--1026270:SSR超サイヤ人ベジータ_スーパーダッシュ --sp_effect_b1_00247 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161652; --冒頭突進 ef_001 SP_02 = 161653; --格闘:敵より前 ef_002 SP_03 = 161654; --格闘:敵より後ろ ef_003 SP_04 = 161655; --斜め蹴り:敵より前 ef_004 SP_05 = 161656; --斜め蹴り:敵より後ろ ef_005 SP_06 = 161657; --ラスト:敵より前 ef_006 SP_07 = 161658; --ラスト:敵より後ろ ef_007 --敵側 SP_02r = 161659; --格闘:敵より前:反転 ef_002_r SP_04r = 161660; --斜め蹴り:敵より前:反転 ef_004_r SP_06r = 161661; --ラスト:敵より前:反転 ef_006_r SP_07r = 161662; --ラスト:敵より後ろ:反転 ef_007_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭突進(147F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭突進 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 147, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 147, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 147, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 147 - 2, first_f, 255 ); setEffAlphaKey( spep_0 + 147 - 1, first_f, 255 ); setEffAlphaKey( spep_0 + 147, first_f, 0 ); -- ** 集中線 ** -- shuchusen0 = entryEffectLife( spep_0 + 26, 906, 121, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 26, shuchusen0, 121, 20 ); setEffMoveKey( spep_0 + 26, shuchusen0, 0, 0 , 0 ); setEffMoveKey( spep_0 + 147, shuchusen0, 0, 0 , 0 ); setEffScaleKey( spep_0 + 26, shuchusen0, 1.6, 1.6 ); setEffScaleKey( spep_0 + 147, shuchusen0, 1.6, 1.6 ); setEffRotateKey( spep_0 + 26, shuchusen0, 0 ); setEffRotateKey( spep_0 + 147, shuchusen0, 0 ); setEffAlphaKey( spep_0 + 26, shuchusen0, 0 ); setEffAlphaKey( spep_0 + 27, shuchusen0, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen0, 255 ); setEffAlphaKey( spep_0 + 147, shuchusen0, 0 ); --//////////顔カットイン、セリフカットインテンプレ ------------------------------------------------------ spep_x = spep_0 + 14; --表示させたいフレーム−10の分を足す! -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 135, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 135, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 135, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE0000 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); ------------------------------------------------------ -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); --構える SE005 = playSeVer2( spep_0 + 42, 1233, "", 0, 0, 0, -1); --向かってくる SE010 = playSeVer2( spep_0 + 120, 1182, "",spep_0 + 230, 0, 12, -1); SE011 = playSeVer2( spep_0 + 122, 9, "",spep_0 + 230, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 147 + 2, 0, 0, 0, 0, 255); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 138; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE0000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --オーラ SE012 = playSeVer2( spep_0 + 147, 1036, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 147; ------------------------------------------------------ -- 格闘(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- grapple_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --格闘:敵より前 ef_002 setEffMoveKey( spep_1 + 0, grapple_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 60, grapple_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, grapple_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 60, grapple_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, grapple_f, 0 ); setEffRotateKey( spep_1 + 60, grapple_f, 0 ); setEffAlphaKey( spep_1 + 0, grapple_f, 255 ); setEffAlphaKey( spep_1 + 60 - 2, grapple_f, 255 ); setEffAlphaKey( spep_1 + 60 - 1, grapple_f, 255 ); setEffAlphaKey( spep_1 + 60, grapple_f, 0 ); grapple_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --格闘:敵より後ろ ef_003 setEffMoveKey( spep_1 + 0, grapple_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 60, grapple_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, grapple_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 60, grapple_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, grapple_b, 0 ); setEffRotateKey( spep_1 + 60, grapple_b, 0 ); setEffAlphaKey( spep_1 + 0, grapple_b, 255 ); setEffAlphaKey( spep_1 + 60 - 2, grapple_b, 255 ); setEffAlphaKey( spep_1 + 60 - 1, grapple_b, 255 ); setEffAlphaKey( spep_1 + 60, grapple_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -2 + 2, 1, 1 ); setDisp( spep_1 -3 + 63, 1, 0 ); changeAnime( spep_1 -2 + 2, 1, 104 ); changeAnime( spep_1 -3 + 20, 1, 106 ); changeAnime( spep_1 -3 + 38, 1, 108 ); changeAnime( spep_1 -3 + 52, 1, 106 ); setMoveKey( spep_1 -2 + 2, 1, -23.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 4, 1, -12.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 5, 1, -12.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 6, 1, -1.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 7, 1, -1.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 9, 1, 9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 19.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 11, 1, 19.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 30.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 13, 1, 30.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 41.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 15, 1, 41.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 52.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 17, 1, 52.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 63.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 19, 1, 63.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 141.1, -0.6 , 0 ); setMoveKey( spep_1 -3 + 21, 1, 141.1, -0.6 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 123.1, 13.8 , 0 ); setMoveKey( spep_1 -3 + 23, 1, 123.1, 13.8 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 118.7, 40.8 , 0 ); setMoveKey( spep_1 -3 + 25, 1, 118.7, 40.