--1024990:パン(GT)_ユニオンシューティング(ユニット必殺) --sp_effect_a1_00362 --sp2402 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160231 ;-- 崖ジャンプ SP_02= 160232 ;-- パン着地→サマーソルト SP_03= 160233 ;-- パン着地→サマーソルト SP_04= 160234 ;-- 飛ぶトランクス→瞬間移動 SP_05= 160235 ;-- 蹴るトランクス、パン近寄る SP_06= 160236 ;-- 蹴るトランクス、パン近寄る SP_07= 160237 ;-- 台詞カットイン SP_08= 160238 ;-- 台詞カットイン SP_09= 160239 ;-- 敵に迫る気弾→爆発 SP_10= 160240 ;-- 敵に迫る気弾→爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭、崖ジャンプ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- jump = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_0 + 66, jump, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_0 + 66, jump, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, jump, 0 ); setEffRotateKey( spep_0 + 66, jump, 0 ); setEffAlphaKey( spep_0 + 0, jump, 255 ); setEffAlphaKey( spep_0 + 64, jump, 255 ); setEffAlphaKey( spep_0 + 65, jump, 255 ); setEffAlphaKey( spep_0 + 66, jump, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 44, "",spep_0 + 50, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 58 ); --走ってくる SE002 = playSeVer2( spep_0 + 8, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 230 ); setBandpassFilter( spep_0 + 8, SE002, 24, 1000 ); SE003 = playSeVer2( spep_0 + 8, 1111, "",spep_0 + 20, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 8, SE003, 79 ); SE004 = playSeVer2( spep_0 + 20, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE004, 230 ); setBandpassFilter( spep_0 + 20, SE004, 24, 1000 ); SE005 = playSeVer2( spep_0 + 20, 1111, "",spep_0 + 32, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 20, SE005, 79 ); --白フェード entryFade( spep_0 +0 , 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --走ってくる SE006 = playSeVer2( spep_0 + 30, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE006, 230 ); setBandpassFilter( spep_0 + 30, SE006, 24, 1000 ); SE007 = playSeVer2( spep_0 + 30, 1111, "",spep_0 + 42, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 30, SE007, 79 ); SE009 = playSeVer2( spep_0 + 40, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE009, 230 ); SE010 = playSeVer2( spep_0 + 40, 1111, "",spep_0 + 54, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 40, SE010, 79 ); --ジャンプ SE008 = playSeVer2( spep_0 + 34, 1013, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 38, 1117, "",spep_0 + 90, 0, 10, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 66; ------------------------------------------------------ --蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0,kick_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 110,kick_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0,kick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 114,kick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0,kick_f, 0 ); setEffRotateKey( spep_1 + 114,kick_f, 0 ); setEffAlphaKey( spep_1 + 0,kick_f, 255 ); setEffAlphaKey( spep_1 + 112,kick_f, 255 ); setEffAlphaKey( spep_1 + 113,kick_f, 255 ); setEffAlphaKey( spep_1 + 114,kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0,kick_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 114,kick_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0,kick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 114,kick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0,kick_b, 