--4024900:超サイヤ人孫悟空&超サイヤ人ベジータ_フルパワークラッシュ(衣装チェンジ後)_sp2412 --sp_effect_b4_00255 --sp2412 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 160468; --開幕〜飛び出す孫悟空とベジータ ef_001 SP_02 = 160469; --孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃 ef_002 SP_03 = 160470; --孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃 ef_003 SP_04 = 160471; --敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 ef_004 SP_05 = 160473; --敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 ef_005 SP_06 = 160475; --フィニッシュ ef_006 --敵側 SP_01r = 160585; --開幕〜飛び出す孫悟空とベジータ_敵側 ef_001r SP_04r = 160472; --同上 敵側 ef_004r SP_05r = 160474; --同上 敵側 ef_005r SP_06r = 160587; --フィニッシュ ef_006 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕〜飛び出す孫悟空とベジータ(286F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 286, 0x100, -1, 0, 0, 0 ); --開幕〜飛び出す孫悟空とベジータ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 286, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 286, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 286 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 286, first_f, 0 ); -- ** 音 ** -- --顔カットイン SE001 = playSeVer2( spep_0 + 0, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); --入り SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 98, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 46 ); --気ダメ SE003 = playSeVer2( spep_0 + 32, 1035, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 126, 1035, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 46, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE004, 79 ); SE005 = playSeVer2( spep_0 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE005, 79 ); SE006 = playSeVer2( spep_0 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 40 ); SE007 = playSeVer2( spep_0 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE007, 40 ); SE009 = playSeVer2( spep_0 + 138, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE009, 40 ); SE010 = playSeVer2( spep_0 + 162, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 162, SE010, 79 ); --ベジータ向かってくる SE011 = playSeVer2( spep_0 + 182, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE011, 75 ); SE012 = playSeVer2( spep_0 + 182, 1182, "",spep_0 + 246, 0, 18, -1); SE013 = playSeVer2( spep_0 + 186, 9, "",spep_0 + 246, 0, 18, -1); SE014 = playSeVer2( spep_0 + 186, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE014, 41 ); --悟空向かってくる SE015 = playSeVer2( spep_0 + 240, 1223, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE015, 87 ); setStartTimeMs( SE015, 417 ); setPitch( spep_0 + 240, SE015, 100 ); setTimeStretch( SE015, 1.07, 30, 4 ); SE016 = playSeVer2( spep_0 + 232, 1182, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 236, 9, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 236, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE018, 41 ); setPitch( spep_0 + 236, SE018, 200 ); setTimeStretch( SE018, 1.13, 30, 4 ); --飛行中 SE019 = playSeVer2( spep_0 + 280, 1019, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 280, 1278, "",spep_0 + 444, 0, 86, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 286 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 286; ------------------------------------------------------ -- 孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃(462F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- dash_f = entryEffectLife( spep_1 + 0, SP_02, 461, 0x100, -1, 0, 0, 0 ); --孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃 ef_002 setEffMoveKey( spep_1 + 0, dash_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 461, dash_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, dash_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 461, dash_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_f, 0 ); setEffRotateKey( spep_1 + 461, dash_f, 0 ); setEffAlphaKey( spep_1 + 0, dash_f, 255 ); setEffAlphaKey( spep_1 + 461 -1, dash_f, 255 ); setEffAlphaKey( spep_1 + 461, dash_f, 0 ); dash_b = entryEffectLife( spep_1 + 0, SP_03, 461, 0x80, -1, 0, 0, 0 ); --孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃 ef_003 setEffMoveKey( spep_1 + 0, dash_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 461, dash_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, dash_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 461, dash_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_b, 0 ); setEffRotateKey( spep_1 + 461, dash_b, 0 ); setEffAlphaKey( spep_1 + 0, dash_b, 255 ); setEffAlphaKey( spep_1 + 461 -1, dash_b, 255 ); setEffAlphaKey( spep_1 + 461, dash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 100, 1, 1 ); setDisp( spep_1 -3 + 128, 1, 0 ); changeAnime( spep_1 -3 + 100, 1, 16 ); setMoveKey( spep_1 -3 + 100, 1, -2.2, -133.1 , 0 ); setMoveKey( spep_1 -3 + 102, 1, -2.2, -133 , 0 ); setMoveKey( spep_1 -3 + 104, 1, -2.3, -133 , 0 ); setMoveKey( spep_1 -3 + 106, 1, -2.4, -133.2 , 0 ); setMoveKey( spep_1 -3 + 108, 1, -2.5, -133.4 , 0 ); setMoveKey( spep_1 -3 + 110, 1, -2.6, -133.9 , 0 ); setMoveKey( spep_1 -3 + 112, 1, -2.6, -134.5 , 0 ); setMoveKey( spep_1 -3 + 114, 1, -2.7, -135.2 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -2.8, -136 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -2.9, -137 , 0 ); setMoveKey( spep_1 -3 + 120, 1, -3, -138.2 , 0 ); setMoveKey( spep_1 -3 + 122, 1, -3.1, -139.4 , 0 ); setMoveKey( spep_1 -3 + 124, 1, -3.2, -140.8 , 0 ); setMoveKey( spep_1 -3 + 