--1025400:超ハーツ_ グラビティ・フィスト(SSR) --sp_effect_a7_00057 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160791 ;-- ハーツ 構え SP_02= 160793 ;-- ハーツ 移動 SP_03= 160795 ;-- ハーツ 攻撃 SP_04= 160797 ;-- ハーツ 攻撃 --エフェクト(敵) SP_01x= 160792 ;-- ハーツ 構え (敵) SP_02x= 160771 ;-- ハーツ 移動 (敵) SP_03x= 160796 ;-- ハーツ 攻撃 (敵) SP_04x= 160798 ;-- ハーツ 攻撃 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ハーツ 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- stance = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stance, 0, 0, 0 ); setEffMoveKey( spep_0 + 146, stance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stance, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, stance, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stance, 0 ); setEffRotateKey( spep_0 + 146, stance, 0 ); setEffAlphaKey( spep_0 + 0, stance, 255 ); setEffAlphaKey( spep_0 + 144, stance, 255 ); setEffAlphaKey( spep_0 + 145, stance, 255 ); setEffAlphaKey( spep_0 + 146, stance, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +38; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --腕エネルギー溜める SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 62, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE003, 135 ); SE004 = playSeVer2( spep_0 + 68, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE004, 78 ); SE005 = playSeVer2( spep_0 + 70, 1257, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 70, 1200, "",spep_0 + 156, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 70, SE006, 178 ); SE007 = playSeVer2( spep_0 + 70, 1265, "",spep_0 + 204, 0, 70, -1); SE008 = playSeVer2( spep_0 + 74, 1354, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE008, 69 ); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --奥へ SE009 = playSeVer2( spep_0 + 120, 1072, "", 0, 0, 0, -1); --次の準備 spep_1=spep_0+146; ------------------------------------------------------ --ハーツ 移動 ------------------------------------------------------ -- ** エフェクト等 ** -- movement = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, movement, 0, 0, 0 ); setEffMoveKey( spep_1 + 220, movement, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, movement, 1.0, 1.0 ); setEffScaleKey( spep_1 + 220, movement, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, movement, 0 ); setEffRotateKey( spep_1 + 220, movement, 0 ); setEffAlphaKey( spep_1 + 0, movement, 255 ); setEffAlphaKey( spep_1 + 220, movement, 255 ); --敵の動き setDisp( spep_1-3 + 144, 1, 1); setDisp( spep_1-3 + 214, 1, 0); changeAnime( spep_1-3 + 144, 1, 100); changeAnime( spep_1-3 + 170, 1, 104); setMoveKey( spep_1-3 + 144, 1, -13, -32 , 0 ); setMoveKey( spep_1-3 + 169, 1, -13, -32 , 0 ); setMoveKey( spep_1-3 + 170, 1, -4, -32 , 0 ); setMoveKey( spep_1-3 + 200, 1, -4, -32 , 0 ); setMoveKey( spep_1-3 + 202, 1, -2.9, -34.4 , 0 ); setMoveKey( spep_1-3 + 204, 1, 5, -51.5 , 0 ); setMoveKey( spep_1-3 + 206, 1, 26.4, -98 , 0 ); setMoveKey( spep_1-3 + 208, 1, 68, -188.4 , 0 ); setMoveKey( spep_1-3 + 210, 1, 136.7, -337.4 , 0 ); setMoveKey( spep_1-3 + 212, 1, 239.1, -559.7 , 0 ); setMoveKey( spep_1-3 + 214, 1, 382, -870 , 0 ); setScaleKey( spep_1-3 + 144, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 214, 1, 1.58, 1.58 ); setRotateKey( spep_1-3 + 144, 1, 0 ); setRotateKey( spep_1-3 + 214, 1, 0 ); --SE --高速移動1 SE010 = playSeVer2( spep_1 + 22, 1373, "",spep_1 + 86, 0, 30, -1); SE011 = playSeVer2( spep_1 + 34, 1116, "",spep_1 + 86, 0, 30, -1); SE012 = playSeVer2( spep_1 + 34, 1117, "",spep_1 + 86, 0, 30, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --高速移動2 