--1026170:SSRガンマ1号_ガンマ・ブラスター_sp2511 --sp_effect_a2_00197 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161103; --ピストル構え、溜め ef_001 SP_02 = 161104; --着弾発射 ef_002 SP_03 = 161105; --飛んでいく着弾 ef_003 SP_04 = 161106; --集中線 ef_004 --敵側 SP_02r = 161194; --ピストル構え、溜め ef_002_e SP_01r = 161195; --着弾発射 ef_001_e SP_03r = 161196; --飛んでいく着弾 ef_003_e SP_04r = 161197; --集中線 ef_004_e ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- ピストル構え、溜め(148F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --ピストル構え、溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 146, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 146 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 146 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 146, first_f, 0 ); -- ** 集中線 ** -- shuchusen_1 = entryEffectLife( spep_0 + 42, 906, 104, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 42, shuchusen_1, 104, 20 ); setEffMoveKey( spep_0 + 42, shuchusen_1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, shuchusen_1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 42, shuchusen_1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 146, shuchusen_1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 42, shuchusen_1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen_1, 0 ); setEffAlphaKey( spep_0 + 42, shuchusen_1, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen_1, 255 ); -- ** 書き文字エントリー ** -- ct_zuzuzun = entryEffectLife( spep_0 + 16, 10013, 44, 0x100, -1, 0, 105, 515.5, 3000 ); --ズズズンッ setEffShake( spep_0 + 16, ct_zuzuzun, 44, 20 ); setEffMoveKey( spep_0 + 16, ct_zuzuzun, 22, 251.9 , 0 ); setEffMoveKey( spep_0 + 20, ct_zuzuzun, 22, 251.9 , 0 ); setEffMoveKey( spep_0 + 21, ct_zuzuzun, 32.7, 321.1 , 0 ); setEffMoveKey( spep_0 + 22, ct_zuzuzun, 32.7, 321.1 , 0 ); setEffMoveKey( spep_0 + 23, ct_zuzuzun, 56.1, 400 , 0 ); setEffMoveKey( spep_0 + 24, ct_zuzuzun, 56.1, 400 , 0 ); setEffMoveKey( spep_0 + 25, ct_zuzuzun, 43.3, 383.1 , 0 ); setEffMoveKey( spep_0 + 26, ct_zuzuzun, 43.3, 383.1 , 0 ); setEffMoveKey( spep_0 + 27, ct_zuzuzun, 48.4, 377.4 , 0 ); setEffMoveKey( spep_0 + 29, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 30, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 31, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 32, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 34, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 36, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 38, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 40, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 42, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 44, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 46, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 48, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 50, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 52, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 54, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 56, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 58, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 60, ct_zuzuzun, 36, 359.9 , 0 ); setEffScaleKey( spep_0 + 16, ct_zuzuzun, 1.1, 1.1 ); setEffScaleKey( spep_0 + 20, ct_zuzuzun, 1.1, 1.1 ); setEffScaleKey( spep_0 + 21, ct_zuzuzun, 2, 2 ); setEffScaleKey( spep_0 + 22, ct_zuzuzun, 2, 2 ); setEffScaleKey( spep_0 + 23, ct_zuzuzun, 3, 3 ); setEffScaleKey( spep_0 + 60, ct_zuzuzun, 3, 3 ); setEffRotateKey( spep_0 + 16, ct_zuzuzun, 0 ); setEffRotateKey( spep_0 + 60, ct_zuzuzun, 0 ); setEffAlphaKey( spep_0 + 16, ct_zuzuzun, 255 ); setEffAlphaKey( spep_0 + 50, ct_zuzuzun, 255 ); setEffAlphaKey( spep_0 + 52, ct_zuzuzun, 212 ); setEffAlphaKey( spep_0 + 