--1025730:超サイヤ人3孫悟空&超サイヤ人2ベジータ_ライバル同士の共闘 --sp_effect_b1_00236 --sp2502 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161451; --冒頭アップ ef_001 SP_02 = 161452; --奥へ飛ぶ~ラスト:手前 ef_002 SP_03 = 161453; --奥へ飛ぶ~ラスト:奥 ef_003 SP_04 = 161454; --KO ef_004 --敵側 SP_01r = 161455; --敵用:冒頭アップ ef_001r SP_02r = 161456; --敵用:奥へ飛ぶ~ラスト:手前 ef_002r SP_03r = 161457; --敵用:奥へ飛ぶ~ラスト:奥 ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); adjustAttackerLabel( 0, 205); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭アップ(92F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭アップ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 92, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 92, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 92, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 92 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 92 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 92, first_f, 0 ); --spep_x = spep_0 + 8; spep_x = spep_0 + 4; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --飛んでくる SE001 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 126 ); SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 114, 0, 38, -1); SE007 = playSeVer2( spep_0 + 64, 1019, "",spep_0 + 116, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 126 ); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 22, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 92 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_c = spep_0 + 92; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); --二人向かっていく SE011 = playSeVer2( spep_c + 90, 1011, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_c + 90, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_c + 90, 9, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------------ -- 奥へ飛ぶ~ラスト(858F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --奥へ飛ぶ~ラスト:手前 ef_002 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 858, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 858, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 858, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 858, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --奥へ飛ぶ~ラスト:奥 ef_003 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 858, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 858, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 858, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 858, finish_b, 255 ); KO = entryEffect( spep_2 + 846, SP_04, 0x100, -1, 0, 0, 0 ); --KO ef_004 setEffMoveKey( spep_2 + 846, KO, 0, 0 , 0 ); setEffMoveKey( spep_2 + 1100, KO, 0, 0 , 0 ); setEffScaleKey( spep_2 + 846, KO, 1.0, 1.0 ); setEffScaleKey( spep_2 + 1100, KO, 1.0, 1.0 ); setEffRotateKey( spep_2 + 846, KO, 0 ); setEffRotateKey( spep_2 + 1100, KO, 0 ); setEffAlphaKey( spep_2 + 846, KO, 255 ); setEffAlphaKey( spep_2 + 1100, KO, 255 ); --二人向かっていく SE014 = playSeVer2( spep_2 + 12, 44, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 858 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 46; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 120, 1, 1 ); setDisp( spep_2 -3 + 166, 1, 0 ); changeAnime( spep_2 -3 + 120, 1, 108 ); setMoveKey( spep_2 -3 + 120, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 121, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 154.7, 137.1 , 0 ); setMoveKey( spep_2 -3 + 123, 1, 154.7, 137.1 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 125, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 127, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 159.6, 149.3 , 0 ); setMoveKey( spep_2 -3 + 129, 1, 159.6, 149.3 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 131, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 133, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 157.1, 146.9 , 0 ); setMoveKey( spep_2 -3 + 135, 1, 157.1, 146.9 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 137, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 139, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 141, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 143, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 145, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 147, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 149, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 151, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 153, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 155, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 157, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 159, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 161, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 171.8, 159.1 , 0 ); setScaleKey( spep_2 -3 + 120, 1, 3.27, 3.27 ); setScaleKey( spep_2 -3 + 166, 1, 3.27, 3.27 ); setRotateKey( spep_2 -3 + 120, 1, -21.8 ); setRotateKey( spep_2 -3 + 166, 1, -21.8 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 252, 1, 1 ); setDisp( spep_2 -3 + 278, 1, 0 ); changeAnime( spep_2 -3 + 252, 1, 105 ); setMoveKey( spep_2 -3 + 252, 1, -1283.8, 67.8 , 0 ); setMoveKey( spep_2 -3 + 254, 1, -746.3, 78.8 , 0 ); setMoveKey( spep_2 -3 + 256, 1, -746.3, 78.8 , 0 ); setMoveKey( spep_2 -3 + 258, 1, -376, 25.4 , 0 ); setMoveKey( spep_2 -3 + 260, 1, -110, 32.6 , 0 ); setMoveKey( spep_2 -3 + 262, 1, -97.2, 32.3 , 0 ); setMoveKey( spep_2 -3 + 264, 1, -84.3, 32 , 0 ); setMoveKey( spep_2 -3 + 266, 1, -71.4, 31.7 , 0 ); setMoveKey( spep_2 -3 + 268, 1, -58.6, 31.3 , 0 ); setMoveKey( spep_2 -3 + 270, 1, -45.7, 31 , 0 ); setMoveKey( spep_2 -3 + 272, 1, -32.8, 30.7 , 0 ); setMoveKey( spep_2 -3 + 274, 1, -20, 30.3 , 0 ); setMoveKey( spep_2 -3 + 276, 1, -7.1, 30 , 0 ); setMoveKey( spep_2 -3 + 278, 1, -7.1, 30 , 0 ); setScaleKey( spep_2 -3 + 252, 1, 15, 15 ); setScaleKey( spep_2 -3 + 254, 1, 8.13, 8.13 ); setScaleKey( spep_2 -3 + 256, 1, 8.13, 8.13 ); setScaleKey( spep_2 -3 + 258, 1, 4.89, 4.89 ); setScaleKey( spep_2 -3 + 260, 1, 2.85, 2.85 ); setScaleKey( spep_2 -3 + 262, 1, 2.75, 2.75 ); setScaleKey( spep_2 -3 + 264, 1, 2.65, 2.65 ); setScaleKey( spep_2 -3 + 266, 1, 2.54, 2.54 ); setScaleKey( spep_2 -3 + 268, 1, 2.44, 2.44 ); setScaleKey( spep_2 -3 + 270, 1, 2.34, 2.34 ); setScaleKey( spep_2 -3 + 272, 1, 2.23, 2.23 ); setScaleKey( spep_2 -3 + 274, 1, 2.13, 2.13 ); setScaleKey( spep_2 -3 + 276, 1, 2.03, 2.03 ); setScaleKey( spep_2 -3 + 278, 1, 2.03, 2.03 ); setRotateKey( spep_2 -3 + 252, 1, 22.2 ); setRotateKey( spep_2 -3 + 254, 1, 26.3 ); setRotateKey( spep_2 -3 + 256, 1, 26.3 ); setRotateKey( spep_2 -3 + 258, 1, 32.7 ); setRotateKey( spep_2 -3 + 260, 1, 47.8 ); setRotateKey( spep_2 -3 + 262, 1, 48.5 ); setRotateKey( spep_2 -3 + 264, 1, 49.3 ); setRotateKey( spep_2 -3 + 266, 1, 50.1 ); setRotateKey( spep_2 -3 + 268, 1, 50.8 ); setRotateKey( spep_2 -3 + 270, 1, 51.6 ); setRotateKey( spep_2 -3 + 272, 1, 52.3 ); setRotateKey( spep_2 -3 + 274, 1, 53.1 ); setRotateKey( spep_2 -3 + 276, 1, 53.8 ); setRotateKey( spep_2 -3 + 278, 1, 53.8 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 316, 1, 1 ); setDisp( spep_2 -3 + 328, 1, 0 ); changeAnime( spep_2 -3 + 316, 1, 106 ); setMoveKey( spep_2 -3 + 316, 1, -5.9, 22.4 , 0 ); setMoveKey( spep_2 -3 + 318, 1, 10, 22.3 , 0 ); setMoveKey( spep_2 -3 + 320, 1, 28, 22.3 , 0 ); setMoveKey( spep_2 -3 + 322, 1, 47.9, 22.3 , 0 ); setMoveKey( spep_2 -3 + 324, 1, 69.7, 22.3 , 0 ); setMoveKey( spep_2 -3 + 326, 1, 93.6, 22.3 , 0 ); setMoveKey( spep_2 -3 + 328, 1, 93.6, 22.3 , 0 ); setScaleKey( spep_2 -3 + 316, 1, 3.53, 3.53 ); setScaleKey( spep_2 -3 + 328, 1, 3.53, 3.53 ); setRotateKey( spep_2 -3 + 316, 1, -33.2 ); setRotateKey( spep_2 -3 + 318, 1, -32.8 ); setRotateKey( spep_2 -3 + 320, 1, -32.4 ); setRotateKey( spep_2 -3 + 322, 1, -31.9 ); setRotateKey( spep_2 -3 + 324, 1, -31.3 ); setRotateKey( spep_2 -3 + 326, 1, -30.7 ); setRotateKey( spep_2 -3 + 328, 1, -30.7 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 332, 1, 1 ); setDisp( spep_2 -3 + 426, 1, 0 ); changeAnime( spep_2 -3 + 332, 1, 7 ); changeAnime( spep_2 -3 + 350, 1, 108 ); changeAnime( spep_2 -3 + 354, 1, 7 ); changeAnime( spep_2 -3 + 360, 1, 108 ); changeAnime( spep_2 -3 + 376, 1, 106 ); setMoveKey( spep_2 -3 + 332, 1, 304.7, 243.7 , 0 ); setMoveKey( spep_2 -3 + 333, 1, 304.7, 243.7 , 0 ); setMoveKey( spep_2 -3 + 334, 1, 634.8, 405.7 , 0 ); setMoveKey( spep_2 -3 + 335, 1, 634.8, 405.7 , 0 ); setMoveKey( spep_2 -3 + 336, 1, 232.4, 229.7 , 0 ); setMoveKey( spep_2 -3 + 337, 1, 232.4, 229.7 , 0 ); setMoveKey( spep_2 -3 + 338, 1, 456.1, 429.2 , 0 ); setMoveKey( spep_2 -3 + 339, 1, 456.1, 429.2 , 0 ); setMoveKey( spep_2 -3 + 340, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 341, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 342, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 343, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 344, 1, 357.8, 376.3 , 0 ); setMoveKey( spep_2 -3 + 345, 1, 357.8, 376.3 , 0 ); setMoveKey( spep_2 -3 + 346, 1, 221.5, 187.1 , 0 ); setMoveKey( spep_2 -3 + 347, 1, 221.5, 187.1 , 0 ); setMoveKey( spep_2 -3 + 348, 1, 221.6, 255.1 , 0 ); setMoveKey( spep_2 -3 + 349, 1, 221.6, 255.1 , 0 );-- setMoveKey( spep_2 -3 + 350, 1, 68.7, -81 , 0 ); setMoveKey( spep_2 -3 + 353, 1, 68.7, -81 , 0 );-- setMoveKey( spep_2 -3 + 354, 1, 775.7, 741.5 , 0 ); setMoveKey( spep_2 -3 + 355, 1, 775.7, 741.5 , 0 ); setMoveKey( spep_2 -3 + 356, 1, 503.3, 506.9 , 0 ); setMoveKey( spep_2 -3 + 357, 1, 503.3, 506.9 , 0 ); setMoveKey( spep_2 -3 + 358, 1, 261.1, 355.5 , 0 ); setMoveKey( spep_2 -3 + 359, 1, 261.1, 355.5 , 0 );-- setMoveKey( spep_2 -3 + 360, 1, 55.1, -128.7 , 0 ); setMoveKey( spep_2 -3 + 361, 1, 55.1, -128.7 , 0 ); setMoveKey( spep_2 -3 + 362, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 363, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 364, 1, 50.2, -106.7 , 0 ); setMoveKey( spep_2 -3 + 365, 1, 50.2, -106.7 , 0 ); setMoveKey( spep_2 -3 + 366, 1, 79.5, -114 , 0 ); setMoveKey( spep_2 -3 + 367, 1, 79.5, -114 , 0 ); setMoveKey( spep_2 -3 + 368, 1, 64.8, -126.3 , 0 ); setMoveKey( spep_2 -3 + 369, 1, 64.8, -126.3 , 0 ); setMoveKey( spep_2 -3 + 370, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 371, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 372, 1, 52.7, -111.5 , 0 ); setMoveKey( spep_2 -3 + 373, 1, 52.7, -111.5 , 0 ); setMoveKey( spep_2 -3 + 374, 1, 89.1, -114 , 0 ); setMoveKey( spep_2 -3 + 375, 1, 89.1, -114 , 0 );-- setMoveKey( spep_2 -3 + 376, 1, 78.2, 61.2 , 0 ); setMoveKey( spep_2 -3 + 378, 1, 77.5, 57.9 , 0 ); setMoveKey( spep_2 -3 + 380, 1, 76.8, 54.7 , 0 ); setMoveKey( spep_2 -3 + 382, 1, 76.1, 51.4 , 0 ); setMoveKey( spep_2 -3 + 384, 1, 75.4, 48.1 , 0 ); setMoveKey( spep_2 -3 + 386, 1, 74.6, 44.9 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 73.9, 41.6 , 0 ); setMoveKey( spep_2 -3 + 390, 1, 73.2, 38.3 , 0 ); setMoveKey( spep_2 -3 + 392, 1, 72.5, 35.1 , 0 ); setMoveKey( spep_2 -3 + 394, 1, 71.8, 31.8 , 0 ); setMoveKey( spep_2 -3 + 396, 1, 71.1, 28.5 , 0 ); setMoveKey( spep_2 -3 + 398, 1, 70.4, 25.3 , 0 ); setMoveKey( spep_2 -3 + 400, 1, 69.7, 22 , 0 ); setMoveKey( spep_2 -3 + 402, 1, 69, 18.7 , 0 ); setMoveKey( spep_2 -3 + 404, 1, 68.3, 15.5 , 0 ); setMoveKey( spep_2 -3 + 406, 1, 67.6, 12.2 , 0 ); setMoveKey( spep_2 -3 + 408, 1, 66.9, 8.9 , 0 ); setMoveKey( spep_2 -3 + 410, 1, 66.2, 5.6 , 0 ); setMoveKey( spep_2 -3 + 412, 1, 65.5, 2.4 , 0 ); setMoveKey( spep_2 -3 + 414, 1, 64.8, -0.9 , 0 ); setMoveKey( spep_2 -3 + 415, 1, 64.8, -0.9 , 0 ); setMoveKey( spep_2 -3 + 416, 1, 60.6, -15.6 , 0 ); setMoveKey( spep_2 -3 + 417, 1, 60.6, -15.6 , 0 ); setMoveKey( spep_2 -3 + 418, 1, 70.4, -5.8 , 0 ); setMoveKey( spep_2 -3 + 419, 1, 70.4, -5.8 , 0 ); setMoveKey( spep_2 -3 + 420, 1, 60.6, 1.6 , 0 ); setMoveKey( spep_2 -3 + 421, 1, 60.6, 1.6 , 0 ); setMoveKey( spep_2 -3 + 422, 1, 521.8, 10.8 , 0 ); setMoveKey( spep_2 -3 + 424, 1, 507.1, 5.9 , 0 ); setMoveKey( spep_2 -3 + 426, 1, 507.1, 5.9 , 0 ); setScaleKey( spep_2 -3 + 332, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 333, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 334, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 335, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 336, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 337, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 338, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 339, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 340, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 341, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 342, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 343, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 344, 1, 3.44, 3.44 ); setScaleKey( spep_2 -3 + 345, 1, 3.44, 3.44 ); setScaleKey( spep_2 -3 + 346, 1, 4.6, 4.6 ); setScaleKey( spep_2 -3 + 347, 1, 4.6, 4.6 ); setScaleKey( spep_2 -3 + 348, 1, 4.1, 4.1 ); setScaleKey( spep_2 -3 + 349, 1, 4.1, 4.1 );-- setScaleKey( spep_2 -3 + 350, 1, 3.51, 3.51 ); setScaleKey( spep_2 -3 + 353, 1, 3.51, 3.51 );-- setScaleKey( spep_2 -3 + 354, 1, 5.23, 5.23 ); setScaleKey( spep_2 -3 + 359, 1, 5.23, 5.23 );-- setScaleKey( spep_2 -3 + 360, 1, 4.5, 4.5 ); setScaleKey( spep_2 -3 + 361, 1, 4.5, 4.5 ); setScaleKey( spep_2 -3 + 362, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 363, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 364, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 365, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 366, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 367, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 368, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 369, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 370, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 371, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 372, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 373, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 374, 1, 4.46, 4.46 ); setScaleKey( spep_2 -3 + 375, 1, 4.46, 4.46 );-- setScaleKey( spep_2 -3 + 376, 1, 1.61, 1.61 ); setScaleKey( spep_2 -3 + 426, 1, 1.61, 1.61 ); setRotateKey( spep_2 -3 + 332, 1, -14 ); setRotateKey( spep_2 -3 + 349, 1, -14 );-- setRotateKey( spep_2 -3 + 350, 1, -6.6 ); setRotateKey( spep_2 -3 + 353, 1, -6.6 ); setRotateKey( spep_2 -3 + 354, 1, -13.2 ); setRotateKey( spep_2 -3 + 359, 1, -13.2 );-- setRotateKey( spep_2 -3 + 360, 1, 41.2 ); setRotateKey( spep_2 -3 + 375, 1, 41.2 );-- setRotateKey( spep_2 -3 + 376, 1, -19.1 ); setRotateKey( spep_2 -3 + 378, 1, -18.5 ); setRotateKey( spep_2 -3 + 380, 1, -17.9 ); setRotateKey( spep_2 -3 + 382, 1, -17.3 ); setRotateKey( spep_2 -3 + 384, 1, -16.6 ); setRotateKey( spep_2 -3 + 386, 1, -16 ); setRotateKey( spep_2 -3 + 388, 1, -15.4 ); setRotateKey( spep_2 -3 + 390, 1, -14.8 ); setRotateKey( spep_2 -3 + 392, 1, -14.2 ); setRotateKey( spep_2 -3 + 394, 1, -13.6 ); setRotateKey( spep_2 -3 + 396, 1, -13 ); setRotateKey( spep_2 -3 + 398, 1, -12.4 ); setRotateKey( spep_2 -3 + 400, 1, -11.7 ); setRotateKey( spep_2 -3 + 402, 1, -11.1 ); setRotateKey( spep_2 -3 + 404, 1, -10.5 ); setRotateKey( spep_2 -3 + 406, 1, -9.9 ); setRotateKey( spep_2 -3 + 408, 1, -9.3 ); setRotateKey( spep_2 -3 + 410, 1, -8.7 ); setRotateKey( spep_2 -3 + 412, 1, -8.1 ); setRotateKey( spep_2 -3 + 414, 1, -7.5 ); setRotateKey( spep_2 -3 + 415, 1, -7.5 ); setRotateKey( spep_2 -3 + 416, 1, 1.9 ); setRotateKey( spep_2 -3 + 421, 1, 1.9 ); setRotateKey( spep_2 -3 + 422, 1, 34.5 ); setRotateKey( spep_2 -3 + 424, 1, 34.5 ); setRotateKey( spep_2 -3 + 426, 1, 34.5 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 462, 1, 1 ); setDisp( spep_2 -3 + 536, 1, 0 ); changeAnime( spep_2 -3 + 462, 1, 7 ); changeAnime( spep_2 -3 + 468, 1, 107 ); changeAnime( spep_2 -3 + 472, 1, 6 ); changeAnime( spep_2 -3 + 474, 1, 106 ); changeAnime( spep_2 -3 + 478, 1, 6 ); changeAnime( spep_2 -3 + 484, 1, 108 ); changeAnime( spep_2 -3 + 488, 1, 6 ); changeAnime( spep_2 -3 + 496, 1, 108 ); changeAnime( spep_2 -3 + 502, 1, 6 ); changeAnime( spep_2 -3 + 506, 1, 108 ); changeAnime( spep_2 -3 + 514, 1, 6 ); changeAnime( spep_2 -3 + 524, 1, 108 ); setMoveKey( spep_2 -3 + 462, 1, 1135.3, 83.9 , 0 ); setMoveKey( spep_2 -3 + 465, 1, 1135.3, 83.9 , 0 ); setMoveKey( spep_2 -3 + 466, 1, 167.6, 36.9 , 0 ); setMoveKey( spep_2 -3 + 467, 1, 167.6, 36.9 , 0 );-- setMoveKey( spep_2 -3 + 468, 1, 8, 81.1 , 0 ); setMoveKey( spep_2 -3 + 471, 1, 8, 81.1 , 0 );-- setMoveKey( spep_2 -3 + 472, 1, 44.6, -183.3 , 0 ); setMoveKey( spep_2 -3 + 473, 1, 44.6, -183.3 , 0 );-- setMoveKey( spep_2 -3 + 474, 1, 117.4, -58.9 , 0 ); setMoveKey( spep_2 -3 + 477, 1, 117.4, -58.9 , 0 );-- setMoveKey( spep_2 -3 + 478, 1, -50.1, -90 , 0 ); setMoveKey( spep_2 -3 + 483, 1, -50.1, -90 , 0 );-- setMoveKey( spep_2 -3 + 484, 1, 27.7, -17.5 , 0 ); setMoveKey( spep_2 -3 + 486, 1, 27.7, -17.5 , 0 ); setMoveKey( spep_2 -3 + 487, 1, 27.7, -17.5 , 0 );-- setMoveKey( spep_2 -3 + 488, 1, -37.2, -3.7 , 0 ); setMoveKey( spep_2 -3 + 495, 1, -37.2, -3.7 , 0 );-- setMoveKey( spep_2 -3 + 496, 1, 21.8, -59.6 , 0 ); setMoveKey( spep_2 -3 + 501, 1, 21.8, -59.6 , 0 );-- setMoveKey( spep_2 -3 + 502, 1, 3.3, -67.2 , 0 ); setMoveKey( spep_2 -3 + 505, 1, 3.3, -67.2 , 0 );-- setMoveKey( spep_2 -3 + 506, 1, 18.4, -83 , 0 ); setMoveKey( spep_2 -3 + 508, 1, 18.4, -83 , 0 ); setMoveKey( spep_2 -3 + 510, 1, 14.8, -82.2 , 0 ); setMoveKey( spep_2 -3 + 513, 1, 14.8, -82.2 , 0 );-- setMoveKey( spep_2 -3 + 514, 1, 9.7, -83.7 , 0 ); setMoveKey( spep_2 -3 + 518, 1, 9.7, -83.7 , 0 ); setMoveKey( spep_2 -3 + 520, 1, 8.7, -85.8 , 0 ); setMoveKey( spep_2 -3 + 523, 1, 8.7, -85.8 , 0 );-- setMoveKey( spep_2 -3 + 524, 1, 11.6, -86.3 , 0 ); setMoveKey( spep_2 -3 + 526, 1, 11.6, -86.3 , 0 ); setMoveKey( spep_2 -3 + 528, 1, 11.3, -85.6 , 0 ); setMoveKey( spep_2 -3 + 536, 1, 11.3, -85.6 , 0 ); setScaleKey( spep_2 -3 + 462, 1, 11, 11 ); setScaleKey( spep_2 -3 + 465, 1, 11, 11 ); setScaleKey( spep_2 -3 + 466, 1, 3.73, 3.73 ); setScaleKey( spep_2 -3 + 467, 1, 3.73, 3.73 );-- setScaleKey( spep_2 -3 + 468, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 471, 1, 2.73, 2.73 );-- setScaleKey( spep_2 -3 + 472, 1, 6.18, 6.18 ); setScaleKey( spep_2 -3 + 473, 1, 6.18, 6.18 );-- setScaleKey( spep_2 -3 + 474, 1, 2.68, 2.68 ); setScaleKey( spep_2 -3 + 477, 1, 2.68, 2.68 );-- setScaleKey( spep_2 -3 + 478, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 482, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 483, 1, 0.71, 0.71 );-- setScaleKey( spep_2 -3 + 484, 1, 0.49, 0.49 ); setScaleKey( spep_2 -3 + 487, 1, 0.49, 0.49 );-- setScaleKey( spep_2 -3 + 488, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 495, 1, 0.25, 0.25 );-- setScaleKey( spep_2 -3 + 496, 1, 0.16, 0.16 ); setScaleKey( spep_2 -3 + 501, 1, 0.16, 0.16 );-- setScaleKey( spep_2 -3 + 502, 1, 0.08, 0.08 ); setScaleKey( spep_2 -3 + 505, 1, 0.08, 0.08 );-- setScaleKey( spep_2 -3 + 506, 1, 0.07, 0.07 ); setScaleKey( spep_2 -3 + 508, 1, 0.07, 0.07 ); setScaleKey( spep_2 -3 + 510, 1, 0.05, 0.05 ); setScaleKey( spep_2 -3 + 513, 1, 0.05, 0.05 );-- setScaleKey( spep_2 -3 + 514, 1, 0.02, 0.02 ); setScaleKey( spep_2 -3 + 524, 1, 0.02, 0.02 ); setScaleKey( spep_2 -3 + 527, 1, 0.02, 0.02 ); setScaleKey( spep_2 -3 + 528, 1, 0.01, 0.01 ); setScaleKey( spep_2 -3 + 536, 1, 0.01, 0.01 ); setRotateKey( spep_2 -3 + 462, 1, 20.5 ); setRotateKey( spep_2 -3 + 467, 1, 20.5 );-- setRotateKey( spep_2 -3 + 468, 1, -42.5 ); setRotateKey( spep_2 -3 + 471, 1, -42.5 );-- setRotateKey( spep_2 -3 + 472, 1, 39.2 ); setRotateKey( spep_2 -3 + 473, 1, 39.2 );-- setRotateKey( spep_2 -3 + 474, 1, -28.7 ); setRotateKey( spep_2 -3 + 477, 1, -28.7 );-- setRotateKey( spep_2 -3 + 478, 1, 30.7 ); setRotateKey( spep_2 -3 + 483, 1, 30.7 );-- setRotateKey( spep_2 -3 + 484, 1, 9.2 ); setRotateKey( spep_2 -3 + 487, 1, 9.2 );-- setRotateKey( spep_2 -3 + 488, 1, 30.7 ); setRotateKey( spep_2 -3 + 495, 1, 30.7 );-- setRotateKey( spep_2 -3 + 496, 1, 9.2 ); setRotateKey( spep_2 -3 + 501, 1, 9.2 );-- setRotateKey( spep_2 -3 + 502, 1, 43.9 ); setRotateKey( spep_2 -3 + 505, 1, 43.9 );-- setRotateKey( spep_2 -3 + 506, 1, 9.2 ); setRotateKey( spep_2 -3 + 513, 1, 9.2 );-- setRotateKey( spep_2 -3 + 514, 1, 44 ); setRotateKey( spep_2 -3 + 523, 1, 44 );-- setRotateKey( spep_2 -3 + 524, 1, 9.1 ); setRotateKey( spep_2 -3 + 536, 1, 9.1 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 614, 1, 1 ); setDisp( spep_2 -3 + 656, 1, 0 ); changeAnime( spep_2 -3 + 614, 1, 107 ); setMoveKey( spep_2 -3 + 614, 1, -50.4, -294.7 , 0 ); setMoveKey( spep_2 -3 + 639, 1, -50.4, -294.7 , 0 ); setMoveKey( spep_2 -3 + 640, 1, -55.8, -327.1 , 0 ); setMoveKey( spep_2 -3 + 643, 1, -55.8, -327.1 , 0 ); setMoveKey( spep_2 -3 + 644, 1, -78.5, -340.9 , 0 ); setMoveKey( spep_2 -3 + 647, 1, -78.5, -340.9 , 0 ); setMoveKey( spep_2 -3 + 648, 1, -81.6, -345.4 , 0 ); setMoveKey( spep_2 -3 + 656, 1, -81.6, -345.4 , 0 ); setScaleKey( spep_2 -3 + 614, 1, 2.49, 2.49 ); setScaleKey( spep_2 -3 + 656, 1, 2.49, 2.49 ); setRotateKey( spep_2 -3 + 614, 1, -73.6 ); setRotateKey( spep_2 -3 + 639, 1, -73.6 ); setRotateKey( spep_2 -3 + 640, 1, -72.7 ); setRotateKey( spep_2 -3 + 643, 1, -72.7 ); setRotateKey( spep_2 -3 + 644, 1, -70.7 ); setRotateKey( spep_2 -3 + 647, 1, -70.7 ); setRotateKey( spep_2 -3 + 648, 1, -70.2 ); setRotateKey( spep_2 -3 + 656, 1, -70.2 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 720, 1, 1 ); setDisp( spep_2 -3 + 746, 1, 0 ); changeAnime( spep_2 -3 + 720, 1, 107 ); setBlendColor( spep_2 -3 + 720, 1, 3, 0.0, 0.43, 0.72, 0.75); setBlendColor( spep_2 -3 + 745, 1, 3, 0.0, 0.43, 0.72, 0.75); setBlendColor( spep_2 -3 + 746, 1, 3, 0.0, 0.43, 0.72, 0); setMoveKey( spep_2 -3 + 720, 1, -139.4, -92.7 , 0 ); setMoveKey( spep_2 -3 + 746, 1, -139.4, -92.7 , 0 ); setScaleKey( spep_2 -3 + 720, 1, 2.61, 2.61 ); setScaleKey( spep_2 -3 + 746, 1, 2.61, 2.61 ); setRotateKey( spep_2 -3 + 720, 1, -65.2 ); setRotateKey( spep_2 -3 + 746, 1, -65.2 ); -- ** 音 ** -- --振りかぶる SE015 = playSeVer2( spep_2 + 54, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 58, 1116, "",spep_2 + 96, 0, 10, -1); --悟空蹴り SE017 = playSeVer2( spep_2 + 82, 1049, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 84, 1359, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 84, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 88, 1153, "", 0, 0, 0, -1); --悟空翻る SE021 = playSeVer2( spep_2 + 150, 1263, "",spep_2 + 236, 0, 20, -1); SE022 = playSeVer2( spep_2 + 150, 1117, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 150, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 150, SE023, 75 ); --敵飛んでいく SE024 = playSeVer2( spep_2 + 242, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 242, SE024, 73 ); SE025 = playSeVer2( spep_2 + 242, 1183, "",spep_2 + 302, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 242, SE025, 74 ); SE026 = playSeVer2( spep_2 + 242, 1121, "",spep_2 + 302, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 242, SE026, 71 ); --ベジータ向かっていく SE027 = playSeVer2( spep_2 + 268, 1182, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 268, 1116, "",spep_2 + 310, 0, 20, -1); SE029 = playSeVer2( spep_2 + 268, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE029, 77 ); SE030 = playSeVer2( spep_2 + 284, 1277, "", 0, 0, 0, -1); --ベジータ膝蹴り SE031 = playSeVer2( spep_2 + 326, 1359, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 326, 1187, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 330, 1153, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 332, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 332, SE034, 81 ); --ベジータ殴り飛ばす SE035 = playSeVer2( spep_2 + 404, 1003, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 408, 1359, "",spep_2 + 480, 0, 54, -1); setSeVolumeByWorkId( spep_2 + 408, SE036, 87 ); SE037 = playSeVer2( spep_2 + 410, 1120, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 412, 1110, "", 0, 0, 0, -1); --ベジータラッシュしながら奥にいく SE039 = playSeVer2( spep_2 + 458, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 458, SE039, 83 ); SE040 = playSeVer2( spep_2 + 458, 1359, "",spep_2 + 486, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 458, SE040, 81 ); SE041 = playSeVer2( spep_2 + 458, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 458, SE041, 85 ); SE042 = playSeVer2( spep_2 + 464, 1010, "",spep_2 + 486, 0, 10, -1); SE043 = playSeVer2( spep_2 + 470, 1110, "",spep_2 + 494, 0, 10, -1); setPitch( spep_2 + 470, SE043, -200 ); setTimeStretch( SE043, 0.87, 30, 4 ); SE044 = playSeVer2( spep_2 + 476, 1110, "",spep_2 + 500, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 476, SE044, 87 ); SE045 = playSeVer2( spep_2 + 482, 1110, "",spep_2 + 504, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 482, SE045, 84 ); SE046 = playSeVer2( spep_2 + 482, 1009, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 488, 1110, "",spep_2 + 510, 0, 8, -1); setPitch( spep_2 + 488, SE047, 100 ); setTimeStretch( SE047, 1.07, 30, 4 ); SE048 = playSeVer2( spep_2 + 492, 1000, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 496, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE049, 66 ); SE050 = playSeVer2( spep_2 + 500, 1110, "",spep_2 + 522, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 500, SE050, 71 ); SE051 = playSeVer2( spep_2 + 504, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 504, SE051, 73 ); SE052 = playSeVer2( spep_2 + 512, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 512, SE052, 65 ); --岩激突 SE053 = playSeVer2( spep_2 + 526, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 526, SE053, 72 ); --爆発 SE054 = playSeVer2( spep_2 + 562, 1068, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 562, 1024, "", 0, 0, 0, -1); --悟空頭つかむ SE056 = playSeVer2( spep_2 + 630, 1007, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 630, 1013, "", 0, 0, 0, -1); --気弾溜め SE058 = playSeVer2( spep_2 + 670, 1273, "",spep_2 + 690, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 670, SE058, 142 ); setPitch( spep_2 + 670, SE058, 200 ); setTimeStretch( SE058, 1.13, 30, 4 ); SE059 = playSeVer2( spep_2 + 672, 1396, "",spep_2 + 886, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 672, SE059, 120 ); setPitch( spep_2 + 672, SE059, -900 ); setTimeStretch( SE059, 0.4, 30, 4 ); SE060 = playSeVer2( spep_2 + 672, 1296, "",spep_2 + 770, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 672, SE060, 110 ); SE061 = playSeVer2( spep_2 + 672, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 672, SE061, 178 ); SE062 = playSeVer2( spep_2 + 672, 1066, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 672, SE062, 73 ); setPitch( spep_2 + 672, SE062, -400 ); setTimeStretch( SE062, 0.73, 30, 4 ); --気弾弾ける SE063 = playSeVer2( spep_2 + 730, 1145, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 730, SE063, 181 ); setStartTimeMs( SE063, 467 ); setPitch( spep_2 + 730, SE063, 500 ); setTimeStretch( SE063, 1.33, 30, 4 ); SE064 = playSeVer2( spep_2 + 734, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 734, SE064, 106 ); --気弾爆発 SE065 = playSeVer2( spep_2 + 774, 1230, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 774, SE065, 188 ); SE066 = playSeVer2( spep_2 + 774, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 774, SE066, 178 ); SE067 = playSeVer2( spep_2 + 774, 1226, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 774, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 774, SE068, 112 ); SE069 = playSeVer2( spep_2 + 780, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 780, SE069, 