126, 1, -3.3, -142.4 , 0 ); setMoveKey( spep_1 -3 + 128, 1, -3.3, -142.4 , 0 ); setScaleKey( spep_1 -3 + 100, 1, 0.5, 0.5 ); setScaleKey( spep_1 -3 + 102, 1, 0.55, 0.55 ); setScaleKey( spep_1 -3 + 104, 1, 0.61, 0.61 ); setScaleKey( spep_1 -3 + 106, 1, 0.67, 0.67 ); setScaleKey( spep_1 -3 + 108, 1, 0.72, 0.72 ); setScaleKey( spep_1 -3 + 110, 1, 0.78, 0.78 ); setScaleKey( spep_1 -3 + 112, 1, 0.84, 0.84 ); setScaleKey( spep_1 -3 + 114, 1, 0.9, 0.9 ); setScaleKey( spep_1 -3 + 116, 1, 0.97, 0.97 ); setScaleKey( spep_1 -3 + 118, 1, 1.03, 1.03 ); setScaleKey( spep_1 -3 + 120, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 122, 1, 1.17, 1.17 ); setScaleKey( spep_1 -3 + 124, 1, 1.24, 1.24 ); setScaleKey( spep_1 -3 + 126, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 128, 1, 1.32, 1.32 ); setRotateKey( spep_1 -3 + 100, 1, 0 ); setRotateKey( spep_1 -3 + 128, 1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 148, 1, 1 ); setDisp( spep_1 -3 + 190, 1, 0 ); changeAnime( spep_1 -3 + 148, 1, 3 ); setMoveKey( spep_1 -3 + 148, 1, -151.8, -73 , 0 ); setMoveKey( spep_1 -3 + 154, 1, -151.8, -73 , 0 ); setMoveKey( spep_1 -3 + 156, 1, -144.3, -73 , 0 ); setMoveKey( spep_1 -3 + 160, 1, -144.3, -73 , 0 ); setMoveKey( spep_1 -3 + 162, 1, -136.7, -73 , 0 ); setMoveKey( spep_1 -3 + 166, 1, -136.7, -73 , 0 ); setMoveKey( spep_1 -3 + 168, 1, -129.3, -73 , 0 ); setMoveKey( spep_1 -3 + 172, 1, -129.3, -73 , 0 ); setScaleKey( spep_1 -3 + 148, 1, 1.75, 1.75 ); setRotateKey( spep_1 -3 + 148, 1, 0 ); -- ** 音 ** -- --飛行中 SE021 = playSeVer2( spep_1 + 50, 1019, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 114, 1019, "", 0, 0, 0, -1); --加速1 SE022 = playSeVer2( spep_1 + 68, 1116, "",spep_1 + 116, 0, 22, -1); SE023 = playSeVer2( spep_1 + 68, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 68, SE023, 74 ); SE024 = playSeVer2( spep_1 + 68, 1343, "",spep_1 + 152, 0, 20, -1); --加速2 SE026 = playSeVer2( spep_1 + 126, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 126, SE026, 126 ); SE027 = playSeVer2( spep_1 + 126, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 126, SE027, 79 ); --敵ヒット SE028 = playSeVer2( spep_1 + 182, 1159, "",spep_1 + 342, 0, 30, -1); SE029 = playSeVer2( spep_1 + 182, 1114, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_1 + 192, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 462 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 170 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, -129.3, -73 , 0 ); setMoveKey( SP_dodge + 2, 1, -121.8, -73 , 0 ); setMoveKey( SP_dodge + 4, 1, -121.8, -73 , 0 ); setMoveKey( SP_dodge + 6, 1, -114.3, -73 , 0 ); setMoveKey( SP_dodge + 8, 1, -114.3, -73 , 0 ); setMoveKey( SP_dodge + 10, 1, -116.6, -75.3 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.75, 1.75 ); setScaleKey( SP_dodge + 10, 1, 1.75, 1.75 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_1 -3 + 174, 1, -121.8, -73 , 0 ); setMoveKey( spep_1 -3 + 178, 1, -121.8, -73 , 0 ); setMoveKey( spep_1 -3 + 180, 1, -114.3, -73 , 0 ); setMoveKey( spep_1 -3 + 182, 1, -114.3, -73 , 0 ); setMoveKey( spep_1 -3 + 184, 1, -116.6, -75.3 , 0 ); setMoveKey( spep_1 -3 + 186, 1, -106, -72.3 , 0 ); setMoveKey( spep_1 -3 + 188, 1, -111.9, -78.2 , 0 ); setMoveKey( spep_1 -3 + 190, 1, -111.9, -78.2 , 0 ); setScaleKey( spep_1 -3 + 190, 1, 1.75, 1.75 ); setRotateKey( spep_1 -3 + 190, 1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 252, 1, 1 ); setDisp( spep_1 -3 + 312, 1, 0 ); changeAnime( spep_1 -3 + 252, 1, 105 ); setMoveKey( spep_1 -3 + 252, 1, 8.1, 117.6 , 0 ); setMoveKey( spep_1 -3 + 254, 1, 8.1, 117.6 , 0 ); setMoveKey( spep_1 -3 + 256, 1, 7.9, 117.7 , 0 ); setMoveKey( spep_1 -3 + 258, 1, 7.8, 117.8 , 0 ); setMoveKey( spep_1 -3 + 260, 1, 7.8, 117.8 , 0 ); setMoveKey( spep_1 -3 + 262, 1, 7.6, 117.9 , 0 ); setMoveKey( spep_1 -3 + 264, 1, 7.5, 118 , 0 ); setMoveKey( spep_1 -3 + 266, 1, 7.4, 118 , 0 ); setMoveKey( spep_1 -3 + 268, 1, 7.4, 118.1 , 0 ); setMoveKey( spep_1 -3 + 270, 1, 7.2, 118.2 , 0 ); setMoveKey( spep_1 -3 + 272, 1, 7.1, 118.2 , 0 ); setMoveKey( spep_1 -3 + 274, 1, 7.1, 118.3 , 0 ); setMoveKey( spep_1 -3 + 276, 1, 6.9, 118.4 , 0 ); setMoveKey( spep_1 -3 + 278, 1, 6.8, 118.4 , 0 ); setMoveKey( spep_1 -3 + 280, 1, 6.7, 118.5 , 0 ); setMoveKey( spep_1 -3 + 282, 1, 6.7, 118.6 , 0 ); setMoveKey( spep_1 -3 + 284, 1, 6.5, 118.6 , 0 ); setMoveKey( spep_1 -3 + 286, 1, 6.4, 118.7 , 0 ); setMoveKey( spep_1 -3 + 288, 1, 6.3, 118.8 , 0 ); setMoveKey( spep_1 -3 + 290, 1, 6.3, 118.9 , 0 ); setMoveKey( spep_1 -3 + 292, 1, 6.1, 118.9 , 0 ); setMoveKey( spep_1 -3 + 294, 1, 6, 119 , 0 ); setMoveKey( spep_1 -3 + 296, 1, 6, 119.1 , 0 ); setMoveKey( spep_1 -3 + 298, 1, 5.8, 119.1 , 0 ); setMoveKey( spep_1 -3 + 300, 1, 5.7, 119.2 , 0 ); setMoveKey( spep_1 -3 + 302, 1, 5.6, 119.3 , 0 ); setMoveKey( spep_1 -3 + 304, 1, 5.6, 119.4 , 0 ); setMoveKey( spep_1 -3 + 306, 1, 5.4, 119.4 , 0 ); setMoveKey( spep_1 -3 + 308, 1, 5.3, 119.5 , 0 ); setMoveKey( spep_1 -3 + 310, 1, 5.3, 119.6 , 0 ); setMoveKey( spep_1 -3 + 312, 1, 5.3, 119.6 , 0 ); setScaleKey( spep_1 -3 + 252, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 312, 1, 1.56, 1.56 ); setRotateKey( spep_1 -3 + 252, 1, -27.1 ); setRotateKey( spep_1 -3 + 254, 1, -27.1 ); setRotateKey( spep_1 -3 + 256, 1, -27.4 ); setRotateKey( spep_1 -3 + 258, 1, -27.7 ); setRotateKey( spep_1 -3 + 260, 1, -27.9 ); setRotateKey( spep_1 -3 + 262, 1, -28.2 ); setRotateKey( spep_1 -3 + 264, 1, -28.5 ); setRotateKey( spep_1 -3 + 266, 1, -28.8 ); setRotateKey( spep_1 -3 + 268, 1, -29 ); setRotateKey( spep_1 -3 + 270, 1, -29.3 ); setRotateKey( spep_1 -3 + 272, 1, -29.6 ); setRotateKey( spep_1 -3 + 274, 1, -29.9 ); setRotateKey( spep_1 -3 + 276, 1, -30.2 ); setRotateKey( spep_1 -3 + 278, 1, -30.4 ); setRotateKey( spep_1 -3 + 280, 1, -30.7 ); setRotateKey( spep_1 -3 + 282, 1, -31 ); setRotateKey( spep_1 -3 + 284, 1, -31.3 ); setRotateKey( spep_1 -3 + 286, 1, -31.5 ); setRotateKey( spep_1 -3 + 288, 1, -31.8 ); setRotateKey( spep_1 -3 + 290, 1, -32.1 ); setRotateKey( spep_1 -3 + 292, 1, -32.4 ); setRotateKey( spep_1 -3 + 294, 1, -32.7 ); setRotateKey( spep_1 -3 + 296, 1, -32.9 ); setRotateKey( spep_1 -3 + 298, 1, -33.2 ); setRotateKey( spep_1 -3 + 300, 1, -33.5 ); setRotateKey( spep_1 -3 + 302, 1, -33.8 ); setRotateKey( spep_1 -3 + 304, 1, -34 ); setRotateKey( spep_1 -3 + 306, 1, -34.3 ); setRotateKey( spep_1 -3 + 308, 1, -34.6 ); setRotateKey( spep_1 -3 + 310, 1, -34.9 ); setRotateKey( spep_1 -3 + 312, 1, -34.9 ); -- ** 音 ** -- --敵ヒット SE031 = playSeVer2( spep_1 + 216, 1067, "", 0, 0, 0, -1); --転びながら着地 SE032 = playSeVer2( spep_1 + 312, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 312, SE032, 204 ); SE033 = playSeVer2( spep_1 + 318, 1007, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 318, 1332, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_1 + 322, 1333, "",spep_1 + 378, 0, 10, -1); SE037 = playSeVer2( spep_1 + 326, 1012, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_1 + 338, 1331, "",spep_1 + 394, 0, 6, -1); SE039 = playSeVer2( spep_1 + 344, 1013, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_1 + 356, 1007, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_1 + 384, 1192, "",spep_1 + 412, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 384, SE041, 188 ); SE042 = playSeVer2( spep_1 + 384, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 384, SE042, 158 ); --環境音 SE035 = playSeVer2( spep_1 + 318, 1269, "",spep_1 + 472 -1, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 318, SE035, 26 ); --気弾発射 SE043 = playSeVer2( spep_1 + 436, 1027, "",spep_1 + 472 -1, 0, 10, -1); SE044 = playSeVer2( spep_1 + 436, 1145, "",spep_1 + 472 -1, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 436, SE044, 74 ); SE045 = playSeVer2( spep_1 + 436, 1109, "",spep_1 + 472 -1, 0, 10, -1); -- ** 次の準備 ** -- spep_c = spep_1 + 461; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); --気弾飲み込まれ中 SE047 = playSeVer2( spep_c + 88, 1258, "",spep_c + 164, 0, 22, -1); setSeVolumeByWorkId( spep_c + 88, SE047, 81 ); SE048 = playSeVer2( spep_c + 88, 1304, "",spep_c + 178, 0, 36, -1); setSeVolumeByWorkId( spep_c + 88, SE048, 77 ); setPitch( spep_c + 88, SE048, 400 ); setTimeStretch( SE048, 1.27, 30, 4 ); SE049 = playSeVer2( spep_c + 92, 1213, "",spep_c + 178, 0, 36, -1); setSeVolumeByWorkId( spep_c + 92, SE049, 48 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 = spep_c + 94; ------------------------------------------------------ -- 敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 (254F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- attack_f = entryEffectLife( spep_3 + 0, SP_04, 254, 0x100, -1, 0, 0, 0 ); --敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 ef_004 setEffMoveKey( spep_3 + 0, attack_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 254, attack_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 254, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_f, 0 ); setEffRotateKey( spep_3 + 254, attack_f, 0 ); setEffAlphaKey( spep_3 + 0, attack_f, 255 ); setEffAlphaKey( spep_3 + 254 -1, attack_f, 255 ); setEffAlphaKey( spep_3 + 254, attack_f, 0 ); attack_b = entryEffectLife( spep_3 + 0, SP_05, 254, 0x80, -1, 0, 0, 0 ); --敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 ef_005 setEffMoveKey( spep_3 + 0, attack_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 254, attack_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 254, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_b, 0 ); setEffRotateKey( spep_3 + 254, attack_b, 0 ); setEffAlphaKey( spep_3 + 0, attack_b, 255 ); setEffAlphaKey( spep_3 + 254 -1, attack_b, 255 ); setEffAlphaKey( spep_3 + 254, attack_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 54, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 + 0, 1, -1, 7.3 , 0 ); setMoveKey( spep_3 + 1, 1, 11.2, 27.3 , 0 ); setMoveKey( spep_3 + 2, 1, -12.5, -0.7 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 3.7, 27.3 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 35.9, -0.7 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 36.2, 15.3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 20.4, 1.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 8.7, 15.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 38.9, 1.3 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 41.1, 23.3 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 49.4, 27.3 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 25.6, -0.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 41.9, 27.3 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 74.1, -0.7 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 74.3, 15.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 58.6, 1.