--1024990:UR_パン(GT) _必殺技:乙女ブラスト --sp_effect_a1_00360 --sp2400 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 160197; --冒頭、崖ジャンプ SP_02 = 160198; --サマーソルトキック:敵前 SP_03 = 160199; --サマーソルトキック:敵後ろ SP_04 = 160200; --気弾タメ SP_05 = 160201; --セリフカットイン SP_06 = 160202; --気弾発射 SP_07 = 160203; --気弾命中:敵前 SP_08 = 160204; --気弾命中:敵後ろ SP_09 = 160205; --ラスト:敵前 SP_10 = 160206; --ラスト:敵後ろ --エフェクト(てき) SP_01x = 160197; --冒頭、崖ジャンプ SP_02x = 160207; --サマーソルトキック:敵前 (敵) SP_03x = 160199; --サマーソルトキック:敵後ろ SP_04x = 160208; --気弾タメ (敵) SP_05x = 160209; --セリフカットイン (敵) SP_06x = 160210; --気弾発射 (敵) SP_07x = 160211; --気弾命中:敵前 (敵) SP_08x = 160204; --気弾命中:敵後ろ SP_09x = 160212; --ラスト:敵前 (敵) SP_10x = 160206; --ラスト:敵後ろ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭、崖ジャンプ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- jump = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_0 + 66, jump, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_0 + 66, jump, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, jump, 0 ); setEffRotateKey( spep_0 + 66, jump, 0 ); setEffAlphaKey( spep_0 + 0, jump, 255 ); setEffAlphaKey( spep_0 + 64, jump, 255 ); setEffAlphaKey( spep_0 + 65, jump, 255 ); setEffAlphaKey( spep_0 + 66, jump, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 44, "",spep_0 + 50, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 58 ); --走ってくる SE002 = playSeVer2( spep_0 + 8, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 200 ); setBandpassFilter( spep_0 + 8, SE002, 24, 1000 ); SE003 = playSeVer2( spep_0 + 8, 1111, "",spep_0 + 20, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 8, SE003, 79 ); SE004 = playSeVer2( spep_0 + 20, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE004, 200 ); setBandpassFilter( spep_0 + 20, SE004, 24, 1000 ); SE005 = playSeVer2( spep_0 + 20, 1111, "",spep_0 + 32, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 20, SE005, 79 ); --白フェード entryFade( spep_0 +0 , 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --走ってくる SE006 = playSeVer2( spep_0 + 30, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE006, 200 ); setBandpassFilter( spep_0 + 30, SE006, 24, 1000 ); SE007 = playSeVer2( spep_0 + 30, 1111, "",spep_0 + 42, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 30, SE007, 79 ); SE009 = playSeVer2( spep_0 + 40, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE009, 200 ); SE010 = playSeVer2( spep_0 + 40, 1111, "",spep_0 + 54, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 40, SE010, 79 ); --ジャンプ SE008 = playSeVer2( spep_0 + 34, 1013, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 38, 1117, "",spep_0 + 90, 0, 10, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 66; ------------------------------------------------------ --サマーソルトキック ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0,kick_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 82,kick_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0,kick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 82,kick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0,kick_f, 0 ); setEffRotateKey( spep_1 + 82,kick_f, 0 ); setEffAlphaKey( spep_1 + 0,kick_f, 255 ); setEffAlphaKey( spep_1 + 82,kick_f, 255 ); setEffAlphaKey( spep_1 + 83,kick_f, 255 ); setEffAlphaKey( spep_1 + 84,kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0,kick_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 82,kick_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0,kick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 82,kick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0,kick_b, 0 ); setEffRotateKey( spep_1 + 82,kick_b, 0 ); setEffAlphaKey( spep_1 + 0,kick_b, 255 ); setEffAlphaKey( spep_1 + 82,kick_b, 255 ); setEffAlphaKey( spep_1 + 83,kick_b, 255 ); setEffAlphaKey( spep_1 + 84,kick_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1+1 + 74, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); changeAnime( spep_1+1 + 40, 1, 106 ); a=-40; b=40; setMoveKey( spep_1 + 0, 1, 53.6+a, -141.8+b , 0 ); --setMoveKey( spep_1+1 + 2, 1, 53.6, -141.7 , 0 ); setMoveKey( spep_1+1 + 12, 1, 53.6+a, -141.7+b , 0 ); setMoveKey( spep_1+1 + 14, 1, 53.6+a, -142.4+b , 0 ); setMoveKey( spep_1+1 + 16, 1, 53.6+a, -141.4+b , 0 ); setMoveKey( spep_1+1 + 18, 1, 53.6+a, -142.2+b , 0 ); setMoveKey( spep_1+1 + 20, 1, 53.6+a, -141.3+b , 0 ); setMoveKey( spep_1+1 + 22, 1, 53.6+a, -142.1+b , 0 ); setMoveKey( spep_1+1 + 24, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 26, 1, 53.6+a, -141.3+b , 0 ); setMoveKey( spep_1+1 + 28, 1, 53.6+a, -137.7+b , 0 ); setMoveKey( spep_1+1 + 30, 1, 53.6+a, -141.8+b , 0 ); setMoveKey( spep_1+1 + 32, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 39, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 40, 1, 34.8+a, 200.6+b , 0 ); setMoveKey( spep_1+1 + 42, 1, 36.6+a, 181.8+b , 0 ); setMoveKey( spep_1+1 + 44, 1, 40.3+a, 194.5+b , 0 ); setMoveKey( spep_1+1 + 46, 1, 44.3+a, 185.8+b , 0 ); setMoveKey( spep_1+1 + 48, 1, 48.6+a, 201+b , 0 ); setMoveKey( spep_1+1 + 50, 1, 52.8+a, 195.7+b , 0 ); setMoveKey( spep_1+1 + 52, 1, 57.1+a, 206.8+b , 0 ); setMoveKey( spep_1+1 + 54, 1, 142.5+a, 398.3+b , 0 ); setMoveKey( spep_1+1 + 56, 1, 173.8+a, 474.9+b , 0 ); setMoveKey( spep_1+1 + 58, 1, 195.8+a, 522.3+b , 0 ); setMoveKey( spep_1+1 + 60, 1, 212.9+a, 563.6+b , 0 ); setMoveKey( spep_1+1 + 62, 1, 226.7+a, 594.4+b , 0 ); setMoveKey( spep_1+1 + 64, 1, 237.9+a, 621.2+b , 0 ); setMoveKey( spep_1+1 + 66, 1, 247+a, 642.2+b , 0 ); setMoveKey( spep_1+1 + 68, 1, 254.2+a, 658.9+b , 0 ); setMoveKey( spep_1+1 + 70, 1, 259.6+a, 671.4+b , 0 ); setMoveKey( spep_1+1 + 72, 1, 263.1+a, 679.6+b , 0 ); setMoveKey( spep_1+1 + 74, 1, 264+a, 682.3+b , 0 ); setScaleKey( spep_1 + 0, 1, 2,2); setScaleKey( spep_1+1 + 39, 1, 2,2); setScaleKey( spep_1+1 + 40, 1, 2.2,2.2); setScaleKey( spep_1+1 + 42, 1, 2.03,2.03); setScaleKey( spep_1+1 + 44, 1, 1.98,1.98); setScaleKey( spep_1+1 + 46, 1, 1.96,1.96); setScaleKey( spep_1+1 + 48, 1, 1.94,1.94); setScaleKey( spep_1+1 + 50, 1, 1.93,1.93); setScaleKey( spep_1+1 + 52, 1, 1.92,1.92); setScaleKey( spep_1+1 + 54, 1, 1.42,1.42); setScaleKey( spep_1+1 + 56, 1, 1.23,1.23); setScaleKey( spep_1+1 + 58, 1, 1.1,1.1); setScaleKey( spep_1+1 + 60, 1, 1,1); setScaleKey( spep_1+1 + 62, 1, 0.92,0.92); setScaleKey( spep_1+1 + 64, 1, 0.86,0.86); setScaleKey( spep_1+1 + 66, 1, 0.8,0.8); setScaleKey( spep_1+1 + 68, 1, 0.76,0.76); setScaleKey( spep_1+1 + 70, 1, 0.73,0.73); setScaleKey( spep_1+1 + 72, 1, 0.71,0.71); setScaleKey( spep_1+1 + 74, 1, 0.7,0.7); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1+1 + 39, 1, 0 ); setRotateKey( spep_1+1 + 40, 1, -43 ); setRotateKey( spep_1+1 + 42, 1, -42.4 ); setRotateKey( spep_1+1 + 44, 1, -41.8 ); setRotateKey( spep_1+1 + 46, 1, -41.3 ); setRotateKey( spep_1+1 + 48, 1, -40.7 ); setRotateKey( spep_1+1 + 50, 1, -40.2 ); setRotateKey( spep_1+1 + 52, 1, -39.6 ); setRotateKey( spep_1+1 + 54, 1, -32.1 ); setRotateKey( spep_1+1 + 56, 1, -29.3 ); setRotateKey( spep_1+1 + 58, 1, -27.3 ); setRotateKey( spep_1+1 + 60, 1, -25.8 ); setRotateKey( spep_1+1 + 62, 1, -24.6 ); setRotateKey( spep_1+1 + 64, 1, -23.6 ); setRotateKey( spep_1+1 + 66, 1, -22.8 ); setRotateKey( spep_1+1 + 68, 1, -22.2 ); setRotateKey( spep_1+1 + 70, 1, -21.7 ); setRotateKey( spep_1+1 + 72, 1, -21.4 ); setRotateKey( spep_1+1 + 74, 1, -21.3 ); --SE --着地 SE012 = playSeVer2( spep_1 + 12, 1106, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 14, 1107, "", 0, 0, 0, -1); --サマーソルト SE014 = playSeVer2( spep_1 + 28, 1004, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 38, 1010, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 38, 1110, "", 0, 0, 0, -1); --着地 SE017 = playSeVer2( spep_1 + 68, 1192, "",spep_1 + 86, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 68, SE017, 65 ); SE018 = playSeVer2( spep_1 + 72, 1108, "", 0, 0, 0, -1); setBandpassFilter( spep_1 + 72, SE018, 24, 1500 ); SE019 = playSeVer2( spep_1 + 74, 1107, "", 0, 0, 0, -1); setBandpassFilter( spep_1 + 74, SE019, 24, 1500 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 84; ------------------------------------------------------ --気弾タメ ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0,tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 116,tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0,tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116,tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0,tame, 0 ); setEffRotateKey( spep_2 + 116,tame, 0 ); setEffAlphaKey( spep_2 + 0,tame, 255 ); setEffAlphaKey( spep_2 + 114,tame, 255 ); setEffAlphaKey( spep_2 + 115,tame, 255 ); setEffAlphaKey( spep_2 + 116,tame, 0 ); --SE --右手出す SE020 = playSeVer2( spep_2 + 12, 1003, "",spep_2 + 26, 0, 6, -1); --右手気弾溜め SE021 = playSeVer2( spep_2 + 32, 1328, "", 0, 2, 0, -1); setStartTimeMs( SE021, 183 ); SE022 = playSeVer2( spep_2 + 32, 1296, "",spep_2 + 92, 0, 10, -1); --気弾溜め SE023 = playSeVer2( spep_2 + 32, 1252, "", 0, 0, 0, -1); --左手気弾溜め SE025 = playSeVer2( spep_2 + 80, 1328, "", 0, 2, 0, -1); SE026 = playSeVer2( spep_2 + 80, 1296, "",spep_2 + 232, 0, 10, -1); setStartTimeMs( SE025, 183 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 116; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- cut = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,cut, 0, 0, 0 ); setEffMoveKey( spep_3 + 