--4025120:孫悟空_メテオスマッシュ --sp_effect_a1_00371 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160405 ;-- 冒頭気拡大 SP_02= 160406 ;-- 地面から空中突進 SP_03= 160407 ;-- 接近パンチ:敵より前 SP_04= 160408 ;-- 接近パンチ:敵より後 SP_05= 160409 ;-- 吹き飛ばしキック:敵より前 SP_06= 160410 ;-- 吹き飛ばしキック:敵より後 SP_07= 160411 ;-- 回転下がり気弾発射 SP_08= 160412 ;-- ビーム:敵より前 SP_09= 160413 ;-- ビーム:敵より後 --エフェクト(敵) SP_01x= 160405 ;-- 冒頭気拡大 SP_02x= 160406 ;-- 地面から空中突進 SP_03x= 160407 ;-- 接近パンチ:敵より前 SP_04x= 160408 ;-- 接近パンチ:敵より後 SP_05x= 160414 ;-- 吹き飛ばしキック:敵より前 (敵) SP_06x= 160410 ;-- 吹き飛ばしキック:敵より後 SP_07x= 160415 ;-- 回転下がり気弾発射 (敵) SP_08x= 160412 ;-- ビーム:敵より前 SP_09x= 160413 ;-- ビーム:敵より後 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭気拡大 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 18, 906, 80, 0x100, -1, 0, 0, 8.8 ); setEffShake( spep_0-3 + 18, shuchusen1, 80, 20 ); setEffMoveKey( spep_0-3 + 18, shuchusen1, 0, 8.8 , 0 ); setEffMoveKey( spep_0-3 + 98, shuchusen1, 0, 8.8 , 0 ); setEffScaleKey( spep_0-3 + 18, shuchusen1, 1.45, 1.45 ); setEffScaleKey( spep_0-3 + 98, shuchusen1, 1.45, 1.45 ); setEffRotateKey( spep_0-3 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 98, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 98, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --入り SE001 = playSeVer2( spep_0 + 4, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE001, 75 ); --構える SE002 = playSeVer2( spep_0 + 6, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 83 ); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気ダメ SE004 = playSeVer2( spep_0 + 42, 1024, "",spep_0 + 110, 0, 8, -1); SE005 = playSeVer2( spep_0 + 42, 1035, "",spep_0 + 110, 0, 8, -1); SE006 = playSeVer2( spep_0 + 44, 1179, "",spep_0 + 110, 0, 8, -1); --白フェード entryFade( spep_0 +96 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ --地面から空中突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, rush, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush, 0 ); setEffRotateKey( spep_2 + 56, rush, 0 ); setEffAlphaKey( spep_2 + 0, rush, 255 ); setEffAlphaKey( spep_2 + 54, rush, 255 ); setEffAlphaKey( spep_2 + 55, rush, 255 ); setEffAlphaKey( spep_2 + 56, rush, 0 ); --SE --オーラ SE008 = playSeVer2( spep_2 + 0, 1181, "",spep_2 + 60, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 0, SE008, 178 ); SE009 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE009, 40 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --オーラ SE010 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE010, 40 ); --向かってくる SE011 = playSeVer2( spep_2 + 26, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 26, 9, "", 0, 0, 0, -1); --オーラ SE013 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE013, 40 ); -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --接近パンチ ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 84, panting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 84, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_f, 0 ); setEffRotateKey( spep_3 + 84, panting_f, 0 ); setEffAlphaKey( spep_3 + 0, panting_f, 255 ); setEffAlphaKey( spep_3 + 82, panting_f, 255 ); setEffAlphaKey( spep_3 + 83, panting_f, 255 ); setEffAlphaKey( spep_3 + 84, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 84, panting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 84, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_b, 0 ); setEffRotateKey( spep_3 + 84, panting_b, 0 ); setEffAlphaKey( spep_3 + 0, panting_b, 255 ); setEffAlphaKey( spep_3 + 82, panting_b, 255 ); setEffAlphaKey( spep_3 + 83, panting_b, 255 ); setEffAlphaKey( spep_3 + 84, panting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3-3 + 36, 1, 6 ); changeAnime( spep_3-3 + 54, 1, 108 ); setMoveKey( spep_3 + 0, 1, 167.2, 68.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 158.9, 65.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 150.7, 63.5 , 0 ); setMoveKey( spep_3-3 + 6, 1, 142.4, 61.