--1024860:超サイヤ人孫悟空_超かめはめ波 --sp_effect_b4_00250 --sp2408 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160427 ;-- 冒頭~タメまで・手前 SP_02= 160428 ;-- 冒頭~タメまで・奥 SP_03= 160429 ;-- 発射~ラスト・手前 SP_04= 160430 ;-- 発射~ラスト・奥 --エフェクト(敵) SP_01x= 160431 ;-- 冒頭~タメまで・手前 (敵) SP_02x= 160432 ;-- 冒頭~タメまで・奥 (敵) SP_03x= 160433 ;-- 発射~ラスト・手前 (敵) SP_04x= 160446 ;-- 発射~ラスト・奥 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~目アップまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 600, first_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 600, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 600, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 600, first_f, 255 ); -- ** エフェクト等 ** -- first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 600, first_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 600, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 600, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 600, first_b, 255 ); --SE --気ダメ SE001 = playSeVer2( spep_0 + 0, 1035, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); SE003 = playSeVer2( spep_0 + 0, 1168, "", 0, 0, 0, -1); --向かってくる SE004 = playSeVer2( spep_0 + 118, 1172, "",spep_0 + 162, 6, 10, -1); setStartTimeMs( SE004, 167 ); SE005 = playSeVer2( spep_0 + 118, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 118, 9, "",spep_0 + 162, 0, 10, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 600, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 140; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットイン spep_x=spep_0 +412; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --敵の動き setDisp( spep_0-3 + 172, 1, 1); setDisp( spep_0-1 + 264, 1, 0); changeAnime( spep_0-3 + 172, 1, 106); changeAnime( spep_0-3 + 220, 1, 108); changeAnime( spep_0-3 + 258, 1, 5); setMoveKey( spep_0-3 + 172, 1, 53.4, -102.4 , 0 ); setMoveKey( spep_0-3 + 174, 1, 62, -88.5 , 0 ); setMoveKey( spep_0-3 + 176, 1, 55.7, -81.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 65.9, -87.2 , 0 ); setMoveKey( spep_0-3 + 180, 1, 61.3, -91.4 , 0 ); setMoveKey( spep_0-3 + 182, 1, 69.9, -85.8 , 0 ); setMoveKey( spep_0-3 + 184, 1, 63.7, -88.5 , 0 ); setMoveKey( spep_0-3 + 186, 1, 73.9, -84.5 , 0 ); setMoveKey( spep_0-3 + 188, 1, 72.6, -87.1 , 0 ); setMoveKey( spep_0-3 + 190, 1, 77.9, -83.2 , 0 ); setMoveKey( spep_0-3 + 192, 1, 74.9, -75.9 , 0 ); setMoveKey( spep_0-3 + 194, 1, 81.9, -81.8 , 0 ); setMoveKey( spep_0-3 + 196, 1, 80.6, -82.8 , 0 ); setMoveKey( spep_0-3 + 198, 1, 85.9, -80.5 , 0 ); setMoveKey( spep_0-3 + 200, 1, 86.2, -81.5 , 0 ); setMoveKey( spep_0-3 + 202, 1, 89.8, -79.1 , 0 ); setMoveKey( spep_0-3 + 204, 1, 91.8, -78.5 , 0 ); setMoveKey( spep_0-3 + 206, 1, 93.8, -77.8 , 0 ); setMoveKey( spep_0-3 + 208, 1, 95.8, -77.1 , 0 ); setMoveKey( spep_0-3 + 209, 1, 95.8, -77.1 , 0 ); setMoveKey( spep_0-3 + 210, 1, 61.2, 34.6 , 0 ); setMoveKey( spep_0-3 + 212, 1, 64.1, 36.3 , 0 ); setMoveKey( spep_0-3 + 214, 1, 67, 37.9 , 0 ); setMoveKey( spep_0-3 + 216, 1, 69.9, 39.5 , 0 ); setMoveKey( spep_0-3 + 218, 1, 72.8, 41.2 , 0 ); setMoveKey( spep_0-3 + 219, 1, 72.8, 41.2 , 0 ); setMoveKey( spep_0-3 + 220, 1, 97.2, 76.5 , 0 ); setMoveKey( spep_0-3 + 222, 1, 109.2, 99.1 , 0 ); setMoveKey( spep_0-3 + 224, 1, 103.1, 114.6 , 0 ); setMoveKey( spep_0-3 + 226, 1, 113, 105.8 , 0 ); setMoveKey( spep_0-3 + 228, 1, 107.2, 100.2 , 0 ); setMoveKey( spep_0-3 + 230, 1, 113.9, 107.1 , 0 ); setMoveKey( spep_0-3 + 232, 1, 108, 101.4 , 0 ); setMoveKey( spep_0-3 + 234, 1, 114.8, 108.3 , 0 ); setMoveKey( spep_0-3 + 236, 1, 115.2, 109 , 0 ); setMoveKey( spep_0-3 + 238, 1, 115.6, 109.6 , 0 ); setMoveKey( spep_0-3 + 240, 1, 116.1, 110.2 , 0 ); setMoveKey( spep_0-3 + 242, 1, 116.5, 110.9 , 0 ); setMoveKey( spep_0-3 + 244, 1, 117, 111.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, 117.4, 112.1 , 0 ); setMoveKey( spep_0-3 + 248, 1, 117.8, 112.8 , 0 ); setMoveKey( spep_0-3 + 250, 1, 118.3, 113.4 , 0 ); setMoveKey( spep_0-3 + 252, 1, 118.7, 114 , 0 ); setMoveKey( spep_0-3 + 254, 1, 119.1, 114.7 , 0 ); setMoveKey( spep_0-3 + 256, 1, 119.6, 115.3 , 0 ); setMoveKey( spep_0-3 + 257, 1, 119.6, 115.3 , 0 ); setMoveKey( spep_0-3 + 258, 1, 133.1, 59.6 , 0 ); setMoveKey( spep_0-3 + 260, 1, 139.4, 53.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, 378.6, -6.2 , 0 ); setMoveKey( spep_0-1 + 264, 1, 560.8, -44.1 , 0 ); setScaleKey( spep_0-3 + 172, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 208, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 209, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 210, 1, 1.57, 1.57 ); setScaleKey( spep_0-3 + 219, 1, 1.57, 1.57 ); setScaleKey( spep_0-3 + 220, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 257, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 258, 1, 1.67, 1.67 ); setScaleKey( spep_0-1 + 264, 1, 1.67, 1.67 ); setRotateKey( spep_0-3 + 172, 1, -32.9 ); setRotateKey( spep_0-3 + 174, 1, -32.7 ); setRotateKey( spep_0-3 + 176, 1, -32.5 ); setRotateKey( spep_0-3 + 178, 1, -32.3 ); setRotateKey( spep_0-3 + 180, 1, -32.1 ); setRotateKey( spep_0-3 + 182, 1, -31.9 ); setRotateKey( spep_0-3 + 184, 1, -31.7 ); setRotateKey( spep_0-3 + 186, 1, -31.5 ); setRotateKey( spep_0-3 + 188, 1, -31.3 ); setRotateKey( spep_0-3 + 190, 1, -31.1 ); setRotateKey( spep_0-3 + 192, 1, -30.9 ); setRotateKey( spep_0-3 + 194, 1, -30.7 ); setRotateKey( spep_0-3 + 196, 1, -30.5 ); setRotateKey( spep_0-3 + 198, 1, -30.3 ); setRotateKey( spep_0-3 + 200, 1, -30.1 ); setRotateKey( spep_0-3 + 202, 1, -29.9 ); setRotateKey( spep_0-3 + 204, 1, -29.7 ); setRotateKey( spep_0-3 + 206, 1, -29.5 ); setRotateKey( spep_0-3 + 208, 1, -29.3 ); setRotateKey( spep_0-3 + 209, 1, -29.3 ); setRotateKey( spep_0-3 + 210, 1, -64 ); setRotateKey( spep_0-3 + 212, 1, -63.1 ); setRotateKey( spep_0-3 + 214, 1, -62.3 ); setRotateKey( spep_0-3 + 216, 1, -61.4 ); setRotateKey( spep_0-3 + 218, 1, -60.5 ); setRotateKey( spep_0-3 + 219, 1, -60.5 ); setRotateKey( spep_0-3 + 220, 1, -13.1 ); setRotateKey( spep_0-3 + 257, 1, -13.1 ); setRotateKey( spep_0-3 + 258, 1, 80 ); setRotateKey( spep_0-1 + 264, 1, 80 ); --敵の動き setDisp( spep_0-3 + 300, 1, 1); setDisp( spep_0-1 + 334, 1, 0); changeAnime( spep_0-3 + 300, 1, 5); changeAnime( spep_0-3 + 332, 1, 107); setMoveKey( spep_0-3 + 300, 1, -666.3, 439.