--1025300:超フルパワーサイヤ人4・限界突破孫悟空(ゼノ)_ フルパワー10倍かめはめ波(SSR) --sp_effect_a1_00376 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160908 ;-- 開幕〜かめはめ波を構える SP_02= 160909 ;-- かめはめ波を構える SP_03= 160910 ;-- かめはめ波を構える SP_04= 161043 ;-- かめはめ波発射の構え SP_05= 160913 ;-- かめはめ波を打つ悟空背面~フィニッシュ SP_06= 160914 ;-- かめはめ波を打つ悟空背面~フィニッシュ SP_07= 160911 ;-- かめはめ波発射の構え --エフェクト(敵) SP_01x= 160908 ;-- 開幕〜かめはめ波を構える SP_02x= 160909 ;-- かめはめ波を構える SP_03x= 160910 ;-- かめはめ波を構える SP_04x= 161043 ;-- かめはめ波発射の構え (敵) SP_05x= 160915 ;-- かめはめ波を打つ悟空背面~フィニッシュ (敵) SP_06x= 160916 ;-- かめはめ波を打つ悟空背面~フィニッシュ (敵) SP_07x= 160912 ;-- かめはめ波発射の構え ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕〜かめはめ波を構える ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 214, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 214, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 214, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 212, first, 255 ); setEffAlphaKey( spep_0 + 213, first, 255 ); setEffAlphaKey( spep_0 + 214, first, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]]-- --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 320, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 164 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 120, 1209, "",spep_0 + 320, 0, 14, -1); SE006 = playSeVer2( spep_0 + 146, 1209, "",spep_0 + 320, 0, 14, -1); SE007 = playSeVer2( spep_0 + 146, 1210, "",spep_0 + 320, 0, 14, -1); --構える SE007 = playSeVer2( spep_0 + 190, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 214; ------------------------------------------------------ --かめはめ波を構える ------------------------------------------------------ -- ** エフェクト等 ** -- tame_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 84, tame_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 84, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_f, 0 ); setEffRotateKey( spep_1 + 84, tame_f, 0 ); setEffAlphaKey( spep_1 + 0, tame_f, 255 ); setEffAlphaKey( spep_1 + 84, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 84, tame_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 84, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_b, 0 ); setEffRotateKey( spep_1 + 84, tame_b, 0 ); setEffAlphaKey( spep_1 + 0, tame_b, 255 ); setEffAlphaKey( spep_1 + 84, tame_b, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1); setDisp( spep_1-1 + 84, 1, 0); changeAnime( spep_1 + 0, 1, 100); setMoveKey( spep_1 + 0, 1, 294, 775.7 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 277.4, 717.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 260.8, 659.6 , 0 ); setMoveKey( spep_1-3 + 5, 1, 260.8, 659.6 , 0 ); setMoveKey( spep_1-3 + 6, 1, 244.2, 601.6 , 0 ); setMoveKey( spep_1-3 + 7, 1, 244.2, 601.6 , 0 ); setMoveKey( spep_1-3 + 8, 1, 227.6, 543.5 , 0 ); setMoveKey( spep_1-3 + 9, 1, 227.6, 543.5 , 0 ); setMoveKey( spep_1-3 + 10, 1, 211, 485.5 , 0 ); setMoveKey( spep_1-3 + 11, 1, 211, 485.5 , 0 ); setMoveKey( spep_1-3 + 12, 1, 194.3, 427.4 , 0 ); setMoveKey( spep_1-3 + 13, 1, 194.3, 427.4 , 0 ); setMoveKey( spep_1-3 + 14, 1, 177.7, 369.3 , 0 ); setMoveKey( spep_1-3 + 15, 1, 177.7, 369.3 , 0 ); setMoveKey( spep_1-3 + 16, 1, 161.1, 311.3 , 0 ); setMoveKey( spep_1-3 + 17, 1, 161.1, 311.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, 144.5, 253.3 , 0 ); setMoveKey( spep_1-3 + 19, 1, 144.5, 253.3 , 0 ); setMoveKey( spep_1-3 + 20, 1, 116.6, 210.8 , 0 ); setMoveKey( spep_1-3 + 21, 1, 116.6, 210.8 , 0 ); setMoveKey( spep_1-3 + 22, 1, 129, 173.2 , 0 ); setMoveKey( spep_1-3 + 23, 1, 129, 173.2 , 0 ); setMoveKey( spep_1-3 + 24, 1, 140.1, 216.2 , 0 ); setMoveKey( spep_1-3 + 25, 1, 140.1, 216.2 , 0 ); setMoveKey( spep_1-3 + 26, 1, 108.9, 169 , 0 ); setMoveKey( spep_1-3 + 27, 1, 108.9, 169 , 0 ); setMoveKey( spep_1-3 + 28, 1, 147.9, 188 , 0 ); setMoveKey( spep_1-3 + 29, 1, 147.9, 188 , 0 ); setMoveKey( spep_1-3 + 30, 1, 147.6, 156.5 , 0 ); setMoveKey( spep_1-3 + 31, 1, 147.6, 156.5 , 0 ); setMoveKey( spep_1-3 + 32, 1, 125, 194.8 , 0 ); setMoveKey( spep_1-3 + 33, 1, 125, 194.8 , 0 ); setMoveKey( spep_1-3 + 34, 1, 159.5, 187.1 , 0 ); setMoveKey( spep_1-3 + 35, 1, 159.5, 187.1 , 0 ); setMoveKey( spep_1-3 + 36, 1, 126, 189.1 , 0 ); setMoveKey( spep_1-3 + 37, 1, 126, 189.1 , 0 ); setMoveKey( spep_1-3 + 38, 1, 125.7, 188.3 , 0 ); setMoveKey( spep_1-3 + 38, 1, 125.7, 188.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, 125.5, 187.6 , 0 ); setMoveKey( spep_1-3 + 41, 1, 125.5, 187.6 , 0 ); setMoveKey( spep_1-3 + 42, 1, 125.3, 186.8 , 0 ); setMoveKey( spep_1-3 + 43, 1, 125.3, 186.8 , 0 ); setMoveKey( spep_1-3 + 44, 1, 125, 186.1 , 0 ); setMoveKey( spep_1-3 + 45, 1, 125, 186.