--1026230:ドクター・ミュー&ドクター・ゲロ_地獄から蘇る強敵たち --sp_effect_a7_00060 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161586; --冒頭 ef_001 SP_02 = 161587; --ヤコンの攻撃 ef_002_front SP_03 = 161588; --ヤコンの攻撃 ef_002_back SP_04 = 161591; --ダブルロケットパンチ ef_003 SP_05 = 161593; --ロケットパンチ命中 ef_004_front SP_06 = 161594; --ロケットパンチ命中 ef_004_back SP_07 = 161597; --三人でビーム ef_005 SP_08 = 161599; --ビームが命中 ef_006_front SP_09 = 161600; --ビームが命中 ef_006_back SP_10 = 161603; --ナッパ ef_007_front SP_11 = 161604; --ナッパ ef_007_back SP_12 = 161607; --フィニッシュ ef_008 --敵側 SP_02r = 161589; --ヤコンの攻撃 ef_002_re_front SP_03r = 161590; --ヤコンの攻撃 ef_002_re_back SP_04r = 161592; --ダブルロケットパンチ ef_003_re SP_05r = 161595; --ロケットパンチ命中 ef_004_re_front SP_06r = 161596; --ロケットパンチ命中 ef_004_re_back SP_07r = 161598; --三人でビーム ef_005_re SP_08r = 161601; --ビームが命中 ef_006_re_front SP_09r = 161602; --ビームが命中 ef_006_re_back SP_10r = 161605; --ナッパ ef_007_re_front SP_11r = 161606; --ナッパ ef_007_re_back SP_12r = 161608; --フィニッシュ ef_008_re ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭(186F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 186, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 186, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 186, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 186 - 2, first_f, 255 ); setEffAlphaKey( spep_0 + 186 - 1, first_f, 255 ); setEffAlphaKey( spep_0 + 186, first_f, 0 ); --//////////セリフカットインテンプレ ------------------------------------------------------ spep_x = spep_0 + 10; --表示させたいフレーム−10の分を足す! speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE0000 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); ------------------------------------------------------ -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --腕上げる SE003 = playSeVer2( spep_0 + 118, 1003, "", 0, 0, 0, -1); --集中線 SE004 = playSeVer2( spep_0 + 138, 20, "",spep_0 + 202, 0, 10, -1); SE005 = playSeVer2( spep_0 + 138, 12, "",spep_0 + 202, 0, 10, -1); --敵向かってくる SE006 = playSeVer2( spep_0 + 146, 1117, "",spep_0 + 202, 0, 10, -1); SE007 = playSeVer2( spep_0 + 146, 1116, "",spep_0 + 202, 0, 10, -1); SE008 = playSeVer2( spep_0 + 146, 1314, "",spep_0 + 202, 0, 10, -1); SE009 = playSeVer2( spep_0 + 146, 9, "",spep_0 + 202, 0, 10, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 186 + 2, 0, 0, 0, 0, 255); --黒フェード entryFade( spep_0 + 0, 0, 2, 8, 0, 0, 0, 255 ); --black fade -- ** 次の準備 ** -- spep_1 = spep_0 + 186; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE999 = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --ヤコン振りかぶる SE011 = playSeVer2( spep_1 + 92, 1117, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ヤコンの攻撃(72F) ------------------------------------------------------ -- ** エフェクト等 ** -- slash_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ヤコンの攻撃 ef_002_front setEffMoveKey( spep_2 + 0, slash_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 72, slash_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, slash_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 72, slash_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, slash_f, 0 ); setEffRotateKey( spep_2 + 72, slash_f, 0 ); setEffAlphaKey( spep_2 + 0, slash_f, 255 ); setEffAlphaKey( spep_2 + 72 - 2, slash_f, 255 ); setEffAlphaKey( spep_2 + 72 - 1, slash_f, 255 ); setEffAlphaKey( spep_2 + 72, slash_f, 0 ); slash_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --ヤコンの攻撃 ef_002_back setEffMoveKey( spep_2 + 0, slash_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 72, slash_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, slash_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 72, slash_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, slash_b, 0 ); setEffRotateKey( spep_2 + 72, slash_b, 0 ); setEffAlphaKey( spep_2 + 0, slash_b, 255 ); setEffAlphaKey( spep_2 + 72 - 2, slash_b, 255 ); setEffAlphaKey( spep_2 + 72 - 1, slash_b, 255 ); setEffAlphaKey( spep_2 + 72, slash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -2 + 2, 1, 1 ); changeAnime( spep_2 -2 + 2, 1, 118 ); setMoveKey( spep_2 -2 + 2, 1, 682.4, 11.4 , 0 ); setMoveKey( spep_2 -3 + 4, 1, 613.2, 2.1 , 0 ); setMoveKey( spep_2 -3 + 5, 1, 613.2, 2.1 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 548.2, -6.6 , 0 ); setMoveKey( spep_2 -3 + 7, 1, 548.2, -6.6 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 491.1, -14.3 , 0 ); setMoveKey( spep_2 -3 + 9, 1, 491.1, -14.3 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 443.4, -20.7 , 0 ); setMoveKey( spep_2 -3 + 11, 1, 443.4, -20.7 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 404.8, -25.9 , 0 ); setMoveKey( spep_2 -3 + 13, 1, 404.8, -25.9 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 374, -30 , 0 ); setMoveKey( spep_2 -3 + 15, 1, 374, -30 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 349.6, -33.3 , 0 ); setMoveKey( spep_2 -3 + 17, 1, 349.6, -33.3 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 330.3, -35.9 , 0 ); setMoveKey( spep_2 -3 + 19, 1, 330.3, -35.9 , 0 ); setScaleKey( spep_2 -2 + 2, 1, 5, 5 ); setScaleKey( spep_2 -3 + 4, 1, 4.62, 4.62 ); setScaleKey( spep_2 -3 + 5, 1, 4.62, 4.62 ); setScaleKey( spep_2 -3 + 6, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 7, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 8, 1, 3.95, 3.95 ); setScaleKey( spep_2 -3 + 9, 1, 3.95, 3.95 ); setScaleKey( spep_2 -3 + 10, 1, 3.68, 3.68 ); setScaleKey( spep_2 -3 + 11, 1, 3.68, 3.68 ); setScaleKey( spep_2 -3 + 12, 1, 3.47, 3.47 ); setScaleKey( spep_2 -3 + 13, 1, 3.47, 3.47 ); setScaleKey( spep_2 -3 + 14, 1, 3.3, 3.3 ); setScaleKey( spep_2 -3 + 15, 1, 3.3, 3.3 ); setScaleKey( spep_2 -3 + 16, 1, 3.17, 3.17 ); setScaleKey( spep_2 -3 + 17, 1, 3.17, 3.17 ); setScaleKey( spep_2 -3 + 18, 1, 3.06, 3.06 ); setScaleKey( spep_2 -3 + 19, 1, 3.06, 3.06 ); setRotateKey( spep_2 -2 + 2, 1, 0 ); setRotateKey( spep_2 -3 + 19, 1, 0 ); -- ** 音 ** -- --ヤコン振りかぶる SE012 = playSeVer2( spep_2 + 4, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 72 + 2, 0, 0, 0, 0, 255); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE999, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 330.3, -35.9 , 0 ); setMoveKey( SP_dodge + 1, 1, 315.1, -37.9 , 0 ); setMoveKey( SP_dodge + 2, 1, 315.1, -37.9 , 0 ); setMoveKey( SP_dodge + 3, 1, 303.2, -39.5 , 0 ); setMoveKey( SP_dodge + 4, 1, 303.2, -39.5 , 0 ); setMoveKey( SP_dodge + 5, 1, 294.1, -40.7 , 0 ); setMoveKey( SP_dodge + 6, 1, 294.1, -40.7 , 0 ); setMoveKey( SP_dodge + 7, 1, 287.1, -41.7 , 0 ); setMoveKey( SP_dodge + 8, 1, 287.1, -41.7 , 0 ); setMoveKey( SP_dodge + 9, 1, 282, -42.3 , 0 ); setMoveKey( SP_dodge + 10, 1, 282, -42.3 , 0 ); setScaleKey( SP_dodge + 0, 1, 3.06, 3.06 ); setScaleKey( SP_dodge + 1, 1, 2.98, 2.98 ); setScaleKey( SP_dodge + 2, 1, 2.98, 2.98 ); setScaleKey( SP_dodge + 3, 1, 2.91, 2.91 ); setScaleKey( SP_dodge + 4, 1, 2.91, 2.91 ); setScaleKey( SP_dodge + 5, 1, 2.86, 2.86 ); setScaleKey( SP_dodge + 6, 1, 2.86, 2.86 ); setScaleKey( SP_dodge + 7, 1, 2.82, 2.82 ); setScaleKey( SP_dodge + 8, 1, 2.82, 2.82 ); setScaleKey( SP_dodge + 9, 1, 2.79, 2.79 ); setScaleKey( SP_dodge + 10, 1, 2.79, 2.79 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 46, 1, 0 ); changeAnime( spep_2 -3 + 38, 1, 107 ); setMoveKey( spep_2 -3 + 20, 1, 315.1, -37.9 , 0 ); setMoveKey( spep_2 -3 + 21, 1, 315.1, -37.9 