--1025060:孫悟空(少年期)_孫悟空突撃!(簡易版) --sp_effect_b1_00214 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160666 ;-- 登場→落下→如意棒回し SP_02= 160667 ;-- 棒回し攻撃 SP_03= 160668 ;-- 棒回し攻撃 SP_04= 160671 ;-- 棒回し正面→ジャンプ→UP SP_05= 160672 ;-- 振り下ろし SP_06= 160673 ;-- 振り下ろし SP_07= 160674 ;-- フィニッシュ SP_08= 160675 ;-- フィニッシュ --エフェクト(敵) SP_01x= 160666 ;-- 登場→落下→如意棒回し SP_02x= 160669 ;-- 棒回し攻撃 (敵) SP_03x= 160670 ;-- 棒回し攻撃 (敵) SP_04x= 160671 ;-- 棒回し正面→ジャンプ→UP SP_05x= 160690 ;-- 振り下ろし SP_06x= 160691 ;-- 振り下ろし SP_07x= 160674 ;-- フィニッシュ SP_08x= 160675 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --登場→落下→如意棒回し ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- entry = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry, 0, 0, 0 ); setEffMoveKey( spep_0 + 324, entry, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, entry, 1.0, 1.0 ); setEffScaleKey( spep_0 + 324, entry, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry, 0 ); setEffRotateKey( spep_0 + 324, entry, 0 ); setEffAlphaKey( spep_0 + 0, entry, 255 ); setEffAlphaKey( spep_0 + 322, entry, 255 ); setEffAlphaKey( spep_0 + 323, entry, 255 ); setEffAlphaKey( spep_0 + 324, entry, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +54; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --筋斗雲飛んでくる SE001 = playSeVer2( spep_0 + 0, 1327, "",spep_0 + 200, 0, 70, -1); setPitch( spep_0 + 0, SE001, 200 ); setTimeStretch( SE001, 1.13, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1326, "",spep_0 + 178, 74, 48, -1); SE003 = playSeVer2( spep_0 + 0, 1186, "", 0, 74, 0, -1); setPitch( spep_0 + 0, SE003, -1200 ); setTimeStretch( SE003, 0.2, 30, 4 ); SE004 = playSeVer2( spep_0 + 0, 63, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 0, 1311, "", 0, 40, 0, -1); setPitch( spep_0 + 0, SE005, 300 ); setTimeStretch( SE005, 1.2, 30, 4 ); SE007 = playSeVer2( spep_0 + 120, 1186, "",spep_0 + 176, 0, 40, -1); setPitch( spep_0 + 120, SE007, -1200 ); setTimeStretch( SE007, 0.2, 30, 4 ); --顔カットイン SE006 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --筋斗雲飛んでいく SE008 = playSeVer2( spep_0 + 124, 1027, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 124, 44, "", 0, 0, 0, -1); --飛び降りる SE010 = playSeVer2( spep_0 + 172, 1007, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 172, 1117, "",spep_0 + 240, 0, 14, -1); --着地 SE012 = playSeVer2( spep_0 + 224, 1192, "",spep_0 + 252, 0, 10, -1); SE013 = playSeVer2( spep_0 + 226, 1108, "", 0, 0, 0, -1); --向かってくる SE014 = playSeVer2( spep_0 + 234, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 234, 44, "",spep_0 + 278, 0, 16, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 330, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 258; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --如意棒回す SE016 = playSeVer2( spep_0 + 278, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 278, SE016, 400 ); setTimeStretch( SE016, 1.27, 30, 4 ); SE017 = playSeVer2( spep_0 + 284, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 284, SE017, 400 ); setTimeStretch( SE017, 1.27, 30, 4 ); SE018 = playSeVer2( spep_0 + 290, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 290, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); SE019 = playSeVer2( spep_0 + 296, 1151, "", 0, 0, 0, 1.0); --如意棒握る SE020 = playSeVer2( spep_0 + 306, 1006, "",spep_0 + 322, 0, 4, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 324; ------------------------------------------------------ --棒回し攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_f, 0 ); setEffRotateKey( spep_1 + 40, attack_f, 0 ); setEffAlphaKey( spep_1 + 0, attack_f, 255 ); setEffAlphaKey( spep_1 + 38, attack_f, 255 ); setEffAlphaKey( spep_1 + 39, attack_f, 255 ); setEffAlphaKey( spep_1 + 40, attack_f, 0 ); -- ** エフェクト等 ** -- attack_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_b, 0 ); setEffRotateKey( spep_1 + 40, attack_b, 0 ); setEffAlphaKey( spep_1 + 0, attack_b, 255 ); setEffAlphaKey( spep_1 + 38, attack_b, 255 ); setEffAlphaKey( spep_1 + 39, attack_b, 255 ); setEffAlphaKey( spep_1 + 40, attack_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 42, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 12, 1, 108 ); setMoveKey( spep_1 + 0, 1, 0, 0 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -0.7, -6 , 0 ); setMoveKey( spep_1-3 + 4, 1, -1.5, -12 , 0 ); setMoveKey( spep_1-3 + 6, 1, -2.3, -18 , 0 ); setMoveKey( spep_1-3 + 8, 1, -3, -24 , 0 ); setMoveKey( spep_1-3 + 11, 1, -3.7, -30 , 0 ); setMoveKey( spep_1-3 + 12, 1, -13.9, -20.