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, 134.1, 58.9 , 0 ); setMoveKey( spep_3-3 + 10, 1, 125.9, 56.6 , 0 ); setMoveKey( spep_3-3 + 12, 1, 117.6, 54.3 , 0 ); setMoveKey( spep_3-3 + 14, 1, 109.4, 52 , 0 ); setMoveKey( spep_3-3 + 16, 1, 101.1, 49.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, 92.8, 47.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, 84.6, 45 , 0 ); setMoveKey( spep_3-3 + 22, 1, 76.3, 42.7 , 0 ); setMoveKey( spep_3-3 + 24, 1, 68, 40.4 , 0 ); setMoveKey( spep_3-3 + 26, 1, 59.8, 38.1 , 0 ); setMoveKey( spep_3-3 + 28, 1, 51.5, 35.7 , 0 ); setMoveKey( spep_3-3 + 30, 1, 43.3, 33.4 , 0 ); setMoveKey( spep_3-3 + 32, 1, 35, 31.1 , 0 ); setMoveKey( spep_3-3 + 35, 1, 26.7, 28.8 , 0 ); setMoveKey( spep_3-3 + 36, 1, -41.5, 78.3 , 0 ); setMoveKey( spep_3-3 + 38, 1, -16.7, 115.1 , 0 ); setMoveKey( spep_3-3 + 40, 1, -65.7, 59.3 , 0 ); setMoveKey( spep_3-3 + 42, 1, -58.6, 92.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, -59.6, 93.5 , 0 ); setMoveKey( spep_3-3 + 46, 1, -60.5, 94.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, -61.5, 95.9 , 0 ); setMoveKey( spep_3-3 + 50, 1, -62.4, 97 , 0 ); setMoveKey( spep_3-3 + 53, 1, -63.3, 98.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, -29.4, 101.1 , 0 ); setMoveKey( spep_3-3 + 56, 1, 3.6, 117.9 , 0 ); setMoveKey( spep_3-3 + 58, 1, -15, 142.2 , 0 ); setMoveKey( spep_3-3 + 60, 1, 46.3, 143.5 , 0 ); setMoveKey( spep_3-3 + 62, 1, -0.3, 87.9 , 0 ); setMoveKey( spep_3-3 + 64, 1, -11, 145.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, 50.3, 147.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 3.7, 91.6 , 0 ); setMoveKey( spep_3-3 + 70, 1, 13, 128.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, 14.4, 129.9 , 0 ); setMoveKey( spep_3-3 + 74, 1, 15.7, 131.2 , 0 ); setMoveKey( spep_3-3 + 76, 1, 17, 132.4 , 0 ); setMoveKey( spep_3-3 + 78, 1, 18.4, 133.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 19.7, 134.9 , 0 ); setMoveKey( spep_3-3 + 82, 1, 21.1, 136.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, 22.4, 137.4 , 0 ); setMoveKey( spep_3-3 + 86, 1, 23.7, 138.6 , 0 ); setScaleKey( spep_3 + 0, 1, 1.5, 1.5 ); --setScaleKey( spep_3-3 + 2, 1, 1.63, 1.63 ); setScaleKey( spep_3-3 + 4, 1, 1.76, 1.76 ); setScaleKey( spep_3-3 + 6, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 8, 1, 2.02, 2.02 ); setScaleKey( spep_3-3 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_3-3 + 12, 1, 2.28, 2.28 ); setScaleKey( spep_3-3 + 14, 1, 2.41, 2.41 ); setScaleKey( spep_3-3 + 16, 1, 2.54, 2.54 ); setScaleKey( spep_3-3 + 18, 1, 2.66, 2.66 ); setScaleKey( spep_3-3 + 20, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 22, 1, 2.92, 2.92 ); setScaleKey( spep_3-3 + 24, 1, 3.05, 3.05 ); setScaleKey( spep_3-3 + 26, 1, 3.18, 3.18 ); setScaleKey( spep_3-3 + 28, 1, 3.31, 3.31 ); setScaleKey( spep_3-3 + 30, 1, 3.44, 3.44 ); setScaleKey( spep_3-3 + 32, 1, 3.57, 3.57 ); setScaleKey( spep_3-3 + 35, 1, 3.7, 3.7 ); setScaleKey( spep_3-3 + 36, 1, 4.09, 4.09 ); setScaleKey( spep_3-3 + 38, 1, 4.1, 4.1 ); setScaleKey( spep_3-3 + 53, 1, 4.1, 4.1 ); setScaleKey( spep_3-3 + 54, 1, 4.5, 4.5 ); setScaleKey( spep_3-3 + 86, 1, 4.5, 4.5 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 35, 1, 0 ); setRotateKey( spep_3-3 + 36, 1, 64 ); setRotateKey( spep_3-3 + 38, 1, 63.8 ); setRotateKey( spep_3-3 + 53, 1, 63.8 ); setRotateKey( spep_3-3 + 54, 1, -10 ); setRotateKey( spep_3-3 + 86, 1, -10 ); --SE --振りかぶる SE014 = playSeVer2( spep_3 + 10, 1116, "",spep_3 + 52, 0, 20, -1); --パンチ SE015 = playSeVer2( spep_3 + 34, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 34, 1110, "", 0, 0, 0, -1); --パンチ2 SE017 = playSeVer2( spep_3 + 52, 1010, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 52, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 84; ------------------------------------------------------ --吹き飛ばしキック ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 44, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 44, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 44, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 42, kick_f, 255 ); setEffAlphaKey( spep_4 + 43, kick_f, 255 ); setEffAlphaKey( spep_4 + 44, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 44, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 44, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 44, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 42, kick_b, 255 ); setEffAlphaKey( spep_4 + 43, kick_b, 255 ); setEffAlphaKey( spep_4 + 44, kick_b, 0 ); --敵の動き setDisp( spep_4-3 + 40, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4-3 + 14, 1, 106 ); setMoveKey( spep_4 + 0, 1, 132.8, 25.7 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 137, 29.9 , 0 ); setMoveKey( spep_4-3 + 4, 1, 141.2, 34.1 , 0 ); setMoveKey( spep_4-3 + 6, 1, 145.4, 38.3 , 0 ); setMoveKey( spep_4-3 + 8, 1, 149.6, 42.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, 153.8, 46.6 , 0 ); setMoveKey( spep_4-3 + 13, 1, 158, 50.8 , 0 ); setMoveKey( spep_4-3 + 14, 1, 95.6, 63.7 , 0 ); setMoveKey( spep_4-3 + 16, 1, 81.5, 82 , 0 ); setMoveKey( spep_4-3 + 18, 1, 144.9, 93.9 , 0 ); setMoveKey( spep_4-3 + 20, 1, 75.9, 53.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, 126, 100.9 , 0 ); setMoveKey( spep_4-3 + 24, 1, 107.4, 82.3 , 0 ); setMoveKey( spep_4-3 + 26, 1, 103.8, 86.9 , 0 ); setMoveKey( spep_4-3 + 28, 1, 114.3, 92.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 251, 86.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 387.7, 90 , 0 ); setMoveKey( spep_4-3 + 34, 1, 524.4, 84.1 , 0 ); setMoveKey( spep_4-3 + 36, 1, 661, 82.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, 797.7, 81.3 , 0 ); setMoveKey( spep_4-3 + 40, 1, 934.3, 80 , 0 ); setScaleKey( spep_4 + 0, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 13, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 14, 1, 1.9, 1.9 ); setScaleKey( spep_4-3 + 40, 1, 1.9, 1.9 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 13, 1, 0 ); setRotateKey( spep_4-3 + 14, 1, -39 ); setRotateKey( spep_4-3 + 16, 1, -39 ); setRotateKey( spep_4-3 + 18, 1, -38.5 ); setRotateKey( spep_4-3 + 20, 1, -38 ); setRotateKey( spep_4-3 + 22, 1, -37.5 ); setRotateKey( spep_4-3 + 24, 1, -37 ); setRotateKey( spep_4-3 + 26, 1, -36.5 ); setRotateKey( spep_4-3 + 28, 1, -36 ); setRotateKey( spep_4-3 + 30, 1, -28.6 ); setRotateKey( spep_4-3 + 32, 1, -21.2 ); setRotateKey( spep_4-3 + 34, 1, -13.8 ); setRotateKey( spep_4-3 + 36, 1, -6.4 ); setRotateKey( spep_4-3 + 38, 1, 1 ); setRotateKey( spep_4-3 + 40, 1, 8.4 ); --SE --振りかぶる SE019 = playSeVer2( spep_4 + 0, 1004, "", 0, 0, 0, -1); --蹴り SE020 = playSeVer2( spep_4 + 12, 1120, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 44; ------------------------------------------------------ --回転下がり気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 164, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 164, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 164, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 162, beam, 255 ); setEffAlphaKey( spep_5 + 163, beam, 255 ); setEffAlphaKey( spep_5 + 164, beam, 0 ); --SE --構える SE021 = playSeVer2( spep_5 + 36, 1007, "", 0, 0, 0, -1); --腕広げる SE022 = playSeVer2( spep_5 + 70, 1189, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 78, 1012, "", 0, 0, 0, -1); --気ダメ SE024 = playSeVer2( spep_5 + 102, 1035, "", 0, 0, 0, -1); --気弾発射 SE025 = playSeVer2( spep_5 + 138, 1133, "",spep_5 + 258, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 138, SE025, 79 ); SE026 = playSeVer2( spep_5 + 138, 1177, "",spep_5 + 258, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 138, SE026, 70 ); SE027 = playSeVer2( spep_5 + 138, 1145, "",spep_5 + 258, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 138, SE027, 66 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 164; ------------------------------------------------------ --ビーム ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 194, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 194, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 194, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 194, finish_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_6-1 + 62, 906, 130, 0x100, -1, 0, 0, 4 ); setEffShake( spep_6-1 + 62, shuchusen2, 130, 20 ); setEffMoveKey( spep_6-1 + 62, shuchusen2, 0, 4 , 0 ); setEffMoveKey( spep_6-1 + 192, shuchusen2, 0, 4 , 0 ); setEffScaleKey( spep_6-1 + 62, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_6-1 + 192, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_6-1 + 62, shuchusen2, 180 ); setEffRotateKey( spep_6-1 + 192, shuchusen2, 180 ); setEffAlphaKey( spep_6-1 + 62, shuchusen2, 219 ); setEffAlphaKey( spep_6-1 + 192, shuchusen2, 219 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 105 ); setMoveKey( spep_6 + 0, 1, 0.4, 87.5 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 0.4, 87.3 , 0 ); setMoveKey( spep_6-3 + 4, 1, 0.4, 87.1 , 0 ); setMoveKey( spep_6-3 + 6, 1, 0.4, 86.9 , 0 ); setMoveKey( spep_6-3 + 8, 1, 0.4, 86.6 , 0 ); setMoveKey( spep_6-3 + 10, 1, 0.4, 86.4 , 0 ); setMoveKey( spep_6-3 + 12, 1, 0.4, 86.1 , 0 ); setMoveKey( spep_6-3 + 14, 1, 0.4, 85.8 , 0 ); setMoveKey( spep_6-3 + 16, 1, 0.4, 85.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 0.4, 85.1 , 0 ); setMoveKey( spep_6-3 + 20, 1, 0.4, 84.8 , 0 ); setMoveKey( spep_6-3 + 22, 1, 0.3, 84.3 , 0 ); setMoveKey( spep_6-3 + 24, 1, 0.3, 83.9 , 0 ); setMoveKey( spep_6-3 + 26, 1, 0.3, 83.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 0.3, 82.8 , 0 ); setMoveKey( spep_6-3 + 30, 1, 0.3, 82.2 , 0 ); setMoveKey( spep_6-3 + 32, 1, 0.3, 81.5 , 0 ); setMoveKey( spep_6-3 + 34, 1, 0.3, 80.7 , 0 ); setMoveKey( spep_6-3 + 36, 1, 0.3, 79.8 , 0 ); setMoveKey( spep_6-3 + 38, 1, 0.2, 78.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, 0.2, 77.4 , 0 ); setMoveKey( spep_6-3 + 42, 1, 0.2, 75.9 , 0 ); setMoveKey( spep_6-3 + 44, 1, 0.1, 73.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, 0.1, 71.4 , 0 ); setMoveKey( spep_6-3 + 48, 1, 0, 68.2 , 0 ); setMoveKey( spep_6-3 + 50, 1, -0.1, 63.6 , 0 ); setMoveKey( spep_6-3 + 52, 1, -0.2, 57 , 0 ); setMoveKey( spep_6-3 + 54, 1, -0.5, 47.6 , 0 ); setMoveKey( spep_6-3 + 56, 1, -0.7, 35.6 , 0 ); setMoveKey( spep_6-1 + 58, 1, -1, 27.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.2, 0.2 ); --setScaleKey( spep_6-3 + 2, 1, 0.21, 0.21 ); setScaleKey( spep_6-3 + 4, 1, 0.21, 0.21 ); setScaleKey( spep_6-3 + 6, 1, 0.22, 0.22 ); setScaleKey( spep_6-3 + 8, 1, 0.22, 0.22 ); setScaleKey( spep_6-3 + 10, 1, 0.23, 0.23 ); setScaleKey( spep_6-3 + 12, 1, 0.24, 0.24 ); setScaleKey( spep_6-3 + 14, 1, 0.25, 0.25 ); setScaleKey( spep_6-3 + 16, 1, 0.26, 0.26 ); setScaleKey( spep_6-3 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_6-3 + 20, 1, 0.28, 0.28 ); setScaleKey( spep_6-3 + 22, 1, 0.29, 0.29 ); setScaleKey( spep_6-3 + 24, 1, 0.31, 0.31 ); setScaleKey( spep_6-3 + 26, 1, 0.32, 0.32 ); setScaleKey( spep_6-3 + 28, 1, 0.34, 0.34 ); setScaleKey( spep_6-3 + 30, 1, 0.36, 0.36 ); setScaleKey( spep_6-3 + 32, 1, 0.39, 0.39 ); setScaleKey( spep_6-3 + 34, 1, 0.42, 0.42 ); setScaleKey( spep_6-3 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_6-3 + 38, 1, 0.49, 0.49 ); setScaleKey( spep_6-3 + 40, 1, 0.54, 0.54 ); setScaleKey( spep_6-3 + 42, 1, 0.6, 0.6 ); setScaleKey( spep_6-3 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_6-3 + 46, 1, 0.77, 0.77 ); setScaleKey( spep_6-3 + 48, 1, 0.9, 0.9 ); setScaleKey( spep_6-3 + 50, 1, 1.08, 1.08 ); setScaleKey( spep_6-3 + 52, 1, 1.34, 1.34 ); setScaleKey( spep_6-3 + 54, 1, 1.72, 1.72 ); setScaleKey( spep_6-3 + 56, 1, 2.2, 2.2 ); setScaleKey( spep_6-1 + 58, 1, 2.7, 2.7 ); setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6-1 + 58, 1, 0 ); --SE --気弾飛んでいく SE028 = playSeVer2( spep_6 + 0, 1202, "",spep_6 + 84, 0, 16, -1); setSeVolumeByWorkId( spep_6 + 