0 ); setEffRotateKey( spep_1 + 114,kick_b, 0 ); setEffAlphaKey( spep_1 + 0,kick_b, 255 ); setEffAlphaKey( spep_1 + 112,kick_b, 255 ); setEffAlphaKey( spep_1 + 113,kick_b, 255 ); setEffAlphaKey( spep_1 + 114,kick_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1+1 + 74, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); changeAnime( spep_1+1 + 40, 1, 106 ); a=-40; b=40; setMoveKey( spep_1 + 0, 1, 53.6+a, -141.8+b , 0 ); --setMoveKey( spep_1+1 + 2, 1, 53.6, -141.7 , 0 ); setMoveKey( spep_1+1 + 12, 1, 53.6+a, -141.7+b , 0 ); setMoveKey( spep_1+1 + 14, 1, 53.6+a, -142.4+b , 0 ); setMoveKey( spep_1+1 + 16, 1, 53.6+a, -141.4+b , 0 ); setMoveKey( spep_1+1 + 18, 1, 53.6+a, -142.2+b , 0 ); setMoveKey( spep_1+1 + 20, 1, 53.6+a, -141.3+b , 0 ); setMoveKey( spep_1+1 + 22, 1, 53.6+a, -142.1+b , 0 ); setMoveKey( spep_1+1 + 24, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 26, 1, 53.6+a, -141.3+b , 0 ); setMoveKey( spep_1+1 + 28, 1, 53.6+a, -137.7+b , 0 ); setMoveKey( spep_1+1 + 30, 1, 53.6+a, -141.8+b , 0 ); setMoveKey( spep_1+1 + 32, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 39, 1, 53.6+a, -140.8+b , 0 ); setMoveKey( spep_1+1 + 40, 1, 34.8+a, 200.6+b , 0 ); setMoveKey( spep_1+1 + 42, 1, 36.6+a, 181.8+b , 0 ); setMoveKey( spep_1+1 + 44, 1, 40.3+a, 194.5+b , 0 ); setMoveKey( spep_1+1 + 46, 1, 44.3+a, 185.8+b , 0 ); setMoveKey( spep_1+1 + 48, 1, 48.6+a, 201+b , 0 ); setMoveKey( spep_1+1 + 50, 1, 52.8+a, 195.7+b , 0 ); setMoveKey( spep_1+1 + 52, 1, 57.1+a, 206.8+b , 0 ); setMoveKey( spep_1+1 + 54, 1, 142.5+a, 398.3+b , 0 ); setMoveKey( spep_1+1 + 56, 1, 173.8+a, 474.9+b , 0 ); setMoveKey( spep_1+1 + 58, 1, 195.8+a, 522.3+b , 0 ); setMoveKey( spep_1+1 + 60, 1, 212.9+a, 563.6+b , 0 ); setMoveKey( spep_1+1 + 62, 1, 226.7+a, 594.4+b , 0 ); setMoveKey( spep_1+1 + 64, 1, 237.9+a, 621.2+b , 0 ); setMoveKey( spep_1+1 + 66, 1, 247+a, 642.2+b , 0 ); setMoveKey( spep_1+1 + 68, 1, 254.2+a, 658.9+b , 0 ); setMoveKey( spep_1+1 + 70, 1, 259.6+a, 671.4+b , 0 ); setMoveKey( spep_1+1 + 72, 1, 263.1+a, 679.6+b , 0 ); setMoveKey( spep_1+1 + 74, 1, 264+a, 682.3+b , 0 ); setScaleKey( spep_1 + 0, 1, 2,2); setScaleKey( spep_1+1 + 39, 1, 2,2); setScaleKey( spep_1+1 + 40, 1, 2.2,2.2); setScaleKey( spep_1+1 + 42, 1, 2.03,2.03); setScaleKey( spep_1+1 + 44, 1, 1.98,1.98); setScaleKey( spep_1+1 + 46, 1, 1.96,1.96); setScaleKey( spep_1+1 + 48, 1, 1.94,1.94); setScaleKey( spep_1+1 + 50, 1, 1.93,1.93); setScaleKey( spep_1+1 + 52, 1, 1.92,1.92); setScaleKey( spep_1+1 + 54, 1, 1.42,1.42); setScaleKey( spep_1+1 + 56, 1, 1.23,1.23); setScaleKey( spep_1+1 + 58, 1, 1.1,1.1); setScaleKey( spep_1+1 + 60, 1, 1,1); setScaleKey( spep_1+1 + 62, 1, 0.92,0.92); setScaleKey( spep_1+1 + 64, 1, 0.86,0.86); setScaleKey( spep_1+1 + 66, 1, 0.8,0.8); setScaleKey( spep_1+1 + 68, 1, 0.76,0.76); setScaleKey( spep_1+1 + 70, 1, 0.73,0.73); setScaleKey( spep_1+1 + 72, 1, 0.71,0.71); setScaleKey( spep_1+1 + 74, 1, 0.7,0.7); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1+1 + 39, 1, 0 ); setRotateKey( spep_1+1 + 40, 1, -43 ); setRotateKey( spep_1+1 + 42, 1, -42.4 ); setRotateKey( spep_1+1 + 44, 1, -41.8 ); setRotateKey( spep_1+1 + 46, 1, -41.3 ); setRotateKey( spep_1+1 + 48, 1, -40.7 ); setRotateKey( spep_1+1 + 50, 1, -40.2 ); setRotateKey( spep_1+1 + 52, 1, -39.6 ); setRotateKey( spep_1+1 + 54, 1, -32.1 ); setRotateKey( spep_1+1 + 56, 1, -29.3 ); setRotateKey( spep_1+1 + 58, 1, -27.3 ); setRotateKey( spep_1+1 + 60, 1, -25.8 ); setRotateKey( spep_1+1 + 62, 1, -24.6 ); setRotateKey( spep_1+1 + 64, 1, -23.6 ); setRotateKey( spep_1+1 + 66, 1, -22.8 ); setRotateKey( spep_1+1 + 68, 1, -22.2 ); setRotateKey( spep_1+1 + 70, 1, -21.7 ); setRotateKey( spep_1+1 + 72, 1, -21.4 ); setRotateKey( spep_1+1 + 74, 1, -21.3 ); --SE --着地 SE012 = playSeVer2( spep_1 + 12, 1106, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 14, 1107, "", 0, 0, 0, -1); --サマーソルト SE014 = playSeVer2( spep_1 + 28, 1004, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 38, 1010, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 38, 1110, "", 0, 0, 0, -1); --着地 SE017 = playSeVer2( spep_1 + 68, 1192, "",spep_1 + 86, 0, 6, -1); setSeVolumeByWorkId( spep_1 + 68, SE017, 65 ); SE018 = playSeVer2( spep_1 + 72, 1108, "", 0, 0, 0, -1); setBandpassFilter( spep_1 + 72, SE018, 24, 1500 ); SE019 = playSeVer2( spep_1 + 74, 1107, "", 0, 0, 0, -1); setBandpassFilter( spep_1 + 74, SE019, 24, 1500 ); --ジャンプ SE020 = playSeVer2( spep_1 + 90, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE020, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 116, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 114; ------------------------------------------------------ --飛ぶトランクス→瞬間移動 ------------------------------------------------------ -- ** エフェクト等 ** -- fly = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0,fly, 0, 0, 0 ); setEffMoveKey( spep_2 + 56,fly, 0, 0, 0 ); setEffScaleKey( spep_2 + 0,fly, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56,fly, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0,fly, 0 ); setEffRotateKey( spep_2 + 56,fly, 0 ); setEffAlphaKey( spep_2 + 0,fly, 255 ); setEffAlphaKey( spep_2 + 54,fly, 255 ); setEffAlphaKey( spep_2 + 55,fly, 255 ); setEffAlphaKey( spep_2 + 56,fly, 0 ); --SE --トランクス飛んでくる SE021 = playSeVer2( spep_2 + 0, 1182, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 0, 9, "",spep_2 + 66, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 0, SE022, 74 ); --瞬間移動 SE023 = playSeVer2( spep_2 + 22, 1109, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --蹴るトランクス、パン近寄る ------------------------------------------------------ -- ** エフェクト等 ** -- attack_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,attack_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 100,attack_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,attack_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100,attack_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,attack_f, 0 ); setEffRotateKey( spep_3 + 100,attack_f, 0 ); setEffAlphaKey( spep_3 + 0,attack_f, 255 ); setEffAlphaKey( spep_3 + 98,attack_f, 255 ); setEffAlphaKey( spep_3 + 99,attack_f, 255 ); setEffAlphaKey( spep_3 + 100,attack_f, 0 ); -- ** エフェクト等 ** -- attack_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,attack_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 100,attack_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,attack_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100,attack_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,attack_b, 