--1025040:ハッチャン_ハッチャンアタック --sp_effect_b1_00221 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160599 ;-- 構え、台詞カットイン SP_02= 160600 ;-- 気を溜めてジャンプ SP_03= 160602 ;-- 気を溜めてジャンプ SP_04= 160604 ;-- 手前に向かって突進 SP_05= 160606 ;-- 体当たり SP_06= 160608 ;-- 体当たり SP_07= 160610 ;-- 手前に向かって飛び蹴り SP_08= 160612 ;-- 喧嘩キック SP_09= 160614 ;-- 喧嘩キック --エフェクト(敵) SP_01x= 160599 ;-- 構え、台詞カットイン SP_02x= 160601 ;-- 気を溜めてジャンプ (敵) SP_03x= 160603 ;-- 気を溜めてジャンプ (敵) SP_04x= 160605 ;-- 手前に向かって突進 (敵) SP_05x= 160607 ;-- 体当たり (敵) SP_06x= 160609 ;-- 体当たり (敵) SP_07x= 160611 ;-- 手前に向かって飛び蹴り (敵) SP_08x= 160613 ;-- 喧嘩キック (敵) SP_09x= 160615 ;-- 喧嘩キック (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --構え、台詞カットイン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- stance = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stance, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, stance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stance, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, stance, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stance, 0 ); setEffRotateKey( spep_0 + 100, stance, 0 ); setEffAlphaKey( spep_0 + 0, stance, 255 ); setEffAlphaKey( spep_0 + 98, stance, 255 ); setEffAlphaKey( spep_0 + 99, stance, 255 ); setEffAlphaKey( spep_0 + 100, stance, 0 ); --顔カットインの準備 spep_x = spep_0 + 6; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --構える SE001 = playSeVer2( spep_0 + 32, 1150, "", 0, 5, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE001, 67 ); setStartTimeMs( SE001, 417 ); SE003 = playSeVer2( spep_0 + 32, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE003, 120 ); SE004 = playSeVer2( spep_0 + 34, 1011, "",spep_0 + 80, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 34, SE004, 85 ); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 100; ------------------------------------------------------ --気を溜めてジャンプ ------------------------------------------------------ -- ** エフェクト等 ** -- jump_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, jump_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, jump_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, jump_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, jump_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, jump_f, 0 ); setEffRotateKey( spep_1 + 76, jump_f, 0 ); setEffAlphaKey( spep_1 + 0, jump_f, 255 ); setEffAlphaKey( spep_1 + 74, jump_f, 255 ); setEffAlphaKey( spep_1 + 75, jump_f, 255 ); setEffAlphaKey( spep_1 + 76, jump_f, 0 ); -- ** エフェクト等 ** -- jump_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, jump_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, jump_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, jump_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, jump_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, jump_b, 0 ); setEffRotateKey( spep_1 + 76, jump_b, 0 ); setEffAlphaKey( spep_1 + 0, jump_b, 255 ); setEffAlphaKey( spep_1 + 74, jump_b, 255 ); setEffAlphaKey( spep_1 + 75, jump_b, 255 ); setEffAlphaKey( spep_1 + 76, jump_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 117 ); setMoveKey( spep_1 + 0, 1, 0.2, 479.8 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -3.7, 477.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 10, 493 , 0 ); setMoveKey( spep_1-3 + 6, 1, -5.6, 490.8 , 0 ); setMoveKey( spep_1-3 + 8, 1, 11.9, 474.9 , 0 ); setMoveKey( spep_1-3 + 10, 1, -7.6, 476.6 , 0 ); setMoveKey( spep_1-3 + 12, 1, -7.6, 497.9 , 0 ); setMoveKey( spep_1-3 + 14, 1, -7.6, 468.4 , 0 ); setMoveKey( spep_1-3 + 16, 1, 0.2, 475.9 , 0 ); setMoveKey( spep_1-3 + 18, 1, 15.8, 495.2 , 0 ); setMoveKey( spep_1-3 + 20, 1, -13.4, 473.5 , 0 ); setMoveKey( spep_1-3 + 22, 1, 10, 459.6 , 0 ); setMoveKey( spep_1-3 + 24, 1, 0.2, 494.5 , 0 ); setMoveKey( spep_1-3 + 26, 1, -3.7, 470.8 , 0 ); setMoveKey( spep_1-3 + 28, 1, -9.5, 488.1 , 0 ); setMoveKey( spep_1-3 + 30, 1, 0.2, 474.2 , 0 ); setMoveKey( spep_1-3 + 32, 1, 19.7, 479.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 0.2, 454.3 , 0 ); setScaleKey( spep_1 + 0, 1, 0.43, 0.43 ); setScaleKey( spep_1-3 + 34, 1, 0.43, 0.43 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 34, 1, 0 ); --SE --エンジン起動 SE005 = playSeVer2( spep_1 + 4, 1201, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 4, 1253, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 4, SE006, 74 ); SE007 = playSeVer2( spep_1 + 4, 1217, "", 0, 0, 0, -1); setPitch( spep_1 + 4, SE007, 200 ); setTimeStretch( SE007, 1.13, 30, 4 ); SE008 = playSeVer2( spep_1 + 4, 1200, "",spep_1 + 54, 0, 12, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); --敵位置の固定 setMoveKey( SP_dodge+9, 1, 0.2, 454.3 , 0 ); setScaleKey( SP_dodge+9, 1, 0.43, 0.43 ); setRotateKey( SP_dodge+9, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_1-1 + 78, 1, 0 ); setMoveKey( spep_1-3 + 36, 1, 0.2, 454 , 0 ); setMoveKey( spep_1-3 + 38, 1, 0.2, 453.