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 139, 22.6 , 0 ); setMoveKey( spep_1 -3 + 27, 1, 139, 22.6 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 116.3, 43 , 0 ); setMoveKey( spep_1 -3 + 29, 1, 116.3, 43 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 122.5, 40.5 , 0 ); setMoveKey( spep_1 -3 + 31, 1, 122.5, 40.5 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 118.8, 43.9 , 0 ); setMoveKey( spep_1 -3 + 33, 1, 118.8, 43.9 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 123.1, 44.3 , 0 ); setMoveKey( spep_1 -3 + 35, 1, 123.1, 44.3 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 128.3, 44.7 , 0 ); setMoveKey( spep_1 -3 + 37, 1, 128.3, 44.7 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 178.7, 14.6 , 0 ); setMoveKey( spep_1 -3 + 39, 1, 178.7, 14.6 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 188.2, -10.4 , 0 ); setMoveKey( spep_1 -3 + 41, 1, 188.2, -10.4 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 172.7, -15.3 , 0 ); setMoveKey( spep_1 -3 + 43, 1, 172.7, -15.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 176, -16.3 , 0 ); setMoveKey( spep_1 -3 + 45, 1, 176, -16.3 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 179.4, -17.2 , 0 ); setMoveKey( spep_1 -3 + 47, 1, 179.4, -17.2 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 182.8, -18.2 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 182.8, -18.2 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 187.8, -13.2 , 0 ); setMoveKey( spep_1 -3 + 51, 1, 187.8, -13.2 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 122.1, -28 , 0 ); setMoveKey( spep_1 -3 + 53, 1, 122.1, -28 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 128.7, 6.7 , 0 ); setMoveKey( spep_1 -3 + 55, 1, 128.7, 6.7 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 145.3, 31.6 , 0 ); setMoveKey( spep_1 -3 + 57, 1, 145.3, 31.6 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 146.8, 35.7 , 0 ); setMoveKey( spep_1 -3 + 59, 1, 146.8, 35.7 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 148.4, 39.8 , 0 ); setMoveKey( spep_1 -3 + 61, 1, 148.4, 39.8 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 149.9, 43.9 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 149.9, 43.9 , 0 ); setScaleKey( spep_1 -2 + 2, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 18, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 19, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 37, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 38, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 39, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 51, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 52, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 53, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 63, 1, 2.06, 2.06 ); setRotateKey( spep_1 -2 + 2, 1, 0 ); setRotateKey( spep_1 -3 + 19, 1, 0 ); setRotateKey( spep_1 -3 + 20, 1, -49 ); setRotateKey( spep_1 -3 + 21, 1, -49 ); setRotateKey( spep_1 -3 + 22, 1, -45.6 ); setRotateKey( spep_1 -3 + 23, 1, -45.6 ); setRotateKey( spep_1 -3 + 24, 1, -42.3 ); setRotateKey( spep_1 -3 + 25, 1, -42.3 ); setRotateKey( spep_1 -3 + 26, 1, -38.9 ); setRotateKey( spep_1 -3 + 27, 1, -38.9 ); setRotateKey( spep_1 -3 + 37, 1, -38.9 ); setRotateKey( spep_1 -3 + 38, 1, -5.3 ); setRotateKey( spep_1 -3 + 39, 1, -5.3 ); setRotateKey( spep_1 -3 + 40, 1, -11.4 ); setRotateKey( spep_1 -3 + 41, 1, -11.4 ); setRotateKey( spep_1 -3 + 42, 1, -17.6 ); setRotateKey( spep_1 -3 + 43, 1, -17.6 ); setRotateKey( spep_1 -3 + 51, 1, -17.6 ); setRotateKey( spep_1 -3 + 52, 1, -41 ); setRotateKey( spep_1 -3 + 53, 1, -41 ); setRotateKey( spep_1 -3 + 54, 1, -37.5 ); setRotateKey( spep_1 -3 + 55, 1, -37.5 ); setRotateKey( spep_1 -3 + 56, 1, -34 ); setRotateKey( spep_1 -3 + 57, 1, -34 ); setRotateKey( spep_1 -3 + 63, 1, -34 ); -- ** 音 ** -- --ラッシュ SE013 = playSeVer2( spep_1 + 16, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 20, 1187, "",spep_1 + 168, 0, 12, -1); SE015 = playSeVer2( spep_1 + 40, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 54, 1110, "",spep_1 + 168, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 60 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_2 = spep_1 + 60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 斜め蹴り(48F) ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --斜め蹴り:敵より前 ef_004 setEffMoveKey( spep_3 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 48, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 48, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 48, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 48 - 2, kick_f, 255 ); setEffAlphaKey( spep_3 + 48 - 1, kick_f, 255 ); setEffAlphaKey( spep_3 + 48, kick_f, 0 ); kick_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --斜め蹴り:敵より後ろ ef_005 setEffMoveKey( spep_3 + 0, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 48, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 48, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 48, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 48 - 2, kick_b, 255 ); setEffAlphaKey( spep_3 + 48 - 1, kick_b, 255 ); setEffAlphaKey( spep_3 + 48, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -2 + 2, 1, 1 ); changeAnime( spep_3 -2 + 2, 1, 106 ); changeAnime( spep_3 -3 + 12, 1, 108 ); setMoveKey( spep_3 -2 + 2, 1, 83.4, 56.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 90.3, 59.2 , 0 ); setMoveKey( spep_3 -3 + 5, 1, 90.3, 59.2 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 97.1, 62.2 , 0 ); setMoveKey( spep_3 -3 + 7, 1, 97.1, 62.2 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 104, 65.3 , 0 ); setMoveKey( spep_3 -3 + 9, 1, 104, 65.3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 110.8, 68.3 , 0 ); setMoveKey( spep_3 -3 + 11, 1, 110.8, 68.3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 137, 82.5 , 0 ); setMoveKey( spep_3 -3 + 17, 1, 137, 82.5 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 279.4, 194.2 , 0 ); setMoveKey( spep_3 -3 + 19, 1, 279.4, 194.2 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 80.8, -30.9 , 0 ); setMoveKey( spep_3 -3 + 21, 1, 80.8, -30.