--1024880:超サイヤ人孫悟空&超サイヤ人ベジータ_ライバル同士の共闘(簡易版) --sp_effect_b4_00256 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160528 ;-- セリフカットイン〜画面手前ダッシュ SP_02= 160529 ;-- 悟空ラッシュ〜敵崖に激突フィニッシュ SP_03= 160531 ;-- 悟空ラッシュ〜敵崖に激突フィニッシュ --エフェクト(敵) SP_01x= 160528 ;-- セリフカットイン〜画面手前ダッシュ SP_02x= 160530 ;-- 悟空ラッシュ〜敵崖に激突フィニッシュ (敵) SP_03x= 160532 ;-- 悟空ラッシュ〜敵崖に激突フィニッシュ (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン〜画面手前ダッシュ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 122, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 122, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 122, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 122, tame, 255 ); --SE --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); --悟空向かってくる SE005 = playSeVer2( spep_0 + 52, 1182, "",spep_0 + 134, 0, 10, -1); SE006 = playSeVer2( spep_0 + 52, 9, "",spep_0 + 134, 0, 10, -1); --ベジータ向かってくる SE007 = playSeVer2( spep_0 + 56, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE007, 57 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 122, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --顔カットイン SE001 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); --ベジータ向かってくる SE009 = playSeVer2( spep_0 + 88, 1182, "",spep_0 + 134, 0, 10, -1); SE010 = playSeVer2( spep_0 + 88, 9, "",spep_0 + 134, 0, 10, -1); --オーラ SE011 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +118 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+122; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1 + 94; ------------------------------------------------------ --悟空ラッシュ〜敵崖に激突フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 338, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 338, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 338, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 338, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 338, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 338, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 338, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 338, finish_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1); setDisp( spep_2-1 + 102, 1, 0); changeAnime( spep_2 + 0, 1, 17); changeAnime( spep_2-3 + 20, 1, 6); changeAnime( spep_2-3 + 24, 1, 8); changeAnime( spep_2-3 + 28, 1, 6); changeAnime( spep_2-3 + 32, 1, 8); changeAnime( spep_2-3 + 36, 1, 6); changeAnime( spep_2-3 + 40, 1, 8); changeAnime( spep_2-3 + 44, 1, 6); changeAnime( spep_2-3 + 48, 1, 8); changeAnime( spep_2-3 + 52, 1, 6); changeAnime( spep_2-3 + 56, 1, 8); changeAnime( spep_2-3 + 60, 1, 6); changeAnime( spep_2-3 + 64, 1, 8); changeAnime( spep_2-3 + 90, 1, 6); setMoveKey( spep_2 + 0, 1, 9.4, -15.1 , 0 ); setMoveKey( spep_2-3 + 19, 1, 9.4, -15.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 23, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 24, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 27, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 28, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 31, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 32, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 35, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 36, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 39, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 40, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 43, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 44, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 47, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 48, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 51, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 52, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 55, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 56, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 59, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 60, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 63, 1, -79.4, 54.3 , 0 ); setMoveKey( spep_2-3 + 64, 1, -118.8, 35.1 , 0 ); setMoveKey( spep_2-3 + 65, 1, -118.8, 35.1 , 0 ); setMoveKey( spep_2-3 + 66, 1, -294.3, 10.7 , 0 ); setMoveKey( spep_2-3 + 67, 1, -294.3, 10.7 , 0 ); setMoveKey( spep_2-3 + 68, 1, -272.9, 10.9 , 0 ); setMoveKey( spep_2-3 + 69, 1, -272.9, 10.9 , 0 ); setMoveKey( spep_2-3 + 70, 1, -307.6, 11.5 , 0 ); setMoveKey( spep_2-3 + 71, 1, -307.6, 11.5 , 0 ); setMoveKey( spep_2-3 + 72, 1, -330.4, 13.6 , 0 ); setMoveKey( spep_2-3 + 73, 1, -330.4, 13.6 , 0 ); setMoveKey( spep_2-3 + 74, 1, -371.2, 8.6 , 0 ); setMoveKey( spep_2-3 + 75, 1, -371.2, 8.6 , 0 ); setMoveKey( spep_2-3 + 76, 1, -367, 10.9 , 0 ); setMoveKey( spep_2-3 + 77, 1, -367, 10.9 , 0 ); setMoveKey( spep_2-3 + 78, 1, -378.9, 11.5 , 0 ); setMoveKey( spep_2-3 + 79, 1, -378.9, 11.5 , 0 ); setMoveKey( spep_2-3 + 80, 1, -377.9, 13.6 , 0 ); setMoveKey( spep_2-3 + 81, 1, -377.9, 13.6 , 0 ); setMoveKey( spep_2-3 + 82, 1, -385.7, 14 , 0 ); setMoveKey( spep_2-3 + 83, 1, -385.7, 14 , 0 ); setMoveKey( spep_2-3 + 84, 1, -388.6, 14 , 0 ); setMoveKey( spep_2-3 + 85, 1, -388.6, 14 , 0 ); setMoveKey( spep_2-3 + 86, 1, -390.3, 14 , 0 ); setMoveKey( spep_2-3 + 87, 1, -390.3, 14 , 0 ); setMoveKey( spep_2-3 + 88, 1, -390.8, 14 , 0 ); setMoveKey( spep_2-3 + 89, 1, -390.8, 14 , 0 ); a = -500 +200; a1 = -500 +130; a2 = -500 +370; b1 = 30; setMoveKey( spep_2-3 + 90, 1, 560.9+a1, -1149 , 0 ); setMoveKey( spep_2-3 + 92, 1, 538.3+a1, -1150.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, 515.7+a1, -1152.6 , 0 ); setMoveKey( spep_2-3 + 95, 1, 515.7+a1, -1152.6 , 0 ); setMoveKey( spep_2-3 + 96, 1, 493.1+a, -1154.4 +b1 , 0 ); --足当たるところ setMoveKey( spep_2-3 + 97, 1, 493.1+a, -1154.4 +b1 , 0 ); --足当たるところ setMoveKey( spep_2-3 + 98, 1, 716.1+a2, -1168.7 +b1 , 0 ); setMoveKey( spep_2-3 + 99, 1, 716.1+a2, -1168.7 +b1 , 0 ); setMoveKey( spep_2-3 + 100, 1, 1196.8+a2, -1183.6 , 0 ); setMoveKey( spep_2-1 + 102, 1, 1203.8+a2, -1180.6 , 0 ); setScaleKey( spep_2 + 0, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 19, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 20, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 23, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 27, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 28, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 31, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 32, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 35, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 36, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 39, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 40, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 43, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 44, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 47, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 48, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 51, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 52, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 55, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 56, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 59, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 60, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 63, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 64, 1, 2.66, 2.66 ); setScaleKey( spep_2-3 + 66, 1, 2.44, 2.44 ); setScaleKey( spep_2-3 + 68, 1, 2.12, 2.12 ); setScaleKey( spep_2-3 + 89, 1, 2.12, 2.12 ); setScaleKey( spep_2-3 + 90, 1, 12.99, 12.99 ); setScaleKey( spep_2-1 + 102, 1, 12.99, 12.99 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 19, 1, 0 ); setRotateKey( spep_2-3 + 20, 1, 14 ); setRotateKey( spep_2-3 + 23, 1, 14 ); setRotateKey( spep_2-3 + 24, 1, -8.6 ); setRotateKey( spep_2-3 + 27, 1, -8.6 ); setRotateKey( spep_2-3 + 28, 1, 14 ); setRotateKey( spep_2-3 + 31, 1, 14 ); setRotateKey( spep_2-3 + 32, 1, -8.6 ); setRotateKey( spep_2-3 + 35, 1, -8.6 ); setRotateKey( spep_2-3 + 36, 1, 14 ); setRotateKey( spep_2-3 + 39, 1, 14 ); setRotateKey( spep_2-3 + 40, 1, -8.6 ); setRotateKey( spep_2-3 + 43, 1, -8.6 ); setRotateKey( spep_2-3 + 44, 1, 14 ); setRotateKey( spep_2-3 + 47, 1, 14 ); setRotateKey( spep_2-3 + 48, 1, -8.6 ); setRotateKey( spep_2-3 + 51, 1, -8.6 ); setRotateKey( spep_2-3 + 52, 1, 14 ); setRotateKey( spep_2-3 + 55, 1, 14 ); setRotateKey( spep_2-3 + 56, 1, -8.6 ); setRotateKey( spep_2-3 + 59, 1, -8.6 ); setRotateKey( spep_2-3 + 60, 1, 14 ); setRotateKey( spep_2-3 + 63, 1, 14 ); setRotateKey( spep_2-3 + 64, 1, -8.6 ); setRotateKey( spep_2-3 + 66, 1, -10 ); setRotateKey( spep_2-3 + 89, 1, -10 ); setRotateKey( spep_2-3 + 90, 1, 75 ); setRotateKey( spep_2-3 + 92, 1, 74 ); setRotateKey( spep_2-3 + 94, 1, 73 ); setRotateKey( spep_2-3 + 96, 1, 72 ); setRotateKey( spep_2-1 + 102, 1, 72 ); --敵の動き setDisp( spep_2-3 + 116, 1, 1); setDisp( spep_2-1 + 164, 1, 0); changeAnime( spep_2-3 + 116, 1, 6); setMoveKey( spep_2-3 + 116, 1, -29.6, -22.5 , 0 ); setMoveKey( spep_2-3 + 118, 1, -29.5, -22.4 , 0 ); setMoveKey( spep_2-3 + 120, 1, -29.4, -22.4 , 0 ); setMoveKey( spep_2-3 + 122, 1, -29.4, -22.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, -29.3, -22.3 , 0 ); setMoveKey( spep_2-3 + 126, 1, -40.7, -21.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, -40.6, -21.6 , 0 ); setMoveKey( spep_2-3 + 130, 1, -40.5, -21.6 , 0 ); setMoveKey( spep_2-3 + 132, 1, -40.4, -21.6 , 0 ); setMoveKey( spep_2-3 + 134, 1, -40.3, -21.5 , 0 ); setMoveKey( spep_2-3 + 136, 1, -55.3, -21.1 , 0 ); setMoveKey( spep_2-3 + 138, 1, -55.2, -21.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, -55.1, -21 , 0 ); setMoveKey( spep_2-3 + 142, 1, -54.9, -21 , 0 ); setMoveKey( spep_2-3 + 144, 1, -54.8, -21 , 0 ); setMoveKey( spep_2-3 + 146, 1, -54.7, -20.9 , 0 ); setMoveKey( spep_2-3 + 148, 1, -70.3, -22.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, -70.2, -22.6 , 0 ); setMoveKey( spep_2-3 + 152, 1, -70, -22.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, -69.9, -22.6 , 0 ); setMoveKey( spep_2-3 + 156, 1, -69.7, -22.5 , 0 ); setMoveKey( spep_2-3 + 158, 1, -84.3, -22 , 0 ); setMoveKey( spep_2-3 + 160, 1, -87.7, -21.9 , 0 ); setMoveKey( spep_2-3 + 162, 1, -282, -19.2 , 0 ); setMoveKey( spep_2-1 + 164, 1, -457.3, -19.3 , 0 ); setScaleKey( spep_2-3 + 116, 1, 2.04, 2.04 ); setScaleKey( spep_2-3 + 120, 1, 2.04, 2.04 ); setScaleKey( spep_2-3 + 122, 1, 2.03, 2.03 ); setScaleKey( spep_2-3 + 126, 1, 2.03, 2.03 ); setScaleKey( spep_2-3 + 128, 1, 2.02, 2.02 ); setScaleKey( spep_2-3 + 130, 1, 2.02, 2.02 ); setScaleKey( spep_2-3 + 132, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 134, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 136, 1, 2, 2 ); setScaleKey( spep_2-3 + 140, 1, 2, 2 ); setScaleKey( spep_2-3 + 142, 1, 1.99, 1.99 ); setScaleKey( spep_2-3 + 146, 1, 1.99, 1.99 ); setScaleKey( spep_2-3 + 148, 1, 1.98, 1.98 ); setScaleKey( spep_2-3 + 150, 1, 1.98, 1.98 ); setScaleKey( spep_2-3 + 152, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 156, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 158, 1, 1.96, 1.96 ); setScaleKey( spep_2-3 + 162, 1, 1.96, 1.96 ); setScaleKey( spep_2-1 + 164, 1, 1.95, 1.95 ); setRotateKey( spep_2-3 + 116, 1, 45 ); setRotateKey( spep_2-3 + 124, 1, 45 ); setRotateKey( spep_2-3 + 126, 1, 43 ); setRotateKey( spep_2-3 + 134, 1, 43 ); setRotateKey( spep_2-3 + 136, 1, 42.9 ); setRotateKey( spep_2-3 + 146, 1, 42.9 ); setRotateKey( spep_2-3 + 148, 1, 41.2 ); setRotateKey( spep_2-3 + 156, 1, 41.2 ); setRotateKey( spep_2-3 + 158, 1, 39.9 ); setRotateKey( spep_2-3 + 160, 1, 39.9 ); setRotateKey( spep_2-1 + 164, 1, 39.6 ); --敵の動き setDisp( spep_2-3 + 170, 1, 1); setDisp( spep_2-1 + 198, 1, 0); changeAnime( spep_2-3 + 170, 1, 5); setMoveKey( spep_2-3 + 170, 1, -2.5, 2.6 , 0 ); setMoveKey( spep_2-3 + 172, 1, 0.1, 79.3 , 0 ); setMoveKey( spep_2-3 + 174, 1, 0.7, 69.8 , 0 ); setMoveKey( spep_2-3 + 176, 1, 1.2, 60.3 , 0 ); setMoveKey( spep_2-3 + 178, 1, 1.6, 