0, SE028, 184 ); --爆発 SE029 = playSeVer2( spep_6 + 62, 1023, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_6 + 62, 1024, "", 0, 0, 0, -1); -- 終わり dealDamage(spep_6+64); endPhase( spep_6 + 184 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭気拡大 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 18, 906, 80, 0x100, -1, 0, 0, 8.8 ); setEffShake( spep_0-3 + 18, shuchusen1, 80, 20 ); setEffMoveKey( spep_0-3 + 18, shuchusen1, 0, 8.8 , 0 ); setEffMoveKey( spep_0-3 + 98, shuchusen1, 0, 8.8 , 0 ); setEffScaleKey( spep_0-3 + 18, shuchusen1, 1.45, 1.45 ); setEffScaleKey( spep_0-3 + 98, shuchusen1, 1.45, 1.45 ); setEffRotateKey( spep_0-3 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 98, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 98, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --入り SE001 = playSeVer2( spep_0 + 4, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE001, 75 ); --構える SE002 = playSeVer2( spep_0 + 6, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 83 ); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気ダメ SE004 = playSeVer2( spep_0 + 42, 1024, "",spep_0 + 110, 0, 8, -1); SE005 = playSeVer2( spep_0 + 42, 1035, "",spep_0 + 110, 0, 8, -1); SE006 = playSeVer2( spep_0 + 44, 1179, "",spep_0 + 110, 0, 8, -1); --白フェード entryFade( spep_0 +96 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ --地面から空中突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, rush, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush, 0 ); setEffRotateKey( spep_2 + 56, rush, 0 ); setEffAlphaKey( spep_2 + 0, rush, 255 ); setEffAlphaKey( spep_2 + 54, rush, 255 ); setEffAlphaKey( spep_2 + 55, rush, 255 ); setEffAlphaKey( spep_2 + 56, rush, 0 ); --SE --オーラ SE008 = playSeVer2( spep_2 + 0, 1181, "",spep_2 + 60, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 0, SE008, 178 ); SE009 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE009, 40 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --オーラ SE010 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE010, 40 ); --向かってくる SE011 = playSeVer2( spep_2 + 26, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 26, 9, "", 0, 0, 0, -1); --オーラ SE013 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE013, 40 ); -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --接近パンチ ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 84, panting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 84, panting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_f, 0 ); setEffRotateKey( spep_3 + 84, panting_f, 0 ); setEffAlphaKey( spep_3 + 0, panting_f, 255 ); setEffAlphaKey( spep_3 + 82, panting_f, 255 ); setEffAlphaKey( spep_3 + 83, panting_f, 255 ); setEffAlphaKey( spep_3 + 84, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 84, panting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 84, panting_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting_b, 0 ); setEffRotateKey( spep_3 + 84, panting_b, 0 ); setEffAlphaKey( spep_3 + 0, panting_b, 255 ); setEffAlphaKey( spep_3 + 82, panting_b, 255 ); setEffAlphaKey( spep_3 + 83, panting_b, 255 ); setEffAlphaKey( spep_3 + 84, panting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 0 ); changeAnime( spep_3-3 + 36, 1, 106 ); changeAnime( spep_3-3 + 54, 1, 8 ); setMoveKey( spep_3 + 0, 1, -167.2, 68.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 158.9, 65.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, -150.7, 63.5 , 0 ); setMoveKey( spep_3-3 + 6, 1, -142.4, 61.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, -134.1, 58.9 , 0 ); setMoveKey( spep_3-3 + 10, 1, -125.9, 56.6 , 0 ); setMoveKey( spep_3-3 + 12, 1, -117.6, 54.3 , 0 ); setMoveKey( spep_3-3 + 14, 1, -109.4, 52 , 0 ); setMoveKey( spep_3-3 + 16, 1, -101.1, 49.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, -92.8, 47.