--1024930:LR_メタルクウラ_必殺技:フルメタルアバランチ --sp_effect_b1_00223 --sp2413 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160552 ;-- メタルクウラが正面から歩いてくる SP_02= 160553 ;-- 横向きで走っている SP_03= 160555 ;-- 横からメタルクウラが来る→殴る SP_04= 160556 ;-- 横からメタルクウラが来る→殴る SP_05= 160558 ;-- 画面手前から奥に追いかけていく SP_06= 160559 ;-- 画面手前から奥に追いかけていく SP_07= 160560 ;-- 画面横から蹴り込む SP_08= 160561 ;-- 画面横から蹴り込む SP_09= 160563 ;-- メタルクウラの衝撃波の構え(アップ) SP_10= 160565 ;-- 敵を衝撃破で飛ばす SP_11= 160566 ;-- 敵を衝撃破で飛ばす SP_12= 160568 ;-- 敵が岩に激突し通り抜ける SP_13= 160569 ;-- 敵が岩に激突し通り抜ける SP_14= 160571 ;-- 敵が通り抜けた所を先回りしたメタルクウラが蹴り上げる SP_15= 160572 ;-- 敵が通り抜けた所を先回りしたメタルクウラが蹴り上げる SP_16= 160574 ;-- 敵が回転しながら空へ飛んでいく SP_17= 160575 ;-- 俯瞰でメタルクウラが画面に向かって追撃しに飛ぶ SP_18= 160576 ;-- 敵の足をつかむ SP_19= 160577 ;-- 敵の足をつかむ SP_20= 160579 ;-- メタルクウラが敵を掴みながら空から落ちてくる SP_21= 160580 ;-- メタルクウラが敵を掴みながら空から落ちてくる SP_22= 160581 ;-- 敵を崖に叩きつける SP_23= 160582 ;-- 敵を崖に叩きつける --エフェクト(敵) SP_01x= 160552 ;-- メタルクウラが正面から歩いてくる SP_02x= 160554 ;-- 横向きで走っている (敵) SP_03x= 160557 ;-- 横からメタルクウラが来る→殴る (敵) SP_04x= 160556 ;-- 横からメタルクウラが来る→殴る SP_05x= 160558 ;-- 画面手前から奥に追いかけていく SP_06x= 160559 ;-- 画面手前から奥に追いかけていく SP_07x= 160562 ;-- 画面横から蹴り込む (敵) SP_08x= 160561 ;-- 画面横から蹴り込む SP_09x= 160564 ;-- メタルクウラの衝撃波の構え(アップ) (敵) SP_10x= 160567 ;-- 敵を衝撃破で飛ばす (敵) SP_11x= 160566 ;-- 敵を衝撃破で飛ばす SP_12x= 160570 ;-- 敵が岩に激突し通り抜ける (敵) SP_13x= 160569 ;-- 敵が岩に激突し通り抜ける SP_14x= 160573 ;-- 敵が通り抜けた所を先回りしたメタルクウラが蹴り上げる SP_15x= 160572 ;-- 敵が通り抜けた所を先回りしたメタルクウラが蹴り上げる SP_16x= 160574 ;-- 敵が回転しながら空へ飛んでいく SP_17x= 160575 ;-- 俯瞰でメタルクウラが画面に向かって追撃しに飛ぶ SP_18x= 160578 ;-- 敵の足をつかむ (敵) SP_19x= 160577 ;-- 敵の足をつかむ SP_20x= 160579 ;-- メタルクウラが敵を掴みながら空から落ちてくる SP_21x= 160580 ;-- メタルクウラが敵を掴みながら空から落ちてくる SP_22x= 160581 ;-- 敵を崖に叩きつける SP_23x= 160582 ;-- 敵を崖に叩きつける ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_13 = 106 + 66 + 94 + 28 + 116 + 40 + 64 + 56 + 116 + 72 + 40 + 52 + 32; skipFrame(0, spep_13 + 2 -1); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 SE050 = playSeVer2( spep_13 + 2+3, 1116, "",spep_13 + 58, 0, 22, -1); setSeVolumeByWorkId( spep_13 + 2+3, SE050, 119 ); end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン〜画面手前ダッシュ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- woke = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, woke, 0, 0, 0 ); setEffMoveKey( spep_0 + 106, woke, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, woke, 1.0, 1.0 ); setEffScaleKey( spep_0 + 106, woke, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, woke, 0 ); setEffRotateKey( spep_0 + 106, woke, 0 ); setEffAlphaKey( spep_0 + 0, woke, 255 ); setEffAlphaKey( spep_0 + 104, woke, 255 ); setEffAlphaKey( spep_0 + 105, woke, 255 ); setEffAlphaKey( spep_0 + 106, woke, 0 ); --SE --走ってくる SE001 = playSeVer2( spep_0 + 8, 44, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 8, SE001, 66 ); SE002 = playSeVer2( spep_0 + 14, 1383, "", 0, 0, 0, 0.6); SE004 = playSeVer2( spep_0 + 32, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 32, SE004, 84 ); SE005 = playSeVer2( spep_0 + 50, 1383, "", 0, 0, 0, 0.6); SE006 = playSeVer2( spep_0 + 64, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 64, SE006, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +14; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --走ってくる SE007 = playSeVer2( spep_0 + 76, 1383, "", 0, 0, 0, 0.6); SE008 = playSeVer2( spep_0 + 90, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 90, SE008, 80 ); --顔カットイン SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +100 , 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade --次の準備 spep_1 = spep_0+106; ------------------------------------------------------ --横向きで走っている ------------------------------------------------------ -- ** エフェクト等 ** -- woke2 = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, woke2, 0, 0, 0 ); setEffMoveKey( spep_1 + 66, woke2, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, woke2, 1.0, 1.0 ); setEffScaleKey( spep_1 + 66, woke2, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, woke2, 0 ); setEffRotateKey( spep_1 + 66, woke2, 0 ); setEffAlphaKey( spep_1 + 0, woke2, 255 ); setEffAlphaKey( spep_1 + 66, woke2, 255 ); --SE --横向きダッシュ SE009 = playSeVer2( spep_1 + 0, 8, "",spep_1 + 78, 0, 14, -1); SE010 = playSeVer2( spep_1 + 0, 1278, "",spep_1 + 78, 0, 14, -1); SE011 = playSeVer2( spep_1 + 0, 1182, "",spep_1 + 78, 0, 14, -1); SE012 = playSeVer2( spep_1 + 0, 1232, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 +54 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_c = spep_1+66; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_c + 94; ------------------------------------------------------ --横からメタルクウラが来る→殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_f, 0 ); setEffRotateKey( spep_3 + 28, panting_f, 0 ); setEffAlphaKey( spep_3 + 0, panting_f, 255 ); setEffAlphaKey( spep_3 + 36, panting_f, 255 ); setEffAlphaKey( spep_3 + 27, panting_f, 255 ); setEffAlphaKey( spep_3 + 28, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_b, 0 ); setEffRotateKey( spep_3 + 28, panting_b, 0 ); setEffAlphaKey( spep_3 + 0, panting_b, 255 ); setEffAlphaKey( spep_3 + 36, panting_b, 255 ); setEffAlphaKey( spep_3 + 27, panting_b, 255 ); setEffAlphaKey( spep_3 + 28, panting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 30, 1, 0 ); changeAnime( spep_3 + 0, 1, 111 ); changeAnime( spep_3 + 1, 1, 111 ); changeAnime( spep_3 + 2, 1, 111 ); changeAnime( spep_3 + 3, 1, 111 ); changeAnime( spep_3 + 4, 1, 111 ); changeAnime( spep_3 + 5, 1, 111 ); changeAnime( spep_3 + 6, 1, 111 ); changeAnime( spep_3-3 + 10, 1, 106 ); --setMoveKey( spep_3 + 0, 1, 553.4, -69.1 , 0 ); setMoveKey( spep_3 + 0, 1, 339.6, -69.1 , 0 ); setMoveKey( spep_3-3 + 4, 1, 125.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 105.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 9, 1, 85.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, -70.4, -62.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 6.3, -53.4 , 0 ); setMoveKey( spep_3-3 + 14, 1, 64, -63.2 , 0 ); setMoveKey( spep_3-3 + 16, 1, 155.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 18, 1, 229.4, -57.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, 314.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 402, -65.1 , 0 ); setMoveKey( spep_3-3 + 24, 1, 489.9, -62.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 573.3, -61.7 , 0 ); setMoveKey( spep_3-3 + 28, 1, 656.7, -61.3 , 0 ); setMoveKey( spep_3-3 + 30, 1, 741.7, -61.3 , 0 ); --setMoveKey( spep_3-3 + 32, 1, 826.6, -61.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2, 2 ); setScaleKey( spep_3-3 + 30, 1, 2, 2 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 30, 1, 0 ); --SE --殴り飛ばし SE014 = playSeVer2( spep_3 + 0, 1003, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 8, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE015, 89 ); SE016 = playSeVer2( spep_3 + 8, 1180, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE016, 77 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 34, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4 = spep_3 + 28; ------------------------------------------------------ --画面手前から奥に追いかけていく ------------------------------------------------------ -- ** エフェクト等 ** -- chase_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_f, 0 ); setEffRotateKey( spep_4 + 116, chase_f, 0 ); setEffAlphaKey( spep_4 + 0, chase_f, 255 ); setEffAlphaKey( spep_4 + 114, chase_f, 255 ); setEffAlphaKey( spep_4 + 115, chase_f, 255 ); setEffAlphaKey( spep_4 + 116, chase_f, 0 ); -- ** エフェクト等 ** -- chase_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_b, 0 ); setEffRotateKey( spep_4 + 116, chase_b, 0 ); setEffAlphaKey( spep_4 + 0, chase_b, 255 ); setEffAlphaKey( spep_4 + 114, chase_b, 255 ); setEffAlphaKey( spep_4 + 115, chase_b, 255 ); setEffAlphaKey( spep_4 + 116, chase_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 4, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 6, 1, 247.6, -31 , 0 ); setMoveKey( spep_4 + 8, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 10, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 12, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 14, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 16, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 18, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 20, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 22, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 24, 1, 28.1, -40.3 , 0 ); setMoveKey( spep_4 + 26, 1, 37.1, -31.3 , 0 ); setMoveKey( spep_4 + 28, 1, 27.2, -41.2 , 0 ); setMoveKey( spep_4 + 30, 1, 26.4, -44.1 , 0 ); setMoveKey( spep_4 + 32, 1, 13.5, -32.7 , 0 ); setMoveKey( spep_4 + 34, 1, 12.8, -43 , 0 ); setMoveKey( spep_4 + 36, 1, 15.1, -39.7 , 0 ); setMoveKey( spep_4 + 38, 1, 17.5, -36.5 , 0 ); setMoveKey( spep_4 + 40, 1, 15.4, -35.6 , 0 ); setMoveKey( spep_4 + 42, 1, 13.3, -34.8 , 0 ); setMoveKey( spep_4 + 44, 1, 14.2, -35 , 0 ); setMoveKey( spep_4 + 46, 1, 15.1, -35.2 , 0 ); setMoveKey( spep_4 + 48, 1, 17.1, -34.2 , 0 ); setMoveKey( spep_4 + 50, 1, 19.2, -33.2 , 0 ); setMoveKey( spep_4 + 52, 1, 17, -36.6 , 0 ); setMoveKey( spep_4 + 54, 1, 14.8, -39.9 , 0 ); setMoveKey( spep_4 + 56, 1, 18, -44.3 , 0 ); setMoveKey( spep_4 + 58, 1, 21.1, -48.7 , 0 ); setMoveKey( spep_4 + 60, 1, 18.9, -46.6 , 0 ); setMoveKey( spep_4 + 62, 1, 16.7, -44.6 , 0 ); setMoveKey( spep_4 + 64, 1, 14.5, -48 , 0 ); setMoveKey( spep_4 + 66, 1, 12.3, -51.3 , 0 ); setMoveKey( spep_4 + 68, 1, 12.2, -52.5 , 0 ); setMoveKey( spep_4 + 70, 1, 12.1, -53.7 , 0 ); setMoveKey( spep_4 + 72, 1, 12.1, -54.8 , 0 ); setMoveKey( spep_4 + 74, 1, 12, -56 , 0 ); setMoveKey( spep_4 + 76, 1, 11.9, -57.2 , 0 ); setMoveKey( spep_4 + 78, 1, 11.9, -58.4 , 0 ); setMoveKey( spep_4 + 80, 1, 11.8, -59.6 , 0 ); setMoveKey( spep_4 + 82, 1, 11.7, -60.8 , 0 ); setMoveKey( spep_4 + 84, 1, 11.6, -61.9 , 0 ); setMoveKey( spep_4 + 86, 1, 11.6, -63.1 , 0 ); setMoveKey( spep_4 + 88, 1, 11.5, -64.3 , 0 ); setMoveKey( spep_4 + 90, 1, 11.4, -65.5 , 0 ); setMoveKey( spep_4 + 92, 1, 11.3, -66.7 , 0 ); setMoveKey( spep_4 + 94, 1, 11.3, -67.9 , 0 ); setMoveKey( spep_4 + 96, 1, 11.2, -69.1 , 0 ); setMoveKey( spep_4 + 98, 1, 11.1, -70.3 , 0 ); setMoveKey( spep_4 + 100, 1, 11, -71.4 , 0 ); setMoveKey( spep_4 + 102, 1, 10.9, -72.6 , 0 ); setMoveKey( spep_4 + 104, 1, 10.8, -73.8 , 0 ); setMoveKey( spep_4 + 106, 1, 10.8, -75 , 0 ); setMoveKey( spep_4 + 108, 1, 10.7, -76.2 , 0 ); setMoveKey( spep_4 + 110, 1, 10.6, -77.4 , 0 ); setMoveKey( spep_4 + 112, 1, 10.5, -78.6 , 0 ); setMoveKey( spep_4 + 114, 1, 10.4, -79.8 , 0 ); setMoveKey( spep_4-1 + 116, 1, 10.3, -81 , 0 ); setScaleKey( spep_4 + 0, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 4, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 6, 1, 11.45, 11.45 ); setScaleKey( spep_4 + 8, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 12, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 14, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 16, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 18, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_4 + 32, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 34, 1, 0.84, 0.84 ); setScaleKey( spep_4 + 36, 1, 0.81, 0.81 ); setScaleKey( spep_4 + 38, 1, 0.78, 0.78 ); setScaleKey( spep_4 + 40, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 42, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 46, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 48, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 50, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 54, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 56, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 58, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 60, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 62, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 64, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 68, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 70, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 72, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 74, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 76, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 78, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 82, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 84, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 86, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 88, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 90, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 92, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 94, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 96, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 100, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 102, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 104, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 106, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 108, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 110, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 114, 1, 0.51, 0.51 ); setScaleKey( spep_4-1 + 116, 1, 0.5, 0.5 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 6, 1, 0 ); setRotateKey( spep_4 + 8, 1, 0.7 ); setRotateKey( spep_4 + 10, 1, 0.7 ); setRotateKey( spep_4 + 12, 1, 2 ); setRotateKey( spep_4 + 14, 1, 2 ); setRotateKey( spep_4 + 16, 1, 3.3 ); setRotateKey( spep_4 + 18, 1, 3.3 ); setRotateKey( spep_4 + 20, 1, 4.7 ); setRotateKey( spep_4 + 22, 1, 4.7 ); setRotateKey( spep_4 + 24, 1, 6 ); setRotateKey( spep_4 + 28, 1, 6 ); setRotateKey( spep_4 + 30, 1, 8 ); setRotateKey( spep_4 + 32, 1, 8.6 ); setRotateKey( spep_4 + 34, 1, 8.8 ); setRotateKey( spep_4 + 36, 1, 8.9 ); setRotateKey( spep_4 + 38, 1, 9 ); setRotateKey( spep_4 + 40, 1, 9.2 ); setRotateKey( spep_4 + 42, 1, 9.3 ); setRotateKey( spep_4 + 44, 1, 9.5 ); setRotateKey( spep_4 + 46, 1, 9.6 ); setRotateKey( spep_4 + 48, 1, 9.3 ); setRotateKey( spep_4 + 50, 1, 9.1 ); setRotateKey( spep_4 + 52, 1, 8.8 ); setRotateKey( spep_4 + 54, 1, 8.5 ); setRotateKey( spep_4 + 56, 1, 8.3 ); setRotateKey( spep_4 + 58, 1, 8 ); setRotateKey( spep_4 + 60, 1, 7.7 ); setRotateKey( spep_4 + 62, 1, 7.5 ); setRotateKey( spep_4 + 64, 1, 7.2 ); setRotateKey( spep_4 + 66, 1, 6.9 ); setRotateKey( spep_4 + 68, 1, 6.7 ); setRotateKey( spep_4 + 70, 1, 6.4 ); setRotateKey( spep_4 + 72, 1, 6.1 ); setRotateKey( spep_4 + 74, 1, 5.9 ); setRotateKey( spep_4 + 76, 1, 5.6 ); setRotateKey( spep_4 + 78, 1, 5.3 ); setRotateKey( spep_4 + 80, 1, 5.1 ); setRotateKey( spep_4 + 82, 1, 4.8 ); setRotateKey( spep_4 + 84, 1, 4.5 ); setRotateKey( spep_4 + 86, 1, 4.3 ); setRotateKey( spep_4 + 88, 1, 4 ); setRotateKey( spep_4 + 90, 1, 3.7 ); setRotateKey( spep_4 + 92, 1, 3.5 ); setRotateKey( spep_4 + 94, 1, 3.2 ); setRotateKey( spep_4 + 96, 1, 2.9 ); setRotateKey( spep_4 + 98, 1, 2.7 ); setRotateKey( spep_4 + 100, 1, 2.4 ); setRotateKey( spep_4 + 102, 1, 2.1 ); setRotateKey( spep_4 + 104, 1, 1.9 ); setRotateKey( spep_4 + 106, 1, 1.6 ); setRotateKey( spep_4 + 108, 1, 1.3 ); setRotateKey( spep_4 + 110, 1, 1.1 ); setRotateKey( spep_4 + 112, 1, 0.8 ); setRotateKey( spep_4 + 114, 1, 0.5 ); setRotateKey( spep_4-1 + 116, 1, 0.3 ); --SE --敵飛んでいく SE017 = playSeVer2( spep_4 + 0, 1121, "",spep_4 + 158, 0, 8, -1); --敵追いかける SE018 = playSeVer2( spep_4 + 48, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 48, 1383, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 48, 1117, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5 = spep_4 + 116; ------------------------------------------------------ --画面横から蹴り込む ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 40, kick_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 40, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_f, 0 ); setEffRotateKey( spep_5 + 40, kick_f, 0 ); setEffAlphaKey( spep_5 + 0, kick_f, 255 ); setEffAlphaKey( spep_5 + 38, kick_f, 255 ); setEffAlphaKey( spep_5 + 39, kick_f, 255 ); setEffAlphaKey( spep_5 + 40, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 40, kick_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 40, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_b, 0 ); setEffRotateKey( spep_5 + 40, kick_b, 0 ); setEffAlphaKey( spep_5 + 0, kick_b, 255 ); setEffAlphaKey( spep_5 + 38, kick_b, 255 ); setEffAlphaKey( spep_5 + 39, kick_b, 255 ); setEffAlphaKey( spep_5 + 40, kick_b, 0 ); --敵の動き setDisp( spep_5-3 + 44, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 26, 1, 6 ); setMoveKey( spep_5 + 0, 1, 61.9, -3.2 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 60, -2.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, 58.1, -1.3 , 0 ); setMoveKey( spep_5-3 + 6, 1, 56.2, -0.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, 54.3, 0.6 , 0 ); setMoveKey( spep_5-3 + 10, 1, 52.4, 1.6 , 0 ); setMoveKey( spep_5-3 + 12, 1, 50.5, 2.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 48.6, 3.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 46.7, 4.4 , 0 ); setMoveKey( spep_5-3 + 18, 1, 44.8, 5.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 42.9, 6.3 , 0 ); setMoveKey( spep_5-3 + 22, 1, 41, 7.3 , 0 ); setMoveKey( spep_5-3 + 25, 1, 39.1, 8.2 , 0 ); setMoveKey( spep_5-3 + 26, 1, 122.3, 9.1 , 0 ); setMoveKey( spep_5-3 + 28, 1, 197.4, 38.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, 124.4, -51.4 , 0 ); setMoveKey( spep_5-3 + 32, 1, 267, -23.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, 311.5, 14 , 0 ); setMoveKey( spep_5-3 + 36, 1, 390.9, -23.7 , 0 ); setMoveKey( spep_5-3 + 38, 1, 483.3, -13.4 , 0 ); setMoveKey( spep_5-3 + 40, 1, 575.6, -3.1 , 0 ); setMoveKey( spep_5-3 + 42, 1, 657.7, -3.1 , 0 ); setMoveKey( spep_5-3 + 44, 1, 739.8, -3.1 , 0 ); setScaleKey( spep_5 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_5-3 + 44, 1, 1.5, 1.5 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 25, 1, 0 ); setRotateKey( spep_5-3 + 26, 1, 46.7 ); setRotateKey( spep_5-3 + 44, 1, 46.7 ); --SE --蹴り飛ばし SE021 = playSeVer2( spep_5 + 16, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_5 + 24, 1153, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 24, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6 = spep_5 + 40; ------------------------------------------------------ --メタルクウラの衝撃波の構え(アップ) ------------------------------------------------------ -- ** エフェクト等 ** -- impact = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, impact, 0, 0, 0 ); setEffMoveKey( spep_6 + 64, impact, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, impact, 1.0, 1.0 ); setEffScaleKey( spep_6 + 64, impact, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, impact, 0 ); setEffRotateKey( spep_6 + 64, impact, 0 ); setEffAlphaKey( spep_6 + 0, impact, 255 ); setEffAlphaKey( spep_6 + 62, impact, 255 ); setEffAlphaKey( spep_6 + 63, impact, 255 ); setEffAlphaKey( spep_6 + 64, impact, 0 ); --SE --腕前に持ってくる SE024 = playSeVer2( spep_6 + 10, 1003, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_6 + 10, 1150, "",spep_6 + 30, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 10, SE025, 76 ); --腕前に突き出す SE027 = playSeVer2( spep_6 + 46, 1383, "", 0, 4, 0, -1); setStartTimeMs( SE027, 83 ); SE028 = playSeVer2( spep_6 + 48, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7 = spep_6 + 64; ------------------------------------------------------ --敵を衝撃破で飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_f, 0 ); setEffRotateKey( spep_7 + 56, fly_f, 0 ); setEffAlphaKey( spep_7 + 0, fly_f, 255 ); setEffAlphaKey( spep_7 + 54, fly_f, 255 ); setEffAlphaKey( spep_7 + 55, fly_f, 255 ); setEffAlphaKey( spep_7 + 56, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_b, 0 ); setEffRotateKey( spep_7 + 56, fly_b, 0 ); setEffAlphaKey( spep_7 + 0, fly_b, 255 ); setEffAlphaKey( spep_7 + 54, fly_b, 255 ); setEffAlphaKey( spep_7 + 55, fly_b, 255 ); setEffAlphaKey( spep_7 + 56, fly_b, 0 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-3 + 58, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); changeAnime( spep_7-3 + 12, 1, 108 ); setMoveKey( spep_7 + 0, 1, -150.5, 13.2 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -150.5, 13.2 , 0 ); setMoveKey( spep_7-3 + 4, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 6, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 11, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 12, 1, 25, 53 , 0 ); setMoveKey( spep_7-3 + 14, 1, -13.5, -29.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 0, 55.6 , 0 ); setMoveKey( spep_7-3 + 18, 1, 43.6, 53 , 0 ); setMoveKey( spep_7-3 + 20, 1, -25.9, -29.1 , 0 ); setMoveKey( spep_7-3 + 22, 1, 68.1, -23.4 , 0 ); setMoveKey( spep_7-3 + 24, 1, 2.1, 40 , 0 ); setMoveKey( spep_7-3 + 26, 1, 27.5, -22.1 , 0 ); setMoveKey( spep_7-3 + 28, 1, 44.2, -4.4 , 0 ); setMoveKey( spep_7-3 + 30, 1, 54.4, 13.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, 55.3, 17.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, 49.8, 22.2 , 0 ); setMoveKey( spep_7-3 + 36, 1, 61.7, 17.7 , 0 ); setMoveKey( spep_7-3 + 38, 1, 67.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 40, 1, 77.6, 17.3 , 0 ); setMoveKey( spep_7-3 + 42, 1, 81.8, 21.5 , 0 ); setMoveKey( spep_7-3 + 44, 1, 84, 17.3 , 0 ); setMoveKey( spep_7-3 + 46, 1, 83.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 48, 1, 174.7, 8 , 0 ); setMoveKey( spep_7-3 + 50, 1, 179.9, 2.8 , 0 ); setMoveKey( spep_7-3 + 52, 1, 174.8, 12 , 0 ); setMoveKey( spep_7-3 + 54, 1, 256, 21.2 , 0 ); setMoveKey( spep_7-3 + 56, 1, 428, 17.1 , 0 ); setMoveKey( spep_7-3 + 58, 1, 686.5, 13 , 0 ); --setMoveKey( spep_7-3 + 60, 1, 685.7, 8.9 , 0 ); setScaleKey( spep_7 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 58, 1, 1.5, 1.5 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7-3 + 58, 1, 0 ); --SE --空気暖ヒット SE029 = playSeVer2( spep_7 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 0, SE029, 65 ); SE030 = playSeVer2( spep_7 + 4, 1133, "",spep_7 + 82, 0, 14, 0.6); setPitch( spep_7 + 4, SE030, -100 ); setTimeStretch( SE030, 0.93, 30, 4 ); SE031 = playSeVer2( spep_7 + 4, 1183, "",spep_7 + 82, 0, 14, -1); SE026 = playSeVer2( spep_7 + 12, 1121, "",spep_7 + 18, 0, 0, -1); setStartTimeMs( SE026, 833 ); setPitch( spep_7 + 12, SE026, 100 ); setTimeStretch( SE026, 1.07, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8 = spep_7 + 56; ------------------------------------------------------ --敵が岩に激突し通り抜ける ------------------------------------------------------ -- ** エフェクト等 ** -- clash_f = entryEffect( spep_8 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 116, clash_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 116, clash_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_f, 0 ); setEffRotateKey( spep_8 + 116, clash_f, 0 ); setEffAlphaKey( spep_8 + 0, clash_f, 255 ); setEffAlphaKey( spep_8 + 114, clash_f, 255 ); setEffAlphaKey( spep_8 + 115, clash_f, 255 ); setEffAlphaKey( spep_8 + 116, clash_f, 0 ); -- ** エフェクト等 ** -- clash_b = entryEffect( spep_8 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 116, clash_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 116, clash_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_b, 0 ); setEffRotateKey( spep_8 + 116, clash_b, 0 ); setEffAlphaKey( spep_8 + 0, clash_b, 255 ); setEffAlphaKey( spep_8 + 114, clash_b, 255 ); setEffAlphaKey( spep_8 + 115, clash_b, 255 ); setEffAlphaKey( spep_8 + 116, clash_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-3 + 12, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, -455.7, -81.8 , 0 ); --setMoveKey( spep_8 + 2, 1, -378.4, -81.8 , 0 ); setMoveKey( spep_8-3 + 4, 1, -301, -81.