--1026510:URフロスト(最終形態)_カオスビーム --sp_effect_a2_00209 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161711; --冒頭~格闘 ef_001 SP_02 = 161712; --冒頭~格闘 ef_001_back SP_03 = 161715; --カオスビーム連射~フィニッシュ ef_002 SP_04 = 161716; --カオスビーム連射~フィニッシュ ef_002_back --敵側 SP_01r = 161713; --冒頭~格闘 ef_001_re SP_02r = 161714; --冒頭~格闘 ef_001_re_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭~格闘(346 - 6 F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- boto = entryEffectLife( spep_0 + 0, SP_01, 346 - 6, 0x100, -1, 0, 0, 0 ); --冒頭~格闘 ef_001 setEffMoveKey( spep_0 + 0, boto, 0, 0 , 0 ); setEffMoveKey( spep_0 + 346 - 6, boto, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, boto, 1.0, 1.0 ); setEffScaleKey( spep_0 + 346 - 6, boto, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, boto, 0 ); setEffRotateKey( spep_0 + 346 - 6, boto, 0 ); setEffAlphaKey( spep_0 + 0, boto, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 2, boto, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 1, boto, 255 ); setEffAlphaKey( spep_0 + 346 - 6, boto, 0 ); -- ** エフェクト等 ** -- boto_back = entryEffectLife( spep_0 + 0, SP_02, 346 - 6, 0x80, -1, 0, 0, 0 ); --冒頭~格闘 ef_001_back setEffMoveKey( spep_0 + 0, boto_back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 346 - 6, boto_back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, boto_back, 1.0, 1.0 ); setEffScaleKey( spep_0 + 346 - 6, boto_back, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, boto_back, 0 ); setEffRotateKey( spep_0 + 346 - 6, boto_back, 0 ); setEffAlphaKey( spep_0 + 0, boto_back, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 2, boto_back, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 1, boto_back, 255 ); setEffAlphaKey( spep_0 + 346 - 6, boto_back, 0 ); -- ** 顔カットイン ** -- spep_x = spep_0 + 16; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 135, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 135 - 150, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 135 - 150, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 350, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン SE002 = playSeVer2( spep_0 + 24 + 1, 1018, "", 0, 0, 0, -1); --ズームアウト SE003 = playSeVer2( spep_0 + 98, 1072, "", 0, 0, 0, 0.6); --突っ込んでくる SE004 = playSeVer2( spep_0 + 150, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 150, 9, "", 0, 0, 0, -1); setTimeStretch( SE005, 1.43, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 346 - 6 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 - 1 + 226, 1, 1 ); setDisp( spep_0 - 1 + 342, 1, 0 ); changeAnime( spep_0 - 1 + 226, 1, 106 ); changeAnime( spep_0 - 1 + 294, 1, 108 ); setMoveKey( spep_0 - 1 + 226, 1, 1.8, 56.4 , 0 ); setMoveKey( spep_0 - 1 + 227, 1, 1.8, 56.4 , 0 ); setMoveKey( spep_0 - 1 + 228, 1, 52.9, 17.8 , 0 ); setMoveKey( spep_0 - 1 + 229, 1, 52.9, 17.8 , 0 ); setMoveKey( spep_0 - 1 + 230, 1, 82.1, 88.8 , 0 ); setMoveKey( spep_0 - 1 + 231, 1, 82.1, 88.8 , 0 ); setMoveKey( spep_0 - 1 + 232, 1, 83.3, 123.3 , 0 ); setMoveKey( spep_0 - 1 + 233, 1, 83.3, 123.3 , 0 ); setMoveKey( spep_0 - 1 + 234, 1, 84.2, 159 , 0 ); setMoveKey( spep_0 - 1 + 235, 1, 84.2, 159 , 0 ); setMoveKey( spep_0 - 1 + 236, 1, 121.1, 176.6 , 0 ); setMoveKey( spep_0 - 1 + 237, 1, 121.1, 176.6 , 0 ); setMoveKey( spep_0 - 1 + 238, 1, 114, 128.3 , 0 ); setMoveKey( spep_0 - 1 + 239, 1, 114, 128.3 , 0 ); setMoveKey( spep_0 - 1 + 240, 1, 106.9, 146 , 0 ); setMoveKey( spep_0 - 1 + 241, 1, 106.9, 146 , 0 ); setMoveKey( spep_0 - 1 + 242, 1, 107.7, 145.6 , 0 ); setMoveKey( spep_0 - 1 + 243, 1, 107.7, 145.6 , 0 ); setMoveKey( spep_0 - 1 + 244, 1, 108.6, 145.2 , 0 ); setMoveKey( spep_0 - 1 + 245, 1, 108.6, 145.2 , 0 ); setMoveKey( spep_0 - 1 + 246, 1, 109.4, 144.9 , 0 ); setMoveKey( spep_0 - 1 + 247, 1, 109.4, 144.9 , 0 ); setMoveKey( spep_0 - 1 + 248, 1, 110.3, 144.5 , 0 ); setMoveKey( spep_0 - 1 + 249, 1, 110.3, 144.5 , 0 ); setMoveKey( spep_0 - 1 + 250, 1, 111.1, 144.2 , 0 ); setMoveKey( spep_0 - 1 + 251, 1, 111.1, 144.2 , 0 ); setMoveKey( spep_0 - 1 + 252, 1, 112, 143.8 , 0 ); setMoveKey( spep_0 - 1 + 253, 1, 112, 143.8 , 0 ); setMoveKey( spep_0 - 1 + 254, 1, 112.8, 143.4 , 0 ); setMoveKey( spep_0 - 1 + 255, 1, 112.8, 143.4 , 0 ); setMoveKey( spep_0 - 1 + 256, 1, 113.7, 143 , 0 ); setMoveKey( spep_0 - 1 + 257, 1, 113.7, 143 , 0 ); setMoveKey( spep_0 - 1 + 258, 1, 114.6, 142.6 , 0 ); setMoveKey( spep_0 - 1 + 259, 1, 114.6, 142.6 , 0 ); setMoveKey( spep_0 - 1 + 260, 1, 115.4, 142.2 , 0 ); setMoveKey( spep_0 - 1 + 261, 1, 115.4, 142.2 , 0 ); setMoveKey( spep_0 - 1 + 262, 1, 116.3, 141.8 , 0 ); setMoveKey( spep_0 - 1 + 263, 1, 116.3, 141.8 , 0 ); setMoveKey( spep_0 - 1 + 264, 1, 117.1, 141.4 , 0 ); setMoveKey( spep_0 - 1 + 265, 1, 117.1, 141.4 , 0 ); setMoveKey( spep_0 - 1 + 266, 1, 117.9, 141 , 0 ); setMoveKey( spep_0 - 1 + 267, 1, 117.9, 141 , 0 ); setMoveKey( spep_0 - 1 + 268, 1, 118.8, 140.5 , 0 ); setMoveKey( spep_0 - 1 + 269, 1, 118.8, 140.5 , 0 ); setMoveKey( spep_0 - 1 + 270, 1, 119.6, 140.1 , 0 ); setMoveKey( spep_0 - 1 + 271, 1, 119.6, 140.1 , 0 ); setMoveKey( spep_0 - 1 + 272, 1, 120.4, 139.7 , 0 ); setMoveKey( spep_0 - 1 + 273, 1, 120.4, 139.7 , 0 ); setMoveKey( spep_0 - 1 + 274, 1, 121.3, 139.2 , 0 ); setMoveKey( spep_0 - 1 + 275, 1, 121.3, 139.2 , 0 ); setMoveKey( spep_0 - 1 + 276, 1, 122.2, 138.8 , 0 ); setMoveKey( spep_0 - 1 + 277, 1, 122.2, 138.8 , 0 ); setMoveKey( spep_0 - 1 + 278, 1, 122.9, 138.3 , 0 ); setMoveKey( spep_0 - 1 + 279, 1, 122.9, 138.3 , 0 ); setMoveKey( spep_0 - 1 + 280, 1, 123.8, 137.9 , 0 ); setMoveKey( spep_0 - 1 + 281, 1, 123.8, 137.9 , 0 ); setMoveKey( spep_0 - 1 + 282, 1, 124.7, 137.4 , 0 ); setMoveKey( spep_0 - 1 + 283, 1, 124.7, 137.4 , 0 ); setMoveKey( spep_0 - 1 + 284, 1, 125.4, 137 , 0 ); setMoveKey( spep_0 - 1 + 285, 1, 125.4, 137 , 0 ); setMoveKey( spep_0 - 1 + 286, 1, 126.3, 136.5 , 0 ); setMoveKey( spep_0 - 1 + 287, 1, 126.3, 136.5 , 0 ); setMoveKey( spep_0 - 1 + 288, 1, 127.1, 136 , 0 ); setMoveKey( spep_0 - 1 + 289, 1, 127.1, 136 , 0 ); setMoveKey( spep_0 - 1 + 290, 1, 127.9, 135.5 , 0 ); setMoveKey( spep_0 - 1 + 291, 1, 127.9, 135.5 , 0 ); setMoveKey( spep_0 - 1 + 292, 1, 128.8, 135 , 0 ); setMoveKey( spep_0 - 1 + 293, 1, 128.8, 135 , 0 ); setMoveKey( spep_0 - 1 + 294, 1, 204.9, 99.9 , 0 ); setMoveKey( spep_0 - 1 + 295, 1, 204.9, 99.9 , 0 ); setMoveKey( spep_0 - 1 + 296, 1, 270.7, 98.8 , 0 ); setMoveKey( spep_0 - 1 + 297, 1, 270.7, 98.8 , 0 ); setMoveKey( spep_0 - 1 + 298, 1, 284.1, 114 , 0 ); setMoveKey( spep_0 - 1 + 299, 1, 284.1, 114 , 0 ); setMoveKey( spep_0 - 1 + 300, 1, 362.8, 45.1 , 0 ); setMoveKey( spep_0 - 1 + 301, 1, 362.8, 45.1 , 0 ); setMoveKey( spep_0 - 1 + 302, 1, 400.8, 58.2 , 0 ); setMoveKey( spep_0 - 1 + 303, 1, 400.8, 58.2 , 0 ); setMoveKey( spep_0 - 1 + 304, 1, 392.1, 7.3 , 0 ); setMoveKey( spep_0 - 1 + 305, 1, 392.1, 7.3 , 0 ); setMoveKey( spep_0 - 1 + 306, 1, 420.7, 26.4 , 0 ); setMoveKey( spep_0 - 1 + 307, 1, 420.7, 26.4 , 0 ); setMoveKey( spep_0 - 1 + 308, 1, 482.8, 27.5 , 0 ); setMoveKey( spep_0 - 1 + 309, 1, 482.8, 27.5 , 0 ); setMoveKey( spep_0 - 1 + 310, 1, 521.8, -19 , 0 ); setMoveKey( spep_0 - 1 + 311, 1, 521.8, -19 , 0 ); setMoveKey( spep_0 - 1 + 312, 1, 558.1, 0.5 , 0 ); setMoveKey( spep_0 - 1 + 313, 1, 558.1, 0.5 , 0 ); setMoveKey( spep_0 - 1 + 314, 1, 600.1, 2 , 0 ); setMoveKey( spep_0 - 1 + 315, 1, 600.1, 2 , 0 ); setMoveKey( spep_0 - 1 + 316, 1, 639.4, 3.5 , 0 ); setMoveKey( spep_0 - 1 + 317, 1, 639.4, 3.5 , 0 ); setMoveKey( spep_0 - 1 + 318, 1, 676.3, 4.9 , 0 ); setMoveKey( spep_0 - 1 + 319, 1, 676.3, 4.9 , 0 ); setMoveKey( spep_0 - 1 + 320, 1, 710.8, 6.4 , 0 ); setMoveKey( spep_0 - 1 + 321, 1, 710.8, 6.4 , 0 ); setMoveKey( spep_0 - 1 + 322, 1, 742.8, 7.9 , 0 ); setMoveKey( spep_0 - 1 + 323, 1, 742.8, 7.9 , 0 ); setMoveKey( spep_0 - 1 + 324, 1, 772.5, 9.4 , 0 ); setMoveKey( spep_0 - 1 + 325, 1, 772.5, 9.4 , 0 ); setMoveKey( spep_0 - 1 + 326, 1, 799.7, 10.9 , 0 ); setMoveKey( spep_0 - 1 + 327, 1, 799.7, 10.9 , 0 ); setMoveKey( spep_0 - 1 + 328, 1, 824.7, 12.3 , 0 ); setMoveKey( spep_0 - 1 + 329, 1, 824.7, 12.3 , 0 ); setMoveKey( spep_0 - 1 + 330, 1, 847.2, 13.8 , 0 ); setMoveKey( spep_0 - 1 + 331, 1, 847.2, 13.8 , 0 ); setMoveKey( spep_0 - 1 + 332, 1, 867.6, 15.3 , 0 ); setMoveKey( spep_0 - 1 + 333, 1, 867.6, 15.3 , 0 ); setMoveKey( spep_0 - 1 + 334, 1, 885.7, 16.7 , 0 ); setMoveKey( spep_0 - 1 + 335, 1, 885.7, 16.7 , 0 ); setMoveKey( spep_0 - 1 + 336, 1, 901.5, 18.2 , 0 ); setMoveKey( spep_0 - 1 + 337, 1, 901.5, 18.2 , 0 ); setMoveKey( spep_0 - 1 + 338, 1, 915.2, 19.8 , 0 ); setMoveKey( spep_0 - 1 + 339, 1, 915.2, 19.8 , 0 ); setMoveKey( spep_0 - 1 + 340, 1, 926.7, 21.2 , 0 ); setMoveKey( spep_0 - 1 + 341, 1, 926.7, 21.2 , 0 ); setMoveKey( spep_0 - 1 + 342, 1, 935.9, 22.7 , 0 ); setScaleKey( spep_0 - 1 + 226, 1, 1.6, 1.6 ); setScaleKey( spep_0 - 1 + 227, 1, 1.6, 1.6 ); setScaleKey( spep_0 - 1 + 228, 1, 1.59, 1.59 ); setScaleKey( spep_0 - 1 + 230, 1, 1.59, 1.59 ); setScaleKey( spep_0 - 1 + 231, 1, 1.59, 1.59 ); setScaleKey( spep_0 - 1 + 232, 1, 1.58, 1.58 ); setScaleKey( spep_0 - 1 + 233, 1, 1.58, 1.58 ); setScaleKey( spep_0 - 1 + 234, 1, 1.57, 1.57 ); setScaleKey( spep_0 - 1 + 236, 1, 1.57, 1.57 ); setScaleKey( spep_0 - 1 + 237, 1, 1.57, 1.57 ); setScaleKey( spep_0 - 1 + 238, 1, 1.56, 1.56 ); setScaleKey( spep_0 - 1 + 240, 1, 1.56, 1.56 ); setScaleKey( spep_0 - 1 + 241, 1, 1.56, 1.56 ); setScaleKey( spep_0 - 1 + 242, 1, 1.55, 1.55 ); setScaleKey( spep_0 - 1 + 244, 1, 1.55, 1.55 ); setScaleKey( spep_0 - 1 + 245, 1, 1.55, 1.55 ); setScaleKey( spep_0 - 1 + 246, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 247, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 248, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 250, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 251, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 252, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 254, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 255, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 256, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 258, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 259, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 260, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 261, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 262, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 264, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 265, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 266, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 268, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 269, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 270, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 272, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 273, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 274, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 275, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 276, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 278, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 279, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 280, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 282, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 283, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 284, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 286, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 287, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 288, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 289, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 290, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 293, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 294, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 296, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 297, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 298, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 300, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 301, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 302, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 303, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 304, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 306, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 307, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 308, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 309, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 310, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 312, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 313, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 314, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 315, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 316, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 318, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 319, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 320, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 321, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 322, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 324, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 325, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 326, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 328, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 329, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 330, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 331, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 332, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 334, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 335, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 336, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 337, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 338, 1, 1.4, 1.4 ); setScaleKey( spep_0 - 1 + 340, 1, 1.4, 1.4 ); setScaleKey( spep_0 - 1 + 341, 1, 1.4, 1.4 ); setScaleKey( spep_0 - 1 + 342, 1, 1.39, 1.39 ); setRotateKey( spep_0 - 1 + 226, 1, -48 ); setRotateKey( spep_0 - 1 + 227, 1, -48 ); setRotateKey( spep_0 - 1 + 228, 1, -47.2 ); setRotateKey( spep_0 - 1 + 229, 1, -47.2 ); setRotateKey( spep_0 - 1 + 230, 1, -44.9 ); setRotateKey( spep_0 - 1 + 231, 1, -44.9 ); setRotateKey( spep_0 - 1 + 232, 1, -41 ); setRotateKey( spep_0 - 1 + 233, 1, -41 ); setRotateKey( spep_0 - 1 + 234, 1, -40.6 ); setRotateKey( spep_0 - 1 + 235, 1, -40.6 ); setRotateKey( spep_0 - 1 + 236, 1, -40.3 ); setRotateKey( spep_0 - 1 + 237, 1, -40.3 ); setRotateKey( spep_0 - 1 + 238, 1, -39.9 ); setRotateKey( spep_0 - 1 + 239, 1, -39.9 ); setRotateKey( spep_0 - 1 + 240, 1, -39.5 ); setRotateKey( spep_0 - 1 + 241, 1, -39.5 ); setRotateKey( spep_0 - 1 + 242, 1, -39.2 ); setRotateKey( spep_0 - 1 + 243, 1, -39.2 ); setRotateKey( spep_0 - 1 + 244, 1, -38.8 ); setRotateKey( spep_0 - 1 + 245, 1, -38.8 ); setRotateKey( spep_0 - 1 + 246, 1, -38.4 ); setRotateKey( spep_0 - 1 + 247, 1, -38.4 ); setRotateKey( spep_0 - 1 + 248, 1, -38.1 ); setRotateKey( spep_0 - 1 + 249, 1, -38.1 ); setRotateKey( spep_0 - 1 + 250, 1, -37.7 ); setRotateKey( spep_0 - 1 + 251, 1, -37.7 ); setRotateKey( spep_0 - 1 + 252, 1, -37.3 ); setRotateKey( spep_0 - 1 + 253, 1, -37.3 ); setRotateKey( spep_0 - 1 + 254, 1, -37 ); setRotateKey( spep_0 - 1 + 255, 1, -37 ); setRotateKey( spep_0 - 1 + 256, 1, -36.6 ); setRotateKey( spep_0 - 1 + 257, 1, -36.6 ); setRotateKey( spep_0 - 1 + 258, 1, -36.2 ); setRotateKey( spep_0 - 1 + 259, 1, -36.2 ); setRotateKey( spep_0 - 1 + 260, 1, -35.9 ); setRotateKey( spep_0 - 1 + 261, 1, -35.9 ); setRotateKey( spep_0 - 1 + 262, 1, -35.5 ); setRotateKey( spep_0 - 1 + 263, 1, -35.5 ); setRotateKey( spep_0 - 1 + 264, 1, -35.1 ); setRotateKey( spep_0 - 1 + 265, 1, -35.1 ); setRotateKey( spep_0 - 1 + 266, 1, -34.8 ); setRotateKey( spep_0 - 1 + 267, 1, -34.8 ); setRotateKey( spep_0 - 1 + 268, 1, -34.4 ); setRotateKey( spep_0 - 1 + 269, 1, -34.4 ); setRotateKey( spep_0 - 1 + 270, 1, -34 ); setRotateKey( spep_0 - 1 + 271, 1, -34 ); setRotateKey( spep_0 - 1 + 272, 1, -33.7 ); setRotateKey( spep_0 - 1 + 273, 1, -33.7 ); setRotateKey( spep_0 - 1 + 274, 1, -33.3 ); setRotateKey( spep_0 - 1 + 275, 1, -33.3 ); setRotateKey( spep_0 - 1 + 276, 1, -32.9 ); setRotateKey( spep_0 - 1 + 277, 1, -32.9 ); setRotateKey( spep_0 - 1 + 278, 1, -32.6 ); setRotateKey( spep_0 - 1 + 279, 1, -32.6 ); setRotateKey( spep_0 - 1 + 280, 1, -32.2 ); setRotateKey( spep_0 - 1 + 281, 1, -32.2 ); setRotateKey( spep_0 - 1 + 282, 1, -31.8 ); setRotateKey( spep_0 - 1 + 283, 1, -31.8 ); setRotateKey( spep_0 - 1 + 284, 1, -31.5 ); setRotateKey( spep_0 - 1 + 285, 1, -31.5 ); setRotateKey( spep_0 - 1 + 286, 1, -31.1 ); setRotateKey( spep_0 - 1 + 287, 1, -31.1 ); setRotateKey( spep_0 - 1 + 288, 1, -30.7 ); setRotateKey( spep_0 - 1 + 289, 1, -30.7 ); setRotateKey( spep_0 - 1 + 290, 1, -30.4 ); setRotateKey( spep_0 - 1 + 291, 1, -30.4 ); setRotateKey( spep_0 - 1 + 292, 1, -30 ); setRotateKey( spep_0 - 1 + 293, 1, -30 ); setRotateKey( spep_0 - 1 + 294, 1, 0 ); setRotateKey( spep_0 - 1 + 295, 1, 0 ); setRotateKey( spep_0 - 1 + 296, 1, 3.1 ); setRotateKey( spep_0 - 1 + 297, 1, 3.1 ); setRotateKey( spep_0 - 1 + 298, 1, 6.1 ); setRotateKey( spep_0 - 1 + 299, 1, 6.1 ); setRotateKey( spep_0 - 1 + 300, 1, 8.9 ); setRotateKey( spep_0 - 1 + 301, 1, 8.9 ); setRotateKey( spep_0 - 1 + 302, 1, 11.7 ); setRotateKey( spep_0 - 1 + 303, 1, 11.7 ); setRotateKey( spep_0 - 1 + 304, 1, 14.4 ); setRotateKey( spep_0 - 1 + 305, 1, 14.4 ); setRotateKey( spep_0 - 1 + 306, 1, 17 ); setRotateKey( spep_0 - 1 + 307, 1, 17 ); setRotateKey( spep_0 - 1 + 308, 1, 19.4 ); setRotateKey( spep_0 - 1 + 309, 1, 19.4 ); setRotateKey( spep_0 - 1 + 310, 1, 21.8 ); setRotateKey( spep_0 - 1 + 311, 1, 21.8 ); setRotateKey( spep_0 - 1 + 312, 1, 24 ); setRotateKey( spep_0 - 1 + 313, 1, 24 ); setRotateKey( spep_0 - 1 + 314, 1, 26.2 ); setRotateKey( spep_0 - 1 + 315, 1, 26.2 ); setRotateKey( spep_0 - 1 + 316, 1, 28.2 ); setRotateKey( spep_0 - 1 + 317, 1, 28.2 ); setRotateKey( spep_0 - 1 + 318, 1, 30.1 ); setRotateKey( spep_0 - 1 + 319, 1, 30.1 ); setRotateKey( spep_0 - 1 + 320, 1, 32 ); setRotateKey( spep_0 - 1 + 321, 1, 32 ); setRotateKey( spep_0 - 1 + 322, 1, 33.7 ); setRotateKey( spep_0 - 1 + 323, 1, 33.7 ); setRotateKey( spep_0 - 1 + 324, 1, 35.3 ); setRotateKey( spep_0 - 1 + 325, 1, 35.3 ); setRotateKey( spep_0 - 1 + 326, 1, 36.8 ); setRotateKey( spep_0 - 1 + 327, 1, 36.8 ); setRotateKey( spep_0 - 1 + 328, 1, 38.3 ); setRotateKey( spep_0 - 1 + 329, 1, 38.3 ); setRotateKey( spep_0 - 1 + 330, 1, 39.6 ); setRotateKey( spep_0 - 1 + 331, 1, 39.6 ); setRotateKey( spep_0 - 1 + 332, 1, 40.8 ); setRotateKey( spep_0 - 1 + 333, 1, 40.8 ); setRotateKey( spep_0 - 1 + 334, 1, 41.9 ); setRotateKey( spep_0 - 1 + 335, 1, 41.9 ); setRotateKey( spep_0 - 1 + 336, 1, 42.9 ); setRotateKey( spep_0 - 1 + 337, 1, 42.9 ); setRotateKey( spep_0 - 1 + 338, 1, 43.8 ); setRotateKey( spep_0 - 1 + 339, 1, 43.8 ); setRotateKey( spep_0 - 1 + 340, 1, 44.5 ); setRotateKey( spep_0 - 1 + 341, 1, 44.5 ); setRotateKey( spep_0 - 1 + 342, 1, 45.2 ); -- ** 音 ** -- --振りかぶる SE006 = playSeVer2( spep_0 + 200 + 2, 1116, "",spep_0 + 250, 0, 20, -1); SE007 = playSeVer2( spep_0 + 214 + 2, 1003, "", 0, 0, 0, -1); --アッパー SE008 = playSeVer2( spep_0 + 226, 1153, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 226, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE009, 89 ); --飛び上がる SE010 = playSeVer2( spep_0 + 276, 1117, "",spep_0 + 306, 0, 16, -1); --尻尾アタック SE011 = playSeVer2( spep_0 + 290, 1004, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 290, 1048, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 298, 1120, "",spep_0 + 354, 0, 14, -5); -- ** 次の準備 ** -- spep_1 = spep_0 + 346 - 6; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff1 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff1, 1, 1 ); setEffReplaceTexture( speff1, 2, 0 );-- カード差し替え setEffReplaceTexture( speff1, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen1, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen1, 0 ); setEffRotateKey( spep_1 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- カオスビーム連射~フィニッシュ(374 F) ------------------------------------------------------ -- spep_2 = 0; -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --カオスビーム連射~フィニッシュ ef_002 setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 374, beam, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 374, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 374, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 374, beam, 255 ); beam_back = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --カオスビーム連射~フィニッシュ ef_002_back setEffMoveKey( spep_2 + 0, beam_back, 0, 0 , 0 ); setEffMoveKey( spep_2 + 374, beam_back, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam_back, 1.0, 1.0 ); setEffScaleKey( spep_2 + 374, beam_back, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_back, 0 ); setEffRotateKey( spep_2 + 374, beam_back, 0 ); setEffAlphaKey( spep_2 + 0, beam_back, 255 ); setEffAlphaKey( spep_2 + 374, beam_back, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 - 1 + 166, 1, 1 ); setDisp( spep_2 - 1 + 188, 1, 0 ); changeAnime( spep_2 - 1 + 166, 1, 105 ); setMoveKey( spep_2 - 1 + 166, 1, -48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 167, 1, -48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 168, 1, -48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 169, 1, -48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 170, 1, -48.2, -91.7 , 0 ); setMoveKey( spep_2 - 1 + 171, 1, -48.2, -91.7 , 0 ); setMoveKey( spep_2 - 1 + 172, 1, -46.2, -93.1 , 0 ); setMoveKey( spep_2 - 1 + 173, 1, -46.2, -93.1 , 0 ); setMoveKey( spep_2 - 1 + 174, 1, -44.2, -94.5 , 0 ); setMoveKey( spep_2 - 1 + 175, 1, -44.2, -94.5 , 0 ); setMoveKey( spep_2 - 1 + 176, 1, -42.2, -96.1 , 0 ); setMoveKey( spep_2 - 1 + 177, 1, -42.2, -96.1 , 0 ); setMoveKey( spep_2 - 1 + 178, 1, -40.1, -97.7 , 0 ); setMoveKey( spep_2 - 1 + 179, 1, -40.1, -97.7 , 0 ); setMoveKey( spep_2 - 1 + 180, 1, -38.1, -99.4 , 0 ); setMoveKey( spep_2 - 1 + 181, 1, -38.1, -99.4 , 0 ); setMoveKey( spep_2 - 1 + 182, 1, -36.1, -101.2 , 0 ); setMoveKey( spep_2 - 1 + 183, 1, -36.1, -101.2 , 0 ); setMoveKey( spep_2 - 1 + 184, 1, -34, -103.2 , 0 ); setMoveKey( spep_2 - 1 + 185, 1, -34, -103.2 , 0 ); setMoveKey( spep_2 - 1 + 186, 1, -31.9, -105.2 , 0 ); setMoveKey( spep_2 - 1 + 188, 1, -31.9, -105.2 , 0 ); setScaleKey( spep_2 - 1 + 166, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 167, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 168, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 169, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 170, 1, 10.01, 10.01 ); setScaleKey( spep_2 - 1 + 171, 1, 10.01, 10.01 ); setScaleKey( spep_2 - 1 + 172, 1, 8.86, 8.86 ); setScaleKey( spep_2 - 1 + 173, 1, 8.86, 8.86 ); setScaleKey( spep_2 - 1 + 174, 1, 7.69, 7.69 ); setScaleKey( spep_2 - 1 + 175, 1, 7.69, 7.69 ); setScaleKey( spep_2 - 1 + 176, 1, 6.52, 6.52 ); setScaleKey( spep_2 - 1 + 177, 1, 6.52, 6.52 ); setScaleKey( spep_2 - 1 + 178, 1, 5.34, 5.34 ); setScaleKey( spep_2 - 1 + 179, 1, 5.34, 5.34 ); setScaleKey( spep_2 - 1 + 180, 1, 4.15, 4.15 ); setScaleKey( spep_2 - 1 + 181, 1, 4.15, 4.15 ); setScaleKey( spep_2 - 1 + 182, 1, 2.96, 2.96 ); setScaleKey( spep_2 - 1 + 183, 1, 2.96, 2.96 ); setScaleKey( spep_2 - 1 + 184, 1, 1.75, 1.75 ); setScaleKey( spep_2 - 1 + 185, 1, 1.75, 1.75 ); setScaleKey( spep_2 - 1 + 186, 1, 0.55, 0.55 ); setScaleKey( spep_2 - 1 + 188, 1, 0.55, 0.55 ); setRotateKey( spep_2 - 1 + 166, 1, -19 ); -- ** 音 ** -- --発射前気弾溜め SE015 = playSeVer2( spep_2 + 0, 1295, "",spep_2 + 36, 0, 16, -1); SE016 = playSeVer2( spep_2 + 0, 1282, "",spep_2 + 36, 0, 16, -1); --気弾1 SE017 = playSeVer2( spep_2 + 20, 1016, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 22, 1401, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 22, 1312, "", 0, 0, 0, -1); --気弾2 SE023 = playSeVer2( spep_2 + 48, 1016, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 50, 1401, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 50, 1312, "", 0, 0, 0, -1); --気弾3 SE026 = playSeVer2( spep_2 + 72, 1016, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 74, 1401, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 74, 1312, "", 0, 0, 0, -1); --気弾4 SE029 = playSeVer2( spep_2 + 100, 1016, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 100, 1401, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 100, 1312, "", 0, 0, 0, -1); --気弾5 SE020 = playSeVer2( spep_2 + 128, 1016, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 128, 1401, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 128, 1312, "", 0, 0, 0, -1); --気弾6 SE032 = playSeVer2( spep_2 + 156, 1016, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 156, 1401, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 156, 1312, "", 0, 0, 0, -1); --連続気弾 SE035 = playSeVer2( spep_2 + 174, 1403, "",spep_2 + 250, 0, 44, -1); SE036 = playSeVer2( spep_2 + 174, 1406, "",spep_2 + 250, 0, 44, -1); SE037 = playSeVer2( spep_2 + 182, 1401, "", 0, 0, 0, -1); --爆発 SE038 = playSeVer2( spep_2 + 192, 1011, "", 0, 0, 0, -1); --連続気弾 SE039 = playSeVer2( spep_2 + 202, 1401, "", 0, 0, 0, -1); --爆発 SE040 = playSeVer2( spep_2 + 214, 1024, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 234, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 374 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 260 ); endPhase( spep_2 + 364 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭~格闘(346 - 6 F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- boto = entryEffectLife( spep_0 + 0, SP_01r, 346 - 6, 0x100, -1, 0, 0, 0 ); --冒頭~格闘 ef_001_re setEffMoveKey( spep_0 + 0, boto, 0, 0 , 0 ); setEffMoveKey( spep_0 + 346 - 6, boto, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, boto, 1.0, 1.0 ); setEffScaleKey( spep_0 + 346 - 6, boto, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, boto, 0 ); setEffRotateKey( spep_0 + 346 - 6, boto, 0 ); setEffAlphaKey( spep_0 + 0, boto, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 2, boto, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 1, boto, 255 ); setEffAlphaKey( spep_0 + 346 - 6, boto, 0 ); -- ** エフェクト等 ** -- boto_back = entryEffectLife( spep_0 + 0, SP_02r, 346 - 6, 0x80, -1, 0, 0, 0 ); --冒頭~格闘 ef_001_re_back setEffMoveKey( spep_0 + 0, boto_back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 346 - 6, boto_back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, boto_back, 1.0, 1.0 ); setEffScaleKey( spep_0 + 346 - 6, boto_back, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, boto_back, 0 ); setEffRotateKey( spep_0 + 346 - 6, boto_back, 0 ); setEffAlphaKey( spep_0 + 0, boto_back, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 2, boto_back, 255 ); setEffAlphaKey( spep_0 + 346 - 6 - 1, boto_back, 255 ); setEffAlphaKey( spep_0 + 346 - 6, boto_back, 