130 ); if(_IS_DEAD_LAST_ == 0)then entryFade( spep_2 +844, 2, 4, 2, 0, 0, 0, 255); end --終わり hideKoScreen(); dealDamage(spep_2 +748); endPhase( spep_2 + 848 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭アップ(92F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --冒頭アップ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 92, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 92, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 92, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 92 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 92 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 92, first_f, 0 ); --spep_x = spep_0 + 8; spep_x = spep_0 + 4; -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --飛んでくる SE001 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 126 ); SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 114, 0, 38, -1); SE007 = playSeVer2( spep_0 + 64, 1019, "",spep_0 + 116, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 126 ); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 22, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); --顔カットイン --SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 92 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_c = spep_0 + 92; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_c + 0, SE_05 ); --二人向かっていく SE011 = playSeVer2( spep_c + 90, 1011, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_c + 90, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_c + 90, 9, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------------ -- 奥へ飛ぶ~ラスト(858F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --奥へ飛ぶ~ラスト:手前 ef_002 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 858, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 858, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 858, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 858, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); --奥へ飛ぶ~ラスト:奥 ef_003 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 858, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 858, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 858, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 858, finish_b, 255 ); -- KO = entryEffect( spep_2 + 846, SP_04, 0x100, -1, 0, 0, 0 ); --KO ef_004 -- setEffMoveKey( spep_2 + 846, KO, 0, 0 , 0 ); -- setEffMoveKey( spep_2 + 1100, KO, 0, 0 , 0 ); -- setEffScaleKey( spep_2 + 846, KO, 1.0, 1.0 ); -- setEffScaleKey( spep_2 + 1100, KO, 1.0, 1.0 ); -- setEffRotateKey( spep_2 + 846, KO, 0 ); -- setEffRotateKey( spep_2 + 1100, KO, 0 ); -- setEffAlphaKey( spep_2 + 846, KO, 255 ); -- setEffAlphaKey( spep_2 + 1100, KO, 255 ); --二人向かっていく SE014 = playSeVer2( spep_2 + 12, 44, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 858 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 46; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 120, 1, 1 ); setDisp( spep_2 -3 + 166, 1, 0 ); changeAnime( spep_2 -3 + 120, 1, 108 ); setMoveKey( spep_2 -3 + 120, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 121, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 154.7, 137.1 , 0 ); setMoveKey( spep_2 -3 + 123, 1, 154.7, 137.1 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 125, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 127, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 159.6, 149.3 , 0 ); setMoveKey( spep_2 -3 + 129, 1, 159.6, 149.3 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 131, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 133, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 157.1, 146.9 , 0 ); setMoveKey( spep_2 -3 + 135, 1, 157.1, 146.9 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 137, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 139, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 141, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 143, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 145, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 147, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 149, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 151, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 153, 1, 157.1, 151.8 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 155, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 157, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 159, 1, 159.6, 151.8 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 161, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 171.8, 159.1 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 171.8, 159.1 , 0 ); setScaleKey( spep_2 -3 + 120, 1, 3.27, 3.27 ); setScaleKey( spep_2 -3 + 166, 1, 3.27, 3.27 ); setRotateKey( spep_2 -3 + 120, 1, -21.8 ); setRotateKey( spep_2 -3 + 166, 1, -21.8 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 252, 1, 1 ); setDisp( spep_2 -3 + 278, 1, 0 ); changeAnime( spep_2 -3 + 252, 1, 105 ); setMoveKey( spep_2 -3 + 252, 1, -1283.8, 67.8 , 0 ); setMoveKey( spep_2 -3 + 254, 1, -746.3, 78.8 , 0 ); setMoveKey( spep_2 -3 + 256, 1, -746.3, 78.8 , 0 ); setMoveKey( spep_2 -3 + 258, 1, -376, 25.4 , 0 ); setMoveKey( spep_2 -3 + 260, 1, -110, 32.6 , 0 ); setMoveKey( spep_2 -3 + 262, 1, -97.2, 32.3 , 0 ); setMoveKey( spep_2 -3 + 264, 1, -84.3, 32 , 0 ); setMoveKey( spep_2 -3 + 266, 1, -71.4, 31.7 , 0 ); setMoveKey( spep_2 -3 + 268, 1, -58.6, 31.3 , 0 ); setMoveKey( spep_2 -3 + 270, 1, -45.7, 31 , 0 ); setMoveKey( spep_2 -3 + 272, 1, -32.8, 30.7 , 0 ); setMoveKey( spep_2 -3 + 274, 1, -20, 30.3 , 0 ); setMoveKey( spep_2 -3 + 276, 1, -7.1, 30 , 0 ); setMoveKey( spep_2 -3 + 278, 1, -7.1, 30 , 0 ); setScaleKey( spep_2 -3 + 252, 1, 15, 15 ); setScaleKey( spep_2 -3 + 254, 1, 8.13, 8.13 ); setScaleKey( spep_2 -3 + 256, 1, 8.13, 8.13 ); setScaleKey( spep_2 -3 + 258, 1, 4.89, 4.89 ); setScaleKey( spep_2 -3 + 260, 1, 2.85, 2.85 ); setScaleKey( spep_2 -3 + 262, 1, 2.75, 2.75 ); setScaleKey( spep_2 -3 + 264, 1, 2.65, 2.65 ); setScaleKey( spep_2 -3 + 266, 1, 2.54, 2.54 ); setScaleKey( spep_2 -3 + 268, 1, 2.44, 2.44 ); setScaleKey( spep_2 -3 + 270, 1, 2.34, 2.34 ); setScaleKey( spep_2 -3 + 272, 1, 2.23, 2.23 ); setScaleKey( spep_2 -3 + 274, 1, 2.13, 2.13 ); setScaleKey( spep_2 -3 + 276, 1, 2.03, 2.03 ); setScaleKey( spep_2 -3 + 278, 1, 2.03, 2.03 ); setRotateKey( spep_2 -3 + 252, 1, 22.2 ); setRotateKey( spep_2 -3 + 254, 1, 26.3 ); setRotateKey( spep_2 -3 + 256, 1, 26.3 ); setRotateKey( spep_2 -3 + 258, 1, 32.7 ); setRotateKey( spep_2 -3 + 260, 1, 47.8 ); setRotateKey( spep_2 -3 + 262, 1, 48.5 ); setRotateKey( spep_2 -3 + 264, 1, 49.3 ); setRotateKey( spep_2 -3 + 266, 1, 50.1 ); setRotateKey( spep_2 -3 + 268, 1, 50.8 ); setRotateKey( spep_2 -3 + 270, 1, 51.6 ); setRotateKey( spep_2 -3 + 272, 1, 52.3 ); setRotateKey( spep_2 -3 + 274, 1, 53.1 ); setRotateKey( spep_2 -3 + 276, 1, 53.8 ); setRotateKey( spep_2 -3 + 278, 1, 53.8 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 316, 1, 1 ); setDisp( spep_2 -3 + 328, 1, 0 ); changeAnime( spep_2 -3 + 316, 1, 106 ); setMoveKey( spep_2 -3 + 316, 1, -5.9, 22.4 , 0 ); setMoveKey( spep_2 -3 + 318, 1, 10, 22.3 , 0 ); setMoveKey( spep_2 -3 + 320, 1, 28, 22.3 , 0 ); setMoveKey( spep_2 -3 + 322, 1, 47.9, 22.3 , 0 ); setMoveKey( spep_2 -3 + 324, 1, 69.7, 22.3 , 0 ); setMoveKey( spep_2 -3 + 326, 1, 93.6, 22.3 , 0 ); setMoveKey( spep_2 -3 + 328, 1, 93.6, 22.3 , 0 ); setScaleKey( spep_2 -3 + 316, 1, 3.53, 3.53 ); setScaleKey( spep_2 -3 + 328, 1, 3.53, 3.53 ); setRotateKey( spep_2 -3 + 316, 1, -33.2 ); setRotateKey( spep_2 -3 + 318, 1, -32.8 ); setRotateKey( spep_2 -3 + 320, 1, -32.4 ); setRotateKey( spep_2 -3 + 322, 1, -31.9 ); setRotateKey( spep_2 -3 + 324, 1, -31.3 ); setRotateKey( spep_2 -3 + 326, 1, -30.7 ); setRotateKey( spep_2 -3 + 328, 1, -30.7 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 332, 1, 1 ); setDisp( spep_2 -3 + 426, 1, 0 ); changeAnime( spep_2 -3 + 332, 1, 7 ); changeAnime( spep_2 -3 + 350, 1, 108 ); changeAnime( spep_2 -3 + 354, 1, 7 ); changeAnime( spep_2 -3 + 360, 1, 108 ); changeAnime( spep_2 -3 + 376, 1, 106 ); setMoveKey( spep_2 -3 + 332, 1, 304.7, 243.7 , 0 ); setMoveKey( spep_2 -3 + 333, 1, 304.7, 243.7 , 0 ); setMoveKey( spep_2 -3 + 334, 1, 634.8, 405.7 , 0 ); setMoveKey( spep_2 -3 + 335, 1, 634.8, 405.7 , 0 ); setMoveKey( spep_2 -3 + 336, 1, 232.4, 229.7 , 0 ); setMoveKey( spep_2 -3 + 337, 1, 232.4, 229.7 , 0 ); setMoveKey( spep_2 -3 + 338, 1, 456.1, 429.2 , 0 ); setMoveKey( spep_2 -3 + 339, 1, 456.1, 429.2 , 0 ); setMoveKey( spep_2 -3 + 340, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 341, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 342, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 343, 1, 297.2, 262.7 , 0 ); setMoveKey( spep_2 -3 + 344, 1, 357.8, 376.3 , 0 ); setMoveKey( spep_2 -3 + 345, 1, 357.8, 376.3 , 0 ); setMoveKey( spep_2 -3 + 346, 1, 221.5, 187.1 , 0 ); setMoveKey( spep_2 -3 + 347, 1, 221.5, 187.1 , 0 ); setMoveKey( spep_2 -3 + 348, 1, 221.6, 255.1 , 0 ); setMoveKey( spep_2 -3 + 349, 1, 221.6, 255.1 , 0 );-- setMoveKey( spep_2 -3 + 350, 1, 68.7, -81 , 0 ); setMoveKey( spep_2 -3 + 353, 1, 68.7, -81 , 0 );-- setMoveKey( spep_2 -3 + 354, 1, 775.7, 741.5 , 0 ); setMoveKey( spep_2 -3 + 355, 1, 775.7, 741.5 , 0 ); setMoveKey( spep_2 -3 + 356, 1, 503.3, 506.9 , 0 ); setMoveKey( spep_2 -3 + 357, 1, 503.3, 506.9 , 0 ); setMoveKey( spep_2 -3 + 358, 1, 261.1, 355.5 , 0 ); setMoveKey( spep_2 -3 + 359, 1, 261.1, 355.5 , 0 );-- setMoveKey( spep_2 -3 + 360, 1, 55.1, -128.7 , 0 ); setMoveKey( spep_2 -3 + 361, 1, 55.1, -128.7 , 0 ); setMoveKey( spep_2 -3 + 362, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 363, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 364, 1, 50.2, -106.7 , 0 ); setMoveKey( spep_2 -3 + 365, 1, 50.2, -106.7 , 0 ); setMoveKey( spep_2 -3 + 366, 1, 79.5, -114 , 0 ); setMoveKey( spep_2 -3 + 367, 1, 79.5, -114 , 0 ); setMoveKey( spep_2 -3 + 368, 1, 64.8, -126.3 , 0 ); setMoveKey( spep_2 -3 + 369, 1, 64.8, -126.3 , 0 ); setMoveKey( spep_2 -3 + 370, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 371, 1, 64.9, -118.9 , 0 ); setMoveKey( spep_2 -3 + 372, 1, 52.7, -111.5 , 0 ); setMoveKey( spep_2 -3 + 373, 1, 52.7, -111.5 , 0 ); setMoveKey( spep_2 -3 + 374, 1, 89.1, -114 , 0 ); setMoveKey( spep_2 -3 + 375, 1, 89.1, -114 , 0 );-- setMoveKey( spep_2 -3 + 376, 1, 78.2, 61.2 , 0 ); setMoveKey( spep_2 -3 + 378, 1, 77.5, 57.9 , 0 ); setMoveKey( spep_2 -3 + 380, 1, 76.8, 54.7 , 0 ); setMoveKey( spep_2 -3 + 382, 1, 76.1, 51.4 , 0 ); setMoveKey( spep_2 -3 + 384, 1, 75.4, 48.1 , 0 ); setMoveKey( spep_2 -3 + 386, 1, 74.6, 44.9 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 73.9, 41.6 , 0 ); setMoveKey( spep_2 -3 + 390, 1, 73.2, 38.3 , 0 ); setMoveKey( spep_2 -3 + 392, 1, 72.5, 35.1 , 0 ); setMoveKey( spep_2 -3 + 394, 1, 71.8, 31.8 , 0 ); setMoveKey( spep_2 -3 + 396, 1, 71.1, 28.5 , 0 ); setMoveKey( spep_2 -3 + 398, 1, 70.4, 25.3 , 0 ); setMoveKey( spep_2 -3 + 400, 1, 69.7, 22 , 0 ); setMoveKey( spep_2 -3 + 402, 1, 69, 18.7 , 0 ); setMoveKey( spep_2 -3 + 404, 1, 68.3, 15.5 , 0 ); setMoveKey( spep_2 -3 + 406, 1, 67.6, 12.2 , 0 ); setMoveKey( spep_2 -3 + 408, 1, 66.9, 8.9 , 0 ); setMoveKey( spep_2 -3 + 410, 1, 66.2, 5.6 , 0 ); setMoveKey( spep_2 -3 + 412, 1, 65.5, 2.4 , 0 ); setMoveKey( spep_2 -3 + 414, 1, 64.8, -0.9 , 0 ); setMoveKey( spep_2 -3 + 415, 1, 64.8, -0.9 , 0 ); setMoveKey( spep_2 -3 + 416, 1, 60.6, -15.6 , 0 ); setMoveKey( spep_2 -3 + 417, 1, 60.6, -15.6 , 0 ); setMoveKey( spep_2 -3 + 418, 1, 70.4, -5.8 , 0 ); setMoveKey( spep_2 -3 + 419, 1, 70.4, -5.8 , 0 ); setMoveKey( spep_2 -3 + 420, 1, 60.6, 1.6 , 0 ); setMoveKey( spep_2 -3 + 421, 1, 60.6, 1.6 , 0 ); setMoveKey( spep_2 -3 + 422, 1, 521.8, 10.8 , 0 ); setMoveKey( spep_2 -3 + 424, 1, 507.1, 5.9 , 0 ); setMoveKey( spep_2 -3 + 426, 1, 507.1, 5.9 , 0 ); setScaleKey( spep_2 -3 + 332, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 333, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 334, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 335, 1, 4.21, 4.21 ); setScaleKey( spep_2 -3 + 336, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 337, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 338, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 339, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 340, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 341, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 342, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 343, 1, 4.2, 4.2 ); setScaleKey( spep_2 -3 + 344, 1, 3.44, 3.44 ); setScaleKey( spep_2 -3 + 345, 1, 3.44, 3.44 ); setScaleKey( spep_2 -3 + 346, 1, 4.6, 4.6 ); setScaleKey( spep_2 -3 + 347, 1, 4.6, 4.6 ); setScaleKey( spep_2 -3 + 348, 1, 4.1, 4.1 ); setScaleKey( spep_2 -3 + 349, 1, 4.1, 4.1 );-- setScaleKey( spep_2 -3 + 350, 1, 3.51, 3.51 ); setScaleKey( spep_2 -3 + 353, 1, 3.51, 3.51 );-- setScaleKey( spep_2 -3 + 354, 1, 5.23, 5.23 ); setScaleKey( spep_2 -3 + 359, 1, 5.23, 5.23 );-- setScaleKey( spep_2 -3 + 360, 1, 4.5, 4.5 ); setScaleKey( spep_2 -3 + 361, 1, 4.5, 4.5 ); setScaleKey( spep_2 -3 + 362, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 363, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 364, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 365, 1, 3.99, 3.99 ); setScaleKey( spep_2 -3 + 366, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 367, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 368, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 369, 1, 4.31, 4.31 ); setScaleKey( spep_2 -3 + 370, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 371, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 372, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 373, 1, 3.91, 3.91 ); setScaleKey( spep_2 -3 + 374, 1, 4.46, 4.46 ); setScaleKey( spep_2 -3 + 375, 1, 4.46, 4.46 );-- setScaleKey( spep_2 -3 + 376, 1, 1.61, 1.61 ); setScaleKey( spep_2 -3 + 426, 1, 1.61, 1.61 ); setRotateKey( spep_2 -3 + 332, 1, -14 ); setRotateKey( spep_2 -3 + 349, 1, -14 );-- setRotateKey( spep_2 -3 + 350, 1, -6.6 ); setRotateKey( spep_2 -3 + 353, 1, -6.6 ); setRotateKey( spep_2 -3 + 354, 1, -13.2 ); setRotateKey( spep_2 -3 + 359, 1, -13.2 );-- setRotateKey( spep_2 -3 + 360, 1, 41.2 ); setRotateKey( spep_2 -3 + 375, 1, 41.2 );-- setRotateKey( spep_2 -3 + 376, 1, -19.1 ); setRotateKey( spep_2 -3 + 378, 1, -18.5 ); setRotateKey( spep_2 -3 + 380, 1, -17.9 ); setRotateKey( spep_2 -3 + 382, 1, -17.3 ); setRotateKey( spep_2 -3 + 384, 1, -16.6 ); setRotateKey( spep_2 -3 + 386, 1, -16 ); setRotateKey( spep_2 -3 + 388, 1, -15.4 ); setRotateKey( spep_2 -3 + 390, 1, -14.8 ); setRotateKey( spep_2 -3 + 392, 1, -14.2 ); setRotateKey( spep_2 -3 + 394, 1, -13.6 ); setRotateKey( spep_2 -3 + 396, 1, -13 ); setRotateKey( spep_2 -3 + 398, 1, -12.4 ); setRotateKey( spep_2 -3 + 400, 1, -11.7 ); setRotateKey( spep_2 -3 + 402, 1, -11.1 ); setRotateKey( spep_2 -3 + 404, 1, -10.5 ); setRotateKey( spep_2 -3 + 406, 1, -9.9 ); setRotateKey( spep_2 -3 + 408, 1, -9.3 ); setRotateKey( spep_2 -3 + 410, 1, -8.7 ); setRotateKey( spep_2 -3 + 412, 1, -8.1 ); setRotateKey( spep_2 -3 + 414, 1, -7.5 ); setRotateKey( spep_2 -3 + 415, 1, -7.5 ); setRotateKey( spep_2 -3 + 416, 1, 1.9 ); setRotateKey( spep_2 -3 + 421, 1, 1.9 ); setRotateKey( spep_2 -3 + 422, 1, 34.5 ); setRotateKey( spep_2 -3 + 424, 1, 34.5 ); setRotateKey( spep_2 -3 + 426, 1, 34.5 ); --味方側と共通 -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 462, 1, 1 ); setDisp( spep_2 -3 + 536, 1, 0 ); changeAnime( spep_2 -3 + 462, 1, 107 ); changeAnime( spep_2 -3 + 468, 1, 7 ); changeAnime( spep_2 -3 + 472, 1, 106 ); changeAnime( spep_2 -3 + 474, 1, 6 ); changeAnime( spep_2 -3 + 478, 1, 106 ); changeAnime( spep_2 -3 + 484, 1, 8 ); changeAnime( spep_2 -3 + 488, 1, 106 ); changeAnime( spep_2 -3 + 496, 1, 8 ); changeAnime( spep_2 -3 + 502, 1, 106 ); changeAnime( spep_2 -3 + 506, 1, 8 ); changeAnime( spep_2 -3 + 514, 1, 106 ); changeAnime( spep_2 -3 + 524, 1, 8 ); setMoveKey( spep_2 -3 + 462, 1, -1135.3, 83.9 , 0 ); setMoveKey( spep_2 -3 + 465, 1, -1135.3, 83.9 , 0 ); setMoveKey( spep_2 -3 + 466, 1, -167.6, 36.9 , 0 ); setMoveKey( spep_2 -3 + 467, 1, -167.6, 36.9 , 0 );-- setMoveKey( spep_2 -3 + 468, 1, -8, 81.1 , 0 ); setMoveKey( spep_2 -3 + 471, 1, -8, 81.1 , 0 );-- setMoveKey( spep_2 -3 + 472, 1, -44.6, -183.3 , 0 ); setMoveKey( spep_2 -3 + 473, 1, -44.6, -183.3 , 0 );-- setMoveKey( spep_2 -3 + 474, 1, -117.4, -58.9 , 0 ); setMoveKey( spep_2 -3 + 477, 1, -117.4, -58.9 , 0 );-- setMoveKey( spep_2 -3 + 478, 1, 50.1, -90 , 0 ); setMoveKey( spep_2 -3 + 483, 1, 50.1, -90 , 0 );-- setMoveKey( spep_2 -3 + 484, 1, -27.7, -17.5 , 0 ); setMoveKey( spep_2 -3 + 486, 1, -27.7, -17.5 , 0 ); setMoveKey( spep_2 -3 + 487, 1, -27.7, -17.5 , 0 );-- setMoveKey( spep_2 -3 + 488, 1, 37.2, -3.7 , 0 ); setMoveKey( spep_2 -3 + 495, 1, 37.2, -3.7 , 0 );-- setMoveKey( spep_2 -3 + 496, 1, -21.8, -59.6 , 0 ); setMoveKey( spep_2 -3 + 501, 1, -21.8, -59.6 , 0 );-- setMoveKey( spep_2 -3 + 502, 1, -3.3, -67.2 , 0 ); setMoveKey( spep_2 -3 + 505, 1, -3.3, -67.2 , 0 );-- setMoveKey( spep_2 -3 + 506, 1, -18.4, -83 , 0 ); setMoveKey( spep_2 -3 + 508, 1, -18.4, -83 , 0 ); setMoveKey( spep_2 -3 + 510, 1, -14.8, -82.2 , 0 ); setMoveKey( spep_2 -3 + 513, 1, -14.8, -82.2 , 0 );-- setMoveKey( spep_2 -3 + 514, 1, -9.7, -83.7 , 0 ); setMoveKey( spep_2 -3 + 518, 1, -9.7, -83.7 , 0 ); setMoveKey( spep_2 -3 + 520, 1, -8.7, -85.8 , 0 ); setMoveKey( spep_2 -3 + 523, 1, -8.7, -85.8 , 0 );-- setMoveKey( spep_2 -3 + 524, 1, -11.6, -86.3 , 0 ); setMoveKey( spep_2 -3 + 526, 1, -11.6, -86.3 , 0 ); setMoveKey( spep_2 -3 + 528, 1, -11.3, -85.6 , 0 ); setMoveKey( spep_2 -3 + 536, 1, -11.3, -85.6 , 0 ); setScaleKey( spep_2 -3 + 462, 1, 11, 11 ); setScaleKey( spep_2 -3 + 465, 1, 11, 11 ); setScaleKey( spep_2 -3 + 466, 1, 3.73, 3.73 ); setScaleKey( spep_2 -3 + 467, 1, 3.73, 3.73 );-- setScaleKey( spep_2 -3 + 468, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 471, 1, 2.73, 2.73 );-- setScaleKey( spep_2 -3 + 472, 1, 6.18, 6.18 ); setScaleKey( spep_2 -3 + 473, 1, 6.18, 6.18 );-- setScaleKey( spep_2 -3 + 474, 1, 2.68, 2.68 ); setScaleKey( spep_2 -3 + 477, 1, 2.68, 2.68 );-- setScaleKey( spep_2 -3 + 478, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 482, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 483, 1, 0.71, 0.71 );-- setScaleKey( spep_2 -3 + 484, 1, 0.49, 0.49 ); setScaleKey( spep_2 -3 + 487, 1, 0.49, 0.49 );-- setScaleKey( spep_2 -3 + 488, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 495, 1, 0.25, 0.25 );-- setScaleKey( spep_2 -3 + 496, 1, 0.16, 0.16 ); setScaleKey( spep_2 -3 + 501, 1, 0.16, 0.16 );-- setScaleKey( spep_2 -3 + 502, 1, 0.08, 0.08 ); setScaleKey( spep_2 -3 + 505, 1, 0.08, 0.08 );-- setScaleKey( spep_2 -3 + 506, 1, 0.07, 0.07 ); setScaleKey( spep_2 -3 + 508, 1, 0.07, 0.07 ); setScaleKey( spep_2 -3 + 510, 1, 0.05, 0.05 ); setScaleKey( spep_2 -3 + 513, 1, 0.05, 0.05 );-- setScaleKey( spep_2 -3 + 514, 1, 0.02, 0.02 ); setScaleKey( spep_2 -3 + 524, 1, 0.02, 0.02 ); setScaleKey( spep_2 -3 + 527, 1, 0.02, 0.02 ); setScaleKey( spep_2 -3 + 528, 1, 0.01, 0.01 ); setScaleKey( spep_2 -3 + 536, 1, 0.01, 0.01 ); setRotateKey( spep_2 -3 + 462, 1, -20.5 ); setRotateKey( spep_2 -3 + 467, 1, -20.5 );-- setRotateKey( spep_2 -3 + 468, 1, 42.5 ); setRotateKey( spep_2 -3 + 471, 1, 42.5 );-- setRotateKey( spep_2 -3 + 472, 1, -39.2 ); setRotateKey( spep_2 -3 + 473, 1, -39.2 );-- setRotateKey( spep_2 -3 + 474, 1, 28.7 ); setRotateKey( spep_2 -3 + 477, 1, 28.7 );-- setRotateKey( spep_2 -3 + 478, 1, -30.7 ); setRotateKey( spep_2 -3 + 483, 1, -30.7 );-- setRotateKey( spep_2 -3 + 484, 1, -9.2 ); setRotateKey( spep_2 -3 + 487, 1, -9.2 );-- setRotateKey( spep_2 -3 + 488, 1, -30.7 ); setRotateKey( spep_2 -3 + 495, 1, -30.7 );-- setRotateKey( spep_2 -3 + 496, 1, -9.2 ); setRotateKey( spep_2 -3 + 501, 1, -9.2 );-- setRotateKey( spep_2 -3 + 502, 1, -43.9 ); setRotateKey( spep_2 -3 + 505, 1, -43.9 );-- setRotateKey( spep_2 -3 + 506, 1, -9.2 ); setRotateKey( spep_2 -3 + 513, 1, -9.2 );-- setRotateKey( spep_2 -3 + 514, 1, -44 ); setRotateKey( spep_2 -3 + 523, 1, -44 );-- setRotateKey( spep_2 -3 + 524, 1, -9.1 ); setRotateKey( spep_2 -3 + 536, 1, -9.1 ); --味方側と共通 -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 614, 1, 1 ); setDisp( spep_2 -3 + 656, 1, 0 ); changeAnime( spep_2 -3 + 614, 1, 7 ); setMoveKey( spep_2 -3 + 614, 1, 50.4, -294.7 , 0 ); setMoveKey( spep_2 -3 + 639, 1, 50.4, -294.7 , 0 ); setMoveKey( spep_2 -3 + 640, 1, 55.8, -327.1 , 0 ); setMoveKey( spep_2 -3 + 643, 1, 55.8, -327.1 , 0 ); setMoveKey( spep_2 -3 + 644, 1, 78.5, -340.9 , 0 ); setMoveKey( spep_2 -3 + 647, 1, 78.5, -340.9 , 0 ); setMoveKey( spep_2 -3 + 648, 1, 81.6, -345.4 , 0 ); setMoveKey( spep_2 -3 + 656, 1, 81.6, -345.4 , 0 ); setScaleKey( spep_2 -3 + 614, 1, 2.49, 2.49 ); setScaleKey( spep_2 -3 + 656, 1, 2.49, 2.49 ); setRotateKey( spep_2 -3 + 614, 1, 73.6 ); setRotateKey( spep_2 -3 + 639, 1, 73.6 ); setRotateKey( spep_2 -3 + 640, 1, 72.7 ); setRotateKey( spep_2 -3 + 643, 1, 72.7 ); setRotateKey( spep_2 -3 + 644, 1, 70.7 ); setRotateKey( spep_2 -3 + 647, 1, 70.7 ); setRotateKey( spep_2 -3 + 648, 1, 70.2 ); setRotateKey( spep_2 -3 + 656, 1, 70.2 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 720, 1, 1 ); setDisp( spep_2 -3 + 746, 1, 0 ); changeAnime( spep_2 -3 + 720, 1, 107 ); setBlendColor( spep_2 -3 + 720, 1, 3, 0.0, 0.43, 0.72, 0.75); setBlendColor( spep_2 -3 + 745, 1, 3, 0.0, 0.43, 0.72, 0.75); setBlendColor( spep_2 -3 + 746, 1, 3, 0.0, 0.43, 0.72, 0); setMoveKey( spep_2 -3 + 720, 1, -139.4, -92.7 , 0 ); setMoveKey( spep_2 -3 + 746, 1, -139.4, -92.7 , 0 ); setScaleKey( spep_2 -3 + 720, 1, 2.61, 2.61 ); setScaleKey( spep_2 -3 + 746, 1, 2.61, 2.61 ); setRotateKey( spep_2 -3 + 720, 1, -65.2 ); setRotateKey( spep_2 -3 + 746, 1, -65.2 ); -- ** 音 ** -- --振りかぶる SE015 = playSeVer2( spep_2 + 54, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 58, 1116, "",spep_2 + 96, 0, 10, -1); --悟空蹴り SE017 = playSeVer2( spep_2 + 82, 1049, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 84, 1359, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 84, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 88, 1153, "", 0, 0, 0, -1); --悟空翻る SE021 = playSeVer2( spep_2 + 150, 1263, "",spep_2 + 236, 0, 20, -1); SE022 = playSeVer2( spep_2 + 150, 1117, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 150, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 150, SE023, 75 ); --敵飛んでいく SE024 = playSeVer2( spep_2 + 242, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 242, SE024, 73 ); SE025 = playSeVer2( spep_2 + 242, 1183, "",spep_2 + 302, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 242, SE025, 74 ); SE026 = playSeVer2( spep_2 + 242, 1121, "",spep_2 + 302, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 242, SE026, 71 ); --ベジータ向かっていく SE027 = playSeVer2( spep_2 + 268, 1182, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 268, 1116, "",spep_2 + 310, 0, 20, -1); SE029 = playSeVer2( spep_2 + 268, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE029, 77 ); SE030 = playSeVer2( spep_2 + 284, 1277, "", 0, 0, 0, -1); --ベジータ膝蹴り SE031 = playSeVer2( spep_2 + 326, 1359, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 326, 1187, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 330, 1153, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 332, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 332, SE034, 81 ); --ベジータ殴り飛ばす SE035 = playSeVer2( spep_2 + 404, 1003, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 408, 1359, "",spep_2 + 480, 0, 54, -1); setSeVolumeByWorkId( spep_2 + 408, SE036, 87 ); SE037 = playSeVer2( spep_2 + 410, 1120, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 412, 1110, "", 0, 0, 0, -1); --ベジータラッシュしながら奥にいく SE039 = playSeVer2( spep_2 + 458, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 458, SE039, 83 ); SE040 = playSeVer2( spep_2 + 458, 1359, "",spep_2 + 486, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 458, SE040, 81 ); SE041 = playSeVer2( spep_2 + 458, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 458, SE041, 85 ); SE042 = playSeVer2( spep_2 + 464, 1010, "",spep_2 + 486, 0, 10, -1); SE043 = playSeVer2( spep_2 + 470, 1110, "",spep_2 + 494, 0, 10, -1); setPitch( spep_2 + 470, SE043, -200 ); setTimeStretch( SE043, 0.87, 30, 4 ); SE044 = playSeVer2( spep_2 + 476, 1110, "",spep_2 + 500, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 476, SE044, 87 ); SE045 = playSeVer2( spep_2 + 482, 1110, "",spep_2 + 504, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 482, SE045, 84 ); SE046 = playSeVer2( spep_2 + 482, 1009, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 488, 1110, "",spep_2 + 510, 0, 8, -1); setPitch( spep_2 + 488, SE047, 100 ); setTimeStretch( SE047, 1.07, 30, 4 ); SE048 = playSeVer2( spep_2 + 492, 1000, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 496, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE049, 66 ); SE050 = playSeVer2( spep_2 + 500, 1110, "",spep_2 + 522, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 500, SE050, 71 ); SE051 = playSeVer2( spep_2 + 504, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 504, SE051, 73 ); SE052 = playSeVer2( spep_2 + 512, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 512, SE052, 65 ); --岩激突 SE053 = playSeVer2( spep_2 + 526, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 526, SE053, 72 ); --爆発 SE054 = playSeVer2( spep_2 + 562, 1068, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 562, 1024, "", 0, 0, 0, -1); --悟空頭つかむ SE056 = playSeVer2( spep_2 + 630, 1007, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 630, 1013, "", 0, 0, 0, -1); --気弾溜め SE058 = playSeVer2( spep_2 + 670, 1273, "",spep_2 + 690, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 670, SE058, 142 ); setPitch( spep_2 + 670, SE058, 200 ); setTimeStretch( SE058, 1.13, 30, 4 ); SE059 = playSeVer2( spep_2 + 672, 1396, "",spep_2 + 886, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 672, SE059, 120 ); setPitch( spep_2 + 672, SE059, -900 ); setTimeStretch( SE059, 0.4, 30, 4 ); SE060 = playSeVer2( spep_2 + 672, 1296, "",spep_2 + 770, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 672, SE060, 110 ); SE061 = playSeVer2( spep_2 + 672, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 672, SE061, 178 ); SE062 = playSeVer2( spep_2 + 672, 1066, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 672, SE062, 73 ); setPitch( spep_2 + 672, SE062, -400 ); setTimeStretch( SE062, 0.73, 30, 4 ); --気弾弾ける SE063 = playSeVer2( spep_2 + 730, 1145, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 730, SE063, 181 ); setStartTimeMs( SE063, 467 ); setPitch( spep_2 + 730, SE063, 500 ); setTimeStretch( SE063, 1.33, 30, 4 ); SE064 = playSeVer2( spep_2 + 734, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 734, SE064, 106 ); --気弾爆発 SE065 = playSeVer2( spep_2 + 774, 1230, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 774, SE065, 188 ); SE066 = playSeVer2( spep_2 + 774, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 774, SE066, 178 ); SE067 = playSeVer2( spep_2 + 774, 1226, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 774, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 774, SE068, 112 ); SE069 = playSeVer2( spep_2 + 780, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 780, SE069, 130 ); --終わり hideKoScreen(); dealDamage(spep_2 +748); endPhase( spep_2 + 848 ); end