--1024920:メタルクウラ_フルメタルアバランチ(簡易版) --sp_effect_b1_00222 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160533 ;-- メタルクウラが正面から歩いてくる SP_02= 160534 ;-- 横向きで走っている SP_03= 160536 ;-- 横からメタルクウラが来る→殴る SP_04= 160537 ;-- 横からメタルクウラが来る→殴る SP_05= 160539 ;-- 画面手前から奥に追いかけていく SP_06= 160540 ;-- 画面手前から奥に追いかけていく SP_07= 160541 ;-- 画面横から蹴り込む SP_08= 160542 ;-- 画面横から蹴り込む SP_09= 160544 ;-- メタルクウラの衝撃波の構え(アップ) SP_10= 160546 ;-- 敵を衝撃破で飛ばす SP_11= 160547 ;-- 敵を衝撃破で飛ばす SP_12= 160549 ;-- 敵が岩に激突 SP_13= 160550 ;-- 敵が岩に激突 --エフェクト(敵) SP_01x= 160533 ;-- メタルクウラが正面から歩いてくる SP_02x= 160535 ;-- 横向きで走っている (敵) SP_03x= 160538 ;-- 横からメタルクウラが来る→殴る (敵) SP_04x= 160537 ;-- 横からメタルクウラが来る→殴る SP_05x= 160539 ;-- 画面手前から奥に追いかけていく SP_06x= 160540 ;-- 画面手前から奥に追いかけていく SP_07x= 160543 ;-- 画面横から蹴り込む (敵) SP_08x= 160542 ;-- 画面横から蹴り込む SP_09x= 160545 ;-- メタルクウラの衝撃波の構え(アップ) (敵) SP_10x= 160548 ;-- 敵を衝撃破で飛ばす (敵) SP_11x= 160547 ;-- 敵を衝撃破で飛ばす SP_12x= 160551 ;-- 敵が岩に激突 (敵) SP_13x= 160550 ;-- 敵が岩に激突 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン〜画面手前ダッシュ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- woke = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, woke, 0, 0, 0 ); setEffMoveKey( spep_0 + 106, woke, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, woke, 1.0, 1.0 ); setEffScaleKey( spep_0 + 106, woke, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, woke, 0 ); setEffRotateKey( spep_0 + 106, woke, 0 ); setEffAlphaKey( spep_0 + 0, woke, 255 ); setEffAlphaKey( spep_0 + 104, woke, 255 ); setEffAlphaKey( spep_0 + 105, woke, 255 ); setEffAlphaKey( spep_0 + 106, woke, 0 ); --SE --走ってくる SE001 = playSeVer2( spep_0 + 8, 44, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 8, SE001, 66 ); SE002 = playSeVer2( spep_0 + 14, 1383, "", 0, 0, 0, 0.6); SE004 = playSeVer2( spep_0 + 32, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 32, SE004, 84 ); SE005 = playSeVer2( spep_0 + 50, 1383, "", 0, 0, 0, 0.6); SE006 = playSeVer2( spep_0 + 64, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 64, SE006, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +14; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --走ってくる SE007 = playSeVer2( spep_0 + 76, 1383, "", 0, 0, 0, 0.6); SE008 = playSeVer2( spep_0 + 90, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 90, SE008, 80 ); --顔カットイン SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +100 , 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade --次の準備 spep_1 = spep_0+106; ------------------------------------------------------ --横向きで走っている ------------------------------------------------------ -- ** エフェクト等 ** -- woke2 = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, woke2, 0, 0, 0 ); setEffMoveKey( spep_1 + 66, woke2, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, woke2, 1.0, 1.0 ); setEffScaleKey( spep_1 + 66, woke2, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, woke2, 0 ); setEffRotateKey( spep_1 + 66, woke2, 0 ); setEffAlphaKey( spep_1 + 0, woke2, 255 ); setEffAlphaKey( spep_1 + 66, woke2, 255 ); --SE --横向きダッシュ SE009 = playSeVer2( spep_1 + 0, 8, "",spep_1 + 78, 0, 14, -1); SE010 = playSeVer2( spep_1 + 0, 1278, "",spep_1 + 78, 0, 14, -1); SE011 = playSeVer2( spep_1 + 0, 1182, "",spep_1 + 78, 0, 14, -1); SE012 = playSeVer2( spep_1 + 0, 1232, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 +54 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1+66; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 = spep_2 + 94; ------------------------------------------------------ --横からメタルクウラが来る→殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_f, 0 ); setEffRotateKey( spep_3 + 28, panting_f, 0 ); setEffAlphaKey( spep_3 + 0, panting_f, 255 ); setEffAlphaKey( spep_3 + 26, panting_f, 255 ); setEffAlphaKey( spep_3 + 27, panting_f, 255 ); setEffAlphaKey( spep_3 + 28, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_b, 0 ); setEffRotateKey( spep_3 + 28, panting_b, 0 ); setEffAlphaKey( spep_3 + 0, panting_b, 255 ); setEffAlphaKey( spep_3 + 26, panting_b, 255 ); setEffAlphaKey( spep_3 + 27, panting_b, 255 ); setEffAlphaKey( spep_3 + 28, panting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 30, 1, 0 ); changeAnime( spep_3 + 0, 1, 111 ); changeAnime( spep_3 + 1, 1, 111 ); changeAnime( spep_3 + 2, 1, 111 ); changeAnime( spep_3 + 3, 1, 111 ); changeAnime( spep_3 + 4, 1, 111 ); changeAnime( spep_3 + 5, 1, 111 ); changeAnime( spep_3 + 6, 1, 111 ); changeAnime( spep_3-3 + 10, 1, 106 ); setMoveKey( spep_3 + 0, 1, 553.4, -69.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 339.6, -69.1 , 0 ); setMoveKey( spep_3-3 + 4, 1, 125.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 105.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 9, 1, 85.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, -70.4, -62.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 6.3, -53.4 , 0 ); setMoveKey( spep_3-3 + 14, 1, 64, -63.2 , 0 ); setMoveKey( spep_3-3 + 16, 1, 155.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 18, 1, 229.4, -57.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, 314.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 402, -65.1 , 0 ); setMoveKey( spep_3-3 + 24, 1, 489.9, -62.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 573.3, -61.7 , 0 ); setMoveKey( spep_3-3 + 28, 1, 656.7, -61.3 , 0 ); setMoveKey( spep_3-3 + 30, 1, 741.7, -61.3 , 0 ); --setMoveKey( spep_3-3 + 32, 1, 826.6, -61.