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 303.2, -39.5 , 0 ); setMoveKey( spep_2 -3 + 23, 1, 303.2, -39.5 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 294.1, -40.7 , 0 ); setMoveKey( spep_2 -3 + 25, 1, 294.1, -40.7 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 287.1, -41.7 , 0 ); setMoveKey( spep_2 -3 + 27, 1, 287.1, -41.7 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 282, -42.3 , 0 ); setMoveKey( spep_2 -3 + 29, 1, 282, -42.3 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 278.5, -42.8 , 0 ); setMoveKey( spep_2 -3 + 31, 1, 278.5, -42.8 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 276.3, -43.1 , 0 ); setMoveKey( spep_2 -3 + 33, 1, 276.3, -43.1 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 275.3, -43.2 , 0 ); setMoveKey( spep_2 -3 + 35, 1, 275.3, -43.2 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 272.5, -42 , 0 ); setMoveKey( spep_2 -3 + 37, 1, 272.5, -42 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 260.3, 15.1 , 0 ); setMoveKey( spep_2 -3 + 39, 1, 260.3, 15.1 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 308.5, 36.7 , 0 ); setMoveKey( spep_2 -3 + 41, 1, 308.5, 36.7 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 409.6, 55.5 , 0 ); setMoveKey( spep_2 -3 + 43, 1, 409.6, 55.5 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 857.5, 313.6 , 0 ); setMoveKey( spep_2 -3 + 45, 1, 857.5, 313.6 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 857.5, 313.6 , 0 ); setScaleKey( spep_2 -3 + 20, 1, 2.98, 2.98 ); setScaleKey( spep_2 -3 + 21, 1, 2.98, 2.98 ); setScaleKey( spep_2 -3 + 22, 1, 2.91, 2.91 ); setScaleKey( spep_2 -3 + 23, 1, 2.91, 2.91 ); setScaleKey( spep_2 -3 + 24, 1, 2.86, 2.86 ); setScaleKey( spep_2 -3 + 25, 1, 2.86, 2.86 ); setScaleKey( spep_2 -3 + 26, 1, 2.82, 2.82 ); setScaleKey( spep_2 -3 + 27, 1, 2.82, 2.82 ); setScaleKey( spep_2 -3 + 28, 1, 2.79, 2.79 ); setScaleKey( spep_2 -3 + 29, 1, 2.79, 2.79 ); setScaleKey( spep_2 -3 + 30, 1, 2.77, 2.77 ); setScaleKey( spep_2 -3 + 31, 1, 2.77, 2.77 ); setScaleKey( spep_2 -3 + 32, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 33, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 34, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 35, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 36, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 37, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 38, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 39, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 40, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 41, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 42, 1, 2.57, 2.57 ); setScaleKey( spep_2 -3 + 43, 1, 2.57, 2.57 ); setScaleKey( spep_2 -3 + 44, 1, 5.6, 5.6 ); setScaleKey( spep_2 -3 + 45, 1, 5.6, 5.6 ); setScaleKey( spep_2 -3 + 46, 1, 5.6, 5.6 ); setRotateKey( spep_2 -3 + 20, 1, 0 ); setRotateKey( spep_2 -3 + 46, 1, 0 ); setBlendColor( spep_2 -3 + 36, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_2 -3 + 37, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_2 -3 + 38, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --ヤコン殴る SE013 = playSeVer2( spep_2 + 32, 1187, "", 0, 0, 0, -1); --画面遷移 SE014 = playSeVer2( spep_2 + 42, 1072, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 72; ------------------------------------------------------ -- ダブルロケットパンチ(74F) ------------------------------------------------------ -- ** エフェクト等 ** -- rocketpunch_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --ダブルロケットパンチ ef_003 setEffMoveKey( spep_3 + 0, rocketpunch_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 74, rocketpunch_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, rocketpunch_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 74, rocketpunch_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rocketpunch_f, 0 ); setEffRotateKey( spep_3 + 74, rocketpunch_f, 0 ); setEffAlphaKey( spep_3 + 0, rocketpunch_f, 255 ); setEffAlphaKey( spep_3 + 74 - 2, rocketpunch_f, 255 ); setEffAlphaKey( spep_3 + 74 - 1, rocketpunch_f, 255 ); setEffAlphaKey( spep_3 + 74, rocketpunch_f, 0 ); -- ** 音 ** -- --集中線 SE015 = playSeVer2( spep_3 + 4, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 4, SE015, 79 ); SE016 = playSeVer2( spep_3 + 4, 22, "", 0, 0, 0, -1); --構える SE017 = playSeVer2( spep_3 + 26, 1012, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 30, 1003, "", 0, 0, 0, -1); --ロケットパンチ発射 SE019 = playSeVer2( spep_3 + 48, 1027, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_3 + 48, 1193, "",spep_3 + 144, 0, 24, -1); SE021 = playSeVer2( spep_3 + 48, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 48, SE021, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 74 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_4 = spep_3 + 74; ------------------------------------------------------ -- ロケットパンチ命中(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- punchhit_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --ロケットパンチ命中 ef_004_front setEffMoveKey( spep_4 + 0, punchhit_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, punchhit_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, punchhit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, punchhit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punchhit_f, 0 ); setEffRotateKey( spep_4 + 100, punchhit_f, 0 ); setEffAlphaKey( spep_4 + 0, punchhit_f, 255 ); setEffAlphaKey( spep_4 + 100 - 2, punchhit_f, 255 ); setEffAlphaKey( spep_4 + 100 - 1, punchhit_f, 255 ); setEffAlphaKey( spep_4 + 100, punchhit_f, 0 ); punchhit_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --ロケットパンチ命中 ef_004_back setEffMoveKey( spep_4 + 0, punchhit_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, punchhit_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, punchhit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, punchhit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punchhit_b, 0 ); setEffRotateKey( spep_4 + 100, punchhit_b, 0 ); setEffAlphaKey( spep_4 + 0, punchhit_b, 255 ); setEffAlphaKey( spep_4 + 100 - 2, punchhit_b, 255 ); setEffAlphaKey( spep_4 + 100 - 1, punchhit_b, 255 ); setEffAlphaKey( spep_4 + 100, punchhit_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -2 + 2, 1, 1 ); setDisp( spep_4 -3 + 46, 1, 0 ); changeAnime( spep_4 -2 + 2, 1, 105 ); changeAnime( spep_4 -3 + 44, 1, 108 ); setMoveKey( spep_4 -2 + 2, 1, -1.1, -9.8 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 52.9, -51.2 , 0 ); setMoveKey( spep_4 -3 + 5, 1, 52.9, -51.2 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 63.7, -78 , 0 ); setMoveKey( spep_4 -3 + 7, 1, 63.7, -78 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 63.6, -87.1 , 0 ); setMoveKey( spep_4 -3 + 9, 1, 63.6, -87.1 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 63.4, -89.6 , 0 ); setMoveKey( spep_4 -3 + 11, 1, 63.4, -89.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 63.1, -92 , 0 ); setMoveKey( spep_4 -3 + 13, 1, 63.1, -92 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 62.8, -94.2 , 0 ); setMoveKey( spep_4 -3 + 15, 1, 62.8, -94.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 62.5, -96.3 , 0 ); setMoveKey( spep_4 -3 + 17, 1, 62.5, -96.3 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 62.3, -98.2 , 0 ); setMoveKey( spep_4 -3 + 19, 1, 62.3, -98.2 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 62, -99.9 , 0 ); setMoveKey( spep_4 -3 + 21, 1, 62, -99.