--1024660:合体ザマス_聖なる逆鱗 --sp_effect_a2_00178 --sp2385 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160158 ;-- 前半 SP_02= 160159 ;-- 後半 SP_03= 160160 ;-- 後半 --エフェクト(てき) SP_01x= 160161 ;-- 前半 (敵) SP_02x= 160162 ;-- 後半 (敵) SP_03x= 160163 ;-- 後半 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --前半 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- previous_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, previous_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 260, previous_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, previous_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 260, previous_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, previous_f, 0 ); setEffRotateKey( spep_0 + 260, previous_f, 0 ); setEffAlphaKey( spep_0 + 0, previous_f, 255 ); setEffAlphaKey( spep_0 + 260, previous_f, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +162; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --敵の動き setDisp( spep_0-3 + 100, 1, 1); setDisp( spep_0-1 + 158, 1, 0); changeAnime( spep_0-3 + 100, 1, 118); setMoveKey( spep_0-3 + 100, 1, 218.8, -355.6 , 0 ); setMoveKey( spep_0-3 + 102, 1, 220.1, -358.3 , 0 ); setMoveKey( spep_0-3 + 104, 1, 221.6, -361.2 , 0 ); setMoveKey( spep_0-3 + 106, 1, 223.2, -364.3 , 0 ); setMoveKey( spep_0-3 + 108, 1, 224.8, -367.6 , 0 ); setMoveKey( spep_0-3 + 110, 1, 226.6, -371.1 , 0 ); setMoveKey( spep_0-3 + 112, 1, 228.4, -374.7 , 0 ); setMoveKey( spep_0-3 + 114, 1, 230.5, -378.9 , 0 ); setMoveKey( spep_0-3 + 116, 1, 232.9, -383.6 , 0 ); setMoveKey( spep_0-3 + 118, 1, 235.4, -388.8 , 0 ); setMoveKey( spep_0-3 + 120, 1, 238.2, -394.5 , 0 ); setMoveKey( spep_0-3 + 122, 1, 241.3, -400.7 , 0 ); setMoveKey( spep_0-3 + 124, 1, 244.7, -407.5 , 0 ); setMoveKey( spep_0-3 + 126, 1, 248.3, -414.7 , 0 ); setMoveKey( spep_0-3 + 128, 1, 252.1, -422.4 , 0 ); setMoveKey( spep_0-3 + 130, 1, 256.2, -430.6 , 0 ); setMoveKey( spep_0-3 + 132, 1, 260.5, -439.4 , 0 ); setMoveKey( spep_0-3 + 134, 1, 265.1, -448.6 , 0 ); setMoveKey( spep_0-3 + 136, 1, 270, -458.4 , 0 ); setMoveKey( spep_0-3 + 138, 1, 275.1, -468.6 , 0 ); setMoveKey( spep_0-3 + 140, 1, 280.4, -479.4 , 0 ); setMoveKey( spep_0-3 + 142, 1, 286, -490.6 , 0 ); setMoveKey( spep_0-3 + 144, 1, 291.8, -502.4 , 0 ); setMoveKey( spep_0-3 + 146, 1, 297.9, -514.6 , 0 ); setMoveKey( spep_0-3 + 148, 1, 304.2, -527.4 , 0 ); setMoveKey( spep_0-3 + 150, 1, 310.9, -540.7 , 0 ); setMoveKey( spep_0-3 + 152, 1, 317.7, -554.5 , 0 ); setMoveKey( spep_0-3 + 154, 1, 324.8, -568.8 , 0 ); setMoveKey( spep_0-3 + 156, 1, 332.1, -583.5 , 0 ); setMoveKey( spep_0-1 + 158, 1, 339.8, -598.8 , 0 ); setScaleKey( spep_0-3 + 100, 1, 2.3, 2.3 ); setScaleKey( spep_0-3 + 102, 1, 2.31, 2.31 ); setScaleKey( spep_0-3 + 104, 1, 2.31, 2.31 ); setScaleKey( spep_0-3 + 106, 1, 2.32, 2.32 ); setScaleKey( spep_0-3 + 108, 1, 2.33, 2.33 ); setScaleKey( spep_0-3 + 110, 1, 2.34, 2.34 ); setScaleKey( spep_0-3 + 112, 1, 2.35, 2.35 ); setScaleKey( spep_0-3 + 114, 1, 2.36, 2.36 ); setScaleKey( spep_0-3 + 116, 1, 2.37, 2.37 ); setScaleKey( spep_0-3 + 118, 1, 2.38, 2.38 ); setScaleKey( spep_0-3 + 120, 1, 2.4, 2.4 ); setScaleKey( spep_0-3 + 122, 1, 2.41, 2.41 ); setScaleKey( spep_0-3 + 124, 1, 2.43, 2.43 ); setScaleKey( spep_0-3 + 126, 1, 2.45, 2.45 ); setScaleKey( spep_0-3 + 128, 1, 2.47, 2.47 ); setScaleKey( spep_0-3 + 130, 1, 2.49, 2.49 ); setScaleKey( spep_0-3 + 132, 1, 2.51, 2.51 ); setScaleKey( spep_0-3 + 134, 1, 2.53, 2.53 ); setScaleKey( spep_0-3 + 136, 1, 2.56, 2.56 ); setScaleKey( spep_0-3 + 138, 1, 2.58, 2.58 ); setScaleKey( spep_0-3 + 140, 1, 2.61, 2.61 ); setScaleKey( spep_0-3 + 142, 1, 2.64, 2.64 ); setScaleKey( spep_0-3 + 144, 1, 2.67, 2.67 ); setScaleKey( spep_0-3 + 146, 1, 2.7, 2.7 ); setScaleKey( spep_0-3 + 148, 1, 2.73, 2.73 ); setScaleKey( spep_0-3 + 150, 1, 2.77, 2.77 ); setScaleKey( spep_0-3 + 152, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 154, 1, 2.84, 2.84 ); setScaleKey( spep_0-3 + 156, 1, 2.88, 2.88 ); setScaleKey( spep_0-1 + 158, 1, 2.92, 2.92 ); setRotateKey( spep_0-3 + 100, 1, 7 ); setRotateKey( spep_0-1 + 158, 1, 7 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 278, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 20 ); --気弾溜め SE003 = playSeVer2( spep_0 + 50, 1256, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE003, 126 ); setStartTimeMs( SE003, 17 ); setPitch( spep_0 + 50, SE003, -1000 ); setTimeStretch( SE003, 0.33, 30, 4 ); SE004 = playSeVer2( spep_0 + 50, 1184, "",spep_0 + 274, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 50, SE004, 67 ); SE005 = playSeVer2( spep_0 + 56, 1295, "",spep_0 + 274, 0, 18, -1); SE006 = playSeVer2( spep_0 + 56, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE006, 126 ); setPitch( spep_0 + 56, SE006, 200 ); setTimeStretch( SE006, 1.13, 30, 4 ); SE007 = playSeVer2( spep_0 + 56, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE007, 150 ); SE008 = playSeVer2( spep_0 + 60, 1191, "", spep_0 + 274, 0, 18, -1); --顔カットイン SE009 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +252 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 260, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_c= spep_0 + 260; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------------ --後半 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 590, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 590, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 590, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 590, finish_f, 255 ); -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 590, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 590, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 590, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 590, finish_f, 255 ); --SE --気弾発射前溜め SE012 = playSeVer2( spep_2 + 0, 1265, "",spep_2 + 80, 18, 12, -1); setStartTimeMs( SE012, 333 ); SE011 = playSeVer2( spep_2 + 8, 1191, "",spep_2 + 80, 12, 12, -1); setStartTimeMs( SE011, 833 ); --振りかぶる SE013 = playSeVer2( spep_2 + 0, 1278, "",spep_2 + 114, 0, 28, -1); SE014 = playSeVer2( spep_2 + 0, 1314, "",spep_2 + 114, 0, 28, -1); SE015 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 78, 0, 24, -1); --気弾発射 SE016 = playSeVer2( spep_2 + 44, 1027, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 44, 1212, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE017, 58 ); setTimeStretch( SE017, 1.43, 30, 4 ); SE018 = playSeVer2( spep_2 + 44, 1193, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 44, 1145, "",spep_2 + 186, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 44, SE019, 71 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 80 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); setVoiceVolume( SP_dodge - 12, 457, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_2-3 + 120, 1, 1); setDisp( spep_2-1 + 228, 1, 0); changeAnime( spep_2-3 + 120, 1, 104); setMoveKey( spep_2-3 + 120, 1,166.8,-254.5,0); setMoveKey( spep_2-3 + 122, 1,165.1,-255,0); setMoveKey( spep_2-3 + 124, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +126, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +128, 1,165.1,-255,0); setMoveKey( spep_2-3 +130, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +132, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +134, 1,165.1,-255,0); setMoveKey( spep_2-3 +136, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +138, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +140, 1,165.1,-255,0); setMoveKey( spep_2-3 +142, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +144, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +146, 1,165.1,-255,0); setMoveKey( spep_2-3 +148, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +150, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +152, 1,165.1,-255,0); setMoveKey( spep_2-3 +154, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +156, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +158, 1,165.1,-255,0); setMoveKey( spep_2-3 +160, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +162, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +164, 1,165.1,-255,0); setMoveKey( spep_2-3 +166, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +168, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +170, 1,165.1,-255,0); setMoveKey( spep_2-3 +172, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +174, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +176, 1,165.1,-255,0); setMoveKey( spep_2-3 +178, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +180, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +182, 1,165.1,-255,0); setMoveKey( spep_2-3 +184, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +186, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +188, 1,165.1,-255,0); setMoveKey( spep_2-3 +190, 1,168.6,-254.3,0); setMoveKey( spep_2-3 + 192, 1, 158.8, -282.5 , 0 ); setMoveKey( spep_2-3 + 194, 1, 167.8, -255.5 , 0 ); setMoveKey( spep_2-3 + 196, 1, 144.8, -240.6 , 0 ); setMoveKey( spep_2-3 + 198, 1, 169.9, -257.6 , 0 ); setMoveKey( spep_2-3 + 200, 1, 162.9, -266.6 , 0 ); setMoveKey( spep_2-3 + 202, 1, 171.9, -259.6 , 0 ); setMoveKey( spep_2-3 + 204, 1, 164.9, -272.6 , 0 ); setMoveKey( spep_2-3 + 206, 1, 173.9, -261.7 , 0 ); setMoveKey( spep_2-3 + 208, 1, 163, -266.7 , 0 ); setMoveKey( spep_2-3 + 210, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 212, 1, 163, -246.7 , 0 ); setMoveKey( spep_2-3 + 214, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 216, 1, 171, -278.7 , 0 ); setMoveKey( spep_2-3 + 218, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 220, 1, 163, -270.7 , 0 ); setMoveKey( spep_2-3 + 222, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 224, 1, 163, -274.7 , 0 ); setMoveKey( spep_2-3 + 226, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-1 + 228, 1, 175, -262.7 , 0 ); setScaleKey( spep_2-3 + 120, 1, 0.56, 0.56 ); setScaleKey( spep_2-1 + 228, 1, 0.56, 0.56 ); setRotateKey( spep_2-3 + 120, 1, 17.2 ); setRotateKey( spep_2-1 + 228, 1, 17.2 ); --SE --気弾発射 SE020 = playSeVer2( spep_2 + 48, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE020, 62 ); --気弾迫る SE021 = playSeVer2( spep_2 + 118, 1213, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_2 + 118, SE021, 86 ); setStartTimeMs( SE021, 400 ); SE022 = playSeVer2( spep_2 + 116, 1044, "",spep_2 + 294, 0, 28, -1); SE023 = playSeVer2( spep_2 + 116, 1226, "",spep_2 + 294, 0, 28, -1); --気弾地面つく SE024 = playSeVer2( spep_2 + 192, 1188, "", 0, 0, 0, -1); --腕前に出す SE025 = playSeVer2( spep_2 + 228, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 228, SE025, 145 ); --画面遷移 SE026 = playSeVer2( spep_2 + 258, 1072, "", 0, 0, 0, -1); --地響き SE027 = playSeVer2( spep_2 + 272, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 272, SE027, 126 ); --爆発1 SE028 = playSeVer2( spep_2 + 294, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 294, SE028, 80 ); --ズームアウト SE029 = playSeVer2( spep_2 + 328, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 328, SE029, 58 ); SE030 = playSeVer2( spep_2 + 336, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 336, SE030, 75 ); SE031 = playSeVer2( spep_2 + 340, 1044, "",spep_2 + 422, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 340, SE031, 74 ); --十字に光る SE032 = playSeVer2( spep_2 + 366, 1334, "",spep_2 + 520, 0, 64, 0.6); setSeVolumeByWorkId( spep_2 + 366, SE032, 182 ); SE033 = playSeVer2( spep_2 + 366, 1157, "",spep_2 + 520, 0, 64, 0.6); setSeVolumeByWorkId( spep_2 + 366, SE033, 151 ); --地響き SE034 = playSeVer2( spep_2 + 412, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 412, SE034, 157 ); setSeVolumeByWorkId( spep_2 + 532, SE034, 157 ); setSeVolumeByWorkId( spep_2 + 533, SE034, 160.7 ); setSeVolumeByWorkId( spep_2 + 534, SE034,164.4 ); setSeVolumeByWorkId( spep_2 + 535, SE034,168.1 ); setSeVolumeByWorkId( spep_2 + 536, SE034,171.8 ); setSeVolumeByWorkId( spep_2 + 537, SE034,175.5 ); setSeVolumeByWorkId( spep_2 + 538, SE034,179.2 ); setSeVolumeByWorkId( spep_2 + 539, SE034,182.9 ); setSeVolumeByWorkId( spep_2 + 540, SE034,186.6 ); setSeVolumeByWorkId( spep_2 + 541, SE034,190.3 ); setSeVolumeByWorkId( spep_2 + 542, SE034,194 ); setSeVolumeByWorkId( spep_2 + 543, SE034,197.7 ); setSeVolumeByWorkId( spep_2 + 544, SE034,201.4 ); setSeVolumeByWorkId( spep_2 + 545, SE034,205.1 ); setSeVolumeByWorkId( spep_2 + 546, SE034,208.8 ); setSeVolumeByWorkId( spep_2 + 547, SE034,212.5 ); setSeVolumeByWorkId( spep_2 + 548, SE034,216.2 ); setSeVolumeByWorkId( spep_2 + 549, SE034,219.9 ); setSeVolumeByWorkId( spep_2 + 550, SE034,223.6 ); setSeVolumeByWorkId( spep_2 + 551, SE034,227.3 ); setSeVolumeByWorkId( spep_2 + 552, SE034,231 ); setSeVolumeByWorkId( spep_2 + 553, SE034,234.7 ); setSeVolumeByWorkId( spep_2 + 554, SE034,238.4 ); setSeVolumeByWorkId( spep_2 + 555, SE034,242.1 ); setSeVolumeByWorkId( spep_2 + 556, SE034,245.8 ); setSeVolumeByWorkId( spep_2 + 557, SE034,250 ); --地面に当たる SE035 = playSeVer2( spep_2 + 412, 1188, "", 0, 0, 0, -1); --爆発 SE036 = playSeVer2( spep_2 + 466, 1069, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 484, 1067, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 516, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 516, SE038, 84 ); --爆風 SE039 = playSeVer2( spep_2 + 534, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 534, SE039, 153 ); setPitch( spep_2 + 534, SE039, -800 ); setTimeStretch( SE039, 0.47, 30, 4 ); SE040 = playSeVer2( spep_2 + 542, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 542, SE040, 84 ); -- 終わり dealDamage(spep_2+480); endPhase( spep_2 + 580 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --前半 