--1024340:超サイヤ人孫悟空&超サイヤ人孫悟飯(少年期)_フライハイシュート(SSR) --sp_effect_b1_00201 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 159779 ;-- 開幕 SP_02= 159781 ;-- 開幕 背景 SP_03= 159782 ;-- セリフカットイン SP_04= 159784 ;-- 悟空ダッシュ蹴り SP_05= 159786 ;-- 悟空ダッシュ蹴り 背景 SP_06= 159787 ;-- 悟飯ダッシュ殴り SP_07= 159789 ;-- 悟飯ダッシュ殴り 背景 SP_08= 159798 ;-- フィニッシュ SP_09= 159800 ;-- フィニッシュ 背景 --エフェクト(てき) SP_01x= 159780 ;-- 開幕 (敵) SP_02x= 159781 ;-- 開幕 背景 SP_03x= 159783 ;-- セリフカットイン (敵) SP_04x= 159785 ;-- 悟空ダッシュ蹴り (敵) SP_05x= 159786 ;-- 悟空ダッシュ蹴り 背景 SP_06x= 159788 ;-- 悟飯ダッシュ殴り (敵) SP_07x= 159789 ;-- 悟飯ダッシュ殴り 背景 SP_08x= 159799 ;-- フィニッシュ SP_09x= 159800 ;-- フィニッシュ 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, start_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, start_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, start_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start_f, 0 ); setEffRotateKey( spep_0 + 136, start_f, 0 ); setEffAlphaKey( spep_0 + 0, start_f, 255 ); setEffAlphaKey( spep_0 + 134, start_f, 255 ); setEffAlphaKey( spep_0 + 135, start_f, 255 ); setEffAlphaKey( spep_0 + 136, start_f, 0 ); -- ** エフェクト等 ** -- start_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, start_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, start_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, start_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start_b, 0 ); setEffRotateKey( spep_0 + 136, start_b, 0 ); setEffAlphaKey( spep_0 + 0, start_b, 255 ); setEffAlphaKey( spep_0 + 134, start_b, 255 ); setEffAlphaKey( spep_0 + 135, start_b, 255 ); setEffAlphaKey( spep_0 + 136, start_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-7 + 76, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 220.7, 115 , 0 ); setMoveKey( spep_0 + 1, 1, 220.7, 115 , 0 ); setMoveKey( spep_0 + 2, 1, 221.4, 115 , 0 ); setMoveKey( spep_0 + 3, 1, 221.4, 115 , 0 ); setMoveKey( spep_0 + 4, 1, 222, 115 , 0 ); setMoveKey( spep_0 + 5, 1, 222, 115 , 0 ); setMoveKey( spep_0 + 6, 1, 222.7, 115 , 0 ); setMoveKey( spep_0 + 8, 1, 223.4, 115 , 0 ); setMoveKey( spep_0 + 10, 1, 224, 115 , 0 ); setMoveKey( spep_0 + 12, 1, 224.7, 115 , 0 ); setMoveKey( spep_0 + 14, 1, 225.4, 115 , 0 ); setMoveKey( spep_0 + 16, 1, 226, 115 , 0 ); setMoveKey( spep_0 + 18, 1, 226.7, 115 , 0 ); setMoveKey( spep_0 + 20, 1, 227.4, 115 , 0 ); setMoveKey( spep_0 + 22, 1, 228, 115 , 0 ); setMoveKey( spep_0 + 24, 1, 228.7, 115 , 0 ); setMoveKey( spep_0 + 26, 1, 229.4, 115 , 0 ); setMoveKey( spep_0 + 28, 1, 230, 115 , 0 ); setMoveKey( spep_0 + 30, 1, 230.7, 115 , 0 ); setMoveKey( spep_0 + 32, 1, 231.4, 115 , 0 ); setMoveKey( spep_0 + 34, 1, 232, 115 , 0 ); setMoveKey( spep_0 + 36, 1, 232.7, 115 , 0 ); setMoveKey( spep_0 + 38, 1, 233.4, 115 , 0 ); setMoveKey( spep_0 + 40, 1, 234, 115 , 0 ); setMoveKey( spep_0 + 42, 1, 234.7, 115 , 0 ); setMoveKey( spep_0 + 44, 1, 235.4, 115 , 0 ); setMoveKey( spep_0 + 46, 1, 236, 115 , 0 ); setMoveKey( spep_0 + 48, 1, 236.7, 115 , 0 ); setMoveKey( spep_0 + 50, 1, 237.4, 115 , 0 ); setMoveKey( spep_0 + 52, 1, 238, 115 , 0 ); setMoveKey( spep_0 + 54, 1, 238.7, 115 , 0 ); setMoveKey( spep_0 + 56, 1, 239.4, 115 , 0 ); setMoveKey( spep_0 + 58, 1, 240, 115 , 0 ); setMoveKey( spep_0 + 60, 1, 248.7, 127 , 0 ); setMoveKey( spep_0 + 62, 1, 266.7, 102.6 , 0 ); setMoveKey( spep_0 + 64, 1, 324.7, 98.3 , 0 ); setMoveKey( spep_0 + 66, 1, 340.7, 123.9 , 0 ); setMoveKey( spep_0 + 68, 1, 392.7, 125.5 , 0 ); setMoveKey( spep_0 + 70, 1, 410.8, 101.2 , 0 ); setMoveKey( spep_0 + 72, 1, 468.8, 96.8 , 0 ); setMoveKey( spep_0 + 74, 1, 484.8, 122.4 , 0 ); setMoveKey( spep_0 + 76, 1, 528.8, 112.1 , 0 ); setScaleKey( spep_0 + 0, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 2, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 3, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 4, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 5, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 60, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 62, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 64, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 66, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 68, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 70, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 72, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 74, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 76, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 76, 1, 0 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 338, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --マントひるがえる SE002 = playSeVer2( spep_0 + 6, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 79 ); --悟空飛んでいく SE003 = playSeVer2( spep_0 + 58, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 60, 1277, "",spep_0 + 122, 0, 30, -1); SE005 = playSeVer2( spep_0 + 60, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE005, 79 ); SE006 = playSeVer2( spep_0 + 82, 1117, "",spep_0 + 150, 0, 36, -1); SE007 = playSeVer2( spep_0 + 82, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 90, 1277, "", 0, 0, 0, -1); setPitch( spep_0 + 90, SE008, 300 ); setTimeStretch( SE008, 1.2, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 136; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- serihu = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, serihu, 0, 0, 0 ); setEffMoveKey( spep_1 + 110, serihu, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, serihu, 1.0, 1.0 ); setEffScaleKey( spep_1 + 110, serihu, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, serihu, 0 ); setEffRotateKey( spep_1 + 110, serihu, 0 ); setEffAlphaKey( spep_1 + 0, serihu, 255 ); setEffAlphaKey( spep_1 + 110, serihu, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]]-- --SE --飛行音 SE009 = playSeVer2( spep_1 + 0, 1019, "", 0, 0, 0, -1); --顔カットイン SE010 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --飛行音 SE011 = playSeVer2( spep_1 + 64, 1019, "", 0, 0, 0, -1); --悟空飛び出す SE012 = playSeVer2( spep_1 + 88, 44, "", 0, 0, 0, -1); --白フェード entryFade( spep_1 +102 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_2 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 94; ------------------------------------------------------ --悟空ダッシュ蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, kick_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 106, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 104, kick_f, 255 ); setEffAlphaKey( spep_3 + 105, kick_f, 255 ); setEffAlphaKey( spep_3 + 106, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, kick_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 106, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 104, kick_b, 255 ); setEffAlphaKey( spep_3 + 105, kick_b, 255 ); setEffAlphaKey( spep_3 + 106, kick_b, 0 ); --SE --悟空突っ込んでくる SE013 = playSeVer2( spep_3 + 0, 9, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 0, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_3 + 0, SE014, 39 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); --敵の固定 setMoveKey( SP_dodge + 8, 1, 142.6, 69 , 0 ); setMoveKey( SP_dodge + 9, 1, 142.6, 69 , 0 ); setScaleKey( SP_dodge + 8, 1, 2.46, 2.46 ); setScaleKey( SP_dodge + 9, 1, 2.46, 2.46 ); setRotateKey( SP_dodge + 8, 1, 14.6 ); setRotateKey( SP_dodge + 9, 1, 14.6 ); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_3-3 + 60, 1, 1 ); setDisp( spep_3-3 + 108, 1, 0 ); changeAnime( spep_3-3 + 60, 1, 104 ); changeAnime( spep_3-3 + 66, 1, 106 ); setMoveKey( spep_3-3 + 60, 1, 82.1, 18.3 , 0 ); setMoveKey( spep_3-3 + 65, 1, 82.1, 18.3 , 0 ); setMoveKey( spep_3-3 + 66, 1, 76.7, 26.6 , 0 ); setMoveKey( spep_3-3 + 68, 1, 50.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 70, 1, 76.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 72, 1, 52.7, 22.6 , 0 ); setMoveKey( spep_3-3 + 74, 1, 76.7, 26.6 , 0 ); setMoveKey( spep_3-3 + 76, 1, 50.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 78, 1, 76.