--1024660:LR合体ザマス_裁きの刃 --sp_effect_a3_00093 --sp2384 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 160109; --開始→初弾→敵着弾の背景 ef_001_bg SP_02 = 160111; --開始→初弾→敵着弾のキャラ ef_001_ch SP_03 = 160113; --セリフカットイン ef_002 SP_04 = 160114; --とどめ→爆発→爆発俯瞰の背景 ef_003_bg SP_05 = 160116; --刃エフェクト→爆風 ef_003_eff SP_06 = 160118; --敵叩きつけの煙→爆風 ef_003_eff02 --敵側 SP_01r = 160110; --開始→初弾→敵着弾の背景:敵側 ef_001_bg_r SP_02r = 160112; --開始→初弾→敵着弾のキャラ:敵側 ef_001_ch_r SP_04r = 160115; --とどめ→爆発→爆発俯瞰の背景:敵側 ef_003_bg_r SP_05r = 160117; --刃エフェクト→爆風:敵側 ef_003_eff_r SP_06r = 160119; --敵叩きつけの煙→爆風:敵側 ef_003_eff02_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開始→初弾→敵着弾のキャラ(316F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_02, 316, 0x100, -1, 0, 0, 0 ); --開始→初弾→敵着弾のキャラ ef_001_ch setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 316, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 316, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 316, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 316 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 316, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_01, 316, 0x80, -1, 0, 0, 0 ); --開始→初弾→敵着弾の背景 ef_001_bg setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 316, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 316, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 316, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 316 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 316, first_b, 0 ); -- ** 書き文字エントリー ** -- ctbibibi = entryEffectLife( spep_0 -3 + 112, 10025, 43, 0x100, -1, 0, 120.7, 311.1 ); --ビビビッ setEffMoveKey( spep_0 -3 + 112, ctbibibi, 120.7, 311.1 , 0 ); setEffMoveKey( spep_0 -3 + 114, ctbibibi, 134.9, 305.2 , 0 ); setEffMoveKey( spep_0 -3 + 116, ctbibibi, 111.9, 309.9 , 0 ); setEffMoveKey( spep_0 -3 + 118, ctbibibi, 134.1, 307.1 , 0 ); setEffMoveKey( spep_0 -3 + 120, ctbibibi, 158.4, 331.8 , 0 ); setEffMoveKey( spep_0 -3 + 122, ctbibibi, 121.4, 320 , 0 ); setEffMoveKey( spep_0 -3 + 124, ctbibibi, 147.3, 341.9 , 0 ); setEffMoveKey( spep_0 -3 + 126, ctbibibi, 119.3, 327.3 , 0 ); setEffMoveKey( spep_0 -3 + 128, ctbibibi, 151.4, 332.8 , 0 ); setEffMoveKey( spep_0 -3 + 130, ctbibibi, 120.8, 318.1 , 0 ); setEffMoveKey( spep_0 -3 + 132, ctbibibi, 149.6, 333.5 , 0 ); setEffMoveKey( spep_0 -3 + 134, ctbibibi, 123, 315 , 0 ); setEffMoveKey( spep_0 -3 + 136, ctbibibi, 150.1, 335.5 , 0 ); setEffMoveKey( spep_0 -3 + 138, ctbibibi, 123.3, 316.9 , 0 ); setEffMoveKey( spep_0 -3 + 140, ctbibibi, 140.8, 334.6 , 0 ); setEffMoveKey( spep_0 -3 + 142, ctbibibi, 152.5, 333.8 , 0 ); setEffMoveKey( spep_0 -3 + 144, ctbibibi, 140.8, 334.6 , 0 ); setEffMoveKey( spep_0 -3 + 146, ctbibibi, 141.7, 321.1 , 0 ); setEffMoveKey( spep_0 -3 + 148, ctbibibi, 120.7, 311.1 , 0 ); setEffMoveKey( spep_0 -3 + 150, ctbibibi, 134.9, 305.2 , 0 ); setEffMoveKey( spep_0 -3 + 152, ctbibibi, 111.9, 309.9 , 0 ); setEffMoveKey( spep_0 -3 + 154, ctbibibi, 134.1, 307.1 , 0 ); setEffMoveKey( spep_0 -3 + 155, ctbibibi, 134.1, 307.1 , 0 ); setEffScaleKey( spep_0 -3 + 112, ctbibibi, 1.92, 1.92 ); setEffScaleKey( spep_0 -3 + 155, ctbibibi, 1.92, 1.92 ); setEffRotateKey( spep_0 -3 + 112, ctbibibi, 10.7 ); setEffRotateKey( spep_0 -3 + 155, ctbibibi, 10.7 ); setEffAlphaKey( spep_0 -3 + 112, ctbibibi, 255 ); setEffAlphaKey( spep_0 -3 + 155, ctbibibi, 255 ); -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_0 -3 + 164, 10014, 95, 0x100, -1, 0, 75.9, 373.5 ); --ズドドドッ setEffMoveKey( spep_0 -3 + 164, ctzudodo, 75.9, 373.5 , 0 ); setEffMoveKey( spep_0 -3 + 166, ctzudodo, 91, 376.2 , 0 ); setEffMoveKey( spep_0 -3 + 168, ctzudodo, 69.1, 367.8 , 0 ); setEffMoveKey( spep_0 -3 + 170, ctzudodo, 89.4, 377.3 , 0 ); setEffMoveKey( spep_0 -3 + 172, ctzudodo, 96.6, 411.3 , 0 ); setEffMoveKey( spep_0 -3 + 174, ctzudodo, 71.7, 381.4 , 0 ); setEffMoveKey( spep_0 -3 + 176, ctzudodo, 81.8, 413.7 , 0 ); setEffMoveKey( spep_0 -3 + 178, ctzudodo, 66, 386.5 , 0 ); setEffMoveKey( spep_0 -3 + 180, ctzudodo, 90.1, 408.3 , 0 ); setEffMoveKey( spep_0 -3 + 182, ctzudodo, 72.2, 379.5 , 0 ); setEffMoveKey( spep_0 -3 + 184, ctzudodo, 88.2, 407.9 , 0 ); setEffMoveKey( spep_0 -3 + 186, ctzudodo, 75.7, 378.1 , 0 ); setEffMoveKey( spep_0 -3 + 188, ctzudodo, 87.6, 409.9 , 0 ); setEffMoveKey( spep_0 -3 + 190, ctzudodo, 74.9, 379.8 , 0 ); setEffMoveKey( spep_0 -3 + 192, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 194, ctzudodo, 90.5, 409.8 , 0 ); setEffMoveKey( spep_0 -3 + 196, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 198, ctzudodo, 88.2, 393.2 , 0 ); setEffMoveKey( spep_0 -3 + 200, ctzudodo, 75.9, 373.5 , 0 ); setEffMoveKey( spep_0 -3 + 202, ctzudodo, 91, 376.2 , 0 ); setEffMoveKey( spep_0 -3 + 204, ctzudodo, 69.1, 367.8 , 0 ); setEffMoveKey( spep_0 -3 + 206, ctzudodo, 89.4, 377.3 , 0 ); setEffMoveKey( spep_0 -3 + 208, ctzudodo, 96.6, 411.3 , 0 ); setEffMoveKey( spep_0 -3 + 210, ctzudodo, 71.7, 381.4 , 0 ); setEffMoveKey( spep_0 -3 + 212, ctzudodo, 81.8, 413.7 , 0 ); setEffMoveKey( spep_0 -3 + 214, ctzudodo, 66, 386.5 , 0 ); setEffMoveKey( spep_0 -3 + 216, ctzudodo, 90.1, 408.3 , 0 ); setEffMoveKey( spep_0 -3 + 218, ctzudodo, 72.2, 379.5 , 0 ); setEffMoveKey( spep_0 -3 + 220, ctzudodo, 88.2, 407.9 , 0 ); setEffMoveKey( spep_0 -3 + 222, ctzudodo, 75.7, 378.1 , 0 ); setEffMoveKey( spep_0 -3 + 224, ctzudodo, 87.6, 409.9 , 0 ); setEffMoveKey( spep_0 -3 + 226, ctzudodo, 74.9, 379.8 , 0 ); setEffMoveKey( spep_0 -3 + 228, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 230, ctzudodo, 90.5, 409.8 , 0 ); setEffMoveKey( spep_0 -3 + 232, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 234, ctzudodo, 88.2, 393.2 , 0 ); setEffMoveKey( spep_0 -3 + 236, ctzudodo, 75.9, 373.5 , 0 ); setEffMoveKey( spep_0 -3 + 238, ctzudodo, 91, 376.2 , 0 ); setEffMoveKey( spep_0 -3 + 240, ctzudodo, 69.1, 367.8 , 0 ); setEffMoveKey( spep_0 -3 + 242, ctzudodo, 89.4, 377.3 , 0 ); setEffMoveKey( spep_0 -3 + 244, ctzudodo, 96.6, 411.3 , 0 ); setEffMoveKey( spep_0 -3 + 246, ctzudodo, 71.7, 381.4 , 0 ); setEffMoveKey( spep_0 -3 + 248, ctzudodo, 81.8, 413.7 , 0 ); setEffMoveKey( spep_0 -3 + 250, ctzudodo, 66, 386.5 , 0 ); setEffMoveKey( spep_0 -3 + 252, ctzudodo, 90.1, 408.3 , 0 ); setEffMoveKey( spep_0 -3 + 254, ctzudodo, 72.2, 379.5 , 0 ); setEffMoveKey( spep_0 -3 + 256, ctzudodo, 88.2, 407.9 , 0 ); setEffMoveKey( spep_0 -3 + 258, ctzudodo, 75.7, 378.1 , 0 ); setEffMoveKey( spep_0 -3 + 259, ctzudodo, 87.6, 409.9 , 0 ); setEffScaleKey( spep_0 -3 + 164, ctzudodo, 2.048, 2.048 ); setEffScaleKey( spep_0 -3 + 259, ctzudodo, 2.048, 2.048 ); setEffRotateKey( spep_0 -3 + 164, ctzudodo, 48.7 ); setEffRotateKey( spep_0 -3 + 259, ctzudodo, 48.7 ); setEffAlphaKey( spep_0 -3 + 164, ctzudodo, 255 ); setEffAlphaKey( spep_0 -3 + 259, ctzudodo, 255 ); -- ** 書き文字エントリー ** -- ctdogon = entryEffectLife( spep_0 -3 + 290, 10018, 28, 0x100, -1, 0, 125.8, -39.9 ); --ドゴォンッ setEffMoveKey( spep_0 -3 + 290, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 292, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 294, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 296, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 298, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 300, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 302, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 304, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 306, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 308, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 310, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 312, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 314, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 316, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 318, ctdogon, 125.8, -39.9 , 0 ); setEffScaleKey( spep_0 -3 + 290, ctdogon, 2.56, 2.56 ); setEffScaleKey( spep_0 -3 + 318, ctdogon, 2.56, 2.56 ); setEffRotateKey( spep_0 -3 + 290, ctdogon, 12 ); setEffRotateKey( spep_0 -3 + 318, ctdogon, 12 ); setEffAlphaKey( spep_0 -3 + 290, ctdogon, 255 ); setEffAlphaKey( spep_0 -3 + 318, ctdogon, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 62, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 185.1, 61.2 , 0 ); setMoveKey( spep_0 + 1, 1, 185.5, 60.9 , 0 ); setMoveKey( spep_0 + 2, 1, 185.8, 60.7 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 186.2, 60.5 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 186.2, 60.5 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 186.6, 60.3 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 186.6, 60.3 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 187, 60.1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 187.3, 59.9 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 187.7, 59.7 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 188.1, 59.5 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 188.5, 59.3 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 188.8, 59.1 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 189.2, 58.8 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 189.6, 58.6 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 190, 58.4 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 190.3, 58.2 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 190.7, 58 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 191.1, 57.8 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 191.5, 57.6 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 191.8, 57.4 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 192.2, 57.