--1025860:超サイヤ人孫悟空_五大戦士突撃(簡易版) --sp_effect_b1_00232 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 161168 ;-- セリフカットイン 全員突撃 SP_02= 161170 ;-- 悟飯蹴り SP_03= 161171 ;-- 悟飯蹴り SP_04= 161174 ;-- ピッコロ殴り正面→HIT SP_05= 161175 ;-- ピッコロ殴り正面→HIT SP_06= 161178 ;-- トランクス蹴りUP→HIT SP_07= 161179 ;-- トランクス蹴りUP→HIT SP_08= 161182 ;-- ベジータ気弾発射→爆破 SP_09= 161183 ;-- ベジータ気弾発射→爆破 SP_10= 161186 ;-- 悟空正面→パンチ(手元) SP_11= 161187 ;-- 悟空正面→パンチ(手元) SP_12= 161190 ;-- フィニッシュ SP_13= 161191 ;-- フィニッシュ --エフェクト(敵) SP_01x= 161169 ;-- セリフカットイン 全員突撃 (敵) SP_02x= 161172 ;-- 悟飯蹴り (敵) SP_03x= 161173 ;-- 悟飯蹴り (敵) SP_04x= 161176 ;-- ピッコロ殴り正面→HIT (敵) SP_05x= 161177 ;-- ピッコロ殴り正面→HIT (敵) SP_06x= 161180 ;-- トランクス蹴りUP→HIT (敵) SP_07x= 161181 ;-- トランクス蹴りUP→HIT (敵) SP_08x= 161184 ;-- ベジータ気弾発射→爆破 (敵) SP_09x= 161185 ;-- ベジータ気弾発射→爆破 (敵) SP_10x= 161188 ;-- 悟空正面→パンチ(手元) (敵) SP_11x= 161189 ;-- 悟空正面→パンチ(手元) (敵) SP_12x= 161190 ;-- フィニッシュ SP_13x= 161191 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン 全員突撃 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 186, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 186, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 186, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 186, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 70, 515, 2000);-- ゴゴゴゴ setEffShake( spep_x + 12, ctgogo, 72, 10 ); setEffMoveKey( spep_x +12, ctgogo, 70, 515); setEffMoveKey( spep_x +84, ctgogo, 70, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 200, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 32 ); SE003 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 200, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 151 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --飛び上がる SE010 = playSeVer2( spep_0 + 128, 1207, "",spep_0 + 200, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 128, SE010, 56 ); SE011 = playSeVer2( spep_0 + 128, 44, "",spep_0 + 200, 0, 16, -1); SE012 = playSeVer2( spep_0 + 128, 1117, "",spep_0 + 200, 0, 16, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 186, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 148; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --オーラ SE013 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); --飛び上がる SE014 = playSeVer2( spep_0 + 150, 1116, "",spep_0 + 200, 0, 16, -1); --白フェード entryFade( spep_0 +178 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --敵の動き spep_1=spep_0+186; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1 + 94; ------------------------------------------------------ --悟飯蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- assault_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, assault_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 44, assault_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, assault_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 44, assault_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, assault_f, 0 ); setEffRotateKey( spep_2 + 44, assault_f, 0 ); setEffAlphaKey( spep_2 + 0, assault_f, 255 ); setEffAlphaKey( spep_2 + 42, assault_f, 255 ); setEffAlphaKey( spep_2 + 43, assault_f, 255 ); setEffAlphaKey( spep_2 + 44, assault_f, 0 ); -- ** エフェクト等 ** -- assault_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, assault_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 44, assault_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, assault_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 44, assault_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, assault_b, 0 ); setEffRotateKey( spep_2 + 44, assault_b, 0 ); setEffAlphaKey( spep_2 + 0, assault_b, 255 ); setEffAlphaKey( spep_2 + 42, assault_b, 255 ); setEffAlphaKey( spep_2 + 43, assault_b, 255 ); setEffAlphaKey( spep_2 + 44, assault_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2+1 + 30, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2+1 + 8, 1, 108 ); setMoveKey( spep_2 + 0, 1, -17.8, 3 , 0 ); setMoveKey( spep_2+1 + 2, 1, -4.9, -13.4 , 0 ); setMoveKey( spep_2+1 + 4, 1, 8, -29.8 , 0 ); setMoveKey( spep_2+1 + 7, 1, 20.9, -46.1 , 0 ); setMoveKey( spep_2+1 + 8, 1, 132.1, -148 , 0 ); setMoveKey( spep_2+1 + 9, 1, 132.1, -148 , 0 ); setMoveKey( spep_2+1 + 10, 1, 208.1, -78.8 , 0 ); setMoveKey( spep_2+1 + 11, 1, 208.1, -78.8 , 0 ); setMoveKey( spep_2+1 + 12, 1, 172.3, -131.9 , 0 ); setMoveKey( spep_2+1 + 13, 1, 172.3, -131.9 , 0 ); setMoveKey( spep_2+1 + 14, 1, 262.7, -229.1 , 0 ); setMoveKey( spep_2+1 + 15, 1, 262.7, -229.1 , 0 ); setMoveKey( spep_2+1 + 16, 1, 232.1, -204.6 , 0 ); setMoveKey( spep_2+1 + 17, 1, 232.1, -204.6 , 0 ); setMoveKey( spep_2+1 + 18, 1, 237.2, -216.1 , 0 ); setMoveKey( spep_2+1 + 19, 1, 237.2, -216.1 , 0 ); setMoveKey( spep_2+1 + 20, 1, 242.3, -227.8 , 0 ); setMoveKey( spep_2+1 + 21, 1, 242.3, -227.8 , 0 ); setMoveKey( spep_2+1 + 22, 1, 247.6, -239.7 , 0 ); setMoveKey( spep_2+1 + 23, 1, 247.6, -239.7 , 0 ); setMoveKey( spep_2+1 + 24, 1, 347.4, -385 , 0 ); setMoveKey( spep_2+1 + 25, 1, 347.4, -385 , 0 ); setMoveKey( spep_2+1 + 26, 1, 449, -532.9 , 0 ); setMoveKey( spep_2+1 + 27, 1, 449, -532.9 , 0 ); setMoveKey( spep_2+1 + 28, 1, 552.2, -683.2 , 0 ); setMoveKey( spep_2+1 + 29, 1, 552.2, -683.2 , 0 ); setMoveKey( spep_2+1 + 30, 1, 657.3, -836.1 , 0 ); setScaleKey( spep_2 + 0, 1, 2.44,2.44); setScaleKey( spep_2+1 + 2, 1, 2.47,2.47); setScaleKey( spep_2+1 + 4, 1, 2.49,2.49); setScaleKey( spep_2+1 + 7, 1, 2.51,2.51); setScaleKey( spep_2+1 + 8, 1, 2.54,2.54); setScaleKey( spep_2+1 + 9, 1, 2.54,2.54); setScaleKey( spep_2+1 + 10, 1, 2.56,2.56); setScaleKey( spep_2+1 + 11, 1, 2.56,2.56); setScaleKey( spep_2+1 + 12, 1, 2.58,2.58); setScaleKey( spep_2+1 + 13, 1, 2.58,2.58); setScaleKey( spep_2+1 + 14, 1, 2.62,2.62); setScaleKey( spep_2+1 + 15, 1, 2.62,2.62); setScaleKey( spep_2+1 + 16, 1, 2.64,2.64); setScaleKey( spep_2+1 + 17, 1, 2.64,2.64); setScaleKey( spep_2+1 + 18, 1, 2.66,2.66); setScaleKey( spep_2+1 + 17, 1, 2.66,2.66); setScaleKey( spep_2+1 + 20, 1, 2.69,2.69); setScaleKey( spep_2+1 + 21, 1, 2.69,2.69); setScaleKey( spep_2+1 + 22, 1, 2.71,2.71); setScaleKey( spep_2+1 + 23, 1, 2.71,2.71); setScaleKey( spep_2+1 + 24, 1, 2.73,2.73); setScaleKey( spep_2+1 + 25, 1, 2.73,2.73); setScaleKey( spep_2+1 + 26, 1, 2.76,2.76); setScaleKey( spep_2+1 + 27, 1, 2.76,2.76); setScaleKey( spep_2+1 + 28, 1, 2.78,2.78); setScaleKey( spep_2+1 + 29, 1, 2.78,2.78); setScaleKey( spep_2+1 + 30, 1, 2.8,2.8); setRotateKey( spep_2 + 0, 1, 1.7 ); setRotateKey( spep_2+1 + 8, 1, 1.7 ); setRotateKey( spep_2+1 + 9, 1, 1.7 ); setRotateKey( spep_2+1 + 10, 1, 5.2 ); setRotateKey( spep_2+1 + 11, 1, 5.2 ); setRotateKey( spep_2+1 + 12, 1, 8.6 ); setRotateKey( spep_2+1 + 13, 1, 8.6 ); setRotateKey( spep_2+1 + 14, 1, 12 ); setRotateKey( spep_2+1 + 15, 1, 12 ); setRotateKey( spep_2+1 + 16, 1, 15.5 ); setRotateKey( spep_2+1 + 17, 1, 15.5 ); setRotateKey( spep_2+1 + 18, 1, 17.7 ); setRotateKey( spep_2+1 + 19, 1, 17.7 ); setRotateKey( spep_2+1 + 20, 1, 19.9 ); setRotateKey( spep_2+1 + 21, 1, 19.9 ); setRotateKey( spep_2+1 + 22, 1, 22.2 ); setRotateKey( spep_2+1 + 23, 1, 22.2 ); setRotateKey( spep_2+1 + 24, 1, 27.8 ); setRotateKey( spep_2+1 + 25, 1, 27.8 ); setRotateKey( spep_2+1 + 26, 1, 33.3 ); setRotateKey( spep_2+1 + 27, 1, 33.3 ); setRotateKey( spep_2+1 + 28, 1, 38.9 ); setRotateKey( spep_2+1 + 29, 1, 38.9 ); setRotateKey( spep_2+1 + 30, 1, 44.5 ); --SE --悟飯キック SE016 = playSeVer2( spep_2 + 10, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE016, 68 ); SE017 = playSeVer2( spep_2 + 10, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --敵の動き spep_3=spep_2+44; ------------------------------------------------------ --ピッコロ殴り正面→HIT→背後カット ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, punch_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch_f, 0 ); setEffRotateKey( spep_3 + 96, punch_f, 0 ); setEffAlphaKey( spep_3 + 0, punch_f, 255 ); setEffAlphaKey( spep_3 + 94, punch_f, 255 ); setEffAlphaKey( spep_3 + 95, punch_f, 255 ); setEffAlphaKey( spep_3 + 96, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, punch_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch_b, 0 ); setEffRotateKey( spep_3 + 96, punch_b, 0 ); setEffAlphaKey( spep_3 + 0, punch_b, 255 ); setEffAlphaKey( spep_3 + 94, punch_b, 255 ); setEffAlphaKey( spep_3 + 95, punch_b, 255 ); setEffAlphaKey( spep_3 + 96, punch_b, 0 ); --敵の動き setDisp( spep_3+1 + 66, 1, 1); setDisp( spep_3+1 + 95, 1, 0); changeAnime( spep_3+1 + 66, 1, 106); changeAnime( spep_3+1 + 74, 1, 108); setMoveKey( spep_3+1 + 66, 1, -182.9, -82 , 0 ); setMoveKey( spep_3+1 + 68, 1, -144.9, -91.7 , 0 ); setMoveKey( spep_3+1 + 70, 1, -107, -101.4 , 0 ); setMoveKey( spep_3+1 + 72, 1, -68.9, -111.1 , 0 ); setMoveKey( spep_3+1 + 73, 1, -68.9, -111.1 , 0 ); setMoveKey( spep_3+1 + 74, 1, 162, 6.6 , 0 ); setMoveKey( spep_3+1 + 75, 1, 162, 6.6 , 0 ); setMoveKey( spep_3+1 + 76, 1, 257.8, 5.8 , 0 ); setMoveKey( spep_3+1 + 77, 1, 257.8, 5.8 , 0 ); setMoveKey( spep_3+1 + 78, 1, 111.7, 4.1 , 0 ); setMoveKey( spep_3+1 + 79, 1, 111.7, 4.1 , 0 ); setMoveKey( spep_3+1 + 80, 1, 207.5, 14.6 , 0 ); setMoveKey( spep_3+1 + 81, 1, 207.5, 14.6 , 0 ); setMoveKey( spep_3+1 + 82, 1, 139.4, 21 , 0 ); setMoveKey( spep_3+1 + 83, 1, 139.4, 21 , 0 ); setMoveKey( spep_3+1 + 84, 1, 206.5, -42.2 , 0 ); setMoveKey( spep_3+1 + 85, 1, 206.5, -42.2 , 0 ); setMoveKey( spep_3+1 + 86, 1, 144.5, 17.5 , 0 ); setMoveKey( spep_3+1 + 87, 1, 144.5, 17.5 , 0 ); setMoveKey( spep_3+1 + 88, 1, 160.5, -25.3 , 0 ); setMoveKey( spep_3+1 + 89, 1, 160.5, -25.3 , 0 ); setMoveKey( spep_3+1 + 90, 1, 121.4, 8.4 , 0 ); setMoveKey( spep_3+1 + 91, 1, 121.4, 8.4 , 0 ); setMoveKey( spep_3+1 + 92, 1, 120.5, 6.2 , 0 ); setMoveKey( spep_3+1 + 93, 1, 120.5, 6.2 , 0 ); setMoveKey( spep_3+1 + 94, 1, 119.5, 4 , 0 ); setScaleKey( spep_3+1 + 66, 1, 6.06, 6.06 ); setScaleKey( spep_3+1 + 68, 1, 6.06, 6.06 ); setScaleKey( spep_3+1 + 70, 1, 6.07, 6.07 ); setScaleKey( spep_3+1 + 73, 1, 6.07, 6.07 ); setScaleKey( spep_3+1 + 74, 1, 6.69, 6.69 ); setScaleKey( spep_3+1 + 75, 1, 6.69, 6.69 ); setScaleKey( spep_3+1 + 76, 1, 6.67, 6.67 ); setScaleKey( spep_3+1 + 77, 1, 6.67, 6.67 ); setScaleKey( spep_3+1 + 78, 1, 6.65, 6.65 ); setScaleKey( spep_3+1 + 79, 1, 6.65, 6.65 ); setScaleKey( spep_3+1 + 80, 1, 6.63, 6.63 ); setScaleKey( spep_3+1 + 81, 1, 6.63, 6.63 ); setScaleKey( spep_3+1 + 82, 1, 6.61, 6.61 ); setScaleKey( spep_3+1 + 83, 1, 6.61, 6.61 ); setScaleKey( spep_3+1 + 84, 1, 6.59, 6.59 ); setScaleKey( spep_3+1 + 85, 1, 6.59, 6.59 ); setScaleKey( spep_3+1 + 86, 1, 6.57, 6.57 ); setScaleKey( spep_3+1 + 87, 1, 6.57, 6.57 ); setScaleKey( spep_3+1 + 88, 1, 6.55, 6.55 ); setScaleKey( spep_3+1 + 89, 1, 6.55, 6.55 ); setScaleKey( spep_3+1 + 90, 1, 6.53, 6.53 ); setScaleKey( spep_3+1 + 91, 1, 6.53, 6.53 ); setScaleKey( spep_3+1 + 92, 1, 6.51, 6.51 ); setScaleKey( spep_3+1 + 93, 1, 6.51, 6.51 ); setScaleKey( spep_3+1 + 94, 1, 6.49, 6.49 ); setScaleKey( spep_3+1 + 95, 1, 6.49, 6.49 ); setRotateKey( spep_3+1 + 66, 1, -57.9 ); setRotateKey( spep_3+1 + 73, 1, -57.9 ); setRotateKey( spep_3+1 + 74, 1, 1.7 ); setRotateKey( spep_3+1 + 82, 1, 1.7 ); setRotateKey( spep_3+1 + 83, 1, 1.7 ); setRotateKey( spep_3+1 + 84, 1, 1.6 ); setRotateKey( spep_3+1 + 90, 1, 1.6 ); setRotateKey( spep_3+1 + 91, 1, 1.6 ); setRotateKey( spep_3+1 + 92, 1, 1.5 ); setRotateKey( spep_3+1 + 95, 1, 1.5 ); --SE --ピッコロ向かってくる SE018 = playSeVer2( spep_3 + 0, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_3 + 0, 1117, "",spep_3 + 84, 0, 12, -1); SE020 = playSeVer2( spep_3 + 0, 1019, "",spep_3 + 64, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 0, SE020, 85 ); --ピッコロ振りかぶる SE021 = playSeVer2( spep_3 + 50, 1116, "",spep_3 + 74, 0, 10, -1); --ピッコロパンチ SE022 = playSeVer2( spep_3 + 76, 1153, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_3 + 76, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 76, SE023, 74 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --敵の動き spep_4=spep_3+96; ------------------------------------------------------ --トランクス蹴りUP→HIT ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 92, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 92, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 92, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 90, kick_f, 255 ); setEffAlphaKey( spep_4 + 91, kick_f, 255 ); setEffAlphaKey( spep_4 + 92, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 92, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 92, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 92, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 90, kick_b, 255 ); setEffAlphaKey( spep_4 + 91, kick_b, 255 ); setEffAlphaKey( spep_4 + 92, kick_b, 0 ); --敵の動き setDisp( spep_4+1 + 6, 1, 1); setDisp( spep_4+1 + 66, 1, 0); changeAnime( spep_4+1 + 6, 1, 106); changeAnime( spep_4+1 + 44, 1, 108); setMoveKey( spep_4+1 + 6, 1, -1168.8, -177.3 , 0 ); setMoveKey( spep_4+1 + 8, 1, -1085.4, -188.2 , 0 ); setMoveKey( spep_4+1 + 10, 1, -1004, -198.9 , 0 ); setMoveKey( spep_4+1 + 12, 1, -924.7, -209.3 , 0 ); setMoveKey( spep_4+1 + 14, 1, -847.5, -219.6 , 0 ); setMoveKey( spep_4+1 + 16, 1, -772.3, -229.6 , 0 ); setMoveKey( spep_4+1 + 18, 1, -699.1, -239.4 , 0 ); setMoveKey( spep_4+1 + 20, 1, -628, -249 , 0 ); setMoveKey( spep_4+1 + 22, 1, -559, -258.3 , 0 ); setMoveKey( spep_4+1 + 24, 1, -492.1, -267.4 , 0 ); setMoveKey( spep_4+1 + 26, 1, -427.2, -276.3 , 0 ); setMoveKey( spep_4+1 + 28, 1, -364.4, -284.9 , 0 ); setMoveKey( spep_4+1 + 30, 1, -303.7, -293.2 , 0 ); setMoveKey( spep_4+1 + 32, 1, -245, -301.3 , 0 ); setMoveKey( spep_4+1 + 34, 1, -188.5, -309.2 , 0 ); setMoveKey( spep_4+1 + 36, 1, -134, -316.8 , 0 ); setMoveKey( spep_4+1 + 37, 1, -134, -316.8 , 0 ); setMoveKey( spep_4+1 + 38, 1, -75.4, 119 , 0 ); setMoveKey( spep_4+1 + 40, 1, -27.3, 125.1 , 0 ); setMoveKey( spep_4+1 + 42, 1, 20.7, 131.1 , 0 ); setMoveKey( spep_4+1 + 43, 1, 20.7, 131.1 , 0 ); setMoveKey( spep_4+1 + 44, 1, 65.9, -135.1 , 0 ); setMoveKey( spep_4+1 + 45, 1, 65.9, -135.1 , 0 ); setMoveKey( spep_4+1 + 46, 1, 10.5, -98.7 , 0 ); setMoveKey( spep_4+1 + 47, 1, 10.5, -98.7 , 0 ); setMoveKey( spep_4+1 + 48, 1, 57, -175 , 0 ); setMoveKey( spep_4+1 + 49, 1, 57, -175 , 0 ); setMoveKey( spep_4+1 + 50, 1, -6.8, -184.3 , 0 ); setMoveKey( spep_4+1 + 51, 1, -6.8, -184.3 , 0 ); setMoveKey( spep_4+1 + 52, 1, 39.6, -284 , 0 ); setMoveKey( spep_4+1 + 53, 1, 39.6, -284 , 0 ); setMoveKey( spep_4+1 + 54, 1, -7.4, -260.3 , 0 ); setMoveKey( spep_4+1 + 55, 1, -7.4, -260.3 , 0 ); setMoveKey( spep_4+1 + 56, 1, 64.8, -458.1 , 0 ); setMoveKey( spep_4+1 + 57, 1, 64.8, -458.1 , 0 ); setMoveKey( spep_4+1 + 58, 1, -6.7, -555.3 , 0 ); setMoveKey( spep_4+1 + 59, 1, -6.7, -555.3 , 0 ); setMoveKey( spep_4+1 + 60, 1, 23.5, -729.8 , 0 ); setMoveKey( spep_4+1 + 61, 1, 23.5, -729.8 , 0 ); setMoveKey( spep_4+1 + 62, 1, -6.1, -840.1 , 0 ); setMoveKey( spep_4+1 + 63, 1, -6.1, -840.1 , 0 ); setMoveKey( spep_4+1 + 64, 1, 49.4, -996.1 , 0 ); setMoveKey( spep_4+1 + 65, 1, 49.4, -996.1 , 0 ); setMoveKey( spep_4+1 + 66, 1, 42.7, -1160.5 , 0 ); setScaleKey( spep_4+1 + 6, 1, 6.04, 6.04 ); setScaleKey( spep_4+1 + 18, 1, 6.04, 6.04 ); setScaleKey( spep_4+1 + 20, 1, 6.05, 6.05 ); setScaleKey( spep_4+1 + 30, 1, 6.05, 6.05 ); setScaleKey( spep_4+1 + 32, 1, 6.06, 6.06 ); setScaleKey( spep_4+1 + 37, 1, 6.06, 6.06 ); setScaleKey( spep_4+1 + 38, 1, 2.41, 2.41 ); setScaleKey( spep_4+1 + 43, 1, 2.41, 2.41 ); setScaleKey( spep_4+1 + 44, 1, 3.16, 3.16 ); setScaleKey( spep_4+1 + 66, 1, 3.16, 3.16 ); setRotateKey( spep_4+1 + 6, 1, -18.6 ); setRotateKey( spep_4+1 + 8, 1, -17.2 ); setRotateKey( spep_4+1 + 10, 1, -15.9 ); setRotateKey( spep_4+1 + 12, 1, -14.5 ); setRotateKey( spep_4+1 + 14, 1, -13.3 ); setRotateKey( spep_4+1 + 16, 1, -12 ); setRotateKey( spep_4+1 + 18, 1, -10.8 ); setRotateKey( spep_4+1 + 20, 1, -9.6 ); setRotateKey( spep_4+1 + 22, 1, -8.5 ); setRotateKey( spep_4+1 + 24, 1, -7.4 ); setRotateKey( spep_4+1 + 26, 1, -6.3 ); setRotateKey( spep_4+1 + 28, 1, -5.3 ); setRotateKey( spep_4+1 + 30, 1, -4.3 ); setRotateKey( spep_4+1 + 32, 1, -3.3 ); setRotateKey( spep_4+1 + 34, 1, -2.4 ); setRotateKey( spep_4+1 + 36, 1, -1.5 ); setRotateKey( spep_4+1 + 37, 1, -1.5 ); setRotateKey( spep_4+1 + 38, 1, 16.3 ); setRotateKey( spep_4+1 + 43, 1, 16.3 ); setRotateKey( spep_4+1 + 44, 1, 56.5 ); setRotateKey( spep_4+1 + 45, 1, 