0 ); setEffRotateKey( spep_3 + 100,attack_b, 0 ); setEffAlphaKey( spep_3 + 0,attack_b, 255 ); setEffAlphaKey( spep_3 + 98,attack_b, 255 ); setEffAlphaKey( spep_3 + 99,attack_b, 255 ); setEffAlphaKey( spep_3 + 100,attack_b, 0 ); --敵の動き shuchusen1 = entryEffectLife( spep_3-3 + 34, 906, 12, 0x100, -1, 0, 0, 8 ); setEffShake( spep_3-3 + 34, shuchusen1, 12, 20 ); setEffMoveKey( spep_3-3 + 34, shuchusen1, 0, 8 , 0 ); setEffMoveKey( spep_3-3 + 46, shuchusen1, 0, 8 , 0 ); setEffScaleKey( spep_3-3 + 34, shuchusen1, 1.4, 1.75 ); setEffScaleKey( spep_3-3 + 46, shuchusen1, 1.4, 1.75 ); setEffRotateKey( spep_3-3 + 34, shuchusen1, 0 ); setEffRotateKey( spep_3-3 + 46, shuchusen1, 0 ); setEffAlphaKey( spep_3-3 + 34, shuchusen1, 255 ); setEffAlphaKey( spep_3-3 + 42, shuchusen1, 255 ); setEffAlphaKey( spep_3-3 + 44, shuchusen1, 128 ); setEffAlphaKey( spep_3-3 + 46, shuchusen1, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 70, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); changeAnime( spep_3-3 + 34, 1, 105 ); setMoveKey( spep_3 + 0, 1, -299.6, 182.7 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -290, 174.9 , 0 ); setMoveKey( spep_3-3 + 4, 1, -280.5, 167.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, -271, 159.5 , 0 ); setMoveKey( spep_3-3 + 8, 1, -261.4, 151.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, -251.7, 143.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, -241.6, 135.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, -231.1, 127.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, -220.1, 118.3 , 0 ); setMoveKey( spep_3-3 + 18, 1, -208.4, 108.9 , 0 ); setMoveKey( spep_3-3 + 20, 1, -195.9, 98.8 , 0 ); setMoveKey( spep_3-3 + 22, 1, -182.5, 87.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, -167.9, 76.1 , 0 ); setMoveKey( spep_3-3 + 26, 1, -151.8, 63.2 , 0 ); setMoveKey( spep_3-3 + 28, 1, -134.1, 48.8 , 0 ); setMoveKey( spep_3-3 + 30, 1, -114.3, 32.8 , 0 ); setMoveKey( spep_3-3 + 33, 1, -53.4, 53.2 , 0 ); setMoveKey( spep_3-3 + 34, 1, 2.1, 16 , 0 ); setMoveKey( spep_3-3 + 36, 1, -26, -49.7 , 0 ); setMoveKey( spep_3-3 + 38, 1, -50.4, -12.5 , 0 ); setMoveKey( spep_3-3 + 40, 1, 2.1, 78.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 26.8, 66.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 3.5, 37.6 , 0 ); setMoveKey( spep_3-3 + 46, 1, 37.9, 66.2 , 0 ); setMoveKey( spep_3-3 + 48, 1, 101.4, 93.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 145.7, 101.2 , 0 ); setMoveKey( spep_3-3 + 52, 1, 189.9, 109 , 0 ); setMoveKey( spep_3-3 + 54, 1, 234.2, 116.9 , 0 ); setMoveKey( spep_3-3 + 56, 1, 271.1, 119.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 308.1, 121.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 345, 124.3 , 0 ); setMoveKey( spep_3-3 + 62, 1, 382, 126.8 , 0 ); setMoveKey( spep_3-3 + 64, 1, 418.9, 129.2 , 0 ); setMoveKey( spep_3-3 + 66, 1, 455.9, 131.7 , 0 ); setMoveKey( spep_3-3 + 68, 1, 492.8, 134.