--1026020:ヤジロベー_居合い斬り(簡易版) --sp_effect_b2_00052 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 161068 ;-- 突進する セルフカットイン SP_02= 161069 ;-- 飛び掛かる SP_03= 161070 ;-- 斬りかかる SP_04= 161071 ;-- 斬りかかる SP_05= 161072 ;-- フィニッシュ SP_06= 161073 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --突進する ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 186, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 186, rush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 186, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 186, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +78; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, -50, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -50, 515); setEffMoveKey( spep_x +84, ctgogo, -50, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --地響き SE001 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 210, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 20 ); SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 210, 144, 20, -1); SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 216, 144, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 75 ); --足音 SE004 = playSeVer2( spep_0 + 0, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 68 ); SE005 = playSeVer2( spep_0 + 10, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE005, 62 ); SE006 = playSeVer2( spep_0 + 74, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 136 ); SE007 = playSeVer2( spep_0 + 84, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE007, 136 ); SE009 = playSeVer2( spep_0 + 144, 1111, "",spep_0 + 210, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 144, SE009, 209 ); SE010 = playSeVer2( spep_0 + 154, 1111, "",spep_0 + 210, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 154, SE010, 209 ); --顔カットイン SE008 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +176 ,4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 190, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 186; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ --飛び掛かる ------------------------------------------------------ -- ** エフェクト等 ** -- pounce = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pounce, 0, 0, 0 ); setEffMoveKey( spep_2 + 88, pounce, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, pounce, 1.0, 1.0 ); setEffScaleKey( spep_2 + 88, pounce, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pounce, 0 ); setEffRotateKey( spep_2 + 88, pounce, 0 ); setEffAlphaKey( spep_2 + 0, pounce, 255 ); setEffAlphaKey( spep_2 + 86, pounce, 255 ); setEffAlphaKey( spep_2 + 87, pounce, 255 ); setEffAlphaKey( spep_2 + 88, pounce, 0 ); --SE --迫る SE012 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 52, 0, 26, -1); SE013 = playSeVer2( spep_2 + 0, 1117, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 0, 1264, "",spep_2 + 128, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 0, SE014, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 次の準備 ** -- spep_3= spep_2 + 88; ------------------------------------------------------ --斬りかかる ------------------------------------------------------ -- ** エフェクト等 ** -- cutting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, cutting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, cutting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, cutting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, cutting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, cutting_f, 0 ); setEffRotateKey( spep_3 + 60, cutting_f, 0 ); setEffAlphaKey( spep_3 + 0, cutting_f, 255 ); setEffAlphaKey( spep_3 + 58, cutting_f, 255 ); setEffAlphaKey( spep_3 + 59, cutting_f, 255 ); setEffAlphaKey( spep_3 + 60, cutting_f, 0 ); -- ** エフェクト等 ** -- cutting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, cutting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, cutting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, cutting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, cutting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, cutting_b, 