54, ct_zuzuzun, 170 ); setEffAlphaKey( spep_0 + 56, ct_zuzuzun, 128 ); setEffAlphaKey( spep_0 + 57, ct_zuzuzun, 85 ); setEffAlphaKey( spep_0 + 58, ct_zuzuzun, 43 ); setEffAlphaKey( spep_0 + 60, ct_zuzuzun, 0 ); spep_x = spep_0 + 52; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 18, 1002, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 18, 1026, "", 0, 0, 0, -1); --気弾溜め SE003 = playSeVer2( spep_0 + 60, 1257, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 60, 1356, "",spep_0 + 162, 0, 12, -1); --顔カットイン SE005 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜め SE006 = playSeVer2( spep_0 + 64, 1282, "",spep_0 + 162, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 64, SE006, 72 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 146, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 16, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 138, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96 -2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --着弾発射(88F) -------------------------------------- --spep_2 = 0; firing = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --着弾発射 ef_002 setEffMoveKey( spep_2 + 0, firing, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, firing, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, firing, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, firing, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, firing, 0 ); setEffRotateKey( spep_2 + 86, firing, 0 ); setEffAlphaKey( spep_2 + 0, firing, 255 ); setEffAlphaKey( spep_2 + 86 -2, firing, 255 ); setEffAlphaKey( spep_2 + 86 -1, firing, 255 ); setEffAlphaKey( spep_2 + 86, firing, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 14, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --気弾発射 SE008 = playSeVer2( spep_2 + 14, 1027, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 14, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE009, 83 ); SE010 = playSeVer2( spep_2 + 14, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE010, 89 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 白フェード ** -- entryFade( spep_2 + 80, 6, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 86; -------------------------------------- -- 飛んでいく着弾(98F) -------------------------------------- --spep_3 = 0; -- ** エフェクト等 ** -- Landing = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --飛んでいく着弾 ef_003 setEffMoveKey( spep_3 + 0, Landing, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, Landing, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, Landing, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, Landing, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, Landing, 0 ); setEffRotateKey( spep_3 + 96, Landing, 0 ); setEffAlphaKey( spep_3 + 0, Landing, 255 ); setEffAlphaKey( spep_3 + 96 -2, Landing, 255 ); setEffAlphaKey( spep_3 + 96 -1, Landing, 255 ); setEffAlphaKey( spep_3 + 96, Landing, 0 ); -- ** エフェクト等 ** -- Landing_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --集中線 ef_003_b setEffMoveKey( spep_3 + 0, Landing_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, Landing_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, Landing_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, Landing_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, Landing_b, 0 ); setEffRotateKey( spep_3 + 96, Landing_b, 0 ); setEffAlphaKey( spep_3 + 0, Landing_b, 255 ); setEffAlphaKey( spep_3 + 96 -2, Landing_b, 255 ); setEffAlphaKey( spep_3 + 96 -1, Landing_b, 255 ); setEffAlphaKey( spep_3 + 96, Landing_b, 0 ); -- ** 書き文字エントリー ** -- ct_zuo = entryEffectLife( spep_3 + 26, 10012, 22, 0x100, -1, 0, 105, 515.5, 3000 ); --ズオッ setEffShake( spep_3 + 26, ct_zuo, 22, 20 ); setEffMoveKey( spep_3 + 26, ct_zuo, -17.7, 313.1 , 0 ); setEffMoveKey( spep_3 + 28, ct_zuo, -17.7, 313.1 , 0 ); setEffMoveKey( spep_3 + 29, ct_zuo, -35.9, 355.9 , 0 ); setEffMoveKey( spep_3 + 30, ct_zuo, -35.9, 355.9 , 0 ); setEffMoveKey( spep_3 + 31, ct_zuo, -81.2, 407.2 , 0 ); setEffMoveKey( spep_3 + 32, ct_zuo, -81.2, 407.2 , 0 ); setEffMoveKey( spep_3 + 33, ct_zuo, -64.