--1025090:バーダック_運命を賭けた攻戦(UR) --sp_effect_a1_00382 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160846 ;-- バーダックが飛んでくる SP_02= 160848 ;-- 月に向かって加速する SP_03= 160850 ;-- バーダックが敵に肘打ちする SP_04= 160851 ;-- バーダックが敵に肘打ちする SP_05= 160852 ;-- 格闘で敵を飛ばす SP_06= 160853 ;-- 格闘で敵を飛ばす SP_07= 160855 ;-- バーダックが画面に向かって飛んでくる SP_08= 160856 ;-- 敵のお中でビームを溜める SP_09= 160857 ;-- 敵のお中でビームを溜める SP_10= 160859 ;-- バーダックが気合を入れる SP_11= 160861 ;-- 敵にバーダックがビームを放ちフィニッシュ SP_12= 160862 ;-- 敵にバーダックがビームを放ちフィニッシュ --エフェクト(敵) SP_01x= 160847 ;-- バーダックが飛んでくる (敵) SP_02x= 160849 ;-- 月に向かって加速する (敵) SP_03x= 161004 ;-- バーダックが敵に肘打ちする SP_04x= 161003 ;-- バーダックが敵に肘打ちする SP_05x= 160854 ;-- 格闘で敵を飛ばす (敵) SP_06x= 160853 ;-- 格闘で敵を飛ばす SP_07x= 160855 ;-- バーダックが画面に向かって飛んでくる SP_08x= 160858 ;-- 敵のお中でビームを溜める (敵) SP_09x= 160857 ;-- 敵のお中でビームを溜める SP_10x= 160860 ;-- バーダックが気合を入れる (敵) SP_11x= 160863 ;-- 敵にバーダックがビームを放ちフィニッシュ (敵) SP_12x= 160862 ;-- 敵にバーダックがビームを放ちフィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --バーダックが飛んでくる ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fly = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fly, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, fly, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fly, 1.0, 1.0 ); setEffScaleKey( spep_0 + 110, fly, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fly, 0 ); setEffRotateKey( spep_0 + 110, fly, 0 ); setEffAlphaKey( spep_0 + 0, fly, 255 ); setEffAlphaKey( spep_0 + 110, fly, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +6; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --向かっていく SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 81 ); SE002 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1116, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 82 ); SE004 = playSeVer2( spep_0 + 0, 1314, "",spep_0 + 126, 0, 14, -1); SE005 = playSeVer2( spep_0 + 0, 1068, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 8, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE006, 85 ); SE007 = playSeVer2( spep_0 + 8, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE007, 46 ); setTimeStretch( SE007, 1.67, 30, 4 ); --顔カットイン SE008 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +102 ,4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 110, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_1=spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ --月に向かって加速する ------------------------------------------------------ -- ** エフェクト等 ** -- acceleration = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, acceleration, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, acceleration, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, acceleration, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, acceleration, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, acceleration, 0 ); setEffRotateKey( spep_2 + 86, acceleration, 0 ); setEffAlphaKey( spep_2 + 0, acceleration, 255 ); setEffAlphaKey( spep_2 + 84, acceleration, 255 ); setEffAlphaKey( spep_2 + 85, acceleration, 255 ); setEffAlphaKey( spep_2 + 86, acceleration, 0 ); --SE --宇宙漂う SE010 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 56, 0, 22, -1); SE011 = playSeVer2( spep_2 + 0, 1278, "",spep_2 + 122, 0, 56, -1); setSeVolumeByWorkId( spep_2 + 0, SE011, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --SE --加速する SE012 = playSeVer2( spep_2 + 40, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 40, SE012, 71 ); SE013 = playSeVer2( spep_2 + 46, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 48, 1277, "", 0, 0, 0, -1); --次の準備 spep_3=spep_2+86; ------------------------------------------------------ --バーダックが敵に肘打ちする ------------------------------------------------------ -- ** エフェクト等 ** -- elbow_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, elbow_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, elbow_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_f, 0 ); setEffRotateKey( spep_3 + 66, elbow_f, 0 ); setEffAlphaKey( spep_3 + 0, elbow_f, 255 ); setEffAlphaKey( spep_3 + 64, elbow_f, 255 ); setEffAlphaKey( spep_3 + 65, elbow_f, 255 ); setEffAlphaKey( spep_3 + 66, elbow_f, 0 ); -- ** エフェクト等 ** -- elbow_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, elbow_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, elbow_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_b, 0 ); setEffRotateKey( spep_3 + 66, elbow_b, 0 ); setEffAlphaKey( spep_3 + 0, elbow_b, 255 ); setEffAlphaKey( spep_3 + 64, elbow_b, 255 ); setEffAlphaKey( spep_3 + 65, elbow_b, 255 ); setEffAlphaKey( spep_3 + 66, elbow_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 102 ); changeAnime( spep_3-3 + 28, 1, 107 ); setMoveKey( spep_3 + 0, 1, 302.2, -170.5 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 296, -166.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 289.8, -163.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 283.6, -159.5 , 0 ); setMoveKey( spep_3-3 + 8, 1, 277.3, -155.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 271.1, -152.2 , 0 ); setMoveKey( spep_3-3 + 12, 1, 264.9, -148.5 , 0 ); setMoveKey( spep_3-3 + 14, 1, 258.7, -144.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, 252.4, -141.2 , 0 ); setMoveKey( spep_3-3 + 18, 1, 246.2, -137.5 , 0 ); setMoveKey( spep_3-3 + 20, 1, 245.8, -137.2 , 0 ); setMoveKey( spep_3-3 + 22, 1, 245.3, -136.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, 244.9, -136.7 , 0 ); setMoveKey( spep_3-3 + 27, 1, 244.4, -136.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 133.5, -47.4 , 0 ); setMoveKey( spep_3-3 + 30, 1, 165.9, -30.3 , 0 ); setMoveKey( spep_3-3 + 32, 1, 126.8, -85.7 , 0 ); setMoveKey( spep_3-3 + 34, 1, 136.1, -45.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, 184.6, -90.4 , 0 ); setMoveKey( spep_3-3 + 38, 1, 166.7, -81.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 177.4, -83.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 188, -86.6 , 0 ); setMoveKey( spep_3-3 + 44, 1, 194.2, -91.6 , 0 ); setMoveKey( spep_3-3 + 46, 1, 200.2, -96.6 , 0 ); setMoveKey( spep_3-3 + 48, 1, 209.3, -102.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 218.3, -108.7 , 0 ); setMoveKey( spep_3-3 + 52, 1, 228, -111.9 , 0 ); setMoveKey( spep_3-3 + 54, 1, 237.7, -115.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 243.1, -122.8 , 0 ); setMoveKey( spep_3-3 + 58, 1, 248.4, -130.