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 192.6, 57 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 193, 56.7 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 193.3, 56.5 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 193.7, 56.3 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 194.1, 56.1 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 194.5, 55.9 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 194.8, 55.7 , 0 ); setMoveKey( spep_0 -3 + 54, 1, 195.2, 55.5 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 195.6, 55.3 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 196, 55.1 , 0 ); setMoveKey( spep_0 -3 + 61, 1, 196.3, 54.9 , 0 ); setMoveKey( spep_0 -3 + 62, 1, 196.3, 54.9 , 0 ); setScaleKey( spep_0 + 0, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 1, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 2, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 3, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 4, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 5, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 6, 1, 0.6, 0.6 ); setScaleKey( spep_0 -3 + 62, 1, 0.6, 0.6 ); r1 = 5; setRotateKey( spep_0 + 0, 1, 9 -r1 ); setRotateKey( spep_0 + 1, 1, 9 -r1 ); setRotateKey( spep_0 + 2, 1, 9 -r1 ); setRotateKey( spep_0 + 3, 1, 9 -r1 ); setRotateKey( spep_0 + 4, 1, 9 -r1 ); setRotateKey( spep_0 + 5, 1, 9 -r1 ); setRotateKey( spep_0 + 6, 1, 9 -r1 ); setRotateKey( spep_0 -3 + 62, 1, 9 -r1 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --画面遷移 SE002 = playSeVer2( spep_0 + 44, 1072, "", 0, 12, 0, -1); setStartTimeMs( SE002, 200 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 316 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 156, 1, 1 ); setDisp( spep_0 -3 + 319, 1, 0 ); changeAnime( spep_0 -3 + 156, 1, 104 ); changeAnime( spep_0 -3 + 166, 1, 106 ); changeAnime( spep_0 -3 + 260, 1, 108 ); changeAnime( spep_0 -3 + 290, 1, 106 ); setMoveKey( spep_0 -3 + 156, 1, 201.5, -62.1 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 201.5, -62.1 , 0 ); setMoveKey( spep_0 -3 + 165, 1, 201.5, -62.1 , 0 );-- m1 = 10; setMoveKey( spep_0 -3 + 166, 1, 159.5 + 3.1 +m1, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 159.5 - 3.1 -m1, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 159.5 - 3.1, -80.3 - 6.2 -m1 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 159.5 + 0, -80.3 - 1.5 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 159.5 - 4.7 -m1, -80.3 + 4.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 159.5 + 0, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 159.5 - 3.1 -m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 159.5 - 1 , -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 159.5 + 4.7 +m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 159.5 + 4.6, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 159.5 + 0.6 +m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 159.5 + 1.5 +m1, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 159.5 + 0.5, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 159.5 + 0.5 +m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 159.5 - 2.5 -m1, -80.3 + 2.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 159.5 - 0.6, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 159.5 + 1.6 +m1, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 159.5 + 0, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 202, 1, 159.5 + 1.5 +m1, -80.3 + 0.4 +m1 , 0 ); setMoveKey( spep_0 -3 + 204, 1, 159.5 - 3.1 -m1, -80.3 + 1.6 , 0 ); setMoveKey( spep_0 -3 + 206, 1, 159.5 + 0, -80.3 - 1.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 159.5 + 1.6 +m1, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 210, 1, 159.5 - 3.1 -m1, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 212, 1, 159.5 + 0, -80.3 - 6.2 -m1 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 159.5 + 0 +m1, -80.3 - 1.5 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 159.5 + 0, -80.3 + 4.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 159.5 + 3.1 +m1, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 220, 1, 159.5 - 4.7 -m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 222, 1, 159.5 + 2.6 +m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 224, 1, 159.5 + 0, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 226, 1, 159.5 + 3.1 +m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 159.5 - 3.1 -m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 159.5 - 3.1, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 159.5 + 0, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 159.5 - 4.7 -m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 159.5 + 0 +m1, -80.3 + 2.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 159.5 - 3.1 -m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 159.5 - 1, -80.3 + 4.6 +m1, 0 ); setMoveKey( spep_0 -3 + 242, 1, 159.5 + 4.7 +m1, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 159.5 + 4.6, -80.3 + 0.4 +m1 , 0 ); setMoveKey( spep_0 -3 + 246, 1, 159.5 + 0.6 +m1, -80.3 + 1.6 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 159.5 + 1.5, -80.3 - 1.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 159.5 + 0.5 +m1, -80.3 - 0 +m1 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 159.5 + 0.5, -80.3 + 1.6 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 159.5 - 2.5 -m1, -80.3 - 0 -m1 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 159.5 - 0.6, -80.3 - 2.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 159.5 + 1.6 +m1, -80.3 - 0 , 0 ); setMoveKey( spep_0 -3 + 259, 1, 159.5 + 0, -80.3 - 1.6 +m1 , 0 );-- setMoveKey( spep_0 -3 + 260, 1, -726.9, 455.4 , 0 ); setMoveKey( spep_0 -3 + 262, 1, -744.5, 452 , 0 ); setMoveKey( spep_0 -3 + 264, 1, -750.8, 441.6 , 0 ); setMoveKey( spep_0 -3 + 266, 1, -745.5, 424.3 , 0 ); setMoveKey( spep_0 -3 + 268, 1, -728.9, 400.1 , 0 ); setMoveKey( spep_0 -3 + 270, 1, -700.9, 369 , 0 ); setMoveKey( spep_0 -3 + 272, 1, -661.5, 330.9 , 0 ); setMoveKey( spep_0 -3 + 274, 1, -610.6, 286 , 0 ); setMoveKey( spep_0 -3 + 276, 1, -548.4, 234.1 , 0 ); setMoveKey( spep_0 -3 + 278, 1, -474.7, 175.3 , 0 ); setMoveKey( spep_0 -3 + 280, 1, -389.6, 109.6 , 0 ); setMoveKey( spep_0 -3 + 282, 1, -293.1, 37 , 0 ); setMoveKey( spep_0 -3 + 284, 1, -185.2, -42.5 , 0 ); setMoveKey( spep_0 -3 + 286, 1, -65.8, -129 , 0 ); setMoveKey( spep_0 -3 + 288, 1, 64.8, -222.2 , 0 ); setMoveKey( spep_0 -3 + 289, 1, 64.8, -222.2 , 0 );-- setMoveKey( spep_0 -3 + 290, 1, 53.1, -253.4 , 0 ); setMoveKey( spep_0 -3 + 292, 1, 88.9, -292.3 , 0 ); setMoveKey( spep_0 -3 + 294, 1, 89.5, -285.3 , 0 ); setMoveKey( spep_0 -3 + 296, 1, 90.1, -278.4 , 0 ); setMoveKey( spep_0 -3 + 298, 1, 90.7, -271.4 , 0 ); setMoveKey( spep_0 -3 + 300, 1, 93.1, -264.5 , 0 ); setMoveKey( spep_0 -3 + 302, 1, 95.6, -257.5 , 0 ); setMoveKey( spep_0 -3 + 304, 1, 98, -250.6 , 0 ); setMoveKey( spep_0 -3 + 306, 1, 100.4, -243.6 , 0 ); setMoveKey( spep_0 -3 + 308, 1, 103.6, -236.2 , 0 ); setMoveKey( spep_0 -3 + 310, 1, 