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 34, ct_zuo, -64.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 35, ct_zuo, -94.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 36, ct_zuo, -94.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 37, ct_zuo, -75.8, 407.4 , 0 ); setEffMoveKey( spep_3 + 38, ct_zuo, -75.8, 407.4 , 0 ); setEffMoveKey( spep_3 + 39, ct_zuo, -99.8, 406.1 , 0 ); setEffMoveKey( spep_3 + 40, ct_zuo, -99.8, 406.1 , 0 ); setEffMoveKey( spep_3 + 41, ct_zuo, -89, 407.5 , 0 ); setEffMoveKey( spep_3 + 42, ct_zuo, -89, 407.5 , 0 ); setEffMoveKey( spep_3 + 43, ct_zuo, -119, 421 , 0 ); setEffMoveKey( spep_3 + 44, ct_zuo, -119, 421 , 0 ); setEffMoveKey( spep_3 + 45, ct_zuo, -82.7, 426.2 , 0 ); setEffMoveKey( spep_3 + 48, ct_zuo, -82.7, 426.2 , 0 ); setEffScaleKey( spep_3 + 26, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_3 + 28, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_3 + 29, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_3 + 30, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_3 + 31, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 43, ct_zuo, 4.09, 4.09 ); setEffScaleKey( spep_3 + 44, ct_zuo, 4.09, 4.09 ); setEffScaleKey( spep_3 + 45, ct_zuo, 5.46, 5.46 ); setEffScaleKey( spep_3 + 46, ct_zuo, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ct_zuo, 6.82, 6.82 ); setEffRotateKey( spep_3 + 26, ct_zuo, 6.8 ); setEffRotateKey( spep_3 + 28, ct_zuo, 6.8 ); setEffRotateKey( spep_3 + 29, ct_zuo, -3.3 ); setEffRotateKey( spep_3 + 30, ct_zuo, -3.3 ); setEffRotateKey( spep_3 + 31, ct_zuo, -13.5 ); setEffRotateKey( spep_3 + 32, ct_zuo, -13.5 ); setEffRotateKey( spep_3 + 33, ct_zuo, -13.8 ); setEffRotateKey( spep_3 + 34, ct_zuo, -13.8 ); setEffRotateKey( spep_3 + 35, ct_zuo, -14.1 ); setEffRotateKey( spep_3 + 36, ct_zuo, -14.1 ); setEffRotateKey( spep_3 + 37, ct_zuo, -14.4 ); setEffRotateKey( spep_3 + 38, ct_zuo, -14.4 ); setEffRotateKey( spep_3 + 39, ct_zuo, -14.7 ); setEffRotateKey( spep_3 + 40, ct_zuo, -14.7 ); setEffRotateKey( spep_3 + 41, ct_zuo, -15 ); setEffRotateKey( spep_3 + 42, ct_zuo, -15 ); setEffRotateKey( spep_3 + 43, ct_zuo, -11.7 ); setEffRotateKey( spep_3 + 44, ct_zuo, -11.7 ); setEffRotateKey( spep_3 + 45, ct_zuo, -8.5 ); setEffRotateKey( spep_3 + 48, ct_zuo, -8.5 ); setEffAlphaKey( spep_3 + 26, ct_zuo, 0 ); setEffAlphaKey( spep_3 + 27, ct_zuo, 255 ); setEffAlphaKey( spep_3 + 28, ct_zuo, 255 ); setEffAlphaKey( spep_3 + 42, ct_zuo, 255 ); setEffAlphaKey( spep_3 + 43, ct_zuo, 170 ); setEffAlphaKey( spep_3 + 44, ct_zuo, 170 ); setEffAlphaKey( spep_3 + 45, ct_zuo, 85 ); setEffAlphaKey( spep_3 + 46, ct_zuo, 85 ); setEffAlphaKey( spep_3 + 48, ct_zuo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 36, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 27, 1, 108 ); setMoveKey( spep_3 + 0, 1, -24.9, -98.4 , 0 ); setMoveKey( spep_3 + 2, 1, -18.7, -89.1 , 0 ); setMoveKey( spep_3 + 4, 1, -12.5, -79.8 , 0 ); setMoveKey( spep_3 + 6, 1, -6.3, -70.6 , 0 ); setMoveKey( spep_3 + 8, 1, -0.2, -61.3 , 0 ); setMoveKey( spep_3 + 10, 1, 6, -51.9 , 0 ); setMoveKey( spep_3 + 12, 1, 12.2, -42.7 , 0 ); setMoveKey( spep_3 + 14, 1, 18.4, -33.4 , 0 ); setMoveKey( spep_3 + 16, 1, 24.6, -24.1 , 0 ); setMoveKey( spep_3 + 18, 1, 30.8, -14.9 , 0 ); setMoveKey( spep_3 + 20, 1, 37, -5.5 , 