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, 259, -138.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, 269.7, -147.5 , 0 ); setMoveKey( spep_3-3 + 64, 1, 275, -149.6 , 0 ); setMoveKey( spep_3-3 + 66, 1, 280.2, -151.7 , 0 ); setMoveKey( spep_3-3 + 68, 1, 285.4, -159.1 , 0 ); setScaleKey( spep_3 + 0, 1, 6.25, 6.25 ); --setScaleKey( spep_3-3 + 2, 1, 6.11, 6.11 ); setScaleKey( spep_3-3 + 4, 1, 5.97, 5.97 ); setScaleKey( spep_3-3 + 6, 1, 5.83, 5.83 ); setScaleKey( spep_3-3 + 8, 1, 5.69, 5.69 ); setScaleKey( spep_3-3 + 10, 1, 5.56, 5.56 ); setScaleKey( spep_3-3 + 12, 1, 5.42, 5.42 ); setScaleKey( spep_3-3 + 14, 1, 5.28, 5.28 ); setScaleKey( spep_3-3 + 16, 1, 5.14, 5.14 ); setScaleKey( spep_3-3 + 18, 1, 5, 5 ); setScaleKey( spep_3-3 + 20, 1, 4.99, 4.99 ); setScaleKey( spep_3-3 + 22, 1, 4.98, 4.98 ); setScaleKey( spep_3-3 + 24, 1, 4.97, 4.97 ); setScaleKey( spep_3-3 + 27, 1, 4.96, 4.96 ); setScaleKey( spep_3-3 + 28, 1, 2.64, 2.64 ); setScaleKey( spep_3-3 + 30, 1, 2.67, 2.67 ); setScaleKey( spep_3-3 + 32, 1, 2.7, 2.7 ); setScaleKey( spep_3-3 + 34, 1, 2.73, 2.73 ); setScaleKey( spep_3-3 + 36, 1, 2.76, 2.76 ); setScaleKey( spep_3-3 + 38, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 40, 1, 2.81, 2.81 ); setScaleKey( spep_3-3 + 42, 1, 2.84, 2.84 ); setScaleKey( spep_3-3 + 44, 1, 2.87, 2.87 ); setScaleKey( spep_3-3 + 46, 1, 2.9, 2.9 ); setScaleKey( spep_3-3 + 48, 1, 2.92, 2.92 ); setScaleKey( spep_3-3 + 50, 1, 2.95, 2.95 ); setScaleKey( spep_3-3 + 52, 1, 2.98, 2.98 ); setScaleKey( spep_3-3 + 54, 1, 3.01, 3.01 ); setScaleKey( spep_3-3 + 56, 1, 3.03, 3.03 ); setScaleKey( spep_3-3 + 58, 1, 3.06, 3.06 ); setScaleKey( spep_3-3 + 60, 1, 3.09, 3.09 ); setScaleKey( spep_3-3 + 62, 1, 3.11, 3.11 ); setScaleKey( spep_3-3 + 64, 1, 3.14, 3.14 ); setScaleKey( spep_3-3 + 66, 1, 3.17, 3.17 ); setScaleKey( spep_3-3 + 68, 1, 3.19, 3.19 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 27, 1, 0 ); setRotateKey( spep_3-3 + 28, 1, -11 ); setRotateKey( spep_3-3 + 30, 1, -10.4 ); setRotateKey( spep_3-3 + 32, 1, -9.9 ); setRotateKey( spep_3-3 + 34, 1, -9.3 ); setRotateKey( spep_3-3 + 36, 1, -8.8 ); setRotateKey( spep_3-3 + 38, 1, -8.2 ); setRotateKey( spep_3-3 + 40, 1, -7.7 ); setRotateKey( spep_3-3 + 42, 1, -7.1 ); setRotateKey( spep_3-3 + 44, 1, -6.6 ); setRotateKey( spep_3-3 + 46, 1, -6 ); setRotateKey( spep_3-3 + 48, 1, -5.5 ); setRotateKey( spep_3-3 + 50, 1, -4.9 ); setRotateKey( spep_3-3 + 52, 1, -4.4 ); setRotateKey( spep_3-3 + 54, 1, -3.8 ); setRotateKey( spep_3-3 + 56, 1, -3.3 ); setRotateKey( spep_3-3 + 58, 1, -2.7 ); setRotateKey( spep_3-3 + 60, 1, -2.2 ); setRotateKey( spep_3-3 + 62, 1, -1.6 ); setRotateKey( spep_3-3 + 64, 1, -1.1 ); setRotateKey( spep_3-3 + 66, 1, -0.5 ); setRotateKey( spep_3-3 + 68, 1, 0 ); --SE --エルボー SE015 = playSeVer2( spep_3 + 20, 1003, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 26, 1187, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_3 + 26, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 26, 1010, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 70, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_4=spep_3+66; ------------------------------------------------------ --格闘で敵を飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 126, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 126, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_f, 0 ); setEffRotateKey( spep_4 + 126, fighting_f, 0 ); setEffAlphaKey( spep_4 + 0, fighting_f, 255 ); setEffAlphaKey( spep_4 + 124, fighting_f, 255 ); setEffAlphaKey( spep_4 + 125, fighting_f, 255 ); setEffAlphaKey( spep_4 + 126, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 126, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 126, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_b, 0 ); setEffRotateKey( spep_4 + 126, fighting_b, 0 ); setEffAlphaKey( spep_4 + 0, fighting_b, 255 ); setEffAlphaKey( spep_4 + 124, fighting_b, 255 ); setEffAlphaKey( spep_4 + 125, fighting_b, 255 ); setEffAlphaKey( spep_4 + 126, fighting_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 128, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4-3 + 20, 1, 106 ); changeAnime( spep_4-3 + 46, 1, 108 ); changeAnime( spep_4-3 + 80, 1, 105 ); setMoveKey( spep_4 + 0, 1, -203.1, -419.5 , 0 ); --setMoveKey( spep_4-3 + 2, 1, -178.7, -388.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, -154.4, -356.9 , 0 ); setMoveKey( spep_4-3 + 6, 1, -130, -325.6 , 0 ); setMoveKey( spep_4-3 + 8, 1, -105.7, -294.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, -81.4, -263 , 0 ); setMoveKey( spep_4-3 + 12, 1, -57, -231.7 , 0 ); setMoveKey( spep_4-3 + 14, 1, -32.7, -200.4 , 0 ); setMoveKey( spep_4-3 + 16, 1, -8.4, -169.1 , 0 ); setMoveKey( spep_4-3 + 19, 1, 16, -137.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, -18.8, -104.1 , 0 ); setMoveKey( spep_4-3 + 22, 1, -41.2, -122.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, -27.8, -119.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, -36.4, -118.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, -25.1, -94.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, -28.7, -93.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, -23.2, -87 , 0 ); setMoveKey( spep_4-3 + 34, 1, -22.4, -73.9 , 0 ); setMoveKey( spep_4-3 + 36, 1, -11, -69.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, -6.6, -62.2 , 0 ); setMoveKey( spep_4-3 + 40, 1, -2.3, -54.7 , 0 ); setMoveKey( spep_4-3 + 42, 1, 2, -47.2 , 0 ); setMoveKey( spep_4-3 + 45, 1, 6.3, -39.8 , 0 ); setMoveKey( spep_4-3 + 46, 1, 17.2, -13.8 , 0 ); setMoveKey( spep_4-3 + 48, 1, 17.3, -0.7 , 0 ); setMoveKey( spep_4-3 + 50, 1, 42.6, 51.4 , 0 ); setMoveKey( spep_4-3 + 52, 1, 48.7, 44.6 , 0 ); setMoveKey( spep_4-3 + 54, 1, 42.5, 42.7 , 0 ); setMoveKey( spep_4-3 + 56, 1, 53.2, 54.3 , 0 ); setMoveKey( spep_4-3 + 58, 1, 52.6, 61.6 , 0 ); setMoveKey( spep_4-3 + 60, 1, 55.2, 63.3 , 0 ); setMoveKey( spep_4-3 + 62, 1, 61, 71.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, 64.3, 75.7 , 0 ); setMoveKey( spep_4-3 + 66, 1, 67.7, 80 , 0 ); setMoveKey( spep_4-3 + 68, 1, 71.1, 84.3 , 0 ); setMoveKey( spep_4-3 + 70, 1, 74.4, 88.6 , 0 ); setMoveKey( spep_4-3 + 72, 1, 77.8, 93 , 0 ); setMoveKey( spep_4-3 + 74, 1, 81.1, 97.3 , 0 ); setMoveKey( spep_4-3 + 76, 1, 84.5, 101.6 , 0 ); setMoveKey( spep_4-3 + 79, 1, 95.9, 113.9 , 0 ); setMoveKey( spep_4-3 + 80, 1, -16.6, 36.3 , 0 ); setMoveKey( spep_4-3 + 82, 1, 49.7, 105.8 , 0 ); setMoveKey( spep_4-3 + 84, 1, 74.6, 113.9 , 0 ); setMoveKey( spep_4-3 + 86, 1, 81.5, 121.4 , 0 ); setMoveKey( spep_4-3 + 88, 1, 102.1, 139.7 , 0 ); setMoveKey( spep_4-3 + 90, 1, 109.7, 152 , 0 ); setMoveKey( spep_4-3 + 92, 1, 119, 157.4 , 0 ); setMoveKey( spep_4-3 + 94, 1, 130.5, 168.2 , 0 ); setMoveKey( spep_4-3 + 96, 1, 138.8, 174.5 , 0 ); setMoveKey( spep_4-3 + 98, 1, 146.3, 180.2 , 0 ); setMoveKey( spep_4-3 + 100, 1, 153.3, 185.4 , 0 ); setMoveKey( spep_4-3 + 102, 1, 159.8, 190.1 , 0 ); setMoveKey( spep_4-3 + 104, 1, 165.9, 194.3 , 0 ); setMoveKey( spep_4-3 + 106, 1, 171.5, 198.3 , 0 ); setMoveKey( spep_4-3 + 108, 1, 176.8, 201.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 181.8, 205.2 , 0 ); setMoveKey( spep_4-3 + 112, 1, 186.6, 208.3 , 0 ); setMoveKey( spep_4-3 + 114, 1, 191, 211.1 , 0 ); setMoveKey( spep_4-3 + 116, 1, 195.2, 213.6 , 0 ); setMoveKey( spep_4-3 + 118, 1, 199.1, 216 , 0 ); setMoveKey( spep_4-3 + 120, 1, 202.8, 218.1 , 0 ); setMoveKey( spep_4-3 + 122, 1, 206.3, 220 , 0 ); setMoveKey( spep_4-3 + 124, 1, 209.5, 221.7 , 0 ); setMoveKey( spep_4-3 + 126, 1, 212.5, 223.2 , 0 ); setMoveKey( spep_4-1 + 128, 1, 215.2, 224.3 , 0 ); setScaleKey( spep_4 + 0, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 19, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 20, 1, 2.5, 2.5 ); setScaleKey( spep_4-3 + 45, 1, 2.5, 2.5 ); setScaleKey( spep_4-3 + 46, 1, 2.49, 2.49 ); setScaleKey( spep_4-3 + 79, 1, 2.49, 2.49 ); setScaleKey( spep_4-3 + 80, 1, 2.44,2.44); setScaleKey( spep_4-3 + 82, 1, 1.84,1.84); setScaleKey( spep_4-3 + 84, 1, 1.61,1.61); setScaleKey( spep_4-3 + 86, 1, 1.43,1.43); setScaleKey( spep_4-3 + 88, 1, 1.31,1.31); setScaleKey( spep_4-3 + 90, 1, 1.19,1.19); setScaleKey( spep_4-3 + 92, 1, 1.09,1.09); setScaleKey( spep_4-3 + 94, 1, 1.01,1.01); setScaleKey( spep_4-3 + 96, 1, 0.93,0.93); setScaleKey( spep_4-3 + 98, 1, 0.86,0.86); setScaleKey( spep_4-3 + 100, 1, 0.8,0.8); setScaleKey( spep_4-3 + 102, 1, 0.74,0.74); setScaleKey( spep_4-3 + 104, 1, 0.7,0.7); setScaleKey( spep_4-3 + 106, 1, 0.64,0.64); setScaleKey( spep_4-3 + 108, 1, 0.6,0.6); setScaleKey( spep_4-3 + 110, 1, 0.56,0.56); setScaleKey( spep_4-3 + 112, 1, 0.52,0.52); setScaleKey( spep_4-3 + 114, 1, 0.49,0.49); setScaleKey( spep_4-3 + 116, 1, 0.46,0.46); setScaleKey( spep_4-3 + 118, 1, 0.43,0.43); setScaleKey( spep_4-3 + 120, 1, 0.41,0.41); setScaleKey( spep_4-3 + 122, 1, 0.39,0.39); setScaleKey( spep_4-3 + 124, 1, 0.36,0.36); setScaleKey( spep_4-3 + 126, 1, 0.34,0.34); setScaleKey( spep_4-1 + 128, 1, 0.33,0.33); setRotateKey( spep_4 + 0, 1, -14 ); setRotateKey( spep_4-3 + 19, 1, -14 ); setRotateKey( spep_4-3 + 20, 1, -39 ); setRotateKey( spep_4-3 + 22, 1, -38.1 ); setRotateKey( spep_4-3 + 24, 1, -37.2 ); setRotateKey( spep_4-3 + 26, 1, -36.3 ); setRotateKey( spep_4-3 + 28, 1, -35.3 ); setRotateKey( spep_4-3 + 30, 1, -34.4 ); setRotateKey( spep_4-3 + 32, 1, -33.5 ); setRotateKey( spep_4-3 + 34, 1, -32.6 ); setRotateKey( spep_4-3 + 36, 1, -31.7 ); setRotateKey( spep_4-3 + 38, 1, -30.8 ); setRotateKey( spep_4-3 + 40, 1, -29.8 ); setRotateKey( spep_4-3 + 42, 1, -28.9 ); setRotateKey( spep_4-3 + 45, 1, -28 ); setRotateKey( spep_4-3 + 46, 1, -58.6 ); setRotateKey( spep_4-3 + 48, 1, -58.2 ); setRotateKey( spep_4-3 + 50, 1, -57.7 ); setRotateKey( spep_4-3 + 52, 1, -57.2 ); setRotateKey( spep_4-3 + 54, 1, -56.7 ); setRotateKey( spep_4-3 + 56, 1, -56.3 ); setRotateKey( spep_4-3 + 58, 1, -55.8 ); setRotateKey( spep_4-3 + 60, 1, -55.3 ); setRotateKey( spep_4-3 + 62, 1, -54.8 ); setRotateKey( spep_4-3 + 64, 1, -54.3 ); setRotateKey( spep_4-3 + 66, 1, -53.9 ); setRotateKey( spep_4-3 + 68, 1, -53.4 ); setRotateKey( spep_4-3 + 70, 1, -52.9 ); setRotateKey( spep_4-3 + 72, 1, -52.4 ); setRotateKey( spep_4-3 + 74, 1, -52 ); setRotateKey( spep_4-3 + 76, 1, -51.5 ); setRotateKey( spep_4-3 + 79, 1, -51 ); setRotateKey( spep_4-3 + 80, 1, 30 ); setRotateKey( spep_4-1 + 128, 1, 30 ); --SE --パンチ SE019 = playSeVer2( spep_4 + 16, 1009, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 18, 1000, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 20, 1110, "", 0, 0, 0, -1); --膝蹴り SE022 = playSeVer2( spep_4 + 48, 1010, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 48, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 48, SE023, 92 ); SE024 = playSeVer2( spep_4 + 48, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 48, SE024, 89 ); --蹴り飛ばし SE025 = playSeVer2( spep_4 + 66, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 78, 1120, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_4 + 80, 1110, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 130, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_5=spep_4+126; ------------------------------------------------------ --バーダックが画面に向かって飛んでくる ------------------------------------------------------ -- ** エフェクト等 ** -- monitor = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, monitor, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, monitor, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, monitor, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, monitor, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, monitor, 0 ); setEffRotateKey( spep_5 + 56, monitor, 0 ); setEffAlphaKey( spep_5 + 0, monitor, 255 ); setEffAlphaKey( spep_5 + 54, monitor, 255 ); setEffAlphaKey( spep_5 + 55, monitor, 255 ); setEffAlphaKey( spep_5 + 56, monitor, 0 ); --SE --向かってくる SE028 = playSeVer2( spep_5 + 0, 1182, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_5 + 0, 9, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_5 + 0, 1116, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_5 + 20, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 20, SE031, 66 ); setPitch( spep_5 + 20, SE031, -400 ); setTimeStretch( SE031, 0.73, 30, 4 ); SE032 = playSeVer2( spep_5 + 26, 1011, "",spep_5 + 88, 24, 20, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 60, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_6=spep_5+56; ------------------------------------------------------ --敵のお中でビームを溜める ------------------------------------------------------ -- ** エフェクト等 ** -- tame_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, tame_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame_f, 0 ); setEffRotateKey( spep_6 + 86, tame_f, 0 ); setEffAlphaKey( spep_6 + 0, tame_f, 255 ); setEffAlphaKey( spep_6 + 84, tame_f, 255 ); setEffAlphaKey( spep_6 + 85, tame_f, 255 ); setEffAlphaKey( spep_6 + 86, tame_f, 0 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, tame_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame_b, 0 ); setEffRotateKey( spep_6 + 86, tame_b, 0 ); setEffAlphaKey( spep_6 + 0, tame_b, 255 ); setEffAlphaKey( spep_6 + 84, tame_b, 255 ); setEffAlphaKey( spep_6 + 85, tame_b, 255 ); setEffAlphaKey( spep_6 + 86, tame_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 88, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, 104.7, 48.8 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 105.8, 49.9 , 0 ); setMoveKey( spep_6-3 + 4, 1, 106.8, 51 , 0 ); setMoveKey( spep_6-3 + 6, 1, 107.8, 52.1 , 0 ); setMoveKey( spep_6-3 + 8, 1, 108.9, 53.2 , 0 ); setMoveKey( spep_6-3 + 10, 1, 109.9, 54.3 , 0 ); setMoveKey( spep_6-3 + 12, 1, 110.9, 55.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, 112, 56.4 , 0 ); setMoveKey( spep_6-3 + 16, 1, 113, 57.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 114, 58.6 , 0 ); setMoveKey( spep_6-3 + 20, 1, 115.1, 59.7 , 0 ); setMoveKey( spep_6-3 + 22, 1, 116.1, 60.8 , 0 ); setMoveKey( spep_6-3 + 24, 1, 117.1, 61.9 , 0 ); setMoveKey( spep_6-3 + 26, 1, 118.2, 62.9 , 0 ); setMoveKey( spep_6-3 + 28, 1, 119.2, 64 , 0 ); setMoveKey( spep_6-3 + 30, 1, 120.3, 65.1 , 0 ); setMoveKey( spep_6-3 + 32, 1, 121.3, 66.2 , 0 ); setMoveKey( spep_6-3 + 34, 1, 122.3, 67.3 , 0 ); setMoveKey( spep_6-3 + 36, 1, 123.4, 68.3 , 0 ); setMoveKey( spep_6-3 + 38, 1, 124.4, 69.4 , 0 ); setMoveKey( spep_6-3 + 40, 1, 125.4, 70.5 , 0 ); setMoveKey( spep_6-3 + 42, 1, 126.5, 71.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, 127.4, 72.7 , 0 ); setMoveKey( spep_6-3 + 46, 1, 128.4, 73.8 , 0 ); setMoveKey( spep_6-3 + 48, 1, 129.5, 74.8 , 0 ); setMoveKey( spep_6-3 + 50, 1, 130.5, 75.9 , 0 ); setMoveKey( spep_6-3 + 52, 1, 131.5, 77 , 0 ); setMoveKey( spep_6-3 + 54, 1, 132.6, 78.1 , 0 ); setMoveKey( spep_6-3 + 56, 1, 133.6, 79.2 , 0 ); setMoveKey( spep_6-3 + 58, 1, 134.6, 80.3 , 0 ); setMoveKey( spep_6-3 + 60, 1, 135.7, 81.3 , 0 ); setMoveKey( spep_6-3 + 62, 1, 136.7, 82.4 , 0 ); setMoveKey( spep_6-3 + 64, 1, 137.7, 83.5 , 0 ); setMoveKey( spep_6-3 + 66, 1, 138.8, 84.6 , 0 ); setMoveKey( spep_6-3 + 68, 1, 139.8, 85.7 , 0 ); setMoveKey( spep_6-3 + 70, 1, 140.8, 86.8 , 0 ); setMoveKey( spep_6-3 + 72, 1, 141.9, 87.9 , 0 ); setMoveKey( spep_6-3 + 74, 1, 142.9, 88.9 , 0 ); setMoveKey( spep_6-3 + 76, 1, 143.9, 90 , 0 ); setMoveKey( spep_6-3 + 78, 1, 145, 91.1 , 0 ); setMoveKey( spep_6-3 + 80, 1, 146, 92.2 , 0 ); setMoveKey( spep_6-3 + 82, 1, 147, 93.3 , 0 ); setMoveKey( spep_6-3 + 84, 1, 148.1, 94.4 , 0 ); setMoveKey( spep_6-3 + 86, 1, 149.1, 95.5 , 0 ); setMoveKey( spep_6-3 + 88, 1, 150.2, 96.5 , 0 ); setScaleKey( spep_6 + 0, 1, 10.34, 10.34 ); setScaleKey( spep_6-3 + 88, 1, 10.34, 10.34 ); setRotateKey( spep_6 + 0, 1, -97.3 ); setRotateKey( spep_6-3 + 88, 1, -97.3 ); --SE --気弾溜め SE033 = playSeVer2( spep_6 + 20, 1003, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_6 + 26, 1296, "",spep_6 + 206, 0, 12, -1); setSeVolumeByWorkId( spep_6 + 26, SE034, 88 ); SE035 = playSeVer2( spep_6 + 26, 1282, "",spep_6 + 206, 0, 12, -1); setSeVolumeByWorkId( spep_6 + 26, SE035, 79 ); SE036 = playSeVer2( spep_6 + 26, 1265, "",spep_6 + 206, 0, 12, -1); SE037 = playSeVer2( spep_6 + 26, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE037, 124 ); SE039 = playSeVer2( spep_6 + 32, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 32, SE039, 73 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 90, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_7=spep_6+86; ------------------------------------------------------ --バーダックが気合を入れる ------------------------------------------------------ -- ** エフェクト等 ** -- yell = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, yell, 0, 0, 0 ); setEffMoveKey( spep_7 + 66, yell, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, yell, 1.0, 1.0 ); setEffScaleKey( spep_7 + 66, yell, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, yell, 0 ); setEffRotateKey( spep_7 + 66, yell, 0 ); setEffAlphaKey( spep_7 + 0, yell, 255 ); setEffAlphaKey( spep_7 + 64, yell, 255 ); setEffAlphaKey( spep_7 + 65, yell, 255 ); setEffAlphaKey( spep_7 + 66, yell, 0 ); --SE --顔アップ SE038 = playSeVer2( spep_7 + 0, 1278, "",spep_7 + 112, 10, 12, -1); setSeVolumeByWorkId( spep_7 + 0, SE038, 79 ); setStartTimeMs( SE038, 1133 ); SE040 = playSeVer2( spep_7 + 2, 1264, "",spep_7 + 112, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 70, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_8=spep_7+66; ------------------------------------------------------ --敵にバーダックがビームを放ちフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 180, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 180, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_b, 0 ); setEffRotateKey( spep_8 + 180, finish_b, 0 ); setEffAlphaKey( spep_8 + 0, finish_b, 255 ); setEffAlphaKey( spep_8 + 180, finish_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 30, 1, 0 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, 42.8, 29.6 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 43.8, 30.9 , 0 ); setMoveKey( spep_8-3 + 4, 1, 44.8, 32.3 , 0 ); setMoveKey( spep_8-3 + 6, 1, 45.9, 33.6 , 0 ); setMoveKey( spep_8-3 + 8, 1, 46.9, 34.9 , 0 ); setMoveKey( spep_8-3 + 10, 1, 48, 36.3 , 0 ); setMoveKey( spep_8-3 + 12, 1, 49, 37.6 , 0 ); setMoveKey( spep_8-3 + 14, 1, 50, 39 , 0 ); setMoveKey( spep_8-3 + 16, 1, 51.1, 40.3 , 0 ); setMoveKey( spep_8-3 + 18, 1, 52.1, 41.7 , 0 ); setMoveKey( spep_8-3 + 20, 1, 53.1, 43 , 0 ); setMoveKey( spep_8-3 + 22, 1, 54.2, 44.4 , 0 ); setMoveKey( spep_8-3 + 24, 1, 55.2, 45.7 , 0 ); setMoveKey( spep_8-3 + 26, 1, 56.3, 47.1 , 0 ); setMoveKey( spep_8-3 + 28, 1, 57.3, 48.4 , 0 ); setMoveKey( spep_8-3 + 30, 1, 53.8, 40.6 , 0 ); setMoveKey( spep_8-3 + 32, 1, 35, 22.1 , 0 ); setScaleKey( spep_8 + 0, 1, 1.7, 1.7 ); setScaleKey( spep_8 + 30, 1, 1.7, 1.7 ); setRotateKey( spep_8 + 0, 1, -17 ); setRotateKey( spep_8 + 30, 1, -17 ); --SE --気弾発射 