0 ); -- ** 顔カットイン ** -- spep_x = spep_0 + 16; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 135, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 135 - 150, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 135 - 150, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 350, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン SE002 = playSeVer2( spep_0 + 24 + 1, 1018, "", 0, 0, 0, -1); --ズームアウト SE003 = playSeVer2( spep_0 + 98, 1072, "", 0, 0, 0, 0.6); --突っ込んでくる SE004 = playSeVer2( spep_0 + 150, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 150, 9, "", 0, 0, 0, -1); setTimeStretch( SE005, 1.43, 30, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 346 - 6 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 - 1 + 226, 1, 1 ); setDisp( spep_0 - 1 + 342, 1, 0 ); changeAnime( spep_0 - 1 + 226, 1, 106 ); changeAnime( spep_0 - 1 + 294, 1, 108 ); setMoveKey( spep_0 - 1 + 226, 1, 1.8, 56.4 , 0 ); setMoveKey( spep_0 - 1 + 227, 1, 1.8, 56.4 , 0 ); setMoveKey( spep_0 - 1 + 228, 1, 52.9, 17.8 , 0 ); setMoveKey( spep_0 - 1 + 229, 1, 52.9, 17.8 , 0 ); setMoveKey( spep_0 - 1 + 230, 1, 82.1, 88.8 , 0 ); setMoveKey( spep_0 - 1 + 231, 1, 82.1, 88.8 , 0 ); setMoveKey( spep_0 - 1 + 232, 1, 83.3, 123.3 , 0 ); setMoveKey( spep_0 - 1 + 233, 1, 83.3, 123.3 , 0 ); setMoveKey( spep_0 - 1 + 234, 1, 84.2, 159 , 0 ); setMoveKey( spep_0 - 1 + 235, 1, 84.2, 159 , 0 ); setMoveKey( spep_0 - 1 + 236, 1, 121.1, 176.6 , 0 ); setMoveKey( spep_0 - 1 + 237, 1, 121.1, 176.6 , 0 ); setMoveKey( spep_0 - 1 + 238, 1, 114, 128.3 , 0 ); setMoveKey( spep_0 - 1 + 239, 1, 114, 128.3 , 0 ); setMoveKey( spep_0 - 1 + 240, 1, 106.9, 146 , 0 ); setMoveKey( spep_0 - 1 + 241, 1, 106.9, 146 , 0 ); setMoveKey( spep_0 - 1 + 242, 1, 107.7, 145.6 , 0 ); setMoveKey( spep_0 - 1 + 243, 1, 107.7, 145.6 , 0 ); setMoveKey( spep_0 - 1 + 244, 1, 108.6, 145.2 , 0 ); setMoveKey( spep_0 - 1 + 245, 1, 108.6, 145.2 , 0 ); setMoveKey( spep_0 - 1 + 246, 1, 109.4, 144.9 , 0 ); setMoveKey( spep_0 - 1 + 247, 1, 109.4, 144.9 , 0 ); setMoveKey( spep_0 - 1 + 248, 1, 110.3, 144.5 , 0 ); setMoveKey( spep_0 - 1 + 249, 1, 110.3, 144.5 , 0 ); setMoveKey( spep_0 - 1 + 250, 1, 111.1, 144.2 , 0 ); setMoveKey( spep_0 - 1 + 251, 1, 111.1, 144.2 , 0 ); setMoveKey( spep_0 - 1 + 252, 1, 112, 143.8 , 0 ); setMoveKey( spep_0 - 1 + 253, 1, 112, 143.8 , 0 ); setMoveKey( spep_0 - 1 + 254, 1, 112.8, 143.4 , 0 ); setMoveKey( spep_0 - 1 + 255, 1, 112.8, 143.4 , 0 ); setMoveKey( spep_0 - 1 + 256, 1, 113.7, 143 , 0 ); setMoveKey( spep_0 - 1 + 257, 1, 113.7, 143 , 0 ); setMoveKey( spep_0 - 1 + 258, 1, 114.6, 142.6 , 0 ); setMoveKey( spep_0 - 1 + 259, 1, 114.6, 142.6 , 0 ); setMoveKey( spep_0 - 1 + 260, 1, 115.4, 142.2 , 0 ); setMoveKey( spep_0 - 1 + 261, 1, 115.4, 142.2 , 0 ); setMoveKey( spep_0 - 1 + 262, 1, 116.3, 141.8 , 0 ); setMoveKey( spep_0 - 1 + 263, 1, 116.3, 141.8 , 0 ); setMoveKey( spep_0 - 1 + 264, 1, 117.1, 141.4 , 0 ); setMoveKey( spep_0 - 1 + 265, 1, 117.1, 141.4 , 0 ); setMoveKey( spep_0 - 1 + 266, 1, 117.9, 141 , 0 ); setMoveKey( spep_0 - 1 + 267, 1, 117.9, 141 , 0 ); setMoveKey( spep_0 - 1 + 268, 1, 118.8, 140.5 , 0 ); setMoveKey( spep_0 - 1 + 269, 1, 118.8, 140.5 , 0 ); setMoveKey( spep_0 - 1 + 270, 1, 119.6, 140.1 , 0 ); setMoveKey( spep_0 - 1 + 271, 1, 119.6, 140.1 , 0 ); setMoveKey( spep_0 - 1 + 272, 1, 120.4, 139.7 , 0 ); setMoveKey( spep_0 - 1 + 273, 1, 120.4, 139.7 , 0 ); setMoveKey( spep_0 - 1 + 274, 1, 121.3, 139.2 , 0 ); setMoveKey( spep_0 - 1 + 275, 1, 121.3, 139.2 , 0 ); setMoveKey( spep_0 - 1 + 276, 1, 122.2, 138.8 , 0 ); setMoveKey( spep_0 - 1 + 277, 1, 122.2, 138.8 , 0 ); setMoveKey( spep_0 - 1 + 278, 1, 122.9, 138.3 , 0 ); setMoveKey( spep_0 - 1 + 279, 1, 122.9, 138.3 , 0 ); setMoveKey( spep_0 - 1 + 280, 1, 123.8, 137.9 , 0 ); setMoveKey( spep_0 - 1 + 281, 1, 123.8, 137.9 , 0 ); setMoveKey( spep_0 - 1 + 282, 1, 124.7, 137.4 , 0 ); setMoveKey( spep_0 - 1 + 283, 1, 124.7, 137.4 , 0 ); setMoveKey( spep_0 - 1 + 284, 1, 125.4, 137 , 0 ); setMoveKey( spep_0 - 1 + 285, 1, 125.4, 137 , 0 ); setMoveKey( spep_0 - 1 + 286, 1, 126.3, 136.5 , 0 ); setMoveKey( spep_0 - 1 + 287, 1, 126.3, 136.5 , 0 ); setMoveKey( spep_0 - 1 + 288, 1, 127.1, 136 , 0 ); setMoveKey( spep_0 - 1 + 289, 1, 127.1, 136 , 0 ); setMoveKey( spep_0 - 1 + 290, 1, 127.9, 135.5 , 0 ); setMoveKey( spep_0 - 1 + 291, 1, 127.9, 135.5 , 0 ); setMoveKey( spep_0 - 1 + 292, 1, 128.8, 135 , 0 ); setMoveKey( spep_0 - 1 + 293, 1, 128.8, 135 , 0 ); setMoveKey( spep_0 - 1 + 294, 1, 204.9, 99.9 , 0 ); setMoveKey( spep_0 - 1 + 295, 1, 204.9, 99.9 , 0 ); setMoveKey( spep_0 - 1 + 296, 1, 270.7, 98.8 , 0 ); setMoveKey( spep_0 - 1 + 297, 1, 270.7, 98.8 , 0 ); setMoveKey( spep_0 - 1 + 298, 1, 284.1, 114 , 0 ); setMoveKey( spep_0 - 1 + 299, 1, 284.1, 114 , 0 ); setMoveKey( spep_0 - 1 + 300, 1, 362.8, 45.1 , 0 ); setMoveKey( spep_0 - 1 + 301, 1, 362.8, 45.1 , 0 ); setMoveKey( spep_0 - 1 + 302, 1, 400.8, 58.2 , 0 ); setMoveKey( spep_0 - 1 + 303, 1, 400.8, 58.2 , 0 ); setMoveKey( spep_0 - 1 + 304, 1, 392.1, 7.3 , 0 ); setMoveKey( spep_0 - 1 + 305, 1, 392.1, 7.3 , 0 ); setMoveKey( spep_0 - 1 + 306, 1, 420.7, 26.4 , 0 ); setMoveKey( spep_0 - 1 + 307, 1, 420.7, 26.4 , 0 ); setMoveKey( spep_0 - 1 + 308, 1, 482.8, 27.5 , 0 ); setMoveKey( spep_0 - 1 + 309, 1, 482.8, 27.5 , 0 ); setMoveKey( spep_0 - 1 + 310, 1, 521.8, -19 , 0 ); setMoveKey( spep_0 - 1 + 311, 