--1025870:LR_超サイヤ人孫悟空_スーパーかめはめ波 --sp_effect_b1_00233 --sp2510 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161132; --全員の気溜め ef_001 SP_02 = 161134; --ベジータの攻撃 ef_002_fromt SP_03 = 161135; --ベジータの攻撃 ef_002_back SP_04 = 161138; --悟飯、トランクス、ピッコロの攻撃 ef_003_front SP_05 = 161139; --悟飯、トランクス、ピッコロの攻撃 ef_003_back SP_06 = 161142; --かめはめ波~フィニッシュ ef_004_front SP_07 = 161143; --かめはめ波~フィニッシュ ef_004_back --敵側 SP_01r = 161133; --全員の気溜め(敵側) ef_001_r SP_02r = 161136; --ベジータの攻撃(敵側) ef_002_r_front SP_03r = 161137; --ベジータの攻撃(敵側) ef_002_r_back SP_04r = 161140; --悟飯、トランクス、ピッコロの攻撃(敵側) ef_003_r_front SP_05r = 161141; --悟飯、トランクス、ピッコロの攻撃(敵側) ef_003_r_back SP_06r = 161144; --かめはめ波~フィニッシュ(敵側) ef_004_r_front SP_07r = 161145; --かめはめ波~フィニッシュ(敵側) ef_004_r_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 全員の気溜め(422F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --全員の気溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 422, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 422, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 422, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 422 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 422 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 422, first_f, 0 ); spep_x = spep_0 + 4; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --顔カットイン SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --悟空気ダメ SE002 = playSeVer2( spep_0 + 92, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE002, 65 ); SE003 = playSeVer2( spep_0 + 92, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE003, 126 ); --悟飯気ダメ SE004 = playSeVer2( spep_0 + 142, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE004, 123 ); setPitch( spep_0 + 142, SE004, 200 ); setTimeStretch( SE004, 1.13, 30, 4 ); --ピッコロ気ダメ SE005 = playSeVer2( spep_0 + 180, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 180, SE005, 52 ); SE006 = playSeVer2( spep_0 + 180, 1035, "", 0, 0, 0, -1); setPitch( spep_0 + 180, SE006, -200 ); setTimeStretch( SE006, 0.87, 30, 4 ); --トランクス気ダメ SE007 = playSeVer2( spep_0 + 222, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE007, 129 ); SE008 = playSeVer2( spep_0 + 222, 1011, "", 0, 0, 0, -1); --ベジータ気ダメ SE009 = playSeVer2( spep_0 + 262, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 262, SE009, 126 ); SE010 = playSeVer2( spep_0 + 262, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 262, SE010, 79 ); --オーラ SE011 = playSeVer2( spep_0 + 298, 1036, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 322, 1036, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 346, 1036, "", 0, 0, 0, -1); --構える SE012 = playSeVer2( spep_0 + 306, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 422 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 364 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --オーラ SE018 = playSeVer2( spep_0 + 370, 1036, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 394, 1036, "", 0, 0, 0, -1); --全員向かってくる SE015 = playSeVer2( spep_0 + 366, 1182, "",spep_0 + 432, 0, 10, -1); SE016 = playSeVer2( spep_0 + 366, 1207, "",spep_0 + 432, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 366, SE016, 56 ); SE017 = playSeVer2( spep_0 + 366, 9, "",spep_0 + 432, 0, 10, -1); SE019 = playSeVer2( spep_0 + 376, 1117, "",spep_0 + 432, 0, 10, -1); -- ** 次の準備 ** -- spep_c = spep_0 + 422; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------------ -- ベジータの攻撃(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- bpunch_f = entryEffectLife( spep_2 + 0, SP_02, 56, 0x100, -1, 0, 0, 0 ); --ベジータの攻撃 ef_002_fromt setEffMoveKey( spep_2 + 0, bpunch_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, bpunch_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, bpunch_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, bpunch_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bpunch_f, 0 ); setEffRotateKey( spep_2 + 56, bpunch_f, 0 ); setEffAlphaKey( spep_2 + 0, bpunch_f, 255 ); setEffAlphaKey( spep_2 + 56 -2, bpunch_f, 255 ); setEffAlphaKey( spep_2 + 56 -1, bpunch_f, 255 ); setEffAlphaKey( spep_2 + 56, bpunch_f, 0 ); bpunch_b = entryEffectLife( spep_2 + 0, SP_03, 56, 0x80, -1, 0, 0, 0 ); --ベジータの攻撃 ef_002_back setEffMoveKey( spep_2 + 0, bpunch_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, bpunch_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, bpunch_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, bpunch_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bpunch_b, 0 ); setEffRotateKey( spep_2 + 56, bpunch_b, 0 ); setEffAlphaKey( spep_2 + 0, bpunch_b, 255 ); setEffAlphaKey( spep_2 + 56 -2, bpunch_b, 255 ); setEffAlphaKey( spep_2 + 56 -1, bpunch_b, 255 ); setEffAlphaKey( spep_2 + 56, bpunch_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2 + 1 + 30, 1, 5 ); setMoveKey( spep_2 + 0, 1, 178, 351 , 0 ); setMoveKey( spep_2 + 2, 1, 178, 351 , 0 ); setMoveKey( spep_2 + 3, 1, 173.1, 334 , 0 ); setMoveKey( spep_2 +1 + 4, 1, 168.1, 317 , 0 ); setMoveKey( spep_2 +1 + 6, 1, 163.2, 300.1 , 0 ); setMoveKey( spep_2 +1 + 8, 1, 158.2, 283 , 0 ); setMoveKey( spep_2 +1 + 10, 1, 153.3, 266 , 0 ); setMoveKey( spep_2 +1 + 12, 1, 148.3, 249.1 , 0 ); setMoveKey( spep_2 +1 + 14, 1, 143.4, 232.1 , 0 ); setMoveKey( spep_2 +1 + 16, 1, 138.4, 215.1 , 0 ); setMoveKey( spep_2 +1 + 18, 1, 133.5, 198.1 , 0 ); setMoveKey( spep_2 +1 + 19, 1, 133.5, 198.1 , 0 ); setMoveKey( spep_2 +1 + 20, 1, -24.3, -63.8 , 0 ); setMoveKey( spep_2 +1 + 21, 1, -24.3, -63.8 , 0 ); setMoveKey( spep_2 +1 + 22, 1, -22, -86.6 , 0 ); setMoveKey( spep_2 +1 + 23, 1, -22, -86.6 , 0 ); setMoveKey( spep_2 +1 + 24, 1, -19.6, -109.4 , 0 ); setMoveKey( spep_2 +1 + 25, 1, -19.6, -109.4 , 0 ); setMoveKey( spep_2 +1 + 26, 1, -17.3, -132.2 , 0 ); setMoveKey( spep_2 +1 + 27, 1, -17.3, -132.2 , 0 ); setMoveKey( spep_2 +1 + 28, 1, 13.1, -107 , 0 ); setMoveKey( spep_2 +1 + 29, 1, 13.1, -107 , 0 ); setMoveKey( spep_2 +1 + 30, 1, 49.8, -97.1 , 0 ); setMoveKey( spep_2 +1 + 31, 1, 49.8, -97.1 , 0 ); setMoveKey( spep_2 +1 + 32, 1, 108.1, 49.7 , 0 ); setMoveKey( spep_2 +1 + 33, 1, 108.1, 49.7 , 0 ); setMoveKey( spep_2 +1 + 34, 1, -98.9, -72.5 , 0 ); setMoveKey( spep_2 +1 + 35, 1, -98.9, -72.5 , 0 ); setMoveKey( spep_2 +1 + 36, 1, 136.3, -12.3 , 0 ); setMoveKey( spep_2 +1 + 37, 1, 136.3, -12.3 , 0 ); setMoveKey( spep_2 +1 + 38, 1, 50.9, 275.9 , 0 ); setMoveKey( spep_2 +1 + 39, 1, 50.9, 275.9 , 0 ); setMoveKey( spep_2 +1 + 40, 1, 50.6, 161.4 , 0 ); setMoveKey( spep_2 +1 + 42, 1, 14.9, 228 , 0 ); setMoveKey( spep_2 +1 + 44, 1, 48.5, 246.9 , 0 ); setMoveKey( spep_2 +1 + 46, 1, 48.3, 249 , 0 ); setMoveKey( spep_2 +1 + 48, 1, 45.5, 240.5 , 0 ); setMoveKey( spep_2 +1 + 50, 1, 40.7, 223.8 , 0 ); setMoveKey( spep_2 +1 + 52, 1, 34.6, 200.9 , 0 ); setMoveKey( spep_2 +1 + 54, 1, 27.3, 173.8 , 0 ); --setMoveKey( spep_2 -3 + 55, 1, 27.3, 173.8 , 0 ); setScaleKey( spep_2 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 2, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 3, 1, 0.83, 0.83 ); setScaleKey( spep_2 +1 + 4, 1, 0.86, 0.86 ); setScaleKey( spep_2 +1 + 6, 1, 0.88, 0.88 ); setScaleKey( spep_2 +1 + 8, 1, 0.91, 0.91 ); setScaleKey( spep_2 +1 + 10, 1, 0.94, 0.94 ); setScaleKey( spep_2 +1 + 12, 1, 0.97, 0.97 ); setScaleKey( spep_2 +1 + 14, 1, 1, 1 ); setScaleKey( spep_2 +1 + 16, 1, 1.02, 1.02 ); setScaleKey( spep_2 +1 + 18, 1, 1.05, 1.05 ); setScaleKey( spep_2 +1 + 19, 1, 1.05, 1.05 ); setScaleKey( spep_2 +1 + 20, 1, 3.2, 3.2 ); setScaleKey( spep_2 +1 + 21, 1, 3.2, 3.2 ); setScaleKey( spep_2 +1 + 22, 1, 3.52, 3.52 ); setScaleKey( spep_2 +1 + 23, 1, 3.52, 3.52 ); setScaleKey( spep_2 +1 + 24, 1, 3.84, 3.84 ); setScaleKey( spep_2 +1 + 25, 1, 3.84, 3.84 ); setScaleKey( spep_2 +1 + 26, 1, 4.16, 4.16 ); setScaleKey( spep_2 +1 + 27, 1, 4.16, 4.16 ); setScaleKey( spep_2 +1 + 28, 1, 4.48, 4.48 ); setScaleKey( spep_2 +1 + 29, 1, 4.48, 4.48 ); setScaleKey( spep_2 +1 + 30, 1, 6, 6 ); setScaleKey( spep_2 +1 + 31, 1, 6, 6 ); setScaleKey( spep_2 +1 + 32, 1, 6.49, 6.49 ); setScaleKey( spep_2 +1 + 33, 1, 6.49, 6.49 ); setScaleKey( spep_2 +1 + 34, 1, 6.68, 6.68 ); setScaleKey( spep_2 +1 + 35, 1, 6.68, 6.68 ); setScaleKey( spep_2 +1 + 36, 1, 5.49, 5.49 ); setScaleKey( spep_2 +1 + 37, 1, 5.49, 5.49 ); setScaleKey( spep_2 +1 + 38, 1, 4.45, 4.45 ); setScaleKey( spep_2 +1 + 39, 1, 4.45, 4.45 ); setScaleKey( spep_2 +1 + 40, 1, 3.56, 3.56 ); setScaleKey( spep_2 +1 + 42, 1, 2.81, 2.81 ); setScaleKey( spep_2 +1 + 44, 1, 2.17, 2.17 ); setScaleKey( spep_2 +1 + 46, 1, 1.57, 1.57 ); setScaleKey( spep_2 +1 + 48, 1, 1.12, 1.12 ); setScaleKey( spep_2 +1 + 50, 1, 0.79, 0.79 ); setScaleKey( spep_2 +1 + 52, 1, 0.57, 0.57 ); setScaleKey( spep_2 +1 + 54, 1, 0.44, 0.44 ); --setScaleKey( spep_2 -3 + 55, 1, 0.44, 0.44 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 +1 + 29, 1, 0 ); setRotateKey( spep_2 +1 + 30, 1, 44.2 ); setRotateKey( spep_2 +1 + 54, 1, 44.2 ); --setRotateKey( spep_2 -3 + 55, 1, 44.2 ); -- ** 音 ** -- --ベジータパンチ SE024 = playSeVer2( spep_2 + 18, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 18, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE025, 67 ); SE026 = playSeVer2( spep_2 + 22, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE026, 86 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 悟飯、トランクス、ピッコロの攻撃(214F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- gtp_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --悟飯、トランクス、ピッコロの攻撃(ef_001) setEffMoveKey( spep_3 + 0, gtp_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 212, gtp_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gtp_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 212, gtp_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gtp_f, 0 ); setEffRotateKey( spep_3 + 212, gtp_f, 0 ); setEffAlphaKey( spep_3 + 0, gtp_f, 255 ); setEffAlphaKey( spep_3 + 212 -2, gtp_f, 255 ); setEffAlphaKey( spep_3 + 212 -1, gtp_f, 255 ); setEffAlphaKey( spep_3 + 212, gtp_f, 0 ); gtp_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --悟飯、トランクス、ピッコロの攻撃(ef_001) setEffMoveKey( spep_3 + 0, gtp_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 212, gtp_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gtp_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 212, gtp_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gtp_b, 0 ); setEffRotateKey( spep_3 + 212, gtp_b, 0 ); setEffAlphaKey( spep_3 + 0, gtp_b, 255 ); setEffAlphaKey( spep_3 + 212 -2, gtp_b, 255 ); setEffAlphaKey( spep_3 + 212 -1, gtp_b, 255 ); setEffAlphaKey( spep_3 + 212, gtp_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_3 + 0, 1, 1 );-- setDisp( spep_3 - 55 + 166, 1, 0 ); changeAnime( spep_3 + 0, 1, 5 ); changeAnime( spep_3 -55 + 96, 1, 8 ); changeAnime( spep_3 -55 + 106, 1, 106 ); changeAnime( spep_3 -55 + 116, 1, 8 ); changeAnime( spep_3 -55 + 126, 1, 106 ); changeAnime( spep_3 -55 + 136, 1, 8 ); changeAnime( spep_3 -55 + 146, 1, 106 ); changeAnime( spep_3 -55 + 156, 1, 8 ); setMoveKey( spep_3 + 0, 1, 41.7, -1070.9 , 0 ); setMoveKey( spep_3 + 2, 1, 41.7, -1070.9 , 0 ); setMoveKey( spep_3 + 3, 1, 37.4, -993.1 , 0 ); setMoveKey( spep_3 + 5, 1, 30.3, -893.8 , 0 ); setMoveKey( spep_3 -55 + 62, 1, 21, -777.9 , 0 ); setMoveKey( spep_3 -55 + 64, 1, 10.1, -650 , 0 ); setMoveKey( spep_3 -55 + 66, 1, -1.7, -515.3 , 0 ); setMoveKey( spep_3 -55 + 68, 1, -13.8, -378.4 , 0 ); setMoveKey( spep_3 -55 + 70, 1, -11.6, -324.3 , 0 ); setMoveKey( spep_3 -55 + 72, 1, -10.8, -306.8 , 0 ); setMoveKey( spep_3 -55 + 74, 1, -10, -289.3 , 0 ); setMoveKey( spep_3 -55 + 76, 1, -9.1, -271.8 , 0 ); setMoveKey( spep_3 -55 + 78, 1, -8.3, -254.3 , 0 ); setMoveKey( spep_3 -55 + 80, 1, -7.5, -236.8 , 0 ); setMoveKey( spep_3 -55 + 82, 1, -6.7, -219.2 , 0 ); setMoveKey( spep_3 -55 + 84, 1, -5.9, -201.7 , 0 ); setMoveKey( spep_3 -55 + 86, 1, -5, -184.2 , 0 ); setMoveKey( spep_3 -55 + 88, 1, -4.2, -166.7 , 0 ); setMoveKey( spep_3 -55 + 90, 1, -3.4, -149.2 , 0 ); setMoveKey( spep_3 -55 + 92, 1, -2.6, -131.7 , 0 ); setMoveKey( spep_3 -55 + 95, 1, -1.8, -114.2 , 0 ); setMoveKey( spep_3 -55 + 96, 1, -54.2, 34.8 , 0 ); setMoveKey( spep_3 -55 + 97, 1, -54.2, 34.8 , 0 ); setMoveKey( spep_3 -55 + 98, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 99, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 100, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 101, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 102, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 103, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 104, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 105, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 106, 1, 8.2, 33.8 , 0 ); setMoveKey( spep_3 -55 + 107, 1, 8.2, 33.8 , 0 ); setMoveKey( spep_3 -55 + 108, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 109, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 110, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 111, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 112, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 113, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 114, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 115, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 116, 1, -36.2, 32.8 , 0 ); setMoveKey( spep_3 -55 + 117, 1, -36.2, 32.8 , 0 ); setMoveKey( spep_3 -55 + 118, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 119, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 120, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 121, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 122, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 123, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 124, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 125, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 126, 1, 0.2, 27.8 , 0 ); setMoveKey( spep_3 -55 + 127, 1, 0.2, 27.8 , 0 ); setMoveKey( spep_3 -55 + 128, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 129, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 130, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 131, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 132, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 133, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 134, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 135, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 136, 1, -36.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 137, 1, -36.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 138, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 139, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 140, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 141, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 142, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 143, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 144, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 145, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 146, 1, -7.8, 39.8 , 0 ); setMoveKey( spep_3 -55 + 147, 1, -7.8, 39.8 , 0 ); setMoveKey( spep_3 -55 + 148, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 149, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 150, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 151, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 152, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 153, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 154, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 155, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 156, 1, -42.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 157, 1, -42.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 158, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 159, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 160, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 161, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 162, 1, -55.5, 48.2 , 0 ); setMoveKey( spep_3 -55 + 163, 1, -55.5, 48.2 , 0 ); setMoveKey( spep_3 -55 + 164, 1, -44, 12.6 , 0 ); setMoveKey( spep_3 -55 + 165, 1, -44, 12.6 , 0 ); setMoveKey( spep_3 -55 + 166, 1, -44, 12.6 , 0 ); setScaleKey( spep_3 + 0, 1, 8.62, 8.62 ); setScaleKey( spep_3 + 2, 1, 8.62, 8.62 ); setScaleKey( spep_3 + 3, 1, 8.01, 8.01 ); setScaleKey( spep_3 + 5, 1, 7.27, 7.27 ); setScaleKey( spep_3 -55 + 62, 1, 6.43, 6.43 ); setScaleKey( spep_3 -55 + 64, 1, 5.51, 5.51 ); setScaleKey( spep_3 -55 + 66, 1, 4.54, 4.54 ); setScaleKey( spep_3 -55 + 68, 1, 3.56, 3.56 ); setScaleKey( spep_3 -55 + 70, 1, 3.1, 3.1 ); setScaleKey( spep_3 -55 + 72, 1, 2.99, 2.99 ); setScaleKey( spep_3 -55 + 74, 1, 2.87, 2.87 ); setScaleKey( spep_3 -55 + 76, 1, 2.75, 2.75 ); setScaleKey( spep_3 -55 + 78, 1, 2.64, 2.64 ); setScaleKey( spep_3 -55 + 80, 1, 2.52, 2.52 ); setScaleKey( spep_3 -55 + 82, 1, 2.4, 2.4 ); setScaleKey( spep_3 -55 + 84, 1, 2.29, 2.29 ); setScaleKey( spep_3 -55 + 86, 1, 2.17, 2.17 ); setScaleKey( spep_3 -55 + 88, 1, 2.05, 2.05 ); setScaleKey( spep_3 -55 + 90, 1, 1.94, 1.94 ); setScaleKey( spep_3 -55 + 92, 1, 1.82, 1.82 ); setScaleKey( spep_3 -55 + 95, 1, 1.7, 1.7 ); setScaleKey( spep_3 -55 + 96, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 97, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 98, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 99, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 100, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 101, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 102, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 103, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 104, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 105, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 106, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 107, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 108, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 109, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 110, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 111, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 112, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 113, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 114, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 115, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 116, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 117, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 118, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 119, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 120, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 121, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 122, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 123, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 124, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 125, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 126, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 127, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 128, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 129, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 130, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 131, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 132, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 133, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 134, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 135, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 136, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 137, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 138, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 139, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 140, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 141, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 142, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 143, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 144, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 145, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 146, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 147, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 148, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 149, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 150, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 151, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 152, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 153, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 154, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 155, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 156, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 157, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 158, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 159, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 160, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 161, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 162, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 163, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 164, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 165, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 166, 1, 1.47, 1.47 ); setRotateKey( spep_3 + 0, 1, 29.5 ); setRotateKey( spep_3 -55 + 95, 1, 29.5 ); setRotateKey( spep_3 -55 + 96, 1, 0 ); setRotateKey( spep_3 -55 + 97, 1, 0 ); setRotateKey( spep_3 -55 + 98, 1, -2.5 ); setRotateKey( spep_3 -55 + 99, 1, -2.5 ); setRotateKey( spep_3 -55 + 100, 1, -5 ); setRotateKey( spep_3 -55 + 101, 1, -5 ); setRotateKey( spep_3 -55 + 102, 1, -7.5 ); setRotateKey( spep_3 -55 + 103, 1, -7.5 ); setRotateKey( spep_3 -55 + 104, 1, -10 ); setRotateKey( spep_3 -55 + 105, 1, -10 ); setRotateKey( spep_3 -55 + 106, 1, -56.5 ); setRotateKey( spep_3 -55 + 107, 1, -56.5 ); setRotateKey( spep_3 -55 + 108, 1, -51 ); setRotateKey( spep_3 -55 + 109, 1, -51 ); setRotateKey( spep_3 -55 + 110, 1, -47.1 ); setRotateKey( spep_3 -55 + 111, 1, -47.1 ); setRotateKey( spep_3 -55 + 112, 1, -44.8 ); setRotateKey( spep_3 -55 + 113, 1, -44.8 ); setRotateKey( spep_3 -55 + 114, 1, -44 ); setRotateKey( spep_3 -55 + 115, 1, -44 ); setRotateKey( spep_3 -55 + 116, 1, 0 ); setRotateKey( spep_3 -55 + 117, 1, 0 ); setRotateKey( spep_3 -55 + 118, 1, -2.5 ); setRotateKey( spep_3 -55 + 119, 1, -2.5 ); setRotateKey( spep_3 -55 + 120, 1, -5 ); setRotateKey( spep_3 -55 + 121, 1, -5 ); setRotateKey( spep_3 -55 + 122, 1, -7.5 ); setRotateKey( spep_3 -55 + 123, 1, -7.5 ); setRotateKey( spep_3 -55 + 124, 1, -10 ); setRotateKey( spep_3 -55 + 125, 1, -10 ); setRotateKey( spep_3 -55 + 126, 1, -56.5 ); setRotateKey( spep_3 -55 + 127, 1, -56.5 ); setRotateKey( spep_3 -55 + 128, 1, -51 ); setRotateKey( spep_3 -55 + 129, 1, -51 ); setRotateKey( spep_3 -55 + 130, 1, -47.1 ); setRotateKey( spep_3 -55 + 131, 1, -47.1 ); setRotateKey( spep_3 -55 + 132, 1, -44.8 ); setRotateKey( spep_3 -55 + 133, 1, -44.8 ); setRotateKey( spep_3 -55 + 134, 1, -44 ); setRotateKey( spep_3 -55 + 135, 1, -44 ); setRotateKey( spep_3 -55 + 136, 1, 0 ); setRotateKey( spep_3 -55 + 137, 1, 0 ); setRotateKey( spep_3 -55 + 138, 1, -2.5 ); setRotateKey( spep_3 -55 + 139, 1, -2.5 ); setRotateKey( spep_3 -55 + 140, 1, -5 ); setRotateKey( spep_3 -55 + 141, 1, -5 ); setRotateKey( spep_3 -55 + 142, 1, -7.5 ); setRotateKey( spep_3 -55 + 143, 1, -7.5 ); setRotateKey( spep_3 -55 + 144, 1, -10 ); setRotateKey( spep_3 -55 + 145, 1, -10 ); setRotateKey( spep_3 -55 + 146, 1, -56.5 ); setRotateKey( spep_3 -55 + 147, 1, -56.5 ); setRotateKey( spep_3 -55 + 148, 1, -51 ); setRotateKey( spep_3 -55 + 149, 1, -51 ); setRotateKey( spep_3 -55 + 150, 1, -47.1 ); setRotateKey( spep_3 -55 + 151, 1, -47.1 ); setRotateKey( spep_3 -55 + 152, 1, -44.8 ); setRotateKey( spep_3 -55 + 153, 1, -44.8 ); setRotateKey( spep_3 -55 + 154, 1, -44 ); setRotateKey( spep_3 -55 + 155, 1, -44 ); setRotateKey( spep_3 -55 + 156, 1, 0 ); setRotateKey( spep_3 -55 + 157, 1, 0 ); setRotateKey( spep_3 -55 + 158, 1, -2.5 ); setRotateKey( spep_3 -55 + 159, 1, -2.5 ); setRotateKey( spep_3 -55 + 160, 1, -5 ); setRotateKey( spep_3 -55 + 161, 1, -5 ); setRotateKey( spep_3 -55 + 162, 1, -7.5 ); setRotateKey( spep_3 -55 + 163, 1, -7.5 ); setRotateKey( spep_3 -55 + 164, 1, -10 ); setRotateKey( spep_3 -55 + 165, 1, -10 ); setRotateKey( spep_3 -55 + 166, 1, -10 ); -- ** 敵キャラクター ** -- setDisp( spep_3 - 55 + 214, 1, 1 ); setDisp( spep_3 - 55 + 267, 1, 0 ); changeAnime( spep_3 - 55 + 214, 1, 106 ); setBlendColor( spep_3 -55 + 234, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_3 -55 + 236, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_3 -55 + 238, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_3 -55 + 240, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_3 -55 + 242, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_3 -55 + 244, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_3 -55 + 266, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_3 -55 + 267, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_3 -55 + 214, 1, -86.2, -32 , 0 ); setMoveKey( spep_3 -55 + 215, 1, -86.2, -32 , 0 ); setMoveKey( spep_3 -55 + 216, 1, -54.4, -32 , 0 ); setMoveKey( spep_3 -55 + 217, 1, -54.4, -32 , 0 ); setMoveKey( spep_3 -55 + 218, 1, -22.6, -32 , 0 ); setMoveKey( spep_3 -55 + 219, 1, -22.6, -32 , 0 ); setMoveKey( spep_3 -55 + 220, 1, 9.2, -32 , 0 ); setMoveKey( spep_3 -55 + 221, 1, 9.2, -32 , 0 ); setMoveKey( spep_3 -55 + 222, 1, 41, -32 , 0 ); setMoveKey( spep_3 -55 + 223, 1, 41, -32 , 0 ); setMoveKey( spep_3 -55 + 224, 1, 116.8, 16 , 0 ); setMoveKey( spep_3 -55 + 225, 1, 116.8, 16 , 0 ); setMoveKey( spep_3 -55 + 226, 1, 142.7, -56 , 0 ); setMoveKey( spep_3 -55 + 227, 1, 142.7, -56 , 0 ); setMoveKey( spep_3 -55 + 228, 1, 234.6, -20 , 0 ); setMoveKey( spep_3 -55 + 229, 1, 234.6, -20 , 0 ); setMoveKey( spep_3 -55 + 230, 1, 156.5, -3.8 , 0 ); setMoveKey( spep_3 -55 + 231, 1, 156.5, -3.8 , 0 ); setMoveKey( spep_3 -55 + 232, 1, 275.5, -44 , 0 ); setMoveKey( spep_3 -55 + 233, 1, 275.5, -44 , 0 ); setMoveKey( spep_3 -55 + 234, 1, 198, -11.8 , 0 ); setMoveKey( spep_3 -55 + 235, 1, 198, -11.8 , 0 ); setMoveKey( spep_3 -55 + 236, 1, 213.7, -76 , 0 ); setMoveKey( spep_3 -55 + 237, 1, 213.7, -76 , 0 ); setMoveKey( spep_3 -55 + 238, 1, 196.9, -7.8 , 0 ); setMoveKey( spep_3 -55 + 239, 1, 196.9, -7.8 , 0 );-- setMoveKey( spep_3 -55 + 240, 1, 225.2, -4 , 0 ); setMoveKey( spep_3 -55 + 241, 1, 225.2, -4 , 0 ); setMoveKey( spep_3 -55 + 242, 1, 213.1, -51.8 , 0 ); setMoveKey( spep_3 -55 + 243, 1, 213.1, -51.8 , 0 ); setMoveKey( spep_3 -55 + 244, 1, 186.1, -32 , 0 ); setMoveKey( spep_3 -55 + 245, 1, 186.1, -32 , 0 ); setMoveKey( spep_3 -55 + 246, 1, 240.8, -3.8 , 0 ); setMoveKey( spep_3 -55 + 247, 1, 240.8, -3.8 , 0 ); setMoveKey( spep_3 -55 + 248, 1, 212.3, -52 , 0 ); setMoveKey( spep_3 -55 + 249, 1, 212.3, -52 , 0 ); setMoveKey( spep_3 -55 + 250, 1, 226.9, 0.2 , 0 ); setMoveKey( spep_3 -55 + 251, 1, 226.9, 0.2 , 0 ); setMoveKey( spep_3 -55 + 252, 1, 230.3, -32 , 0 ); setMoveKey( spep_3 -55 + 253, 1, 230.3, -32 , 0 ); setMoveKey( spep_3 -55 + 254, 1, 232.9, -31.8 , 0 ); setMoveKey( spep_3 -55 + 255, 1, 232.9, -31.8 , 0 ); setMoveKey( spep_3 -55 + 256, 1, 236.2, -32 , 0 ); setMoveKey( spep_3 -55 + 257, 1, 236.2, -32 , 0 ); setMoveKey( spep_3 -55 + 258, 1, 238.8, -31.8 , 0 ); setMoveKey( spep_3 -55 + 259, 1, 238.8, -31.8 , 0 ); setMoveKey( spep_3 -55 + 260, 1, 242, -32 , 0 ); setMoveKey( spep_3 -55 + 261, 1, 242, -32 , 0 ); setMoveKey( spep_3 -55 + 262, 1, 244.5, -31.8 , 0 ); setMoveKey( spep_3 -55 + 263, 1, 244.5, -31.8 , 0 ); setMoveKey( spep_3 -55 + 264, 1, 247.7, -32 , 0 ); setMoveKey( spep_3 -55 + 265, 1, 247.7, -32 , 0 ); setMoveKey( spep_3 -55 + 266, 1, 250.1, -31.8 , 0 ); setMoveKey( spep_3 -55 + 267, 1, 250.1, -31.8 , 0 ); --setMoveKey( spep_3 -55 + 268, 1, 253.2, -32 , 0 ); --setMoveKey( spep_3 -55 + 269, 1, 253.2, -32 , 0 ); setScaleKey( spep_3 -55 + 214, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 228, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 229, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 230, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 231, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 232, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 233, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 234, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 235, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 236, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 237, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 238, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 239, 1, 1.55, 1.55 );-- setScaleKey( spep_3 -55 + 240, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 241, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 242, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 243, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 244, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 245, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 246, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 247, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 248, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 249, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 250, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 251, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 252, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 253, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 254, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 255, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 256, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 257, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 258, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 259, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 260, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 261, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 262, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 263, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 264, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 265, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 266, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 267, 1, 1.55, 1.55 ); --setScaleKey( spep_3 -55 + 268, 1, 1.47, 1.47 ); --setScaleKey( spep_3 -55 + 269, 1, 1.47, 1.47 ); setRotateKey( spep_3 -55 + 214, 1, -37.9 ); setRotateKey( spep_3 -55 + 224, 1, -37.9 ); setRotateKey( spep_3 -55 + 225, 1, -37.9 ); setRotateKey( spep_3 -55 + 226, 1, -18 ); setRotateKey( spep_3 -55 + 267, 1, -18 ); -- ** 音 ** -- --瞬間移動 SE027 = playSeVer2( spep_3 + 4, 1109, "", 0, 0, 0, -1); --ラッシュ SE028 = playSeVer2( spep_3 + 36, 1110, "",spep_3 + 64, 0, 8, -1); SE029 = playSeVer2( spep_3 + 40, 1009, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_3 + 44, 1110, "",spep_3 + 68, 0, 8, -1); SE031 = playSeVer2( spep_3 + 52, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 52, SE031, 60 ); SE032 = playSeVer2( spep_3 + 58, 1110, "",spep_3 + 82, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 58, SE032, 79 ); SE033 = playSeVer2( spep_3 + 62, 1010, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_3 + 70, 1110, "",spep_3 + 94, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 70, SE034, 89 ); SE035 = playSeVer2( spep_3 + 74, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 74, SE035, 80 ); SE036 = playSeVer2( spep_3 + 78, 1110, "",spep_3 + 102, 0, 8, -1); SE038 = playSeVer2( spep_3 + 82, 1000, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_3 + 90, 1110, "",spep_3 + 114, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 90, SE039, 86 ); SE040 = playSeVer2( spep_3 + 100, 1110, "",spep_3 + 124, 0, 10, -1); --ピッコロ向かってくる SE037 = playSeVer2( spep_3 + 100, 1072, "", 0, 8, 0, -1); setStartTimeMs( SE037, 367 ); SE041 = playSeVer2( spep_3 + 104, 1117, "",spep_3 + 170, 0, 12, -1); SE042 = playSeVer2( spep_3 + 108, 1191, "",spep_3 + 170, 0, 12, -1); --気弾溜め SE043 = playSeVer2( spep_3 + 110, 1276, "",spep_3 + 170, 0, 12, -1); --ピッコロ気弾発射 SE044 = playSeVer2( spep_3 + 134, 1145, "",spep_3 + 176, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 134, SE044, 72 ); SE045 = playSeVer2( spep_3 + 156, 1011, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_3 + 156, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 156, SE046, 85 ); --画面遷移 SE047 = playSeVer2( spep_3 + 192, 1072, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_3 + 192, SE047, 116 ); setStartTimeMs( SE047, 350 ); --かめはめ波溜め SE048 = playSeVer2( spep_3 + 196, 1210, "",spep_3 + 378, 0, 10, -1); SE050 = playSeVer2( spep_3 + 206, 1209, "",spep_3 + 378, 0, 10, -1); --オーラ SE049 = playSeVer2( spep_3 + 200, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 214 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 212; ------------------------------------------------------ -- かめはめ波~フィニッシュ(446F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --かめはめ波~フィニッシュ ef_004_front setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 446, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 446, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 446, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 446 -2, finish_f, 255 ); setEffAlphaKey( spep_4 + 446 -1, finish_f, 255 ); setEffAlphaKey( spep_4 + 446, finish_f, 0 ); finish_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --かめはめ波~フィニッシュ ef_004_back setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 446, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 446, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 446, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 446 -2, finish_b, 255 ); setEffAlphaKey( spep_4 + 446 -1, finish_b, 255 ); setEffAlphaKey( spep_4 + 446, finish_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 +1 + 226, 1, 1 ); setDisp( spep_4 +1 + 254, 1, 0 ); changeAnime( spep_4 +1 + 226, 1, 5 ); setMoveKey( spep_4 +1 + 226, 1, 72.2, -56 , 0 ); setMoveKey( spep_4 +1 + 228, 1, 75.5, -54.5 , 0 ); setMoveKey( spep_4 +1 + 230, 1, 85.2, -50 , 0 ); setMoveKey( spep_4 +1 + 232, 1, 101.5, -42.5 , 0 ); setMoveKey( spep_4 +1 + 234, 1, 124.2, -32 , 0 ); setMoveKey( spep_4 +1 + 236, 1, 129.2, -27.3 , 0 ); setMoveKey( spep_4 +1 + 238, 1, 133.6, -23.1 , 0 ); setMoveKey( spep_4 +1 + 240, 1, 137.4, -19.6 , 0 ); setMoveKey( spep_4 +1 + 242, 1, 140.6, -16.5 , 0 ); setMoveKey( spep_4 +1 + 244, 1, 143.2, -14 , 0 ); setMoveKey( spep_4 +1 + 246, 1, 145.3, -12.1 , 0 ); setMoveKey( spep_4 +1 + 248, 1, 146.7, -10.7 , 0 ); setMoveKey( spep_4 +1 + 250, 1, 147.6, -9.9 , 0 ); setMoveKey( spep_4 +1 + 252, 1, 167.9, 10.4 , 0 ); setMoveKey( spep_4 +1 + 254, 1, 167.9, 10.4 , 0 ); setScaleKey( spep_4 +1 + 226, 1, 1.51, 1.51 ); setScaleKey( spep_4 +1 + 228, 1, 1.48, 1.48 ); setScaleKey( spep_4 +1 + 230, 1, 1.38, 1.38 ); setScaleKey( spep_4 +1 + 232, 1, 1.22, 1.22 ); setScaleKey( spep_4 +1 + 234, 1, 1, 1 ); setScaleKey( spep_4 +1 + 236, 1, 0.97, 0.97 ); setScaleKey( spep_4 +1 + 238, 1, 0.95, 0.95 ); setScaleKey( spep_4 +1 + 240, 1, 0.93, 0.93 ); setScaleKey( spep_4 +1 + 242, 1, 0.91, 0.91 ); setScaleKey( spep_4 +1 + 244, 1, 0.89, 0.89 ); setScaleKey( spep_4 +1 + 246, 1, 0.88, 0.88 ); setScaleKey( spep_4 +1 + 248, 1, 0.87, 0.87 ); setScaleKey( spep_4 +1 + 252, 1, 0.87, 0.87 ); setScaleKey( spep_4 +1 + 254, 1, 0.87, 0.87 ); setRotateKey( spep_4 +1 + 226, 1, 62.7 ); setRotateKey( spep_4 +1 + 254, 1, 62.7 ); -- ** 音 ** -- --オーラ SE051 = playSeVer2( spep_4 + 12, 1036, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_4 + 36, 1036, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_4 + 60, 1036, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_4 + 84, 1036, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_4 + 108, 1036, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_4 + 132, 1036, "", 0, 0, 0, -1); --構える SE052 = playSeVer2( spep_4 + 20, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE052, 81 ); --横アップ SE055 = playSeVer2( spep_4 + 66, 8, "", 0, 0, 0, -1); --かめはめ波発射 SE059 = playSeVer2( spep_4 + 158, 1133, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_4 + 158, 1146, "",spep_4 + 334, 0, 18, -1); setSeVolumeByWorkId( spep_4 + 158, SE060, 85 ); SE061 = playSeVer2( spep_4 + 158, 1284, "",spep_4 + 334, 0, 18, -1); setSeVolumeByWorkId( spep_4 + 158, SE061, 86 ); --かめはめ波中 SE062 = playSeVer2( spep_4 + 196, 1161, "",spep_4 + 334, 0, 18, -1); SE063 = playSeVer2( spep_4 + 196, 1211, "",spep_4 + 334, 0, 18, -1); setSeVolumeByWorkId( spep_4 + 196, SE063, 422 ); --かめはめ波飛んでいく SE064 = playSeVer2( spep_4 + 220, 1021, "", 0, 0, 0, -1); --敵ヒット SE065 = playSeVer2( spep_4 + 240, 1011, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_4 + 246, 1025, "", 0, 0, 0, -1); --爆発 SE067 = playSeVer2( spep_4 + 302, 1024, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_4 + 302, 1159, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_4 + 308, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 446 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 308 ); endPhase( spep_4 + 436 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 全員の気溜め(422F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --全員の気溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 422, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 422, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 422, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 422 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 422 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 422, first_f, 0 ); spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --顔カットイン --SE001 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --悟空気ダメ SE002 = playSeVer2( spep_0 + 92, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE002, 65 ); SE003 = playSeVer2( spep_0 + 92, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE003, 126 ); --悟飯気ダメ SE004 = playSeVer2( spep_0 + 142, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE004, 123 ); setPitch( spep_0 + 142, SE004, 200 ); setTimeStretch( SE004, 1.13, 30, 4 ); --ピッコロ気ダメ SE005 = playSeVer2( spep_0 + 180, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 180, SE005, 52 ); SE006 = playSeVer2( spep_0 + 180, 1035, "", 0, 0, 0, -1); setPitch( spep_0 + 180, SE006, -200 ); setTimeStretch( SE006, 0.87, 30, 4 ); --トランクス気ダメ SE007 = playSeVer2( spep_0 + 222, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE007, 129 ); SE008 = playSeVer2( spep_0 + 222, 1011, "", 0, 0, 0, -1); --ベジータ気ダメ SE009 = playSeVer2( spep_0 + 262, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 262, SE009, 126 ); SE010 = playSeVer2( spep_0 + 262, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 262, SE010, 79 ); --オーラ SE011 = playSeVer2( spep_0 + 298, 1036, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 322, 1036, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 346, 1036, "", 0, 0, 0, -1); --構える SE012 = playSeVer2( spep_0 + 306, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 422 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 364 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --オーラ SE018 = playSeVer2( spep_0 + 370, 1036, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 394, 1036, "", 0, 0, 0, -1); --全員向かってくる SE015 = playSeVer2( spep_0 + 366, 1182, "",spep_0 + 432, 0, 10, -1); SE016 = playSeVer2( spep_0 + 366, 1207, "",spep_0 + 432, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 366, SE016, 56 ); SE017 = playSeVer2( spep_0 + 366, 9, "",spep_0 + 432, 0, 10, -1); SE019 = playSeVer2( spep_0 + 376, 1117, "",spep_0 + 432, 0, 10, -1); -- ** 次の準備 ** -- spep_c = spep_0 + 422; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------------ -- ベジータの攻撃(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- bpunch_f = entryEffectLife( spep_2 + 0, SP_02r, 56, 0x100, -1, 0, 0, 0 ); --ベジータの攻撃 ef_002_fromt setEffMoveKey( spep_2 + 0, bpunch_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, bpunch_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, bpunch_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, bpunch_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bpunch_f, 0 ); setEffRotateKey( spep_2 + 56, bpunch_f, 0 ); setEffAlphaKey( spep_2 + 0, bpunch_f, 255 ); setEffAlphaKey( spep_2 + 56 -2, bpunch_f, 255 ); setEffAlphaKey( spep_2 + 56 -1, bpunch_f, 255 ); setEffAlphaKey( spep_2 + 56, bpunch_f, 0 ); bpunch_b = entryEffectLife( spep_2 + 0, SP_03r, 56, 0x80, -1, 0, 0, 0 ); --ベジータの攻撃 ef_002_back setEffMoveKey( spep_2 + 0, bpunch_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, bpunch_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, bpunch_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, bpunch_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bpunch_b, 0 ); setEffRotateKey( spep_2 + 56, bpunch_b, 0 ); setEffAlphaKey( spep_2 + 0, bpunch_b, 255 ); setEffAlphaKey( spep_2 + 56 -2, bpunch_b, 255 ); setEffAlphaKey( spep_2 + 56 -1, bpunch_b, 255 ); setEffAlphaKey( spep_2 + 56, bpunch_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2 + 1 + 30, 1, 5 ); setMoveKey( spep_2 + 0, 1, 178, 351 , 0 ); setMoveKey( spep_2 + 2, 1, 178, 351 , 0 ); setMoveKey( spep_2 + 3, 1, 173.1, 334 , 0 ); setMoveKey( spep_2 +1 + 4, 1, 168.1, 317 , 0 ); setMoveKey( spep_2 +1 + 6, 1, 163.2, 300.1 , 0 ); setMoveKey( spep_2 +1 + 8, 1, 158.2, 283 , 0 ); setMoveKey( spep_2 +1 + 10, 1, 153.3, 266 , 0 ); setMoveKey( spep_2 +1 + 12, 1, 148.3, 249.1 , 0 ); setMoveKey( spep_2 +1 + 14, 1, 143.4, 232.1 , 0 ); setMoveKey( spep_2 +1 + 16, 1, 138.4, 215.1 , 0 ); setMoveKey( spep_2 +1 + 18, 1, 133.5, 198.1 , 0 ); setMoveKey( spep_2 +1 + 19, 1, 133.5, 198.1 , 0 ); setMoveKey( spep_2 +1 + 20, 1, -24.3, -63.8 , 0 ); setMoveKey( spep_2 +1 + 21, 1, -24.3, -63.8 , 0 ); setMoveKey( spep_2 +1 + 22, 1, -22, -86.6 , 0 ); setMoveKey( spep_2 +1 + 23, 1, -22, -86.6 , 0 ); setMoveKey( spep_2 +1 + 24, 1, -19.6, -109.4 , 0 ); setMoveKey( spep_2 +1 + 25, 1, -19.6, -109.4 , 0 ); setMoveKey( spep_2 +1 + 26, 1, -17.3, -132.2 , 0 ); setMoveKey( spep_2 +1 + 27, 1, -17.3, -132.2 , 0 ); setMoveKey( spep_2 +1 + 28, 1, 13.1, -107 , 0 ); setMoveKey( spep_2 +1 + 29, 1, 13.1, -107 , 0 ); setMoveKey( spep_2 +1 + 30, 1, 49.8, -97.1 , 0 ); setMoveKey( spep_2 +1 + 31, 1, 49.8, -97.1 , 0 ); setMoveKey( spep_2 +1 + 32, 1, 108.1, 49.7 , 0 ); setMoveKey( spep_2 +1 + 33, 1, 108.1, 49.7 , 0 ); setMoveKey( spep_2 +1 + 34, 1, -98.9, -72.5 , 0 ); setMoveKey( spep_2 +1 + 35, 1, -98.9, -72.5 , 0 ); setMoveKey( spep_2 +1 + 36, 1, 136.3, -12.3 , 0 ); setMoveKey( spep_2 +1 + 37, 1, 136.3, -12.3 , 0 ); setMoveKey( spep_2 +1 + 38, 1, 50.9, 275.9 , 0 ); setMoveKey( spep_2 +1 + 39, 1, 50.9, 275.9 , 0 ); setMoveKey( spep_2 +1 + 40, 1, 50.6, 161.4 , 0 ); setMoveKey( spep_2 +1 + 42, 1, 14.9, 228 , 0 ); setMoveKey( spep_2 +1 + 44, 1, 48.5, 246.9 , 0 ); setMoveKey( spep_2 +1 + 46, 1, 48.3, 249 , 0 ); setMoveKey( spep_2 +1 + 48, 1, 45.5, 240.5 , 0 ); setMoveKey( spep_2 +1 + 50, 1, 40.7, 223.8 , 0 ); setMoveKey( spep_2 +1 + 52, 1, 34.6, 200.9 , 0 ); setMoveKey( spep_2 +1 + 54, 1, 27.3, 173.8 , 0 ); --setMoveKey( spep_2 -3 + 55, 1, 27.3, 173.8 , 0 ); setScaleKey( spep_2 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 2, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 3, 1, 0.83, 0.83 ); setScaleKey( spep_2 +1 + 4, 1, 0.86, 0.86 ); setScaleKey( spep_2 +1 + 6, 1, 0.88, 0.88 ); setScaleKey( spep_2 +1 + 8, 1, 0.91, 0.91 ); setScaleKey( spep_2 +1 + 10, 1, 0.94, 0.94 ); setScaleKey( spep_2 +1 + 12, 1, 0.97, 0.97 ); setScaleKey( spep_2 +1 + 14, 1, 1, 1 ); setScaleKey( spep_2 +1 + 16, 1, 1.02, 1.02 ); setScaleKey( spep_2 +1 + 18, 1, 1.05, 1.05 ); setScaleKey( spep_2 +1 + 19, 1, 1.05, 1.05 ); setScaleKey( spep_2 +1 + 20, 1, 3.2, 3.2 ); setScaleKey( spep_2 +1 + 21, 1, 3.2, 3.2 ); setScaleKey( spep_2 +1 + 22, 1, 3.52, 3.52 ); setScaleKey( spep_2 +1 + 23, 1, 3.52, 3.52 ); setScaleKey( spep_2 +1 + 24, 1, 3.84, 3.84 ); setScaleKey( spep_2 +1 + 25, 1, 3.84, 3.84 ); setScaleKey( spep_2 +1 + 26, 1, 4.16, 4.16 ); setScaleKey( spep_2 +1 + 27, 1, 4.16, 4.16 ); setScaleKey( spep_2 +1 + 28, 1, 4.48, 4.48 ); setScaleKey( spep_2 +1 + 29, 1, 4.48, 4.48 ); setScaleKey( spep_2 +1 + 30, 1, 6, 6 ); setScaleKey( spep_2 +1 + 31, 1, 6, 6 ); setScaleKey( spep_2 +1 + 32, 1, 6.49, 6.49 ); setScaleKey( spep_2 +1 + 33, 1, 6.49, 6.49 ); setScaleKey( spep_2 +1 + 34, 1, 6.68, 6.68 ); setScaleKey( spep_2 +1 + 35, 1, 6.68, 6.68 ); setScaleKey( spep_2 +1 + 36, 1, 5.49, 5.49 ); setScaleKey( spep_2 +1 + 37, 1, 5.49, 5.49 ); setScaleKey( spep_2 +1 + 38, 1, 4.45, 4.45 ); setScaleKey( spep_2 +1 + 39, 1, 4.45, 4.45 ); setScaleKey( spep_2 +1 + 40, 1, 3.56, 3.56 ); setScaleKey( spep_2 +1 + 42, 1, 2.81, 2.81 ); setScaleKey( spep_2 +1 + 44, 1, 2.17, 2.17 ); setScaleKey( spep_2 +1 + 46, 1, 1.57, 1.57 ); setScaleKey( spep_2 +1 + 48, 1, 1.12, 1.12 ); setScaleKey( spep_2 +1 + 50, 1, 0.79, 0.79 ); setScaleKey( spep_2 +1 + 52, 1, 0.57, 0.57 ); setScaleKey( spep_2 +1 + 54, 1, 0.44, 0.44 ); --setScaleKey( spep_2 -3 + 55, 1, 0.44, 0.44 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 +1 + 29, 1, 0 ); setRotateKey( spep_2 +1 + 30, 1, 44.2 ); setRotateKey( spep_2 +1 + 54, 1, 44.2 ); --setRotateKey( spep_2 -3 + 55, 1, 44.2 ); -- ** 音 ** -- --ベジータパンチ SE024 = playSeVer2( spep_2 + 18, 1009, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 18, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE025, 67 ); SE026 = playSeVer2( spep_2 + 22, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE026, 86 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 悟飯、トランクス、ピッコロの攻撃(214F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- gtp_f = entryEffect( spep_3 + 0, SP_04r, 0x100, -1, 0, 0, 0 ); --悟飯、トランクス、ピッコロの攻撃(ef_001) setEffMoveKey( spep_3 + 