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 52.7, 22.6 , 0 ); setMoveKey( spep_3-3 + 82, 1, 62.7, 14.6 , 0 ); setMoveKey( spep_3-3 + 90, 1, 62.7, 14.6 , 0 ); setMoveKey( spep_3-3 + 92, 1, 95.2, -0.4 , 0 ); setMoveKey( spep_3-3 + 94, 1, 127.7, -15.5 , 0 ); setMoveKey( spep_3-3 + 96, 1, 160.3, -30.5 , 0 ); setMoveKey( spep_3-3 + 98, 1, 192.8, -45.5 , 0 ); setMoveKey( spep_3-3 + 100, 1, 225.3, -60.6 , 0 ); setMoveKey( spep_3-3 + 102, 1, 257.9, -75.6 , 0 ); setMoveKey( spep_3-3 + 104, 1, 290.4, -90.6 , 0 ); setMoveKey( spep_3-3 + 106, 1, 323, -105.7 , 0 ); setMoveKey( spep_3-3 + 108, 1, 355.5, -120.7 , 0 ); setScaleKey( spep_3-3 + 60, 1, 1.86, 1.86 ); setScaleKey( spep_3-3 + 65, 1, 1.86, 1.86 ); setScaleKey( spep_3-3 + 66, 1, 1.93,1.93); setScaleKey( spep_3-3 + 90, 1, 1.93,1.93); setScaleKey( spep_3-3 + 92, 1, 1.92,1.92); setScaleKey( spep_3-3 + 94, 1, 1.89,1.89); setScaleKey( spep_3-3 + 96, 1, 1.88,1.88); setScaleKey( spep_3-3 + 98, 1, 1.87,1.87); setScaleKey( spep_3-3 + 100, 1, 1.86,1.86); setScaleKey( spep_3-3 + 102, 1, 1.84,1.84); setScaleKey( spep_3-3 + 104, 1, 1.81,1.81); setScaleKey( spep_3-3 + 106, 1, 1.8,1.8); setScaleKey( spep_3-3 + 108, 1, 1.79,1.79); setRotateKey( spep_3-3 + 60, 1, 0 ); setRotateKey( spep_3-3 + 65, 1, 0 ); setRotateKey( spep_3-3 + 66, 1, -37.9 ); setRotateKey( spep_3-3 + 68, 1, -38 ); setRotateKey( spep_3-3 + 74, 1, -38 ); setRotateKey( spep_3-3 + 76, 1, -37.7 ); setRotateKey( spep_3-3 + 78, 1, -37.5 ); setRotateKey( spep_3-3 + 80, 1, -37.2 ); setRotateKey( spep_3-3 + 82, 1, -37 ); setRotateKey( spep_3-3 + 84, 1, -36.7 ); setRotateKey( spep_3-3 + 86, 1, -36.5 ); setRotateKey( spep_3-3 + 88, 1, -36.2 ); setRotateKey( spep_3-3 + 90, 1, -36 ); setRotateKey( spep_3-3 + 108, 1, -36 ); --SE --悟空蹴り SE015 = playSeVer2( spep_3 + 56, 1189, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 64, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 64, SE016, 82 ); SE017 = playSeVer2( spep_3 + 64, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 64, SE017, 89 ); --敵飛んでいく SE018 = playSeVer2( spep_3 + 88, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 88, SE018, 85 ); -- ** 次の準備 ** -- spep_4= spep_3 + 106; ------------------------------------------------------ --悟飯ダッシュ殴り ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, panting_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, panting_f, 0 ); setEffRotateKey( spep_4 + 116, panting_f, 0 ); setEffAlphaKey( spep_4 + 0, panting_f, 255 ); setEffAlphaKey( spep_4 + 114, panting_f, 255 ); setEffAlphaKey( spep_4 + 115, panting_f, 255 ); setEffAlphaKey( spep_4 + 116, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, panting_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, panting_b, 0 ); setEffRotateKey( spep_4 + 116, panting_b, 0 ); setEffAlphaKey( spep_4 + 0, panting_b, 255 ); setEffAlphaKey( spep_4 + 114, panting_b, 255 ); setEffAlphaKey( spep_4 + 115, panting_b, 255 ); setEffAlphaKey( spep_4 + 116, panting_b, 0 ); --敵の動き setDisp( spep_4-3 + 60, 1, 1 ); setDisp( spep_4-3 + 108, 1, 0 ); changeAnime( spep_4-3 + 60, 1, 107 ); setMoveKey( spep_4-3 + 60, 1, -130.9, 28.4 , 0 ); setMoveKey( spep_4-3 + 62, 1, -261.5, 200.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, -213.9, 134.9 , 0 ); setMoveKey( spep_4-3 + 66, 1, -173.6, 89 , 0 ); setMoveKey( spep_4-3 + 68, 1, -130.9, 23.4 , 0 ); setMoveKey( spep_4-3 + 70, 1, -132.3, 32.2 , 0 ); setMoveKey( spep_4-3 + 72, 1, -126.3, 21.3 , 0 ); setMoveKey( spep_4-3 + 74, 1, -127.7, 30 , 0 ); setMoveKey( spep_4-3 + 76, 1, -126.6, 19.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, -127.9, 27.9 , 0 ); setMoveKey( spep_4-3 + 80, 1, -122, 17 , 0 ); setMoveKey( spep_4-3 + 82, 1, -123.3, 25.7 , 0 ); setMoveKey( spep_4-3 + 84, 1, -122.3, 14.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, -123.6, 23.5 , 0 ); setMoveKey( spep_4-3 + 88, 1, -117.6, 12.6 , 0 ); setMoveKey( spep_4-3 + 89, 1, -117.6, 12.6 , 0 ); setMoveKey( spep_4-3 + 90, 1, 89.8, -234 , 0 ); setMoveKey( spep_4-3 + 92, 1, 145.9, -327.8 , 0 ); setMoveKey( spep_4-3 + 94, 1, 209.3, -436.3 , 0 ); setMoveKey( spep_4-3 + 96, 1, 265.4, -525.3 , 0 ); setMoveKey( spep_4-3 + 98, 1, 324, -633.8 , 0 ); setMoveKey( spep_4-3 + 100, 1, 382.5, -727.6 , 0 ); setMoveKey( spep_4-3 + 102, 1, 441.1, -826.3 , 0 ); setMoveKey( spep_4-3 + 104, 1, 499.6, -925 , 0 ); setMoveKey( spep_4-3 + 106, 1, 558.2, -1023.7 , 0 ); setMoveKey( spep_4-3 + 108, 1, 616.7, -1122.5 , 0 ); setScaleKey( spep_4-3 + 60, 1, 4, 4 ); setScaleKey( spep_4-3 + 62, 1, 6.4, 6.4 ); setScaleKey( spep_4-3 + 64, 1, 5.6, 5.6 ); setScaleKey( spep_4-3 + 66, 1, 4.8, 4.8 ); setScaleKey( spep_4-3 + 68, 1, 4, 4 ); setScaleKey( spep_4-3 + 89, 1, 4, 4 ); setScaleKey( spep_4-3 + 90, 1, 1.4, 1.4 ); setScaleKey( spep_4-3 + 92, 1, 1.58, 1.58 ); setScaleKey( spep_4-3 + 94, 1, 1.76, 1.76 ); setScaleKey( spep_4-3 + 96, 1, 1.93, 1.93 ); setScaleKey( spep_4-3 + 98, 1, 2.11, 2.11 ); setScaleKey( spep_4-3 + 100, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 102, 1, 2.47, 2.47 ); setScaleKey( spep_4-3 + 104, 1, 2.64, 2.64 ); setScaleKey( spep_4-3 + 106, 1, 2.82, 2.82 ); setScaleKey( spep_4-3 + 108, 1, 3, 3 ); setRotateKey( spep_4-3 + 60, 1, 0 ); setRotateKey( spep_4-3 + 89, 1, 0 ); setRotateKey( spep_4-3 + 90, 1, 34.4 ); setRotateKey( spep_4-3 + 108, 1, 34.4 ); --SE --悟飯突っ込んでくる SE019 = playSeVer2( spep_4 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE019, 69 ); SE020 = playSeVer2( spep_4 + 0, 1182, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 0, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE021, 77 ); --悟飯パンチ SE022 = playSeVer2( spep_4 + 48, 1189, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 58, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 58, SE023, 83 ); SE024 = playSeVer2( spep_4 + 58, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 116; ------------------------------------------------------ --悟飯ダッシュ殴り ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 230, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 230, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 230, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 230, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 230, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 230, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 230, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 230, finish_b, 255 ); --敵の動き setDisp( spep_5-3 + 62, 1, 1 ); setDisp( spep_5-1 + 90, 1, 0 ); changeAnime( spep_5-3 + 62, 1, 105 ); setMoveKey( spep_5-3 + 62, 1, -166.7, 350.4 , 0 ); setMoveKey( spep_5-3 + 64, 1, -130.5, 280 , 0 ); setMoveKey( spep_5-3 + 66, 1, -94.3, 209.5 , 0 ); setMoveKey( spep_5-3 + 68, 1, -58.1, 139.1 , 0 ); setMoveKey( spep_5-3 + 70, 1, -21.9, 68.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, 14.3, -1.8 , 0 ); setMoveKey( spep_5-3 + 74, 1, 17.5, -8.3 , 0 ); setMoveKey( spep_5-3 + 76, 1, 20.7, -14.8 , 0 ); setMoveKey( spep_5-3 + 78, 1, 23.9, -21.3 , 0 ); setMoveKey( spep_5-3 + 80, 1, 27.1, -27.8 , 0 ); setMoveKey( spep_5-3 + 82, 1, 30.3, -34.3 , 0 ); setMoveKey( spep_5-3 + 84, 1, 33.5, -40.8 , 0 ); setMoveKey( spep_5-3 + 86, 1, 36.7, -47.3 , 0 ); setMoveKey( spep_5-3 + 88, 1, 39.9, -53.8 , 0 ); setMoveKey( spep_5-1 + 90, 1, 43, -60.3 , 0 ); setScaleKey( spep_5-3 + 62, 1, 2, 2 ); setScaleKey( spep_5-3 + 64, 1, 1.8, 1.8 ); setScaleKey( spep_5-3 + 66, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_5-3 + 70, 1, 1.2, 1.2 ); setScaleKey( spep_5-3 + 72, 1, 1, 1 ); setScaleKey( spep_5-3 + 74, 1, 0.98, 0.98 ); setScaleKey( spep_5-3 + 76, 1, 0.96, 0.96 ); setScaleKey( spep_5-3 + 78, 1, 0.93, 0.93 ); setScaleKey( spep_5-3 + 80, 1, 0.91, 0.91 ); setScaleKey( spep_5-3 + 82, 1, 0.89, 0.89 ); setScaleKey( spep_5-3 + 84, 1, 0.87, 0.87 ); setScaleKey( spep_5-3 + 86, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 88, 1, 0.82, 0.82 ); setScaleKey( spep_5-1 + 90, 1, 0.8, 0.8 ); setRotateKey( spep_5-3 + 62, 1, 154.2 ); setRotateKey( spep_5-3 + 64, 1, 154.1 ); setRotateKey( spep_5-1 + 90, 1, 154.1 ); --SE --気弾溜め SE027 = playSeVer2( spep_5 + 0, 1276, "",spep_5 + 26, 0, 6, -1); setPitch( spep_5 + 0, SE027, -400 ); setTimeStretch( SE027, 0.73, 30, 4 ); SE028 = playSeVer2( spep_5 + 0, 1262, "",spep_5 + 28, 0, 12, -1); setSeVolumeByWorkId( spep_5 + 0, SE028, 133 ); --気弾発射 SE026 = playSeVer2( spep_5 + 10, 1145, "", 0, 14, 0, 0.5); setSeVolumeByWorkId( spep_5 + 10, SE026, 117 ); setStartTimeMs( SE026, 600 ); setPitch( spep_5 + 10, SE026, 400 ); setTimeStretch( SE026, 1.27, 30, 4 ); SE029 = playSeVer2( spep_5 + 14, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 14, SE029, 127 ); SE030 = playSeVer2( spep_5 + 14, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 14, SE030, 69 ); SE031 = playSeVer2( spep_5 + 14, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 14, SE031, 116 ); SE032 = playSeVer2( spep_5 + 18, 1155, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 