SE041 = playSeVer2( spep_8 + 34, 1177, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_8 + 34, 1122, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_8 + 38, 1284, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_8 + 42, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 42, SE044, 71 ); --終わり dealDamage( spep_8 + 34 ); endPhase( spep_8 + 170 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --バーダックが飛んでくる ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fly = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fly, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, fly, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fly, -1.0, 1.0 ); setEffScaleKey( spep_0 + 110, fly, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fly, 0 ); setEffRotateKey( spep_0 + 110, fly, 0 ); setEffAlphaKey( spep_0 + 0, fly, 255 ); setEffAlphaKey( spep_0 + 110, fly, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +6; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --向かっていく SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 81 ); SE002 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1116, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 82 ); SE004 = playSeVer2( spep_0 + 0, 1314, "",spep_0 + 126, 0, 14, -1); SE005 = playSeVer2( spep_0 + 0, 1068, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 8, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE006, 85 ); SE007 = playSeVer2( spep_0 + 8, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE007, 46 ); setTimeStretch( SE007, 1.67, 30, 4 ); --顔カットイン SE008 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +102 ,4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 110, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_1=spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ --月に向かって加速する ------------------------------------------------------ -- ** エフェクト等 ** -- acceleration = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, acceleration, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, acceleration, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, acceleration, -1.0, 1.0 ); setEffScaleKey( spep_2 + 86, acceleration, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, acceleration, 0 ); setEffRotateKey( spep_2 + 86, acceleration, 0 ); setEffAlphaKey( spep_2 + 0, acceleration, 255 ); setEffAlphaKey( spep_2 + 84, acceleration, 255 ); setEffAlphaKey( spep_2 + 85, acceleration, 255 ); setEffAlphaKey( spep_2 + 86, acceleration, 0 ); --SE --宇宙漂う SE010 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 56, 0, 22, -1); SE011 = playSeVer2( spep_2 + 0, 1278, "",spep_2 + 122, 0, 56, -1); setSeVolumeByWorkId( spep_2 + 0, SE011, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --SE --加速する SE012 = playSeVer2( spep_2 + 40, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 40, SE012, 71 ); SE013 = playSeVer2( spep_2 + 46, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 48, 1277, "", 0, 0, 0, -1); --次の準備 spep_3=spep_2+86; ------------------------------------------------------ --バーダックが敵に肘打ちする ------------------------------------------------------ -- ** エフェクト等 ** -- elbow_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, elbow_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 66, elbow_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_f, 0 ); setEffRotateKey( spep_3 + 66, elbow_f, 0 ); setEffAlphaKey( spep_3 + 0, elbow_f, 255 ); setEffAlphaKey( spep_3 + 64, elbow_f, 255 ); setEffAlphaKey( spep_3 + 65, elbow_f, 255 ); setEffAlphaKey( spep_3 + 66, elbow_f, 0 ); -- ** エフェクト等 ** -- elbow_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, elbow_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 66, elbow_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_b, 0 ); setEffRotateKey( spep_3 + 66, elbow_b, 0 ); setEffAlphaKey( spep_3 + 0, elbow_b, 255 ); setEffAlphaKey( spep_3 + 64, elbow_b, 255 ); setEffAlphaKey( spep_3 + 65, elbow_b, 255 ); setEffAlphaKey( spep_3 + 66, elbow_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 102 ); changeAnime( spep_3-3 + 28, 1, 107 ); setMoveKey( spep_3 + 0, 1, 302.2, -170.5 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 296, -166.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 289.8, -163.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 283.6, -159.5 , 0 ); setMoveKey( spep_3-3 + 8, 1, 277.3, -155.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 271.1, -152.2 , 0 ); setMoveKey( spep_3-3 + 12, 1, 264.9, -148.5 , 0 ); setMoveKey( spep_3-3 + 14, 1, 258.7, -144.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, 252.4, -141.2 , 0 ); setMoveKey( spep_3-3 + 18, 1, 246.2, -137.5 , 0 ); setMoveKey( spep_3-3 + 20, 1, 245.8, -137.2 , 0 ); setMoveKey( spep_3-3 + 22, 1, 245.3, -136.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, 244.9, -136.7 , 0 ); setMoveKey( spep_3-3 + 27, 1, 244.4, -136.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 133.5, -47.4 , 0 ); setMoveKey( spep_3-3 + 30, 1, 165.9, -30.3 , 0 ); setMoveKey( spep_3-3 + 32, 1, 126.8, -85.7 , 0 ); setMoveKey( spep_3-3 + 34, 1, 136.1, -45.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, 184.6, -90.4 , 0 ); setMoveKey( spep_3-3 + 38, 1, 166.7, -81.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 177.4, -83.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 188, -86.6 , 0 ); setMoveKey( spep_3-3 + 44, 1, 194.2, -91.6 , 0 ); setMoveKey( spep_3-3 + 46, 1, 200.2, -96.6 , 0 ); setMoveKey( spep_3-3 + 48, 1, 209.3, -102.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 218.3, -108.7 , 0 ); setMoveKey( spep_3-3 + 52, 1, 228, -111.9 , 0 ); setMoveKey( spep_3-3 + 54, 1, 237.7, -115.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 243.1, -122.8 , 0 ); setMoveKey( spep_3-3 + 58, 1, 248.4, -130.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, 259, -138.