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, 0.2, 453.5 , 0 ); setMoveKey( spep_1-3 + 42, 1, 0.2, 453.3 , 0 ); setMoveKey( spep_1-3 + 44, 1, 0.2, 453.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, 0.2, 452.8 , 0 ); setMoveKey( spep_1-3 + 48, 1, 0.2, 452.6 , 0 ); setMoveKey( spep_1-3 + 50, 1, 0.2, 452.3 , 0 ); setMoveKey( spep_1-3 + 52, 1, 0.2, 378.3 , 0 ); setMoveKey( spep_1-3 + 54, 1, 0.2, 362.9 , 0 ); setMoveKey( spep_1-3 + 56, 1, 0.2, 349 , 0 ); setMoveKey( spep_1-3 + 58, 1, 0.2, 336.5 , 0 ); setMoveKey( spep_1-3 + 60, 1, 0.2, 325.5 , 0 ); setMoveKey( spep_1-3 + 62, 1, 0.2, 315.9 , 0 ); setMoveKey( spep_1-3 + 64, 1, 0.2, 307.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 0.2, 300.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 0.2, 295 , 0 ); setMoveKey( spep_1-3 + 70, 1, 0.2, 290.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 0.2, 286.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, 0.2, 283.1 , 0 ); setMoveKey( spep_1-3 + 76, 1, 0.2, 280.4 , 0 ); setMoveKey( spep_1-1 + 78, 1, 0.2, 278 , 0 ); setScaleKey( spep_1-1 + 78, 1, 0.43, 0.43 ); setRotateKey( spep_1-1 + 78, 1, 0 ); --SE --飛び立つ SE009 = playSeVer2( spep_1 + 46, 1011, "",spep_1 + 132, 0, 8, -1); SE010 = playSeVer2( spep_1 + 46, 1068, "",spep_1 + 132, 0, 8, -1); SE011 = playSeVer2( spep_1 + 46, 9, "",spep_1 + 132, 0, 8, -1); setTimeStretch( SE011, 1.25, 30, 4 ); SE012 = playSeVer2( spep_1 + 52, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_1 + 52, SE012, 54 ); setTimeStretch( SE012, 1.17, 30, 4 ); -- ** 次の準備 ** -- spep_2= spep_1 + 76; ------------------------------------------------------ --手前に向かって突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 40, rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_2 + 40, rush, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush, 0 ); setEffRotateKey( spep_2 + 40, rush, 0 ); setEffAlphaKey( spep_2 + 0, rush, 255 ); setEffAlphaKey( spep_2 + 40, rush, 255 ); --白フェード entryFade( spep_2 + 32, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 40; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 86, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_3 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4= spep_3 + 94; ------------------------------------------------------ --体当たり ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 68, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 66, hit_f, 255 ); setEffAlphaKey( spep_4 + 67, hit_f, 255 ); setEffAlphaKey( spep_4 + 68, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 68, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 66, hit_b, 255 ); setEffAlphaKey( spep_4 + 67, hit_b, 255 ); setEffAlphaKey( spep_4 + 68, hit_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 48, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4-3 + 16, 1, 105 ); setMoveKey( spep_4 + 0, 1, 66.3, 98.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 66.3, 97.1 , 0 ); setMoveKey( spep_4-3 + 4, 1, 66.3, 95.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 66.3, 93.5 , 0 ); setMoveKey( spep_4-3 + 8, 1, 66.3, 91.7 , 0 ); setMoveKey( spep_4-3 + 10, 1, 66.3, 89.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 66.3, 88.1 , 0 ); setMoveKey( spep_4-3 + 15, 1, 66.3, 86.3 , 0 ); setMoveKey( spep_4-3 + 16, 1, 42.3, 101 , 0 ); setMoveKey( spep_4-3 + 18, 1, 35.8, 108.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, 3.3, 138.1 , 0 ); setMoveKey( spep_4-3 + 22, 1, 103.2, 59.5 , 0 ); setMoveKey( spep_4-3 + 24, 1, 159.8, 96.1 , 0 ); setMoveKey( spep_4-3 + 26, 1, 212.3, 93.9 , 0 ); setMoveKey( spep_4-3 + 28, 1, 260.4, 91.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 304.5, 90.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, 344.4, 88.4 , 0 ); setMoveKey( spep_4-3 + 34, 1, 380.3, 86.9 , 0 ); setMoveKey( spep_4-3 + 36, 1, 412.2, 85.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, 440.1, 84.4 , 0 ); setMoveKey( spep_4-3 + 40, 1, 464.2, 83.4 , 0 ); setMoveKey( spep_4-3 + 42, 1, 484.4, 82.6 , 0 ); setMoveKey( spep_4-3 + 44, 1, 500.8, 81.