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2, 2 ); setScaleKey( spep_3-3 + 30, 1, 2, 2 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 30, 1, 0 ); --SE --殴り飛ばし SE014 = playSeVer2( spep_3 + 0, 1003, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 8, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE015, 89 ); SE016 = playSeVer2( spep_3 + 8, 1180, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE016, 77 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 34, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4 = spep_3 + 28; ------------------------------------------------------ --画面手前から奥に追いかけていく ------------------------------------------------------ -- ** エフェクト等 ** -- chase_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_f, 0 ); setEffRotateKey( spep_4 + 116, chase_f, 0 ); setEffAlphaKey( spep_4 + 0, chase_f, 255 ); setEffAlphaKey( spep_4 + 114, chase_f, 255 ); setEffAlphaKey( spep_4 + 115, chase_f, 255 ); setEffAlphaKey( spep_4 + 116, chase_f, 0 ); -- ** エフェクト等 ** -- chase_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_b, 0 ); setEffRotateKey( spep_4 + 116, chase_b, 0 ); setEffAlphaKey( spep_4 + 0, chase_b, 255 ); setEffAlphaKey( spep_4 + 114, chase_b, 255 ); setEffAlphaKey( spep_4 + 115, chase_b, 255 ); setEffAlphaKey( spep_4 + 116, chase_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 4, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 6, 1, 247.6, -31 , 0 ); setMoveKey( spep_4 + 8, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 10, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 12, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 14, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 16, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 18, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 20, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 22, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 24, 1, 28.1, -40.3 , 0 ); setMoveKey( spep_4 + 26, 1, 37.1, -31.3 , 0 ); setMoveKey( spep_4 + 28, 1, 27.2, -41.2 , 0 ); setMoveKey( spep_4 + 30, 1, 26.4, -44.1 , 0 ); setMoveKey( spep_4 + 32, 1, 13.5, -32.7 , 0 ); setMoveKey( spep_4 + 34, 1, 12.8, -43 , 0 ); setMoveKey( spep_4 + 36, 1, 15.1, -39.7 , 0 ); setMoveKey( spep_4 + 38, 1, 17.5, -36.5 , 0 ); setMoveKey( spep_4 + 40, 1, 15.4, -35.6 , 0 ); setMoveKey( spep_4 + 42, 1, 13.3, -34.8 , 0 ); setMoveKey( spep_4 + 44, 1, 14.2, -35 , 0 ); setMoveKey( spep_4 + 46, 1, 15.1, -35.2 , 0 ); setMoveKey( spep_4 + 48, 1, 17.1, -34.2 , 0 ); setMoveKey( spep_4 + 50, 1, 19.2, -33.2 , 0 ); setMoveKey( spep_4 + 52, 1, 17, -36.6 , 0 ); setMoveKey( spep_4 + 54, 1, 14.8, -39.9 , 0 ); setMoveKey( spep_4 + 56, 1, 18, -44.3 , 0 ); setMoveKey( spep_4 + 58, 1, 21.1, -48.7 , 0 ); setMoveKey( spep_4 + 60, 1, 18.9, -46.6 , 0 ); setMoveKey( spep_4 + 62, 1, 16.7, -44.6 , 0 ); setMoveKey( spep_4 + 64, 1, 14.5, -48 , 0 ); setMoveKey( spep_4 + 66, 1, 12.3, -51.3 , 0 ); setMoveKey( spep_4 + 68, 1, 12.2, -52.5 , 0 ); setMoveKey( spep_4 + 70, 1, 12.1, -53.7 , 0 ); setMoveKey( spep_4 + 72, 1, 12.1, -54.8 , 0 ); setMoveKey( spep_4 + 74, 1, 12, -56 , 0 ); setMoveKey( spep_4 + 76, 1, 11.9, -57.2 , 0 ); setMoveKey( spep_4 + 78, 1, 11.9, -58.4 , 0 ); setMoveKey( spep_4 + 80, 1, 11.8, -59.6 , 0 ); setMoveKey( spep_4 + 82, 1, 11.7, -60.8 , 0 ); setMoveKey( spep_4 + 84, 1, 11.6, -61.9 , 0 ); setMoveKey( spep_4 + 86, 1, 11.6, -63.1 , 0 ); setMoveKey( spep_4 + 88, 1, 11.5, -64.3 , 0 ); setMoveKey( spep_4 + 90, 1, 11.4, -65.5 , 0 ); setMoveKey( spep_4 + 92, 1, 11.3, -66.7 , 0 ); setMoveKey( spep_4 + 94, 1, 11.3, -67.9 , 0 ); setMoveKey( spep_4 + 96, 1, 11.2, -69.1 , 0 ); setMoveKey( spep_4 + 98, 1, 11.1, -70.3 , 0 ); setMoveKey( spep_4 + 100, 1, 11, -71.4 , 0 ); setMoveKey( spep_4 + 102, 1, 10.9, -72.6 , 0 ); setMoveKey( spep_4 + 104, 1, 10.8, -73.8 , 0 ); setMoveKey( spep_4 + 106, 1, 10.8, -75 , 0 ); setMoveKey( spep_4 + 108, 1, 10.7, -76.2 , 0 ); setMoveKey( spep_4 + 110, 1, 10.6, -77.4 , 0 ); setMoveKey( spep_4 + 112, 1, 10.5, -78.6 , 0 ); setMoveKey( spep_4 + 114, 1, 10.4, -79.8 , 0 ); setMoveKey( spep_4-1 + 116, 1, 10.3, -81 , 0 ); setScaleKey( spep_4 + 0, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 4, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 6, 1, 11.45, 11.45 ); setScaleKey( spep_4 + 8, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 12, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 14, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 16, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 18, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_4 + 32, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 34, 1, 0.84, 0.84 ); setScaleKey( spep_4 + 36, 1, 0.81, 0.81 ); setScaleKey( spep_4 + 38, 1, 0.78, 0.78 ); setScaleKey( spep_4 + 40, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 42, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 46, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 48, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 50, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 54, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 56, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 58, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 60, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 62, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 64, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 68, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 70, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 72, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 74, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 76, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 78, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 82, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 84, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 86, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 88, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 90, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 92, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 94, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 96, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 100, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 102, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 104, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 106, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 108, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 110, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 114, 1, 0.51, 0.51 ); setScaleKey( spep_4-1 + 116, 1, 0.5, 0.5 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 6, 1, 0 ); setRotateKey( spep_4 + 8, 1, 0.7 ); setRotateKey( spep_4 + 10, 1, 0.7 ); setRotateKey( spep_4 + 12, 1, 2 ); setRotateKey( spep_4 + 14, 1, 2 ); setRotateKey( spep_4 + 16, 1, 3.3 ); setRotateKey( spep_4 + 18, 1, 3.3 ); setRotateKey( spep_4 + 20, 1, 4.7 ); setRotateKey( spep_4 + 22, 1, 4.7 ); setRotateKey( spep_4 + 24, 1, 6 ); setRotateKey( spep_4 + 28, 1, 6 ); setRotateKey( spep_4 + 30, 1, 8 ); setRotateKey( spep_4 + 32, 1, 8.6 ); setRotateKey( spep_4 + 34, 1, 8.8 ); setRotateKey( spep_4 + 36, 1, 8.9 ); setRotateKey( spep_4 + 38, 1, 9 ); setRotateKey( spep_4 + 40, 1, 9.2 ); setRotateKey( spep_4 + 42, 1, 9.3 ); setRotateKey( spep_4 + 44, 1, 9.5 ); setRotateKey( spep_4 + 46, 1, 9.6 ); setRotateKey( spep_4 + 48, 1, 9.3 ); setRotateKey( spep_4 + 50, 1, 9.1 ); setRotateKey( spep_4 + 52, 1, 8.8 ); setRotateKey( spep_4 + 54, 1, 8.5 ); setRotateKey( spep_4 + 56, 1, 8.3 ); setRotateKey( spep_4 + 58, 1, 8 ); setRotateKey( spep_4 + 60, 1, 7.7 ); setRotateKey( spep_4 + 62, 1, 7.5 ); setRotateKey( spep_4 + 64, 1, 7.2 ); setRotateKey( spep_4 + 66, 1, 6.9 ); setRotateKey( spep_4 + 68, 1, 6.7 ); setRotateKey( spep_4 + 70, 1, 6.4 ); setRotateKey( spep_4 + 72, 1, 6.1 ); setRotateKey( spep_4 + 74, 1, 5.9 ); setRotateKey( spep_4 + 76, 1, 5.6 ); setRotateKey( spep_4 + 78, 1, 5.3 ); setRotateKey( spep_4 + 80, 1, 5.1 ); setRotateKey( spep_4 + 82, 1, 4.8 ); setRotateKey( spep_4 + 84, 1, 4.5 ); setRotateKey( spep_4 + 86, 1, 4.3 ); setRotateKey( spep_4 + 88, 1, 4 ); setRotateKey( spep_4 + 90, 1, 3.7 ); setRotateKey( spep_4 + 92, 1, 3.5 ); setRotateKey( spep_4 + 94, 1, 3.2 ); setRotateKey( spep_4 + 96, 1, 2.9 ); setRotateKey( spep_4 + 98, 1, 2.7 ); setRotateKey( spep_4 + 100, 1, 2.4 ); setRotateKey( spep_4 + 102, 1, 2.1 ); setRotateKey( spep_4 + 104, 1, 1.9 ); setRotateKey( spep_4 + 106, 1, 1.6 ); setRotateKey( spep_4 + 108, 1, 1.3 ); setRotateKey( spep_4 + 110, 1, 1.1 ); setRotateKey( spep_4 + 112, 1, 0.8 ); setRotateKey( spep_4 + 114, 1, 0.5 ); setRotateKey( spep_4-1 + 116, 1, 0.3 ); --SE --敵飛んでいく SE017 = playSeVer2( spep_4 + 0, 1121, "",spep_4 + 158, 0, 8, -1); --敵追いかける SE018 = playSeVer2( spep_4 + 48, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 48, 1383, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 48, 1117, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5 = spep_4 + 116; ------------------------------------------------------ --画面横から蹴り込む ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 42, kick_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 42, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_f, 0 ); setEffRotateKey( spep_5 + 42, kick_f, 0 ); setEffAlphaKey( spep_5 + 0, kick_f, 255 ); setEffAlphaKey( spep_5 + 40, kick_f, 255 ); setEffAlphaKey( spep_5 + 41, kick_f, 255 ); setEffAlphaKey( spep_5 + 42, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 42, kick_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 42, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_b, 0 ); setEffRotateKey( spep_5 + 42, kick_b, 0 ); setEffAlphaKey( spep_5 + 0, kick_b, 255 ); setEffAlphaKey( spep_5 + 40, kick_b, 255 ); setEffAlphaKey( spep_5 + 41, kick_b, 255 ); setEffAlphaKey( spep_5 + 42, kick_b, 0 ); --敵の動き setDisp( spep_5-3 + 44, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 26, 1, 6 ); setMoveKey( spep_5 + 0, 1, 61.9, -3.2 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 60, -2.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, 58.1, -1.3 , 0 ); setMoveKey( spep_5-3 + 6, 1, 56.2, -0.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, 54.3, 0.6 , 0 ); setMoveKey( spep_5-3 + 10, 1, 52.4, 1.6 , 0 ); setMoveKey( spep_5-3 + 12, 1, 50.5, 2.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 48.6, 3.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 46.7, 4.4 , 0 ); setMoveKey( spep_5-3 + 18, 1, 44.8, 5.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 42.9, 6.3 , 0 ); setMoveKey( spep_5-3 + 22, 1, 41, 7.3 , 0 ); setMoveKey( spep_5-3 + 25, 1, 39.1, 8.2 , 0 ); setMoveKey( spep_5-3 + 26, 1, 122.3, 9.1 , 0 ); setMoveKey( spep_5-3 + 28, 1, 197.4, 38.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, 124.4, -51.4 , 0 ); setMoveKey( spep_5-3 + 32, 1, 267, -23.