 setEffMoveKey( spep_3 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanb, 0 ); setEffRotateKey( spep_3 + 98, tyakudanb, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanb, 0 ); -- ** 書き文字エントリー ** -- ctzuo01 = entryEffectLife( spep_3 -3 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313.1 ); setEffMoveKey( spep_3 -3 + 30, ctzuo01, -17.7, 313.1 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzuo01, -35.9, 355.9 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzuo01, -81.2, 407.2 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzuo01, -64.4, 405.8 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzuo01, -92.7, 407.4 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzuo01, -75.8, 406.1 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzuo01, -104, 407.5 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzuo01, -87.1, 406.5 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzuo01, -119, 421 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzuo01, -82.7, 426.2 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctzuo01, -79.7, 432.9 , 0 ); setEffScaleKey( spep_3 -3 + 30, ctzuo01, 0.34, 0.34 ); setEffScaleKey( spep_3 -3 + 32, ctzuo01, 1.54, 1.54 ); setEffScaleKey( spep_3 -3 + 34, ctzuo01, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 44, ctzuo01, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 46, ctzuo01, 4.09, 4.09 ); setEffScaleKey( spep_3 -3 + 48, ctzuo01, 5.46, 5.46 ); setEffScaleKey( spep_3 -3 + 50, ctzuo01, 6.82, 6.82 ); setEffRotateKey( spep_3 -3 + 30, ctzuo01, 6.9 ); setEffRotateKey( spep_3 -3 + 32, ctzuo01, -3.3 ); setEffRotateKey( spep_3 -3 + 34, ctzuo01, -13.5 ); setEffRotateKey( spep_3 -3 + 36, ctzuo01, -13.8 ); setEffRotateKey( spep_3 -3 + 38, ctzuo01, -14.1 ); setEffRotateKey( spep_3 -3 + 40, ctzuo01, -14.4 ); setEffRotateKey( spep_3 -3 + 42, ctzuo01, -14.7 ); setEffRotateKey( spep_3 -3 + 44, ctzuo01, -15 ); setEffRotateKey( spep_3 -3 + 46, ctzuo01, -11.7 ); setEffRotateKey( spep_3 -3 + 48, ctzuo01, -8.5 ); setEffRotateKey( spep_3 -3 + 50, ctzuo01, -5.2 ); setEffAlphaKey( spep_3 -3 + 30, ctzuo01, 255 ); setEffAlphaKey( spep_3 -3 + 44, ctzuo01, 255 ); setEffAlphaKey( spep_3 -3 + 46, ctzuo01, 170 ); setEffAlphaKey( spep_3 -3 + 48, ctzuo01, 85 ); setEffAlphaKey( spep_3 -3 + 50, ctzuo01, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, -24.9, -98.4 , 0 ); setMoveKey( spep_3 + 1, 1, -18.7, -89.1 , 0 ); setMoveKey( spep_3 + 2, 1, -12.5, -79.8 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -6.3, -70.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -0.2, -61.3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 6, -51.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 12.2, -42.7 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 18.4, -33.4 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 24.6, -24.1 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 30.8, -14.9 , 0 ); setScaleKey( spep_3 + 0, 1, 3, 3 ); setScaleKey( spep_3 + 1, 1, 2.93, 2.93 ); setScaleKey( spep_3 + 2, 1, 2.86, 2.86 ); setScaleKey( spep_3 -3 + 6, 1, 2.79, 2.79 ); setScaleKey( spep_3 -3 + 8, 1, 2.71, 2.71 ); setScaleKey( spep_3 -3 + 10, 1, 2.64, 2.64 ); setScaleKey( spep_3 -3 + 12, 1, 2.57, 2.57 ); setScaleKey( spep_3 -3 + 14, 1, 2.5, 2.5 ); setScaleKey( spep_3 -3 + 16, 1, 2.43, 2.43 ); setScaleKey( spep_3 -3 + 18, 1, 2.36, 2.36 ); setRotateKey( spep_3 + 0, 1, 0 ); setAlphaKey( spep_3 + 0, 1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 104 ); --ガード setMoveKey( SP_dodge + 0, 1, 30.8, -14.9 , 0 ); setMoveKey( SP_dodge + 2, 1, 37, -5.5 , 0 ); setMoveKey( SP_dodge + 4, 1, 43.2, 3.7 , 0 ); setMoveKey( SP_dodge + 6, 1, 49.4, 12.9 , 0 ); setMoveKey( SP_dodge + 8, 1, 55.5, 22.2 , 0 ); setMoveKey( SP_dodge + 10, 1, 61.7, 31.5 , 0 ); setScaleKey( SP_dodge + 0, 1, 2.36, 2.36 ); setScaleKey( SP_dodge + 2, 1, 2.29, 2.29 ); setScaleKey( SP_dodge + 4, 1, 2.21, 2.21 ); setScaleKey( SP_dodge + 6, 1, 2.14, 2.14 ); setScaleKey( SP_dodge + 8, 1, 2.07, 2.07 ); setScaleKey( SP_dodge + 10, 1, 2, 2 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); setAlphaKey( SP_dodge + 0, 1, 255 ); setAlphaKey( SP_dodge + 10, 1, 255 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 48, 1, 0 ); changeAnime( spep_3 -3 + 30, 1, 108 ); setMoveKey( spep_3 -3 + 20, 1, 37, -5.5 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 43.2, 3.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 49.4, 12.9 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 55.5, 22.2 , 0 ); setMoveKey( spep_3 -3 + 29, 1, 61.7, 31.5 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 97.1, 107.