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 513.4, 81.3 , 0 ); setMoveKey( spep_4-3 + 48, 1, 522.3, 81.1 , 0 ); setScaleKey( spep_4 + 0, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 15, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 16, 1, 1.24, 1.24 ); setScaleKey( spep_4-3 + 20, 1, 1.24, 1.24 ); setScaleKey( spep_4-3 + 22, 1, 1.18, 1.18 ); setScaleKey( spep_4-3 + 24, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 26, 1, 1.08, 1.08 ); setScaleKey( spep_4-3 + 28, 1, 1.03, 1.03 ); setScaleKey( spep_4-3 + 30, 1, 0.99, 0.99 ); setScaleKey( spep_4-3 + 32, 1, 0.95, 0.95 ); setScaleKey( spep_4-3 + 34, 1, 0.92, 0.92 ); setScaleKey( spep_4-3 + 36, 1, 0.89, 0.89 ); setScaleKey( spep_4-3 + 38, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 40, 1, 0.84, 0.84 ); setScaleKey( spep_4-3 + 42, 1, 0.82, 0.82 ); setScaleKey( spep_4-3 + 44, 1, 0.8, 0.8 ); setScaleKey( spep_4-3 + 46, 1, 0.79, 0.79 ); setScaleKey( spep_4-3 + 48, 1, 0.78, 0.78 ); setRotateKey( spep_4 + 0, 1, -14.3 ); setRotateKey( spep_4-3 + 15, 1, -14.3 ); setRotateKey( spep_4-3 + 16, 1, 10.4 ); setRotateKey( spep_4-3 + 20, 1, 10.4 ); setRotateKey( spep_4-3 + 22, 1, 14.4 ); setRotateKey( spep_4-3 + 24, 1, 18.1 ); setRotateKey( spep_4-3 + 26, 1, 21.5 ); setRotateKey( spep_4-3 + 28, 1, 24.6 ); setRotateKey( spep_4-3 + 30, 1, 27.5 ); setRotateKey( spep_4-3 + 32, 1, 30.1 ); setRotateKey( spep_4-3 + 34, 1, 32.4 ); setRotateKey( spep_4-3 + 36, 1, 34.5 ); setRotateKey( spep_4-3 + 38, 1, 36.3 ); setRotateKey( spep_4-3 + 40, 1, 37.8 ); setRotateKey( spep_4-3 + 42, 1, 39.1 ); setRotateKey( spep_4-3 + 44, 1, 40.2 ); setRotateKey( spep_4-3 + 46, 1, 41 ); setRotateKey( spep_4-3 + 48, 1, 41.6 ); --SE --体当たり SE014 = playSeVer2( spep_4 + 0, 1116, "",spep_4 + 30, 0, 10, -1); SE015 = playSeVer2( spep_4 + 14, 1153, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_4 + 14, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 68; ------------------------------------------------------ --手前に向かって飛び蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- fly = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, fly, 0, 0, 0 ); setEffMoveKey( spep_5 + 110, fly, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, fly, 1.0, 1.0 ); setEffScaleKey( spep_5 + 110, fly, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, fly, 0 ); setEffRotateKey( spep_5 + 110, fly, 0 ); setEffAlphaKey( spep_5 + 0, fly, 255 ); setEffAlphaKey( spep_5 + 108, fly, 255 ); setEffAlphaKey( spep_5 + 109, fly, 255 ); setEffAlphaKey( spep_5 + 110, fly, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-3 + 30, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 46, 38.9 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 59.1, 34.6 , 0 ); setMoveKey( spep_5-3 + 4, 1, 82.7, 26.7 , 0 ); setMoveKey( spep_5-3 + 6, 1, 116, 15.7 , 0 ); setMoveKey( spep_5-3 + 8, 1, 158.5, 1.6 , 0 ); setMoveKey( spep_5-3 + 10, 1, 209.5, -15.3 , 0 ); setMoveKey( spep_5-3 + 12, 1, 268.6, -34.9 , 0 ); setMoveKey( spep_5-3 + 14, 1, 335.3, -57.1 , 0 ); setMoveKey( spep_5-3 + 16, 1, 409.2, -81.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 490, -108.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 577.4, -137.4 , 0 ); setMoveKey( spep_5-3 + 22, 1, 671.3, -168.5 , 0 ); setMoveKey( spep_5-3 + 24, 1, 771.3, -201.7 , 0 ); setMoveKey( spep_5-3 + 26, 1, 877.4, -236.9 , 0 ); setMoveKey( spep_5-3 + 28, 1, 989.5, -274.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, 1107.3, -313.2 , 0 ); setScaleKey( spep_5 + 0, 1, 0.97, 0.97 ); --setScaleKey( spep_5-3 + 2, 1, 0.98, 0.98 ); setScaleKey( spep_5-3 + 4, 1, 1.01, 1.01 ); setScaleKey( spep_5-3 + 6, 1, 1.06, 1.06 ); setScaleKey( spep_5-3 + 8, 1, 1.11, 1.11 ); setScaleKey( spep_5-3 + 10, 1, 1.18, 1.18 ); setScaleKey( spep_5-3 + 12, 1, 1.25, 1.25 ); setScaleKey( spep_5-3 + 14, 1, 1.34, 1.34 ); setScaleKey( spep_5-3 + 16, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 18, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 20, 1, 1.65, 1.65 ); setScaleKey( spep_5-3 + 22, 1, 1.77, 1.77 ); setScaleKey( spep_5-3 + 24, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 26, 1, 2.03, 2.03 ); setScaleKey( spep_5-3 + 28, 1, 2.18, 2.18 ); setScaleKey( spep_5-3 + 30, 1, 2.33, 2.33 ); setRotateKey( spep_5 + 0, 1, 47.7 ); --setRotateKey( spep_5-3 + 2, 1, 47.4 ); setRotateKey( spep_5-3 + 4, 1, 46.7 ); setRotateKey( spep_5-3 + 6, 1, 45.8 ); setRotateKey( spep_5-3 + 8, 1, 44.6 ); setRotateKey( spep_5-3 + 10, 1, 43.2 ); setRotateKey( spep_5-3 + 12, 1, 41.6 ); setRotateKey( spep_5-3 + 14, 1, 39.8 ); setRotateKey( spep_5-3 + 16, 1, 37.8 ); setRotateKey( spep_5-3 + 18, 1, 35.5 ); setRotateKey( spep_5-3 + 20, 1, 33.1 ); setRotateKey( spep_5-3 + 22, 1, 30.6 ); setRotateKey( spep_5-3 + 24, 1, 27.8 ); setRotateKey( spep_5-3 + 26, 1, 24.9 ); setRotateKey( spep_5-3 + 28, 1, 21.8 ); setRotateKey( spep_5-3 + 30, 1, 18.6 ); --SE --向かってくる SE017 = playSeVer2( spep_5 + 0 -6, 1121, "",spep_5 + 98, 0, 42, -1); setSeVolumeByWorkId( spep_5 + 0 -6, SE017, 46 ); SE018 = playSeVer2( spep_5 + 6 -6, 1278, "",spep_5 + 118, 0, 62, -1); SE019 = playSeVer2( spep_5 + 6 -6, 1116, "",spep_5 + 50, 0, 14, -1); SE020 = playSeVer2( spep_5 + 12 -6, 1019, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_5 + 12 -6, 9, "", 0, 0, 0, -1); setTimeStretch( SE021, 1.18, 30, 4 ); SE022 = playSeVer2( spep_5 + 12 -6, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 12 -6, SE022, 79 ); SE023 = playSeVer2( spep_5 + 76, 1019, "",spep_5 + 130, 0, 10, -1); --振りかぶる SE024 = playSeVer2( spep_5 + 64, 1116, "",spep_5 + 110, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 64, SE024, 157 ); SE025 = playSeVer2( spep_5 + 70, 1004, "", 0, 0, 0, -1); --ラストキック SE026 = playSeVer2( spep_5 + 96, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 96, SE026, 82 ); SE027 = playSeVer2( spep_5 + 98, 1120, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_5 + 98, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 98, SE028, 76 ); SE029 = playSeVer2( spep_5 + 98, 1009, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 110; ------------------------------------------------------ --手前に向かって飛び蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 110, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 110, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 110, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 110, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 110, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 110, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 110, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 110, finish_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 48, 1, 0 ); changeAnime( spep_6 + 0, 1, 105 ); setMoveKey( spep_6 + 0, 1, -126.2, -209.9 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -126.2, -209.9 , 0 ); setMoveKey( spep_6-3 + 4, 1, -211, -279.8 , 0 ); setMoveKey( spep_6-3 + 6, 1, 40.3, -69.4 , 0 ); setMoveKey( spep_6-3 + 8, 1, -43.6, -203.5 , 0 ); setMoveKey( spep_6-3 + 10, 1, -49.5, -111.8 , 0 ); setMoveKey( spep_6-3 + 12, 1, -12, -255.9 , 0 ); setMoveKey( spep_6-3 + 14, 1, 6.1, -144.3 , 0 ); setMoveKey( spep_6-3 + 16, 1, 71.6, -132.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 131, -121.7 , 0 ); setMoveKey( spep_6-3 + 20, 1, 184.8, -112 , 0 ); setMoveKey( spep_6-3 + 22, 1, 233.5, -103.1 , 0 ); setMoveKey( spep_6-3 + 24, 1, 277.7, -95.1 , 0 ); setMoveKey( spep_6-3 + 26, 1, 318.1, -87.8 , 0 ); setMoveKey( spep_6-3 + 28, 1, 355.2, -81.1 , 0 ); setMoveKey( spep_6-3 + 30, 1, 389.5, -74.9 , 0 ); setMoveKey( spep_6-3 + 32, 1, 421.9, -69 , 0 ); setMoveKey( spep_6-3 + 34, 1, 452.9, -63.5 , 0 ); setMoveKey( spep_6-3 + 36, 1, 483.1, -58 , 0 ); setMoveKey( spep_6-3 + 38, 1, 513.2, -52.5 , 0 ); setMoveKey( spep_6-3 + 40, 1, 543.8, -47 , 0 ); setMoveKey( spep_6-3 + 42, 1, 575.5, -41.3 , 0 ); setMoveKey( spep_6-3 + 44, 1, 608.9, -35.2 , 0 ); setMoveKey( spep_6-3 + 46, 1, 644.7, -28.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, 683.2, -21.8 , 0 ); setScaleKey( spep_6 + 0, 1, 7.32, 7.32 ); setScaleKey( spep_6-3 + 12, 1, 7.32, 7.32 ); setScaleKey( spep_6-3 + 14, 1, 7.09, 7.09 ); setScaleKey( spep_6-3 + 16, 1, 6.45, 6.45 ); setScaleKey( spep_6-3 + 18, 1, 5.88, 5.88 ); setScaleKey( spep_6-3 + 20, 1, 5.36, 5.36 ); setScaleKey( spep_6-3 + 22, 1, 4.88, 4.88 ); setScaleKey( spep_6-3 + 24, 1, 4.46, 4.46 ); setScaleKey( spep_6-3 + 26, 1, 4.06, 4.06 ); setScaleKey( spep_6-3 + 28, 1, 3.71, 3.71 ); setScaleKey( spep_6-3 + 30, 1, 3.37, 3.37 ); setScaleKey( spep_6-3 + 32, 1, 3.06, 3.06 ); setScaleKey( spep_6-3 + 34, 1, 2.76, 2.76 ); setScaleKey( spep_6-3 + 36, 1, 2.47, 2.47 ); setScaleKey( spep_6-3 + 38, 1, 2.17, 2.17 ); setScaleKey( spep_6-3 + 40, 1, 1.88, 1.88 ); setScaleKey( spep_6-3 + 42, 1, 1.57, 1.57 ); setScaleKey( spep_6-3 + 44, 1, 1.25, 1.25 ); setScaleKey( spep_6-3 + 46, 1, 0.9, 0.9 ); setScaleKey( spep_6-3 + 48, 1, 0.53, 0.53 ); setRotateKey( spep_6 + 0, 1, 11 ); setRotateKey( spep_6-3 + 14, 1, 11 ); setRotateKey( spep_6-3 + 16, 1, 13.9 ); setRotateKey( spep_6-3 + 18, 1, 16.6 ); setRotateKey( spep_6-3 + 20, 1, 19 ); setRotateKey( spep_6-3 + 22, 1, 21.2 ); setRotateKey( spep_6-3 + 24, 1, 23.2 ); setRotateKey( spep_6-3 + 26, 1, 25 ); setRotateKey( spep_6-3 + 28, 1, 26.7 ); setRotateKey( spep_6-3 + 30, 1, 28.2 ); setRotateKey( spep_6-3 + 32, 1, 29.7 ); setRotateKey( spep_6-3 + 34, 1, 31.1 ); setRotateKey( spep_6-3 + 36, 1, 32.5 ); setRotateKey( spep_6-3 + 38, 1, 33.8 ); setRotateKey( spep_6-3 + 40, 1, 35.2 ); setRotateKey( spep_6-3 + 42, 1, 36.6 ); setRotateKey( spep_6-3 + 44, 1, 38.1 ); setRotateKey( spep_6-3 + 46, 1, 39.7 ); setRotateKey( spep_6-3 + 48, 1, 41.5 ); -- 終わり dealDamage(spep_6+0); endPhase( spep_6 + 100 ); else ------------------------------------------------------ --構え、台詞カットイン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- stance = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stance, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, stance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stance, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, stance, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stance, 0 ); setEffRotateKey( spep_0 + 100, stance, 0 ); setEffAlphaKey( spep_0 + 0, stance, 255 ); setEffAlphaKey( spep_0 + 98, stance, 255 ); setEffAlphaKey( spep_0 + 99, stance, 255 ); setEffAlphaKey( spep_0 + 100, stance, 0 ); --顔カットインの準備 spep_x = spep_0 + 6; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(--セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --構える SE001 = playSeVer2( spep_0 + 32, 1150, "", 0, 5, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE001, 67 ); setStartTimeMs( SE001, 417 ); SE003 = playSeVer2( spep_0 + 32, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE003, 120 ); SE004 = playSeVer2( spep_0 + 34, 1011, "",spep_0 + 80, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 34, SE004, 85 ); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 100; ------------------------------------------------------ --気を溜めてジャンプ ------------------------------------------------------ -- ** エフェクト等 ** -- jump_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, jump_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, jump_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, jump_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 76, jump_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, jump_f, 0 ); setEffRotateKey( spep_1 + 76, jump_f, 0 ); setEffAlphaKey( spep_1 + 0, jump_f, 255 ); setEffAlphaKey( spep_1 + 74, jump_f, 255 ); setEffAlphaKey( spep_1 + 75, jump_f, 255 ); setEffAlphaKey( spep_1 + 76, jump_f, 0 ); -- ** エフェクト等 ** -- jump_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, jump_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, jump_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, jump_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 76, jump_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, jump_b, 0 ); setEffRotateKey( spep_1 + 76, jump_b, 0 ); setEffAlphaKey( spep_1 + 0, jump_b, 255 ); setEffAlphaKey( spep_1 + 74, jump_b, 255 ); setEffAlphaKey( spep_1 + 75, jump_b, 255 ); setEffAlphaKey( spep_1 + 76, jump_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 117 ); setMoveKey( spep_1 + 0, 1, 0.2, 479.8 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -3.7, 477.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 10, 493 , 0 ); setMoveKey( spep_1-3 + 6, 1, -5.6, 490.8 , 0 ); setMoveKey( spep_1-3 + 8, 1, 11.9, 474.9 , 0 ); setMoveKey( spep_1-3 + 10, 1, -7.6, 476.6 , 0 ); setMoveKey( spep_1-3 + 12, 1, -7.6, 497.9 , 0 ); setMoveKey( spep_1-3 + 14, 1, -7.6, 468.4 , 0 ); setMoveKey( spep_1-3 + 16, 1, 0.2, 475.9 , 0 ); setMoveKey( spep_1-3 + 18, 1, 15.8, 495.2 , 0 ); setMoveKey( spep_1-3 + 20, 1, -13.4, 473.5 , 0 ); setMoveKey( spep_1-3 + 22, 1, 10, 459.6 , 0 ); setMoveKey( spep_1-3 + 24, 1, 0.2, 494.5 , 0 ); setMoveKey( spep_1-3 + 26, 1, -3.7, 470.8 , 0 ); setMoveKey( spep_1-3 + 28, 1, -9.5, 488.1 , 0 ); setMoveKey( spep_1-3 + 30, 1, 0.2, 474.2 , 0 ); setMoveKey( spep_1-3 + 32, 1, 19.7, 479.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 0.2, 454.3 , 0 ); setScaleKey( spep_1 + 0, 1, 0.43, 0.43 ); setScaleKey( spep_1-3 + 34, 1, 0.43, 0.43 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 34, 1, 0 ); --SE --エンジン起動 SE005 = playSeVer2( spep_1 + 4, 1201, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 4, 1253, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 4, SE006, 74 ); SE007 = playSeVer2( spep_1 + 4, 1217, "", 0, 0, 0, -1); setPitch( spep_1 + 4, SE007, 200 ); setTimeStretch( SE007, 1.13, 30, 4 ); SE008 = playSeVer2( spep_1 + 4, 1200, "",spep_1 + 54, 0, 12, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); --敵位置の固定 setMoveKey( SP_dodge+9, 1, 0.2, 454.3 , 0 ); setScaleKey( SP_dodge+9, 1, 0.43, 0.43 ); setRotateKey( SP_dodge+9, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_1-1 + 78, 1, 0 ); setMoveKey( spep_1-3 + 36, 1, 0.2, 454 , 0 ); setMoveKey( spep_1-3 + 38, 1, 0.2, 453.