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, -84.6, 45 , 0 ); setMoveKey( spep_3-3 + 22, 1, -76.3, 42.7 , 0 ); setMoveKey( spep_3-3 + 24, 1, -68, 40.4 , 0 ); setMoveKey( spep_3-3 + 26, 1, -59.8, 38.1 , 0 ); setMoveKey( spep_3-3 + 28, 1, -51.5, 35.7 , 0 ); setMoveKey( spep_3-3 + 30, 1, -43.3, 33.4 , 0 ); setMoveKey( spep_3-3 + 32, 1, -35, 31.1 , 0 ); setMoveKey( spep_3-3 + 35, 1, -26.7, 28.8 , 0 ); setMoveKey( spep_3-3 + 36, 1, 41.5, 78.3 , 0 ); setMoveKey( spep_3-3 + 38, 1, 16.7, 115.1 , 0 ); setMoveKey( spep_3-3 + 40, 1, 65.7, 59.3 , 0 ); setMoveKey( spep_3-3 + 42, 1, 58.6, 92.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 59.6, 93.5 , 0 ); setMoveKey( spep_3-3 + 46, 1, 60.5, 94.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, 61.5, 95.9 , 0 ); setMoveKey( spep_3-3 + 50, 1, 62.4, 97 , 0 ); setMoveKey( spep_3-3 + 53, 1, 63.3, 98.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 29.4, 101.1 , 0 ); setMoveKey( spep_3-3 + 56, 1, -3.6, 117.9 , 0 ); setMoveKey( spep_3-3 + 58, 1, 15, 142.2 , 0 ); setMoveKey( spep_3-3 + 60, 1, -46.3, 143.5 , 0 ); setMoveKey( spep_3-3 + 62, 1, 0.3, 87.9 , 0 ); setMoveKey( spep_3-3 + 64, 1, 11, 145.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, -50.3, 147.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, -3.7, 91.6 , 0 ); setMoveKey( spep_3-3 + 70, 1, -13, 128.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, -14.4, 129.9 , 0 ); setMoveKey( spep_3-3 + 74, 1, -15.7, 131.2 , 0 ); setMoveKey( spep_3-3 + 76, 1, -17, 132.4 , 0 ); setMoveKey( spep_3-3 + 78, 1, -18.4, 133.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, -19.7, 134.9 , 0 ); setMoveKey( spep_3-3 + 82, 1, -21.1, 136.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, -22.4, 137.4 , 0 ); setMoveKey( spep_3-3 + 86, 1, -23.7, 138.6 , 0 ); setScaleKey( spep_3 + 0, 1, 1.5, 1.5 ); --setScaleKey( spep_3-3 + 2, 1, 1.63, 1.63 ); setScaleKey( spep_3-3 + 4, 1, 1.76, 1.76 ); setScaleKey( spep_3-3 + 6, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 8, 1, 2.02, 2.02 ); setScaleKey( spep_3-3 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_3-3 + 12, 1, 2.28, 2.28 ); setScaleKey( spep_3-3 + 14, 1, 2.41, 2.41 ); setScaleKey( spep_3-3 + 16, 1, 2.54, 2.54 ); setScaleKey( spep_3-3 + 18, 1, 2.66, 2.66 ); setScaleKey( spep_3-3 + 20, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 22, 1, 2.92, 2.92 ); setScaleKey( spep_3-3 + 24, 1, 3.05, 3.05 ); setScaleKey( spep_3-3 + 26, 1, 3.18, 3.18 ); setScaleKey( spep_3-3 + 28, 1, 3.31, 3.31 ); setScaleKey( spep_3-3 + 30, 1, 3.44, 3.44 ); setScaleKey( spep_3-3 + 32, 1, 3.57, 3.57 ); setScaleKey( spep_3-3 + 35, 1, 3.7, 3.7 ); setScaleKey( spep_3-3 + 36, 1, 4.09, 4.09 ); setScaleKey( spep_3-3 + 38, 1, 4.1, 4.1 ); setScaleKey( spep_3-3 + 53, 1, 4.1, 4.1 ); setScaleKey( spep_3-3 + 54, 1, 4.5, 4.5 ); setScaleKey( spep_3-3 + 86, 1, 4.5, 4.5 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 35, 1, 0 ); setRotateKey( spep_3-3 + 36, 1, -64 ); setRotateKey( spep_3-3 + 38, 1, -63.8 ); setRotateKey( spep_3-3 + 53, 1, -63.8 ); setRotateKey( spep_3-3 + 54, 1, 10 ); setRotateKey( spep_3-3 + 86, 1, 10 ); --SE --振りかぶる SE014 = playSeVer2( spep_3 + 10, 1116, "",spep_3 + 52, 0, 20, -1); --パンチ SE015 = playSeVer2( spep_3 + 34, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 34, 1110, "", 0, 0, 0, -1); --パンチ2 SE017 = playSeVer2( spep_3 + 52, 1010, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 52, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 84; ------------------------------------------------------ --吹き飛ばしキック ------------------------------------------------------ kick_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 44, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 44, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 44, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 42, kick_f, 255 ); setEffAlphaKey( spep_4 + 43, kick_f, 255 ); setEffAlphaKey( spep_4 + 44, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 44, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 44, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 44, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 42, kick_b, 255 ); setEffAlphaKey( spep_4 + 43, kick_b, 255 ); setEffAlphaKey( spep_4 + 44, kick_b, 0 ); --敵の動き setDisp( spep_4-3 + 40, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4-3 + 14, 1, 106 ); setMoveKey( spep_4 + 0, 1, 132.8, 25.7 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 137, 29.9 , 0 ); setMoveKey( spep_4-3 + 4, 1, 141.2, 34.1 , 0 ); setMoveKey( spep_4-3 + 6, 1, 145.4, 38.3 , 0 ); setMoveKey( spep_4-3 + 8, 1, 149.6, 42.