--1025220:SSRダーブラ(天使)_エンジェルインパルス_sp2443 --sp_effect_a1_00317 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 160721; --出現→手前にくる→気弾溜め ef_001 SP_02 = 160722; --出現→手前にくる→気弾溜め ef_002 SP_03 = 160723; --気弾発射  ef_003 SP_04 = 160725; --気弾発射  ef_004 SP_05 = 160726; --奥に向かって吹き飛ぶ敵 ef_005 SP_06 = 160727; --奥に向かって吹き飛ぶ敵 ef_006 SP_07 = 160728; --爆発→終了 ef_007 --敵側 SP_03r = 160724; --気弾発射  ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 出現→手前にくる→気弾溜め(288F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 286, 0x100, -1, 0, 0, 0 ); --出現→手前にくる→気弾溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 286, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 286, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 286 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 286, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 286, 0x80, -1, 0, 0, 0 ); --出現→手前にくる→気弾溜め ef_002 setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 286, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 286, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 286 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 286, first_b, 0 ); -- ** 敵キャラクター ** -- changeAnime( spep_0 + 0, 1, 118 ); setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 48, 1, 0 ); setMoveKey( spep_0 + 0, 1, 220.5, 24.1 , 0 ); setMoveKey( spep_0 + 1, 1, 220.5, 24.1 , 0 ); setMoveKey( spep_0 + 2, 1, 220.5, 24.1 , 0 ); setMoveKey( spep_0 + 3, 1, 220.5, 24.1 , 0 ); setMoveKey( spep_0 + 4, 1, 220.5, 24.1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 220.5, 24.1 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 220.5, 24.1 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 222.1, 24.1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 226.8, 24 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 234.7, 23.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 245.7, 23.8 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 259.9, 23.7 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 277.3, 23.5 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 297.8, 23.3 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 321.4, 23 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 348.2, 22.8 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 378.2, 22.4 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 411.3, 22.1 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 447.5, 21.7 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 487, 21.3 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 529.5, 20.9 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 575.3, 20.4 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 624.2, 19.9 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 676.2, 19.3 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 731.4, 18.7 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 789.7, 18.1 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 851.2, 17.5 , 0 ); setScaleKey( spep_0 + 0, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 1, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 2, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 3, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 4, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 5, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 6, 1, 2.2, 2.2 ); setScaleKey( spep_0 -3 + 12, 1, 2.2, 2.2 ); setScaleKey( spep_0 -3 + 14, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 16, 1, 2.22, 2.22 ); setScaleKey( spep_0 -3 + 18, 1, 2.23, 2.23 ); setScaleKey( spep_0 -3 + 20, 1, 2.24, 2.24 ); setScaleKey( spep_0 -3 + 22, 1, 2.26, 2.26 ); setScaleKey( spep_0 -3 + 24, 1, 2.28, 2.28 ); setScaleKey( spep_0 -3 + 26, 1, 2.3, 2.3 ); setScaleKey( spep_0 -3 + 28, 1, 2.32, 2.32 ); setScaleKey( spep_0 -3 + 30, 1, 2.35, 2.35 ); setScaleKey( spep_0 -3 + 32, 1, 2.37, 2.37 ); setScaleKey( spep_0 -3 + 34, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 36, 1, 2.44, 2.44 ); setScaleKey( spep_0 -3 + 38, 1, 2.47, 2.47 ); setScaleKey( spep_0 -3 + 40, 1, 2.51, 2.51 ); setScaleKey( spep_0 -3 + 42, 1, 2.55, 2.55 ); setScaleKey( spep_0 -3 + 44, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 46, 1, 2.63, 2.63 ); setScaleKey( spep_0 -3 + 48, 1, 2.68, 2.68 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 48, 1, 0 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0 -3 + 48, 1, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 77 ); --回りながらくる SE002 = playSeVer2( spep_0 + 20, 63, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 20, 1128, "",spep_0 + 122, 0, 30, 0.6); setSeVolumeByWorkId( spep_0 + 20, SE003, 74 ); SE004 = playSeVer2( spep_0 + 20, 1116, "", 0, 