106.7, -228.8 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 109.9, -221.4 , 0 ); setMoveKey( spep_0 -3 + 314, 1, 116.2, -213.9 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 122.4, -206.5 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 128.7, -199.1 , 0 ); setMoveKey( spep_0 -3 + 319, 1, 128.7, -199.1 , 0 ); setScaleKey( spep_0 -3 + 156, 1, 1.2, 1.2 ); setScaleKey( spep_0 -3 + 165, 1, 1.2, 1.2 );-- setScaleKey( spep_0 -3 + 166, 1, 1.2, 1.2 ); setScaleKey( spep_0 -3 + 259, 1, 1.2, 1.2 );-- setScaleKey( spep_0 -3 + 260, 1, 1.32, 1.32 ); setScaleKey( spep_0 -3 + 289, 1, 1.32, 1.32 );-- setScaleKey( spep_0 -3 + 290, 1, 1.2, 1.2 ); setScaleKey( spep_0 -3 + 319, 1, 1.2, 1.2 ); setRotateKey( spep_0 -3 + 156, 1, 11.5 ); setRotateKey( spep_0 -3 + 165, 1, 11.5 );-- setRotateKey( spep_0 -3 + 166, 1, -53.7 ); setRotateKey( spep_0 -3 + 259, 1, -53.7 );-- setRotateKey( spep_0 -3 + 260, 1, 37.9 ); setRotateKey( spep_0 -3 + 289, 1, 37.9 );-- setRotateKey( spep_0 -3 + 290, 1, 10 ); setRotateKey( spep_0 -3 + 319, 1, 10 ); -- ** 音 ** -- --気弾を撃つベース SE006 = playSeVer2( spep_0 + 106, 1357, "", 0, 0, 0, 0.6); SE013 = playSeVer2( spep_0 + 196, 1357, "", 0, 14, 0, -1); setStartTimeMs( SE013, 683 ); --連続気弾発射 SE003 = playSeVer2( spep_0 + 104, 1177, "",spep_0 + 190, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 104, SE003, 61 ); SE004 = playSeVer2( spep_0 + 106, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE004, 79 ); SE005 = playSeVer2( spep_0 + 106, 1155, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 79 ); SE007 = playSeVer2( spep_0 + 110, 1109, "", spep_0 + 132, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 110, SE007, 73 ); SE008 = playSeVer2( spep_0 + 120, 1016, "",spep_0 + 132, 0, 4, -1); SE009 = playSeVer2( spep_0 + 126, 1016, "",spep_0 + 138, 0, 4, -1); SE010 = playSeVer2( spep_0 + 132, 1016, "",spep_0 + 146, 0, 4, -1); SE011 = playSeVer2( spep_0 + 140, 1016, "",spep_0 + 152, 0, 4, -1); SE012 = playSeVer2( spep_0 + 148, 1016, "",spep_0 + 162, 0, 6, -1); SE014 = playSeVer2( spep_0 + 156, 1016, "",spep_0 + 168, 0, 6, -1); SE016 = playSeVer2( spep_0 + 162, 1016, "",spep_0 + 176, 0, 6, -1); SE017 = playSeVer2( spep_0 + 170, 1016, "",spep_0 + 182, 0, 4, -1); SE019 = playSeVer2( spep_0 + 178, 1016, "",spep_0 + 190, 0, 4, -1); SE020 = playSeVer2( spep_0 + 186, 1016, "",spep_0 + 200, 0, 6, -1); SE021 = playSeVer2( spep_0 + 192, 1016, "",spep_0 + 206, 0, 4, -1); SE023 = playSeVer2( spep_0 + 200, 1016, "",spep_0 + 212, 0, 4, -1); SE024 = playSeVer2( spep_0 + 208, 1016, "",spep_0 + 222, 0, 6, -1); SE025 = playSeVer2( spep_0 + 216, 1016, "",spep_0 + 230, 0, 6, -1); SE026 = playSeVer2( spep_0 + 224, 1016, "",spep_0 + 238, 0, 6, -1); SE027 = playSeVer2( spep_0 + 232, 1016, "",spep_0 + 244, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 232, SE027, 81 ); SE028 = playSeVer2( spep_0 + 240, 1016, "",spep_0 + 252, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 240, SE028, 79 ); SE029 = playSeVer2( spep_0 + 246, 1016, "",spep_0 + 260, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 246, SE029, 65 ); --連続爆発 SE015 = playSeVer2( spep_0 + 156, 1023, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 172, 1011, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 192, 1024, "", 0, 0, 0, -1); --敵飛んでいく SE030 = playSeVer2( spep_0 + 246, 1121, "",spep_0 + 308, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 246, SE030, 77 ); SE031 = playSeVer2( spep_0 + 246, 1183, "",spep_0 + 308, 0, 16, -1); --敵地面で跳ねる SE032 = playSeVer2( spep_0 + 286, 1011, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 288, 1110, "", 0, 0, 0, -1); --気弾を撃つベース -- ** 次の準備 ** -- spep_1 = spep_0 + 316; ------------------------------------------------------ -- セリフカットイン(106F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- cutin = entryEffectLife( spep_1 + 0, SP_03, 106, 0x100, -1, 0, 0, 0 ); --セリフカットイン ef_002 setEffMoveKey( spep_1 + 0, cutin, 0, 0 , 0 ); setEffMoveKey( spep_1 + 106, cutin, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cutin, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, cutin, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cutin, 0 ); setEffRotateKey( spep_1 + 106, cutin, 0 ); setEffAlphaKey( spep_1 + 0, cutin, 255 ); setEffAlphaKey( spep_1 + 106 -1, cutin, 255 ); setEffAlphaKey( spep_1 + 106, cutin, 0 ); spep_x = spep_1 + 22; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE034 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --腕広げる SE035 = playSeVer2( spep_1 + 58, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 106 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_c = spep_1 + 106; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_c + 0, shuchusen, 0); setEffRotateKey( spep_c + 90, shuchusen, 0); setEffAlphaKey( spep_c + 0, shuchusen, 255); setEffAlphaKey( spep_c + 90, shuchusen, 255); -- ** 音 ** -- --playSe( spep_c + 0, SE_05); --赤い気弾出現 SE036 = playSeVer2( spep_c + 88, 1264, "", 0, 10, 0, -1); setStartTimeMs( SE036, 1767 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_3 = spep_c + 94; ------------------------------------------------------ -- とどめ→爆発(466F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --刃エフェクト→爆風 ef_003_eff setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 466, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 466, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 466, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 466, finish_f, 255 ); finish_e = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --敵叩きつけの煙→爆風 ef_003_eff02 setEffMoveKey( spep_3 + 0, finish_e, 0, 0 , 0 ); setEffMoveKey( spep_3 + 466, finish_e, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_e, 1.0, 1.0 ); setEffScaleKey( spep_3 + 466, finish_e, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_e, 0 ); setEffRotateKey( spep_3 + 466, finish_e, 0 ); setEffAlphaKey( spep_3 + 0, finish_e, 255 ); setEffAlphaKey( spep_3 + 466, finish_e, 255 ); finish_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --とどめ→爆発→爆発俯瞰の背景 ef_003_bg setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 466, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 466, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 466, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 466, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 140, 1, 1 ); setDisp( spep_3 -3 + 320, 1, 0 ); changeAnime( spep_3 -3 + 140, 1, 106 ); changeAnime( spep_3 -3 + 240, 1, 108 ); changeAnime( spep_3 -3 + 282, 1, 106 ); setMoveKey( spep_3 -3 + 140, 1, 52, -284.2 , 0 ); setMoveKey( spep_3 -3 + 173, 1, 52, -284.2 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 52.1, -284.2 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 52.2, -288.9 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 52.2, -284.3 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 52.2, -290.5 , 0 ); setMoveKey( spep_3 -3 + 182, 1, 55.3, -292 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 52.2, -287.9 , 0 ); setMoveKey( spep_3 -3 + 186, 1, 49.1, -292.6 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 49.1, -289.5 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 44.4, -292.6 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 44.4, -289.5 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 41.3, -292.6 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 40.3, -289.5 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 45, -294.1 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 49.6, -289.5 , 0 ); setMoveKey( spep_3 -3 + 202, 1, 50.2, -292.6 , 0 ); setMoveKey( spep_3 -3 + 204, 1, 51.7, -290 , 0 ); setMoveKey( spep_3 -3 + 206, 1, 52.2, -293.1 , 0 ); setMoveKey( spep_3 -3 + 208, 1, 52.7, -288.5 , 0 ); setMoveKey( spep_3 -3 + 210, 1, 50.2, -293.1 , 0 ); setMoveKey( spep_3 -3 + 212, 1, 49.6, -292.7 , 0 ); setMoveKey( spep_3 -3 + 214, 1, 51.2, -291.1 , 0 ); setMoveKey( spep_3 -3 + 216, 1, 51.2, -292.7 , 0 ); setMoveKey( spep_3 -3 + 218, 1, 52.7, -292.7 , 0 ); setMoveKey( spep_3 -3 + 220, 1, 49.6, -291.1 , 0 ); setMoveKey( spep_3 -3 + 222, 1, 49.6, -291.1 , 0 ); setMoveKey( spep_3 -3 + 224, 1, 51.2, -293.2 , 0 ); setMoveKey( spep_3 -3 + 226, 1, 48.1, -293.2 , 0 ); setMoveKey( spep_3 -3 + 228, 1, 48.1, -294.8 , 0 ); setMoveKey( spep_3 -3 + 230, 1, 48.1, -293.2 , 0 ); setMoveKey( spep_3 -3 + 232, 1, 48.1, -291.7 , 0 ); setMoveKey( spep_3 -3 + 234, 1, 51.2, -291.7 , 0 ); setMoveKey( spep_3 -3 + 236, 1, 46.5, -293.2 , 0 ); setMoveKey( spep_3 -3 + 238, 1, 49.1, -290.7 , 0 ); setMoveKey( spep_3 -3 + 239, 1, 49.1, -290.7 , 0 );-- setMoveKey( spep_3 -3 + 240, 1, -687.1, -417.3 , 0 ); setMoveKey( spep_3 -3 + 242, 1, -525, -321.4 , 0 ); setMoveKey( spep_3 -3 + 244, 1, -363, -225.6 , 0 ); setMoveKey( spep_3 -3 + 246, 1, -200.9, -129.7 , 0 ); setMoveKey( spep_3 -3 + 248, 1, -39, -33.9 , 0 ); setMoveKey( spep_3 -3 + 250, 1, -33.4, -1.2 , 0 ); setMoveKey( spep_3 -3 + 252, 1, -0.7, -35.3 , 0 ); setMoveKey( spep_3 -3 + 254, 1, -1.2, -17.9 , 0 ); setMoveKey( spep_3 -3 + 256, 1, -1.7, -20.6 , 0 ); setMoveKey( spep_3 -3 + 258, 1, 6.9, -11.1 , 0 ); setMoveKey( spep_3 -3 + 260, 1, -0.9, -27.6 , 0 ); setMoveKey( spep_3 -3 + 262, 1, 10.5, -24 , 0 ); setMoveKey( spep_3 -3 + 264, 1, 16.8, -36.6 , 0 ); setMoveKey( spep_3 -3 + 266, 1, 12.2, 1.4 , 0 ); setMoveKey( spep_3 -3 + 268, 1, -1.7, -22.4 , 0 ); setMoveKey( spep_3 -3 + 270, 1, -33.8, -30 , 0 ); setMoveKey( spep_3 -3 + 271, 1, -33.8, -30 , 0 );-- setMoveKey( spep_3 -3 + 272, 1, -14.1, -43.4 , 0 ); setMoveKey( spep_3 -3 + 274, 1, -6.8, -14.6 , 0 ); setMoveKey( spep_3 -3 + 276, 1, 29.6, -21 , 0 ); setMoveKey( spep_3 -3 + 278, 1, 59.8, 9.2 , 0 ); setMoveKey( spep_3 -3 + 280, 1, 59.5, 8.9 , 0 ); setMoveKey( spep_3 -3 + 281, 1, 59.5, 8.9 , 0 );-- setMoveKey( spep_3 -3 + 282, 1, -27.2, 49.2 , 0 ); setMoveKey( spep_3 -3 + 284, 1, -33.8, 22.9 , 0 ); setMoveKey( spep_3 -3 + 286, 1, -9.8, 45.4 , 0 ); setMoveKey( spep_3 -3 + 288, 1, 11, 22.1 , 0 ); setMoveKey( spep_3 -3 + 290, 1, 7.5, 29.3 , 0 ); setMoveKey( spep_3 -3 + 292, 1, 24, 4.3 , 0 ); setMoveKey( spep_3 -3 + 294, 1, 6.9, 15.8 , 0 ); setMoveKey( spep_3 -3 + 296, 1, 32.5, 21.3 , 0 ); setMoveKey( spep_3 -3 + 298, 1, 52, 35.9 , 0 ); setMoveKey( spep_3 -3 + 300, 1, 41, 4.8 , 0 ); setMoveKey( spep_3 -3 + 302, 1, 34.9, 38.3 , 0 ); setMoveKey( spep_3 -3 + 304, 1, 37.9, 20 , 0 ); setMoveKey( spep_3 -3 + 306, 1, 37.9, 50.5 , 0 ); setMoveKey( spep_3 -3 + 308, 1, 41, 41.4 , 0 ); setMoveKey( spep_3 -3 + 310, 1, 47.1, 50.5 , 0 ); setMoveKey( spep_3 -3 + 312, 1, 41, 17 , 0 ); setMoveKey( spep_3 -3 + 314, 1, 41, 17 , 0 ); setMoveKey( spep_3 -3 + 316, 1, 44, 26.1 , 0 ); setMoveKey( spep_3 -3 + 318, 1, 53.2, 35.3 , 0 ); setMoveKey( spep_3 -3 + 320, 1, 53.2, 35.3 , 0 ); setScaleKey( spep_3 -3 + 140, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 239, 1, 1.2, 1.2 );-- setScaleKey( spep_3 -3 + 240, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 272, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 274, 1, 2.86, 2.86 ); setScaleKey( spep_3 -3 + 281, 1, 2.86, 2.86 );-- setScaleKey( spep_3 -3 + 282, 1, 2.6, 2.6 ); setScaleKey( spep_3 -3 + 320, 1, 2.6, 2.6 ); setRotateKey( spep_3 -3 + 140, 1, 18 ); setRotateKey( spep_3 -3 + 239, 1, 18 );-- setRotateKey( spep_3 -3 + 240, 1, 5.3 ); setRotateKey( spep_3 -3 + 271, 1, 5.3 );-- setRotateKey( spep_3 -3 + 272, 1, 5.3 ); setRotateKey( spep_3 -3 + 274, 1, 6.7 ); setRotateKey( spep_3 -3 + 276, 1, 8.2 ); setRotateKey( spep_3 -3 + 278, 1, 9.7 ); setRotateKey( spep_3 -3 + 280, 1, 11.1 ); setRotateKey( spep_3 -3 + 281, 1, 11.1 );-- setRotateKey( spep_3 -3 + 282, 1, -24.3 ); setRotateKey( spep_3 -3 + 284, 1, -22.7 ); setRotateKey( spep_3 -3 + 286, 1, -21.1 ); setRotateKey( spep_3 -3 + 288, 1, -19.5 ); setRotateKey( spep_3 -3 + 290, 1, -17.8 ); setRotateKey( spep_3 -3 + 292, 1, -17 ); setRotateKey( spep_3 -3 + 294, 1, -16.2 ); setRotateKey( spep_3 -3 + 296, 1, -15.3 ); setRotateKey( spep_3 -3 + 298, 1, -14.5 ); setRotateKey( spep_3 -3 + 300, 1, -13.6 ); setRotateKey( spep_3 -3 + 320, 1, -13.6 ); -- ** 音 ** -- --赤い気弾出現 SE038 = playSeVer2( spep_3 + 0, 1289, "", 0, 8, 0, -1); setStartTimeMs( SE038, 517 ); SE039 = playSeVer2( spep_3 + 0, 1221, "", 0, 0, 0, -1); --気弾発射ベース SE040 = playSeVer2( spep_3 + 66, 1217, "",spep_3 + 102, 0, 16, -1); setSeVolumeByWorkId( spep_3 + 66, SE040, 58 ); SE041 = playSeVer2( spep_3 + 68, 1109, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_3 + 68, 1357, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 68, SE042, 79 ); --連続気弾 SE043 = playSeVer2( spep_3 + 68, 1016, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_3 + 78, 1016, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_3 + 86, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_3 + 96, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 96, SE046, -400 ); setTimeStretch( SE046, 0.73, 30, 4 ); SE047 = playSeVer2( spep_3 + 106, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 106, SE047, -400 ); setTimeStretch( SE047, 0.73, 30, 4 ); SE048 = playSeVer2( spep_3 + 114, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 114, SE048, -400 ); setTimeStretch( SE048, 0.73, 30, 4 ); SE049 = playSeVer2( spep_3 + 122, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 122, SE049, -400 ); setTimeStretch( SE049, 0.73, 30, 4 ); SE050 = playSeVer2( spep_3 + 132, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 132, SE050, 300 ); setTimeStretch( SE050, 1.2, 30, 4 ); SE052 = playSeVer2( spep_3 + 142, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 142, SE052, 300 ); setTimeStretch( SE052, 1.2, 30, 4 ); SE053 = playSeVer2( spep_3 + 150, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 150, SE053, 300 ); setTimeStretch( SE053, 1.2, 30, 4 ); SE054 = playSeVer2( spep_3 + 158, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 158, SE054, 400 ); setTimeStretch( SE054, 1.27, 30, 4 ); SE055 = playSeVer2( spep_3 + 166, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 166, SE055, 400 ); setTimeStretch( SE055, 1.27, 30, 4 ); SE056 = playSeVer2( spep_3 + 174, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 174, SE056, 400 ); setTimeStretch( SE056, 1.27, 30, 4 ); SE057 = playSeVer2( spep_3 + 182, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 182, SE057, 400 ); setTimeStretch( SE057, 1.27, 30, 4 ); SE058 = playSeVer2( spep_3 + 192, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 192, SE058, 400 ); setTimeStretch( SE058, 1.27, 30, 4 ); --気弾発射ベース SE051 = playSeVer2( spep_3 + 134, 1357, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 134, SE051, 60 ); setPitch( spep_3 + 134, SE051, 300 ); setTimeStretch( SE051, 1.2, 30, 4 ); --刃光る SE059 = playSeVer2( spep_3 + 200, 1374, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 200, SE059, 141 ); setTimeStretch( SE059, 0.63, 30, 4 ); --連続気弾 SE060 = playSeVer2( spep_3 + 200, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 200, SE060, 400 ); setTimeStretch( SE060, 1.27, 30, 4 ); SE061 = playSeVer2( spep_3 + 208, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 208, SE061, 400 ); setTimeStretch( SE061, 1.27, 30, 4 ); --敵ヒット SE062 = playSeVer2( spep_3 + 228, 1226, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_3 + 230, 1159, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_3 + 238, 1024, "", 0, 0, 0, -1); --地響き SE065 = playSeVer2( spep_3 + 274, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 394, SE027, 81 ); setSeVolumeByWorkId( spep_3 + 396, SE027, 86 ); setSeVolumeByWorkId( spep_3 + 398, SE027, 91 ); setSeVolumeByWorkId( spep_3 + 400, SE027, 96 ); setSeVolumeByWorkId( spep_3 + 402, SE027, 101 ); setSeVolumeByWorkId( spep_3 + 404, SE027, 106 ); setSeVolumeByWorkId( spep_3 + 406, SE027, 111 ); setSeVolumeByWorkId( spep_3 + 408, SE027, 116 ); setSeVolumeByWorkId( spep_3 + 410, SE027, 121 ); setSeVolumeByWorkId( spep_3 + 412, SE027, 123 ); setSeVolumeByWorkId( spep_3 + 414, SE027, 128 ); setSeVolumeByWorkId( spep_3 + 416, SE027, 133 ); setSeVolumeByWorkId( spep_3 + 418, SE027, 138 ); setSeVolumeByWorkId( spep_3 + 420, SE027, 143 ); setSeVolumeByWorkId( spep_3 + 422, SE027, 148 ); setSeVolumeByWorkId( spep_3 + 424, SE027, 153 ); setSeVolumeByWorkId( spep_3 + 426, SE027, 158 ); setSeVolumeByWorkId( spep_3 + 428, SE027, 163 ); setSeVolumeByWorkId( spep_3 + 430, SE027, 168 ); setSeVolumeByWorkId( spep_3 + 432, SE027, 173 ); setSeVolumeByWorkId( spep_3 + 434, SE027, 178 ); setSeVolumeByWorkId( spep_3 + 436, SE027, 183 ); setSeVolumeByWorkId( spep_3 + 438, SE027, 188 ); --遠く爆発 SE066 = playSeVer2( spep_3 + 324, 1023, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_3 + 330, 