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, 124.8, 185.3 , 0 ); setMoveKey( spep_1-3 + 47, 1, 124.8, 185.3 , 0 ); setMoveKey( spep_1-3 + 48, 1, 124.5, 184.5 , 0 ); setMoveKey( spep_1-3 + 49, 1, 124.5, 184.5 , 0 ); setMoveKey( spep_1-3 + 50, 1, 124.2, 183.8 , 0 ); setMoveKey( spep_1-3 + 51, 1, 124.2, 183.8 , 0 ); setMoveKey( spep_1-3 + 52, 1, 124, 183 , 0 ); setMoveKey( spep_1-3 + 53, 1, 124, 183 , 0 ); setMoveKey( spep_1-3 + 54, 1, 123.7, 182.3 , 0 ); setMoveKey( spep_1-3 + 55, 1, 123.7, 182.3 , 0 ); setMoveKey( spep_1-3 + 56, 1, 123.5, 181.5 , 0 ); setMoveKey( spep_1-3 + 57, 1, 123.5, 181.5 , 0 ); setMoveKey( spep_1-3 + 58, 1, 123.3, 180.7 , 0 ); setMoveKey( spep_1-3 + 59, 1, 123.3, 180.7 , 0 ); setMoveKey( spep_1-3 + 60, 1, 123.1, 180 , 0 ); setMoveKey( spep_1-3 + 61, 1, 123.1, 180 , 0 ); setMoveKey( spep_1-3 + 62, 1, 122.8, 179.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, 122.6, 178.5 , 0 ); setMoveKey( spep_1-3 + 65, 1, 122.6, 178.5 , 0 ); setMoveKey( spep_1-3 + 66, 1, 122.3, 177.7 , 0 ); setMoveKey( spep_1-3 + 67, 1, 122.3, 177.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 122.1, 176.9 , 0 ); setMoveKey( spep_1-3 + 69, 1, 122.1, 176.9 , 0 ); setMoveKey( spep_1-3 + 70, 1, 121.9, 176.2 , 0 ); setMoveKey( spep_1-3 + 71, 1, 121.9, 176.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 121.6, 175.4 , 0 ); setMoveKey( spep_1-3 + 73, 1, 121.6, 175.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 121.3, 174.7 , 0 ); setMoveKey( spep_1-3 + 75, 1, 121.3, 174.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, 121.1, 173.9 , 0 ); setMoveKey( spep_1-3 + 77, 1, 121.1, 173.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 120.8, 173.2 , 0 ); setMoveKey( spep_1-3 + 79, 1, 120.8, 173.2 , 0 ); setMoveKey( spep_1-3 + 80, 1, 120.6, 172.4 , 0 ); setMoveKey( spep_1-1+ 84, 1, 120.6, 172.4 , 0 ); setScaleKey( spep_1 + 0, 1, 0.82, 0.82 ); --setScaleKey( spep_1-3 + 2, 1, 0.76, 0.76 ); setScaleKey( spep_1-3 + 4, 1, 0.7, 0.7 ); setScaleKey( spep_1-3 + 5, 1, 0.7, 0.7 ); setScaleKey( spep_1-3 + 6, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 7, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 8, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 9, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 10, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 11, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 12, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 13, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 14, 1, 0.4, 0.4 ); setScaleKey( spep_1-3 + 15, 1, 0.4, 0.4 ); setScaleKey( spep_1-3 + 16, 1, 0.34, 0.34 ); setScaleKey( spep_1-3 + 17, 1, 0.34, 0.34 ); setScaleKey( spep_1-3 + 18, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 19, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 20, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 22, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 23, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 24, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 26, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 27, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 28, 1, 0.2, 0.2 ); setScaleKey( spep_1-1 + 84, 1, 0.2, 0.2 ); setRotateKey( spep_1-3 + 12, 1, 0 ); setRotateKey( spep_1-1 + 84, 1, 0 ); --SE --爆風 SE009 = playSeVer2( spep_1 + 24, 1024, "",spep_1 + 102, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 24, SE009, 78 ); SE010 = playSeVer2( spep_1 + 24, 1259, "",spep_1 + 102, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 24, SE010, 79 ); SE011 = playSeVer2( spep_1 + 30, 1258, "",spep_1 + 102, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 30, SE011, 84 ); --白フェード entryFade( spep_1 +76 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 84; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ --かめはめ波発射の構え ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, beam, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 28, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 26, beam, 255 ); setEffAlphaKey( spep_3 + 27, beam, 255 ); setEffAlphaKey( spep_3 + 28, beam, 0 ); -- ** エフェクト等 ** -- beam2 = entryEffect( spep_3 + 28, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, beam2, 0, 0, 0 ); setEffMoveKey( spep_3 + 82, beam2, 0, 0, 0 ); setEffScaleKey( spep_3 + 28, beam2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 82, beam2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 28, beam2, 0 ); setEffRotateKey( spep_3 + 82, beam2, 0 ); setEffAlphaKey( spep_3 + 28, beam2, 255 ); setEffAlphaKey( spep_3 + 80, beam2, 255 ); setEffAlphaKey( spep_3 + 81, beam2, 255 ); setEffAlphaKey( spep_3 + 