49.7 , 0 ); setMoveKey( spep_2-3 + 180, 1, 2.1, 39.1 , 0 ); setMoveKey( spep_2-3 + 182, 1, 2.6, 28.5 , 0 ); setMoveKey( spep_2-3 + 184, 1, 3.1, 18 , 0 ); setMoveKey( spep_2-3 + 186, 1, 3.5, 7.4 , 0 ); setMoveKey( spep_2-3 + 188, 1, 4, -3.2 , 0 ); setMoveKey( spep_2-3 + 190, 1, 4.5, -13.8 , 0 ); setMoveKey( spep_2-3 + 192, 1, 5, -24.4 , 0 ); setMoveKey( spep_2-3 + 194, 1, 5.5, -35 , 0 ); setMoveKey( spep_2-3 + 196, 1, 6, -45.6 , 0 ); setMoveKey( spep_2-1 + 198, 1, 6.5, -56.2 , 0 ); setScaleKey( spep_2-3 + 170, 1, 3.59, 3.59 ); setScaleKey( spep_2-3 + 172, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 174, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 176, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 178, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 180, 1, 1.33, 1.33 ); setScaleKey( spep_2-3 + 182, 1, 1.24, 1.24 ); setScaleKey( spep_2-3 + 184, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 186, 1, 1.07, 1.07 ); setScaleKey( spep_2-3 + 188, 1, 0.98, 0.98 ); setScaleKey( spep_2-3 + 190, 1, 0.89, 0.89 ); setScaleKey( spep_2-3 + 192, 1, 0.8, 0.8 ); setScaleKey( spep_2-3 + 194, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 196, 1, 0.62, 0.62 ); setScaleKey( spep_2-1 + 198, 1, 0.53, 0.53 ); setRotateKey( spep_2-3 + 170, 1, 10.8 ); setRotateKey( spep_2-1 + 198, 1, 10.8 ); --敵の動き setDisp( spep_2-3 + 204, 1, 1); setDisp( spep_2-1 + 218, 1, 0); changeAnime( spep_2-3 + 204, 1, 6); setMoveKey( spep_2-3 + 204, 1, 390.7, -32.1 , 0 ); setMoveKey( spep_2-3 + 206, 1, 320, -32.1 , 0 ); setMoveKey( spep_2-3 + 208, 1, 249.3, -32.1 , 0 ); setMoveKey( spep_2-3 + 210, 1, 181.3, -32.1 , 0 ); setMoveKey( spep_2-3 + 212, 1, 113.2, -32.1 , 0 ); setMoveKey( spep_2-3 + 214, 1, 45, -32.1 , 0 ); setMoveKey( spep_2-3 + 216, 1, -23.9, -31.5 , 0 ); setMoveKey( spep_2-1 + 218, 1, -21.5, -33.7 , 0 ); setScaleKey( spep_2-3 + 204, 1, 0.22, 0.22 ); setScaleKey( spep_2-1 + 218, 1, 0.22, 0.22 ); setRotateKey( spep_2-3 + 204, 1, -4.3 ); setRotateKey( spep_2-1 + 218, 1, -4.3 ); --SE --悟空ラッシュ SE013 = playSeVer2( spep_2 + 0, 1189, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 6, 1110, "",spep_2 + 32, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 6, SE014, 82 ); SE015 = playSeVer2( spep_2 + 6, 1009, "",spep_2 + 34, 0, 6, -1); setSeVolumeByWorkId( spep_2 + 6, SE015, 89 ); SE016 = playSeVer2( spep_2 + 20, 1110, "",spep_2 + 44, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 20, SE016, 79 ); SE017 = playSeVer2( spep_2 + 20, 1009, "",spep_2 + 44, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 20, SE017, 80 ); SE018 = playSeVer2( spep_2 + 26, 1000, "",spep_2 + 56, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 26, SE018, 75 ); SE019 = playSeVer2( spep_2 + 30, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 30, SE019, 84 ); SE020 = playSeVer2( spep_2 + 40, 1010, "",spep_2 + 72, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 40, SE020, 92 ); SE021 = playSeVer2( spep_2 + 46, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE021, 69 ); SE022 = playSeVer2( spep_2 + 52, 1009, "",spep_2 + 78, 0, 6, -1); setSeVolumeByWorkId( spep_2 + 52, SE022, 79 ); SE023 = playSeVer2( spep_2 + 58, 1000, "",spep_2 + 82, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 58, SE023, 67 ); SE024 = playSeVer2( spep_2 + 58, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE024, 86 ); --ベジータ蹴り SE025 = playSeVer2( spep_2 + 88, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 94, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE026, 86 ); SE027 = playSeVer2( spep_2 + 98, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 98, SE027, 83 ); SE028 = playSeVer2( spep_2 + 100, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE028, 89 ); --敵飛んでいく SE029 = playSeVer2( spep_2 + 158, 1027, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 158, 1121, "",spep_2 + 224, 0, 18, -1); SE031 = playSeVer2( spep_2 + 158, 1183, "",spep_2 + 224, 0, 18, -1); --岩場激突 