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 212.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 23, 1, 212.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 230.2, -33.6 , 0 ); setMoveKey( spep_3 -3 + 25, 1, 230.2, -33.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 56.2, 30.6 , 0 ); setMoveKey( spep_3 -3 + 27, 1, 56.2, 30.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 218.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 29, 1, 218.2, 113.6, 0 ); setMoveKey( spep_3 -3 + 30, 1, 250.2, -13.6 , 0 ); setMoveKey( spep_3 -3 + 31, 1, 250.2, -13.6 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 156.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 33, 1, 156.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 80.8, -3.9 , 0 ); setMoveKey( spep_3 -3 + 35, 1, 80.8, -3.9 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 216.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 37, 1, 216.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 39, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 41, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 43, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 45, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 199.1, 109.3 , 0 ); setMoveKey( spep_3 -3 + 47, 1, 199.1, 109.3 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 261.2, 145.4 , 0 ); setMoveKey( spep_3 -3 + 49, 1, 261.2, 145.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 323.4, 181.5 , 0 ); setScaleKey( spep_3 -2 + 2, 1, 2.24, 2.24 ); setScaleKey( spep_3 -3 + 11, 1, 2.24, 2.24 ); setScaleKey( spep_3 -3 + 12, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 13, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 17, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 18, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 19, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 20, 1, 2.67, 2.67 ); setScaleKey( spep_3 -3 + 21, 1, 2.67, 2.67 ); setScaleKey( spep_3 -3 + 22, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 23, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 47, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 48, 1, 2.32, 2.32 ); setScaleKey( spep_3 -3 + 49, 1, 2.32, 2.32 ); setScaleKey( spep_3 -3 + 50, 1, 2.16, 2.16 ); setRotateKey( spep_3 -2 + 2, 1, -42 ); setRotateKey( spep_3 -3 + 4, 1, -41.3 ); setRotateKey( spep_3 -3 + 5, 1, -41.3 ); setRotateKey( spep_3 -3 + 6, 1, -40.6 ); setRotateKey( spep_3 -3 + 7, 1, -40.6 ); setRotateKey( spep_3 -3 + 8, 1, -39.8 ); setRotateKey( spep_3 -3 + 9, 1, -39.8 ); setRotateKey( spep_3 -3 + 10, 1, -39.1 ); setRotateKey( spep_3 -3 + 11, 1, -39.1 ); setRotateKey( spep_3 -3 + 12, 1, -1 ); setRotateKey( spep_3 -3 + 50, 1, -1 ); setBlendColor( spep_3 -3 + 12, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_3 -3 + 13, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_3 -3 + 18, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --蹴り飛ばす SE019 = playSeVer2( spep_3 + 10, 1189, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_3 + 18, 1120, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_3 + 18, 1187, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 48 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_4 = spep_3 + 48; ------------------------------------------------------ -- ラスト(194F) ------------------------------------------------------ -- ** エフェクト等 ** -- last_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --ラスト:敵より前 ef_006 setEffMoveKey( spep_4 + 0, last_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, last_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, last_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 194, last_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, last_f, 0 ); setEffRotateKey( spep_4 + 194, last_f, 0 ); setEffAlphaKey( spep_4 + 0, last_f, 255 ); setEffAlphaKey( spep_4 + 194, last_f, 255 ); last_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --ラスト:敵より後ろ ef_007 setEffMoveKey( spep_4 + 0, last_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, last_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, last_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 194, last_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, last_b, 0 ); setEffRotateKey( spep_4 + 194, last_b, 0 ); setEffAlphaKey( spep_4 + 0, last_b, 255 ); setEffAlphaKey( spep_4 + 194, last_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 67, 1, 0 ); changeAnime( spep_4 -2 + 2, 1, 107 ); setMoveKey( spep_4 -2 + 2, 1, -165.8, 12.8 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -132.8, 15.6 , 0 ); setMoveKey( spep_4 -3 + 5, 1, -132.8, 15.6 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_4 -3 + 7, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -79.1, 21.2 , 0 ); setMoveKey( spep_4 -3 + 9, 1, -79.1, 21.2 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -60.5, 32.2 , 0 ); setMoveKey( spep_4 -3 + 11, 1, -60.5, 32.2, 0 ); setMoveKey( spep_4 -3 + 12, 1, -25.4, 26.7, 0 ); setMoveKey( spep_4 -3 + 13, 1, -25.4, 26.7, 0 ); setMoveKey( spep_4 -3 + 14, 1, -6.8, 37.8, 0 ); setMoveKey( spep_4 -3 + 15, 1, -6.8, 37.8, 0 ); setMoveKey( spep_4 -3 + 16, 1, 28.3, 32.3 , 0 ); setMoveKey( spep_4 -3 + 17, 1, 28.3, 32.3 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 46.9, 43.4 , 0 ); setMoveKey( spep_4 -3 + 19, 1, 46.9, 43.4 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 82, 37.9 , 0 ); setMoveKey( spep_4 -3 + 21, 1, 82, 37.