1, 521.8, -19 , 0 ); setMoveKey( spep_0 - 1 + 312, 1, 558.1, 0.5 , 0 ); setMoveKey( spep_0 - 1 + 313, 1, 558.1, 0.5 , 0 ); setMoveKey( spep_0 - 1 + 314, 1, 600.1, 2 , 0 ); setMoveKey( spep_0 - 1 + 315, 1, 600.1, 2 , 0 ); setMoveKey( spep_0 - 1 + 316, 1, 639.4, 3.5 , 0 ); setMoveKey( spep_0 - 1 + 317, 1, 639.4, 3.5 , 0 ); setMoveKey( spep_0 - 1 + 318, 1, 676.3, 4.9 , 0 ); setMoveKey( spep_0 - 1 + 319, 1, 676.3, 4.9 , 0 ); setMoveKey( spep_0 - 1 + 320, 1, 710.8, 6.4 , 0 ); setMoveKey( spep_0 - 1 + 321, 1, 710.8, 6.4 , 0 ); setMoveKey( spep_0 - 1 + 322, 1, 742.8, 7.9 , 0 ); setMoveKey( spep_0 - 1 + 323, 1, 742.8, 7.9 , 0 ); setMoveKey( spep_0 - 1 + 324, 1, 772.5, 9.4 , 0 ); setMoveKey( spep_0 - 1 + 325, 1, 772.5, 9.4 , 0 ); setMoveKey( spep_0 - 1 + 326, 1, 799.7, 10.9 , 0 ); setMoveKey( spep_0 - 1 + 327, 1, 799.7, 10.9 , 0 ); setMoveKey( spep_0 - 1 + 328, 1, 824.7, 12.3 , 0 ); setMoveKey( spep_0 - 1 + 329, 1, 824.7, 12.3 , 0 ); setMoveKey( spep_0 - 1 + 330, 1, 847.2, 13.8 , 0 ); setMoveKey( spep_0 - 1 + 331, 1, 847.2, 13.8 , 0 ); setMoveKey( spep_0 - 1 + 332, 1, 867.6, 15.3 , 0 ); setMoveKey( spep_0 - 1 + 333, 1, 867.6, 15.3 , 0 ); setMoveKey( spep_0 - 1 + 334, 1, 885.7, 16.7 , 0 ); setMoveKey( spep_0 - 1 + 335, 1, 885.7, 16.7 , 0 ); setMoveKey( spep_0 - 1 + 336, 1, 901.5, 18.2 , 0 ); setMoveKey( spep_0 - 1 + 337, 1, 901.5, 18.2 , 0 ); setMoveKey( spep_0 - 1 + 338, 1, 915.2, 19.8 , 0 ); setMoveKey( spep_0 - 1 + 339, 1, 915.2, 19.8 , 0 ); setMoveKey( spep_0 - 1 + 340, 1, 926.7, 21.2 , 0 ); setMoveKey( spep_0 - 1 + 341, 1, 926.7, 21.2 , 0 ); setMoveKey( spep_0 - 1 + 342, 1, 935.9, 22.7 , 0 ); setScaleKey( spep_0 - 1 + 226, 1, 1.6, 1.6 ); setScaleKey( spep_0 - 1 + 227, 1, 1.6, 1.6 ); setScaleKey( spep_0 - 1 + 228, 1, 1.59, 1.59 ); setScaleKey( spep_0 - 1 + 230, 1, 1.59, 1.59 ); setScaleKey( spep_0 - 1 + 231, 1, 1.59, 1.59 ); setScaleKey( spep_0 - 1 + 232, 1, 1.58, 1.58 ); setScaleKey( spep_0 - 1 + 233, 1, 1.58, 1.58 ); setScaleKey( spep_0 - 1 + 234, 1, 1.57, 1.57 ); setScaleKey( spep_0 - 1 + 236, 1, 1.57, 1.57 ); setScaleKey( spep_0 - 1 + 237, 1, 1.57, 1.57 ); setScaleKey( spep_0 - 1 + 238, 1, 1.56, 1.56 ); setScaleKey( spep_0 - 1 + 240, 1, 1.56, 1.56 ); setScaleKey( spep_0 - 1 + 241, 1, 1.56, 1.56 ); setScaleKey( spep_0 - 1 + 242, 1, 1.55, 1.55 ); setScaleKey( spep_0 - 1 + 244, 1, 1.55, 1.55 ); setScaleKey( spep_0 - 1 + 245, 1, 1.55, 1.55 ); setScaleKey( spep_0 - 1 + 246, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 247, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 248, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 250, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 251, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 252, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 254, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 255, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 256, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 258, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 259, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 260, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 261, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 262, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 264, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 265, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 266, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 268, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 269, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 270, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 272, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 273, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 274, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 275, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 276, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 278, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 279, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 280, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 282, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 283, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 284, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 286, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 287, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 288, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 289, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 290, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 293, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 294, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 296, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 297, 1, 1.54, 1.54 ); setScaleKey( spep_0 - 1 + 298, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 300, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 301, 1, 1.53, 1.53 ); setScaleKey( spep_0 - 1 + 302, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 303, 1, 1.52, 1.52 ); setScaleKey( spep_0 - 1 + 304, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 306, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 307, 1, 1.51, 1.51 ); setScaleKey( spep_0 - 1 + 308, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 309, 1, 1.5, 1.5 ); setScaleKey( spep_0 - 1 + 310, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 312, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 