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, -666.3, 439.6 , 0 ); setMoveKey( spep_0-3 + 304, 1, -217.1, 256.8 , 0 ); setMoveKey( spep_0-3 + 306, 1, -217.1, 256.8 , 0 ); setMoveKey( spep_0-3 + 308, 1, -84.3, 155 , 0 ); setMoveKey( spep_0-3 + 310, 1, -84.3, 155 , 0 ); setMoveKey( spep_0-3 + 312, 1, -38.8, 128 , 0 ); setMoveKey( spep_0-3 + 314, 1, -38.8, 128 , 0 ); setMoveKey( spep_0-3 + 316, 1, -27.5, 125 , 0 ); setMoveKey( spep_0-3 + 318, 1, -27.5, 125 , 0 ); setMoveKey( spep_0-3 + 320, 1, -16.2, 121.9 , 0 ); setMoveKey( spep_0-3 + 322, 1, -16.2, 121.9 , 0 ); setMoveKey( spep_0-3 + 324, 1, -4.8, 118.8 , 0 ); setMoveKey( spep_0-3 + 326, 1, -4.8, 118.8 , 0 ); setMoveKey( spep_0-3 + 328, 1, 6.5, 115.7 , 0 ); setMoveKey( spep_0-3 + 330, 1, 6.5, 115.7 , 0 ); setMoveKey( spep_0-3 + 331, 1, 6.5, 115.7 , 0 ); setMoveKey( spep_0-3 + 332, 1, -102.2, 405 , 0 ); setMoveKey( spep_0-1 + 334, 1, -92.7, 420.7 , 0 ); setScaleKey( spep_0-3 + 300, 1, 8.01, 8.01 ); setScaleKey( spep_0-3 + 302, 1, 8.01, 8.01 ); setScaleKey( spep_0-3 + 304, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 306, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 308, 1, 2.35, 2.35 ); setScaleKey( spep_0-3 + 310, 1, 2.35, 2.35 ); setScaleKey( spep_0-3 + 312, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 318, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 320, 1, 1.88, 1.88 ); setScaleKey( spep_0-3 + 326, 1, 1.88, 1.88 ); setScaleKey( spep_0-3 + 328, 1, 1.87, 1.87 ); setScaleKey( spep_0-3 + 331, 1, 1.87, 1.87 ); setScaleKey( spep_0-3 + 332, 1, 1.45, 1.45 ); setScaleKey( spep_0-1 + 334, 1, 1.45, 1.45 ); setRotateKey( spep_0-3 + 300, 1, 140 ); setRotateKey( spep_0-3 + 331, 1, 140 ); setRotateKey( spep_0-3 + 332, 1, -56.2 ); setRotateKey( spep_0-1 + 334, 1, -56.2 ); --敵の動き setDisp( spep_0-3 + 342, 1, 1); setDisp( spep_0-3 + 356, 1, 0); changeAnime( spep_0-3 + 342, 1, 107); setMoveKey( spep_0-3 + 342, 1, -76.1, 382.5 , 0 ); setMoveKey( spep_0-3 + 344, 1, -95, 369.9 , 0 ); setMoveKey( spep_0-3 + 346, 1, -76.1, 684.1 , 0 ); setMoveKey( spep_0-3 + 348, 1, -91.9, 853.6 , 0 ); setMoveKey( spep_0-3 + 350, 1, -76.1, 981.3 , 0 ); setMoveKey( spep_0-3 + 352, 1, -82.4, 1076.7 , 0 ); setMoveKey( spep_0-3 + 354, 1, -76.1, 1187.1 , 0 ); setMoveKey( spep_0-3 + 356, 1, -85.6, 1249.3 , 0 ); setScaleKey( spep_0-3 + 342, 1, 1.71, 1.71 ); setScaleKey( spep_0-3 + 356, 1, 1.71, 1.71 ); setRotateKey( spep_0-3 + 342, 1, -63.3 ); setRotateKey( spep_0-3 + 344, 1, -63.3 ); setRotateKey( spep_0-3 + 346, 1, -63.4 ); setRotateKey( spep_0-3 + 348, 1, -63.3 ); setRotateKey( spep_0-3 + 356, 1, -63.3 ); --敵の動き setDisp( spep_0-3 + 358, 1, 1); setDisp( spep_0-1 + 418, 1, 0); changeAnime( spep_0-3 + 358, 1, 5); setMoveKey( spep_0-3 + 358, 1, -2.2, 13.6 , 0 ); setMoveKey( spep_0-3 + 360, 1, -1.6, 151.3 , 0 ); setMoveKey( spep_0-3 + 362, 1, -1, 273.4 , 0 ); setMoveKey( spep_0-3 + 364, 1, -1, 301.4 , 0 ); setMoveKey( spep_0-3 + 366, 1, -0.9, 325.3 , 0 ); setMoveKey( spep_0-3 + 368, 1, -0.9, 345.1 , 0 ); setMoveKey( spep_0-3 + 370, 1, -0.8, 360.8 , 0 ); setMoveKey( spep_0-3 + 372, 1, -0.8, 372.5 , 0 ); setMoveKey( spep_0-3 + 374, 1, -0.6, 380 , 0 ); setMoveKey( spep_0-3 + 376, 1, -0.7, 382.4 , 0 ); setMoveKey( spep_0-3 + 378, 1, -0.7, 384.7 , 0 ); setMoveKey( spep_0-3 + 380, 1, -0.7, 387 , 0 ); setMoveKey( spep_0-3 + 382, 1, -0.7, 389.3 , 0 ); setMoveKey( spep_0-3 + 384, 1, -0.7, 391.7 , 0 ); setMoveKey( spep_0-3 + 386, 1, -0.7, 394 , 0 ); setMoveKey( spep_0-3 + 388, 1, -0.7, 396.3 , 0 ); setMoveKey( spep_0-3 + 390, 1, -0.7, 398.6 , 0 ); setMoveKey( spep_0-3 + 392, 1, -0.7, 401 , 0 ); setMoveKey( spep_0-3 + 394, 1, -0.7, 403.3 , 0 ); setMoveKey( spep_0-3 + 396, 1, -0.7, 405.6 , 0 ); setMoveKey( spep_0-3 + 398, 1, -0.7, 407.9 , 0 ); setMoveKey( spep_0-3 + 400, 1, -0.7, 410.3 , 0 ); setMoveKey( spep_0-3 + 402, 1, -0.7, 412.6 , 0 ); setMoveKey( spep_0-3 + 404, 1, -0.7, 414.9 , 0 ); setMoveKey( spep_0-3 + 406, 1, -0.7, 417.2 , 0 ); setMoveKey( spep_0-3 + 408, 1, -0.7, 419.6 , 0 ); setMoveKey( spep_0-3 + 410, 1, -0.7, 421.9 , 0 ); setMoveKey( spep_0-3 + 412, 1, -0.8, 424.2 , 0 ); setMoveKey( spep_0-3 + 414, 1, -0.8, 426.5 , 0 ); setMoveKey( spep_0-3 + 416, 1, -0.8, 428.9 , 0 ); setMoveKey( spep_0-1 + 418, 1, -0.8, 431.2 , 0 ); setScaleKey( spep_0-3 + 358, 1, 4.24, 4.24 ); setScaleKey( spep_0-3 + 360, 1, 2.57, 2.57 ); setScaleKey( spep_0-3 + 362, 1, 1.08, 1.08 ); setScaleKey( spep_0-3 + 364, 1, 0.84, 0.84 ); setScaleKey( spep_0-3 + 366, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 368, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 370, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 372, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 374, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 380, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 382, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 390, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 392, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 400, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 402, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 410, 1, 0.13, 0.13 ); setScaleKey( spep_0-1 + 418, 1, 0.12, 0.12 ); setRotateKey( spep_0-3 + 358, 1, 30 ); setRotateKey( spep_0-1 + 418, 1, 30 ); --SE --岩壊して殴る SE007 = playSeVer2( spep_0 + 150, 1049, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 156, 1159, "",spep_0 + 240, 10, 58, -1); SE009 = playSeVer2( spep_0 + 168, 1009, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 170, 1359, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 170, 1110, "", 0, 0, 0, -1); --ボディブロー SE012 = playSeVer2( spep_0 + 212, 1003, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 218, 1010, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 218, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE014, 73 ); SE015 = playSeVer2( spep_0 + 220, 1110, "", 0, 0, 0, -1); --蹴り飛ばし SE016 = playSeVer2( spep_0 + 252, 1004, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 256, 1123, "", 0, 0, 0, -1); --瞬間移動 SE018 = playSeVer2( spep_0 + 282, 1109, "", 0, 0, 0, -1); --回り込む SE019 = playSeVer2( spep_0 + 312, 1182, "", 0, 6, 0, -1); setStartTimeMs( SE019, 83 ); SE020 = playSeVer2( spep_0 + 312, 1116, "",spep_0 + 346, 0, 12, -1); --蹴り上げ SE021 = playSeVer2( spep_0 + 330, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE021, 82 ); SE022 = playSeVer2( spep_0 + 330, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE022, 90 ); --敵飛んでいく SE023 = playSeVer2( spep_0 + 356, 1121, "",spep_0 + 456, 0, 60, -1); --瞬間移動 SE024 = playSeVer2( spep_0 + 386, 1109, "", 0, 0, 0, -1); --集中線 SE025 = playSeVer2( spep_0 + 418, 1278, "",spep_0 + 510, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 418, SE025, 83 ); --顔カットイン SE026 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜め SE027 = playSeVer2( spep_0 + 472, 1210, "",spep_0 + 626, 54, 24, -1); setStartTimeMs( SE027, 583 ); --気ダメ SE028 = playSeVer2( spep_0 + 474, 1035, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 474, 1209, "",spep_0 + 616, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 474, SE029, 56 ); --ズーム SE031 = playSeVer2( spep_0 + 502, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 502, SE031, 43 ); setTimeStretch( SE031, 1.67, 30, 4 ); SE032 = playSeVer2( spep_0 + 506, 1072, "", 0, 0, 0, -1); --顔アップ SE033 = playSeVer2( spep_0 + 540, 1068, "",spep_0 + 620, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 540, SE033, 82 ); SE034 = playSeVer2( spep_0 + 540, 1264, "",spep_0 + 620, 0, 18, -1); --白フェード entryFade( spep_0 +596 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 600; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --発射~ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 510, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 510, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 510, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 510, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 510, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 510, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 510, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 510, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 208, 1, 1); setDisp( spep_2-1 + 386, 1, 0); setBlendColor( spep_2-3 + 208, 1, 3, 0, 0.6, 0.93, 0.66); setBlendColor( spep_2-1 + 386, 1, 3, 0, 0.6, 0.93, 0.66); setBlendColor( spep_2 + 390, 1, 3, 0, 0.6, 0.93, 0); changeAnime( spep_2-3 + 208, 1, 107); changeAnime( spep_2-3 + 298, 1, 108); setMoveKey( spep_2-3 + 208, 1, -3.2, 5.4 , 0 ); setMoveKey( spep_2-3 + 242, 1, -3.2, 5.4 , 0 ); setMoveKey( spep_2-3 + 244, 1, -3.2, 5.5 , 0 ); setMoveKey( spep_2-3 + 264, 1, -3.2, 5.5 , 0 ); setMoveKey( spep_2-3 + 266, 1, -7.1, -2.5 , 0 ); setMoveKey( spep_2-3 + 268, 1, -3.1, 5.4 , 0 ); setMoveKey( spep_2-3 + 270, 1, -18.9, 21.4 , 0 ); setMoveKey( spep_2-3 + 272, 1, -3.1, 5.8 , 0 ); setMoveKey( spep_2-3 + 274, 1, -7, -5.9 , 0 ); setMoveKey( spep_2-3 + 276, 1, -3.1, 6.2 , 0 ); setMoveKey( spep_2-3 + 278, 1, -14.9, 2.4 , 0 ); setMoveKey( spep_2-3 + 280, 1, -3.1, 6.5 , 0 ); setMoveKey( spep_2-3 + 282, 1, -7, -5.1 , 0 ); setMoveKey( spep_2-3 + 284, 1, -3.1, 6.9 , 0 ); setMoveKey( spep_2-3 + 286, 1, -11, 3.1 , 0 ); setMoveKey( spep_2-3 + 288, 1, -3.1, 7.3 , 0 ); setMoveKey( spep_2-3 + 290, 1, -24, 31.3 , 0 ); setMoveKey( spep_2-3 + 292, 1, -15.9, 29.7 , 0 ); setMoveKey( spep_2-3 + 294, 1, -48.7, 42.7 , 0 ); setMoveKey( spep_2-3 + 296, 1, -235.7, 101.4 , 0 ); setMoveKey( spep_2-3 + 297, 1, -235.7, 101.4 , 0 ); setMoveKey( spep_2-3 + 298, 1, 49.2, -28.3 , 0 ); setMoveKey( spep_2-3 + 300, 1, 57.5, -17 , 0 ); setMoveKey( spep_2-3 + 302, 1, 53.2, -8.9 , 0 ); setMoveKey( spep_2-3 + 304, 1, 61.5, -13.4 , 0 ); setMoveKey( spep_2-3 + 306, 1, 57.2, -17.9 , 0 ); setMoveKey( spep_2-3 + 308, 1, 65.5, -9.8 , 0 ); setMoveKey( spep_2-3 + 310, 1, 58, 1.4 , 0 ); setMoveKey( spep_2-3 + 312, 1, 69.5, -6.2 , 0 ); setMoveKey( spep_2-3 + 314, 1, 68.3, -13.9 , 0 ); setMoveKey( spep_2-3 + 316, 1, 73.5, -2.6 , 0 ); setMoveKey( spep_2-3 + 318, 1, 66, -4 , 0 ); setMoveKey( spep_2-3 + 320, 1, 77.5, 1 , 0 ); setMoveKey( spep_2-3 + 322, 1, 73.2, 9.1 , 0 ); setMoveKey( spep_2-3 + 324, 1, 81.5, 4.6 , 0 ); setMoveKey( spep_2-3 + 326, 1, 80.3, -3.1 , 0 ); setMoveKey( spep_2-3 + 328, 1, 85.4, 8.2 , 0 ); setMoveKey( spep_2-3 + 330, 1, 78, 6.8 , 0 ); setMoveKey( spep_2-3 + 332, 1, 89.4, 11.8 , 0 ); setMoveKey( spep_2-3 + 334, 1, 88.3, 7.3 , 0 ); setMoveKey( spep_2-3 + 336, 1, 93.4, 15.4 , 0 ); setMoveKey( spep_2-3 + 338, 1, 86, 14.1 , 0 ); setMoveKey( spep_2-3 + 340, 1, 97.4, 19 , 0 ); setMoveKey( spep_2-3 + 342, 1, 89.9, 33.4 , 0 ); setMoveKey( spep_2-3 + 344, 1, 101.4, 22.6 , 0 ); setMoveKey( spep_2-3 + 346, 1, 97.1, 15 , 0 ); setMoveKey( spep_2-3 + 348, 1, 105.4, 26.2 , 0 ); setMoveKey( spep_2-3 + 350, 1, 101.1, 24.9 , 0 ); setMoveKey( spep_2-3 + 352, 1, 109.4, 29.8 , 0 ); setMoveKey( spep_2-3 + 354, 1, 105, 28.5 , 0 ); setMoveKey( spep_2-3 + 356, 1, 113.3, 33.4 , 0 ); setMoveKey( spep_2-3 + 358, 1, 109, 28.9 , 0 ); setMoveKey( spep_2-3 + 360, 1, 117.3, 37 , 0 ); setMoveKey( spep_2-3 + 362, 1, 106.7, 45.1 , 0 ); setMoveKey( spep_2-3 + 364, 1, 121.3, 40.6 , 0 ); setMoveKey( spep_2-3 + 366, 1, 120.2, 36.1 , 0 ); setMoveKey( spep_2-3 + 368, 1, 125.3, 44.2 , 0 ); setMoveKey( spep_2-3 + 370, 1, 124.1, 39.7 , 0 ); setMoveKey( spep_2-3 + 372, 1, 129.3, 47.8 , 0 ); setMoveKey( spep_2-3 + 374, 1, 125, 46.5 , 0 ); setMoveKey( spep_2-3 + 376, 1, 133.3, 51.4 , 0 ); setMoveKey( spep_2-3 + 378, 1, 129, 46.9 , 0 ); setMoveKey( spep_2-3 + 380, 1, 137.3, 55 , 0 ); setMoveKey( spep_2-3 + 382, 1, 133, 63.2 , 0 ); setMoveKey( spep_2-3 + 384, 1, 141.2, 58.7 , 0 ); setMoveKey( spep_2-1 + 386, 1, 136.9, 54.2 , 0 ); setScaleKey( spep_2-3 + 208, 1, 0.12, 0.12 ); setScaleKey( spep_2-3 + 212, 1, 0.12, 0.12 ); setScaleKey( spep_2-3 + 214, 1, 0.13, 0.13 ); setScaleKey( spep_2-3 + 220, 1, 0.13, 0.13 ); setScaleKey( spep_2-3 + 222, 1, 0.14, 0.14 ); setScaleKey( spep_2-3 + 226, 1, 0.14, 0.14 ); setScaleKey( spep_2-3 + 228, 1, 0.15, 0.15 ); setScaleKey( spep_2-3 + 232, 1, 0.15, 0.15 ); setScaleKey( spep_2-3 + 234, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 238, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 240, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 244, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 246, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 250, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 252, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 256, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 258, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 262, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 264, 1, 0.21, 0.21 ); setScaleKey( spep_2-3 + 266, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 268, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 270, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 272, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 274, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 276, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 278, 1, 0.25, 0.25 ); setScaleKey( spep_2-3 + 280, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 282, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 284, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 286, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 288, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 290, 1, 0.45, 0.45 ); setScaleKey( spep_2-3 + 292, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 294, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 296, 1, 4.39, 4.39 ); setScaleKey( spep_2-3 + 297, 1, 4.39, 4.39 ); setScaleKey( spep_2-3 + 298, 1, 1.99, 1.99 ); setScaleKey( spep_2-1 + 386, 1, 1.99, 1.99 ); setRotateKey( spep_2-3 + 208, 1, -24 ); setRotateKey( spep_2-3 + 288, 1, -24 ); setRotateKey( spep_2-3 + 290, 1, -23.1 ); setRotateKey( spep_2-3 + 292, 1, -22.1 ); setRotateKey( spep_2-3 + 294, 1, -21.2 ); setRotateKey( spep_2-3 + 296, 1, -20.3 ); setRotateKey( spep_2-3 + 297, 1, -20.3 ); setRotateKey( spep_2-3 + 298, 1, 8.7 ); setRotateKey( spep_2-1 + 386, 1, 8.7 ); --SE --発射前溜め SE036 = playSeVer2( spep_2 + 0, 1226, "",spep_2 + 86, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 0, SE036, 75 ); SE037 = playSeVer2( spep_2 + 0, 1044, "",spep_2 + 86, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 0, SE037, 91 ); SE030 = playSeVer2( spep_2 + 2, 1210, "",spep_2 + 86, 4, 14, -1); setStartTimeMs( SE030, 2933 ); --気弾発射 SE038 = playSeVer2( spep_2 + 64, 1213, "",spep_2 + 298, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 64, SE038, 84 ); SE039 = playSeVer2( spep_2 + 64, 1284, "",spep_2 + 298, 0, 24, -1); SE040 = playSeVer2( spep_2 + 64, 1133, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 64, 1027, "", 0, 0, 0, -1); --気弾飛んでいく SE042 = playSeVer2( spep_2 + 64, 1215, "",spep_2 + 298, 0, 24, -1); SE043 = playSeVer2( spep_2 + 142, 1193, "",spep_2 + 298, 32, 24, -1); setStartTimeMs( SE043, 617 ); --気弾向かってくる SE044 = playSeVer2( spep_2 + 206, 1021, "", 0, 0, 0, -1); --気弾ヒット SE045 = playSeVer2( spep_2 + 258, 1213, "",spep_2 + 418, 0, 28, -1); SE046 = playSeVer2( spep_2 + 258, 1024, "", 0, 0, 0, -1); --気弾が敵を押す SE047 = playSeVer2( spep_2 + 286, 1023, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 286, 1011, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 286, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 286, SE049, 94 ); --気弾中音 SE050 = playSeVer2( spep_2 + 296, 1161, "",spep_2 + 404, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 296, SE050, 83 ); SE051 = playSeVer2( spep_2 + 296, 1211, "",spep_2 + 404, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 296, SE051, 202 ); --爆発前予兆 SE052 = playSeVer2( spep_2 + 386, 1157, "",spep_2 + 448, 0, 20, -1); --爆発 SE053 = playSeVer2( spep_2 + 426, 1069, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 444, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 444, SE054, 78 ); SE055 = playSeVer2( spep_2 + 444, 1067, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 600, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_2+390); endPhase( spep_2 + 500 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~目アップまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 600, first_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 600, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 600, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 600, first_f, 255 ); -- ** エフェクト等 ** -- first_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 600, first_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 600, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 600, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 600, first_b, 255 ); --SE --気ダメ SE001 = playSeVer2( spep_0 + 0, 1035, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); SE003 = playSeVer2( spep_0 + 0, 1168, "", 0, 0, 0, -1); --向かってくる SE004 = playSeVer2( spep_0 + 118, 1172, "",spep_0 + 162, 6, 10, -1); setStartTimeMs( SE004, 167 ); SE005 = playSeVer2( spep_0 + 118, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 118, 9, "",spep_0 + 162, 0, 10, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 600, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 140; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットイン spep_x=spep_0 +412; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --敵の動き setDisp( spep_0-3 + 172, 1, 1); setDisp( spep_0-1 + 264, 1, 0); changeAnime( spep_0-3 + 172, 1, 106); changeAnime( spep_0-3 + 220, 1, 108); changeAnime( spep_0-3 + 258, 1, 5); setMoveKey( spep_0-3 + 172, 1, 53.4, -102.4 , 0 ); setMoveKey( spep_0-3 + 174, 1, 62, -88.5 , 0 ); setMoveKey( spep_0-3 + 176, 1, 55.7, -81.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 65.9, -87.2 , 0 ); setMoveKey( spep_0-3 + 180, 1, 61.3, -91.4 , 0 ); setMoveKey( spep_0-3 + 182, 1, 69.9, -85.8 , 0 ); setMoveKey( spep_0-3 + 184, 1, 63.7, -88.5 , 0 ); setMoveKey( spep_0-3 + 186, 1, 73.9, -84.5 , 0 ); setMoveKey( spep_0-3 + 188, 1, 72.6, -87.1 , 0 ); setMoveKey( spep_0-3 + 190, 1, 77.9, -83.2 , 0 ); setMoveKey( spep_0-3 + 192, 1, 74.9, -75.9 , 0 ); setMoveKey( spep_0-3 + 194, 1, 81.9, -81.8 , 0 ); setMoveKey( spep_0-3 + 196, 1, 80.6, -82.8 , 0 ); setMoveKey( spep_0-3 + 198, 1, 85.9, -80.5 , 0 ); setMoveKey( spep_0-3 + 200, 1, 86.2, -81.5 , 0 ); setMoveKey( spep_0-3 + 202, 1, 89.8, -79.1 , 0 ); setMoveKey( spep_0-3 + 204, 1, 91.8, -78.5 , 0 ); setMoveKey( spep_0-3 + 206, 1, 93.8, -77.8 , 0 ); setMoveKey( spep_0-3 + 208, 1, 95.8, -77.1 , 0 ); setMoveKey( spep_0-3 + 209, 1, 95.8, -77.1 , 0 ); setMoveKey( spep_0-3 + 210, 1, 61.2, 34.6 , 0 ); setMoveKey( spep_0-3 + 212, 1, 64.1, 36.3 , 0 ); setMoveKey( spep_0-3 + 214, 1, 67, 37.9 , 0 ); setMoveKey( spep_0-3 + 216, 1, 69.9, 39.5 , 0 ); setMoveKey( spep_0-3 + 218, 1, 72.8, 41.2 , 0 ); setMoveKey( spep_0-3 + 219, 1, 72.8, 41.2 , 0 ); setMoveKey( spep_0-3 + 220, 1, 97.2, 76.5 , 0 ); setMoveKey( spep_0-3 + 222, 1, 109.2, 99.1 , 0 ); setMoveKey( spep_0-3 + 224, 1, 103.1, 114.6 , 0 ); setMoveKey( spep_0-3 + 226, 1, 113, 105.8 , 0 ); setMoveKey( spep_0-3 + 228, 1, 107.2, 100.2 , 0 ); setMoveKey( spep_0-3 + 230, 1, 113.9, 107.1 , 0 ); setMoveKey( spep_0-3 + 232, 1, 108, 101.4 , 0 ); setMoveKey( spep_0-3 + 234, 1, 114.8, 108.3 , 0 ); setMoveKey( spep_0-3 + 236, 1, 115.2, 109 , 0 ); setMoveKey( spep_0-3 + 238, 1, 115.6, 109.6 , 0 ); setMoveKey( spep_0-3 + 240, 1, 116.1, 110.2 , 0 ); setMoveKey( spep_0-3 + 242, 1, 116.5, 110.9 , 0 ); setMoveKey( spep_0-3 + 244, 1, 117, 111.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, 117.4, 112.1 , 0 ); setMoveKey( spep_0-3 + 248, 1, 117.8, 112.8 , 0 ); setMoveKey( spep_0-3 + 250, 1, 118.3, 113.4 , 0 ); setMoveKey( spep_0-3 + 252, 1, 118.7, 114 , 0 ); setMoveKey( spep_0-3 + 254, 1, 119.1, 114.7 , 0 ); setMoveKey( spep_0-3 + 256, 1, 119.6, 115.3 , 0 ); setMoveKey( spep_0-3 + 257, 1, 119.6, 115.3 , 0 ); setMoveKey( spep_0-3 + 258, 1, 133.1, 59.6 , 0 ); setMoveKey( spep_0-3 + 260, 1, 139.4, 53.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, 378.6, -6.2 , 0 ); setMoveKey( spep_0-1 + 264, 1, 560.8, -44.1 , 0 ); setScaleKey( spep_0-3 + 172, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 208, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 209, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 210, 1, 1.57, 1.57 ); setScaleKey( spep_0-3 + 219, 1, 1.57, 1.57 ); setScaleKey( spep_0-3 + 220, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 257, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 258, 1, 1.67, 1.67 ); setScaleKey( spep_0-1 + 264, 1, 1.67, 1.67 ); setRotateKey( spep_0-3 + 172, 1, -32.9 ); setRotateKey( spep_0-3 + 174, 1, -32.7 ); setRotateKey( spep_0-3 + 176, 1, -32.5 ); setRotateKey( spep_0-3 + 178, 1, -32.3 ); setRotateKey( spep_0-3 + 180, 1, -32.1 ); setRotateKey( spep_0-3 + 182, 1, -31.9 ); setRotateKey( spep_0-3 + 184, 1, -31.7 ); setRotateKey( spep_0-3 + 186, 1, -31.5 ); setRotateKey( spep_0-3 + 188, 1, -31.3 ); setRotateKey( spep_0-3 + 190, 1, -31.1 ); setRotateKey( spep_0-3 + 192, 1, -30.9 ); setRotateKey( spep_0-3 + 194, 1, -30.7 ); setRotateKey( spep_0-3 + 196, 1, -30.5 ); setRotateKey( spep_0-3 + 198, 1, -30.3 ); setRotateKey( spep_0-3 + 200, 1, -30.1 ); setRotateKey( spep_0-3 + 202, 1, -29.9 ); setRotateKey( spep_0-3 + 204, 1, -29.7 ); setRotateKey( spep_0-3 + 206, 1, -29.5 ); setRotateKey( spep_0-3 + 208, 1, -29.3 ); setRotateKey( spep_0-3 + 209, 1, -29.3 ); setRotateKey( spep_0-3 + 210, 1, -64 ); setRotateKey( spep_0-3 + 212, 1, -63.1 ); setRotateKey( spep_0-3 + 214, 1, -62.3 ); setRotateKey( spep_0-3 + 216, 1, -61.4 ); setRotateKey( spep_0-3 + 218, 1, -60.5 ); setRotateKey( spep_0-3 + 219, 1, -60.5 ); setRotateKey( spep_0-3 + 220, 1, -13.1 ); setRotateKey( spep_0-3 + 257, 1, -13.1 ); setRotateKey( spep_0-3 + 258, 1, 80 ); setRotateKey( spep_0-1 + 264, 1, 80 ); --敵の動き setDisp( spep_0-3 + 300, 1, 1); setDisp( spep_0-1 + 334, 1, 0); changeAnime( spep_0-3 + 300, 1, 5); changeAnime( spep_0-3 + 332, 1, 107); setMoveKey( spep_0-3 + 300, 1, -666.3, 439.