--1025490:セルマックス_マキシマムブラスター --sp_effect_a1_00367 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160340 ;-- 冒頭~目アップまで SP_02= 160341 ;-- パンチ~ラスト・手前 SP_03= 160342 ;-- パンチ~ラスト・奥 --エフェクト(敵) SP_01x= 160340 ;-- 冒頭~目アップまで SP_02x= 160343 ;-- パンチ~ラスト・手前 (敵) SP_03x= 160344 ;-- パンチ~ラスト・奥 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~目アップまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 100, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 100, first, 255 ); setEffAlphaKey( spep_0 + 101, first, 0 ); setEffAlphaKey( spep_0 + 102, first, 0 ); --SE --走り込んでくる SE001 = playSeVer2( spep_0 + 0, 1182, "",spep_0 + 22, 0, 12, -1); SE002 = playSeVer2( spep_0 + 0, 1024, "",spep_0 + 32, 0, 12, -1); SE003 = playSeVer2( spep_0 + 4, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 4, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); SE004 = playSeVer2( spep_0 + 14, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 14, SE004, -400 ); setTimeStretch( SE004, 0.73, 30, 4 ); SE005 = playSeVer2( spep_0 + 14, 1182, "",spep_0 + 36, 0, 12, -1); SE006 = playSeVer2( spep_0 + 14, 1024, "",spep_0 + 46, 0, 12, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --走り込んでくる SE007 = playSeVer2( spep_0 + 30, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 30, SE007, -400 ); setTimeStretch( SE007, 0.73, 30, 4 ); SE008 = playSeVer2( spep_0 + 30, 1182, "",spep_0 + 52, 0, 12, -1); SE009 = playSeVer2( spep_0 + 30, 1024, "",spep_0 + 62, 0, 12, -1); SE010 = playSeVer2( spep_0 + 44, 1024, "",spep_0 + 76, 0, 12, -1); SE011 = playSeVer2( spep_0 + 48, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 48, SE011, -400 ); setTimeStretch( SE011, 0.73, 30, 4 ); SE012 = playSeVer2( spep_0 + 48, 1182, "",spep_0 + 70, 0, 12, -1); --突っ込んでくる SE013 = playSeVer2( spep_0 + 64, 1182, "",spep_0 + 104, 0, 4, -1); SE014 = playSeVer2( spep_0 + 64, 9, "",spep_0 + 104, 0, 4, -1); SE015 = playSeVer2( spep_0 + 64, 1167, "",spep_0 + 104, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 64, SE015, 58 ); setPitch( spep_0 + 64, SE015, -600 ); setTimeStretch( SE015, 0.6, 30, 4 ); --白フェード entryFade( spep_0 +92 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --パンチ~ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 576, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 576, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 576, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 576, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 576, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 576, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 576, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 576, finish_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1); setDisp( spep_2-1 + 56, 1, 0); changeAnime( spep_2 + 0, 1, 117); changeAnime( spep_2-3 + 26, 1, 107); changeAnime( spep_2-3 + 36, 1, 105); setMoveKey( spep_2 + 0, 1, 3, 210.7 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 5, 210.2 , 0 ); setMoveKey( spep_2-3 + 4, 1, 7, 209.7 , 0 ); setMoveKey( spep_2-3 + 6, 1, 9, 209.2 , 0 ); setMoveKey( spep_2-3 + 8, 1, 11, 208.6 , 0 ); setMoveKey( spep_2-3 + 10, 1, 13, 208.1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 15, 207.6 , 0 ); setMoveKey( spep_2-3 + 14, 1, 17, 207.1 , 0 ); setMoveKey( spep_2-3 + 16, 1, 14.5, 200.7 , 0 ); setMoveKey( spep_2-3 + 18, 1, 11.1, 192.2 , 0 ); setMoveKey( spep_2-3 + 20, 1, 7, 181.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, 2, 168.9 , 0 ); setMoveKey( spep_2-3 + 24, 1, -3.8, 154 , 0 ); setMoveKey( spep_2-3 + 25, 1, -3.8, 154 , 0 ); setMoveKey( spep_2-3 + 26, 1, 6.9, -7.7 , 0 ); setMoveKey( spep_2-3 + 28, 1, 10.2, 12.1 , 0 ); setMoveKey( spep_2-3 + 30, 1, -6.3, -7.7 , 0 ); setMoveKey( spep_2-3 + 32, 1, 13.2, 18.1 , 0 ); setMoveKey( spep_2-3 + 34, 1, -13.5, 43.8 , 0 ); setMoveKey( spep_2-3 + 35, 1, -13.5, 43.8 , 0 ); setMoveKey( spep_2-3 + 36, 1, 117.8, 372.6 , 0 ); setMoveKey( spep_2-3 + 38, 1, 139.1, 393.5 , 0 ); setMoveKey( spep_2-3 + 40, 1, 184.4, 435.6 , 0 ); setMoveKey( spep_2-3 + 42, 1, 203.5, 460.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 253.1, 454.7 , 0 ); setMoveKey( spep_2-3 + 46, 1, 268, 441.6 , 0 ); setMoveKey( spep_2-3 + 48, 1, 303, 443.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 302.2, 418.7 , 0 ); setMoveKey( spep_2-3 + 52, 1, 329.1, 427.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 321.7, 419.1 , 0 ); setMoveKey( spep_2-1 + 56, 1, 336.8, 420.