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, 153.8, 46.6 , 0 ); setMoveKey( spep_4-3 + 13, 1, 158, 50.8 , 0 ); setMoveKey( spep_4-3 + 14, 1, 95.6, 63.7 , 0 ); setMoveKey( spep_4-3 + 16, 1, 81.5, 82 , 0 ); setMoveKey( spep_4-3 + 18, 1, 144.9, 93.9 , 0 ); setMoveKey( spep_4-3 + 20, 1, 75.9, 53.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, 126, 100.9 , 0 ); setMoveKey( spep_4-3 + 24, 1, 107.4, 82.3 , 0 ); setMoveKey( spep_4-3 + 26, 1, 103.8, 86.9 , 0 ); setMoveKey( spep_4-3 + 28, 1, 114.3, 92.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 251, 86.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 387.7, 90 , 0 ); setMoveKey( spep_4-3 + 34, 1, 524.4, 84.1 , 0 ); setMoveKey( spep_4-3 + 36, 1, 661, 82.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, 797.7, 81.3 , 0 ); setMoveKey( spep_4-3 + 40, 1, 934.3, 80 , 0 ); setScaleKey( spep_4 + 0, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 13, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 14, 1, 1.9, 1.9 ); setScaleKey( spep_4-3 + 40, 1, 1.9, 1.9 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 13, 1, 0 ); setRotateKey( spep_4-3 + 14, 1, -39 ); setRotateKey( spep_4-3 + 16, 1, -39 ); setRotateKey( spep_4-3 + 18, 1, -38.5 ); setRotateKey( spep_4-3 + 20, 1, -38 ); setRotateKey( spep_4-3 + 22, 1, -37.5 ); setRotateKey( spep_4-3 + 24, 1, -37 ); setRotateKey( spep_4-3 + 26, 1, -36.5 ); setRotateKey( spep_4-3 + 28, 1, -36 ); setRotateKey( spep_4-3 + 30, 1, -28.6 ); setRotateKey( spep_4-3 + 32, 1, -21.2 ); setRotateKey( spep_4-3 + 34, 1, -13.8 ); setRotateKey( spep_4-3 + 36, 1, -6.4 ); setRotateKey( spep_4-3 + 38, 1, 1 ); setRotateKey( spep_4-3 + 40, 1, 8.4 ); --SE --振りかぶる SE019 = playSeVer2( spep_4 + 0, 1004, "", 0, 0, 0, -1); --蹴り SE020 = playSeVer2( spep_4 + 12, 1120, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 44; ------------------------------------------------------ --回転下がり気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 164, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 164, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 164, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 162, beam, 255 ); setEffAlphaKey( spep_5 + 163, beam, 255 ); setEffAlphaKey( spep_5 + 164, beam, 0 ); --SE --構える SE021 = playSeVer2( spep_5 + 36, 1007, "", 0, 0, 0, -1); --腕広げる SE022 = playSeVer2( spep_5 + 70, 1189, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 78, 1012, "", 0, 0, 0, -1); --気ダメ SE024 = playSeVer2( spep_5 + 102, 1035, "", 0, 0, 0, -1); --気弾発射 SE025 = playSeVer2( spep_5 + 138, 1133, "",spep_5 + 258, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 138, SE025, 79 ); SE026 = playSeVer2( spep_5 + 138, 1177, "",spep_5 + 258, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 138, SE026, 70 ); SE027 = playSeVer2( spep_5 + 138, 1145, "",spep_5 + 258, 0, 16, -1); setSeVolumeByWorkId( spep_5 + 138, SE027, 66 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 164; ------------------------------------------------------ --ビーム ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 194, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 194, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 194, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 194, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 194, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 