82, beam2, 0 ); --SE --発射前溜め SE004 = playSeVer2( spep_3 + 0, 1210, "",spep_3 + 74, 12, 24, -1); setStartTimeMs( SE004, 5283 ); SE013 = playSeVer2( spep_3 + 10, 1356, "",spep_3 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 10, SE013, 79 ); --かめはめ波発射 SE014 = playSeVer2( spep_3 + 30, 1133, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 30, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 30, SE015, 81 ); SE016 = playSeVer2( spep_3 + 30, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 30, SE016, 87 ); -- ** 次の準備 ** -- spep_4= spep_3 + 82; ------------------------------------------------------ --気弾に押されて飛んでく敵〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 210, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 210, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 210, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 210, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 210, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 210, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 210, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 210, finish_b, 255 ); --SE --かめはめ波飛んでいく SE017 = playSeVer2( spep_4 + 0, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE017, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 26; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_4-3 + 42, 1, 1); --setDisp( spep_4-1 + 144, 1, 0); changeAnime( spep_4-3 + 42, 1, 104); changeAnime( spep_4-3 + 78, 1, 108); setMoveKey( spep_4-3 + 42, 1, 998.9, 1039.5 , 0 ); setMoveKey( spep_4-3 + 44, 1, 994, 993.6 , 0 ); setMoveKey( spep_4-3 + 46, 1, 857.1, 867.9 , 0 ); setMoveKey( spep_4-3 + 48, 1, 875.5, 811.9 , 0 ); setMoveKey( spep_4-3 + 50, 1, 748.6, 796.7 , 0 ); setMoveKey( spep_4-3 + 52, 1, 745.3, 751.1 , 0 ); setMoveKey( spep_4-3 + 54, 1, 644.6, 657.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 582.2, 596.3 , 0 ); setMoveKey( spep_4-3 + 58, 1, 519.8, 535.5 , 0 ); setMoveKey( spep_4-3 + 60, 1, 457.3, 474.6 , 0 ); setMoveKey( spep_4-3 + 62, 1, 394.8, 413.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, 332.4, 353 , 0 ); setMoveKey( spep_4-3 + 66, 1, 270, 292.1 , 0 ); setMoveKey( spep_4-3 + 68, 1, 207.5, 231.4 , 0 ); setMoveKey( spep_4-3 + 70, 1, 145.2, 170.5 , 0 ); setMoveKey( spep_4-3 + 72, 1, 82.7, 109.7 , 0 ); setMoveKey( spep_4-3 + 74, 1, 82.7, 109.7 , 0 ); setMoveKey( spep_4-3 + 76, 1, 51.6, 134 , 0 ); setMoveKey( spep_4-3 + 77, 1, 51.6, 134 , 0 ); setMoveKey( spep_4-3 + 78, 1, 114.8, 122.4 , 0 ); setMoveKey( spep_4-3 + 80, 1, 160.5, 165.8 , 0 ); setMoveKey( spep_4-3 + 82, 1, 103.4, 127.5 , 0 ); setMoveKey( spep_4-3 + 84, 1, 133.6, 174.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, 158, 132.7 , 0 ); setMoveKey( spep_4-3 + 87, 1, 158, 132.7 , 0 ); setMoveKey( spep_4-3 + 88, 1, 71.9, -30.1 , 0 ); setMoveKey( spep_4-3 + 90, 1, 83.2, -17.3 , 0 ); setMoveKey( spep_4-3 + 92, 1, 54.3, -34.3 , 0 ); setMoveKey( spep_4-3 + 94, 1, 46.7, -4.3 , 0 ); setMoveKey( spep_4-3 + 96, 1, 81.8, -30.2 , 0 ); setMoveKey( spep_4-3 + 98, 1, 88.6, -2.3 , 0 ); setMoveKey( spep_4-3 + 100, 1, 57.9, -6 , 0 ); setMoveKey( spep_4-3 + 102, 1, 35.1, -38.5 , 0 ); setMoveKey( spep_4-3 + 104, 1, 81.2, -24.4 , 0 ); setMoveKey( spep_4-3 + 106, 1, 78.4, 1.7 , 0 ); setMoveKey( spep_4-3 + 108, 1, 51.7, -14.5 , 0 ); setMoveKey( spep_4-3 + 110, 1, 45.2, 13.8 , 0 ); setMoveKey( spep_4-3 + 112, 1, 79.2, -10.7 , 0 ); setMoveKey( spep_4-3 + 114, 1, 86.4, 15.5 , 0 ); setMoveKey( spep_4-3 + 116, 1, 58.2, 12 , 0 ); setMoveKey( spep_4-3 + 118, 1, 37.4, -18.8 , 0 ); setMoveKey( spep_4-3 + 120, 1, 81.7, -5.6 , 0 ); setMoveKey( spep_4-3 + 122, 1, 79.9, 19 , 0 ); setMoveKey( spep_4-3 + 124, 1, 55.6, 3.5 , 0 ); setMoveKey( spep_4-3 + 126, 1, 50.3, 30.1 , 0 ); setMoveKey( spep_4-3 + 128, 1, 83.1, 7 , 0 ); setMoveKey( spep_4-3 + 130, 1, 90.7, 31.5 , 0 ); setMoveKey( spep_4-3 + 132, 1, 65, 28.1 , 0 ); setMoveKey( spep_4-3 + 134, 1, 46.3, -0.9 , 0 ); setMoveKey( spep_4-3 + 136, 1, 88.8, 11.4 , 0 ); setMoveKey( spep_4-3 + 138, 1, 87.9, 34.4 , 0 ); setMoveKey( spep_4-3 + 140, 1, 65.7, 19.9 , 0 ); setMoveKey( spep_4-3 + 142, 1, 61.5, 44.8 , 0 ); setMoveKey( spep_4-3 + 144, 1, 93, 23.1 , 0 ); setMoveKey( spep_4-3 + 146, 1, 99.1, 47 , 0 ); setMoveKey( spep_4-3 + 148, 1, 74, 44.6 , 0 ); setMoveKey( spep_4-3 + 150, 1, 55.4, 18.3 , 0 ); setMoveKey( spep_4-3 + 152, 1, 94.2, 30.7 , 0 ); setMoveKey( spep_4-3 + 154, 1, 92.2, 53.1 , 0 ); setMoveKey( spep_4-3 + 156, 1, 70.5, 40.4 , 0 ); setMoveKey( spep_4-3 + 158, 1, 65.5, 64.5 , 0 ); setMoveKey( spep_4-3 + 160, 1, 93.8, 45 , 0 ); setMoveKey( spep_4-3 + 162, 1, 99.9, 67.3 , 0 ); setMoveKey( spep_4-3 + 164, 1, 76.9, 65.1 , 0 ); setMoveKey( spep_4-3 + 166, 1, 60, 40.5 , 0 ); setMoveKey( spep_4-3 + 168, 1, 96.6, 52.1 , 0 ); setMoveKey( spep_4-3 + 170, 1, 95.3, 73 , 0 ); setMoveKey( spep_4-3 + 172, 1, 75.5, 61.1 , 0 ); setMoveKey( spep_4-3 + 174, 1, 71.3, 83.5 , 0 ); setMoveKey( spep_4-3 + 176, 1, 98.1, 65.3 , 0 ); setMoveKey( spep_4-3 + 178, 1, 107, 84.9 , 0 ); setMoveKey( spep_4-3 + 180, 1, 88.8, 81.8 , 0 ); setMoveKey( spep_4-3 + 182, 1, 76.4, 57.9 , 0 ); setMoveKey( spep_4-3 + 184, 1, 113.3, 67.5 , 0 ); setMoveKey( spep_4-3 + 186, 1, 115.1, 85.9 , 0 ); setMoveKey( spep_4-3 + 188, 1, 124.5, 90.6 , 0 ); setMoveKey( spep_4-3 + 190, 1, 107.3, 87.7 , 0 ); setMoveKey( spep_4-3 + 192, 1, 127.4, 72.9 , 0 ); setMoveKey( spep_4-3 + 194, 1, 129.3, 90.5 , 0 ); setMoveKey( spep_4-3 + 196, 1, 138.4, 95.1 , 0 ); setMoveKey( spep_4-3 + 198, 1, 122.1, 92.4 , 0 ); setMoveKey( spep_4-3 + 200, 1, 145.4, 97.4 , 0 ); setMoveKey( spep_4-3 + 202, 1, 129.5, 94.7 , 0 ); setMoveKey( spep_4-3 + 204, 1, 148.6, 81 , 0 ); setMoveKey( spep_4-3 + 206, 1, 150.6, 97.6 , 0 ); setMoveKey( spep_4-3 + 208, 1, 159.4, 102 , 0 ); setScaleKey( spep_4-3 + 42, 1, 1.45, 1.45 ); setScaleKey( spep_4-3 + 44, 1, 1.46, 1.46 ); setScaleKey( spep_4-3 + 46, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 48, 1, 1.48, 1.48 ); setScaleKey( spep_4-3 + 50, 1, 1.49, 1.49 ); setScaleKey( spep_4-3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 54, 1, 1.51, 1.51 ); setScaleKey( spep_4-3 + 56, 1, 1.52, 1.52 ); setScaleKey( spep_4-3 + 58, 1, 1.53, 1.53 ); setScaleKey( spep_4-3 + 60, 1, 1.54, 1.54 ); setScaleKey( spep_4-3 + 62, 1, 1.55, 1.55 ); setScaleKey( spep_4-3 + 64, 1, 1.56, 1.56 ); setScaleKey( spep_4-3 + 66, 1, 1.57, 1.57 ); setScaleKey( spep_4-3 + 68, 1, 1.58, 1.58 ); setScaleKey( spep_4-3 + 70, 1, 1.59, 1.59 ); setScaleKey( spep_4-3 + 72, 1, 1.6, 1.6 ); setScaleKey( spep_4-3 + 87, 1, 1.6, 1.6 ); setScaleKey( spep_4-3 + 88, 1, 3.32, 3.32 ); setScaleKey( spep_4-3 + 90, 1, 3.18, 3.18 ); setScaleKey( spep_4-3 + 92, 1, 3.05, 3.05 ); setScaleKey( spep_4-3 + 94, 1, 2.92, 2.92 ); setScaleKey( spep_4-3 + 96, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 98, 1, 2.66, 2.66 ); setScaleKey( spep_4-3 + 100, 1, 2.54, 2.54 ); setScaleKey( spep_4-3 + 102, 1, 2.42, 2.42 ); setScaleKey( spep_4-3 + 104, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 106, 1, 2.19, 2.19 ); setScaleKey( spep_4-3 + 108, 1, 2.08, 2.08 ); setScaleKey( spep_4-3 + 110, 1, 1.97, 1.97 ); setScaleKey( spep_4-3 + 112, 1, 1.86, 1.86 ); setScaleKey( spep_4-3 + 114, 1, 1.76, 1.76 ); setScaleKey( spep_4-3 + 116, 1, 1.67, 1.67 ); setScaleKey( spep_4-3 + 118, 1, 1.57, 1.57 ); setScaleKey( spep_4-3 + 120, 1, 1.48, 1.48 ); setScaleKey( spep_4-3 + 122, 1, 1.39, 1.39 ); setScaleKey( spep_4-3 + 124, 1, 1.31, 1.31 ); setScaleKey( spep_4-3 + 126, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 128, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 130, 1, 1.07, 1.07 ); setScaleKey( spep_4-3 + 132, 1, 1, 1 ); setScaleKey( spep_4-3 + 134, 1, 0.93, 0.93 ); setScaleKey( spep_4-3 + 136, 1, 0.87, 0.87 ); setScaleKey( spep_4-3 + 138, 1, 0.8, 0.8 ); setScaleKey( spep_4-3 + 140, 1, 0.74, 0.74 ); setScaleKey( spep_4-3 + 142, 1, 0.68, 0.68 ); setScaleKey( spep_4-3 + 144, 1, 0.63, 0.63 ); setScaleKey( spep_4-3 + 146, 1, 0.59, 0.59 ); setScaleKey( spep_4-3 + 148, 1, 0.55, 0.55 ); setScaleKey( spep_4-3 + 150, 1, 0.52, 0.52 ); setScaleKey( spep_4-3 + 152, 1, 0.48, 0.48 ); setScaleKey( spep_4-3 + 154, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 156, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 158, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 160, 1, 0.35, 0.35 ); setScaleKey( spep_4-3 + 162, 1, 0.32, 0.32 ); setScaleKey( spep_4-3 + 164, 1, 0.29, 0.29 ); setScaleKey( spep_4-3 + 166, 1, 0.26, 0.26 ); setScaleKey( spep_4-3 + 168, 1, 0.23, 0.23 ); setScaleKey( spep_4-3 + 170, 1, 0.2, 0.2 ); setScaleKey( spep_4-3 + 172, 1, 0.17, 0.17 ); setScaleKey( spep_4-3 + 174, 1, 0.14, 0.14 ); setScaleKey( spep_4-3 + 176, 1, 0.11, 0.11 ); setScaleKey( spep_4-3 + 182, 1, 0.11, 0.11 ); setScaleKey( spep_4-3 + 184, 1, 0.1, 0.1 ); setScaleKey( spep_4-3 + 202, 1, 0.1, 0.1 ); setScaleKey( spep_4-3 + 204, 1, 0.09, 0.09 ); setScaleKey( spep_4-3 + 208, 1, 0.09, 0.09 ); setRotateKey( spep_4-3 + 42, 1, 14 ); setRotateKey( spep_4-3 + 77, 1, 14 ); setRotateKey( spep_4-3 + 78, 1, -18.4 ); setRotateKey( spep_4-3 + 80, 1, -17.2 ); setRotateKey( spep_4-3 + 82, 1, -15.9 ); setRotateKey( spep_4-3 + 84, 1, -14.7 ); setRotateKey( spep_4-3 + 87, 1, -13.4 ); setRotateKey( spep_4-3 + 88, 1, -32.9 ); setRotateKey( spep_4-1 + 208, 1, -32.9 ); --SE --敵ヒット SE018 = playSeVer2( spep_4 + 76, 1145, "", 0, 0, 0, -1); --敵飛ばされる SE019 = playSeVer2( spep_4 + 88, 1284, "", 0, 0, 0, -1); --終わり dealDamage(spep_4+92); endPhase( spep_4 + 200 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕〜かめはめ波を構える ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 214, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, -1.0, 1.0 ); setEffScaleKey( spep_0 + 214, first, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 214, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 212, first, 255 ); setEffAlphaKey( spep_0 + 213, first, 255 ); setEffAlphaKey( spep_0 + 214, first, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え ----speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]]-- --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 320, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 164 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 120, 1209, "",spep_0 + 320, 0, 14, -1); SE006 = playSeVer2( spep_0 + 146, 1209, "",spep_0 + 320, 0, 14, -1); SE007 = playSeVer2( spep_0 + 146, 1210, "",spep_0 + 320, 0, 14, -1); --構える SE007 = playSeVer2( spep_0 + 190, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 214; ------------------------------------------------------ --かめはめ波を構える ------------------------------------------------------ -- ** エフェクト等 ** -- tame_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 84, tame_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 84, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_f, 0 ); setEffRotateKey( spep_1 + 84, tame_f, 0 ); setEffAlphaKey( spep_1 + 0, tame_f, 255 ); setEffAlphaKey( spep_1 + 84, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 84, tame_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 84, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_b, 0 ); setEffRotateKey( spep_1 + 84, tame_b, 0 ); setEffAlphaKey( spep_1 + 0, tame_b, 255 ); setEffAlphaKey( spep_1 + 84, tame_b, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1); setDisp( spep_1-1 + 84, 1, 0); changeAnime( spep_1 + 0, 1, 0); setMoveKey( spep_1 + 0, 1, -294, 775.7 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 277.4, 717.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, -260.8, 659.6 , 0 ); setMoveKey( spep_1-3 + 5, 1, -260.8, 659.6 , 0 ); setMoveKey( spep_1-3 + 6, 1, -244.2, 601.6 , 0 ); setMoveKey( spep_1-3 + 7, 1, -244.2, 601.6 , 0 ); setMoveKey( spep_1-3 + 8, 1, -227.6, 543.5 , 0 ); setMoveKey( spep_1-3 + 9, 1, -227.6, 543.5 , 0 ); setMoveKey( spep_1-3 + 10, 1, -211, 485.5 , 0 ); setMoveKey( spep_1-3 + 11, 1, -211, 485.5 , 0 ); setMoveKey( spep_1-3 + 12, 1, -194.3, 427.4 , 0 ); setMoveKey( spep_1-3 + 13, 1, -194.3, 427.4 , 0 ); setMoveKey( spep_1-3 + 14, 1, -177.7, 369.3 , 0 ); setMoveKey( spep_1-3 + 15, 1, -177.7, 369.3 , 0 ); setMoveKey( spep_1-3 + 16, 1, -161.1, 311.3 , 0 ); setMoveKey( spep_1-3 + 17, 1, -161.1, 311.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, -144.5, 253.3 , 0 ); setMoveKey( spep_1-3 + 19, 1, -144.5, 253.3 , 0 ); setMoveKey( spep_1-3 + 20, 1, -116.6, 210.8 , 0 ); setMoveKey( spep_1-3 + 21, 1, -116.6, 210.8 , 0 ); setMoveKey( spep_1-3 + 22, 1, -129, 173.2 , 0 ); setMoveKey( spep_1-3 + 23, 1, -129, 173.2 , 0 ); setMoveKey( spep_1-3 + 24, 1, -140.1, 216.2 , 0 ); setMoveKey( spep_1-3 + 25, 1, -140.1, 216.2 , 0 ); setMoveKey( spep_1-3 + 26, 1, -108.9, 169 , 0 ); setMoveKey( spep_1-3 + 27, 1, -108.9, 169 , 0 ); setMoveKey( spep_1-3 + 28, 1, -147.9, 188 , 0 ); setMoveKey( spep_1-3 + 29, 1, -147.9, 188 , 0 ); setMoveKey( spep_1-3 + 30, 1, -147.6, 156.5 , 0 ); setMoveKey( spep_1-3 + 31, 1, -147.6, 156.5 , 0 ); setMoveKey( spep_1-3 + 32, 1, -125, 194.8 , 0 ); setMoveKey( spep_1-3 + 33, 1, -125, 194.8 , 0 ); setMoveKey( spep_1-3 + 34, 1, -159.5, 187.1 , 0 ); setMoveKey( spep_1-3 + 35, 1, -159.5, 187.1 , 0 ); setMoveKey( spep_1-3 + 36, 1, -126, 189.1 , 0 ); setMoveKey( spep_1-3 + 37, 1, -126, 189.1 , 0 ); setMoveKey( spep_1-3 + 38, 1, -125.7, 188.3 , 0 ); setMoveKey( spep_1-3 + 38, 1, -125.7, 188.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, -125.5, 187.6 , 0 ); setMoveKey( spep_1-3 + 41, 1, -125.5, 187.6 , 0 ); setMoveKey( spep_1-3 + 42, 1, -125.3, 186.8 , 0 ); setMoveKey( spep_1-3 + 43, 1, -125.3, 186.8 , 0 ); setMoveKey( spep_1-3 + 44, 1, -125, 186.1 , 0 ); setMoveKey( spep_1-3 + 45, 1, -125, 186.