56.5 ); setRotateKey( spep_4+1 + 46, 1, 60 ); setRotateKey( spep_4+1 + 47, 1, 60 ); setRotateKey( spep_4+1 + 48, 1, 63.5 ); setRotateKey( spep_4+1 + 49, 1, 63.5 ); setRotateKey( spep_4+1 + 50, 1, 67 ); setRotateKey( spep_4+1 + 51, 1, 67 ); setRotateKey( spep_4+1 + 52, 1, 70.5 ); setRotateKey( spep_4+1 + 53, 1, 70.5 ); setRotateKey( spep_4+1 + 54, 1, 74 ); setRotateKey( spep_4+1 + 55, 1, 74 ); setRotateKey( spep_4+1 + 56, 1, 73.7 ); setRotateKey( spep_4+1 + 57, 1, 73.7 ); setRotateKey( spep_4+1 + 58, 1, 73.3 ); setRotateKey( spep_4+1 + 59, 1, 73.3 ); setRotateKey( spep_4+1 + 60, 1, 73 ); setRotateKey( spep_4+1 + 61, 1, 73 ); setRotateKey( spep_4+1 + 62, 1, 72.7 ); setRotateKey( spep_4+1 + 63, 1, 72.7 ); setRotateKey( spep_4+1 + 64, 1, 72.3 ); setRotateKey( spep_4+1 + 65, 1, 72.3 ); setRotateKey( spep_4+1 + 66, 1, 72 ); --SE --敵飛んでいく SE024 = playSeVer2( spep_4 + 0, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE024, 78 ); SE025 = playSeVer2( spep_4 + 10, 1183, "",spep_4 + 64, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 10, SE025, 72 ); SE026 = playSeVer2( spep_4 + 10, 1121, "",spep_4 + 64, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 10, SE026, 68 ); --トランクス蹴り落とす SE027 = playSeVer2( spep_4 + 38, 1003, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_4 + 44, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 44, SE028, 91 ); SE029 = playSeVer2( spep_4 + 46, 1010, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+92; ------------------------------------------------------ --ベジータ気弾発射→爆破 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 118, beam_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 118, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_f, 0 ); setEffRotateKey( spep_5 + 118, beam_f, 0 ); setEffAlphaKey( spep_5 + 0, beam_f, 255 ); setEffAlphaKey( spep_5 + 116, beam_f, 255 ); setEffAlphaKey( spep_5 + 117, beam_f, 255 ); setEffAlphaKey( spep_5 + 118, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_5 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 118, beam_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 118, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_b, 0 ); setEffRotateKey( spep_5 + 118, beam_b, 0 ); setEffAlphaKey( spep_5 + 0, beam_b, 255 ); setEffAlphaKey( spep_5 + 116, beam_b, 255 ); setEffAlphaKey( spep_5 + 117, beam_b, 255 ); setEffAlphaKey( spep_5 + 118, beam_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5+1 + 72, 1, 0 ); changeAnime( spep_5 + 0, 1, 108 ); changeAnime( spep_5+1 + 38, 1, 106 ); changeAnime( spep_5+1 + 62, 1, 108 ); setMoveKey( spep_5 + 0, 1, 21.2, 630.1 , 0 ); setMoveKey( spep_5+1 + 2, 1, 21.2, 580.8 , 0 ); setMoveKey( spep_5+1 + 4, 1, 21.2, 531.4 , 0 ); setMoveKey( spep_5+1 + 6, 1, 21.2, 482.1 , 0 ); setMoveKey( spep_5+1 + 8, 1, 21.2, 432.8 , 0 ); setMoveKey( spep_5+1 + 10, 1, 21.2, 383.4 , 0 ); setMoveKey( spep_5+1 + 12, 1, 21.3, 334.1 , 0 ); setMoveKey( spep_5+1 + 14, 1, 21.3, 284.8 , 0 ); setMoveKey( spep_5+1 + 16, 1, 21.3, 235.4 , 0 ); setMoveKey( spep_5+1 + 18, 1, 21.3, 186.1 , 0 ); setMoveKey( spep_5+1 + 20, 1, 21.3, 136.7 , 0 ); setMoveKey( spep_5+1 + 22, 1, 21.3, 87.4 , 0 ); setMoveKey( spep_5+1 + 24, 1, 21.3, 38.1 , 0 ); setMoveKey( spep_5+1 + 26, 1, 21.3, -11.3 , 0 ); setMoveKey( spep_5+1 + 28, 1, 21.3, -60.6 , 0 ); setMoveKey( spep_5+1 + 30, 1, 21.3, -109.9 , 0 ); setMoveKey( spep_5+1 + 32, 1, 21.3, -159.3 , 0 ); setMoveKey( spep_5+1 + 34, 1, 21.3, -208.6 , 0 ); setMoveKey( spep_5+1 + 37, 1, 13.1, -284.6 , 0 ); setMoveKey( spep_5+1 + 38, 1, -7.7, -178.6 , 0 ); setMoveKey( spep_5+1 + 40, 1, -15.9, -163.4 , 0 ); setMoveKey( spep_5+1 + 42, 1, -13.8, -114.1 , 0 ); setMoveKey( spep_5+1 + 44, 1, -13.8, -82.2 , 0 ); setMoveKey( spep_5+1 + 46, 1, -13.8, -53.1 , 0 ); setMoveKey( spep_5+1 + 48, 1, -13.9, -29 , 0 ); setMoveKey( spep_5+1 + 50, 1, -13.9, -9.9 , 0 ); setMoveKey( spep_5+1 + 52, 1, -13.9, 4.2 , 0 ); setMoveKey( spep_5+1 + 54, 1, -13.9, 4.2 , 0 ); setMoveKey( spep_5+1 + 56, 1, -13.9, -6 , 0 ); setMoveKey( spep_5+1 + 58, 1, -10.7, -35.7 , 0 ); setMoveKey( spep_5+1 + 61, 1, -7.5, -65.3 , 0 ); setMoveKey( spep_5+1 + 62, 1, -15.7, -135.8 , 0 ); setMoveKey( spep_5+1 + 72, 1, -15.7, -135.8 , 0 ); setScaleKey( spep_5 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_5+1 + 37, 1, 1.6, 1.6 ); setScaleKey( spep_5+1 + 38, 1, 1.36, 1.36 ); setScaleKey( spep_5+1 + 61, 1, 1.36, 1.36 ); setScaleKey( spep_5+1 + 62, 1, 1.43, 1.43 ); setScaleKey( spep_5+1 + 72, 1, 1.43, 1.43 ); setRotateKey( spep_5 + 0, 1, 81.7 ); setRotateKey( spep_5+1 + 37, 1, 81.7 ); setRotateKey( spep_5+1 + 38, 1, 25.5 ); setRotateKey( spep_5+1 + 61, 1, 25.5 ); setRotateKey( spep_5+1 + 62, 1, 79.7 ); setRotateKey( spep_5+1 + 72, 1, 79.7 ); --SE --ベジータ飛び上がって回転する SE030 = playSeVer2( spep_5 + 10, 1117, "",spep_5 + 80, 0, 18, -1); SE031 = playSeVer2( spep_5 + 10, 1116, "",spep_5 + 46, 0, 16, -1); SE032 = playSeVer2( spep_5 + 30, 1004, "", 0, 0, 0, -1); --ベジータ気弾撃つ SE033 = playSeVer2( spep_5 + 62, 1016, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_5 + 64, 1145, "",spep_5 + 100, 0, 18, -1); SE035 = playSeVer2( spep_5 + 68, 1023, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_5 + 76, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+118; ------------------------------------------------------ --悟空正面→パンチ(手元) ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_6 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 130, fly_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 130, fly_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_f, 0 ); setEffRotateKey( spep_6 + 130, fly_f, 0 ); setEffAlphaKey( spep_6 + 0, fly_f, 255 ); setEffAlphaKey( spep_6 + 126, fly_f, 255 ); setEffAlphaKey( spep_6 + 127, fly_f, 255 ); setEffAlphaKey( spep_6 + 128, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_6 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 130, fly_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 130, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_b, 0 ); setEffRotateKey( spep_6 + 130, fly_b, 0 ); setEffAlphaKey( spep_6 + 0, fly_b, 255 ); setEffAlphaKey( spep_6 + 126, fly_b, 255 ); setEffAlphaKey( spep_6 + 127, fly_b, 255 ); setEffAlphaKey( spep_6 + 128, fly_b, 0 ); --敵の動き setDisp( spep_6+1 + 70, 1, 1); setDisp( spep_6+1 + 116, 1, 0); changeAnime( spep_6+1 + 70, 1, 106); changeAnime( spep_6+1 + 86, 1, 108); setMoveKey( spep_6+1 + 70, 1, -75.1, -185.7 , 0 ); setMoveKey( spep_6+1 + 72, 1, -63, -184.6 , 0 ); setMoveKey( spep_6+1 + 74, 1, -51, -183.5 , 0 ); setMoveKey( spep_6+1 + 76, 1, -38.9, -182.4 , 0 ); setMoveKey( spep_6+1 + 78, 1, -26.8, -181.3 , 0 ); setMoveKey( spep_6+1 + 80, 1, -14.7, -180.2 , 0 ); setMoveKey( spep_6+1 + 82, 1, -2.7, -179.1 , 0 ); setMoveKey( spep_6+1 + 84, 1, 9.4, -178 , 0 ); setMoveKey( spep_6+1 + 85, 1, 9.4, -178 , 0 ); setMoveKey( spep_6+1 + 86, 1, 116.9, -34.6 , 0 ); setMoveKey( spep_6+1 + 87, 1, 116.9, -34.6 , 0 ); setMoveKey( spep_6+1 + 88, 1, 89, -39.3 , 0 ); setMoveKey( spep_6+1 + 89, 1, 89, -39.3 , 0 ); setMoveKey( spep_6+1 + 90, 1, 160.7, -25.2 , 0 ); setMoveKey( spep_6+1 + 91, 1, 160.7, -25.2 , 0 ); setMoveKey( spep_6+1 + 92, 1, 124.1, -41.4 , 0 ); setMoveKey( spep_6+1 + 93, 1, 124.1, -41.4 , 0 ); setMoveKey( spep_6+1 + 94, 1, 160, -73.6 , 0 ); setMoveKey( spep_6+1 + 95, 1, 160, -73.6 , 0 ); setMoveKey( spep_6+1 + 96, 1, 179.1, -24.5 , 0 ); setMoveKey( spep_6+1 + 97, 1, 179.1, -24.5 , 0 ); setMoveKey( spep_6+1 + 98, 1, 156.1, -62.8 , 0 ); setMoveKey( spep_6+1 + 99, 1, 156.1, -62.8 , 0 ); setMoveKey( spep_6+1 + 100, 1, 255.2, -91.4 , 0 ); setMoveKey( spep_6+1 + 101, 1, 255.2, -91.4 , 0 ); setMoveKey( spep_6+1 + 102, 1, 313.9, -164.2 , 0 ); setMoveKey( spep_6+1 + 103, 1, 313.9, -164.2 , 0 ); setMoveKey( spep_6+1 + 104, 1, 351.3, -186.5 , 0 ); setMoveKey( spep_6+1 + 105, 1, 351.3, -186.5 , 0 ); setMoveKey( spep_6+1 + 106, 1, 415.2, -235.2 , 0 ); setMoveKey( spep_6+1 + 107, 1, 415.2, -235.2 , 0 ); setMoveKey( spep_6+1 + 108, 1, 450.2, -256.1 , 0 ); setMoveKey( spep_6+1 + 109, 1, 450.2, -256.1 , 0 ); setMoveKey( spep_6+1 + 110, 1, 467.7, -290.9 , 0 ); setMoveKey( spep_6+1 + 111, 1, 467.7, -290.9 , 0 ); setMoveKey( spep_6+1 + 112, 1, 514.4, -281.5 , 0 ); setMoveKey( spep_6+1 + 113, 1, 514.4, -281.5 , 0 ); setMoveKey( spep_6+1 + 114, 1, 521, -316.2 , 0 ); setMoveKey( spep_6+1 + 115, 1, 521, -316.2 , 0 ); setMoveKey( spep_6+1 + 116, 1, 506.4, -300.5 , 0 ); setScaleKey( spep_6+1 + 70, 1, 5.99, 5.99 ); setScaleKey( spep_6+1 + 85, 1, 5.99, 5.99 ); setScaleKey( spep_6+1 + 86, 1, 6.36, 6.36 ); setScaleKey( spep_6+1 + 98, 1, 6.36, 6.36 ); setScaleKey( spep_6+1 + 99, 1, 6.36, 6.36 ); setScaleKey( spep_6+1 + 100, 1, 5.06, 5.06 ); setScaleKey( spep_6+1 + 101, 1, 5.06, 5.06 ); setScaleKey( spep_6+1 + 102, 1, 3.91, 3.91 ); setScaleKey( spep_6+1 + 103, 1, 3.91, 3.91 ); setScaleKey( spep_6+1 + 104, 1, 2.92, 2.92 ); setScaleKey( spep_6+1 + 105, 1, 2.92, 2.92 ); setScaleKey( spep_6+1 + 106, 1, 2.08, 2.08 ); setScaleKey( spep_6+1 + 107, 1, 2.08, 2.08 ); setScaleKey( spep_6+1 + 108, 1, 1.39, 1.39 ); setScaleKey( spep_6+1 + 109, 1, 1.39, 1.39 ); setScaleKey( spep_6+1 + 110, 1, 0.85, 0.85 ); setScaleKey( spep_6+1 + 111, 1, 0.85, 0.85 ); setScaleKey( spep_6+1 + 112, 1, 0.47, 0.47 ); setScaleKey( spep_6+1 + 113, 1, 0.47, 0.47 ); setScaleKey( spep_6+1 + 114, 1, 0.24, 0.24 ); setScaleKey( spep_6+1 + 115, 1, 0.24, 0.24 ); setScaleKey( spep_6+1 + 116, 1, 0.16, 0.16 ); setRotateKey( spep_6+1 + 70, 1, -48 ); setRotateKey( spep_6+1 + 85, 1, -48 ); setRotateKey( spep_6+1 + 86, 1, 3.8 ); setRotateKey( spep_6+1 + 87, 1, 3.8 ); setRotateKey( spep_6+1 + 88, 1, 5.1 ); setRotateKey( spep_6+1 + 89, 1, 5.1 ); setRotateKey( spep_6+1 + 90, 1, 6.1 ); setRotateKey( spep_6+1 + 91, 1, 6.1 ); setRotateKey( spep_6+1 + 92, 1, 6.9 ); setRotateKey( spep_6+1 + 93, 1, 6.9 ); setRotateKey( spep_6+1 + 94, 1, 7.5 ); setRotateKey( spep_6+1 + 95, 1, 7.5 ); setRotateKey( spep_6+1 + 96, 1, 7.9 ); setRotateKey( spep_6+1 + 97, 1, 7.9 ); setRotateKey( spep_6+1 + 98, 1, 8 ); setRotateKey( spep_6+1 + 99, 1, 8 ); setRotateKey( spep_6+1 + 100, 1, 12.4 ); setRotateKey( spep_6+1 + 101, 1, 12.4 ); setRotateKey( spep_6+1 + 102, 1, 16.2 ); setRotateKey( spep_6+1 + 103, 1, 16.2 ); setRotateKey( spep_6+1 + 104, 1, 19.6 ); setRotateKey( spep_6+1 + 105, 1, 19.6 ); setRotateKey( spep_6+1 + 106, 1, 22.4 ); setRotateKey( spep_6+1 + 107, 1, 22.4 ); setRotateKey( spep_6+1 + 108, 1, 24.7 ); setRotateKey( spep_6+1 + 109, 1, 24.7 ); setRotateKey( spep_6+1 + 110, 1, 26.5 ); setRotateKey( spep_6+1 + 111, 1, 26.5 ); setRotateKey( spep_6+1 + 112, 1, 27.8 ); setRotateKey( spep_6+1 + 113, 1, 27.8 ); setRotateKey( spep_6+1 + 114, 1, 28.6 ); setRotateKey( spep_6+1 + 115, 1, 28.6 ); setRotateKey( spep_6+1 + 116, 1, 28.8 ); --SE --悟空向かってくる SE037 = playSeVer2( spep_6 + 0, 1182, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_6 + 0, 9, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_6 + 8, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 8, SE039, 40 ); --悟空振りかぶる SE040 = playSeVer2( spep_6 + 60, 1116, "",spep_6 + 96, 0, 10, -1); --悟空パンチ SE041 = playSeVer2( spep_6 + 88, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 88, SE041, 79 ); SE042 = playSeVer2( spep_6 + 88, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 88, SE042, 65 ); --敵飛んでいく SE043 = playSeVer2( spep_6 + 92, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 92, SE043, 71 ); SE044 = playSeVer2( spep_6 + 112, 1183, "",spep_6 + 156, 0, 10, -1); SE045 = playSeVer2( spep_6 + 112, 1121, "",spep_6 + 156, 0, 10, -1); setSeVolumeByWorkId( spep_6 + 112, SE045, 72 ); setPitch( spep_6 + 112, SE045, 200 ); setTimeStretch( SE045, 1.13, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 130, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+128; ------------------------------------------------------ --ガッ ------------------------------------------------------ -- ** ひび割れ ** -- finish_f = entryEffect( spep_7 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_7 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 8, finish_f, 0 ); setEffRotateKey( spep_7 + 112, finish_f, 0 ); setEffAlphaKey( spep_7 + 8, finish_f, 255 ); setEffAlphaKey( spep_7 + 112, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 140, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 140, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 140, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 140, finish_b, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_7 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_7 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_7 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_7 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_7 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_7 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_7 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_7 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_7 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_7 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_7 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_7 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_7 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_7 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_7 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_7 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_7 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_7 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_7 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_7 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_7 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_7 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_7 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_7 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_7 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_7 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_7 + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_7 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_7 + 14, ctga, 14, 20 ); setEffMoveKey( spep_7 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_7 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_7 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_7 + 14, ctga, -10.9 ); setEffRotateKey( spep_7 + 15, ctga, -10.9 ); setEffRotateKey( spep_7 + 16, ctga, -14.9 ); setEffRotateKey( spep_7 + 17, ctga, -14.9 ); setEffRotateKey( spep_7 + 18, ctga, -10.9 ); setEffRotateKey( spep_7 + 19, ctga, -10.9 ); setEffRotateKey( spep_7 + 20, ctga, -14.9 ); setEffRotateKey( spep_7 + 21, ctga, -14.9 ); setEffRotateKey( spep_7 + 22, ctga, -10.9 ); setEffRotateKey( spep_7 + 23, ctga, -10.9 ); setEffRotateKey( spep_7 + 24, ctga, -14.9 ); setEffRotateKey( spep_7 + 25, ctga, -14.9 ); setEffRotateKey( spep_7 + 26, ctga, -10.9 ); setEffRotateKey( spep_7 + 27, ctga, -10.9 ); setEffRotateKey( spep_7 + 28, ctga, -14.9 ); setEffRotateKey( spep_7 + 112, ctga, -14.9 ); setEffAlphaKey( spep_7 + 14, ctga, 255 ); setEffAlphaKey( spep_7 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 112, 1, 0 ); changeAnime( spep_7 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_7 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_7 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_7 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_7 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_7 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_7 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_7 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_7 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_7 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_7 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_7 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_7 + 0, 1, -122.8 - 232 ); setRotateKey( spep_7 + 2, 1, -122.8 ); setRotateKey( spep_7 -3 + 6, 1, -1 ); setRotateKey( spep_7 -3 + 8, 1, 120.7 ); setRotateKey( spep_7 -3 + 10, 1, 242.5 ); setRotateKey( spep_7 -3 + 12, 1, 364.3 ); setRotateKey( spep_7 -3 + 14, 1, 486 ); setRotateKey( spep_7 -3 + 16, 1, 607.8 ); setRotateKey( spep_7 -3 + 18, 1, 729.5 ); setRotateKey( spep_7 + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 --SE0N1 = playSeVer2( spep_7 