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 100.6, 49 , 0 ); setMoveKey( spep_4 -3 + 23, 1, 100.6, 49 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 135.6, 43.5 , 0 ); setMoveKey( spep_4 -3 + 25, 1, 135.6, 43.5 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 159.1, 56.8 , 0 ); setMoveKey( spep_4 -3 + 27, 1, 159.1, 56.8 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 199.1, 53.6 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 199.1, 53.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 222.6, 66.8 , 0 ); setMoveKey( spep_4 -3 + 31, 1, 222.6, 66.8 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 262.6, 63.6 , 0 ); setMoveKey( spep_4 -3 + 33, 1, 262.6, 63.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 286.1, 76.8 , 0 ); setMoveKey( spep_4 -3 + 35, 1, 286.1, 76.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 326.1, 73.6 , 0 ); setMoveKey( spep_4 -3 + 37, 1, 326.1, 73.6 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 349.6, 86.8 , 0 ); setMoveKey( spep_4 -3 + 39, 1, 349.6, 86.8 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 389.6, 83.6 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 389.6, 83.6 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 114.2, -60 , 0 ); setMoveKey( spep_4 -3 + 43, 1, 114.2, -60 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 131.7, -60 , 0 ); setMoveKey( spep_4 -3 + 45, 1, 131.7, -60 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 162.1, -51.8 , 0 ); setMoveKey( spep_4 -3 + 47, 1, 162.1, -51.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 187.9, -60 , 0 ); setMoveKey( spep_4 -3 + 49, 1, 187.9, -60 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 267.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 51, 1, 267.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 285.6, -60 , 0 ); setMoveKey( spep_4 -3 + 53, 1, 285.6, -60 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 301.5, -51.8 , 0 ); setMoveKey( spep_4 -3 + 55, 1, 301.5, -51.8 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 315.9, -59.3 , 0 ); setMoveKey( spep_4 -3 + 57, 1, 315.9, -59.3 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 340.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 59, 1, 340.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 362.5, -59.3 , 0 ); setMoveKey( spep_4 -3 + 61, 1, 362.5, -59.3 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 386.4, -51.8 , 0 ); setMoveKey( spep_4 -3 + 63, 1, 386.4, -51.8 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 406.7, -59.3 , 0 ); setMoveKey( spep_4 -3 + 65, 1, 406.7, -59.3 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 416.7, -51.8 , 0 ); setMoveKey( spep_4 -3 + 67, 1, 416.7, -51.8 , 0 ); setScaleKey( spep_4 -2 + 2, 1, 0.31, 0.31 ); setScaleKey( spep_4 -3 + 4, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 5, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 6, 1, 0.39, 0.39 ); setScaleKey( spep_4 -3 + 7, 1, 0.39, 0.39 ); setScaleKey( spep_4 -3 + 8, 1, 0.43, 0.43 ); setScaleKey( spep_4 -3 + 9, 1, 0.43, 0.43 ); setScaleKey( spep_4 -3 + 10, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 11, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 12, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 13, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 14, 1, 0.55, 0.55 ); setScaleKey( spep_4 -3 + 15, 1, 0.55, 0.55 ); setScaleKey( spep_4 -3 + 16, 1, 0.59, 0.59 ); setScaleKey( spep_4 -3 + 17, 1, 0.59, 0.59 ); setScaleKey( spep_4 -3 + 18, 1, 0.62, 0.62 ); setScaleKey( spep_4 -3 + 19, 1, 0.62, 0.62 ); setScaleKey( spep_4 -3 + 20, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 21, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 22, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 23, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 24, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 25, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 26, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 27, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 28, 1, 0.76, 0.76 ); setScaleKey( spep_4 -3 + 29, 1, 0.76, 0.76 ); setScaleKey( spep_4 -3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_4 -3 + 31, 1, 0.78, 0.78 ); setScaleKey( spep_4 -3 + 32, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 33, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 34, 1, 0.82, 0.82 ); setScaleKey( spep_4 -3 + 35, 1, 0.82, 0.82 ); setScaleKey( spep_4 -3 + 36, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 37, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 38, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 39, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 40, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 41, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 42, 1, 0.05, 0.05 ); setScaleKey( spep_4 -3 + 43, 1, 0.05, 0.05 ); setScaleKey( spep_4 -3 + 67, 1, 0.05, 0.05 ); setRotateKey( spep_4 -2 + 2, 1, 20 ); setRotateKey( spep_4 -3 + 45, 1, 20 ); setRotateKey( spep_4 -3 + 47, 1, 19.8 ); setRotateKey( spep_4 -3 + 67, 1, 19.8 ); -- ** 音 ** -- --地面ひきづって飛んでいく SE022 = playSeVer2( spep_4 + 8, 1044, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 8, 1159, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_4 + 8, 1168, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_4 + 14, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 14, SE025, 81 ); SE026 = playSeVer2( spep_4 + 20, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE026, 79 ); SE027 = playSeVer2( spep_4 + 32, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 32, SE027, 63 ); SE028 = playSeVer2( spep_4 + 44, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 44, SE028, 47 ); SE029 = playSeVer2( spep_4 + 54, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 54, SE029, 45 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 