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 46.8, 15.3 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 79.1, 27.3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 55.3, -0.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 71.5, 27.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 103.8, -0.7 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 104, 15.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 88.3, 1.3 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 76.5, 15.3 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 106.7, 1.3 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 109, 23.3 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 109.2, 7.3 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 109.2, 7.3 , 0 ); setScaleKey( spep_3 + 0, 1, 4.39, 4.39 ); setScaleKey( spep_3 -3 + 54, 1, 4.39, 4.39 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 54, 1, 0 ); -- ** 音 ** -- --ベジータ連続気弾 SE050 = playSeVer2( spep_3 + 44, 1357, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_3 + 50, 1016, "",spep_3 + 66, 0, 8, -1); SE052 = playSeVer2( spep_3 + 56, 1016, "",spep_3 + 72, 0, 8, -1); SE053 = playSeVer2( spep_3 + 64, 1016, "",spep_3 + 80, 0, 8, -1); SE054 = playSeVer2( spep_3 + 70, 1016, "",spep_3 + 86, 0, 10, -1); SE055 = playSeVer2( spep_3 + 76, 1016, "",spep_3 + 92, 0, 8, -1); SE056 = playSeVer2( spep_3 + 82, 1016, "",spep_3 + 98, 0, 8, -1); SE057 = playSeVer2( spep_3 + 90, 1016, "",spep_3 + 104, 0, 8, -1); SE058 = playSeVer2( spep_3 + 98, 1016, "",spep_3 + 114, 0, 8, -1); SE059 = playSeVer2( spep_3 + 106, 1016, "",spep_3 + 120, 0, 8, -1); SE061 = playSeVer2( spep_3 + 112, 1016, "",spep_3 + 128, 0, 8, -1); SE062 = playSeVer2( spep_3 + 118, 1016, "",spep_3 + 136, 0, 10, -1); SE063 = playSeVer2( spep_3 + 126, 1016, "",spep_3 + 144, 0, 8, -1); SE064 = playSeVer2( spep_3 + 140, 1357, "",spep_3 + 222, 14, 20, -1); setSeVolumeByWorkId( spep_3 + 140, SE064, 55 ); setStartTimeMs( SE064, 217 ); SE065 = playSeVer2( spep_3 + 136, 1016, "",spep_3 + 152, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 136, SE065, 50 ); SE067 = playSeVer2( spep_3 + 144, 1016, "",spep_3 + 158, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 144, SE067, 50 ); SE068 = playSeVer2( spep_3 + 150, 1016, "",spep_3 + 166, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 150, SE068, 50 ); SE069 = playSeVer2( spep_3 + 156, 1016, "",spep_3 + 172, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 156, SE069, 50 ); SE070 = playSeVer2( spep_3 + 166, 1016, "",spep_3 + 180, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 166, SE070, 50 ); SE071 = playSeVer2( spep_3 + 174, 1016, "",spep_3 + 190, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 174, SE071, 50 ); SE072 = playSeVer2( spep_3 + 182, 1016, "",spep_3 + 196, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 182, SE072, 50 ); SE073 = playSeVer2( spep_3 + 188, 1016, "",spep_3 + 204, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 188, SE073, 50 ); SE074 = playSeVer2( spep_3 + 194, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 194, SE074, 50 ); --画面遷移 SE060 = playSeVer2( spep_3 + 106, 1072, "", 0, 0, 0, -1); --悟空力む SE066 = playSeVer2( spep_3 + 142, 1330, "",spep_3 + 206, 0, 36, -1); setSeVolumeByWorkId( spep_3 + 142, SE066, 46 ); --かめはめ波発射 SE075 = playSeVer2( spep_3 + 206, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 206, SE075, 72 ); SE076 = playSeVer2( spep_3 + 206, 1146, "", 0, 0, 0, -1); SE077 = playSeVer2( spep_3 + 206, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 206, SE077, 76 ); --連続気弾飛んでいく SE078 = playSeVer2( spep_3 + 240, 1284, "", 0, 0, 0, -1); SE079 = playSeVer2( spep_3 + 246, 1357, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 254 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 254; ------------------------------------------------------ -- フィニッシュ(356F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_006 setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 356, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 356, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 356, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 356, finish_f, 255 ); -- ** 音 ** -- --連続気弾飛んでいく SE080 = playSeVer2( spep_4 + 0, 1016, "",spep_4 + 16, 0, 8, -1); SE081 = playSeVer2( spep_4 + 8, 1016, "",spep_4 + 22, 0, 6, -1); SE082 = playSeVer2( spep_4 + 12, 1016, "",spep_4 + 28, 0, 8, -1); SE083 = playSeVer2( spep_4 + 18, 1016, "",spep_4 + 34, 0, 8, -1); SE084 = playSeVer2( spep_4 + 26, 1016, "",spep_4 + 42, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 26, SE084, 79 ); SE085 = playSeVer2( spep_4 + 32, 1016, "",spep_4 + 50, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 32, SE085, 83 ); SE086 = playSeVer2( spep_4 + 38, 1016, "",spep_4 + 56, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 38, SE086, 85 ); SE087 = playSeVer2( spep_4 + 44, 1016, "",spep_4 + 60, 0, 8, -1); SE088 = playSeVer2( spep_4 + 52, 1016, "",spep_4 + 68, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 52, SE088, 87 ); SE089 = playSeVer2( spep_4 + 58, 1016, "",spep_4 + 74, 0, 6, -1); SE090 = playSeVer2( spep_4 + 64, 1016, "",spep_4 + 80, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 64, SE090, 72 ); SE091 = playSeVer2( spep_4 + 70, 1016, "",spep_4 + 86, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 70, SE091, 97 ); SE092 = playSeVer2( spep_4 + 78, 1016, "",spep_4 + 94, 0, 