--1026200:UR人造人間17号&ヘルファイター17号_ヘルコンビネーション --sp_effect_b4_00277 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161640; --開幕〜カードカットインまで ef_001 SP_02 = 161642; --開幕〜カードカットインまで ef_002 SP_03 = 161644; --気弾発射〜フィニッシュまで ef_003 SP_04 = 161646; --気弾発射〜フィニッシュまで ef_004 --敵側 SP_01r = 161641; --開幕〜カードカットインまで ef_001r SP_02r = 161643; --開幕〜カードカットインまで ef_002r SP_03r = 161645; --気弾発射〜フィニッシュまで ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕〜カードカットインまで(844F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --開幕〜カードカットインまで ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 844, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 844, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 844, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 844 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 844, first_f, 0 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --開幕〜カードカットインまで ef_002 setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 844, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 844, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 844, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 844 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 844, first_b, 0 ); spep_x = spep_0 + 756; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 136 -1, 1, 1 ); changeAnime( spep_0 + 136 -1, 1, 117 ); setMoveKey( spep_0 + 136 -1, 1, -22.9, 28.7 , 0 ); setMoveKey( spep_0 + 141 -1, 1, -22.9, 28.7 , 0 ); setMoveKey( spep_0 + 142 -1, 1, -23, 28.7 , 0 ); setMoveKey( spep_0 + 149 -1, 1, -23, 28.7 , 0 ); setMoveKey( spep_0 + 150 -1, 1, -23.1, 28.7 , 0 ); setScaleKey( spep_0 + 136 -1, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 139 -1, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 140 -1, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 141 -1, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 142 -1, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 143 -1, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 144 -1, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 145 -1, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 146 -1, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 147 -1, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 148 -1, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 149 -1, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 150 -1, 1, 1.28, 1.28 ); setRotateKey( spep_0 + 136 -1, 1, 0 ); -- ** 音 ** -- --炎 SE001 = playSeVer2( spep_0 + 0, 1268, "",spep_0 + 148, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 158 ); SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 148, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 82 ); --入り SE003 = playSeVer2( spep_0 + 0, 1188, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 81 ); --炎飲まれる SE004 = playSeVer2( spep_0 + 86, 1258, "",spep_0 + 178, 18, 48, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 60 ); setStartTimeMs( SE004, 400 ); SE005 = playSeVer2( spep_0 + 82, 1014, "", 0, 20, 0, -1); --向かっていく SE006 = playSeVer2( spep_0 + 130, 1182, "",spep_0 + 192, 0, 22, -1); SE007 = playSeVer2( spep_0 + 130, 1117, "",spep_0 + 190, 0, 18, -1); SE008 = playSeVer2( spep_0 + 130, 9, "",spep_0 + 190, 0, 18, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, -23.1, 28.7 , 0 ); setMoveKey( SP_dodge + 1, 1, -23.1, 28.7 , 0 ); setMoveKey( SP_dodge + 2, 1, -23.1, 28.7 , 0 ); setMoveKey( SP_dodge + 3, 1, -23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 4, 1, -23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 5, 1, -23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 6, 1, -23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 7, 1, -23.4, 28.4 , 0 ); setMoveKey( SP_dodge + 8, 1, -23.4, 28.4 , 0 ); setMoveKey( SP_dodge + 9, 1, -23.5, 28.1 , 0 ); setMoveKey( SP_dodge + 10, 1, -23.5, 28.1 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.28, 1.28 ); setScaleKey( SP_dodge + 1, 1, 1.31, 1.31 ); setScaleKey( SP_dodge + 2, 1, 1.31, 1.31 ); setScaleKey( SP_dodge + 3, 1, 1.34, 1.34 ); setScaleKey( SP_dodge + 4, 1, 1.34, 1.34 ); setScaleKey( SP_dodge + 5, 1, 1.38, 1.38 ); setScaleKey( SP_dodge + 6, 1, 1.38, 1.38 ); setScaleKey( SP_dodge + 7, 1, 1.57, 1.57 ); setScaleKey( SP_dodge + 8, 1, 1.57, 1.57 ); setScaleKey( SP_dodge + 9, 1, 1.79, 1.79 ); setScaleKey( SP_dodge + 10, 1, 1.79, 1.79 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 + 230 -1, 1, 0 ); changeAnime( spep_0 + 166 -1, 1, 5 ); setMoveKey( spep_0 + 151 -1, 1, -23.1, 28.7 , 0 ); setMoveKey( spep_0 + 152 -1, 1, -23.1, 28.7 , 0 ); setMoveKey( spep_0 + 153 -1, 1, -23.1, 28.7 , 0 ); setMoveKey( spep_0 + 154 -1, 1, -23.2, 28.7 , 0 ); setMoveKey( spep_0 + 155 -1, 1, -23.2, 28.7 , 0 ); setMoveKey( spep_0 + 156 -1, 1, -23.2, 28.7 , 0 ); setMoveKey( spep_0 + 157 -1, 1, -23.2, 28.7 , 0 ); setMoveKey( spep_0 + 158 -1, 1, -23.4, 28.4 , 0 ); setMoveKey( spep_0 + 159 -1, 1, -23.4, 28.4 , 0 ); setMoveKey( spep_0 + 160 -1, 1, -23.5, 28.1 , 0 ); setMoveKey( spep_0 + 161 -1, 1, -23.5, 28.1 , 0 ); setMoveKey( spep_0 + 162 -1, 1, -23.7, 27.7 , 0 ); setMoveKey( spep_0 + 163 -1, 1, -23.7, 27.7 , 0 ); setMoveKey( spep_0 + 164 -1, 1, -23.9, 27.4 , 0 ); setMoveKey( spep_0 + 165 -1, 1, -23.9, 27.4 , 0 );-- setMoveKey( spep_0 + 166 -1, 1, 54.3, -133.6 , 0 ); setMoveKey( spep_0 + 167 -1, 1, 54.3, -133.6 , 0 ); setMoveKey( spep_0 + 168 -1, 1, 69.3, -200.5 , 0 ); setMoveKey( spep_0 + 169 -1, 1, 69.3, -200.5 , 0 ); setMoveKey( spep_0 + 170 -1, 1, 54.7, -128.1 , 0 ); setMoveKey( spep_0 + 171 -1, 1, 54.7, -128.1 , 0 ); setMoveKey( spep_0 + 172 -1, 1, 40, -56.1 , 0 ); setMoveKey( spep_0 + 173 -1, 1, 40, -56.1 , 0 ); setMoveKey( spep_0 + 174 -1, 1, 65, -122.9 , 0 ); setMoveKey( spep_0 + 175 -1, 1, 65, -122.9 , 0 ); setMoveKey( spep_0 + 176 -1, 1, 45.8, 24 , 0 ); setMoveKey( spep_0 + 177 -1, 1, 45.8, 24 , 0 ); setMoveKey( spep_0 + 178 -1, 1, 45.8, 86.7 , 0 ); setMoveKey( spep_0 + 179 -1, 1, 45.8, 86.7 , 0 ); setMoveKey( spep_0 + 180 -1, 1, 58.2, 103.2 , 0 ); setMoveKey( spep_0 + 182 -1, 1, 49, 126.9 , 0 ); setMoveKey( spep_0 + 184 -1, 1, 60.5, 156.8 , 0 ); setMoveKey( spep_0 + 186 -1, 1, 52.1, 175.8 , 0 ); setMoveKey( spep_0 + 188 -1, 1, 63.8, 182.1 , 0 ); setMoveKey( spep_0 + 190 -1, 1, 63, 192 , 0 ); setMoveKey( spep_0 + 192 -1, 1, 57.6, 188.1 , 0 ); setMoveKey( spep_0 + 194 -1, 1, 57.6, 188.9 , 0 ); setMoveKey( spep_0 + 196 -1, 1, 57.6, 189.7 , 0 ); setMoveKey( spep_0 + 198 -1, 1, 57.7, 190.4 , 0 ); setMoveKey( spep_0 + 200 -1, 1, 57.7, 191.2 , 0 ); setMoveKey( spep_0 + 202 -1, 1, 57.7, 192 , 0 ); setMoveKey( spep_0 + 204 -1, 1, 57.8, 192.7 , 0 ); setMoveKey( spep_0 + 206 -1, 1, 53.6, 198.6 , 0 ); setMoveKey( spep_0 + 208 -1, 1, 64.2, 189.8 , 0 ); setMoveKey( spep_0 + 210 -1, 1, 57.9, 195 , 0 ); setMoveKey( spep_0 + 212 -1, 1, 57.9, 195.8 , 0 ); setMoveKey( spep_0 + 214 -1, 1, 58, 196.6 , 0 ); setMoveKey( spep_0 + 216 -1, 1, 58, 197.3 , 0 ); setMoveKey( spep_0 + 218 -1, 1, 58, 198.1 , 0 ); setMoveKey( spep_0 + 220 -1, 1, 58.1, 198.9 , 0 ); setMoveKey( spep_0 + 222 -1, 1, 58.1, 199.7 , 0 ); setMoveKey( spep_0 + 224 -1, 1, 58.2, 200.4 , 0 ); setMoveKey( spep_0 + 226 -1, 1, 58.2, 201.2 , 0 ); setMoveKey( spep_0 + 228 -1, 1, 58.3, 202 , 0 ); setMoveKey( spep_0 + 230 -1, 1, 58.3, 202 , 0 ); setScaleKey( spep_0 + 151 -1, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 152 -1, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 153 -1, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 154 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 155 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 156 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 157 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 158 -1, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 159 -1, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 160 -1, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 161 -1, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 162 -1, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 163 -1, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 164 -1, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 165 -1, 1, 2.27, 2.27 );-- setScaleKey( spep_0 + 166 -1, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 167 -1, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 168 -1, 1, 5.55, 5.55 ); setScaleKey( spep_0 + 169 -1, 1, 5.55, 5.55 ); setScaleKey( spep_0 + 170 -1, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 171 -1, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 172 -1, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 173 -1, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 174 -1, 1, 4.61, 4.61 ); setScaleKey( spep_0 + 175 -1, 1, 4.61, 4.61 ); setScaleKey( spep_0 + 176 -1, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 177 -1, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 178 -1, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 179 -1, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 180 -1, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 182 -1, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 184 -1, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 186 -1, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 188 -1, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 190 -1, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 192 -1, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 194 -1, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 196 -1, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 198 -1, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 200 -1, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 202 -1, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 204 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 206 -1, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 208 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 210 -1, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 212 -1, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 214 -1, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 216 -1, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 218 -1, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 220 -1, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 222 -1, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 224 -1, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 226 -1, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 228 -1, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 230 -1, 1, 1.16, 1.16 ); setRotateKey( spep_0 + 165 -1, 1, 0 );-- setRotateKey( spep_0 + 166 -1, 1, 6.2 ); setRotateKey( spep_0 + 167 -1, 1, 6.2 ); setRotateKey( spep_0 + 168 -1, 1, 6.2 ); setRotateKey( spep_0 + 169 -1, 1, 6.2 ); setRotateKey( spep_0 + 170 -1, 1, 6 ); setRotateKey( spep_0 + 171 -1, 1, 6 ); setRotateKey( spep_0 + 172 -1, 1, 5.8 ); setRotateKey( spep_0 + 173 -1, 1, 5.8 ); setRotateKey( spep_0 + 174 -1, 1, 5.4 ); setRotateKey( spep_0 + 175 -1, 1, 5.4 ); setRotateKey( spep_0 + 176 -1, 1, 1.6 ); setRotateKey( spep_0 + 177 -1, 1, 1.6 ); setRotateKey( spep_0 + 178 -1, 1, -1.5 ); setRotateKey( spep_0 + 179 -1, 1, -1.5 ); setRotateKey( spep_0 + 180 -1, 1, -2.8 ); setRotateKey( spep_0 + 182 -1, 1, -4.1 ); setRotateKey( spep_0 + 184 -1, 1, -5.2 ); setRotateKey( spep_0 + 186 -1, 1, -6.2 ); setRotateKey( spep_0 + 188 -1, 1, -7 ); setRotateKey( spep_0 + 190 -1, 1, -7 ); setRotateKey( spep_0 + 192 -1, 1, -7.1 ); setRotateKey( spep_0 + 194 -1, 1, -7.1 ); setRotateKey( spep_0 + 196 -1, 1, -7.2 ); setRotateKey( spep_0 + 198 -1, 1, -7.2 ); setRotateKey( spep_0 + 200 -1, 1, -7.3 ); setRotateKey( spep_0 + 204 -1, 1, -7.3 ); setRotateKey( spep_0 + 206 -1, 1, -7.4 ); setRotateKey( spep_0 + 208 -1, 1, -7.4 ); setRotateKey( spep_0 + 210 -1, 1, -7.5 ); setRotateKey( spep_0 + 214 -1, 1, -7.5 ); setRotateKey( spep_0 + 216 -1, 1, -7.6 ); setRotateKey( spep_0 + 218 -1, 1, -7.6 ); setRotateKey( spep_0 + 220 -1, 1, -7.7 ); setRotateKey( spep_0 + 224 -1, 1, -7.7 ); setRotateKey( spep_0 + 226 -1, 1, -7.8 ); setRotateKey( spep_0 + 230 -1, 1, -7.8 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 272 -1, 1, 1 ); setDisp( spep_0 + 294 -1, 1, 0 ); changeAnime( spep_0 + 272 -1, 1, 108 ); a1 = 30; b1 = 60; setMoveKey( spep_0 + 272 -1, 1, 207.1 +30, 123.2 -b1 , 0 ); setMoveKey( spep_0 + 273 -1, 1, 207.1 +30, 123.2 -b1 , 0 ); setMoveKey( spep_0 + 274 -1, 1, 391.2 +a1, 207.1 -b1 , 0 ); setMoveKey( spep_0 + 275 -1, 1, 391.2 +a1, 207.1 -b1 , 0 ); setMoveKey( spep_0 + 276 -1, 1, 166.7 +a1, 99.1 -b1 , 0 ); setMoveKey( spep_0 + 277 -1, 1, 166.7 +a1, 99.1 -b1 , 0 ); setMoveKey( spep_0 + 278 -1, 1, 218.6 +a1, 219.2 -b1 , 0 ); setMoveKey( spep_0 + 279 -1, 1, 218.6 +a1, 219.2 -b1 , 0 ); setMoveKey( spep_0 + 280 -1, 1, 168.3 +a1, 103 -b1 , 0 ); setMoveKey( spep_0 + 281 -1, 1, 168.3 +a1, 103 -b1 , 0 ); setMoveKey( spep_0 + 282 -1, 1, 163.2 +a1, 101.6 -b1 , 0 ); setMoveKey( spep_0 + 283 -1, 1, 163.2 +a1, 101.6 -b1 , 0 ); setMoveKey( spep_0 + 284 -1, 1, 191.3 +a1, 134.4 -b1 , 0 ); setMoveKey( spep_0 + 285 -1, 1, 191.3 +a1, 134.4 -b1 , 0 ); setMoveKey( spep_0 + 286 -1, 1, 281.7 +a1, 237.4 -b1 , 0 ); setMoveKey( spep_0 + 288 -1, 1, 415.4 +a1, 393.4 -b1 , 0 ); setMoveKey( spep_0 + 290 -1, 1, 553.3 +a1, 488.1 -b1 , 0 ); setMoveKey( spep_0 + 292 -1, 1, 673.4 +a1, 588.9 -b1 , 0 ); setMoveKey( spep_0 + 294 -1, 1, 673.4 +a1, 588.9 -b1 , 0 ); setScaleKey( spep_0 + 272 -1, 1, 4.646, 4.646 ); setScaleKey( spep_0 + 273 -1, 1, 4.646, 4.646 ); setScaleKey( spep_0 + 274 -1, 1, 8.1305, 8.1305 ); setScaleKey( spep_0 + 275 -1, 1, 8.1305, 8.1305 ); setScaleKey( spep_0 + 276 -1, 1, 3.9444999999999997, 3.9444999999999997 ); setScaleKey( spep_0 + 277 -1, 1, 3.9444999999999997, 3.9444999999999997 ); setScaleKey( spep_0 + 278 -1, 1, 5.106, 5.106 ); setScaleKey( spep_0 + 279 -1, 1, 5.106, 5.106 ); setScaleKey( spep_0 + 280 -1, 1, 4.186, 4.186 ); setScaleKey( spep_0 + 281 -1, 1, 4.186, 4.186 ); setScaleKey( spep_0 + 282 -1, 1, 4.162999999999999, 4.162999999999999 ); setScaleKey( spep_0 + 283 -1, 1, 4.162999999999999, 4.162999999999999 ); setScaleKey( spep_0 + 284 -1, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 285 -1, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 286 -1, 1, 4.117, 4.117 ); setScaleKey( spep_0 + 288 -1, 1, 4.093999999999999, 4.093999999999999 ); setScaleKey( spep_0 + 290 -1, 1, 4.071, 4.071 ); setScaleKey( spep_0 + 292 -1, 1, 4.0595, 4.0595 ); setScaleKey( spep_0 + 294 -1, 1, 4.0595, 4.0595 ); setRotateKey( spep_0 + 272 -1, 1, -47 ); setRotateKey( spep_0 + 294 -1, 1, -47 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 320 -1, 1, 1 ); setDisp( spep_0 + 372 -1, 1, 0 ); changeAnime( spep_0 + 320 -1, 1, 108 ); changeAnime( spep_0 + 350 -1, 1, 106 ); setMoveKey( spep_0 + 320 -1, 1, -388.1, -503.5 , 0 ); setMoveKey( spep_0 + 322 -1, 1, -258.6, -357.5 , 0 ); setMoveKey( spep_0 + 324 -1, 1, -129.1, -211.6 , 0 ); setMoveKey( spep_0 + 326 -1, 1, 0.4, -65.6 , 0 ); setMoveKey( spep_0 + 328 -1, 1, 9.5, -55.4 , 0 ); setMoveKey( spep_0 + 330 -1, 1, 17.8, -46.1 , 0 ); setMoveKey( spep_0 + 332 -1, 1, 25.4, -37.5 , 0 ); setMoveKey( spep_0 + 334 -1, 1, 32.3, -29.8 , 0 ); setMoveKey( spep_0 + 336 -1, 1, 38.4, -22.9 , 0 ); setMoveKey( spep_0 + 338 -1, 1, 43.8, -16.9 , 0 ); setMoveKey( spep_0 + 340 -1, 1, 48.5, -11.6 , 0 ); setMoveKey( spep_0 + 342 -1, 1, 52.4, -7.2 , 0 ); setMoveKey( spep_0 + 344 -1, 1, 55.6, -3.6 , 0 ); setMoveKey( spep_0 + 346 -1, 1, 58, -0.9 , 0 ); setMoveKey( spep_0 + 348 -1, 1, 59.7, 1.1 , 0 ); setMoveKey( spep_0 + 349 -1, 1, 59.7, 1.1 , 0 );-- setMoveKey( spep_0 + 350 -1, 1, 159.1, -128.6 , 0 ); setMoveKey( spep_0 + 351 -1, 1, 159.1, -128.6 , 0 ); setMoveKey( spep_0 + 352 -1, 1, 210.6, -188 , 0 ); setMoveKey( spep_0 + 353 -1, 1, 210.6, -188 , 0 ); setMoveKey( spep_0 + 354 -1, 1, 153.8, -150.7 , 0 ); setMoveKey( spep_0 + 355 -1, 1, 153.8, -150.7 , 0 ); setMoveKey( spep_0 + 356 -1, 1, 98.8, -105.8 , 0 ); setMoveKey( spep_0 + 357 -1, 1, 98.8, -105.8 , 0 ); setMoveKey( spep_0 + 358 -1, 1, 171.3, -199.4 , 0 ); setMoveKey( spep_0 + 359 -1, 1, 171.3, -199.4 , 0 ); setMoveKey( spep_0 + 360 -1, 1, 95.4, -120.2 , 0 ); setMoveKey( spep_0 + 361 -1, 1, 95.4, -120.2 , 0 ); setMoveKey( spep_0 + 362 -1, 1, 23.6, -154 , 0 ); setMoveKey( spep_0 + 364 -1, 1, -45, -176.3 , 0 ); setMoveKey( spep_0 + 366 -1, 1, -98.2, -335.2 , 0 ); setMoveKey( spep_0 + 368 -1, 1, -150.6, -492.8 , 0 ); setMoveKey( spep_0 + 370 -1, 1, -202.2, -649.4 , 0 ); setMoveKey( spep_0 + 372 -1, 1, -202.2, -649.4 , 0 ); setScaleKey( spep_0 + 320 -1, 1, 4.428, 4.428 ); setScaleKey( spep_0 + 328 -1, 1, 4.428, 4.428 ); setScaleKey( spep_0 + 330 -1, 1, 4.44, 4.44 ); setScaleKey( spep_0 + 349 -1, 1, 4.44, 4.44 );-- setScaleKey( spep_0 + 350 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 351 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 352 -1, 1, 7.995000000000001, 7.995000000000001 ); setScaleKey( spep_0 + 353 -1, 1, 7.995000000000001, 7.995000000000001 ); setScaleKey( spep_0 + 354 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 355 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 356 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 357 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 358 -1, 1, 6.851, 6.851 ); setScaleKey( spep_0 + 359 -1, 1, 6.851, 6.851 ); setScaleKey( spep_0 + 360 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 361 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 362 -1, 1, 3.77, 3.77 ); setScaleKey( spep_0 + 364 -1, 1, 3.653, 3.653 ); setScaleKey( spep_0 + 366 -1, 1, 3.6270000000000002, 3.6270000000000002 ); setScaleKey( spep_0 + 368 -1, 1, 3.601, 3.601 ); setScaleKey( spep_0 + 370 -1, 1, 3.575, 3.575 ); setScaleKey( spep_0 + 372 -1, 1, 3.575, 3.575 ); setRotateKey( spep_0 + 320 -1, 1, -46.9 ); setRotateKey( spep_0 + 332 -1, 1, -46.9 ); setRotateKey( spep_0 + 334 -1, 1, -47 ); setRotateKey( spep_0 + 349 -1, 1, -47 );-- setRotateKey( spep_0 + 350 -1, 1, -164.3 ); setRotateKey( spep_0 + 372 -1, 1, -164.3 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 404 -1, 1, 1 ); setDisp( spep_0 + 436 -1, 1, 0 ); changeAnime( spep_0 + 404 -1, 1, 106 ); changeAnime( spep_0 + 420 -1, 1, 107 ); setMoveKey( spep_0 + 404 -1, 1, 421.2, 751.7 , 0 ); setMoveKey( spep_0 + 406 -1, 1, 416.9, 739.5 , 0 ); setMoveKey( spep_0 + 408 -1, 1, 403.9, 702.9 , 0 ); setMoveKey( spep_0 + 410 -1, 1, 382.4, 641.8 , 0 ); setMoveKey( spep_0 + 412 -1, 1, 352.2, 556.2 , 0 ); setMoveKey( spep_0 + 414 -1, 1, 313.4, 446.2 , 0 ); setMoveKey( spep_0 + 416 -1, 1, 266, 311.8 , 0 ); setMoveKey( spep_0 + 418 -1, 1, 209.9, 152.9 , 0 ); setMoveKey( spep_0 + 419 -1, 1, 209.9, 152.9 , 0 );-- setMoveKey( spep_0 + 420 -1, 1, 123.6, 95 , 0 ); setMoveKey( spep_0 + 421 -1, 1, 123.6, 95 , 0 ); setMoveKey( spep_0 + 422 -1, 1, 173.3, 128.1 , 0 ); setMoveKey( spep_0 + 423 -1, 1, 173.3, 128.1 , 0 ); setMoveKey( spep_0 + 424 -1, 1, 224.8, 161.8 , 0 ); setMoveKey( spep_0 + 425 -1, 1, 224.8, 161.8 , 0 ); setMoveKey( spep_0 + 426 -1, 1, 130.9, 97.1 , 0 ); setMoveKey( spep_0 + 427 -1, 1, 130.9, 97.1 , 0 ); setMoveKey( spep_0 + 428 -1, 1, 200, 146.7 , 0 ); setMoveKey( spep_0 + 429 -1, 1, 200, 146.7 , 0 ); setMoveKey( spep_0 + 430 -1, 1, 135.8, 98.4 , 0 ); setMoveKey( spep_0 + 431 -1, 1, 135.8, 98.4 , 0 ); setMoveKey( spep_0 + 432 -1, 1, 321.9, 153.7 , 0 ); setMoveKey( spep_0 + 433 -1, 1, 321.9, 153.7 , 0 ); setMoveKey( spep_0 + 434 -1, 1, 495.1, 223.5 , 0 ); setMoveKey( spep_0 + 435 -1, 1, 495.1, 223.5 , 0 ); setMoveKey( spep_0 + 436 -1, 1, 495.1, 223.5 , 0 ); s3 = 0.6; setScaleKey( spep_0 + 404 -1, 1, 2 +s3, 2 +s3 ); setScaleKey( spep_0 + 419 -1, 1, 2 +s3, 2 +s3 );-- setScaleKey( spep_0 + 420 -1, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 421 -1, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 422 -1, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 423 -1, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 424 -1, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 425 -1, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 426 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 427 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 428 -1, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 429 -1, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 430 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 431 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 432 -1, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 433 -1, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 434 -1, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 435 -1, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 436 -1, 1, 1.92, 1.92 ); setRotateKey( spep_0 + 404 -1, 1, -150 ); setRotateKey( spep_0 + 406 -1, 1, -150.1 ); setRotateKey( spep_0 + 408 -1, 1, -150.3 ); setRotateKey( spep_0 + 410 -1, 1, -150.6 ); setRotateKey( spep_0 + 412 -1, 1, -151 ); setRotateKey( spep_0 + 414 -1, 1, -151.6 ); setRotateKey( spep_0 + 416 -1, 1, -152.3 ); setRotateKey( spep_0 + 418 -1, 1, -153.2 ); setRotateKey( spep_0 + 419 -1, 1, -153.2 );-- setRotateKey( spep_0 + 420 -1, 1, -27.6 ); setRotateKey( spep_0 + 436 -1, 1, -27.6 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 448 -1, 1, 1 ); setDisp( spep_0 + 504 -1, 1, 0 ); changeAnime( spep_0 + 448 -1, 1, 106 ); changeAnime( spep_0 + 472 -1, 1, 107 ); setMoveKey( spep_0 + 448 -1, 1, -512.3, -142.3 , 0 ); setMoveKey( spep_0 + 450 -1, 1, -325.6, -62.8 , 0 ); setMoveKey( spep_0 + 452 -1, 1, -138.9, 16.6 , 0 ); setMoveKey( spep_0 + 454 -1, 1, -124.6, 21 , 0 ); setMoveKey( spep_0 + 456 -1, 1, -111.3, 25 , 0 ); setMoveKey( spep_0 + 458 -1, 1, -99.2, 28.7 , 0 ); setMoveKey( spep_0 + 460 -1, 1, -88.2, 32.1 , 0 ); setMoveKey( spep_0 + 462 -1, 1, -78.2, 35.1 , 0 ); setMoveKey( spep_0 + 464 -1, 1, -69.4, 37.8 , 0 ); setMoveKey( spep_0 + 466 -1, 1, -61.7, 40.2 , 0 ); setMoveKey( spep_0 + 467 -1, 1, -61.7, 40.2 , 0 ); setMoveKey( spep_0 + 468 -1, 1, -64.7, 49.6 , 0 ); setMoveKey( spep_0 + 469 -1, 1, -64.7, 49.6 , 0 ); setMoveKey( spep_0 + 470 -1, 1, -46.1, -9.1 , 0 ); setMoveKey( spep_0 + 471 -1, 1, -46.1, -9.1 , 0 );-- setMoveKey( spep_0 + 472 -1, 1, 112, -65.4 , 0 ); setMoveKey( spep_0 + 473 -1, 1, 112, -65.4 , 0 ); setMoveKey( spep_0 + 474 -1, 1, 25.4, 54.1 , 0 ); setMoveKey( spep_0 + 475 -1, 1, 25.4, 54.1 , 0 ); setMoveKey( spep_0 + 476 -1, 1, 105.2, -89 , 0 ); setMoveKey( spep_0 + 477 -1, 1, 105.2, -89 , 0 ); setMoveKey( spep_0 + 478 -1, 1, 21.8, 43.1 , 0 ); setMoveKey( spep_0 + 479 -1, 1, 21.8, 43.1 , 0 ); setMoveKey( spep_0 + 480 -1, 1, 33.9, 34.1 , 0 ); setMoveKey( spep_0 + 481 -1, 1, 33.9, 34.1 , 0 ); setMoveKey( spep_0 + 482 -1, 1, 14.4, 53.8 , 0 ); setMoveKey( spep_0 + 483 -1, 1, 14.4, 53.8 , 0 ); setMoveKey( spep_0 + 484 -1, 1, 39.6, 47.9 , 0 ); setMoveKey( spep_0 + 485 -1, 1, 39.6, 47.9 , 0 ); setMoveKey( spep_0 + 486 -1, 1, 21.4, 35.3 , 0 ); setMoveKey( spep_0 + 487 -1, 1, 21.4, 35.3 , 0 ); setMoveKey( spep_0 + 488 -1, 1, 42.7, 33.2 , 0 ); setMoveKey( spep_0 + 489 -1, 1, 42.7, 33.2 , 0 ); setMoveKey( spep_0 + 490 -1, 1, 24.7, 52.8 , 0 ); setMoveKey( spep_0 + 491 -1, 1, 24.7, 52.8 , 0 ); setMoveKey( spep_0 + 492 -1, 1, 51.4, 46.6 , 0 ); setMoveKey( spep_0 + 493 -1, 1, 51.4, 46.6 , 0 ); setMoveKey( spep_0 + 494 -1, 1, 42.4, 40.9 , 0 ); setMoveKey( spep_0 + 495 -1, 1, 42.4, 40.9 , 0 ); setMoveKey( spep_0 + 496 -1, 1, 154.6, 28.9 , 0 ); setMoveKey( spep_0 + 498 -1, 1, 268.9, 16.6 , 0 ); setMoveKey( spep_0 + 500 -1, 1, 385.3, 4.1 , 0 ); setMoveKey( spep_0 + 502 -1, 1, 503.8, -8.6 , 0 ); setMoveKey( spep_0 + 504 -1, 1, 503.8, -8.6 , 0 ); setScaleKey( spep_0 + 448 -1, 1, 2.132, 2.132 ); setScaleKey( spep_0 + 466 -1, 1, 2.132, 2.132 ); setScaleKey( spep_0 + 467 -1, 1, 2.132, 2.132 ); setScaleKey( spep_0 + 468 -1, 1, 2.509, 2.509 ); setScaleKey( spep_0 + 469 -1, 1, 2.509, 2.509 ); setScaleKey( spep_0 + 470 -1, 1, 3.445, 3.445 ); setScaleKey( spep_0 + 471 -1, 1, 3.445, 3.445 );-- setScaleKey( spep_0 + 472 -1, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 473 -1, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 474 -1, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 475 -1, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 476 -1, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 477 -1, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 478 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 479 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 486 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 487 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 488 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 489 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 494 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 495 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 496 -1, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 498 -1, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 500 -1, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 502 -1, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 504 -1, 1, 1.14, 1.14 ); setRotateKey( spep_0 + 448 -1, 1, -6 ); setRotateKey( spep_0 + 471 -1, 1, -6 );-- setRotateKey( spep_0 + 472 -1, 1, -2.3 ); setRotateKey( spep_0 + 504 -1, 1, -2.3 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 602 -1, 1, 1 ); setDisp( spep_0 + 650 -1, 1, 0 ); changeAnime( spep_0 + 602 -1, 1, 106 ); changeAnime( spep_0 + 624 -1, 1, 108 ); setMoveKey( spep_0 + 602 -1, 1, -391, 256.2 , 0 ); setMoveKey( spep_0 + 604 -1, 1, -340.2, 232 , 0 ); setMoveKey( spep_0 + 606 -1, 1, -289.4, 207.9 , 0 ); setMoveKey( spep_0 + 608 -1, 1, -238.5, 183.7 , 0 ); setMoveKey( spep_0 + 610 -1, 1, -187.7, 159.5 , 0 ); setMoveKey( spep_0 + 612 -1, 1, -136.9, 135.4 , 0 ); setMoveKey( spep_0 + 614 -1, 1, -86, 111.2 , 0 ); setMoveKey( spep_0 + 616 -1, 1, -35.2, 87 , 0 ); setMoveKey( spep_0 + 618 -1, 1, 15.6, 62.8 , 0 ); setMoveKey( spep_0 + 620 -1, 1, 66.5, 38.7 , 0 ); setMoveKey( spep_0 + 622 -1, 1, 117.3, 14.5 , 0 ); setMoveKey( spep_0 + 623 -1, 1, 117.3, 14.5 , 0 );-- setMoveKey( spep_0 + 624 -1, 1, 67.2, 26 , 0 ); setMoveKey( spep_0 + 625 -1, 1, 67.2, 26 , 0 ); setMoveKey( spep_0 + 626 -1, 1, 127.6, 51.7 , 0 ); setMoveKey( spep_0 + 627 -1, 1, 127.6, 51.7 , 0 ); setMoveKey( spep_0 + 628 -1, 1, 67.8, 0.4 , 0 ); setMoveKey( spep_0 + 629 -1, 1, 67.8, 0.4 , 0 ); setMoveKey( spep_0 + 630 -1, 1, 199.3, 53.4 , 0 ); setMoveKey( spep_0 + 631 -1, 1, 199.3, 53.4 , 0 ); setMoveKey( spep_0 + 632 -1, 1, 60.5, 0.3 , 0 ); setMoveKey( spep_0 + 633 -1, 1, 60.5, 0.3 , 0 ); setMoveKey( spep_0 + 634 -1, 1, 72, -6.7 , 0 ); setMoveKey( spep_0 + 635 -1, 1, 72, -6.7 , 0 ); setMoveKey( spep_0 + 636 -1, 1, 60.3, 5.6 , 0 ); setMoveKey( spep_0 + 637 -1, 1, 60.3, 5.6 , 0 ); setMoveKey( spep_0 + 638 -1, 1, 76.6, 5.1 , 0 ); setMoveKey( spep_0 + 639 -1, 1, 76.6, 5.1 , 0 ); setMoveKey( spep_0 + 640 -1, 1, 66.1, -4.9 , 0 ); setMoveKey( spep_0 + 641 -1, 1, 66.1, -4.9 , 0 ); setMoveKey( spep_0 + 642 -1, 1, 205.8, -6.7 , 0 ); setMoveKey( spep_0 + 644 -1, 1, 315.3, 5.6 , 0 ); setMoveKey( spep_0 + 646 -1, 1, 446.2, 0.3 , 0 ); setMoveKey( spep_0 + 648 -1, 1, 577.1, 5.1 , 0 ); setMoveKey( spep_0 + 650 -1, 1, 577.1, 5.1 , 0 ); setScaleKey( spep_0 + 602 -1, 1, 1.656, 1.656 ); setScaleKey( spep_0 + 623 -1, 1, 1.656, 1.656 );-- setScaleKey( spep_0 + 624 -1, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 625 -1, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 626 -1, 1, 4.88, 4.88 ); setScaleKey( spep_0 + 627 -1, 1, 4.88, 4.88 ); setScaleKey( spep_0 + 628 -1, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 629 -1, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 630 -1, 1, 4.27, 4.27 ); setScaleKey( spep_0 + 631 -1, 1, 4.27, 4.27 ); setScaleKey( spep_0 + 632 -1, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 650 -1, 1, 1.95, 1.95 ); setRotateKey( spep_0 + 602 -1, 1, -8.7 ); setRotateKey( spep_0 + 623 -1, 1, -8.7 );-- setRotateKey( spep_0 + 624 -1, 1, -14 ); setRotateKey( spep_0 + 650 -1, 1, -14 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 670 -1, 1, 1 ); setDisp( spep_0 + 730 -1, 1, 0 ); changeAnime( spep_0 + 670 -1, 1, 5 ); a4 =30; setMoveKey( spep_0 + 670 -1, 1, -174.6 -a4, -337.2 , 0 ); setMoveKey( spep_0 + 672 -1, 1, -113.8 -a4, -279.8 , 0 ); setMoveKey( spep_0 + 674 -1, 1, -26.9 -a4, -251.4 , 0 ); setMoveKey( spep_0 + 676 -1, 1, 42.9 -a4, -188 , 0 ); setMoveKey( spep_0 + 678 -1, 1, 94.6 -a4, -160 , 0 ); setMoveKey( spep_0 + 680 -1, 1, 169.1 -a4, -105.2 , 0 ); setMoveKey( spep_0 + 682 -1, 1, 183.7 -a4, -100.7 , 0 ); setMoveKey( spep_0 + 684 -1, 1, 188.4 -a4, -87.1 , 0 ); setMoveKey( spep_0 + 686 -1, 1, 197.9 -a4, -86.1 , 0 ); setMoveKey( spep_0 + 688 -1, 1, 212.9 -a4, -75.4 , 0 ); setMoveKey( spep_0 + 690 -1, 1, 219.9 -a4, -76.1 , 0 ); setMoveKey( spep_0 + 692 -1, 1, 220.4 -a4, -65.2 , 0 ); setMoveKey( spep_0 + 694 -1, 1, 225.7 -a4, -66.8 , 0 ); setMoveKey( spep_0 + 696 -1, 1, 236.5 -a4, -58.6 , 0 ); setMoveKey( spep_0 + 698 -1, 1, 236.6 -a4, -63.6 , 0 ); setMoveKey( spep_0 + 700 -1, 1, 231.2 -a4, -56.3 , 0 ); setMoveKey( spep_0 + 702 -1, 1, 231.5 -a4, -60.9 , 0 ); setMoveKey( spep_0 + 704 -1, 1, 238.4 -a4, -55.1 , 0 ); setMoveKey( spep_0 + 706 -1, 1, 238.3 -a4, -60.3 , 0 ); setMoveKey( spep_0 + 708 -1, 1, 232.7 -a4, -53.2 , 0 ); setMoveKey( spep_0 + 710 -1, 1, 232.9 -a4, -58.1 , 0 ); setMoveKey( spep_0 + 712 -1, 1, 239.6 -a4, -52.6 , 0 ); setMoveKey( spep_0 + 714 -1, 1, 239.4 -a4, -58 , 0 ); setMoveKey( spep_0 + 716 -1, 1, 233.7 -a4, -51.2 , 0 ); setMoveKey( spep_0 + 718 -1, 1, 234.3 -a4, -51.4 , 0 ); setMoveKey( spep_0 + 720 -1, 1, 234.9 -a4, -51.5 , 0 ); setMoveKey( spep_0 + 722 -1, 1, 235.4 -a4, -51.8 , 0 ); setMoveKey( spep_0 + 724 -1, 1, 235.9 -a4, -52.1 , 0 ); setMoveKey( spep_0 + 726 -1, 1, 236.4 -a4, -52.4 , 0 ); setMoveKey( spep_0 + 728 -1, 1, 236.9 -a4, -52.8 , 0 ); setMoveKey( spep_0 + 730 -1, 1, 236.9 -a4, -52.8 , 0 ); setScaleKey( spep_0 + 670 -1, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 672 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 674 -1, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 676 -1, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 678 -1, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 680 -1, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 682 -1, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 684 -1, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 686 -1, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 688 -1, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 690 -1, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 692 -1, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 694 -1, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 696 -1, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 698 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 700 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 702 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 706 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 708 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 712 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 714 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 730 -1, 1, 0.31, 0.31 ); r1 =41; setRotateKey( spep_0 + 670 -1, 1, 95.7 -r1 ); setRotateKey( spep_0 + 672 -1, 1, 95.7 -r1 ); setRotateKey( spep_0 + 674 -1, 1, 95.6 -r1 ); setRotateKey( spep_0 + 730 -1, 1, 95.6 -r1 ); -- ** 音 ** -- --殴る SE009 = playSeVer2( spep_0 + 162, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 162, 1010, "", 0, 0, 0, -1); --右側から向かっていく SE011 = playSeVer2( spep_0 + 198, 1117, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 198, 1277, "", 0, 0, 0, -1); --振りかぶる SE013 = playSeVer2( spep_0 + 222, 1116, "",spep_0 + 270, 0, 14, -1); SE014 = playSeVer2( spep_0 + 240, 1004, "", 0, 0, 0, -1); --裏拳 SE015 = playSeVer2( spep_0 + 262, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 264, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 292, 1121, "",spep_0 + 374, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 292, SE017, 74 ); --瞬間移動 SE018 = playSeVer2( spep_0 + 322, 1109, "", 0, 0, 0, -1); --叩き落とす SE019 = playSeVer2( spep_0 + 334, 1123, "", 0, 0, 0, -1); --裏拳2 SE020 = playSeVer2( spep_0 + 406, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE020, 127 ); SE021 = playSeVer2( spep_0 + 412, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 412, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE022, 79 ); SE023 = playSeVer2( spep_0 + 416, 1110, "", 0, 0, 0, -1); --蹴り飛ばす SE024 = playSeVer2( spep_0 + 458, 1003, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 468, 1187, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 470, 1153, "", 0, 0, 0, -1); --構える SE027 = playSeVer2( spep_0 + 526, 1013, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 526, 1189, "", 0, 0, 0, -1); --向かってくる SE029 = playSeVer2( spep_0 + 558, 1182, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 558, 9, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 558, 1117, "", 0, 0, 0, -1); --タックル SE032 = playSeVer2( spep_0 + 620, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE032, 89 ); SE033 = playSeVer2( spep_0 + 620, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE033, 79 ); SE034 = playSeVer2( spep_0 + 620, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE034, 72 ); --敵ひきづられ飛んでいく SE035 = playSeVer2( spep_0 + 664, 1159, "",spep_0 + 820, 14, 90, -1); SE036 = playSeVer2( spep_0 + 664, 1044, "",spep_0 + 762, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 664, SE036, 174 ); SE037 = playSeVer2( spep_0 + 664, 1168, "",spep_0 + 764, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 664, SE037, 129 ); SE038 = playSeVer2( spep_0 + 670, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 670, SE038, 141 ); SE039 = playSeVer2( spep_0 + 674, 1011, "", 0, 18, 0, -1); SE040 = playSeVer2( spep_0 + 680, 1197, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 692, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 692, SE041, 81 ); SE042 = playSeVer2( spep_0 + 702, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 702, SE042, 63 ); SE043 = playSeVer2( spep_0 + 712, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 712, SE043, 52 ); --腕上げる SE044 = playSeVer2( spep_0 + 742, 1003, "", 0, 0, 0, -1); --顔カットイン SE045 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜める SE046 = playSeVer2( spep_0 + 760, 1154, "",spep_0 + 860, 0, 14, -1); SE047 = playSeVer2( spep_0 + 760, 1296, "",spep_0 + 860, 0, 14, -1); setPitch( spep_0 + 760, SE047, -200 ); setTimeStretch( SE047, 0.87, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 844 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 844; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --気弾発射 SE049 = playSeVer2( spep_1 + 88, 1027, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_1 + 88, 1022, "",spep_1 + 204, 0, 42, -1); SE051 = playSeVer2( spep_1 + 88, 1177, "",spep_1 + 204, 0, 42, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾発射〜フィニッシュまで(222F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --気弾発射〜フィニッシュまで ef_003 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 222, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 222, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 222, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 222, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --気弾発射〜フィニッシュまで ef_004 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 222, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 222, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 222, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 222, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -1 + 60, 1, 1 ); setDisp( spep_2 -1 + 114, 1, 0 ); changeAnime( spep_2 -1 + 60, 1, 107 ); setBlendColor( spep_2 -1 + 60, 1, 5, 1.0, 0.2, 0.6, 0.9 ); setBlendColor( spep_2 -1 + 113, 1, 5, 1.0, 0.2, 0.6, 0.9 ); setBlendColor( spep_2 -1 + 114, 1, 5, 1.0, 0.2, 0.6, 0 ); setMoveKey( spep_2 -1 + 60, 1, 47.6, -181.4 , 0 ); setMoveKey( spep_2 -1 + 62, 1, 47.6, -183.5 , 0 ); setMoveKey( spep_2 -1 + 64, 1, 46.5, -184.5 , 0 ); setMoveKey( spep_2 -1 + 66, 1, 46.5, -186.5 , 0 ); setMoveKey( spep_2 -1 + 68, 1, 48.8, -190.6 , 0 ); setMoveKey( spep_2 -1 + 70, 1, 48.8, -192.5 , 0 ); setMoveKey( spep_2 -1 + 72, 1, 49.1, -190.3 , 0 ); setMoveKey( spep_2 -1 + 74, 1, 43.9, -198.5 , 0 ); setMoveKey( spep_2 -1 + 76, 1, 50.1, -196.6 , 0 ); setMoveKey( spep_2 -1 + 78, 1, 47.5, -195.6 , 0 ); setMoveKey( spep_2 -1 + 80, 1, 46.5, -198.3 , 0 ); setMoveKey( spep_2 -1 + 82, 1, 46.5, -199.8 , 0 ); setMoveKey( spep_2 -1 + 84, 1, 51.4, -199.5 , 0 ); setMoveKey( spep_2 -1 + 86, 1, 46.2, -207.2 , 0 ); setMoveKey( spep_2 -1 + 88, 1, 47.8, -207.1 , 0 ); setMoveKey( spep_2 -1 + 90, 1, 43.9, -209.6 , 0 ); setMoveKey( spep_2 -1 + 92, 1, 50.1, -207.1 , 0 ); setMoveKey( spep_2 -1 + 94, 1, 47.5, -205.4 , 0 ); setMoveKey( spep_2 -1 + 96, 1, 46.5, -209.9 , 0 ); setMoveKey( spep_2 -1 + 98, 1, 46.5, -210.8 , 0 ); setMoveKey( spep_2 -1 + 100, 1, 51.8, -205.4 , 0 ); setMoveKey( spep_2 -1 + 102, 1, 46.6, -212.6 , 0 ); setMoveKey( spep_2 -1 + 104, 1, 47.8, -211.5 , 0 ); setMoveKey( spep_2 -1 + 106, 1, 45.2, -209.5 , 0 ); setMoveKey( spep_2 -1 + 108, 1, 48.8, -213.9 , 0 ); setMoveKey( spep_2 -1 + 110, 1, 53.3, -211.1 , 0 ); setMoveKey( spep_2 -1 + 112, 1, 44.4, -216.1 , 0 ); setMoveKey( spep_2 -1 + 114, 1, 44.4, -216.1 , 0 ); setScaleKey( spep_2 -1 + 60, 1, 0.66, 0.66 ); setScaleKey( spep_2 -1 + 62, 1, 0.67, 0.67 ); setScaleKey( spep_2 -1 + 64, 1, 0.68, 0.68 ); setScaleKey( spep_2 -1 + 66, 1, 0.69, 0.69 ); setScaleKey( spep_2 -1 + 68, 1, 0.7, 0.7 ); setScaleKey( spep_2 -1 + 70, 1, 0.71, 0.71 ); setScaleKey( spep_2 -1 + 72, 1, 0.73, 0.73 ); setScaleKey( spep_2 -1 + 74, 1, 0.74, 0.74 ); setScaleKey( spep_2 -1 + 76, 1, 0.75, 0.75 ); setScaleKey( spep_2 -1 + 78, 1, 0.75, 0.75 ); setScaleKey( spep_2 -1 + 80, 1, 0.76, 0.76 ); setScaleKey( spep_2 -1 + 82, 1, 0.77, 0.77 ); setScaleKey( spep_2 -1 + 84, 1, 0.78, 0.78 ); setScaleKey( spep_2 -1 + 86, 1, 0.79, 0.79 ); setScaleKey( spep_2 -1 + 88, 1, 0.8, 0.8 ); setScaleKey( spep_2 -1 + 90, 1, 0.8, 0.8 ); setScaleKey( spep_2 -1 + 92, 1, 0.81, 0.81 ); setScaleKey( spep_2 -1 + 94, 1, 0.81, 0.81 ); setScaleKey( spep_2 -1 + 96, 1, 0.82, 0.82 ); setScaleKey( spep_2 -1 + 98, 1, 0.82, 0.82 ); setScaleKey( spep_2 -1 + 100, 1, 0.83, 0.83 ); setScaleKey( spep_2 -1 + 102, 1, 0.83, 0.83 ); setScaleKey( spep_2 -1 + 104, 1, 0.84, 0.84 ); setScaleKey( spep_2 -1 + 108, 1, 0.84, 0.84 ); setScaleKey( spep_2 -1 + 110, 1, 0.85, 0.85 ); setScaleKey( spep_2 -1 + 114, 1, 0.85, 0.85 ); setRotateKey( spep_2 -1 + 60, 1, 42.4 ); setRotateKey( spep_2 -1 + 114, 1, 42.4 ); -- ** 音 ** -- --気弾発射 SE052 = playSeVer2( spep_2 + 2, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 2, SE052, 60 ); --気弾に飲まれて向かってくる SE053 = playSeVer2( spep_2 + 54, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE053, 68 ); SE054 = playSeVer2( spep_2 + 54, 1044, "", 0, 56, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE054, 316 ); SE055 = playSeVer2( spep_2 + 62, 1024, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 72, 