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1, 1 ); setScaleKey( spep_2-3 + 14, 1, 1, 1 ); setScaleKey( spep_2-3 + 16, 1, 1.02, 1.02 ); setScaleKey( spep_2-3 + 18, 1, 1.05, 1.05 ); setScaleKey( spep_2-3 + 20, 1, 1.08, 1.08 ); setScaleKey( spep_2-3 + 22, 1, 1.12, 1.12 ); setScaleKey( spep_2-3 + 24, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 25, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 26, 1, 0.85, 0.85 ); setScaleKey( spep_2-3 + 35, 1, 0.85, 0.85 ); setScaleKey( spep_2-3 + 36, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 38, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 40, 1, 0.45, 0.45 ); setScaleKey( spep_2-3 + 42, 1, 0.39, 0.39 ); setScaleKey( spep_2-3 + 44, 1, 0.34, 0.34 ); setScaleKey( spep_2-3 + 46, 1, 0.29, 0.29 ); setScaleKey( spep_2-3 + 48, 1, 0.25, 0.25 ); setScaleKey( spep_2-3 + 50, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 52, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 54, 1, 0.19, 0.19 ); setScaleKey( spep_2-1 + 56, 1, 0.19, 0.19 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 25, 1, 0 ); setRotateKey( spep_2-3 + 26, 1, -86.3 ); setRotateKey( spep_2-3 + 30, 1, -86.3 ); setRotateKey( spep_2-3 + 32, 1, -86.4 ); setRotateKey( spep_2-3 + 34, 1, -86.6 ); setRotateKey( spep_2-3 + 35, 1, -86.6 ); setRotateKey( spep_2-3 + 36, 1, -3 ); setRotateKey( spep_2-3 + 38, 1, 8.8 ); setRotateKey( spep_2-3 + 40, 1, 19.3 ); setRotateKey( spep_2-3 + 42, 1, 28.6 ); setRotateKey( spep_2-3 + 44, 1, 36.6 ); setRotateKey( spep_2-3 + 46, 1, 43.4 ); setRotateKey( spep_2-3 + 48, 1, 49 ); setRotateKey( spep_2-3 + 50, 1, 53.3 ); setRotateKey( spep_2-3 + 52, 1, 56.4 ); setRotateKey( spep_2-3 + 54, 1, 58.3 ); setRotateKey( spep_2-1 + 56, 1, 58.9 ); --敵の動き setDisp( spep_2-3 + 138, 1, 1); setDisp( spep_2-1 + 242, 1, 0); changeAnime( spep_2-3 + 138, 1, 105); changeAnime( spep_2-3 + 200, 1, 108); changeAnime( spep_2-3 + 224, 1, 106); setMoveKey( spep_2-3 + 138, 1, -364.1, -740.4 , 0 ); setMoveKey( spep_2-3 + 140, 1, -242.1, -433.7 , 0 ); setMoveKey( spep_2-3 + 142, 1, -149.1, -200 , 0 ); setMoveKey( spep_2-3 + 144, 1, -85.2, -38.8 , 0 ); setMoveKey( spep_2-3 + 146, 1, -61, -8.3 , 0 ); setMoveKey( spep_2-3 + 148, 1, -42.2, 15.4 , 0 ); setMoveKey( spep_2-3 + 150, 1, -28.7, 32.4 , 0 ); setMoveKey( spep_2-3 + 152, 1, -20.7, 42.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, -18.3, 46.2 , 0 ); setMoveKey( spep_2-3 + 156, 1, -17.3, 47.7 , 0 ); setMoveKey( spep_2-3 + 158, 1, -16.4, 49 , 0 ); setMoveKey( spep_2-3 + 160, 1, -15.7, 50.3 , 0 ); setMoveKey( spep_2-3 + 162, 1, -14.8, 51.6 , 0 ); setMoveKey( spep_2-3 + 164, 1, -14.1, 52.8 , 0 ); setMoveKey( spep_2-3 + 166, 1, -13.4, 53.8 , 0 ); setMoveKey( spep_2-3 + 168, 1, -12.7, 54.9 , 0 ); setMoveKey( spep_2-3 + 170, 1, -12.1, 55.9 , 0 ); setMoveKey( spep_2-3 + 172, 1, -11.5, 56.8 , 0 ); setMoveKey( spep_2-3 + 174, 1, -11, 57.6 , 0 ); setMoveKey( spep_2-3 + 176, 1, -10.5, 58.5 , 0 ); setMoveKey( spep_2-3 + 178, 1, -10.1, 59.1 , 0 ); setMoveKey( spep_2-3 + 180, 1, -9.7, 59.8 , 0 ); setMoveKey( spep_2-3 + 182, 1, -9.3, 60.4 , 0 ); setMoveKey( spep_2-3 + 184, 1, -8.9, 60.9 , 0 ); setMoveKey( spep_2-3 + 186, 1, -8.7, 61.4 , 0 ); setMoveKey( spep_2-3 + 188, 1, -8.5, 61.7 , 0 ); setMoveKey( spep_2-3 + 190, 1, -8.2, 62.1 , 0 ); setMoveKey( spep_2-3 + 192, 1, -8.1, 62.3 , 0 ); setMoveKey( spep_2-3 + 194, 1, -8, 62.4 , 0 ); setMoveKey( spep_2-3 + 196, 1, -7.9, 62.6 , 0 ); setMoveKey( spep_2-3 + 198, 1, -7.9, 62.7 , 0 ); setMoveKey( spep_2-3 + 199, 1, -7.9, 62.7 , 0 ); setMoveKey( spep_2-3 + 200, 1, -0.3, 50.7 , 0 ); setMoveKey( spep_2-3 + 202, 1, 1.5, 52.3 , 0 ); setMoveKey( spep_2-3 + 204, 1, 3.3, 53.8 , 0 ); setMoveKey( spep_2-3 + 206, 1, 5, 55.4 , 0 ); setMoveKey( spep_2-3 + 208, 1, 6.8, 57 , 0 ); setMoveKey( spep_2-3 + 210, 1, 8.6, 58.5 , 0 ); setMoveKey( spep_2-3 + 212, 1, 10.4, 60.1 , 0 ); setMoveKey( spep_2-3 + 214, 1, 12.1, 61.7 , 0 ); setMoveKey( spep_2-3 + 216, 1, 13.9, 63.3 , 0 ); setMoveKey( spep_2-3 + 218, 1, 15.7, 64.8 , 0 ); setMoveKey( spep_2-3 + 220, 1, 17.5, 66.4 , 0 ); setMoveKey( spep_2-3 + 222, 1, 19.3, 68 , 0 ); setMoveKey( spep_2-3 + 223, 1, 19.3, 68 , 0 ); setMoveKey( spep_2-3 + 224, 1, -58.8, 35.1 , 0 ); setMoveKey( spep_2-3 + 226, 1, -72.5, 35.8 , 0 ); setMoveKey( spep_2-3 + 228, 1, -105.3, 42.8 , 0 ); setMoveKey( spep_2-3 + 230, 1, -90.2, 25.8 , 0 ); setMoveKey( spep_2-3 + 232, 1, -104.7, 12.1 , 0 ); setMoveKey( spep_2-3 + 234, 1, -92.9, 24.8 , 0 ); setMoveKey( spep_2-3 + 236, 1, -107.4, 21.1 , 0 ); setMoveKey( spep_2-3 + 238, 1, -246.6, -7.9 , 0 ); setMoveKey( spep_2-3 + 240, 1, -248.7, -17.8 , 0 ); setMoveKey( spep_2-1 + 242, 1, -481.5, -239.3 , 0 ); setScaleKey( spep_2-3 + 138, 1, 8.5, 8.5 ); setScaleKey( spep_2-3 + 140, 1, 5.57, 5.57 ); setScaleKey( spep_2-3 + 142, 1, 3.33, 3.33 ); setScaleKey( spep_2-3 + 144, 1, 1.79, 1.79 ); setScaleKey( spep_2-3 + 146, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 148, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 150, 1, 0.96, 0.96 ); setScaleKey( spep_2-3 + 152, 1, 0.84, 0.84 ); setScaleKey( spep_2-3 + 154, 1, 0.8, 0.8 ); setScaleKey( spep_2-3 + 156, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 158, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 160, 1, 0.75, 0.75 ); setScaleKey( spep_2-3 + 162, 1, 0.73, 0.73 ); setScaleKey( spep_2-3 + 164, 1, 0.72, 0.72 ); setScaleKey( spep_2-3 + 166, 1, 0.7, 0.7 ); setScaleKey( spep_2-3 + 168, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 170, 1, 0.68, 0.68 ); setScaleKey( spep_2-3 + 172, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 174, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 176, 1, 0.65, 0.65 ); setScaleKey( spep_2-3 + 178, 1, 0.64, 0.64 ); setScaleKey( spep_2-3 + 180, 1, 0.63, 0.63 ); setScaleKey( spep_2-3 + 182, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 184, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 186, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 188, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 190, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 199, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 200, 1, 1.1, 1.1 ); setScaleKey( spep_2-3 + 223, 1, 1.1, 1.1 ); setScaleKey( spep_2-3 + 224, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 226, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 228, 1, 1.19, 1.19 ); setScaleKey( spep_2-3 + 230, 1, 1.19, 1.19 ); setScaleKey( spep_2-3 + 232, 1, 1.18, 1.18 ); setScaleKey( spep_2-3 + 234, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 236, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 238, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 240, 1, 1.16, 1.16 ); setScaleKey( spep_2-1 + 242, 1, 1.38, 1.38 ); setRotateKey( spep_2-3 + 138, 1, -1.3 ); setRotateKey( spep_2-3 + 140, 1, -3 ); setRotateKey( spep_2-3 + 142, 1, -4.3 ); setRotateKey( spep_2-3 + 144, 1, -5.2 ); setRotateKey( spep_2-3 + 146, 1, -4.4 ); setRotateKey( spep_2-3 + 148, 1, -3.8 ); setRotateKey( spep_2-3 + 150, 1, -3.3 ); setRotateKey( spep_2-3 + 152, 1, -3 ); setRotateKey( spep_2-3 + 154, 1, -3 ); setRotateKey( spep_2-3 + 156, 1, -2.6 ); setRotateKey( spep_2-3 + 158, 1, -2.3 ); setRotateKey( spep_2-3 + 160, 1, -2 ); setRotateKey( spep_2-3 + 162, 1, -1.7 ); setRotateKey( spep_2-3 + 164, 1, -1.5 ); setRotateKey( spep_2-3 + 166, 1, -1.2 ); setRotateKey( spep_2-3 + 168, 1, -1 ); setRotateKey( spep_2-3 + 170, 1, -0.8 ); setRotateKey( spep_2-3 + 172, 1, -0.6 ); setRotateKey( spep_2-3 + 174, 1, -0.4 ); setRotateKey( spep_2-3 + 176, 1, -0.2 ); setRotateKey( spep_2-3 + 178, 1, 0 ); setRotateKey( spep_2-3 + 180, 1, 0.1 ); setRotateKey( spep_2-3 + 182, 1, 0.2 ); setRotateKey( spep_2-3 + 184, 1, 0.4 ); setRotateKey( spep_2-3 + 186, 1, 0.5 ); setRotateKey( spep_2-3 + 188, 1, 0.5 ); setRotateKey( spep_2-3 + 190, 1, 0.6 ); setRotateKey( spep_2-3 + 192, 1, 0.7 ); setRotateKey( spep_2-3 + 199, 1, 0.7 ); setRotateKey( spep_2-3 + 200, 1, 29.9 ); setRotateKey( spep_2-3 + 202, 1, 30.2 ); setRotateKey( spep_2-3 + 204, 1, 30.4 ); setRotateKey( spep_2-3 + 206, 1, 30.7 ); setRotateKey( spep_2-3 + 208, 1, 31 ); setRotateKey( spep_2-3 + 210, 1, 31.2 ); setRotateKey( spep_2-3 + 212, 1, 31.5 ); setRotateKey( spep_2-3 + 214, 1, 31.8 ); setRotateKey( spep_2-3 + 216, 1, 32.1 ); setRotateKey( spep_2-3 + 218, 1, 32.3 ); setRotateKey( spep_2-3 + 220, 1, 32.6 ); setRotateKey( spep_2-3 + 222, 1, 32.9 ); setRotateKey( spep_2-3 + 223, 1, 32.9 ); setRotateKey( spep_2-3 + 224, 1, -82.5 ); setRotateKey( spep_2-3 + 236, 1, -82.5 ); setRotateKey( spep_2-3 + 238, 1, -80.9 ); setRotateKey( spep_2-3 + 240, 1, -80.9 ); setRotateKey( spep_2-1 + 242, 1, -76.4 ); --敵の動き setDisp( spep_2-3 + 406, 1, 1); setDisp( spep_2-1 + 448, 1, 0); changeAnime( spep_2-3 + 406, 1, 105); setMoveKey( spep_2-3 + 406, 1, 29.5, -79.4 , 0 ); setMoveKey( spep_2-3 + 408, 1, 27.2, -97.6 , 0 ); setMoveKey( spep_2-3 + 410, 1, 25, -114.9 , 0 ); setMoveKey( spep_2-3 + 412, 1, 22.9, -131.2 , 0 ); setMoveKey( spep_2-3 + 414, 1, 