SE032 = playSeVer2( spep_2 + 214, 1159, "",0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 812, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_2+214); endPhase( spep_2 + 328 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン〜画面手前ダッシュ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 122, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 122, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 122, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 122, tame, 255 ); --SE --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); --悟空向かってくる SE005 = playSeVer2( spep_0 + 52, 1182, "",spep_0 + 134, 0, 10, -1); SE006 = playSeVer2( spep_0 + 52, 9, "",spep_0 + 134, 0, 10, -1); --ベジータ向かってくる SE007 = playSeVer2( spep_0 + 56, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE007, 57 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 122, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --顔カットイン SE001 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); --ベジータ向かってくる SE009 = playSeVer2( spep_0 + 88, 1182, "",spep_0 + 134, 0, 10, -1); SE010 = playSeVer2( spep_0 + 88, 9, "",spep_0 + 134, 0, 10, -1); --オーラ SE011 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +118 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+122; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1 + 94; ------------------------------------------------------ --悟空ラッシュ〜敵崖に激突フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 338, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 338, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 338, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 338, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 338, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 338, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 338, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 338, finish_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1); setDisp( spep_2-1 + 102, 1, 0); changeAnime( spep_2 + 0, 1, 17); changeAnime( spep_2-3 + 20, 1, 6); changeAnime( spep_2-3 + 24, 1, 8); changeAnime( spep_2-3 + 28, 1, 6); changeAnime( spep_2-3 + 32, 1, 8); changeAnime( spep_2-3 + 36, 1, 6); changeAnime( spep_2-3 + 40, 1, 8); changeAnime( spep_2-3 + 44, 1, 6); changeAnime( spep_2-3 + 48, 1, 8); changeAnime( spep_2-3 + 52, 1, 6); changeAnime( spep_2-3 + 56, 1, 8); changeAnime( spep_2-3 + 60, 1, 6); changeAnime( spep_2-3 + 64, 1, 8); changeAnime( spep_2-3 + 90, 1, 6); setMoveKey( spep_2 + 0, 1, 9.4, -15.1 , 0 ); setMoveKey( spep_2-3 + 19, 1, 9.4, -15.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 23, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 24, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 27, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 28, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 31, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 32, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 35, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 36, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 39, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 40, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 43, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 44, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 47, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 48, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 51, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 52, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 55, 1, -61.8, 41.8 , 0 ); setMoveKey( spep_2-3 + 56, 1, -101, 20.8 , 0 ); setMoveKey( spep_2-3 + 59, 1, -96.4, 25.6 , 0 ); setMoveKey( spep_2-3 + 60, 1, -69.6, 50.4 , 0 ); setMoveKey( spep_2-3 + 63, 1, -79.4, 54.3 , 0 ); setMoveKey( spep_2-3 + 64, 1, -118.8, 35.1 , 0 ); setMoveKey( spep_2-3 + 65, 1, -118.8, 35.1 , 0 ); setMoveKey( spep_2-3 + 66, 1, -294.3, 10.7 , 0 ); setMoveKey( spep_2-3 + 67, 1, -294.3, 10.7 , 0 ); setMoveKey( spep_2-3 + 68, 1, -272.9, 10.9 , 0 ); setMoveKey( spep_2-3 + 69, 1, -272.9, 10.9 , 0 ); setMoveKey( spep_2-3 + 70, 1, -307.6, 11.5 , 0 ); setMoveKey( spep_2-3 + 71, 1, -307.6, 11.5 , 0 ); setMoveKey( spep_2-3 + 72, 1, -330.4, 13.6 , 0 ); setMoveKey( spep_2-3 + 73, 1, -330.4, 13.6 , 0 ); setMoveKey( spep_2-3 + 74, 1, -371.2, 8.6 , 0 ); setMoveKey( spep_2-3 + 75, 1, -371.2, 8.6 , 0 ); setMoveKey( spep_2-3 + 76, 1, -367, 10.9 , 0 ); setMoveKey( spep_2-3 + 77, 1, -367, 10.9 , 0 ); setMoveKey( spep_2-3 + 78, 1, -378.9, 11.5 , 0 ); setMoveKey( spep_2-3 + 79, 1, -378.9, 11.5 , 0 ); setMoveKey( spep_2-3 + 80, 1, -377.9, 13.6 , 0 ); setMoveKey( spep_2-3 + 81, 1, -377.9, 13.6 , 0 ); setMoveKey( spep_2-3 + 82, 1, -385.7, 14 , 0 ); setMoveKey( spep_2-3 + 83, 1, -385.7, 14 , 0 ); setMoveKey( spep_2-3 + 84, 1, -388.6, 14 , 0 ); setMoveKey( spep_2-3 + 85, 1, -388.6, 14 , 0 ); setMoveKey( spep_2-3 + 86, 1, -390.3, 14 , 0 ); setMoveKey( spep_2-3 + 87, 1, -390.3, 14 , 0 ); setMoveKey( spep_2-3 + 88, 1, -390.8, 14 , 0 ); setMoveKey( spep_2-3 + 89, 1, -390.8, 14 , 0 ); a = -500 +200; a1 = -500 +130; a2 = -500 +370; b1 = 30; setMoveKey( spep_2-3 + 90, 1, 560.9+a1, -1149 , 0 ); setMoveKey( spep_2-3 + 92, 1, 538.3+a1, -1150.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, 515.7+a1, -1152.6 , 0 ); setMoveKey( spep_2-3 + 95, 1, 515.7+a1, -1152.6 , 0 ); setMoveKey( spep_2-3 + 96, 1, 493.1+a, -1154.4 +b1 , 0 ); --足当たるところ setMoveKey( spep_2-3 + 97, 1, 493.1+a, -1154.4 +b1 , 0 ); --足当たるところ setMoveKey( spep_2-3 + 98, 1, 716.1+a2, -1168.7 +b1 , 0 ); setMoveKey( spep_2-3 + 99, 1, 716.1+a2, -1168.7 +b1 , 0 ); setMoveKey( spep_2-3 + 100, 1, 1196.8+a2, -1183.6 , 0 ); setMoveKey( spep_2-1 + 102, 1, 1203.8+a2, -1180.6 , 0 ); setScaleKey( spep_2 + 0, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 19, 1, 1.87, 1.87 ); setScaleKey( spep_2-3 + 20, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 23, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 27, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 28, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 31, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 32, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 35, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 36, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 39, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 40, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 43, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 44, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 47, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 48, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 51, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 52, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 55, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 56, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 59, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 60, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 63, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 64, 1, 2.66, 2.66 ); setScaleKey( spep_2-3 + 66, 1, 2.44, 2.44 ); setScaleKey( spep_2-3 + 68, 1, 2.12, 2.12 ); setScaleKey( spep_2-3 + 89, 1, 2.12, 2.12 ); setScaleKey( spep_2-3 + 90, 1, 12.99, 12.99 ); setScaleKey( spep_2-1 + 102, 1, 12.99, 12.99 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 19, 1, 0 ); setRotateKey( spep_2-3 + 20, 1, 14 ); setRotateKey( spep_2-3 + 23, 1, 14 ); setRotateKey( spep_2-3 + 24, 1, -8.6 ); setRotateKey( spep_2-3 + 27, 1, -8.6 ); setRotateKey( spep_2-3 + 28, 1, 14 ); setRotateKey( spep_2-3 + 31, 1, 14 ); setRotateKey( spep_2-3 + 32, 1, -8.6 ); setRotateKey( spep_2-3 + 35, 1, -8.6 ); setRotateKey( spep_2-3 + 36, 1, 14 ); setRotateKey( spep_2-3 + 39, 1, 14 ); setRotateKey( spep_2-3 + 40, 1, -8.6 ); setRotateKey( spep_2-3 + 43, 1, -8.6 ); setRotateKey( spep_2-3 + 44, 1, 14 ); setRotateKey( spep_2-3 + 47, 1, 14 ); setRotateKey( spep_2-3 + 