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 529.7, 136.7 , 0 ); setScaleKey( spep_3 + 0, 1, 0.42,0.42); setScaleKey( spep_3-3 + 4, 1, 0.46,0.46); setScaleKey( spep_3-3 + 6, 1, 0.48,0.48); setScaleKey( spep_3-3 + 8, 1, 0.5,0.5); setScaleKey( spep_3-3 + 10, 1, 0.52,0.52); setScaleKey( spep_3-3 + 12, 1, 0.55,0.55); setScaleKey( spep_3-3 + 14, 1, 0.57,0.57); setScaleKey( spep_3-3 + 16, 1, 0.58,0.58); setScaleKey( spep_3-3 + 18, 1, 0.62,0.62); setScaleKey( spep_3-3 + 20, 1, 0.64,0.64); setScaleKey( spep_3-3 + 22, 1, 0.67,0.67); setScaleKey( spep_3-3 + 24, 1, 0.7,0.7); setScaleKey( spep_3-3 + 26, 1, 0.74,0.74); setScaleKey( spep_3-3 + 28, 1, 0.78,0.78); setScaleKey( spep_3-3 + 30, 1, 0.81,0.81); setScaleKey( spep_3-3 + 33, 1, 0.86,0.86); setScaleKey( spep_3-3 + 34, 1, 2.36,2.36); setScaleKey( spep_3-3 + 36, 1, 2.3,2.3); setScaleKey( spep_3-3 + 38, 1, 2.25,2.25); setScaleKey( spep_3-3 + 40, 1, 2.19,2.19); setScaleKey( spep_3-3 + 42, 1, 2.14,2.14); setScaleKey( spep_3-3 + 44, 1, 2.08,2.08); setScaleKey( spep_3-3 + 46, 1, 2.04,2.04); setScaleKey( spep_3-3 + 48, 1, 1.98,1.98); setScaleKey( spep_3-3 + 50, 1, 1.9,1.9); setScaleKey( spep_3-3 + 52, 1, 1.84,1.84); setScaleKey( spep_3-3 + 54, 1, 1.77,1.77); setScaleKey( spep_3-3 + 56, 1, 1.7,1.7); setScaleKey( spep_3-3 + 58, 1, 1.62,1.62); setScaleKey( spep_3-3 + 60, 1, 1.53,1.53); setScaleKey( spep_3-3 + 62, 1, 1.46,1.46); setScaleKey( spep_3-3 + 64, 1, 1.38,1.38); setScaleKey( spep_3-3 + 66, 1, 1.3,1.3); setScaleKey( spep_3-3 + 68, 1, 1.22,1.22); setScaleKey( spep_3-3 + 70, 1, 1.14,1.14); setRotateKey( spep_3 + 0, 1, -9.9 ); --setRotateKey( spep_3-3 + 2, 1, -9.3 ); setRotateKey( spep_3-3 + 4, 1, -8.6 ); setRotateKey( spep_3-3 + 6, 1, -7.9 ); setRotateKey( spep_3-3 + 8, 1, -7.2 ); setRotateKey( spep_3-3 + 10, 1, -6.6 ); setRotateKey( spep_3-3 + 12, 1, -5.8 ); setRotateKey( spep_3-3 + 14, 1, -5.1 ); setRotateKey( spep_3-3 + 16, 1, -4.3 ); setRotateKey( spep_3-3 + 18, 1, -3.5 ); setRotateKey( spep_3-3 + 20, 1, -2.6 ); setRotateKey( spep_3-3 + 22, 1, -1.7 ); setRotateKey( spep_3-3 + 24, 1, -0.6 ); setRotateKey( spep_3-3 + 26, 1, 0.5 ); setRotateKey( spep_3-3 + 28, 1, 1.8 ); setRotateKey( spep_3-3 + 30, 1, 3.2 ); setRotateKey( spep_3-3 + 33, 1, 4.7 ); setRotateKey( spep_3-3 + 34, 1, 13.7 ); setRotateKey( spep_3-3 + 36, 1, 14.8 ); setRotateKey( spep_3-3 + 38, 1, 15.9 ); setRotateKey( spep_3-3 + 40, 1, 17 ); setRotateKey( spep_3-3 + 42, 1, 18.1 ); setRotateKey( spep_3-3 + 44, 1, 19.2 ); setRotateKey( spep_3-3 + 46, 1, 20.4 ); setRotateKey( spep_3-3 + 48, 1, 21.7 ); setRotateKey( spep_3-3 + 50, 1, 23.1 ); setRotateKey( spep_3-3 + 52, 1, 24.5 ); setRotateKey( spep_3-3 + 54, 1, 25.9 ); setRotateKey( spep_3-3 + 56, 1, 30.4 ); setRotateKey( spep_3-3 + 58, 1, 34.9 ); setRotateKey( spep_3-3 + 60, 1, 39.4 ); setRotateKey( spep_3-3 + 62, 1, 43.9 ); setRotateKey( spep_3-3 + 64, 1, 48.4 ); setRotateKey( spep_3-3 + 66, 1, 52.9 ); setRotateKey( spep_3-3 + 68, 1, 57.4 ); setRotateKey( spep_3-3 + 70, 1, 61.9 ); --SE --瞬間移動 SE024 = playSeVer2( spep_3 + 2, 1109, "", 0, 0, 0, -1); --トランクスキック SE025 = playSeVer2( spep_3 + 24, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_3 + 30, 1110, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_3 + 30, 1010, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_3 + 30, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 30, SE028, 69 ); --パンちゃん飛んでくる SE029 = playSeVer2( spep_3 + 60, 44, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 