0, gtp_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 212, gtp_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gtp_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 212, gtp_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gtp_f, 0 ); setEffRotateKey( spep_3 + 212, gtp_f, 0 ); setEffAlphaKey( spep_3 + 0, gtp_f, 255 ); setEffAlphaKey( spep_3 + 212 -2, gtp_f, 255 ); setEffAlphaKey( spep_3 + 212 -1, gtp_f, 255 ); setEffAlphaKey( spep_3 + 212, gtp_f, 0 ); gtp_b = entryEffect( spep_3 + 0, SP_05r, 0x80, -1, 0, 0, 0 ); --悟飯、トランクス、ピッコロの攻撃(ef_001) setEffMoveKey( spep_3 + 0, gtp_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 212, gtp_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gtp_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 212, gtp_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gtp_b, 0 ); setEffRotateKey( spep_3 + 212, gtp_b, 0 ); setEffAlphaKey( spep_3 + 0, gtp_b, 255 ); setEffAlphaKey( spep_3 + 212 -2, gtp_b, 255 ); setEffAlphaKey( spep_3 + 212 -1, gtp_b, 255 ); setEffAlphaKey( spep_3 + 212, gtp_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_3 + 0, 1, 1 );-- setDisp( spep_3 - 55 + 166, 1, 0 ); changeAnime( spep_3 + 0, 1, 5 ); changeAnime( spep_3 -55 + 96, 1, 8 ); changeAnime( spep_3 -55 + 106, 1, 106 ); changeAnime( spep_3 -55 + 116, 1, 8 ); changeAnime( spep_3 -55 + 126, 1, 106 ); changeAnime( spep_3 -55 + 136, 1, 8 ); changeAnime( spep_3 -55 + 146, 1, 106 ); changeAnime( spep_3 -55 + 156, 1, 8 ); setMoveKey( spep_3 + 0, 1, 41.7, -1070.9 , 0 ); setMoveKey( spep_3 + 2, 1, 41.7, -1070.9 , 0 ); setMoveKey( spep_3 + 3, 1, 37.4, -993.1 , 0 ); setMoveKey( spep_3 + 5, 1, 30.3, -893.8 , 0 ); setMoveKey( spep_3 -55 + 62, 1, 21, -777.9 , 0 ); setMoveKey( spep_3 -55 + 64, 1, 10.1, -650 , 0 ); setMoveKey( spep_3 -55 + 66, 1, -1.7, -515.3 , 0 ); setMoveKey( spep_3 -55 + 68, 1, -13.8, -378.4 , 0 ); setMoveKey( spep_3 -55 + 70, 1, -11.6, -324.3 , 0 ); setMoveKey( spep_3 -55 + 72, 1, -10.8, -306.8 , 0 ); setMoveKey( spep_3 -55 + 74, 1, -10, -289.3 , 0 ); setMoveKey( spep_3 -55 + 76, 1, -9.1, -271.8 , 0 ); setMoveKey( spep_3 -55 + 78, 1, -8.3, -254.3 , 0 ); setMoveKey( spep_3 -55 + 80, 1, -7.5, -236.8 , 0 ); setMoveKey( spep_3 -55 + 82, 1, -6.7, -219.2 , 0 ); setMoveKey( spep_3 -55 + 84, 1, -5.9, -201.7 , 0 ); setMoveKey( spep_3 -55 + 86, 1, -5, -184.2 , 0 ); setMoveKey( spep_3 -55 + 88, 1, -4.2, -166.7 , 0 ); setMoveKey( spep_3 -55 + 90, 1, -3.4, -149.2 , 0 ); setMoveKey( spep_3 -55 + 92, 1, -2.6, -131.7 , 0 ); setMoveKey( spep_3 -55 + 95, 1, -1.8, -114.2 , 0 ); setMoveKey( spep_3 -55 + 96, 1, -54.2, 34.8 , 0 ); setMoveKey( spep_3 -55 + 97, 1, -54.2, 34.8 , 0 ); setMoveKey( spep_3 -55 + 98, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 99, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 100, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 101, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 102, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 103, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 104, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 105, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 106, 1, 8.2, 33.8 , 0 ); setMoveKey( spep_3 -55 + 107, 1, 8.2, 33.8 , 0 ); setMoveKey( spep_3 -55 + 108, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 109, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 110, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 111, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 112, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 113, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 114, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 115, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 116, 1, -36.2, 32.8 , 0 ); setMoveKey( spep_3 -55 + 117, 1, -36.2, 32.8 , 0 ); setMoveKey( spep_3 -55 + 118, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 119, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 120, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 121, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 122, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 123, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 124, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 125, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 126, 1, 0.2, 27.8 , 0 ); setMoveKey( spep_3 -55 + 127, 1, 0.2, 27.8 , 0 ); setMoveKey( spep_3 -55 + 128, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 129, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 130, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 131, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 132, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 133, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 134, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 135, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 136, 1, -36.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 137, 1, -36.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 138, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 139, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 140, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 141, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 142, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 143, 1, -49.5, 24.2 , 0 ); setMoveKey( spep_3 -55 + 144, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 145, 1, -58, 28.6 , 0 ); setMoveKey( spep_3 -55 + 146, 1, -7.8, 39.8 , 0 ); setMoveKey( spep_3 -55 + 147, 1, -7.8, 39.8 , 0 ); setMoveKey( spep_3 -55 + 148, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 149, 1, -2.7, 32.9 , 0 ); setMoveKey( spep_3 -55 + 150, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 151, 1, 11, 32.3 , 0 ); setMoveKey( spep_3 -55 + 152, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 153, 1, 19.2, 31.9 , 0 ); setMoveKey( spep_3 -55 + 154, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 155, 1, 21.9, 31.8 , 0 ); setMoveKey( spep_3 -55 + 156, 1, -42.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 157, 1, -42.2, 20.8 , 0 ); setMoveKey( spep_3 -55 + 158, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 159, 1, -32.7, 15.2 , 0 ); setMoveKey( spep_3 -55 + 160, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 161, 1, -41.1, 19.7 , 0 ); setMoveKey( spep_3 -55 + 162, 1, -55.5, 48.2 , 0 ); setMoveKey( spep_3 -55 + 163, 1, -55.5, 48.2 , 0 ); setMoveKey( spep_3 -55 + 164, 1, -44, 12.6 , 0 ); setMoveKey( spep_3 -55 + 165, 1, -44, 12.6 , 0 ); setMoveKey( spep_3 -55 + 166, 1, -44, 12.6 , 0 ); setScaleKey( spep_3 + 0, 1, 8.62, 8.62 ); setScaleKey( spep_3 + 2, 1, 8.62, 8.62 ); setScaleKey( spep_3 + 3, 1, 8.01, 8.01 ); setScaleKey( spep_3 + 5, 1, 7.27, 7.27 ); setScaleKey( spep_3 -55 + 62, 1, 6.43, 6.43 ); setScaleKey( spep_3 -55 + 64, 1, 5.51, 5.51 ); setScaleKey( spep_3 -55 + 66, 1, 4.54, 4.54 ); setScaleKey( spep_3 -55 + 68, 1, 3.56, 3.56 ); setScaleKey( spep_3 -55 + 70, 1, 3.1, 3.1 ); setScaleKey( spep_3 -55 + 72, 1, 2.99, 2.99 ); setScaleKey( spep_3 -55 + 74, 1, 2.87, 2.87 ); setScaleKey( spep_3 -55 + 76, 1, 2.75, 2.75 ); setScaleKey( spep_3 -55 + 78, 1, 2.64, 2.64 ); setScaleKey( spep_3 -55 + 80, 1, 2.52, 2.52 ); setScaleKey( spep_3 -55 + 82, 1, 2.4, 2.4 ); setScaleKey( spep_3 -55 + 84, 1, 2.29, 2.29 ); setScaleKey( spep_3 -55 + 86, 1, 2.17, 2.17 ); setScaleKey( spep_3 -55 + 88, 1, 2.05, 2.05 ); setScaleKey( spep_3 -55 + 90, 1, 1.94, 1.94 ); setScaleKey( spep_3 -55 + 92, 1, 1.82, 1.82 ); setScaleKey( spep_3 -55 + 95, 1, 1.7, 1.7 ); setScaleKey( spep_3 -55 + 96, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 97, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 98, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 99, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 100, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 101, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 102, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 103, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 104, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 105, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 106, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 107, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 108, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 109, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 110, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 111, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 112, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 113, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 114, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 115, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 116, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 117, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 118, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 119, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 120, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 121, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 122, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 123, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 124, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 125, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 126, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 127, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 128, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 129, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 130, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 131, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 132, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 133, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 134, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 135, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 136, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 137, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 138, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 139, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 140, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 141, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 142, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 143, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 144, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 145, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 146, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 147, 1, 1.29, 1.29 ); setScaleKey( spep_3 -55 + 148, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 149, 1, 1.22, 1.22 ); setScaleKey( spep_3 -55 + 150, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 151, 1, 1.17, 1.17 ); setScaleKey( spep_3 -55 + 152, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 153, 1, 1.14, 1.14 ); setScaleKey( spep_3 -55 + 154, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 155, 1, 1.13, 1.13 ); setScaleKey( spep_3 -55 + 156, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 157, 1, 1.56, 1.56 ); setScaleKey( spep_3 -55 + 158, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 159, 1, 1.54, 1.54 ); setScaleKey( spep_3 -55 + 160, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 161, 1, 1.52, 1.52 ); setScaleKey( spep_3 -55 + 162, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 163, 1, 1.49, 1.49 ); setScaleKey( spep_3 -55 + 164, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 165, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 166, 1, 1.47, 1.47 ); setRotateKey( spep_3 + 0, 1, 29.5 ); setRotateKey( spep_3 -55 + 95, 1, 29.5 ); setRotateKey( spep_3 -55 + 96, 1, 0 ); setRotateKey( spep_3 -55 + 97, 1, 0 ); setRotateKey( spep_3 -55 + 98, 1, -2.5 ); setRotateKey( spep_3 -55 + 99, 1, -2.5 ); setRotateKey( spep_3 -55 + 100, 1, -5 ); setRotateKey( spep_3 -55 + 101, 1, -5 ); setRotateKey( spep_3 -55 + 102, 1, -7.5 ); setRotateKey( spep_3 -55 + 103, 1, -7.5 ); setRotateKey( spep_3 -55 + 104, 1, -10 ); setRotateKey( spep_3 -55 + 105, 1, -10 ); setRotateKey( spep_3 -55 + 106, 1, -56.5 ); setRotateKey( spep_3 -55 + 107, 1, -56.5 ); setRotateKey( spep_3 -55 + 108, 1, -51 ); setRotateKey( spep_3 -55 + 109, 1, -51 ); setRotateKey( spep_3 -55 + 110, 1, -47.1 ); setRotateKey( spep_3 -55 + 111, 1, -47.1 ); setRotateKey( spep_3 -55 + 112, 1, -44.8 ); setRotateKey( spep_3 -55 + 113, 1, -44.8 ); setRotateKey( spep_3 -55 + 114, 1, -44 ); setRotateKey( spep_3 -55 + 115, 1, -44 ); setRotateKey( spep_3 -55 + 116, 1, 0 ); setRotateKey( spep_3 -55 + 117, 1, 0 ); setRotateKey( spep_3 -55 + 118, 1, -2.5 ); setRotateKey( spep_3 -55 + 119, 1, -2.5 ); setRotateKey( spep_3 -55 + 120, 1, -5 ); setRotateKey( spep_3 -55 + 121, 1, -5 ); setRotateKey( spep_3 -55 + 122, 1, -7.5 ); setRotateKey( spep_3 -55 + 123, 1, -7.5 ); setRotateKey( spep_3 -55 + 124, 1, -10 ); setRotateKey( spep_3 -55 + 125, 1, -10 ); setRotateKey( spep_3 -55 + 126, 1, -56.5 ); setRotateKey( spep_3 -55 + 127, 1, -56.5 ); setRotateKey( spep_3 -55 + 128, 1, -51 ); setRotateKey( spep_3 -55 + 129, 1, -51 ); setRotateKey( spep_3 -55 + 130, 1, -47.1 ); setRotateKey( spep_3 -55 + 131, 1, -47.1 ); setRotateKey( spep_3 -55 + 132, 1, -44.8 ); setRotateKey( spep_3 -55 + 133, 1, -44.8 ); setRotateKey( spep_3 -55 + 134, 1, -44 ); setRotateKey( spep_3 -55 + 135, 1, -44 ); setRotateKey( spep_3 -55 + 136, 1, 0 ); setRotateKey( spep_3 -55 + 137, 1, 0 ); setRotateKey( spep_3 -55 + 138, 1, -2.5 ); setRotateKey( spep_3 -55 + 139, 1, -2.5 ); setRotateKey( spep_3 -55 + 140, 1, -5 ); setRotateKey( spep_3 -55 + 141, 1, -5 ); setRotateKey( spep_3 -55 + 142, 1, -7.5 ); setRotateKey( spep_3 -55 + 143, 1, -7.5 ); setRotateKey( spep_3 -55 + 144, 1, -10 ); setRotateKey( spep_3 -55 + 145, 1, -10 ); setRotateKey( spep_3 -55 + 146, 1, -56.5 ); setRotateKey( spep_3 -55 + 147, 1, -56.5 ); setRotateKey( spep_3 -55 + 148, 1, -51 ); setRotateKey( spep_3 -55 + 149, 1, -51 ); setRotateKey( spep_3 -55 + 150, 1, -47.1 ); setRotateKey( spep_3 -55 + 151, 1, -47.1 ); setRotateKey( spep_3 -55 + 152, 1, -44.8 ); setRotateKey( spep_3 -55 + 153, 1, -44.8 ); setRotateKey( spep_3 -55 + 154, 1, -44 ); setRotateKey( spep_3 -55 + 155, 1, -44 ); setRotateKey( spep_3 -55 + 156, 1, 0 ); setRotateKey( spep_3 -55 + 157, 1, 0 ); setRotateKey( spep_3 -55 + 158, 1, -2.5 ); setRotateKey( spep_3 -55 + 159, 1, -2.5 ); setRotateKey( spep_3 -55 + 160, 1, -5 ); setRotateKey( spep_3 -55 + 161, 1, -5 ); setRotateKey( spep_3 -55 + 162, 1, -7.5 ); setRotateKey( spep_3 -55 + 163, 1, -7.5 ); setRotateKey( spep_3 -55 + 164, 1, -10 ); setRotateKey( spep_3 -55 + 165, 1, -10 ); setRotateKey( spep_3 -55 + 166, 1, -10 ); -- ** 敵キャラクター ** -- setDisp( spep_3 - 55 + 214, 1, 1 ); setDisp( spep_3 - 55 + 267, 1, 0 ); changeAnime( spep_3 - 55 + 214, 1, 106 ); setBlendColor( spep_3 -55 + 234, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_3 -55 + 236, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_3 -55 + 238, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_3 -55 + 240, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_3 -55 + 242, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_3 -55 + 244, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_3 -55 + 266, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_3 -55 + 267, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_3 -55 + 214, 1, -86.2, -32 , 0 ); setMoveKey( spep_3 -55 + 215, 1, -86.2, -32 , 0 ); setMoveKey( spep_3 -55 + 216, 1, -54.4, -32 , 0 ); setMoveKey( spep_3 -55 + 217, 1, -54.4, -32 , 0 ); setMoveKey( spep_3 -55 + 218, 1, -22.6, -32 , 0 ); setMoveKey( spep_3 -55 + 219, 1, -22.6, -32 , 0 ); setMoveKey( spep_3 -55 + 220, 1, 9.2, -32 , 0 ); setMoveKey( spep_3 -55 + 221, 1, 9.2, -32 , 0 ); setMoveKey( spep_3 -55 + 222, 1, 41, -32 , 0 ); setMoveKey( spep_3 -55 + 223, 1, 41, -32 , 0 ); setMoveKey( spep_3 -55 + 224, 1, 116.8, 16 , 0 ); setMoveKey( spep_3 -55 + 225, 1, 116.8, 16 , 0 ); setMoveKey( spep_3 -55 + 226, 1, 142.7, -56 , 0 ); setMoveKey( spep_3 -55 + 227, 1, 142.7, -56 , 0 ); setMoveKey( spep_3 -55 + 228, 1, 234.6, -20 , 0 ); setMoveKey( spep_3 -55 + 229, 1, 234.6, -20 , 0 ); setMoveKey( spep_3 -55 + 230, 1, 156.5, -3.8 , 0 ); setMoveKey( spep_3 -55 + 231, 1, 156.5, -3.8 , 0 ); setMoveKey( spep_3 -55 + 232, 1, 275.5, -44 , 0 ); setMoveKey( spep_3 -55 + 233, 1, 275.5, -44 , 0 ); setMoveKey( spep_3 -55 + 234, 1, 198, -11.8 , 0 ); setMoveKey( spep_3 -55 + 235, 1, 198, -11.8 , 0 ); setMoveKey( spep_3 -55 + 236, 1, 213.7, -76 , 0 ); setMoveKey( spep_3 -55 + 237, 1, 213.7, -76 , 0 ); setMoveKey( spep_3 -55 + 238, 1, 196.9, -7.8 , 0 ); setMoveKey( spep_3 -55 + 239, 1, 196.9, -7.8 , 0 );-- setMoveKey( spep_3 -55 + 240, 1, 225.2, -4 , 0 ); setMoveKey( spep_3 -55 + 241, 1, 225.2, -4 , 0 ); setMoveKey( spep_3 -55 + 242, 1, 213.1, -51.8 , 0 ); setMoveKey( spep_3 -55 + 243, 1, 213.1, -51.8 , 0 ); setMoveKey( spep_3 -55 + 244, 1, 186.1, -32 , 0 ); setMoveKey( spep_3 -55 + 245, 1, 186.1, -32 , 0 ); setMoveKey( spep_3 -55 + 246, 1, 240.8, -3.8 , 0 ); setMoveKey( spep_3 -55 + 247, 1, 240.8, -3.8 , 0 ); setMoveKey( spep_3 -55 + 248, 1, 212.3, -52 , 0 ); setMoveKey( spep_3 -55 + 249, 1, 212.3, -52 , 0 ); setMoveKey( spep_3 -55 + 250, 1, 226.9, 0.2 , 0 ); setMoveKey( spep_3 -55 + 251, 1, 226.9, 0.2 , 0 ); setMoveKey( spep_3 -55 + 252, 1, 230.3, -32 , 0 ); setMoveKey( spep_3 -55 + 253, 1, 230.3, -32 , 0 ); setMoveKey( spep_3 -55 + 254, 1, 232.9, -31.8 , 0 ); setMoveKey( spep_3 -55 + 255, 1, 232.9, -31.8 , 0 ); setMoveKey( spep_3 -55 + 256, 1, 236.2, -32 , 0 ); setMoveKey( spep_3 -55 + 257, 1, 236.2, -32 , 0 ); setMoveKey( spep_3 -55 + 258, 1, 238.8, -31.8 , 0 ); setMoveKey( spep_3 -55 + 259, 1, 238.8, -31.8 , 0 ); setMoveKey( spep_3 -55 + 260, 1, 242, -32 , 0 ); setMoveKey( spep_3 -55 + 261, 1, 242, -32 , 0 ); setMoveKey( spep_3 -55 + 262, 1, 244.5, -31.8 , 0 ); setMoveKey( spep_3 -55 + 263, 1, 244.5, -31.8 , 0 ); setMoveKey( spep_3 -55 + 264, 1, 247.7, -32 , 0 ); setMoveKey( spep_3 -55 + 265, 1, 247.7, -32 , 0 ); setMoveKey( spep_3 -55 + 266, 1, 250.1, -31.8 , 0 ); setMoveKey( spep_3 -55 + 267, 1, 250.1, -31.8 , 0 ); --setMoveKey( spep_3 -55 + 268, 1, 253.2, -32 , 0 ); --setMoveKey( spep_3 -55 + 269, 1, 253.2, -32 , 0 ); setScaleKey( spep_3 -55 + 214, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 228, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 229, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 230, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 231, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 232, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 233, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 234, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 235, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 236, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 237, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 238, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 239, 1, 1.55, 1.55 );-- setScaleKey( spep_3 -55 + 240, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 241, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 242, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 243, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 244, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 245, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 246, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 247, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 248, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 249, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 250, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 251, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 252, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 253, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 254, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 255, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 256, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 257, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 258, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 259, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 260, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 261, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 262, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 263, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 264, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 265, 1, 1.47, 1.47 ); setScaleKey( spep_3 -55 + 266, 1, 1.55, 1.55 ); setScaleKey( spep_3 -55 + 267, 1, 1.55, 1.55 ); --setScaleKey( spep_3 -55 + 268, 1, 1.47, 1.47 ); --setScaleKey( spep_3 -55 + 269, 1, 1.47, 1.47 ); setRotateKey( spep_3 -55 + 214, 1, -37.9 ); setRotateKey( spep_3 -55 + 224, 1, -37.9 ); setRotateKey( spep_3 -55 + 225, 1, -37.9 ); setRotateKey( spep_3 -55 + 226, 1, -18 ); setRotateKey( spep_3 -55 + 267, 1, -18 ); -- ** 音 ** -- --瞬間移動 SE027 = playSeVer2( spep_3 + 4, 1109, "", 0, 0, 0, -1); --ラッシュ SE028 = playSeVer2( spep_3 + 36, 1110, "",spep_3 + 64, 0, 8, -1); SE029 = playSeVer2( spep_3 + 40, 1009, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_3 + 44, 1110, "",spep_3 + 68, 0, 8, -1); SE031 = playSeVer2( spep_3 + 52, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 52, SE031, 60 ); SE032 = playSeVer2( spep_3 + 58, 1110, "",spep_3 + 82, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 58, SE032, 79 ); SE033 = playSeVer2( spep_3 + 62, 1010, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_3 + 70, 1110, "",spep_3 + 94, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 70, SE034, 89 ); SE035 = playSeVer2( spep_3 + 74, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 74, SE035, 80 ); SE036 = playSeVer2( spep_3 + 78, 1110, "",spep_3 + 102, 0, 8, -1); SE038 = playSeVer2( spep_3 + 82, 1000, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_3 + 90, 1110, "",spep_3 + 114, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 90, SE039, 86 ); SE040 = playSeVer2( spep_3 + 100, 1110, "",spep_3 + 124, 0, 10, -1); --ピッコロ向かってくる SE037 = playSeVer2( spep_3 + 100, 1072, "", 0, 8, 0, -1); setStartTimeMs( SE037, 367 ); SE041 = playSeVer2( spep_3 + 104, 1117, "",spep_3 + 170, 0, 12, -1); SE042 = playSeVer2( spep_3 + 108, 1191, "",spep_3 + 170, 0, 12, -1); --気弾溜め SE043 = playSeVer2( spep_3 + 110, 1276, "",spep_3 + 170, 0, 12, -1); --ピッコロ気弾発射 SE044 = playSeVer2( spep_3 + 134, 1145, "",spep_3 + 176, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 134, SE044, 72 ); SE045 = playSeVer2( spep_3 + 156, 1011, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_3 + 156, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 156, SE046, 85 ); --画面遷移 SE047 = playSeVer2( spep_3 + 192, 1072, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_3 + 192, SE047, 116 ); setStartTimeMs( SE047, 350 ); --かめはめ波溜め SE048 = playSeVer2( spep_3 + 196, 1210, "",spep_3 + 378, 0, 10, -1); SE050 = playSeVer2( spep_3 + 206, 1209, "",spep_3 + 378, 0, 10, -1); --オーラ SE049 = playSeVer2( spep_3 + 200, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 214 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 212; ------------------------------------------------------ -- かめはめ波~フィニッシュ(446F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_06r, 0x100, -1, 0, 0, 0 ); --かめはめ波~フィニッシュ ef_004_front setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 446, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 446, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 446, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 446 -2, finish_f, 255 ); setEffAlphaKey( spep_4 + 446 -1, finish_f, 255 ); setEffAlphaKey( spep_4 + 446, finish_f, 0 ); finish_b = entryEffect( spep_4 + 0, SP_07r, 0x80, -1, 0, 0, 0 ); --かめはめ波~フィニッシュ ef_004_back setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 446, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 446, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 446, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 446 -2, finish_b, 255 ); setEffAlphaKey( spep_4 + 446 -1, finish_b, 255 ); setEffAlphaKey( spep_4 + 446, finish_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 +1 + 226, 1, 1 ); setDisp( spep_4 +1 + 254, 1, 0 ); changeAnime( spep_4 +1 + 226, 1, 5 ); setMoveKey( spep_4 +1 + 226, 1, 72.2, -56 , 0 ); setMoveKey( spep_4 +1 + 228, 1, 75.5, -54.5 , 0 ); setMoveKey( spep_4 +1 + 230, 1, 85.2, -50 , 0 ); setMoveKey( spep_4 +1 + 232, 1, 101.5, -42.5 , 0 ); setMoveKey( spep_4 +1 + 234, 1, 124.2, -32 , 0 ); setMoveKey( spep_4 +1 + 236, 1, 129.2, -27.3 , 0 ); setMoveKey( spep_4 +1 + 238, 1, 133.6, -23.1 , 0 ); setMoveKey( spep_4 +1 + 240, 1, 137.4, -19.6 , 0 ); setMoveKey( spep_4 +1 + 242, 1, 140.6, -16.5 , 0 ); setMoveKey( spep_4 +1 + 244, 1, 143.2, -14 , 0 ); setMoveKey( spep_4 +1 + 246, 1, 145.3, -12.1 , 0 ); setMoveKey( spep_4 +1 + 248, 1, 146.7, -10.7 , 0 ); setMoveKey( spep_4 +1 + 250, 1, 147.6, -9.9 , 0 ); setMoveKey( spep_4 +1 + 252, 1, 167.9, 10.4 , 0 ); setMoveKey( spep_4 +1 + 254, 1, 167.9, 10.4 , 0 ); setScaleKey( spep_4 +1 + 226, 1, 1.51, 1.51 ); setScaleKey( spep_4 +1 + 228, 1, 1.48, 1.48 ); setScaleKey( spep_4 +1 + 230, 1, 1.38, 1.38 ); setScaleKey( spep_4 +1 + 232, 1, 1.22, 1.22 ); setScaleKey( spep_4 +1 + 234, 1, 1, 1 ); setScaleKey( spep_4 +1 + 236, 1, 0.97, 0.97 ); setScaleKey( spep_4 +1 + 238, 1, 0.95, 0.95 ); setScaleKey( spep_4 +1 + 240, 1, 0.93, 0.93 ); setScaleKey( spep_4 +1 + 242, 1, 0.91, 0.91 ); setScaleKey( spep_4 +1 + 244, 1, 0.89, 0.89 ); setScaleKey( spep_4 +1 + 246, 1, 0.88, 0.88 ); setScaleKey( spep_4 +1 + 248, 1, 0.87, 0.87 ); setScaleKey( spep_4 +1 + 252, 1, 0.87, 0.87 ); setScaleKey( spep_4 +1 + 254, 1, 0.87, 0.87 ); setRotateKey( spep_4 +1 + 226, 1, 62.7 ); setRotateKey( spep_4 +1 + 254, 1, 62.7 ); -- ** 音 ** -- --オーラ SE051 = playSeVer2( spep_4 + 12, 1036, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_4 + 36, 1036, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_4 + 60, 1036, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_4 + 84, 1036, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_4 + 108, 1036, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_4 + 132, 1036, "", 0, 0, 0, -1); --構える SE052 = playSeVer2( spep_4 + 20, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE052, 81 ); --横アップ SE055 = playSeVer2( spep_4 + 66, 8, "", 0, 0, 0, -1); --かめはめ波発射 SE059 = playSeVer2( spep_4 + 158, 1133, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_4 + 158, 1146, "",spep_4 + 334, 0, 18, -1); setSeVolumeByWorkId( spep_4 + 158, SE060, 85 ); SE061 = playSeVer2( spep_4 + 158, 1284, "",spep_4 + 334, 0, 18, -1); setSeVolumeByWorkId( spep_4 + 158, SE061, 86 ); --かめはめ波中 SE062 = playSeVer2( spep_4 + 196, 1161, "",spep_4 + 334, 0, 18, -1); SE063 = playSeVer2( spep_4 + 196, 1211, "",spep_4 + 334, 0, 18, -1); setSeVolumeByWorkId( spep_4 + 196, SE063, 422 ); --かめはめ波飛んでいく SE064 = playSeVer2( spep_4 + 220, 1021, "", 0, 0, 0, -1); --敵ヒット SE065 = playSeVer2( spep_4 + 240, 1011, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_4 + 246, 1025, "", 0, 0, 0, -1); --爆発 SE067 = playSeVer2( spep_4 + 302, 1024, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_4 + 302, 1159, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_4 + 308, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 446 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 308 ); endPhase( spep_4 + 436 ); end