194 + 2, 0, 0, 0, 0, 255); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 58 ); endPhase( spep_4 + 184 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭突進(147F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭突進 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 147, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 147, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, -0 ); setEffRotateKey( spep_0 + 147, first_f, -0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 147 - 2, first_f, 255 ); setEffAlphaKey( spep_0 + 147 - 1, first_f, 255 ); setEffAlphaKey( spep_0 + 147, first_f, 0 ); -- ** 集中線 ** -- shuchusen0 = entryEffectLife( spep_0 + 26, 906, 121, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 26, shuchusen0, 121, 20 ); setEffMoveKey( spep_0 + 26, shuchusen0, 0, 0 , 0 ); setEffMoveKey( spep_0 + 147, shuchusen0, 0, 0 , 0 ); setEffScaleKey( spep_0 + 26, shuchusen0, 1.6, 1.6 ); setEffScaleKey( spep_0 + 147, shuchusen0, 1.6, 1.6 ); setEffRotateKey( spep_0 + 26, shuchusen0, 0 ); setEffRotateKey( spep_0 + 147, shuchusen0, 0 ); setEffAlphaKey( spep_0 + 26, shuchusen0, 0 ); setEffAlphaKey( spep_0 + 27, shuchusen0, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen0, 255 ); setEffAlphaKey( spep_0 + 147, shuchusen0, 0 ); --//////////顔カットイン、セリフカットインテンプレ ------------------------------------------------------ spep_x = spep_0 + 14; --表示させたいフレーム−10の分を足す! -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 135, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 135, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 135, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, -0 ); setEffRotateKey( spep_x + 84, ctgogo, -0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE0000 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); ------------------------------------------------------ -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); --構える SE005 = playSeVer2( spep_0 + 42, 1233, "", 0, 0, 0, -1); --向かってくる SE010 = playSeVer2( spep_0 + 120, 1182, "",spep_0 + 230, 0, 12, -1); SE011 = playSeVer2( spep_0 + 122, 9, "",spep_0 + 230, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 147 + 2, 0, 0, 0, 0, 255); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 138; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE0000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --オーラ SE012 = playSeVer2( spep_0 + 147, 1036, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 147; ------------------------------------------------------ -- 格闘(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- grapple_f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --格闘:敵より前:反転 ef_002_r setEffMoveKey( spep_1 + 0, grapple_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 60, grapple_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, grapple_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 60, grapple_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, grapple_f, 0 ); setEffRotateKey( spep_1 + 60, grapple_f, 0 ); setEffAlphaKey( spep_1 + 0, grapple_f, 255 ); setEffAlphaKey( spep_1 + 60 - 2, grapple_f, 255 ); setEffAlphaKey( spep_1 + 60 - 1, grapple_f, 255 ); setEffAlphaKey( spep_1 + 60, grapple_f, 0 ); grapple_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --格闘:敵より後ろ ef_003 setEffMoveKey( spep_1 + 0, grapple_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 60, grapple_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, grapple_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 60, grapple_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, grapple_b, 0 ); setEffRotateKey( spep_1 + 60, grapple_b, 0 ); setEffAlphaKey( spep_1 + 0, grapple_b, 255 ); setEffAlphaKey( spep_1 + 60 - 2, grapple_b, 255 ); setEffAlphaKey( spep_1 + 60 - 1, grapple_b, 255 ); setEffAlphaKey( spep_1 + 60, grapple_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -2 + 2, 1, 1 ); setDisp( spep_1 -3 + 63, 1, 0 ); changeAnime( spep_1 -2 + 2, 1, 104 ); changeAnime( spep_1 -3 + 20, 1, 106 ); changeAnime( spep_1 -3 + 38, 1, 108 ); changeAnime( spep_1 -3 + 52, 1, 106 ); setMoveKey( spep_1 -2 + 2, 1, -23.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 4, 1, -12.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 5, 1, -12.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 6, 1, -1.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 7, 1, -1.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 9, 1, 9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 19.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 11, 1, 19.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 30.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 13, 1, 30.9, -24.4 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 41.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 15, 1, 41.8, -24.4 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 52.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 17, 1, 52.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 63.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 19, 1, 63.7, -24.4 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 141.1, -0.6 , 0 ); setMoveKey( spep_1 -3 + 21, 1, 141.1, -0.6 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 123.1, 13.8 , 0 ); setMoveKey( spep_1 -3 + 23, 1, 123.1, 13.8 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 118.7, 40.8 , 0 ); setMoveKey( spep_1 -3 + 25, 1, 118.7, 40.