0, 0, 0.6); SE005 = playSeVer2( spep_0 + 30, 1019, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 94, 1019, "",spep_0 + 136, 0, 10, -1); --両手前に出す SE007 = playSeVer2( spep_0 + 122, 1004, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 122, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 288 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- spep_x = spep_0 + 196; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -35, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -35, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -35, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気弾溜め SE009 = playSeVer2( spep_0 + 190, 1226, "",spep_0 + 298, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 190, SE009, 51 ); --顔カットイン SE010 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜め SE011 = playSeVer2( spep_0 + 216, 1282, "",spep_0 + 298, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 216, SE011, 85 ); SE012 = playSeVer2( spep_0 + 216, 1262, "",spep_0 + 298, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 216, SE012, 81 ); -- ** 白フェード ** -- entryFade( spep_0 + 268, 14, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 286; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾発射(102F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- shot_f = entryEffectLife( spep_2 + 0, SP_03, 102, 0x100, -1, 0, 0, 0 ); --気弾発射  ef_003 setEffMoveKey( spep_2 + 0, shot_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 102, shot_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shot_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 102, shot_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, shot_f, 0 ); setEffRotateKey( spep_2 + 102, shot_f, 0 ); setEffAlphaKey( spep_2 + 0, shot_f, 255 ); setEffAlphaKey( spep_2 + 102 -1, shot_f, 255 ); setEffAlphaKey( spep_2 + 102, shot_f, 0 ); shot_b = entryEffectLife( spep_2 + 0, SP_04, 102, 0x80, -1, 0, 0, 0 ); --気弾発射  ef_004 setEffMoveKey( spep_2 + 0, shot_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 102, shot_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shot_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 102, shot_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, shot_b, 0 ); setEffRotateKey( spep_2 + 102, shot_b, 0 ); setEffAlphaKey( spep_2 + 0, shot_b, 255 ); setEffAlphaKey( spep_2 + 102 -1, shot_b, 255 ); setEffAlphaKey( spep_2 + 102, shot_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 81, 1, 0 ); changeAnime( spep_2 + 0, 1, 100 ); changeAnime( spep_2 -3 + 16, 1, 106 ); setBlendColor( spep_2 -3 + 18, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_2 -3 + 80, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_2 -3 + 81, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_2 + 0, 1, 66.1, 158.3 , 0 ); setMoveKey( spep_2 + 1, 1, 68.1, 160.8 , 0 ); setMoveKey( spep_2 + 2, 1, 70.1, 163.3 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 72, 165.8 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 74, 168.3 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 75.9, 170.8 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 77.9, 173.3 , 0 ); setMoveKey( spep_2 -3 + 15, 1, 79.8, 175.8 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 153.9, 251.9 , 0 ); setMoveKey( spep_2 -3 + 17, 1, 153.9, 251.9 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 157.6, 256.1 , 0 ); setMoveKey( spep_2 -3 + 19, 1, 157.6, 256.1 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 172.3, 291.3 , 0 ); setMoveKey( spep_2 -3 + 21, 1, 172.3, 291.3 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 119.4, 260.9 , 0 ); setMoveKey( spep_2 -3 + 23, 1, 119.4, 260.9 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 111.9, 375.6 , 0 ); setMoveKey( spep_2 -3 + 25, 1, 111.9, 375.6 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 99.1, 351.1 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 100.3, 354.1 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 102.3, 359.1 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 105, 366 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 108.5, 374.9 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 112.8, 385.8 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 117.9, 398.6 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 123.8, 413.5 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 130.5, 430.3 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 137.9, 449.1 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 146.2, 469.9 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 155.2, 492.6 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 164.6, 516.8 