8, -1); SE093 = playSeVer2( spep_4 + 84, 1016, "",spep_4 + 102, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 84, SE093, 76 ); SE094 = playSeVer2( spep_4 + 92, 1016, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 356 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_4 + 0 ); endPhase( spep_4 + 98 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕〜飛び出す孫悟空とベジータ(286F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 286, 0x100, -1, 0, 0, 0 ); --開幕〜飛び出す孫悟空とベジータ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 286, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 286, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 286 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 286, first_f, 0 ); -- ** 音 ** -- --顔カットイン -- SE001 = playSeVer2( spep_0 + 0, 1018, "", 0, 0, 0, -1); -- setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); --入り SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 98, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 46 ); --気ダメ SE003 = playSeVer2( spep_0 + 32, 1035, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 126, 1035, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 46, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE004, 79 ); SE005 = playSeVer2( spep_0 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE005, 79 ); SE006 = playSeVer2( spep_0 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 40 ); SE007 = playSeVer2( spep_0 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE007, 40 ); SE009 = playSeVer2( spep_0 + 138, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE009, 40 ); SE010 = playSeVer2( spep_0 + 162, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 162, SE010, 79 ); --ベジータ向かってくる SE011 = playSeVer2( spep_0 + 182, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE011, 75 ); SE012 = playSeVer2( spep_0 + 182, 1182, "",spep_0 + 246, 0, 18, -1); SE013 = playSeVer2( spep_0 + 186, 9, "",spep_0 + 246, 0, 18, -1); SE014 = playSeVer2( spep_0 + 186, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE014, 41 ); --悟空向かってくる SE015 = playSeVer2( spep_0 + 240, 1223, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE015, 87 ); setStartTimeMs( SE015, 417 ); setPitch( spep_0 + 240, SE015, 100 ); setTimeStretch( SE015, 1.07, 30, 4 ); SE016 = playSeVer2( spep_0 + 232, 1182, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 236, 9, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 236, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE018, 41 ); setPitch( spep_0 + 236, SE018, 200 ); setTimeStretch( SE018, 1.13, 30, 4 ); --飛行中 SE019 = playSeVer2( spep_0 + 280, 1019, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 280, 1278, "",spep_0 + 444, 0, 86, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 286 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 286; ------------------------------------------------------ -- 孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃(462F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- dash_f = entryEffectLife( spep_1 + 0, SP_02, 461, 0x100, -1, 0, 0, 0 ); --孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃 ef_002 setEffMoveKey( spep_1 + 0, dash_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 461, dash_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, dash_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 461, dash_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_f, 0 ); setEffRotateKey( spep_1 + 461, dash_f, 0 ); setEffAlphaKey( spep_1 + 0, dash_f, 255 ); setEffAlphaKey( spep_1 + 461 -1, dash_f, 255 ); setEffAlphaKey( spep_1 + 461, dash_f, 0 ); dash_b = entryEffectLife( spep_1 + 0, SP_03, 461, 0x80, -1, 0, 0, 0 ); --孫悟空とベジータが敵にぶつかって、最後二人が波で攻撃 ef_003 setEffMoveKey( spep_1 + 0, dash_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 461, dash_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, dash_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 461, dash_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_b, 0 ); setEffRotateKey( spep_1 + 461, dash_b, 0 ); setEffAlphaKey( spep_1 + 0, dash_b, 255 ); setEffAlphaKey( spep_1 + 461 -1, dash_b, 255 ); setEffAlphaKey( spep_1 + 461, dash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 100, 1, 1 ); setDisp( spep_1 -3 + 128, 1, 0 ); changeAnime( spep_1 -3 + 100, 1, 116 ); setMoveKey( spep_1 -3 + 100, 1, -2.2, -133.1 , 0 ); setMoveKey( spep_1 -3 + 102, 1, -2.2, -133 , 0 ); setMoveKey( spep_1 -3 + 104, 1, -2.3, -133 , 0 ); setMoveKey( spep_1 -3 + 106, 1, -2.4, -133.2 , 0 ); setMoveKey( spep_1 -3 + 108, 1, -2.5, -133.4 , 0 ); setMoveKey( spep_1 -3 + 110, 1, -2.6, -133.9 , 0 ); setMoveKey( spep_1 -3 + 112, 1, -2.6, -134.5 , 0 ); setMoveKey( spep_1 -3 + 114, 1, -2.7, -135.2 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -2.8, -136 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -2.9, -137 , 0 ); setMoveKey( spep_1 -3 + 120, 1, -3, -138.2 , 0 ); setMoveKey( spep_1 -3 + 122, 1, -3.1, -139.4 , 0 ); setMoveKey( spep_1 -3 + 124, 1, -3.2, -140.8 , 0 ); setMoveKey( spep_1 -3 + 126, 1, -3.3, -142.4 , 0 ); setMoveKey( spep_1 -3 + 128, 1, -3.3, -142.4 , 0 ); setScaleKey( spep_1 -3 + 100, 1, 0.5, 0.5 ); setScaleKey( spep_1 -3 + 102, 1, 0.55, 0.55 ); setScaleKey( spep_1 -3 + 104, 1, 0.61, 0.61 ); setScaleKey( spep_1 -3 + 106, 1, 0.67, 0.67 ); setScaleKey( spep_1 -3 + 108, 1, 0.72, 0.72 ); setScaleKey( spep_1 -3 + 110, 1, 0.78, 0.78 ); setScaleKey( spep_1 -3 + 112, 1, 0.84, 0.84 ); setScaleKey( spep_1 -3 + 114, 1, 0.9, 0.9 ); setScaleKey( spep_1 -3 + 116, 1, 0.97, 0.97 ); setScaleKey( spep_1 -3 + 118, 1, 1.03, 1.03 ); setScaleKey( spep_1 -3 + 120, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 122, 1, 1.17, 1.17 ); setScaleKey( spep_1 -3 + 124, 1, 1.24, 1.24 ); setScaleKey( spep_1 -3 + 126, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 128, 1, 1.32, 1.32 ); setRotateKey( spep_1 -3 + 100, 1, 0 ); setRotateKey( spep_1 -3 + 128, 1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 148, 1, 1 ); setDisp( spep_1 -3 + 190, 1, 0 ); changeAnime( spep_1 -3 + 148, 1, 103 ); setMoveKey( spep_1 -3 + 148, 1, 151.8, -73 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 151.8, -73 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 144.3, -73 , 0 ); setMoveKey( spep_1 -3 + 160, 1, 144.3, -73 , 0 ); setMoveKey( spep_1 -3 + 162, 1, 136.7, -73 , 0 ); setMoveKey( spep_1 -3 + 166, 1, 136.7, -73 , 0 ); setMoveKey( spep_1 -3 + 168, 1, 129.3, -73 , 0 ); setMoveKey( spep_1 -3 + 172, 1, 129.3, -73 , 0 ); setScaleKey( spep_1 -3 + 148, 1, 1.75, 1.75 ); setRotateKey( spep_1 -3 + 148, 1, -0 ); -- ** 音 ** -- --飛行中 SE021 = playSeVer2( spep_1 + 50, 1019, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 114, 1019, "", 0, 0, 0, -1); --加速1 SE022 = playSeVer2( spep_1 + 68, 1116, "",spep_1 + 116, 0, 22, -1); SE023 = playSeVer2( spep_1 + 68, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 68, SE023, 74 ); SE024 = playSeVer2( spep_1 + 68, 1343, "",spep_1 + 152, 0, 20, -1); --加速2 SE026 = playSeVer2( spep_1 + 126, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 126, SE026, 126 ); SE027 = playSeVer2( spep_1 + 126, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 126, SE027, 79 ); --敵ヒット SE028 = playSeVer2( spep_1 + 182, 1159, "",spep_1 + 342, 0, 30, -1); SE029 = playSeVer2( spep_1 + 182, 1114, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_1 + 192, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 462 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 170 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, -129.3, -73 , 0 ); setMoveKey( SP_dodge + 2, 1, -121.8, -73 , 0 ); setMoveKey( SP_dodge + 4, 1, -121.8, -73 , 0 ); setMoveKey( SP_dodge + 6, 1, -114.3, -73 , 0 ); setMoveKey( SP_dodge + 8, 1, -114.3, -73 , 0 ); setMoveKey( SP_dodge + 10, 1, -116.6, -75.3 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.75, 1.75 ); setScaleKey( SP_dodge + 10, 1, 1.75, 1.75 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_1 -3 + 174, 1, 121.8, -73 , 0 ); setMoveKey( spep_1 -3 + 178, 1, 121.8, -73 , 0 ); setMoveKey( spep_1 -3 + 180, 1, 114.3, -73 , 0 ); setMoveKey( spep_1 -3 + 182, 1, 114.3, -73 , 0 ); setMoveKey( spep_1 -3 + 184, 1, 116.6, -75.3 , 0 ); setMoveKey( spep_1 -3 + 186, 1, 106, -72.3 , 0 ); setMoveKey( spep_1 -3 + 188, 1, 111.9, -78.2 , 0 ); setMoveKey( spep_1 -3 + 190, 1, 111.9, -78.2 , 0 ); setScaleKey( spep_1 -3 + 190, 1, 1.75, 1.75 ); setRotateKey( spep_1 -3 + 190, 1, -0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 252, 1, 1 ); setDisp( spep_1 -3 + 312, 1, 0 ); changeAnime( spep_1 -3 + 252, 1, 5 ); setMoveKey( spep_1 -3 + 252, 1, -8.1, 117.6 , 0 ); setMoveKey( spep_1 -3 + 254, 1, -8.1, 117.6 , 0 ); setMoveKey( spep_1 -3 + 256, 1, -7.9, 117.7 , 0 ); setMoveKey( spep_1 -3 + 258, 1, -7.8, 117.8 , 0 ); setMoveKey( spep_1 -3 + 260, 1, -7.8, 117.8 , 0 ); setMoveKey( spep_1 -3 + 262, 1, -7.6, 117.9 , 0 ); setMoveKey( spep_1 -3 + 264, 1, -7.5, 118 , 0 ); setMoveKey( spep_1 -3 + 266, 1, -7.4, 118 , 0 ); setMoveKey( spep_1 -3 + 268, 1, -7.4, 118.1 , 0 ); setMoveKey( spep_1 -3 + 270, 1, -7.2, 118.2 , 0 ); setMoveKey( spep_1 -3 + 272, 1, -7.1, 118.2 , 0 ); setMoveKey( spep_1 -3 + 274, 1, -7.1, 118.3 , 0 ); setMoveKey( spep_1 -3 + 276, 1, -6.9, 118.4 , 0 ); setMoveKey( spep_1 -3 + 278, 1, -6.8, 118.4 , 0 ); setMoveKey( spep_1 -3 + 280, 1, -6.7, 118.5 , 0 ); setMoveKey( spep_1 -3 + 282, 1, -6.7, 118.6 , 0 ); setMoveKey( spep_1 -3 + 284, 1, -6.5, 118.6 , 0 ); setMoveKey( spep_1 -3 + 286, 1, -6.4, 118.7 , 0 ); setMoveKey( spep_1 -3 + 288, 1, -6.3, 118.8 , 0 ); setMoveKey( spep_1 -3 + 290, 1, -6.3, 118.9 , 0 ); setMoveKey( spep_1 -3 + 292, 1, -6.1, 118.9 , 0 ); setMoveKey( spep_1 -3 + 294, 1, -6, 119 , 0 ); setMoveKey( spep_1 -3 + 296, 1, -6, 119.1 , 0 ); setMoveKey( spep_1 -3 + 298, 1, -5.8, 119.1 , 0 ); setMoveKey( spep_1 -3 + 300, 1, -5.7, 119.2 , 0 ); setMoveKey( spep_1 -3 + 302, 1, -5.6, 119.3 , 0 ); setMoveKey( spep_1 -3 + 304, 1, -5.6, 119.4 , 0 ); setMoveKey( spep_1 -3 + 306, 1, -5.4, 119.4 , 0 ); setMoveKey( spep_1 -3 + 308, 1, -5.3, 119.5 , 0 ); setMoveKey( spep_1 -3 + 310, 1, -5.3, 119.6 , 0 ); setMoveKey( spep_1 -3 + 312, 1, -5.3, 119.6 , 0 ); setScaleKey( spep_1 -3 + 252, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 312, 1, 1.56, 1.56 ); setRotateKey( spep_1 -3 + 252, 1, 27.1 ); setRotateKey( spep_1 -3 + 254, 1, 27.1 ); setRotateKey( spep_1 -3 + 256, 1, 27.4 ); setRotateKey( spep_1 -3 + 258, 1, 27.7 ); setRotateKey( spep_1 -3 + 260, 1, 27.9 ); setRotateKey( spep_1 -3 + 262, 1, 28.2 ); setRotateKey( spep_1 -3 + 264, 1, 28.5 ); setRotateKey( spep_1 -3 + 266, 1, 28.8 ); setRotateKey( spep_1 -3 + 268, 1, 29 ); setRotateKey( spep_1 -3 + 270, 1, 29.3 ); setRotateKey( spep_1 -3 + 272, 1, 29.6 ); setRotateKey( spep_1 -3 + 274, 1, 29.9 ); setRotateKey( spep_1 -3 + 276, 