100; ------------------------------------------------------ --台詞カットイン ------------------------------------------------------ -- ** エフェクト等 ** -- cut_f = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0,cut_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 184,cut_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0,cut_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 184,cut_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0,cut_f, 0 ); setEffRotateKey( spep_4 + 184,cut_f, 0 ); setEffAlphaKey( spep_4 + 0,cut_f, 255 ); setEffAlphaKey( spep_4 + 184,cut_f, 255 ); -- ** エフェクト等 ** -- cut_b = entryEffect( spep_4 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0,cut_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 184,cut_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0,cut_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 184,cut_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0,cut_b, 0 ); setEffRotateKey( spep_4 + 184,cut_b, 0 ); setEffAlphaKey( spep_4 + 0,cut_b, 255 ); setEffAlphaKey( spep_4 + 184,cut_b, 255 ); --SE --顔カットイン SE030 = playSeVer2( spep_4 + 14, 1018, "", 0, 0, 0, -1); --二人構える SE031 = playSeVer2( spep_4 + 24, 1013, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_4 + 24, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 24, SE032, 74 ); --気弾溜め SE033 = playSeVer2( spep_4 + 46, 1296, "",spep_4 + 192, 0, 8, -1); SE034 = playSeVer2( spep_4 + 46, 1282, "",spep_4 + 192, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 46, SE034, 58 ); SE035 = playSeVer2( spep_4 + 46, 1037, "", spep_4 + 192, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 46, SE035, 62 ); setTimeStretch( SE035, 1.18, 30, 4 ); --トランクス顔カットイン SE036 = playSeVer2( spep_4 + 106, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_4 +176 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 190, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 184; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_5 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6= spep_5 + 94; ------------------------------------------------------ --敵に迫る気弾→爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- fin_f = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0,fin_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 206,fin_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0,fin_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 206,fin_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0,fin_f, 0 ); setEffRotateKey( spep_6 + 206,fin_f, 0 ); setEffAlphaKey( spep_6 + 0,fin_f, 255 ); setEffAlphaKey( spep_6 + 206,fin_f, 255 ); -- ** エフェクト等 ** -- fin_b = entryEffect( spep_6 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0,fin_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 206,fin_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0,fin_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 206,fin_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0,fin_b, 0 ); setEffRotateKey( spep_6 + 206,fin_b, 0 ); setEffAlphaKey( spep_6 + 0,fin_b, 255 ); setEffAlphaKey( spep_6 + 206,fin_b, 255 ); --敵の動き setDisp( spep_6-3 + 0, 1, 1 ); setDisp( spep_6-1 + 84+2, 1, 0 ); changeAnime( spep_6-3 + 0, 1, 105 ); setMoveKey( spep_6 + 0, 1, 0.7, 282.1 , 0 ); setMoveKey( spep_6-3 + 8, 1, 0.7, 