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 139, 22.6 , 0 ); setMoveKey( spep_1 -3 + 27, 1, 139, 22.6 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 116.3, 43 , 0 ); setMoveKey( spep_1 -3 + 29, 1, 116.3, 43 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 122.5, 40.5 , 0 ); setMoveKey( spep_1 -3 + 31, 1, 122.5, 40.5 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 118.8, 43.9 , 0 ); setMoveKey( spep_1 -3 + 33, 1, 118.8, 43.9 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 123.1, 44.3 , 0 ); setMoveKey( spep_1 -3 + 35, 1, 123.1, 44.3 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 128.3, 44.7 , 0 ); setMoveKey( spep_1 -3 + 37, 1, 128.3, 44.7 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 178.7, 14.6 , 0 ); setMoveKey( spep_1 -3 + 39, 1, 178.7, 14.6 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 188.2, -10.4 , 0 ); setMoveKey( spep_1 -3 + 41, 1, 188.2, -10.4 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 172.7, -15.3 , 0 ); setMoveKey( spep_1 -3 + 43, 1, 172.7, -15.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 176, -16.3 , 0 ); setMoveKey( spep_1 -3 + 45, 1, 176, -16.3 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 179.4, -17.2 , 0 ); setMoveKey( spep_1 -3 + 47, 1, 179.4, -17.2 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 182.8, -18.2 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 182.8, -18.2 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 187.8, -13.2 , 0 ); setMoveKey( spep_1 -3 + 51, 1, 187.8, -13.2 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 122.1, -28 , 0 ); setMoveKey( spep_1 -3 + 53, 1, 122.1, -28 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 128.7, 6.7 , 0 ); setMoveKey( spep_1 -3 + 55, 1, 128.7, 6.7 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 145.3, 31.6 , 0 ); setMoveKey( spep_1 -3 + 57, 1, 145.3, 31.6 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 146.8, 35.7 , 0 ); setMoveKey( spep_1 -3 + 59, 1, 146.8, 35.7 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 148.4, 39.8 , 0 ); setMoveKey( spep_1 -3 + 61, 1, 148.4, 39.8 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 149.9, 43.9 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 149.9, 43.9 , 0 ); setScaleKey( spep_1 -2 + 2, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 18, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 19, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 37, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 38, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 39, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 51, 1, 2.18, 2.18 ); setScaleKey( spep_1 -3 + 52, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 53, 1, 2.06, 2.06 ); setScaleKey( spep_1 -3 + 63, 1, 2.06, 2.06 ); setRotateKey( spep_1 -2 + 2, 1, 0 ); setRotateKey( spep_1 -3 + 19, 1, 0 ); setRotateKey( spep_1 -3 + 20, 1, -49 ); setRotateKey( spep_1 -3 + 21, 1, -49 ); setRotateKey( spep_1 -3 + 22, 1, -45.6 ); setRotateKey( spep_1 -3 + 23, 1, -45.6 ); setRotateKey( spep_1 -3 + 24, 1, -42.3 ); setRotateKey( spep_1 -3 + 25, 1, -42.3 ); setRotateKey( spep_1 -3 + 26, 1, -38.9 ); setRotateKey( spep_1 -3 + 27, 1, -38.9 ); setRotateKey( spep_1 -3 + 37, 1, -38.9 ); setRotateKey( spep_1 -3 + 38, 1, -5.3 ); setRotateKey( spep_1 -3 + 39, 1, -5.3 ); setRotateKey( spep_1 -3 + 40, 1, -11.4 ); setRotateKey( spep_1 -3 + 41, 1, -11.4 ); setRotateKey( spep_1 -3 + 42, 1, -17.6 ); setRotateKey( spep_1 -3 + 43, 1, -17.6 ); setRotateKey( spep_1 -3 + 51, 1, -17.6 ); setRotateKey( spep_1 -3 + 52, 1, -41 ); setRotateKey( spep_1 -3 + 53, 1, -41 ); setRotateKey( spep_1 -3 + 54, 1, -37.5 ); setRotateKey( spep_1 -3 + 55, 1, -37.5 ); setRotateKey( spep_1 -3 + 56, 1, -34 ); setRotateKey( spep_1 -3 + 57, 1, -34 ); setRotateKey( spep_1 -3 + 63, 1, -34 ); -- ** 音 ** -- --ラッシュ SE013 = playSeVer2( spep_1 + 16, 1004, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 20, 1187, "",spep_1 + 168, 0, 12, -1); SE015 = playSeVer2( spep_1 + 40, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 54, 1110, "",spep_1 + 168, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 60 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_2 = spep_1 + 60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 斜め蹴り(48F) ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_04r, 0x100, -1, 0, 0, 0 ); --斜め蹴り:敵より前:反転 ef_004_r setEffMoveKey( spep_3 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 48, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 48, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 48, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 48 - 2, kick_f, 255 ); setEffAlphaKey( spep_3 + 48 - 1, kick_f, 255 ); setEffAlphaKey( spep_3 + 48, kick_f, 0 ); kick_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --斜め蹴り:敵より後ろ ef_005 setEffMoveKey( spep_3 + 0, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 48, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 48, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 48, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 48 - 2, kick_b, 255 ); setEffAlphaKey( spep_3 + 48 - 1, kick_b, 255 ); setEffAlphaKey( spep_3 + 48, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -2 + 2, 1, 1 ); changeAnime( spep_3 -2 + 2, 1, 106 ); changeAnime( spep_3 -3 + 12, 1, 108 ); setMoveKey( spep_3 -2 + 2, 1, 83.4, 56.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 90.3, 59.2 , 0 ); setMoveKey( spep_3 -3 + 5, 1, 90.3, 59.2 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 97.1, 62.2 , 0 ); setMoveKey( spep_3 -3 + 7, 1, 97.1, 62.2 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 104, 65.3 , 0 ); setMoveKey( spep_3 -3 + 9, 1, 104, 65.3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 110.8, 68.3 , 0 ); setMoveKey( spep_3 -3 + 11, 1, 110.8, 68.3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 137, 82.5 , 0 ); setMoveKey( spep_3 -3 + 17, 1, 137, 82.5 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 279.4, 194.2 , 0 ); setMoveKey( spep_3 -3 + 19, 1, 279.4, 194.2 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 80.8, -30.9 , 0 ); setMoveKey( spep_3 -3 + 21, 1, 80.8, -30.