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 61.7, -101.6 , 0 ); setMoveKey( spep_4 -3 + 23, 1, 61.7, -101.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 61.5, -103 , 0 ); setMoveKey( spep_4 -3 + 25, 1, 61.5, -103 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 61.2, -104.3 , 0 ); setMoveKey( spep_4 -3 + 27, 1, 61.2, -104.3 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 61, -105.5 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 61, -105.5 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 60.8, -106.5 , 0 ); setMoveKey( spep_4 -3 + 31, 1, 60.8, -106.5 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 60.7, -107.3 , 0 ); setMoveKey( spep_4 -3 + 33, 1, 60.7, -107.3 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 60.5, -108 , 0 ); setMoveKey( spep_4 -3 + 35, 1, 60.5, -108 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 60.4, -108.6 , 0 ); setMoveKey( spep_4 -3 + 37, 1, 60.4, -108.6 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 60.3, -109 , 0 ); setMoveKey( spep_4 -3 + 39, 1, 60.3, -109 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 60.3, -109.2 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 60.3, -109.2 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 60.3, -109.3 , 0 ); setMoveKey( spep_4 -3 + 43, 1, 60.3, -109.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 75.3, -145.3 , 0 ); setMoveKey( spep_4 -3 + 45, 1, 75.3, -145.3 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 75.3, -145.3 , 0 ); setScaleKey( spep_4 -2 + 2, 1, 18.62, 18.62 ); setScaleKey( spep_4 -3 + 4, 1, 9.32, 9.32 ); setScaleKey( spep_4 -3 + 5, 1, 9.32, 9.32 ); setScaleKey( spep_4 -3 + 6, 1, 3.74, 3.74 ); setScaleKey( spep_4 -3 + 7, 1, 3.74, 3.74 ); setScaleKey( spep_4 -3 + 8, 1, 1.88, 1.88 ); setScaleKey( spep_4 -3 + 9, 1, 1.88, 1.88 ); setScaleKey( spep_4 -3 + 10, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 11, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 12, 1, 1.82, 1.82 ); setScaleKey( spep_4 -3 + 13, 1, 1.82, 1.82 ); setScaleKey( spep_4 -3 + 14, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 15, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 16, 1, 1.78, 1.78 ); setScaleKey( spep_4 -3 + 17, 1, 1.78, 1.78 ); setScaleKey( spep_4 -3 + 18, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 19, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 20, 1, 1.74, 1.74 ); setScaleKey( spep_4 -3 + 21, 1, 1.74, 1.74 ); setScaleKey( spep_4 -3 + 22, 1, 1.72, 1.72 ); setScaleKey( spep_4 -3 + 23, 1, 1.72, 1.72 ); setScaleKey( spep_4 -3 + 24, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 25, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 26, 1, 1.69, 1.69 ); setScaleKey( spep_4 -3 + 27, 1, 1.69, 1.69 ); setScaleKey( spep_4 -3 + 28, 1, 1.67, 1.67 ); setScaleKey( spep_4 -3 + 29, 1, 1.67, 1.67 ); setScaleKey( spep_4 -3 + 30, 1, 1.66, 1.66 ); setScaleKey( spep_4 -3 + 31, 1, 1.66, 1.66 ); setScaleKey( spep_4 -3 + 32, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 33, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 34, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 35, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 36, 1, 1.64, 1.64 ); setScaleKey( spep_4 -3 + 37, 1, 1.64, 1.64 ); setScaleKey( spep_4 -3 + 39, 1, 1.64, 1.64 ); setScaleKey( spep_4 -3 + 40, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 41, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 43, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 44, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 45, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 46, 1, 1.7, 1.7 ); setRotateKey( spep_4 -2 + 2, 1, -2.7 ); setRotateKey( spep_4 -3 + 4, 1, -1.2 ); setRotateKey( spep_4 -3 + 5, 1, -1.2 ); setRotateKey( spep_4 -3 + 6, 1, -0.3 ); setRotateKey( spep_4 -3 + 7, 1, -0.3 ); setRotateKey( spep_4 -3 + 8, 1, 0 ); setRotateKey( spep_4 -3 + 9, 1, 0 ); setRotateKey( spep_4 -3 + 10, 1, 0.4 ); setRotateKey( spep_4 -3 + 11, 1, 0.4 ); setRotateKey( spep_4 -3 + 12, 1, 0.7 ); setRotateKey( spep_4 -3 + 13, 1, 0.7 ); setRotateKey( spep_4 -3 + 14, 1, 1 ); setRotateKey( spep_4 -3 + 15, 1, 1 ); setRotateKey( spep_4 -3 + 16, 1, 1.3 ); setRotateKey( spep_4 -3 + 17, 1, 1.3 ); setRotateKey( spep_4 -3 + 18, 1, 1.6 ); setRotateKey( spep_4 -3 + 19, 1, 1.6 ); setRotateKey( spep_4 -3 + 20, 1, 1.9 ); setRotateKey( spep_4 -3 + 21, 1, 1.9 ); setRotateKey( spep_4 -3 + 22, 1, 2.1 ); setRotateKey( spep_4 -3 + 23, 1, 2.1 ); setRotateKey( spep_4 -3 + 24, 1, 2.3 ); setRotateKey( spep_4 -3 + 25, 1, 2.3 ); setRotateKey( spep_4 -3 + 26, 1, 2.5 ); setRotateKey( spep_4 -3 + 27, 1, 2.5 ); setRotateKey( spep_4 -3 + 28, 1, 2.7 ); setRotateKey( spep_4 -3 + 29, 1, 2.7 ); setRotateKey( spep_4 -3 + 30, 1, 2.8 ); setRotateKey( spep_4 -3 + 31, 1, 2.8 ); setRotateKey( spep_4 -3 + 32, 1, 2.9 ); setRotateKey( spep_4 -3 + 33, 1, 2.9 ); setRotateKey( spep_4 -3 + 34, 1, 3 ); setRotateKey( spep_4 -3 + 35, 1, 3 ); setRotateKey( spep_4 -3 + 36, 1, 3.1 ); setRotateKey( spep_4 -3 + 37, 1, 3.1 ); setRotateKey( spep_4 -3 + 38, 1, 3.2 ); setRotateKey( spep_4 -3 + 39, 1, 3.2 ); setRotateKey( spep_4 -3 + 43, 1, 3.2 ); setRotateKey( spep_4 -3 + 44, 1, 85.2 ); setRotateKey( spep_4 -3 + 45, 1, 85.2 ); setRotateKey( spep_4 -3 + 46, 1, 85.2 ); -- ** 音 ** -- --爆発 SE022 = playSeVer2( spep_4 + 44, 1159, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 44, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_5 = spep_4 + 100; ------------------------------------------------------ -- 三人でビーム(118F) ------------------------------------------------------ -- ** エフェクト等 ** -- triplebeam_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --三人でビーム ef_005 setEffMoveKey( spep_5 + 0, triplebeam_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 118, triplebeam_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, triplebeam_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 118, triplebeam_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, triplebeam_f, 0 ); setEffRotateKey( spep_5 + 118, triplebeamh_f, 0 ); setEffAlphaKey( spep_5 + 0, triplebeam_f, 255 ); setEffAlphaKey( spep_5 + 118 - 2, triplebeam_f, 255 ); setEffAlphaKey( spep_5 + 118 - 1, triplebeam_f, 255 ); setEffAlphaKey( spep_5 + 118, triplebeam_f, 0 ); -- ** 音 ** -- --下から出てくる SE024 = playSeVer2( spep_5 + 4, 1116, "",spep_5 + 60, 0, 28, -1); SE025 = playSeVer2( spep_5 + 4, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 4, SE025, 79 ); --気弾発射1 SE026 = playSeVer2( spep_5 + 40, 1177, "",spep_5 + 160, 0, 28, -1); --気弾発射2 SE027 = playSeVer2( spep_5 + 66, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 66, SE027, 145 ); --気弾発射3 SE028 = playSeVer2( spep_5 + 90, 1146, "",spep_5 + 200, 0, 34, -1); --爆発 SE029 = playSeVer2( spep_5 + 90, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 118 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_6 = spep_5 + 118; ------------------------------------------------------ -- ビームが命中(98F) ------------------------------------------------------ -- ** エフェクト等 ** -- beamhit_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --ビームが命中 ef_006_front setEffMoveKey( spep_6 + 0, beamhit_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 