20.9, -146.7 , 0 ); setMoveKey( spep_2-3 + 416, 1, 19, -161.3 , 0 ); setMoveKey( spep_2-3 + 418, 1, 17.3, -175 , 0 ); setMoveKey( spep_2-3 + 420, 1, 15.6, -187.7 , 0 ); setMoveKey( spep_2-3 + 422, 1, 14.1, -199.6 , 0 ); setMoveKey( spep_2-3 + 424, 1, 12.6, -210.6 , 0 ); setMoveKey( spep_2-3 + 426, 1, 11.3, -220.7 , 0 ); setMoveKey( spep_2-3 + 428, 1, 10.1, -229.9 , 0 ); setMoveKey( spep_2-3 + 430, 1, 9, -238.2 , 0 ); setMoveKey( spep_2-3 + 432, 1, 8, -245.7 , 0 ); setMoveKey( spep_2-3 + 434, 1, 7.1, -252.2 , 0 ); setMoveKey( spep_2-3 + 436, 1, 6.4, -257.9 , 0 ); setMoveKey( spep_2-3 + 438, 1, 5.8, -262.7 , 0 ); setMoveKey( spep_2-3 + 440, 1, 5.2, -266.7 , 0 ); setMoveKey( spep_2-3 + 442, 1, 4.8, -269.7 , 0 ); setMoveKey( spep_2-3 + 444, 1, 4.5, -271.9 , 0 ); setMoveKey( spep_2-3 + 446, 1, 4.4, -273.2 , 0 ); setMoveKey( spep_2-1 + 448, 1, 4.3, -273.7 , 0 ); setScaleKey( spep_2-3 + 406, 1, 3.26, 3.26 ); setScaleKey( spep_2-3 + 408, 1, 2.97, 2.97 ); setScaleKey( spep_2-3 + 410, 1, 2.69, 2.69 ); setScaleKey( spep_2-3 + 412, 1, 2.42, 2.42 ); setScaleKey( spep_2-3 + 414, 1, 2.17, 2.17 ); setScaleKey( spep_2-3 + 416, 1, 1.93, 1.93 ); setScaleKey( spep_2-3 + 418, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 420, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 422, 1, 1.3, 1.3 ); setScaleKey( spep_2-3 + 424, 1, 1.12, 1.12 ); setScaleKey( spep_2-3 + 426, 1, 0.95, 0.95 ); setScaleKey( spep_2-3 + 428, 1, 0.8, 0.8 ); setScaleKey( spep_2-3 + 430, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 432, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 434, 1, 0.43, 0.43 ); setScaleKey( spep_2-3 + 436, 1, 0.34, 0.34 ); setScaleKey( spep_2-3 + 438, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 440, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 442, 1, 0.14, 0.14 ); setScaleKey( spep_2-3 + 444, 1, 0.11, 0.11 ); setScaleKey( spep_2-3 + 446, 1, 0.08, 0.08 ); setScaleKey( spep_2-1 + 448, 1, 0.08, 0.08 ); setRotateKey( spep_2-3 + 406, 1, -170.7 ); setRotateKey( spep_2-1 + 448, 1, -170.7 ); --SE --振りかぶる SE017 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 42, 0, 20, -1); --パンチ SE018 = playSeVer2( spep_2 + 24, 1068, "",spep_2 + 104, 0, 46, -1); SE019 = playSeVer2( spep_2 + 24, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE019, 82 ); SE020 = playSeVer2( spep_2 + 24, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE020, 79 ); SE021 = playSeVer2( spep_2 + 24, 1359, "", 0, 0, 0, -1); --かがむ SE022 = playSeVer2( spep_2 + 72, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE022, 89 ); setPitch( spep_2 + 72, SE022, -400 ); setTimeStretch( SE022, 0.73, 30, 4 ); --飛び上がる SE023 = playSeVer2( spep_2 + 104, 1116, "",spep_2 + 154, 0, 26, -1); SE024 = playSeVer2( spep_2 + 106, 1182, "", 0, 0, 0, -1); --背後に回る SE025 = playSeVer2( spep_2 + 154, 1072, "", 0, 10, 0, -1); setStartTimeMs( SE025, 333 ); SE026 = playSeVer2( spep_2 + 166, 43, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 166, 1003, "", 0, 0, 0, -1); --パンチ SE028 = playSeVer2( spep_2 + 214, 1004, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 220, 1359, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 222, 1068, "",spep_2 + 328, 0, 54, -1); SE031 = playSeVer2( spep_2 + 222, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 222, SE031, 91 ); SE032 = playSeVer2( spep_2 + 222, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 222, SE032, 68 ); --口気弾溜め SE033 = playSeVer2( spep_2 + 312, 1020, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 312, 1158, "",spep_2 + 374, 0, 14, -1); SE035 = playSeVer2( spep_2 + 312, 1204, "",spep_2 + 374, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 312, SE035, 180 ); SE036 = playSeVer2( spep_2 + 318, 1144, "",spep_2 + 374, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 318, SE036, 67 ); --気弾発射 SE037 = playSeVer2( spep_2 + 354, 1258, "",spep_2 + 472, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 354, SE037, 76 ); SE038 = playSeVer2( spep_2 + 360, 1213, "",spep_2 + 472, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 360, SE038, 80 ); SE039 = playSeVer2( spep_2 + 360, 1193, "",spep_2 + 478, 0, 26, -1); SE040 = playSeVer2( spep_2 + 360, 1312, "",spep_2 + 478, 0, 26, -1); --気弾飛んでいく SE041 = playSeVer2( spep_2 + 406, 1202, "",spep_2 + 478, 0, 26, 0.6); setSeVolumeByWorkId( spep_2 + 406, SE041, 211 ); --爆発 SE042 = playSeVer2( spep_2 + 452, 1023, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 456, 1159, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 570, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_2+460); endPhase( spep_2 + 566 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~目アップまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 100, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 100, first, 255 ); setEffAlphaKey( spep_0 + 101, first, 0 ); setEffAlphaKey( spep_0 + 102, first, 0 ); --SE --走り込んでくる SE001 = playSeVer2( spep_0 + 0, 1182, "",spep_0 + 22, 0, 12, -1); SE002 = playSeVer2( spep_0 + 0, 1024, "",spep_0 + 32, 0, 12, -1); SE003 = playSeVer2( spep_0 + 4, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 4, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); SE004 = playSeVer2( spep_0 + 14, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 14, SE004, -400 ); setTimeStretch( SE004, 0.73, 30, 4 ); SE005 = playSeVer2( spep_0 + 14, 1182, "",spep_0 + 36, 0, 12, -1); SE006 = playSeVer2( spep_0 + 14, 1024, "",spep_0 + 46, 0, 12, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --走り込んでくる SE007 = playSeVer2( spep_0 + 30, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 30, SE007, -400 ); setTimeStretch( SE007, 0.73, 30, 4 ); SE008 = playSeVer2( spep_0 + 30, 1182, "",spep_0 + 52, 0, 12, -1); SE009 = playSeVer2( spep_0 + 30, 1024, "",spep_0 + 62, 0, 12, -1); SE010 = playSeVer2( spep_0 + 44, 1024, "",spep_0 + 76, 0, 12, -1); SE011 = playSeVer2( spep_0 + 48, 1135, "", 0, 0, 0, -1); setPitch( spep_0 + 48, SE011, -400 ); setTimeStretch( SE011, 0.73, 30, 4 ); SE012 = playSeVer2( spep_0 + 48, 1182, "",spep_0 + 70, 0, 12, -1); --突っ込んでくる SE013 = playSeVer2( spep_0 + 64, 1182, "",spep_0 + 104, 0, 4, -1); SE014 = playSeVer2( spep_0 + 64, 9, "",spep_0 + 104, 0, 4, -1); SE015 = playSeVer2( spep_0 + 64, 1167, "",spep_0 + 104, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 64, SE015, 58 ); setPitch( spep_0 + 64, SE015, -600 ); setTimeStretch( SE015, 0.6, 30, 4 ); --白フェード entryFade( spep_0 +92 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 92, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --パンチ~ラスト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 576, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 576, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 576, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 576, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 576, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 576, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 576, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 576, finish_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1); setDisp( spep_2-1 + 56, 1, 0); changeAnime( spep_2 + 0, 1, 117); changeAnime( spep_2-3 + 26, 1, 107); changeAnime( spep_2-3 + 36, 1, 105); setMoveKey( spep_2 + 0, 1, 3, 210.7 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 5, 210.2 , 0 ); setMoveKey( spep_2-3 + 4, 1, 7, 209.7 , 0 ); setMoveKey( spep_2-3 + 6, 1, 9, 209.2 , 0 ); setMoveKey( spep_2-3 + 8, 1, 11, 208.6 , 0 ); setMoveKey( spep_2-3 + 10, 1, 13, 208.1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 15, 207.6 , 0 ); setMoveKey( spep_2-3 + 14, 1, 17, 207.1 , 0 ); setMoveKey( spep_2-3 + 16, 1, 14.5, 200.7 , 0 ); setMoveKey( spep_2-3 + 18, 1, 11.1, 192.2 , 0 ); setMoveKey( spep_2-3 + 20, 1, 7, 181.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, 2, 168.9 , 0 ); setMoveKey( spep_2-3 + 24, 1, -3.8, 154 , 0 ); setMoveKey( spep_2-3 + 25, 1, -3.8, 154 , 0 ); setMoveKey( spep_2-3 + 26, 1, 6.9, -7.7 , 0 ); setMoveKey( spep_2-3 + 28, 1, 10.2, 12.1 , 0 ); setMoveKey( spep_2-3 + 30, 1, -6.3, -7.7 , 0 ); setMoveKey( spep_2-3 + 32, 1, 13.2, 18.1 , 0 ); setMoveKey( spep_2-3 + 34, 1, -13.5, 43.8 , 0 ); setMoveKey( spep_2-3 + 35, 1, -13.5, 43.8 , 0 ); setMoveKey( spep_2-3 + 36, 1, 117.8, 372.6 , 0 ); setMoveKey( spep_2-3 + 38, 1, 139.1, 393.5 , 0 ); setMoveKey( spep_2-3 + 40, 1, 184.4, 435.6 , 0 ); setMoveKey( spep_2-3 + 42, 1, 203.5, 460.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 253.1, 454.7 , 0 ); setMoveKey( spep_2-3 + 46, 1, 268, 441.6 , 0 ); setMoveKey( spep_2-3 + 48, 1, 303, 443.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 302.2, 418.7 , 0 ); setMoveKey( spep_2-3 + 52, 1, 329.1, 427.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 321.7, 419.1 , 0 ); setMoveKey( spep_2-1 + 56, 1, 336.8, 420.