--1025070:孫悟空(少年期)_孫悟空突撃! --sp_effect_b1_00213 --sp2442 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160631 ;-- 登場→落下→如意棒回し SP_02= 160632 ;-- 棒回し攻撃 SP_03= 160633 ;-- 棒回し攻撃 SP_04= 160636 ;-- 棒回し正面→ジャンプ→UP SP_05= 160637 ;-- 振り下ろし→筋斗雲突進 SP_06= 160638 ;-- 振り下ろし→筋斗雲突進 SP_07= 160639 ;-- フィニッシュ SP_08= 160640 ;-- フィニッシュ --エフェクト(敵) SP_01x= 160631 ;-- 登場→落下→如意棒回し SP_02x= 160634 ;-- 棒回し攻撃 (敵) SP_03x= 160635 ;-- 棒回し攻撃 (敵) SP_04x= 160636 ;-- 棒回し正面→ジャンプ→UP SP_05x= 160637 ;-- 振り下ろし→筋斗雲突進 SP_06x= 160638 ;-- 振り下ろし→筋斗雲突進 SP_07x= 160639 ;-- フィニッシュ SP_08x= 160640 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --登場→落下→如意棒回し ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- entry = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry, 0, 0, 0 ); setEffMoveKey( spep_0 + 324, entry, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, entry, 1.0, 1.0 ); setEffScaleKey( spep_0 + 324, entry, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry, 0 ); setEffRotateKey( spep_0 + 324, entry, 0 ); setEffAlphaKey( spep_0 + 0, entry, 255 ); setEffAlphaKey( spep_0 + 322, entry, 255 ); setEffAlphaKey( spep_0 + 323, entry, 255 ); setEffAlphaKey( spep_0 + 324, entry, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +54; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --筋斗雲飛んでくる SE001 = playSeVer2( spep_0 + 0, 1327, "",spep_0 + 200, 0, 70, -1); setPitch( spep_0 + 0, SE001, 200 ); setTimeStretch( SE001, 1.13, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1326, "",spep_0 + 178, 74, 48, -1); SE003 = playSeVer2( spep_0 + 0, 1186, "", 0, 74, 0, -1); setPitch( spep_0 + 0, SE003, -1200 ); setTimeStretch( SE003, 0.2, 30, 4 ); SE004 = playSeVer2( spep_0 + 0, 63, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 0, 1311, "", 0, 40, 0, -1); setPitch( spep_0 + 0, SE005, 300 ); setTimeStretch( SE005, 1.2, 30, 4 ); SE007 = playSeVer2( spep_0 + 120, 1186, "",spep_0 + 176, 0, 40, -1); setPitch( spep_0 + 120, SE007, -1200 ); setTimeStretch( SE007, 0.2, 30, 4 ); --顔カットイン SE006 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --筋斗雲飛んでいく SE008 = playSeVer2( spep_0 + 124, 1027, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 124, 44, "", 0, 0, 0, -1); --飛び降りる SE010 = playSeVer2( spep_0 + 172, 1007, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 172, 1117, "",spep_0 + 240, 0, 14, -1); --着地 SE012 = playSeVer2( spep_0 + 224, 1192, "",spep_0 + 252, 0, 10, -1); SE013 = playSeVer2( spep_0 + 226, 1108, "", 0, 0, 0, -1); --向かってくる SE014 = playSeVer2( spep_0 + 234, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 234, 44, "",spep_0 + 278, 0, 16, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 330, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 258; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --如意棒回す SE016 = playSeVer2( spep_0 + 278, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 278, SE016, 400 ); setTimeStretch( SE016, 1.27, 30, 4 ); SE017 = playSeVer2( spep_0 + 284, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 284, SE017, 400 ); setTimeStretch( SE017, 1.27, 30, 4 ); SE018 = playSeVer2( spep_0 + 290, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 290, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); SE019 = playSeVer2( spep_0 + 296, 1151, "", 0, 0, 0, 1.0); --如意棒握る SE020 = playSeVer2( spep_0 + 306, 1006, "",spep_0 + 322, 0, 4, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 324; ------------------------------------------------------ --棒回し攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_f, 0 ); setEffRotateKey( spep_1 + 40, attack_f, 0 ); setEffAlphaKey( spep_1 + 0, attack_f, 255 ); setEffAlphaKey( spep_1 + 38, attack_f, 255 ); setEffAlphaKey( spep_1 + 39, attack_f, 255 ); setEffAlphaKey( spep_1 + 40, attack_f, 0 ); -- ** エフェクト等 ** -- attack_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_b, 0 ); setEffRotateKey( spep_1 + 40, attack_b, 0 ); setEffAlphaKey( spep_1 + 0, attack_b, 255 ); setEffAlphaKey( spep_1 + 38, attack_b, 255 ); setEffAlphaKey( spep_1 + 39, attack_b, 255 ); setEffAlphaKey( spep_1 + 40, attack_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 42, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 12, 1, 108 ); setMoveKey( spep_1 + 0, 1, 0, 0 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -0.7, -6 , 0 ); setMoveKey( spep_1-3 + 4, 1, -1.5, -12 , 0 ); setMoveKey( spep_1-3 + 6, 1, -2.3, -18 , 0 ); setMoveKey( spep_1-3 + 8, 1, -3, -24 , 0 ); setMoveKey( spep_1-3 + 11, 1, -3.7, -30 , 0 ); setMoveKey( spep_1-3 + 12, 1, -13.9, -20.