--1024800:UR_セリパ_必殺技:ハンティングアロー --sp_effect_a2_00183 --sp2420 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 160281; -- 登場シーン・目線・セリフカットイン ef_001 SP_02 = 160283; -- ダッシュ→回転蹴り ef_002 SP_03 = 160284; -- ダッシュ→回転蹴り ef_002_back SP_04 = 160287; -- 気弾タメ(片手)→発射前 ef_003 SP_05 = 160288; -- 気団発射→敵吹っ飛び ef_004 SP_06 = 160289; -- 気団発射→敵吹っ飛び ef_004_back SP_07 = 160292; -- 気弾タメ(両手)→気弾蹴り飛ばし ef_005 SP_08 = 160294; -- ヒット→フィニッシュ ef_006 SP_09 = 160295; -- ヒット→フィニッシュ ef_006_back --エフェクト(敵) SP_01x = 160282; -- 登場シーン・目線・セリフカットイン(敵) ef_001_r SP_02x = 160285; -- ダッシュ→回転蹴り(敵) ef_002_r SP_03x = 160286; -- ダッシュ→回転蹴り(敵) ef_002_r_back SP_04x = 160287; -- 気弾タメ(片手)→発射前 ef_003 SP_05x = 160290; -- 気団発射→敵吹っ飛び(敵) ef_004_r SP_06x = 160289; -- 気団発射→敵吹っ飛び(敵) ef_004_r_back SP_07x = 160293; -- 気弾タメ(両手)→気弾蹴り飛ばし(敵) ef_005_r SP_08x = 160294; -- ヒット→フィニッシュ ef_006 SP_09x = 160295; -- ヒット→フィニッシュ ef_006_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭、崖ジャンプ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- cut = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, cut, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, cut, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, cut, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, cut, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, cut, 0 ); setEffRotateKey( spep_0 + 86, cut, 0 ); setEffAlphaKey( spep_0 + 0, cut, 255 ); setEffAlphaKey( spep_0 + 84, cut, 255 ); setEffAlphaKey( spep_0 + 85, cut, 255 ); setEffAlphaKey( spep_0 + 86, cut, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 65 ); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 86; ------------------------------------------------------ --ダッシュ→回転蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- dash_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, dash_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, dash_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_f, 0 ); setEffRotateKey( spep_1 + 112, dash_f, 0 ); setEffAlphaKey( spep_1 + 0, dash_f, 255 ); setEffAlphaKey( spep_1 + 110, dash_f, 255 ); setEffAlphaKey( spep_1 + 111, dash_f, 255 ); setEffAlphaKey( spep_1 + 112, dash_f, 0 ); -- ** エフェクト等 ** -- dash_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, dash_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, dash_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_b, 0 ); setEffRotateKey( spep_1 + 112, dash_b, 0 ); setEffAlphaKey( spep_1 + 0, dash_b, 255 ); setEffAlphaKey( spep_1 + 110, dash_b, 255 ); setEffAlphaKey( spep_1 + 111, dash_b, 255 ); setEffAlphaKey( spep_1 + 112, dash_b, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_1-3 + 34, 1, 1); setDisp( spep_1-1 + 114, 1, 0); changeAnime( spep_1-3 + 34, 1, 100); changeAnime( spep_1-3 + 66, 1, 106); setMoveKey( spep_1-3 + 34, 1, 390.6, 169.9 , 0 ); setMoveKey( spep_1-3 + 36, 1, 360.1, 154.3 , 0 ); setMoveKey( spep_1-3 + 38, 1, 329.5, 138.6 , 0 ); setMoveKey( spep_1-3 + 40, 1, 298.6, 122.9 , 0 ); setMoveKey( spep_1-3 + 42, 1, 267.4, 107.2 , 0 ); setMoveKey( spep_1-3 + 44, 1, 236.1, 91.6 , 0 ); setMoveKey( spep_1-3 + 46, 1, 204.5, 75.9 , 0 ); setMoveKey( spep_1-3 + 48, 1, 172.7, 60.2 , 0 ); setMoveKey( spep_1-3 + 50, 1, 140.8, 44.5 , 0 ); setMoveKey( spep_1-3 + 52, 1, 126.5, 48.2 , 0 ); setMoveKey( spep_1-3 + 54, 1, 128.2, 52.6 , 0 ); setMoveKey( spep_1-3 + 56, 1, 129.8, 57 , 0 ); setMoveKey( spep_1-3 + 58, 1, 131.5, 61.4 , 0 ); setMoveKey( spep_1-3 + 60, 1, 133.2, 65.8 , 0 ); setMoveKey( spep_1-3 + 62, 1, 134.8, 70.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, 136.5, 74.6 , 0 ); setMoveKey( spep_1-3 + 65, 1, 136.5, 74.6 , 0 ); setMoveKey( spep_1-3 + 66, 1, 137.2, 55.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 132.5, 32 , 0 ); setMoveKey( spep_1-3 + 70, 1, 128, 8.1 , 0 ); setMoveKey( spep_1-3 + 72, 1, 80.5, 19.8 , 0 ); setMoveKey( spep_1-3 + 74, 1, 139.7, -89.2 , 0 ); setMoveKey( spep_1-3 + 76, 1, 179.5, -23 , 0 ); setMoveKey( spep_1-3 + 78, 1, 58.4, -136.4 , 0 ); setMoveKey( spep_1-3 + 80, 1, 141.2, -156.8 , 0 ); setMoveKey( spep_1-3 + 82, 1, 56.2, -76.2 , 0 ); setMoveKey( spep_1-3 + 84, 1, 38, -145.3 , 0 ); setMoveKey( spep_1-3 + 86, 1, 155.2, -42.2 , 0 ); setMoveKey( spep_1-3 + 88, 1, 110.4, -84.7 , 0 ); setMoveKey( spep_1-3 + 90, 1, 111.9, -77.7 , 0 ); setMoveKey( spep_1-3 + 92, 1, 113.3, -70.8 , 0 ); setMoveKey( spep_1-3 + 94, 1, 114.7, -64 , 0 ); setMoveKey( spep_1-3 + 96, 1, 116.2, -57.2 , 0 ); setMoveKey( spep_1-3 + 98, 1, 117.6, -50.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 119, -44 , 0 ); setMoveKey( spep_1-3 + 102, 1, 120.4, -37.5 , 0 ); setMoveKey( spep_1-3 + 104, 1, 121.8, -31 , 0 ); setMoveKey( spep_1-3 + 106, 1, 123.2, -24.7 , 0 ); setMoveKey( spep_1-3 + 108, 1, 124.5, -18.4 , 0 ); setMoveKey( spep_1-3 + 110, 1, 125.9, -12.