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, 269.7, -147.5 , 0 ); setMoveKey( spep_3-3 + 64, 1, 275, -149.6 , 0 ); setMoveKey( spep_3-3 + 66, 1, 280.2, -151.7 , 0 ); setMoveKey( spep_3-3 + 68, 1, 285.4, -159.1 , 0 ); setScaleKey( spep_3 + 0, 1, 6.25, 6.25 ); --setScaleKey( spep_3-3 + 2, 1, 6.11, 6.11 ); setScaleKey( spep_3-3 + 4, 1, 5.97, 5.97 ); setScaleKey( spep_3-3 + 6, 1, 5.83, 5.83 ); setScaleKey( spep_3-3 + 8, 1, 5.69, 5.69 ); setScaleKey( spep_3-3 + 10, 1, 5.56, 5.56 ); setScaleKey( spep_3-3 + 12, 1, 5.42, 5.42 ); setScaleKey( spep_3-3 + 14, 1, 5.28, 5.28 ); setScaleKey( spep_3-3 + 16, 1, 5.14, 5.14 ); setScaleKey( spep_3-3 + 18, 1, 5, 5 ); setScaleKey( spep_3-3 + 20, 1, 4.99, 4.99 ); setScaleKey( spep_3-3 + 22, 1, 4.98, 4.98 ); setScaleKey( spep_3-3 + 24, 1, 4.97, 4.97 ); setScaleKey( spep_3-3 + 27, 1, 4.96, 4.96 ); setScaleKey( spep_3-3 + 28, 1, 2.64, 2.64 ); setScaleKey( spep_3-3 + 30, 1, 2.67, 2.67 ); setScaleKey( spep_3-3 + 32, 1, 2.7, 2.7 ); setScaleKey( spep_3-3 + 34, 1, 2.73, 2.73 ); setScaleKey( spep_3-3 + 36, 1, 2.76, 2.76 ); setScaleKey( spep_3-3 + 38, 1, 2.79, 2.79 ); setScaleKey( spep_3-3 + 40, 1, 2.81, 2.81 ); setScaleKey( spep_3-3 + 42, 1, 2.84, 2.84 ); setScaleKey( spep_3-3 + 44, 1, 2.87, 2.87 ); setScaleKey( spep_3-3 + 46, 1, 2.9, 2.9 ); setScaleKey( spep_3-3 + 48, 1, 2.92, 2.92 ); setScaleKey( spep_3-3 + 50, 1, 2.95, 2.95 ); setScaleKey( spep_3-3 + 52, 1, 2.98, 2.98 ); setScaleKey( spep_3-3 + 54, 1, 3.01, 3.01 ); setScaleKey( spep_3-3 + 56, 1, 3.03, 3.03 ); setScaleKey( spep_3-3 + 58, 1, 3.06, 3.06 ); setScaleKey( spep_3-3 + 60, 1, 3.09, 3.09 ); setScaleKey( spep_3-3 + 62, 1, 3.11, 3.11 ); setScaleKey( spep_3-3 + 64, 1, 3.14, 3.14 ); setScaleKey( spep_3-3 + 66, 1, 3.17, 3.17 ); setScaleKey( spep_3-3 + 68, 1, 3.19, 3.19 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 27, 1, 0 ); setRotateKey( spep_3-3 + 28, 1, -11 ); setRotateKey( spep_3-3 + 30, 1, -10.4 ); setRotateKey( spep_3-3 + 32, 1, -9.9 ); setRotateKey( spep_3-3 + 34, 1, -9.3 ); setRotateKey( spep_3-3 + 36, 1, -8.8 ); setRotateKey( spep_3-3 + 38, 1, -8.2 ); setRotateKey( spep_3-3 + 40, 1, -7.7 ); setRotateKey( spep_3-3 + 42, 1, -7.1 ); setRotateKey( spep_3-3 + 44, 1, -6.6 ); setRotateKey( spep_3-3 + 46, 1, -6 ); setRotateKey( spep_3-3 + 48, 1, -5.5 ); setRotateKey( spep_3-3 + 50, 1, -4.9 ); setRotateKey( spep_3-3 + 52, 1, -4.4 ); setRotateKey( spep_3-3 + 54, 1, -3.8 ); setRotateKey( spep_3-3 + 56, 1, -3.3 ); setRotateKey( spep_3-3 + 58, 1, -2.7 ); setRotateKey( spep_3-3 + 60, 1, -2.2 ); setRotateKey( spep_3-3 + 62, 1, -1.6 ); setRotateKey( spep_3-3 + 64, 1, -1.1 ); setRotateKey( spep_3-3 + 66, 1, -0.5 ); setRotateKey( spep_3-3 + 68, 1, 0 ); --SE --エルボー SE015 = playSeVer2( spep_3 + 20, 1003, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 26, 1187, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_3 + 26, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 26, 1010, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 70, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_4=spep_3+66; ------------------------------------------------------ --格闘で敵を飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 126, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 126, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_f, 0 ); setEffRotateKey( spep_4 + 126, fighting_f, 0 ); setEffAlphaKey( spep_4 + 0, fighting_f, 255 ); setEffAlphaKey( spep_4 + 124, fighting_f, 255 ); setEffAlphaKey( spep_4 + 125, fighting_f, 255 ); setEffAlphaKey( spep_4 + 126, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 126, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 126, fighting_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_b, 0 ); setEffRotateKey( spep_4 + 126, fighting_b, 0 ); setEffAlphaKey( spep_4 + 0, fighting_b, 255 ); setEffAlphaKey( spep_4 + 124, fighting_b, 255 ); setEffAlphaKey( spep_4 + 125, fighting_b, 255 ); setEffAlphaKey( spep_4 + 126, fighting_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 128, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4-3 + 20, 1, 106 ); changeAnime( spep_4-3 + 46, 1, 108 ); changeAnime( spep_4-3 + 80, 1, 105 ); setMoveKey( spep_4 + 0, 1, -203.1, -419.5 , 0 ); --setMoveKey( spep_4-3 + 2, 1, -178.7, -388.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, -154.4, -356.9 , 0 ); setMoveKey( spep_4-3 + 6, 1, -130, -325.6 , 0 ); setMoveKey( spep_4-3 + 8, 1, -105.7, -294.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, -81.4, -263 , 0 ); setMoveKey( spep_4-3 + 12, 1, -57, -231.7 , 0 ); setMoveKey( spep_4-3 + 14, 1, -32.7, -200.4 , 0 ); setMoveKey( spep_4-3 + 16, 1, -8.4, -169.1 , 0 ); setMoveKey( spep_4-3 + 19, 1, 16, -137.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, -18.8, -104.1 , 0 ); setMoveKey( spep_4-3 + 22, 1, -41.2, -122.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, -27.8, -119.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, -36.4, -118.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, -25.1, -94.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, -28.7, -93.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, -23.2, -87 , 0 ); setMoveKey( spep_4-3 + 34, 1, -22.4, -73.9 , 0 ); setMoveKey( spep_4-3 + 36, 1, -11, -69.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, -6.6, -62.2 , 0 ); setMoveKey( spep_4-3 + 40, 1, -2.3, -54.7 , 0 ); setMoveKey( spep_4-3 + 42, 1, 2, -47.2 , 0 ); setMoveKey( spep_4-3 + 45, 1, 6.3, -39.8 , 0 ); setMoveKey( spep_4-3 + 46, 1, 17.2, -13.8 , 0 ); setMoveKey( spep_4-3 + 48, 1, 17.3, -0.7 , 0 ); setMoveKey( spep_4-3 + 50, 1, 42.6, 51.4 , 0 ); setMoveKey( spep_4-3 + 52, 1, 48.7, 44.6 , 0 ); setMoveKey( spep_4-3 + 54, 1, 42.5, 42.7 , 0 ); setMoveKey( spep_4-3 + 56, 1, 53.2, 54.3 , 0 ); setMoveKey( spep_4-3 + 58, 1, 52.6, 61.6 , 0 ); setMoveKey( spep_4-3 + 60, 1, 55.2, 63.3 , 0 ); setMoveKey( spep_4-3 + 62, 1, 61, 71.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, 64.3, 75.7 , 0 ); setMoveKey( spep_4-3 + 66, 1, 67.7, 80 , 0 ); setMoveKey( spep_4-3 + 68, 1, 71.1, 84.3 , 0 ); setMoveKey( spep_4-3 + 70, 1, 74.4, 88.6 , 0 ); setMoveKey( spep_4-3 + 72, 1, 77.8, 93 , 0 ); setMoveKey( spep_4-3 + 74, 1, 81.1, 97.3 , 0 ); setMoveKey( spep_4-3 + 76, 1, 84.5, 101.6 , 0 ); setMoveKey( spep_4-3 + 79, 1, 95.9, 113.9 , 0 ); setMoveKey( spep_4-3 + 80, 1, -16.6, 36.3 , 0 ); setMoveKey( spep_4-3 + 82, 1, 49.7, 105.8 , 0 ); setMoveKey( spep_4-3 + 84, 1, 74.6, 113.9 , 0 ); setMoveKey( spep_4-3 + 86, 1, 81.5, 121.4 , 0 ); setMoveKey( spep_4-3 + 88, 1, 102.1, 139.7 , 0 ); setMoveKey( spep_4-3 + 90, 1, 109.7, 152 , 0 ); setMoveKey( spep_4-3 + 92, 1, 119, 157.4 , 0 ); setMoveKey( spep_4-3 + 94, 1, 130.5, 168.2 , 0 ); setMoveKey( spep_4-3 + 96, 1, 138.8, 174.5 , 0 ); setMoveKey( spep_4-3 + 98, 1, 146.3, 180.2 , 0 ); setMoveKey( spep_4-3 + 100, 1, 153.3, 185.4 , 0 ); setMoveKey( spep_4-3 + 102, 1, 159.8, 190.1 , 0 ); setMoveKey( spep_4-3 + 104, 1, 165.9, 194.3 , 0 ); setMoveKey( spep_4-3 + 106, 1, 171.5, 198.3 , 0 ); setMoveKey( spep_4-3 + 108, 1, 176.8, 201.