1258, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 222 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 112 ); endPhase( spep_2 + 212 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕〜カードカットインまで(844F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --開幕〜カードカットインまで ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 844, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 844, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 844, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 844 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 844, first_f, 0 ); first_b = entryEffect( spep_0 + 0, SP_02r, 0x80, -1, 0, 0, 0 ); --開幕〜カードカットインまで ef_002 setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 844, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 844, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 844, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 844 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 844, first_b, 0 ); spep_x = spep_0 + 756; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 136 -1, 1, 1 ); changeAnime( spep_0 + 136 -1, 1, 17 ); setMoveKey( spep_0 + 136 -1, 1, 22.9, 28.7 , 0 ); setMoveKey( spep_0 + 141 -1, 1, 22.9, 28.7 , 0 ); setMoveKey( spep_0 + 142 -1, 1, 23, 28.7 , 0 ); setMoveKey( spep_0 + 149 -1, 1, 23, 28.7 , 0 ); setMoveKey( spep_0 + 150 -1, 1, 23.1, 28.7 , 0 ); setScaleKey( spep_0 + 136 -1, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 139 -1, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 140 -1, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 141 -1, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 142 -1, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 143 -1, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 144 -1, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 145 -1, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 146 -1, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 147 -1, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 148 -1, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 149 -1, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 150 -1, 1, 1.28, 1.28 ); setRotateKey( spep_0 + 136 -1, 1, -0 ); -- ** 音 ** -- --炎 SE001 = playSeVer2( spep_0 + 0, 1268, "",spep_0 + 148, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 158 ); SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 148, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 82 ); --入り SE003 = playSeVer2( spep_0 + 0, 1188, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 81 ); --炎飲まれる SE004 = playSeVer2( spep_0 + 86, 1258, "",spep_0 + 178, 18, 48, -1); setSeVolumeByWorkId( spep_0 + 86, SE004, 60 ); setStartTimeMs( SE004, 400 ); SE005 = playSeVer2( spep_0 + 82, 1014, "", 0, 20, 0, -1); --向かっていく SE006 = playSeVer2( spep_0 + 130, 1182, "",spep_0 + 192, 0, 22, -1); SE007 = playSeVer2( spep_0 + 130, 1117, "",spep_0 + 190, 0, 18, -1); SE008 = playSeVer2( spep_0 + 130, 9, "",spep_0 + 190, 0, 18, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 23.1, 28.7 , 0 ); setMoveKey( SP_dodge + 1, 1, 23.1, 28.7 , 0 ); setMoveKey( SP_dodge + 2, 1, 23.1, 28.7 , 0 ); setMoveKey( SP_dodge + 3, 1, 23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 4, 1, 23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 5, 1, 23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 6, 1, 23.2, 28.7 , 0 ); setMoveKey( SP_dodge + 7, 1, 23.4, 28.4 , 0 ); setMoveKey( SP_dodge + 8, 1, 23.4, 28.4 , 0 ); setMoveKey( SP_dodge + 9, 1, 23.5, 28.1 , 0 ); setMoveKey( SP_dodge + 10, 1, 23.5, 28.1 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.28, 1.28 ); setScaleKey( SP_dodge + 1, 1, 1.31, 1.31 ); setScaleKey( SP_dodge + 2, 1, 1.31, 1.31 ); setScaleKey( SP_dodge + 3, 1, 1.34, 1.34 ); setScaleKey( SP_dodge + 4, 1, 1.34, 1.34 ); setScaleKey( SP_dodge + 5, 1, 1.38, 1.38 ); setScaleKey( SP_dodge + 6, 1, 1.38, 1.38 ); setScaleKey( SP_dodge + 7, 1, 1.57, 1.57 ); setScaleKey( SP_dodge + 8, 1, 1.57, 1.57 ); setScaleKey( SP_dodge + 9, 1, 1.79, 1.79 ); setScaleKey( SP_dodge + 10, 1, 1.79, 1.79 ); setRotateKey( SP_dodge + 0, 1, -0 ); setRotateKey( SP_dodge + 10, 1, -0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 + 230 -1, 1, 0 ); changeAnime( spep_0 + 166 -1, 1, 105 ); setMoveKey( spep_0 + 151 -1, 1, 23.1, 28.7 , 0 ); setMoveKey( spep_0 + 152 -1, 1, 23.1, 28.7 , 0 ); setMoveKey( spep_0 + 153 -1, 1, 23.1, 28.7 , 0 ); setMoveKey( spep_0 + 154 -1, 1, 23.2, 28.7 , 0 ); setMoveKey( spep_0 + 155 -1, 1, 23.2, 28.7 , 0 ); setMoveKey( spep_0 + 156 -1, 1, 23.2, 28.7 , 0 ); setMoveKey( spep_0 + 157 -1, 1, 23.2, 28.7 , 0 ); setMoveKey( spep_0 + 158 -1, 1, 23.4, 28.4 , 0 ); setMoveKey( spep_0 + 159 -1, 1, 23.4, 28.4 , 0 ); setMoveKey( spep_0 + 160 -1, 1, 23.5, 28.1 , 0 ); setMoveKey( spep_0 + 161 -1, 1, 23.5, 28.1 , 0 ); setMoveKey( spep_0 + 162 -1, 1, 23.7, 27.7 , 0 ); setMoveKey( spep_0 + 163 -1, 1, 23.7, 27.7 , 0 ); setMoveKey( spep_0 + 164 -1, 1, 23.9, 27.4 , 0 ); setMoveKey( spep_0 + 165 -1, 1, 23.9, 27.4 , 0 );-- setMoveKey( spep_0 + 166 -1, 1, -54.3, -133.6 , 0 ); setMoveKey( spep_0 + 167 -1, 1, -54.3, -133.6 , 0 ); setMoveKey( spep_0 + 168 -1, 1, -69.3, -200.5 , 0 ); setMoveKey( spep_0 + 169 -1, 1, -69.3, -200.5 , 0 ); setMoveKey( spep_0 + 170 -1, 1, -54.7, -128.1 , 0 ); setMoveKey( spep_0 + 171 -1, 1, -54.7, -128.1 , 0 ); setMoveKey( spep_0 + 172 -1, 1, -40, -56.1 , 0 ); setMoveKey( spep_0 + 173 -1, 1, -40, -56.1 , 0 ); setMoveKey( spep_0 + 174 -1, 1, -65, -122.9 , 0 ); setMoveKey( spep_0 + 175 -1, 1, -65, -122.9 , 0 ); setMoveKey( spep_0 + 176 -1, 1, -45.8, 24 , 0 ); setMoveKey( spep_0 + 177 -1, 1, -45.8, 24 , 0 ); setMoveKey( spep_0 + 178 -1, 1, -45.8, 86.7 , 0 ); setMoveKey( spep_0 + 179 -1, 1, -45.8, 86.7 , 0 ); setMoveKey( spep_0 + 180 -1, 1, -58.2, 103.2 , 0 ); setMoveKey( spep_0 + 182 -1, 1, -49, 126.9 , 0 ); setMoveKey( spep_0 + 184 -1, 1, -60.5, 156.8 , 0 ); setMoveKey( spep_0 + 186 -1, 1, -52.1, 175.8 , 0 ); setMoveKey( spep_0 + 188 -1, 1, -63.8, 182.1 , 0 ); setMoveKey( spep_0 + 190 -1, 1, -63, 192 , 0 ); setMoveKey( spep_0 + 192 -1, 1, -57.6, 188.1 , 0 ); setMoveKey( spep_0 + 194 -1, 1, -57.6, 188.9 , 0 ); setMoveKey( spep_0 + 196 -1, 1, -57.6, 189.7 , 0 ); setMoveKey( spep_0 + 198 -1, 1, -57.7, 190.4 , 0 ); setMoveKey( spep_0 + 200 -1, 1, -57.7, 191.2 , 0 ); setMoveKey( spep_0 + 202 -1, 1, -57.7, 192 , 0 ); setMoveKey( spep_0 + 204 -1, 1, -57.8, 192.7 , 0 ); setMoveKey( spep_0 + 206 -1, 1, -53.6, 198.6 , 0 ); setMoveKey( spep_0 + 208 -1, 1, -64.2, 189.8 , 0 ); setMoveKey( spep_0 + 210 -1, 1, -57.9, 195 , 0 ); setMoveKey( spep_0 + 212 -1, 1, -57.9, 195.8 , 0 ); setMoveKey( spep_0 + 214 -1, 1, -58, 196.6 , 0 ); setMoveKey( spep_0 + 216 -1, 1, -58, 197.3 , 0 ); setMoveKey( spep_0 + 218 -1, 1, -58, 198.1 , 0 ); setMoveKey( spep_0 + 220 -1, 1, -58.1, 198.9 , 0 ); setMoveKey( spep_0 + 222 -1, 1, -58.1, 199.7 , 0 ); setMoveKey( spep_0 + 224 -1, 1, -58.2, 200.4 , 0 ); setMoveKey( spep_0 + 226 -1, 1, -58.2, 201.2 , 0 ); setMoveKey( spep_0 + 228 -1, 1, -58.3, 202 , 0 ); setMoveKey( spep_0 + 230 -1, 1, -58.3, 202 , 0 ); setScaleKey( spep_0 + 151 -1, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 152 -1, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 153 -1, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 154 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 155 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 156 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 157 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 158 -1, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 159 -1, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 160 -1, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 161 -1, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 162 -1, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 163 -1, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 164 -1, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 165 -1, 1, 2.27, 2.27 );-- setScaleKey( spep_0 + 166 -1, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 167 -1, 1, 4.37, 4.37 ); setScaleKey( spep_0 + 168 -1, 1, 5.55, 5.55 ); setScaleKey( spep_0 + 169 -1, 1, 5.55, 5.55 ); setScaleKey( spep_0 + 170 -1, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 171 -1, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 172 -1, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 173 -1, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 174 -1, 1, 4.61, 4.61 ); setScaleKey( spep_0 + 175 -1, 1, 4.61, 4.61 ); setScaleKey( spep_0 + 176 -1, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 177 -1, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 178 -1, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 179 -1, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 180 -1, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 182 -1, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 184 -1, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 186 -1, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 188 -1, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 190 -1, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 192 -1, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 194 -1, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 196 -1, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 198 -1, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 200 -1, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 202 -1, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 204 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 206 -1, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 208 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 210 -1, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 212 -1, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 