1068, "", 0, 0, 0, -1); --爆風 SE068 = playSeVer2( spep_3 + 384, 1259, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_3 + 388, 1188, "", 0, 16, 0, -1); setStartTimeMs( SE069, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 466 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 466; -- ** ダメージ表示 ** -- dealDamage( spep_3 + 346 ); endPhase( spep_3 + 456 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開始→初弾→敵着弾のキャラ(316F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_02r, 316, 0x100, -1, 0, 0, 0 ); --開始→初弾→敵着弾のキャラ ef_001_ch setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 316, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 316, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 316, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 316 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 316, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_01r, 316, 0x80, -1, 0, 0, 0 ); --開始→初弾→敵着弾の背景 ef_001_bg setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 316, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 316, first_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 316, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 316 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 316, first_b, 0 ); -- ** 書き文字エントリー ** -- ctbibibi = entryEffectLife( spep_0 -3 + 112, 10025, 43, 0x100, -1, 0, 120.7, 311.1 ); --ビビビッ setEffMoveKey( spep_0 -3 + 112, ctbibibi, 120.7, 311.1 , 0 ); setEffMoveKey( spep_0 -3 + 114, ctbibibi, 134.9, 305.2 , 0 ); setEffMoveKey( spep_0 -3 + 116, ctbibibi, 111.9, 309.9 , 0 ); setEffMoveKey( spep_0 -3 + 118, ctbibibi, 134.1, 307.1 , 0 ); setEffMoveKey( spep_0 -3 + 120, ctbibibi, 158.4, 331.8 , 0 ); setEffMoveKey( spep_0 -3 + 122, ctbibibi, 121.4, 320 , 0 ); setEffMoveKey( spep_0 -3 + 124, ctbibibi, 147.3, 341.9 , 0 ); setEffMoveKey( spep_0 -3 + 126, ctbibibi, 119.3, 327.3 , 0 ); setEffMoveKey( spep_0 -3 + 128, ctbibibi, 151.4, 332.8 , 0 ); setEffMoveKey( spep_0 -3 + 130, ctbibibi, 120.8, 318.1 , 0 ); setEffMoveKey( spep_0 -3 + 132, ctbibibi, 149.6, 333.5 , 0 ); setEffMoveKey( spep_0 -3 + 134, ctbibibi, 123, 315 , 0 ); setEffMoveKey( spep_0 -3 + 136, ctbibibi, 150.1, 335.5 , 0 ); setEffMoveKey( spep_0 -3 + 138, ctbibibi, 123.3, 316.9 , 0 ); setEffMoveKey( spep_0 -3 + 140, ctbibibi, 140.8, 334.6 , 0 ); setEffMoveKey( spep_0 -3 + 142, ctbibibi, 152.5, 333.8 , 0 ); setEffMoveKey( spep_0 -3 + 144, ctbibibi, 140.8, 334.6 , 0 ); setEffMoveKey( spep_0 -3 + 146, ctbibibi, 141.7, 321.1 , 0 ); setEffMoveKey( spep_0 -3 + 148, ctbibibi, 120.7, 311.1 , 0 ); setEffMoveKey( spep_0 -3 + 150, ctbibibi, 134.9, 305.2 , 0 ); setEffMoveKey( spep_0 -3 + 152, ctbibibi, 111.9, 309.9 , 0 ); setEffMoveKey( spep_0 -3 + 154, ctbibibi, 134.1, 307.1 , 0 ); setEffMoveKey( spep_0 -3 + 155, ctbibibi, 134.1, 307.1 , 0 ); setEffScaleKey( spep_0 -3 + 112, ctbibibi, 1.92, 1.92 ); setEffScaleKey( spep_0 -3 + 155, ctbibibi, 1.92, 1.92 ); setEffRotateKey( spep_0 -3 + 112, ctbibibi, 10.7 ); setEffRotateKey( spep_0 -3 + 155, ctbibibi, 10.7 ); setEffAlphaKey( spep_0 -3 + 112, ctbibibi, 255 ); setEffAlphaKey( spep_0 -3 + 155, ctbibibi, 255 ); -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_0 -3 + 164, 10014, 95, 0x100, -1, 0, 75.9, 373.5 ); --ズドドドッ setEffMoveKey( spep_0 -3 + 164, ctzudodo, 75.9, 373.5 , 0 ); setEffMoveKey( spep_0 -3 + 166, ctzudodo, 91, 376.2 , 0 ); setEffMoveKey( spep_0 -3 + 168, ctzudodo, 69.1, 367.8 , 0 ); setEffMoveKey( spep_0 -3 + 170, ctzudodo, 89.4, 377.3 , 0 ); setEffMoveKey( spep_0 -3 + 172, ctzudodo, 96.6, 411.3 , 0 ); setEffMoveKey( spep_0 -3 + 174, ctzudodo, 71.7, 381.4 , 0 ); setEffMoveKey( spep_0 -3 + 176, ctzudodo, 81.8, 413.7 , 0 ); setEffMoveKey( spep_0 -3 + 178, ctzudodo, 66, 386.5 , 0 ); setEffMoveKey( spep_0 -3 + 180, ctzudodo, 90.1, 408.3 , 0 ); setEffMoveKey( spep_0 -3 + 182, ctzudodo, 72.2, 379.5 , 0 ); setEffMoveKey( spep_0 -3 + 184, ctzudodo, 88.2, 407.9 , 0 ); setEffMoveKey( spep_0 -3 + 186, ctzudodo, 75.7, 378.1 , 0 ); setEffMoveKey( spep_0 -3 + 188, ctzudodo, 87.6, 409.9 , 0 ); setEffMoveKey( spep_0 -3 + 190, ctzudodo, 74.9, 379.8 , 0 ); setEffMoveKey( spep_0 -3 + 192, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 194, ctzudodo, 90.5, 409.8 , 0 ); setEffMoveKey( spep_0 -3 + 196, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 198, ctzudodo, 88.2, 393.2 , 0 ); setEffMoveKey( spep_0 -3 + 200, ctzudodo, 75.9, 373.5 , 0 ); setEffMoveKey( spep_0 -3 + 202, ctzudodo, 91, 376.2 , 0 ); setEffMoveKey( spep_0 -3 + 204, ctzudodo, 69.1, 367.8 , 0 ); setEffMoveKey( spep_0 -3 + 206, ctzudodo, 89.4, 377.3 , 0 ); setEffMoveKey( spep_0 -3 + 208, ctzudodo, 96.6, 411.3 , 0 ); setEffMoveKey( spep_0 -3 + 210, ctzudodo, 71.7, 381.4 , 0 ); setEffMoveKey( spep_0 -3 + 212, ctzudodo, 81.8, 413.7 , 0 ); setEffMoveKey( spep_0 -3 + 214, ctzudodo, 66, 386.5 , 0 ); setEffMoveKey( spep_0 -3 + 216, ctzudodo, 90.1, 408.3 , 0 ); setEffMoveKey( spep_0 -3 + 218, ctzudodo, 72.2, 379.5 , 0 ); setEffMoveKey( spep_0 -3 + 220, ctzudodo, 88.2, 407.9 , 0 ); setEffMoveKey( spep_0 -3 + 222, ctzudodo, 75.7, 378.1 , 0 ); setEffMoveKey( spep_0 -3 + 224, ctzudodo, 87.6, 409.9 , 0 ); setEffMoveKey( spep_0 -3 + 226, ctzudodo, 74.9, 379.8 , 0 ); setEffMoveKey( spep_0 -3 + 228, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 230, ctzudodo, 90.5, 409.8 , 0 ); setEffMoveKey( spep_0 -3 + 232, ctzudodo, 80.2, 404.1 , 0 ); setEffMoveKey( spep_0 -3 + 234, ctzudodo, 88.2, 393.2 , 0 ); setEffMoveKey( spep_0 -3 + 236, ctzudodo, 75.9, 373.5 , 0 ); setEffMoveKey( spep_0 -3 + 238, ctzudodo, 91, 376.2 , 0 ); setEffMoveKey( spep_0 -3 + 240, ctzudodo, 69.1, 367.8 , 0 ); setEffMoveKey( spep_0 -3 + 242, ctzudodo, 89.4, 377.3 , 0 ); setEffMoveKey( spep_0 -3 + 244, ctzudodo, 96.6, 411.3 , 0 ); setEffMoveKey( spep_0 -3 + 246, ctzudodo, 71.7, 381.4 , 0 ); setEffMoveKey( spep_0 -3 + 248, ctzudodo, 81.8, 413.7 , 0 ); setEffMoveKey( spep_0 -3 + 250, ctzudodo, 66, 386.5 , 0 ); setEffMoveKey( spep_0 -3 + 252, ctzudodo, 90.1, 408.3 , 0 ); setEffMoveKey( spep_0 -3 + 254, ctzudodo, 72.2, 379.5 , 0 ); setEffMoveKey( spep_0 -3 + 256, ctzudodo, 88.2, 407.9 , 0 ); setEffMoveKey( spep_0 -3 + 258, ctzudodo, 75.7, 378.1 , 0 ); setEffMoveKey( spep_0 -3 + 259, ctzudodo, 87.6, 409.9 , 0 ); setEffScaleKey( spep_0 -3 + 164, ctzudodo, 2.048, 2.048 ); setEffScaleKey( spep_0 -3 + 259, ctzudodo, 2.048, 2.048 ); setEffRotateKey( spep_0 -3 + 164, ctzudodo, -48.7 ); setEffRotateKey( spep_0 -3 + 259, ctzudodo, -48.7 ); setEffAlphaKey( spep_0 -3 + 164, ctzudodo, 255 ); setEffAlphaKey( spep_0 -3 + 259, ctzudodo, 255 ); -- ** 書き文字エントリー ** -- ctdogon = entryEffectLife( spep_0 -3 + 290, 10018, 28, 0x100, -1, 0, 125.8, -39.9 ); --ドゴォンッ setEffMoveKey( spep_0 -3 + 290, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 292, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 294, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 296, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 298, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 300, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 302, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 304, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 306, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 308, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 310, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 312, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 314, ctdogon, 125.8, -39.9 , 0 ); setEffMoveKey( spep_0 -3 + 316, ctdogon, 129.7, -31.7 , 0 ); setEffMoveKey( spep_0 -3 + 318, ctdogon, 125.8, -39.9 , 0 ); setEffScaleKey( spep_0 -3 + 290, ctdogon, 2.56, 2.56 ); setEffScaleKey( spep_0 -3 + 318, ctdogon, 2.56, 2.56 ); setEffRotateKey( spep_0 -3 + 290, ctdogon, 12 ); setEffRotateKey( spep_0 -3 + 318, ctdogon, 12 ); setEffAlphaKey( spep_0 -3 + 290, ctdogon, 255 ); setEffAlphaKey( spep_0 -3 + 318, ctdogon, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 62, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 185.1, 61.2 , 0 ); setMoveKey( spep_0 + 1, 1, 185.5, 60.9 , 0 ); setMoveKey( spep_0 + 2, 1, 185.8, 60.7 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 186.2, 60.5 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 186.2, 60.5 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 186.6, 60.3 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 186.6, 60.3 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 187, 60.1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 187.3, 59.9 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 187.7, 59.7 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 188.1, 59.5 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 188.5, 59.3 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 188.8, 59.1 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 189.2, 58.8 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 189.6, 58.6 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 190, 58.4 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 190.3, 58.2 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 190.7, 58 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 191.1, 57.8 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 191.5, 57.6 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 191.8, 57.4 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 192.2, 57.