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, 311.5, 14 , 0 ); setMoveKey( spep_5-3 + 36, 1, 390.9, -23.7 , 0 ); setMoveKey( spep_5-3 + 38, 1, 483.3, -13.4 , 0 ); setMoveKey( spep_5-3 + 40, 1, 575.6, -3.1 , 0 ); setMoveKey( spep_5-3 + 42, 1, 657.7, -3.1 , 0 ); setMoveKey( spep_5-3 + 44, 1, 739.8, -3.1 , 0 ); setScaleKey( spep_5 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_5-3 + 44, 1, 1.5, 1.5 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 25, 1, 0 ); setRotateKey( spep_5-3 + 26, 1, 46.7 ); setRotateKey( spep_5-3 + 44, 1, 46.7 ); --SE --蹴り飛ばし SE021 = playSeVer2( spep_5 + 16, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_5 + 24, 1153, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 24, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6 = spep_5 + 40; ------------------------------------------------------ --メタルクウラの衝撃波の構え(アップ) ------------------------------------------------------ -- ** エフェクト等 ** -- impact = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, impact, 0, 0, 0 ); setEffMoveKey( spep_6 + 66, impact, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, impact, 1.0, 1.0 ); setEffScaleKey( spep_6 + 66, impact, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, impact, 0 ); setEffRotateKey( spep_6 + 66, impact, 0 ); setEffAlphaKey( spep_6 + 0, impact, 255 ); setEffAlphaKey( spep_6 + 64, impact, 255 ); setEffAlphaKey( spep_6 + 65, impact, 255 ); setEffAlphaKey( spep_6 + 66, impact, 0 ); --SE --腕前に持ってくる SE024 = playSeVer2( spep_6 + 10, 1003, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_6 + 10, 1150, "",spep_6 + 30, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 10, SE025, 76 ); --腕前に突き出す SE027 = playSeVer2( spep_6 + 46, 1383, "", 0, 4, 0, -1); setStartTimeMs( SE027, 83 ); SE028 = playSeVer2( spep_6 + 48, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7 = spep_6 + 64; ------------------------------------------------------ --敵を衝撃破で飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_f, 0 ); setEffRotateKey( spep_7 + 56, fly_f, 0 ); setEffAlphaKey( spep_7 + 0, fly_f, 255 ); setEffAlphaKey( spep_7 + 54, fly_f, 255 ); setEffAlphaKey( spep_7 + 55, fly_f, 255 ); setEffAlphaKey( spep_7 + 56, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_b, 0 ); setEffRotateKey( spep_7 + 56, fly_b, 0 ); setEffAlphaKey( spep_7 + 0, fly_b, 255 ); setEffAlphaKey( spep_7 + 54, fly_b, 255 ); setEffAlphaKey( spep_7 + 55, fly_b, 255 ); setEffAlphaKey( spep_7 + 56, fly_b, 0 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-3 + 58, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); changeAnime( spep_7-3 + 12, 1, 108 ); setMoveKey( spep_7 + 0, 1, -150.5, 13.2 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -150.5, 13.2 , 0 ); setMoveKey( spep_7-3 + 4, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 6, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 11, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 12, 1, 25, 53 , 0 ); setMoveKey( spep_7-3 + 14, 1, -13.5, -29.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 0, 55.6 , 0 ); setMoveKey( spep_7-3 + 18, 1, 43.6, 53 , 0 ); setMoveKey( spep_7-3 + 20, 1, -25.9, -29.1 , 0 ); setMoveKey( spep_7-3 + 22, 1, 68.1, -23.4 , 0 ); setMoveKey( spep_7-3 + 24, 1, 2.1, 40 , 0 ); setMoveKey( spep_7-3 + 26, 1, 27.5, -22.1 , 0 ); setMoveKey( spep_7-3 + 28, 1, 44.2, -4.4 , 0 ); setMoveKey( spep_7-3 + 30, 1, 54.4, 13.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, 55.3, 17.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, 49.8, 22.2 , 0 ); setMoveKey( spep_7-3 + 36, 1, 61.7, 17.7 , 0 ); setMoveKey( spep_7-3 + 38, 1, 67.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 40, 1, 77.6, 17.3 , 0 ); setMoveKey( spep_7-3 + 42, 1, 81.8, 21.5 , 0 ); setMoveKey( spep_7-3 + 44, 1, 84, 17.3 , 0 ); setMoveKey( spep_7-3 + 46, 1, 83.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 48, 1, 174.7, 8 , 0 ); setMoveKey( spep_7-3 + 50, 1, 179.9, 2.8 , 0 ); setMoveKey( spep_7-3 + 52, 1, 174.8, 12 , 0 ); setMoveKey( spep_7-3 + 54, 1, 256, 21.2 , 0 ); setMoveKey( spep_7-3 + 56, 1, 428, 17.1 , 0 ); setMoveKey( spep_7-3 + 58, 1, 686.5, 13 , 0 ); --setMoveKey( spep_7-3 + 60, 1, 685.7, 8.9 , 0 ); setScaleKey( spep_7 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 58, 1, 1.5, 1.5 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7-3 + 58, 1, 0 ); --SE --空気暖ヒット SE029 = playSeVer2( spep_7 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 0, SE029, 65 ); SE030 = playSeVer2( spep_7 + 4, 1133, "",spep_7 + 82, 0, 14, 0.6); setPitch( spep_7 + 4, SE030, -100 ); setTimeStretch( SE030, 0.93, 30, 4 ); SE031 = playSeVer2( spep_7 + 4, 1183, "",spep_7 + 82, 0, 14, -1); SE026 = playSeVer2( spep_7 + 12, 1121, "",spep_7 + 18, 0, 0, -1); setStartTimeMs( SE026, 833 ); setPitch( spep_7 + 12, SE026, 100 ); setTimeStretch( SE026, 1.07, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8 = spep_7 + 56; ------------------------------------------------------ --敵が岩に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 138, finish_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 138, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 138, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 138, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_8 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 138, finish_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 138, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_b, 0 ); setEffRotateKey( spep_8 + 138, finish_b, 0 ); setEffAlphaKey( spep_8 + 0, finish_b, 255 ); setEffAlphaKey( spep_8 + 138, finish_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-3 + 12, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, -455.7, -81.8 , 0 ); --setMoveKey( spep_8-3 + 2, 1, -378.4, -81.8 , 0 ); setMoveKey( spep_8-3 + 4, 1, -301, -81.