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 181.8, 205.2 , 0 ); setMoveKey( spep_4-3 + 112, 1, 186.6, 208.3 , 0 ); setMoveKey( spep_4-3 + 114, 1, 191, 211.1 , 0 ); setMoveKey( spep_4-3 + 116, 1, 195.2, 213.6 , 0 ); setMoveKey( spep_4-3 + 118, 1, 199.1, 216 , 0 ); setMoveKey( spep_4-3 + 120, 1, 202.8, 218.1 , 0 ); setMoveKey( spep_4-3 + 122, 1, 206.3, 220 , 0 ); setMoveKey( spep_4-3 + 124, 1, 209.5, 221.7 , 0 ); setMoveKey( spep_4-3 + 126, 1, 212.5, 223.2 , 0 ); setMoveKey( spep_4-1 + 128, 1, 215.2, 224.3 , 0 ); setScaleKey( spep_4 + 0, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 19, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 20, 1, 2.5, 2.5 ); setScaleKey( spep_4-3 + 45, 1, 2.5, 2.5 ); setScaleKey( spep_4-3 + 46, 1, 2.49, 2.49 ); setScaleKey( spep_4-3 + 79, 1, 2.49, 2.49 ); setScaleKey( spep_4-3 + 80, 1, 2.44,2.44); setScaleKey( spep_4-3 + 82, 1, 1.84,1.84); setScaleKey( spep_4-3 + 84, 1, 1.61,1.61); setScaleKey( spep_4-3 + 86, 1, 1.43,1.43); setScaleKey( spep_4-3 + 88, 1, 1.31,1.31); setScaleKey( spep_4-3 + 90, 1, 1.19,1.19); setScaleKey( spep_4-3 + 92, 1, 1.09,1.09); setScaleKey( spep_4-3 + 94, 1, 1.01,1.01); setScaleKey( spep_4-3 + 96, 1, 0.93,0.93); setScaleKey( spep_4-3 + 98, 1, 0.86,0.86); setScaleKey( spep_4-3 + 100, 1, 0.8,0.8); setScaleKey( spep_4-3 + 102, 1, 0.74,0.74); setScaleKey( spep_4-3 + 104, 1, 0.7,0.7); setScaleKey( spep_4-3 + 106, 1, 0.64,0.64); setScaleKey( spep_4-3 + 108, 1, 0.6,0.6); setScaleKey( spep_4-3 + 110, 1, 0.56,0.56); setScaleKey( spep_4-3 + 112, 1, 0.52,0.52); setScaleKey( spep_4-3 + 114, 1, 0.49,0.49); setScaleKey( spep_4-3 + 116, 1, 0.46,0.46); setScaleKey( spep_4-3 + 118, 1, 0.43,0.43); setScaleKey( spep_4-3 + 120, 1, 0.41,0.41); setScaleKey( spep_4-3 + 122, 1, 0.39,0.39); setScaleKey( spep_4-3 + 124, 1, 0.36,0.36); setScaleKey( spep_4-3 + 126, 1, 0.34,0.34); setScaleKey( spep_4-1 + 128, 1, 0.33,0.33); setRotateKey( spep_4 + 0, 1, -14 ); setRotateKey( spep_4-3 + 19, 1, -14 ); setRotateKey( spep_4-3 + 20, 1, -39 ); setRotateKey( spep_4-3 + 22, 1, -38.1 ); setRotateKey( spep_4-3 + 24, 1, -37.2 ); setRotateKey( spep_4-3 + 26, 1, -36.3 ); setRotateKey( spep_4-3 + 28, 1, -35.3 ); setRotateKey( spep_4-3 + 30, 1, -34.4 ); setRotateKey( spep_4-3 + 32, 1, -33.5 ); setRotateKey( spep_4-3 + 34, 1, -32.6 ); setRotateKey( spep_4-3 + 36, 1, -31.7 ); setRotateKey( spep_4-3 + 38, 1, -30.8 ); setRotateKey( spep_4-3 + 40, 1, -29.8 ); setRotateKey( spep_4-3 + 42, 1, -28.9 ); setRotateKey( spep_4-3 + 45, 1, -28 ); setRotateKey( spep_4-3 + 46, 1, -58.6 ); setRotateKey( spep_4-3 + 48, 1, -58.2 ); setRotateKey( spep_4-3 + 50, 1, -57.7 ); setRotateKey( spep_4-3 + 52, 1, -57.2 ); setRotateKey( spep_4-3 + 54, 1, -56.7 ); setRotateKey( spep_4-3 + 56, 1, -56.3 ); setRotateKey( spep_4-3 + 58, 1, -55.8 ); setRotateKey( spep_4-3 + 60, 1, -55.3 ); setRotateKey( spep_4-3 + 62, 1, -54.8 ); setRotateKey( spep_4-3 + 64, 1, -54.3 ); setRotateKey( spep_4-3 + 66, 1, -53.9 ); setRotateKey( spep_4-3 + 68, 1, -53.4 ); setRotateKey( spep_4-3 + 70, 1, -52.9 ); setRotateKey( spep_4-3 + 72, 1, -52.4 ); setRotateKey( spep_4-3 + 74, 1, -52 ); setRotateKey( spep_4-3 + 76, 1, -51.5 ); setRotateKey( spep_4-3 + 79, 1, -51 ); setRotateKey( spep_4-3 + 80, 1, 30 ); setRotateKey( spep_4-1 + 128, 1, 30 ); --SE --パンチ SE019 = playSeVer2( spep_4 + 16, 1009, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_4 + 18, 1000, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_4 + 20, 1110, "", 0, 0, 0, -1); --膝蹴り SE022 = playSeVer2( spep_4 + 48, 1010, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 48, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 48, SE023, 92 ); SE024 = playSeVer2( spep_4 + 48, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 48, SE024, 89 ); --蹴り飛ばし SE025 = playSeVer2( spep_4 + 66, 1004, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 78, 1120, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_4 + 80, 1110, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 130, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_5=spep_4+126; ------------------------------------------------------ --バーダックが画面に向かって飛んでくる ------------------------------------------------------ -- ** エフェクト等 ** -- monitor = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, monitor, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, monitor, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, monitor, -1.0, 1.0 ); setEffScaleKey( spep_5 + 56, monitor, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, monitor, 0 ); setEffRotateKey( spep_5 + 56, monitor, 0 ); setEffAlphaKey( spep_5 + 0, monitor, 255 ); setEffAlphaKey( spep_5 + 54, monitor, 255 ); setEffAlphaKey( spep_5 + 55, monitor, 255 ); setEffAlphaKey( spep_5 + 56, monitor, 0 ); --SE --向かってくる SE028 = playSeVer2( spep_5 + 0, 1182, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_5 + 0, 9, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_5 + 0, 1116, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_5 + 20, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 20, SE031, 66 ); setPitch( spep_5 + 20, SE031, -400 ); setTimeStretch( SE031, 0.73, 30, 4 ); SE032 = playSeVer2( spep_5 + 26, 1011, "",spep_5 + 88, 24, 20, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 60, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_6=spep_5+56; ------------------------------------------------------ --敵のお中でビームを溜める ------------------------------------------------------ -- ** エフェクト等 ** -- tame_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, tame_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_6 + 86, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame_f, 0 ); setEffRotateKey( spep_6 + 86, tame_f, 0 ); setEffAlphaKey( spep_6 + 0, tame_f, 255 ); setEffAlphaKey( spep_6 + 84, tame_f, 255 ); setEffAlphaKey( spep_6 + 85, tame_f, 255 ); setEffAlphaKey( spep_6 + 86, tame_f, 0 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, tame_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_6 + 86, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame_b, 0 ); setEffRotateKey( spep_6 + 86, tame_b, 0 ); setEffAlphaKey( spep_6 + 0, tame_b, 255 ); setEffAlphaKey( spep_6 + 84, tame_b, 255 ); setEffAlphaKey( spep_6 + 85, tame_b, 255 ); setEffAlphaKey( spep_6 + 86, tame_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 88, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, 104.7, 48.8 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 105.8, 49.9 , 0 ); setMoveKey( spep_6-3 + 4, 1, 106.8, 51 , 0 ); setMoveKey( spep_6-3 + 6, 1, 107.8, 52.1 , 0 ); setMoveKey( spep_6-3 + 8, 1, 108.9, 53.2 , 0 ); setMoveKey( spep_6-3 + 10, 1, 109.9, 54.3 , 0 ); setMoveKey( spep_6-3 + 12, 1, 110.9, 55.