0 ); setEffRotateKey( spep_3 + 60, cutting_b, 0 ); setEffAlphaKey( spep_3 + 0, cutting_b, 255 ); setEffAlphaKey( spep_3 + 58, cutting_b, 255 ); setEffAlphaKey( spep_3 + 59, cutting_b, 255 ); setEffAlphaKey( spep_3 + 60, cutting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 60, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 22, 1, 106 ); setMoveKey( spep_3 + 0, 1, -19.1, -83.3 , 0 ); setMoveKey( spep_3 + 21, 1, -19.1, -83.3 , 0 ); setMoveKey( spep_3 + 22, 1, -84.1, -98.9 , 0 ); setMoveKey( spep_3 + 24, 1, -84.7, -99.4 , 0 ); setMoveKey( spep_3 + 26, 1, -85.3, -100 , 0 ); setMoveKey( spep_3 + 28, 1, -85.9, -100.5 , 0 ); setMoveKey( spep_3 + 30, 1, -86.6, -101.1 , 0 ); setMoveKey( spep_3 + 32, 1, -87.2, -101.6 , 0 ); setMoveKey( spep_3 + 34, 1, -87.9, -102.2 , 0 ); setMoveKey( spep_3 + 36, 1, -88.5, -102.7 , 0 ); setMoveKey( spep_3 + 38, 1, -89.2, -103.2 , 0 ); setMoveKey( spep_3 + 40, 1, -90, -104 , 0 ); setMoveKey( spep_3 + 42, 1, -90.9, -104.7 , 0 ); setMoveKey( spep_3 + 44, 1, -91.8, -105.4 , 0 ); setMoveKey( spep_3 + 46, 1, -92.6, -106.2 , 0 ); setMoveKey( spep_3 + 48, 1, -93.5, -106.9 , 0 ); setMoveKey( spep_3 + 50, 1, -94.4, -107.6 , 0 ); setMoveKey( spep_3 + 52, 1, -95.3, -108.4 , 0 ); setMoveKey( spep_3 + 54, 1, -96.1, -109.1 , 0 ); setMoveKey( spep_3 + 56, 1, -97, -109.8 , 0 ); setMoveKey( spep_3 + 58, 1, -97.9, -110.6 , 0 ); setMoveKey( spep_3 + 60, 1, -98.7, -111.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2.84, 2.84 ); setScaleKey( spep_3 + 60, 1, 2.84, 2.84 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 21, 1, 0 ); setRotateKey( spep_3 + 22, 1, -57 ); setRotateKey( spep_3 + 24, 1, -57.1 ); setRotateKey( spep_3 + 26, 1, -57.2 ); setRotateKey( spep_3 + 28, 1, -57.4 ); setRotateKey( spep_3 + 30, 1, -57.5 ); setRotateKey( spep_3 + 32, 1, -57.6 ); setRotateKey( spep_3 + 34, 1, -57.8 ); setRotateKey( spep_3 + 36, 1, -57.9 ); setRotateKey( spep_3 + 38, 1, -58 ); setRotateKey( spep_3 + 40, 1, -58.2 ); setRotateKey( spep_3 + 42, 1, -58.4 ); setRotateKey( spep_3 + 44, 1, -58.5 ); setRotateKey( spep_3 + 46, 1, -58.7 ); setRotateKey( spep_3 + 48, 1, -58.9 ); setRotateKey( spep_3 + 50, 1, -59 ); setRotateKey( spep_3 + 52, 1, -59.2 ); setRotateKey( spep_3 + 54, 1, -59.4 ); setRotateKey( spep_3 + 56, 1, -59.5 ); setRotateKey( spep_3 + 58, 1, -59.7 ); setRotateKey( spep_3 + 60, 1, -59.9 ); --SE --切る SE015 = playSeVer2( spep_3 + 22, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 22, SE015, 68 ); SE016 = playSeVer2( spep_3 + 24, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 24, SE016, 77 ); SE017 = playSeVer2( spep_3 + 32, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 32, SE017, 79 ); SE018 = playSeVer2( spep_3 + 34, 1031, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_3 + 34, 1042, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 60; ------------------------------------------------------ --フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 170, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 170, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 170, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 170, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 170, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 170, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 170, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 170, finish_b, 255 ); --敵の動き setDisp( spep_4 + 10, 1, 1 ); changeAnime( spep_4 + 10, 1, 108 ); changeAnime( spep_4-1 + 34, 1, 106 ); setMoveKey( spep_4 + 10, 1, 694.3, 507.4 , 0 ); setMoveKey( spep_4 + 12, 1, 633.2, 413.2 , 0 ); setMoveKey( spep_4 + 14, 1, 572.1, 319 , 0 ); setMoveKey( spep_4 + 16, 1, 510.9, 224.9 , 0 ); setMoveKey( spep_4 + 18, 1, 449.7, 130.7 , 0 ); setMoveKey( spep_4 + 20, 1, 388.5, 36.6 , 0 ); setMoveKey( spep_4 + 22, 