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, -223.7, -81.8 , 0 ); setMoveKey( spep_8-3 + 8, 1, -146.3, -81.8 , 0 ); setMoveKey( spep_8-3 + 10, 1, -69, -81.8 , 0 ); setMoveKey( spep_8-3 + 12, 1, 8.4, -81.8 , 0 ); setScaleKey( spep_8 + 0, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 12, 1, 0.17, 0.17 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8-3 + 12, 1, 0 ); --SE --岩激突 SE032 = playSeVer2( spep_8+10, 1159, "", 0, 0, 0, -1); --終わり dealDamage(spep_8+10); endPhase( spep_8 + 128 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン〜画面手前ダッシュ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- woke = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, woke, 0, 0, 0 ); setEffMoveKey( spep_0 + 106, woke, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, woke, -1.0, 1.0 ); setEffScaleKey( spep_0 + 106, woke, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, woke, 0 ); setEffRotateKey( spep_0 + 106, woke, 0 ); setEffAlphaKey( spep_0 + 0, woke, 255 ); setEffAlphaKey( spep_0 + 104, woke, 255 ); setEffAlphaKey( spep_0 + 105, woke, 255 ); setEffAlphaKey( spep_0 + 106, woke, 0 ); --SE --走ってくる SE001 = playSeVer2( spep_0 + 8, 44, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 8, SE001, 66 ); SE002 = playSeVer2( spep_0 + 14, 1383, "", 0, 0, 0, 0.6); SE004 = playSeVer2( spep_0 + 32, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 32, SE004, 84 ); SE005 = playSeVer2( spep_0 + 50, 1383, "", 0, 0, 0, 0.6); SE006 = playSeVer2( spep_0 + 64, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 64, SE006, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +14; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --走ってくる SE007 = playSeVer2( spep_0 + 76, 1383, "", 0, 0, 0, 0.6); SE008 = playSeVer2( spep_0 + 90, 1383, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 90, SE008, 80 ); --顔カットイン SE003 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +100 , 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade --次の準備 spep_1 = spep_0+106; ------------------------------------------------------ --横向きで走っている ------------------------------------------------------ -- ** エフェクト等 ** -- woke2 = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, woke2, 0, 0, 0 ); setEffMoveKey( spep_1 + 66, woke2, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, woke2, -1.0, 1.0 ); setEffScaleKey( spep_1 + 66, woke2, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, woke2, 0 ); setEffRotateKey( spep_1 + 66, woke2, 0 ); setEffAlphaKey( spep_1 + 0, woke2, 255 ); setEffAlphaKey( spep_1 + 66, woke2, 255 ); --SE --横向きダッシュ SE009 = playSeVer2( spep_1 + 0, 8, "",spep_1 + 78, 0, 14, -1); SE010 = playSeVer2( spep_1 + 0, 1278, "",spep_1 + 78, 0, 14, -1); SE011 = playSeVer2( spep_1 + 0, 1182, "",spep_1 + 78, 0, 14, -1); SE012 = playSeVer2( spep_1 + 0, 1232, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 +54 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1+66; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 = spep_2 + 94; ------------------------------------------------------ --横からメタルクウラが来る→殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_f, 0 ); setEffRotateKey( spep_3 + 28, panting_f, 0 ); setEffAlphaKey( spep_3 + 0, panting_f, 255 ); setEffAlphaKey( spep_3 + 26, panting_f, 255 ); setEffAlphaKey( spep_3 + 27, panting_f, 255 ); setEffAlphaKey( spep_3 + 28, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, panting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_b, 0 ); setEffRotateKey( spep_3 + 28, panting_b, 0 ); setEffAlphaKey( spep_3 + 0, panting_b, 255 ); setEffAlphaKey( spep_3 + 26, panting_b, 255 ); setEffAlphaKey( spep_3 + 27, panting_b, 255 ); setEffAlphaKey( spep_3 + 28, panting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 30, 1, 0 ); changeAnime( spep_3 + 0, 1, 111 ); changeAnime( spep_3 + 1, 1, 111 ); changeAnime( spep_3 + 2, 1, 111 ); changeAnime( spep_3 + 3, 1, 111 ); changeAnime( spep_3 + 4, 1, 111 ); changeAnime( spep_3 + 5, 1, 111 ); changeAnime( spep_3 + 6, 1, 111 ); changeAnime( spep_3-3 + 10, 1, 106 ); setMoveKey( spep_3 + 0, 1, 553.4, -69.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 339.6, -69.1 , 0 ); setMoveKey( spep_3-3 + 4, 1, 125.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 105.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 9, 1, 85.8, -69.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, -70.4, -62.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 6.3, -53.4 , 0 ); setMoveKey( spep_3-3 + 14, 1, 64, -63.2 , 0 ); setMoveKey( spep_3-3 + 16, 1, 155.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 18, 1, 229.4, -57.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, 314.1, -68.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 402, -65.1 , 0 ); setMoveKey( spep_3-3 + 24, 1, 489.9, -62.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 573.3, -61.7 , 0 ); setMoveKey( spep_3-3 + 28, 1, 656.7, -61.3 , 0 ); setMoveKey( spep_3-3 + 30, 1, 741.7, -61.3 , 0 ); --setMoveKey( spep_3-3 + 32, 1, 826.6, -61.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2, 2 ); setScaleKey( spep_3-3 + 30, 1, 2, 2 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 30, 1, 0 ); --SE --殴り飛ばし SE014 = playSeVer2( spep_3 + 0, 1003, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 8, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE015, 89 ); SE016 = playSeVer2( spep_3 + 8, 1180, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 8, SE016, 77 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 34, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4 = spep_3 + 28; ------------------------------------------------------ --画面手前から奥に追いかけていく ------------------------------------------------------ -- ** エフェクト等 ** -- chase_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_f, 0 ); setEffRotateKey( spep_4 + 116, chase_f, 0 ); setEffAlphaKey( spep_4 + 0, chase_f, 255 ); setEffAlphaKey( spep_4 + 114, chase_f, 255 ); setEffAlphaKey( spep_4 + 115, chase_f, 255 ); setEffAlphaKey( spep_4 + 116, chase_f, 0 ); -- ** エフェクト等 ** -- chase_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, chase_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, chase_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, chase_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, chase_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chase_b, 0 ); setEffRotateKey( spep_4 + 116, chase_b, 0 ); setEffAlphaKey( spep_4 + 0, chase_b, 255 ); setEffAlphaKey( spep_4 + 114, chase_b, 255 ); setEffAlphaKey( spep_4 + 115, chase_b, 255 ); setEffAlphaKey( spep_4 + 116, chase_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 4, 1, 738.2, 1.4 , 0 ); setMoveKey( spep_4 + 6, 1, 247.6, -31 , 0 ); setMoveKey( spep_4 + 8, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 10, 1, 48.6, -43.7 , 0 ); setMoveKey( spep_4 + 12, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 14, 1, 43.2, -43.1 , 0 ); setMoveKey( spep_4 + 16, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 18, 1, 38, -42.3 , 0 ); setMoveKey( spep_4 + 20, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 22, 1, 33, -41.4 , 0 ); setMoveKey( spep_4 + 24, 1, 28.1, -40.3 , 0 ); setMoveKey( spep_4 + 26, 1, 37.1, -31.3 , 0 ); setMoveKey( spep_4 + 28, 1, 27.2, -41.2 , 0 ); setMoveKey( spep_4 + 30, 1, 26.4, -44.1 , 0 ); setMoveKey( spep_4 + 32, 1, 13.5, -32.7 , 0 ); setMoveKey( spep_4 + 34, 1, 12.8, -43 , 0 ); setMoveKey( spep_4 + 36, 1, 15.1, -39.7 , 0 ); setMoveKey( spep_4 + 38, 1, 17.5, -36.5 , 0 ); setMoveKey( spep_4 + 40, 1, 15.4, -35.6 , 0 ); setMoveKey( spep_4 + 42, 1, 13.3, -34.8 , 0 ); setMoveKey( spep_4 + 44, 1, 14.2, -35 , 0 ); setMoveKey( spep_4 + 46, 1, 15.1, -35.2 , 0 ); setMoveKey( spep_4 + 48, 1, 17.1, -34.2 , 0 ); setMoveKey( spep_4 + 50, 1, 19.2, -33.2 , 0 ); setMoveKey( spep_4 + 52, 1, 17, -36.6 , 0 ); setMoveKey( spep_4 + 54, 1, 14.8, -39.9 , 0 ); setMoveKey( spep_4 + 56, 1, 18, -44.3 , 0 ); setMoveKey( spep_4 + 58, 1, 21.1, -48.7 , 0 ); setMoveKey( spep_4 + 60, 1, 18.9, -46.6 , 0 ); setMoveKey( spep_4 + 62, 1, 16.7, -44.6 , 0 ); setMoveKey( spep_4 + 64, 1, 14.5, -48 , 0 ); setMoveKey( spep_4 + 66, 1, 12.3, -51.3 , 0 ); setMoveKey( spep_4 + 68, 1, 12.2, -52.5 , 0 ); setMoveKey( spep_4 + 70, 1, 12.1, -53.7 , 0 ); setMoveKey( spep_4 + 72, 1, 12.1, -54.8 , 0 ); setMoveKey( spep_4 + 74, 1, 12, -56 , 0 ); setMoveKey( spep_4 + 76, 1, 11.9, -57.2 , 0 ); setMoveKey( spep_4 + 78, 1, 11.9, -58.4 , 0 ); setMoveKey( spep_4 + 80, 1, 11.8, -59.6 , 0 ); setMoveKey( spep_4 + 82, 1, 11.7, -60.8 , 0 ); setMoveKey( spep_4 + 84, 1, 11.6, -61.9 , 0 ); setMoveKey( spep_4 + 86, 1, 11.6, -63.1 , 0 ); setMoveKey( spep_4 + 88, 1, 11.5, -64.3 , 0 ); setMoveKey( spep_4 + 90, 1, 11.4, -65.5 , 0 ); setMoveKey( spep_4 + 92, 1, 11.3, -66.7 , 0 ); setMoveKey( spep_4 + 94, 1, 11.3, -67.9 , 0 ); setMoveKey( spep_4 + 96, 1, 11.2, -69.1 , 0 ); setMoveKey( spep_4 + 98, 1, 11.1, -70.3 , 0 ); setMoveKey( spep_4 + 100, 1, 11, -71.4 , 0 ); setMoveKey( spep_4 + 102, 1, 10.9, -72.6 , 0 ); setMoveKey( spep_4 + 104, 1, 10.8, -73.8 , 0 ); setMoveKey( spep_4 + 106, 1, 10.8, -75 , 0 ); setMoveKey( spep_4 + 108, 1, 10.7, -76.2 , 0 ); setMoveKey( spep_4 + 110, 1, 10.6, -77.4 , 0 ); setMoveKey( spep_4 + 112, 1, 10.5, -78.6 , 0 ); setMoveKey( spep_4 + 114, 1, 10.4, -79.8 , 0 ); setMoveKey( spep_4-1 + 116, 1, 10.3, -81 , 0 ); setScaleKey( spep_4 + 0, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 4, 1, 34.45, 34.45 ); setScaleKey( spep_4 + 6, 1, 11.45, 11.45 ); setScaleKey( spep_4 + 8, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_4 + 12, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 14, 1, 1.94, 1.94 ); setScaleKey( spep_4 + 16, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 18, 1, 1.73, 1.73 ); setScaleKey( spep_4 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_4 + 32, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 34, 1, 0.84, 0.84 ); setScaleKey( spep_4 + 36, 1, 0.81, 0.81 ); setScaleKey( spep_4 + 38, 1, 0.78, 0.78 ); setScaleKey( spep_4 + 40, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 42, 1, 0.72, 0.72 ); setScaleKey( spep_4 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 46, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 48, 1, 0.65, 0.65 ); setScaleKey( spep_4 + 50, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 54, 1, 0.64, 0.64 ); setScaleKey( spep_4 + 56, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 58, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 60, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 62, 1, 0.62, 0.62 ); setScaleKey( spep_4 + 64, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 68, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 70, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 72, 1, 0.6, 0.6 ); setScaleKey( spep_4 + 74, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 76, 1, 0.59, 0.59 ); setScaleKey( spep_4 + 78, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 82, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 84, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 86, 1, 0.57, 0.57 ); setScaleKey( spep_4 + 88, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 90, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 92, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 94, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 96, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 100, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 102, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 104, 1, 0.53, 0.53 ); setScaleKey( spep_4 + 106, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 108, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 110, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 114, 1, 0.51, 0.51 ); setScaleKey( spep_4-1 + 116, 1, 0.5, 0.5 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 6, 1, 0 ); setRotateKey( spep_4 + 8, 1, 0.7 ); setRotateKey( spep_4 + 10, 1, 0.7 ); setRotateKey( spep_4 + 12, 1, 2 ); setRotateKey( spep_4 + 14, 1, 2 ); setRotateKey( spep_4 + 16, 1, 3.3 ); setRotateKey( spep_4 + 18, 1, 3.3 ); setRotateKey( spep_4 + 20, 1, 4.7 ); setRotateKey( spep_4 + 22, 1, 4.7 ); setRotateKey( spep_4 + 24, 1, 6 ); setRotateKey( spep_4 + 28, 1, 6 ); setRotateKey( spep_4 + 30, 1, 8 ); setRotateKey( spep_4 + 32, 1, 8.6 ); setRotateKey( spep_4 + 34, 1, 8.8 ); setRotateKey( spep_4 + 36, 1, 8.9 ); setRotateKey( spep_4 + 38, 1, 9 ); setRotateKey( spep_4 + 40, 1, 9.2 ); setRotateKey( spep_4 + 42, 1, 9.3 ); setRotateKey( spep_4 + 44, 1, 9.5 ); setRotateKey( spep_4 + 46, 1, 9.6 ); setRotateKey( spep_4 + 48, 1, 9.3 ); setRotateKey( spep_4 + 50, 1, 9.1 ); setRotateKey( spep_4 + 52, 1, 8.8 ); setRotateKey( spep_4 + 54, 1, 8.5 ); setRotateKey( spep_4 + 56, 1, 8.3 ); setRotateKey( spep_4 + 58, 1, 8 ); setRotateKey( spep_4 + 60, 1, 7.7 ); setRotateKey( spep_4 + 62, 1, 7.5 ); setRotateKey( spep_4 + 64, 1, 7.2 ); setRotateKey( spep_4 + 66, 1, 6.9 ); setRotateKey( spep_4 + 68, 1, 6.7 ); setRotateKey( spep_4 + 70, 1, 6.4 ); setRotateKey( spep_4 + 72, 1, 6.1 ); setRotateKey( spep_4 + 74, 1, 5.9 ); setRotateKey( spep_4 + 76, 1, 5.6 ); setRotateKey( spep_4 + 78, 1, 5.3 ); setRotateKey( spep_4 + 80, 1, 5.1 ); setRotateKey( spep_4 + 82, 1, 4.8 ); setRotateKey( spep_4 + 84, 1, 4.5 ); setRotateKey( spep_4 + 86, 1, 4.3 ); setRotateKey( spep_4 + 88, 1, 4 ); setRotateKey( spep_4 + 90, 1, 3.7 ); setRotateKey( spep_4 + 92, 1, 3.5 ); setRotateKey( spep_4 + 94, 1, 3.2 ); setRotateKey( spep_4 + 96, 1, 2.9 ); setRotateKey( spep_4 + 98, 1, 2.7 ); setRotateKey( spep_4 + 100, 1, 2.4 ); setRotateKey( spep_4 + 102, 1, 2.1 ); setRotateKey( spep_4 + 104, 1, 1.9 ); setRotateKey( spep_4 + 106, 1, 1.6 ); setRotateKey( spep_4 + 108, 1, 1.3 ); setRotateKey( spep_4 + 110, 1, 1.1 ); setRotateKey( spep_4 + 112, 1, 0.8 ); setRotateKey( spep_4 + 114, 1, 0.5 ); setRotateKey( spep_4-1 + 116, 1, 0.3 ); --SE --敵飛んでいく SE017 = playSeVer2( spep_4 + 0, 1121, "",spep_4 + 158, 0, 8, -1); --敵追いかける SE018 = playSeVer2( spep_4 + 48, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 48, 1383, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 48, 1117, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5 = spep_4 + 116; ------------------------------------------------------ --画面横から蹴り込む ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 42, kick_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 42, kick_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_f, 0 ); setEffRotateKey( spep_5 + 42, kick_f, 0 ); setEffAlphaKey( spep_5 + 0, kick_f, 255 ); setEffAlphaKey( spep_5 + 40, kick_f, 255 ); setEffAlphaKey( spep_5 + 41, kick_f, 255 ); setEffAlphaKey( spep_5 + 42, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 42, kick_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 42, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick_b, 0 ); setEffRotateKey( spep_5 + 42, kick_b, 0 ); setEffAlphaKey( spep_5 + 0, kick_b, 255 ); setEffAlphaKey( spep_5 + 40, kick_b, 255 ); setEffAlphaKey( spep_5 + 41, kick_b, 255 ); setEffAlphaKey( spep_5 + 42, kick_b, 0 ); --敵の動き setDisp( spep_5-3 + 44, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 26, 1, 6 ); setMoveKey( spep_5 + 0, 1, 61.9, -3.2 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 60, -2.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, 58.1, -1.3 , 0 ); setMoveKey( spep_5-3 + 6, 1, 56.2, -0.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, 54.3, 0.6 , 0 ); setMoveKey( spep_5-3 + 10, 1, 52.4, 1.6 , 0 ); setMoveKey( spep_5-3 + 12, 1, 50.5, 2.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 48.6, 3.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 46.7, 4.4 , 0 ); setMoveKey( spep_5-3 + 18, 1, 44.8, 5.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 42.9, 6.3 , 0 ); setMoveKey( spep_5-3 + 22, 1, 41, 7.3 , 0 ); setMoveKey( spep_5-3 + 25, 1, 39.1, 8.2 , 0 ); setMoveKey( spep_5-3 + 26, 1, 122.3, 9.1 , 0 ); setMoveKey( spep_5-3 + 28, 1, 197.4, 38.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, 124.4, -51.4 , 0 ); setMoveKey( spep_5-3 + 32, 1, 267, -23.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, 311.5, 14 , 0 ); setMoveKey( spep_5-3 + 36, 1, 390.9, -23.7 , 0 ); setMoveKey( spep_5-3 + 38, 1, 483.3, -13.4 , 0 ); setMoveKey( spep_5-3 + 40, 1, 575.6, -3.1 , 0 ); setMoveKey( spep_5-3 + 42, 1, 657.7, -3.1 , 0 ); setMoveKey( spep_5-3 + 44, 1, 739.8, -3.1 , 0 ); setScaleKey( spep_5 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_5-3 + 44, 1, 1.5, 1.5 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 25, 1, 0 ); setRotateKey( spep_5-3 + 26, 1, 46.7 ); setRotateKey( spep_5-3 + 44, 1, 46.7 ); --SE --蹴り飛ばし SE021 = playSeVer2( spep_5 + 16, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_5 + 24, 1153, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 24, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6 = spep_5 + 40; ------------------------------------------------------ --メタルクウラの衝撃波の構え(アップ) ------------------------------------------------------ -- ** エフェクト等 ** -- impact = entryEffect( spep_6 