--1025440:SSRジャネンバ(改造)_羅刹光流弾_sp2454 --sp_effect_a3_00096 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 160786; --カットイン&ジャネンバ振り向き ef_001 SP_02 = 160787; --ジャネンバ振り払い→ガラス散布 ef_002 SP_03 = 160788; --ガラス敵着弾:敵より前 ef_003 SP_04 = 160789; --ガラス敵着弾:敵より後ろ ef_003_b --敵側 SP_03r = 160790; --ガラス敵着弾:敵より前_反転用 ef_003_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- カットイン&ジャネンバ振り向き(194F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --カットイン&ジャネンバ振り向き ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 192, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 192, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 192, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 192, first_f, 255 ); -- ** 集中線 ** -- shuchusen_1 = entryEffectLife( spep_0 + 20, 906, 172, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20, shuchusen_1, 172, 20 ); setEffMoveKey( spep_0 + 20, shuchusen_1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 192, shuchusen_1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen_1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 192, shuchusen_1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 20, shuchusen_1, 0 ); setEffRotateKey( spep_0 + 192, shuchusen_1, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen_1, 255 ); setEffAlphaKey( spep_0 + 192, shuchusen_1, 255 ); spep_x = spep_0 + 12; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 535.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 535.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 535.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --集中線 SE002 = playSeVer2( spep_0 + 22, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE002, 84 ); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --振り返る SE004 = playSeVer2( spep_0 + 36, 1116, "",spep_0 + 74, 0, 18, -1); SE005 = playSeVer2( spep_0 + 68, 1004, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 104, 1265, "",spep_0 + 210, 12, 14, -1); setStartTimeMs( SE006, 350 ); SE007 = playSeVer2( spep_0 + 100, 1307, "",spep_0 + 210, 0, 14, -1); SE008 = playSeVer2( spep_0 + 104, 1179, "",spep_0 + 210, 0, 14, -1); SE009 = playSeVer2( spep_0 + 120, 1360, "",spep_0 + 210, 0, 14, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 192, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 184, 8, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 192; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- -- ジャネンバ振り払い→ガラス散布(144F) -------------------------------------- --spep_2 = 0; -- ** エフェクト等 ** -- glass = entryEffectLife( spep_2 + 0, SP_02, 141, 0x100, -1, 0, 0, 0 ); --ジャネンバ振り払い→ガラス散布 ef_002 setEffMoveKey( spep_2 + 0, glass, 0, 0 , 0 ); setEffMoveKey( spep_2 + 141, glass, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, glass, 1.0, 1.0 ); setEffScaleKey( spep_2 + 141, glass, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, glass, 0 ); setEffRotateKey( spep_2 + 141, glass, 0 ); setEffAlphaKey( spep_2 + 0, glass, 255 ); setEffAlphaKey( spep_2 + 141 -1, glass, 255 ); setEffAlphaKey( spep_2 + 141, glass, 0 ); -- ** 音 ** -- --刃放つ SE011 = playSeVer2( spep_2 + 60, 1384, "", 0, 10, 0, -1); setStartTimeMs( SE011, 1150 ); --光の線溜め SE012 = playSeVer2( spep_2 + 2, 1227, "",spep_2 + 98, 0, 24, -1); SE013 = playSeVer2( spep_2 + 2, 1240, "",spep_2 + 98, 0, 24, -1); SE014 = playSeVer2( spep_2 + 10, 1179, "",spep_2 + 98, 0, 24, -1); SE015 = playSeVer2( spep_2 + 20, 1004, "", 0, 0, 0, -1); --刃放つ SE016 = playSeVer2( spep_2 + 50, 1263, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 50, 1117, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 50, 1003, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 60, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE019, 63 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 142, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 94 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 次の準備 ** -- spep_3 = spep_2 + 141; ------------------------------------------------------ -- ガラス敵着弾(286F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- last_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ガラス敵着弾:敵より前 ef_003 setEffMoveKey( spep_3 + 0, last_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 284, last_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, last_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 284, last_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, last_f, 0 ); setEffRotateKey( spep_3 + 284, last_f, 0 ); setEffAlphaKey( spep_3 + 0, last_f, 255 ); setEffAlphaKey( spep_3 + 284 , last_f, 255 ); last_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --ガラス敵着弾:敵より後ろ ef_003_b setEffMoveKey( spep_3 + 0, last_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 284, last_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, last_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 284, last_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, last_b, 0 ); setEffRotateKey( spep_3 + 284, last_b, 0 ); setEffAlphaKey( spep_3 + 0, last_b, 255 ); setEffAlphaKey( spep_3 + 284 , last_b, 255 ); -- ** 集中線 ** -- -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 284, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 60, 1, 106 ); changeAnime( spep_3 -3 + 96, 1, 108 ); changeAnime( spep_3 -3 + 152, 1, 106 ); changeAnime( spep_3 -3 + 168, 1, 108 ); changeAnime( spep_3 -3 + 172, 1, 106 ); changeAnime( spep_3 -3 + 184, 1, 108 ); changeAnime( spep_3 -3 + 188, 1, 106 ); changeAnime( spep_3 -3 + 204, 1, 108 ); changeAnime( spep_3 -3 + 208, 1, 106 ); changeAnime( spep_3 -3 + 222, 1, 108 ); changeAnime( spep_3 -3 + 226, 1, 106 ); changeAnime( spep_3 -3 + 242, 1, 108 ); changeAnime( spep_3 -3 + 246, 1, 106 ); changeAnime( spep_3 -3 + 260, 1, 108 ); changeAnime( spep_3 -3 + 264, 1, 106 ); changeAnime( spep_3 -3 + 280, 1, 108 ); changeAnime( spep_3 -3 + 284, 1, 106 ); setMoveKey( spep_3 + 0, 1, 1166.1, -458.7 , 0 ); setMoveKey( spep_3 + 1, 1, 1146, -455.2 , 0 ); setMoveKey( spep_3 + 2, 1, 1126, -451.6 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 1105.9, -448.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 1085.9, -444.6 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 1065.8, -441 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 1045.7, -437.5 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 1025.7, -434 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 1005.6, -430.5 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 985.6, -426.9 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 965.5, -423.4 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 945.5, -419.8 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 925.4, -416.3 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 905.3, -412.8 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 885.3, -409.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 865.2, -405.8 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 845.2, -402.2 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 825.1, -398.7 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 750.6, -369.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 671.9, -338.5 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 590.9, -306.3 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 509.8, -274 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 430.8, -242.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 356, -213.5 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 287, -187 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 224.7, -163.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 169.6, -143.7 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 121.8, -127.1 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 81, -113.7 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 45.2, -89 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 88.6, -56.5 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 40.6, -113.3 , 0 ); setMoveKey( spep_3 -3 + 64, 1, -2.8, -27.3 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 57.2, -27.3 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 49.3, -102.8 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 57.3, -67 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 30.5, -113.6 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 38.5, -77.7 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 49.7, -82.6 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 57.7, -46.8 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 9.2, -84.1 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 17.2, -48.2 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 60.1, -92.3 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 68.1, -56.5 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 10.3, -84 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 18.3, -48.1 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 50.3, -102.8 , 0 ); setMoveKey( spep_3 -3 + 95, 1, 58.3, -67 , 0 ); setMoveKey( spep_3 -3 + 96, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 98, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 100, 1, 83.1, -110.7 , 0 ); setMoveKey( spep_3 -3 + 102, 1, 91.1, -74.8 , 0 ); setMoveKey( spep_3 -3 + 104, 1, 20.7, -96.3 , 0 ); setMoveKey( spep_3 -3 + 106, 1, 28.7, -60.5 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 37.3, -73.2 , 0 ); setMoveKey( spep_3 -3 + 110, 1, 45.3, -37.3 , 0 ); setMoveKey( spep_3 -3 + 112, 1, -3.5, -89.8 , 0 ); setMoveKey( spep_3 -3 + 114, 1, 4.5, -53.9 , 0 ); setMoveKey( spep_3 -3 + 116, 1, 47.5, -100.6 , 0 ); setMoveKey( spep_3 -3 + 118, 1, 55.5, -64.7 , 0 ); setMoveKey( spep_3 -3 + 120, 1, 9.6, -102 , 0 ); setMoveKey( spep_3 -3 + 122, 1, 17.6, -66.1 , 0 ); setMoveKey( spep_3 -3 + 124, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 9.2, -89.3 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 