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, 0.2, 453.5 , 0 ); setMoveKey( spep_1-3 + 42, 1, 0.2, 453.3 , 0 ); setMoveKey( spep_1-3 + 44, 1, 0.2, 453.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, 0.2, 452.8 , 0 ); setMoveKey( spep_1-3 + 48, 1, 0.2, 452.6 , 0 ); setMoveKey( spep_1-3 + 50, 1, 0.2, 452.3 , 0 ); setMoveKey( spep_1-3 + 52, 1, 0.2, 378.3 , 0 ); setMoveKey( spep_1-3 + 54, 1, 0.2, 362.9 , 0 ); setMoveKey( spep_1-3 + 56, 1, 0.2, 349 , 0 ); setMoveKey( spep_1-3 + 58, 1, 0.2, 336.5 , 0 ); setMoveKey( spep_1-3 + 60, 1, 0.2, 325.5 , 0 ); setMoveKey( spep_1-3 + 62, 1, 0.2, 315.9 , 0 ); setMoveKey( spep_1-3 + 64, 1, 0.2, 307.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 0.2, 300.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 0.2, 295 , 0 ); setMoveKey( spep_1-3 + 70, 1, 0.2, 290.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 0.2, 286.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, 0.2, 283.1 , 0 ); setMoveKey( spep_1-3 + 76, 1, 0.2, 280.4 , 0 ); setMoveKey( spep_1-1 + 78, 1, 0.2, 278 , 0 ); setScaleKey( spep_1-1 + 78, 1, 0.43, 0.43 ); setRotateKey( spep_1-1 + 78, 1, 0 ); --SE --飛び立つ SE009 = playSeVer2( spep_1 + 46, 1011, "",spep_1 + 132, 0, 8, -1); SE010 = playSeVer2( spep_1 + 46, 1068, "",spep_1 + 132, 0, 8, -1); SE011 = playSeVer2( spep_1 + 46, 9, "",spep_1 + 132, 0, 8, -1); setTimeStretch( SE011, 1.25, 30, 4 ); SE012 = playSeVer2( spep_1 + 52, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_1 + 52, SE012, 54 ); setTimeStretch( SE012, 1.17, 30, 4 ); -- ** 次の準備 ** -- spep_2= spep_1 + 76; ------------------------------------------------------ --手前に向かって突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 40, rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_2 + 40, rush, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush, 0 ); setEffRotateKey( spep_2 + 40, rush, 0 ); setEffAlphaKey( spep_2 + 0, rush, 255 ); setEffAlphaKey( spep_2 + 40, rush, 255 ); --白フェード entryFade( spep_2 + 32, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 40; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 86, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_3 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4= spep_3 + 94; ------------------------------------------------------ --体当たり ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 68, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 66, hit_f, 255 ); setEffAlphaKey( spep_4 + 67, hit_f, 255 ); setEffAlphaKey( spep_4 + 68, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 68, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 66, hit_b, 255 ); setEffAlphaKey( spep_4 + 67, hit_b, 255 ); setEffAlphaKey( spep_4 + 68, hit_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 48, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4-3 + 16, 1, 105 ); setMoveKey( spep_4 + 0, 1, 66.3, 98.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 66.3, 97.1 , 0 ); setMoveKey( spep_4-3 + 4, 1, 66.3, 95.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 66.3, 93.5 , 0 ); setMoveKey( spep_4-3 + 8, 1, 66.3, 91.7 , 0 ); setMoveKey( spep_4-3 + 10, 1, 66.3, 89.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 66.3, 88.1 , 0 ); setMoveKey( spep_4-3 + 15, 1, 66.3, 86.3 , 0 ); setMoveKey( spep_4-3 + 16, 1, 42.3, 101 , 0 ); setMoveKey( spep_4-3 + 18, 1, 35.8, 108.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, 3.3, 138.1 , 0 ); setMoveKey( spep_4-3 + 22, 1, 103.2, 59.5 , 0 ); setMoveKey( spep_4-3 + 24, 1, 159.8, 96.1 , 0 ); setMoveKey( spep_4-3 + 26, 1, 212.3, 93.9 , 0 ); setMoveKey( spep_4-3 + 28, 1, 260.4, 91.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 304.5, 90.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, 344.4, 88.4 , 0 ); setMoveKey( spep_4-3 + 34, 1, 380.3, 86.9 , 0 ); setMoveKey( spep_4-3 + 36, 1, 412.2, 85.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, 440.1, 84.4 , 0 ); setMoveKey( spep_4-3 + 40, 1, 464.2, 83.4 , 0 ); setMoveKey( spep_4-3 + 42, 1, 484.4, 82.6 , 0 ); setMoveKey( spep_4-3 + 44, 1, 500.8, 81.