0 ); setMoveKey( spep_3 + 22, 1, 43.2, 3.7 , 0 ); setMoveKey( spep_3 + 24, 1, 49.4, 12.9 , 0 ); setMoveKey( spep_3 + 25, 1, 55.5, 22.2 , 0 ); setMoveKey( spep_3 + 26, 1, 55.5, 22.2 , 0 ); setMoveKey( spep_3 + 27, 1, 97.1, 107.3 , 0 ); setMoveKey( spep_3 + 28, 1, 97.1, 107.3 , 0 ); setMoveKey( spep_3 + 29, 1, 110.3, 99.6 , 0 ); setMoveKey( spep_3 + 30, 1, 110.3, 99.6 , 0 ); setMoveKey( spep_3 + 31, 1, 112.1, 114.6 , 0 ); setMoveKey( spep_3 + 32, 1, 112.1, 114.6 , 0 ); setMoveKey( spep_3 + 33, 1, 111.9, 112.5 , 0 ); setMoveKey( spep_3 + 36, 1, 111.9, 112.5 , 0 ); setScaleKey( spep_3 + 0, 1, 3, 3 ); setScaleKey( spep_3 + 2, 1, 2.93, 2.93 ); setScaleKey( spep_3 + 4, 1, 2.86, 2.86 ); setScaleKey( spep_3 + 6, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 8, 1, 2.71, 2.71 ); setScaleKey( spep_3 + 10, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 12, 1, 2.57, 2.57 ); setScaleKey( spep_3 + 14, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 16, 1, 2.43, 2.43 ); setScaleKey( spep_3 + 18, 1, 2.36, 2.36 ); setScaleKey( spep_3 + 20, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_3 + 24, 1, 2.14, 2.14 ); setScaleKey( spep_3 + 25, 1, 2.07, 2.07 ); setScaleKey( spep_3 + 26, 1, 2.07, 2.07 ); setScaleKey( spep_3 + 27, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 28, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 29, 1, 1.95, 1.95 ); setScaleKey( spep_3 + 30, 1, 1.95, 1.95 ); setScaleKey( spep_3 + 31, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 32, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 33, 1, 1.05, 1.05 ); setScaleKey( spep_3 + 36, 1, 1.05, 1.05 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 36, 1, 0 ); -- ** 音 ** -- --気弾飛んでいく SE011 = playSeVer2( spep_3 + 27, 1021, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_3 + 26, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 120 ); --white fade entryFade( spep_3 + 90, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 96; -------------------------------------- -- ひび割れ(112F) -------------------------------------- --spep_4 = 0; -- ** ひび割れ ** -- finish_f = entryEffect( spep_4 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_4 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 8, finish_f, 0 ); setEffRotateKey( spep_4 + 112, finish_f, 0 ); setEffAlphaKey( spep_4 + 8, finish_f, 255 ); setEffAlphaKey( spep_4 + 112, finish_f, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 112, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 112, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_4 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_4 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_4 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_4 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_4 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_4 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_4 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_4 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_4 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_4 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_4 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_4 + 0, 1, -122.8 - 232 ); setRotateKey( spep_4 + 2, 1, -122.8 ); setRotateKey( spep_4 -3 + 6, 1, -1 ); setRotateKey( spep_4 -3 + 8, 1, 120.7 ); setRotateKey( spep_4 -3 + 10, 1, 242.5 ); setRotateKey( spep_4 -3 + 12, 1, 364.3 ); setRotateKey( spep_4 -3 + 14, 1, 486 ); setRotateKey( spep_4 -3 + 16, 1, 607.8 ); setRotateKey( spep_4 -3 + 18, 1, 729.5 ); setRotateKey( spep_4 + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_4 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_4 + 14, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_4 + 14, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); -- ダメージ表示フレーム endPhase( spep_4 + 106 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- ピストル構え、溜め(148F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --ピストル構え、溜め ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 146, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 146 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 146 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 146, first_f, 0 ); -- ** 集中線 ** -- shuchusen_1 = entryEffectLife( spep_0 + 42, 906, 104, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 42, shuchusen_1, 104, 20 ); setEffMoveKey( spep_0 + 42, shuchusen_1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, shuchusen_1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 42, shuchusen_1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 146, shuchusen_1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 42, shuchusen_1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen_1, 0 ); setEffAlphaKey( spep_0 + 42, shuchusen_1, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen_1, 255 ); -- ** 書き文字エントリー ** -- ct_zuzuzun = entryEffectLife( spep_0 + 16, 10013, 44, 0x100, -1, 0, 105, 515.5, 3000 ); --ズズズンッ setEffShake( spep_0 + 16, ct_zuzuzun, 44, 20 ); setEffMoveKey( spep_0 + 16, ct_zuzuzun, 22, 251.9 , 0 ); setEffMoveKey( spep_0 + 20, ct_zuzuzun, 22, 251.9 , 0 ); setEffMoveKey( spep_0 + 21, ct_zuzuzun, 32.7, 321.1 , 0 ); setEffMoveKey( spep_0 + 22, ct_zuzuzun, 32.7, 321.1 , 0 ); setEffMoveKey( spep_0 + 23, ct_zuzuzun, 56.1, 400 , 0 ); setEffMoveKey( spep_0 + 24, ct_zuzuzun, 56.1, 400 , 0 ); setEffMoveKey( spep_0 + 25, ct_zuzuzun, 43.3, 383.1 , 0 ); setEffMoveKey( spep_0 + 26, ct_zuzuzun, 43.3, 383.1 , 0 ); setEffMoveKey( spep_0 + 27, ct_zuzuzun, 48.4, 377.4 , 0 ); setEffMoveKey( spep_0 + 29, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 30, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 31, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 32, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 34, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 36, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 38, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 40, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 42, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 44, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 46, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 48, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 50, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 52, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 54, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 56, ct_zuzuzun, 36, 359.9 , 0 ); setEffMoveKey( spep_0 + 58, ct_zuzuzun, 46, 369.9 , 0 ); setEffMoveKey( spep_0 + 60, ct_zuzuzun, 36, 359.9 , 0 ); setEffScaleKey( spep_0 + 16, ct_zuzuzun, 1.1, 1.1 ); setEffScaleKey( spep_0 + 20, ct_zuzuzun, 1.1, 1.1 ); setEffScaleKey( spep_0 + 21, ct_zuzuzun, 2, 2 ); setEffScaleKey( spep_0 + 22, ct_zuzuzun, 2, 2 ); setEffScaleKey( spep_0 + 23, ct_zuzuzun, 3, 3 ); setEffScaleKey( spep_0 + 60, ct_zuzuzun, 3, 3 ); setEffRotateKey( spep_0 + 16, ct_zuzuzun, 0 ); setEffRotateKey( spep_0 + 60, ct_zuzuzun, 0 ); setEffAlphaKey( spep_0 + 16, ct_zuzuzun, 255 ); setEffAlphaKey( spep_0 + 50, ct_zuzuzun, 255 ); setEffAlphaKey( spep_0 + 52, ct_zuzuzun, 212 ); setEffAlphaKey( spep_0 + 54, ct_zuzuzun, 170 ); setEffAlphaKey( spep_0 + 56, ct_zuzuzun, 128 ); setEffAlphaKey( spep_0 + 57, ct_zuzuzun, 85 ); setEffAlphaKey( spep_0 + 58, ct_zuzuzun, 43 ); setEffAlphaKey( spep_0 + 60, ct_zuzuzun, 0 ); spep_x = spep_0 + 52; -- ** 