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1, 1 ); setScaleKey( spep_2-3 + 14, 1, 1, 1 ); setScaleKey( spep_2-3 + 16, 1, 1.02, 1.02 ); setScaleKey( spep_2-3 + 18, 1, 1.05, 1.05 ); setScaleKey( spep_2-3 + 20, 1, 1.08, 1.08 ); setScaleKey( spep_2-3 + 22, 1, 1.12, 1.12 ); setScaleKey( spep_2-3 + 24, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 25, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 26, 1, 0.85, 0.85 ); setScaleKey( spep_2-3 + 35, 1, 0.85, 0.85 ); setScaleKey( spep_2-3 + 36, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 38, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 40, 1, 0.45, 0.45 ); setScaleKey( spep_2-3 + 42, 1, 0.39, 0.39 ); setScaleKey( spep_2-3 + 44, 1, 0.34, 0.34 ); setScaleKey( spep_2-3 + 46, 1, 0.29, 0.29 ); setScaleKey( spep_2-3 + 48, 1, 0.25, 0.25 ); setScaleKey( spep_2-3 + 50, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 52, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 54, 1, 0.19, 0.19 ); setScaleKey( spep_2-1 + 56, 1, 0.19, 0.19 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 25, 1, 0 ); setRotateKey( spep_2-3 + 26, 1, -86.3 ); setRotateKey( spep_2-3 + 30, 1, -86.3 ); setRotateKey( spep_2-3 + 32, 1, -86.4 ); setRotateKey( spep_2-3 + 34, 1, -86.6 ); setRotateKey( spep_2-3 + 35, 1, -86.6 ); setRotateKey( spep_2-3 + 36, 1, -3 ); setRotateKey( spep_2-3 + 38, 1, 8.8 ); setRotateKey( spep_2-3 + 40, 1, 19.3 ); setRotateKey( spep_2-3 + 42, 1, 28.6 ); setRotateKey( spep_2-3 + 44, 1, 36.6 ); setRotateKey( spep_2-3 + 46, 1, 43.4 ); setRotateKey( spep_2-3 + 48, 1, 49 ); setRotateKey( spep_2-3 + 50, 1, 53.3 ); setRotateKey( spep_2-3 + 52, 1, 56.4 ); setRotateKey( spep_2-3 + 54, 1, 58.3 ); setRotateKey( spep_2-1 + 56, 1, 58.9 ); --敵の動き setDisp( spep_2-3 + 138, 1, 1); setDisp( spep_2-1 + 242, 1, 0); changeAnime( spep_2-3 + 138, 1, 105); changeAnime( spep_2-3 + 200, 1, 108); changeAnime( spep_2-3 + 224, 1, 106); setMoveKey( spep_2-3 + 138, 1, -364.1, -740.4 , 0 ); setMoveKey( spep_2-3 + 140, 1, -242.1, -433.7 , 0 ); setMoveKey( spep_2-3 + 142, 1, -149.1, -200 , 0 ); setMoveKey( spep_2-3 + 144, 1, -85.2, -38.8 , 0 ); setMoveKey( spep_2-3 + 146, 1, -61, -8.3 , 0 ); setMoveKey( spep_2-3 + 148, 1, -42.2, 15.4 , 0 ); setMoveKey( spep_2-3 + 150, 1, -28.7, 32.4 , 0 ); setMoveKey( spep_2-3 + 152, 1, -20.7, 42.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, -18.3, 46.2 , 0 ); setMoveKey( spep_2-3 + 156, 1, -17.3, 47.7 , 0 ); setMoveKey( spep_2-3 + 158, 1, -16.4, 49 , 0 ); setMoveKey( spep_2-3 + 160, 1, -15.7, 50.3 , 0 ); setMoveKey( spep_2-3 + 162, 1, -14.8, 51.6 , 0 ); setMoveKey( spep_2-3 + 164, 1, -14.1, 52.8 , 0 ); setMoveKey( spep_2-3 + 166, 1, -13.4, 53.8 , 0 ); setMoveKey( spep_2-3 + 168, 1, -12.7, 54.9 , 0 ); setMoveKey( spep_2-3 + 170, 1, -12.1, 55.9 , 0 ); setMoveKey( spep_2-3 + 172, 1, -11.5, 56.8 , 0 ); setMoveKey( spep_2-3 + 174, 1, -11, 57.6 , 0 ); setMoveKey( spep_2-3 + 176, 1, -10.5, 58.5 , 0 ); setMoveKey( spep_2-3 + 178, 1, -10.1, 59.1 , 0 ); setMoveKey( spep_2-3 + 180, 1, -9.7, 59.8 , 0 ); setMoveKey( spep_2-3 + 182, 1, -9.3, 60.4 , 0 ); setMoveKey( spep_2-3 + 184, 1, -8.9, 60.9 , 0 ); setMoveKey( spep_2-3 + 186, 1, -8.7, 61.4 , 0 ); setMoveKey( spep_2-3 + 188, 1, -8.5, 61.7 , 0 ); setMoveKey( spep_2-3 + 190, 1, -8.2, 62.1 , 0 ); setMoveKey( spep_2-3 + 192, 1, -8.1, 62.3 , 0 ); setMoveKey( spep_2-3 + 194, 1, -8, 62.4 , 0 ); setMoveKey( spep_2-3 + 196, 1, -7.9, 62.6 , 0 ); setMoveKey( spep_2-3 + 198, 1, -7.9, 62.7 , 0 ); setMoveKey( spep_2-3 + 199, 1, -7.9, 62.7 , 0 ); setMoveKey( spep_2-3 + 200, 1, -0.3, 50.7 , 0 ); setMoveKey( spep_2-3 + 202, 1, 1.5, 52.3 , 0 ); setMoveKey( spep_2-3 + 204, 1, 3.3, 53.8 , 0 ); setMoveKey( spep_2-3 + 206, 1, 5, 55.4 , 0 ); setMoveKey( spep_2-3 + 208, 1, 6.8, 57 , 0 ); setMoveKey( spep_2-3 + 210, 1, 8.6, 58.5 , 0 ); setMoveKey( spep_2-3 + 212, 1, 10.4, 60.1 , 0 ); setMoveKey( spep_2-3 + 214, 1, 12.1, 61.7 , 0 ); setMoveKey( spep_2-3 + 216, 1, 13.9, 63.3 , 0 ); setMoveKey( spep_2-3 + 218, 1, 15.7, 64.8 , 0 ); setMoveKey( spep_2-3 + 220, 1, 17.5, 66.4 , 0 ); setMoveKey( spep_2-3 + 222, 1, 19.3, 68 , 0 ); setMoveKey( spep_2-3 + 223, 1, 19.3, 68 , 0 ); setMoveKey( spep_2-3 + 224, 1, -58.8, 35.1 , 0 ); setMoveKey( spep_2-3 + 226, 1, -72.5, 35.8 , 0 ); setMoveKey( spep_2-3 + 228, 1, -105.3, 42.8 , 0 ); setMoveKey( spep_2-3 + 230, 1, -90.2, 25.8 , 0 ); setMoveKey( spep_2-3 + 232, 1, -104.7, 12.1 , 0 ); setMoveKey( spep_2-3 + 234, 1, -92.9, 24.8 , 0 ); setMoveKey( spep_2-3 + 236, 1, -107.4, 21.1 , 0 ); setMoveKey( spep_2-3 + 238, 1, -246.6, -7.9 , 0 ); setMoveKey( spep_2-3 + 240, 1, -248.7, -17.8 , 0 ); setMoveKey( spep_2-1 + 242, 1, -481.5, -239.3 , 0 ); setScaleKey( spep_2-3 + 138, 1, 8.5, 8.5 ); setScaleKey( spep_2-3 + 140, 1, 5.57, 5.57 ); setScaleKey( spep_2-3 + 142, 1, 3.33, 3.33 ); setScaleKey( spep_2-3 + 144, 1, 1.79, 1.79 ); setScaleKey( spep_2-3 + 146, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 148, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 150, 1, 0.96, 0.96 ); setScaleKey( spep_2-3 + 152, 1, 0.84, 0.84 ); setScaleKey( spep_2-3 + 154, 1, 0.8, 0.8 ); setScaleKey( spep_2-3 + 156, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 158, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 160, 1, 0.75, 0.75 ); setScaleKey( spep_2-3 + 162, 1, 0.73, 0.73 ); setScaleKey( spep_2-3 + 164, 1, 0.72, 0.72 ); setScaleKey( spep_2-3 + 166, 1, 0.7, 0.7 ); setScaleKey( spep_2-3 + 168, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 170, 1, 0.68, 0.68 ); setScaleKey( spep_2-3 + 172, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 174, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 176, 1, 0.65, 0.65 ); setScaleKey( spep_2-3 + 178, 1, 0.64, 0.64 ); setScaleKey( spep_2-3 + 180, 1, 0.63, 0.63 ); setScaleKey( spep_2-3 + 182, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 184, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 186, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 188, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 190, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 199, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 200, 1, 1.1, 1.1 ); setScaleKey( spep_2-3 + 223, 1, 1.1, 1.1 ); setScaleKey( spep_2-3 + 224, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 226, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 228, 1, 1.19, 1.19 ); setScaleKey( spep_2-3 + 230, 1, 1.19, 1.19 ); setScaleKey( spep_2-3 + 232, 1, 1.18, 1.18 ); setScaleKey( spep_2-3 + 234, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 236, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 238, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 240, 1, 1.16, 1.16 ); setScaleKey( spep_2-1 + 242, 1, 1.38, 1.38 ); setRotateKey( spep_2-3 + 138, 1, -1.3 ); setRotateKey( spep_2-3 + 140, 1, -3 ); setRotateKey( spep_2-3 + 142, 1, -4.3 ); setRotateKey( spep_2-3 + 144, 1, -5.2 ); setRotateKey( spep_2-3 + 146, 1, -4.4 ); setRotateKey( spep_2-3 + 148, 1, -3.8 ); setRotateKey( spep_2-3 + 150, 1, -3.3 ); setRotateKey( spep_2-3 + 152, 1, -3 ); setRotateKey( spep_2-3 + 154, 1, -3 ); setRotateKey( spep_2-3 + 156, 1, -2.6 ); setRotateKey( spep_2-3 + 158, 1, -2.3 ); setRotateKey( spep_2-3 + 160, 1, -2 ); setRotateKey( spep_2-3 + 162, 1, -1.7 ); setRotateKey( spep_2-3 + 164, 1, -1.5 ); setRotateKey( spep_2-3 + 166, 1, -1.2 ); setRotateKey( spep_2-3 + 168, 1, -1 ); setRotateKey( spep_2-3 + 170, 1, -0.8 ); setRotateKey( spep_2-3 + 172, 1, -0.6 ); setRotateKey( spep_2-3 + 174, 1, -0.4 ); setRotateKey( spep_2-3 + 176, 1, -0.2 ); setRotateKey( spep_2-3 + 178, 1, 0 ); setRotateKey( spep_2-3 + 180, 1, 0.1 ); setRotateKey( spep_2-3 + 182, 1, 0.2 ); setRotateKey( spep_2-3 + 184, 1, 0.4 ); setRotateKey( spep_2-3 + 186, 1, 0.5 ); setRotateKey( spep_2-3 + 188, 1, 0.5 ); setRotateKey( spep_2-3 + 190, 1, 0.6 ); setRotateKey( spep_2-3 + 192, 1, 0.7 ); setRotateKey( spep_2-3 + 199, 1, 0.7 ); setRotateKey( spep_2-3 + 200, 1, 29.9 ); setRotateKey( spep_2-3 + 202, 1, 30.2 ); setRotateKey( spep_2-3 + 204, 1, 30.4 ); setRotateKey( spep_2-3 + 206, 1, 30.7 ); setRotateKey( spep_2-3 + 208, 1, 31 ); setRotateKey( spep_2-3 + 210, 1, 31.2 ); setRotateKey( spep_2-3 + 212, 1, 31.5 ); setRotateKey( spep_2-3 + 214, 1, 31.8 ); setRotateKey( spep_2-3 + 216, 1, 32.1 ); setRotateKey( spep_2-3 + 218, 1, 32.3 ); setRotateKey( spep_2-3 + 220, 1, 32.6 ); setRotateKey( spep_2-3 + 222, 1, 32.9 ); setRotateKey( spep_2-3 + 223, 1, 32.9 ); setRotateKey( spep_2-3 + 224, 1, -82.5 ); setRotateKey( spep_2-3 + 236, 1, -82.5 ); setRotateKey( spep_2-3 + 238, 1, -80.9 ); setRotateKey( spep_2-3 + 240, 1, -80.9 ); setRotateKey( spep_2-1 + 242, 1, -76.4 ); --敵の動き setDisp( spep_2-3 + 406, 1, 1); setDisp( spep_2-1 + 448, 1, 0); changeAnime( spep_2-3 + 406, 1, 105); setMoveKey( spep_2-3 + 406, 1, 29.5, -79.4 , 0 ); setMoveKey( spep_2-3 + 408, 1, 27.2, -97.6 , 0 ); setMoveKey( spep_2-3 + 410, 1, 25, -114.9 , 0 ); setMoveKey( spep_2-3 + 412, 1, 22.9, -131.2 , 0 ); setMoveKey( spep_2-3 + 414, 1, 20.9, -146.7 , 0 ); setMoveKey( spep_2-3 + 416, 1, 19, -161.3 , 0 ); setMoveKey( spep_2-3 + 418, 1, 17.3, -175 , 0 ); setMoveKey( spep_2-3 + 420, 1, 15.6, -187.7 , 0 ); setMoveKey( spep_2-3 + 422, 1, 14.1, -199.6 , 0 ); setMoveKey( spep_2-3 + 424, 1, 12.6, -210.6 , 0 ); setMoveKey( spep_2-3 + 426, 1, 11.3, -220.7 , 0 ); setMoveKey( spep_2-3 + 428, 1, 10.1, -229.9 , 0 ); setMoveKey( spep_2-3 + 430, 1, 9, -238.2 , 0 ); setMoveKey( spep_2-3 + 432, 1, 8, -245.7 , 0 ); setMoveKey( spep_2-3 + 434, 1, 7.1, -252.2 , 0 ); setMoveKey( spep_2-3 + 436, 1, 6.4, -257.9 , 0 ); setMoveKey( spep_2-3 + 438, 1, 5.8, -262.7 , 0 ); setMoveKey( spep_2-3 + 440, 1, 5.2, -266.7 , 0 ); setMoveKey( spep_2-3 + 442, 1, 4.8, -269.7 , 0 ); setMoveKey( spep_2-3 + 444, 1, 4.5, -271.9 , 0 ); setMoveKey( spep_2-3 + 446, 1, 4.4, -273.2 , 0 ); setMoveKey( spep_2-1 + 448, 1, 4.3, -273.7 , 0 ); setScaleKey( spep_2-3 + 406, 1, 3.26, 3.26 ); setScaleKey( spep_2-3 + 408, 1, 2.97, 2.97 ); setScaleKey( spep_2-3 + 410, 1, 2.69, 2.69 ); setScaleKey( spep_2-3 + 412, 1, 2.42, 2.42 ); setScaleKey( spep_2-3 + 414, 1, 2.17, 2.17 ); setScaleKey( spep_2-3 + 416, 1, 1.93, 1.93 ); setScaleKey( spep_2-3 + 418, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 420, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 422, 1, 1.3, 1.3 ); setScaleKey( spep_2-3 + 424, 1, 1.12, 1.12 ); setScaleKey( spep_2-3 + 426, 1, 0.95, 0.95 ); setScaleKey( spep_2-3 + 428, 1, 0.8, 0.8 ); setScaleKey( spep_2-3 + 430, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 432, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 434, 1, 0.43, 0.43 ); setScaleKey( spep_2-3 + 436, 1, 0.34, 0.34 ); setScaleKey( spep_2-3 + 438, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 440, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 442, 1, 0.14, 0.14 ); setScaleKey( spep_2-3 + 444, 1, 0.11, 0.11 ); setScaleKey( spep_2-3 + 446, 1, 0.08, 0.08 ); setScaleKey( spep_2-1 + 448, 1, 0.08, 0.08 ); setRotateKey( spep_2-3 + 406, 1, -170.7 ); setRotateKey( spep_2-1 + 448, 1, -170.7 ); --SE --振りかぶる SE017 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 42, 0, 20, -1); --パンチ SE018 = playSeVer2( spep_2 + 24, 1068, "",spep_2 + 104, 0, 46, -1); SE019 = playSeVer2( spep_2 + 24, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE019, 82 ); SE020 = playSeVer2( spep_2 + 24, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE020, 79 ); SE021 = playSeVer2( spep_2 + 24, 1359, "", 0, 0, 0, -1); --かがむ SE022 = playSeVer2( spep_2 + 72, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE022, 89 ); setPitch( spep_2 + 72, SE022, -400 ); setTimeStretch( SE022, 0.73, 30, 4 ); --飛び上がる SE023 = playSeVer2( spep_2 + 104, 1116, "",spep_2 + 154, 0, 26, -1); SE024 = playSeVer2( spep_2 + 106, 1182, "", 0, 0, 0, -1); --背後に回る SE025 = playSeVer2( spep_2 + 154, 1072, "", 0, 10, 0, -1); setStartTimeMs( SE025, 333 ); SE026 = playSeVer2( spep_2 + 166, 43, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 166, 1003, "", 0, 0, 0, -1); --パンチ SE028 = playSeVer2( spep_2 + 214, 1004, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 220, 1359, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 222, 1068, "",spep_2 + 328, 0, 54, -1); SE031 = playSeVer2( spep_2 + 222, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 222, SE031, 91 ); SE032 = playSeVer2( spep_2 + 222, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 222, SE032, 68 ); --口気弾溜め SE033 = playSeVer2( spep_2 + 312, 1020, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 312, 1158, "",spep_2 + 374, 0, 14, -1); SE035 = playSeVer2( spep_2 + 312, 1204, "",spep_2 + 374, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 312, SE035, 180 ); SE036 = playSeVer2( spep_2 + 318, 1144, "",spep_2 + 374, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 318, SE036, 67 ); --気弾発射 SE037 = playSeVer2( spep_2 + 354, 1258, "",spep_2 + 472, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 354, SE037, 76 ); SE038 = playSeVer2( spep_2 + 360, 1213, "",spep_2 + 472, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 360, SE038, 80 ); SE039 = playSeVer2( spep_2 + 360, 1193, "",spep_2 + 478, 0, 26, -1); SE040 = playSeVer2( spep_2 + 360, 1312, "",spep_2 + 478, 0, 26, -1); --気弾飛んでいく SE041 = playSeVer2( spep_2 + 406, 1202, "",spep_2 + 478, 0, 26, 0.6); setSeVolumeByWorkId( spep_2 + 406, SE041, 211 ); --爆発 SE042 = playSeVer2( spep_2 + 452, 1023, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 456, 1159, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 570, 0, 0, 0, 0, 255 ); --黒 背景 -- 終わり dealDamage(spep_2+460); endPhase( spep_2 + 566 ); end