282.1 , 0 ); setMoveKey( spep_6-3 + 10, 1, -37.5, 313.5 , 0 ); setMoveKey( spep_6-3 + 12, 1, -37.6, 306.8 , 0 ); setMoveKey( spep_6-3 + 14, 1, 38.4, 230.8 , 0 ); setMoveKey( spep_6-3 + 16, 1, -49.2, 262.2 , 0 ); setMoveKey( spep_6-3 + 18, 1, -49.4, 255.6 , 0 ); setMoveKey( spep_6-3 + 20, 1, 26.6, 251.8 , 0 ); setMoveKey( spep_6-3 + 22, 1, 26.4, 245.1 , 0 ); setMoveKey( spep_6-3 + 24, 1, -15.4, 237.5 , 0 ); setMoveKey( spep_6-3 + 26, 1, 11.1, 249.9 , 0 ); setMoveKey( spep_6-3 + 28, 1, -0.5, 235.7 , 0 ); setMoveKey( spep_6-3 + 30, 1, -0.7, 229 , 0 ); setMoveKey( spep_6-3 + 32, 1, -0.9, 222.4 , 0 ); setMoveKey( spep_6-3 + 34, 1, -1, 215.8 , 0 ); setMoveKey( spep_6-3 + 36, 1, -1.2, 209.1 , 0 ); setMoveKey( spep_6-3 + 38, 1, -1.4, 202.5 , 0 ); setMoveKey( spep_6-3 + 40, 1, -1.5, 195.9 , 0 ); setMoveKey( spep_6-3 + 42, 1, -1.7, 189.2 , 0 ); setMoveKey( spep_6-3 + 44, 1, -1.9, 182.6 , 0 ); setMoveKey( spep_6-3 + 46, 1, -2.1, 176 , 0 ); setMoveKey( spep_6-3 + 48, 1, -2.3, 169.3 , 0 ); setMoveKey( spep_6-3 + 50, 1, -2.5, 162.7 , 0 ); setMoveKey( spep_6-3 + 52, 1, -2.6, 156 , 0 ); setMoveKey( spep_6-3 + 54, 1, -2.8, 149.4 , 0 ); setMoveKey( spep_6-3 + 56, 1, -3, 142.7 , 0 ); setMoveKey( spep_6-3 + 58, 1, -3.2, 136.1 , 0 ); setMoveKey( spep_6-3 + 60, 1, -3.4, 129.4 , 0 ); setMoveKey( spep_6-3 + 62, 1, -3.6, 122.8 , 0 ); setMoveKey( spep_6-3 + 64, 1, -3.8, 116.1 , 0 ); setMoveKey( spep_6-3 + 66, 1, -4, 109.5 , 0 ); setMoveKey( spep_6-3 + 68, 1, -4.2, 102.8 , 0 ); setMoveKey( spep_6-3 + 70, 1, -4.4, 96.2 , 0 ); setMoveKey( spep_6-3 + 72, 1, -4.6, 89.5 , 0 ); setMoveKey( spep_6-3 + 74, 1, -4.8, 82.8 , 0 ); setMoveKey( spep_6-3 + 76, 1, -5, 76.2 , 0 ); setMoveKey( spep_6-3 + 78, 1, -5.2, 69.5 , 0 ); setMoveKey( spep_6-3 + 80, 1, -5.4, 62.9 , 0 ); setMoveKey( spep_6-3 + 82, 1, -5.6, 56.2 , 0 ); setMoveKey( spep_6-1 + 84, 1, -5.8, 49.5 , 0 ); setScaleKey( spep_6 + 0, 1, 0.41, 0.41 ); setScaleKey( spep_6-3 + 14, 1, 0.41, 0.41 ); setScaleKey( spep_6-3 + 16, 1, 0.42, 0.42 ); setScaleKey( spep_6-3 + 20, 1, 0.42, 0.42 ); setScaleKey( spep_6-3 + 22, 1, 0.43, 0.43 ); setScaleKey( spep_6-3 + 26, 1, 0.43, 0.43 ); setScaleKey( spep_6-3 + 28, 1, 0.44, 0.44 ); setScaleKey( spep_6-3 + 30, 1, 0.44, 0.44 ); setScaleKey( spep_6-3 + 32, 1, 0.45, 0.45 ); setScaleKey( spep_6-3 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_6-3 + 38, 1, 0.46, 0.46 ); setScaleKey( spep_6-3 + 40, 1, 0.46, 0.46 ); setScaleKey( spep_6-3 + 42, 1, 0.47, 0.47 ); setScaleKey( spep_6-3 + 44, 1, 0.47, 0.47 ); setScaleKey( spep_6-3 + 46, 1, 0.5, 0.5 ); setScaleKey( spep_6-3 + 48, 1, 0.53, 0.53 ); setScaleKey( spep_6-3 + 50, 1, 0.55, 0.55 ); setScaleKey( spep_6-3 + 52, 1, 0.58, 0.58 ); setScaleKey( spep_6-3 + 54, 1, 0.61, 0.61 ); setScaleKey( spep_6-3 + 56, 1, 0.64, 0.64 ); setScaleKey( spep_6-3 + 58, 1, 0.66, 0.66 ); setScaleKey( spep_6-3 + 60, 1, 0.69, 0.69 ); setScaleKey( spep_6-3 + 62, 1, 0.72, 0.72 ); setScaleKey( spep_6-3 + 64, 1, 0.74, 0.74 ); setScaleKey( spep_6-3 + 66, 1, 0.77, 0.77 ); setScaleKey( spep_6-3 + 68, 1, 0.8, 0.8 ); setScaleKey( spep_6-3 + 70, 1, 0.83, 0.83 ); setScaleKey( spep_6-3 + 72, 1, 0.85, 0.85 ); setScaleKey( spep_6-3 + 74, 1, 0.88, 0.88 ); setScaleKey( spep_6-3 + 76, 1, 0.91, 0.91 ); setScaleKey( spep_6-3 + 