98, beamhit_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, beamhit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 98, beamhit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beamhit_f, 0 ); setEffRotateKey( spep_6 + 98, beamhit_f, 0 ); setEffAlphaKey( spep_6 + 0, beamhit_f, 255 ); setEffAlphaKey( spep_6 + 98 - 2, beamhit_f, 255 ); setEffAlphaKey( spep_6 + 98 - 1, beamhit_f, 255 ); setEffAlphaKey( spep_6 + 98, beamhit_f, 0 ); beamhit_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --ビームが命中 ef_006_back setEffMoveKey( spep_6 + 0, beamhit_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 98, beamhit_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, beamhit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 98, beamhit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beamhit_b, 0 ); setEffRotateKey( spep_6 + 98, beamhit_b, 0 ); setEffAlphaKey( spep_6 + 0, beamhit_b, 255 ); setEffAlphaKey( spep_6 + 98 - 2, beamhit_b, 255 ); setEffAlphaKey( spep_6 + 98 - 1, beamhit_b, 255 ); setEffAlphaKey( spep_6 + 98, beamhit_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -2 + 2, 1, 1 ); setDisp( spep_6 -3 + 12, 1, 0 ); changeAnime( spep_6 -2 + 2, 1, 108 ); setMoveKey( spep_6 -2 + 2, 1, 54.3, -410.9 , 0 ); setMoveKey( spep_6 -3 + 4, 1, 54.3, -410.9 , 0 ); setMoveKey( spep_6 -3 + 5, 1, 54.3, -410.9 , 0 ); setMoveKey( spep_6 -3 + 6, 1, 57.3, -383.1 , 0 ); setMoveKey( spep_6 -3 + 7, 1, 57.3, -383.1 , 0 ); setMoveKey( spep_6 -3 + 8, 1, 60.3, -355.4 , 0 ); setMoveKey( spep_6 -3 + 9, 1, 60.3, -355.4 , 0 ); setMoveKey( spep_6 -3 + 10, 1, 63.3, -327.5 , 0 ); setMoveKey( spep_6 -3 + 11, 1, 63.3, -327.5 , 0 ); setMoveKey( spep_6 -3 + 12, 1, 63.3, -327.5 , 0 ); setScaleKey( spep_6 -2 + 2, 1, 7.11, 7.11 ); setScaleKey( spep_6 -3 + 4, 1, 7.11, 7.11 ); setScaleKey( spep_6 -3 + 5, 1, 7.11, 7.11 ); setScaleKey( spep_6 -3 + 6, 1, 5.73, 5.73 ); setScaleKey( spep_6 -3 + 7, 1, 5.73, 5.73 ); setScaleKey( spep_6 -3 + 8, 1, 4.35, 4.35 ); setScaleKey( spep_6 -3 + 9, 1, 4.35, 4.35 ); setScaleKey( spep_6 -3 + 10, 1, 2.97, 2.97 ); setScaleKey( spep_6 -3 + 11, 1, 2.97, 2.97 ); setScaleKey( spep_6 -3 + 12, 1, 2.97, 2.97 ); setRotateKey( spep_6 -2 + 2, 1, 82.7 ); setRotateKey( spep_6 -3 + 12, 1, 82.7 ); -- ** 音 ** -- --爆発 SE030 = playSeVer2( spep_6 + 10, 1011, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_6 + 26, 1023, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_6 + 46, 1159, "", 0, 0, 0, -1); --画面遷移 SE033 = playSeVer2( spep_6 + 96, 44, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 98 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_7 = spep_6 + 98; ------------------------------------------------------ -- ナッパ(274F) ------------------------------------------------------ -- ** エフェクト等 ** -- nappa_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --ナッパ ef_007_front setEffMoveKey( spep_7 + 0, nappa_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 274, nappa_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, nappa_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 274, nappa_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, nappa_f, 0 ); setEffRotateKey( spep_7 + 274, nappa_f, 0 ); setEffAlphaKey( spep_7 + 0, nappa_f, 255 ); setEffAlphaKey( spep_7 + 274 - 2, nappa_f, 255 ); setEffAlphaKey( spep_7 + 274 - 1, nappa_f, 255 ); setEffAlphaKey( spep_7 + 274, nappa_f, 0 ); nappa_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --ナッパ ef_007_back setEffMoveKey( spep_7 + 0, nappa_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 274, nappa_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, nappa_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 274, nappa_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, nappa_b, 0 ); setEffRotateKey( spep_7 + 274, nappa_b, 0 ); setEffAlphaKey( spep_7 + 0, nappa_b, 255 ); setEffAlphaKey( spep_7 + 274 - 2, nappa_b, 255 ); setEffAlphaKey( spep_7 + 274 - 1, nappa_b, 255 ); setEffAlphaKey( spep_7 + 274, nappa_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_7 -2 + 2, 1, 1 ); setDisp( spep_7 -3 + 29, 1, 0 ); changeAnime( spep_7 -2 + 2, 1, 106 ); setMoveKey( spep_7 -2 + 2, 1, -432.6, -611.4 , 0 ); setMoveKey( spep_7 -3 + 4, 1, -504.4, -657.8 , 0 ); setMoveKey( spep_7 -3 + 5, 1, -504.4, -657.8 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -576.9, -704.6 , 0 ); setMoveKey( spep_7 -3 + 7, 1, -576.9, -704.6 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -649.8, -751.7 , 0 ); setMoveKey( spep_7 -3 + 9, 1, -649.8, -751.7 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -722.7, -798.9 , 0 ); setMoveKey( spep_7 -3 + 11, 1, -722.7, -798.9 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -795.3, -845.8 , 0 ); setMoveKey( spep_7 -3 + 13, 1, -795.3, -845.8 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -867.1, -892.1 , 0 ); setMoveKey( spep_7 -3 + 15, 1, -867.1, -892.1 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -937.9, -937.8 , 0 ); setMoveKey( spep_7 -3 + 17, 1, -937.9, -937.8 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -1007.2, -982.6 , 0 ); setMoveKey( spep_7 -3 + 19, 1, -1007.2, -982.6 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -1074.7, -1026.3 , 0 ); setMoveKey( spep_7 -3 + 21, 1, -1074.7, -1026.3 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -1140.3, -1068.6 , 0 ); setMoveKey( spep_7 -3 + 23, 1, -1140.3, -1068.6 , 0 ); setMoveKey( spep_7 -3 + 24, 1, -1203.8, -1109.6 , 0 ); setMoveKey( spep_7 -3 + 25, 1, -1203.8, -1109.6 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -1264.8, -1149.1 , 0 ); setMoveKey( spep_7 -3 + 27, 1, -1264.8, -1149.1 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -1323.4, -1186.9 , 0 ); setMoveKey( spep_7 -3 + 29, 1, -1323.4, -1186.9 , 0 ); setScaleKey( spep_7 -2 + 2, 1, 8.23, 8.23 ); setScaleKey( spep_7 -3 + 29, 1, 8.23, 8.23 ); setRotateKey( spep_7 -2 + 2, 1, -23.7 ); setRotateKey( spep_7 -3 + 29, 1, -23.7 ); -- ** 音 ** -- --ナッパ踏み出す SE034 = playSeVer2( spep_7 + 80, 1377, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 80, SE034, 141 ); SE035 = playSeVer2( spep_7 + 84, 1192, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_7 + 88, 1108, "", 0, 0, 0, -1); --指立てる SE037 = playSeVer2( spep_7 + 150, 1003, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_7 + 154, 1189, "", 0, 0, 0, -1); --気溢れる SE039 = playSeVer2( spep_7 + 178, 1191, "",spep_7 + 320, 0, 52, -1); SE040 = playSeVer2( spep_7 + 178, 1248, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_7 + 182, 1127, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_7 + 182, 1354, "", 0, 0, 0, -1); --周囲爆発 SE043 = playSeVer2( spep_7 + 216, 1024, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_7 + 216, 1159, "", 0, 0, 0, -1); --俯瞰爆発 SE045 = playSeVer2( spep_7 + 268, 1226, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 274 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_8 = spep_7 + 274; ------------------------------------------------------ -- フィニッシュ(182F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, SP_12, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_008 setEffMoveKey( spep_8 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 182, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 182, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 182, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 182, finish_f, 255 ); -- ** 音 ** -- --俯瞰爆発 SE046 = playSeVer2( spep_8 + 4, 1068, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_8 + 32, 1188, "", 0, 0, 0, -1); --爆風 SE048 = playSeVer2( spep_8 + 72, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 72, SE048, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 182 + 2, 0, 0, 0, 0, 255); -- ** ダメージ表示 ** -- dealDamage( spep_8 + 62 ); endPhase( spep_8 + 172 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭(186F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 186, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 186, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 186, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 186 - 2, first_f, 255 ); setEffAlphaKey( spep_0 + 186 - 1, first_f, 255 ); setEffAlphaKey( spep_0 + 186, first_f, 0 ); --//////////セリフカットインテンプレ ------------------------------------------------------ spep_x = spep_0 + 10; --表示させたいフレーム−10の分を足す! --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE0000 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); ------------------------------------------------------ -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --腕上げる SE003 = playSeVer2( spep_0 + 118, 1003, "", 0, 0, 0, -1); --集中線 SE004 = playSeVer2( spep_0 + 138, 20, "",spep_0 + 202, 0, 10, -1); SE005 = playSeVer2( spep_0 + 138, 12, "",spep_0 + 202, 0, 10, -1); --敵向かってくる SE006 = playSeVer2( spep_0 + 146, 1117, "",spep_0 + 202, 0, 10, -1); SE007 = playSeVer2( spep_0 + 146, 1116, "",spep_0 + 202, 0, 10, -1); SE008 = playSeVer2( spep_0 + 146, 1314, "",spep_0 + 202, 0, 10, -1); SE009 = playSeVer2( spep_0 + 146, 9, "",spep_0 + 202, 0, 10, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 186 + 2, 0, 0, 0, 0, 255); --黒フェード entryFade( spep_0 + 0, 0, 2, 8, 0, 0, 0, 255 ); --black fade -- ** 次の準備 ** -- spep_1 = spep_0 + 186; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE999 = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --ヤコン振りかぶる SE011 = playSeVer2( spep_1 + 92, 1117, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ヤコンの攻撃(72F) ------------------------------------------------------ -- ** エフェクト等 ** -- slash_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --ヤコンの攻撃 ef_002_front setEffMoveKey( spep_2 + 0, slash_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 72, slash_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, slash_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 72, slash_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, slash_f, 0 ); setEffRotateKey( spep_2 + 72, slash_f, 0 ); setEffAlphaKey( spep_2 + 0, slash_f, 255 ); setEffAlphaKey( spep_2 + 72 - 2, slash_f, 255 ); setEffAlphaKey( spep_2 + 72 - 1, slash_f, 255 ); setEffAlphaKey( spep_2 + 72, slash_f, 0 ); slash_b = entryEffect( spep_2 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); --ヤコンの攻撃 ef_002_back setEffMoveKey( spep_2 + 0, slash_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 72, slash_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, slash_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 72, slash_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, slash_b, 0 ); setEffRotateKey( spep_2 + 72, slash_b, 0 ); setEffAlphaKey( spep_2 + 0, slash_b, 255 ); setEffAlphaKey( spep_2 + 72 - 2, slash_b, 255 ); setEffAlphaKey( spep_2 + 72 - 1, slash_b, 255 ); setEffAlphaKey( spep_2 + 72, slash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -2 + 2, 1, 1 ); changeAnime( spep_2 -2 + 2, 1, 118 ); setMoveKey( spep_2 -2 + 2, 1, 682.4, 11.4 , 0 ); setMoveKey( spep_2 -3 + 4, 1, 613.2, 2.1 , 0 ); setMoveKey( spep_2 -3 + 5, 1, 613.2, 2.1 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 548.2, -6.6 , 0 ); setMoveKey( spep_2 -3 + 7, 1, 548.2, -6.6 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 491.1, -14.3 , 0 ); setMoveKey( spep_2 -3 + 9, 1, 491.1, -14.3 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 443.4, -20.7 , 0 ); setMoveKey( spep_2 -3 + 11, 1, 443.4, -20.7 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 404.8, -25.9 , 0 ); setMoveKey( spep_2 -3 + 13, 1, 404.8, -25.9 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 374, -30 , 0 ); setMoveKey( spep_2 -3 + 15, 1, 374, -30 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 349.6, -33.3 , 0 ); setMoveKey( spep_2 -3 + 17, 1, 349.6, -33.3 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 330.3, -35.9 , 0 ); setMoveKey( spep_2 -3 + 19, 1, 330.3, -35.9 , 0 ); setScaleKey( spep_2 -2 + 2, 1, 5, 5 ); setScaleKey( spep_2 -3 + 4, 1, 4.62, 4.62 ); setScaleKey( spep_2 -3 + 5, 1, 4.62, 4.62 ); setScaleKey( spep_2 -3 + 6, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 7, 1, 4.26, 4.26 ); setScaleKey( spep_2 -3 + 8, 1, 3.95, 3.95 ); setScaleKey( spep_2 -3 + 9, 1, 3.95, 3.95 ); setScaleKey( spep_2 -3 + 10, 1, 3.68, 3.68 ); setScaleKey( spep_2 -3 + 11, 1, 3.68, 3.68 ); setScaleKey( spep_2 -3 + 12, 1, 3.47, 3.47 ); setScaleKey( spep_2 -3 + 13, 1, 3.47, 3.47 ); setScaleKey( spep_2 -3 + 14, 1, 3.3, 3.3 ); setScaleKey( spep_2 -3 + 15, 1, 3.3, 3.3 ); setScaleKey( spep_2 -3 + 16, 1, 3.17, 3.17 ); setScaleKey( spep_2 -3 + 17, 1, 3.17, 3.17 ); setScaleKey( spep_2 -3 + 18, 1, 3.06, 3.06 ); setScaleKey( spep_2 -3 + 19, 1, 3.06, 3.06 ); setRotateKey( spep_2 -2 + 2, 1, 0 ); setRotateKey( spep_2 -3 + 19, 1, 0 ); -- ** 音 ** -- --ヤコン振りかぶる SE012 = playSeVer2( spep_2 + 4, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 72 + 2, 0, 0, 0, 0, 255); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE999, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 330.3, -35.9 , 0 ); setMoveKey( SP_dodge + 1, 1, 315.1, -37.9 , 0 ); setMoveKey( SP_dodge + 2, 1, 315.1, -37.9 , 0 ); setMoveKey( SP_dodge + 3, 1, 303.2, -39.5 , 0 ); setMoveKey( SP_dodge + 4, 1, 303.2, -39.5 , 0 ); setMoveKey( SP_dodge + 5, 1, 294.1, -40.7 , 0 ); setMoveKey( SP_dodge + 6, 1, 294.1, -40.7 , 0 ); setMoveKey( SP_dodge + 7, 1, 287.1, -41.7 , 0 ); setMoveKey( SP_dodge + 8, 1, 287.1, -41.7 , 0 ); setMoveKey( SP_dodge + 9, 1, 282, -42.3 , 0 ); setMoveKey( SP_dodge + 10, 1, 282, -42.3 , 0 ); setScaleKey( SP_dodge + 0, 1, 3.06, 3.06 ); setScaleKey( SP_dodge + 1, 1, 2.98, 2.98 ); setScaleKey( SP_dodge + 2, 1, 2.98, 2.98 ); setScaleKey( SP_dodge + 3, 1, 2.91, 2.91 ); setScaleKey( SP_dodge + 4, 1, 2.91, 2.91 ); setScaleKey( SP_dodge + 5, 1, 2.86, 2.86 ); setScaleKey( SP_dodge + 6, 1, 2.86, 2.86 ); setScaleKey( SP_dodge + 7, 1, 2.82, 2.82 ); setScaleKey( SP_dodge + 8, 1, 2.82, 2.82 ); setScaleKey( SP_dodge + 9, 1, 2.79, 2.79 ); setScaleKey( SP_dodge + 10, 1, 2.79, 2.79 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 46, 1, 0 ); changeAnime( spep_2 -3 + 38, 1, 107 ); setMoveKey( spep_2 -3 + 20, 1, 315.1, -37.9 , 0 ); setMoveKey( spep_2 -3 + 21, 1, 315.1, -37.9 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 303.2, -39.5 , 0 ); setMoveKey( spep_2 -3 + 23, 1, 303.2, -39.5 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 294.1, -40.7 , 0 ); setMoveKey( spep_2 -3 + 25, 1, 294.1, -40.7 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 287.1, -41.7 , 0 ); setMoveKey( spep_2 -3 + 27, 1, 287.1, -41.7 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 282, -42.3 , 0 ); setMoveKey( spep_2 -3 + 29, 1, 282, -42.3 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 