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 0.7, -49.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 39, 24.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, 32, 37.8 , 0 ); setMoveKey( spep_1-3 + 20, 1, 83.1, 117.5 , 0 ); setMoveKey( spep_1-3 + 22, 1, 111.6, 170.5 , 0 ); setMoveKey( spep_1-3 + 24, 1, 139.5, 222.4 , 0 ); setMoveKey( spep_1-3 + 26, 1, 166.8, 273.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 193.5, 322.8 , 0 ); setMoveKey( spep_1-3 + 30, 1, 193.8, 323.4 , 0 ); setMoveKey( spep_1-3 + 32, 1, 194, 323.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 194.2, 324.3 , 0 ); setMoveKey( spep_1-3 + 36, 1, 194.3, 324.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 194.4, 324.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 194.4, 325 , 0 ); setMoveKey( spep_1-1 + 42, 1, 194.5, 325.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.22, 1.22 ); --setScaleKey( spep_1-3 + 2, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 4, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 6, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 8, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 11, 1, 1.82, 1.82 ); setScaleKey( spep_1-3 + 12, 1, 1.87, 1.87 ); setScaleKey( spep_1-3 + 14, 1, 1.91, 1.91 ); setScaleKey( spep_1-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_1-3 + 18, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 20, 1, 1.22, 1.22 ); setScaleKey( spep_1-3 + 22, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 24, 1, 0.74, 0.74 ); setScaleKey( spep_1-3 + 26, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 28, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 30, 1, 0.26, 0.26 ); setScaleKey( spep_1-3 + 32, 1, 0.24, 0.24 ); setScaleKey( spep_1-3 + 34, 1, 0.23, 0.23 ); setScaleKey( spep_1-3 + 36, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 38, 1, 0.2, 0.2 ); setScaleKey( spep_1-3 + 40, 1, 0.18, 0.18 ); setScaleKey( spep_1-1 + 42, 1, 0.17, 0.17 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-1 + 42, 1, 0 ); --SE --如意棒振る SE021 = playSeVer2( spep_1 + 0, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 0, 1116, "",spep_1 + 34, 0, 10, -1); --敵ヒット SE023 = playSeVer2( spep_1 + 10, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE023, 90 ); SE024 = playSeVer2( spep_1 + 10, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 44, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 40; ------------------------------------------------------ --棒回し正面→ジャンプ→UP ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_2 + 200, jump, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_2 + 200, jump, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, jump, 0 ); setEffRotateKey( spep_2 + 200, jump, 0 ); setEffAlphaKey( spep_2 + 0, jump, 255 ); setEffAlphaKey( spep_2 + 200, jump, 255 ); --SE --悟空回転 SE025 = playSeVer2( spep_2 + 0, 1151, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 0, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE026, 83 ); SE027 = playSeVer2( spep_2 + 4, 1189, "", 0, 0, 0, -1); --着地 SE028 = playSeVer2( spep_2 + 44, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE028, 127 ); SE029 = playSeVer2( spep_2 + 44, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE029, 81 ); SE030 = playSeVer2( spep_2 + 48, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE030, 141 ); --ジャンプ SE031 = playSeVer2( spep_2 + 106, 1207, "",spep_2 + 202, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 106, SE031, 81 ); SE032 = playSeVer2( spep_2 + 106, 1117, "",spep_2 + 202, 0, 8, -1); SE033 = playSeVer2( spep_2 + 106, 44, "", 0, 0, 0, -1); --振りかぶりアップ SE034 = playSeVer2( spep_2 + 134, 1004, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 134, 1264, "",spep_2 + 204, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 134, SE035, 81 ); SE036 = playSeVer2( spep_2 + 144, 1116, "",spep_2 + 182, 0, 14, -1); --白フェード entryFade( spep_2 +196 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 200; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ --振り下ろし ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, down_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 52, down_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, down_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 52, down_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_f, 0 ); setEffRotateKey( spep_4 + 52, down_f, 0 ); setEffAlphaKey( spep_4 + 0, down_f, 255 ); setEffAlphaKey( spep_4 + 50, down_f, 255 ); setEffAlphaKey( spep_4 + 51, down_f, 255 ); setEffAlphaKey( spep_4 + 52, down_f, 0 ); -- ** エフェクト等 ** -- down_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, down_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 52, down_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, down_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 52, down_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_b, 0 ); setEffRotateKey( spep_4 + 52, down_b, 0 ); setEffAlphaKey( spep_4 + 0, down_b, 255 ); setEffAlphaKey( spep_4 + 50, down_b, 255 ); setEffAlphaKey( spep_4 + 51, down_b, 255 ); setEffAlphaKey( spep_4 + 52, down_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 30, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 6, 1, 107 ); setMoveKey( spep_4 + 0, 1, 156.9, -213 , 0 ); setMoveKey( spep_4-3 + 2, 1, 152.2, -193.5 , 0 ); setMoveKey( spep_4-3 + 5, 1, 147.5, -174 , 0 ); setMoveKey( spep_4-3 + 6, 1, 155.1, -185.3 , 0 ); setMoveKey( spep_4-3 + 8, 1, 143.4, -183.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 185.6, -190 , 0 ); setMoveKey( spep_4-3 + 12, 1, 168.9, -224.4 , 0 ); setMoveKey( spep_4-3 + 14, 1, 162.3, -205.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, 204.5, -212.2 , 0 ); setMoveKey( spep_4-3 + 18, 1, 192.8, -229.6 , 0 ); setMoveKey( spep_4-3 + 20, 1, 199.1, -237 , 0 ); setMoveKey( spep_4-3 + 22, 1, 205.4, -244.4 , 0 ); setMoveKey( spep_4-3 + 24, 1, 238.5, -260.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 340.1, -291.3 , 0 ); setMoveKey( spep_4-3 + 28, 1, 506.7, -345.4 , 0 ); setMoveKey( spep_4-3 + 30, 1, 731.8, -420.6 , 0 ); setScaleKey( spep_4 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_4-3 + 5, 1, 1.8, 1.8 ); setScaleKey( spep_4-3 + 6, 1, 0.61, 0.61 ); setScaleKey( spep_4-3 + 8, 1, 0.66, 0.66 ); setScaleKey( spep_4-3 + 10, 1, 0.71, 0.71 ); setScaleKey( spep_4-3 + 12, 1, 0.76, 0.76 ); setScaleKey( spep_4-3 + 14, 1, 0.81, 0.81 ); setScaleKey( spep_4-3 + 16, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 18, 1, 0.91, 0.91 ); setScaleKey( spep_4-3 + 20, 1, 0.96, 0.96 ); setScaleKey( spep_4-3 + 22, 1, 1.01, 1.01 ); setScaleKey( spep_4-3 + 24, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 26, 1, 1.44, 1.44 ); setScaleKey( spep_4-3 + 28, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 30, 1, 2.65, 2.65 ); setRotateKey( spep_4 + 0, 1, -25 ); setRotateKey( spep_4-3 + 5, 1, -25 ); setRotateKey( spep_4-3 + 6, 1, -13.5 ); setRotateKey( spep_4-3 + 8, 1, -10.7 ); setRotateKey( spep_4-3 + 10, 1, -7.9 ); setRotateKey( spep_4-3 + 12, 1, -5.2 ); setRotateKey( spep_4-3 + 14, 1, -2.4 ); setRotateKey( spep_4-3 + 16, 1, 0.4 ); setRotateKey( spep_4-3 + 18, 1, 3.2 ); setRotateKey( spep_4-3 + 20, 1, 6 ); setRotateKey( spep_4-3 + 22, 1, 8.8 ); setRotateKey( spep_4-3 + 30, 1, 8.8 ); --SE --敵ヒット SE038 = playSeVer2( spep_4 -4+ 0, 1189, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_4 + 4, 1110, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_4 + 4, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 4, SE040, 83 ); SE041 = playSeVer2( spep_4 + 8, 1169, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 54, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 52; ------------------------------------------------------ --ガッ ------------------------------------------------------ -- ** ひび割れ ** -- finish_f = entryEffect( spep_5 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_5 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 8, finish_f, 0 ); setEffRotateKey( spep_5 + 112, finish_f, 0 ); setEffAlphaKey( spep_5 + 8, finish_f, 255 ); setEffAlphaKey( spep_5 + 112, finish_f, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_5 