78, 1, 0.94, 0.94 ); setScaleKey( spep_6-3 + 80, 1, 0.96, 0.96 ); setScaleKey( spep_6-3 + 82, 1, 0.99, 0.99 ); setScaleKey( spep_6-1 + 84, 1, 1.02, 1.02 ); setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6-1 + 84, 1, 0 ); --敵の動き ctzuo = entryEffectLife( spep_6-3 + 10, 10012, 20, 0x100, -1, 0, -59.5, 17.7 ); setEffShake( spep_6-3 + 10, ctzuo, 20, 5 ); setEffMoveKey( spep_6-3 + 10, ctzuo, -59.5, 17.7 , 0 ); setEffMoveKey( spep_6-3 + 12, ctzuo, -47.8, 42.1 , 0 ); setEffMoveKey( spep_6-3 + 14, ctzuo, -5.6, 61.5 , 0 ); setEffMoveKey( spep_6-3 + 16, ctzuo, -18.7, 72.6 , 0 ); setEffMoveKey( spep_6-3 + 18, ctzuo, -49.9, 16.6 , 0 ); setEffMoveKey( spep_6-3 + 20, ctzuo, -58.3, 17.8 , 0 ); setEffMoveKey( spep_6-3 + 22, ctzuo, -46.2, 29.5 , 0 ); setEffMoveKey( spep_6-3 + 24, ctzuo, -55.8, 10.9 , 0 ); setEffMoveKey( spep_6-3 + 26, ctzuo, -60, 24.9 , 0 ); setEffMoveKey( spep_6-3 + 30, ctzuo, -54.6, 15.3 , 0 ); setEffScaleKey( spep_6-3 + 10, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_6-3 + 12, ctzuo, 3.21, 3.21 ); setEffScaleKey( spep_6-3 + 14, ctzuo, 3.7, 3.7 ); setEffScaleKey( spep_6-3 + 16, ctzuo, 3.7, 3.7 ); setEffScaleKey( spep_6-3 + 18, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_6-3 + 20, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_6-3 + 22, ctzuo, 3.29, 3.29 ); setEffScaleKey( spep_6-3 + 24, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_6-3 + 30, ctzuo, 2.73, 2.73 ); setEffRotateKey( spep_6-3 + 10, ctzuo, -27 ); setEffRotateKey( spep_6-3 + 30, ctzuo, -27 ); setEffAlphaKey( spep_6-3 + 10, ctzuo, 255 ); setEffAlphaKey( spep_6-3 + 24, ctzuo, 255 ); setEffAlphaKey( spep_6-3 + 26, ctzuo, 170 ); setEffAlphaKey( spep_6-3 + 28, ctzuo, 85 ); setEffAlphaKey( spep_6-3 + 30, ctzuo, 0 ); --敵の動き shuchusen2 = entryEffectLife( spep_6-3 + 6, 906, 18, 0x100, -1, 0, 0, 50.5 ); setEffShake( spep_6-3 + 6, shuchusen2, 18, 20 ); setEffMoveKey( spep_6-3 + 6, shuchusen2, 0, 50.5 , 0 ); setEffMoveKey( spep_6-3 + 24, shuchusen2, 0, 50.5 , 0 ); setEffScaleKey( spep_6-3 + 6, shuchusen2, 1.09, 1.37 ); setEffScaleKey( spep_6-3 + 24, shuchusen2, 1.09, 1.37 ); setEffRotateKey( spep_6-3 + 6, shuchusen2, 0 ); setEffRotateKey( spep_6-3 + 24, shuchusen2, 0 ); setEffAlphaKey( spep_6-3 + 6, shuchusen2, 255 ); setEffAlphaKey( spep_6-3 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_6-3 + 16, shuchusen2, 204 ); setEffAlphaKey( spep_6-3 + 18, shuchusen2, 153 ); setEffAlphaKey( spep_6-3 + 20, shuchusen2, 102 ); setEffAlphaKey( spep_6-3 + 22, shuchusen2, 51 ); setEffAlphaKey( spep_6-3 + 24, shuchusen2, 0 ); --SE --気弾発射 SE038 = playSeVer2( spep_6 + 8, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 8, SE038, 79 ); SE039 = playSeVer2( spep_6 + 8, 1177, "",spep_6 + 96, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 8, SE039, 80 ); SE040 = playSeVer2( spep_6 + 8, 1146, "",spep_6 + 96, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 8, SE040, 85 ); SE041 = playSeVer2( spep_6 + 8, 1193, "",spep_6 + 96, 0, 8, -1); --気弾飛んでいく SE042 = playSeVer2( spep_6 + 50, 1021, "", 0, 0, 0, -1); --爆発 SE043 = playSeVer2( spep_6 + 88, 1159, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_6 + 88, 1024, "", 0, 0, 0, -1); -- 終わり dealDamage(spep_6+90); endPhase( spep_6 + 196 ); else end