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- previous_f = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, previous_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 260, previous_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, previous_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 260, previous_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, previous_f, 0 ); setEffRotateKey( spep_0 + 260, previous_f, 0 ); setEffAlphaKey( spep_0 + 0, previous_f, 255 ); setEffAlphaKey( spep_0 + 260, previous_f, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +158; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --敵の動き setDisp( spep_0-3 + 100, 1, 1); setDisp( spep_0-1 + 158, 1, 0); changeAnime( spep_0-3 + 100, 1, 118); setMoveKey( spep_0-3 + 100, 1, 218.8, -355.6 , 0 ); setMoveKey( spep_0-3 + 102, 1, 220.1, -358.3 , 0 ); setMoveKey( spep_0-3 + 104, 1, 221.6, -361.2 , 0 ); setMoveKey( spep_0-3 + 106, 1, 223.2, -364.3 , 0 ); setMoveKey( spep_0-3 + 108, 1, 224.8, -367.6 , 0 ); setMoveKey( spep_0-3 + 110, 1, 226.6, -371.1 , 0 ); setMoveKey( spep_0-3 + 112, 1, 228.4, -374.7 , 0 ); setMoveKey( spep_0-3 + 114, 1, 230.5, -378.9 , 0 ); setMoveKey( spep_0-3 + 116, 1, 232.9, -383.6 , 0 ); setMoveKey( spep_0-3 + 118, 1, 235.4, -388.8 , 0 ); setMoveKey( spep_0-3 + 120, 1, 238.2, -394.5 , 0 ); setMoveKey( spep_0-3 + 122, 1, 241.3, -400.7 , 0 ); setMoveKey( spep_0-3 + 124, 1, 244.7, -407.5 , 0 ); setMoveKey( spep_0-3 + 126, 1, 248.3, -414.7 , 0 ); setMoveKey( spep_0-3 + 128, 1, 252.1, -422.4 , 0 ); setMoveKey( spep_0-3 + 130, 1, 256.2, -430.6 , 0 ); setMoveKey( spep_0-3 + 132, 1, 260.5, -439.4 , 0 ); setMoveKey( spep_0-3 + 134, 1, 265.1, -448.6 , 0 ); setMoveKey( spep_0-3 + 136, 1, 270, -458.4 , 0 ); setMoveKey( spep_0-3 + 138, 1, 275.1, -468.6 , 0 ); setMoveKey( spep_0-3 + 140, 1, 280.4, -479.4 , 0 ); setMoveKey( spep_0-3 + 142, 1, 286, -490.6 , 0 ); setMoveKey( spep_0-3 + 144, 1, 291.8, -502.4 , 0 ); setMoveKey( spep_0-3 + 146, 1, 297.9, -514.6 , 0 ); setMoveKey( spep_0-3 + 148, 1, 304.2, -527.4 , 0 ); setMoveKey( spep_0-3 + 150, 1, 310.9, -540.7 , 0 ); setMoveKey( spep_0-3 + 152, 1, 317.7, -554.5 , 0 ); setMoveKey( spep_0-3 + 154, 1, 324.8, -568.8 , 0 ); setMoveKey( spep_0-3 + 156, 1, 332.1, -583.5 , 0 ); setMoveKey( spep_0-1 + 158, 1, 339.8, -598.8 , 0 ); setScaleKey( spep_0-3 + 100, 1, 2.3, 2.3 ); setScaleKey( spep_0-3 + 102, 1, 2.31, 2.31 ); setScaleKey( spep_0-3 + 104, 1, 2.31, 2.31 ); setScaleKey( spep_0-3 + 106, 1, 2.32, 2.32 ); setScaleKey( spep_0-3 + 108, 1, 2.33, 2.33 ); setScaleKey( spep_0-3 + 110, 1, 2.34, 2.34 ); setScaleKey( spep_0-3 + 112, 1, 2.35, 2.35 ); setScaleKey( spep_0-3 + 114, 1, 2.36, 2.36 ); setScaleKey( spep_0-3 + 116, 1, 2.37, 2.37 ); setScaleKey( spep_0-3 + 118, 1, 2.38, 2.38 ); setScaleKey( spep_0-3 + 120, 1, 2.4, 2.4 ); setScaleKey( spep_0-3 + 122, 1, 2.41, 2.41 ); setScaleKey( spep_0-3 + 124, 1, 2.43, 2.43 ); setScaleKey( spep_0-3 + 126, 1, 2.45, 2.45 ); setScaleKey( spep_0-3 + 128, 1, 2.47, 2.47 ); setScaleKey( spep_0-3 + 130, 1, 2.49, 2.49 ); setScaleKey( spep_0-3 + 132, 1, 2.51, 2.51 ); setScaleKey( spep_0-3 + 134, 1, 2.53, 2.53 ); setScaleKey( spep_0-3 + 136, 1, 2.56, 2.56 ); setScaleKey( spep_0-3 + 138, 1, 2.58, 2.58 ); setScaleKey( spep_0-3 + 140, 1, 2.61, 2.61 ); setScaleKey( spep_0-3 + 142, 1, 2.64, 2.64 ); setScaleKey( spep_0-3 + 144, 1, 2.67, 2.67 ); setScaleKey( spep_0-3 + 146, 1, 2.7, 2.7 ); setScaleKey( spep_0-3 + 148, 1, 2.73, 2.73 ); setScaleKey( spep_0-3 + 150, 1, 2.77, 2.77 ); setScaleKey( spep_0-3 + 152, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 154, 1, 2.84, 2.84 ); setScaleKey( spep_0-3 + 156, 1, 2.88, 2.88 ); setScaleKey( spep_0-1 + 158, 1, 2.92, 2.92 ); setRotateKey( spep_0-3 + 100, 1, 7 ); setRotateKey( spep_0-1 + 158, 1, 7 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 278, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 20 ); --気弾溜め SE003 = playSeVer2( spep_0 + 50, 1256, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE003, 126 ); setStartTimeMs( SE003, 17 ); setPitch( spep_0 + 50, SE003, -1000 ); setTimeStretch( SE003, 0.33, 30, 4 ); SE004 = playSeVer2( spep_0 + 50, 1184, "",spep_0 + 274, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 50, SE004, 67 ); SE005 = playSeVer2( spep_0 + 56, 1295, "",spep_0 + 274, 0, 18, -1); SE006 = playSeVer2( spep_0 + 56, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE006, 126 ); setPitch( spep_0 + 56, SE006, 200 ); setTimeStretch( SE006, 1.13, 30, 4 ); SE007 = playSeVer2( spep_0 + 56, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE007, 150 ); SE008 = playSeVer2( spep_0 + 60, 1191, "", spep_0 + 274, 0, 18, -1); --顔カットイン --SE009 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +252 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 260, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_c= spep_0 + 260; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_c + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_c + 0, shuchusen, 0); setEffRotateKey( spep_c + 90, shuchusen, 0); setEffAlphaKey( spep_c + 0, shuchusen, 255); setEffAlphaKey( spep_c + 90, shuchusen, 255); -- ** 音 ** -- playSe( spep_c + 0, SE_05); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_2= spep_c + 94; ------------------------------------------------------ --後半 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 590, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 590, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 590, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 590, finish_f, 255 ); -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 590, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 590, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 590, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 590, finish_f, 255 ); --SE --気弾発射前溜め SE012 = playSeVer2( spep_2 + 0, 1265, "",spep_2 + 80, 18, 12, -1); setStartTimeMs( SE012, 333 ); SE011 = playSeVer2( spep_2 + 8, 1191, "",spep_2 + 80, 12, 12, -1); setStartTimeMs( SE011, 833 ); --振りかぶる SE013 = playSeVer2( spep_2 + 0, 1278, "",spep_2 + 114, 0, 28, -1); SE014 = playSeVer2( spep_2 + 0, 1314, "",spep_2 + 114, 0, 28, -1); SE015 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 78, 0, 24, -1); --気弾発射 SE016 = playSeVer2( spep_2 + 44, 1027, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 44, 1212, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE017, 58 ); setTimeStretch( SE017, 1.43, 30, 4 ); SE018 = playSeVer2( spep_2 + 44, 1193, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 44, 1145, "",spep_2 + 186, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 44, SE019, 71 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 80 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); setVoiceVolume( SP_dodge - 12, 457, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_2-3 + 120, 1, 1); setDisp( spep_2-1 + 228, 1, 0); changeAnime( spep_2-3 + 120, 1, 104); setMoveKey( spep_2-3 + 120, 1,166.8,-254.5,0); setMoveKey( spep_2-3 + 122, 1,165.1,-255,0); setMoveKey( spep_2-3 + 124, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +126, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +128, 1,165.1,-255,0); setMoveKey( spep_2-3 +130, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +132, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +134, 1,165.1,-255,0); setMoveKey( spep_2-3 +136, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +138, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +140, 1,165.1,-255,0); setMoveKey( spep_2-3 +142, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +144, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +146, 1,165.1,-255,0); setMoveKey( spep_2-3 +148, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +150, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +152, 1,165.1,-255,0); setMoveKey( spep_2-3 +154, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +156, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +158, 1,165.1,-255,0); setMoveKey( spep_2-3 +160, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +162, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +164, 1,165.1,-255,0); setMoveKey( spep_2-3 +166, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +168, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +170, 1,165.1,-255,0); setMoveKey( spep_2-3 +172, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +174, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +176, 1,165.1,-255,0); setMoveKey( spep_2-3 +178, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +180, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +182, 1,165.1,-255,0); setMoveKey( spep_2-3 +184, 1,168.6,-254.3,0); setMoveKey( spep_2-3 +186, 1,166.8,-254.5,0); setMoveKey( spep_2-3 +188, 1,165.1,-255,0); setMoveKey( spep_2-3 +190, 1,168.6,-254.3,0); setMoveKey( spep_2-3 + 192, 1, 158.8, -282.5 , 0 ); setMoveKey( spep_2-3 + 194, 1, 167.8, -255.5 , 0 ); setMoveKey( spep_2-3 + 196, 1, 144.8, -240.6 , 0 ); setMoveKey( spep_2-3 + 198, 1, 169.9, -257.6 , 0 ); setMoveKey( spep_2-3 + 200, 1, 162.9, -266.6 , 0 ); setMoveKey( spep_2-3 + 202, 1, 171.9, -259.6 , 0 ); setMoveKey( spep_2-3 + 204, 1, 164.9, -272.6 , 0 ); setMoveKey( spep_2-3 + 206, 1, 173.9, -261.7 , 0 ); setMoveKey( spep_2-3 + 208, 1, 163, -266.7 , 0 ); setMoveKey( spep_2-3 + 210, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 212, 1, 163, -246.7 , 0 ); setMoveKey( spep_2-3 + 214, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 216, 1, 171, -278.7 , 0 ); setMoveKey( spep_2-3 + 218, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 220, 1, 163, -270.7 , 0 ); setMoveKey( spep_2-3 + 222, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-3 + 224, 1, 163, -274.7 , 0 ); setMoveKey( spep_2-3 + 226, 1, 175, -262.7 , 0 ); setMoveKey( spep_2-1 + 228, 1, 175, -262.7 , 0 ); setScaleKey( spep_2-3 + 120, 1, 0.56, 0.56 ); setScaleKey( spep_2-1 + 228, 1, 0.56, 0.56 ); setRotateKey( spep_2-3 + 120, 1, 17.2 ); setRotateKey( spep_2-1 + 228, 1, 17.2 ); --SE --気弾発射 SE020 = playSeVer2( spep_2 + 48, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE020, 62 ); --気弾迫る SE021 = playSeVer2( spep_2 + 118, 