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_5 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_5 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_5 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_5 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_5 + 112, shuchusen_bl, 255 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 138, bg, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 138, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 138, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 138, bg, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 112, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 112, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_5 + 0, 1, -8.2 , -19.3 , 0 ); --setMoveKey( spep_5 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_5 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_5 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_5 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_5 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_5 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_5 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_5 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_5 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_5 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_5 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_5 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_5 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_5 + 0, 1, -122.8 - 232 ); setRotateKey( spep_5 + 2, 1, -122.8 ); setRotateKey( spep_5 -3 + 6, 1, -1 ); setRotateKey( spep_5 -3 + 8, 1, 120.7 ); setRotateKey( spep_5 -3 + 10, 1, 242.5 ); setRotateKey( spep_5 -3 + 12, 1, 364.3 ); setRotateKey( spep_5 -3 + 14, 1, 486 ); setRotateKey( spep_5 -3 + 16, 1, 607.8 ); setRotateKey( spep_5 -3 + 18, 1, 729.5 ); setRotateKey( spep_5 + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --爆発 --SE0N1 = playSeVer2( spep_5 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_5 + 14, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_5 + 14, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_5 + 6 ); -- ダメージ表示フレーム endPhase( spep_5 + 108 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --登場→落下→如意棒回し ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- entry = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry, 0, 0, 0 ); setEffMoveKey( spep_0 + 324, entry, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, entry, -1.0, 1.0 ); setEffScaleKey( spep_0 + 324, entry, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry, 0 ); setEffRotateKey( spep_0 + 324, entry, 0 ); setEffAlphaKey( spep_0 + 0, entry, 255 ); setEffAlphaKey( spep_0 + 322, entry, 255 ); setEffAlphaKey( spep_0 + 323, entry, 255 ); setEffAlphaKey( spep_0 + 324, entry, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +54; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --筋斗雲飛んでくる SE001 = playSeVer2( spep_0 + 0, 1327, "",spep_0 + 200, 0, 70, -1); setPitch( spep_0 + 0, SE001, 200 ); setTimeStretch( SE001, 1.13, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1326, "",spep_0 + 178, 74, 48, -1); SE003 = playSeVer2( spep_0 + 0, 1186, "", 0, 74, 0, -1); setPitch( spep_0 + 0, SE003, -1200 ); setTimeStretch( SE003, 0.2, 30, 4 ); SE004 = playSeVer2( spep_0 + 0, 63, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 0, 1311, "", 0, 40, 0, -1); setPitch( spep_0 + 0, SE005, 300 ); setTimeStretch( SE005, 1.2, 30, 4 ); SE007 = playSeVer2( spep_0 + 120, 1186, "",spep_0 + 176, 0, 40, -1); setPitch( spep_0 + 120, SE007, -1200 ); setTimeStretch( SE007, 0.2, 30, 4 ); --顔カットイン SE006 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --筋斗雲飛んでいく SE008 = playSeVer2( spep_0 + 124, 1027, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 124, 44, "", 0, 0, 0, -1); --飛び降りる SE010 = playSeVer2( spep_0 + 172, 1007, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 172, 1117, "",spep_0 + 240, 0, 14, -1); --着地 SE012 = playSeVer2( spep_0 + 224, 1192, "",spep_0 + 252, 0, 10, -1); SE013 = playSeVer2( spep_0 + 226, 1108, "", 0, 0, 0, -1); --向かってくる SE014 = playSeVer2( spep_0 + 234, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 234, 44, "",spep_0 + 278, 0, 16, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 330, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 258; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --如意棒回す SE016 = playSeVer2( spep_0 + 278, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 278, SE016, 400 ); setTimeStretch( SE016, 1.27, 30, 4 ); SE017 = playSeVer2( spep_0 + 284, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 284, SE017, 400 ); setTimeStretch( SE017, 1.27, 30, 4 ); SE018 = playSeVer2( spep_0 + 290, 1151, "", 0, 0, 0, 1.0); setPitch( spep_0 + 290, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); SE019 = playSeVer2( spep_0 + 296, 1151, "", 0, 0, 0, 1.0); --如意棒握る SE020 = playSeVer2( spep_0 + 306, 1006, "",spep_0 + 322, 0, 4, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 324; ------------------------------------------------------ --棒回し攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_f, 0 ); setEffRotateKey( spep_1 + 40, attack_f, 0 ); setEffAlphaKey( spep_1 + 0, attack_f, 255 ); setEffAlphaKey( spep_1 + 38, attack_f, 255 ); setEffAlphaKey( spep_1 + 39, attack_f, 255 ); setEffAlphaKey( spep_1 + 40, attack_f, 0 ); -- ** エフェクト等 ** -- attack_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, attack_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack_b, 0 ); setEffRotateKey( spep_1 + 40, attack_b, 0 ); setEffAlphaKey( spep_1 + 0, attack_b, 255 ); setEffAlphaKey( spep_1 + 38, attack_b, 255 ); setEffAlphaKey( spep_1 + 39, attack_b, 255 ); setEffAlphaKey( spep_1 + 40, attack_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 42, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 12, 1, 108 ); setMoveKey( spep_1 + 0, 1, 0, 0 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -0.7, -6 , 0 ); setMoveKey( spep_1-3 + 4, 1, -1.5, -12 , 0 ); setMoveKey( spep_1-3 + 6, 1, -2.3, -18 , 0 ); setMoveKey( spep_1-3 + 8, 1, -3, -24 , 0 ); setMoveKey( spep_1-3 + 11, 1, -3.7, -30 , 0 ); setMoveKey( spep_1-3 + 12, 1, -13.9, -20.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 0.7, -49.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 39, 24.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, 32, 37.8 , 0 ); setMoveKey( spep_1-3 + 20, 1, 83.1, 117.5 , 0 ); setMoveKey( spep_1-3 + 22, 1, 111.6, 170.5 , 0 ); setMoveKey( spep_1-3 + 24, 1, 139.5, 222.4 , 0 ); setMoveKey( spep_1-3 + 26, 1, 166.8, 273.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 193.5, 322.8 , 0 ); setMoveKey( spep_1-3 + 30, 1, 193.8, 323.4 , 0 ); setMoveKey( spep_1-3 + 32, 1, 194, 323.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 194.2, 324.3 , 0 ); setMoveKey( spep_1-3 + 36, 1, 194.3, 324.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 194.4, 324.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 194.4, 325 , 0 ); setMoveKey( spep_1-1 + 42, 1, 194.5, 325.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.22, 1.22 ); --setScaleKey( spep_1-3 + 2, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 4, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 6, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 8, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 11, 1, 1.82, 1.82 ); setScaleKey( spep_1-3 + 12, 1, 1.87, 1.87 ); setScaleKey( spep_1-3 + 14, 1, 1.91, 1.91 ); setScaleKey( spep_1-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_1-3 + 18, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 20, 1, 1.22, 1.22 ); setScaleKey( spep_1-3 + 22, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 24, 1, 0.74, 0.74 ); setScaleKey( spep_1-3 + 26, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 28, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 30, 1, 0.26, 0.26 ); setScaleKey( spep_1-3 + 32, 1, 0.24, 0.24 ); setScaleKey( spep_1-3 + 34, 1, 0.23, 0.23 ); setScaleKey( spep_1-3 + 36, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 38, 1, 0.2, 0.2 ); setScaleKey( spep_1-3 + 40, 1, 0.18, 0.18 ); setScaleKey( spep_1-1 + 42, 1, 0.17, 0.17 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-1 + 42, 1, 0 ); --SE --如意棒振る SE021 = playSeVer2( spep_1 + 0, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 0, 1116, "",spep_1 + 34, 0, 10, -1); --敵ヒット SE023 = playSeVer2( spep_1 + 10, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 