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 192.6, 57 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 193, 56.7 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 193.3, 56.5 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 193.7, 56.3 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 194.1, 56.1 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 194.5, 55.9 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 194.8, 55.7 , 0 ); setMoveKey( spep_0 -3 + 54, 1, 195.2, 55.5 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 195.6, 55.3 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 196, 55.1 , 0 ); setMoveKey( spep_0 -3 + 61, 1, 196.3, 54.9 , 0 ); setMoveKey( spep_0 -3 + 62, 1, 196.3, 54.9 , 0 ); setScaleKey( spep_0 + 0, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 1, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 2, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 3, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 4, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 5, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 6, 1, 0.6, 0.6 ); setScaleKey( spep_0 -3 + 62, 1, 0.6, 0.6 ); r1 = 5; setRotateKey( spep_0 + 0, 1, 9 -r1 ); setRotateKey( spep_0 + 1, 1, 9 -r1 ); setRotateKey( spep_0 + 2, 1, 9 -r1 ); setRotateKey( spep_0 + 3, 1, 9 -r1 ); setRotateKey( spep_0 + 4, 1, 9 -r1 ); setRotateKey( spep_0 + 5, 1, 9 -r1 ); setRotateKey( spep_0 + 6, 1, 9 -r1 ); setRotateKey( spep_0 -3 + 62, 1, 9 -r1 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --画面遷移 SE002 = playSeVer2( spep_0 + 44, 1072, "", 0, 12, 0, -1); setStartTimeMs( SE002, 200 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 316 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 156, 1, 1 ); setDisp( spep_0 -3 + 319, 1, 0 ); changeAnime( spep_0 -3 + 156, 1, 104 ); changeAnime( spep_0 -3 + 166, 1, 106 ); changeAnime( spep_0 -3 + 260, 1, 108 ); changeAnime( spep_0 -3 + 290, 1, 106 ); setMoveKey( spep_0 -3 + 156, 1, 201.5, -62.1 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 201.5, -62.1 , 0 ); setMoveKey( spep_0 -3 + 165, 1, 201.5, -62.1 , 0 );-- m1 = 10; setMoveKey( spep_0 -3 + 166, 1, 159.5 + 3.1 +m1, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 159.5 - 3.1 -m1, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 159.5 - 3.1, -80.3 - 6.2 -m1 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 159.5 + 0, -80.3 - 1.5 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 159.5 - 4.7 -m1, -80.3 + 4.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 159.5 + 0, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 159.5 - 3.1 -m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 159.5 - 1 , -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 159.5 + 4.7 +m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 159.5 + 4.6, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 159.5 + 0.6 +m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 159.5 + 1.5 +m1, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 159.5 + 0.5, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 159.5 + 0.5 +m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 159.5 - 2.5 -m1, -80.3 + 2.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 159.5 - 0.6, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 159.5 + 1.6 +m1, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 159.5 + 0, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 202, 1, 159.5 + 1.5 +m1, -80.3 + 0.4 +m1 , 0 ); setMoveKey( spep_0 -3 + 204, 1, 159.5 - 3.1 -m1, -80.3 + 1.6 , 0 ); setMoveKey( spep_0 -3 + 206, 1, 159.5 + 0, -80.3 - 1.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 159.5 + 1.6 +m1, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 210, 1, 159.5 - 3.1 -m1, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 212, 1, 159.5 + 0, -80.3 - 6.2 -m1 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 159.5 + 0 +m1, -80.3 - 1.5 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 159.5 + 0, -80.3 + 4.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 159.5 + 3.1 +m1, -80.3 - 4.7 -m1 , 0 ); setMoveKey( spep_0 -3 + 220, 1, 159.5 - 4.7 -m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 222, 1, 159.5 + 2.6 +m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 224, 1, 159.5 + 0, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 226, 1, 159.5 + 3.1 +m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 159.5 - 3.1 -m1, -80.3 + 3.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 159.5 - 3.1, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 159.5 + 0, -80.3 + 4.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 159.5 - 4.7 -m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 159.5 + 0 +m1, -80.3 + 2.6 +m1 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 159.5 - 3.1 -m1, -80.3 - 3.1 -m1 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 159.5 - 1, -80.3 + 4.6 +m1, 0 ); setMoveKey( spep_0 -3 + 242, 1, 159.5 + 4.7 +m1, -80.3 - 4.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 159.5 + 4.6, -80.3 + 0.4 +m1 , 0 ); setMoveKey( spep_0 -3 + 246, 1, 159.5 + 0.6 +m1, -80.3 + 1.6 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 159.5 + 1.5, -80.3 - 1.6 -m1 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 159.5 + 0.5 +m1, -80.3 - 0 +m1 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 159.5 + 0.5, -80.3 + 1.6 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 159.5 - 2.5 -m1, -80.3 - 0 -m1 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 159.5 - 0.6, -80.3 - 2.1 +m1 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 159.5 + 1.6 +m1, -80.3 - 0 , 0 ); setMoveKey( spep_0 -3 + 259, 1, 159.5 + 0, -80.3 - 1.6 +m1 , 0 );-- setMoveKey( spep_0 -3 + 260, 1, -726.9, 455.4 , 0 ); setMoveKey( spep_0 -3 + 262, 1, -744.5, 452 , 0 ); setMoveKey( spep_0 -3 + 264, 1, -750.8, 441.6 , 0 ); setMoveKey( spep_0 -3 + 266, 1, -745.5, 424.3 , 0 ); setMoveKey( spep_0 -3 + 268, 1, -728.9, 400.1 , 0 ); setMoveKey( spep_0 -3 + 270, 1, -700.9, 369 , 0 ); setMoveKey( spep_0 -3 + 272, 1, -661.5, 330.9 , 0 ); setMoveKey( spep_0 -3 + 274, 1, -610.6, 286 , 0 ); setMoveKey( spep_0 -3 + 276, 1, -548.4, 234.1 , 0 ); setMoveKey( spep_0 -3 + 278, 1, -474.7, 175.3 , 0 ); setMoveKey( spep_0 -3 + 280, 1, -389.6, 109.6 , 0 ); setMoveKey( spep_0 -3 + 282, 1, -293.1, 37 , 0 ); setMoveKey( spep_0 -3 + 284, 1, -185.2, -42.5 , 0 ); setMoveKey( spep_0 -3 + 286, 1, -65.8, -129 , 0 ); setMoveKey( spep_0 -3 + 288, 1, 64.8, -222.2 , 0 ); setMoveKey( spep_0 -3 + 289, 1, 64.8, -222.2 , 0 );-- setMoveKey( spep_0 -3 + 290, 1, 53.1, -253.4 , 0 ); setMoveKey( spep_0 -3 + 292, 1, 88.9, -292.3 , 0 ); setMoveKey( spep_0 -3 + 294, 1, 89.5, -285.3 , 0 ); setMoveKey( spep_0 -3 + 296, 1, 90.1, -278.4 , 0 ); setMoveKey( spep_0 -3 + 298, 1, 90.7, -271.4 , 0 ); setMoveKey( spep_0 -3 + 300, 1, 93.1, -264.5 , 0 ); setMoveKey( spep_0 -3 + 302, 1, 95.6, -257.5 , 0 ); setMoveKey( spep_0 -3 + 304, 1, 98, -250.6 , 0 ); setMoveKey( spep_0 -3 + 306, 1, 100.4, -243.6 , 0 ); setMoveKey( spep_0 -3 + 308, 1, 103.6, -236.2 , 0 ); setMoveKey( spep_0 -3 + 310, 1, 106.7, -228.8 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 109.9, -221.4 , 0 ); setMoveKey( spep_0 -3 + 314, 1, 116.2, -213.9 