18, SE032, 160 ); --気弾迫る SE033 = playSeVer2( spep_5 + 52, 1021, "", 0, 0, 0, -1); --敵ヒット SE034 = playSeVer2( spep_5 + 90, 1011, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_5 + 90, 1023, "", 0, 0, 0, -1); --終わり dealDamage(spep_5 + 90); endPhase( spep_5 + 220 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, start_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, start_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, start_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start_f, 0 ); setEffRotateKey( spep_0 + 136, start_f, 0 ); setEffAlphaKey( spep_0 + 0, start_f, 255 ); setEffAlphaKey( spep_0 + 134, start_f, 255 ); setEffAlphaKey( spep_0 + 135, start_f, 255 ); setEffAlphaKey( spep_0 + 136, start_f, 0 ); -- ** エフェクト等 ** -- start_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, start_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, start_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, start_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start_b, 0 ); setEffRotateKey( spep_0 + 136, start_b, 0 ); setEffAlphaKey( spep_0 + 0, start_b, 255 ); setEffAlphaKey( spep_0 + 134, start_b, 255 ); setEffAlphaKey( spep_0 + 135, start_b, 255 ); setEffAlphaKey( spep_0 + 136, start_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-7 + 76, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 220.7, 115 , 0 ); setMoveKey( spep_0 + 1, 1, 220.7, 115 , 0 ); setMoveKey( spep_0 + 2, 1, 221.4, 115 , 0 ); setMoveKey( spep_0 + 3, 1, 221.4, 115 , 0 ); setMoveKey( spep_0 + 4, 1, 222, 115 , 0 ); setMoveKey( spep_0 + 5, 1, 222, 115 , 0 ); setMoveKey( spep_0 + 6, 1, 222.7, 115 , 0 ); setMoveKey( spep_0 + 8, 1, 223.4, 115 , 0 ); setMoveKey( spep_0 + 10, 1, 224, 115 , 0 ); setMoveKey( spep_0 + 12, 1, 224.7, 115 , 0 ); setMoveKey( spep_0 + 14, 1, 225.4, 115 , 0 ); setMoveKey( spep_0 + 16, 1, 226, 115 , 0 ); setMoveKey( spep_0 + 18, 1, 226.7, 115 , 0 ); setMoveKey( spep_0 + 20, 1, 227.4, 115 , 0 ); setMoveKey( spep_0 + 22, 1, 228, 115 , 0 ); setMoveKey( spep_0 + 24, 1, 228.7, 115 , 0 ); setMoveKey( spep_0 + 26, 1, 229.4, 115 , 0 ); setMoveKey( spep_0 + 28, 1, 230, 115 , 0 ); setMoveKey( spep_0 + 30, 1, 230.7, 115 , 0 ); setMoveKey( spep_0 + 32, 1, 231.4, 115 , 0 ); setMoveKey( spep_0 + 34, 1, 232, 115 , 0 ); setMoveKey( spep_0 + 36, 1, 232.7, 115 , 0 ); setMoveKey( spep_0 + 38, 1, 233.4, 115 , 0 ); setMoveKey( spep_0 + 40, 1, 234, 115 , 0 ); setMoveKey( spep_0 + 42, 1, 234.7, 115 , 0 ); setMoveKey( spep_0 + 44, 1, 235.4, 115 , 0 ); setMoveKey( spep_0 + 46, 1, 236, 115 , 0 ); setMoveKey( spep_0 + 48, 1, 236.7, 115 , 0 ); setMoveKey( spep_0 + 50, 1, 237.4, 115 , 0 ); setMoveKey( spep_0 + 52, 1, 238, 115 , 0 ); setMoveKey( spep_0 + 54, 1, 238.7, 115 , 0 ); setMoveKey( spep_0 + 56, 1, 239.4, 115 , 0 ); setMoveKey( spep_0 + 58, 1, 240, 115 , 0 ); setMoveKey( spep_0 + 60, 1, 248.7, 127 , 0 ); setMoveKey( spep_0 + 62, 1, 266.7, 102.6 , 0 ); setMoveKey( spep_0 + 64, 1, 324.7, 98.3 , 0 ); setMoveKey( spep_0 + 66, 1, 340.7, 123.9 , 0 ); setMoveKey( spep_0 + 68, 1, 392.7, 125.5 , 0 ); setMoveKey( spep_0 + 70, 1, 410.8, 101.2 , 0 ); setMoveKey( spep_0 + 72, 1, 468.8, 96.8 , 0 ); setMoveKey( spep_0 + 74, 1, 484.8, 122.4 , 0 ); setMoveKey( spep_0 + 76, 1, 528.8, 112.1 , 0 ); setScaleKey( spep_0 + 0, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 2, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 3, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 4, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 5, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 60, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 62, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 64, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 66, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 68, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 70, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 72, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 74, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 76, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 76, 1, 0 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 338, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --マントひるがえる