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, -124.8, 185.3 , 0 ); setMoveKey( spep_1-3 + 47, 1, -124.8, 185.3 , 0 ); setMoveKey( spep_1-3 + 48, 1, -124.5, 184.5 , 0 ); setMoveKey( spep_1-3 + 49, 1, -124.5, 184.5 , 0 ); setMoveKey( spep_1-3 + 50, 1, -124.2, 183.8 , 0 ); setMoveKey( spep_1-3 + 51, 1, -124.2, 183.8 , 0 ); setMoveKey( spep_1-3 + 52, 1, -124, 183 , 0 ); setMoveKey( spep_1-3 + 53, 1, -124, 183 , 0 ); setMoveKey( spep_1-3 + 54, 1, -123.7, 182.3 , 0 ); setMoveKey( spep_1-3 + 55, 1, -123.7, 182.3 , 0 ); setMoveKey( spep_1-3 + 56, 1, -123.5, 181.5 , 0 ); setMoveKey( spep_1-3 + 57, 1, -123.5, 181.5 , 0 ); setMoveKey( spep_1-3 + 58, 1, -123.3, 180.7 , 0 ); setMoveKey( spep_1-3 + 59, 1, -123.3, 180.7 , 0 ); setMoveKey( spep_1-3 + 60, 1, -123.1, 180 , 0 ); setMoveKey( spep_1-3 + 61, 1, -123.1, 180 , 0 ); setMoveKey( spep_1-3 + 62, 1, -122.8, 179.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, -122.6, 178.5 , 0 ); setMoveKey( spep_1-3 + 65, 1, -122.6, 178.5 , 0 ); setMoveKey( spep_1-3 + 66, 1, -122.3, 177.7 , 0 ); setMoveKey( spep_1-3 + 67, 1, -122.3, 177.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, -122.1, 176.9 , 0 ); setMoveKey( spep_1-3 + 69, 1, -122.1, 176.9 , 0 ); setMoveKey( spep_1-3 + 70, 1, -121.9, 176.2 , 0 ); setMoveKey( spep_1-3 + 71, 1, -121.9, 176.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, -121.6, 175.4 , 0 ); setMoveKey( spep_1-3 + 73, 1, -121.6, 175.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, -121.3, 174.7 , 0 ); setMoveKey( spep_1-3 + 75, 1, -121.3, 174.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, -121.1, 173.9 , 0 ); setMoveKey( spep_1-3 + 77, 1, -121.1, 173.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, -120.8, 173.2 , 0 ); setMoveKey( spep_1-3 + 79, 1, -120.8, 173.2 , 0 ); setMoveKey( spep_1-3 + 80, 1, -120.6, 172.4 , 0 ); setMoveKey( spep_1-1+ 84, 1, -120.6, 172.4 , 0 ); setScaleKey( spep_1 + 0, 1, 0.82, 0.82 ); --setScaleKey( spep_1-3 + 2, 1, 0.76, 0.76 ); setScaleKey( spep_1-3 + 4, 1, 0.7, 0.7 ); setScaleKey( spep_1-3 + 5, 1, 0.7, 0.7 ); setScaleKey( spep_1-3 + 6, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 7, 1, 0.64, 0.64 ); setScaleKey( spep_1-3 + 8, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 9, 1, 0.58, 0.58 ); setScaleKey( spep_1-3 + 10, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 11, 1, 0.52, 0.52 ); setScaleKey( spep_1-3 + 12, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 13, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 14, 1, 0.4, 0.4 ); setScaleKey( spep_1-3 + 15, 1, 0.4, 0.4 ); setScaleKey( spep_1-3 + 16, 1, 0.34, 0.34 ); setScaleKey( spep_1-3 + 17, 1, 0.34, 0.34 ); setScaleKey( spep_1-3 + 18, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 19, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 20, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 22, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 23, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 24, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 26, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 27, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 28, 1, 0.2, 0.2 ); setScaleKey( spep_1-1 + 84, 1, 0.2, 0.2 ); setRotateKey( spep_1-3 + 12, 1, 0 ); setRotateKey( spep_1-1 + 84, 1, 0 ); --SE --爆風 SE009 = playSeVer2( spep_1 + 24, 1024, "",spep_1 + 102, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 24, SE009, 78 ); SE010 = playSeVer2( spep_1 + 24, 1259, "",spep_1 + 102, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 24, SE010, 79 ); SE011 = playSeVer2( spep_1 + 30, 1258, "",spep_1 + 102, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 30, SE011, 84 ); --白フェード entryFade( spep_1 +76 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 84; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ --かめはめ波発射の構え ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_3 + 28, beam, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 28, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 26, beam, 255 ); setEffAlphaKey( spep_3 + 27, beam, 255 ); setEffAlphaKey( spep_3 + 28, beam, 0 ); -- ** エフェクト等 ** -- beam2 = entryEffect( spep_3 + 28, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 28, beam2, 0, 0, 0 ); setEffMoveKey( spep_3 + 82, beam2, 0, 0, 0 ); setEffScaleKey( spep_3 + 28, beam2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 82, beam2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 28, beam2, 0 ); setEffRotateKey( spep_3 + 82, beam2, 0 ); setEffAlphaKey( spep_3 + 28, beam2, 255 ); setEffAlphaKey( spep_3 + 80, beam2, 255 ); setEffAlphaKey( spep_3 + 81, beam2, 255 ); setEffAlphaKey( spep_3 + 82, beam2, 0 ); --SE --発射前溜め SE004 = playSeVer2( spep_3 + 0, 1210, "",spep_3 + 74, 12, 24, -1); setStartTimeMs( SE004, 5283 ); SE013 = playSeVer2( spep_3 + 10, 1356, "",spep_3 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_3 + 10, SE013, 79 ); --かめはめ波発射 SE014 = playSeVer2( spep_3 + 30, 1133, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 30, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 30, SE015, 81 ); SE016 = playSeVer2( spep_3 + 30, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 30, SE016, 87 ); -- ** 次の準備 ** -- spep_4= spep_3 + 82; ------------------------------------------------------ --気弾に押されて飛んでく敵〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 210, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 210, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 210, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 210, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 210, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 210, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 210, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 210, finish_b, 255 ); --SE --かめはめ波飛んでいく SE017 = playSeVer2( spep_4 + 0, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE017, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 26; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_4-3 + 42, 1, 1); --setDisp( spep_4-1 + 144, 1, 0); changeAnime( spep_4-3 + 42, 1, 104); changeAnime( spep_4-3 + 78, 1, 108); setMoveKey( spep_4-3 + 42, 1, 998.9, 1039.5 , 0 ); setMoveKey( spep_4-3 + 44, 1, 994, 993.6 , 0 ); setMoveKey( spep_4-3 + 46, 1, 857.1, 867.9 , 0 ); setMoveKey( spep_4-3 + 48, 1, 875.5, 811.9 , 0 ); setMoveKey( spep_4-3 + 50, 1, 748.6, 796.7 , 0 ); setMoveKey( spep_4-3 + 52, 1, 745.3, 751.1 , 0 ); setMoveKey( spep_4-3 + 54, 1, 644.6, 657.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 582.2, 596.3 , 0 ); setMoveKey( spep_4-3 + 58, 1, 519.8, 535.5 , 0 ); setMoveKey( spep_4-3 + 60, 1, 457.3, 474.6 , 0 ); setMoveKey( spep_4-3 + 62, 1, 394.8, 413.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, 332.4, 353 , 0 ); setMoveKey( spep_4-3 + 66, 1, 270, 292.1 , 0 ); setMoveKey( spep_4-3 + 68, 1, 207.5, 231.4 , 0 ); setMoveKey( spep_4-3 + 70, 1, 145.2, 170.5 , 0 ); setMoveKey( spep_4-3 + 72, 1, 82.7, 109.7 , 0 ); setMoveKey( spep_4-3 + 74, 1, 82.7, 109.7 , 0 ); setMoveKey( spep_4-3 + 76, 1, 51.6, 134 , 0 ); setMoveKey( spep_4-3 + 77, 1, 51.6, 134 , 0 ); setMoveKey( spep_4-3 + 78, 1, 114.8, 122.4 , 0 ); setMoveKey( spep_4-3 + 80, 1, 160.5, 165.8 , 0 ); setMoveKey( spep_4-3 + 82, 1, 103.4, 127.5 , 0 ); setMoveKey( spep_4-3 + 84, 1, 133.6, 174.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, 158, 132.7 , 0 ); setMoveKey( spep_4-3 + 87, 1, 158, 132.7 , 0 ); setMoveKey( spep_4-3 + 88, 1, 71.9, -30.1 , 0 ); setMoveKey( spep_4-3 + 90, 1, 83.2, -17.3 , 0 ); setMoveKey( spep_4-3 + 92, 1, 54.3, -34.3 , 0 ); setMoveKey( spep_4-3 + 94, 1, 46.7, -4.3 , 0 ); setMoveKey( spep_4-3 + 96, 1, 81.8, -30.2 , 0 ); setMoveKey( spep_4-3 + 98, 1, 88.6, -2.3 , 0 ); setMoveKey( spep_4-3 + 100, 1, 57.9, -6 , 0 ); setMoveKey( spep_4-3 + 102, 1, 35.1, -38.5 , 0 ); setMoveKey( spep_4-3 + 104, 1, 81.2, -24.4 , 0 ); setMoveKey( spep_4-3 + 106, 1, 78.4, 1.7 , 0 ); setMoveKey( spep_4-3 + 108, 1, 51.7, -14.5 , 0 ); setMoveKey( spep_4-3 + 110, 1, 45.2, 13.8 , 0 ); setMoveKey( spep_4-3 + 112, 1, 79.2, -10.7 , 0 ); setMoveKey( spep_4-3 + 114, 1, 86.4, 15.5 , 0 ); setMoveKey( spep_4-3 + 116, 1, 58.2, 12 , 0 ); setMoveKey( spep_4-3 + 118, 1, 37.4, -18.8 , 0 ); setMoveKey( spep_4-3 + 120, 1, 81.7, -5.6 , 0 ); setMoveKey( spep_4-3 + 122, 1, 79.9, 19 , 0 ); setMoveKey( spep_4-3 + 124, 1, 55.6, 3.5 , 0 ); setMoveKey( spep_4-3 + 126, 1, 50.3, 30.1 , 0 ); setMoveKey( spep_4-3 + 128, 1, 83.1, 7 , 0 ); setMoveKey( spep_4-3 + 130, 1, 90.7, 31.5 , 0 ); setMoveKey( spep_4-3 + 132, 1, 65, 28.1 , 0 ); setMoveKey( spep_4-3 + 134, 1, 46.3, -0.9 , 0 ); setMoveKey( spep_4-3 + 136, 1, 88.8, 11.4 , 0 ); setMoveKey( spep_4-3 + 138, 1, 87.9, 34.4 , 0 ); setMoveKey( spep_4-3 + 140, 1, 65.7, 19.9 , 0 ); setMoveKey( spep_4-3 + 142, 1, 61.5, 44.8 , 0 ); setMoveKey( spep_4-3 + 144, 1, 93, 23.1 , 0 ); setMoveKey( spep_4-3 + 146, 1, 99.1, 47 , 0 ); setMoveKey( spep_4-3 + 148, 1, 74, 44.6 , 0 ); setMoveKey( spep_4-3 + 150, 1, 55.4, 18.3 , 0 ); setMoveKey( spep_4-3 + 152, 1, 94.2, 30.7 , 0 ); setMoveKey( spep_4-3 + 154, 1, 92.2, 53.1 , 0 ); setMoveKey( spep_4-3 + 156, 1, 70.5, 40.4 , 0 ); setMoveKey( spep_4-3 + 158, 1, 65.5, 64.5 , 0 ); setMoveKey( spep_4-3 + 160, 1, 93.8, 45 , 0 ); setMoveKey( spep_4-3 + 162, 1, 99.9, 67.3 , 0 ); setMoveKey( spep_4-3 + 164, 1, 76.9, 65.1 , 0 ); setMoveKey( spep_4-3 + 166, 1, 60, 40.5 , 0 ); setMoveKey( spep_4-3 + 168, 1, 96.6, 52.1 , 0 ); setMoveKey( spep_4-3 + 170, 1, 95.3, 73 , 0 ); setMoveKey( spep_4-3 + 172, 1, 75.5, 61.1 , 0 ); setMoveKey( spep_4-3 + 174, 1, 71.3, 83.5 , 0 ); setMoveKey( spep_4-3 + 176, 1, 98.1, 65.3 , 0 ); setMoveKey( spep_4-3 + 178, 1, 107, 84.9 , 0 ); setMoveKey( spep_4-3 + 180, 1, 88.8, 81.8 , 0 ); setMoveKey( spep_4-3 + 182, 1, 76.4, 57.9 , 0 ); setMoveKey( spep_4-3 + 184, 1, 113.3, 67.5 , 0 ); setMoveKey( spep_4-3 + 186, 1, 115.1, 85.9 , 0 ); setMoveKey( spep_4-3 + 188, 1, 124.5, 90.6 , 0 ); setMoveKey( spep_4-3 + 190, 1, 107.3, 87.7 , 0 ); setMoveKey( spep_4-3 + 192, 1, 127.4, 72.9 , 0 ); setMoveKey( spep_4-3 + 194, 1, 129.3, 90.5 , 0 ); setMoveKey( spep_4-3 + 196, 1, 138.4, 95.1 , 0 ); setMoveKey( spep_4-3 + 198, 1, 122.1, 92.4 , 0 ); setMoveKey( spep_4-3 + 200, 1, 145.4, 97.4 , 0 ); setMoveKey( spep_4-3 + 202, 1, 129.5, 94.7 , 0 ); setMoveKey( spep_4-3 + 204, 1, 148.6, 81 , 0 ); setMoveKey( spep_4-3 + 206, 1, 150.6, 97.6 , 0 ); setMoveKey( spep_4-3 + 208, 1, 159.4, 102 , 0 ); setScaleKey( spep_4-3 + 42, 1, 1.45, 1.45 ); setScaleKey( spep_4-3 + 44, 1, 1.46, 1.46 ); setScaleKey( spep_4-3 + 46, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 48, 1, 1.48, 1.48 ); setScaleKey( spep_4-3 + 50, 1, 1.49, 1.49 ); setScaleKey( spep_4-3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 54, 1, 1.51, 1.51 ); setScaleKey( spep_4-3 + 56, 1, 1.52, 1.52 ); setScaleKey( spep_4-3 + 58, 1, 1.53, 1.53 ); setScaleKey( spep_4-3 + 60, 1, 1.54, 1.54 ); setScaleKey( spep_4-3 + 62, 1, 1.55, 1.55 ); setScaleKey( spep_4-3 + 64, 1, 1.56, 1.56 ); setScaleKey( spep_4-3 + 66, 1, 1.57, 1.57 ); setScaleKey( spep_4-3 + 68, 1, 1.58, 1.58 ); setScaleKey( spep_4-3 + 70, 1, 1.59, 1.59 ); setScaleKey( spep_4-3 + 72, 1, 1.6, 1.6 ); setScaleKey( spep_4-3 + 87, 1, 1.6, 1.6 ); setScaleKey( spep_4-3 + 88, 1, 3.32, 3.32 ); setScaleKey( spep_4-3 + 90, 1, 3.18, 3.18 ); setScaleKey( spep_4-3 + 92, 1, 3.05, 3.05 ); setScaleKey( spep_4-3 + 94, 1, 2.92, 2.92 ); setScaleKey( spep_4-3 + 96, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 98, 1, 2.66, 2.66 ); setScaleKey( spep_4-3 + 100, 1, 2.54, 2.54 ); setScaleKey( spep_4-3 + 102, 1, 2.42, 2.42 ); setScaleKey( spep_4-3 + 104, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 106, 1, 2.19, 2.19 ); setScaleKey( spep_4-3 + 108, 1, 2.08, 2.08 ); setScaleKey( spep_4-3 + 110, 1, 1.97, 1.97 ); setScaleKey( spep_4-3 + 112, 1, 1.86, 1.86 ); setScaleKey( spep_4-3 + 114, 1, 1.76, 1.76 ); setScaleKey( spep_4-3 + 116, 1, 1.67, 1.67 ); setScaleKey( spep_4-3 + 118, 1, 1.57, 1.57 ); setScaleKey( spep_4-3 + 120, 1, 1.48, 1.48 ); setScaleKey( spep_4-3 + 122, 1, 1.39, 1.39 ); setScaleKey( spep_4-3 + 124, 1, 1.31, 1.31 ); setScaleKey( spep_4-3 + 126, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 128, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 130, 1, 1.07, 1.07 ); setScaleKey( spep_4-3 + 132, 1, 1, 1 ); setScaleKey( spep_4-3 + 134, 1, 0.93, 0.93 ); setScaleKey( spep_4-3 + 136, 1, 0.87, 0.87 ); setScaleKey( spep_4-3 + 138, 1, 0.8, 0.8 ); setScaleKey( spep_4-3 + 140, 1, 0.74, 0.74 ); setScaleKey( spep_4-3 + 142, 1, 0.68, 0.68 ); setScaleKey( spep_4-3 + 144, 1, 0.63, 0.63 ); setScaleKey( spep_4-3 + 146, 1, 0.59, 0.59 ); setScaleKey( spep_4-3 + 148, 1, 0.55, 0.55 ); setScaleKey( spep_4-3 + 150, 1, 0.52, 0.52 ); setScaleKey( spep_4-3 + 152, 1, 0.48, 0.48 ); setScaleKey( spep_4-3 + 154, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 156, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 158, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 160, 1, 0.35, 0.35 ); setScaleKey( spep_4-3 + 162, 1, 0.32, 0.32 ); setScaleKey( spep_4-3 + 164, 1, 0.29, 0.29 ); setScaleKey( spep_4-3 + 166, 1, 0.26, 0.26 ); setScaleKey( spep_4-3 + 168, 1, 0.23, 0.23 ); setScaleKey( spep_4-3 + 170, 1, 0.2, 0.2 ); setScaleKey( spep_4-3 + 172, 1, 0.17, 0.17 ); setScaleKey( spep_4-3 + 174, 1, 0.14, 0.14 ); setScaleKey( spep_4-3 + 176, 1, 0.11, 0.11 ); setScaleKey( spep_4-3 + 182, 1, 0.11, 0.11 ); setScaleKey( spep_4-3 + 184, 1, 0.1, 0.1 ); setScaleKey( spep_4-3 + 202, 1, 0.1, 0.1 ); setScaleKey( spep_4-3 + 204, 1, 0.09, 0.09 ); setScaleKey( spep_4-3 + 208, 1, 0.09, 0.09 ); setRotateKey( spep_4-3 + 42, 1, 14 ); setRotateKey( spep_4-3 + 77, 1, 14 ); setRotateKey( spep_4-3 + 78, 1, -18.4 ); setRotateKey( spep_4-3 + 80, 1, -17.2 ); setRotateKey( spep_4-3 + 82, 1, -15.9 ); setRotateKey( spep_4-3 + 84, 1, -14.7 ); setRotateKey( spep_4-3 + 87, 1, -13.4 ); setRotateKey( spep_4-3 + 88, 1, -32.9 ); setRotateKey( spep_4-1 + 208, 1, -32.9 ); --SE --敵ヒット SE018 = playSeVer2( spep_4 + 76, 1145, "", 0, 0, 0, -1); --敵飛ばされる SE019 = playSeVer2( spep_4 + 88, 1284, "", 0, 0, 0, -1); --終わり dealDamage(spep_4+92); endPhase( spep_4 + 200 ); end