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE046 = playSeVer2( spep_7 + 14, 1054, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_7 + 14, 1025, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_7 + 6 ); -- ダメージ表示フレーム endPhase( spep_7 + 108 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --セリフカットイン 全員突撃 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 186, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 186, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 186, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 186, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 70, 515, 2000);-- ゴゴゴゴ setEffShake( spep_x + 12, ctgogo, 72, 10 ); setEffMoveKey( spep_x +12, ctgogo, 70, 515); setEffMoveKey( spep_x +84, ctgogo, 70, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 200, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 32 ); SE003 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 200, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 151 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --飛び上がる SE010 = playSeVer2( spep_0 + 128, 1207, "",spep_0 + 200, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 128, SE010, 56 ); SE011 = playSeVer2( spep_0 + 128, 44, "",spep_0 + 200, 0, 16, -1); SE012 = playSeVer2( spep_0 + 128, 1117, "",spep_0 + 200, 0, 16, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 186, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 148; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --オーラ SE013 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); --飛び上がる SE014 = playSeVer2( spep_0 + 150, 1116, "",spep_0 + 200, 0, 16, -1); --白フェード entryFade( spep_0 +178 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --敵の動き spep_1=spep_0+186; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 次の準備 ** -- entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1 + 94; ------------------------------------------------------ --悟飯蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- assault_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, assault_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 44, assault_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, assault_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 44, assault_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, assault_f, 0 ); setEffRotateKey( spep_2 + 44, assault_f, 0 ); setEffAlphaKey( spep_2 + 0, assault_f, 255 ); setEffAlphaKey( spep_2 + 42, assault_f, 255 ); setEffAlphaKey( spep_2 + 43, assault_f, 255 ); setEffAlphaKey( spep_2 + 44, assault_f, 0 ); -- ** エフェクト等 ** -- assault_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, assault_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 44, assault_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, assault_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 44, assault_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, assault_b, 0 ); setEffRotateKey( spep_2 + 44, assault_b, 0 ); setEffAlphaKey( spep_2 + 0, assault_b, 255 ); setEffAlphaKey( spep_2 + 42, assault_b, 255 ); setEffAlphaKey( spep_2 + 43, assault_b, 255 ); setEffAlphaKey( spep_2 + 44, assault_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2+1 + 30, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2+1 + 8, 1, 108 ); setMoveKey( spep_2 + 0, 1, -17.8, 3 , 0 ); setMoveKey( spep_2+1 + 2, 1, -4.9, -13.4 , 0 ); setMoveKey( spep_2+1 + 4, 1, 8, -29.8 , 0 ); setMoveKey( spep_2+1 + 7, 1, 20.9, -46.1 , 0 ); setMoveKey( spep_2+1 + 8, 1, 132.1, -148 , 0 ); setMoveKey( spep_2+1 + 9, 1, 132.1, -148 , 0 ); setMoveKey( spep_2+1 + 10, 1, 208.1, -78.8 , 0 ); setMoveKey( spep_2+1 + 11, 1, 208.1, -78.8 , 0 ); setMoveKey( spep_2+1 + 12, 1, 172.3, -131.9 , 0 ); setMoveKey( spep_2+1 + 13, 1, 172.3, -131.9 , 0 ); setMoveKey( spep_2+1 + 14, 1, 262.7, -229.1 , 0 ); setMoveKey( spep_2+1 + 15, 1, 262.7, -229.1 , 0 ); setMoveKey( spep_2+1 + 16, 1, 232.1, -204.6 , 0 ); setMoveKey( spep_2+1 + 17, 1, 232.1, -204.6 , 0 ); setMoveKey( spep_2+1 + 18, 1, 237.2, -216.1 , 0 ); setMoveKey( spep_2+1 + 19, 1, 237.2, -216.1 , 0 ); setMoveKey( spep_2+1 + 20, 1, 242.3, -227.8 , 0 ); setMoveKey( spep_2+1 + 21, 1, 242.3, -227.8 , 0 ); setMoveKey( spep_2+1 + 22, 1, 247.6, -239.7 , 0 ); setMoveKey( spep_2+1 + 23, 1, 247.6, -239.7 , 0 ); setMoveKey( spep_2+1 + 24, 1, 347.4, -385 , 0 ); setMoveKey( spep_2+1 + 25, 1, 347.4, -385 , 0 ); setMoveKey( spep_2+1 + 26, 1, 449, -532.9 , 0 ); setMoveKey( spep_2+1 + 27, 1, 449, -532.9 , 0 ); setMoveKey( spep_2+1 + 28, 1, 552.2, -683.2 , 0 ); setMoveKey( spep_2+1 + 29, 1, 552.2, -683.2 , 0 ); setMoveKey( spep_2+1 + 30, 1, 657.3, -836.1 , 0 ); setScaleKey( spep_2 + 0, 1, 2.44,2.44); setScaleKey( spep_2+1 + 2, 1, 2.47,2.47); setScaleKey( spep_2+1 + 4, 1, 2.49,2.49); setScaleKey( spep_2+1 + 7, 1, 2.51,2.51); setScaleKey( spep_2+1 + 8, 1, 2.54,2.54); setScaleKey( spep_2+1 + 9, 1, 2.54,2.54); setScaleKey( spep_2+1 + 10, 1, 2.56,2.56); setScaleKey( spep_2+1 + 11, 1, 2.56,2.56); setScaleKey( spep_2+1 + 12, 1, 2.58,2.58); setScaleKey( spep_2+1 + 13, 1, 2.58,2.58); setScaleKey( spep_2+1 + 14, 1, 2.62,2.62); setScaleKey( spep_2+1 + 15, 1, 2.62,2.62); setScaleKey( spep_2+1 + 16, 1, 2.64,2.64); setScaleKey( spep_2+1 + 17, 1, 2.64,2.64); setScaleKey( spep_2+1 + 18, 1, 2.66,2.66); setScaleKey( spep_2+1 + 17, 1, 2.66,2.66); setScaleKey( spep_2+1 + 20, 1, 2.69,2.69); setScaleKey( spep_2+1 + 21, 1, 2.69,2.69); setScaleKey( spep_2+1 + 22, 1, 2.71,2.71); setScaleKey( spep_2+1 + 23, 1, 2.71,2.71); setScaleKey( spep_2+1 + 24, 1, 2.73,2.73); setScaleKey( spep_2+1 + 25, 1, 2.73,2.73); setScaleKey( spep_2+1 + 26, 1, 2.76,2.76); setScaleKey( spep_2+1 + 27, 1, 2.76,2.76); setScaleKey( spep_2+1 + 28, 1, 2.78,2.78); setScaleKey( spep_2+1 + 29, 1, 2.78,2.78); setScaleKey( spep_2+1 + 30, 1, 2.8,2.8); setRotateKey( spep_2 + 0, 1, 1.7 ); setRotateKey( spep_2+1 + 8, 1, 1.7 ); setRotateKey( spep_2+1 + 9, 1, 1.7 ); setRotateKey( spep_2+1 + 10, 1, 5.2 ); setRotateKey( spep_2+1 + 11, 1, 5.2 ); setRotateKey( spep_2+1 + 12, 1, 8.6 ); setRotateKey( spep_2+1 + 13, 1, 8.6 ); setRotateKey( spep_2+1 + 14, 1, 12 ); setRotateKey( spep_2+1 + 15, 1, 12 ); setRotateKey( spep_2+1 + 16, 1, 15.5 ); setRotateKey( spep_2+1 + 17, 1, 15.5 ); setRotateKey( spep_2+1 + 18, 1, 17.7 ); setRotateKey( spep_2+1 + 19, 1, 17.7 ); setRotateKey( spep_2+1 + 20, 1, 19.9 ); setRotateKey( spep_2+1 + 21, 1, 19.9 ); setRotateKey( spep_2+1 + 22, 1, 22.2 ); setRotateKey( spep_2+1 + 23, 1, 22.2 ); setRotateKey( spep_2+1 + 24, 1, 27.8 ); setRotateKey( spep_2+1 + 25, 1, 27.8 ); setRotateKey( spep_2+1 + 26, 1, 33.3 ); setRotateKey( spep_2+1 + 27, 1, 33.3 ); setRotateKey( spep_2+1 + 28, 1, 38.9 ); setRotateKey( spep_2+1 + 29, 1, 38.9 ); setRotateKey( spep_2+1 + 30, 1, 44.5 ); --SE --悟飯キック SE016 = playSeVer2( spep_2 + 10, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE016, 68 ); SE017 = playSeVer2( spep_2 + 10, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --敵の動き spep_3=spep_2+44; ------------------------------------------------------ --ピッコロ殴り正面→HIT→背後カット ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, punch_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch_f, 0 ); setEffRotateKey( spep_3 + 96, punch_f, 0 ); setEffAlphaKey( spep_3 + 0, punch_f, 255 ); setEffAlphaKey( spep_3 + 94, punch_f, 255 ); setEffAlphaKey( spep_3 + 95, punch_f, 255 ); setEffAlphaKey( spep_3 + 96, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, punch_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch_b, 0 ); setEffRotateKey( spep_3 + 96, punch_b, 0 ); setEffAlphaKey( spep_3 + 0, punch_b, 255 ); setEffAlphaKey( spep_3 + 94, punch_b, 255 ); setEffAlphaKey( spep_3 + 95, punch_b, 255 ); setEffAlphaKey( spep_3 + 96, punch_b, 0 ); --敵の動き setDisp( spep_3+1 + 66, 1, 1); setDisp( spep_3+1 + 95, 1, 0); changeAnime( spep_3+1 + 66, 1, 106); changeAnime( spep_3+1 + 74, 1, 108); setMoveKey( spep_3+1 + 66, 1, -182.9, -82 , 0 ); setMoveKey( spep_3+1 + 68, 1, -144.9, -91.7 , 0 ); setMoveKey( spep_3+1 + 70, 1, -107, -101.4 , 0 ); setMoveKey( spep_3+1 + 72, 1, -68.9, -111.1 , 0 ); setMoveKey( spep_3+1 + 73, 1, -68.9, -111.1 , 0 ); setMoveKey( spep_3+1 + 74, 1, 162, 