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 0.7, -49.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 39, 24.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, 32, 37.8 , 0 ); setMoveKey( spep_1-3 + 20, 1, 83.1, 117.5 , 0 ); setMoveKey( spep_1-3 + 22, 1, 111.6, 170.5 , 0 ); setMoveKey( spep_1-3 + 24, 1, 139.5, 222.4 , 0 ); setMoveKey( spep_1-3 + 26, 1, 166.8, 273.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 193.5, 322.8 , 0 ); setMoveKey( spep_1-3 + 30, 1, 193.8, 323.4 , 0 ); setMoveKey( spep_1-3 + 32, 1, 194, 323.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 194.2, 324.3 , 0 ); setMoveKey( spep_1-3 + 36, 1, 194.3, 324.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 194.4, 324.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 194.4, 325 , 0 ); setMoveKey( spep_1-1 + 42, 1, 194.5, 325.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.22, 1.22 ); --setScaleKey( spep_1-3 + 2, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 4, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 6, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 8, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 11, 1, 1.82, 1.82 ); setScaleKey( spep_1-3 + 12, 1, 1.87, 1.87 ); setScaleKey( spep_1-3 + 14, 1, 1.91, 1.91 ); setScaleKey( spep_1-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_1-3 + 18, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 20, 1, 1.22, 1.22 ); setScaleKey( spep_1-3 + 22, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 24, 1, 0.74, 0.74 ); setScaleKey( spep_1-3 + 26, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 28, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 30, 1, 0.26, 0.26 ); setScaleKey( spep_1-3 + 32, 1, 0.24, 0.24 ); setScaleKey( spep_1-3 + 34, 1, 0.23, 0.23 ); setScaleKey( spep_1-3 + 36, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 38, 1, 0.2, 0.2 ); setScaleKey( spep_1-3 + 40, 1, 0.18, 0.18 ); setScaleKey( spep_1-1 + 42, 1, 0.17, 0.17 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-1 + 42, 1, 0 ); --SE --如意棒振る SE021 = playSeVer2( spep_1 + 0, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 0, 1116, "",spep_1 + 34, 0, 10, -1); --敵ヒット SE023 = playSeVer2( spep_1 + 10, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE023, 90 ); SE024 = playSeVer2( spep_1 + 10, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 44, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 40; ------------------------------------------------------ --棒回し正面→ジャンプ→UP ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_2 + 200, jump, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_2 + 200, jump, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, jump, 0 ); setEffRotateKey( spep_2 + 200, jump, 0 ); setEffAlphaKey( spep_2 + 0, jump, 255 ); setEffAlphaKey( spep_2 + 200, jump, 255 ); --SE --悟空回転 SE025 = playSeVer2( spep_2 + 0, 1151, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 0, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE026, 83 ); SE027 = playSeVer2( spep_2 + 4, 1189, "", 0, 0, 0, -1); --着地 SE028 = playSeVer2( spep_2 + 44, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE028, 127 ); SE029 = playSeVer2( spep_2 + 44, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE029, 81 ); SE030 = playSeVer2( spep_2 + 48, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE030, 141 ); --ジャンプ SE031 = playSeVer2( spep_2 + 106, 1207, "",spep_2 + 202, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 106, SE031, 81 ); SE032 = playSeVer2( spep_2 + 106, 1117, "",spep_2 + 202, 0, 8, -1); SE033 = playSeVer2( spep_2 + 106, 44, "", 0, 0, 0, -1); --振りかぶりアップ SE034 = playSeVer2( spep_2 + 134, 1004, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 134, 1264, "",spep_2 + 204, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 134, SE035, 81 ); SE036 = playSeVer2( spep_2 + 144, 1116, "",spep_2 + 182, 0, 14, -1); --白フェード entryFade( spep_2 +196 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 200; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_3 