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 127.2, -6.1 , 0 ); setMoveKey( spep_1-1 + 114, 1, 128.6, -0.1 , 0 ); setScaleKey( spep_1-3 + 34, 1, 1.19, 1.19 ); setScaleKey( spep_1-3 + 36, 1, 1.31, 1.31 ); setScaleKey( spep_1-3 + 38, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 40, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 42, 1, 1.68, 1.68 ); setScaleKey( spep_1-3 + 44, 1, 1.81, 1.81 ); setScaleKey( spep_1-3 + 46, 1, 1.94, 1.94 ); setScaleKey( spep_1-3 + 48, 1, 2.08, 2.08 ); setScaleKey( spep_1-3 + 50, 1, 2.21, 2.21 ); setScaleKey( spep_1-3 + 52, 1, 2.34, 2.34 ); setScaleKey( spep_1-3 + 54, 1, 2.36, 2.36 ); setScaleKey( spep_1-3 + 56, 1, 2.38, 2.38 ); setScaleKey( spep_1-3 + 58, 1, 2.39, 2.39 ); setScaleKey( spep_1-3 + 60, 1, 2.41, 2.41 ); setScaleKey( spep_1-3 + 62, 1, 2.42, 2.42 ); setScaleKey( spep_1-3 + 64, 1, 2.44, 2.44 ); setScaleKey( spep_1-3 + 65, 1, 2.44, 2.44 ); setScaleKey( spep_1-3 + 66, 1, 2.6,2.6); setScaleKey( spep_1-3 + 68, 1, 2.54,2.54); setScaleKey( spep_1-3 + 70, 1, 2.48,2.48); setScaleKey( spep_1-3 + 72, 1, 2.42,2.42); setScaleKey( spep_1-3 + 74, 1, 2.37,2.37); setScaleKey( spep_1-3 + 76, 1, 2.32,2.32); setScaleKey( spep_1-3 + 78, 1, 2.26,2.26); setScaleKey( spep_1-3 + 80, 1, 2.23,2.23); setScaleKey( spep_1-3 + 82, 1, 2.2,2.2); setScaleKey( spep_1-3 + 84, 1, 2.18,2.18); setScaleKey( spep_1-3 + 86, 1, 2.17,2.17); setScaleKey( spep_1-3 + 88, 1, 2.16,2.16); setScaleKey( spep_1-3 + 90, 1, 2.13,2.13); setScaleKey( spep_1-3 + 92, 1, 2.12,2.12); setScaleKey( spep_1-3 + 94, 1, 2.11,2.11); setScaleKey( spep_1-3 + 96, 1, 2.1,2.1); setScaleKey( spep_1-3 + 98, 1, 2.08,2.08); setScaleKey( spep_1-3 + 100, 1, 2.08,2.08); setScaleKey( spep_1-3 + 102, 1, 2.06,2.06); setScaleKey( spep_1-3 + 104, 1, 2.05,2.05); setScaleKey( spep_1-3 + 106, 1, 2.04,2.04); setScaleKey( spep_1-3 + 108, 1, 2.02,2.02); setScaleKey( spep_1-3 + 110, 1, 2.02,2.02); setScaleKey( spep_1-3 + 112, 1, 2.01,2.01); setScaleKey( spep_1-1 + 114, 1, 1.99,1.99); setRotateKey( spep_1-3 + 34, 1, 0 ); setRotateKey( spep_1-3 + 65, 1, 0 ); setRotateKey( spep_1-3 + 66, 1, -53 ); setRotateKey( spep_1-3 + 68, 1, -51.9 ); setRotateKey( spep_1-3 + 70, 1, -50.9 ); setRotateKey( spep_1-3 + 72, 1, -49.8 ); setRotateKey( spep_1-3 + 74, 1, -48.9 ); setRotateKey( spep_1-3 + 76, 1, -47.9 ); setRotateKey( spep_1-3 + 78, 1, -47 ); setRotateKey( spep_1-3 + 80, 1, -46.1 ); setRotateKey( spep_1-3 + 82, 1, -45.3 ); setRotateKey( spep_1-3 + 84, 1, -44.5 ); setRotateKey( spep_1-3 + 86, 1, -43.7 ); setRotateKey( spep_1-3 + 88, 1, -43 ); setRotateKey( spep_1-3 + 90, 1, -42.3 ); setRotateKey( spep_1-3 + 92, 1, -41.6 ); setRotateKey( spep_1-3 + 94, 1, -41 ); setRotateKey( spep_1-3 + 96, 1, -40.4 ); setRotateKey( spep_1-3 + 98, 1, -39.9 ); setRotateKey( spep_1-3 + 100, 1, -39.3 ); setRotateKey( spep_1-3 + 102, 1, -38.9 ); setRotateKey( spep_1-3 + 104, 1, -38.4 ); setRotateKey( spep_1-3 + 106, 1, -38 ); setRotateKey( spep_1-3 + 108, 1, -37.6 ); setRotateKey( spep_1-3 + 110, 1, -37.3 ); setRotateKey( spep_1-3 + 112, 1, -37 ); setRotateKey( spep_1-1 + 114, 1, -36.7 ); --SE --向かっていく SE003 = playSeVer2( spep_1 + 16, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_1 + 16, 9, "",spep_1 + 86, 0, 30, -1); --サマーソルト SE005 = playSeVer2( spep_1 + 54, 1004, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 64, 1010, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 64, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 64, 1047, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 112; ------------------------------------------------------ --気弾タメ(片手)→発射前 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 176, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 176, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 176, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 174, tame, 255 ); setEffAlphaKey( spep_2 + 175, tame, 255 ); setEffAlphaKey( spep_2 + 176, tame, 0 ); --SE --着地 SE009 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 36, 0, 14, -1); SE010 = playSeVer2( spep_2 + 24, 1108, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 30, 1106, "", 0, 0, 0, -1); --気弾溜め SE012 = playSeVer2( spep_2 + 28, 1037, "",spep_2 + 190, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 28, SE012, 52 ); setTimeStretch( SE012, 1.18, 30, 4 ); SE013 = playSeVer2( spep_2 + 28, 1144, "",spep_2 + 190, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 28, SE013, 65 ); SE014 = playSeVer2( spep_2 + 28, 1296, "",spep_2 + 190, 0, 12, -1); --振りかぶる SE015 = playSeVer2( spep_2 + 106, 1003, "", 0, 0, 0, -1); --気弾溜め2 SE016 = playSeVer2( spep_2 + 130, 1154, "",spep_2 + 190, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 130, SE016, 87 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 176; ------------------------------------------------------ --気団発射→敵吹っ飛び ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 70, beam_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam_f, 0 ); setEffRotateKey( spep_3 + 70, beam_f, 0 ); setEffAlphaKey( spep_3 + 0, beam_f, 255 ); setEffAlphaKey( spep_3 + 70, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 70, beam_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam_b, 0 ); setEffRotateKey( spep_3 + 70, beam_b, 0 ); setEffAlphaKey( spep_3 + 0, beam_b, 255 ); setEffAlphaKey( spep_3 + 70, beam_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 66, 1, 0 ); setShakeChara(spep_3-3 + 16 , 1 ,54 ,2); changeAnime( spep_3 + 0, 1, 108 ); changeAnime( spep_3-3 + 16, 1, 105 ); a=30; setMoveKey( spep_3 + 0, 1, 503.6+a, -118.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 440.1, -79.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, 376.6+a, -41.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 313.1+a, -2.8 , 0 ); setMoveKey( spep_3-3 + 8, 1, 249.6+a, 35.6 , 0 ); setMoveKey( spep_3-3 + 10, 1, 186.1+a, 74 , 0 ); setMoveKey( spep_3-3 + 12, 1, 188.1+a, 77.3 , 0 ); setMoveKey( spep_3-3 + 15, 1, 190.2+a, 80.5 , 0 ); setMoveKey( spep_3-3 + 16, 1, 187.4, 74.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, 225.2, 59.9 , 0 ); setMoveKey( spep_3-3 + 20, 1, 201.7, 104.3 , 0 ); setMoveKey( spep_3-3 + 22, 1, 250.5, 136.2 , 0 ); setMoveKey( spep_3-3 + 24, 1, 210, 102 , 0 ); setMoveKey( spep_3-3 + 26, 1, 195, 160.1 , 0 ); setMoveKey( spep_3-3 + 28, 1, 217.7, 110.6 , 0 ); setMoveKey( spep_3-3 + 30, 1, 177.8, 104.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 220.9, 145.5 , 0 ); setMoveKey( spep_3-3 + 34, 1, 251.6, 142.6 , 0 ); setMoveKey( spep_3-3 + 36, 1, 258.3, 149.8 , 0 ); setMoveKey( spep_3-3 + 38, 1, 264.9, 156.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 267.5, 156.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 269.7, 156.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 271.5, 155.2 , 0 ); setMoveKey( spep_3-3 + 46, 1, 273, 154.1 , 0 ); setMoveKey( spep_3-3 + 48, 1, 274.1, 152.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 274.9, 150.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, 275.3, 148.8 , 0 ); setMoveKey( spep_3-3 + 54, 1, 275.3, 146.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, 275, 143.6 , 0 ); setMoveKey( spep_3-3 + 58, 1, 274.5, 140.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 274, 137.8 , 0 ); setMoveKey( spep_3-3 + 62, 1, 273.6, 135 , 0 ); setMoveKey( spep_3-3 + 64, 1, 273, 132.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, 272.6, 129.2 , 0 ); --setMoveKey( spep_3-1 + 68, 1, 272, 126.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2.84,2.84); setScaleKey( spep_3-3 + 4, 1, 1.97,1.97); setScaleKey( spep_3-3 + 6, 1, 1.55,1.55); setScaleKey( spep_3-3 + 8, 1, 1.11,1.11); setScaleKey( spep_3-3 + 10, 1, 0.79,0.79); setScaleKey( spep_3-3 + 12, 1, 0.81,0.81); setScaleKey( spep_3-3 + 15, 1, 0.83,0.83); setScaleKey( spep_3-3 + 16, 1, 0.62, 0.62 ); setScaleKey( spep_3-3 + 18, 1, 0.59, 0.59 ); setScaleKey( spep_3-3 + 20, 1, 0.56, 0.56 ); setScaleKey( spep_3-3 + 22, 1, 0.53, 0.53 ); setScaleKey( spep_3-3 + 24, 1, 0.5, 0.5 ); setScaleKey( spep_3-3 + 26, 1, 0.47, 0.47 ); setScaleKey( spep_3-3 + 28, 1, 0.44, 0.44 ); setScaleKey( spep_3-3 + 30, 1, 0.41, 0.41 ); setScaleKey( spep_3-3 + 32, 1, 0.38, 0.38 ); setScaleKey( spep_3-3 + 34, 1, 0.36, 0.36 ); setScaleKey( spep_3-3 + 36, 1, 0.33, 0.33 ); setScaleKey( spep_3-3 + 38, 1, 0.31, 0.31 ); setScaleKey( spep_3-3 + 40, 1, 0.28, 0.28 ); setScaleKey( spep_3-3 + 42, 1, 0.25, 0.25 ); setScaleKey( spep_3-3 + 44, 1, 0.23, 0.23 ); setScaleKey( spep_3-3 + 46, 1, 0.21, 0.21 ); setScaleKey( spep_3-3 + 48, 1, 0.2, 0.2 ); setScaleKey( spep_3-3 + 50, 1, 0.18, 0.18 ); setScaleKey( spep_3-3 + 52, 1, 0.18, 0.18 ); --setScaleKey( spep_3-3 + 54, 1, 0.17, 0.17 ); setScaleKey( spep_3-1 + 66, 1, 0.17, 0.17 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 16, 1, 0 ); setRotateKey( spep_3-3 + 18, 1, 3.3 ); setRotateKey( spep_3-3 + 20, 1, 6.4 ); setRotateKey( spep_3-3 + 22, 1, 9.4 ); setRotateKey( spep_3-3 + 24, 1, 12.2 ); setRotateKey( spep_3-3 + 26, 1, 14.9 ); setRotateKey( spep_3-3 + 28, 1, 17.3 ); setRotateKey( spep_3-3 + 30, 1, 19.6 ); setRotateKey( spep_3-3 + 32, 1, 21.7 ); setRotateKey( spep_3-3 + 34, 1, 23.7 ); setRotateKey( spep_3-3 + 36, 1, 25.5 ); setRotateKey( spep_3-3 + 38, 1, 27.1 ); setRotateKey( spep_3-3 + 40, 1, 28.5 ); setRotateKey( spep_3-3 + 42, 1, 29.8 ); setRotateKey( spep_3-3 + 44, 1, 30.9 ); setRotateKey( spep_3-3 + 46, 1, 31.8 ); setRotateKey( spep_3-3 + 48, 1, 32.6 ); setRotateKey( spep_3-3 + 50, 1, 33.2 ); setRotateKey( spep_3-3 + 52, 1, 33.6 ); --setRotateKey( spep_3-3 + 54, 1, 33.9 ); setRotateKey( spep_3-1 + 66, 1, 33.9 ); --SE --気弾発射 SE017 = playSeVer2( spep_3 + 2, 1145, "",spep_3 + 78, 4, 8, -1); setStartTimeMs( SE017, 233 ); SE018 = playSeVer2( spep_3 + 0, 1016, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_3 + 2, 1109, "",spep_3 + 78, 0, 8, -1); SE020 = playSeVer2( spep_3 + 8, 1027, "", 0, 0, 0, -1); --白フェード entryFade( spep_3 +66 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 64; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ --気団発射→敵吹っ飛び気弾タメ(両手)→気弾蹴り飛ばし ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_5 + 292, kick, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_5 + 292, kick, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick, 0 ); setEffRotateKey( spep_5 + 292, kick, 0 ); setEffAlphaKey( spep_5 + 0, kick, 255 ); setEffAlphaKey( spep_5 + 292, kick, 255 ); --SE --気弾溜め SE022 = playSeVer2( spep_5 + 0, 1296, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 0, 1282, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_5 + 0, 1037, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE024, 65 ); --腕前に出す SE025 = playSeVer2( spep_5 + 48, 1003, "", 0, 0, 0, -1); --気弾溜め SE026 = playSeVer2( spep_5 + 110, 1037, "",spep_5 + 256, 6, 16, -1); setSeVolumeByWorkId( spep_5 + 110, SE026, 68 ); setStartTimeMs( SE026, 233 ); SE027 = playSeVer2( spep_5 + 164, 1296, "",spep_5 + 262, 10, 18, -1); setStartTimeMs( SE027, 533 ); --気弾大きくなる SE028 = playSeVer2( spep_5 + 144, 1224, "",spep_5 + 178, 0, 14, 0.6); setSeVolumeByWorkId( spep_5 + 144, SE028, 108 ); SE029 = playSeVer2( spep_5 + 152, 1014, "",spep_5 + 226, 0, 32, -1); --蹴り入れる SE030 = playSeVer2( spep_5 + 198, 1004, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_5 + 206, 1017, "", 0, 0, 0, -1); --気弾蹴り飛ばす SE032 = playSeVer2( spep_5 + 240, 1193, "",spep_5 + 346, 0, 36, -1); SE033 = playSeVer2( spep_5 + 240, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 240, SE033, 86 ); SE034 = playSeVer2( spep_5 + 240, 1177, "",spep_5 + 364, 0, 10, -1); setSeVolumeByWorkId( spep_5 + 240, SE034, 77 ); SE035 = playSeVer2( spep_5 + 240, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 240, SE035, 75 ); SE036 = playSeVer2( spep_5 + 240, 1170, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 300, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 292; ------------------------------------------------------ --ヒット→フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 194, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 194, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 194, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 194, finish_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); changeAnime( spep_6-3 + 16, 1, 108 ); setMoveKey( spep_6 + 0, 1, 148.6, 12.8 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 135.2, 10.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, 121.8, 8.4 , 0 ); setMoveKey( spep_6-3 + 6, 1, 108.4, 6.2 , 0 ); setMoveKey( spep_6-3 + 8, 1, 94.9, 4 , 0 ); setMoveKey( spep_6-3 + 10, 1, 81.5, 1.8 , 0 ); setMoveKey( spep_6-3 + 12, 1, 68.1, -0.4 , 0 ); setMoveKey( spep_6-3 + 15, 1, 54.7, -2.6 , 0 ); setMoveKey( spep_6-3 + 16, 1, 68.6, -22.7 , 0 ); setMoveKey( spep_6-3 + 18, 1, 39.3, 27.2 , 0 ); setMoveKey( spep_6-3 + 20, 1, 45.8, -59.2 , 0 ); setMoveKey( spep_6-3 + 22, 1, -30.3, -27.2 , 0 ); setMoveKey( spep_6-3 + 24, 1, 109.8, 8.7 , 0 ); setMoveKey( spep_6-3 + 26, 1, 33.7, -43.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 37.7, -27.4 , 0 ); setMoveKey( spep_6-3 + 30, 1, 57.7, -43.4 , 0 ); setMoveKey( spep_6-3 + 32, 1, 41, -26.1 , 0 ); setMoveKey( spep_6-3 + 34, 1, 42.4, -27.2 , 0 ); setMoveKey( spep_6-3 + 36, 1, 42.4, -26.3 , 0 ); setMoveKey( spep_6-3 + 38, 1, 43.3, -25.4 , 0 ); setMoveKey( spep_6-3 + 40, 1, 40.5, -25.3 , 0 ); setMoveKey( spep_6-3 + 42, 1, 43.7, -28.2 , 0 ); setMoveKey( spep_6-3 + 44, 1, 41.7, -27.1 , 0 ); setMoveKey( spep_6-3 + 46, 1, 43.3, -25.4 , 0 ); setMoveKey( spep_6-3 + 48, 1, 40.5, -25.3 , 0 ); setMoveKey( spep_6-3 + 50, 1, 43.7, -28.2 , 0 ); setMoveKey( spep_6-3 + 52, 1, 41.7, -27.1 , 0 ); setMoveKey( spep_6-3 + 54, 1, 43.3, -25.4 , 0 ); setMoveKey( spep_6-3 + 56, 1, 40.5, -25.3 , 0 ); setMoveKey( spep_6-1 + 58, 1, 43.7, -28.2 , 0 ); setScaleKey( spep_6 + 0, 1, 1.56,1.56); setScaleKey( spep_6-3 + 15, 1, 1.56,1.56); setScaleKey( spep_6-3 + 16, 1, 1.92,1.92); setScaleKey( spep_6-1 + 58, 1, 1.92,1.92); setRotateKey( spep_6 + 0, 1, 21 ); setRotateKey( spep_6-3 + 15, 1, 21 ); setRotateKey( spep_6-3 + 