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, 112, 56.4 , 0 ); setMoveKey( spep_6-3 + 16, 1, 113, 57.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 114, 58.6 , 0 ); setMoveKey( spep_6-3 + 20, 1, 115.1, 59.7 , 0 ); setMoveKey( spep_6-3 + 22, 1, 116.1, 60.8 , 0 ); setMoveKey( spep_6-3 + 24, 1, 117.1, 61.9 , 0 ); setMoveKey( spep_6-3 + 26, 1, 118.2, 62.9 , 0 ); setMoveKey( spep_6-3 + 28, 1, 119.2, 64 , 0 ); setMoveKey( spep_6-3 + 30, 1, 120.3, 65.1 , 0 ); setMoveKey( spep_6-3 + 32, 1, 121.3, 66.2 , 0 ); setMoveKey( spep_6-3 + 34, 1, 122.3, 67.3 , 0 ); setMoveKey( spep_6-3 + 36, 1, 123.4, 68.3 , 0 ); setMoveKey( spep_6-3 + 38, 1, 124.4, 69.4 , 0 ); setMoveKey( spep_6-3 + 40, 1, 125.4, 70.5 , 0 ); setMoveKey( spep_6-3 + 42, 1, 126.5, 71.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, 127.4, 72.7 , 0 ); setMoveKey( spep_6-3 + 46, 1, 128.4, 73.8 , 0 ); setMoveKey( spep_6-3 + 48, 1, 129.5, 74.8 , 0 ); setMoveKey( spep_6-3 + 50, 1, 130.5, 75.9 , 0 ); setMoveKey( spep_6-3 + 52, 1, 131.5, 77 , 0 ); setMoveKey( spep_6-3 + 54, 1, 132.6, 78.1 , 0 ); setMoveKey( spep_6-3 + 56, 1, 133.6, 79.2 , 0 ); setMoveKey( spep_6-3 + 58, 1, 134.6, 80.3 , 0 ); setMoveKey( spep_6-3 + 60, 1, 135.7, 81.3 , 0 ); setMoveKey( spep_6-3 + 62, 1, 136.7, 82.4 , 0 ); setMoveKey( spep_6-3 + 64, 1, 137.7, 83.5 , 0 ); setMoveKey( spep_6-3 + 66, 1, 138.8, 84.6 , 0 ); setMoveKey( spep_6-3 + 68, 1, 139.8, 85.7 , 0 ); setMoveKey( spep_6-3 + 70, 1, 140.8, 86.8 , 0 ); setMoveKey( spep_6-3 + 72, 1, 141.9, 87.9 , 0 ); setMoveKey( spep_6-3 + 74, 1, 142.9, 88.9 , 0 ); setMoveKey( spep_6-3 + 76, 1, 143.9, 90 , 0 ); setMoveKey( spep_6-3 + 78, 1, 145, 91.1 , 0 ); setMoveKey( spep_6-3 + 80, 1, 146, 92.2 , 0 ); setMoveKey( spep_6-3 + 82, 1, 147, 93.3 , 0 ); setMoveKey( spep_6-3 + 84, 1, 148.1, 94.4 , 0 ); setMoveKey( spep_6-3 + 86, 1, 149.1, 95.5 , 0 ); setMoveKey( spep_6-3 + 88, 1, 150.2, 96.5 , 0 ); setScaleKey( spep_6 + 0, 1, 10.34, 10.34 ); setScaleKey( spep_6-3 + 88, 1, 10.34, 10.34 ); setRotateKey( spep_6 + 0, 1, -97.3 ); setRotateKey( spep_6-3 + 88, 1, -97.3 ); --SE --気弾溜め SE033 = playSeVer2( spep_6 + 20, 1003, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_6 + 26, 1296, "",spep_6 + 206, 0, 12, -1); setSeVolumeByWorkId( spep_6 + 26, SE034, 88 ); SE035 = playSeVer2( spep_6 + 26, 1282, "",spep_6 + 206, 0, 12, -1); setSeVolumeByWorkId( spep_6 + 26, SE035, 79 ); SE036 = playSeVer2( spep_6 + 26, 1265, "",spep_6 + 206, 0, 12, -1); SE037 = playSeVer2( spep_6 + 26, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE037, 124 ); SE039 = playSeVer2( spep_6 + 32, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 32, SE039, 73 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 90, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_7=spep_6+86; ------------------------------------------------------ --バーダックが気合を入れる ------------------------------------------------------ -- ** エフェクト等 ** -- yell = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, yell, 0, 0, 0 ); setEffMoveKey( spep_7 + 66, yell, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, yell, -1.0, 1.0 ); setEffScaleKey( spep_7 + 66, yell, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, yell, 0 ); setEffRotateKey( spep_7 + 66, yell, 0 ); setEffAlphaKey( spep_7 + 0, yell, 255 ); setEffAlphaKey( spep_7 + 64, yell, 255 ); setEffAlphaKey( spep_7 + 65, yell, 255 ); setEffAlphaKey( spep_7 + 66, yell, 0 ); --SE --顔アップ SE038 = playSeVer2( spep_7 + 0, 1278, "",spep_7 + 112, 10, 12, -1); setSeVolumeByWorkId( spep_7 + 0, SE038, 79 ); setStartTimeMs( SE038, 1133 ); SE040 = playSeVer2( spep_7 + 2, 1264, "",spep_7 + 112, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 70, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_8=spep_7+66; ------------------------------------------------------ --敵にバーダックがビームを放ちフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 180, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 180, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_8 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_b, 0 ); setEffRotateKey( spep_8 + 180, finish_b, 0 ); setEffAlphaKey( spep_8 + 0, finish_b, 255 ); setEffAlphaKey( spep_8 + 180, finish_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 30, 1, 0 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, 42.8, 29.6 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 43.8, 30.9 , 0 ); setMoveKey( spep_8-3 + 4, 1, 44.8, 32.3 , 0 ); setMoveKey( spep_8-3 + 6, 1, 45.9, 33.6 , 0 ); setMoveKey( spep_8-3 + 8, 1, 46.9, 34.9 , 0 ); setMoveKey( spep_8-3 + 10, 1, 48, 36.3 , 0 ); setMoveKey( spep_8-3 + 12, 1, 49, 37.6 , 0 ); setMoveKey( spep_8-3 + 14, 1, 50, 39 , 0 ); setMoveKey( spep_8-3 + 16, 1, 51.1, 40.3 , 0 ); setMoveKey( spep_8-3 + 18, 1, 52.1, 41.7 , 0 ); setMoveKey( spep_8-3 + 20, 1, 53.1, 43 , 0 ); setMoveKey( spep_8-3 + 22, 1, 54.2, 44.4 , 0 ); setMoveKey( spep_8-3 + 24, 1, 55.2, 45.7 , 0 ); setMoveKey( spep_8-3 + 26, 1, 56.3, 47.1 , 0 ); setMoveKey( spep_8-3 + 28, 1, 57.3, 48.4 , 0 ); setMoveKey( spep_8-3 + 30, 1, 53.8, 40.6 , 0 ); setMoveKey( spep_8-3 + 32, 1, 35, 22.1 , 0 ); setScaleKey( spep_8 + 0, 1, 1.7, 1.7 ); setScaleKey( spep_8 + 30, 1, 1.7, 1.7 ); setRotateKey( spep_8 + 0, 1, -17 ); setRotateKey( spep_8 + 30, 1, -17 ); --SE --気弾発射 SE041 = playSeVer2( spep_8 + 34, 1177, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_8 + 34, 1122, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_8 + 38, 1284, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_8 + 42, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 42, SE044, 71 ); --終わり dealDamage( spep_8 + 34 ); endPhase( spep_8 + 170 ); -- 終了フレーム end