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 110.3, 99.6 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 112.1, 114.6 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 111.9, 112.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 119.3, 123.8 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 120, 130.6 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 122.5, 139.2 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 125, 147.8 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 127.6, 156.4 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 130.1, 165.1 , 0 ); setScaleKey( spep_3 -3 + 20, 1, 2.29, 2.29 ); setScaleKey( spep_3 -3 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_3 -3 + 24, 1, 2.14, 2.14 ); setScaleKey( spep_3 -3 + 26, 1, 2.07, 2.07 ); setScaleKey( spep_3 -3 + 29, 1, 2, 2 ); setScaleKey( spep_3 -3 + 30, 1, 2.4, 2.4 ); setScaleKey( spep_3 -3 + 32, 1, 1.95, 1.95 ); setScaleKey( spep_3 -3 + 34, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 36, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 38, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 40, 1, 0.52, 0.52 ); setScaleKey( spep_3 -3 + 42, 1, 0.44, 0.44 ); setScaleKey( spep_3 -3 + 44, 1, 0.36, 0.36 ); setScaleKey( spep_3 -3 + 46, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 48, 1, 0.2, 0.2 ); setRotateKey( spep_3 -3 + 48, 1, 0 ); setAlphaKey( spep_3 -3 + 39, 1, 255 ); setAlphaKey( spep_3 -3 + 40, 1, 204 ); setAlphaKey( spep_3 -3 + 42, 1, 153 ); setAlphaKey( spep_3 -3 + 44, 1, 102 ); setAlphaKey( spep_3 -3 + 46, 1, 51 ); setAlphaKey( spep_3 -3 + 48, 1, 0 ); -- ** 音 ** -- --気弾飛んでいく SE017 = playSeVer2( spep_3 + 24, 1145, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_3 + 24, SE017, 63 ); setStartTimeMs( SE017, 283 ); setPitch( spep_3 + 24, SE017, -400 ); setTimeStretch( SE017, 0.73, 30, 4 ); SE018 = playSeVer2( spep_3 + 22, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 22, SE018, 108 ); --爆発 SE019 = playSeVer2( spep_3 + 88, 1023, "", 0, 0, 0, -1); -- ** ホワイトフェード ** -- entryFade( spep_3 + 26, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 86, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- ガッ(100F) ------------------------------------------------------ -- ** 背景 ** -- haikei = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --ガッ 背面 ef_006 setEffMoveKey( spep_4 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, haikei, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, haikei, 1, 1 ); setEffScaleKey( spep_4 + 100, haikei, 1, 1 ); setEffRotateKey( spep_4 + 0, haikei, 0 ); setEffRotateKey( spep_4 + 100, haikei, 0 ); setEffAlphaKey( spep_4 + 0, haikei, 255 ); setEffAlphaKey( spep_4 + 100, haikei, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, SP_05, 0x100, -1, 0, 0, 0 ); --ガッ 前面 ef_005 setEffMoveKey( spep_4 + 2, hibiware, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 0, 0, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 103, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -36.2, 265.9 , 0 ); setMoveKey( spep_4 + 1, 1, -32.5, 228 , 0 ); setMoveKey( spep_4 + 2, 1, -27.7, 179.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -21.9, 119.7 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -15, 49.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -7.1, -32 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 1.9, -124.1 , 0 ); setMoveKey( spep_4 -3 + 103, 1, 1.9, -124.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 1, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 2, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 103, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 1, 1, -105 ); setRotateKey( spep_4 + 2, 1, -240 ); setRotateKey( spep_4 -3 + 6, 1, -405 ); setRotateKey( spep_4 -3 + 8, 1, -600 ); setRotateKey( spep_4 -3 + 10, 1, -825 ); setRotateKey( spep_4 -3 + 12, 1, -1080 ); setRotateKey( spep_4 -3 + 103, 1, -1080 ); setAlphaKey( spep_4 + 0, 1, 255 ); setAlphaKey( spep_4 -3 + 103, 1, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 音 ** -- --画面割れる SE020 = playSeVer2( spep_4 + 8, 1025, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 8, 1054, "", 0, 0, 0, -1); --雨 SE022 = playSeVer2( spep_4 + 10, 1165, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 10, SE022, 71 ); setBandpassFilter ( spep_4 + 10, SE022, 1650, 24000 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 98 ); end