16, 1, 45 ); setRotateKey( spep_6-1 + 58, 1, 45 ); --SE --気弾飛んでいく SE037 = playSeVer2( spep_6 + 0, 1021, "", 0, 0, 0, -1); --爆発 SE038 = playSeVer2( spep_6 + 58, 1024, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_6 + 58, 1159, "", 0, 0, 0, -1); -- 終わり dealDamage(spep_6+60); endPhase( spep_6 + 184 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭、崖ジャンプ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- cut = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, cut, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, cut, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, cut, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, cut, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, cut, 0 ); setEffRotateKey( spep_0 + 86, cut, 0 ); setEffAlphaKey( spep_0 + 0, cut, 255 ); setEffAlphaKey( spep_0 + 84, cut, 255 ); setEffAlphaKey( spep_0 + 85, cut, 255 ); setEffAlphaKey( spep_0 + 86, cut, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 65 ); --顔カットイン --SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 86; ------------------------------------------------------ --ダッシュ→回転蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- dash_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, dash_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, dash_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_f, 0 ); setEffRotateKey( spep_1 + 112, dash_f, 0 ); setEffAlphaKey( spep_1 + 0, dash_f, 255 ); setEffAlphaKey( spep_1 + 110, dash_f, 255 ); setEffAlphaKey( spep_1 + 111, dash_f, 255 ); setEffAlphaKey( spep_1 + 112, dash_f, 0 ); -- ** エフェクト等 ** -- dash_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, dash_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, dash_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, dash_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, dash_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, dash_b, 0 ); setEffRotateKey( spep_1 + 112, dash_b, 0 ); setEffAlphaKey( spep_1 + 0, dash_b, 255 ); setEffAlphaKey( spep_1 + 110, dash_b, 255 ); setEffAlphaKey( spep_1 + 111, dash_b, 255 ); setEffAlphaKey( spep_1 + 112, dash_b, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_1-3 + 34, 1, 1); setDisp( spep_1-1 + 114, 1, 0); changeAnime( spep_1-3 + 34, 1, 100); changeAnime( spep_1-3 + 66, 1, 106); setMoveKey( spep_1-3 + 34, 1, 390.6, 169.9 , 0 ); setMoveKey( spep_1-3 + 36, 1, 360.1, 154.3 , 0 ); setMoveKey( spep_1-3 + 38, 1, 329.5, 138.6 , 0 ); setMoveKey( spep_1-3 + 40, 1, 298.6, 122.9 , 0 ); setMoveKey( spep_1-3 + 42, 1, 267.4, 107.2 , 0 ); setMoveKey( spep_1-3 + 44, 1, 236.1, 91.6 , 0 ); setMoveKey( spep_1-3 + 46, 1, 204.5, 75.9 , 0 ); setMoveKey( spep_1-3 + 48, 1, 172.7, 60.2 , 0 ); setMoveKey( spep_1-3 + 50, 1, 140.8, 44.5 , 0 ); setMoveKey( spep_1-3 + 52, 1, 126.5, 48.2 , 0 ); setMoveKey( spep_1-3 + 54, 1, 128.2, 52.6 , 0 ); setMoveKey( spep_1-3 + 56, 1, 129.8, 57 , 0 ); setMoveKey( spep_1-3 + 58, 1, 131.5, 61.4 , 0 ); setMoveKey( spep_1-3 + 60, 1, 133.2, 65.8 , 0 ); setMoveKey( spep_1-3 + 62, 1, 134.8, 70.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, 136.5, 74.6 , 0 ); setMoveKey( spep_1-3 + 65, 1, 136.5, 74.6 , 0 ); setMoveKey( spep_1-3 + 66, 1, 137.2, 55.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 132.5, 32 , 0 ); setMoveKey( spep_1-3 + 70, 1, 128, 8.1 , 0 ); setMoveKey( spep_1-3 + 72, 1, 80.5, 19.8 , 0 ); setMoveKey( spep_1-3 + 74, 1, 139.7, -89.2 , 0 ); setMoveKey( spep_1-3 + 76, 1, 179.5, -23 , 0 ); setMoveKey( spep_1-3 + 78, 1, 58.4, -136.4 , 0 ); setMoveKey( spep_1-3 + 80, 1, 141.2, -156.8 , 0 ); setMoveKey( spep_1-3 + 82, 1, 56.2, -76.2 , 0 ); setMoveKey( spep_1-3 + 84, 1, 38, -145.3 , 0 ); setMoveKey( spep_1-3 + 86, 1, 155.2, -42.2 , 0 ); setMoveKey( spep_1-3 + 88, 1, 110.4, -84.7 , 0 ); setMoveKey( spep_1-3 + 90, 1, 111.9, -77.7 , 0 ); setMoveKey( spep_1-3 + 92, 1, 113.3, -70.8 , 0 ); setMoveKey( spep_1-3 + 94, 1, 114.7, -64 , 0 ); setMoveKey( spep_1-3 + 96, 1, 116.2, -57.2 , 0 ); setMoveKey( spep_1-3 + 98, 1, 117.6, -50.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 119, -44 , 0 ); setMoveKey( spep_1-3 + 102, 1, 120.4, -37.5 , 0 ); setMoveKey( spep_1-3 + 104, 1, 121.8, -31 , 0 ); setMoveKey( spep_1-3 + 106, 1, 123.2, -24.7 , 0 ); setMoveKey( spep_1-3 + 108, 1, 124.5, -18.4 , 0 ); setMoveKey( spep_1-3 + 110, 1, 125.9, -12.