SE013 = playSeVer2( spep_1 + 62 -6, 1373, "",spep_1 + 126, 0, 32, -1); SE014 = playSeVer2( spep_1 + 72 -6, 1116, "",spep_1 + 126, 0, 32, -1); SE015 = playSeVer2( spep_1 + 72 -6, 1117, "",spep_1 + 126, 0, 32, -1); --高速移動3 SE016 = playSeVer2( spep_1 + 88, 1373, "",spep_1 + 134, 0, 12, -1); SE017 = playSeVer2( spep_1 + 100, 1116, "",spep_1 + 134, 0, 12, -1); SE018 = playSeVer2( spep_1 + 100, 1117, "",spep_1 + 134, 0, 12, -1); --瞬間移動 SE019 = playSeVer2( spep_1 + 116, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 116, SE019, 72 ); SE020 = playSeVer2( spep_1 + 122, 1109, "", 0, 0, 0, -1); --敵気づく SE021 = playSeVer2( spep_1 + 168, 20, "",spep_1 + 234, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 168, SE021, 80 ); SE022 = playSeVer2( spep_1 + 168, 48, "",spep_1 + 234, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 168, SE022, 87 ); --画面遷移 SE023 = playSeVer2( spep_1 + 192, 44, "",spep_1 + 246, 0, 10, -1) --白フェード entryFade( spep_1 +216, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+220; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ --ハーツ 攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 180, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 180, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 180, finish_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 66, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, 191.7, -377.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 190.2, -374.5 , 0 ); setMoveKey( spep_3-3 + 4, 1, 185.9, -364.3 , 0 ); setMoveKey( spep_3-3 + 6, 1, 178.6, -347.3 , 0 ); setMoveKey( spep_3-3 + 8, 1, 168.4, -323.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 155.2, -292.2 , 0 ); setMoveKey( spep_3-3 + 12, 1, 138.8, -253.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 119.2, -207.7 , 0 ); setMoveKey( spep_3-3 + 16, 1, 96.3, -153.9 , 0 ); setMoveKey( spep_3-3 + 18, 1, 38.6, -134 , 0 ); setMoveKey( spep_3-3 + 20, 1, 76.9, -49.9 , 0 ); setMoveKey( spep_3-3 + 22, 1, 9.7, -237.3 , 0 ); setMoveKey( spep_3-3 + 24, 1, -1.7, -75.6 , 0 ); setMoveKey( spep_3-3 + 26, 1, 105.3, -126.8 , 0 ); setMoveKey( spep_3-3 + 28, 1, 3.2, -173 , 0 ); setMoveKey( spep_3-3 + 30, 1, 68, -138.7 , 0 ); setMoveKey( spep_3-3 + 32, 1, 10.4, -77.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 83.6, -184 , 0 ); setMoveKey( spep_3-3 + 36, 1, 34.5, -132.3 , 0 ); setMoveKey( spep_3-3 + 38, 1, -12.6, -180.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 72.3, -101.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 3.3, -109.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 38.3, -107.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 35.8, -139.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, 40.6, -124.9 , 0 ); setMoveKey( spep_3-3 + 50, 1, 41.7, -122.2 , 0 ); setMoveKey( spep_3-3 + 52, 1, 42.7, -120.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 43.7, -118.7 , 0 ); setMoveKey( spep_3-3 + 56, 1, 44.6, -117.8 , 0 ); setMoveKey( spep_3-3 + 58, 1, 45.5, -117.