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 174.9, 542.9 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 185.9, 571 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 197.7, 601.1 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 210.3, 633.1 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 223.7, 667.2 , 0 ); setMoveKey( spep_2 -3 + 62, 1, 237.9, 703.2 , 0 ); setMoveKey( spep_2 -3 + 64, 1, 252.8, 741.2 , 0 ); setMoveKey( spep_2 -3 + 66, 1, 268.6, 781.2 , 0 ); setMoveKey( spep_2 -3 + 68, 1, 285.1, 823.1 , 0 ); setMoveKey( spep_2 -3 + 70, 1, 302.4, 867.1 , 0 ); setMoveKey( spep_2 -3 + 72, 1, 320.5, 913 , 0 ); setMoveKey( spep_2 -3 + 74, 1, 339.4, 960.9 , 0 ); setMoveKey( spep_2 -3 + 76, 1, 359, 1010.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 379.5, 1062.6 , 0 ); setMoveKey( spep_2 -3 + 81, 1, 400.7, 1116.4 , 0 ); setScaleKey( spep_2 -3 + 0, 1, 1.58, 1.58 ); setScaleKey( spep_2 -3 + 2, 1, 1.63, 1.63 ); setScaleKey( spep_2 -3 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_2 -3 + 6, 1, 1.72, 1.72 ); setScaleKey( spep_2 -3 + 8, 1, 1.77, 1.77 ); setScaleKey( spep_2 -3 + 10, 1, 1.81, 1.81 ); setScaleKey( spep_2 -3 + 12, 1, 1.86, 1.86 ); setScaleKey( spep_2 -3 + 15, 1, 1.91, 1.91 ); setScaleKey( spep_2 -3 + 16, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 17, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 19, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 20, 1, 1.92, 1.92 ); setScaleKey( spep_2 -3 + 21, 1, 1.92, 1.92 ); setScaleKey( spep_2 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 23, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 24, 1, 1.76, 1.76 ); setScaleKey( spep_2 -3 + 25, 1, 1.76, 1.76 ); setScaleKey( spep_2 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 28, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 30, 1, 1.59, 1.59 ); setScaleKey( spep_2 -3 + 32, 1, 1.59, 1.59 ); setScaleKey( spep_2 -3 + 34, 1, 1.58, 1.58 ); setScaleKey( spep_2 -3 + 36, 1, 1.58, 1.58 ); setScaleKey( spep_2 -3 + 38, 1, 1.57, 1.57 ); setScaleKey( spep_2 -3 + 40, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 42, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 44, 1, 1.55, 1.55 ); setScaleKey( spep_2 -3 + 46, 1, 1.54, 1.54 ); setScaleKey( spep_2 -3 + 48, 1, 1.52, 1.52 ); setScaleKey( spep_2 -3 + 50, 1, 1.51, 1.51 ); setScaleKey( spep_2 -3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 54, 1, 1.48, 1.48 ); setScaleKey( spep_2 -3 + 56, 1, 1.47, 1.47 ); setScaleKey( spep_2 -3 + 58, 1, 1.45, 1.45 ); setScaleKey( spep_2 -3 + 60, 1, 1.43, 1.43 ); setScaleKey( spep_2 -3 + 62, 1, 1.41, 1.41 ); setScaleKey( spep_2 -3 + 64, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 66, 1, 1.37, 1.37 ); setScaleKey( spep_2 -3 + 68, 1, 1.35, 1.35 ); setScaleKey( spep_2 -3 + 70, 1, 1.33, 1.33 ); setScaleKey( spep_2 -3 + 72, 1, 1.3, 1.3 ); setScaleKey( spep_2 -3 + 74, 1, 1.28, 1.28 ); setScaleKey( spep_2 -3 + 76, 1, 1.25, 1.25 ); setScaleKey( spep_2 -3 + 78, 1, 1.23, 1.23 ); setScaleKey( spep_2 -3 + 81, 1, 1.2, 1.2 ); setRotateKey( spep_2 -3 + 0, 1, -7.8 ); setRotateKey( spep_2 -3 + 15, 1, -7.8 ); setRotateKey( spep_2 -3 + 16, 1, -24.5 ); setRotateKey( spep_2 -3 + 18, 1, -24.5 ); setRotateKey( spep_2 -3 + 19, 1, -24.5 ); setRotateKey( spep_2 -3 + 20, 1, -26.1 ); setRotateKey( spep_2 -3 + 21, 1, -26.1 ); setRotateKey( spep_2 -3 + 22, 1, -27.6 ); setRotateKey( spep_2 -3 + 23, 1, -27.6 ); setRotateKey( spep_2 -3 + 24, 1, -34.9 ); setRotateKey( spep_2 -3 + 72, 1, -34.9 ); setRotateKey( spep_2 -3 + 74, 1, -34.8 ); setRotateKey( spep_2 -3 + 81, 1, -34.8 ); setAlphaKey( spep_2 + 0, 1, 255 ); setAlphaKey( spep_2 -3 + 81, 1, 255 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 10, 1213, "",spep_2 + 156, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 10, SE014, 76 ); SE015 = playSeVer2( spep_2 + 10, 1284, "",spep_2 + 156, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 10, SE015, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 102 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 102; ------------------------------------------------------ -- 奥に向かって吹き飛ぶ敵(56F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- goaway_f = entryEffectLife( spep_3 + 0, SP_05, 56, 0x100, -1, 0, 0, 0 ); --奥に向かって吹き飛ぶ敵 ef_007 setEffMoveKey( spep_3 + 0, goaway_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, goaway_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, goaway_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, goaway_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, goaway_f, 0 ); setEffRotateKey( spep_3 + 56, goaway_f, 0 ); setEffAlphaKey( spep_3 + 0, goaway_f, 255 ); setEffAlphaKey( spep_3 + 56 -1, goaway_f, 255 ); setEffAlphaKey( spep_3 + 56, goaway_f, 0 ); goaway_b = entryEffectLife( spep_3 + 0, SP_06, 56, 0x80, -1, 0, 0, 0 ); --奥に向かって吹き飛ぶ敵 ef_008 setEffMoveKey( spep_3 + 0, goaway_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, goaway_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, goaway_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, goaway_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, goaway_b, 0 ); setEffRotateKey( spep_3 + 56, goaway_b, 0 ); setEffAlphaKey( spep_3 + 0, goaway_b, 255 ); setEffAlphaKey( spep_3 + 56 -1, goaway_b, 255 ); setEffAlphaKey( spep_3 + 56, goaway_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 10, 1, 1 ); setDisp( spep_3 -3 + 59, 1, 0 ); changeAnime( spep_3 -3 + 10, 1, 105 ); setBlendColor( spep_3 -3 + 10, 1, 3, 0, 0, 0, 0.85 ); setBlendColor( spep_3 -3 + 58, 1, 3, 0, 0, 0, 0.85 ); setBlendColor( spep_3 -3 + 59, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_3 -3 + 10, 1, 70.3, -55.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 55.9, -42.8 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 65.5, -53.7 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 59.1, -32.6 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 36.7, -43.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 38.3, -30.5 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 29.3, -21.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 44.2, -36.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 43.2, -20 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 26.1, -35.2 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 33.1, -26.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 24.1, -17.5 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 39, -32.6 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 37.9, -15.8 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 20.9, -31 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 27.8, -22.1 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 18.8, -13.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 33.7, -28.4 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 32.7, -11.7 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 15.6, -26.8 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 22.6, -17.9 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 13.5, -9.1 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 28.4, -24.2 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 27.4, -7.4 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 10.3, -22.6 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 10.3, -22.6 , 0 ); setScaleKey( spep_3 -3 + 10, 1, 4.77, 4.77 ); setScaleKey( spep_3 -3 + 12, 1, 4.33, 4.33 ); setScaleKey( spep_3 -3 + 14, 1, 3.9, 3.9 ); setScaleKey( spep_3 -3 + 16, 1, 3.47, 3.47 ); setScaleKey( spep_3 -3 + 18, 1, 3.03, 3.03 ); setScaleKey( spep_3 -3 + 20, 1, 2.6, 2.6 ); setScaleKey( spep_3 -3 + 22, 1, 2.53, 2.53 ); setScaleKey( spep_3 -3 + 24, 1, 2.46, 2.46 ); setScaleKey( spep_3 -3 + 26, 1, 2.39, 2.39 ); setScaleKey( spep_3 -3 + 28, 1, 2.31, 2.31 ); setScaleKey( spep_3 -3 + 30, 1, 2.24, 2.24 ); setScaleKey( spep_3 -3 + 32, 1, 2.17, 2.17 ); setScaleKey( spep_3 -3 + 34, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 36, 1, 2.03, 2.03 ); setScaleKey( spep_3 -3 + 38, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 40, 1, 1.89, 1.89 ); setScaleKey( spep_3 -3 + 42, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 44, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 46, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 48, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 50, 1, 1.53, 1.53 ); setScaleKey( spep_3 -3 + 52, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 54, 1, 1.39, 1.39 ); setScaleKey( spep_3 -3 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_3 -3 + 58, 1, 1.24, 1.24 ); setScaleKey( spep_3 -3 + 59, 1, 1.24, 1.24 ); setRotateKey( spep_3 -3 + 10, 1, 12.5 ); setRotateKey( spep_3 -3 + 59, 1, 12.5 ); setAlphaKey( spep_3 -3 + 10, 1, 42.5 ); setAlphaKey( spep_3 -3 + 12, 1, 85 ); setAlphaKey( spep_3 -3 + 14, 1, 127.5 ); setAlphaKey( spep_3 -3 + 16, 1, 170 ); setAlphaKey( spep_3 -3 + 18, 1, 212.5 ); setAlphaKey( spep_3 -3 + 20, 1, 255 ); setAlphaKey( spep_3 -3 + 59, 1, 255 ); -- ** 音 ** -- --ギャン SE016 = playSeVer2( spep_3 + 6, 1023, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 爆発→終了(136F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --爆発→終了 ef_009 setEffMoveKey( spep_4 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, finish, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_4 + 