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 127.2, -6.1 , 0 ); setMoveKey( spep_1-1 + 114, 1, 128.6, -0.1 , 0 ); setScaleKey( spep_1-3 + 34, 1, 1.19, 1.19 ); setScaleKey( spep_1-3 + 36, 1, 1.31, 1.31 ); setScaleKey( spep_1-3 + 38, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 40, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 42, 1, 1.68, 1.68 ); setScaleKey( spep_1-3 + 44, 1, 1.81, 1.81 ); setScaleKey( spep_1-3 + 46, 1, 1.94, 1.94 ); setScaleKey( spep_1-3 + 48, 1, 2.08, 2.08 ); setScaleKey( spep_1-3 + 50, 1, 2.21, 2.21 ); setScaleKey( spep_1-3 + 52, 1, 2.34, 2.34 ); setScaleKey( spep_1-3 + 54, 1, 2.36, 2.36 ); setScaleKey( spep_1-3 + 56, 1, 2.38, 2.38 ); setScaleKey( spep_1-3 + 58, 1, 2.39, 2.39 ); setScaleKey( spep_1-3 + 60, 1, 2.41, 2.41 ); setScaleKey( spep_1-3 + 62, 1, 2.42, 2.42 ); setScaleKey( spep_1-3 + 64, 1, 2.44, 2.44 ); setScaleKey( spep_1-3 + 65, 1, 2.44, 2.44 ); setScaleKey( spep_1-3 + 66, 1, 2.6,2.6); setScaleKey( spep_1-3 + 68, 1, 2.54,2.54); setScaleKey( spep_1-3 + 70, 1, 2.48,2.48); setScaleKey( spep_1-3 + 72, 1, 2.42,2.42); setScaleKey( spep_1-3 + 74, 1, 2.37,2.37); setScaleKey( spep_1-3 + 76, 1, 2.32,2.32); setScaleKey( spep_1-3 + 78, 1, 2.26,2.26); setScaleKey( spep_1-3 + 80, 1, 2.23,2.23); setScaleKey( spep_1-3 + 82, 1, 2.2,2.2); setScaleKey( spep_1-3 + 84, 1, 2.18,2.18); setScaleKey( spep_1-3 + 86, 1, 2.17,2.17); setScaleKey( spep_1-3 + 88, 1, 2.16,2.16); setScaleKey( spep_1-3 + 90, 1, 2.13,2.13); setScaleKey( spep_1-3 + 92, 1, 2.12,2.12); setScaleKey( spep_1-3 + 94, 1, 2.11,2.11); setScaleKey( spep_1-3 + 96, 1, 2.1,2.1); setScaleKey( spep_1-3 + 98, 1, 2.08,2.08); setScaleKey( spep_1-3 + 100, 1, 2.08,2.08); setScaleKey( spep_1-3 + 102, 1, 2.06,2.06); setScaleKey( spep_1-3 + 104, 1, 2.05,2.05); setScaleKey( spep_1-3 + 106, 1, 2.04,2.04); setScaleKey( spep_1-3 + 108, 1, 2.02,2.02); setScaleKey( spep_1-3 + 110, 1, 2.02,2.02); setScaleKey( spep_1-3 + 112, 1, 2.01,2.01); setScaleKey( spep_1-1 + 114, 1, 1.99,1.99); setRotateKey( spep_1-3 + 34, 1, 0 ); setRotateKey( spep_1-3 + 65, 1, 0 ); setRotateKey( spep_1-3 + 66, 1, -53 ); setRotateKey( spep_1-3 + 68, 1, -51.9 ); setRotateKey( spep_1-3 + 70, 1, -50.9 ); setRotateKey( spep_1-3 + 72, 1, -49.8 ); setRotateKey( spep_1-3 + 74, 1, -48.9 ); setRotateKey( spep_1-3 + 76, 1, -47.9 ); setRotateKey( spep_1-3 + 78, 1, -47 ); setRotateKey( spep_1-3 + 80, 1, -46.1 ); setRotateKey( spep_1-3 + 82, 1, -45.3 ); setRotateKey( spep_1-3 + 84, 1, -44.5 ); setRotateKey( spep_1-3 + 86, 1, -43.7 ); setRotateKey( spep_1-3 + 88, 1, -43 ); setRotateKey( spep_1-3 + 90, 1, -42.3 ); setRotateKey( spep_1-3 + 92, 1, -41.6 ); setRotateKey( spep_1-3 + 94, 1, -41 ); setRotateKey( spep_1-3 + 96, 1, -40.4 ); setRotateKey( spep_1-3 + 98, 1, -39.9 ); setRotateKey( spep_1-3 + 100, 1, -39.3 ); setRotateKey( spep_1-3 + 102, 1, -38.9 ); setRotateKey( spep_1-3 + 104, 1, -38.4 ); setRotateKey( spep_1-3 + 106, 1, -38 ); setRotateKey( spep_1-3 + 108, 1, -37.6 ); setRotateKey( spep_1-3 + 110, 1, -37.3 ); setRotateKey( spep_1-3 + 112, 1, -37 ); setRotateKey( spep_1-1 + 114, 1, -36.7 ); --SE --向かっていく SE003 = playSeVer2( spep_1 + 16, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_1 + 16, 9, "",spep_1 + 86, 0, 30, -1); --サマーソルト SE005 = playSeVer2( spep_1 + 54, 1004, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 64, 1010, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 64, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 64, 1047, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 112; ------------------------------------------------------ --気弾タメ(片手)→発射前 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 176, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_2 + 176, tame, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 176, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 174, tame, 255 ); setEffAlphaKey( spep_2 + 175, tame, 255 ); setEffAlphaKey( spep_2 + 176, tame, 0 ); --SE --着地 SE009 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 36, 0, 14, -1); SE010 = playSeVer2( spep_2 + 24, 1108, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 30, 1106, "", 0, 0, 0, -1); --気弾溜め SE012 = playSeVer2( spep_2 + 28, 1037, "",spep_2 + 190, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 28, SE012, 52 ); setTimeStretch( SE012, 1.18, 30, 4 ); SE013 = playSeVer2( spep_2 + 28, 1144, "",spep_2 + 190, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 28, SE013, 65 ); SE014 = playSeVer2( spep_2 + 28, 1296, "",spep_2 + 190, 0, 12, -1); --振りかぶる SE015 = playSeVer2( spep_2 + 106, 1003, "", 0, 0, 0, -1); --気弾溜め2 SE016 = playSeVer2( spep_2 + 130, 1154, "",spep_2 + 190, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 130, SE016, 87 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 176; ------------------------------------------------------ --気団発射→敵吹っ飛び ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 70, beam_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam_f, 0 ); setEffRotateKey( spep_3 + 70, beam_f, 0 ); setEffAlphaKey( spep_3 + 0, beam_f, 255 ); setEffAlphaKey( spep_3 + 70, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_3 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 70, beam_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 70, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam_b, 0 ); setEffRotateKey( spep_3 + 70, beam_b, 0 ); setEffAlphaKey( spep_3 + 0, beam_b, 255 ); setEffAlphaKey( spep_3 + 70, beam_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 66, 1, 0 ); setShakeChara(spep_3-3 + 16 , 1 ,54 ,2); changeAnime( spep_3 + 0, 1, 108 ); changeAnime( spep_3-3 + 16, 1, 105 ); a=30; setMoveKey( spep_3 + 0, 1, 503.6+a, -118.