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ --振り下ろし→筋斗雲突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 228, rush_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 228, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_f, 0 ); setEffRotateKey( spep_4 + 228, rush_f, 0 ); setEffAlphaKey( spep_4 + 0, rush_f, 255 ); setEffAlphaKey( spep_4 + 226, rush_f, 255 ); setEffAlphaKey( spep_4 + 227, rush_f, 255 ); setEffAlphaKey( spep_4 + 228, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 228, rush_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 228, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_b, 0 ); setEffRotateKey( spep_4 + 228, rush_b, 0 ); setEffAlphaKey( spep_4 + 0, rush_b, 255 ); setEffAlphaKey( spep_4 + 226, rush_b, 255 ); setEffAlphaKey( spep_4 + 227, rush_b, 255 ); setEffAlphaKey( spep_4 + 228, rush_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 40, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 6, 1, 108 ); setMoveKey( spep_4 + 0, 1, 156.9, -213 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 156.9, -191 , 0 ); setMoveKey( spep_4-3 + 5, 1, 156.9, -169 , 0 ); setMoveKey( spep_4-3 + 6, 1, 165.8, -188.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, 154.5, -229.8 , 0 ); setMoveKey( spep_4-3 + 10, 1, 197.2, -278.8 , 0 ); setMoveKey( spep_4-3 + 12, 1, 176.2, -301.8 , 0 ); setMoveKey( spep_4-3 + 14, 1, 165.3, -271.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, 203.4, -266.8 , 0 ); setMoveKey( spep_4-3 + 18, 1, 187.5, -272.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, 189.5, -268.8 , 0 ); setMoveKey( spep_4-3 + 22, 1, 191.6, -264.8 , 0 ); setMoveKey( spep_4-3 + 24, 1, 193.7, -260.8 , 0 ); setMoveKey( spep_4-3 + 26, 1, 285.1, -223.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 370.7, -186.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 450.6, -151.9 , 0 ); setMoveKey( spep_4-3 + 32, 1, 524.7, -118.6 , 0 ); setMoveKey( spep_4-3 + 34, 1, 592.9, -86.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, 655.5, -56.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, 712.2, -27.7 , 0 ); setMoveKey( spep_4-3 + 40, 1, 763.2, -0.4 , 0 ); setScaleKey( spep_4 + 0, 1, 2.4,2.4); setScaleKey( spep_4-3 + 5, 1, 2.4,2.4); setScaleKey( spep_4-3 + 6, 1, 2.47,2.47); setScaleKey( spep_4-3 + 24, 1, 2.47,2.47); setScaleKey( spep_4-3 + 26, 1, 2.92,2.92); setScaleKey( spep_4-3 + 28, 1, 3.34,3.34); setScaleKey( spep_4-3 + 30, 1, 3.74,3.74); setScaleKey( spep_4-3 + 32, 1, 4.09,4.09); setScaleKey( spep_4-3 + 34, 1, 4.42,4.42); setScaleKey( spep_4-3 + 36, 1, 4.71,4.71); setScaleKey( spep_4-3 + 38, 1, 4.99,4.99); setScaleKey( spep_4-3 + 40, 1, 5.22,5.22); setRotateKey( spep_4 + 0, 1, -25 ); setRotateKey( spep_4-3 + 5, 1, -25 ); setRotateKey( spep_4-3 + 6, 1, 51 ); setRotateKey( spep_4-3 + 8, 1, 52.5 ); setRotateKey( spep_4-3 + 10, 1, 54 ); setRotateKey( spep_4-3 + 12, 1, 54.9 ); setRotateKey( spep_4-3 + 14, 1, 55.7 ); setRotateKey( spep_4-3 + 16, 1, 56.6 ); setRotateKey( spep_4-3 + 18, 1, 57.4 ); setRotateKey( spep_4-3 + 20, 1, 58.3 ); setRotateKey( spep_4-3 + 22, 1, 59.1 ); setRotateKey( spep_4-3 + 24, 1, 60 ); setRotateKey( spep_4-3 + 26, 1, 61 ); setRotateKey( spep_4-3 + 28, 1, 62 ); setRotateKey( spep_4-3 + 30, 1, 63 ); setRotateKey( spep_4-3 + 32, 1, 64 ); setRotateKey( spep_4-3 + 34, 1, 65 ); setRotateKey( spep_4-3 + 36, 1, 66 ); setRotateKey( spep_4-3 + 38, 1, 67 ); setRotateKey( spep_4-3 + 40, 1, 68 ); --SE --敵ヒット SE038 = playSeVer2( spep_4 -4 + 0, 1189, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_4 + 4, 1110, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_4 + 4, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 4, SE040, 83 ); SE041 = playSeVer2( spep_4 + 8, 1169, "", 0, 0, 0, -1); --筋斗雲飛んでくる SE042 = playSeVer2( spep_4 + 32, 1327, "",spep_4 + 138, 0, 48, -1); setSeVolumeByWorkId( spep_4 + 32, SE042, 76 ); setPitch( spep_4 + 32, SE042, 200 ); setTimeStretch( SE042, 1.13, 30, 4 ); SE043 = playSeVer2( spep_4 + 48, 1186, "",spep_4 + 148, 0, 40, -1); setSeVolumeByWorkId( spep_4 + 48, SE043, 81 ); setPitch( spep_4 + 48, SE043, -1200 ); setTimeStretch( SE043, 0.2, 30, 4 ); SE044 = playSeVer2( spep_4 + 48, 63, "",spep_4 + 144, 0, 44, -1); SE045 = playSeVer2( spep_4 + 48, 1232, "", 0, 0, 0, -1); --筋斗雲着地 SE046 = playSeVer2( spep_4 + 86, 1112, "",spep_4 + 114, 0, 12, -1); setSeVolumeByWorkId( spep_4 + 86, SE046, 93 ); SE047 = playSeVer2( spep_4 + 86, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 86, SE047, 75 ); --筋斗雲で向かってくる SE048 = playSeVer2( spep_4 + 118, 1027, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_4 + 118, 9, "", 0, 0, 0, -1); setTimeStretch( SE049, 1.11, 30, 4 ); SE050 = playSeVer2( spep_4 + 118, 1326, "",spep_4 + 250, 0, 24, -1); setSeVolumeByWorkId( spep_4 + 118, SE050, 68 ); SE051 = playSeVer2( spep_4 + 222, 1186, "", 0, 74, 0, -1); setStartTimeMs( SE051, 1733 ); setPitch( spep_4 + 222, SE051, -1200 ); setTimeStretch( SE051, 0.2, 30, 4 ); SE052 = playSeVer2( spep_4 + 118, 1311, "", 0, 0, 0, -1); setPitch( spep_4 + 118, SE052, 300 ); setTimeStretch( SE052, 1.2, 30, 4 ); --加速する SE053 = playSeVer2( spep_4 + 166, 1072, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_4 + 178, 1014, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_4 + 178, 1258, "",spep_4 + 242, 0, 12, -1); setSeVolumeByWorkId( spep_4 + 178, SE055, 86 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 236, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 228; ------------------------------------------------------ --フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 180, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 180, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 180, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 180, finish_b, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-3 + 48, 1, 0 ); changeAnime( spep_5 + 0, 1, 105 ); setMoveKey( spep_5 + 0, 1, -5.1, -28.2 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -23.3, -32.1 , 0 ); setMoveKey( spep_5-3 + 4, 1, 16.6, -81.6 , 0 ); setMoveKey( spep_5-3 + 6, 1, 14, -61.1 , 0 ); setMoveKey( spep_5-3 + 8, 1, -32.5, -130.4 , 0 ); setMoveKey( spep_5-3 + 10, 1, 3.9, -127 , 0 ); setMoveKey( spep_5-3 + 12, 1, -8.7, -133.9 , 0 ); setMoveKey( spep_5-3 + 14, 1, 2.8, -147.9 , 0 ); setMoveKey( spep_5-3 + 16, 1, -1.8, -176.3 , 0 ); setMoveKey( spep_5-3 + 18, 1, -1.4, -195.9 , 0 ); setMoveKey( spep_5-3 + 20, 1, -1, -215.7 , 0 ); setMoveKey( spep_5-3 + 22, 1, -0.5, -235.7 , 0 ); setMoveKey( spep_5-3 + 24, 1, -0.1, -256 , 0 ); setMoveKey( spep_5-3 + 26, 1, 0.3, -276.6 , 0 ); setMoveKey( spep_5-3 + 28, 1, 0.8, -297.4 , 0 ); setMoveKey( spep_5-3 + 30, 1, 1.2, -318.4 , 0 ); setMoveKey( spep_5-3 + 32, 1, 1.7, -339.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, 3.9, -298.2 , 0 ); setMoveKey( spep_5-3 + 36, 1, 6.6, -275.6 , 0 ); setMoveKey( spep_5-3 + 38, 1, 9.5, -271.7 , 0 ); setMoveKey( spep_5-3 + 40, 1, 12.7, -286.5 , 0 ); setMoveKey( spep_5-3 + 42, 1, 16.4, -320 , 0 ); setMoveKey( spep_5-3 + 44, 1, 5.4, -361.8 , 0 ); setMoveKey( spep_5-3 + 46, 1, 31, -395.8 , 0 ); setMoveKey( spep_5-3 + 48, 1, 35.3, -362 , 0 ); setScaleKey( spep_5 + 0, 1, 2.18, 2.18 ); --setScaleKey( spep_5-3 + 2, 1, 2.13, 2.13 ); setScaleKey( spep_5-3 + 4, 1, 2.08, 2.08 ); setScaleKey( spep_5-3 + 6, 1, 2.03, 2.03 ); setScaleKey( spep_5-3 + 8, 1, 1.98, 1.98 ); setScaleKey( spep_5-3 + 10, 1, 1.93, 1.93 ); setScaleKey( spep_5-3 + 12, 1, 1.87, 1.87 ); setScaleKey( spep_5-3 + 14, 1, 1.82, 1.82 ); setScaleKey( spep_5-3 + 16, 1, 1.77, 1.77 ); setScaleKey( spep_5-3 + 18, 1, 1.71, 1.71 ); setScaleKey( spep_5-3 + 20, 1, 1.66, 1.66 ); setScaleKey( spep_5-3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 24, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 26, 1, 1.48, 1.48 ); setScaleKey( spep_5-3 + 28, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 30, 1, 1.37, 1.37 ); setScaleKey( spep_5-3 + 32, 1, 1.31, 1.31 ); setScaleKey( spep_5-3 + 34, 1, 1.29, 1.29 ); setScaleKey( spep_5-3 + 36, 1, 1.21, 1.21 ); setScaleKey( spep_5-3 + 38, 1, 1.06, 1.06 ); setScaleKey( spep_5-3 + 40, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 42, 1, 0.56, 0.56 ); setScaleKey( spep_5-3 + 48, 1, 0.22, 0.22 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 48, 1, 0 ); --SE --敵ヒット SE056 = playSeVer2( spep_5 + 0, 1120, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_5 + 0, 1187, "", 0, 0, 0, -1); --爆発 SE058 = playSeVer2( spep_5 + 40, 1023, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_5 + 44, 1159, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_5 + 50, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_5+46); endPhase( spep_5 + 170 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --登場→落下→如意棒回し ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- entry = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry, 0, 0, 0 ); setEffMoveKey( spep_0 + 324, entry, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, entry, -1.0, 1.0 ); setEffScaleKey( spep_0 + 324, entry, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry, 0 ); setEffRotateKey( spep_0 + 324, entry, 0 ); setEffAlphaKey( spep_0 + 0, entry, 255 ); setEffAlphaKey( spep_0 + 322, entry, 255 ); setEffAlphaKey( spep_0 + 323, entry, 255 ); setEffAlphaKey( spep_0 + 324, entry, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +54; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --筋斗雲飛んでくる SE001 = playSeVer2( spep_0 + 0, 1327, "",spep_0 + 200, 0, 70, -1); setPitch( spep_0 + 0, SE001, 200 ); setTimeStretch( SE001, 1.13, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1326, "",spep_0 + 178, 74, 48, -1); SE003 = playSeVer2( spep_0 + 0, 1186, "", 0, 74, 0, -1); setPitch( spep_0 + 0, SE003, -1200 ); setTimeStretch( SE003, 0.2, 30, 4 ); SE004 = playSeVer2( spep_0 + 0, 63, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 0, 1311, "", 0, 40, 0, -1); setPitch( spep_0 + 0, SE005, 300 ); setTimeStretch( SE005, 1.2, 30, 4 ); SE007 = playSeVer2( spep_0 + 120, 1186, "",spep_0 + 176, 0, 40, -1); setPitch( spep_0 + 120, SE007, -1200 ); setTimeStretch( SE007, 0.2, 30, 4 ); --顔カットイン SE006 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --筋斗雲飛んでいく SE008 = playSeVer2( spep_0 + 124, 1027, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 124, 44, "", 0, 0, 0, -1); --飛び降りる SE010 = playSeVer2( spep_0 + 172, 1007, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 172, 1117, "",spep_0 + 240, 0, 14, -1); --着地 SE012 = playSeVer2( spep_0 + 224, 1192, "",spep_0 + 252, 0, 10, -1); SE013 = playSeVer2( spep_0 + 226, 1108, "", 0, 0, 0, -1); --向かってくる SE014 = playSeVer2( spep_0 + 234, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 234, 44, "",spep_0 + 278, 0, 16, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 330, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 258; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --如意棒回す SE016 = playSeVer2( spep_0 + 278, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 278, SE016, 400 ); setTimeStretch( SE016, 1.27, 30, 4 ); SE017 = playSeVer2( spep_0 + 284, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 284, SE017, 400 ); setTimeStretch( SE017, 1.27, 30, 4 ); SE018 = playSeVer2( spep_0 + 290, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 290, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); SE019 = playSeVer2( spep_0 + 296, 1151, "", 0, 0, 0, 1.0); --如意棒握る SE020 = playSeVer2( spep_0 + 306, 1006, "",spep_0 + 322, 0, 4, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 324; ------------------------------------------------------ --棒回し攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_f, 0 ); setEffRotateKey( spep_1 + 40, attack_f, 0 ); setEffAlphaKey( spep_1 + 0, attack_f, 255 ); setEffAlphaKey( spep_1 + 38, attack_f, 255 ); setEffAlphaKey( spep_1 + 39, attack_f, 255 ); setEffAlphaKey( spep_1 + 40, attack_f, 0 ); -- ** エフェクト等 ** -- attack_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_b, 0 ); setEffRotateKey( spep_1 + 40, attack_b, 0 ); setEffAlphaKey( spep_1 + 0, attack_b, 255 ); setEffAlphaKey( spep_1 + 38, attack_b, 255 ); setEffAlphaKey( spep_1 + 39, attack_b, 255 ); setEffAlphaKey( spep_1 + 40, attack_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 42, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 12, 1, 108 ); setMoveKey( spep_1 + 0, 1, 0, 0 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -0.7, -6 , 0 ); setMoveKey( spep_1-3 + 4, 1, -1.5, -12 , 0 ); setMoveKey( spep_1-3 + 6, 1, -2.3, -18 , 0 ); setMoveKey( spep_1-3 + 8, 1, -3, -24 , 0 ); setMoveKey( spep_1-3 + 11, 1, -3.7, -30 , 0 ); setMoveKey( spep_1-3 + 12, 1, -13.9, -20.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 0.7, -49.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 39, 24.