10, SE023, 90 ); SE024 = playSeVer2( spep_1 + 10, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 44, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 40; ------------------------------------------------------ --棒回し正面→ジャンプ→UP ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_2 + 200, jump, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, jump, -1.0, 1.0 ); setEffScaleKey( spep_2 + 200, jump, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, jump, 0 ); setEffRotateKey( spep_2 + 200, jump, 0 ); setEffAlphaKey( spep_2 + 0, jump, 255 ); setEffAlphaKey( spep_2 + 200, jump, 255 ); --SE --悟空回転 SE025 = playSeVer2( spep_2 + 0, 1151, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 0, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE026, 83 ); SE027 = playSeVer2( spep_2 + 4, 1189, "", 0, 0, 0, -1); --着地 SE028 = playSeVer2( spep_2 + 44, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE028, 127 ); SE029 = playSeVer2( spep_2 + 44, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE029, 81 ); SE030 = playSeVer2( spep_2 + 48, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE030, 141 ); --ジャンプ SE031 = playSeVer2( spep_2 + 106, 1207, "",spep_2 + 202, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 106, SE031, 81 ); SE032 = playSeVer2( spep_2 + 106, 1117, "",spep_2 + 202, 0, 8, -1); SE033 = playSeVer2( spep_2 + 106, 44, "", 0, 0, 0, -1); --振りかぶりアップ SE034 = playSeVer2( spep_2 + 134, 1004, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 134, 1264, "",spep_2 + 204, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 134, SE035, 81 ); SE036 = playSeVer2( spep_2 + 144, 1116, "",spep_2 + 182, 0, 14, -1); --白フェード entryFade( spep_2 +196 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 200; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_4 = spep_3 + 94; ------------------------------------------------------ --振り下ろし ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, down_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 52, down_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, down_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 52, down_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_f, 0 ); setEffRotateKey( spep_4 + 52, down_f, 0 ); setEffAlphaKey( spep_4 + 0, down_f, 255 ); setEffAlphaKey( spep_4 + 50, down_f, 255 ); setEffAlphaKey( spep_4 + 51, down_f, 255 ); setEffAlphaKey( spep_4 + 52, down_f, 0 ); -- ** エフェクト等 ** -- down_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, down_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 52, down_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, down_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 52, down_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_b, 0 ); setEffRotateKey( spep_4 + 52, down_b, 0 ); setEffAlphaKey( spep_4 + 0, down_b, 255 ); setEffAlphaKey( spep_4 + 50, down_b, 255 ); setEffAlphaKey( spep_4 + 51, down_b, 255 ); setEffAlphaKey( spep_4 + 52, down_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 30, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 6, 1, 107 ); setMoveKey( spep_4 + 0, 1, 156.9, -213 , 0 ); setMoveKey( spep_4-3 + 2, 1, 152.2, -193.5 , 0 ); setMoveKey( spep_4-3 + 5, 1, 147.5, -174 , 0 ); setMoveKey( spep_4-3 + 6, 1, 155.1, -185.3 , 0 ); setMoveKey( spep_4-3 + 8, 1, 143.4, -183.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 185.6, -190 , 0 ); setMoveKey( spep_4-3 + 12, 1, 168.9, -224.4 , 0 ); setMoveKey( spep_4-3 + 14, 1, 162.3, -205.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, 204.5, -212.2 , 0 ); setMoveKey( spep_4-3 + 18, 1, 192.8, -229.6 , 0 ); setMoveKey( spep_4-3 + 20, 1, 199.1, -237 , 0 ); setMoveKey( spep_4-3 + 22, 1, 205.4, -244.4 , 0 ); setMoveKey( spep_4-3 + 24, 1, 238.5, -260.