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 212.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 23, 1, 212.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 230.2, -33.6 , 0 ); setMoveKey( spep_3 -3 + 25, 1, 230.2, -33.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 56.2, 30.6 , 0 ); setMoveKey( spep_3 -3 + 27, 1, 56.2, 30.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 218.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 29, 1, 218.2, 113.6, 0 ); setMoveKey( spep_3 -3 + 30, 1, 250.2, -13.6 , 0 ); setMoveKey( spep_3 -3 + 31, 1, 250.2, -13.6 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 156.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 33, 1, 156.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 80.8, -3.9 , 0 ); setMoveKey( spep_3 -3 + 35, 1, 80.8, -3.9 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 216.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 37, 1, 216.2, 113.6 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 39, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 41, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 43, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 45, 1, 136.2, 83.6 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 199.1, 109.3 , 0 ); setMoveKey( spep_3 -3 + 47, 1, 199.1, 109.3 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 261.2, 145.4 , 0 ); setMoveKey( spep_3 -3 + 49, 1, 261.2, 145.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 323.4, 181.5 , 0 ); setScaleKey( spep_3 -2 + 2, 1, 2.24, 2.24 ); setScaleKey( spep_3 -3 + 11, 1, 2.24, 2.24 ); setScaleKey( spep_3 -3 + 12, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 13, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 17, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 18, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 19, 1, 2.85, 2.85 ); setScaleKey( spep_3 -3 + 20, 1, 2.67, 2.67 ); setScaleKey( spep_3 -3 + 21, 1, 2.67, 2.67 ); setScaleKey( spep_3 -3 + 22, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 23, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 47, 1, 2.48, 2.48 ); setScaleKey( spep_3 -3 + 48, 1, 2.32, 2.32 ); setScaleKey( spep_3 -3 + 49, 1, 2.32, 2.32 ); setScaleKey( spep_3 -3 + 50, 1, 2.16, 2.16 ); setRotateKey( spep_3 -2 + 2, 1, -42 ); setRotateKey( spep_3 -3 + 4, 1, -41.3 ); setRotateKey( spep_3 -3 + 5, 1, -41.3 ); setRotateKey( spep_3 -3 + 6, 1, -40.6 ); setRotateKey( spep_3 -3 + 7, 1, -40.6 ); setRotateKey( spep_3 -3 + 8, 1, -39.8 ); setRotateKey( spep_3 -3 + 9, 1, -39.8 ); setRotateKey( spep_3 -3 + 10, 1, -39.1 ); setRotateKey( spep_3 -3 + 11, 1, -39.1 ); setRotateKey( spep_3 -3 + 12, 1, -1 ); setRotateKey( spep_3 -3 + 50, 1, -1 ); setBlendColor( spep_3 -3 + 12, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_3 -3 + 13, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_3 -3 + 18, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --蹴り飛ばす SE019 = playSeVer2( spep_3 + 10, 1189, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_3 + 18, 1120, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_3 + 18, 1187, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 48 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_4 = spep_3 + 48; ------------------------------------------------------ -- ラスト(194F) ------------------------------------------------------ -- ** エフェクト等 ** -- last_f = entryEffect( spep_4 + 0, SP_06r, 0x100, -1, 0, 0, 0 ); --ラスト:敵より前 ef_006_r setEffMoveKey( spep_4 + 0, last_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, last_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, last_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 194, last_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, last_f, 0 ); setEffRotateKey( spep_4 + 194, last_f, 0 ); setEffAlphaKey( spep_4 + 0, last_f, 255 ); setEffAlphaKey( spep_4 + 194, last_f, 255 ); last_b = entryEffect( spep_4 + 0, SP_07r, 0x80, -1, 0, 0, 0 ); --ラスト:敵より後ろ ef_007_r setEffMoveKey( spep_4 + 0, last_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, last_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, last_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 194, last_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, last_b, 0 ); setEffRotateKey( spep_4 + 194, last_b, 0 ); setEffAlphaKey( spep_4 + 0, last_b, 255 ); setEffAlphaKey( spep_4 + 194, last_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 67, 1, 0 ); changeAnime( spep_4 -2 + 2, 1, 107 ); setMoveKey( spep_4 -2 + 2, 1, -165.8, 12.8 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -132.8, 15.6 , 0 ); setMoveKey( spep_4 -3 + 5, 1, -132.8, 15.6 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_4 -3 + 7, 1, -114.2, 26.6 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -79.1, 21.2 , 0 ); setMoveKey( spep_4 -3 + 9, 1, -79.1, 21.2 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -60.5, 32.2 , 0 ); setMoveKey( spep_4 -3 + 11, 1, -60.5, 32.2, 0 ); setMoveKey( spep_4 -3 + 12, 1, -25.4, 26.7, 0 ); setMoveKey( spep_4 -3 + 13, 1, -25.4, 26.7, 0 ); setMoveKey( spep_4 -3 + 14, 1, -6.8, 37.8, 0 ); setMoveKey( spep_4 -3 + 15, 1, -6.8, 37.8, 0 ); setMoveKey( spep_4 -3 + 16, 1, 28.3, 32.3 , 0 ); setMoveKey( spep_4 -3 + 17, 1, 28.3, 32.3 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 46.9, 43.4 , 0 ); setMoveKey( spep_4 -3 + 19, 1, 46.9, 43.4 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 82, 37.9 , 0 ); setMoveKey( spep_4 -3 + 21, 1, 82, 37.