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, 32, 37.8 , 0 ); setMoveKey( spep_1-3 + 20, 1, 83.1, 117.5 , 0 ); setMoveKey( spep_1-3 + 22, 1, 111.6, 170.5 , 0 ); setMoveKey( spep_1-3 + 24, 1, 139.5, 222.4 , 0 ); setMoveKey( spep_1-3 + 26, 1, 166.8, 273.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 193.5, 322.8 , 0 ); setMoveKey( spep_1-3 + 30, 1, 193.8, 323.4 , 0 ); setMoveKey( spep_1-3 + 32, 1, 194, 323.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 194.2, 324.3 , 0 ); setMoveKey( spep_1-3 + 36, 1, 194.3, 324.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 194.4, 324.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 194.4, 325 , 0 ); setMoveKey( spep_1-1 + 42, 1, 194.5, 325.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.22, 1.22 ); --setScaleKey( spep_1-3 + 2, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 4, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 6, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 8, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 11, 1, 1.82, 1.82 ); setScaleKey( spep_1-3 + 12, 1, 1.87, 1.87 ); setScaleKey( spep_1-3 + 14, 1, 1.91, 1.91 ); setScaleKey( spep_1-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_1-3 + 18, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 20, 1, 1.22, 1.22 ); setScaleKey( spep_1-3 + 22, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 24, 1, 0.74, 0.74 ); setScaleKey( spep_1-3 + 26, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 28, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 30, 1, 0.26, 0.26 ); setScaleKey( spep_1-3 + 32, 1, 0.24, 0.24 ); setScaleKey( spep_1-3 + 34, 1, 0.23, 0.23 ); setScaleKey( spep_1-3 + 36, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 38, 1, 0.2, 0.2 ); setScaleKey( spep_1-3 + 40, 1, 0.18, 0.18 ); setScaleKey( spep_1-1 + 42, 1, 0.17, 0.17 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-1 + 42, 1, 0 ); --SE --如意棒振る SE021 = playSeVer2( spep_1 + 0, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 0, 1116, "",spep_1 + 34, 0, 10, -1); --敵ヒット SE023 = playSeVer2( spep_1 + 10, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE023, 90 ); SE024 = playSeVer2( spep_1 + 10, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 44, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 40; ------------------------------------------------------ --棒回し正面→ジャンプ→UP ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_2 + 200, jump, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, jump, -1.0, 1.0 ); setEffScaleKey( spep_2 + 200, jump, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, jump, 0 ); setEffRotateKey( spep_2 + 200, jump, 0 ); setEffAlphaKey( spep_2 + 0, jump, 255 ); setEffAlphaKey( spep_2 + 200, jump, 255 ); --SE --悟空回転 SE025 = playSeVer2( spep_2 + 0, 1151, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 0, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE026, 83 ); SE027 = playSeVer2( spep_2 + 4, 1189, "", 0, 0, 0, -1); --着地 SE028 = playSeVer2( spep_2 + 44, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE028, 127 ); SE029 = playSeVer2( spep_2 + 44, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE029, 81 ); SE030 = playSeVer2( spep_2 + 48, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE030, 141 ); --ジャンプ SE031 = playSeVer2( spep_2 + 106, 1207, "",spep_2 + 202, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 106, SE031, 81 ); SE032 = playSeVer2( spep_2 + 106, 1117, "",spep_2 + 202, 0, 8, -1); SE033 = playSeVer2( spep_2 + 106, 44, "", 0, 0, 0, -1); --振りかぶりアップ SE034 = playSeVer2( spep_2 + 134, 1004, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 134, 1264, "",spep_2 + 204, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 134, SE035, 81 ); SE036 = playSeVer2( spep_2 + 144, 1116, "",spep_2 + 182, 0, 14, -1); --白フェード entryFade( spep_2 +196 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 200; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ --振り下ろし→筋斗雲突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 228, rush_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rush_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 228, rush_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_f, 0 ); setEffRotateKey( spep_4 + 228, rush_f, 0 ); setEffAlphaKey( spep_4 + 0, rush_f, 255 ); setEffAlphaKey( spep_4 + 226, rush_f, 255 ); setEffAlphaKey( spep_4 + 227, rush_f, 255 ); setEffAlphaKey( spep_4 + 228, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 228, rush_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rush_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 228, rush_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_b, 0 ); setEffRotateKey( spep_4 + 228, rush_b, 0 ); setEffAlphaKey( spep_4 + 0, rush_b, 255 ); setEffAlphaKey( spep_4 + 226, rush_b, 255 ); setEffAlphaKey( spep_4 + 227, rush_b, 255 ); setEffAlphaKey( spep_4 + 228, rush_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 40, 1, 0 ); changeAnime( spep_4 + 0, 1, 6 ); changeAnime( spep_4-3 + 6, 1, 8 ); setMoveKey( spep_4 + 0, 1, -156.9, -213 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 156.9, -191 , 0 ); setMoveKey( spep_4-3 + 5, 1, -156.9, -169 , 0 ); setMoveKey( spep_4-3 + 6, 1, -165.8, -188.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, -154.5, -229.8 , 0 ); setMoveKey( spep_4-3 + 10, 1, -197.2, -278.8 , 0 ); setMoveKey( spep_4-3 + 12, 1, -176.2, -301.8 , 0 ); setMoveKey( spep_4-3 + 14, 1, -165.3, -271.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, -203.4, -266.8 , 0 ); setMoveKey( spep_4-3 + 18, 1, -187.5, -272.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, -189.5, -268.8 , 0 ); setMoveKey( spep_4-3 + 22, 1, -191.6, -264.8 , 0 ); setMoveKey( spep_4-3 + 24, 1, -193.7, -260.8 , 0 ); setMoveKey( spep_4-3 + 26, 1, -285.1, -223.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, -370.7, -186.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, -450.6, -151.9 , 0 ); setMoveKey( spep_4-3 + 32, 1, -524.7, -118.6 , 0 ); setMoveKey( spep_4-3 + 34, 1, -592.9, -86.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, -655.5, -56.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, -712.2, -27.7 , 0 ); setMoveKey( spep_4-3 + 40, 1, -763.2, -0.4 , 0 ); setScaleKey( spep_4 + 0, 1, 2.4,2.4); setScaleKey( spep_4-3 + 5, 1, 2.4,2.4); setScaleKey( spep_4-3 + 6, 1, 2.47,2.47); setScaleKey( spep_4-3 + 24, 1, 2.47,2.47); setScaleKey( spep_4-3 + 26, 1, 2.92,2.92); setScaleKey( spep_4-3 + 28, 1, 3.34,3.34); setScaleKey( spep_4-3 + 30, 1, 3.74,3.74); setScaleKey( spep_4-3 + 32, 1, 4.09,4.09); setScaleKey( spep_4-3 + 34, 1, 4.42,4.42); setScaleKey( spep_4-3 + 36, 1, 4.71,4.71); setScaleKey( spep_4-3 + 38, 1, 4.99,4.99); setScaleKey( spep_4-3 + 40, 1, 5.22,5.22); setRotateKey( spep_4 + 0, 1, 25 ); setRotateKey( spep_4-3 + 5, 1, 25 ); setRotateKey( spep_4-3 + 6, 1, -51 ); setRotateKey( spep_4-3 + 8, 1, -52.5 ); setRotateKey( spep_4-3 + 10, 1, -54 ); setRotateKey( spep_4-3 + 12, 1, -54.9 ); setRotateKey( spep_4-3 + 14, 1, -55.7 ); setRotateKey( spep_4-3 + 16, 1, -56.6 ); setRotateKey( spep_4-3 + 18, 1, -57.4 ); setRotateKey( spep_4-3 + 20, 1, -58.3 ); setRotateKey( spep_4-3 + 22, 1, -59.1 ); setRotateKey( spep_4-3 + 24, 1, -60 ); setRotateKey( spep_4-3 + 26, 1, -61 ); setRotateKey( spep_4-3 + 28, 1, -62 ); setRotateKey( spep_4-3 + 30, 1, -63 ); setRotateKey( spep_4-3 + 32, 1, -64 ); setRotateKey( spep_4-3 + 34, 1, -65 ); setRotateKey( spep_4-3 + 36, 1, -66 ); setRotateKey( spep_4-3 + 38, 1, -67 ); setRotateKey( spep_4-3 + 40, 1, -68 ); --SE --敵ヒット SE038 = playSeVer2( spep_4 -4 + 0, 1189, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_4 + 4, 1110, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_4 + 4, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 4, SE040, 83 ); SE041 = playSeVer2( spep_4 + 8, 1169, "", 0, 0, 0, -1); --筋斗雲飛んでくる SE042 = playSeVer2( spep_4 + 32, 1327, "",spep_4 + 138, 0, 48, -1); setSeVolumeByWorkId( spep_4 + 32, SE042, 76 ); setPitch( spep_4 + 32, SE042, 200 ); setTimeStretch( SE042, 1.13, 30, 4 ); SE043 = playSeVer2( spep_4 + 48, 1186, "",spep_4 + 148, 0, 40, -1); setSeVolumeByWorkId( spep_4 + 48, SE043, 81 ); setPitch( spep_4 + 48, SE043, -1200 ); setTimeStretch( SE043, 0.2, 30, 4 ); SE044 = playSeVer2( spep_4 + 48, 63, "",spep_4 + 144, 0, 44, -1); SE045 = playSeVer2( spep_4 + 48, 1232, "", 0, 0, 0, -1); --筋斗雲着地 SE046 = playSeVer2( spep_4 + 86, 1112, "",spep_4 + 114, 0, 12, -1); setSeVolumeByWorkId( spep_4 + 86, SE046, 93 ); SE047 = playSeVer2( spep_4 + 86, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 