顔カットイン ** -- --[[speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 18, 1002, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 18, 1026, "", 0, 0, 0, -1); --気弾溜め SE003 = playSeVer2( spep_0 + 60, 1257, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 60, 1356, "",spep_0 + 162, 0, 12, -1); --顔カットイン SE005 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜め SE006 = playSeVer2( spep_0 + 64, 1282, "",spep_0 + 162, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 64, SE006, 72 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 146, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 16, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 138, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96 -2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --着弾発射(88F) -------------------------------------- --spep_2 = 0; firing = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --着弾発射 ef_002 setEffMoveKey( spep_2 + 0, firing, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, firing, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, firing, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, firing, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, firing, 0 ); setEffRotateKey( spep_2 + 86, firing, 0 ); setEffAlphaKey( spep_2 + 0, firing, 255 ); setEffAlphaKey( spep_2 + 86 -2, firing, 255 ); setEffAlphaKey( spep_2 + 86 -1, firing, 255 ); setEffAlphaKey( spep_2 + 86, firing, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 14, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --気弾発射 SE008 = playSeVer2( spep_2 + 14, 1027, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 14, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE009, 83 ); SE010 = playSeVer2( spep_2 + 14, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE010, 89 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 白フェード ** -- entryFade( spep_2 + 80, 6, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 86; -------------------------------------- -- 飛んでいく着弾(98F) -------------------------------------- --spep_3 = 0; -- ** エフェクト等 ** -- Landing = entryEffect( spep_3 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --飛んでいく着弾 ef_003 setEffMoveKey( spep_3 + 0, Landing, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, Landing, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, Landing, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, Landing, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, Landing, 0 ); setEffRotateKey( spep_3 + 96, Landing, 0 ); setEffAlphaKey( spep_3 + 0, Landing, 255 ); setEffAlphaKey( spep_3 + 96 -2, Landing, 255 ); setEffAlphaKey( spep_3 + 96 -1, Landing, 255 ); setEffAlphaKey( spep_3 + 96, Landing, 0 ); -- ** エフェクト等 ** -- Landing_b = entryEffect( spep_3 + 0, SP_04r, 0x80, -1, 0, 0, 0 ); --集中線 ef_003_b setEffMoveKey( spep_3 + 0, Landing_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, Landing_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, Landing_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, Landing_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, Landing_b, 0 ); setEffRotateKey( spep_3 + 96, Landing_b, 0 ); setEffAlphaKey( spep_3 + 0, Landing_b, 255 ); setEffAlphaKey( spep_3 + 96 -2, Landing_b, 255 ); setEffAlphaKey( spep_3 + 96 -1, Landing_b, 255 ); setEffAlphaKey( spep_3 + 96, Landing_b, 0 ); -- ** 書き文字エントリー ** -- ct_zuo = entryEffectLife( spep_3 + 26, 10012, 22, 0x100, -1, 0, 105, 515.5, 3000 ); --ズオッ setEffShake( spep_3 + 26, ct_zuo, 22, 20 ); setEffMoveKey( spep_3 + 26, ct_zuo, -17.7, 313.1 , 0 ); setEffMoveKey( spep_3 + 28, ct_zuo, -17.7, 313.1 , 0 ); setEffMoveKey( spep_3 + 29, ct_zuo, -35.9, 355.9 , 0 ); setEffMoveKey( spep_3 + 30, ct_zuo, -35.9, 355.9 , 0 ); setEffMoveKey( spep_3 + 31, ct_zuo, -81.2, 407.2 , 0 ); setEffMoveKey( spep_3 + 32, ct_zuo, -81.2, 407.2 , 0 ); setEffMoveKey( spep_3 + 33, ct_zuo, -64.