1, 30.2 ); setRotateKey( spep_1 -3 + 278, 1, 30.4 ); setRotateKey( spep_1 -3 + 280, 1, 30.7 ); setRotateKey( spep_1 -3 + 282, 1, 31 ); setRotateKey( spep_1 -3 + 284, 1, 31.3 ); setRotateKey( spep_1 -3 + 286, 1, 31.5 ); setRotateKey( spep_1 -3 + 288, 1, 31.8 ); setRotateKey( spep_1 -3 + 290, 1, 32.1 ); setRotateKey( spep_1 -3 + 292, 1, 32.4 ); setRotateKey( spep_1 -3 + 294, 1, 32.7 ); setRotateKey( spep_1 -3 + 296, 1, 32.9 ); setRotateKey( spep_1 -3 + 298, 1, 33.2 ); setRotateKey( spep_1 -3 + 300, 1, 33.5 ); setRotateKey( spep_1 -3 + 302, 1, 33.8 ); setRotateKey( spep_1 -3 + 304, 1, 34 ); setRotateKey( spep_1 -3 + 306, 1, 34.3 ); setRotateKey( spep_1 -3 + 308, 1, 34.6 ); setRotateKey( spep_1 -3 + 310, 1, 34.9 ); setRotateKey( spep_1 -3 + 312, 1, 34.9 ); -- ** 音 ** -- --敵ヒット SE031 = playSeVer2( spep_1 + 216, 1067, "", 0, 0, 0, -1); --転びながら着地 SE032 = playSeVer2( spep_1 + 312, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 312, SE032, 204 ); SE033 = playSeVer2( spep_1 + 318, 1007, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 318, 1332, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_1 + 322, 1333, "",spep_1 + 378, 0, 10, -1); SE037 = playSeVer2( spep_1 + 326, 1012, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_1 + 338, 1331, "",spep_1 + 394, 0, 6, -1); SE039 = playSeVer2( spep_1 + 344, 1013, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_1 + 356, 1007, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_1 + 384, 1192, "",spep_1 + 412, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 384, SE041, 188 ); SE042 = playSeVer2( spep_1 + 384, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 384, SE042, 158 ); --環境音 SE035 = playSeVer2( spep_1 + 318, 1269, "",spep_1 + 472 -1, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 318, SE035, 26 ); --気弾発射 SE043 = playSeVer2( spep_1 + 436, 1027, "",spep_1 + 472 -1, 0, 10, -1); SE044 = playSeVer2( spep_1 + 436, 1145, "",spep_1 + 472 -1, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 436, SE044, 74 ); SE045 = playSeVer2( spep_1 + 436, 1109, "",spep_1 + 472 -1, 0, 10, -1); -- ** 次の準備 ** -- spep_c = spep_1 + 461; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); --気弾飲み込まれ中 SE047 = playSeVer2( spep_c + 88, 1258, "",spep_c + 164, 0, 22, -1); setSeVolumeByWorkId( spep_c + 88, SE047, 81 ); SE048 = playSeVer2( spep_c + 88, 1304, "",spep_c + 178, 0, 36, -1); setSeVolumeByWorkId( spep_c + 88, SE048, 77 ); setPitch( spep_c + 88, SE048, 400 ); setTimeStretch( SE048, 1.27, 30, 4 ); SE049 = playSeVer2( spep_c + 92, 1213, "",spep_c + 178, 0, 36, -1); setSeVolumeByWorkId( spep_c + 92, SE049, 48 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 = spep_c + 94; ------------------------------------------------------ -- 敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 (254F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- attack_f = entryEffectLife( spep_3 + 0, SP_04r, 254, 0x100, -1, 0, 0, 0 ); --敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 ef_004 setEffMoveKey( spep_3 + 0, attack_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 254, attack_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 254, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_f, 0 ); setEffRotateKey( spep_3 + 254, attack_f, 0 ); setEffAlphaKey( spep_3 + 0, attack_f, 255 ); setEffAlphaKey( spep_3 + 254 -1, attack_f, 255 ); setEffAlphaKey( spep_3 + 254, attack_f, 0 ); attack_b = entryEffectLife( spep_3 + 0, SP_05r, 254, 0x80, -1, 0, 0, 0 ); --敵が飛ばされて、ベジータの連波攻撃と孫悟空のかめはめは攻撃 ef_005 setEffMoveKey( spep_3 + 0, attack_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 254, attack_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 254, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_b, 0 ); setEffRotateKey( spep_3 + 254, attack_b, 0 ); setEffAlphaKey( spep_3 + 0, attack_b, 255 ); setEffAlphaKey( spep_3 + 254 -1, attack_b, 255 ); setEffAlphaKey( spep_3 + 254, attack_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 54, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 + 0, 1, -1, 7.3 , 0 ); setMoveKey( spep_3 + 1, 1, 11.2, 27.3 , 0 ); setMoveKey( spep_3 + 2, 1, -12.5, -0.7 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 3.7, 27.3 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 35.9, -0.7 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 36.2, 15.3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 20.4, 1.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 8.7, 15.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 38.9, 1.3 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 41.1, 23.3 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 49.4, 27.3 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 25.6, -0.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 41.9, 27.3 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 74.1, -0.7 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 74.3, 15.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 58.6, 1.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 46.8, 15.3 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 79.1, 27.3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 55.3, -0.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 71.5, 27.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 103.8, -0.7 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 104, 15.