136, finish, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 136, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 136, finish, 255 ); -- ** 音 ** -- --爆発 SE017 = playSeVer2( spep_4 + 10, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 128 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); endPhase( spep_4 + 126 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 出現→手前にくる→気弾溜め(288F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 286, 0x100, -1, 0, 0, 0 ); --出現→手前にくる→気弾溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 286, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 286, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 286 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 286, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 286, 0x80, -1, 0, 0, 0 ); --出現→手前にくる→気弾溜め ef_002 setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 286, first_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 286, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 286 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 286, first_b, 0 ); -- ** 敵キャラクター ** -- changeAnime( spep_0 + 0, 1, 18 ); setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 48, 1, 0 ); setMoveKey( spep_0 + 0, 1, -220.5, 24.1 , 0 ); setMoveKey( spep_0 + 1, 1, -220.5, 24.1 , 0 ); setMoveKey( spep_0 + 2, 1, -220.5, 24.1 , 0 ); setMoveKey( spep_0 + 3, 1, -220.5, 24.1 , 0 ); setMoveKey( spep_0 + 4, 1, -220.5, 24.1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, -220.5, 24.1 , 0 ); setMoveKey( spep_0 -3 + 9, 1, -220.5, 24.1 , 0 ); setMoveKey( spep_0 -3 + 10, 1, -222.1, 24.1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, -226.8, 24 , 0 ); setMoveKey( spep_0 -3 + 14, 1, -234.7, 23.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, -245.7, 23.8 , 0 ); setMoveKey( spep_0 -3 + 18, 1, -259.9, 23.7 , 0 ); setMoveKey( spep_0 -3 + 20, 1, -277.3, 23.5 , 0 ); setMoveKey( spep_0 -3 + 22, 1, -297.8, 23.3 , 0 ); setMoveKey( spep_0 -3 + 24, 1, -321.4, 23 , 0 ); setMoveKey( spep_0 -3 + 26, 1, -348.2, 22.8 , 0 ); setMoveKey( spep_0 -3 + 28, 1, -378.2, 22.4 , 0 ); setMoveKey( spep_0 -3 + 30, 1, -411.3, 22.1 , 0 ); setMoveKey( spep_0 -3 + 32, 1, -447.5, 21.7 , 0 ); setMoveKey( spep_0 -3 + 34, 1, -487, 21.3 , 0 ); setMoveKey( spep_0 -3 + 36, 1, -529.5, 20.9 , 0 ); setMoveKey( spep_0 -3 + 38, 1, -575.3, 20.4 , 0 ); setMoveKey( spep_0 -3 + 40, 1, -624.2, 19.9 , 0 ); setMoveKey( spep_0 -3 + 42, 1, -676.2, 19.3 , 0 ); setMoveKey( spep_0 -3 + 44, 1, -731.4, 18.7 , 0 ); setMoveKey( spep_0 -3 + 46, 1, -789.7, 18.1 , 0 ); setMoveKey( spep_0 -3 + 48, 1, -851.2, 17.5 , 0 ); setScaleKey( spep_0 + 0, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 1, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 2, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 3, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 4, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 5, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 6, 1, 2.2, 2.2 ); setScaleKey( spep_0 -3 + 12, 1, 2.2, 2.2 ); setScaleKey( spep_0 -3 + 14, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 16, 1, 2.22, 2.22 ); setScaleKey( spep_0 -3 + 18, 1, 2.23, 2.23 ); setScaleKey( spep_0 -3 + 20, 1, 2.24, 2.24 ); setScaleKey( spep_0 -3 + 22, 1, 2.26, 2.26 ); setScaleKey( spep_0 -3 + 24, 1, 2.28, 2.28 ); setScaleKey( spep_0 -3 + 26, 1, 2.3, 2.3 ); setScaleKey( spep_0 -3 + 28, 1, 2.32, 2.32 ); setScaleKey( spep_0 -3 + 30, 1, 2.35, 2.35 ); setScaleKey( spep_0 -3 + 32, 1, 2.37, 2.37 ); setScaleKey( spep_0 -3 + 34, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 36, 1, 2.44, 2.44 ); setScaleKey( spep_0 -3 + 38, 1, 2.47, 2.47 ); setScaleKey( spep_0 -3 + 40, 1, 2.51, 2.51 ); setScaleKey( spep_0 -3 + 42, 1, 2.55, 2.55 ); setScaleKey( spep_0 -3 + 44, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 46, 1, 2.63, 2.63 ); setScaleKey( spep_0 -3 + 48, 1, 2.68, 2.68 ); setRotateKey( spep_0 + 0, 1, -0 ); setRotateKey( spep_0 + 1, 1, -0 ); setRotateKey( spep_0 + 2, 1, -0 ); setRotateKey( spep_0 + 3, 1, -0 ); setRotateKey( spep_0 + 4, 1, -0 ); setRotateKey( spep_0 + 5, 1, -0 ); setRotateKey( spep_0 + 6, 1, -0 ); setRotateKey( spep_0 -3 + 48, 1, -0 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0 -3 + 48, 1, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 77 ); --回りながらくる SE002 = playSeVer2( spep_0 + 20, 63, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 20, 1128, "",spep_0 + 122, 0, 30, 0.6); setSeVolumeByWorkId( spep_0 + 20, SE003, 74 ); SE004 = playSeVer2( spep_0 + 20, 1116, "", 0, 0, 0, 0.6); SE005 = playSeVer2( spep_0 + 30, 1019, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 94, 