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 122.4, -206.5 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 128.7, -199.1 , 0 ); setMoveKey( spep_0 -3 + 319, 1, 128.7, -199.1 , 0 ); setScaleKey( spep_0 -3 + 156, 1, 1.2, 1.2 ); setScaleKey( spep_0 -3 + 165, 1, 1.2, 1.2 );-- setScaleKey( spep_0 -3 + 166, 1, 1.2, 1.2 ); setScaleKey( spep_0 -3 + 259, 1, 1.2, 1.2 );-- setScaleKey( spep_0 -3 + 260, 1, 1.32, 1.32 ); setScaleKey( spep_0 -3 + 289, 1, 1.32, 1.32 );-- setScaleKey( spep_0 -3 + 290, 1, 1.2, 1.2 ); setScaleKey( spep_0 -3 + 319, 1, 1.2, 1.2 ); setRotateKey( spep_0 -3 + 156, 1, 11.5 ); setRotateKey( spep_0 -3 + 165, 1, 11.5 );-- setRotateKey( spep_0 -3 + 166, 1, -53.7 ); setRotateKey( spep_0 -3 + 259, 1, -53.7 );-- setRotateKey( spep_0 -3 + 260, 1, 37.9 ); setRotateKey( spep_0 -3 + 289, 1, 37.9 );-- setRotateKey( spep_0 -3 + 290, 1, 10 ); setRotateKey( spep_0 -3 + 319, 1, 10 ); -- ** 音 ** -- --気弾を撃つベース SE006 = playSeVer2( spep_0 + 106, 1357, "", 0, 0, 0, 0.6); SE013 = playSeVer2( spep_0 + 196, 1357, "", 0, 14, 0, -1); setStartTimeMs( SE013, 683 ); --連続気弾発射 SE003 = playSeVer2( spep_0 + 104, 1177, "",spep_0 + 190, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 104, SE003, 61 ); SE004 = playSeVer2( spep_0 + 106, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE004, 79 ); SE005 = playSeVer2( spep_0 + 106, 1155, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 79 ); SE007 = playSeVer2( spep_0 + 110, 1109, "", spep_0 + 132, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 110, SE007, 73 ); SE008 = playSeVer2( spep_0 + 120, 1016, "",spep_0 + 132, 0, 4, -1); SE009 = playSeVer2( spep_0 + 126, 1016, "",spep_0 + 138, 0, 4, -1); SE010 = playSeVer2( spep_0 + 132, 1016, "",spep_0 + 146, 0, 4, -1); SE011 = playSeVer2( spep_0 + 140, 1016, "",spep_0 + 152, 0, 4, -1); SE012 = playSeVer2( spep_0 + 148, 1016, "",spep_0 + 162, 0, 6, -1); SE014 = playSeVer2( spep_0 + 156, 1016, "",spep_0 + 168, 0, 6, -1); SE016 = playSeVer2( spep_0 + 162, 1016, "",spep_0 + 176, 0, 6, -1); SE017 = playSeVer2( spep_0 + 170, 1016, "",spep_0 + 182, 0, 4, -1); SE019 = playSeVer2( spep_0 + 178, 1016, "",spep_0 + 190, 0, 4, -1); SE020 = playSeVer2( spep_0 + 186, 1016, "",spep_0 + 200, 0, 6, -1); SE021 = playSeVer2( spep_0 + 192, 1016, "",spep_0 + 206, 0, 4, -1); SE023 = playSeVer2( spep_0 + 200, 1016, "",spep_0 + 212, 0, 4, -1); SE024 = playSeVer2( spep_0 + 208, 1016, "",spep_0 + 222, 0, 6, -1); SE025 = playSeVer2( spep_0 + 216, 1016, "",spep_0 + 230, 0, 6, -1); SE026 = playSeVer2( spep_0 + 224, 1016, "",spep_0 + 238, 0, 6, -1); SE027 = playSeVer2( spep_0 + 232, 1016, "",spep_0 + 244, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 232, SE027, 81 ); SE028 = playSeVer2( spep_0 + 240, 1016, "",spep_0 + 252, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 240, SE028, 79 ); SE029 = playSeVer2( spep_0 + 246, 1016, "",spep_0 + 260, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 246, SE029, 65 ); --連続爆発 SE015 = playSeVer2( spep_0 + 156, 1023, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 172, 1011, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 192, 1024, "", 0, 0, 0, -1); --敵飛んでいく SE030 = playSeVer2( spep_0 + 246, 1121, "",spep_0 + 308, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 246, SE030, 77 ); SE031 = playSeVer2( spep_0 + 246, 1183, "",spep_0 + 308, 0, 16, -1); --敵地面で跳ねる SE032 = playSeVer2( spep_0 + 286, 1011, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 288, 1110, "", 0, 0, 0, -1); --気弾を撃つベース -- ** 次の準備 ** -- spep_1 = spep_0 + 316; ------------------------------------------------------ -- セリフカットイン(106F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- cutin = entryEffectLife( spep_1 + 0, SP_03, 106, 0x100, -1, 0, 0, 0 ); --セリフカットイン ef_002 setEffMoveKey( spep_1 + 0, cutin, 0, 0 , 0 ); setEffMoveKey( spep_1 + 106, cutin, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cutin, -1.0, 1.0 ); setEffScaleKey( spep_1 + 106, cutin, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cutin, 0 ); setEffRotateKey( spep_1 + 106, cutin, 0 ); setEffAlphaKey( spep_1 + 0, cutin, 255 ); setEffAlphaKey( spep_1 + 106 -1, cutin, 255 ); setEffAlphaKey( spep_1 + 106, cutin, 0 ); spep_x = spep_1 + 22; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン --SE034 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --腕広げる SE035 = playSeVer2( spep_1 + 58, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 106 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 106; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_2 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --赤い気弾出現 SE036 = playSeVer2( spep_2 + 88, 1264, "", 0, 10, 0, -1); setStartTimeMs( SE036, 1767 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- とどめ→爆発(466F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --刃エフェクト→爆風 ef_003_eff setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 466, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 466, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 466, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 466, finish_f, 255 ); finish_e = entryEffect( spep_3 + 0, SP_06r, 0x100, -1, 0, 0, 0 ); --敵叩きつけの煙→爆風 ef_003_eff02 setEffMoveKey( spep_3 + 0, finish_e, 0, 0 , 0 ); setEffMoveKey( spep_3 + 466, finish_e, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_e, -1.0, 1.0 ); setEffScaleKey( spep_3 + 466, finish_e, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_e, 0 ); setEffRotateKey( spep_3 + 466, finish_e, 0 ); setEffAlphaKey( spep_3 + 0, finish_e, 255 ); setEffAlphaKey( spep_3 + 466, finish_e, 255 ); finish_b = entryEffect( spep_3 + 0, SP_04r, 0x80, -1, 0, 0, 0 ); --とどめ→爆発→爆発俯瞰の背景 ef_003_bg setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 466, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 466, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 466, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 466, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 140, 1, 1 ); setDisp( spep_3 -3 + 320, 1, 0 ); changeAnime( spep_3 -3 + 140, 1, 106 ); changeAnime( spep_3 -3 + 240, 1, 108 ); changeAnime( spep_3 -3 + 282, 1, 106 ); setMoveKey( spep_3 -3 + 140, 1, 52, -284.2 , 0 ); setMoveKey( spep_3 -3 + 173, 1, 52, -284.2 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 52.1, -284.2 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 52.2, -288.9 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 52.2, -284.3 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 52.2, -290.5 , 0 ); setMoveKey( spep_3 -3 + 182, 1, 55.3, -292 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 52.2, -287.9 , 0 ); setMoveKey( spep_3 -3 + 186, 1, 49.1, -292.6 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 49.1, -289.5 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 44.4, -292.6 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 44.4, -289.5 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 41.3, -292.6 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 40.3, -289.5 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 45, -294.1 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 49.6, -289.5 , 0 ); setMoveKey( spep_3 -3 + 202, 1, 50.2, -292.6 , 0 ); setMoveKey( spep_3 -3 + 204, 1, 51.7, -290 , 0 ); setMoveKey( spep_3 -3 + 206, 1, 52.2, -293.1 , 0 ); setMoveKey( spep_3 -3 + 208, 1, 52.7, -288.5 , 0 ); setMoveKey( spep_3 -3 + 210, 1, 50.2, -293.1 , 0 ); setMoveKey( spep_3 -3 + 212, 1, 49.6, -292.7 , 0 ); setMoveKey( spep_3 -3 + 214, 1, 51.2, -291.1 , 0 ); setMoveKey( spep_3 -3 + 216, 1, 51.2, -292.7 , 0 ); setMoveKey( spep_3 -3 + 218, 1, 52.7, -292.7 , 0 ); setMoveKey( spep_3 -3 + 220, 1, 49.6, -291.1 , 0 ); setMoveKey( spep_3 -3 + 222, 1, 49.6, -291.1 , 0 ); setMoveKey( spep_3 -3 + 224, 1, 51.2, -293.2 , 0 ); setMoveKey( spep_3 -3 + 226, 1, 48.1, -293.2 , 0 ); setMoveKey( spep_3 -3 + 228, 1, 48.1, -294.8 , 0 ); setMoveKey( spep_3 -3 + 230, 1, 48.1, -293.2 , 0 ); setMoveKey( spep_3 -3 + 232, 1, 48.1, -291.7 , 0 ); setMoveKey( spep_3 -3 + 234, 1, 51.2, -291.7 , 0 ); setMoveKey( spep_3 -3 + 236, 1, 46.5, -293.2 , 0 ); setMoveKey( spep_3 -3 + 238, 1, 49.1, -290.7 , 0 ); setMoveKey( spep_3 -3 + 239, 1, 49.1, -290.7 , 0 );-- setMoveKey( spep_3 -3 + 240, 1, -687.1, -417.3 , 0 ); setMoveKey( spep_3 -3 + 242, 1, -525, -321.4 , 