100,cut, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,cut, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100,cut, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,cut, 0 ); setEffRotateKey( spep_3 + 100,cut, 0 ); setEffAlphaKey( spep_3 + 0,cut, 255 ); setEffAlphaKey( spep_3 + 100,cut, 255 ); --顔カットインのタイミング指定 spep_x=spep_3 +8; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --集中線 shuchusen2 = entryEffectLife( spep_3-3 + 18, 906, 80+1, 0x100, -1, 0, 0, 8.8 ); setEffShake( spep_3-3 + 18, shuchusen2, 80+1, 20 ); setEffMoveKey( spep_3-3 + 18, shuchusen2, 0, 8.8 , 0 ); setEffMoveKey( spep_3-2 + 98, shuchusen2, 0, 8.8 , 0 ); setEffScaleKey( spep_3-3 + 18, shuchusen2, 1.45, 1.45 ); setEffScaleKey( spep_3-2 + 98, shuchusen2, 1.45, 1.45 ); setEffRotateKey( spep_3-3 + 18, shuchusen2, 180 ); setEffRotateKey( spep_3-2 + 98, shuchusen2, 180 ); setEffAlphaKey( spep_3-3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_3-2 + 98, shuchusen2, 255 ); --SE --両手気弾溜め SE024 = playSeVer2( spep_3 + 0, 1210, "",spep_3 + 106, 16, 10, -1); setSeVolumeByWorkId( spep_3 + 0, SE024, 68 ); setStartTimeMs( SE024, 1567 ); SE029 = playSeVer2( spep_3 + 12, 1043, "",spep_3 + 106, 0, 8, -1); --顔カットイン SE028 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_3 +92 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0,beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 76,beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0,beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76,beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0,beam, 0 ); setEffRotateKey( spep_5 + 76,beam, 0 ); setEffAlphaKey( spep_5 + 0,beam, 255 ); setEffAlphaKey( spep_5 + 80,beam, 255 ); --SE --発射前気弾溜め SE027 = playSeVer2( spep_5 + 2, 1210, "",spep_5 + 40, 4, 10, -1); setSeVolumeByWorkId( spep_5 + 2, SE027, 71 ); setStartTimeMs( SE027, 3200 ); SE031 = playSeVer2( spep_5 + 2, 1296, "",spep_5 + 40, 4, 10, -1); setStartTimeMs( SE031, 1367 ); SE032 = playSeVer2( spep_5 + 0, 1043, "",spep_5 + 60, 6, 8, -1); setStartTimeMs( SE032, 533 ); --気弾発射 SE033 = playSeVer2( spep_5 + 32, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 32, SE033, 65 ); SE034 = playSeVer2( spep_5 + 32, 1146, "",spep_5 + 160, 0, 36, -1); setSeVolumeByWorkId( spep_5 + 32, SE034, 89 ); SE035 = playSeVer2( spep_5 + 32, 1284, "",spep_5 + 160, 0, 36, -1); setSeVolumeByWorkId( spep_5 + 32, SE035, 80 ); --白フェード entryFade( spep_5 +72 , 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 80; ------------------------------------------------------ --気弾命中 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0,hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 86,hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0,hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86,hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0,hit_f, 0 ); setEffRotateKey( spep_6 + 86,hit_f, 0 ); setEffAlphaKey( spep_6 + 0,hit_f, 255 ); setEffAlphaKey( spep_6 + 84,hit_f, 255 ); setEffAlphaKey( spep_6 + 85,hit_f, 255 ); setEffAlphaKey( spep_6 + 86,hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0,hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 86,hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0,hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86,hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0,hit_b, 0 ); setEffRotateKey( spep_6 + 86,hit_b, 0 ); setEffAlphaKey( spep_6 + 0,hit_b, 255 ); setEffAlphaKey( spep_6 + 84,hit_b, 255 ); setEffAlphaKey( spep_6 + 85,hit_b, 255 ); setEffAlphaKey( spep_6 + 86,hit_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 30, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, 323.9, 898.8 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 306.7, 852.5 , 0 ); setMoveKey( spep_6-3 + 4, 1, 289.5, 800.8 , 0 ); setMoveKey( spep_6-3 + 6, 1, 272.4, 757.7 , 0 ); setMoveKey( spep_6-3 + 8, 1, 255.2, 705.6 , 0 ); setMoveKey( spep_6-3 + 10, 1, 238.1, 661.9 , 0 ); setMoveKey( spep_6-3 + 12, 1, 220.9, 610.5 , 0 ); setMoveKey( spep_6-3 + 14, 1, 203.7, 566.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, 186.6, 515.