1, 350.8, -7.5 , 0 ); setMoveKey( spep_4 + 24, 1, 313.1, -51.6 , 0 ); setMoveKey( spep_4 + 26, 1, 275.4, -95.6 , 0 ); setMoveKey( spep_4 + 28, 1, 237.7, -139.7 , 0 ); setMoveKey( spep_4 + 30, 1, 200, -183.8 , 0 ); setMoveKey( spep_4 + 32, 1, 162.3, -227.9 , 0 ); setMoveKey( spep_4 -1+ 34, 1, 24.5, -310.1 , 0 ); setMoveKey( spep_4 + 36, 1, 14.9, -323.8 , 0 ); setMoveKey( spep_4 + 38, 1, 8.6, -285.9 , 0 ); setMoveKey( spep_4 + 40, 1, -7.1, -290.8 , 0 ); setMoveKey( spep_4 + 42, 1, -0.7, -286 , 0 ); setMoveKey( spep_4 + 44, 1, -12.1, -303.2 , 0 ); setMoveKey( spep_4 + 46, 1, -13.9, -268.7 , 0 ); setMoveKey( spep_4 + 48, 1, -23.7, -285.2 , 0 ); setMoveKey( spep_4 + 50, 1, -12.9, -293.1 , 0 ); setMoveKey( spep_4 + 52, 1, -21.4, -324.1 , 0 ); setMoveKey( spep_4 + 54, 1, -22, -304.6 , 0 ); setMoveKey( spep_4 + 56, 1, -33.6, -329.1 , 0 ); setMoveKey( spep_4 + 58, 1, -21, -329.1 , 0 ); setMoveKey( spep_4 + 60, 1, -27.3, -329.1 , 0 ); setMoveKey( spep_4 + 170, 1, -27.3, -329.1 , 0 ); setScaleKey( spep_4 + 10, 1, 1.71, 1.71 ); setScaleKey( spep_4-1 + 33, 1, 1.71, 1.71 ); setScaleKey( spep_4-1 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 170, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 10, 1, 56 ); setRotateKey( spep_4 + 12, 1, 61 ); setRotateKey( spep_4 + 14, 1, 66 ); setRotateKey( spep_4 + 16, 1, 71 ); setRotateKey( spep_4 + 18, 1, 76 ); setRotateKey( spep_4 + 20, 1, 81 ); setRotateKey( spep_4 + 22, 1, 81.8 ); setRotateKey( spep_4 + 24, 1, 82.5 ); setRotateKey( spep_4 + 26, 1, 83.3 ); setRotateKey( spep_4 + 28, 1, 84 ); setRotateKey( spep_4 + 30, 1, 84.8 ); setRotateKey( spep_4 + 32, 1, 85.5 ); setRotateKey( spep_4-1 + 34, 1, 32.5 ); setRotateKey( spep_4 + 44, 1, 32.5 ); setRotateKey( spep_4 + 46, 1, 32.9 ); setRotateKey( spep_4 + 48, 1, 33.6 ); setRotateKey( spep_4 + 50, 1, 34.4 ); setRotateKey( spep_4 + 52, 1, 35.4 ); setRotateKey( spep_4 + 54, 1, 36.5 ); setRotateKey( spep_4 + 170, 1, 36.5 ); --SE --敵地面落ちる SE020 = playSeVer2( spep_4 +34, 1002, "", 0, 0, 0, -1); --終わり dealDamage( spep_4 + 34 ); endPhase( spep_4 + 160 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --突進する ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 186, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 186, rush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 186, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 186, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +78; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, -50, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -50, 515); setEffMoveKey( spep_x +84, ctgogo, -50, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --地響き SE001 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 210, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 20 ); SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 210, 144, 20, -1); SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 216, 144, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 75 ); --足音 SE004 = playSeVer2( spep_0 + 0, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 68 ); SE005 = playSeVer2( spep_0 + 10, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE005, 62 ); SE006 = playSeVer2( spep_0 + 74, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 136 ); SE007 = playSeVer2( spep_0 + 84, 1111, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE007, 136 ); SE009 = playSeVer2( spep_0 + 144, 1111, "",spep_0 + 210, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 144, SE009, 209 ); SE010 = playSeVer2( spep_0 + 154, 1111, "",spep_0 + 210, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 154, SE010, 209 ); --顔カットイン SE008 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 +176 ,4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 190, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1= spep_0 + 186; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ --飛び掛かる ------------------------------------------------------ -- ** エフェクト等 ** -- pounce = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pounce, 0, 0, 0 ); setEffMoveKey( spep_2 + 88, pounce, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, pounce, -1.0, 1.0 ); setEffScaleKey( spep_2 + 88, pounce, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pounce, 0 ); setEffRotateKey( spep_2 + 88, pounce, 0 ); setEffAlphaKey( spep_2 + 0, pounce, 255 ); setEffAlphaKey( spep_2 + 86, pounce, 255 ); setEffAlphaKey( spep_2 + 87, pounce, 255 ); setEffAlphaKey( spep_2 + 88, pounce, 0 ); --SE --迫る SE012 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 52, 0, 26, -1); SE013 = playSeVer2( spep_2 + 0, 1117, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 0, 1264, "",spep_2 + 128, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 0, SE014, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 次の準備 ** -- spep_3= spep_2 + 88; ------------------------------------------------------ --斬りかかる ------------------------------------------------------ -- ** エフェクト等 ** -- cutting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, cutting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, cutting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, cutting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 60, cutting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, cutting_f, 0 ); setEffRotateKey( spep_3 + 60, cutting_f, 0 ); setEffAlphaKey( spep_3 + 0, cutting_f, 255 ); setEffAlphaKey( spep_3 + 58, cutting_f, 255 ); setEffAlphaKey( spep_3 + 59, cutting_f, 255 ); setEffAlphaKey( spep_3 + 60, cutting_f, 0 ); -- ** エフェクト等 ** -- cutting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, cutting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, cutting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, cutting_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 60, cutting_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, cutting_b, 0 ); setEffRotateKey( spep_3 + 60, cutting_b, 0 ); setEffAlphaKey( spep_3 + 0, cutting_b, 255 ); setEffAlphaKey( spep_3 + 58, cutting_b, 255 ); setEffAlphaKey( spep_3 + 59, cutting_b, 255 ); setEffAlphaKey( spep_3 + 60, cutting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 60, 1, 0 ); changeAnime( spep_3 + 0, 1, 4 ); changeAnime( spep_3 + 22, 1, 6 ); setMoveKey( spep_3 + 0, 1, 19.1, -83.3 , 0 ); setMoveKey( spep_3 + 21, 1, 19.1, -83.3 , 0 ); setMoveKey( spep_3 + 22, 1, 84.1, -98.9 , 0 ); setMoveKey( spep_3 + 24, 1, 84.7, -99.4 , 0 ); setMoveKey( spep_3 + 26, 1, 85.3, -100 , 0 ); setMoveKey( spep_3 + 28, 1, 85.9, -100.5 , 0 ); setMoveKey( spep_3 + 30, 1, 86.6, -101.1 , 0 ); setMoveKey( spep_3 + 32, 1, 87.2, -101.6 , 0 ); setMoveKey( spep_3 + 34, 1, 87.9, -102.2 , 0 ); setMoveKey( spep_3 + 36, 1, 88.5, -102.7 , 0 ); setMoveKey( spep_3 + 38, 1, 89.2, -103.2 , 0 ); setMoveKey( spep_3 + 40, 1, 90, -104 , 0 ); setMoveKey( spep_3 + 42, 1, 90.9, -104.7 , 0 ); setMoveKey( spep_3 + 44, 1, 91.8, -105.4 , 0 ); setMoveKey( spep_3 + 46, 1, 92.6, -106.2 , 0 ); setMoveKey( spep_3 + 48, 1, 93.5, -106.9 , 0 ); setMoveKey( spep_3 + 50, 1, 94.4, -107.6 , 0 ); setMoveKey( spep_3 + 52, 1, 95.3, -108.4 , 0 ); setMoveKey( spep_3 + 54, 1, 96.1, -109.1 , 0 ); setMoveKey( spep_3 + 56, 1, 97, -109.8 , 0 ); setMoveKey( spep_3 + 58, 1, 97.9, -110.6 , 0 ); setMoveKey( spep_3 + 60, 1, 98.7, -111.3 , 0 ); setScaleKey( spep_3 + 0, 1, 2.84, 2.84 ); setScaleKey( spep_3 + 60, 1, 2.84, 2.84 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 21, 1, 0 ); setRotateKey( spep_3 + 22, 1, 57 ); setRotateKey( spep_3 + 24, 1, 57.1 ); setRotateKey( spep_3 + 26, 1, 57.2 ); setRotateKey( spep_3 + 28, 1, 57.4 ); setRotateKey( spep_3 + 30, 1, 57.5 ); setRotateKey( spep_3 + 32, 1, 57.6 ); setRotateKey( spep_3 + 34, 1, 57.8 ); setRotateKey( spep_3 + 36, 1, 57.9 ); setRotateKey( spep_3 + 38, 1, 58 ); setRotateKey( spep_3 + 40, 1, 58.2 ); setRotateKey( spep_3 + 42, 1, 58.4 ); setRotateKey( spep_3 + 44, 1, 58.5 ); setRotateKey( spep_3 + 46, 1, 58.7 ); setRotateKey( spep_3 + 48, 1, 58.9 ); setRotateKey( spep_3 + 50, 1, 59 ); setRotateKey( spep_3 + 52, 1, 59.2 ); setRotateKey( spep_3 + 54, 1, 59.4 ); setRotateKey( spep_3 + 56, 1, 59.5 ); setRotateKey( spep_3 + 58, 1, 59.7 ); setRotateKey( spep_3 + 60, 1, 59.9 ); --SE --切る SE015 = playSeVer2( spep_3 + 22, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 22, SE015, 68 ); SE016 = playSeVer2( spep_3 + 24, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 24, SE016, 77 ); SE017 = playSeVer2( spep_3 + 32, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 32, SE017, 79 ); SE018 = playSeVer2( spep_3 + 34, 1031, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_3 + 34, 1042, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 60; ------------------------------------------------------ --フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 170, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 170, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 170, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 170, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 170, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 170, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 170, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 170, finish_b, 255 ); --敵の動き setDisp( spep_4 + 10, 1, 1 ); changeAnime( spep_4 + 10, 1, 8 ); changeAnime( spep_4-1 + 34, 1, 6 ); setMoveKey( spep_4 + 10, 1, -694.3, 507.4 , 0 ); setMoveKey( spep_4 + 12, 1, -633.2, 413.2 , 0 ); setMoveKey( spep_4 + 14, 1, -572.1, 319 , 0 ); setMoveKey( spep_4 + 16, 1, -510.9, 224.9 , 0 ); setMoveKey( spep_4 + 18, 1, -449.7, 130.7 , 0 ); setMoveKey( spep_4 + 20, 1, -388.5, 36.6 , 0 ); setMoveKey( spep_4 + 22, 1, -350.8, -7.5 , 0 ); setMoveKey( spep_4 + 24, 1, -313.1, -51.6 , 0 ); setMoveKey( spep_4 + 26, 1, -275.4, -95.6 , 0 ); setMoveKey( spep_4 + 28, 1, -237.7, -139.7 , 0 ); setMoveKey( spep_4 + 30, 1, -200, -183.8 , 0 ); setMoveKey( spep_4 + 32, 1, -162.3, -227.9 , 0 ); setMoveKey( spep_4 -1+ 34, 1, -24.5, -310.1 , 0 ); setMoveKey( spep_4 + 36, 1, -14.9, -323.8 , 0 ); setMoveKey( spep_4 + 38, 1, -8.6, -285.9 , 0 ); setMoveKey( spep_4 + 40, 1, 7.1, -290.8 , 0 ); setMoveKey( spep_4 + 42, 1, 0.7, -286 , 0 ); setMoveKey( spep_4 + 44, 1, 12.1, -303.2 , 0 ); setMoveKey( spep_4 + 46, 1, 13.9, -268.7 , 0 ); setMoveKey( spep_4 + 48, 1, 23.7, -285.2 , 0 ); setMoveKey( spep_4 + 50, 1, 12.9, -293.1 , 0 ); setMoveKey( spep_4 + 52, 1, 21.4, -324.1 , 0 ); setMoveKey( spep_4 + 54, 1, 22, -304.6 , 0 ); setMoveKey( spep_4 + 56, 1, 33.6, -329.1 , 0 ); setMoveKey( spep_4 + 58, 1, 21, -329.1 , 0 ); setMoveKey( spep_4 + 60, 1, 27.3, -329.1 , 0 ); setMoveKey( spep_4 + 170, 1, 27.3, -329.1 , 0 ); setScaleKey( spep_4 + 10, 1, 1.71, 1.71 ); setScaleKey( spep_4-1 + 33, 1, 1.71, 1.71 ); setScaleKey( spep_4-1 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 170, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 10, 1, -56 ); setRotateKey( spep_4 + 12, 1, -61 ); setRotateKey( spep_4 + 14, 1, -66 ); setRotateKey( spep_4 + 16, 1, -71 ); setRotateKey( spep_4 + 18, 1, -76 ); setRotateKey( spep_4 + 20, 1, -81 ); setRotateKey( spep_4 + 22, 1, -81.8 ); setRotateKey( spep_4 + 24, 1, -82.5 ); setRotateKey( spep_4 + 26, 1, -83.3 ); setRotateKey( spep_4 + 28, 1, -84 ); setRotateKey( spep_4 + 30, 1, -84.8 ); setRotateKey( spep_4 + 32, 1, -85.5 ); setRotateKey( spep_4-1 + 34, 1, -32.5 ); setRotateKey( spep_4 + 44, 1, -32.5 ); setRotateKey( spep_4 + 46, 1, -32.9 ); setRotateKey( spep_4 + 48, 1, -33.6 ); setRotateKey( spep_4 + 50, 1, -34.4 ); setRotateKey( spep_4 + 52, 1, -35.4 ); setRotateKey( spep_4 + 54, 1, -36.5 ); setRotateKey( spep_4 + 170, 1, -36.5 ); --SE --敵地面落ちる SE020 = playSeVer2( spep_4 +34, 1002, "", 0, 0, 0, -1); --終わり dealDamage( spep_4 + 34 ); endPhase( spep_4 + 160 ); -- 終了フレーム end