194, finish_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_6-1 + 62, 906, 130, 0x100, -1, 0, 0, 4 ); setEffShake( spep_6-1 + 62, shuchusen2, 130, 20 ); setEffMoveKey( spep_6-1 + 62, shuchusen2, 0, 4 , 0 ); setEffMoveKey( spep_6-1 + 192, shuchusen2, 0, 4 , 0 ); setEffScaleKey( spep_6-1 + 62, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_6-1 + 192, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_6-1 + 62, shuchusen2, 180 ); setEffRotateKey( spep_6-1 + 192, shuchusen2, 180 ); setEffAlphaKey( spep_6-1 + 62, shuchusen2, 219 ); setEffAlphaKey( spep_6-1 + 192, shuchusen2, 219 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 105 ); setMoveKey( spep_6 + 0, 1, 0.4, 87.5 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 0.4, 87.3 , 0 ); setMoveKey( spep_6-3 + 4, 1, 0.4, 87.1 , 0 ); setMoveKey( spep_6-3 + 6, 1, 0.4, 86.9 , 0 ); setMoveKey( spep_6-3 + 8, 1, 0.4, 86.6 , 0 ); setMoveKey( spep_6-3 + 10, 1, 0.4, 86.4 , 0 ); setMoveKey( spep_6-3 + 12, 1, 0.4, 86.1 , 0 ); setMoveKey( spep_6-3 + 14, 1, 0.4, 85.8 , 0 ); setMoveKey( spep_6-3 + 16, 1, 0.4, 85.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 0.4, 85.1 , 0 ); setMoveKey( spep_6-3 + 20, 1, 0.4, 84.8 , 0 ); setMoveKey( spep_6-3 + 22, 1, 0.3, 84.3 , 0 ); setMoveKey( spep_6-3 + 24, 1, 0.3, 83.9 , 0 ); setMoveKey( spep_6-3 + 26, 1, 0.3, 83.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 0.3, 82.8 , 0 ); setMoveKey( spep_6-3 + 30, 1, 0.3, 82.2 , 0 ); setMoveKey( spep_6-3 + 32, 1, 0.3, 81.5 , 0 ); setMoveKey( spep_6-3 + 34, 1, 0.3, 80.7 , 0 ); setMoveKey( spep_6-3 + 36, 1, 0.3, 79.8 , 0 ); setMoveKey( spep_6-3 + 38, 1, 0.2, 78.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, 0.2, 77.4 , 0 ); setMoveKey( spep_6-3 + 42, 1, 0.2, 75.9 , 0 ); setMoveKey( spep_6-3 + 44, 1, 0.1, 73.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, 0.1, 71.4 , 0 ); setMoveKey( spep_6-3 + 48, 1, 0, 68.2 , 0 ); setMoveKey( spep_6-3 + 50, 1, -0.1, 63.6 , 0 ); setMoveKey( spep_6-3 + 52, 1, -0.2, 57 , 0 ); setMoveKey( spep_6-3 + 54, 1, -0.5, 47.6 , 0 ); setMoveKey( spep_6-3 + 56, 1, -0.7, 35.6 , 0 ); setMoveKey( spep_6-1 + 58, 1, -1, 27.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.2, 0.2 ); --setScaleKey( spep_6-3 + 2, 1, 0.21, 0.21 ); setScaleKey( spep_6-3 + 4, 1, 0.21, 0.21 ); setScaleKey( spep_6-3 + 6, 1, 0.22, 0.22 ); setScaleKey( spep_6-3 + 8, 1, 0.22, 0.22 ); setScaleKey( spep_6-3 + 10, 1, 0.23, 0.23 ); setScaleKey( spep_6-3 + 12, 1, 0.24, 0.24 ); setScaleKey( spep_6-3 + 14, 1, 0.25, 0.25 ); setScaleKey( spep_6-3 + 16, 1, 0.26, 0.26 ); setScaleKey( spep_6-3 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_6-3 + 20, 1, 0.28, 0.28 ); setScaleKey( spep_6-3 + 22, 1, 0.29, 0.29 ); setScaleKey( spep_6-3 + 24, 1, 0.31, 0.31 ); setScaleKey( spep_6-3 + 26, 1, 0.32, 0.32 ); setScaleKey( spep_6-3 + 28, 1, 0.34, 0.34 ); setScaleKey( spep_6-3 + 30, 1, 0.36, 0.36 ); setScaleKey( spep_6-3 + 32, 1, 0.39, 0.39 ); setScaleKey( spep_6-3 + 34, 1, 0.42, 0.42 ); setScaleKey( spep_6-3 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_6-3 + 38, 1, 0.49, 0.49 ); setScaleKey( spep_6-3 + 40, 1, 0.54, 0.54 ); setScaleKey( spep_6-3 + 42, 1, 0.6, 0.6 ); setScaleKey( spep_6-3 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_6-3 + 46, 1, 0.77, 0.77 ); setScaleKey( spep_6-3 + 48, 1, 0.9, 0.9 ); setScaleKey( spep_6-3 + 50, 1, 1.08, 1.08 ); setScaleKey( spep_6-3 + 52, 1, 1.34, 1.34 ); setScaleKey( spep_6-3 + 54, 1, 1.72, 1.72 ); setScaleKey( spep_6-3 + 56, 1, 2.2, 2.2 ); setScaleKey( spep_6-1 + 58, 1, 2.7, 2.7 ); setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6-1 + 58, 1, 0 ); --SE --気弾飛んでいく SE028 = playSeVer2( spep_6 + 0, 1202, "",spep_6 + 84, 0, 16, -1); setSeVolumeByWorkId( spep_6 + 0, SE028, 184 ); --爆発 SE029 = playSeVer2( spep_6 + 62, 1023, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_6 + 62, 1024, "", 0, 0, 0, -1); -- 終わり dealDamage(spep_6+64); endPhase( spep_6 + 184 ); end