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, -666.3, 439.6 , 0 ); setMoveKey( spep_0-3 + 304, 1, -217.1, 256.8 , 0 ); setMoveKey( spep_0-3 + 306, 1, -217.1, 256.8 , 0 ); setMoveKey( spep_0-3 + 308, 1, -84.3, 155 , 0 ); setMoveKey( spep_0-3 + 310, 1, -84.3, 155 , 0 ); setMoveKey( spep_0-3 + 312, 1, -38.8, 128 , 0 ); setMoveKey( spep_0-3 + 314, 1, -38.8, 128 , 0 ); setMoveKey( spep_0-3 + 316, 1, -27.5, 125 , 0 ); setMoveKey( spep_0-3 + 318, 1, -27.5, 125 , 0 ); setMoveKey( spep_0-3 + 320, 1, -16.2, 121.9 , 0 ); setMoveKey( spep_0-3 + 322, 1, -16.2, 121.9 , 0 ); setMoveKey( spep_0-3 + 324, 1, -4.8, 118.8 , 0 ); setMoveKey( spep_0-3 + 326, 1, -4.8, 118.8 , 0 ); setMoveKey( spep_0-3 + 328, 1, 6.5, 115.7 , 0 ); setMoveKey( spep_0-3 + 330, 1, 6.5, 115.7 , 0 ); setMoveKey( spep_0-3 + 331, 1, 6.5, 115.7 , 0 ); setMoveKey( spep_0-3 + 332, 1, -102.2, 405 , 0 ); setMoveKey( spep_0-1 + 334, 1, -92.7, 420.7 , 0 ); setScaleKey( spep_0-3 + 300, 1, 8.01, 8.01 ); setScaleKey( spep_0-3 + 302, 1, 8.01, 8.01 ); setScaleKey( spep_0-3 + 304, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 306, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 308, 1, 2.35, 2.35 ); setScaleKey( spep_0-3 + 310, 1, 2.35, 2.35 ); setScaleKey( spep_0-3 + 312, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 318, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 320, 1, 1.88, 1.88 ); setScaleKey( spep_0-3 + 326, 1, 1.88, 1.88 ); setScaleKey( spep_0-3 + 328, 1, 1.87, 1.87 ); setScaleKey( spep_0-3 + 331, 1, 1.87, 1.87 ); setScaleKey( spep_0-3 + 332, 1, 1.45, 1.45 ); setScaleKey( spep_0-1 + 334, 1, 1.45, 1.45 ); setRotateKey( spep_0-3 + 300, 1, 140 ); setRotateKey( spep_0-3 + 331, 1, 140 ); setRotateKey( spep_0-3 + 332, 1, -56.2 ); setRotateKey( spep_0-1 + 334, 1, -56.2 ); --敵の動き setDisp( spep_0-3 + 342, 1, 1); setDisp( spep_0-3 + 356, 1, 0); changeAnime( spep_0-3 + 342, 1, 107); setMoveKey( spep_0-3 + 342, 1, -76.1, 382.5 , 0 ); setMoveKey( spep_0-3 + 344, 1, -95, 369.9 , 0 ); setMoveKey( spep_0-3 + 346, 1, -76.1, 684.1 , 0 ); setMoveKey( spep_0-3 + 348, 1, -91.9, 853.6 , 0 ); setMoveKey( spep_0-3 + 350, 1, -76.1, 981.3 , 0 ); setMoveKey( spep_0-3 + 352, 1, -82.4, 1076.7 , 0 ); setMoveKey( spep_0-3 + 354, 1, -76.1, 1187.1 , 0 ); setMoveKey( spep_0-3 + 356, 1, -85.6, 1249.3 , 0 ); setScaleKey( spep_0-3 + 342, 1, 1.71, 1.71 ); setScaleKey( spep_0-3 + 356, 1, 1.71, 1.71 ); setRotateKey( spep_0-3 + 342, 1, -63.3 ); setRotateKey( spep_0-3 + 344, 1, -63.3 ); setRotateKey( spep_0-3 + 346, 1, -63.4 ); setRotateKey( spep_0-3 + 348, 1, -63.3 ); setRotateKey( spep_0-3 + 356, 1, -63.3 ); --敵の動き setDisp( spep_0-3 + 358, 1, 1); setDisp( spep_0-1 + 418, 1, 0); changeAnime( spep_0-3 + 358, 1, 5); setMoveKey( spep_0-3 + 358, 1, -2.2, 13.6 , 0 ); setMoveKey( spep_0-3 + 360, 1, -1.6, 151.3 , 0 ); setMoveKey( spep_0-3 + 362, 1, -1, 273.4 , 0 ); setMoveKey( spep_0-3 + 364, 1, -1, 301.4 , 0 ); setMoveKey( spep_0-3 + 366, 1, -0.9, 325.3 , 0 ); setMoveKey( spep_0-3 + 368, 1, -0.9, 345.1 , 0 ); setMoveKey( spep_0-3 + 370, 1, -0.8, 360.8 , 0 ); setMoveKey( spep_0-3 + 372, 1, -0.8, 372.5 , 0 ); setMoveKey( spep_0-3 + 374, 1, -0.6, 380 , 0 ); setMoveKey( spep_0-3 + 376, 1, -0.7, 382.4 , 0 ); setMoveKey( spep_0-3 + 378, 1, -0.7, 384.7 , 0 ); setMoveKey( spep_0-3 + 380, 1, -0.7, 387 , 0 ); setMoveKey( spep_0-3 + 382, 1, -0.7, 389.3 , 0 ); setMoveKey( spep_0-3 + 384, 1, -0.7, 391.7 , 0 ); setMoveKey( spep_0-3 + 386, 1, -0.7, 394 , 0 ); setMoveKey( spep_0-3 + 388, 1, -0.7, 396.3 , 0 ); setMoveKey( spep_0-3 + 390, 1, -0.7, 398.6 , 0 ); setMoveKey( spep_0-3 + 392, 1, -0.7, 401 , 0 ); setMoveKey( spep_0-3 + 394, 1, -0.7, 403.3 , 0 ); setMoveKey( spep_0-3 + 396, 1, -0.7, 405.6 , 0 ); setMoveKey( spep_0-3 + 398, 1, -0.7, 407.9 , 0 ); setMoveKey( spep_0-3 + 400, 1, -0.7, 410.3 , 0 ); setMoveKey( spep_0-3 + 402, 1, -0.7, 412.6 , 0 ); setMoveKey( spep_0-3 + 404, 1, -0.7, 414.9 , 0 ); setMoveKey( spep_0-3 + 406, 1, -0.7, 417.2 , 0 ); setMoveKey( spep_0-3 + 408, 1, -0.7, 419.6 , 0 ); setMoveKey( spep_0-3 + 410, 1, -0.7, 421.9 , 0 ); setMoveKey( spep_0-3 + 412, 1, -0.8, 424.2 , 0 ); setMoveKey( spep_0-3 + 414, 1, -0.8, 426.5 , 0 ); setMoveKey( spep_0-3 + 416, 1, -0.8, 428.9 , 0 ); setMoveKey( spep_0-1 + 418, 1, -0.8, 431.2 , 0 ); setScaleKey( spep_0-3 + 358, 1, 4.24, 4.24 ); setScaleKey( spep_0-3 + 360, 1, 2.57, 2.57 ); setScaleKey( spep_0-3 + 362, 1, 1.08, 1.08 ); setScaleKey( spep_0-3 + 364, 1, 0.84, 0.84 ); setScaleKey( spep_0-3 + 366, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 368, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 370, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 372, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 374, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 380, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 382, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 390, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 392, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 400, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 402, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 410, 1, 0.13, 0.13 ); setScaleKey( spep_0-1 + 418, 1, 0.12, 0.12 ); setRotateKey( spep_0-3 + 358, 1, 30 ); setRotateKey( spep_0-1 + 418, 1, 30 ); --SE --岩壊して殴る SE007 = playSeVer2( spep_0 + 150, 1049, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 156, 1159, "",spep_0 + 240, 10, 58, -1); SE009 = playSeVer2( spep_0 + 168, 1009, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 170, 1359, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 170, 1110, "", 0, 0, 0, -1); --ボディブロー SE012 = playSeVer2( spep_0 + 212, 1003, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 218, 1010, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 218, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE014, 73 ); SE015 = playSeVer2( spep_0 + 220, 1110, "", 0, 0, 0, -1); --蹴り飛ばし SE016 = playSeVer2( spep_0 + 252, 1004, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 256, 1123, "", 0, 0, 0, -1); --瞬間移動 SE018 = playSeVer2( spep_0 + 282, 1109, "", 0, 0, 0, -1); --回り込む SE019 = playSeVer2( spep_0 + 312, 1182, "", 0, 6, 0, -1); setStartTimeMs( SE019, 83 ); SE020 = playSeVer2( spep_0 + 312, 1116, "",spep_0 + 346, 0, 12, -1); --蹴り上げ SE021 = playSeVer2( spep_0 + 330, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE021, 82 ); SE022 = playSeVer2( spep_0 + 330, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE022, 90 ); --敵飛んでいく SE023 = playSeVer2( spep_0 + 356, 1121, "",spep_0 + 456, 0, 60, -1); --瞬間移動 SE024 = playSeVer2( spep_0 + 386, 1109, "", 0, 0, 0, -1); --集中線 SE025 = playSeVer2( spep_0 + 418, 1278, "",spep_0 + 510, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 418, SE025, 83 ); --顔カットイン --SE026 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜め SE027 = playSeVer2( spep_0 + 472, 1210, "",spep_0 + 626, 54, 24, -1); setStartTimeMs( SE027, 583 ); --気ダメ SE028 = playSeVer2( spep_0 + 474, 1035, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 474, 1209, "",spep_0 + 616, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 474, SE029, 56 ); --ズーム SE031 = playSeVer2( spep_0 + 502, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 502, SE031, 43 ); setTimeStretch( SE031, 1.67, 30, 4 ); SE032 = playSeVer2( spep_0 + 506, 1072, "", 0, 0, 0, -1); --顔アップ SE033 = playSeVer2( spep_0 + 540, 1068, "",spep_0 + 620, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 540, SE033, 82 ); SE034 = playSeVer2( spep_0 + 540, 1264, "",spep_0 + 620, 0, 18, -1); --白フェード entryFade( spep_0 +596 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 600; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --発射~ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 510, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 510, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 510, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 510, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 510, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 510, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 510, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 510, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 208, 1, 1); setDisp( spep_2-1 + 386, 1, 0); setBlendColor( spep_2-3 + 208, 1, 3, 0, 0.6, 0.93, 0.66); setBlendColor( spep_2-1 + 386, 1, 3, 0, 0.6, 0.93, 0.66); setBlendColor( spep_2 + 390, 1, 3, 0, 0.6, 0.93, 0); changeAnime( spep_2-3 + 208, 1, 107); changeAnime( spep_2-3 + 298, 1, 108); setMoveKey( spep_2-3 + 208, 1, -3.2, 5.4 , 0 ); setMoveKey( spep_2-3 + 242, 1, -3.2, 5.4 , 0 ); setMoveKey( spep_2-3 + 244, 1, -3.2, 5.5 , 0 ); setMoveKey( spep_2-3 + 264, 1, -3.2, 5.5 , 0 ); setMoveKey( spep_2-3 + 266, 1, -7.1, -2.5 , 0 ); setMoveKey( spep_2-3 + 268, 1, -3.1, 5.4 , 0 ); setMoveKey( spep_2-3 + 270, 1, -18.9, 21.4 , 0 ); setMoveKey( spep_2-3 + 272, 1, -3.1, 5.8 , 0 ); setMoveKey( spep_2-3 + 274, 1, -7, -5.9 , 0 ); setMoveKey( spep_2-3 + 276, 1, -3.1, 6.2 , 0 ); setMoveKey( spep_2-3 + 278, 1, -14.9, 2.4 , 0 ); setMoveKey( spep_2-3 + 280, 1, -3.1, 6.5 , 0 ); setMoveKey( spep_2-3 + 282, 1, -7, -5.1 , 0 ); setMoveKey( spep_2-3 + 284, 1, -3.1, 6.9 , 0 ); setMoveKey( spep_2-3 + 286, 1, -11, 3.1 , 0 ); setMoveKey( spep_2-3 + 288, 1, -3.1, 7.3 , 0 ); setMoveKey( spep_2-3 + 290, 1, -24, 31.3 , 0 ); setMoveKey( spep_2-3 + 292, 1, -15.9, 29.7 , 0 ); setMoveKey( spep_2-3 + 294, 1, -48.7, 42.7 , 0 ); setMoveKey( spep_2-3 + 296, 1, -235.7, 101.4 , 0 ); setMoveKey( spep_2-3 + 297, 1, -235.7, 101.4 , 0 ); setMoveKey( spep_2-3 + 298, 1, 49.2, -28.3 , 0 ); setMoveKey( spep_2-3 + 300, 1, 57.5, -17 , 0 ); setMoveKey( spep_2-3 + 302, 1, 53.2, -8.9 , 0 ); setMoveKey( spep_2-3 + 304, 1, 61.5, -13.4 , 0 ); setMoveKey( spep_2-3 + 306, 1, 57.2, -17.9 , 0 ); setMoveKey( spep_2-3 + 308, 1, 65.5, -9.8 , 0 ); setMoveKey( spep_2-3 + 310, 1, 58, 1.4 , 0 ); setMoveKey( spep_2-3 + 312, 1, 69.5, -6.2 , 0 ); setMoveKey( spep_2-3 + 314, 1, 68.3, -13.9 , 0 ); setMoveKey( spep_2-3 + 316, 1, 73.5, -2.6 , 0 ); setMoveKey( spep_2-3 + 318, 1, 66, -4 , 0 ); setMoveKey( spep_2-3 + 320, 1, 77.5, 1 , 0 ); setMoveKey( spep_2-3 + 322, 1, 73.2, 9.1 , 0 ); setMoveKey( spep_2-3 + 324, 1, 81.5, 4.6 , 0 ); setMoveKey( spep_2-3 + 326, 1, 80.3, -3.1 , 0 ); setMoveKey( spep_2-3 + 328, 1, 85.4, 8.2 , 0 ); setMoveKey( spep_2-3 + 330, 1, 78, 6.8 , 0 ); setMoveKey( spep_2-3 + 332, 1, 89.4, 11.8 , 0 ); setMoveKey( spep_2-3 + 334, 1, 88.3, 7.3 , 0 ); setMoveKey( spep_2-3 + 336, 1, 93.4, 15.4 , 0 ); setMoveKey( spep_2-3 + 338, 1, 86, 14.1 , 0 ); setMoveKey( spep_2-3 + 340, 1, 97.4, 19 , 0 ); setMoveKey( spep_2-3 + 342, 1, 89.9, 33.4 , 0 ); setMoveKey( spep_2-3 + 344, 1, 101.4, 22.6 , 0 ); setMoveKey( spep_2-3 + 346, 1, 97.1, 15 , 0 ); setMoveKey( spep_2-3 + 348, 1, 105.4, 26.2 , 0 ); setMoveKey( spep_2-3 + 350, 1, 101.1, 24.9 , 0 ); setMoveKey( spep_2-3 + 352, 1, 109.4, 29.8 , 0 ); setMoveKey( spep_2-3 + 354, 1, 105, 28.5 , 0 ); setMoveKey( spep_2-3 + 356, 1, 113.3, 33.4 , 0 ); setMoveKey( spep_2-3 + 358, 1, 109, 28.9 , 0 ); setMoveKey( spep_2-3 + 360, 1, 117.3, 37 , 0 ); setMoveKey( spep_2-3 + 362, 1, 106.7, 45.1 , 0 ); setMoveKey( spep_2-3 + 364, 1, 121.3, 40.6 , 0 ); setMoveKey( spep_2-3 + 366, 1, 120.2, 36.1 , 0 ); setMoveKey( spep_2-3 + 368, 1, 125.3, 44.2 , 0 ); setMoveKey( spep_2-3 + 370, 1, 124.1, 39.7 , 0 ); setMoveKey( spep_2-3 + 372, 1, 129.3, 47.8 , 0 ); setMoveKey( spep_2-3 + 374, 1, 125, 46.5 , 0 ); setMoveKey( spep_2-3 + 376, 1, 133.3, 51.4 , 0 ); setMoveKey( spep_2-3 + 378, 1, 129, 46.9 , 0 ); setMoveKey( spep_2-3 + 380, 1, 137.3, 55 , 0 ); setMoveKey( spep_2-3 + 382, 1, 133, 63.2 , 0 ); setMoveKey( spep_2-3 + 384, 1, 141.2, 58.7 , 0 ); setMoveKey( spep_2-1 + 386, 1, 136.9, 54.2 , 0 ); setScaleKey( spep_2-3 + 208, 1, 0.12, 0.12 ); setScaleKey( spep_2-3 + 212, 1, 0.12, 0.12 ); setScaleKey( spep_2-3 + 214, 1, 0.13, 0.13 ); setScaleKey( spep_2-3 + 220, 1, 0.13, 0.13 ); setScaleKey( spep_2-3 + 222, 1, 0.14, 0.14 ); setScaleKey( spep_2-3 + 226, 1, 0.14, 0.14 ); setScaleKey( spep_2-3 + 228, 1, 0.15, 0.15 ); setScaleKey( spep_2-3 + 232, 1, 0.15, 0.15 ); setScaleKey( spep_2-3 + 234, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 238, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 240, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 244, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 246, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 250, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 252, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 256, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 258, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 262, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 264, 1, 0.21, 0.21 ); setScaleKey( spep_2-3 + 266, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 268, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 270, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 272, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 274, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 276, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 278, 1, 0.25, 0.25 ); setScaleKey( spep_2-3 + 280, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 282, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 284, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 286, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 288, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 290, 1, 0.45, 0.45 ); setScaleKey( spep_2-3 + 292, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 294, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 296, 1, 4.39, 4.39 ); setScaleKey( spep_2-3 + 297, 1, 4.39, 4.39 ); setScaleKey( spep_2-3 + 298, 1, 1.99, 1.99 ); setScaleKey( spep_2-1 + 386, 1, 1.99, 1.99 ); setRotateKey( spep_2-3 + 208, 1, -24 ); setRotateKey( spep_2-3 + 288, 1, -24 ); setRotateKey( spep_2-3 + 290, 1, -23.1 ); setRotateKey( spep_2-3 + 292, 1, -22.1 ); setRotateKey( spep_2-3 + 294, 1, -21.2 ); setRotateKey( spep_2-3 + 296, 1, -20.3 ); setRotateKey( spep_2-3 + 297, 1, -20.3 ); setRotateKey( spep_2-3 + 298, 1, 8.7 ); setRotateKey( spep_2-1 + 386, 1, 8.7 ); --SE --発射前溜め SE036 = playSeVer2( spep_2 + 0, 1226, "",spep_2 + 86, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 0, SE036, 75 ); SE037 = playSeVer2( spep_2 + 0, 1044, "",spep_2 + 86, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 0, SE037, 91 ); SE030 = playSeVer2( spep_2 + 2, 1210, "",spep_2 + 86, 4, 14, -1); setStartTimeMs( SE030, 2933 ); --気弾発射 SE038 = playSeVer2( spep_2 + 64, 1213, "",spep_2 + 298, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 64, SE038, 84 ); SE039 = playSeVer2( spep_2 + 64, 1284, "",spep_2 + 298, 0, 24, -1); SE040 = playSeVer2( spep_2 + 64, 1133, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 64, 1027, "", 0, 0, 0, -1); --気弾飛んでいく SE042 = playSeVer2( spep_2 + 64, 1215, "",spep_2 + 298, 0, 24, -1); SE043 = playSeVer2( spep_2 + 142, 1193, "",spep_2 + 298, 32, 24, -1); setStartTimeMs( SE043, 617 ); --気弾向かってくる SE044 = playSeVer2( spep_2 + 206, 1021, "", 0, 0, 0, -1); --気弾ヒット SE045 = playSeVer2( spep_2 + 258, 1213, "",spep_2 + 418, 0, 28, -1); SE046 = playSeVer2( spep_2 + 258, 1024, "", 0, 0, 0, -1); --気弾が敵を押す SE047 = playSeVer2( spep_2 + 286, 1023, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 286, 1011, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 286, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 286, SE049, 94 ); --気弾中音 SE050 = playSeVer2( spep_2 + 296, 1161, "",spep_2 + 404, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 296, SE050, 83 ); SE051 = playSeVer2( spep_2 + 296, 1211, "",spep_2 + 404, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 296, SE051, 202 ); --爆発前予兆 SE052 = playSeVer2( spep_2 + 386, 1157, "",spep_2 + 448, 0, 20, -1); --爆発 SE053 = playSeVer2( spep_2 + 426, 1069, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 444, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 444, SE054, 78 ); SE055 = playSeVer2( spep_2 + 444, 1067, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 600, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_2+390); endPhase( spep_2 + 500 ); end