86, SE047, 75 ); --筋斗雲で向かってくる SE048 = playSeVer2( spep_4 + 118, 1027, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_4 + 118, 9, "", 0, 0, 0, -1); setTimeStretch( SE049, 1.11, 30, 4 ); SE050 = playSeVer2( spep_4 + 118, 1326, "",spep_4 + 250, 0, 24, -1); setSeVolumeByWorkId( spep_4 + 118, SE050, 68 ); SE051 = playSeVer2( spep_4 + 222, 1186, "", 0, 74, 0, -1); setStartTimeMs( SE051, 1733 ); setPitch( spep_4 + 222, SE051, -1200 ); setTimeStretch( SE051, 0.2, 30, 4 ); SE052 = playSeVer2( spep_4 + 118, 1311, "", 0, 0, 0, -1); setPitch( spep_4 + 118, SE052, 300 ); setTimeStretch( SE052, 1.2, 30, 4 ); --加速する SE053 = playSeVer2( spep_4 + 166, 1072, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_4 + 178, 1014, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_4 + 178, 1258, "",spep_4 + 242, 0, 12, -1); setSeVolumeByWorkId( spep_4 + 178, SE055, 86 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 236, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 228; ------------------------------------------------------ --フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 180, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 180, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_5 + 180, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 180, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 180, finish_b, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-3 + 48, 1, 0 ); changeAnime( spep_5 + 0, 1, 5 ); setMoveKey( spep_5 + 0, 1, 5.1, -28.2 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -23.3, -32.1 , 0 ); setMoveKey( spep_5-3 + 4, 1, -16.6, -81.6 , 0 ); setMoveKey( spep_5-3 + 6, 1, -14, -61.1 , 0 ); setMoveKey( spep_5-3 + 8, 1, 32.5, -130.4 , 0 ); setMoveKey( spep_5-3 + 10, 1, -3.9, -127 , 0 ); setMoveKey( spep_5-3 + 12, 1, 8.7, -133.9 , 0 ); setMoveKey( spep_5-3 + 14, 1, -2.8, -147.9 , 0 ); setMoveKey( spep_5-3 + 16, 1, 1.8, -176.3 , 0 ); setMoveKey( spep_5-3 + 18, 1, 1.4, -195.9 , 0 ); setMoveKey( spep_5-3 + 20, 1, 1, -215.7 , 0 ); setMoveKey( spep_5-3 + 22, 1, 0.5, -235.7 , 0 ); setMoveKey( spep_5-3 + 24, 1, 0.1, -256 , 0 ); setMoveKey( spep_5-3 + 26, 1, -0.3, -276.6 , 0 ); setMoveKey( spep_5-3 + 28, 1, -0.8, -297.4 , 0 ); setMoveKey( spep_5-3 + 30, 1, -1.2, -318.4 , 0 ); setMoveKey( spep_5-3 + 32, 1, -1.7, -339.7 , 0 ); setMoveKey( spep_5-3 + 34, 1, -3.9, -298.2 , 0 ); setMoveKey( spep_5-3 + 36, 1, -6.6, -275.6 , 0 ); setMoveKey( spep_5-3 + 38, 1, -9.5, -271.7 , 0 ); setMoveKey( spep_5-3 + 40, 1, -12.7, -286.5 , 0 ); setMoveKey( spep_5-3 + 42, 1, -16.4, -320 , 0 ); setMoveKey( spep_5-3 + 44, 1, -5.4, -361.8 , 0 ); setMoveKey( spep_5-3 + 46, 1, -31, -395.8 , 0 ); setMoveKey( spep_5-3 + 48, 1, -35.3, -362 , 0 ); setScaleKey( spep_5 + 0, 1, 2.18, 2.18 ); --setScaleKey( spep_5-3 + 2, 1, 2.13, 2.13 ); setScaleKey( spep_5-3 + 4, 1, 2.08, 2.08 ); setScaleKey( spep_5-3 + 6, 1, 2.03, 2.03 ); setScaleKey( spep_5-3 + 8, 1, 1.98, 1.98 ); setScaleKey( spep_5-3 + 10, 1, 1.93, 1.93 ); setScaleKey( spep_5-3 + 12, 1, 1.87, 1.87 ); setScaleKey( spep_5-3 + 14, 1, 1.82, 1.82 ); setScaleKey( spep_5-3 + 16, 1, 1.77, 1.77 ); setScaleKey( spep_5-3 + 18, 1, 1.71, 1.71 ); setScaleKey( spep_5-3 + 20, 1, 1.66, 1.66 ); setScaleKey( spep_5-3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 24, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 26, 1, 1.48, 1.48 ); setScaleKey( spep_5-3 + 28, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 30, 1, 1.37, 1.37 ); setScaleKey( spep_5-3 + 32, 1, 1.31, 1.31 ); setScaleKey( spep_5-3 + 34, 1, 1.29, 1.29 ); setScaleKey( spep_5-3 + 36, 1, 1.21, 1.21 ); setScaleKey( spep_5-3 + 38, 1, 1.06, 1.06 ); setScaleKey( spep_5-3 + 40, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 42, 1, 0.56, 0.56 ); setScaleKey( spep_5-3 + 48, 1, 0.22, 0.22 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 48, 1, 0 ); --SE --敵ヒット SE056 = playSeVer2( spep_5 + 0, 1120, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_5 + 0, 1187, "", 0, 0, 0, -1); --爆発 SE058 = playSeVer2( spep_5 + 40, 1023, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_5 + 44, 1159, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_5 + 50, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_5+46); endPhase( spep_5 + 170 ); end