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 440.1, -79.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, 376.6+a, -41.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 313.1+a, -2.8 , 0 ); setMoveKey( spep_3-3 + 8, 1, 249.6+a, 35.6 , 0 ); setMoveKey( spep_3-3 + 10, 1, 186.1+a, 74 , 0 ); setMoveKey( spep_3-3 + 12, 1, 188.1+a, 77.3 , 0 ); setMoveKey( spep_3-3 + 15, 1, 190.2+a, 80.5 , 0 ); setMoveKey( spep_3-3 + 16, 1, 187.4, 74.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, 225.2, 59.9 , 0 ); setMoveKey( spep_3-3 + 20, 1, 201.7, 104.3 , 0 ); setMoveKey( spep_3-3 + 22, 1, 250.5, 136.2 , 0 ); setMoveKey( spep_3-3 + 24, 1, 210, 102 , 0 ); setMoveKey( spep_3-3 + 26, 1, 195, 160.1 , 0 ); setMoveKey( spep_3-3 + 28, 1, 217.7, 110.6 , 0 ); setMoveKey( spep_3-3 + 30, 1, 177.8, 104.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 220.9, 145.5 , 0 ); setMoveKey( spep_3-3 + 34, 1, 251.6, 142.6 , 0 ); setMoveKey( spep_3-3 + 36, 1, 258.3, 149.8 , 0 ); setMoveKey( spep_3-3 + 38, 1, 264.9, 156.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 267.5, 156.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 269.7, 156.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 271.5, 155.2 , 0 ); setMoveKey( spep_3-3 + 46, 1, 273, 154.1 , 0 ); setMoveKey( spep_3-3 + 48, 1, 274.1, 152.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 274.9, 150.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, 275.3, 148.8 , 0 ); setMoveKey( spep_3-3 + 54, 1, 275.3, 146.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, 275, 143.6 , 0 ); setMoveKey( spep_3-3 + 58, 1, 274.5, 140.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 274, 137.8 , 0 ); setMoveKey( spep_3-3 + 62, 1, 273.6, 135 , 0 ); setMoveKey( spep_3-3 + 64, 1, 273, 132.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, 272.6, 129.2 , 0 ); --setMoveKey( spep_3-1 + 68, 1, 272, 126.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2.84,2.84); setScaleKey( spep_3-3 + 4, 1, 1.97,1.97); setScaleKey( spep_3-3 + 6, 1, 1.55,1.55); setScaleKey( spep_3-3 + 8, 1, 1.11,1.11); setScaleKey( spep_3-3 + 10, 1, 0.79,0.79); setScaleKey( spep_3-3 + 12, 1, 0.81,0.81); setScaleKey( spep_3-3 + 15, 1, 0.83,0.83); setScaleKey( spep_3-3 + 16, 1, 0.62, 0.62 ); setScaleKey( spep_3-3 + 18, 1, 0.59, 0.59 ); setScaleKey( spep_3-3 + 20, 1, 0.56, 0.56 ); setScaleKey( spep_3-3 + 22, 1, 0.53, 0.53 ); setScaleKey( spep_3-3 + 24, 1, 0.5, 0.5 ); setScaleKey( spep_3-3 + 26, 1, 0.47, 0.47 ); setScaleKey( spep_3-3 + 28, 1, 0.44, 0.44 ); setScaleKey( spep_3-3 + 30, 1, 0.41, 0.41 ); setScaleKey( spep_3-3 + 32, 1, 0.38, 0.38 ); setScaleKey( spep_3-3 + 34, 1, 0.36, 0.36 ); setScaleKey( spep_3-3 + 36, 1, 0.33, 0.33 ); setScaleKey( spep_3-3 + 38, 1, 0.31, 0.31 ); setScaleKey( spep_3-3 + 40, 1, 0.28, 0.28 ); setScaleKey( spep_3-3 + 42, 1, 0.25, 0.25 ); setScaleKey( spep_3-3 + 44, 1, 0.23, 0.23 ); setScaleKey( spep_3-3 + 46, 1, 0.21, 0.21 ); setScaleKey( spep_3-3 + 48, 1, 0.2, 0.2 ); setScaleKey( spep_3-3 + 50, 1, 0.18, 0.18 ); setScaleKey( spep_3-3 + 52, 1, 0.18, 0.18 ); --setScaleKey( spep_3-3 + 54, 1, 0.17, 0.17 ); setScaleKey( spep_3-1 + 66, 1, 0.17, 0.17 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 16, 1, 0 ); setRotateKey( spep_3-3 + 18, 1, 3.3 ); setRotateKey( spep_3-3 + 20, 1, 6.4 ); setRotateKey( spep_3-3 + 22, 1, 9.4 ); setRotateKey( spep_3-3 + 24, 1, 12.2 ); setRotateKey( spep_3-3 + 26, 1, 14.9 ); setRotateKey( spep_3-3 + 28, 1, 17.3 ); setRotateKey( spep_3-3 + 30, 1, 19.6 ); setRotateKey( spep_3-3 + 32, 1, 21.7 ); setRotateKey( spep_3-3 + 34, 1, 23.7 ); setRotateKey( spep_3-3 + 36, 1, 25.5 ); setRotateKey( spep_3-3 + 38, 1, 27.1 ); setRotateKey( spep_3-3 + 40, 1, 28.5 ); setRotateKey( spep_3-3 + 42, 1, 29.8 ); setRotateKey( spep_3-3 + 44, 1, 30.9 ); setRotateKey( spep_3-3 + 46, 1, 31.8 ); setRotateKey( spep_3-3 + 48, 1, 32.6 ); setRotateKey( spep_3-3 + 50, 1, 33.2 ); setRotateKey( spep_3-3 + 52, 1, 33.6 ); --setRotateKey( spep_3-3 + 54, 1, 33.9 ); setRotateKey( spep_3-1 + 66, 1, 33.9 ); --SE --気弾発射 SE017 = playSeVer2( spep_3 + 2, 