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 34, ct_zuo, -64.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 35, ct_zuo, -94.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 36, ct_zuo, -94.4, 405.8 , 0 ); setEffMoveKey( spep_3 + 37, ct_zuo, -75.8, 407.4 , 0 ); setEffMoveKey( spep_3 + 38, ct_zuo, -75.8, 407.4 , 0 ); setEffMoveKey( spep_3 + 39, ct_zuo, -99.8, 406.1 , 0 ); setEffMoveKey( spep_3 + 40, ct_zuo, -99.8, 406.1 , 0 ); setEffMoveKey( spep_3 + 41, ct_zuo, -89, 407.5 , 0 ); setEffMoveKey( spep_3 + 42, ct_zuo, -89, 407.5 , 0 ); setEffMoveKey( spep_3 + 43, ct_zuo, -119, 421 , 0 ); setEffMoveKey( spep_3 + 44, ct_zuo, -119, 421 , 0 ); setEffMoveKey( spep_3 + 45, ct_zuo, -82.7, 426.2 , 0 ); setEffMoveKey( spep_3 + 48, ct_zuo, -82.7, 426.2 , 0 ); setEffScaleKey( spep_3 + 26, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_3 + 28, ct_zuo, 0.34, 0.34 ); setEffScaleKey( spep_3 + 29, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_3 + 30, ct_zuo, 1.54, 1.54 ); setEffScaleKey( spep_3 + 31, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ct_zuo, 2.73, 2.73 ); setEffScaleKey( spep_3 + 43, ct_zuo, 4.09, 4.09 ); setEffScaleKey( spep_3 + 44, ct_zuo, 4.09, 4.09 ); setEffScaleKey( spep_3 + 45, ct_zuo, 5.46, 5.46 ); setEffScaleKey( spep_3 + 46, ct_zuo, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ct_zuo, 6.82, 6.82 ); setEffRotateKey( spep_3 + 26, ct_zuo, 6.8 ); setEffRotateKey( spep_3 + 28, ct_zuo, 6.8 ); setEffRotateKey( spep_3 + 29, ct_zuo, -3.3 ); setEffRotateKey( spep_3 + 30, ct_zuo, -3.3 ); setEffRotateKey( spep_3 + 31, ct_zuo, -13.5 ); setEffRotateKey( spep_3 + 32, ct_zuo, -13.5 ); setEffRotateKey( spep_3 + 33, ct_zuo, -13.8 ); setEffRotateKey( spep_3 + 34, ct_zuo, -13.8 ); setEffRotateKey( spep_3 + 35, ct_zuo, -14.1 ); setEffRotateKey( spep_3 + 36, ct_zuo, -14.1 ); setEffRotateKey( spep_3 + 37, ct_zuo, -14.4 ); setEffRotateKey( spep_3 + 38, ct_zuo, -14.4 ); setEffRotateKey( spep_3 + 39, ct_zuo, -14.7 ); setEffRotateKey( spep_3 + 40, ct_zuo, -14.7 ); setEffRotateKey( spep_3 + 41, ct_zuo, -15 ); setEffRotateKey( spep_3 + 42, ct_zuo, -15 ); setEffRotateKey( spep_3 + 43, ct_zuo, -11.7 ); setEffRotateKey( spep_3 + 44, ct_zuo, -11.7 ); setEffRotateKey( spep_3 + 45, ct_zuo, -8.5 ); setEffRotateKey( spep_3 + 48, ct_zuo, -8.5 ); setEffAlphaKey( spep_3 + 26, ct_zuo, 0 ); setEffAlphaKey( spep_3 + 27, ct_zuo, 255 ); setEffAlphaKey( spep_3 + 28, ct_zuo, 255 ); setEffAlphaKey( spep_3 + 42, ct_zuo, 255 ); setEffAlphaKey( spep_3 + 43, ct_zuo, 170 ); setEffAlphaKey( spep_3 + 44, ct_zuo, 170 ); setEffAlphaKey( spep_3 + 45, ct_zuo, 85 ); setEffAlphaKey( spep_3 + 46, ct_zuo, 85 ); setEffAlphaKey( spep_3 + 48, ct_zuo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 36, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 27, 1, 108 ); setMoveKey( spep_3 + 0, 1, -24.9, -98.4 , 0 ); setMoveKey( spep_3 + 2, 1, -18.7, -89.1 , 0 ); setMoveKey( spep_3 + 4, 1, -12.5, -79.8 , 0 ); setMoveKey( spep_3 + 6, 1, -6.3, -70.6 , 0 ); setMoveKey( spep_3 + 8, 1, -0.2, -61.3 , 0 ); setMoveKey( spep_3 + 10, 1, 6, -51.9 , 0 ); setMoveKey( spep_3 + 12, 1, 12.2, -42.7 , 0 ); setMoveKey( spep_3 + 14, 1, 18.4, -33.4 , 0 ); setMoveKey( spep_3 + 16, 1, 24.6, -24.1 , 0 ); setMoveKey( spep_3 + 18, 1, 30.8, -14.9 , 0 ); setMoveKey( spep_3 + 20, 1, 37, -5.5 , 0 ); setMoveKey( spep_3 + 22, 1, 43.2, 3.7 , 0 ); setMoveKey( spep_3 + 24, 1, 49.4, 12.9 , 0 ); setMoveKey( spep_3 + 25, 1, 55.5, 22.2 , 0 ); setMoveKey( spep_3 + 26, 1, 