SE002 = playSeVer2( spep_0 + 6, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 79 ); --悟空飛んでいく SE003 = playSeVer2( spep_0 + 58, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 60, 1277, "",spep_0 + 122, 0, 30, -1); SE005 = playSeVer2( spep_0 + 60, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE005, 79 ); SE006 = playSeVer2( spep_0 + 82, 1117, "",spep_0 + 150, 0, 36, -1); SE007 = playSeVer2( spep_0 + 82, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 90, 1277, "", 0, 0, 0, -1); setPitch( spep_0 + 90, SE008, 300 ); setTimeStretch( SE008, 1.2, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 136; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- serihu = entryEffect( spep_1 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, serihu, 0, 0, 0 ); setEffMoveKey( spep_1 + 110, serihu, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, serihu, 1.0, 1.0 ); setEffScaleKey( spep_1 + 110, serihu, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, serihu, 0 ); setEffRotateKey( spep_1 + 110, serihu, 0 ); setEffAlphaKey( spep_1 + 0, serihu, 255 ); setEffAlphaKey( spep_1 + 110, serihu, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]]-- --SE --飛行音 SE009 = playSeVer2( spep_1 + 0, 1019, "", 0, 0, 0, -1); --顔カットイン SE010 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --飛行音 SE011 = playSeVer2( spep_1 + 64, 1019, "", 0, 0, 0, -1); --悟空飛び出す SE012 = playSeVer2( spep_1 + 88, 44, "", 0, 0, 0, -1); --白フェード entryFade( spep_1 +102 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_2 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 94; ------------------------------------------------------ --悟空ダッシュ蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, kick_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 106, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 104, kick_f, 255 ); setEffAlphaKey( spep_3 + 105, kick_f, 255 ); setEffAlphaKey( spep_3 + 106, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, kick_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 106, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 104, kick_b, 255 ); setEffAlphaKey( spep_3 + 105, kick_b, 255 ); setEffAlphaKey( spep_3 + 106, kick_b, 0 ); --SE --悟空突っ込んでくる SE013 = playSeVer2( spep_3 + 0, 9, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 0, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_3 + 0, SE014, 39 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); --敵の固定 setMoveKey( SP_dodge + 8, 1, 142.6, 69 , 0 ); setMoveKey( SP_dodge + 9, 1, 142.6, 69 , 0 ); setScaleKey( SP_dodge + 8, 1, 2.46, 2.46 ); setScaleKey( SP_dodge + 9, 1, 2.46, 2.46 ); setRotateKey( SP_dodge + 8, 1, 14.6 ); setRotateKey( SP_dodge + 9, 1, 14.6 ); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_3-3 + 60, 1, 1 ); setDisp( spep_3-3 + 108, 1, 0 ); changeAnime( spep_3-3 + 60, 1, 104 ); changeAnime( spep_3-3 + 66, 1, 106 ); setMoveKey( spep_3-3 + 60, 1, 82.1, 18.3 , 0 ); setMoveKey( spep_3-3 + 65, 1, 82.1, 18.3 , 0 ); setMoveKey( spep_3-3 + 66, 1, 76.7, 26.6 , 0 ); setMoveKey( spep_3-3 + 68, 1, 50.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 70, 1, 76.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 72, 1, 52.7, 22.6 , 0 ); setMoveKey( spep_3-3 + 74, 1, 76.7, 26.6 , 0 ); setMoveKey( spep_3-3 + 76, 1, 50.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 78, 1, 76.7, 0.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 52.7, 22.6 , 0 ); setMoveKey( spep_3-3 + 82, 1, 62.7, 14.6 , 0 ); setMoveKey( spep_3-3 + 90, 1, 62.7, 14.6 , 0 ); setMoveKey( spep_3-3 + 92, 1, 95.2, -0.4 , 0 ); setMoveKey( spep_3-3 + 94, 1, 127.7, -15.5 , 0 ); setMoveKey( spep_3-3 + 96, 1, 160.3, -30.5 , 0 ); setMoveKey( spep_3-3 + 98, 1, 192.8, -45.5 , 0 ); setMoveKey( spep_3-3 + 100, 1, 225.3, -60.6 , 0 ); setMoveKey( spep_3-3 + 102, 1, 257.9, -75.6 , 0 ); setMoveKey( spep_3-3 + 104, 1, 290.4, -90.6 , 0 ); setMoveKey( spep_3-3 + 106, 1, 323, -105.7 , 0 ); setMoveKey( spep_3-3 + 108, 1, 355.5, -120.7 , 0 ); setScaleKey( spep_3-3 + 60, 1, 1.86, 1.86 ); setScaleKey( spep_3-3 + 65, 1, 1.86, 1.86 ); setScaleKey( spep_3-3 + 66, 1, 1.93,1.93); setScaleKey( spep_3-3 + 90, 1, 1.93,1.93); setScaleKey( spep_3-3 + 92, 1, 