1145, "",spep_3 + 78, 4, 8, -1); setStartTimeMs( SE017, 233 ); SE018 = playSeVer2( spep_3 + 0, 1016, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_3 + 2, 1109, "",spep_3 + 78, 0, 8, -1); SE020 = playSeVer2( spep_3 + 8, 1027, "", 0, 0, 0, -1); --白フェード entryFade( spep_3 +66 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 64; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ --気団発射→敵吹っ飛び気弾タメ(両手)→気弾蹴り飛ばし ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_5 + 292, kick, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_5 + 292, kick, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick, 0 ); setEffRotateKey( spep_5 + 292, kick, 0 ); setEffAlphaKey( spep_5 + 0, kick, 255 ); setEffAlphaKey( spep_5 + 292, kick, 255 ); --SE --気弾溜め SE022 = playSeVer2( spep_5 + 0, 1296, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 0, 1282, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_5 + 0, 1037, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE024, 65 ); --腕前に出す SE025 = playSeVer2( spep_5 + 48, 1003, "", 0, 0, 0, -1); --気弾溜め SE026 = playSeVer2( spep_5 + 110, 1037, "",spep_5 + 256, 6, 16, -1); setSeVolumeByWorkId( spep_5 + 110, SE026, 68 ); setStartTimeMs( SE026, 233 ); SE027 = playSeVer2( spep_5 + 164, 1296, "",spep_5 + 262, 10, 18, -1); setStartTimeMs( SE027, 533 ); --気弾大きくなる SE028 = playSeVer2( spep_5 + 144, 1224, "",spep_5 + 178, 0, 14, 0.6); setSeVolumeByWorkId( spep_5 + 144, SE028, 108 ); SE029 = playSeVer2( spep_5 + 152, 1014, "",spep_5 + 226, 0, 32, -1); --蹴り入れる SE030 = playSeVer2( spep_5 + 198, 1004, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_5 + 206, 1017, "", 0, 0, 0, -1); --気弾蹴り飛ばす SE032 = playSeVer2( spep_5 + 240, 1193, "",spep_5 + 346, 0, 36, -1); SE033 = playSeVer2( spep_5 + 240, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 240, SE033, 86 ); SE034 = playSeVer2( spep_5 + 240, 1177, "",spep_5 + 364, 0, 10, -1); setSeVolumeByWorkId( spep_5 + 240, SE034, 77 ); SE035 = playSeVer2( spep_5 + 240, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 240, SE035, 75 ); SE036 = playSeVer2( spep_5 + 240, 1170, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 300, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 292; ------------------------------------------------------ --ヒット→フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 194, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 194, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 194, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 194, finish_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); changeAnime( spep_6-3 + 16, 1, 108 ); setMoveKey( spep_6 + 0, 1, 148.6, 12.8 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 135.2, 10.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, 121.8, 8.4 , 0 ); setMoveKey( spep_6-3 + 6, 1, 108.4, 6.2 , 0 ); setMoveKey( spep_6-3 + 8, 1, 94.9, 4 , 0 ); setMoveKey( spep_6-3 + 10, 1, 81.5, 1.8 , 0 ); setMoveKey( spep_6-3 + 12, 1, 68.1, -0.4 , 0 ); setMoveKey( spep_6-3 + 15, 1, 54.7, -2.6 , 0 ); setMoveKey( spep_6-3 + 16, 1, 68.6, -22.7 , 0 ); setMoveKey( spep_6-3 + 18, 1, 39.3, 27.2 , 0 ); setMoveKey( spep_6-3 + 20, 1, 45.8, -59.2 , 0 ); setMoveKey( spep_6-3 + 22, 1, -30.3, -27.2 , 0 ); setMoveKey( spep_6-3 + 24, 1, 109.8, 8.7 , 0 ); setMoveKey( spep_6-3 + 26, 1, 33.7, -43.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 37.7, -27.4 , 0 ); setMoveKey( spep_6-3 + 30, 1, 57.7, -43.4 , 0 ); setMoveKey( spep_6-3 + 32, 1, 41, -26.1 , 0 ); setMoveKey( spep_6-3 + 34, 1, 42.4, -27.2 , 0 ); setMoveKey( spep_6-3 + 36, 1, 42.4, -26.3 , 0 ); setMoveKey( spep_6-3 + 38, 1, 43.3, -25.4 , 0 ); setMoveKey( spep_6-3 + 40, 1, 40.5, -25.3 , 0 ); setMoveKey( spep_6-3 + 42, 1, 43.7, -28.2 , 0 ); setMoveKey( spep_6-3 + 44, 1, 41.7, -27.1 , 0 ); setMoveKey( spep_6-3 + 46, 1, 43.3, -25.4 , 0 ); setMoveKey( spep_6-3 + 48, 1, 40.5, -25.3 , 0 ); setMoveKey( spep_6-3 + 50, 1, 43.7, -28.2 , 0 ); setMoveKey( spep_6-3 + 52, 1, 41.7, -27.1 , 0 ); setMoveKey( spep_6-3 + 54, 1, 43.3, -25.4 , 0 ); setMoveKey( spep_6-3 + 56, 1, 40.5, -25.3 , 0 ); setMoveKey( spep_6-1 + 58, 1, 43.7, -28.2 , 0 ); setScaleKey( spep_6 + 0, 1, 1.56,1.56); setScaleKey( spep_6-3 + 15, 1, 1.56,1.56); setScaleKey( spep_6-3 + 16, 1, 1.92,1.92); setScaleKey( spep_6-1 + 58, 1, 1.92,1.92); setRotateKey( spep_6 + 0, 1, 21 ); setRotateKey( spep_6-3 + 15, 1, 21 ); setRotateKey( spep_6-3 + 16, 1, 45 ); setRotateKey( spep_6-1 + 58, 1, 45 ); --SE --気弾飛んでいく SE037 = playSeVer2( spep_6 + 0, 1021, "", 0, 0, 0, -1); --爆発 SE038 = playSeVer2( spep_6 + 58, 1024, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_6 + 58, 1159, "", 0, 0, 0, -1); -- 終わり dealDamage(spep_6+60); endPhase( spep_6 + 184 ); end