55.5, 22.2 , 0 ); setMoveKey( spep_3 + 27, 1, 97.1, 107.3 , 0 ); setMoveKey( spep_3 + 28, 1, 97.1, 107.3 , 0 ); setMoveKey( spep_3 + 29, 1, 110.3, 99.6 , 0 ); setMoveKey( spep_3 + 30, 1, 110.3, 99.6 , 0 ); setMoveKey( spep_3 + 31, 1, 112.1, 114.6 , 0 ); setMoveKey( spep_3 + 32, 1, 112.1, 114.6 , 0 ); setMoveKey( spep_3 + 33, 1, 111.9, 112.5 , 0 ); setMoveKey( spep_3 + 36, 1, 111.9, 112.5 , 0 ); setScaleKey( spep_3 + 0, 1, 3, 3 ); setScaleKey( spep_3 + 2, 1, 2.93, 2.93 ); setScaleKey( spep_3 + 4, 1, 2.86, 2.86 ); setScaleKey( spep_3 + 6, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 8, 1, 2.71, 2.71 ); setScaleKey( spep_3 + 10, 1, 2.64, 2.64 ); setScaleKey( spep_3 + 12, 1, 2.57, 2.57 ); setScaleKey( spep_3 + 14, 1, 2.5, 2.5 ); setScaleKey( spep_3 + 16, 1, 2.43, 2.43 ); setScaleKey( spep_3 + 18, 1, 2.36, 2.36 ); setScaleKey( spep_3 + 20, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_3 + 24, 1, 2.14, 2.14 ); setScaleKey( spep_3 + 25, 1, 2.07, 2.07 ); setScaleKey( spep_3 + 26, 1, 2.07, 2.07 ); setScaleKey( spep_3 + 27, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 28, 1, 2.4, 2.4 ); setScaleKey( spep_3 + 29, 1, 1.95, 1.95 ); setScaleKey( spep_3 + 30, 1, 1.95, 1.95 ); setScaleKey( spep_3 + 31, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 32, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 33, 1, 1.05, 1.05 ); setScaleKey( spep_3 + 36, 1, 1.05, 1.05 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 36, 1, 0 ); -- ** 音 ** -- --気弾飛んでいく SE011 = playSeVer2( spep_3 + 27, 1021, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, 0, 0, 0, 30); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_3 + 26, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 120 ); --white fade entryFade( spep_3 + 90, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 96; -------------------------------------- -- ひび割れ(112F) -------------------------------------- --spep_4 = 0; -- ** ひび割れ ** -- finish_f = entryEffect( spep_4 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_4 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 8, finish_f, 0 ); setEffRotateKey( spep_4 + 112, finish_f, 0 ); setEffAlphaKey( spep_4 + 8, finish_f, 255 ); setEffAlphaKey( spep_4 + 112, finish_f, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 112, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 112, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_4 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_4 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_4 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_4 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_4 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_4 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_4 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_4 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_4 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_4 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_4 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_4 + 0, 1, -122.8 - 232 ); setRotateKey( spep_4 + 2, 1, -122.8 ); setRotateKey( spep_4 -3 + 6, 1, -1 ); setRotateKey( spep_4 -3 + 8, 1, 120.7 ); setRotateKey( spep_4 -3 + 10, 1, 242.5 ); setRotateKey( spep_4 -3 + 12, 1, 364.3 ); setRotateKey( spep_4 -3 + 14, 1, 486 ); setRotateKey( spep_4 -3 + 16, 1, 607.8 ); setRotateKey( spep_4 -3 + 18, 1, 729.5 ); setRotateKey( spep_4 + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_4 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_4 + 14, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_4 + 14, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); -- ダメージ表示フレーム endPhase( spep_4 + 106 ); -- 終了フレーム end