1019, "",spep_0 + 136, 0, 10, -1); --両手前に出す SE007 = playSeVer2( spep_0 + 122, 1004, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 122, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 288 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- spep_x = spep_0 + 196; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -35, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -35, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -35, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気弾溜め SE009 = playSeVer2( spep_0 + 190, 1226, "",spep_0 + 298, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 190, SE009, 51 ); --顔カットイン SE010 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜め SE011 = playSeVer2( spep_0 + 216, 1282, "",spep_0 + 298, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 216, SE011, 85 ); SE012 = playSeVer2( spep_0 + 216, 1262, "",spep_0 + 298, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 216, SE012, 81 ); -- ** 白フェード ** -- entryFade( spep_0 + 268, 14, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 286; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾発射(102F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- shot_f = entryEffectLife( spep_2 + 0, SP_03r, 102, 0x100, -1, 0, 0, 0 ); --気弾発射  ef_003 setEffMoveKey( spep_2 + 0, shot_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 102, shot_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shot_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 102, shot_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, shot_f, 0 ); setEffRotateKey( spep_2 + 102, shot_f, 0 ); setEffAlphaKey( spep_2 + 0, shot_f, 255 ); setEffAlphaKey( spep_2 + 102 -1, shot_f, 255 ); setEffAlphaKey( spep_2 + 102, shot_f, 0 ); shot_b = entryEffectLife( spep_2 + 0, SP_04, 102, 0x80, -1, 0, 0, 0 ); --気弾発射  ef_004 setEffMoveKey( spep_2 + 0, shot_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 102, shot_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shot_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 102, shot_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, shot_b, 0 ); setEffRotateKey( spep_2 + 102, shot_b, 0 ); setEffAlphaKey( spep_2 + 0, shot_b, 255 ); setEffAlphaKey( spep_2 + 102 -1, shot_b, 255 ); setEffAlphaKey( spep_2 + 102, shot_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 81, 1, 0 ); changeAnime( spep_2 + 0, 1, 100 ); changeAnime( spep_2 -3 + 16, 1, 106 ); setBlendColor( spep_2 -3 + 18, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_2 -3 + 80, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_2 -3 + 81, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_2 + 0, 1, 66.1, 158.3 , 0 ); setMoveKey( spep_2 + 1, 1, 68.1, 160.8 , 0 ); setMoveKey( spep_2 + 2, 1, 70.1, 163.3 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 72, 165.8 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 74, 168.3 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 75.9, 170.8 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 77.9, 173.3 , 0 ); setMoveKey( spep_2 -3 + 15, 1, 79.8, 175.8 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 153.9, 251.9 , 0 ); setMoveKey( spep_2 -3 + 17, 1, 153.9, 251.9 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 157.6, 256.1 , 0 ); setMoveKey( spep_2 -3 + 19, 1, 157.6, 256.1 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 172.3, 291.3 , 0 ); setMoveKey( spep_2 -3 + 21, 1, 172.3, 291.3 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 119.4, 260.9 , 0 ); setMoveKey( spep_2 -3 + 23, 1, 119.4, 260.9 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 111.9, 375.6 , 0 ); setMoveKey( spep_2 -3 + 25, 1, 111.9, 375.6 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 99.1, 351.1 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 100.3, 354.1 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 102.3, 359.1 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 105, 366 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 108.5, 374.9 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 112.8, 385.8 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 117.9, 398.6 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 123.8, 413.5 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 130.5, 430.3 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 137.9, 449.1 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 146.2, 469.9 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 155.2, 492.6 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 164.6, 516.8 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 174.9, 542.9 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 185.9, 571 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 197.7, 601.1 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 210.3, 633.1 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 223.7, 667.2 , 0 ); setMoveKey( spep_2 -3 + 62, 1, 237.9, 703.2 , 0 ); setMoveKey( spep_2 -3 + 64, 1, 252.8, 741.2 , 0 ); setMoveKey( spep_2 -3 + 66, 1, 268.6, 781.2 , 0 ); setMoveKey( spep_2 -3 + 68, 1, 285.1, 823.1 , 0 ); setMoveKey( spep_2 -3 + 70, 1, 302.4, 867.1 , 0 ); setMoveKey( spep_2 -3 + 72, 1, 320.5, 913 , 0 ); setMoveKey( spep_2 -3 + 74, 1, 339.4, 960.9 , 0 ); setMoveKey( spep_2 -3 + 76, 1, 359, 1010.