6.6 , 0 ); setMoveKey( spep_3+1 + 75, 1, 162, 6.6 , 0 ); setMoveKey( spep_3+1 + 76, 1, 257.8, 5.8 , 0 ); setMoveKey( spep_3+1 + 77, 1, 257.8, 5.8 , 0 ); setMoveKey( spep_3+1 + 78, 1, 111.7, 4.1 , 0 ); setMoveKey( spep_3+1 + 79, 1, 111.7, 4.1 , 0 ); setMoveKey( spep_3+1 + 80, 1, 207.5, 14.6 , 0 ); setMoveKey( spep_3+1 + 81, 1, 207.5, 14.6 , 0 ); setMoveKey( spep_3+1 + 82, 1, 139.4, 21 , 0 ); setMoveKey( spep_3+1 + 83, 1, 139.4, 21 , 0 ); setMoveKey( spep_3+1 + 84, 1, 206.5, -42.2 , 0 ); setMoveKey( spep_3+1 + 85, 1, 206.5, -42.2 , 0 ); setMoveKey( spep_3+1 + 86, 1, 144.5, 17.5 , 0 ); setMoveKey( spep_3+1 + 87, 1, 144.5, 17.5 , 0 ); setMoveKey( spep_3+1 + 88, 1, 160.5, -25.3 , 0 ); setMoveKey( spep_3+1 + 89, 1, 160.5, -25.3 , 0 ); setMoveKey( spep_3+1 + 90, 1, 121.4, 8.4 , 0 ); setMoveKey( spep_3+1 + 91, 1, 121.4, 8.4 , 0 ); setMoveKey( spep_3+1 + 92, 1, 120.5, 6.2 , 0 ); setMoveKey( spep_3+1 + 93, 1, 120.5, 6.2 , 0 ); setMoveKey( spep_3+1 + 94, 1, 119.5, 4 , 0 ); setScaleKey( spep_3+1 + 66, 1, 6.06, 6.06 ); setScaleKey( spep_3+1 + 68, 1, 6.06, 6.06 ); setScaleKey( spep_3+1 + 70, 1, 6.07, 6.07 ); setScaleKey( spep_3+1 + 73, 1, 6.07, 6.07 ); setScaleKey( spep_3+1 + 74, 1, 6.69, 6.69 ); setScaleKey( spep_3+1 + 75, 1, 6.69, 6.69 ); setScaleKey( spep_3+1 + 76, 1, 6.67, 6.67 ); setScaleKey( spep_3+1 + 77, 1, 6.67, 6.67 ); setScaleKey( spep_3+1 + 78, 1, 6.65, 6.65 ); setScaleKey( spep_3+1 + 79, 1, 6.65, 6.65 ); setScaleKey( spep_3+1 + 80, 1, 6.63, 6.63 ); setScaleKey( spep_3+1 + 81, 1, 6.63, 6.63 ); setScaleKey( spep_3+1 + 82, 1, 6.61, 6.61 ); setScaleKey( spep_3+1 + 83, 1, 6.61, 6.61 ); setScaleKey( spep_3+1 + 84, 1, 6.59, 6.59 ); setScaleKey( spep_3+1 + 85, 1, 6.59, 6.59 ); setScaleKey( spep_3+1 + 86, 1, 6.57, 6.57 ); setScaleKey( spep_3+1 + 87, 1, 6.57, 6.57 ); setScaleKey( spep_3+1 + 88, 1, 6.55, 6.55 ); setScaleKey( spep_3+1 + 89, 1, 6.55, 6.55 ); setScaleKey( spep_3+1 + 90, 1, 6.53, 6.53 ); setScaleKey( spep_3+1 + 91, 1, 6.53, 6.53 ); setScaleKey( spep_3+1 + 92, 1, 6.51, 6.51 ); setScaleKey( spep_3+1 + 93, 1, 6.51, 6.51 ); setScaleKey( spep_3+1 + 94, 1, 6.49, 6.49 ); setScaleKey( spep_3+1 + 95, 1, 6.49, 6.49 ); setRotateKey( spep_3+1 + 66, 1, -57.9 ); setRotateKey( spep_3+1 + 73, 1, -57.9 ); setRotateKey( spep_3+1 + 74, 1, 1.7 ); setRotateKey( spep_3+1 + 82, 1, 1.7 ); setRotateKey( spep_3+1 + 83, 1, 1.7 ); setRotateKey( spep_3+1 + 84, 1, 1.6 ); setRotateKey( spep_3+1 + 90, 1, 1.6 ); setRotateKey( spep_3+1 + 91, 1, 1.6 ); setRotateKey( spep_3+1 + 92, 1, 1.5 ); setRotateKey( spep_3+1 + 95, 1, 1.5 ); --SE --ピッコロ向かってくる SE018 = playSeVer2( spep_3 + 0, 1182, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_3 + 0, 1117, "",spep_3 + 84, 0, 12, -1); SE020 = playSeVer2( spep_3 + 0, 1019, "",spep_3 + 64, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 0, SE020, 85 ); --ピッコロ振りかぶる SE021 = playSeVer2( spep_3 + 50, 1116, "",spep_3 + 74, 0, 10, -1); --ピッコロパンチ SE022 = playSeVer2( spep_3 + 76, 1153, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_3 + 76, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 76, SE023, 74 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --敵の動き spep_4=spep_3+96; ------------------------------------------------------ --トランクス蹴りUP→HIT ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_4 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 92, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 92, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 92, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 90, kick_f, 255 ); setEffAlphaKey( spep_4 + 91, kick_f, 255 ); setEffAlphaKey( spep_4 + 92, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 92, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 92, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 92, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 90, kick_b, 255 ); setEffAlphaKey( spep_4 + 91, kick_b, 255 ); setEffAlphaKey( spep_4 + 92, kick_b, 0 ); --敵の動き setDisp( spep_4+1 + 6, 1, 1); setDisp( spep_4+1 + 66, 1, 0); changeAnime( spep_4+1 + 6, 1, 106); changeAnime( spep_4+1 + 44, 1, 108); setMoveKey( spep_4+1 + 6, 1, -1168.8, -177.3 , 0 ); setMoveKey( spep_4+1 + 8, 1, -1085.4, -188.2 , 0 ); setMoveKey( spep_4+1 + 10, 1, -1004, -198.9 , 0 ); setMoveKey( spep_4+1 + 12, 1, -924.7, -209.3 , 0 ); setMoveKey( spep_4+1 + 14, 1, -847.5, -219.6 , 0 ); setMoveKey( spep_4+1 + 16, 1, -772.3, -229.6 , 0 ); setMoveKey( spep_4+1 + 18, 1, -699.1, -239.4 , 0 ); setMoveKey( spep_4+1 + 20, 1, -628, -249 , 0 ); setMoveKey( spep_4+1 + 22, 1, -559, -258.3 , 0 ); setMoveKey( spep_4+1 + 24, 1, -492.1, -267.4 , 0 ); setMoveKey( spep_4+1 + 26, 1, -427.2, -276.3 , 0 ); setMoveKey( spep_4+1 + 28, 1, -364.4, -284.9 , 0 ); setMoveKey( spep_4+1 + 30, 1, -303.7, -293.2 , 0 ); setMoveKey( spep_4+1 + 32, 1, -245, -301.3 , 0 ); setMoveKey( spep_4+1 + 34, 1, -188.5, -309.2 , 0 ); setMoveKey( spep_4+1 + 36, 1, -134, -316.8 , 0 ); setMoveKey( spep_4+1 + 37, 1, -134, -316.8 , 0 ); setMoveKey( spep_4+1 + 38, 1, -75.4, 119 , 0 ); setMoveKey( spep_4+1 + 40, 1, -27.3, 125.1 , 0 ); setMoveKey( spep_4+1 + 42, 1, 20.7, 131.1 , 0 ); setMoveKey( spep_4+1 + 43, 1, 20.7, 131.1 , 0 ); setMoveKey( spep_4+1 + 44, 1, 65.9, -135.1 , 0 ); setMoveKey( spep_4+1 + 45, 1, 65.9, -135.1 , 0 ); setMoveKey( spep_4+1 + 46, 1, 10.5, -98.7 , 0 ); setMoveKey( spep_4+1 + 47, 1, 10.5, -98.7 , 0 ); setMoveKey( spep_4+1 + 48, 1, 57, -175 , 0 ); setMoveKey( spep_4+1 + 49, 1, 57, -175 , 0 ); setMoveKey( spep_4+1 + 50, 1, -6.8, -184.3 , 0 ); setMoveKey( spep_4+1 + 51, 1, -6.8, -184.3 , 0 ); setMoveKey( spep_4+1 + 52, 1, 39.6, -284 , 0 ); setMoveKey( spep_4+1 + 53, 1, 39.6, -284 , 0 ); setMoveKey( spep_4+1 + 54, 1, -7.4, -260.3 , 0 ); setMoveKey( spep_4+1 + 55, 1, -7.4, -260.3 , 0 ); setMoveKey( spep_4+1 + 56, 1, 64.8, -458.1 , 0 ); setMoveKey( spep_4+1 + 57, 1, 64.8, -458.1 , 0 ); setMoveKey( spep_4+1 + 58, 1, -6.7, -555.3 , 0 ); setMoveKey( spep_4+1 + 59, 1, -6.7, -555.3 , 0 ); setMoveKey( spep_4+1 + 60, 1, 23.5, -729.8 , 0 ); setMoveKey( spep_4+1 + 61, 1, 23.5, -729.8 , 0 ); setMoveKey( spep_4+1 + 62, 1, -6.1, -840.1 , 0 ); setMoveKey( spep_4+1 + 63, 1, -6.1, -840.1 , 0 ); setMoveKey( spep_4+1 + 64, 1, 49.4, -996.1 , 0 ); setMoveKey( spep_4+1 + 65, 1, 49.4, -996.1 , 0 ); setMoveKey( spep_4+1 + 66, 1, 42.7, -1160.5 , 0 ); setScaleKey( spep_4+1 + 6, 1, 6.04, 6.04 ); setScaleKey( spep_4+1 + 18, 1, 6.04, 6.04 ); setScaleKey( spep_4+1 + 20, 1, 6.05, 6.05 ); setScaleKey( spep_4+1 + 30, 1, 6.05, 6.05 ); setScaleKey( spep_4+1 + 32, 1, 6.06, 6.06 ); setScaleKey( spep_4+1 + 37, 1, 6.06, 6.06 ); setScaleKey( spep_4+1 + 38, 1, 2.41, 2.41 ); setScaleKey( spep_4+1 + 43, 1, 2.41, 2.41 ); setScaleKey( spep_4+1 + 44, 1, 3.16, 3.16 ); setScaleKey( spep_4+1 + 66, 1, 3.16, 3.16 ); setRotateKey( spep_4+1 + 6, 1, -18.6 ); setRotateKey( spep_4+1 + 8, 1, -17.2 ); setRotateKey( spep_4+1 + 10, 1, -15.9 ); setRotateKey( spep_4+1 + 12, 1, -14.5 ); setRotateKey( spep_4+1 + 14, 1, -13.3 ); setRotateKey( spep_4+1 + 16, 1, -12 ); setRotateKey( spep_4+1 + 18, 1, -10.8 ); setRotateKey( spep_4+1 + 20, 1, -9.6 ); setRotateKey( spep_4+1 + 22, 1, -8.5 ); setRotateKey( spep_4+1 + 24, 1, -7.4 ); setRotateKey( spep_4+1 + 26, 1, -6.3 ); setRotateKey( spep_4+1 + 28, 1, -5.3 ); setRotateKey( spep_4+1 + 30, 1, -4.3 ); setRotateKey( spep_4+1 + 32, 1, -3.3 ); setRotateKey( spep_4+1 + 34, 1, -2.4 ); setRotateKey( spep_4+1 + 36, 1, -1.5 ); setRotateKey( spep_4+1 + 37, 1, -1.5 ); setRotateKey( spep_4+1 + 38, 1, 16.3 ); setRotateKey( spep_4+1 + 43, 1, 16.3 ); setRotateKey( spep_4+1 + 44, 1, 56.5 ); setRotateKey( spep_4+1 + 45, 1, 56.5 ); setRotateKey( spep_4+1 + 46, 1, 60 ); setRotateKey( spep_4+1 + 47, 1, 60 ); setRotateKey( spep_4+1 + 48, 1, 63.5 ); setRotateKey( spep_4+1 + 49, 1, 63.5 ); setRotateKey( spep_4+1 + 50, 1, 67 ); setRotateKey( spep_4+1 + 51, 1, 67 ); setRotateKey( spep_4+1 + 52, 1, 70.5 ); setRotateKey( spep_4+1 + 53, 1, 70.5 ); setRotateKey( spep_4+1 + 54, 1, 74 ); setRotateKey( spep_4+1 + 55, 1, 74 ); setRotateKey( spep_4+1 + 56, 1, 73.7 ); setRotateKey( spep_4+1 + 57, 1, 73.7 ); setRotateKey( spep_4+1 + 58, 1, 73.3 ); setRotateKey( spep_4+1 + 59, 1, 73.3 ); setRotateKey( spep_4+1 + 60, 1, 73 ); setRotateKey( spep_4+1 + 61, 1, 73 ); setRotateKey( spep_4+1 + 62, 1, 72.7 ); setRotateKey( spep_4+1 + 63, 1, 72.7 ); setRotateKey( spep_4+1 + 64, 1, 72.3 ); setRotateKey( spep_4+1 + 65, 1, 72.3 ); setRotateKey( spep_4+1 + 66, 1, 72 ); --SE --敵飛んでいく SE024 = playSeVer2( spep_4 + 0, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE024, 78 ); SE025 = playSeVer2( spep_4 + 10, 1183, "",spep_4 + 64, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 10, SE025, 72 ); SE026 = playSeVer2( spep_4 + 10, 1121, "",spep_4 + 64, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 10, SE026, 68 ); --トランクス蹴り落とす SE027 = playSeVer2( spep_4 + 38, 1003, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_4 + 44, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 44, SE028, 91 ); SE029 = playSeVer2( spep_4 + 46, 1010, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+92; ------------------------------------------------------ --ベジータ気弾発射→爆破 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_5 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 118, beam_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 118, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_f, 0 ); setEffRotateKey( spep_5 + 118, beam_f, 0 ); setEffAlphaKey( spep_5 + 0, beam_f, 255 ); setEffAlphaKey( spep_5 + 116, beam_f, 255 ); setEffAlphaKey( spep_5 + 117, beam_f, 255 ); setEffAlphaKey( spep_5 + 118, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_5 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 118, beam_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 118, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_b, 0 ); setEffRotateKey( spep_5 + 118, beam_b, 0 ); setEffAlphaKey( spep_5 + 0, beam_b, 255 ); setEffAlphaKey( spep_5 + 116, beam_b, 255 ); setEffAlphaKey( spep_5 + 117, beam_b, 255 ); setEffAlphaKey( spep_5 + 118, beam_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5+1 + 72, 1, 0 ); changeAnime( spep_5 + 0, 1, 108 ); changeAnime( spep_5+1 + 38, 1, 106 ); changeAnime( spep_5+1 + 62, 1, 108 ); setMoveKey( spep_5 + 0, 1, 21.2, 630.1 , 0 ); setMoveKey( spep_5+1 + 2, 1, 21.2, 580.8 , 0 ); setMoveKey( spep_5+1 + 4, 1, 21.2, 531.4 , 0 ); setMoveKey( spep_5+1 + 6, 1, 21.2, 482.1 , 0 ); setMoveKey( spep_5+1 + 8, 1, 21.2, 432.8 , 0 ); setMoveKey( spep_5+1 + 10, 1, 21.2, 383.4 , 0 ); setMoveKey( spep_5+1 + 12, 1, 21.3, 334.1 , 0 ); setMoveKey( spep_5+1 + 14, 1, 21.3, 284.8 , 0 ); setMoveKey( spep_5+1 + 16, 1, 21.3, 235.4 , 0 ); setMoveKey( spep_5+1 + 18, 1, 21.3, 186.1 , 0 ); setMoveKey( spep_5+1 + 20, 1, 21.3, 136.7 , 0 ); setMoveKey( spep_5+1 + 22, 1, 21.3, 87.4 , 0 ); setMoveKey( spep_5+1 + 24, 1, 21.3, 38.1 , 0 ); setMoveKey( spep_5+1 + 26, 1, 21.3, -11.3 , 0 ); setMoveKey( spep_5+1 + 28, 1, 21.3, -60.6 , 0 ); setMoveKey( spep_5+1 + 30, 1, 21.3, -109.9 , 0 ); setMoveKey( spep_5+1 + 32, 1, 21.3, -159.3 , 0 ); setMoveKey( spep_5+1 + 34, 1, 21.3, -208.6 , 0 ); setMoveKey( spep_5+1 + 37, 1, 13.1, -284.6 , 0 ); setMoveKey( spep_5+1 + 38, 1, -7.7, -178.6 , 0 ); setMoveKey( spep_5+1 + 40, 1, -15.9, -163.4 , 0 ); setMoveKey( spep_5+1 + 42, 1, -13.8, -114.1 , 0 ); setMoveKey( spep_5+1 + 44, 1, -13.8, -82.2 , 0 ); setMoveKey( spep_5+1 + 46, 1, -13.8, -53.1 , 0 ); setMoveKey( spep_5+1 + 48, 1, -13.9, -29 , 0 ); setMoveKey( spep_5+1 + 50, 1, -13.9, -9.9 , 0 ); setMoveKey( spep_5+1 + 52, 1, -13.9, 4.2 , 0 ); setMoveKey( spep_5+1 + 54, 1, -13.9, 4.2 , 0 ); setMoveKey( spep_5+1 + 56, 1, -13.9, -6 , 0 ); setMoveKey( spep_5+1 + 58, 1, -10.7, -35.7 , 0 ); setMoveKey( spep_5+1 + 61, 1, -7.5, -65.3 , 0 ); setMoveKey( spep_5+1 + 62, 1, -15.7, -135.8 , 0 ); setMoveKey( spep_5+1 + 72, 1, -15.7, -135.8 , 0 ); setScaleKey( spep_5 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_5+1 + 37, 1, 1.6, 1.6 ); setScaleKey( spep_5+1 + 38, 1, 1.36, 1.36 ); setScaleKey( spep_5+1 + 61, 1, 1.36, 1.36 ); setScaleKey( spep_5+1 + 62, 1, 1.43, 1.43 ); setScaleKey( spep_5+1 + 72, 1, 1.43, 1.43 ); setRotateKey( spep_5 + 0, 1, 81.7 ); setRotateKey( spep_5+1 + 37, 1, 81.7 ); setRotateKey( spep_5+1 + 38, 1, 25.5 ); setRotateKey( spep_5+1 + 61, 1, 25.5 ); setRotateKey( spep_5+1 + 62, 1, 79.7 ); setRotateKey( spep_5+1 + 72, 1, 79.7 ); --SE --ベジータ飛び上がって回転する SE030 = playSeVer2( spep_5 + 10, 1117, "",spep_5 + 80, 0, 18, -1); SE031 = playSeVer2( spep_5 + 10, 1116, "",spep_5 + 46, 0, 16, -1); SE032 = playSeVer2( spep_5 + 30, 1004, "", 0, 0, 0, -1); --ベジータ気弾撃つ SE033 = playSeVer2( spep_5 + 62, 1016, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_5 + 64, 1145, "",spep_5 + 100, 0, 18, -1); SE035 = playSeVer2( spep_5 + 68, 1023, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_5 + 76, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+118; ------------------------------------------------------ --悟空正面→パンチ(手元) ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_6 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 130, fly_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 130, fly_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_f, 0 ); setEffRotateKey( spep_6 + 130, fly_f, 0 ); setEffAlphaKey( spep_6 + 0, fly_f, 255 ); setEffAlphaKey( spep_6 + 126, fly_f, 255 ); setEffAlphaKey( spep_6 + 127, fly_f, 255 ); setEffAlphaKey( spep_6 + 128, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_6 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 130, fly_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 130, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_b, 0 ); setEffRotateKey( spep_6 + 130, fly_b, 0 ); setEffAlphaKey( spep_6 + 0, fly_b, 255 ); setEffAlphaKey( spep_6 + 126, fly_b, 255 ); setEffAlphaKey( spep_6 + 127, fly_b, 255 ); setEffAlphaKey( spep_6 + 128, fly_b, 0 ); --敵の動き setDisp( spep_6+1 + 70, 1, 1); setDisp( spep_6+1 + 116, 1, 0); changeAnime( spep_6+1 + 70, 1, 106); changeAnime( spep_6+1 + 86, 1, 108); setMoveKey( spep_6+1 + 70, 1, -75.1, -185.7 , 0 ); setMoveKey( spep_6+1 + 72, 1, -63, -184.6 , 0 ); setMoveKey( spep_6+1 + 74, 1, -51, -183.5 , 0 ); setMoveKey( spep_6+1 + 76, 1, -38.9, -182.4 , 0 ); setMoveKey( spep_6+1 + 78, 1, -26.8, -181.3 , 0 ); setMoveKey( spep_6+1 + 80, 1, -14.7, -180.2 , 0 ); setMoveKey( spep_6+1 + 82, 1, -2.7, -179.1 , 0 ); setMoveKey( spep_6+1 + 84, 1, 9.4, -178 , 0 ); setMoveKey( spep_6+1 + 85, 1, 9.4, -178 , 0 ); setMoveKey( spep_6+1 + 86, 1, 116.9, -34.6 , 0 ); setMoveKey( spep_6+1 + 87, 1, 116.9, -34.6 , 0 ); setMoveKey( spep_6+1 + 88, 1, 89, -39.3 , 0 ); setMoveKey( spep_6+1 + 89, 1, 89, -39.3 , 0 ); setMoveKey( spep_6+1 + 90, 1, 160.7, -25.2 , 0 ); setMoveKey( spep_6+1 + 91, 1, 160.7, -25.2 , 0 ); setMoveKey( spep_6+1 + 92, 1, 124.1, -41.4 , 0 ); setMoveKey( spep_6+1 + 93, 1, 124.1, -41.4 , 0 ); setMoveKey( spep_6+1 + 94, 1, 160, -73.6 , 0 ); setMoveKey( spep_6+1 + 95, 1, 160, -73.6 , 0 ); setMoveKey( spep_6+1 + 96, 1, 179.1, -24.5 , 0 ); setMoveKey( spep_6+1 + 97, 1, 179.1, -24.5 , 0 ); setMoveKey( spep_6+1 + 98, 1, 156.1, -62.8 , 0 ); setMoveKey( spep_6+1 + 99, 1, 156.1, -62.8 , 0 ); setMoveKey( spep_6+1 + 100, 1, 255.2, -91.4 , 0 ); setMoveKey( spep_6+1 + 101, 1, 255.2, -91.4 , 0 ); setMoveKey( spep_6+1 + 102, 1, 313.9, -164.2 , 0 ); setMoveKey( spep_6+1 + 103, 1, 313.9, -164.2 , 0 ); setMoveKey( spep_6+1 + 104, 1, 351.3, -186.5 , 0 ); setMoveKey( spep_6+1 + 105, 1, 351.3, -186.5 , 0 ); setMoveKey( spep_6+1 + 106, 1, 415.2, -235.2 , 0 ); setMoveKey( spep_6+1 + 107, 1, 415.2, -235.2 , 0 ); setMoveKey( spep_6+1 + 108, 1, 450.2, -256.1 , 0 ); setMoveKey( spep_6+1 + 109, 1, 450.2, -256.1 , 0 ); setMoveKey( spep_6+1 + 110, 1, 467.7, -290.9 , 0 ); setMoveKey( spep_6+1 + 111, 1, 467.7, -290.9 , 0 ); setMoveKey( spep_6+1 + 112, 1, 514.4, -281.5 , 0 ); setMoveKey( spep_6+1 + 113, 1, 514.4, -281.5 , 0 ); setMoveKey( spep_6+1 + 114, 1, 521, -316.2 , 0 ); setMoveKey( spep_6+1 + 115, 1, 521, -316.2 , 0 ); setMoveKey( spep_6+1 + 116, 1, 506.4, -300.5 , 0 ); setScaleKey( spep_6+1 + 70, 1, 5.99, 5.99 ); setScaleKey( spep_6+1 + 85, 1, 5.99, 5.99 ); setScaleKey( spep_6+1 + 86, 1, 6.36, 6.36 ); setScaleKey( spep_6+1 + 98, 1, 6.36, 6.36 ); setScaleKey( spep_6+1 + 99, 1, 6.36, 6.36 ); setScaleKey( spep_6+1 + 100, 1, 5.06, 5.06 ); setScaleKey( spep_6+1 + 101, 1, 5.06, 5.06 ); setScaleKey( spep_6+1 + 102, 1, 3.91, 3.91 ); setScaleKey( spep_6+1 + 103, 1, 3.91, 3.91 ); setScaleKey( spep_6+1 + 104, 1, 2.92, 2.92 ); setScaleKey( spep_6+1 + 105, 1, 2.92, 2.92 ); setScaleKey( spep_6+1 + 106, 1, 2.08, 2.08 ); setScaleKey( spep_6+1 + 107, 1, 2.08, 2.08 ); setScaleKey( spep_6+1 + 108, 1, 1.39, 1.39 ); setScaleKey( spep_6+1 + 109, 1, 1.39, 1.39 ); setScaleKey( spep_6+1 + 110, 1, 0.85, 0.85 ); setScaleKey( spep_6+1 + 111, 1, 0.85, 0.85 ); setScaleKey( spep_6+1 + 112, 1, 0.47, 0.47 ); setScaleKey( spep_6+1 + 113, 1, 0.47, 0.47 ); setScaleKey( spep_6+1 + 114, 1, 0.24, 0.24 ); setScaleKey( spep_6+1 + 115, 1, 0.24, 0.24 ); setScaleKey( spep_6+1 + 116, 1, 0.16, 0.16 ); setRotateKey( spep_6+1 + 70, 1, -48 ); setRotateKey( spep_6+1 + 85, 1, -48 ); setRotateKey( spep_6+1 + 86, 1, 3.8 ); setRotateKey( spep_6+1 + 87, 1, 3.8 ); setRotateKey( spep_6+1 + 88, 1, 5.1 ); setRotateKey( spep_6+1 + 89, 1, 5.1 ); setRotateKey( spep_6+1 + 90, 1, 6.1 ); setRotateKey( spep_6+1 + 91, 1, 6.1 ); setRotateKey( spep_6+1 + 92, 1, 6.9 ); setRotateKey( spep_6+1 + 93, 1, 6.9 ); setRotateKey( spep_6+1 + 94, 1, 7.5 ); setRotateKey( spep_6+1 + 95, 1, 7.5 ); setRotateKey( spep_6+1 + 96, 1, 7.9 ); setRotateKey( spep_6+1 + 97, 1, 7.9 ); setRotateKey( spep_6+1 + 98, 1, 8 ); setRotateKey( spep_6+1 + 99, 1, 8 ); setRotateKey( spep_6+1 + 100, 1, 12.4 ); setRotateKey( spep_6+1 + 101, 1, 12.4 ); setRotateKey( spep_6+1 + 102, 1, 16.2 ); setRotateKey( spep_6+1 + 103, 1, 16.2 ); setRotateKey( spep_6+1 + 104, 1, 19.6 ); setRotateKey( spep_6+1 + 105, 1, 19.6 ); setRotateKey( spep_6+1 + 106, 1, 22.4 ); setRotateKey( spep_6+1 + 107, 1, 22.4 ); setRotateKey( spep_6+1 + 108, 1, 24.7 ); setRotateKey( spep_6+1 + 109, 1, 24.7 ); setRotateKey( spep_6+1 + 110, 1, 26.5 ); setRotateKey( spep_6+1 + 111, 1, 26.5 ); setRotateKey( spep_6+1 + 112, 1, 27.8 ); setRotateKey( spep_6+1 + 113, 1, 27.8 ); setRotateKey( spep_6+1 + 114, 1, 28.6 ); setRotateKey( spep_6+1 + 115, 1, 28.6 ); setRotateKey( spep_6+1 + 116, 1, 28.8 ); --SE --悟空向かってくる SE037 = playSeVer2( spep_6 + 0, 1182, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_6 + 0, 9, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_6 + 8, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 8, SE039, 40 ); --悟空振りかぶる SE040 = playSeVer2( spep_6 + 60, 1116, "",spep_6 + 96, 0, 10, -1); --悟空パンチ SE041 = playSeVer2( spep_6 + 88, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 88, SE041, 79 ); SE042 = playSeVer2( spep_6 + 88, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 88, SE042, 65 ); --敵飛んでいく SE043 = playSeVer2( spep_6 + 92, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 92, SE043, 71 ); SE044 = playSeVer2( spep_6 + 112, 1183, "",spep_6 + 156, 0, 10, -1); SE045 = playSeVer2( spep_6 + 112, 1121, "",spep_6 + 156, 0, 10, -1); setSeVolumeByWorkId( spep_6 + 112, SE045, 72 ); setPitch( spep_6 + 112, SE045, 200 ); setTimeStretch( SE045, 1.13, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 130, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+128; ------------------------------------------------------ --ガッ ------------------------------------------------------ -- ** ひび割れ ** -- finish_f = entryEffect( spep_7 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_7 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 8, finish_f, 0 ); setEffRotateKey( spep_7 + 112, finish_f, 0 ); setEffAlphaKey( spep_7 + 8, finish_f, 255 ); setEffAlphaKey( spep_7 + 112, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 140, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 140, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 140, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 140, finish_b, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_7 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_7 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_7 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_7 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_7 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_7 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_7 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_7 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_7 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_7 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_7 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_7 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_7 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_7 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_7 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_7 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_7 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_7 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_7 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_7 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_7 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_7 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_7 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_7 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_7 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_7 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_7 + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_7 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_7 + 14, ctga, 14, 20 ); setEffMoveKey( spep_7 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_7 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_7 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_7 + 14, ctga, -10.9 ); setEffRotateKey( spep_7 + 15, ctga, -10.9 ); setEffRotateKey( spep_7 + 16, ctga, -14.9 ); setEffRotateKey( spep_7 + 17, ctga, -14.9 ); setEffRotateKey( spep_7 + 18, ctga, -10.9 ); setEffRotateKey( spep_7 + 19, ctga, -10.9 ); setEffRotateKey( spep_7 + 20, ctga, -14.9 ); setEffRotateKey( spep_7 + 21, ctga, -14.9 ); setEffRotateKey( spep_7 + 22, ctga, -10.9 ); setEffRotateKey( spep_7 + 23, ctga, -10.9 ); setEffRotateKey( spep_7 + 24, ctga, -14.9 ); setEffRotateKey( spep_7 + 25, ctga, -14.9 ); setEffRotateKey( spep_7 + 26, ctga, -10.9 ); setEffRotateKey( spep_7 + 27, ctga, -10.9 ); setEffRotateKey( spep_7 + 28, ctga, -14.9 ); setEffRotateKey( spep_7 + 112, ctga, -14.9 ); setEffAlphaKey( spep_7 + 14, ctga, 255 ); setEffAlphaKey( spep_7 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 112, 1, 0 ); changeAnime( spep_7 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_7 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_7 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_7 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_7 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_7 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_7 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_7 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_7 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_7 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_7 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_7 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_7 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_7 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_7 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_7 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_7 + 0, 1, -122.8 - 232 ); setRotateKey( spep_7 + 2, 1, -122.8 ); setRotateKey( spep_7 -3 + 6, 1, -1 ); setRotateKey( spep_7 -3 + 8, 1, 120.7 ); setRotateKey( spep_7 -3 + 10, 1, 242.5 ); setRotateKey( spep_7 -3 + 12, 1, 364.3 ); setRotateKey( spep_7 -3 + 14, 1, 486 ); setRotateKey( spep_7 -3 + 16, 1, 607.8 ); setRotateKey( spep_7 -3 + 18, 1, 729.5 ); setRotateKey( spep_7 + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 --SE0N1 = playSeVer2( spep_7 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE046 = playSeVer2( spep_7 + 14, 1054, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_7 + 14, 1025, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_7 + 6 ); -- ダメージ表示フレーム endPhase( spep_7 + 108 ); -- 終了フレーム end