278.5, -42.8 , 0 ); setMoveKey( spep_2 -3 + 31, 1, 278.5, -42.8 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 276.3, -43.1 , 0 ); setMoveKey( spep_2 -3 + 33, 1, 276.3, -43.1 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 275.3, -43.2 , 0 ); setMoveKey( spep_2 -3 + 35, 1, 275.3, -43.2 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 272.5, -42 , 0 ); setMoveKey( spep_2 -3 + 37, 1, 272.5, -42 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 260.3, 15.1 , 0 ); setMoveKey( spep_2 -3 + 39, 1, 260.3, 15.1 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 308.5, 36.7 , 0 ); setMoveKey( spep_2 -3 + 41, 1, 308.5, 36.7 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 409.6, 55.5 , 0 ); setMoveKey( spep_2 -3 + 43, 1, 409.6, 55.5 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 857.5, 313.6 , 0 ); setMoveKey( spep_2 -3 + 45, 1, 857.5, 313.6 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 857.5, 313.6 , 0 ); setScaleKey( spep_2 -3 + 20, 1, 2.98, 2.98 ); setScaleKey( spep_2 -3 + 21, 1, 2.98, 2.98 ); setScaleKey( spep_2 -3 + 22, 1, 2.91, 2.91 ); setScaleKey( spep_2 -3 + 23, 1, 2.91, 2.91 ); setScaleKey( spep_2 -3 + 24, 1, 2.86, 2.86 ); setScaleKey( spep_2 -3 + 25, 1, 2.86, 2.86 ); setScaleKey( spep_2 -3 + 26, 1, 2.82, 2.82 ); setScaleKey( spep_2 -3 + 27, 1, 2.82, 2.82 ); setScaleKey( spep_2 -3 + 28, 1, 2.79, 2.79 ); setScaleKey( spep_2 -3 + 29, 1, 2.79, 2.79 ); setScaleKey( spep_2 -3 + 30, 1, 2.77, 2.77 ); setScaleKey( spep_2 -3 + 31, 1, 2.77, 2.77 ); setScaleKey( spep_2 -3 + 32, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 33, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 34, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 35, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 36, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 37, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 38, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 39, 1, 1.29, 1.29 ); setScaleKey( spep_2 -3 + 40, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 41, 1, 1.44, 1.44 ); setScaleKey( spep_2 -3 + 42, 1, 2.57, 2.57 ); setScaleKey( spep_2 -3 + 43, 1, 2.57, 2.57 ); setScaleKey( spep_2 -3 + 44, 1, 5.6, 5.6 ); setScaleKey( spep_2 -3 + 45, 1, 5.6, 5.6 ); setScaleKey( spep_2 -3 + 46, 1, 5.6, 5.6 ); setRotateKey( spep_2 -3 + 20, 1, 0 ); setRotateKey( spep_2 -3 + 46, 1, 0 ); setBlendColor( spep_2 -3 + 36, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_2 -3 + 37, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_2 -3 + 38, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --ヤコン殴る SE013 = playSeVer2( spep_2 + 32, 1187, "", 0, 0, 0, -1); --画面遷移 SE014 = playSeVer2( spep_2 + 42, 1072, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 72; ------------------------------------------------------ -- ダブルロケットパンチ(74F) ------------------------------------------------------ -- ** エフェクト等 ** -- rocketpunch_f = entryEffect( spep_3 + 0, SP_04r, 0x100, -1, 0, 0, 0 ); --ダブルロケットパンチ ef_003 setEffMoveKey( spep_3 + 0, rocketpunch_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 74, rocketpunch_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, rocketpunch_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 74, rocketpunch_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rocketpunch_f, 0 ); setEffRotateKey( spep_3 + 74, rocketpunch_f, 0 ); setEffAlphaKey( spep_3 + 0, rocketpunch_f, 255 ); setEffAlphaKey( spep_3 + 74 - 2, rocketpunch_f, 255 ); setEffAlphaKey( spep_3 + 74 - 1, rocketpunch_f, 255 ); setEffAlphaKey( spep_3 + 74, rocketpunch_f, 0 ); -- ** 音 ** -- --集中線 SE015 = playSeVer2( spep_3 + 4, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 4, SE015, 79 ); SE016 = playSeVer2( spep_3 + 4, 22, "", 0, 0, 0, -1); --構える SE017 = playSeVer2( spep_3 + 26, 1012, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 30, 1003, "", 0, 0, 0, -1); --ロケットパンチ発射 SE019 = playSeVer2( spep_3 + 48, 1027, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_3 + 48, 1193, "",spep_3 + 144, 0, 24, -1); SE021 = playSeVer2( spep_3 + 48, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 48, SE021, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 74 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_4 = spep_3 + 74; ------------------------------------------------------ -- ロケットパンチ命中(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- punchhit_f = entryEffect( spep_4 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --ロケットパンチ命中 ef_004_front setEffMoveKey( spep_4 + 0, punchhit_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, punchhit_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, punchhit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, punchhit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punchhit_f, 0 ); setEffRotateKey( spep_4 + 100, punchhit_f, 0 ); setEffAlphaKey( spep_4 + 0, punchhit_f, 255 ); setEffAlphaKey( spep_4 + 100 - 2, punchhit_f, 255 ); setEffAlphaKey( spep_4 + 100 - 1, punchhit_f, 255 ); setEffAlphaKey( spep_4 + 100, punchhit_f, 0 ); punchhit_b = entryEffect( spep_4 + 0, SP_06r, 0x80, -1, 0, 0, 0 ); --ロケットパンチ命中 ef_004_back setEffMoveKey( spep_4 + 0, punchhit_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, punchhit_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, punchhit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, punchhit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punchhit_b, 0 ); setEffRotateKey( spep_4 + 100, punchhit_b, 0 ); setEffAlphaKey( spep_4 + 0, punchhit_b, 255 ); setEffAlphaKey( spep_4 + 100 - 2, punchhit_b, 255 ); setEffAlphaKey( spep_4 + 100 - 1, punchhit_b, 255 ); setEffAlphaKey( spep_4 + 100, punchhit_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -2 + 2, 1, 1 ); setDisp( spep_4 -3 + 46, 1, 0 ); changeAnime( spep_4 -2 + 2, 1, 105 ); changeAnime( spep_4 -3 + 44, 1, 108 ); setMoveKey( spep_4 -2 + 2, 1, -1.1, -9.8 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 52.9, -51.2 , 0 ); setMoveKey( spep_4 -3 + 5, 1, 52.9, -51.2 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 63.7, -78 , 0 ); setMoveKey( spep_4 -3 + 7, 1, 63.7, -78 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 63.6, -87.1 , 0 ); setMoveKey( spep_4 -3 + 9, 1, 63.6, -87.1 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 63.4, -89.6 , 0 ); setMoveKey( spep_4 -3 + 11, 1, 63.4, -89.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 63.1, -92 , 0 ); setMoveKey( spep_4 -3 + 13, 1, 63.1, -92 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 62.8, -94.2 , 0 ); setMoveKey( spep_4 -3 + 15, 1, 62.8, -94.2 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 62.5, -96.3 , 0 ); setMoveKey( spep_4 -3 + 17, 1, 62.5, -96.3 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 62.3, -98.2 , 0 ); setMoveKey( spep_4 -3 + 19, 1, 62.3, -98.2 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 62, -99.9 , 0 ); setMoveKey( spep_4 -3 + 21, 1, 62, -99.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 61.7, -101.6 , 0 ); setMoveKey( spep_4 -3 + 23, 1, 61.7, -101.