48, 1, -8.6 ); setRotateKey( spep_2-3 + 51, 1, -8.6 ); setRotateKey( spep_2-3 + 52, 1, 14 ); setRotateKey( spep_2-3 + 55, 1, 14 ); setRotateKey( spep_2-3 + 56, 1, -8.6 ); setRotateKey( spep_2-3 + 59, 1, -8.6 ); setRotateKey( spep_2-3 + 60, 1, 14 ); setRotateKey( spep_2-3 + 63, 1, 14 ); setRotateKey( spep_2-3 + 64, 1, -8.6 ); setRotateKey( spep_2-3 + 66, 1, -10 ); setRotateKey( spep_2-3 + 89, 1, -10 ); setRotateKey( spep_2-3 + 90, 1, 75 ); setRotateKey( spep_2-3 + 92, 1, 74 ); setRotateKey( spep_2-3 + 94, 1, 73 ); setRotateKey( spep_2-3 + 96, 1, 72 ); setRotateKey( spep_2-1 + 102, 1, 72 ); --敵の動き setDisp( spep_2-3 + 116, 1, 1); setDisp( spep_2-1 + 164, 1, 0); changeAnime( spep_2-3 + 116, 1, 6); setMoveKey( spep_2-3 + 116, 1, -29.6, -22.5 , 0 ); setMoveKey( spep_2-3 + 118, 1, -29.5, -22.4 , 0 ); setMoveKey( spep_2-3 + 120, 1, -29.4, -22.4 , 0 ); setMoveKey( spep_2-3 + 122, 1, -29.4, -22.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, -29.3, -22.3 , 0 ); setMoveKey( spep_2-3 + 126, 1, -40.7, -21.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, -40.6, -21.6 , 0 ); setMoveKey( spep_2-3 + 130, 1, -40.5, -21.6 , 0 ); setMoveKey( spep_2-3 + 132, 1, -40.4, -21.6 , 0 ); setMoveKey( spep_2-3 + 134, 1, -40.3, -21.5 , 0 ); setMoveKey( spep_2-3 + 136, 1, -55.3, -21.1 , 0 ); setMoveKey( spep_2-3 + 138, 1, -55.2, -21.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, -55.1, -21 , 0 ); setMoveKey( spep_2-3 + 142, 1, -54.9, -21 , 0 ); setMoveKey( spep_2-3 + 144, 1, -54.8, -21 , 0 ); setMoveKey( spep_2-3 + 146, 1, -54.7, -20.9 , 0 ); setMoveKey( spep_2-3 + 148, 1, -70.3, -22.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, -70.2, -22.6 , 0 ); setMoveKey( spep_2-3 + 152, 1, -70, -22.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, -69.9, -22.6 , 0 ); setMoveKey( spep_2-3 + 156, 1, -69.7, -22.5 , 0 ); setMoveKey( spep_2-3 + 158, 1, -84.3, -22 , 0 ); setMoveKey( spep_2-3 + 160, 1, -87.7, -21.9 , 0 ); setMoveKey( spep_2-3 + 162, 1, -282, -19.2 , 0 ); setMoveKey( spep_2-1 + 164, 1, -457.3, -19.3 , 0 ); setScaleKey( spep_2-3 + 116, 1, 2.04, 2.04 ); setScaleKey( spep_2-3 + 120, 1, 2.04, 2.04 ); setScaleKey( spep_2-3 + 122, 1, 2.03, 2.03 ); setScaleKey( spep_2-3 + 126, 1, 2.03, 2.03 ); setScaleKey( spep_2-3 + 128, 1, 2.02, 2.02 ); setScaleKey( spep_2-3 + 130, 1, 2.02, 2.02 ); setScaleKey( spep_2-3 + 132, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 134, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 136, 1, 2, 2 ); setScaleKey( spep_2-3 + 140, 1, 2, 2 ); setScaleKey( spep_2-3 + 142, 1, 1.99, 1.99 ); setScaleKey( spep_2-3 + 146, 1, 1.99, 1.99 ); setScaleKey( spep_2-3 + 148, 1, 1.98, 1.98 ); setScaleKey( spep_2-3 + 150, 1, 1.98, 1.98 ); setScaleKey( spep_2-3 + 152, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 156, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 158, 1, 1.96, 1.96 ); setScaleKey( spep_2-3 + 162, 1, 1.96, 1.96 ); setScaleKey( spep_2-1 + 164, 1, 1.95, 1.95 ); setRotateKey( spep_2-3 + 116, 1, 45 ); setRotateKey( spep_2-3 + 124, 1, 45 ); setRotateKey( spep_2-3 + 126, 1, 43 ); setRotateKey( spep_2-3 + 134, 1, 43 ); setRotateKey( spep_2-3 + 136, 1, 42.9 ); setRotateKey( spep_2-3 + 146, 1, 42.9 ); setRotateKey( spep_2-3 + 148, 1, 41.2 ); setRotateKey( spep_2-3 + 156, 1, 41.2 ); setRotateKey( spep_2-3 + 158, 1, 39.9 ); setRotateKey( spep_2-3 + 160, 1, 39.9 ); setRotateKey( spep_2-1 + 164, 1, 39.6 ); --敵の動き setDisp( spep_2-3 + 170, 1, 1); setDisp( spep_2-1 + 198, 1, 0); changeAnime( spep_2-3 + 170, 1, 5); setMoveKey( spep_2-3 + 170, 1, -2.5, 2.6 , 0 ); setMoveKey( spep_2-3 + 172, 1, 0.1, 79.3 , 0 ); setMoveKey( spep_2-3 + 174, 1, 0.7, 69.8 , 0 ); setMoveKey( spep_2-3 + 176, 1, 1.2, 60.3 , 0 ); setMoveKey( spep_2-3 + 178, 1, 1.6, 49.7 , 0 ); setMoveKey( spep_2-3 + 180, 1, 2.1, 39.1 , 0 ); setMoveKey( spep_2-3 + 182, 1, 2.6, 28.5 , 0 ); setMoveKey( spep_2-3 + 184, 1, 3.1, 18 , 0 ); setMoveKey( spep_2-3 + 186, 1, 3.5, 7.4 , 0 ); setMoveKey( spep_2-3 + 188, 1, 4, -3.2 , 0 ); setMoveKey( spep_2-3 + 190, 1, 4.5, -13.8 , 0 ); setMoveKey( spep_2-3 + 192, 1, 5, -24.4 , 0 ); setMoveKey( spep_2-3 + 194, 1, 5.5, -35 , 0 ); setMoveKey( spep_2-3 + 196, 1, 6, -45.6 , 0 ); setMoveKey( spep_2-1 + 198, 1, 6.5, -56.2 , 0 ); setScaleKey( spep_2-3 + 170, 1, 3.59, 3.59 ); setScaleKey( spep_2-3 + 172, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 174, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 176, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 178, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 180, 1, 1.33, 1.33 ); setScaleKey( spep_2-3 + 182, 1, 1.24, 1.24 ); setScaleKey( spep_2-3 + 184, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 186, 1, 1.07, 1.07 ); setScaleKey( spep_2-3 + 188, 1, 0.98, 0.98 ); setScaleKey( spep_2-3 + 190, 1, 0.89, 0.89 ); setScaleKey( spep_2-3 + 192, 1, 0.8, 0.8 ); setScaleKey( spep_2-3 + 194, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 196, 1, 0.62, 0.62 ); setScaleKey( spep_2-1 + 198, 1, 0.53, 0.53 ); setRotateKey( spep_2-3 + 170, 1, 10.8 ); setRotateKey( spep_2-1 + 198, 1, 10.8 ); --敵の動き setDisp( spep_2-3 + 204, 1, 1); setDisp( spep_2-1 + 218, 1, 0); changeAnime( spep_2-3 + 204, 1, 6); setMoveKey( spep_2-3 + 204, 1, 390.7, -32.1 , 0 ); setMoveKey( spep_2-3 + 206, 1, 320, -32.1 , 0 ); setMoveKey( spep_2-3 + 208, 1, 249.3, -32.1 , 0 ); setMoveKey( spep_2-3 + 210, 1, 181.3, -32.1 , 0 ); setMoveKey( spep_2-3 + 212, 1, 113.2, -32.1 , 0 ); setMoveKey( spep_2-3 + 214, 1, 45, -32.1 , 0 ); setMoveKey( spep_2-3 + 216, 1, -23.9, -31.5 , 0 ); setMoveKey( spep_2-1 + 218, 1, -21.5, -33.7 , 0 ); setScaleKey( spep_2-3 + 204, 1, 0.22, 0.22 ); setScaleKey( spep_2-1 + 218, 1, 0.22, 0.22 ); setRotateKey( spep_2-3 + 204, 1, -4.3 ); setRotateKey( spep_2-1 + 218, 1, -4.3 ); --SE --悟空ラッシュ SE013 = playSeVer2( spep_2 + 0, 1189, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 6, 1110, "",spep_2 + 32, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 6, SE014, 82 ); SE015 = playSeVer2( spep_2 + 6, 1009, "",spep_2 + 34, 0, 6, -1); setSeVolumeByWorkId( spep_2 + 6, SE015, 89 ); SE016 = playSeVer2( spep_2 + 20, 1110, "",spep_2 + 44, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 20, SE016, 79 ); SE017 = playSeVer2( spep_2 + 20, 1009, "",spep_2 + 44, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 20, SE017, 80 ); SE018 = playSeVer2( spep_2 + 26, 1000, "",spep_2 + 56, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 26, SE018, 75 ); SE019 = playSeVer2( spep_2 + 30, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 30, SE019, 84 ); SE020 = playSeVer2( spep_2 + 40, 1010, "",spep_2 + 72, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 40, SE020, 92 ); SE021 = playSeVer2( spep_2 + 46, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE021, 69 ); SE022 = playSeVer2( spep_2 + 52, 1009, "",spep_2 + 78, 0, 6, -1); setSeVolumeByWorkId( spep_2 + 52, SE022, 79 ); SE023 = playSeVer2( spep_2 + 58, 1000, "",spep_2 + 82, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 58, SE023, 67 ); SE024 = playSeVer2( spep_2 + 58, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE024, 86 ); --ベジータ蹴り SE025 = playSeVer2( spep_2 + 88, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 94, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE026, 86 ); SE027 = playSeVer2( spep_2 + 98, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 98, SE027, 83 ); SE028 = playSeVer2( spep_2 + 100, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE028, 89 ); --敵飛んでいく SE029 = playSeVer2( spep_2 + 158, 1027, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 158, 1121, "",spep_2 + 224, 0, 18, -1); SE031 = playSeVer2( spep_2 + 158, 1183, "",spep_2 + 224, 0, 18, -1); --岩場激突 SE032 = playSeVer2( spep_2 + 214, 1159, "",0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 812, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_2+214); endPhase( spep_2 + 328 ); end