0 ); setMoveKey( spep_3 -3 + 244, 1, -363, -225.6 , 0 ); setMoveKey( spep_3 -3 + 246, 1, -200.9, -129.7 , 0 ); setMoveKey( spep_3 -3 + 248, 1, -39, -33.9 , 0 ); setMoveKey( spep_3 -3 + 250, 1, -33.4, -1.2 , 0 ); setMoveKey( spep_3 -3 + 252, 1, -0.7, -35.3 , 0 ); setMoveKey( spep_3 -3 + 254, 1, -1.2, -17.9 , 0 ); setMoveKey( spep_3 -3 + 256, 1, -1.7, -20.6 , 0 ); setMoveKey( spep_3 -3 + 258, 1, 6.9, -11.1 , 0 ); setMoveKey( spep_3 -3 + 260, 1, -0.9, -27.6 , 0 ); setMoveKey( spep_3 -3 + 262, 1, 10.5, -24 , 0 ); setMoveKey( spep_3 -3 + 264, 1, 16.8, -36.6 , 0 ); setMoveKey( spep_3 -3 + 266, 1, 12.2, 1.4 , 0 ); setMoveKey( spep_3 -3 + 268, 1, -1.7, -22.4 , 0 ); setMoveKey( spep_3 -3 + 270, 1, -33.8, -30 , 0 ); setMoveKey( spep_3 -3 + 271, 1, -33.8, -30 , 0 );-- setMoveKey( spep_3 -3 + 272, 1, -14.1, -43.4 , 0 ); setMoveKey( spep_3 -3 + 274, 1, -6.8, -14.6 , 0 ); setMoveKey( spep_3 -3 + 276, 1, 29.6, -21 , 0 ); setMoveKey( spep_3 -3 + 278, 1, 59.8, 9.2 , 0 ); setMoveKey( spep_3 -3 + 280, 1, 59.5, 8.9 , 0 ); setMoveKey( spep_3 -3 + 281, 1, 59.5, 8.9 , 0 );-- setMoveKey( spep_3 -3 + 282, 1, -27.2, 49.2 , 0 ); setMoveKey( spep_3 -3 + 284, 1, -33.8, 22.9 , 0 ); setMoveKey( spep_3 -3 + 286, 1, -9.8, 45.4 , 0 ); setMoveKey( spep_3 -3 + 288, 1, 11, 22.1 , 0 ); setMoveKey( spep_3 -3 + 290, 1, 7.5, 29.3 , 0 ); setMoveKey( spep_3 -3 + 292, 1, 24, 4.3 , 0 ); setMoveKey( spep_3 -3 + 294, 1, 6.9, 15.8 , 0 ); setMoveKey( spep_3 -3 + 296, 1, 32.5, 21.3 , 0 ); setMoveKey( spep_3 -3 + 298, 1, 52, 35.9 , 0 ); setMoveKey( spep_3 -3 + 300, 1, 41, 4.8 , 0 ); setMoveKey( spep_3 -3 + 302, 1, 34.9, 38.3 , 0 ); setMoveKey( spep_3 -3 + 304, 1, 37.9, 20 , 0 ); setMoveKey( spep_3 -3 + 306, 1, 37.9, 50.5 , 0 ); setMoveKey( spep_3 -3 + 308, 1, 41, 41.4 , 0 ); setMoveKey( spep_3 -3 + 310, 1, 47.1, 50.5 , 0 ); setMoveKey( spep_3 -3 + 312, 1, 41, 17 , 0 ); setMoveKey( spep_3 -3 + 314, 1, 41, 17 , 0 ); setMoveKey( spep_3 -3 + 316, 1, 44, 26.1 , 0 ); setMoveKey( spep_3 -3 + 318, 1, 53.2, 35.3 , 0 ); setMoveKey( spep_3 -3 + 320, 1, 53.2, 35.3 , 0 ); setScaleKey( spep_3 -3 + 140, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 239, 1, 1.2, 1.2 );-- setScaleKey( spep_3 -3 + 240, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 272, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 274, 1, 2.86, 2.86 ); setScaleKey( spep_3 -3 + 281, 1, 2.86, 2.86 );-- setScaleKey( spep_3 -3 + 282, 1, 2.6, 2.6 ); setScaleKey( spep_3 -3 + 320, 1, 2.6, 2.6 ); setRotateKey( spep_3 -3 + 140, 1, 18 ); setRotateKey( spep_3 -3 + 239, 1, 18 );-- setRotateKey( spep_3 -3 + 240, 1, 5.3 ); setRotateKey( spep_3 -3 + 271, 1, 5.3 );-- setRotateKey( spep_3 -3 + 272, 1, 5.3 ); setRotateKey( spep_3 -3 + 274, 1, 6.7 ); setRotateKey( spep_3 -3 + 276, 1, 8.2 ); setRotateKey( spep_3 -3 + 278, 1, 9.7 ); setRotateKey( spep_3 -3 + 280, 1, 11.1 ); setRotateKey( spep_3 -3 + 281, 1, 11.1 );-- setRotateKey( spep_3 -3 + 282, 1, -24.3 ); setRotateKey( spep_3 -3 + 284, 1, -22.7 ); setRotateKey( spep_3 -3 + 286, 1, -21.1 ); setRotateKey( spep_3 -3 + 288, 1, -19.5 ); setRotateKey( spep_3 -3 + 290, 1, -17.8 ); setRotateKey( spep_3 -3 + 292, 1, -17 ); setRotateKey( spep_3 -3 + 294, 1, -16.2 ); setRotateKey( spep_3 -3 + 296, 1, -15.3 ); setRotateKey( spep_3 -3 + 298, 1, -14.5 ); setRotateKey( spep_3 -3 + 300, 1, -13.6 ); setRotateKey( spep_3 -3 + 320, 1, -13.6 ); -- ** 音 ** -- --赤い気弾出現 SE038 = playSeVer2( spep_3 + 0, 1289, "", 0, 8, 0, -1); setStartTimeMs( SE038, 517 ); SE039 = playSeVer2( spep_3 + 0, 1221, "", 0, 0, 0, -1); --気弾発射ベース SE040 = playSeVer2( spep_3 + 66, 1217, "",spep_3 + 102, 0, 16, -1); setSeVolumeByWorkId( spep_3 + 66, SE040, 58 ); SE041 = playSeVer2( spep_3 + 68, 1109, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_3 + 68, 1357, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_3 + 68, SE042, 79 ); --連続気弾 SE043 = playSeVer2( spep_3 + 68, 1016, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_3 + 78, 1016, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_3 + 86, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_3 + 96, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 96, SE046, -400 ); setTimeStretch( SE046, 0.73, 30, 4 ); SE047 = playSeVer2( spep_3 + 106, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 106, SE047, -400 ); setTimeStretch( SE047, 0.73, 30, 4 ); SE048 = playSeVer2( spep_3 + 114, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 114, SE048, -400 ); setTimeStretch( SE048, 0.73, 30, 4 ); SE049 = playSeVer2( spep_3 + 122, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 122, SE049, -400 ); setTimeStretch( SE049, 0.73, 30, 4 ); SE050 = playSeVer2( spep_3 + 132, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 132, SE050, 300 ); setTimeStretch( SE050, 1.2, 30, 4 ); SE052 = playSeVer2( spep_3 + 142, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 142, SE052, 300 ); setTimeStretch( SE052, 1.2, 30, 4 ); SE053 = playSeVer2( spep_3 + 150, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 150, SE053, 300 ); setTimeStretch( SE053, 1.2, 30, 4 ); SE054 = playSeVer2( spep_3 + 158, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 158, SE054, 400 ); setTimeStretch( SE054, 1.27, 30, 4 ); SE055 = playSeVer2( spep_3 + 166, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 166, SE055, 400 ); setTimeStretch( SE055, 1.27, 30, 4 ); SE056 = playSeVer2( spep_3 + 174, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 174, SE056, 400 ); setTimeStretch( SE056, 1.27, 30, 4 ); SE057 = playSeVer2( spep_3 + 182, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 182, SE057, 400 ); setTimeStretch( SE057, 1.27, 30, 4 ); SE058 = playSeVer2( spep_3 + 192, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 192, SE058, 400 ); setTimeStretch( SE058, 1.27, 30, 4 ); --気弾発射ベース SE051 = playSeVer2( spep_3 + 134, 1357, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 134, SE051, 60 ); setPitch( spep_3 + 134, SE051, 300 ); setTimeStretch( SE051, 1.2, 30, 4 ); --刃光る SE059 = playSeVer2( spep_3 + 200, 1374, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 200, SE059, 141 ); setTimeStretch( SE059, 0.63, 30, 4 ); --連続気弾 SE060 = playSeVer2( spep_3 + 200, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 200, SE060, 400 ); setTimeStretch( SE060, 1.27, 30, 4 ); SE061 = playSeVer2( spep_3 + 208, 1016, "", 0, 0, 0, -1); setPitch( spep_3 + 208, SE061, 400 ); setTimeStretch( SE061, 1.27, 30, 4 ); --敵ヒット SE062 = playSeVer2( spep_3 + 228, 1226, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_3 + 230, 1159, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_3 + 238, 1024, "", 0, 0, 0, -1); --地響き SE065 = playSeVer2( spep_3 + 274, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 394, SE027, 81 ); setSeVolumeByWorkId( spep_3 + 396, SE027, 86 ); setSeVolumeByWorkId( spep_3 + 398, SE027, 91 ); setSeVolumeByWorkId( spep_3 + 400, SE027, 96 ); setSeVolumeByWorkId( spep_3 + 402, SE027, 101 ); setSeVolumeByWorkId( spep_3 + 404, SE027, 106 ); setSeVolumeByWorkId( spep_3 + 406, SE027, 111 ); setSeVolumeByWorkId( spep_3 + 408, SE027, 116 ); setSeVolumeByWorkId( spep_3 + 410, SE027, 121 ); setSeVolumeByWorkId( spep_3 + 412, SE027, 123 ); setSeVolumeByWorkId( spep_3 + 414, SE027, 128 ); setSeVolumeByWorkId( spep_3 + 416, SE027, 133 ); setSeVolumeByWorkId( spep_3 + 418, SE027, 138 ); setSeVolumeByWorkId( spep_3 + 420, SE027, 143 ); setSeVolumeByWorkId( spep_3 + 422, SE027, 148 ); setSeVolumeByWorkId( spep_3 + 424, SE027, 153 ); setSeVolumeByWorkId( spep_3 + 426, SE027, 158 ); setSeVolumeByWorkId( spep_3 + 428, SE027, 163 ); setSeVolumeByWorkId( spep_3 + 430, SE027, 168 ); setSeVolumeByWorkId( spep_3 + 432, SE027, 173 ); setSeVolumeByWorkId( spep_3 + 434, SE027, 178 ); setSeVolumeByWorkId( spep_3 + 436, SE027, 183 ); setSeVolumeByWorkId( spep_3 + 438, SE027, 188 ); --遠く爆発 SE066 = playSeVer2( spep_3 + 324, 1023, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_3 + 330, 1068, "", 0, 0, 0, -1); --爆風 SE068 = playSeVer2( spep_3 + 384, 1259, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_3 + 388, 1188, "", 0, 16, 0, -1); setStartTimeMs( SE069, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 466 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 466; -- ** ダメージ表示 ** -- dealDamage( spep_3 + 346 ); endPhase( spep_3 + 456 ); end