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 169.4, 469.3 , 0 ); setMoveKey( spep_6-3 + 20, 1, 152.3, 419 , 0 ); setMoveKey( spep_6-3 + 22, 1, 135.1, 376 , 0 ); setMoveKey( spep_6-3 + 24, 1, 117.9, 323.8 , 0 ); setMoveKey( spep_6-3 + 26, 1, 100.8, 280.1 , 0 ); setMoveKey( spep_6-1 + 30, 1, 83.6, 228.8 , 0 ); setScaleKey( spep_6 + 0, 1, 1.9, 1.9 ); setScaleKey( spep_6-1 + 30, 1, 1.9, 1.9 ); setRotateKey( spep_6 + 0, 1, -34.8 ); setRotateKey( spep_6-1 + 30, 1, -34.8 ); --敵の動き shuchusen1 = entryEffectLife( spep_6-3 + 36, 906, 52+1, 0x100, -1, 0, -52.8, 124 ); setEffShake( spep_6-3 + 36, shuchusen1, 52+1, 20 ); setEffMoveKey( spep_6-3 + 36, shuchusen1, -52.8, 124 , 0 ); setEffMoveKey( spep_6-2 + 88, shuchusen1, -52.8, 124 , 0 ); setEffScaleKey( spep_6-3 + 36, shuchusen1, 2.5, 2.5 ); setEffScaleKey( spep_6-2 + 88, shuchusen1, 2.5, 2.5 ); setEffRotateKey( spep_6-3 + 36, shuchusen1, 180 ); setEffRotateKey( spep_6-2 + 88, shuchusen1, 180 ); setEffAlphaKey( spep_6-3 + 36, shuchusen1, 219 ); setEffAlphaKey( spep_6-2 + 88, shuchusen1, 219 ); --SE --気弾迫る SE036 = playSeVer2( spep_6 + 14, 1021, "", 0, 0, 0, -1); --爆発 SE037 = playSeVer2( spep_6 + 28, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 28, SE037, 87 ); SE038 = playSeVer2( spep_6 + 28, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 28, SE038, 81 ); --敵飛んでいく SE039 = playSeVer2( spep_6 + 60, 1183, "",spep_6 + 124, 0, 12, -1); --白フェード entryFade( spep_6 +84 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 86; ------------------------------------------------------ --ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0,finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 160,finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0,finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160,finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0,finish_f, 0 ); setEffRotateKey( spep_7 + 160,finish_f, 0 ); setEffAlphaKey( spep_7 + 0,finish_f, 255 ); setEffAlphaKey( spep_7 + 160,finish_f,255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0,finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 160,finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0,finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160,finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0,finish_b, 0 ); setEffRotateKey( spep_7 + 160,finish_b, 0 ); setEffAlphaKey( spep_7 + 0,finish_b, 255 ); setEffAlphaKey( spep_7 + 160,finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-1 + 26, 1, 0 ); changeAnime( spep_7 + 0, 1, 108 ); setMoveKey( spep_7 + 0, 1, 202.3, 790.5 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 200.2, 718 , 0 ); setMoveKey( spep_7-3 + 4, 1, 198.2, 645.5 , 0 ); setMoveKey( spep_7-3 + 6, 1, 196.2, 573 , 0 ); setMoveKey( spep_7-3 + 8, 1, 194.1, 500.5 , 0 ); setMoveKey( spep_7-3 + 10, 1, 192.1, 428 , 0 ); setMoveKey( spep_7-3 + 12, 1, 190.1, 355.4 , 0 ); setMoveKey( spep_7-3 + 14, 1, 188.1, 282.9 , 0 ); setMoveKey( spep_7-3 + 16, 1, 186, 210.4 , 0 ); setMoveKey( spep_7-3 + 18, 1, 184, 137.9 , 0 ); setMoveKey( spep_7-3 + 20, 1, 182, 65.3 , 0 ); setMoveKey( spep_7-3 + 22, 1, 180, -7.2 , 0 ); setMoveKey( spep_7-3 + 24, 1, 178, -79.8 , 0 ); setMoveKey( spep_7-1 + 26, 1, 175.9, -152.3 , 0 ); setScaleKey( spep_7 + 0, 1, 0.7, 0.7 ); setScaleKey( spep_7-1 + 26, 1, 0.7, 0.7 ); setRotateKey( spep_7 + 0, 1, 54.9 ); --setRotateKey( spep_7-3 + 2, 1, 56.4 ); setRotateKey( spep_7-3 + 4, 1, 58 ); setRotateKey( spep_7-3 + 6, 1, 59.5 ); setRotateKey( spep_7-3 + 8, 1, 61 ); setRotateKey( spep_7-3 + 10, 1, 62.5 ); setRotateKey( spep_7-3 + 12, 1, 64.1 ); setRotateKey( spep_7-3 + 14, 1, 65.6 ); setRotateKey( spep_7-3 + 16, 1, 67.1 ); setRotateKey( spep_7-3 + 18, 1, 68.6 ); setRotateKey( spep_7-3 + 20, 1, 70.2 ); setRotateKey( spep_7-3 + 22, 1, 71.7 ); setRotateKey( spep_7-3 + 24, 1, 73.2 ); setRotateKey( spep_7-1 + 26, 1, 74.7 ); --SE --地面落ちる SE040 = playSeVer2( spep_7 + 22, 1014, "", 0, 0, 0, -1); --手を払う SE041 = playSeVer2( spep_7 + 26, 1111, "",spep_7 + 40, 0, 4, -1); setPitch( spep_7 + 26, SE041, 400 ); setTimeStretch( SE041, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 26, SE041, 820, 24000 ); SE042 = playSeVer2( spep_7 + 28, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 28, SE042, 126 ); setPitch( spep_7 + 28, SE042, 200 ); setTimeStretch( SE042, 1.13, 30, 4 ); SE043 = playSeVer2( spep_7 + 44, 1111, "",spep_7 + 58, 0, 4, -1); setPitch( spep_7 + 44, SE043, 400 ); setTimeStretch( SE043, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 44, SE043, 820, 24000 ); SE044 = playSeVer2( spep_7 + 46, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 46, SE044, 126 ); setPitch( spep_7 + 46, SE044, 200 ); setTimeStretch( SE044, 1.13, 30, 4 ); SE045 = playSeVer2( spep_7 + 72, 1111, "",spep_7 + 86, 0, 2, -1); setPitch( spep_7 + 72, SE045, 400 ); setTimeStretch( SE045, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 72, SE045, 820, 24000 ); SE046 = playSeVer2( spep_7 + 74, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 74, SE046, 126 ); setPitch( spep_7 + 74, SE046, 200 ); setTimeStretch( SE046, 1.13, 30, 4 ); SE047 = playSeVer2( spep_7 + 92, 1111, "",spep_7 + 106, 0, 4, -1); setPitch( spep_7 + 92, SE047, 400 ); setTimeStretch( SE047, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 92, SE047, 820, 24000 ); SE048 = playSeVer2( spep_7 + 94, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 94, SE048, 126 ); setPitch( spep_7 + 94, SE048, 200 ); setTimeStretch( SE048, 1.13, 30, 4 ); -- 終わり dealDamage(spep_7+28); endPhase( spep_7 + 150 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭、崖ジャンプ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- jump = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_0 + 66, jump, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, jump, -1.0, 1.0 ); setEffScaleKey( spep_0 + 66, jump, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, jump, 0 ); setEffRotateKey( spep_0 + 66, jump, 0 ); setEffAlphaKey( spep_0 + 0, jump, 255 ); setEffAlphaKey( spep_0 + 64, jump, 255 ); setEffAlphaKey( spep_0 + 65, jump, 255 ); setEffAlphaKey( spep_0 + 66, jump, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 44, "",spep_0 + 50, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 58 ); --走ってくる SE002 = playSeVer2( spep_0 + 8, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 200 ); setBandpassFilter( spep_0 + 8, SE002, 24, 1000 ); SE003 = playSeVer2( spep_0 + 8, 1111, "",spep_0 + 20, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 8, SE003, 79 ); SE004 = playSeVer2( spep_0 + 20, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE004, 200 ); setBandpassFilter( spep_0 + 20, SE004, 24, 1000 ); SE005 = playSeVer2( spep_0 + 20, 1111, "",spep_0 + 32, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 20, SE005, 79 ); --白フェード entryFade( spep_0 +0 , 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --走ってくる SE006 = playSeVer2( spep_0 + 30, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE006, 200 ); setBandpassFilter( spep_0 + 30, SE006, 24, 1000 ); SE007 = playSeVer2( spep_0 + 30, 1111, "",spep_0 + 42, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 30, SE007, 79 ); SE009 = playSeVer2( spep_0 + 40, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE009, 200 ); SE010 = playSeVer2( spep_0 + 40, 1111, "",spep_0 + 54, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 40, SE010, 79 ); --ジャンプ SE008 = playSeVer2( spep_0 + 34, 1013, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 38, 1117, "",spep_0 + 90, 0, 10, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 66; ------------------------------------------------------ --サマーソルトキック ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0,kick_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 82,kick_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0,kick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 82,kick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0,kick_f, 0 ); setEffRotateKey( spep_1 + 82,kick_f, 0 ); setEffAlphaKey( spep_1 + 0,kick_f, 255 ); setEffAlphaKey( spep_1 + 82,kick_f, 255 ); setEffAlphaKey( spep_1 + 83,kick_f, 255 ); setEffAlphaKey( spep_1 + 84,kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0,kick_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 82,kick_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0,kick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 82,kick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0,kick_b, 0 ); setEffRotateKey( spep_1 + 82,kick_b, 0 ); setEffAlphaKey( spep_1 + 0,kick_b, 255 ); setEffAlphaKey( spep_1 + 82,kick_b, 255 ); setEffAlphaKey( spep_1 + 83,kick_b, 255 ); setEffAlphaKey( spep_1 + 84,kick_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1+1 + 74, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); changeAnime( spep_1+1 + 40, 1, 106 ); a=-40; b=40; setMoveKey( spep_1 + 0, 1, 53.6+a, -141.8+b , 0 ); --setMoveKey( spep_1+1 + 2, 1, 53.6, -141.7 , 0 ); setMoveKey( spep_1+1 + 12, 1, 53.6+a, -141.7+b , 0 ); setMoveKey( spep_1+1 + 14, 1, 53.6+a, -142.4+b , 0 ); setMoveKey( spep_1+1 + 16, 1, 53.6+a, -141.4+b , 0 ); setMoveKey( spep_1+1 + 18, 1, 53.6+a, -142.2+b , 0 ); setMoveKey( spep_1+1 + 20, 1, 53.6+a, -141.3+b , 0 ); setMoveKey( spep_1+1 + 22, 1, 53.6+a, -142.1+b , 0 ); setMoveKey( spep_1+1 + 24, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 26, 1, 53.6+a, -141.3+b , 0 ); setMoveKey( spep_1+1 + 28, 1, 53.6+a, -137.7+b , 0 ); setMoveKey( spep_1+1 + 30, 1, 53.6+a, -141.8+b , 0 ); setMoveKey( spep_1+1 + 32, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 39, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 40, 1, 34.8+a, 200.6+b , 0 ); setMoveKey( spep_1+1 + 42, 1, 36.6+a, 181.8+b , 0 ); setMoveKey( spep_1+1 + 44, 1, 40.3+a, 194.5+b , 0 ); setMoveKey( spep_1+1 + 46, 1, 44.3+a, 185.8+b , 0 ); setMoveKey( spep_1+1 + 48, 1, 48.6+a, 201+b , 0 ); setMoveKey( spep_1+1 + 50, 1, 52.8+a, 195.7+b , 0 ); setMoveKey( spep_1+1 + 52, 1, 57.1+a, 206.8+b , 0 ); setMoveKey( spep_1+1 + 54, 1, 142.5+a, 398.3+b , 0 ); setMoveKey( spep_1+1 + 56, 1, 173.8+a, 474.9+b , 0 ); setMoveKey( spep_1+1 + 58, 1, 195.8+a, 522.3+b , 0 ); setMoveKey( spep_1+1 + 60, 1, 212.9+a, 563.6+b , 0 ); setMoveKey( spep_1+1 + 62, 1, 226.7+a, 594.4+b , 0 ); setMoveKey( spep_1+1 + 64, 1, 237.9+a, 621.2+b , 0 ); setMoveKey( spep_1+1 + 66, 1, 247+a, 642.2+b , 0 ); setMoveKey( spep_1+1 + 68, 1, 254.2+a, 658.9+b , 0 ); setMoveKey( spep_1+1 + 70, 1, 259.6+a, 671.4+b , 0 ); setMoveKey( spep_1+1 + 72, 1, 263.1+a, 679.6+b , 0 ); setMoveKey( spep_1+1 + 74, 1, 264+a, 682.3+b , 0 ); setScaleKey( spep_1 + 0, 1, 2,2); setScaleKey( spep_1+1 + 39, 1, 2,2); setScaleKey( spep_1+1 + 40, 1, 2.2,2.2); setScaleKey( spep_1+1 + 42, 1, 2.03,2.03); setScaleKey( spep_1+1 + 44, 1, 1.98,1.98); setScaleKey( spep_1+1 + 46, 1, 1.96,1.96); setScaleKey( spep_1+1 + 48, 1, 1.94,1.94); setScaleKey( spep_1+1 + 50, 1, 1.93,1.93); setScaleKey( spep_1+1 + 52, 1, 1.92,1.92); setScaleKey( spep_1+1 + 54, 1, 1.42,1.42); setScaleKey( spep_1+1 + 56, 1, 1.23,1.23); setScaleKey( spep_1+1 + 58, 1, 1.1,1.1); setScaleKey( spep_1+1 + 60, 1, 1,1); setScaleKey( spep_1+1 + 62, 1, 0.92,0.92); setScaleKey( spep_1+1 + 64, 1, 0.86,0.86); setScaleKey( spep_1+1 + 66, 1, 0.8,0.8); setScaleKey( spep_1+1 + 68, 1, 0.76,0.76); setScaleKey( spep_1+1 + 70, 1, 0.73,0.73); setScaleKey( spep_1+1 + 72, 1, 0.71,0.71); setScaleKey( spep_1+1 + 74, 1, 0.7,0.7); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1+1 + 39, 1, 0 ); setRotateKey( spep_1+1 + 40, 1, -43 ); setRotateKey( spep_1+1 + 42, 1, -42.4 ); setRotateKey( spep_1+1 + 44, 1, -41.8 ); setRotateKey( spep_1+1 + 46, 1, -41.3 ); setRotateKey( spep_1+1 + 48, 1, -40.7 ); setRotateKey( spep_1+1 + 50, 1, -40.2 ); setRotateKey( spep_1+1 + 52, 1, -39.6 ); setRotateKey( spep_1+1 + 54, 1, -32.1 ); setRotateKey( spep_1+1 + 56, 1, -29.3 ); setRotateKey( spep_1+1 + 58, 1, -27.3 ); setRotateKey( spep_1+1 + 60, 1, -25.8 ); setRotateKey( spep_1+1 + 62, 1, -24.6 ); setRotateKey( spep_1+1 + 64, 1, -23.6 ); setRotateKey( spep_1+1 + 66, 1, -22.8 ); setRotateKey( spep_1+1 + 68, 1, -22.2 ); setRotateKey( spep_1+1 + 70, 1, -21.7 ); setRotateKey( spep_1+1 + 72, 1, -21.4 ); setRotateKey( spep_1+1 + 74, 1, -21.3 ); --SE --着地 SE012 = playSeVer2( spep_1 + 12, 1106, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 14, 1107, "", 0, 0, 0, -1); --サマーソルト SE014 = playSeVer2( spep_1 + 28, 1004, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 38, 1010, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 38, 1110, "", 0, 0, 0, -1); --着地 SE017 = playSeVer2( spep_1 + 68, 1192, "",spep_1 + 86, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 68, SE017, 65 ); SE018 = playSeVer2( spep_1 + 72, 1108, "", 0, 0, 0, -1); setBandpassFilter( spep_1 + 72, SE018, 24, 1500 ); SE019 = playSeVer2( spep_1 + 74, 1107, "", 0, 0, 0, -1); setBandpassFilter( spep_1 + 74, SE019, 24, 1500 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 84; ------------------------------------------------------ --気弾タメ ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0,tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 116,tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0,tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116,tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0,tame, 0 ); setEffRotateKey( spep_2 + 116,tame, 0 ); setEffAlphaKey( spep_2 + 0,tame, 255 ); setEffAlphaKey( spep_2 + 114,tame, 255 ); setEffAlphaKey( spep_2 + 115,tame, 255 ); setEffAlphaKey( spep_2 + 116,tame, 0 ); --SE --右手出す SE020 = playSeVer2( spep_2 + 12, 1003, "",spep_2 + 26, 0, 6, -1); --右手気弾溜め SE021 = playSeVer2( spep_2 + 32, 1328, "", 0, 2, 0, -1); setStartTimeMs( SE021, 183 ); SE022 = playSeVer2( spep_2 + 32, 1296, "",spep_2 + 92, 0, 10, -1); --気弾溜め SE023 = playSeVer2( spep_2 + 32, 1252, "", 0, 0, 0, -1); --左手気弾溜め SE025 = playSeVer2( spep_2 + 80, 1328, "", 0, 2, 0, -1); SE026 = playSeVer2( spep_2 + 80, 1296, "",spep_2 + 232, 0, 10, -1); setStartTimeMs( SE025, 183 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 116; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- cut = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,cut, 0, 0, 0 ); setEffMoveKey( spep_3 + 100,cut, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,cut, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100,cut, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,cut, 0 ); setEffRotateKey( spep_3 + 100,cut, 0 ); setEffAlphaKey( spep_3 + 0,cut, 255 ); setEffAlphaKey( spep_3 + 100,cut, 255 ); --顔カットインのタイミング指定 