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, -223.7, -81.8 , 0 ); setMoveKey( spep_8-3 + 8, 1, -146.3, -81.8 , 0 ); setMoveKey( spep_8-3 + 10, 1, -69, -81.8 , 0 ); setMoveKey( spep_8-3 + 12, 1, 8.4, -81.8 , 0 ); setScaleKey( spep_8 + 0, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 12, 1, 0.17, 0.17 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8-3 + 12, 1, 0 ); --敵の動き setDisp( spep_8-3 + 68, 1, 1 ); changeAnime( spep_8-3 + 68, 1, 106 ); setMoveKey( spep_8-3 + 68, 1, -140.9, -88.8 , 0 ); setMoveKey( spep_8-3 + 70, 1, -116.4, -88.8 , 0 ); setMoveKey( spep_8-3 + 72, 1, -126.2, -76.6 , 0 ); setMoveKey( spep_8-3 + 74, 1, -74.2, -62.9 , 0 ); setMoveKey( spep_8-3 + 76, 1, -56.5, -83.6 , 0 ); setMoveKey( spep_8-3 + 78, 1, -18.5, -81.6 , 0 ); setMoveKey( spep_8-3 + 80, 1, 19.4, -79.6 , 0 ); setMoveKey( spep_8-3 + 82, 1, 17.5, -76.5 , 0 ); setMoveKey( spep_8-3 + 84, 1, 15.7, -73.5 , 0 ); setMoveKey( spep_8-3 + 86, 1, 54.3, -69.6 , 0 ); setMoveKey( spep_8-3 + 88, 1, 73.3, -65.8 , 0 ); setMoveKey( spep_8-3 + 90, 1, 92.2, -62 , 0 ); setMoveKey( spep_8-3 + 92, 1, 108.8, -63.1 , 0 ); setMoveKey( spep_8-3 + 94, 1, 111.8, -64.1 , 0 ); setMoveKey( spep_8-3 + 96, 1, 114.8, -65.2 , 0 ); setMoveKey( spep_8-3 + 98, 1, 117.8, -66.3 , 0 ); setMoveKey( spep_8-3 + 100, 1, 118.8, -67 , 0 ); setMoveKey( spep_8-3 + 102, 1, 119.7, -67.6 , 0 ); setMoveKey( spep_8-3 + 104, 1, 120.7, -68.3 , 0 ); setMoveKey( spep_8-3 + 106, 1, 121.6, -68.9 , 0 ); setMoveKey( spep_8-3 + 108, 1, 124.1, -69 , 0 ); setMoveKey( spep_8-3 + 110, 1, 126.5, -69 , 0 ); setMoveKey( spep_8-3 + 112, 1, 128.9, -69 , 0 ); setMoveKey( spep_8-3 + 114, 1, 131.4, -69 , 0 ); setMoveKey( spep_8-3 + 116, 1, 133.8, -69 , 0 ); setMoveKey( spep_8-3 + 118, 1, 136.2, -69 , 0 ); setScaleKey( spep_8-3 + 68, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 74, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 76, 1, 0.16, 0.16 ); setScaleKey( spep_8-3 + 80, 1, 0.16, 0.16 ); setScaleKey( spep_8-3 + 82, 1, 0.15, 0.15 ); setScaleKey( spep_8-3 + 86, 1, 0.15, 0.15 ); setScaleKey( spep_8-3 + 88, 1, 0.14, 0.14 ); setScaleKey( spep_8-3 + 94, 1, 0.14, 0.14 ); setScaleKey( spep_8-3 + 96, 1, 0.13, 0.13 ); setScaleKey( spep_8-3 + 100, 1, 0.13, 0.13 ); setScaleKey( spep_8-3 + 102, 1, 0.12, 0.12 ); setScaleKey( spep_8-3 + 106, 1, 0.12, 0.12 ); setScaleKey( spep_8-3 + 108, 1, 0.11, 0.11 ); setScaleKey( spep_8-3 + 112, 1, 0.11, 0.11 ); setScaleKey( spep_8-3 + 114, 1, 0.1, 0.1 ); setScaleKey( spep_8-3 + 118, 1, 0.1, 0.1 ); setRotateKey( spep_8-3 + 68, 1, 0 ); setRotateKey( spep_8-3 + 72, 1, 0 ); setRotateKey( spep_8-3 + 74, 1, 0.8 ); setRotateKey( spep_8-3 + 76, 1, 1.7 ); setRotateKey( spep_8-3 + 78, 1, 2.5 ); setRotateKey( spep_8-3 + 80, 1, 3.4 ); setRotateKey( spep_8-3 + 82, 1, 4.2 ); setRotateKey( spep_8-3 + 84, 1, 5.1 ); setRotateKey( spep_8-3 + 86, 1, 5.9 ); setRotateKey( spep_8-3 + 88, 1, 6.8 ); setRotateKey( spep_8-3 + 90, 1, 7.6 ); setRotateKey( spep_8-3 + 92, 1, 8.5 ); setRotateKey( spep_8-3 + 94, 1, 9.3 ); setRotateKey( spep_8-3 + 96, 1, 10.2 ); setRotateKey( spep_8-3 + 98, 1, 11 ); setRotateKey( spep_8-3 + 100, 1, 11.9 ); setRotateKey( spep_8-3 + 102, 1, 12.7 ); setRotateKey( spep_8-3 + 104, 1, 13.5 ); setRotateKey( spep_8-3 + 106, 1, 14.4 ); setRotateKey( spep_8-3 + 108, 1, 15.2 ); setRotateKey( spep_8-3 + 110, 1, 16.1 ); setRotateKey( spep_8-3 + 112, 1, 16.9 ); setRotateKey( spep_8-3 + 114, 1, 17.8 ); setRotateKey( spep_8-3 + 116, 1, 18.6 ); setRotateKey( spep_8-3 + 118, 1, 19.5 ); --SE --岩激突 SE032 = playSeVer2( spep_8 + 10, 1159, "",spep_8 + 166, 0, 74, -1); SE033 = playSeVer2( spep_8 + 26, 1044, "",spep_8 + 104, 0, 24, -1); SE034 = playSeVer2( spep_8 + 34, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 34, SE034, 82 ); SE035 = playSeVer2( spep_8 + 40, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 40, SE035, 73 ); --敵飛んでいく SE036 = playSeVer2( spep_8 + 66, 1183, "",spep_8 + 164, 0, 12, -1); --岩から飛び出す SE037 = playSeVer2( spep_8 + 70, 1027, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_9 = spep_8 + 116; ------------------------------------------------------ --敵が通り抜けた所を先回りしたメタルクウラが蹴り上げる ------------------------------------------------------ -- ** エフェクト等 ** -- kick2_f = entryEffect( spep_9 + 0, SP_14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kick2_f, 0, 0, 0 ); setEffMoveKey( spep_9 + 72, kick2_f, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kick2_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 72, kick2_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kick2_f, 0 ); setEffRotateKey( spep_9 + 72, kick2_f, 0 ); setEffAlphaKey( spep_9 + 0, kick2_f, 255 ); setEffAlphaKey( spep_9 + 70, kick2_f, 255 ); setEffAlphaKey( spep_9 + 71, kick2_f, 255 ); setEffAlphaKey( spep_9 + 72, kick2_f, 0 ); -- ** エフェクト等 ** -- kick2_b = entryEffect( spep_9 + 0, SP_15, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kick2_b, 0, 0, 0 ); setEffMoveKey( spep_9 + 72, kick2_b, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kick2_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 72, kick2_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kick2_b, 0 ); setEffRotateKey( spep_9 + 72, kick2_b, 0 ); setEffAlphaKey( spep_9 + 0, kick2_b, 255 ); setEffAlphaKey( spep_9 + 70, kick2_b, 255 ); setEffAlphaKey( spep_9 + 71, kick2_b, 255 ); setEffAlphaKey( spep_9 + 72, kick2_b, 0 ); --敵の動き setDisp( spep_9-3 + 74, 1, 0 ); changeAnime( spep_9 + 0, 1, 107 ); changeAnime( spep_9-3 + 38, 1, 6 ); setMoveKey( spep_9 + 0, 1, -246.5, 358 , 0 ); --setMoveKey( spep_9-3 + 2, 1, -238.7, 355 , 0 ); setMoveKey( spep_9-3 + 4, 1, -229.2, 352 , 0 ); setMoveKey( spep_9-3 + 6, 1, -219.3, 348.8 , 0 ); setMoveKey( spep_9-3 + 8, 1, -209.2, 345.3 , 0 ); setMoveKey( spep_9-3 + 10, 1, -198.9, 341.4 , 0 ); setMoveKey( spep_9-3 + 12, 1, -186.7, 336.7 , 0 ); setMoveKey( spep_9-3 + 14, 1, -172.7, 330.3 , 0 ); setMoveKey( spep_9-3 + 16, 1, -158.3, 322.3 , 0 ); setMoveKey( spep_9-3 + 18, 1, -143.8, 314.3 , 0 ); setMoveKey( spep_9-3 + 20, 1, -129.1, 305.9 , 0 ); setMoveKey( spep_9-3 + 22, 1, -110.7, 296.8 , 0 ); setMoveKey( spep_9-3 + 24, 1, -87.9, 286.6 , 0 ); setMoveKey( spep_9-3 + 26, 1, -65, 273.9 , 0 ); setMoveKey( spep_9-3 + 28, 1, -42.3, 256.7 , 0 ); setMoveKey( spep_9-3 + 30, 1, -20, 235.4 , 0 ); setMoveKey( spep_9-3 + 32, 1, 1.8, 207.9 , 0 ); setMoveKey( spep_9-3 + 34, 1, 23.2, 168.3 , 0 ); setMoveKey( spep_9-3 + 37, 1, 50.5, 48 , 0 ); setMoveKey( spep_9-3 + 38, 1, 43.4, 45.1 , 0 ); setMoveKey( spep_9-3 + 40, 1, 43.4, 57.4 , 0 ); setMoveKey( spep_9-3 + 42, 1, 76.9, 103.1 , 0 ); setMoveKey( spep_9-3 + 44, 1, 44.7, 164.1 , 0 ); setMoveKey( spep_9-3 + 46, 1, 75.1, 287.6 , 0 ); setMoveKey( spep_9-3 + 48, 1, 21.6, 327.2 , 0 ); setMoveKey( spep_9-3 + 50, 1, 69, 416.8 , 0 ); setMoveKey( spep_9-3 + 52, 1, 19.7, 571.9 , 0 ); setMoveKey( spep_9-3 + 54, 1, 20.9, 605.8 , 0 ); setMoveKey( spep_9-3 + 56, 1, 49, 704.5 , 0 ); setMoveKey( spep_9-3 + 58, 1, 77, 803.2 , 0 ); setMoveKey( spep_9-3 + 60, 1, 59.3, 915.6 , 0 ); setMoveKey( spep_9-3 + 62, 1, 41.7, 1028 , 0 ); setMoveKey( spep_9-3 + 64, 1, 43, 1122.5 , 0 ); setMoveKey( spep_9-3 + 66, 1, 44.4, 1217 , 0 ); setMoveKey( spep_9-3 + 68, 1, 45.8, 1311.5 , 0 ); setMoveKey( spep_9-3 + 70, 1, 47.1, 1406 , 0 ); setMoveKey( spep_9-3 + 72, 1, 48.5, 1500.5 , 0 ); setMoveKey( spep_9-3 + 74, 1, 49.9, 1595 , 0 ); --setMoveKey( spep_9-3 + 76, 1, 51.2, 1689.5 , 0 ); setScaleKey( spep_9 + 0, 1, 0.13, 0.13 ); --setScaleKey( spep_9-3 + 2, 1, 0.15, 0.15 ); setScaleKey( spep_9-3 + 4, 1, 0.16, 0.16 ); setScaleKey( spep_9-3 + 6, 1, 0.18, 0.18 ); setScaleKey( spep_9-3 + 8, 1, 0.19, 0.19 ); setScaleKey( spep_9-3 + 10, 1, 0.21, 0.21 ); setScaleKey( spep_9-3 + 12, 1, 0.22, 0.22 ); setScaleKey( spep_9-3 + 14, 1, 0.24, 0.24 ); setScaleKey( spep_9-3 + 16, 1, 0.25, 0.25 ); setScaleKey( spep_9-3 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_9-3 + 20, 1, 0.29, 0.29 ); setScaleKey( spep_9-3 + 22, 1, 0.31, 0.31 ); setScaleKey( spep_9-3 + 24, 1, 0.32, 0.32 ); setScaleKey( spep_9-3 + 26, 1, 0.34, 0.34 ); setScaleKey( spep_9-3 + 28, 1, 0.37, 0.37 ); setScaleKey( spep_9-3 + 30, 1, 0.41, 0.41 ); setScaleKey( spep_9-3 + 32, 1, 0.44, 0.44 ); setScaleKey( spep_9-3 + 34, 1, 0.48, 0.48 ); setScaleKey( spep_9-3 + 37, 1, 0.51, 0.51 ); setScaleKey( spep_9-3 + 38, 1, 1.51, 1.51 ); setScaleKey( spep_9-3 + 74, 1, 1.51, 1.51 ); setRotateKey( spep_9 + 0, 1, 0 ); setRotateKey( spep_9-3 + 37, 1, 0 ); setRotateKey( spep_9-3 + 38, 1, 86.7 ); setRotateKey( spep_9-3 + 74, 1, 86.7 ); --SE --瞬間移動 SE038 = playSeVer2( spep_9 + 0, 43, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 0, SE038, 130 ); SE039 = playSeVer2( spep_9 + 0, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 0, SE039, 72 ); --蹴り上げる SE040 = playSeVer2( spep_9 + 36, 1153, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_9 + 36, 1169, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_9 + 36, 1180, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_9 + 36, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 36, SE043, 90 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_10 = spep_9 + 72; ------------------------------------------------------ --敵が回転しながら空へ飛んでいく ------------------------------------------------------ -- ** エフェクト等 ** -- fly2 = entryEffect( spep_10 + 0, SP_16, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, fly2, 0, 0, 0 ); setEffMoveKey( spep_10 + 40, fly2, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, fly2, 1.0, 1.0 ); setEffScaleKey( spep_10 + 40, fly2, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, fly2, 0 ); setEffRotateKey( spep_10 + 40, fly2, 0 ); setEffAlphaKey( spep_10 + 0, fly2, 255 ); setEffAlphaKey( spep_10 + 38, fly2, 255 ); setEffAlphaKey( spep_10 + 39, fly2, 255 ); setEffAlphaKey( spep_10 + 40, fly2, 0 ); --敵の動き setDisp( spep_10 + 0, 1, 1 ); setDisp( spep_10 + 42, 1, 0 ); changeAnime( spep_10 + 0, 1, 108 ); setMoveKey( spep_10 + 0, 1, 46.1, -179.1 , 0 ); setMoveKey( spep_10 + 2, 1, 42.1, -161 , 0 ); setMoveKey( spep_10 + 4, 1, 39.9, -145.7 , 0 ); setMoveKey( spep_10 + 6, 1, 39.9, -145.7 , 0 ); setMoveKey( spep_10 + 8, 1, 43.8, -119.9 , 0 ); setMoveKey( spep_10 + 10, 1, 69.6, -77.5 , 0 ); setMoveKey( spep_10 + 12, 1, 69.6, -77.5 , 0 ); setMoveKey( spep_10 + 14, 1, 113.9, 7.6 , 0 ); setMoveKey( spep_10 + 16, 1, 113.9, 7.6 , 0 ); setMoveKey( spep_10 + 18, 1, 148, 137.8 , 0 ); setMoveKey( spep_10 + 20, 1, 138.1, 127.9 , 0 ); setMoveKey( spep_10 + 22, 1, 140.5, 144.5 , 0 ); setMoveKey( spep_10 + 24, 1, 129.9, 155.2 , 0 ); setMoveKey( spep_10 + 26, 1, 130.4, 151.5 , 0 ); setMoveKey( spep_10 + 28, 1, 133.3, 154.5 , 0 ); setMoveKey( spep_10 + 30, 1, 139.7, 164.3 , 0 ); setMoveKey( spep_10 + 32, 1, 138.2, 164.8 , 0 ); setMoveKey( spep_10 + 34, 1, 142, 173.7 , 0 ); setMoveKey( spep_10 + 36, 1, 143.5, 173.2 , 0 ); setMoveKey( spep_10 + 38, 1, 150.6, 183.4 , 0 ); setMoveKey( spep_10 + 40, 1, 152.8, 185.6 , 0 ); setMoveKey( spep_10 + 42, 1, 157.4, 193.7 , 0 ); setScaleKey( spep_10 + 0, 1, 4.85, 4.85 ); setScaleKey( spep_10 + 2, 1, 4.63, 4.63 ); setScaleKey( spep_10 + 4, 1, 4.4, 4.4 ); setScaleKey( spep_10 + 6, 1, 4.4, 4.4 ); setScaleKey( spep_10 + 8, 1, 3.96, 3.96 ); setScaleKey( spep_10 + 10, 1, 3.3, 3.3 ); setScaleKey( spep_10 + 12, 1, 3.3, 3.3 ); setScaleKey( spep_10 + 14, 1, 2.42, 2.42 ); setScaleKey( spep_10 + 16, 1, 2.42, 2.42 ); setScaleKey( spep_10 + 18, 1, 1.31, 1.31 ); setScaleKey( spep_10 + 20, 1, 1.31, 1.31 ); setScaleKey( spep_10 + 22, 1, 1.09, 1.09 ); setScaleKey( spep_10 + 24, 1, 1.09, 1.09 ); setScaleKey( spep_10 + 26, 1, 0.97, 0.97 ); setScaleKey( spep_10 + 28, 1, 0.97, 0.97 ); setScaleKey( spep_10 + 30, 1, 0.86, 0.86 ); setScaleKey( spep_10 + 32, 1, 0.86, 0.86 ); setScaleKey( spep_10 + 34, 1, 0.75, 0.75 ); setScaleKey( spep_10 + 36, 1, 0.75, 0.75 ); setScaleKey( spep_10 + 38, 1, 0.63, 0.63 ); setScaleKey( spep_10 + 40, 1, 0.63, 0.63 ); setScaleKey( spep_10 + 42, 1, 0.58, 0.58 ); setRotateKey( spep_10 + 0, 1, 0 ); setRotateKey( spep_10 + 2, 1, -19.7 ); setRotateKey( spep_10 + 4, 1, -39.3 ); setRotateKey( spep_10 + 6, 1, -39.3 ); setRotateKey( spep_10 + 8, 1, -78.6 ); setRotateKey( spep_10 + 10, 1, -137.6 ); setRotateKey( spep_10 + 12, 1, -137.6 ); setRotateKey( spep_10 + 14, 1, -216.2 ); setRotateKey( spep_10 + 16, 1, -216.2 ); setRotateKey( spep_10 + 18, 1, -314.5 ); setRotateKey( spep_10 + 20, 1, -314.5 ); setRotateKey( spep_10 + 22, 1, -393.1 ); setRotateKey( spep_10 + 24, 1, -393.1 ); setRotateKey( spep_10 + 26, 1, -432.4 ); setRotateKey( spep_10 + 28, 1, -432.4 ); setRotateKey( spep_10 + 30, 1, -471.7 ); setRotateKey( spep_10 + 32, 1, -471.7 ); setRotateKey( spep_10 + 34, 1, -511 ); setRotateKey( spep_10 + 36, 1, -511 ); setRotateKey( spep_10 + 38, 1, -550.3 ); setRotateKey( spep_10 + 40, 1, -550.3 ); setRotateKey( spep_10 + 42, 1, -570 ); --SE --敵飛んでいく SE044 = playSeVer2( spep_10 + 0, 1121, "",spep_10 + 148, 0, 60, -1); -- ** くろ背景 ** -- entryFadeBg( spep_10 + 0, 0, 46, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_11 = spep_10 + 40; ------------------------------------------------------ --俯瞰でメタルクウラが画面に向かって追撃しに飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- fly3 = entryEffect( spep_11 + 0, SP_17, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, fly3, 0, 0, 0 ); setEffMoveKey( spep_11 + 52, fly3, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, fly3, 1.0, 1.0 ); setEffScaleKey( spep_11 + 52, fly3, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, fly3, 0 ); setEffRotateKey( spep_11 + 52, fly3, 0 ); setEffAlphaKey( spep_11 + 0, fly3, 255 ); setEffAlphaKey( spep_11 + 50, fly3, 255 ); setEffAlphaKey( spep_11 + 51, fly3, 255 ); setEffAlphaKey( spep_11 + 52, fly3, 0 ); --SE --飛び上がる SE045 = playSeVer2( spep_11 + 0, 1182, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_11 + 0, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_11 + 0, SE046, 59 ); setTimeStretch( SE046, 1.25, 30, 4 ); SE047 = playSeVer2( spep_11 + 0, 9, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_11 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_12 = spep_11 + 52; ------------------------------------------------------ --敵の足をつかむ ------------------------------------------------------ -- ** エフェクト等 ** -- catch_f = entryEffect( spep_12 + 0, SP_18, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, catch_f, 0, 0, 0 ); setEffMoveKey( spep_12 + 32, catch_f, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, catch_f, 1.0, 1.0 ); setEffScaleKey( spep_12 + 32, catch_f, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0, catch_f, 0 ); setEffRotateKey( spep_12 + 32, catch_f, 0 ); setEffAlphaKey( spep_12 + 0, catch_f, 255 ); setEffAlphaKey( spep_12 + 30, catch_f, 255 ); setEffAlphaKey( spep_12 + 31, catch_f, 255 ); setEffAlphaKey( spep_12 + 32, catch_f, 0 ); -- ** エフェクト等 ** -- catch_b = entryEffect( spep_12 + 0, SP_19, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, catch_b, 0, 0, 0 ); setEffMoveKey( spep_12 + 32, catch_b, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, catch_b, 1.0, 1.0 ); setEffScaleKey( spep_12 + 32, catch_b, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0, catch_b, 0 ); setEffRotateKey( spep_12 + 32, catch_b, 0 ); setEffAlphaKey( spep_12 + 0, catch_b, 255 ); setEffAlphaKey( spep_12 + 30, catch_b, 255 ); setEffAlphaKey( spep_12 + 31, catch_b, 255 ); setEffAlphaKey( spep_12 + 32, catch_b, 0 ); --敵の動き setDisp( spep_12 + 0, 1, 1 ); changeAnime( spep_12 + 0, 1, 106 ); setMoveKey( spep_12 + 0, 1, 234.9, 381.9 , 0 ); setMoveKey( spep_12 + 2, 1, 242.4, 386.6 , 0 ); setMoveKey( spep_12 + 4, 1, 250, 391.3 , 0 ); setMoveKey( spep_12 + 6, 1, 257.5, 396 , 0 ); setMoveKey( spep_12 + 8, 1, 265, 400.8 , 0 ); setMoveKey( spep_12 + 10, 1, 272.6, 405.5 , 0 ); setMoveKey( spep_12 + 12, 1, 280.1, 410.2 , 0 ); setMoveKey( spep_12 + 14, 1, 287.6, 415 , 0 ); setMoveKey( spep_12 + 16, 1, 295.2, 419.7 , 0 ); setMoveKey( spep_12 + 18, 1, 302.7, 424.4 , 0 ); setMoveKey( spep_12 + 20, 1, 309.9, 432.3 , 0 ); setMoveKey( spep_12 + 22, 1, 298.1, 421.3 , 0 ); setMoveKey( spep_12 + 24, 1, 302.4, 415.3 , 0 ); setMoveKey( spep_12 + 26, 1, 300.6, 414.2 , 0 ); setMoveKey( spep_12 + 28, 1, 298.8, 413.1 , 0 ); setMoveKey( spep_12 + 30, 1, 296.9, 412 , 0 ); setMoveKey( spep_12 -1+ 32, 1, 295.1, 410.9 , 0 ); --setMoveKey( spep_12-1 + 34, 1, 293.3, 409.8 , 0 ); setScaleKey( spep_12 + 0, 1, 4.92, 4.92 ); setScaleKey( spep_12-1 + 32, 1, 4.92, 4.92 ); setRotateKey( spep_12 + 0, 1, -14.8 ); setRotateKey( spep_12-1 + 32, 1, -14.8 ); --SE --足つかむ SE048 = playSeVer2( spep_12 + 10, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_12 + 10, SE048, 116 ); SE049 = playSeVer2( spep_12 + 16, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_12 + 16, SE049, 141 ); -- ** くろ背景 ** -- entryFadeBg( spep_12 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_13 = spep_12 + 32; ------------------------------------------------------ --メタルクウラが敵を掴みながら空から落ちてくる ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffect( spep_13 + 0, SP_20, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, down_f, 0, 0, 0 ); setEffMoveKey( spep_13 + 56, down_f, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, down_f, 1.0, 1.0 ); setEffScaleKey( spep_13 + 56, down_f, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, down_f, 0 ); setEffRotateKey( spep_13 + 56, down_f, 0 ); setEffAlphaKey( spep_13 + 0, down_f, 255 ); setEffAlphaKey( spep_13 + 54, down_f, 255 ); setEffAlphaKey( spep_13 + 55, down_f, 255 ); setEffAlphaKey( spep_13 + 56, down_f, 0 ); -- ** エフェクト等 ** -- down_b = entryEffect( spep_13 + 0, SP_21, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, down_b, 0, 0, 0 ); setEffMoveKey( spep_13 + 56, down_b, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, down_b, 1.0, 1.0 ); setEffScaleKey( spep_13 + 56, down_b, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, down_b, 0 ); setEffRotateKey( spep_13 + 56, down_b, 0 ); setEffAlphaKey( spep_13 + 0, down_b, 255 ); setEffAlphaKey( spep_13 + 54, down_b, 255 ); setEffAlphaKey( spep_13 + 55, down_b, 255 ); setEffAlphaKey( spep_13 + 56, down_b, 0 ); --敵の動き setDisp( spep_13-3 + 52, 1, 0 ); changeAnime( spep_13 + 0, 1, 106 ); setMoveKey( spep_13 + 0, 1, 54.2, 372.5 , 0 ); setMoveKey( spep_13-3 + 4, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 5, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 6, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 7, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 8, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 9, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 10, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 11, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 12, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 13, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 14, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 15, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 16, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 17, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 18, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 19, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 20, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 21, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 22, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 23, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 24, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 25, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 26, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 27, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 28, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 29, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 30, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 31, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 32, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 33, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 34, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 35, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 36, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 37, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 38, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 39, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 40, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 41, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 42, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 43, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 44, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 45, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 46, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 47, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 48, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 49, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 50, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 51, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 52, 1, 1546.5, 1362.2 , 0 ); setScaleKey( spep_13 + 0, 1, 0.32, 0.32 ); setScaleKey( spep_13-3 + 4, 1, 0.39, 0.39 ); setScaleKey( spep_13-3 + 6, 1, 0.39, 0.39 ); setScaleKey( spep_13-3 + 7, 1, 0.39, 0.39 ); setScaleKey( spep_13-3 + 8, 1, 0.46, 0.46 ); setScaleKey( spep_13-3 + 10, 1, 0.46, 0.46 ); setScaleKey( spep_13-3 + 11, 1, 0.46, 0.46 ); setScaleKey( spep_13-3 + 12, 1, 0.61, 0.61 ); setScaleKey( spep_13-3 + 14, 1, 0.61, 0.61 ); setScaleKey( spep_13-3 + 15, 1, 0.61, 0.61 ); setScaleKey( spep_13-3 + 16, 1, 0.75, 0.75 ); setScaleKey( spep_13-3 + 18, 1, 0.75, 0.75 ); setScaleKey( spep_13-3 + 19, 1, 0.75, 0.75 ); setScaleKey( spep_13-3 + 20, 1, 0.89, 0.89 ); setScaleKey( spep_13-3 + 22, 1, 0.89, 0.89 ); setScaleKey( spep_13-3 + 23, 1, 0.89, 0.89 ); setScaleKey( spep_13-3 + 24, 1, 1.03, 1.03 ); setScaleKey( spep_13-3 + 26, 1, 1.03, 1.03 ); setScaleKey( spep_13-3 + 27, 1, 1.03, 1.03 ); setScaleKey( spep_13-3 + 28, 1, 1.18, 1.18 ); setScaleKey( spep_13-3 + 30, 1, 1.18, 1.18 ); setScaleKey( spep_13-3 + 31, 1, 1.18, 1.18 ); setScaleKey( spep_13-3 + 32, 1, 1.32, 1.32 ); setScaleKey( spep_13-3 + 34, 1, 1.32, 1.32 ); setScaleKey( spep_13-3 + 35, 1, 1.32, 1.32 ); setScaleKey( spep_13-3 + 36, 1, 1.6, 1.6 ); setScaleKey( spep_13-3 + 38, 1, 1.6, 1.6 ); setScaleKey( spep_13-3 + 39, 1, 1.6, 1.6 ); setScaleKey( spep_13-3 + 40, 1, 2.5, 2.5 ); setScaleKey( spep_13-3 + 42, 1, 2.5, 2.5 ); setScaleKey( spep_13-3 + 43, 1, 2.5, 2.5 ); setScaleKey( spep_13-3 + 44, 1, 3.39, 3.39 ); setScaleKey( spep_13-3 + 46, 1, 3.39, 3.39 ); setScaleKey( spep_13-3 + 47, 1, 3.39, 3.39 ); setScaleKey( spep_13-3 + 48, 1, 4.29, 4.29 ); setScaleKey( spep_13-3 + 50, 1, 4.29, 4.29 ); setScaleKey( spep_13-3 + 51, 1, 4.29, 4.29 ); setScaleKey( spep_13-3 + 52, 1, 11.44, 11.44 ); setRotateKey( spep_13 + 0, 1, 10 ); setRotateKey( spep_13-3 + 38, 1, 10 ); setRotateKey( spep_13-3 + 39, 1, 10 ); setRotateKey( spep_13-3 + 40, 1, 9.2 ); setRotateKey( spep_13-3 + 42, 1, 9.2 ); setRotateKey( spep_13-3 + 43, 1, 9.2 ); setRotateKey( spep_13-3 + 44, 1, 8.5 ); setRotateKey( spep_13-3 + 46, 1, 8.5 ); setRotateKey( spep_13-3 + 47, 1, 8.5 ); setRotateKey( spep_13-3 + 48, 1, 7.8 ); setRotateKey( spep_13-3 + 50, 1, 7.8 ); setRotateKey( spep_13-3 + 51, 1, 7.8 ); setRotateKey( spep_13-3 + 52, 1, 2.2 ); --SE --落下 SE050 = playSeVer2( spep_13 + 0, 1116, "",spep_13 + 56, 0, 22, -1); setSeVolumeByWorkId( spep_13 + 0, SE050, 119 ); SE051 = playSeVer2( spep_13 + 6, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE051, 100 ); SE052 = playSeVer2( spep_13 + 2, 63, "",spep_13 + 72, 0, 20, 0.6); setSeVolumeByWorkId( spep_13 + 2, SE052, 178 ); setPitch( spep_13 + 2, SE052, -600 ); setTimeStretch( SE052, 0.6, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_13 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_14 = spep_13 + 56; ------------------------------------------------------ --敵を崖に叩きつける ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_14 + 0, SP_22, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_14 + 138, finish_f, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_14 + 138, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, finish_f, 0 ); setEffRotateKey( spep_14 + 138, finish_f, 0 ); setEffAlphaKey( spep_14 + 0, finish_f, 255 ); setEffAlphaKey( spep_14 + 138, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_14 + 0, SP_23, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_14 + 138, finish_b, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_14 + 138, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, finish_b, 0 ); setEffRotateKey( spep_14 + 138, finish_b, 0 ); setEffAlphaKey( spep_14 + 0, finish_b, 255 ); setEffAlphaKey( spep_14 + 138, finish_b, 255 ); --敵の動き setDisp( spep_14 + 0, 1, 1 ); setDisp( spep_14 + 10, 1, 0 ); changeAnime( spep_14 + 0, 1, 106 ); setMoveKey( spep_14 + 0, 1, 16.8, 65.2 , 0 ); setMoveKey( spep_14-3 + 4, 1, 20.3, 66.7 , 0 ); setMoveKey( spep_14-3 + 5, 1, 20.3, 66.7 , 0 ); setMoveKey( spep_14-3 + 6, 1, -47.9, 22.5 , 0 ); setMoveKey( spep_14-3 + 7, 1, -47.9, 22.5 , 0 ); setMoveKey( spep_14-3 + 8, 1, -46.1, 23.2 , 0 ); setMoveKey( spep_14-3 + 9, 1, -46.1, 23.2 , 0 ); setMoveKey( spep_14 + 10, 1, -44.3, 23.9 , 0 ); setScaleKey( spep_14 + 0, 1, 0.55, 0.55 ); setScaleKey( spep_14 + 10, 1, 0.55, 0.55 ); setRotateKey( spep_14 + 0, 1, -30.7 ); setRotateKey( spep_14 + 10, 1, -30.7 ); --敵の動き setDisp( spep_14-3 + 14, 1, 1 ); setDisp( spep_14-1 + 44, 1, 0 ); changeAnime( spep_14-3 + 14, 1, 106 ); setMoveKey( spep_14-3 + 14, 1, -103.9, -205.9 , 0 ); setMoveKey( spep_14-3 + 15, 1, -103.9, -205.9 , 0 ); setMoveKey( spep_14-3 + 16, 1, -128.4, -260 , 0 ); setMoveKey( spep_14-3 + 17, 1, -128.4, -260 , 0 ); setMoveKey( spep_14-3 + 18, 1, -126.5, -228.8 , 0 ); setMoveKey( spep_14-3 + 19, 1, -126.5, -228.8 , 0 ); setMoveKey( spep_14-3 + 20, 1, -74.3, -270.7 , 0 ); setMoveKey( spep_14-3 + 21, 1, -74.3, -270.7 , 0 ); setMoveKey( spep_14-3 + 22, 1, -137.4, -290.8 , 0 ); setMoveKey( spep_14-3 + 23, 1, -137.4, -290.8 , 0 ); setMoveKey( spep_14-3 + 24, 1, -153, -244 , 0 ); setMoveKey( spep_14-3 + 25, 1, -153, -244 , 0 ); setMoveKey( spep_14-3 + 26, 1, -108.3, -208.1 , 0 ); setMoveKey( spep_14-3 + 27, 1, -108.3, -208.1 , 0 ); setMoveKey( spep_14-3 + 28, 1, -86.7, -237 , 0 ); setMoveKey( spep_14-3 + 29, 1, -86.7, -237 , 0 ); setMoveKey( spep_14-3 + 30, 1, -65.1, -265.9 , 0 ); setMoveKey( spep_14-3 + 31, 1, -65.1, -265.9 , 0 ); setMoveKey( spep_14-3 + 32, 1, -74.9, -272.2 , 0 ); setMoveKey( spep_14-3 + 33, 1, -74.9, -272.2 , 0 ); setMoveKey( spep_14-3 + 34, 1, -84.7, -278.5 , 0 ); setMoveKey( spep_14-3 + 35, 1, -84.7, -278.5 , 0 ); setMoveKey( spep_14-3 + 36, 1, -94.4, -284.7 , 0 ); setMoveKey( spep_14-3 + 37, 1, -94.4, -284.7 , 0 ); setMoveKey( spep_14-3 + 38, 1, -99.8, -277.4 , 0 ); setMoveKey( spep_14-3 + 39, 1, -99.8, -277.4 , 0 ); setMoveKey( spep_14-3 + 40, 1, -105.2, -270.1 , 0 ); setMoveKey( spep_14-3 + 41, 1, -105.2, -270.1 , 0 ); setMoveKey( spep_14-3 + 42, 1, -110.6, -262.8 , 0 ); setMoveKey( spep_14-3 + 43, 1, -110.6, -262.8 , 0 ); setMoveKey( spep_14-3 + 44, 1, -116, -255.5 , 0 ); setMoveKey( spep_14-3 + 45, 1, -116, -255.5 , 0 ); setMoveKey( spep_14-3 + 46, 1, -114.1, -251.9 , 0 ); setScaleKey( spep_14-3 + 14, 1, 0.5, 0.5 ); setScaleKey( spep_14-3 + 46, 1, 0.5, 0.5 ); setRotateKey( spep_14-3 + 14, 1, -169 ); setRotateKey( spep_14-3 + 46, 1, -169 ); --SE --岩激突 SE053 = playSeVer2( spep_14 + 10, 1067, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_14 + 10, 1159, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_14 + 56, 1188, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_14 + 56, 1068, "", 0, 0, 0, -1); -- 終わり dealDamage(spep_14+14); endPhase( spep_14 + 128 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン〜画面手前ダッシュ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- woke = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, woke, 0, 0, 0 ); setEffMoveKey( spep_0 + 106, woke, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, woke, -1.0, 1.0 ); setEffScaleKey( spep_0 + 106, woke, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, woke, 0 ); setEffRotateKey( spep_0 + 106, woke, 0 ); setEffAlphaKey( spep_0 + 0, woke, 255 ); setEffAlphaKey( spep_0 + 104, woke, 255 ); setEffAlphaKey( spep_0 + 105, woke, 255 ); setEffAlphaKey( spep_0 + 106, woke, 0 ); --SE --走ってくる SE001 = playSeVer2( spep_0 + 8, 44, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 8, SE001, 66 ); SE002 = playSeVer2( spep_0 + 14, 1383, "", 0, 0, 0, 0.6); SE004 = playSeVer2( spep_0 + 32, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 32, SE004, 84 ); SE005 = playSeVer2( spep_0 + 50, 1383, "", 0, 0, 0, 0.6); SE006 = playSeVer2( spep_0 + 64, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 64, SE006, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +14; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --走ってくる SE007 = playSeVer2( spep_0 + 76, 1383, "", 0, 0, 0, 0.6); SE008 = playSeVer2( spep_0 + 90, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 90, SE008, 80 ); --顔カットイン --SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +100 , 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade --次の準備 spep_1 = spep_0+106; ------------------------------------------------------ --横向きで走っている ------------------------------------------------------ -- ** エフェクト等 ** -- woke2 = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, woke2, 0, 0, 0 ); setEffMoveKey( spep_1 + 66, woke2, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, woke2, -1.0, 1.0 ); setEffScaleKey( spep_1 + 66, woke2, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, woke2, 0 ); setEffRotateKey( spep_1 + 66, woke2, 0 ); setEffAlphaKey( spep_1 + 0, woke2, 255 ); setEffAlphaKey( spep_1 + 66, woke2, 255 ); --SE --横向きダッシュ SE009 = playSeVer2( spep_1 + 0, 8, "",spep_1 + 78, 0, 14, -1); SE010 = playSeVer2( spep_1 + 0, 1278, "",spep_1 + 78, 0, 14, -1); SE011 = playSeVer2( spep_1 + 0, 1182, "",spep_1 + 78, 0, 14, -1); SE012 = playSeVer2( spep_1 + 0, 1232, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 +54 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_c = spep_1+66; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_c + 94; ------------------------------------------------------ --横からメタルクウラが来る→殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_f, 0 ); setEffRotateKey( spep_3 + 28, panting_f, 0 ); setEffAlphaKey( spep_3 + 0, panting_f, 255 ); setEffAlphaKey( spep_3 + 36, panting_f, 255 ); setEffAlphaKey( spep_3 + 27, panting_f, 255 ); setEffAlphaKey( spep_3 + 28, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_b, 0 ); setEffRotateKey( spep_3 + 28, panting_b, 0 ); setEffAlphaKey( spep_3 + 0, panting_b, 255 ); setEffAlphaKey( spep_3 + 36, panting_b, 255 ); setEffAlphaKey( spep_3 + 27, panting_b, 255 ); setEffAlphaKey( spep_3 + 28, panting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 30, 1, 0 ); changeAnime( spep_3 + 0, 1, 111 ); changeAnime( spep_3 + 1, 1, 111 ); changeAnime( spep_3 + 2, 1, 111 ); changeAnime( spep_3 + 3, 1, 111 ); changeAnime( spep_3 + 4, 1, 111 ); changeAnime( spep_3 + 5, 1, 111 ); changeAnime( spep_3 + 6, 1, 111 ); changeAnime( spep_3-3 + 10, 1, 106 ); --setMoveKey( spep_3 + 0, 1, 553.4, -69.1 , 0 ); setMoveKey( spep_3 + 0, 1, 339.6, -69.1 , 0 ); setMoveKey( spep_3-3 + 4, 1, 125.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 105.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 9, 1, 85.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, -70.4, -62.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 6.3, -53.4 , 0 ); setMoveKey( spep_3-3 + 14, 1, 64, -63.2 , 0 ); setMoveKey( spep_3-3 + 16, 1, 155.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 18, 1, 229.4, -57.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, 314.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 402, -65.1 , 0 ); setMoveKey( spep_3-3 + 24, 1, 489.9, -62.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 573.3, -61.7 , 0 ); setMoveKey( spep_3-3 + 28, 1, 656.7, -61.3 , 0 ); setMoveKey( spep_3-3 + 30, 1, 741.7, -61.3 , 0 ); --setMoveKey( spep_3-3 + 32, 1, 826.6, -61.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2, 2 ); setScaleKey( spep_3-3 + 30, 1, 2, 2 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 30, 1, 0 ); --SE --殴り飛ばし SE014 = playSeVer2( spep_3 + 0, 1003, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 8, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE015, 89 ); SE016 = playSeVer2( spep_3 + 8, 1180, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE016, 77 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 34, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4 = spep_3 + 28; ------------------------------------------------------ --画面手前から奥に追いかけていく ------------------------------------------------------ -- ** エフェクト等 ** -- chase_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_f, 0 ); setEffRotateKey( spep_4 + 116, chase_f, 0 ); setEffAlphaKey( spep_4 + 0, chase_f, 255 ); setEffAlphaKey( spep_4 + 114, chase_f, 255 ); setEffAlphaKey( spep_4 + 115, chase_f, 255 ); setEffAlphaKey( spep_4 + 116, chase_f, 0 ); -- ** エフェクト等 ** -- chase_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_b, 0 ); setEffRotateKey( spep_4 + 116, chase_b, 0 ); setEffAlphaKey( spep_4 + 0, chase_b, 255 ); setEffAlphaKey( spep_4 + 114, chase_b, 255 ); setEffAlphaKey( spep_4 + 115, chase_b, 255 ); setEffAlphaKey( spep_4 + 116, chase_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 4, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 6, 1, 247.6, -31 , 0 ); setMoveKey( spep_4 + 8, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 10, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 12, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 14, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 16, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 18, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 20, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 22, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 24, 1, 28.1, -40.3 , 0 ); setMoveKey( spep_4 + 26, 1, 37.1, -31.3 , 0 ); setMoveKey( spep_4 + 28, 1, 27.2, -41.2 , 0 ); setMoveKey( spep_4 + 30, 1, 26.4, -44.1 , 0 ); setMoveKey( spep_4 + 32, 1, 13.5, -32.7 , 0 ); setMoveKey( spep_4 + 34, 1, 12.8, -43 , 0 ); setMoveKey( spep_4 + 36, 1, 15.1, -39.7 , 0 ); setMoveKey( spep_4 + 38, 1, 17.5, -36.5 , 0 ); setMoveKey( spep_4 + 40, 1, 15.4, -35.6 , 0 ); setMoveKey( spep_4 + 42, 1, 13.3, -34.8 , 0 ); setMoveKey( spep_4 + 44, 1, 14.2, -35 , 0 ); setMoveKey( spep_4 + 46, 1, 15.1, -35.2 , 0 ); setMoveKey( spep_4 + 48, 1, 17.1, -34.2 , 0 ); setMoveKey( spep_4 + 50, 1, 19.2, -33.2 , 0 ); setMoveKey( spep_4 + 52, 1, 17, -36.6 , 0 ); setMoveKey( spep_4 + 54, 1, 14.8, -39.9 , 0 ); setMoveKey( spep_4 + 56, 1, 18, -44.3 , 0 ); setMoveKey( spep_4 + 58, 1, 21.1, -48.7 , 0 ); setMoveKey( spep_4 + 60, 1, 18.9, -46.6 , 0 ); setMoveKey( spep_4 + 62, 1, 16.7, -44.6 , 0 ); setMoveKey( spep_4 + 64, 1, 14.5, -48 , 0 ); setMoveKey( spep_4 + 66, 1, 12.3, -51.3 , 0 ); setMoveKey( spep_4 + 68, 1, 12.2, -52.5 , 0 ); setMoveKey( spep_4 + 70, 1, 12.1, -53.7 , 0 ); setMoveKey( spep_4 + 72, 1, 12.1, -54.8 , 0 ); setMoveKey( spep_4 + 74, 1, 12, -56 , 0 ); setMoveKey( spep_4 + 76, 1, 11.9, -57.2 , 0 ); setMoveKey( spep_4 + 78, 1, 11.9, -58.4 , 0 ); setMoveKey( spep_4 + 80, 1, 11.8, -59.6 , 0 ); setMoveKey( spep_4 + 82, 1, 11.7, -60.8 , 0 ); setMoveKey( spep_4 + 84, 1, 11.6, -61.9 , 0 ); setMoveKey( spep_4 + 86, 1, 11.6, -63.1 , 0 ); setMoveKey( spep_4 + 88, 1, 11.5, -64.3 , 0 ); setMoveKey( spep_4 + 90, 1, 11.4, -65.5 , 0 ); setMoveKey( spep_4 + 92, 1, 11.3, -66.7 , 0 ); setMoveKey( spep_4 + 94, 1, 11.3, -67.9 , 0 ); setMoveKey( spep_4 + 96, 1, 11.2, -69.1 , 0 ); setMoveKey( spep_4 + 98, 1, 11.1, -70.3 , 0 ); setMoveKey( spep_4 + 100, 1, 11, -71.4 , 0 ); setMoveKey( spep_4 + 102, 1, 10.9, -72.6 , 0 ); setMoveKey( spep_4 + 104, 1, 10.8, -73.8 , 0 ); setMoveKey( spep_4 + 106, 1, 10.8, -75 , 0 ); setMoveKey( spep_4 + 108, 1, 10.7, -76.2 , 0 ); setMoveKey( spep_4 + 110, 1, 10.6, -77.4 , 0 ); setMoveKey( spep_4 + 112, 1, 10.5, -78.6 , 0 ); setMoveKey( spep_4 + 114, 1, 10.4, -79.8 , 0 ); setMoveKey( spep_4-1 + 116, 1, 10.3, -81 , 0 ); setScaleKey( spep_4 + 0, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 4, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 6, 1, 11.45, 11.45 ); setScaleKey( spep_4 + 8, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 12, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 14, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 16, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 18, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_4 + 32, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 34, 1, 0.84, 0.84 ); setScaleKey( spep_4 + 36, 1, 0.81, 0.81 ); setScaleKey( spep_4 + 38, 1, 0.78, 0.78 ); setScaleKey( spep_4 + 40, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 42, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 46, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 48, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 50, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 54, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 56, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 58, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 60, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 62, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 64, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 68, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 70, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 72, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 74, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 76, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 78, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 82, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 84, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 86, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 88, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 90, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 92, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 94, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 96, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 100, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 102, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 104, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 106, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 108, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 110, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 114, 1, 0.51, 0.51 ); setScaleKey( spep_4-1 + 116, 1, 0.5, 0.5 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 6, 1, 0 ); setRotateKey( spep_4 + 8, 1, 0.7 ); setRotateKey( spep_4 + 10, 1, 0.7 ); setRotateKey( spep_4 + 12, 1, 2 ); setRotateKey( spep_4 + 14, 1, 2 ); setRotateKey( spep_4 + 16, 1, 3.3 ); setRotateKey( spep_4 + 18, 1, 3.3 ); setRotateKey( spep_4 + 20, 1, 4.7 ); setRotateKey( spep_4 + 22, 1, 4.7 ); setRotateKey( spep_4 + 24, 1, 6 ); setRotateKey( spep_4 + 28, 1, 6 ); setRotateKey( spep_4 + 30, 1, 8 ); setRotateKey( spep_4 + 32, 1, 8.6 ); setRotateKey( spep_4 + 34, 1, 8.8 ); setRotateKey( spep_4 + 36, 1, 8.9 ); setRotateKey( spep_4 + 38, 1, 9 ); setRotateKey( spep_4 + 40, 1, 9.2 ); setRotateKey( spep_4 + 42, 1, 9.3 ); setRotateKey( spep_4 + 44, 1, 9.5 ); setRotateKey( spep_4 + 46, 1, 9.6 ); setRotateKey( spep_4 + 48, 1, 9.3 ); setRotateKey( spep_4 + 50, 1, 9.1 ); setRotateKey( spep_4 + 52, 1, 8.8 ); setRotateKey( spep_4 + 54, 1, 8.5 ); setRotateKey( spep_4 + 56, 1, 8.3 ); setRotateKey( spep_4 + 58, 1, 8 ); setRotateKey( spep_4 + 60, 1, 7.7 ); setRotateKey( spep_4 + 62, 1, 7.5 ); setRotateKey( spep_4 + 64, 1, 7.2 ); setRotateKey( spep_4 + 66, 1, 6.9 ); setRotateKey( spep_4 + 68, 1, 6.7 ); setRotateKey( spep_4 + 70, 1, 6.4 ); setRotateKey( spep_4 + 72, 1, 6.1 ); setRotateKey( spep_4 + 74, 1, 5.9 ); setRotateKey( spep_4 + 76, 1, 5.6 ); setRotateKey( spep_4 + 78, 1, 5.3 ); setRotateKey( spep_4 + 80, 1, 5.1 ); setRotateKey( spep_4 + 82, 1, 4.8 ); setRotateKey( spep_4 + 84, 1, 4.5 ); setRotateKey( spep_4 + 86, 1, 4.3 ); setRotateKey( spep_4 + 88, 1, 4 ); setRotateKey( spep_4 + 90, 1, 3.7 ); setRotateKey( spep_4 + 92, 1, 3.5 ); setRotateKey( spep_4 + 94, 1, 3.2 ); setRotateKey( spep_4 + 96, 1, 2.9 ); setRotateKey( spep_4 + 98, 1, 2.7 ); setRotateKey( spep_4 + 100, 1, 2.4 ); setRotateKey( spep_4 + 102, 1, 2.1 ); setRotateKey( spep_4 + 104, 1, 1.9 ); setRotateKey( spep_4 + 106, 1, 1.6 ); setRotateKey( spep_4 + 108, 1, 1.3 ); setRotateKey( spep_4 + 110, 1, 1.1 ); setRotateKey( spep_4 + 112, 1, 0.8 ); setRotateKey( spep_4 + 114, 1, 0.5 ); setRotateKey( spep_4-1 + 116, 1, 0.3 ); --SE --敵飛んでいく SE017 = playSeVer2( spep_4 + 0, 1121, "",spep_4 + 158, 0, 8, -1); --敵追いかける SE018 = playSeVer2( spep_4 + 48, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 48, 1383, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 48, 1117, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5 = spep_4 + 116; ------------------------------------------------------ --画面横から蹴り込む ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 40, kick_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 40, kick_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_f, 0 ); setEffRotateKey( spep_5 + 40, kick_f, 0 ); setEffAlphaKey( spep_5 + 0, kick_f, 255 ); setEffAlphaKey( spep_5 + 38, kick_f, 255 ); setEffAlphaKey( spep_5 + 39, kick_f, 255 ); setEffAlphaKey( spep_5 + 40, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 40, kick_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 40, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_b, 0 ); setEffRotateKey( spep_5 + 40, kick_b, 0 ); setEffAlphaKey( spep_5 + 0, kick_b, 255 ); setEffAlphaKey( spep_5 + 38, kick_b, 255 ); setEffAlphaKey( spep_5 + 39, kick_b, 255 ); setEffAlphaKey( spep_5 + 40, kick_b, 0 ); --敵の動き setDisp( spep_5-3 + 44, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 26, 1, 6 ); setMoveKey( spep_5 + 0, 1, 61.9, -3.2 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 60, -2.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, 58.1, -1.3 , 0 ); setMoveKey( spep_5-3 + 6, 1, 56.2, -0.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, 54.3, 0.6 , 0 ); setMoveKey( spep_5-3 + 10, 1, 52.4, 1.6 , 0 ); setMoveKey( spep_5-3 + 12, 1, 50.5, 2.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 48.6, 3.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 46.7, 4.4 , 0 ); setMoveKey( spep_5-3 + 18, 1, 44.8, 5.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 42.9, 6.3 , 0 ); setMoveKey( spep_5-3 + 22, 1, 41, 7.3 , 0 ); setMoveKey( spep_5-3 + 25, 1, 39.1, 8.2 , 0 ); setMoveKey( spep_5-3 + 26, 1, 122.3, 9.1 , 0 ); setMoveKey( spep_5-3 + 28, 1, 197.4, 38.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, 124.4, -51.4 , 0 ); setMoveKey( spep_5-3 + 32, 1, 267, -23.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, 311.5, 14 , 0 ); setMoveKey( spep_5-3 + 36, 1, 390.9, -23.7 , 0 ); setMoveKey( spep_5-3 + 38, 1, 483.3, -13.4 , 0 ); setMoveKey( spep_5-3 + 40, 1, 575.6, -3.1 , 0 ); setMoveKey( spep_5-3 + 42, 1, 657.7, -3.1 , 0 ); setMoveKey( spep_5-3 + 44, 1, 739.8, -3.1 , 0 ); setScaleKey( spep_5 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_5-3 + 44, 1, 1.5, 1.5 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 25, 1, 0 ); setRotateKey( spep_5-3 + 26, 1, 46.7 ); setRotateKey( spep_5-3 + 44, 1, 46.7 ); --SE --蹴り飛ばし SE021 = playSeVer2( spep_5 + 16, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_5 + 24, 1153, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 24, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6 = spep_5 + 40; ------------------------------------------------------ --メタルクウラの衝撃波の構え(アップ) ------------------------------------------------------ -- ** エフェクト等 ** -- impact = entryEffect( spep_6 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, impact, 0, 0, 0 ); setEffMoveKey( spep_6 + 64, impact, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, impact, -1.0, 1.0 ); setEffScaleKey( spep_6 + 64, impact, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, impact, 0 ); setEffRotateKey( spep_6 + 64, impact, 0 ); setEffAlphaKey( spep_6 + 0, impact, 255 ); setEffAlphaKey( spep_6 + 62, impact, 255 ); setEffAlphaKey( spep_6 + 63, impact, 255 ); setEffAlphaKey( spep_6 + 64, impact, 0 ); --SE --腕前に持ってくる SE024 = playSeVer2( spep_6 + 10, 1003, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_6 + 10, 1150, "",spep_6 + 30, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 10, SE025, 76 ); --腕前に突き出す SE027 = playSeVer2( spep_6 + 46, 1383, "", 0, 4, 0, -1); setStartTimeMs( SE027, 83 ); SE028 = playSeVer2( spep_6 + 48, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7 = spep_6 + 64; ------------------------------------------------------ --敵を衝撃破で飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_f, -1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_f, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_f, 0 ); setEffRotateKey( spep_7 + 56, fly_f, 0 ); setEffAlphaKey( spep_7 + 0, fly_f, 255 ); setEffAlphaKey( spep_7 + 54, fly_f, 255 ); setEffAlphaKey( spep_7 + 55, fly_f, 255 ); setEffAlphaKey( spep_7 + 56, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_7 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_b, 0 ); setEffRotateKey( spep_7 + 56, fly_b, 0 ); setEffAlphaKey( spep_7 + 0, fly_b, 255 ); setEffAlphaKey( spep_7 + 54, fly_b, 255 ); setEffAlphaKey( spep_7 + 55, fly_b, 255 ); setEffAlphaKey( spep_7 + 56, fly_b, 0 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-3 + 58, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); changeAnime( spep_7-3 + 12, 1, 108 ); setMoveKey( spep_7 + 0, 1, -150.5, 13.2 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -150.5, 13.2 , 0 ); setMoveKey( spep_7-3 + 4, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 6, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 11, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 12, 1, 25, 53 , 0 ); setMoveKey( spep_7-3 + 14, 1, -13.5, -29.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 0, 55.6 , 0 ); setMoveKey( spep_7-3 + 18, 1, 43.6, 53 , 0 ); setMoveKey( spep_7-3 + 20, 1, -25.9, -29.1 , 0 ); setMoveKey( spep_7-3 + 22, 1, 68.1, -23.4 , 0 ); setMoveKey( spep_7-3 + 24, 1, 2.1, 40 , 0 ); setMoveKey( spep_7-3 + 26, 1, 27.5, -22.1 , 0 ); setMoveKey( spep_7-3 + 28, 1, 44.2, -4.4 , 0 ); setMoveKey( spep_7-3 + 30, 1, 54.4, 13.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, 55.3, 17.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, 49.8, 22.2 , 0 ); setMoveKey( spep_7-3 + 36, 1, 61.7, 17.7 , 0 ); setMoveKey( spep_7-3 + 38, 1, 67.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 40, 1, 77.6, 17.3 , 0 ); setMoveKey( spep_7-3 + 42, 1, 81.8, 21.5 , 0 ); setMoveKey( spep_7-3 + 44, 1, 84, 17.3 , 0 ); setMoveKey( spep_7-3 + 46, 1, 83.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 48, 1, 174.7, 8 , 0 ); setMoveKey( spep_7-3 + 50, 1, 179.9, 2.8 , 0 ); setMoveKey( spep_7-3 + 52, 1, 174.8, 12 , 0 ); setMoveKey( spep_7-3 + 54, 1, 256, 21.2 , 0 ); setMoveKey( spep_7-3 + 56, 1, 428, 17.1 , 0 ); setMoveKey( spep_7-3 + 58, 1, 686.5, 13 , 0 ); --setMoveKey( spep_7-3 + 60, 1, 685.7, 8.9 , 0 ); setScaleKey( spep_7 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 58, 1, 1.5, 1.5 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7-3 + 58, 1, 0 ); --SE --空気暖ヒット SE029 = playSeVer2( spep_7 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 0, SE029, 65 ); SE030 = playSeVer2( spep_7 + 4, 1133, "",spep_7 + 82, 0, 14, 0.6); setPitch( spep_7 + 4, SE030, -100 ); setTimeStretch( SE030, 0.93, 30, 4 ); SE031 = playSeVer2( spep_7 + 4, 1183, "",spep_7 + 82, 0, 14, -1); SE026 = playSeVer2( spep_7 + 12, 1121, "",spep_7 + 18, 0, 0, -1); setStartTimeMs( SE026, 833 ); setPitch( spep_7 + 12, SE026, 100 ); setTimeStretch( SE026, 1.07, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8 = spep_7 + 56; ------------------------------------------------------ --敵が岩に激突し通り抜ける ------------------------------------------------------ -- ** エフェクト等 ** -- clash_f = entryEffect( spep_8 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 116, clash_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 116, clash_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_f, 0 ); setEffRotateKey( spep_8 + 116, clash_f, 0 ); setEffAlphaKey( spep_8 + 0, clash_f, 255 ); setEffAlphaKey( spep_8 + 114, clash_f, 255 ); setEffAlphaKey( spep_8 + 115, clash_f, 255 ); setEffAlphaKey( spep_8 + 116, clash_f, 0 ); -- ** エフェクト等 ** -- clash_b = entryEffect( spep_8 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 116, clash_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 116, clash_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_b, 0 ); setEffRotateKey( spep_8 + 116, clash_b, 0 ); setEffAlphaKey( spep_8 + 0, clash_b, 255 ); setEffAlphaKey( spep_8 + 114, clash_b, 255 ); setEffAlphaKey( spep_8 + 115, clash_b, 255 ); setEffAlphaKey( spep_8 + 116, clash_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-3 + 12, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, -455.7, -81.8 , 0 ); --setMoveKey( spep_8 + 2, 1, -378.4, -81.8 , 0 ); setMoveKey( spep_8-3 + 4, 1, -301, -81.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, -223.7, -81.8 , 0 ); setMoveKey( spep_8-3 + 8, 1, -146.3, -81.8 , 0 ); setMoveKey( spep_8-3 + 10, 1, -69, -81.8 , 0 ); setMoveKey( spep_8-3 + 12, 1, 8.4, -81.8 , 0 ); setScaleKey( spep_8 + 0, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 12, 1, 0.17, 0.17 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8-3 + 12, 1, 0 ); --敵の動き setDisp( spep_8-3 + 68, 1, 1 ); changeAnime( spep_8-3 + 68, 1, 106 ); setMoveKey( spep_8-3 + 68, 1, -140.9, -88.8 , 0 ); setMoveKey( spep_8-3 + 70, 1, -116.4, -88.8 , 0 ); setMoveKey( spep_8-3 + 72, 1, -126.2, -76.6 , 0 ); setMoveKey( spep_8-3 + 74, 1, -74.2, -62.9 , 0 ); setMoveKey( spep_8-3 + 76, 1, -56.5, -83.6 , 0 ); setMoveKey( spep_8-3 + 78, 1, -18.5, -81.6 , 0 ); setMoveKey( spep_8-3 + 80, 1, 19.4, -79.6 , 0 ); setMoveKey( spep_8-3 + 82, 1, 17.5, -76.5 , 0 ); setMoveKey( spep_8-3 + 84, 1, 15.7, -73.5 , 0 ); setMoveKey( spep_8-3 + 86, 1, 54.3, -69.6 , 0 ); setMoveKey( spep_8-3 + 88, 1, 73.3, -65.8 , 0 ); setMoveKey( spep_8-3 + 90, 1, 92.2, -62 , 0 ); setMoveKey( spep_8-3 + 92, 1, 108.8, -63.1 , 0 ); setMoveKey( spep_8-3 + 94, 1, 111.8, -64.1 , 0 ); setMoveKey( spep_8-3 + 96, 1, 114.8, -65.2 , 0 ); setMoveKey( spep_8-3 + 98, 1, 117.8, -66.3 , 0 ); setMoveKey( spep_8-3 + 100, 1, 118.8, -67 , 0 ); setMoveKey( spep_8-3 + 102, 1, 119.7, -67.6 , 0 ); setMoveKey( spep_8-3 + 104, 1, 120.7, -68.3 , 0 ); setMoveKey( spep_8-3 + 106, 1, 121.6, -68.9 , 0 ); setMoveKey( spep_8-3 + 108, 1, 124.1, -69 , 0 ); setMoveKey( spep_8-3 + 110, 1, 126.5, -69 , 0 ); setMoveKey( spep_8-3 + 112, 1, 128.9, -69 , 0 ); setMoveKey( spep_8-3 + 114, 1, 131.4, -69 , 0 ); setMoveKey( spep_8-3 + 116, 1, 133.8, -69 , 0 ); setMoveKey( spep_8-3 + 118, 1, 136.2, -69 , 0 ); setScaleKey( spep_8-3 + 68, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 74, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 76, 1, 0.16, 0.16 ); setScaleKey( spep_8-3 + 80, 1, 0.16, 0.16 ); setScaleKey( spep_8-3 + 82, 1, 0.15, 0.15 ); setScaleKey( spep_8-3 + 86, 1, 0.15, 0.15 ); setScaleKey( spep_8-3 + 88, 1, 0.14, 0.14 ); setScaleKey( spep_8-3 + 94, 1, 0.14, 0.14 ); setScaleKey( spep_8-3 + 96, 1, 0.13, 0.13 ); setScaleKey( spep_8-3 + 100, 1, 0.13, 0.13 ); setScaleKey( spep_8-3 + 102, 1, 0.12, 0.12 ); setScaleKey( spep_8-3 + 106, 1, 0.12, 0.12 ); setScaleKey( spep_8-3 + 108, 1, 0.11, 0.11 ); setScaleKey( spep_8-3 + 112, 1, 0.11, 0.11 ); setScaleKey( spep_8-3 + 114, 1, 0.1, 0.1 ); setScaleKey( spep_8-3 + 118, 1, 0.1, 0.1 ); setRotateKey( spep_8-3 + 68, 1, 0 ); setRotateKey( spep_8-3 + 72, 1, 0 ); setRotateKey( spep_8-3 + 74, 1, 0.8 ); setRotateKey( spep_8-3 + 76, 1, 1.7 ); setRotateKey( spep_8-3 + 78, 1, 2.5 ); setRotateKey( spep_8-3 + 80, 1, 3.4 ); setRotateKey( spep_8-3 + 82, 1, 4.2 ); setRotateKey( spep_8-3 + 84, 1, 5.1 ); setRotateKey( spep_8-3 + 86, 1, 5.9 ); setRotateKey( spep_8-3 + 88, 1, 6.8 ); setRotateKey( spep_8-3 + 90, 1, 7.6 ); setRotateKey( spep_8-3 + 92, 1, 8.5 ); setRotateKey( spep_8-3 + 94, 1, 9.3 ); setRotateKey( spep_8-3 + 96, 1, 10.2 ); setRotateKey( spep_8-3 + 98, 1, 11 ); setRotateKey( spep_8-3 + 100, 1, 11.9 ); setRotateKey( spep_8-3 + 102, 1, 12.7 ); setRotateKey( spep_8-3 + 104, 1, 13.5 ); setRotateKey( spep_8-3 + 106, 1, 14.4 ); setRotateKey( spep_8-3 + 108, 1, 15.2 ); setRotateKey( spep_8-3 + 110, 1, 16.1 ); setRotateKey( spep_8-3 + 112, 1, 16.9 ); setRotateKey( spep_8-3 + 114, 1, 17.8 ); setRotateKey( spep_8-3 + 116, 1, 18.6 ); setRotateKey( spep_8-3 + 118, 1, 19.5 ); --SE --岩激突 SE032 = playSeVer2( spep_8 + 10, 1159, "",spep_8 + 166, 0, 74, -1); SE033 = playSeVer2( spep_8 + 26, 1044, "",spep_8 + 104, 0, 24, -1); SE034 = playSeVer2( spep_8 + 34, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 34, SE034, 82 ); SE035 = playSeVer2( spep_8 + 40, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 40, SE035, 73 ); --敵飛んでいく SE036 = playSeVer2( spep_8 + 66, 1183, "",spep_8 + 164, 0, 12, -1); --岩から飛び出す SE037 = playSeVer2( spep_8 + 70, 1027, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_9 = spep_8 + 116; ------------------------------------------------------ --敵が通り抜けた所を先回りしたメタルクウラが蹴り上げる ------------------------------------------------------ -- ** エフェクト等 ** -- kick2_f = entryEffect( spep_9 + 0, SP_14x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kick2_f, 0, 0, 0 ); setEffMoveKey( spep_9 + 72, kick2_f, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kick2_f, -1.0, 1.0 ); setEffScaleKey( spep_9 + 72, kick2_f, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kick2_f, 0 ); setEffRotateKey( spep_9 + 72, kick2_f, 0 ); setEffAlphaKey( spep_9 + 0, kick2_f, 255 ); setEffAlphaKey( spep_9 + 70, kick2_f, 255 ); setEffAlphaKey( spep_9 + 71, kick2_f, 255 ); setEffAlphaKey( spep_9 + 72, kick2_f, 0 ); -- ** エフェクト等 ** -- kick2_b = entryEffect( spep_9 + 0, SP_15x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kick2_b, 0, 0, 0 ); setEffMoveKey( spep_9 + 72, kick2_b, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kick2_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 72, kick2_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kick2_b, 0 ); setEffRotateKey( spep_9 + 72, kick2_b, 0 ); setEffAlphaKey( spep_9 + 0, kick2_b, 255 ); setEffAlphaKey( spep_9 + 70, kick2_b, 255 ); setEffAlphaKey( spep_9 + 71, kick2_b, 255 ); setEffAlphaKey( spep_9 + 72, kick2_b, 0 ); --敵の動き setDisp( spep_9-3 + 74, 1, 0 ); changeAnime( spep_9 + 0, 1, 107 ); changeAnime( spep_9-3 + 38, 1, 6 ); setMoveKey( spep_9 + 0, 1, -246.5, 358 , 0 ); --setMoveKey( spep_9-3 + 2, 1, -238.7, 355 , 0 ); setMoveKey( spep_9-3 + 4, 1, -229.2, 352 , 0 ); setMoveKey( spep_9-3 + 6, 1, -219.3, 348.8 , 0 ); setMoveKey( spep_9-3 + 8, 1, -209.2, 345.3 , 0 ); setMoveKey( spep_9-3 + 10, 1, -198.9, 341.4 , 0 ); setMoveKey( spep_9-3 + 12, 1, -186.7, 336.7 , 0 ); setMoveKey( spep_9-3 + 14, 1, -172.7, 330.3 , 0 ); setMoveKey( spep_9-3 + 16, 1, -158.3, 322.3 , 0 ); setMoveKey( spep_9-3 + 18, 1, -143.8, 314.3 , 0 ); setMoveKey( spep_9-3 + 20, 1, -129.1, 305.9 , 0 ); setMoveKey( spep_9-3 + 22, 1, -110.7, 296.8 , 0 ); setMoveKey( spep_9-3 + 24, 1, -87.9, 286.6 , 0 ); setMoveKey( spep_9-3 + 26, 1, -65, 273.9 , 0 ); setMoveKey( spep_9-3 + 28, 1, -42.3, 256.7 , 0 ); setMoveKey( spep_9-3 + 30, 1, -20, 235.4 , 0 ); setMoveKey( spep_9-3 + 32, 1, 1.8, 207.9 , 0 ); setMoveKey( spep_9-3 + 34, 1, 23.2, 168.3 , 0 ); setMoveKey( spep_9-3 + 37, 1, 50.5, 48 , 0 ); setMoveKey( spep_9-3 + 38, 1, 43.4, 45.1 , 0 ); setMoveKey( spep_9-3 + 40, 1, 43.4, 57.4 , 0 ); setMoveKey( spep_9-3 + 42, 1, 76.9, 103.1 , 0 ); setMoveKey( spep_9-3 + 44, 1, 44.7, 164.1 , 0 ); setMoveKey( spep_9-3 + 46, 1, 75.1, 287.6 , 0 ); setMoveKey( spep_9-3 + 48, 1, 21.6, 327.2 , 0 ); setMoveKey( spep_9-3 + 50, 1, 69, 416.8 , 0 ); setMoveKey( spep_9-3 + 52, 1, 19.7, 571.9 , 0 ); setMoveKey( spep_9-3 + 54, 1, 20.9, 605.8 , 0 ); setMoveKey( spep_9-3 + 56, 1, 49, 704.5 , 0 ); setMoveKey( spep_9-3 + 58, 1, 77, 803.2 , 0 ); setMoveKey( spep_9-3 + 60, 1, 59.3, 915.6 , 0 ); setMoveKey( spep_9-3 + 62, 1, 41.7, 1028 , 0 ); setMoveKey( spep_9-3 + 64, 1, 43, 1122.5 , 0 ); setMoveKey( spep_9-3 + 66, 1, 44.4, 1217 , 0 ); setMoveKey( spep_9-3 + 68, 1, 45.8, 1311.5 , 0 ); setMoveKey( spep_9-3 + 70, 1, 47.1, 1406 , 0 ); setMoveKey( spep_9-3 + 72, 1, 48.5, 1500.5 , 0 ); setMoveKey( spep_9-3 + 74, 1, 49.9, 1595 , 0 ); --setMoveKey( spep_9-3 + 76, 1, 51.2, 1689.5 , 0 ); setScaleKey( spep_9 + 0, 1, 0.13, 0.13 ); --setScaleKey( spep_9-3 + 2, 1, 0.15, 0.15 ); setScaleKey( spep_9-3 + 4, 1, 0.16, 0.16 ); setScaleKey( spep_9-3 + 6, 1, 0.18, 0.18 ); setScaleKey( spep_9-3 + 8, 1, 0.19, 0.19 ); setScaleKey( spep_9-3 + 10, 1, 0.21, 0.21 ); setScaleKey( spep_9-3 + 12, 1, 0.22, 0.22 ); setScaleKey( spep_9-3 + 14, 1, 0.24, 0.24 ); setScaleKey( spep_9-3 + 16, 1, 0.25, 0.25 ); setScaleKey( spep_9-3 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_9-3 + 20, 1, 0.29, 0.29 ); setScaleKey( spep_9-3 + 22, 1, 0.31, 0.31 ); setScaleKey( spep_9-3 + 24, 1, 0.32, 0.32 ); setScaleKey( spep_9-3 + 26, 1, 0.34, 0.34 ); setScaleKey( spep_9-3 + 28, 1, 0.37, 0.37 ); setScaleKey( spep_9-3 + 30, 1, 0.41, 0.41 ); setScaleKey( spep_9-3 + 32, 1, 0.44, 0.44 ); setScaleKey( spep_9-3 + 34, 1, 0.48, 0.48 ); setScaleKey( spep_9-3 + 37, 1, 0.51, 0.51 ); setScaleKey( spep_9-3 + 38, 1, 1.51, 1.51 ); setScaleKey( spep_9-3 + 74, 1, 1.51, 1.51 ); setRotateKey( spep_9 + 0, 1, 0 ); setRotateKey( spep_9-3 + 37, 1, 0 ); setRotateKey( spep_9-3 + 38, 1, 86.7 ); setRotateKey( spep_9-3 + 74, 1, 86.7 ); --SE --瞬間移動 SE038 = playSeVer2( spep_9 + 0, 43, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 0, SE038, 130 ); SE039 = playSeVer2( spep_9 + 0, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 0, SE039, 72 ); --蹴り上げる SE040 = playSeVer2( spep_9 + 36, 1153, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_9 + 36, 1169, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_9 + 36, 1180, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_9 + 36, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 36, SE043, 90 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_10 = spep_9 + 72; ------------------------------------------------------ --敵が回転しながら空へ飛んでいく ------------------------------------------------------ -- ** エフェクト等 ** -- fly2 = entryEffect( spep_10 + 0, SP_16x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, fly2, 0, 0, 0 ); setEffMoveKey( spep_10 + 40, fly2, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, fly2, 1.0, 1.0 ); setEffScaleKey( spep_10 + 40, fly2, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, fly2, 0 ); setEffRotateKey( spep_10 + 40, fly2, 0 ); setEffAlphaKey( spep_10 + 0, fly2, 255 ); setEffAlphaKey( spep_10 + 38, fly2, 255 ); setEffAlphaKey( spep_10 + 39, fly2, 255 ); setEffAlphaKey( spep_10 + 40, fly2, 0 ); --敵の動き setDisp( spep_10 + 0, 1, 1 ); setDisp( spep_10 + 42, 1, 0 ); changeAnime( spep_10 + 0, 1, 108 ); setMoveKey( spep_10 + 0, 1, 46.1, -179.1 , 0 ); setMoveKey( spep_10 + 2, 1, 42.1, -161 , 0 ); setMoveKey( spep_10 + 4, 1, 39.9, -145.7 , 0 ); setMoveKey( spep_10 + 6, 1, 39.9, -145.7 , 0 ); setMoveKey( spep_10 + 8, 1, 43.8, -119.9 , 0 ); setMoveKey( spep_10 + 10, 1, 69.6, -77.5 , 0 ); setMoveKey( spep_10 + 12, 1, 69.6, -77.5 , 0 ); setMoveKey( spep_10 + 14, 1, 113.9, 7.6 , 0 ); setMoveKey( spep_10 + 16, 1, 113.9, 7.6 , 0 ); setMoveKey( spep_10 + 18, 1, 148, 137.8 , 0 ); setMoveKey( spep_10 + 20, 1, 138.1, 127.9 , 0 ); setMoveKey( spep_10 + 22, 1, 140.5, 144.5 , 0 ); setMoveKey( spep_10 + 24, 1, 129.9, 155.2 , 0 ); setMoveKey( spep_10 + 26, 1, 130.4, 151.5 , 0 ); setMoveKey( spep_10 + 28, 1, 133.3, 154.5 , 0 ); setMoveKey( spep_10 + 30, 1, 139.7, 164.3 , 0 ); setMoveKey( spep_10 + 32, 1, 138.2, 164.8 , 0 ); setMoveKey( spep_10 + 34, 1, 142, 173.7 , 0 ); setMoveKey( spep_10 + 36, 1, 143.5, 173.2 , 0 ); setMoveKey( spep_10 + 38, 1, 150.6, 183.4 , 0 ); setMoveKey( spep_10 + 40, 1, 152.8, 185.6 , 0 ); setMoveKey( spep_10 + 42, 1, 157.4, 193.7 , 0 ); setScaleKey( spep_10 + 0, 1, 4.85, 4.85 ); setScaleKey( spep_10 + 2, 1, 4.63, 4.63 ); setScaleKey( spep_10 + 4, 1, 4.4, 4.4 ); setScaleKey( spep_10 + 6, 1, 4.4, 4.4 ); setScaleKey( spep_10 + 8, 1, 3.96, 3.96 ); setScaleKey( spep_10 + 10, 1, 3.3, 3.3 ); setScaleKey( spep_10 + 12, 1, 3.3, 3.3 ); setScaleKey( spep_10 + 14, 1, 2.42, 2.42 ); setScaleKey( spep_10 + 16, 1, 2.42, 2.42 ); setScaleKey( spep_10 + 18, 1, 1.31, 1.31 ); setScaleKey( spep_10 + 20, 1, 1.31, 1.31 ); setScaleKey( spep_10 + 22, 1, 1.09, 1.09 ); setScaleKey( spep_10 + 24, 1, 1.09, 1.09 ); setScaleKey( spep_10 + 26, 1, 0.97, 0.97 ); setScaleKey( spep_10 + 28, 1, 0.97, 0.97 ); setScaleKey( spep_10 + 30, 1, 0.86, 0.86 ); setScaleKey( spep_10 + 32, 1, 0.86, 0.86 ); setScaleKey( spep_10 + 34, 1, 0.75, 0.75 ); setScaleKey( spep_10 + 36, 1, 0.75, 0.75 ); setScaleKey( spep_10 + 38, 1, 0.63, 0.63 ); setScaleKey( spep_10 + 40, 1, 0.63, 0.63 ); setScaleKey( spep_10 + 42, 1, 0.58, 0.58 ); setRotateKey( spep_10 + 0, 1, 0 ); setRotateKey( spep_10 + 2, 1, -19.7 ); setRotateKey( spep_10 + 4, 1, -39.3 ); setRotateKey( spep_10 + 6, 1, -39.3 ); setRotateKey( spep_10 + 8, 1, -78.6 ); setRotateKey( spep_10 + 10, 1, -137.6 ); setRotateKey( spep_10 + 12, 1, -137.6 ); setRotateKey( spep_10 + 14, 1, -216.2 ); setRotateKey( spep_10 + 16, 1, -216.2 ); setRotateKey( spep_10 + 18, 1, -314.5 ); setRotateKey( spep_10 + 20, 1, -314.5 ); setRotateKey( spep_10 + 22, 1, -393.1 ); setRotateKey( spep_10 + 24, 1, -393.1 ); setRotateKey( spep_10 + 26, 1, -432.4 ); setRotateKey( spep_10 + 28, 1, -432.4 ); setRotateKey( spep_10 + 30, 1, -471.7 ); setRotateKey( spep_10 + 32, 1, -471.7 ); setRotateKey( spep_10 + 34, 1, -511 ); setRotateKey( spep_10 + 36, 1, -511 ); setRotateKey( spep_10 + 38, 1, -550.3 ); setRotateKey( spep_10 + 40, 1, -550.3 ); setRotateKey( spep_10 + 42, 1, -570 ); --SE --敵飛んでいく SE044 = playSeVer2( spep_10 + 0, 1121, "",spep_10 + 148, 0, 60, -1); -- ** くろ背景 ** -- entryFadeBg( spep_10 + 0, 0, 46, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_11 = spep_10 + 40; ------------------------------------------------------ --俯瞰でメタルクウラが画面に向かって追撃しに飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- fly3 = entryEffect( spep_11 + 0, SP_17x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, fly3, 0, 0, 0 ); setEffMoveKey( spep_11 + 52, fly3, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, fly3, 1.0, 1.0 ); setEffScaleKey( spep_11 + 52, fly3, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, fly3, 0 ); setEffRotateKey( spep_11 + 52, fly3, 0 ); setEffAlphaKey( spep_11 + 0, fly3, 255 ); setEffAlphaKey( spep_11 + 50, fly3, 255 ); setEffAlphaKey( spep_11 + 51, fly3, 255 ); setEffAlphaKey( spep_11 + 52, fly3, 0 ); --SE --飛び上がる SE045 = playSeVer2( spep_11 + 0, 1182, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_11 + 0, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_11 + 0, SE046, 59 ); setTimeStretch( SE046, 1.25, 30, 4 ); SE047 = playSeVer2( spep_11 + 0, 9, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_11 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_12 = spep_11 + 52; ------------------------------------------------------ --敵の足をつかむ ------------------------------------------------------ -- ** エフェクト等 ** -- catch_f = entryEffect( spep_12 + 0, SP_18x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, catch_f, 0, 0, 0 ); setEffMoveKey( spep_12 + 32, catch_f, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, catch_f, -1.0, 1.0 ); setEffScaleKey( spep_12 + 32, catch_f, -1.0, 1.0 ); setEffRotateKey( spep_12 + 0, catch_f, 0 ); setEffRotateKey( spep_12 + 32, catch_f, 0 ); setEffAlphaKey( spep_12 + 0, catch_f, 255 ); setEffAlphaKey( spep_12 + 30, catch_f, 255 ); setEffAlphaKey( spep_12 + 31, catch_f, 255 ); setEffAlphaKey( spep_12 + 32, catch_f, 0 ); -- ** エフェクト等 ** -- catch_b = entryEffect( spep_12 + 0, SP_19x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, catch_b, 0, 0, 0 ); setEffMoveKey( spep_12 + 32, catch_b, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, catch_b, 1.0, 1.0 ); setEffScaleKey( spep_12 + 32, catch_b, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0, catch_b, 0 ); setEffRotateKey( spep_12 + 32, catch_b, 0 ); setEffAlphaKey( spep_12 + 0, catch_b, 255 ); setEffAlphaKey( spep_12 + 30, catch_b, 255 ); setEffAlphaKey( spep_12 + 31, catch_b, 255 ); setEffAlphaKey( spep_12 + 32, catch_b, 0 ); --敵の動き setDisp( spep_12 + 0, 1, 1 ); changeAnime( spep_12 + 0, 1, 106 ); setMoveKey( spep_12 + 0, 1, 234.9, 381.9 , 0 ); setMoveKey( spep_12 + 2, 1, 242.4, 386.6 , 0 ); setMoveKey( spep_12 + 4, 1, 250, 391.3 , 0 ); setMoveKey( spep_12 + 6, 1, 257.5, 396 , 0 ); setMoveKey( spep_12 + 8, 1, 265, 400.8 , 0 ); setMoveKey( spep_12 + 10, 1, 272.6, 405.5 , 0 ); setMoveKey( spep_12 + 12, 1, 280.1, 410.2 , 0 ); setMoveKey( spep_12 + 14, 1, 287.6, 415 , 0 ); setMoveKey( spep_12 + 16, 1, 295.2, 419.7 , 0 ); setMoveKey( spep_12 + 18, 1, 302.7, 424.4 , 0 ); setMoveKey( spep_12 + 20, 1, 309.9, 432.3 , 0 ); setMoveKey( spep_12 + 22, 1, 298.1, 421.3 , 0 ); setMoveKey( spep_12 + 24, 1, 302.4, 415.3 , 0 ); setMoveKey( spep_12 + 26, 1, 300.6, 414.2 , 0 ); setMoveKey( spep_12 + 28, 1, 298.8, 413.1 , 0 ); setMoveKey( spep_12 + 30, 1, 296.9, 412 , 0 ); setMoveKey( spep_12 -1+ 32, 1, 295.1, 410.9 , 0 ); --setMoveKey( spep_12-1 + 34, 1, 293.3, 409.8 , 0 ); setScaleKey( spep_12 + 0, 1, 4.92, 4.92 ); setScaleKey( spep_12-1 + 32, 1, 4.92, 4.92 ); setRotateKey( spep_12 + 0, 1, -14.8 ); setRotateKey( spep_12-1 + 32, 1, -14.8 ); --SE --足つかむ SE048 = playSeVer2( spep_12 + 10, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_12 + 10, SE048, 116 ); SE049 = playSeVer2( spep_12 + 16, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_12 + 16, SE049, 141 ); -- ** くろ背景 ** -- entryFadeBg( spep_12 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_13 = spep_12 + 32; ------------------------------------------------------ --メタルクウラが敵を掴みながら空から落ちてくる ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffect( spep_13 + 0, SP_20x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, down_f, 0, 0, 0 ); setEffMoveKey( spep_13 + 56, down_f, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, down_f, 1.0, 1.0 ); setEffScaleKey( spep_13 + 56, down_f, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, down_f, 0 ); setEffRotateKey( spep_13 + 56, down_f, 0 ); setEffAlphaKey( spep_13 + 0, down_f, 255 ); setEffAlphaKey( spep_13 + 54, down_f, 255 ); setEffAlphaKey( spep_13 + 55, down_f, 255 ); setEffAlphaKey( spep_13 + 56, down_f, 0 ); -- ** エフェクト等 ** -- down_b = entryEffect( spep_13 + 0, SP_21x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, down_b, 0, 0, 0 ); setEffMoveKey( spep_13 + 56, down_b, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, down_b, 1.0, 1.0 ); setEffScaleKey( spep_13 + 56, down_b, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, down_b, 0 ); setEffRotateKey( spep_13 + 56, down_b, 0 ); setEffAlphaKey( spep_13 + 0, down_b, 255 ); setEffAlphaKey( spep_13 + 54, down_b, 255 ); setEffAlphaKey( spep_13 + 55, down_b, 255 ); setEffAlphaKey( spep_13 + 56, down_b, 0 ); --敵の動き setDisp( spep_13-3 + 52, 1, 0 ); changeAnime( spep_13 + 0, 1, 106 ); setMoveKey( spep_13 + 0, 1, 54.2, 372.5 , 0 ); setMoveKey( spep_13-3 + 4, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 5, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 6, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 7, 1, 63, 377 , 0 ); setMoveKey( spep_13-3 + 8, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 9, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 10, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 11, 1, 71.8, 381.4 , 0 ); setMoveKey( spep_13-3 + 12, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 13, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 14, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 15, 1, 89.4, 390.2 , 0 ); setMoveKey( spep_13-3 + 16, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 17, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 18, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 19, 1, 107, 399.1 , 0 ); setMoveKey( spep_13-3 + 20, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 21, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 22, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 23, 1, 124.6, 407.9 , 0 ); setMoveKey( spep_13-3 + 24, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 25, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 26, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 27, 1, 142.2, 416.8 , 0 ); setMoveKey( spep_13-3 + 28, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 29, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 30, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 31, 1, 159.8, 425.6 , 0 ); setMoveKey( spep_13-3 + 32, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 33, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 34, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 35, 1, 177.4, 434.5 , 0 ); setMoveKey( spep_13-3 + 36, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 37, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 38, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 39, 1, 212.6, 452.1 , 0 ); setMoveKey( spep_13-3 + 40, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 41, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 42, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 43, 1, 342.2, 527.3 , 0 ); setMoveKey( spep_13-3 + 44, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 45, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 46, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 47, 1, 470.2, 604 , 0 ); setMoveKey( spep_13-3 + 48, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 49, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 50, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 51, 1, 596.6, 682.3 , 0 ); setMoveKey( spep_13-3 + 52, 1, 1546.5, 1362.2 , 0 ); setScaleKey( spep_13 + 0, 1, 0.32, 0.32 ); setScaleKey( spep_13-3 + 4, 1, 0.39, 0.39 ); setScaleKey( spep_13-3 + 6, 1, 0.39, 0.39 ); setScaleKey( spep_13-3 + 7, 1, 0.39, 0.39 ); setScaleKey( spep_13-3 + 8, 1, 0.46, 0.46 ); setScaleKey( spep_13-3 + 10, 1, 0.46, 0.46 ); setScaleKey( spep_13-3 + 11, 1, 0.46, 0.46 ); setScaleKey( spep_13-3 + 12, 1, 0.61, 0.61 ); setScaleKey( spep_13-3 + 14, 1, 0.61, 0.61 ); setScaleKey( spep_13-3 + 15, 1, 0.61, 0.61 ); setScaleKey( spep_13-3 + 16, 1, 0.75, 0.75 ); setScaleKey( spep_13-3 + 18, 1, 0.75, 0.75 ); setScaleKey( spep_13-3 + 19, 1, 0.75, 0.75 ); setScaleKey( spep_13-3 + 20, 1, 0.89, 0.89 ); setScaleKey( spep_13-3 + 22, 1, 0.89, 0.89 ); setScaleKey( spep_13-3 + 23, 1, 0.89, 0.89 ); setScaleKey( spep_13-3 + 24, 1, 1.03, 1.03 ); setScaleKey( spep_13-3 + 26, 1, 1.03, 1.03 ); setScaleKey( spep_13-3 + 27, 1, 1.03, 1.03 ); setScaleKey( spep_13-3 + 28, 1, 1.18, 1.18 ); setScaleKey( spep_13-3 + 30, 1, 1.18, 1.18 ); setScaleKey( spep_13-3 + 31, 1, 1.18, 1.18 ); setScaleKey( spep_13-3 + 32, 1, 1.32, 1.32 ); setScaleKey( spep_13-3 + 34, 1, 1.32, 1.32 ); setScaleKey( spep_13-3 + 35, 1, 1.32, 1.32 ); setScaleKey( spep_13-3 + 36, 1, 1.6, 1.6 ); setScaleKey( spep_13-3 + 38, 1, 1.6, 1.6 ); setScaleKey( spep_13-3 + 39, 1, 1.6, 1.6 ); setScaleKey( spep_13-3 + 40, 1, 2.5, 2.5 ); setScaleKey( spep_13-3 + 42, 1, 2.5, 2.5 ); setScaleKey( spep_13-3 + 43, 1, 2.5, 2.5 ); setScaleKey( spep_13-3 + 44, 1, 3.39, 3.39 ); setScaleKey( spep_13-3 + 46, 1, 3.39, 3.39 ); setScaleKey( spep_13-3 + 47, 1, 3.39, 3.39 ); setScaleKey( spep_13-3 + 48, 1, 4.29, 4.29 ); setScaleKey( spep_13-3 + 50, 1, 4.29, 4.29 ); setScaleKey( spep_13-3 + 51, 1, 4.29, 4.29 ); setScaleKey( spep_13-3 + 52, 1, 11.44, 11.44 ); setRotateKey( spep_13 + 0, 1, 10 ); setRotateKey( spep_13-3 + 38, 1, 10 ); setRotateKey( spep_13-3 + 39, 1, 10 ); setRotateKey( spep_13-3 + 40, 1, 9.2 ); setRotateKey( spep_13-3 + 42, 1, 9.2 ); setRotateKey( spep_13-3 + 43, 1, 9.2 ); setRotateKey( spep_13-3 + 44, 1, 8.5 ); setRotateKey( spep_13-3 + 46, 1, 8.5 ); setRotateKey( spep_13-3 + 47, 1, 8.5 ); setRotateKey( spep_13-3 + 48, 1, 7.8 ); setRotateKey( spep_13-3 + 50, 1, 7.8 ); setRotateKey( spep_13-3 + 51, 1, 7.8 ); setRotateKey( spep_13-3 + 52, 1, 2.2 ); --SE --落下 SE050 = playSeVer2( spep_13 + 0, 1116, "",spep_13 + 56, 0, 22, -1); setSeVolumeByWorkId( spep_13 + 0, SE050, 119 ); SE051 = playSeVer2( spep_13 + 6, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE051, 100 ); SE052 = playSeVer2( spep_13 + 2, 63, "",spep_13 + 72, 0, 20, 0.6); setSeVolumeByWorkId( spep_13 + 2, SE052, 178 ); setPitch( spep_13 + 2, SE052, -600 ); setTimeStretch( SE052, 0.6, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_13 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_14 = spep_13 + 56; ------------------------------------------------------ --敵を崖に叩きつける ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_14 + 0, SP_22x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_14 + 138, finish_f, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_14 + 138, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, finish_f, 0 ); setEffRotateKey( spep_14 + 138, finish_f, 0 ); setEffAlphaKey( spep_14 + 0, finish_f, 255 ); setEffAlphaKey( spep_14 + 138, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_14 + 0, SP_23x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_14 + 138, finish_b, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_14 + 138, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, finish_b, 0 ); setEffRotateKey( spep_14 + 138, finish_b, 0 ); setEffAlphaKey( spep_14 + 0, finish_b, 255 ); setEffAlphaKey( spep_14 + 138, finish_b, 255 ); --敵の動き setDisp( spep_14 + 0, 1, 1 ); setDisp( spep_14 + 10, 1, 0 ); changeAnime( spep_14 + 0, 1, 106 ); setMoveKey( spep_14 + 0, 1, 16.8, 65.2 , 0 ); setMoveKey( spep_14-3 + 4, 1, 20.3, 66.7 , 0 ); setMoveKey( spep_14-3 + 5, 1, 20.3, 66.7 , 0 ); setMoveKey( spep_14-3 + 6, 1, -47.9, 22.5 , 0 ); setMoveKey( spep_14-3 + 7, 1, -47.9, 22.5 , 0 ); setMoveKey( spep_14-3 + 8, 1, -46.1, 23.2 , 0 ); setMoveKey( spep_14-3 + 9, 1, -46.1, 23.2 , 0 ); setMoveKey( spep_14 + 10, 1, -44.3, 23.9 , 0 ); setScaleKey( spep_14 + 0, 1, 0.55, 0.55 ); setScaleKey( spep_14 + 10, 1, 0.55, 0.55 ); setRotateKey( spep_14 + 0, 1, -30.7 ); setRotateKey( spep_14 + 10, 1, -30.7 ); --敵の動き setDisp( spep_14-3 + 14, 1, 1 ); setDisp( spep_14-1 + 44, 1, 0 ); changeAnime( spep_14-3 + 14, 1, 106 ); setMoveKey( spep_14-3 + 14, 1, -103.9, -205.9 , 0 ); setMoveKey( spep_14-3 + 15, 1, -103.9, -205.9 , 0 ); setMoveKey( spep_14-3 + 16, 1, -128.4, -260 , 0 ); setMoveKey( spep_14-3 + 17, 1, -128.4, -260 , 0 ); setMoveKey( spep_14-3 + 18, 1, -126.5, -228.8 , 0 ); setMoveKey( spep_14-3 + 19, 1, -126.5, -228.8 , 0 ); setMoveKey( spep_14-3 + 20, 1, -74.3, -270.7 , 0 ); setMoveKey( spep_14-3 + 21, 1, -74.3, -270.7 , 0 ); setMoveKey( spep_14-3 + 22, 1, -137.4, -290.8 , 0 ); setMoveKey( spep_14-3 + 23, 1, -137.4, -290.8 , 0 ); setMoveKey( spep_14-3 + 24, 1, -153, -244 , 0 ); setMoveKey( spep_14-3 + 25, 1, -153, -244 , 0 ); setMoveKey( spep_14-3 + 26, 1, -108.3, -208.1 , 0 ); setMoveKey( spep_14-3 + 27, 1, -108.3, -208.1 , 0 ); setMoveKey( spep_14-3 + 28, 1, -86.7, -237 , 0 ); setMoveKey( spep_14-3 + 29, 1, -86.7, -237 , 0 ); setMoveKey( spep_14-3 + 30, 1, -65.1, -265.9 , 0 ); setMoveKey( spep_14-3 + 31, 1, -65.1, -265.9 , 0 ); setMoveKey( spep_14-3 + 32, 1, -74.9, -272.2 , 0 ); setMoveKey( spep_14-3 + 33, 1, -74.9, -272.2 , 0 ); setMoveKey( spep_14-3 + 34, 1, -84.7, -278.5 , 0 ); setMoveKey( spep_14-3 + 35, 1, -84.7, -278.5 , 0 ); setMoveKey( spep_14-3 + 36, 1, -94.4, -284.7 , 0 ); setMoveKey( spep_14-3 + 37, 1, -94.4, -284.7 , 0 ); setMoveKey( spep_14-3 + 38, 1, -99.8, -277.4 , 0 ); setMoveKey( spep_14-3 + 39, 1, -99.8, -277.4 , 0 ); setMoveKey( spep_14-3 + 40, 1, -105.2, -270.1 , 0 ); setMoveKey( spep_14-3 + 41, 1, -105.2, -270.1 , 0 ); setMoveKey( spep_14-3 + 42, 1, -110.6, -262.8 , 0 ); setMoveKey( spep_14-3 + 43, 1, -110.6, -262.8 , 0 ); setMoveKey( spep_14-3 + 44, 1, -116, -255.5 , 0 ); setMoveKey( spep_14-3 + 45, 1, -116, -255.5 , 0 ); setMoveKey( spep_14-3 + 46, 1, -114.1, -251.9 , 0 ); setScaleKey( spep_14-3 + 14, 1, 0.5, 0.5 ); setScaleKey( spep_14-3 + 46, 1, 0.5, 0.5 ); setRotateKey( spep_14-3 + 14, 1, -169 ); setRotateKey( spep_14-3 + 46, 1, -169 ); --SE --岩激突 SE053 = playSeVer2( spep_14 + 10, 1067, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_14 + 10, 1159, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_14 + 56, 1188, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_14 + 56, 1068, "", 0, 0, 0, -1); -- 終わり dealDamage(spep_14+14); endPhase( spep_14 + 128 ); end