1.92,1.92); setScaleKey( spep_3-3 + 94, 1, 1.89,1.89); setScaleKey( spep_3-3 + 96, 1, 1.88,1.88); setScaleKey( spep_3-3 + 98, 1, 1.87,1.87); setScaleKey( spep_3-3 + 100, 1, 1.86,1.86); setScaleKey( spep_3-3 + 102, 1, 1.84,1.84); setScaleKey( spep_3-3 + 104, 1, 1.81,1.81); setScaleKey( spep_3-3 + 106, 1, 1.8,1.8); setScaleKey( spep_3-3 + 108, 1, 1.79,1.79); setRotateKey( spep_3-3 + 60, 1, 0 ); setRotateKey( spep_3-3 + 65, 1, 0 ); setRotateKey( spep_3-3 + 66, 1, -37.9 ); setRotateKey( spep_3-3 + 68, 1, -38 ); setRotateKey( spep_3-3 + 74, 1, -38 ); setRotateKey( spep_3-3 + 76, 1, -37.7 ); setRotateKey( spep_3-3 + 78, 1, -37.5 ); setRotateKey( spep_3-3 + 80, 1, -37.2 ); setRotateKey( spep_3-3 + 82, 1, -37 ); setRotateKey( spep_3-3 + 84, 1, -36.7 ); setRotateKey( spep_3-3 + 86, 1, -36.5 ); setRotateKey( spep_3-3 + 88, 1, -36.2 ); setRotateKey( spep_3-3 + 90, 1, -36 ); setRotateKey( spep_3-3 + 108, 1, -36 ); --SE --悟空蹴り SE015 = playSeVer2( spep_3 + 56, 1189, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 64, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 64, SE016, 82 ); SE017 = playSeVer2( spep_3 + 64, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 64, SE017, 89 ); --敵飛んでいく SE018 = playSeVer2( spep_3 + 88, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 88, SE018, 85 ); -- ** 次の準備 ** -- spep_4= spep_3 + 106; ------------------------------------------------------ --悟飯ダッシュ殴り ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_4 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, panting_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, panting_f, 0 ); setEffRotateKey( spep_4 + 116, panting_f, 0 ); setEffAlphaKey( spep_4 + 0, panting_f, 255 ); setEffAlphaKey( spep_4 + 114, panting_f, 255 ); setEffAlphaKey( spep_4 + 115, panting_f, 255 ); setEffAlphaKey( spep_4 + 116, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, panting_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, panting_b, 0 ); setEffRotateKey( spep_4 + 116, panting_b, 0 ); setEffAlphaKey( spep_4 + 0, panting_b, 255 ); setEffAlphaKey( spep_4 + 114, panting_b, 255 ); setEffAlphaKey( spep_4 + 115, panting_b, 255 ); setEffAlphaKey( spep_4 + 116, panting_b, 0 ); --敵の動き setDisp( spep_4-3 + 60, 1, 1 ); setDisp( spep_4-3 + 108, 1, 0 ); changeAnime( spep_4-3 + 60, 1, 107 ); setMoveKey( spep_4-3 + 60, 1, -130.9, 28.4 , 0 ); setMoveKey( spep_4-3 + 62, 1, -261.5, 200.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, -213.9, 134.9 , 0 ); setMoveKey( spep_4-3 + 66, 1, -173.6, 89 , 0 ); setMoveKey( spep_4-3 + 68, 1, -130.9, 23.4 , 0 ); setMoveKey( spep_4-3 + 70, 1, -132.3, 32.2 , 0 ); setMoveKey( spep_4-3 + 72, 1, -126.3, 21.3 , 0 ); setMoveKey( spep_4-3 + 74, 1, -127.7, 30 , 0 ); setMoveKey( spep_4-3 + 76, 1, -126.6, 19.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, -127.9, 27.9 , 0 ); setMoveKey( spep_4-3 + 80, 1, -122, 17 , 0 ); setMoveKey( spep_4-3 + 82, 1, -123.3, 25.7 , 0 ); setMoveKey( spep_4-3 + 84, 1, -122.3, 14.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, -123.6, 23.5 , 0 ); setMoveKey( spep_4-3 + 88, 1, -117.6, 12.6 , 0 ); setMoveKey( spep_4-3 + 89, 1, -117.6, 12.6 , 0 ); setMoveKey( spep_4-3 + 90, 1, 89.8, -234 , 0 ); setMoveKey( spep_4-3 + 92, 1, 145.9, -327.8 , 0 ); setMoveKey( spep_4-3 + 94, 1, 209.3, -436.3 , 0 ); setMoveKey( spep_4-3 + 96, 1, 265.4, -525.3 , 0 ); setMoveKey( spep_4-3 + 98, 1, 324, -633.8 , 0 ); setMoveKey( spep_4-3 + 100, 1, 382.5, -727.6 , 0 ); setMoveKey( spep_4-3 + 102, 1, 441.1, -826.3 , 0 ); setMoveKey( spep_4-3 + 104, 1, 499.6, -925 , 0 ); setMoveKey( spep_4-3 + 106, 1, 558.2, -1023.7 , 0 ); setMoveKey( spep_4-3 + 108, 1, 616.7, -1122.5 , 0 ); setScaleKey( spep_4-3 + 60, 1, 4, 4 ); setScaleKey( spep_4-3 + 62, 1, 6.4, 6.4 ); setScaleKey( spep_4-3 + 64, 1, 5.6, 5.6 ); setScaleKey( spep_4-3 + 66, 1, 4.8, 4.8 ); setScaleKey( spep_4-3 + 68, 1, 4, 4 ); setScaleKey( spep_4-3 + 89, 1, 4, 4 ); setScaleKey( spep_4-3 + 90, 1, 1.4, 1.4 ); setScaleKey( spep_4-3 + 92, 1, 1.58, 1.58 ); setScaleKey( spep_4-3 + 94, 1, 1.76, 1.76 ); setScaleKey( spep_4-3 + 96, 1, 1.93, 1.93 ); setScaleKey( spep_4-3 + 98, 1, 2.11, 2.11 ); setScaleKey( spep_4-3 + 100, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 