spep_x=spep_3 +8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --集中線 shuchusen2 = entryEffectLife( spep_3-3 + 18, 906, 80+1, 0x100, -1, 0, 0, 8.8 ); setEffShake( spep_3-3 + 18, shuchusen2, 80+1, 20 ); setEffMoveKey( spep_3-3 + 18, shuchusen2, 0, 8.8 , 0 ); setEffMoveKey( spep_3-2 + 98, shuchusen2, 0, 8.8 , 0 ); setEffScaleKey( spep_3-3 + 18, shuchusen2, 1.45, 1.45 ); setEffScaleKey( spep_3-2 + 98, shuchusen2, 1.45, 1.45 ); setEffRotateKey( spep_3-3 + 18, shuchusen2, 180 ); setEffRotateKey( spep_3-2 + 98, shuchusen2, 180 ); setEffAlphaKey( spep_3-3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_3-2 + 98, shuchusen2, 255 ); --SE --両手気弾溜め SE024 = playSeVer2( spep_3 + 0, 1210, "",spep_3 + 106, 16, 10, -1); setSeVolumeByWorkId( spep_3 + 0, SE024, 68 ); setStartTimeMs( SE024, 1567 ); SE029 = playSeVer2( spep_3 + 12, 1043, "",spep_3 + 106, 0, 8, -1); --顔カットイン --SE028 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_3 +92 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0,beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 76,beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0,beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76,beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0,beam, 0 ); setEffRotateKey( spep_5 + 76,beam, 0 ); setEffAlphaKey( spep_5 + 0,beam, 255 ); setEffAlphaKey( spep_5 + 80,beam, 255 ); --SE --発射前気弾溜め SE027 = playSeVer2( spep_5 + 2, 1210, "",spep_5 + 40, 4, 10, -1); setSeVolumeByWorkId( spep_5 + 2, SE027, 71 ); setStartTimeMs( SE027, 3200 ); SE031 = playSeVer2( spep_5 + 2, 1296, "",spep_5 + 40, 4, 10, -1); setStartTimeMs( SE031, 1367 ); SE032 = playSeVer2( spep_5 + 0, 1043, "",spep_5 + 60, 6, 8, -1); setStartTimeMs( SE032, 533 ); --気弾発射 SE033 = playSeVer2( spep_5 + 32, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 32, SE033, 65 ); SE034 = playSeVer2( spep_5 + 32, 1146, "",spep_5 + 160, 0, 36, -1); setSeVolumeByWorkId( spep_5 + 32, SE034, 89 ); SE035 = playSeVer2( spep_5 + 32, 1284, "",spep_5 + 160, 0, 36, -1); setSeVolumeByWorkId( spep_5 + 32, SE035, 80 ); --白フェード entryFade( spep_5 +72 , 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 80; ------------------------------------------------------ --気弾命中 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0,hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 86,hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0,hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86,hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0,hit_f, 0 ); setEffRotateKey( spep_6 + 86,hit_f, 0 ); setEffAlphaKey( spep_6 + 0,hit_f, 255 ); setEffAlphaKey( spep_6 + 84,hit_f, 255 ); setEffAlphaKey( spep_6 + 85,hit_f, 255 ); setEffAlphaKey( spep_6 + 86,hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0,hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 86,hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0,hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86,hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0,hit_b, 0 ); setEffRotateKey( spep_6 + 86,hit_b, 0 ); setEffAlphaKey( spep_6 + 0,hit_b, 255 ); setEffAlphaKey( spep_6 + 84,hit_b, 255 ); setEffAlphaKey( spep_6 + 85,hit_b, 255 ); setEffAlphaKey( spep_6 + 86,hit_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 30, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, 323.9, 898.8 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 306.7, 852.5 , 0 ); setMoveKey( spep_6-3 + 4, 1, 289.5, 800.8 , 0 ); setMoveKey( spep_6-3 + 6, 1, 272.4, 757.7 , 0 ); setMoveKey( spep_6-3 + 8, 1, 255.2, 705.6 , 0 ); setMoveKey( spep_6-3 + 10, 1, 238.1, 661.9 , 0 ); setMoveKey( spep_6-3 + 12, 1, 220.9, 610.5 , 0 ); setMoveKey( spep_6-3 + 14, 1, 203.7, 566.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, 186.6, 515.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 169.4, 469.3 , 0 ); setMoveKey( spep_6-3 + 20, 1, 152.3, 419 , 0 ); setMoveKey( spep_6-3 + 22, 1, 135.1, 376 , 0 ); setMoveKey( spep_6-3 + 24, 1, 117.9, 323.8 , 0 ); setMoveKey( spep_6-3 + 26, 1, 100.8, 280.1 , 0 ); setMoveKey( spep_6-1 + 30, 1, 83.6, 228.8 , 0 ); setScaleKey( spep_6 + 0, 1, 1.9, 1.9 ); setScaleKey( spep_6-1 + 30, 1, 1.9, 1.9 ); setRotateKey( spep_6 + 0, 1, -34.8 ); setRotateKey( spep_6-1 + 30, 1, -34.8 ); --敵の動き shuchusen1 = entryEffectLife( spep_6-3 + 36, 906, 52+1, 0x100, -1, 0, -52.8, 124 ); setEffShake( spep_6-3 + 36, shuchusen1, 52+1, 20 ); setEffMoveKey( spep_6-3 + 36, shuchusen1, -52.8, 124 , 0 ); setEffMoveKey( spep_6-2 + 88, shuchusen1, -52.8, 124 , 0 ); setEffScaleKey( spep_6-3 + 36, shuchusen1, 2.5, 2.5 ); setEffScaleKey( spep_6-2 + 88, shuchusen1, 2.5, 2.5 ); setEffRotateKey( spep_6-3 + 