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 88.3, 1.3 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 76.5, 15.3 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 106.7, 1.3 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 109, 23.3 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 109.2, 7.3 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 109.2, 7.3 , 0 ); setScaleKey( spep_3 + 0, 1, 4.39, 4.39 ); setScaleKey( spep_3 -3 + 54, 1, 4.39, 4.39 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 54, 1, 0 ); -- ** 音 ** -- --ベジータ連続気弾 SE050 = playSeVer2( spep_3 + 44, 1357, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_3 + 50, 1016, "",spep_3 + 66, 0, 8, -1); SE052 = playSeVer2( spep_3 + 56, 1016, "",spep_3 + 72, 0, 8, -1); SE053 = playSeVer2( spep_3 + 64, 1016, "",spep_3 + 80, 0, 8, -1); SE054 = playSeVer2( spep_3 + 70, 1016, "",spep_3 + 86, 0, 10, -1); SE055 = playSeVer2( spep_3 + 76, 1016, "",spep_3 + 92, 0, 8, -1); SE056 = playSeVer2( spep_3 + 82, 1016, "",spep_3 + 98, 0, 8, -1); SE057 = playSeVer2( spep_3 + 90, 1016, "",spep_3 + 104, 0, 8, -1); SE058 = playSeVer2( spep_3 + 98, 1016, "",spep_3 + 114, 0, 8, -1); SE059 = playSeVer2( spep_3 + 106, 1016, "",spep_3 + 120, 0, 8, -1); SE061 = playSeVer2( spep_3 + 112, 1016, "",spep_3 + 128, 0, 8, -1); SE062 = playSeVer2( spep_3 + 118, 1016, "",spep_3 + 136, 0, 10, -1); SE063 = playSeVer2( spep_3 + 126, 1016, "",spep_3 + 144, 0, 8, -1); SE064 = playSeVer2( spep_3 + 140, 1357, "",spep_3 + 222, 14, 20, -1); setSeVolumeByWorkId( spep_3 + 140, SE064, 55 ); setStartTimeMs( SE064, 217 ); SE065 = playSeVer2( spep_3 + 136, 1016, "",spep_3 + 152, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 136, SE065, 50 ); SE067 = playSeVer2( spep_3 + 144, 1016, "",spep_3 + 158, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 144, SE067, 50 ); SE068 = playSeVer2( spep_3 + 150, 1016, "",spep_3 + 166, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 150, SE068, 50 ); SE069 = playSeVer2( spep_3 + 156, 1016, "",spep_3 + 172, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 156, SE069, 50 ); SE070 = playSeVer2( spep_3 + 166, 1016, "",spep_3 + 180, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 166, SE070, 50 ); SE071 = playSeVer2( spep_3 + 174, 1016, "",spep_3 + 190, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 174, SE071, 50 ); SE072 = playSeVer2( spep_3 + 182, 1016, "",spep_3 + 196, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 182, SE072, 50 ); SE073 = playSeVer2( spep_3 + 188, 1016, "",spep_3 + 204, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 188, SE073, 50 ); SE074 = playSeVer2( spep_3 + 194, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 194, SE074, 50 ); --画面遷移 SE060 = playSeVer2( spep_3 + 106, 1072, "", 0, 0, 0, -1); --悟空力む SE066 = playSeVer2( spep_3 + 142, 1330, "",spep_3 + 206, 0, 36, -1); setSeVolumeByWorkId( spep_3 + 142, SE066, 46 ); --かめはめ波発射 SE075 = playSeVer2( spep_3 + 206, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 206, SE075, 72 ); SE076 = playSeVer2( spep_3 + 206, 1146, "", 0, 0, 0, -1); SE077 = playSeVer2( spep_3 + 206, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 206, SE077, 76 ); --連続気弾飛んでいく SE078 = playSeVer2( spep_3 + 240, 1284, "", 0, 0, 0, -1); SE079 = playSeVer2( spep_3 + 246, 1357, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 254 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 254; ------------------------------------------------------ -- フィニッシュ(356F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_06r, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_006 setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 356, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 356, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 356, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 356, finish_f, 255 ); -- ** 音 ** -- --連続気弾飛んでいく SE080 = playSeVer2( spep_4 + 0, 1016, "",spep_4 + 16, 0, 8, -1); SE081 = playSeVer2( spep_4 + 8, 1016, "",spep_4 + 22, 0, 6, -1); SE082 = playSeVer2( spep_4 + 12, 1016, "",spep_4 + 28, 0, 8, -1); SE083 = playSeVer2( spep_4 + 18, 1016, "",spep_4 + 34, 0, 8, -1); SE084 = playSeVer2( spep_4 + 26, 1016, "",spep_4 + 42, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 26, SE084, 79 ); SE085 = playSeVer2( spep_4 + 32, 1016, "",spep_4 + 50, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 32, SE085, 83 ); SE086 = playSeVer2( spep_4 + 38, 1016, "",spep_4 + 56, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 38, SE086, 85 ); SE087 = playSeVer2( spep_4 + 44, 1016, "",spep_4 + 60, 0, 8, -1); SE088 = playSeVer2( spep_4 + 52, 1016, "",spep_4 + 68, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 52, SE088, 87 ); SE089 = playSeVer2( spep_4 + 58, 1016, "",spep_4 + 74, 0, 6, -1); SE090 = playSeVer2( spep_4 + 64, 1016, "",spep_4 + 80, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 64, SE090, 72 ); SE091 = playSeVer2( spep_4 + 70, 1016, "",spep_4 + 86, 0, 8, -1); setSeVolumeByWorkId( spep_4 + 70, SE091, 97 ); SE092 = playSeVer2( spep_4 + 78, 1016, "",spep_4 + 94, 0, 8, -1); SE093 = playSeVer2( spep_4 + 84, 1016, "",spep_4 + 102, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 84, SE093, 76 ); SE094 = playSeVer2( spep_4 + 92, 1016, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 356 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_4 + 0 ); endPhase( spep_4 + 98 ); end