1213, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_2 + 118, SE021, 86 ); setStartTimeMs( SE021, 400 ); SE022 = playSeVer2( spep_2 + 116, 1044, "",spep_2 + 294, 0, 28, -1); SE023 = playSeVer2( spep_2 + 116, 1226, "",spep_2 + 294, 0, 28, -1); --気弾地面つく SE024 = playSeVer2( spep_2 + 192, 1188, "", 0, 0, 0, -1); --腕前に出す SE025 = playSeVer2( spep_2 + 228, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 228, SE025, 145 ); --画面遷移 SE026 = playSeVer2( spep_2 + 258, 1072, "", 0, 0, 0, -1); --地響き SE027 = playSeVer2( spep_2 + 272, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 272, SE027, 126 ); --爆発1 SE028 = playSeVer2( spep_2 + 294, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 294, SE028, 80 ); --ズームアウト SE029 = playSeVer2( spep_2 + 328, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 328, SE029, 58 ); SE030 = playSeVer2( spep_2 + 336, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 336, SE030, 75 ); SE031 = playSeVer2( spep_2 + 340, 1044, "",spep_2 + 422, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 340, SE031, 74 ); --十字に光る SE032 = playSeVer2( spep_2 + 366, 1334, "",spep_2 + 520, 0, 64, 0.6); setSeVolumeByWorkId( spep_2 + 366, SE032, 182 ); SE033 = playSeVer2( spep_2 + 366, 1157, "",spep_2 + 520, 0, 64, 0.6); setSeVolumeByWorkId( spep_2 + 366, SE033, 151 ); --地響き SE034 = playSeVer2( spep_2 + 412, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 412, SE034, 157 ); setSeVolumeByWorkId( spep_2 + 532, SE034, 157 ); setSeVolumeByWorkId( spep_2 + 533, SE034, 160.7 ); setSeVolumeByWorkId( spep_2 + 534, SE034,164.4 ); setSeVolumeByWorkId( spep_2 + 535, SE034,168.1 ); setSeVolumeByWorkId( spep_2 + 536, SE034,171.8 ); setSeVolumeByWorkId( spep_2 + 537, SE034,175.5 ); setSeVolumeByWorkId( spep_2 + 538, SE034,179.2 ); setSeVolumeByWorkId( spep_2 + 539, SE034,182.9 ); setSeVolumeByWorkId( spep_2 + 540, SE034,186.6 ); setSeVolumeByWorkId( spep_2 + 541, SE034,190.3 ); setSeVolumeByWorkId( spep_2 + 542, SE034,194 ); setSeVolumeByWorkId( spep_2 + 543, SE034,197.7 ); setSeVolumeByWorkId( spep_2 + 544, SE034,201.4 ); setSeVolumeByWorkId( spep_2 + 545, SE034,205.1 ); setSeVolumeByWorkId( spep_2 + 546, SE034,208.8 ); setSeVolumeByWorkId( spep_2 + 547, SE034,212.5 ); setSeVolumeByWorkId( spep_2 + 548, SE034,216.2 ); setSeVolumeByWorkId( spep_2 + 549, SE034,219.9 ); setSeVolumeByWorkId( spep_2 + 550, SE034,223.6 ); setSeVolumeByWorkId( spep_2 + 551, SE034,227.3 ); setSeVolumeByWorkId( spep_2 + 552, SE034,231 ); setSeVolumeByWorkId( spep_2 + 553, SE034,234.7 ); setSeVolumeByWorkId( spep_2 + 554, SE034,238.4 ); setSeVolumeByWorkId( spep_2 + 555, SE034,242.1 ); setSeVolumeByWorkId( spep_2 + 556, SE034,245.8 ); setSeVolumeByWorkId( spep_2 + 557, SE034,250 ); --地面に当たる SE035 = playSeVer2( spep_2 + 412, 1188, "", 0, 0, 0, -1); --爆発 SE036 = playSeVer2( spep_2 + 466, 1069, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 484, 1067, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 516, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 516, SE038, 84 ); --爆風 SE039 = playSeVer2( spep_2 + 534, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 534, SE039, 153 ); setPitch( spep_2 + 534, SE039, -800 ); setTimeStretch( SE039, 0.47, 30, 4 ); SE040 = playSeVer2( spep_2 + 542, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 542, SE040, 84 ); -- 終わり dealDamage(spep_2+480); endPhase( spep_2 + 580 ); end