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 513.4, 81.3 , 0 ); setMoveKey( spep_4-3 + 48, 1, 522.3, 81.1 , 0 ); setScaleKey( spep_4 + 0, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 15, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 16, 1, 1.24, 1.24 ); setScaleKey( spep_4-3 + 20, 1, 1.24, 1.24 ); setScaleKey( spep_4-3 + 22, 1, 1.18, 1.18 ); setScaleKey( spep_4-3 + 24, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 26, 1, 1.08, 1.08 ); setScaleKey( spep_4-3 + 28, 1, 1.03, 1.03 ); setScaleKey( spep_4-3 + 30, 1, 0.99, 0.99 ); setScaleKey( spep_4-3 + 32, 1, 0.95, 0.95 ); setScaleKey( spep_4-3 + 34, 1, 0.92, 0.92 ); setScaleKey( spep_4-3 + 36, 1, 0.89, 0.89 ); setScaleKey( spep_4-3 + 38, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 40, 1, 0.84, 0.84 ); setScaleKey( spep_4-3 + 42, 1, 0.82, 0.82 ); setScaleKey( spep_4-3 + 44, 1, 0.8, 0.8 ); setScaleKey( spep_4-3 + 46, 1, 0.79, 0.79 ); setScaleKey( spep_4-3 + 48, 1, 0.78, 0.78 ); setRotateKey( spep_4 + 0, 1, -14.3 ); setRotateKey( spep_4-3 + 15, 1, -14.3 ); setRotateKey( spep_4-3 + 16, 1, 10.4 ); setRotateKey( spep_4-3 + 20, 1, 10.4 ); setRotateKey( spep_4-3 + 22, 1, 14.4 ); setRotateKey( spep_4-3 + 24, 1, 18.1 ); setRotateKey( spep_4-3 + 26, 1, 21.5 ); setRotateKey( spep_4-3 + 28, 1, 24.6 ); setRotateKey( spep_4-3 + 30, 1, 27.5 ); setRotateKey( spep_4-3 + 32, 1, 30.1 ); setRotateKey( spep_4-3 + 34, 1, 32.4 ); setRotateKey( spep_4-3 + 36, 1, 34.5 ); setRotateKey( spep_4-3 + 38, 1, 36.3 ); setRotateKey( spep_4-3 + 40, 1, 37.8 ); setRotateKey( spep_4-3 + 42, 1, 39.1 ); setRotateKey( spep_4-3 + 44, 1, 40.2 ); setRotateKey( spep_4-3 + 46, 1, 41 ); setRotateKey( spep_4-3 + 48, 1, 41.6 ); --SE --体当たり SE014 = playSeVer2( spep_4 + 0, 1116, "",spep_4 + 30, 0, 10, -1); SE015 = playSeVer2( spep_4 + 14, 1153, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_4 + 14, 1187, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 68; ------------------------------------------------------ --手前に向かって飛び蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- fly = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, fly, 0, 0, 0 ); setEffMoveKey( spep_5 + 110, fly, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, fly, 1.0, 1.0 ); setEffScaleKey( spep_5 + 110, fly, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, fly, 0 ); setEffRotateKey( spep_5 + 110, fly, 0 ); setEffAlphaKey( spep_5 + 0, fly, 255 ); setEffAlphaKey( spep_5 + 108, fly, 255 ); setEffAlphaKey( spep_5 + 109, fly, 255 ); setEffAlphaKey( spep_5 + 110, fly, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-3 + 30, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 46, 38.9 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 59.1, 34.6 , 0 ); setMoveKey( spep_5-3 + 4, 1, 82.7, 26.7 , 0 ); setMoveKey( spep_5-3 + 6, 1, 116, 15.7 , 0 ); setMoveKey( spep_5-3 + 8, 1, 158.5, 1.6 , 0 ); setMoveKey( spep_5-3 + 10, 1, 209.5, -15.3 , 0 ); setMoveKey( spep_5-3 + 12, 1, 268.6, -34.9 , 0 ); setMoveKey( spep_5-3 + 14, 1, 335.3, -57.1 , 0 ); setMoveKey( spep_5-3 + 16, 1, 409.2, -81.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 490, -108.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 577.4, -137.4 , 0 ); setMoveKey( spep_5-3 + 22, 1, 671.3, -168.5 , 0 ); setMoveKey( spep_5-3 + 24, 1, 771.3, -201.7 , 0 ); setMoveKey( spep_5-3 + 26, 1, 877.4, -236.9 , 0 ); setMoveKey( spep_5-3 + 28, 1, 989.5, -274.1 , 0 ); setMoveKey( spep_5-3 + 30, 1, 1107.3, -313.2 , 0 ); setScaleKey( spep_5 + 0, 1, 0.97, 0.97 ); --setScaleKey( spep_5-3 + 2, 1, 0.98, 0.98 ); setScaleKey( spep_5-3 + 4, 1, 1.01, 1.01 ); setScaleKey( spep_5-3 + 6, 1, 1.06, 1.06 ); setScaleKey( spep_5-3 + 8, 1, 1.11, 1.11 ); setScaleKey( spep_5-3 + 10, 1, 1.18, 1.18 ); setScaleKey( spep_5-3 + 12, 1, 1.25, 1.25 ); setScaleKey( spep_5-3 + 14, 1, 1.34, 1.34 ); setScaleKey( spep_5-3 + 16, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 18, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 20, 1, 1.65, 1.65 ); setScaleKey( spep_5-3 + 22, 1, 1.77, 1.77 ); setScaleKey( spep_5-3 + 24, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 26, 1, 2.03, 2.03 ); setScaleKey( spep_5-3 + 28, 1, 2.18, 2.18 ); setScaleKey( spep_5-3 + 30, 1, 2.33, 2.33 ); setRotateKey( spep_5 + 0, 1, 47.7 ); --setRotateKey( spep_5-3 + 2, 1, 47.4 ); setRotateKey( spep_5-3 + 4, 1, 46.7 ); setRotateKey( spep_5-3 + 6, 1, 45.8 ); setRotateKey( spep_5-3 + 8, 1, 44.6 ); setRotateKey( spep_5-3 + 10, 1, 43.2 ); setRotateKey( spep_5-3 + 12, 1, 41.6 ); setRotateKey( spep_5-3 + 14, 1, 39.8 ); setRotateKey( spep_5-3 + 16, 1, 37.8 ); setRotateKey( spep_5-3 + 18, 1, 35.5 ); setRotateKey( spep_5-3 + 20, 1, 33.1 ); setRotateKey( spep_5-3 + 22, 1, 30.6 ); setRotateKey( spep_5-3 + 24, 1, 27.8 ); setRotateKey( spep_5-3 + 26, 1, 24.9 ); setRotateKey( spep_5-3 + 28, 1, 21.8 ); setRotateKey( spep_5-3 + 30, 1, 18.6 ); --SE --向かってくる SE017 = playSeVer2( spep_5 + 0 -6, 1121, "",spep_5 + 98, 0, 42, -1); setSeVolumeByWorkId( spep_5 + 0 -6, SE017, 46 ); SE018 = playSeVer2( spep_5 + 6 -6, 1278, "",spep_5 + 118, 0, 62, -1); SE019 = playSeVer2( spep_5 + 6 -6, 1116, "",spep_5 + 50, 0, 14, -1); SE020 = playSeVer2( spep_5 + 12 -6, 1019, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_5 + 12 -6, 9, "", 0, 0, 0, -1); setTimeStretch( SE021, 1.18, 30, 4 ); SE022 = playSeVer2( spep_5 + 12 -6, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 12 -6, SE022, 79 ); SE023 = playSeVer2( spep_5 + 76, 1019, "",spep_5 + 130, 0, 10, -1); --振りかぶる SE024 = playSeVer2( spep_5 + 64, 1116, "",spep_5 + 110, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 64, SE024, 157 ); SE025 = playSeVer2( spep_5 + 70, 1004, "", 0, 0, 0, -1); --ラストキック SE026 = playSeVer2( spep_5 + 96, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 96, SE026, 82 ); SE027 = playSeVer2( spep_5 + 98, 1120, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_5 + 98, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 98, SE028, 76 ); SE029 = playSeVer2( spep_5 + 98, 1009, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 110; ------------------------------------------------------ --手前に向かって飛び蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 110, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 110, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 110, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 110, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 110, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 110, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 110, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 110, finish_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 48, 1, 0 ); changeAnime( spep_6 + 0, 1, 105 ); setMoveKey( spep_6 + 0, 1, -126.2, -209.9 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -126.2, -209.9 , 0 ); setMoveKey( spep_6-3 + 4, 1, -211, -279.8 , 0 ); setMoveKey( spep_6-3 + 6, 1, 40.3, -69.4 , 0 ); setMoveKey( spep_6-3 + 8, 1, -43.6, -203.5 , 0 ); setMoveKey( spep_6-3 + 10, 1, -49.5, -111.8 , 0 ); setMoveKey( spep_6-3 + 12, 1, -12, -255.9 , 0 ); setMoveKey( spep_6-3 + 14, 1, 6.1, -144.3 , 0 ); setMoveKey( spep_6-3 + 16, 1, 71.6, -132.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 131, -121.7 , 0 ); setMoveKey( spep_6-3 + 20, 1, 184.8, -112 , 0 ); setMoveKey( spep_6-3 + 22, 1, 233.5, -103.1 , 0 ); setMoveKey( spep_6-3 + 24, 1, 277.7, -95.1 , 0 ); setMoveKey( spep_6-3 + 26, 1, 318.1, -87.8 , 0 ); setMoveKey( spep_6-3 + 28, 1, 355.2, -81.1 , 0 ); setMoveKey( spep_6-3 + 30, 1, 389.5, -74.9 , 0 ); setMoveKey( spep_6-3 + 32, 1, 421.9, -69 , 0 ); setMoveKey( spep_6-3 + 34, 1, 452.9, -63.5 , 0 ); setMoveKey( spep_6-3 + 36, 1, 483.1, -58 , 0 ); setMoveKey( spep_6-3 + 38, 1, 513.2, -52.5 , 0 ); setMoveKey( spep_6-3 + 40, 1, 543.8, -47 , 0 ); setMoveKey( spep_6-3 + 42, 1, 575.5, -41.3 , 0 ); setMoveKey( spep_6-3 + 44, 1, 608.9, -35.2 , 0 ); setMoveKey( spep_6-3 + 46, 1, 644.7, -28.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, 683.2, -21.8 , 0 ); setScaleKey( spep_6 + 0, 1, 7.32, 7.32 ); setScaleKey( spep_6-3 + 12, 1, 7.32, 7.32 ); setScaleKey( spep_6-3 + 14, 1, 7.09, 7.09 ); setScaleKey( spep_6-3 + 16, 1, 6.45, 6.45 ); setScaleKey( spep_6-3 + 18, 1, 5.88, 5.88 ); setScaleKey( spep_6-3 + 20, 1, 5.36, 5.36 ); setScaleKey( spep_6-3 + 22, 1, 4.88, 4.88 ); setScaleKey( spep_6-3 + 24, 1, 4.46, 4.46 ); setScaleKey( spep_6-3 + 26, 1, 4.06, 4.06 ); setScaleKey( spep_6-3 + 28, 1, 3.71, 3.71 ); setScaleKey( spep_6-3 + 30, 1, 3.37, 3.37 ); setScaleKey( spep_6-3 + 32, 1, 3.06, 3.06 ); setScaleKey( spep_6-3 + 34, 1, 2.76, 2.76 ); setScaleKey( spep_6-3 + 36, 1, 2.47, 2.47 ); setScaleKey( spep_6-3 + 38, 1, 2.17, 2.17 ); setScaleKey( spep_6-3 + 40, 1, 1.88, 1.88 ); setScaleKey( spep_6-3 + 42, 1, 1.57, 1.57 ); setScaleKey( spep_6-3 + 44, 1, 1.25, 1.25 ); setScaleKey( spep_6-3 + 46, 1, 0.9, 0.9 ); setScaleKey( spep_6-3 + 48, 1, 0.53, 0.53 ); setRotateKey( spep_6 + 0, 1, 11 ); setRotateKey( spep_6-3 + 14, 1, 11 ); setRotateKey( spep_6-3 + 16, 1, 13.9 ); setRotateKey( spep_6-3 + 18, 1, 16.6 ); setRotateKey( spep_6-3 + 20, 1, 19 ); setRotateKey( spep_6-3 + 22, 1, 21.2 ); setRotateKey( spep_6-3 + 24, 1, 23.2 ); setRotateKey( spep_6-3 + 26, 1, 25 ); setRotateKey( spep_6-3 + 28, 1, 26.7 ); setRotateKey( spep_6-3 + 30, 1, 28.2 ); setRotateKey( spep_6-3 + 32, 1, 29.7 ); setRotateKey( spep_6-3 + 34, 1, 31.1 ); setRotateKey( spep_6-3 + 36, 1, 32.5 ); setRotateKey( spep_6-3 + 38, 1, 33.8 ); setRotateKey( spep_6-3 + 40, 1, 35.2 ); setRotateKey( spep_6-3 + 42, 1, 36.6 ); setRotateKey( spep_6-3 + 44, 1, 38.1 ); setRotateKey( spep_6-3 + 46, 1, 39.7 ); setRotateKey( spep_6-3 + 48, 1, 41.5 ); -- 終わり dealDamage(spep_6+0); endPhase( spep_6 + 100 ); end