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, impact, 0, 0, 0 ); setEffMoveKey( spep_6 + 66, impact, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, impact, -1.0, 1.0 ); setEffScaleKey( spep_6 + 66, impact, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, impact, 0 ); setEffRotateKey( spep_6 + 66, impact, 0 ); setEffAlphaKey( spep_6 + 0, impact, 255 ); setEffAlphaKey( spep_6 + 64, impact, 255 ); setEffAlphaKey( spep_6 + 65, impact, 255 ); setEffAlphaKey( spep_6 + 66, impact, 0 ); --SE --腕前に持ってくる SE024 = playSeVer2( spep_6 + 10, 1003, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_6 + 10, 1150, "",spep_6 + 30, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 10, SE025, 76 ); --腕前に突き出す SE027 = playSeVer2( spep_6 + 46, 1383, "", 0, 4, 0, -1); setStartTimeMs( SE027, 83 ); SE028 = playSeVer2( spep_6 + 48, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7 = spep_6 + 64; ------------------------------------------------------ --敵を衝撃破で飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_f, -1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_f, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_f, 0 ); setEffRotateKey( spep_7 + 56, fly_f, 0 ); setEffAlphaKey( spep_7 + 0, fly_f, 255 ); setEffAlphaKey( spep_7 + 54, fly_f, 255 ); setEffAlphaKey( spep_7 + 55, fly_f, 255 ); setEffAlphaKey( spep_7 + 56, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_7 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, fly_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, fly_b, 0 ); setEffRotateKey( spep_7 + 56, fly_b, 0 ); setEffAlphaKey( spep_7 + 0, fly_b, 255 ); setEffAlphaKey( spep_7 + 54, fly_b, 255 ); setEffAlphaKey( spep_7 + 55, fly_b, 255 ); setEffAlphaKey( spep_7 + 56, fly_b, 0 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-3 + 58, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); changeAnime( spep_7-3 + 12, 1, 108 ); setMoveKey( spep_7 + 0, 1, -150.5, 13.2 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -150.5, 13.2 , 0 ); setMoveKey( spep_7-3 + 4, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 6, 1, -101.2, 13.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 11, 1, -51.9, 13.2 , 0 ); setMoveKey( spep_7-3 + 12, 1, 25, 53 , 0 ); setMoveKey( spep_7-3 + 14, 1, -13.5, -29.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 0, 55.6 , 0 ); setMoveKey( spep_7-3 + 18, 1, 43.6, 53 , 0 ); setMoveKey( spep_7-3 + 20, 1, -25.9, -29.1 , 0 ); setMoveKey( spep_7-3 + 22, 1, 68.1, -23.4 , 0 ); setMoveKey( spep_7-3 + 24, 1, 2.1, 40 , 0 ); setMoveKey( spep_7-3 + 26, 1, 27.5, -22.1 , 0 ); setMoveKey( spep_7-3 + 28, 1, 44.2, -4.4 , 0 ); setMoveKey( spep_7-3 + 30, 1, 54.4, 13.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, 55.3, 17.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, 49.8, 22.2 , 0 ); setMoveKey( spep_7-3 + 36, 1, 61.7, 17.7 , 0 ); setMoveKey( spep_7-3 + 38, 1, 67.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 40, 1, 77.6, 17.3 , 0 ); setMoveKey( spep_7-3 + 42, 1, 81.8, 21.5 , 0 ); setMoveKey( spep_7-3 + 44, 1, 84, 17.3 , 0 ); setMoveKey( spep_7-3 + 46, 1, 83.1, 13.2 , 0 ); setMoveKey( spep_7-3 + 48, 1, 174.7, 8 , 0 ); setMoveKey( spep_7-3 + 50, 1, 179.9, 2.8 , 0 ); setMoveKey( spep_7-3 + 52, 1, 174.8, 12 , 0 ); setMoveKey( spep_7-3 + 54, 1, 256, 21.2 , 0 ); setMoveKey( spep_7-3 + 56, 1, 428, 17.1 , 0 ); setMoveKey( spep_7-3 + 58, 1, 686.5, 13 , 0 ); --setMoveKey( spep_7-3 + 60, 1, 685.7, 8.9 , 0 ); setScaleKey( spep_7 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 58, 1, 1.5, 1.5 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7-3 + 58, 1, 0 ); --SE --空気暖ヒット SE029 = playSeVer2( spep_7 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 0, SE029, 65 ); SE030 = playSeVer2( spep_7 + 4, 1133, "",spep_7 + 82, 0, 14, 0.6); setPitch( spep_7 + 4, SE030, -100 ); setTimeStretch( SE030, 0.93, 30, 4 ); SE031 = playSeVer2( spep_7 + 4, 1183, "",spep_7 + 82, 0, 14, -1); SE026 = playSeVer2( spep_7 + 12, 1121, "",spep_7 + 18, 0, 0, -1); setStartTimeMs( SE026, 833 ); setPitch( spep_7 + 12, SE026, 100 ); setTimeStretch( SE026, 1.07, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8 = spep_7 + 56; ------------------------------------------------------ --敵が岩に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 138, finish_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 138, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 138, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 138, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_8 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 138, finish_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 138, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_b, 0 ); setEffRotateKey( spep_8 + 138, finish_b, 0 ); setEffAlphaKey( spep_8 + 0, finish_b, 255 ); setEffAlphaKey( spep_8 + 138, finish_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-3 + 12, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, -455.7, -81.8 , 0 ); --setMoveKey( spep_8-3 + 2, 1, -378.4, -81.8 , 0 ); setMoveKey( spep_8-3 + 4, 1, -301, -81.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, -223.7, -81.8 , 0 ); setMoveKey( spep_8-3 + 8, 1, -146.3, -81.8 , 0 ); setMoveKey( spep_8-3 + 10, 1, -69, -81.8 , 0 ); setMoveKey( spep_8-3 + 12, 1, 8.4, -81.8 , 0 ); setScaleKey( spep_8 + 0, 1, 0.17, 0.17 ); setScaleKey( spep_8-3 + 12, 1, 0.17, 0.17 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8-3 + 12, 1, 0 ); --SE --岩激突 SE032 = playSeVer2( spep_8+10, 1159, "", 0, 0, 0, -1); --終わり dealDamage(spep_8+10); endPhase( spep_8 + 128 ); end