102, 1, 2.47, 2.47 ); setScaleKey( spep_4-3 + 104, 1, 2.64, 2.64 ); setScaleKey( spep_4-3 + 106, 1, 2.82, 2.82 ); setScaleKey( spep_4-3 + 108, 1, 3, 3 ); setRotateKey( spep_4-3 + 60, 1, 0 ); setRotateKey( spep_4-3 + 89, 1, 0 ); setRotateKey( spep_4-3 + 90, 1, 34.4 ); setRotateKey( spep_4-3 + 108, 1, 34.4 ); --SE --悟飯突っ込んでくる SE019 = playSeVer2( spep_4 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE019, 69 ); SE020 = playSeVer2( spep_4 + 0, 1182, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 0, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE021, 77 ); --悟飯パンチ SE022 = playSeVer2( spep_4 + 48, 1189, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 58, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 58, SE023, 83 ); SE024 = playSeVer2( spep_4 + 58, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 116; ------------------------------------------------------ --悟飯ダッシュ殴り ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 230, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 230, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 230, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 230, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 230, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 230, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 230, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 230, finish_b, 255 ); --敵の動き setDisp( spep_5-3 + 62, 1, 1 ); setDisp( spep_5-1 + 90, 1, 0 ); changeAnime( spep_5-3 + 62, 1, 105 ); setMoveKey( spep_5-3 + 62, 1, -166.7, 350.4 , 0 ); setMoveKey( spep_5-3 + 64, 1, -130.5, 280 , 0 ); setMoveKey( spep_5-3 + 66, 1, -94.3, 209.5 , 0 ); setMoveKey( spep_5-3 + 68, 1, -58.1, 139.1 , 0 ); setMoveKey( spep_5-3 + 70, 1, -21.9, 68.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, 14.3, -1.8 , 0 ); setMoveKey( spep_5-3 + 74, 1, 17.5, -8.3 , 0 ); setMoveKey( spep_5-3 + 76, 1, 20.7, -14.8 , 0 ); setMoveKey( spep_5-3 + 78, 1, 23.9, -21.3 , 0 ); setMoveKey( spep_5-3 + 80, 1, 27.1, -27.8 , 0 ); setMoveKey( spep_5-3 + 82, 1, 30.3, -34.3 , 0 ); setMoveKey( spep_5-3 + 84, 1, 33.5, -40.8 , 0 ); setMoveKey( spep_5-3 + 86, 1, 36.7, -47.3 , 0 ); setMoveKey( spep_5-3 + 88, 1, 39.9, -53.8 , 0 ); setMoveKey( spep_5-1 + 90, 1, 43, -60.3 , 0 ); setScaleKey( spep_5-3 + 62, 1, 2, 2 ); setScaleKey( spep_5-3 + 64, 1, 1.8, 1.8 ); setScaleKey( spep_5-3 + 66, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_5-3 + 70, 1, 1.2, 1.2 ); setScaleKey( spep_5-3 + 72, 1, 1, 1 ); setScaleKey( spep_5-3 + 74, 1, 0.98, 0.98 ); setScaleKey( spep_5-3 + 76, 1, 0.96, 0.96 ); setScaleKey( spep_5-3 + 78, 1, 0.93, 0.93 ); setScaleKey( spep_5-3 + 80, 1, 0.91, 0.91 ); setScaleKey( spep_5-3 + 82, 1, 0.89, 0.89 ); setScaleKey( spep_5-3 + 84, 1, 0.87, 0.87 ); setScaleKey( spep_5-3 + 86, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 88, 1, 0.82, 0.82 ); setScaleKey( spep_5-1 + 90, 1, 0.8, 0.8 ); setRotateKey( spep_5-3 + 62, 1, 154.2 ); setRotateKey( spep_5-3 + 64, 1, 154.1 ); setRotateKey( spep_5-1 + 90, 1, 154.1 ); --SE --気弾溜め SE027 = playSeVer2( spep_5 + 0, 1276, "",spep_5 + 26, 0, 6, -1); setPitch( spep_5 + 0, SE027, -400 ); setTimeStretch( SE027, 0.73, 30, 4 ); SE028 = playSeVer2( spep_5 + 0, 1262, "",spep_5 + 28, 0, 12, -1); setSeVolumeByWorkId( spep_5 + 0, SE028, 133 ); --気弾発射 SE026 = playSeVer2( spep_5 + 10, 1145, "", 0, 14, 0, 0.5); setSeVolumeByWorkId( spep_5 + 10, SE026, 117 ); setStartTimeMs( SE026, 600 ); setPitch( spep_5 + 10, SE026, 400 ); setTimeStretch( SE026, 1.27, 30, 4 ); SE029 = playSeVer2( spep_5 + 14, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 14, SE029, 127 ); SE030 = playSeVer2( spep_5 + 14, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 14, SE030, 69 ); SE031 = playSeVer2( spep_5 + 14, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 14, SE031, 116 ); SE032 = playSeVer2( spep_5 + 18, 1155, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 18, SE032, 160 ); --気弾迫る SE033 = playSeVer2( spep_5 + 52, 1021, "", 0, 0, 0, -1); --敵ヒット SE034 = playSeVer2( spep_5 + 90, 1011, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_5 + 90, 1023, "", 0, 0, 0, -1); --終わり dealDamage(spep_5 + 90); endPhase( spep_5 + 220 ); end