36, shuchusen1, 180 ); setEffRotateKey( spep_6-2 + 88, shuchusen1, 180 ); setEffAlphaKey( spep_6-3 + 36, shuchusen1, 219 ); setEffAlphaKey( spep_6-2 + 88, shuchusen1, 219 ); --SE --気弾迫る SE036 = playSeVer2( spep_6 + 14, 1021, "", 0, 0, 0, -1); --爆発 SE037 = playSeVer2( spep_6 + 28, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 28, SE037, 87 ); SE038 = playSeVer2( spep_6 + 28, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 28, SE038, 81 ); --敵飛んでいく SE039 = playSeVer2( spep_6 + 60, 1183, "",spep_6 + 124, 0, 12, -1); --白フェード entryFade( spep_6 +84 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 86; ------------------------------------------------------ --ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0,finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 160,finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0,finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160,finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0,finish_f, 0 ); setEffRotateKey( spep_7 + 160,finish_f, 0 ); setEffAlphaKey( spep_7 + 0,finish_f, 255 ); setEffAlphaKey( spep_7 + 160,finish_f,255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0,finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 160,finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0,finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160,finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0,finish_b, 0 ); setEffRotateKey( spep_7 + 160,finish_b, 0 ); setEffAlphaKey( spep_7 + 0,finish_b, 255 ); setEffAlphaKey( spep_7 + 160,finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-1 + 26, 1, 0 ); changeAnime( spep_7 + 0, 1, 108 ); setMoveKey( spep_7 + 0, 1, 202.3, 790.5 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 200.2, 718 , 0 ); setMoveKey( spep_7-3 + 4, 1, 198.2, 645.5 , 0 ); setMoveKey( spep_7-3 + 6, 1, 196.2, 573 , 0 ); setMoveKey( spep_7-3 + 8, 1, 194.1, 500.5 , 0 ); setMoveKey( spep_7-3 + 10, 1, 192.1, 428 , 0 ); setMoveKey( spep_7-3 + 12, 1, 190.1, 355.4 , 0 ); setMoveKey( spep_7-3 + 14, 1, 188.1, 282.9 , 0 ); setMoveKey( spep_7-3 + 16, 1, 186, 210.4 , 0 ); setMoveKey( spep_7-3 + 18, 1, 184, 137.9 , 0 ); setMoveKey( spep_7-3 + 20, 1, 182, 65.3 , 0 ); setMoveKey( spep_7-3 + 22, 1, 180, -7.2 , 0 ); setMoveKey( spep_7-3 + 24, 1, 178, -79.8 , 0 ); setMoveKey( spep_7-1 + 26, 1, 175.9, -152.3 , 0 ); setScaleKey( spep_7 + 0, 1, 0.7, 0.7 ); setScaleKey( spep_7-1 + 26, 1, 0.7, 0.7 ); setRotateKey( spep_7 + 0, 1, 54.9 ); --setRotateKey( spep_7-3 + 2, 1, 56.4 ); setRotateKey( spep_7-3 + 4, 1, 58 ); setRotateKey( spep_7-3 + 6, 1, 59.5 ); setRotateKey( spep_7-3 + 8, 1, 61 ); setRotateKey( spep_7-3 + 10, 1, 62.5 ); setRotateKey( spep_7-3 + 12, 1, 64.1 ); setRotateKey( spep_7-3 + 14, 1, 65.6 ); setRotateKey( spep_7-3 + 16, 1, 67.1 ); setRotateKey( spep_7-3 + 18, 1, 68.6 ); setRotateKey( spep_7-3 + 20, 1, 70.2 ); setRotateKey( spep_7-3 + 22, 1, 71.7 ); setRotateKey( spep_7-3 + 24, 1, 73.2 ); setRotateKey( spep_7-1 + 26, 1, 74.7 ); --SE --地面落ちる SE040 = playSeVer2( spep_7 + 22, 1014, "", 0, 0, 0, -1); --手を払う SE041 = playSeVer2( spep_7 + 26, 1111, "",spep_7 + 40, 0, 4, -1); setPitch( spep_7 + 26, SE041, 400 ); setTimeStretch( SE041, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 26, SE041, 820, 24000 ); SE042 = playSeVer2( spep_7 + 28, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 28, SE042, 126 ); setPitch( spep_7 + 28, SE042, 200 ); setTimeStretch( SE042, 1.13, 30, 4 ); SE043 = playSeVer2( spep_7 + 44, 1111, "",spep_7 + 58, 0, 4, -1); setPitch( spep_7 + 44, SE043, 400 ); setTimeStretch( SE043, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 44, SE043, 820, 24000 ); SE044 = playSeVer2( spep_7 + 46, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 46, SE044, 126 ); setPitch( spep_7 + 46, SE044, 200 ); setTimeStretch( SE044, 1.13, 30, 4 ); SE045 = playSeVer2( spep_7 + 72, 1111, "",spep_7 + 86, 0, 2, -1); setPitch( spep_7 + 72, SE045, 400 ); setTimeStretch( SE045, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 72, SE045, 820, 24000 ); SE046 = playSeVer2( spep_7 + 74, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 74, SE046, 126 ); setPitch( spep_7 + 74, SE046, 200 ); setTimeStretch( SE046, 1.13, 30, 4 ); SE047 = playSeVer2( spep_7 + 92, 1111, "",spep_7 + 106, 0, 4, -1); setPitch( spep_7 + 92, SE047, 400 ); setTimeStretch( SE047, 1.27, 30, 4 ); setBandpassFilter( spep_7 + 92, SE047, 820, 24000 ); SE048 = playSeVer2( spep_7 + 94, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 94, SE048, 126 ); setPitch( spep_7 + 94, SE048, 200 ); setTimeStretch( SE048, 1.13, 30, 4 ); -- 終わり dealDamage(spep_7+28); endPhase( spep_7 + 150 ); end