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 100.6, 49 , 0 ); setMoveKey( spep_4 -3 + 23, 1, 100.6, 49 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 135.6, 43.5 , 0 ); setMoveKey( spep_4 -3 + 25, 1, 135.6, 43.5 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 159.1, 56.8 , 0 ); setMoveKey( spep_4 -3 + 27, 1, 159.1, 56.8 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 199.1, 53.6 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 199.1, 53.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 222.6, 66.8 , 0 ); setMoveKey( spep_4 -3 + 31, 1, 222.6, 66.8 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 262.6, 63.6 , 0 ); setMoveKey( spep_4 -3 + 33, 1, 262.6, 63.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 286.1, 76.8 , 0 ); setMoveKey( spep_4 -3 + 35, 1, 286.1, 76.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 326.1, 73.6 , 0 ); setMoveKey( spep_4 -3 + 37, 1, 326.1, 73.6 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 349.6, 86.8 , 0 ); setMoveKey( spep_4 -3 + 39, 1, 349.6, 86.8 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 389.6, 83.6 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 389.6, 83.6 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 114.2, -60 , 0 ); setMoveKey( spep_4 -3 + 43, 1, 114.2, -60 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 131.7, -60 , 0 ); setMoveKey( spep_4 -3 + 45, 1, 131.7, -60 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 162.1, -51.8 , 0 ); setMoveKey( spep_4 -3 + 47, 1, 162.1, -51.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 187.9, -60 , 0 ); setMoveKey( spep_4 -3 + 49, 1, 187.9, -60 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 267.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 51, 1, 267.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 285.6, -60 , 0 ); setMoveKey( spep_4 -3 + 53, 1, 285.6, -60 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 301.5, -51.8 , 0 ); setMoveKey( spep_4 -3 + 55, 1, 301.5, -51.8 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 315.9, -59.3 , 0 ); setMoveKey( spep_4 -3 + 57, 1, 315.9, -59.3 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 340.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 59, 1, 340.2, -51.8 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 362.5, -59.3 , 0 ); setMoveKey( spep_4 -3 + 61, 1, 362.5, -59.3 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 386.4, -51.8 , 0 ); setMoveKey( spep_4 -3 + 63, 1, 386.4, -51.8 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 406.7, -59.3 , 0 ); setMoveKey( spep_4 -3 + 65, 1, 406.7, -59.3 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 416.7, -51.8 , 0 ); setMoveKey( spep_4 -3 + 67, 1, 416.7, -51.8 , 0 ); setScaleKey( spep_4 -2 + 2, 1, 0.31, 0.31 ); setScaleKey( spep_4 -3 + 4, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 5, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 6, 1, 0.39, 0.39 ); setScaleKey( spep_4 -3 + 7, 1, 0.39, 0.39 ); setScaleKey( spep_4 -3 + 8, 1, 0.43, 0.43 ); setScaleKey( spep_4 -3 + 9, 1, 0.43, 0.43 ); setScaleKey( spep_4 -3 + 10, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 11, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 12, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 13, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 14, 1, 0.55, 0.55 ); setScaleKey( spep_4 -3 + 15, 1, 0.55, 0.55 ); setScaleKey( spep_4 -3 + 16, 1, 0.59, 0.59 ); setScaleKey( spep_4 -3 + 17, 1, 0.59, 0.59 ); setScaleKey( spep_4 -3 + 18, 1, 0.62, 0.62 ); setScaleKey( spep_4 -3 + 19, 1, 0.62, 0.62 ); setScaleKey( spep_4 -3 + 20, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 21, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 22, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 23, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 24, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 25, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 26, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 27, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 28, 1, 0.76, 0.76 ); setScaleKey( spep_4 -3 + 29, 1, 0.76, 0.76 ); setScaleKey( spep_4 -3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_4 -3 + 31, 1, 0.78, 0.78 ); setScaleKey( spep_4 -3 + 32, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 33, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 34, 1, 0.82, 0.82 ); setScaleKey( spep_4 -3 + 35, 1, 0.82, 0.82 ); setScaleKey( spep_4 -3 + 36, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 37, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 38, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 39, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 40, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 41, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 42, 1, 0.05, 0.05 ); setScaleKey( spep_4 -3 + 43, 1, 0.05, 0.05 ); setScaleKey( spep_4 -3 + 67, 1, 0.05, 0.05 ); setRotateKey( spep_4 -2 + 2, 1, 20 ); setRotateKey( spep_4 -3 + 45, 1, 20 ); setRotateKey( spep_4 -3 + 47, 1, 19.8 ); setRotateKey( spep_4 -3 + 67, 1, 19.8 ); -- ** 音 ** -- --地面ひきづって飛んでいく SE022 = playSeVer2( spep_4 + 8, 1044, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 8, 1159, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_4 + 8, 1168, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_4 + 14, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 14, SE025, 81 ); SE026 = playSeVer2( spep_4 + 20, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE026, 79 ); SE027 = playSeVer2( spep_4 + 32, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 32, SE027, 63 ); SE028 = playSeVer2( spep_4 + 44, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 44, SE028, 47 ); SE029 = playSeVer2( spep_4 + 54, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 54, SE029, 45 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 194 + 2, 0, 0, 0, 0, 255); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 58 ); endPhase( spep_4 + 184 ); end