17.2, -53.5 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 136, 1, -3.5, -125.1 , 0 ); setMoveKey( spep_3 -3 + 138, 1, 4.5, -89.2 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 142, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 144, 1, -3.5, -89.8 , 0 ); setMoveKey( spep_3 -3 + 146, 1, 4.5, -53.9 , 0 ); setMoveKey( spep_3 -3 + 148, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 151, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 167, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 171, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 172, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 183, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 187, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 203, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 204, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 207, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 208, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 210, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 212, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 214, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 216, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 218, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 221, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 222, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 225, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 226, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 228, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 230, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 232, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 234, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 236, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 238, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 241, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 242, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 245, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 246, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 248, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 250, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 252, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 254, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 256, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 259, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 260, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 263, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 264, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 266, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 268, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 270, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 272, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 274, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 276, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 279, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 280, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 283, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 284, 1, 27.4, -113.1 , 0 ); setScaleKey( spep_3 + 0, 1, 2, 2 ); setScaleKey( spep_3 + 1, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 2, 1, 1.97, 1.97 ); setScaleKey( spep_3 -3 + 6, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 8, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 10, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 12, 1, 1.92, 1.92 ); setScaleKey( spep_3 -3 + 14, 1, 1.9, 1.9 ); setScaleKey( spep_3 -3 + 16, 1, 1.89, 1.89 ); setScaleKey( spep_3 -3 + 18, 1, 1.88, 1.88 ); setScaleKey( spep_3 -3 + 20, 1, 1.86, 1.86 ); setScaleKey( spep_3 -3 + 22, 1, 1.85, 1.85 ); setScaleKey( spep_3 -3 + 24, 1, 1.84, 1.84 ); setScaleKey( spep_3 -3 + 26, 1, 1.82, 1.82 ); setScaleKey( spep_3 -3 + 28, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 30, 1, 1.8, 1.8 ); setScaleKey( spep_3 -3 + 32, 1, 1.78, 1.78 ); setScaleKey( spep_3 -3 + 34, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 36, 1, 1.76, 1.76 ); setScaleKey( spep_3 -3 + 38, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 40, 1, 1.73, 1.73 ); setScaleKey( spep_3 -3 + 42, 1, 1.72, 1.72 ); setScaleKey( spep_3 -3 + 44, 1, 1.7, 1.7 ); setScaleKey( spep_3 -3 + 46, 1, 1.69, 1.69 ); setScaleKey( spep_3 -3 + 48, 1, 1.68, 1.68 ); setScaleKey( spep_3 -3 + 50, 1, 1.66, 1.66 ); setScaleKey( spep_3 -3 + 52, 1, 1.65, 1.65 ); setScaleKey( spep_3 -3 + 54, 1, 1.64, 1.64 ); setScaleKey( spep_3 -3 + 56, 1, 1.63, 1.63 ); setScaleKey( spep_3 -3 + 59, 1, 1.61, 1.61 ); setScaleKey( spep_3 -3 + 60, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 95, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 96, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 151, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 152, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 167, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 168, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 171, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 172, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 183, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 184, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 187, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 188, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 203, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 204, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 207, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 208, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 221, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 222, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 225, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 226, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 241, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 242, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 245, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 246, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 259, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 260, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 263, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 264, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 279, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 280, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 283, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 284, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, 14.2 ); setRotateKey( spep_3 -3 + 59, 1, 14.2 ); setRotateKey( spep_3 -3 + 60, 1, -37.5 ); setRotateKey( spep_3 -3 + 95, 1, -37.5 ); setRotateKey( spep_3 -3 + 96, 1, -12.8 ); setRotateKey( spep_3 -3 + 151, 1, -12.8 ); setRotateKey( spep_3 -3 + 152, 1, -28.5 ); setRotateKey( spep_3 -3 + 167, 1, -28.5 ); setRotateKey( spep_3 -3 + 168, 1, -12.8 ); setRotateKey( spep_3 -3 + 171, 1, -12.8 ); setRotateKey( spep_3 -3 + 172, 1, -28.5 ); setRotateKey( spep_3 -3 + 183, 1, -28.5 ); setRotateKey( spep_3 -3 + 184, 1, -12.8 ); setRotateKey( spep_3 -3 + 187, 1, -12.8 ); setRotateKey( spep_3 -3 + 188, 1, -28.5 ); setRotateKey( spep_3 -3 + 203, 1, -28.5 ); setRotateKey( spep_3 -3 + 204, 1, -12.8 ); setRotateKey( spep_3 -3 + 207, 1, -12.8 ); setRotateKey( spep_3 -3 + 208, 1, -28.5 ); setRotateKey( spep_3 -3 + 221, 1, -28.5 ); setRotateKey( spep_3 -3 + 222, 1, -12.8 ); setRotateKey( spep_3 -3 + 225, 1, -12.8 ); setRotateKey( spep_3 -3 + 226, 1, -28.5 ); setRotateKey( spep_3 -3 + 241, 1, -28.5 ); setRotateKey( spep_3 -3 + 242, 1, -12.8 ); setRotateKey( spep_3 -3 + 245, 1, -12.8 ); setRotateKey( spep_3 -3 + 246, 1, -28.5 ); setRotateKey( spep_3 -3 + 259, 1, -28.5 ); setRotateKey( spep_3 -3 + 260, 1, -12.8 ); setRotateKey( spep_3 -3 + 263, 1, -12.8 ); setRotateKey( spep_3 -3 + 264, 1, -28.5 ); setRotateKey( spep_3 -3 + 279, 1, -28.5 ); setRotateKey( spep_3 -3 + 280, 1, -12.8 ); setRotateKey( spep_3 -3 + 283, 1, -12.8 ); setRotateKey( spep_3 -3 + 284, 1, -28.5 ); -- ** 音 ** -- --刃飛んでいく SE020 = playSeVer2( spep_3 + 2, 1119, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_3 + 2, 1384, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_3 + 2, 1357, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE022, 70 ); SE023 = playSeVer2( spep_3 + 60, 1357, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE023, 79 ); --連続爆発 SE024 = playSeVer2( spep_3 + 60, 1011, "",spep_3 + 100, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 60, SE024, 85 ); SE025 = playSeVer2( spep_3 + 78, 1023, "",spep_3 + 128, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 78, SE025, 80 ); SE026 = playSeVer2( spep_3 + 100, 1025, "",spep_3 + 152, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 100, SE026, 81 ); --刃飛んでいく SE027 = playSeVer2( spep_3 + 124, 1357, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_3 + 124, SE027, 79 ); --連続爆発 SE028 = playSeVer2( spep_3 + 124, 1023, "",spep_3 + 178, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 124, SE028, 87 ); SE029 = playSeVer2( spep_3 + 162, 1024, "",spep_3 + 218, 0, 28, -1); setSeVolumeByWorkId( spep_3 + 162, SE029, 71 ); SE030 = playSeVer2( spep_3 + 162, 1052, "",spep_3 + 216, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 162, SE030, 86 ); --刃飛んでいく SE031 = playSeVer2( spep_3 + 180, 1357, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_3 + 180, SE031, 74 ); --連続爆発 SE032 = playSeVer2( spep_3 + 192, 1067, "",spep_3 + 244, 0, 26, -1); setSeVolumeByWorkId( spep_3 + 192, SE032, 83 ); SE033 = playSeVer2( spep_3 + 210, 1023, "",spep_3 + 260, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 210, SE033, 79 ); SE034 = playSeVer2( spep_3 + 228, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 228, SE034, 88 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 284, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- -- ** ダメージ表示 ** -- dealDamage( spep_3 + 148 ); -- ダメージ表示フレーム endPhase( spep_3 + 274 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- カットイン&ジャネンバ振り向き(194F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --カットイン&ジャネンバ振り向き ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 192, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 192, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 192, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 192, first_f, 255 ); -- ** 集中線 ** -- shuchusen_1 = entryEffectLife( spep_0 + 20, 906, 172, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 20, shuchusen_1, 172, 20 ); setEffMoveKey( spep_0 + 20, shuchusen_1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 192, shuchusen_1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen_1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 192, shuchusen_1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 20, shuchusen_1, 0 ); setEffRotateKey( spep_0 + 192, shuchusen_1, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen_1, 255 ); setEffAlphaKey( spep_0 + 192, shuchusen_1, 255 ); spep_x = spep_0 + 12; -- ** 顔カットイン ** -- --[[speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 535.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 535.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 535.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --集中線 SE002 = playSeVer2( spep_0 + 22, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE002, 84 ); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --振り返る SE004 = playSeVer2( spep_0 + 36, 1116, "",spep_0 + 74, 0, 18, -1); SE005 = playSeVer2( spep_0 + 68, 1004, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 104, 1265, "",spep_0 + 210, 12, 14, -1); setStartTimeMs( SE006, 350 ); SE007 = playSeVer2( spep_0 + 100, 1307, "",spep_0 + 210, 0, 14, -1); SE008 = playSeVer2( spep_0 + 104, 1179, "",spep_0 + 210, 0, 14, -1); SE009 = playSeVer2( spep_0 + 120, 1360, "",spep_0 + 210, 0, 14, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 192, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 184, 8, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 192; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- -- ジャネンバ振り払い→ガラス散布(144F) -------------------------------------- --spep_2 = 0; -- ** エフェクト等 ** -- glass = entryEffectLife( spep_2 + 0, SP_02, 141, 0x100, -1, 0, 0, 0 ); --ジャネンバ振り払い→ガラス散布 ef_002 setEffMoveKey( spep_2 + 0, glass, 0, 0 , 0 ); setEffMoveKey( spep_2 + 141, glass, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, glass, -1.0, 1.0 ); setEffScaleKey( spep_2 + 141, glass, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, glass, 0 ); setEffRotateKey( spep_2 + 141, glass, 0 ); setEffAlphaKey( spep_2 + 0, glass, 255 ); setEffAlphaKey( spep_2 + 141 -1, glass, 255 ); setEffAlphaKey( spep_2 + 141, glass, 0 ); -- ** 音 ** -- --刃放つ SE011 = playSeVer2( spep_2 + 60, 1384, "", 0, 10, 0, -1); setStartTimeMs( SE011, 1150 ); --光の線溜め SE012 = playSeVer2( spep_2 + 2, 1227, "",spep_2 + 98, 0, 24, -1); SE013 = playSeVer2( spep_2 + 2, 1240, "",spep_2 + 98, 0, 24, -1); SE014 = playSeVer2( spep_2 + 10, 1179, "",spep_2 + 98, 0, 24, -1); SE015 = playSeVer2( spep_2 + 20, 1004, "", 0, 0, 0, -1); --刃放つ SE016 = playSeVer2( spep_2 + 50, 1263, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 50, 1117, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 50, 1003, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 60, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE019, 63 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 142, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 94 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 次の準備 ** -- spep_3 = spep_2 + 141; ------------------------------------------------------ -- ガラス敵着弾(286F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- last_f = entryEffect( spep_3 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --ガラス敵着弾:敵より前_反転用 ef_003_r setEffMoveKey( spep_3 + 0, last_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 284, last_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, last_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 284, last_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, last_f, 0 ); setEffRotateKey( spep_3 + 284, last_f, 0 ); setEffAlphaKey( spep_3 + 0, last_f, 255 ); setEffAlphaKey( spep_3 + 284 , last_f, 255 ); last_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --ガラス敵着弾:敵より後ろ ef_003_b setEffMoveKey( spep_3 + 0, last_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 284, last_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, last_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 284, last_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, last_b, 0 ); setEffRotateKey( spep_3 + 284, last_b, 0 ); setEffAlphaKey( spep_3 + 0, last_b, 255 ); setEffAlphaKey( spep_3 + 284 , last_b, 