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 61.5, -103 , 0 ); setMoveKey( spep_4 -3 + 25, 1, 61.5, -103 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 61.2, -104.3 , 0 ); setMoveKey( spep_4 -3 + 27, 1, 61.2, -104.3 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 61, -105.5 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 61, -105.5 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 60.8, -106.5 , 0 ); setMoveKey( spep_4 -3 + 31, 1, 60.8, -106.5 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 60.7, -107.3 , 0 ); setMoveKey( spep_4 -3 + 33, 1, 60.7, -107.3 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 60.5, -108 , 0 ); setMoveKey( spep_4 -3 + 35, 1, 60.5, -108 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 60.4, -108.6 , 0 ); setMoveKey( spep_4 -3 + 37, 1, 60.4, -108.6 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 60.3, -109 , 0 ); setMoveKey( spep_4 -3 + 39, 1, 60.3, -109 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 60.3, -109.2 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 60.3, -109.2 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 60.3, -109.3 , 0 ); setMoveKey( spep_4 -3 + 43, 1, 60.3, -109.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 75.3, -145.3 , 0 ); setMoveKey( spep_4 -3 + 45, 1, 75.3, -145.3 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 75.3, -145.3 , 0 ); setScaleKey( spep_4 -2 + 2, 1, 18.62, 18.62 ); setScaleKey( spep_4 -3 + 4, 1, 9.32, 9.32 ); setScaleKey( spep_4 -3 + 5, 1, 9.32, 9.32 ); setScaleKey( spep_4 -3 + 6, 1, 3.74, 3.74 ); setScaleKey( spep_4 -3 + 7, 1, 3.74, 3.74 ); setScaleKey( spep_4 -3 + 8, 1, 1.88, 1.88 ); setScaleKey( spep_4 -3 + 9, 1, 1.88, 1.88 ); setScaleKey( spep_4 -3 + 10, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 11, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 12, 1, 1.82, 1.82 ); setScaleKey( spep_4 -3 + 13, 1, 1.82, 1.82 ); setScaleKey( spep_4 -3 + 14, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 15, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 16, 1, 1.78, 1.78 ); setScaleKey( spep_4 -3 + 17, 1, 1.78, 1.78 ); setScaleKey( spep_4 -3 + 18, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 19, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 20, 1, 1.74, 1.74 ); setScaleKey( spep_4 -3 + 21, 1, 1.74, 1.74 ); setScaleKey( spep_4 -3 + 22, 1, 1.72, 1.72 ); setScaleKey( spep_4 -3 + 23, 1, 1.72, 1.72 ); setScaleKey( spep_4 -3 + 24, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 25, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 26, 1, 1.69, 1.69 ); setScaleKey( spep_4 -3 + 27, 1, 1.69, 1.69 ); setScaleKey( spep_4 -3 + 28, 1, 1.67, 1.67 ); setScaleKey( spep_4 -3 + 29, 1, 1.67, 1.67 ); setScaleKey( spep_4 -3 + 30, 1, 1.66, 1.66 ); setScaleKey( spep_4 -3 + 31, 1, 1.66, 1.66 ); setScaleKey( spep_4 -3 + 32, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 33, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 34, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 35, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 36, 1, 1.64, 1.64 ); setScaleKey( spep_4 -3 + 37, 1, 1.64, 1.64 ); setScaleKey( spep_4 -3 + 39, 1, 1.64, 1.64 ); setScaleKey( spep_4 -3 + 40, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 41, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 43, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 44, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 45, 1, 1.7, 1.7 ); setScaleKey( spep_4 -3 + 46, 1, 1.7, 1.7 ); setRotateKey( spep_4 -2 + 2, 1, -2.7 ); setRotateKey( spep_4 -3 + 4, 1, -1.2 ); setRotateKey( spep_4 -3 + 5, 1, -1.2 ); setRotateKey( spep_4 -3 + 6, 1, -0.3 ); setRotateKey( spep_4 -3 + 7, 1, -0.3 ); setRotateKey( spep_4 -3 + 8, 1, 0 ); setRotateKey( spep_4 -3 + 9, 1, 0 ); setRotateKey( spep_4 -3 + 10, 1, 0.4 ); setRotateKey( spep_4 -3 + 11, 1, 0.4 ); setRotateKey( spep_4 -3 + 12, 1, 0.7 ); setRotateKey( spep_4 -3 + 13, 1, 0.7 ); setRotateKey( spep_4 -3 + 14, 1, 1 ); setRotateKey( spep_4 -3 + 15, 1, 1 ); setRotateKey( spep_4 -3 + 16, 1, 1.3 ); setRotateKey( spep_4 -3 + 17, 1, 1.3 ); setRotateKey( spep_4 -3 + 18, 1, 1.6 ); setRotateKey( spep_4 -3 + 19, 1, 1.6 ); setRotateKey( spep_4 -3 + 20, 1, 1.9 ); setRotateKey( spep_4 -3 + 21, 1, 1.9 ); setRotateKey( spep_4 -3 + 22, 1, 2.1 ); setRotateKey( spep_4 -3 + 23, 1, 2.1 ); setRotateKey( spep_4 -3 + 24, 1, 2.3 ); setRotateKey( spep_4 -3 + 25, 1, 2.3 ); setRotateKey( spep_4 -3 + 26, 1, 2.5 ); setRotateKey( spep_4 -3 + 27, 1, 2.5 ); setRotateKey( spep_4 -3 + 28, 1, 2.7 ); setRotateKey( spep_4 -3 + 29, 1, 2.7 ); setRotateKey( spep_4 -3 + 30, 1, 2.8 ); setRotateKey( spep_4 -3 + 31, 1, 2.8 ); setRotateKey( spep_4 -3 + 32, 1, 2.9 ); setRotateKey( spep_4 -3 + 33, 1, 2.9 ); setRotateKey( spep_4 -3 + 34, 1, 3 ); setRotateKey( spep_4 -3 + 35, 1, 3 ); setRotateKey( spep_4 -3 + 36, 1, 3.1 ); setRotateKey( spep_4 -3 + 37, 1, 3.1 ); setRotateKey( spep_4 -3 + 38, 1, 3.2 ); setRotateKey( spep_4 -3 + 39, 1, 3.2 ); setRotateKey( spep_4 -3 + 43, 1, 3.2 ); setRotateKey( spep_4 -3 + 44, 1, 85.2 ); setRotateKey( spep_4 -3 + 45, 1, 85.2 ); setRotateKey( spep_4 -3 + 46, 1, 85.2 ); -- ** 音 ** -- --爆発 SE022 = playSeVer2( spep_4 + 44, 1159, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 44, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_5 = spep_4 + 100; ------------------------------------------------------ -- 三人でビーム(118F) ------------------------------------------------------ -- ** エフェクト等 ** -- triplebeam_f = entryEffect( spep_5 + 0, SP_07r, 0x100, -1, 0, 0, 0 ); --三人でビーム ef_005 setEffMoveKey( spep_5 + 0, triplebeam_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 118, triplebeam_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, triplebeam_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 118, triplebeam_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, triplebeam_f, 0 ); setEffRotateKey( spep_5 + 118, triplebeamh_f, 0 ); setEffAlphaKey( spep_5 + 0, triplebeam_f, 255 ); setEffAlphaKey( spep_5 + 118 - 2, triplebeam_f, 255 ); setEffAlphaKey( spep_5 + 118 - 1, triplebeam_f, 255 ); setEffAlphaKey( spep_5 + 118, triplebeam_f, 0 ); -- ** 音 ** -- --下から出てくる SE024 = playSeVer2( spep_5 + 4, 1116, "",spep_5 + 60, 0, 28, -1); SE025 = playSeVer2( spep_5 + 4, 1002, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 4, SE025, 79 ); --気弾発射1 SE026 = playSeVer2( spep_5 + 40, 1177, "",spep_5 + 160, 0, 28, -1); --気弾発射2 SE027 = playSeVer2( spep_5 + 66, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 66, SE027, 145 ); --気弾発射3 SE028 = playSeVer2( spep_5 + 90, 1146, "",spep_5 + 200, 0, 34, -1); --爆発 SE029 = playSeVer2( spep_5 + 90, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 118 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_6 = spep_5 + 118; ------------------------------------------------------ -- ビームが命中(98F) ------------------------------------------------------ -- ** エフェクト等 ** -- beamhit_f = entryEffect( spep_6 + 0, SP_08r, 0x100, -1, 0, 0, 0 ); --ビームが命中 ef_006_front setEffMoveKey( spep_6 + 0, beamhit_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 98, beamhit_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, beamhit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 98, beamhit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beamhit_f, 0 ); setEffRotateKey( spep_6 + 98, beamhit_f, 0 ); setEffAlphaKey( spep_6 + 0, beamhit_f, 255 ); setEffAlphaKey( spep_6 + 98 - 2, beamhit_f, 255 ); setEffAlphaKey( spep_6 + 98 - 1, beamhit_f, 255 ); setEffAlphaKey( spep_6 + 98, beamhit_f, 0 ); beamhit_b = entryEffect( spep_6 + 0, SP_09r, 0x80, -1, 0, 0, 0 ); --ビームが命中 ef_006_back setEffMoveKey( spep_6 + 0, beamhit_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 98, beamhit_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, beamhit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 98, beamhit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beamhit_b, 0 ); setEffRotateKey( spep_6 + 98, beamhit_b, 0 ); setEffAlphaKey( spep_6 + 0, beamhit_b, 255 ); setEffAlphaKey( spep_6 + 98 - 2, beamhit_b, 255 ); setEffAlphaKey( spep_6 + 98 - 1, beamhit_b, 255 ); setEffAlphaKey( spep_6 + 98, beamhit_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -2 + 2, 1, 1 ); setDisp( spep_6 -3 + 12, 1, 0 ); changeAnime( spep_6 -2 + 2, 1, 108 ); setMoveKey( spep_6 -2 + 2, 1, 54.3, -410.9 , 0 ); setMoveKey( spep_6 -3 + 4, 1, 54.3, -410.9 , 0 ); setMoveKey( spep_6 -3 + 5, 1, 54.3, -410.9 , 0 ); setMoveKey( spep_6 -3 + 6, 1, 57.3, -383.1 , 0 ); setMoveKey( spep_6 -3 + 7, 1, 57.3, -383.1 , 0 ); setMoveKey( spep_6 -3 + 8, 1, 60.3, -355.4 , 0 ); setMoveKey( spep_6 -3 + 9, 1, 60.3, -355.4 , 0 ); setMoveKey( spep_6 -3 + 10, 1, 63.3, -327.5 , 0 ); setMoveKey( spep_6 -3 + 11, 1, 63.3, -327.5 , 0 ); setMoveKey( spep_6 -3 + 12, 1, 63.3, -327.5 , 0 ); setScaleKey( spep_6 -2 + 2, 1, 7.11, 7.11 ); setScaleKey( spep_6 -3 + 4, 1, 7.11, 7.11 ); setScaleKey( spep_6 -3 + 5, 1, 7.11, 7.11 ); setScaleKey( spep_6 -3 + 6, 1, 5.73, 5.73 ); setScaleKey( spep_6 -3 + 7, 1, 5.73, 5.73 ); setScaleKey( spep_6 -3 + 8, 1, 4.35, 4.35 ); setScaleKey( spep_6 -3 + 9, 1, 4.35, 4.35 ); setScaleKey( spep_6 -3 + 10, 1, 2.97, 2.97 ); setScaleKey( spep_6 -3 + 11, 1, 2.97, 2.97 ); setScaleKey( spep_6 -3 + 12, 1, 2.97, 2.97 ); setRotateKey( spep_6 -2 + 2, 1, 82.7 ); setRotateKey( spep_6 -3 + 12, 1, 82.7 ); -- ** 音 ** -- --爆発 SE030 = playSeVer2( spep_6 + 10, 1011, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_6 + 26, 1023, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_6 + 46, 1159, "", 0, 0, 0, -1); --画面遷移 SE033 = playSeVer2( spep_6 + 96, 44, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 98 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_7 = spep_6 + 98; ------------------------------------------------------ -- ナッパ(274F) ------------------------------------------------------ -- ** エフェクト等 ** -- nappa_f = entryEffect( spep_7 + 0, SP_10r, 0x100, -1, 0, 0, 0 ); --ナッパ ef_007_front setEffMoveKey( spep_7 + 0, nappa_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 274, nappa_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, nappa_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 274, nappa_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, nappa_f, 0 ); setEffRotateKey( spep_7 + 274, nappa_f, 0 ); setEffAlphaKey( spep_7 + 0, nappa_f, 255 ); setEffAlphaKey( spep_7 + 274 - 2, nappa_f, 255 ); setEffAlphaKey( spep_7 + 274 - 1, nappa_f, 255 ); setEffAlphaKey( spep_7 + 274, nappa_f, 0 ); nappa_b = entryEffect( spep_7 + 0, SP_11r, 0x80, -1, 0, 0, 0 ); --ナッパ ef_007_back setEffMoveKey( spep_7 + 0, nappa_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 274, nappa_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, nappa_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 274, nappa_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, nappa_b, 0 ); setEffRotateKey( spep_7 + 274, nappa_b, 0 ); setEffAlphaKey( spep_7 + 0, nappa_b, 255 ); setEffAlphaKey( spep_7 + 274 - 2, nappa_b, 255 ); setEffAlphaKey( spep_7 + 274 - 1, nappa_b, 255 ); setEffAlphaKey( spep_7 + 274, nappa_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_7 -2 + 2, 1, 1 ); setDisp( spep_7 -3 + 29, 1, 0 ); changeAnime( spep_7 -2 + 2, 1, 106 ); setMoveKey( spep_7 -2 + 2, 1, -432.6, -611.4 , 0 ); setMoveKey( spep_7 -3 + 4, 1, -504.4, -657.8 , 0 ); setMoveKey( spep_7 -3 + 5, 1, -504.4, -657.8 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -576.9, -704.6 , 0 ); setMoveKey( spep_7 -3 + 7, 1, -576.9, -704.6 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -649.8, -751.7 , 0 ); setMoveKey( spep_7 -3 + 9, 1, -649.8, -751.7 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -722.7, -798.9 , 0 ); setMoveKey( spep_7 -3 + 11, 1, -722.7, -798.9 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -795.3, -845.8 , 0 ); setMoveKey( spep_7 -3 + 13, 1, -795.3, -845.8 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -867.1, -892.1 , 0 ); setMoveKey( spep_7 -3 + 15, 1, -867.1, -892.1 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -937.9, -937.8 , 0 ); setMoveKey( spep_7 -3 + 17, 1, -937.9, -937.8 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -1007.2, -982.6 , 0 ); setMoveKey( spep_7 -3 + 19, 1, -1007.2, -982.6 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -1074.7, -1026.3 , 0 ); setMoveKey( spep_7 -3 + 21, 1, -1074.7, -1026.3 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -1140.3, -1068.6 , 0 ); setMoveKey( spep_7 -3 + 23, 1, -1140.3, -1068.6 , 0 ); setMoveKey( spep_7 -3 + 24, 1, -1203.8, -1109.6 , 0 ); setMoveKey( spep_7 -3 + 25, 1, -1203.8, -1109.6 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -1264.8, -1149.1 , 0 ); setMoveKey( spep_7 -3 + 27, 1, -1264.8, -1149.1 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -1323.4, -1186.9 , 0 ); setMoveKey( spep_7 -3 + 29, 1, -1323.4, -1186.9 , 0 ); setScaleKey( spep_7 -2 + 2, 1, 8.23, 8.23 ); setScaleKey( spep_7 -3 + 29, 1, 8.23, 8.23 ); setRotateKey( spep_7 -2 + 2, 1, -23.7 ); setRotateKey( spep_7 -3 + 29, 1, -23.7 ); -- ** 音 ** -- --ナッパ踏み出す SE034 = playSeVer2( spep_7 + 80, 1377, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 80, SE034, 141 ); SE035 = playSeVer2( spep_7 + 84, 1192, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_7 + 88, 1108, "", 0, 0, 0, -1); --指立てる SE037 = playSeVer2( spep_7 + 150, 1003, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_7 + 154, 1189, "", 0, 0, 0, -1); --気溢れる SE039 = playSeVer2( spep_7 + 178, 1191, "",spep_7 + 320, 0, 52, -1); SE040 = playSeVer2( spep_7 + 178, 1248, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_7 + 182, 1127, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_7 + 182, 1354, "", 0, 0, 0, -1); --周囲爆発 SE043 = playSeVer2( spep_7 + 216, 1024, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_7 + 216, 1159, "", 0, 0, 0, -1); --俯瞰爆発 SE045 = playSeVer2( spep_7 + 268, 1226, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 274 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_8 = spep_7 + 274; ------------------------------------------------------ -- フィニッシュ(182F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, SP_12r, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_008 setEffMoveKey( spep_8 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 182, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 182, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 182, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 182, finish_f, 255 ); -- ** 音 ** -- --俯瞰爆発 SE046 = playSeVer2( spep_8 + 4, 1068, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_8 + 32, 1188, "", 0, 0, 0, -1); --爆風 SE048 = playSeVer2( spep_8 + 72, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 72, SE048, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 182 + 2, 0, 0, 0, 0, 255); -- ** ダメージ表示 ** -- dealDamage( spep_8 + 62 ); endPhase( spep_8 + 172 ); end