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 340.1, -291.3 , 0 ); setMoveKey( spep_4-3 + 28, 1, 506.7, -345.4 , 0 ); setMoveKey( spep_4-3 + 30, 1, 731.8, -420.6 , 0 ); setScaleKey( spep_4 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_4-3 + 5, 1, 1.8, 1.8 ); setScaleKey( spep_4-3 + 6, 1, 0.61, 0.61 ); setScaleKey( spep_4-3 + 8, 1, 0.66, 0.66 ); setScaleKey( spep_4-3 + 10, 1, 0.71, 0.71 ); setScaleKey( spep_4-3 + 12, 1, 0.76, 0.76 ); setScaleKey( spep_4-3 + 14, 1, 0.81, 0.81 ); setScaleKey( spep_4-3 + 16, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 18, 1, 0.91, 0.91 ); setScaleKey( spep_4-3 + 20, 1, 0.96, 0.96 ); setScaleKey( spep_4-3 + 22, 1, 1.01, 1.01 ); setScaleKey( spep_4-3 + 24, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 26, 1, 1.44, 1.44 ); setScaleKey( spep_4-3 + 28, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 30, 1, 2.65, 2.65 ); setRotateKey( spep_4 + 0, 1, -25 ); setRotateKey( spep_4-3 + 5, 1, -25 ); setRotateKey( spep_4-3 + 6, 1, -13.5 ); setRotateKey( spep_4-3 + 8, 1, -10.7 ); setRotateKey( spep_4-3 + 10, 1, -7.9 ); setRotateKey( spep_4-3 + 12, 1, -5.2 ); setRotateKey( spep_4-3 + 14, 1, -2.4 ); setRotateKey( spep_4-3 + 16, 1, 0.4 ); setRotateKey( spep_4-3 + 18, 1, 3.2 ); setRotateKey( spep_4-3 + 20, 1, 6 ); setRotateKey( spep_4-3 + 22, 1, 8.8 ); setRotateKey( spep_4-3 + 30, 1, 8.8 ); --SE --敵ヒット SE038 = playSeVer2( spep_4 -4+ 0, 1189, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_4 + 4, 1110, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_4 + 4, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 4, SE040, 83 ); SE041 = playSeVer2( spep_4 + 8, 1169, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 54, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 52; ------------------------------------------------------ --ガッ ------------------------------------------------------ -- ** ひび割れ ** -- finish_f = entryEffect( spep_5 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_5 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 8, finish_f, 0 ); setEffRotateKey( spep_5 + 112, finish_f, 0 ); setEffAlphaKey( spep_5 + 8, finish_f, 255 ); setEffAlphaKey( spep_5 + 112, finish_f, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_5 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_5 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_5 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_5 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_5 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_5 + 112, shuchusen_bl, 255 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 138, bg, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 138, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 138, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 138, bg, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 112, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 112, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_5 + 0, 1, -8.2 , -19.3 , 0 ); --setMoveKey( spep_5 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_5 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_5 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_5 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_5 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_5 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_5 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_5 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_5 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_5 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_5 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_5 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_5 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_5 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_5 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_5 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_5 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_5 + 0, 1, -122.8 - 232 ); setRotateKey( spep_5 + 2, 1, -122.8 ); setRotateKey( spep_5 -3 + 6, 1, -1 ); setRotateKey( spep_5 -3 + 8, 1, 120.7 ); setRotateKey( spep_5 -3 + 10, 1, 242.5 ); setRotateKey( spep_5 -3 + 12, 1, 364.3 ); setRotateKey( spep_5 -3 + 14, 1, 486 ); setRotateKey( spep_5 -3 + 16, 1, 607.8 ); setRotateKey( spep_5 -3 + 18, 1, 729.5 ); setRotateKey( spep_5 + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 --SE0N1 = playSeVer2( spep_5 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_5 + 14, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_5 + 14, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_5 + 6 ); -- ダメージ表示フレーム endPhase( spep_5 + 108 ); -- 終了フレーム end