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 379.5, 1062.6 , 0 ); setMoveKey( spep_2 -3 + 81, 1, 400.7, 1116.4 , 0 ); setScaleKey( spep_2 -3 + 0, 1, 1.58, 1.58 ); setScaleKey( spep_2 -3 + 2, 1, 1.63, 1.63 ); setScaleKey( spep_2 -3 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_2 -3 + 6, 1, 1.72, 1.72 ); setScaleKey( spep_2 -3 + 8, 1, 1.77, 1.77 ); setScaleKey( spep_2 -3 + 10, 1, 1.81, 1.81 ); setScaleKey( spep_2 -3 + 12, 1, 1.86, 1.86 ); setScaleKey( spep_2 -3 + 15, 1, 1.91, 1.91 ); setScaleKey( spep_2 -3 + 16, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 17, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 19, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 20, 1, 1.92, 1.92 ); setScaleKey( spep_2 -3 + 21, 1, 1.92, 1.92 ); setScaleKey( spep_2 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 23, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 24, 1, 1.76, 1.76 ); setScaleKey( spep_2 -3 + 25, 1, 1.76, 1.76 ); setScaleKey( spep_2 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 28, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 30, 1, 1.59, 1.59 ); setScaleKey( spep_2 -3 + 32, 1, 1.59, 1.59 ); setScaleKey( spep_2 -3 + 34, 1, 1.58, 1.58 ); setScaleKey( spep_2 -3 + 36, 1, 1.58, 1.58 ); setScaleKey( spep_2 -3 + 38, 1, 1.57, 1.57 ); setScaleKey( spep_2 -3 + 40, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 42, 1, 1.56, 1.56 ); setScaleKey( spep_2 -3 + 44, 1, 1.55, 1.55 ); setScaleKey( spep_2 -3 + 46, 1, 1.54, 1.54 ); setScaleKey( spep_2 -3 + 48, 1, 1.52, 1.52 ); setScaleKey( spep_2 -3 + 50, 1, 1.51, 1.51 ); setScaleKey( spep_2 -3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 54, 1, 1.48, 1.48 ); setScaleKey( spep_2 -3 + 56, 1, 1.47, 1.47 ); setScaleKey( spep_2 -3 + 58, 1, 1.45, 1.45 ); setScaleKey( spep_2 -3 + 60, 1, 1.43, 1.43 ); setScaleKey( spep_2 -3 + 62, 1, 1.41, 1.41 ); setScaleKey( spep_2 -3 + 64, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 66, 1, 1.37, 1.37 ); setScaleKey( spep_2 -3 + 68, 1, 1.35, 1.35 ); setScaleKey( spep_2 -3 + 70, 1, 1.33, 1.33 ); setScaleKey( spep_2 -3 + 72, 1, 1.3, 1.3 ); setScaleKey( spep_2 -3 + 74, 1, 1.28, 1.28 ); setScaleKey( spep_2 -3 + 76, 1, 1.25, 1.25 ); setScaleKey( spep_2 -3 + 78, 1, 1.23, 1.23 ); setScaleKey( spep_2 -3 + 81, 1, 1.2, 1.2 ); setRotateKey( spep_2 -3 + 0, 1, -7.8 ); setRotateKey( spep_2 -3 + 15, 1, -7.8 ); setRotateKey( spep_2 -3 + 16, 1, -24.5 ); setRotateKey( spep_2 -3 + 18, 1, -24.5 ); setRotateKey( spep_2 -3 + 19, 1, -24.5 ); setRotateKey( spep_2 -3 + 20, 1, -26.1 ); setRotateKey( spep_2 -3 + 21, 1, -26.1 ); setRotateKey( spep_2 -3 + 22, 1, -27.6 ); setRotateKey( spep_2 -3 + 23, 1, -27.6 ); setRotateKey( spep_2 -3 + 24, 1, -34.9 ); setRotateKey( spep_2 -3 + 72, 1, -34.9 ); setRotateKey( spep_2 -3 + 74, 1, -34.8 ); setRotateKey( spep_2 -3 + 81, 1, -34.8 ); setAlphaKey( spep_2 + 0, 1, 255 ); setAlphaKey( spep_2 -3 + 81, 1, 255 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 10, 1213, "",spep_2 + 156, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 10, SE014, 76 ); SE015 = playSeVer2( spep_2 + 10, 1284, "",spep_2 + 156, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 10, SE015, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 102 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 102; ------------------------------------------------------ -- 奥に向かって吹き飛ぶ敵(56F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- goaway_f = entryEffectLife( spep_3 + 0, SP_05, 56, 0x100, -1, 0, 0, 0 ); --奥に向かって吹き飛ぶ敵 ef_007 setEffMoveKey( spep_3 + 0, goaway_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, goaway_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, goaway_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, goaway_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, goaway_f, 0 ); setEffRotateKey( spep_3 + 56, goaway_f, 0 ); setEffAlphaKey( spep_3 + 0, goaway_f, 255 ); setEffAlphaKey( spep_3 + 56 -1, goaway_f, 255 ); setEffAlphaKey( spep_3 + 56, goaway_f, 0 ); goaway_b = entryEffectLife( spep_3 + 0, SP_06, 56, 0x80, -1, 0, 0, 0 ); --奥に向かって吹き飛ぶ敵 ef_008 setEffMoveKey( spep_3 + 0, goaway_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, goaway_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, goaway_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, goaway_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, goaway_b, 0 ); setEffRotateKey( spep_3 + 56, goaway_b, 0 ); setEffAlphaKey( spep_3 + 0, goaway_b, 255 ); setEffAlphaKey( spep_3 + 56 -1, goaway_b, 255 ); setEffAlphaKey( spep_3 + 56, goaway_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 10, 1, 1 ); setDisp( spep_3 -3 + 59, 1, 0 ); changeAnime( spep_3 -3 + 10, 1, 5 ); setBlendColor( spep_3 -3 + 10, 1, 3, 0, 0, 0, 0.85 ); setBlendColor( spep_3 -3 + 58, 1, 3, 0, 0, 0, 0.85 ); setBlendColor( spep_3 -3 + 59, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_3 -3 + 10, 1, -70.3, -55.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -55.9, -42.8 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -65.5, -53.7 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -59.1, -32.6 , 0 ); setMoveKey( spep_3 -3 + 18, 1, -36.7, -43.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, -38.3, -30.5 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -29.3, -21.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, -44.2, -36.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -43.2, -20 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -26.1, -35.2 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -33.1, -26.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -24.1, -17.5 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -39, -32.6 , 0 ); setMoveKey( spep_3 -3 + 36, 1, -37.9, -15.8 , 0 ); setMoveKey( spep_3 -3 + 38, 1, -20.9, -31 , 0 ); setMoveKey( spep_3 -3 + 40, 1, -27.8, -22.1 , 0 ); setMoveKey( spep_3 -3 + 42, 1, -18.8, -13.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, -33.7, -28.4 , 0 ); setMoveKey( spep_3 -3 + 46, 1, -32.7, -11.7 , 0 ); setMoveKey( spep_3 -3 + 48, 1, -15.6, -26.8 , 0 ); setMoveKey( spep_3 -3 + 50, 1, -22.6, -17.9 , 0 ); setMoveKey( spep_3 -3 + 52, 1, -13.5, -9.1 , 0 ); setMoveKey( spep_3 -3 + 54, 1, -28.4, -24.2 , 0 ); setMoveKey( spep_3 -3 + 56, 1, -27.4, -7.4 , 0 ); setMoveKey( spep_3 -3 + 58, 1, -10.3, -22.6 , 0 ); setMoveKey( spep_3 -3 + 59, 1, -10.3, -22.6 , 0 ); setScaleKey( spep_3 -3 + 10, 1, 4.77, 4.77 ); setScaleKey( spep_3 -3 + 12, 1, 4.33, 4.33 ); setScaleKey( spep_3 -3 + 14, 1, 3.9, 3.9 ); setScaleKey( spep_3 -3 + 16, 1, 3.47, 3.47 ); setScaleKey( spep_3 -3 + 18, 1, 3.03, 3.03 ); setScaleKey( spep_3 -3 + 20, 1, 2.6, 2.6 ); setScaleKey( spep_3 -3 + 22, 1, 2.53, 2.53 ); setScaleKey( spep_3 -3 + 24, 1, 2.46, 2.46 ); setScaleKey( spep_3 -3 + 26, 1, 2.39, 2.39 ); setScaleKey( spep_3 -3 + 28, 1, 2.31, 2.31 ); setScaleKey( spep_3 -3 + 30, 1, 2.24, 2.24 ); setScaleKey( spep_3 -3 + 32, 1, 2.17, 2.17 ); setScaleKey( spep_3 -3 + 34, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 36, 1, 2.03, 2.03 ); setScaleKey( spep_3 -3 + 38, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 40, 1, 1.89, 1.89 ); setScaleKey( spep_3 -3 + 42, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 44, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 46, 1, 1.67, 1.67 ); setScaleKey( spep_3 -3 + 48, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 50, 1, 1.53, 1.53 ); setScaleKey( spep_3 -3 + 52, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 54, 1, 1.39, 1.39 ); setScaleKey( spep_3 -3 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_3 -3 + 58, 1, 1.24, 1.24 ); setScaleKey( spep_3 -3 + 59, 1, 1.24, 1.24 ); setRotateKey( spep_3 -3 + 10, 1, -12.5 ); setRotateKey( spep_3 -3 + 59, 1, -12.5 ); setAlphaKey( spep_3 -3 + 10, 1, 42.5 ); setAlphaKey( spep_3 -3 + 12, 1, 85 ); setAlphaKey( spep_3 -3 + 14, 1, 127.5 ); setAlphaKey( spep_3 -3 + 16, 1, 170 ); setAlphaKey( spep_3 -3 + 18, 1, 212.5 ); setAlphaKey( spep_3 -3 + 20, 1, 255 ); setAlphaKey( spep_3 -3 + 59, 1, 255 ); -- ** 音 ** -- --ギャン SE016 = playSeVer2( spep_3 + 6, 1023, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 爆発→終了(136F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --爆発→終了 ef_009 setEffMoveKey( spep_4 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, finish, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_4 + 136, finish, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 136, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 136, finish, 255 ); -- ** 音 ** -- --爆発 SE017 = playSeVer2( spep_4 + 10, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 128 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); endPhase( spep_4 + 126 ); end