255 ); -- ** 集中線 ** -- -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 284, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 60, 1, 106 ); changeAnime( spep_3 -3 + 96, 1, 108 ); changeAnime( spep_3 -3 + 152, 1, 106 ); changeAnime( spep_3 -3 + 168, 1, 108 ); changeAnime( spep_3 -3 + 172, 1, 106 ); changeAnime( spep_3 -3 + 184, 1, 108 ); changeAnime( spep_3 -3 + 188, 1, 106 ); changeAnime( spep_3 -3 + 204, 1, 108 ); changeAnime( spep_3 -3 + 208, 1, 106 ); changeAnime( spep_3 -3 + 222, 1, 108 ); changeAnime( spep_3 -3 + 226, 1, 106 ); changeAnime( spep_3 -3 + 242, 1, 108 ); changeAnime( spep_3 -3 + 246, 1, 106 ); changeAnime( spep_3 -3 + 260, 1, 108 ); changeAnime( spep_3 -3 + 264, 1, 106 ); changeAnime( spep_3 -3 + 280, 1, 108 ); changeAnime( spep_3 -3 + 284, 1, 106 ); setMoveKey( spep_3 + 0, 1, 1166.1, -458.7 , 0 ); setMoveKey( spep_3 + 1, 1, 1146, -455.2 , 0 ); setMoveKey( spep_3 + 2, 1, 1126, -451.6 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 1105.9, -448.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 1085.9, -444.6 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 1065.8, -441 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 1045.7, -437.5 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 1025.7, -434 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 1005.6, -430.5 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 985.6, -426.9 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 965.5, -423.4 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 945.5, -419.8 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 925.4, -416.3 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 905.3, -412.8 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 885.3, -409.3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 865.2, -405.8 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 845.2, -402.2 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 825.1, -398.7 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 750.6, -369.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 671.9, -338.5 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 590.9, -306.3 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 509.8, -274 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 430.8, -242.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 356, -213.5 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 287, -187 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 224.7, -163.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 169.6, -143.7 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 121.8, -127.1 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 81, -113.7 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 45.2, -89 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 88.6, -56.5 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 40.6, -113.3 , 0 ); setMoveKey( spep_3 -3 + 64, 1, -2.8, -27.3 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 57.2, -27.3 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 49.3, -102.8 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 57.3, -67 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 30.5, -113.6 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 38.5, -77.7 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 49.7, -82.6 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 57.7, -46.8 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 9.2, -84.1 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 17.2, -48.2 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 60.1, -92.3 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 68.1, -56.5 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 10.3, -84 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 18.3, -48.1 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 50.3, -102.8 , 0 ); setMoveKey( spep_3 -3 + 95, 1, 58.3, -67 , 0 ); setMoveKey( spep_3 -3 + 96, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 98, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 100, 1, 83.1, -110.7 , 0 ); setMoveKey( spep_3 -3 + 102, 1, 91.1, -74.8 , 0 ); setMoveKey( spep_3 -3 + 104, 1, 20.7, -96.3 , 0 ); setMoveKey( spep_3 -3 + 106, 1, 28.7, -60.5 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 37.3, -73.2 , 0 ); setMoveKey( spep_3 -3 + 110, 1, 45.3, -37.3 , 0 ); setMoveKey( spep_3 -3 + 112, 1, -3.5, -89.8 , 0 ); setMoveKey( spep_3 -3 + 114, 1, 4.5, -53.9 , 0 ); setMoveKey( spep_3 -3 + 116, 1, 47.5, -100.6 , 0 ); setMoveKey( spep_3 -3 + 118, 1, 55.5, -64.7 , 0 ); setMoveKey( spep_3 -3 + 120, 1, 9.6, -102 , 0 ); setMoveKey( spep_3 -3 + 122, 1, 17.6, -66.1 , 0 ); setMoveKey( spep_3 -3 + 124, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 9.2, -89.3 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 17.2, -53.5 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 136, 1, -3.5, -125.1 , 0 ); setMoveKey( spep_3 -3 + 138, 1, 4.5, -89.2 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 47.9, -113.2 , 0 ); setMoveKey( spep_3 -3 + 142, 1, 55.9, -77.4 , 0 ); setMoveKey( spep_3 -3 + 144, 1, -3.5, -89.8 , 0 ); setMoveKey( spep_3 -3 + 146, 1, 4.5, -53.9 , 0 ); setMoveKey( spep_3 -3 + 148, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 151, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 167, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 171, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 172, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 183, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 187, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 203, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 204, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 207, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 208, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 210, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 212, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 214, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 216, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 218, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 221, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 222, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 225, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 226, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 228, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 230, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 232, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 234, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 236, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 238, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 241, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 242, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 245, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 246, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 248, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 250, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 252, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 254, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 256, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 259, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 260, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 263, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 264, 1, 27.4, -113.1 , 0 ); setMoveKey( spep_3 -3 + 266, 1, 35.4, -77.3 , 0 ); setMoveKey( spep_3 -3 + 268, 1, 51.2, -85.6 , 0 ); setMoveKey( spep_3 -3 + 270, 1, 59.2, -49.7 , 0 ); setMoveKey( spep_3 -3 + 272, 1, 11, -80.7 , 0 ); setMoveKey( spep_3 -3 + 274, 1, 19, -44.8 , 0 ); setMoveKey( spep_3 -3 + 276, 1, 60, -96.8 , 0 ); setMoveKey( spep_3 -3 + 279, 1, 68, -60.9 , 0 ); setMoveKey( spep_3 -3 + 280, 1, 35.3, -113.7 , 0 ); setMoveKey( spep_3 -3 + 283, 1, 43.3, -77.8 , 0 ); setMoveKey( spep_3 -3 + 284, 1, 27.4, -113.1 , 0 ); setScaleKey( spep_3 + 0, 1, 2, 2 ); setScaleKey( spep_3 + 1, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 2, 1, 1.97, 1.97 ); setScaleKey( spep_3 -3 + 6, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 8, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 10, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 12, 1, 1.92, 1.92 ); setScaleKey( spep_3 -3 + 14, 1, 1.9, 1.9 ); setScaleKey( spep_3 -3 + 16, 1, 1.89, 1.89 ); setScaleKey( spep_3 -3 + 18, 1, 1.88, 1.88 ); setScaleKey( spep_3 -3 + 20, 1, 1.86, 1.86 ); setScaleKey( spep_3 -3 + 22, 1, 1.85, 1.85 ); setScaleKey( spep_3 -3 + 24, 1, 1.84, 1.84 ); setScaleKey( spep_3 -3 + 26, 1, 1.82, 1.82 ); setScaleKey( spep_3 -3 + 28, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 30, 1, 1.8, 1.8 ); setScaleKey( spep_3 -3 + 32, 1, 1.78, 1.78 ); setScaleKey( spep_3 -3 + 34, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 36, 1, 1.76, 1.76 ); setScaleKey( spep_3 -3 + 38, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 40, 1, 1.73, 1.73 ); setScaleKey( spep_3 -3 + 42, 1, 1.72, 1.72 ); setScaleKey( spep_3 -3 + 44, 1, 1.7, 1.7 ); setScaleKey( spep_3 -3 + 46, 1, 1.69, 1.69 ); setScaleKey( spep_3 -3 + 48, 1, 1.68, 1.68 ); setScaleKey( spep_3 -3 + 50, 1, 1.66, 1.66 ); setScaleKey( spep_3 -3 + 52, 1, 1.65, 1.65 ); setScaleKey( spep_3 -3 + 54, 1, 1.64, 1.64 ); setScaleKey( spep_3 -3 + 56, 1, 1.63, 1.63 ); setScaleKey( spep_3 -3 + 59, 1, 1.61, 1.61 ); setScaleKey( spep_3 -3 + 60, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 95, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 96, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 151, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 152, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 167, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 168, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 171, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 172, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 183, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 184, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 187, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 188, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 203, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 204, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 207, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 208, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 221, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 222, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 225, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 226, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 241, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 242, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 245, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 246, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 259, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 260, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 263, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 264, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 279, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 280, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 283, 1, 1.77, 1.77 ); setScaleKey( spep_3 -3 + 284, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, 14.2 ); setRotateKey( spep_3 -3 + 59, 1, 14.2 ); setRotateKey( spep_3 -3 + 60, 1, -37.5 ); setRotateKey( spep_3 -3 + 95, 1, -37.5 ); setRotateKey( spep_3 -3 + 96, 1, -12.8 ); setRotateKey( spep_3 -3 + 151, 1, -12.8 ); setRotateKey( spep_3 -3 + 152, 1, -28.5 ); setRotateKey( spep_3 -3 + 167, 1, -28.5 ); setRotateKey( spep_3 -3 + 168, 1, -12.8 ); setRotateKey( spep_3 -3 + 171, 1, -12.8 ); setRotateKey( spep_3 -3 + 172, 1, -28.5 ); setRotateKey( spep_3 -3 + 183, 1, -28.5 ); setRotateKey( spep_3 -3 + 184, 1, -12.8 ); setRotateKey( spep_3 -3 + 187, 1, -12.8 ); setRotateKey( spep_3 -3 + 188, 1, -28.5 ); setRotateKey( spep_3 -3 + 203, 1, -28.5 ); setRotateKey( spep_3 -3 + 204, 1, -12.8 ); setRotateKey( spep_3 -3 + 207, 1, -12.8 ); setRotateKey( spep_3 -3 + 208, 1, -28.5 ); setRotateKey( spep_3 -3 + 221, 1, -28.5 ); setRotateKey( spep_3 -3 + 222, 1, -12.8 ); setRotateKey( spep_3 -3 + 225, 1, -12.8 ); setRotateKey( spep_3 -3 + 226, 1, -28.5 ); setRotateKey( spep_3 -3 + 241, 1, -28.5 ); setRotateKey( spep_3 -3 + 242, 1, -12.8 ); setRotateKey( spep_3 -3 + 245, 1, -12.8 ); setRotateKey( spep_3 -3 + 246, 1, -28.5 ); setRotateKey( spep_3 -3 + 259, 1, -28.5 ); setRotateKey( spep_3 -3 + 260, 1, -12.8 ); setRotateKey( spep_3 -3 + 263, 1, -12.8 ); setRotateKey( spep_3 -3 + 264, 1, -28.5 ); setRotateKey( spep_3 -3 + 279, 1, -28.5 ); setRotateKey( spep_3 -3 + 280, 1, -12.8 ); setRotateKey( spep_3 -3 + 283, 1, -12.8 ); setRotateKey( spep_3 -3 + 284, 1, -28.5 ); -- ** 音 ** -- --刃飛んでいく SE020 = playSeVer2( spep_3 + 2, 1119, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_3 + 2, 1384, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_3 + 2, 1357, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE022, 70 ); SE023 = playSeVer2( spep_3 + 60, 1357, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE023, 79 ); --連続爆発 SE024 = playSeVer2( spep_3 + 60, 1011, "",spep_3 + 100, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 60, SE024, 85 ); SE025 = playSeVer2( spep_3 + 78, 1023, "",spep_3 + 128, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 78, SE025, 80 ); SE026 = playSeVer2( spep_3 + 100, 1025, "",spep_3 + 152, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 100, SE026, 81 ); --刃飛んでいく SE027 = playSeVer2( spep_3 + 124, 1357, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_3 + 124, SE027, 79 ); --連続爆発 SE028 = playSeVer2( spep_3 + 124, 1023, "",spep_3 + 178, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 124, SE028, 87 ); SE029 = playSeVer2( spep_3 + 162, 1024, "",spep_3 + 218, 0, 28, -1); setSeVolumeByWorkId( spep_3 + 162, SE029, 71 ); SE030 = playSeVer2( spep_3 + 162, 1052, "",spep_3 + 216, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 162, SE030, 86 ); --刃飛んでいく SE031 = playSeVer2( spep_3 + 180, 1357, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_3 + 180, SE031, 74 ); --連続爆発 SE032 = playSeVer2( spep_3 + 192, 1067, "",spep_3 + 244, 0, 26, -1); setSeVolumeByWorkId( spep_3 + 192, SE032, 83 ); SE033 = playSeVer2( spep_3 + 210, 1023, "",spep_3 + 260, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 210, SE033, 79 ); SE034 = playSeVer2( spep_3 + 228, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 228, SE034, 88 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 284, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- -- ** ダメージ表示 ** -- dealDamage( spep_3 + 148 ); -- ダメージ表示フレーム endPhase( spep_3 + 274 ); -- 終了フレーム end