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, 46.3, -117.3 , 0 ); setMoveKey( spep_3-3 + 62, 1, 48.9, -120.3 , 0 ); setMoveKey( spep_3-3 + 64, 1, 51.5, -123.5 , 0 ); setMoveKey( spep_3-1 + 66, 1, 84.2, -13.9 , 0 ); setScaleKey( spep_3 + 0, 1, 0.93,0.93); setScaleKey( spep_3-3 + 4, 1, 0.96,0.96); setScaleKey( spep_3-3 + 6, 1, 0.98,0.98); setScaleKey( spep_3-3 + 8, 1, 1.02,1.02); setScaleKey( spep_3-3 + 10, 1, 1.06,1.06); setScaleKey( spep_3-3 + 12, 1, 1.12,1.12); setScaleKey( spep_3-3 + 14, 1, 1.18,1.18); setScaleKey( spep_3-3 + 16, 1, 1.27,1.27); setScaleKey( spep_3-3 + 18, 1, 1.28,1.28); setScaleKey( spep_3-3 + 20, 1, 1.3,1.3); setScaleKey( spep_3-3 + 22, 1, 1.28,1.28); setScaleKey( spep_3-3 + 28, 1, 1.28,1.28); setScaleKey( spep_3-3 + 30, 1, 1.27,1.27); setScaleKey( spep_3-3 + 32, 1, 1.25,1.25); setScaleKey( spep_3-3 + 34, 1, 1.23,1.23); setScaleKey( spep_3-3 + 36, 1, 1.21,1.21); setScaleKey( spep_3-3 + 38, 1, 1.18,1.18); setScaleKey( spep_3-3 + 40, 1, 1.17,1.17); setScaleKey( spep_3-3 + 42, 1, 1.15,1.15); setScaleKey( spep_3-3 + 44, 1, 1.12,1.12); setScaleKey( spep_3-3 + 46, 1, 1.08,1.08); setScaleKey( spep_3-3 + 48, 1, 1.06,1.06); setScaleKey( spep_3-3 + 50, 1, 1.03,1.03); setScaleKey( spep_3-3 + 52, 1, 1,1); setScaleKey( spep_3-3 + 54, 1, 0.97,0.97); setScaleKey( spep_3-3 + 56, 1, 0.96,0.96); setScaleKey( spep_3-3 + 58, 1, 0.93,0.93); setScaleKey( spep_3-3 + 60, 1, 0.92,0.92); setScaleKey( spep_3-3 + 62, 1, 0.76,0.76); setScaleKey( spep_3-3 + 64, 1, 0.6,0.6); setScaleKey( spep_3-1 + 66, 1, 0.45,0.45); setRotateKey( spep_3 + 0, 1, 41.4 ); setRotateKey( spep_3-1 + 66, 1, 41.4 ); --SE --向かっていく SE025 = playSeVer2( spep_3 + 0, 1278, "",spep_3 + 54, 4, 22, -1); setStartTimeMs( SE025, 683 ); SE026 = playSeVer2( spep_3 + 0, 1167, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE026, 47 ); setStartTimeMs( SE026, 183 ); SE027 = playSeVer2( spep_3 + 0, 1117, "",spep_3 + 54, 0, 22, -1); SE028 = playSeVer2( spep_3 + 2, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE028, 157 ); --敵ヒット SE029 = playSeVer2( spep_3 + 16, 1011, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_3 + 16, 1187, "", 0, 0, 0, -1); --爆発 SE031 = playSeVer2( spep_3 + 46, 1069, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_3 + 62, 1159, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_3 + 64, 1067, "", 0, 0, 0, -1); --終わり dealDamage( spep_3 + 70 ); endPhase( spep_3 + 170 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ハーツ 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- stance = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stance, 0, 0, 0 ); setEffMoveKey( spep_0 + 146, stance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stance, -1.0, 1.0 ); setEffScaleKey( spep_0 + 146, stance, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stance, 0 ); setEffRotateKey( spep_0 + 146, stance, 0 ); setEffAlphaKey( spep_0 + 0, stance, 255 ); setEffAlphaKey( spep_0 + 144, stance, 255 ); setEffAlphaKey( spep_0 + 145, stance, 255 ); setEffAlphaKey( spep_0 + 146, stance, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +38; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --SE --腕エネルギー溜める SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 62, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE003, 135 ); SE004 = playSeVer2( spep_0 + 68, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE004, 78 ); SE005 = playSeVer2( spep_0 + 70, 1257, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 70, 1200, "",spep_0 + 156, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 70, SE006, 178 ); SE007 = playSeVer2( spep_0 + 70, 1265, "",spep_0 + 204, 0, 70, -1); SE008 = playSeVer2( spep_0 + 74, 1354, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE008, 69 ); --顔カットイン SE002 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --奥へ SE009 = playSeVer2( spep_0 + 120, 1072, "", 0, 0, 0, -1); --次の準備 spep_1=spep_0+146; ------------------------------------------------------ --ハーツ 移動 ------------------------------------------------------ -- ** エフェクト等 ** -- movement = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, movement, 0, 0, 0 ); setEffMoveKey( spep_1 + 220, movement, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, movement, -1.0, 1.0 ); setEffScaleKey( spep_1 + 220, movement, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, movement, 0 ); setEffRotateKey( spep_1 + 220, movement, 0 ); setEffAlphaKey( spep_1 + 0, movement, 255 ); setEffAlphaKey( spep_1 + 220, movement, 255 ); --敵の動き setDisp( spep_1-3 + 144, 1, 1); setDisp( spep_1-3 + 214, 1, 0); changeAnime( spep_1-3 + 144, 1, 100); changeAnime( spep_1-3 + 170, 1, 104); setMoveKey( spep_1-3 + 144, 1, -13, -32 , 0 ); setMoveKey( spep_1-3 + 169, 1, -13, -32 , 0 ); setMoveKey( spep_1-3 + 170, 1, -4, -32 , 0 ); setMoveKey( spep_1-3 + 200, 1, -4, -32 , 0 ); setMoveKey( spep_1-3 + 202, 1, -2.9, -34.4 , 0 ); setMoveKey( spep_1-3 + 204, 1, 5, -51.5 , 0 ); setMoveKey( spep_1-3 + 206, 1, 26.4, -98 , 0 ); setMoveKey( spep_1-3 + 208, 1, 68, -188.4 , 0 ); setMoveKey( spep_1-3 + 210, 1, 136.7, -337.4 , 0 ); setMoveKey( spep_1-3 + 212, 1, 239.1, -559.7 , 0 ); setMoveKey( spep_1-3 + 214, 1, 382, -870 , 0 ); setScaleKey( spep_1-3 + 144, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 214, 1, 1.58, 1.58 ); setRotateKey( spep_1-3 + 144, 1, 0 ); setRotateKey( spep_1-3 + 214, 1, 0 ); --SE --高速移動1 SE010 = playSeVer2( spep_1 + 22, 1373, "",spep_1 + 86, 0, 30, -1); SE011 = playSeVer2( spep_1 + 34, 1116, "",spep_1 + 86, 0, 30, -1); SE012 = playSeVer2( spep_1 + 34, 1117, "",spep_1 + 86, 0, 30, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --高速移動2 SE013 = playSeVer2( spep_1 + 62 -6, 1373, "",spep_1 + 126, 0, 32, -1); SE014 = playSeVer2( spep_1 + 72 -6, 1116, "",spep_1 + 126, 0, 32, -1); SE015 = playSeVer2( spep_1 + 72 -6, 1117, "",spep_1 + 126, 0, 32, -1); --高速移動3 SE016 = playSeVer2( spep_1 + 88, 1373, "",spep_1 + 134, 0, 12, -1); SE017 = playSeVer2( spep_1 + 100, 1116, "",spep_1 + 134, 0, 12, -1); SE018 = playSeVer2( spep_1 + 100, 1117, "",spep_1 + 134, 0, 12, -1); --瞬間移動 SE019 = playSeVer2( spep_1 + 116, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 116, SE019, 72 ); SE020 = playSeVer2( spep_1 + 122, 1109, "", 0, 0, 0, -1); --敵気づく SE021 = playSeVer2( spep_1 + 168, 20, "",spep_1 + 234, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 168, SE021, 80 ); SE022 = playSeVer2( spep_1 + 168, 48, "",spep_1 + 234, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 168, SE022, 87 ); --画面遷移 SE023 = playSeVer2( spep_1 + 192, 44, "",spep_1 + 246, 0, 10, -1) --白フェード entryFade( spep_1 +216, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+220; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ --ハーツ 攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 180, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 180, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 180, finish_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 66, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, 191.7, -377.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 190.2, -374.5 , 0 ); setMoveKey( spep_3-3 + 4, 1, 185.9, -364.3 , 0 ); setMoveKey( spep_3-3 + 6, 1, 178.6, -347.3 , 0 ); setMoveKey( spep_3-3 + 8, 1, 168.4, -323.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 155.2, -292.2 , 0 ); setMoveKey( spep_3-3 + 12, 1, 138.8, -253.