214 -1, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 216 -1, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 218 -1, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 220 -1, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 222 -1, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 224 -1, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 226 -1, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 228 -1, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 230 -1, 1, 1.16, 1.16 ); setRotateKey( spep_0 + 165 -1, 1, -0 );-- setRotateKey( spep_0 + 166 -1, 1, -6.2 ); setRotateKey( spep_0 + 167 -1, 1, -6.2 ); setRotateKey( spep_0 + 168 -1, 1, -6.2 ); setRotateKey( spep_0 + 169 -1, 1, -6.2 ); setRotateKey( spep_0 + 170 -1, 1, -6 ); setRotateKey( spep_0 + 171 -1, 1, -6 ); setRotateKey( spep_0 + 172 -1, 1, -5.8 ); setRotateKey( spep_0 + 173 -1, 1, -5.8 ); setRotateKey( spep_0 + 174 -1, 1, -5.4 ); setRotateKey( spep_0 + 175 -1, 1, -5.4 ); setRotateKey( spep_0 + 176 -1, 1, -1.6 ); setRotateKey( spep_0 + 177 -1, 1, -1.6 ); setRotateKey( spep_0 + 178 -1, 1, 1.5 ); setRotateKey( spep_0 + 179 -1, 1, 1.5 ); setRotateKey( spep_0 + 180 -1, 1, 2.8 ); setRotateKey( spep_0 + 182 -1, 1, 4.1 ); setRotateKey( spep_0 + 184 -1, 1, 5.2 ); setRotateKey( spep_0 + 186 -1, 1, 6.2 ); setRotateKey( spep_0 + 188 -1, 1, 7 ); setRotateKey( spep_0 + 190 -1, 1, 7 ); setRotateKey( spep_0 + 192 -1, 1, 7.1 ); setRotateKey( spep_0 + 194 -1, 1, 7.1 ); setRotateKey( spep_0 + 196 -1, 1, 7.2 ); setRotateKey( spep_0 + 198 -1, 1, 7.2 ); setRotateKey( spep_0 + 200 -1, 1, 7.3 ); setRotateKey( spep_0 + 204 -1, 1, 7.3 ); setRotateKey( spep_0 + 206 -1, 1, 7.4 ); setRotateKey( spep_0 + 208 -1, 1, 7.4 ); setRotateKey( spep_0 + 210 -1, 1, 7.5 ); setRotateKey( spep_0 + 214 -1, 1, 7.5 ); setRotateKey( spep_0 + 216 -1, 1, 7.6 ); setRotateKey( spep_0 + 218 -1, 1, 7.6 ); setRotateKey( spep_0 + 220 -1, 1, 7.7 ); setRotateKey( spep_0 + 224 -1, 1, 7.7 ); setRotateKey( spep_0 + 226 -1, 1, 7.8 ); setRotateKey( spep_0 + 230 -1, 1, 7.8 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 272 -1, 1, 1 ); setDisp( spep_0 + 294 -1, 1, 0 ); changeAnime( spep_0 + 272 -1, 1, 108 ); a1 = 30; b1 = 60; setMoveKey( spep_0 + 272 -1, 1, 207.1 +30, 123.2 -b1 , 0 ); setMoveKey( spep_0 + 273 -1, 1, 207.1 +30, 123.2 -b1 , 0 ); setMoveKey( spep_0 + 274 -1, 1, 391.2 +a1, 207.1 -b1 , 0 ); setMoveKey( spep_0 + 275 -1, 1, 391.2 +a1, 207.1 -b1 , 0 ); setMoveKey( spep_0 + 276 -1, 1, 166.7 +a1, 99.1 -b1 , 0 ); setMoveKey( spep_0 + 277 -1, 1, 166.7 +a1, 99.1 -b1 , 0 ); setMoveKey( spep_0 + 278 -1, 1, 218.6 +a1, 219.2 -b1 , 0 ); setMoveKey( spep_0 + 279 -1, 1, 218.6 +a1, 219.2 -b1 , 0 ); setMoveKey( spep_0 + 280 -1, 1, 168.3 +a1, 103 -b1 , 0 ); setMoveKey( spep_0 + 281 -1, 1, 168.3 +a1, 103 -b1 , 0 ); setMoveKey( spep_0 + 282 -1, 1, 163.2 +a1, 101.6 -b1 , 0 ); setMoveKey( spep_0 + 283 -1, 1, 163.2 +a1, 101.6 -b1 , 0 ); setMoveKey( spep_0 + 284 -1, 1, 191.3 +a1, 134.4 -b1 , 0 ); setMoveKey( spep_0 + 285 -1, 1, 191.3 +a1, 134.4 -b1 , 0 ); setMoveKey( spep_0 + 286 -1, 1, 281.7 +a1, 237.4 -b1 , 0 ); setMoveKey( spep_0 + 288 -1, 1, 415.4 +a1, 393.4 -b1 , 0 ); setMoveKey( spep_0 + 290 -1, 1, 553.3 +a1, 488.1 -b1 , 0 ); setMoveKey( spep_0 + 292 -1, 1, 673.4 +a1, 588.9 -b1 , 0 ); setMoveKey( spep_0 + 294 -1, 1, 673.4 +a1, 588.9 -b1 , 0 ); setScaleKey( spep_0 + 272 -1, 1, 4.646, 4.646 ); setScaleKey( spep_0 + 273 -1, 1, 4.646, 4.646 ); setScaleKey( spep_0 + 274 -1, 1, 8.1305, 8.1305 ); setScaleKey( spep_0 + 275 -1, 1, 8.1305, 8.1305 ); setScaleKey( spep_0 + 276 -1, 1, 3.9444999999999997, 3.9444999999999997 ); setScaleKey( spep_0 + 277 -1, 1, 3.9444999999999997, 3.9444999999999997 ); setScaleKey( spep_0 + 278 -1, 1, 5.106, 5.106 ); setScaleKey( spep_0 + 279 -1, 1, 5.106, 5.106 ); setScaleKey( spep_0 + 280 -1, 1, 4.186, 4.186 ); setScaleKey( spep_0 + 281 -1, 1, 4.186, 4.186 ); setScaleKey( spep_0 + 282 -1, 1, 4.162999999999999, 4.162999999999999 ); setScaleKey( spep_0 + 283 -1, 1, 4.162999999999999, 4.162999999999999 ); setScaleKey( spep_0 + 284 -1, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 285 -1, 1, 4.14, 4.14 ); setScaleKey( spep_0 + 286 -1, 1, 4.117, 4.117 ); setScaleKey( spep_0 + 288 -1, 1, 4.093999999999999, 4.093999999999999 ); setScaleKey( spep_0 + 290 -1, 1, 4.071, 4.071 ); setScaleKey( spep_0 + 292 -1, 1, 4.0595, 4.0595 ); setScaleKey( spep_0 + 294 -1, 1, 4.0595, 4.0595 ); setRotateKey( spep_0 + 272 -1, 1, -47 ); setRotateKey( spep_0 + 294 -1, 1, -47 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 320 -1, 1, 1 ); setDisp( spep_0 + 372 -1, 1, 0 ); changeAnime( spep_0 + 320 -1, 1, 108 ); changeAnime( spep_0 + 350 -1, 1, 106 ); setMoveKey( spep_0 + 320 -1, 1, -388.1, -503.5 , 0 ); setMoveKey( spep_0 + 322 -1, 1, -258.6, -357.5 , 0 ); setMoveKey( spep_0 + 324 -1, 1, -129.1, -211.6 , 0 ); setMoveKey( spep_0 + 326 -1, 1, 0.4, -65.6 , 0 ); setMoveKey( spep_0 + 328 -1, 1, 9.5, -55.4 , 0 ); setMoveKey( spep_0 + 330 -1, 1, 17.8, -46.1 , 0 ); setMoveKey( spep_0 + 332 -1, 1, 25.4, -37.5 , 0 ); setMoveKey( spep_0 + 334 -1, 1, 32.3, -29.8 , 0 ); setMoveKey( spep_0 + 336 -1, 1, 38.4, -22.9 , 0 ); setMoveKey( spep_0 + 338 -1, 1, 43.8, -16.9 , 0 ); setMoveKey( spep_0 + 340 -1, 1, 48.5, -11.6 , 0 ); setMoveKey( spep_0 + 342 -1, 1, 52.4, -7.2 , 0 ); setMoveKey( spep_0 + 344 -1, 1, 55.6, -3.6 , 0 ); setMoveKey( spep_0 + 346 -1, 1, 58, -0.9 , 0 ); setMoveKey( spep_0 + 348 -1, 1, 59.7, 1.1 , 0 ); setMoveKey( spep_0 + 349 -1, 1, 59.7, 1.1 , 0 );-- setMoveKey( spep_0 + 350 -1, 1, 159.1, -128.6 , 0 ); setMoveKey( spep_0 + 351 -1, 1, 159.1, -128.6 , 0 ); setMoveKey( spep_0 + 352 -1, 1, 210.6, -188 , 0 ); setMoveKey( spep_0 + 353 -1, 1, 210.6, -188 , 0 ); setMoveKey( spep_0 + 354 -1, 1, 153.8, -150.7 , 0 ); setMoveKey( spep_0 + 355 -1, 1, 153.8, -150.7 , 0 ); setMoveKey( spep_0 + 356 -1, 1, 98.8, -105.8 , 0 ); setMoveKey( spep_0 + 357 -1, 1, 98.8, -105.8 , 0 ); setMoveKey( spep_0 + 358 -1, 1, 171.3, -199.4 , 0 ); setMoveKey( spep_0 + 359 -1, 1, 171.3, -199.4 , 0 ); setMoveKey( spep_0 + 360 -1, 1, 95.4, -120.2 , 0 ); setMoveKey( spep_0 + 361 -1, 1, 95.4, -120.2 , 0 ); setMoveKey( spep_0 + 362 -1, 1, 23.6, -154 , 0 ); setMoveKey( spep_0 + 364 -1, 1, -45, -176.3 , 0 ); setMoveKey( spep_0 + 366 -1, 1, -98.2, -335.2 , 0 ); setMoveKey( spep_0 + 368 -1, 1, -150.6, -492.8 , 0 ); setMoveKey( spep_0 + 370 -1, 1, -202.2, -649.4 , 0 ); setMoveKey( spep_0 + 372 -1, 1, -202.2, -649.4 , 0 ); setScaleKey( spep_0 + 320 -1, 1, 4.428, 4.428 ); setScaleKey( spep_0 + 328 -1, 1, 4.428, 4.428 ); setScaleKey( spep_0 + 330 -1, 1, 4.44, 4.44 ); setScaleKey( spep_0 + 349 -1, 1, 4.44, 4.44 );-- setScaleKey( spep_0 + 350 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 351 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 352 -1, 1, 7.995000000000001, 7.995000000000001 ); setScaleKey( spep_0 + 353 -1, 1, 7.995000000000001, 7.995000000000001 ); setScaleKey( spep_0 + 354 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 355 -1, 1, 5.941000000000001, 5.941000000000001 ); setScaleKey( spep_0 + 356 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 357 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 358 -1, 1, 6.851, 6.851 ); setScaleKey( spep_0 + 359 -1, 1, 6.851, 6.851 ); setScaleKey( spep_0 + 360 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 361 -1, 1, 3.8870000000000005, 3.8870000000000005 ); setScaleKey( spep_0 + 362 -1, 1, 3.77, 3.77 ); setScaleKey( spep_0 + 364 -1, 1, 3.653, 3.653 ); setScaleKey( spep_0 + 366 -1, 1, 3.6270000000000002, 3.6270000000000002 ); setScaleKey( spep_0 + 368 -1, 1, 3.601, 3.601 ); setScaleKey( spep_0 + 370 -1, 1, 3.575, 3.575 ); setScaleKey( spep_0 + 372 -1, 1, 3.575, 3.575 ); setRotateKey( spep_0 + 320 -1, 1, -46.9 ); setRotateKey( spep_0 + 332 -1, 1, -46.9 ); setRotateKey( spep_0 + 334 -1, 1, -47 ); setRotateKey( spep_0 + 349 -1, 1, -47 );-- setRotateKey( spep_0 + 350 -1, 1, -164.3 ); setRotateKey( spep_0 + 372 -1, 1, -164.3 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 404 -1, 1, 1 ); setDisp( spep_0 + 436 -1, 1, 0 ); changeAnime( spep_0 + 404 -1, 1, 6 ); changeAnime( spep_0 + 420 -1, 1, 7 ); setMoveKey( spep_0 + 404 -1, 1, -421.2, 751.7 , 0 ); setMoveKey( spep_0 + 406 -1, 1, -416.9, 739.5 , 0 ); setMoveKey( spep_0 + 408 -1, 1, -403.9, 702.9 , 0 ); setMoveKey( spep_0 + 410 -1, 1, -382.4, 641.8 , 0 ); setMoveKey( spep_0 + 412 -1, 1, -352.2, 556.2 , 0 ); setMoveKey( spep_0 + 414 -1, 1, -313.4, 446.2 , 0 ); setMoveKey( spep_0 + 416 -1, 1, -266, 311.8 , 0 ); setMoveKey( spep_0 + 418 -1, 1, -209.9, 152.9 , 0 ); setMoveKey( spep_0 + 419 -1, 1, -209.9, 152.9 , 0 );-- setMoveKey( spep_0 + 420 -1, 1, -123.6, 95 , 0 ); setMoveKey( spep_0 + 421 -1, 1, -123.6, 95 , 0 ); setMoveKey( spep_0 + 422 -1, 1, -173.3, 128.1 , 0 ); setMoveKey( spep_0 + 423 -1, 1, -173.3, 128.1 , 0 ); setMoveKey( spep_0 + 424 -1, 1, -224.8, 161.8 , 0 ); setMoveKey( spep_0 + 425 -1, 1, -224.8, 161.8 , 0 ); setMoveKey( spep_0 + 426 -1, 1, -130.9, 97.1 , 0 ); setMoveKey( spep_0 + 427 -1, 1, -130.9, 97.1 , 0 ); setMoveKey( spep_0 + 428 -1, 1, -200, 146.7 , 0 ); setMoveKey( spep_0 + 429 -1, 1, -200, 146.7 , 0 ); setMoveKey( spep_0 + 430 -1, 1, -135.8, 98.4 , 0 ); setMoveKey( spep_0 + 431 -1, 1, -135.8, 98.4 , 0 ); setMoveKey( spep_0 + 432 -1, 1, -321.9, 153.7 , 0 ); setMoveKey( spep_0 + 433 -1, 1, -321.9, 153.7 , 0 ); setMoveKey( spep_0 + 434 -1, 1, -495.1, 223.5 , 0 ); setMoveKey( spep_0 + 435 -1, 1, -495.1, 223.5 , 0 ); setMoveKey( spep_0 + 436 -1, 1, -495.1, 223.5 , 0 ); s3 = 0.6; setScaleKey( spep_0 + 404 -1, 1, 2 +s3, 2 +s3 ); setScaleKey( spep_0 + 419 -1, 1, 2 +s3, 2 +s3 );-- setScaleKey( spep_0 + 420 -1, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 421 -1, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 422 -1, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 423 -1, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 424 -1, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 425 -1, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 426 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 427 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 428 -1, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 429 -1, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 430 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 431 -1, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 432 -1, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 433 -1, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 434 -1, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 435 -1, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 436 -1, 1, 1.92, 1.92 ); setRotateKey( spep_0 + 404 -1, 1, 150 ); setRotateKey( spep_0 + 406 -1, 1, 150.1 ); setRotateKey( spep_0 + 408 -1, 1, 150.3 ); setRotateKey( spep_0 + 410 -1, 1, 150.6 ); setRotateKey( spep_0 + 412 -1, 1, 151 ); setRotateKey( spep_0 + 414 -1, 1, 151.6 ); setRotateKey( spep_0 + 416 -1, 1, 152.3 ); setRotateKey( spep_0 + 418 -1, 1, 153.2 ); setRotateKey( spep_0 + 419 -1, 1, 153.2 );-- setRotateKey( spep_0 + 420 -1, 1, 27.6 ); setRotateKey( spep_0 + 436 -1, 1, 27.6 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 448 -1, 1, 1 ); setDisp( spep_0 + 504 -1, 1, 0 ); changeAnime( spep_0 + 448 -1, 1, 6 ); changeAnime( spep_0 + 472 -1, 1, 7 ); setMoveKey( spep_0 + 448 -1, 1, 512.3, -142.3 , 0 ); setMoveKey( spep_0 + 450 -1, 1, 325.6, -62.8 , 0 ); setMoveKey( spep_0 + 452 -1, 1, 138.9, 16.6 , 0 ); setMoveKey( spep_0 + 454 -1, 1, 124.6, 21 , 0 ); setMoveKey( spep_0 + 456 -1, 1, 111.3, 25 , 0 ); setMoveKey( spep_0 + 458 -1, 1, 99.2, 28.7 , 0 ); setMoveKey( spep_0 + 460 -1, 1, 88.2, 32.1 , 0 ); setMoveKey( spep_0 + 462 -1, 1, 78.2, 35.1 , 0 ); setMoveKey( spep_0 + 464 -1, 1, 69.4, 37.8 , 0 ); setMoveKey( spep_0 + 466 -1, 1, 61.7, 40.2 , 0 ); setMoveKey( spep_0 + 467 -1, 1, 61.7, 40.2 , 0 ); setMoveKey( spep_0 + 468 -1, 1, 64.7, 49.6 , 0 ); setMoveKey( spep_0 + 469 -1, 1, 64.7, 49.6 , 0 ); setMoveKey( spep_0 + 470 -1, 1, 46.1, -9.1 , 0 ); setMoveKey( spep_0 + 471 -1, 1, 46.1, -9.1 , 0 );-- setMoveKey( spep_0 + 472 -1, 1, -112, -65.4 , 0 ); setMoveKey( spep_0 + 473 -1, 1, -112, -65.4 , 0 ); setMoveKey( spep_0 + 474 -1, 1, -25.4, 54.1 , 0 ); setMoveKey( spep_0 + 475 -1, 1, -25.4, 54.1 , 0 ); setMoveKey( spep_0 + 476 -1, 1, -105.2, -89 , 0 ); setMoveKey( spep_0 + 477 -1, 1, -105.2, -89 , 0 ); setMoveKey( spep_0 + 478 -1, 1, -21.8, 43.1 , 0 ); setMoveKey( spep_0 + 479 -1, 1, -21.8, 43.1 , 0 ); setMoveKey( spep_0 + 480 -1, 1, -33.9, 34.1 , 0 ); setMoveKey( spep_0 + 481 -1, 1, -33.9, 34.1 , 0 ); setMoveKey( spep_0 + 482 -1, 1, -14.4, 53.8 , 0 ); setMoveKey( spep_0 + 483 -1, 1, -14.4, 53.8 , 0 ); setMoveKey( spep_0 + 484 -1, 1, -39.6, 47.9 , 0 ); setMoveKey( spep_0 + 485 -1, 1, -39.6, 47.9 , 0 ); setMoveKey( spep_0 + 486 -1, 1, -21.4, 35.3 , 0 ); setMoveKey( spep_0 + 487 -1, 1, -21.4, 35.3 , 0 ); setMoveKey( spep_0 + 488 -1, 1, -42.7, 33.2 , 0 ); setMoveKey( spep_0 + 489 -1, 1, -42.7, 33.2 , 0 ); setMoveKey( spep_0 + 490 -1, 1, -24.7, 52.8 , 0 ); setMoveKey( spep_0 + 491 -1, 1, -24.7, 52.8 , 0 ); setMoveKey( spep_0 + 492 -1, 1, -51.4, 46.6 , 0 ); setMoveKey( spep_0 + 493 -1, 1, -51.4, 46.6 , 0 ); setMoveKey( spep_0 + 494 -1, 1, -42.4, 40.9 , 0 ); setMoveKey( spep_0 + 495 -1, 1, -42.4, 40.9 , 0 ); setMoveKey( spep_0 + 496 -1, 1, -154.6, 28.9 , 0 ); setMoveKey( spep_0 + 498 -1, 1, -268.9, 16.6 , 0 ); setMoveKey( spep_0 + 500 -1, 1, -385.3, 4.1 , 0 ); setMoveKey( spep_0 + 502 -1, 1, -503.8, -8.6 , 0 ); setMoveKey( spep_0 + 504 -1, 1, -503.8, -8.6 , 0 ); setScaleKey( spep_0 + 448 -1, 1, 2.132, 2.132 ); setScaleKey( spep_0 + 466 -1, 1, 2.132, 2.132 ); setScaleKey( spep_0 + 467 -1, 1, 2.132, 2.132 ); setScaleKey( spep_0 + 468 -1, 1, 2.509, 2.509 ); setScaleKey( spep_0 + 469 -1, 1, 2.509, 2.509 ); setScaleKey( spep_0 + 470 -1, 1, 3.445, 3.445 ); setScaleKey( spep_0 + 471 -1, 1, 3.445, 3.445 );-- setScaleKey( spep_0 + 472 -1, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 473 -1, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 474 -1, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 475 -1, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 476 -1, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 477 -1, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 478 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 479 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 486 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 487 -1, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 488 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 489 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 494 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 495 -1, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 496 -1, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 498 -1, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 500 -1, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 502 -1, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 504 -1, 1, 1.14, 1.14 ); setRotateKey( spep_0 + 448 -1, 1, 6 ); setRotateKey( spep_0 + 471 -1, 1, 6 );-- setRotateKey( spep_0 + 472 -1, 1, 2.3 ); setRotateKey( spep_0 + 504 -1, 1, 2.3 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 602 -1, 1, 1 ); setDisp( spep_0 + 650 -1, 1, 0 ); changeAnime( spep_0 + 602 -1, 1, 106 ); changeAnime( spep_0 + 624 -1, 1, 108 ); setMoveKey( spep_0 + 602 -1, 1, 657, 318.2 , 0 ); setMoveKey( spep_0 + 604 -1, 1, 612.2, 302 , 0 ); setMoveKey( spep_0 + 606 -1, 1, 557.4, 239.9 , 0 ); setMoveKey( spep_0 + 608 -1, 1, 502.5, 211.7 , 0 ); setMoveKey( spep_0 + 610 -1, 1, 447.7, 184.5 , 0 ); setMoveKey( spep_0 + 612 -1, 1, 392.9, 155.4 , 0 ); setMoveKey( spep_0 + 614 -1, 1, 337, 127.2 , 0 ); setMoveKey( spep_0 + 616 -1, 1, 282.2, 99 , 0 ); setMoveKey( spep_0 + 618 -1, 1, 227.6, 70.8 , 0 ); setMoveKey( spep_0 + 620 -1, 1, 172.5, 42.7 , 0 ); setMoveKey( spep_0 + 622 -1, 1, 117.3, 14.5 , 0 ); setMoveKey( spep_0 + 623 -1, 1, 117.3, 14.5 , 0 );-- setMoveKey( spep_0 + 624 -1, 1, 67.2, 26 , 0 ); setMoveKey( spep_0 + 625 -1, 1, 67.2, 26 , 0 ); setMoveKey( spep_0 + 626 -1, 1, 127.6, 51.7 , 0 ); setMoveKey( spep_0 + 627 -1, 1, 127.6, 51.7 , 0 ); setMoveKey( spep_0 + 628 -1, 1, 67.8, 0.4 , 0 ); setMoveKey( spep_0 + 629 -1, 1, 67.8, 0.4 , 0 ); setMoveKey( spep_0 + 630 -1, 1, 199.3, 53.4 , 0 ); setMoveKey( spep_0 + 631 -1, 1, 199.3, 53.4 , 0 ); setMoveKey( spep_0 + 632 -1, 1, 60.5, 0.3 , 0 ); setMoveKey( spep_0 + 633 -1, 1, 60.5, 0.3 , 0 ); setMoveKey( spep_0 + 634 -1, 1, 72, -6.7 , 0 ); setMoveKey( spep_0 + 635 -1, 1, 72, -6.7 , 0 ); setMoveKey( spep_0 + 636 -1, 1, 60.3, 5.6 , 0 ); setMoveKey( spep_0 + 637 -1, 1, 60.3, 5.6 , 0 ); setMoveKey( spep_0 + 638 -1, 1, 76.6, 5.1 , 0 ); setMoveKey( spep_0 + 639 -1, 1, 76.6, 5.1 , 0 ); setMoveKey( spep_0 + 640 -1, 1, 66.1, -4.9 , 0 ); setMoveKey( spep_0 + 641 -1, 1, 66.1, -4.9 , 0 ); setMoveKey( spep_0 + 642 -1, 1, 205.8, -6.7 , 0 ); setMoveKey( spep_0 + 644 -1, 1, 315.3, 5.6 , 0 ); setMoveKey( spep_0 + 646 -1, 1, 446.2, 0.3 , 0 ); setMoveKey( spep_0 + 648 -1, 1, 577.1, 5.1 , 0 ); setMoveKey( spep_0 + 650 -1, 1, 577.1, 5.1 , 0 ); setScaleKey( spep_0 + 602 -1, 1, 1.656, 1.656 ); setScaleKey( spep_0 + 623 -1, 1, 1.656, 1.656 );-- setScaleKey( spep_0 + 624 -1, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 625 -1, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 626 -1, 1, 4.88, 4.88 ); setScaleKey( spep_0 + 627 -1, 1, 4.88, 4.88 ); setScaleKey( spep_0 + 628 -1, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 629 -1, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 630 -1, 1, 4.27, 4.27 ); setScaleKey( spep_0 + 631 -1, 1, 4.27, 4.27 ); setScaleKey( spep_0 + 632 -1, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 650 -1, 1, 1.95, 1.95 ); setRotateKey( spep_0 + 602 -1, 1, -8.7 ); setRotateKey( spep_0 + 623 -1, 1, -8.7 );-- setRotateKey( spep_0 + 624 -1, 1, -14 ); setRotateKey( spep_0 + 650 -1, 1, -14 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 670 -1, 1, 1 ); setDisp( spep_0 + 730 -1, 1, 0 ); changeAnime( spep_0 + 670 -1, 1, 5 ); a4 =30; setMoveKey( spep_0 + 670 -1, 1, -174.6 -a4, -337.2 , 0 ); setMoveKey( spep_0 + 672 -1, 1, -113.8 -a4, -279.8 , 0 ); setMoveKey( spep_0 + 674 -1, 1, -26.9 -a4, -251.4 , 0 ); setMoveKey( spep_0 + 676 -1, 1, 42.9 -a4, -188 , 0 ); setMoveKey( spep_0 + 678 -1, 1, 94.6 -a4, -160 , 0 ); setMoveKey( spep_0 + 680 -1, 1, 169.1 -a4, -105.2 , 0 ); setMoveKey( spep_0 + 682 -1, 1, 183.7 -a4, -100.7 , 0 ); setMoveKey( spep_0 + 684 -1, 1, 188.4 -a4, -87.1 , 0 ); setMoveKey( spep_0 + 686 -1, 1, 197.9 -a4, -86.1 , 0 ); setMoveKey( spep_0 + 688 -1, 1, 212.9 -a4, -75.4 , 0 ); setMoveKey( spep_0 + 690 -1, 1, 219.9 -a4, -76.1 , 0 ); setMoveKey( spep_0 + 692 -1, 1, 220.4 -a4, -65.2 , 0 ); setMoveKey( spep_0 + 694 -1, 1, 225.7 -a4, -66.8 , 0 ); setMoveKey( spep_0 + 696 -1, 1, 236.5 -a4, -58.6 , 0 ); setMoveKey( spep_0 + 698 -1, 1, 236.6 -a4, -63.6 , 0 ); setMoveKey( spep_0 + 700 -1, 1, 231.2 -a4, -56.3 , 0 ); setMoveKey( spep_0 + 702 -1, 1, 231.5 -a4, -60.9 , 0 ); setMoveKey( spep_0 + 704 -1, 1, 238.4 -a4, -55.1 , 0 ); setMoveKey( spep_0 + 706 -1, 1, 238.3 -a4, -60.3 , 0 ); setMoveKey( spep_0 + 708 -1, 1, 232.7 -a4, -53.2 , 0 ); setMoveKey( spep_0 + 710 -1, 1, 232.9 -a4, -58.1 , 0 ); setMoveKey( spep_0 + 712 -1, 1, 239.6 -a4, -52.6 , 0 ); setMoveKey( spep_0 + 714 -1, 1, 239.4 -a4, -58 , 0 ); setMoveKey( spep_0 + 716 -1, 1, 233.7 -a4, -51.2 , 0 ); setMoveKey( spep_0 + 718 -1, 1, 234.3 -a4, -51.4 , 0 ); setMoveKey( spep_0 + 720 -1, 1, 234.9 -a4, -51.5 , 0 ); setMoveKey( spep_0 + 722 -1, 1, 235.4 -a4, -51.8 , 0 ); setMoveKey( spep_0 + 724 -1, 1, 235.9 -a4, -52.1 , 0 ); setMoveKey( spep_0 + 726 -1, 1, 236.4 -a4, -52.4 , 0 ); setMoveKey( spep_0 + 728 -1, 1, 236.9 -a4, -52.8 , 0 ); setMoveKey( spep_0 + 730 -1, 1, 236.9 -a4, -52.8 , 0 ); setScaleKey( spep_0 + 670 -1, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 672 -1, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 674 -1, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 676 -1, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 678 -1, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 680 -1, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 682 -1, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 684 -1, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 686 -1, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 688 -1, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 690 -1, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 692 -1, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 694 -1, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 696 -1, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 698 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 700 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 702 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 706 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 708 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 712 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 714 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 730 -1, 1, 0.31, 0.31 ); r1 =41; setRotateKey( spep_0 + 670 -1, 1, 95.7 -r1 ); setRotateKey( spep_0 + 672 -1, 1, 95.7 -r1 ); setRotateKey( spep_0 + 674 -1, 1, 95.6 -r1 ); setRotateKey( spep_0 + 730 -1, 1, 95.6 -r1 ); -- ** 音 ** -- --殴る SE009 = playSeVer2( spep_0 + 162, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 162, 1010, "", 0, 0, 0, -1); --右側から向かっていく SE011 = playSeVer2( spep_0 + 198, 1117, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 198, 1277, "", 0, 0, 0, -1); --振りかぶる SE013 = playSeVer2( spep_0 + 222, 1116, "",spep_0 + 270, 0, 14, -1); SE014 = playSeVer2( spep_0 + 240, 1004, "", 0, 0, 0, -1); --裏拳 SE015 = playSeVer2( spep_0 + 262, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 264, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 292, 1121, "",spep_0 + 374, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 292, SE017, 74 ); --瞬間移動 SE018 = playSeVer2( spep_0 + 322, 1109, "", 0, 0, 0, -1); --叩き落とす SE019 = playSeVer2( spep_0 + 334, 1123, "", 0, 0, 0, -1); --裏拳2 SE020 = playSeVer2( spep_0 + 406, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE020, 127 ); SE021 = playSeVer2( spep_0 + 412, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 412, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE022, 79 ); SE023 = playSeVer2( spep_0 + 416, 1110, "", 0, 0, 0, -1); --蹴り飛ばす SE024 = playSeVer2( spep_0 + 458, 1003, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 468, 1187, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 470, 1153, "", 0, 0, 0, -1); --構える SE027 = playSeVer2( spep_0 + 526, 1013, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 526, 1189, "", 0, 0, 0, -1); --向かってくる SE029 = playSeVer2( spep_0 + 558, 1182, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 558, 9, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 558, 1117, "", 0, 0, 0, -1); --タックル SE032 = playSeVer2( spep_0 + 620, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE032, 89 ); SE033 = playSeVer2( spep_0 + 620, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE033, 79 ); SE034 = playSeVer2( spep_0 + 620, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE034, 72 ); --敵ひきづられ飛んでいく SE035 = playSeVer2( spep_0 + 664, 1159, "",spep_0 + 820, 14, 90, -1); SE036 = playSeVer2( spep_0 + 664, 1044, "",spep_0 + 762, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 664, SE036, 174 ); SE037 = playSeVer2( spep_0 + 664, 1168, "",spep_0 + 764, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 664, SE037, 129 ); SE038 = playSeVer2( spep_0 + 670, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 670, SE038, 141 ); SE039 = playSeVer2( spep_0 + 674, 1011, "", 0, 18, 0, -1); SE040 = playSeVer2( spep_0 + 680, 1197, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 692, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 692, SE041, 81 ); SE042 = playSeVer2( spep_0 + 702, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 702, SE042, 63 ); SE043 = playSeVer2( spep_0 + 712, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 712, SE043, 52 ); --腕上げる SE044 = playSeVer2( spep_0 + 742, 1003, "", 0, 0, 0, -1); --顔カットイン SE045 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気弾溜める SE046 = playSeVer2( spep_0 + 760, 1154, "",spep_0 + 860, 0, 14, -1); SE047 = playSeVer2( spep_0 + 760, 1296, "",spep_0 + 860, 0, 14, -1); setPitch( spep_0 + 760, SE047, -200 ); setTimeStretch( SE047, 0.87, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 844 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 844; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --気弾発射 SE049 = playSeVer2( spep_1 + 88, 1027, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_1 + 88, 1022, "",spep_1 + 204, 0, 42, -1); SE051 = playSeVer2( spep_1 + 88, 1177, "",spep_1 + 204, 0, 42, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾発射〜フィニッシュまで(222F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --気弾発射〜フィニッシュまで ef_003 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 222, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 222, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 222, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 222, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --気弾発射〜フィニッシュまで ef_004 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 222, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 222, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 222, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 222, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -1 + 60, 1, 1 ); setDisp( spep_2 -1 + 114, 1, 0 ); changeAnime( spep_2 -1 + 60, 1, 7 ); setBlendColor( spep_2 -1 + 60, 1, 5, 1.0, 0.2, 0.6, 0.9 ); setBlendColor( spep_2 -1 + 113, 1, 5, 1.0, 0.2, 0.6, 0.9 ); setBlendColor( spep_2 -1 + 114, 1, 5, 1.0, 0.2, 0.6, 0 ); setMoveKey( spep_2 -1 + 60, 1, -47.6, -181.4 , 0 ); setMoveKey( spep_2 -1 + 62, 1, -47.6, -183.5 , 0 ); setMoveKey( spep_2 -1 + 64, 1, -46.5, -184.5 , 0 ); setMoveKey( spep_2 -1 + 66, 1, -46.5, -186.5 , 0 ); setMoveKey( spep_2 -1 + 68, 1, -48.8, -190.6 , 0 ); setMoveKey( spep_2 -1 + 70, 1, -48.8, -192.5 , 0 ); setMoveKey( spep_2 -1 + 72, 1, -49.1, -190.3 , 0 ); setMoveKey( spep_2 -1 + 74, 1, -43.9, -198.5 , 0 ); setMoveKey( spep_2 -1 + 76, 1, -50.1, -196.6 , 0 ); setMoveKey( spep_2 -1 + 78, 1, -47.5, -195.6 , 0 ); setMoveKey( spep_2 -1 + 80, 1, -46.5, -198.3 , 0 ); setMoveKey( spep_2 -1 + 82, 1, -46.5, -199.8 , 0 ); setMoveKey( spep_2 -1 + 84, 1, -51.4, -199.5 , 0 ); setMoveKey( spep_2 -1 + 86, 1, -46.2, -207.2 , 0 ); setMoveKey( spep_2 -1 + 88, 1, -47.8, -207.1 , 0 ); setMoveKey( spep_2 -1 + 90, 1, -43.9, -209.6 , 0 ); setMoveKey( spep_2 -1 + 92, 1, -50.1, -207.1 , 0 ); setMoveKey( spep_2 -1 + 94, 1, -47.5, -205.4 , 0 ); setMoveKey( spep_2 -1 + 96, 1, -46.5, -209.9 , 0 ); setMoveKey( spep_2 -1 + 98, 1, -46.5, -210.8 , 0 ); setMoveKey( spep_2 -1 + 100, 1, -51.8, -205.4 , 0 ); setMoveKey( spep_2 -1 + 102, 1, -46.6, -212.6 , 0 ); setMoveKey( spep_2 -1 + 104, 1, -47.8, -211.5 , 0 ); setMoveKey( spep_2 -1 + 106, 1, -45.2, -209.5 , 0 ); setMoveKey( spep_2 -1 + 108, 1, -48.8, -213.9 , 0 ); setMoveKey( spep_2 -1 + 110, 1, -53.3, -211.1 , 0 ); setMoveKey( spep_2 -1 + 112, 1, -44.4, -216.1 , 0 ); setMoveKey( spep_2 -1 + 114, 1, -44.4, -216.1 , 0 ); setScaleKey( spep_2 -1 + 60, 1, 0.66, 0.66 ); setScaleKey( spep_2 -1 + 62, 1, 0.67, 0.67 ); setScaleKey( spep_2 -1 + 64, 1, 0.68, 0.68 ); setScaleKey( spep_2 -1 + 66, 1, 0.69, 0.69 ); setScaleKey( spep_2 -1 + 68, 1, 0.7, 0.7 ); setScaleKey( spep_2 -1 + 70, 1, 0.71, 0.71 ); setScaleKey( spep_2 -1 + 72, 1, 0.73, 0.73 ); setScaleKey( spep_2 -1 + 74, 1, 0.74, 0.74 ); setScaleKey( spep_2 -1 + 76, 1, 0.75, 0.75 ); setScaleKey( spep_2 -1 + 78, 1, 0.75, 0.75 ); setScaleKey( spep_2 -1 + 80, 1, 0.76, 0.76 ); setScaleKey( spep_2 -1 + 82, 1, 0.77, 0.77 ); setScaleKey( spep_2 -1 + 84, 1, 0.78, 0.78 ); setScaleKey( spep_2 -1 + 86, 1, 0.79, 0.79 ); setScaleKey( spep_2 -1 + 88, 1, 0.8, 0.8 ); setScaleKey( spep_2 -1 + 90, 1, 0.8, 0.8 ); setScaleKey( spep_2 -1 + 92, 1, 0.81, 0.81 ); setScaleKey( spep_2 -1 + 94, 1, 0.81, 0.81 ); setScaleKey( spep_2 -1 + 96, 1, 0.82, 0.82 ); setScaleKey( spep_2 -1 + 98, 1, 0.82, 0.82 ); setScaleKey( spep_2 -1 + 100, 1, 0.83, 0.83 ); setScaleKey( spep_2 -1 + 102, 1, 0.83, 0.83 ); setScaleKey( spep_2 -1 + 104, 1, 0.84, 0.84 ); setScaleKey( spep_2 -1 + 108, 1, 0.84, 0.84 ); setScaleKey( spep_2 -1 + 110, 1, 0.85, 0.85 ); setScaleKey( spep_2 -1 + 114, 1, 0.85, 0.85 ); setRotateKey( spep_2 -1 + 60, 1, -42.4 ); setRotateKey( spep_2 -1 + 114, 1, -42.4 ); -- ** 音 ** -- --気弾発射 SE052 = playSeVer2( spep_2 + 2, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 2, SE052, 60 ); --気弾に飲まれて向かってくる SE053 = playSeVer2( spep_2 + 54, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE053, 68 ); SE054 = playSeVer2( spep_2 + 54, 1044, "", 0, 56, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE054, 316 ); SE055 = playSeVer2( spep_2 + 62, 1024, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 72, 1258, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 222 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 112 ); endPhase( spep_2 + 212 ); end