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 119.2, -207.7 , 0 ); setMoveKey( spep_3-3 + 16, 1, 96.3, -153.9 , 0 ); setMoveKey( spep_3-3 + 18, 1, 38.6, -134 , 0 ); setMoveKey( spep_3-3 + 20, 1, 76.9, -49.9 , 0 ); setMoveKey( spep_3-3 + 22, 1, 9.7, -237.3 , 0 ); setMoveKey( spep_3-3 + 24, 1, -1.7, -75.6 , 0 ); setMoveKey( spep_3-3 + 26, 1, 105.3, -126.8 , 0 ); setMoveKey( spep_3-3 + 28, 1, 3.2, -173 , 0 ); setMoveKey( spep_3-3 + 30, 1, 68, -138.7 , 0 ); setMoveKey( spep_3-3 + 32, 1, 10.4, -77.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 83.6, -184 , 0 ); setMoveKey( spep_3-3 + 36, 1, 34.5, -132.3 , 0 ); setMoveKey( spep_3-3 + 38, 1, -12.6, -180.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 72.3, -101.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 3.3, -109.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 38.3, -107.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 35.8, -139.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, 40.6, -124.9 , 0 ); setMoveKey( spep_3-3 + 50, 1, 41.7, -122.2 , 0 ); setMoveKey( spep_3-3 + 52, 1, 42.7, -120.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 43.7, -118.7 , 0 ); setMoveKey( spep_3-3 + 56, 1, 44.6, -117.8 , 0 ); setMoveKey( spep_3-3 + 58, 1, 45.5, -117.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, 46.3, -117.3 , 0 ); setMoveKey( spep_3-3 + 62, 1, 48.9, -120.3 , 0 ); setMoveKey( spep_3-3 + 64, 1, 51.5, -123.5 , 0 ); setMoveKey( spep_3-1 + 66, 1, 84.2, -13.9 , 0 ); setScaleKey( spep_3 + 0, 1, 0.93,0.93); setScaleKey( spep_3-3 + 4, 1, 0.96,0.96); setScaleKey( spep_3-3 + 6, 1, 0.98,0.98); setScaleKey( spep_3-3 + 8, 1, 1.02,1.02); setScaleKey( spep_3-3 + 10, 1, 1.06,1.06); setScaleKey( spep_3-3 + 12, 1, 1.12,1.12); setScaleKey( spep_3-3 + 14, 1, 1.18,1.18); setScaleKey( spep_3-3 + 16, 1, 1.27,1.27); setScaleKey( spep_3-3 + 18, 1, 1.28,1.28); setScaleKey( spep_3-3 + 20, 1, 1.3,1.3); setScaleKey( spep_3-3 + 22, 1, 1.28,1.28); setScaleKey( spep_3-3 + 28, 1, 1.28,1.28); setScaleKey( spep_3-3 + 30, 1, 1.27,1.27); setScaleKey( spep_3-3 + 32, 1, 1.25,1.25); setScaleKey( spep_3-3 + 34, 1, 1.23,1.23); setScaleKey( spep_3-3 + 36, 1, 1.21,1.21); setScaleKey( spep_3-3 + 38, 1, 1.18,1.18); setScaleKey( spep_3-3 + 40, 1, 1.17,1.17); setScaleKey( spep_3-3 + 42, 1, 1.15,1.15); setScaleKey( spep_3-3 + 44, 1, 1.12,1.12); setScaleKey( spep_3-3 + 46, 1, 1.08,1.08); setScaleKey( spep_3-3 + 48, 1, 1.06,1.06); setScaleKey( spep_3-3 + 50, 1, 1.03,1.03); setScaleKey( spep_3-3 + 52, 1, 1,1); setScaleKey( spep_3-3 + 54, 1, 0.97,0.97); setScaleKey( spep_3-3 + 56, 1, 0.96,0.96); setScaleKey( spep_3-3 + 58, 1, 0.93,0.93); setScaleKey( spep_3-3 + 60, 1, 0.92,0.92); setScaleKey( spep_3-3 + 62, 1, 0.76,0.76); setScaleKey( spep_3-3 + 64, 1, 0.6,0.6); setScaleKey( spep_3-1 + 66, 1, 0.45,0.45); setRotateKey( spep_3 + 0, 1, 41.4 ); setRotateKey( spep_3-1 + 66, 1, 41.4 ); --SE --向かっていく SE025 = playSeVer2( spep_3 + 0, 1278, "",spep_3 + 54, 4, 22, -1); setStartTimeMs( SE025, 683 ); SE026 = playSeVer2( spep_3 + 0, 1167, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE026, 47 ); setStartTimeMs( SE026, 183 ); SE027 = playSeVer2( spep_3 + 0, 1117, "",spep_3 + 54, 0, 22, -1); SE028 = playSeVer2( spep_3 + 2, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE028, 157 ); --敵ヒット SE029 = playSeVer2( spep_3 + 16, 1011, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_3 + 16, 1187, "", 0, 0, 0, -1); --爆発 SE031 = playSeVer2( spep_3 + 46, 1069, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_3 + 62, 1159, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_3 + 64, 1067, "", 0, 0, 0, -1); --終わり dealDamage( spep_3 + 70 ); endPhase( spep_3 + 170 ); -- 終了フレーム end