313, 1, 1.49, 1.49 ); setScaleKey( spep_0 - 1 + 314, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 315, 1, 1.48, 1.48 ); setScaleKey( spep_0 - 1 + 316, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 318, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 319, 1, 1.47, 1.47 ); setScaleKey( spep_0 - 1 + 320, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 321, 1, 1.46, 1.46 ); setScaleKey( spep_0 - 1 + 322, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 324, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 325, 1, 1.45, 1.45 ); setScaleKey( spep_0 - 1 + 326, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 328, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 329, 1, 1.44, 1.44 ); setScaleKey( spep_0 - 1 + 330, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 331, 1, 1.43, 1.43 ); setScaleKey( spep_0 - 1 + 332, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 334, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 335, 1, 1.42, 1.42 ); setScaleKey( spep_0 - 1 + 336, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 337, 1, 1.41, 1.41 ); setScaleKey( spep_0 - 1 + 338, 1, 1.4, 1.4 ); setScaleKey( spep_0 - 1 + 340, 1, 1.4, 1.4 ); setScaleKey( spep_0 - 1 + 341, 1, 1.4, 1.4 ); setScaleKey( spep_0 - 1 + 342, 1, 1.39, 1.39 ); setRotateKey( spep_0 - 1 + 226, 1, -48 ); setRotateKey( spep_0 - 1 + 227, 1, -48 ); setRotateKey( spep_0 - 1 + 228, 1, -47.2 ); setRotateKey( spep_0 - 1 + 229, 1, -47.2 ); setRotateKey( spep_0 - 1 + 230, 1, -44.9 ); setRotateKey( spep_0 - 1 + 231, 1, -44.9 ); setRotateKey( spep_0 - 1 + 232, 1, -41 ); setRotateKey( spep_0 - 1 + 233, 1, -41 ); setRotateKey( spep_0 - 1 + 234, 1, -40.6 ); setRotateKey( spep_0 - 1 + 235, 1, -40.6 ); setRotateKey( spep_0 - 1 + 236, 1, -40.3 ); setRotateKey( spep_0 - 1 + 237, 1, -40.3 ); setRotateKey( spep_0 - 1 + 238, 1, -39.9 ); setRotateKey( spep_0 - 1 + 239, 1, -39.9 ); setRotateKey( spep_0 - 1 + 240, 1, -39.5 ); setRotateKey( spep_0 - 1 + 241, 1, -39.5 ); setRotateKey( spep_0 - 1 + 242, 1, -39.2 ); setRotateKey( spep_0 - 1 + 243, 1, -39.2 ); setRotateKey( spep_0 - 1 + 244, 1, -38.8 ); setRotateKey( spep_0 - 1 + 245, 1, -38.8 ); setRotateKey( spep_0 - 1 + 246, 1, -38.4 ); setRotateKey( spep_0 - 1 + 247, 1, -38.4 ); setRotateKey( spep_0 - 1 + 248, 1, -38.1 ); setRotateKey( spep_0 - 1 + 249, 1, -38.1 ); setRotateKey( spep_0 - 1 + 250, 1, -37.7 ); setRotateKey( spep_0 - 1 + 251, 1, -37.7 ); setRotateKey( spep_0 - 1 + 252, 1, -37.3 ); setRotateKey( spep_0 - 1 + 253, 1, -37.3 ); setRotateKey( spep_0 - 1 + 254, 1, -37 ); setRotateKey( spep_0 - 1 + 255, 1, -37 ); setRotateKey( spep_0 - 1 + 256, 1, -36.6 ); setRotateKey( spep_0 - 1 + 257, 1, -36.6 ); setRotateKey( spep_0 - 1 + 258, 1, -36.2 ); setRotateKey( spep_0 - 1 + 259, 1, -36.2 ); setRotateKey( spep_0 - 1 + 260, 1, -35.9 ); setRotateKey( spep_0 - 1 + 261, 1, -35.9 ); setRotateKey( spep_0 - 1 + 262, 1, -35.5 ); setRotateKey( spep_0 - 1 + 263, 1, -35.5 ); setRotateKey( spep_0 - 1 + 264, 1, -35.1 ); setRotateKey( spep_0 - 1 + 265, 1, -35.1 ); setRotateKey( spep_0 - 1 + 266, 1, -34.8 ); setRotateKey( spep_0 - 1 + 267, 1, -34.8 ); setRotateKey( spep_0 - 1 + 268, 1, -34.4 ); setRotateKey( spep_0 - 1 + 269, 1, -34.4 ); setRotateKey( spep_0 - 1 + 270, 1, -34 ); setRotateKey( spep_0 - 1 + 271, 1, -34 ); setRotateKey( spep_0 - 1 + 272, 1, -33.7 ); setRotateKey( spep_0 - 1 + 273, 1, -33.7 ); setRotateKey( spep_0 - 1 + 274, 1, -33.3 ); setRotateKey( spep_0 - 1 + 275, 1, -33.3 ); setRotateKey( spep_0 - 1 + 276, 1, -32.9 ); setRotateKey( spep_0 - 1 + 277, 1, -32.9 ); setRotateKey( spep_0 - 1 + 278, 1, -32.6 ); setRotateKey( spep_0 - 1 + 279, 1, -32.6 ); setRotateKey( spep_0 - 1 + 280, 1, -32.2 ); setRotateKey( spep_0 - 1 + 281, 1, -32.2 ); setRotateKey( spep_0 - 1 + 282, 1, -31.8 ); setRotateKey( spep_0 - 1 + 283, 1, -31.8 ); setRotateKey( spep_0 - 1 + 284, 1, -31.5 ); setRotateKey( spep_0 - 1 + 285, 1, -31.5 ); setRotateKey( spep_0 - 1 + 286, 1, -31.1 ); setRotateKey( spep_0 - 1 + 287, 1, -31.1 ); setRotateKey( spep_0 - 1 + 288, 1, -30.7 ); setRotateKey( spep_0 - 1 + 289, 1, -30.7 ); setRotateKey( spep_0 - 1 + 290, 1, -30.4 ); setRotateKey( spep_0 - 1 + 291, 1, -30.4 ); setRotateKey( spep_0 - 1 + 292, 1, -30 ); setRotateKey( spep_0 - 1 + 293, 1, -30 ); setRotateKey( spep_0 - 1 + 294, 1, 0 ); setRotateKey( spep_0 - 1 + 295, 1, 0 ); setRotateKey( spep_0 - 1 + 296, 1, 3.1 ); setRotateKey( spep_0 - 1 + 297, 1, 3.1 ); setRotateKey( spep_0 - 1 + 298, 1, 6.1 ); setRotateKey( spep_0 - 1 + 299, 1, 6.1 ); setRotateKey( spep_0 - 1 + 300, 1, 8.9 ); setRotateKey( spep_0 - 1 + 301, 1, 8.9 ); setRotateKey( spep_0 - 1 + 302, 1, 11.7 ); setRotateKey( spep_0 - 1 + 303, 1, 11.7 ); setRotateKey( spep_0 - 1 + 304, 1, 14.4 ); setRotateKey( spep_0 - 1 + 305, 1, 14.4 ); setRotateKey( spep_0 - 1 + 306, 1, 17 ); setRotateKey( spep_0 - 1 + 307, 1, 17 ); setRotateKey( spep_0 - 1 + 308, 1, 19.4 ); setRotateKey( spep_0 - 1 + 309, 1, 19.4 ); setRotateKey( spep_0 - 1 + 310, 1, 21.8 ); setRotateKey( spep_0 - 1 + 311, 1, 21.8 ); setRotateKey( spep_0 - 1 + 312, 1, 24 ); setRotateKey( spep_0 - 1 + 313, 1, 24 ); setRotateKey( spep_0 - 1 + 314, 1, 26.2 ); setRotateKey( spep_0 - 1 + 315, 1, 26.2 ); setRotateKey( spep_0 - 1 + 316, 1, 28.2 ); setRotateKey( spep_0 - 1 + 317, 1, 28.2 ); setRotateKey( spep_0 - 1 + 318, 1, 30.1 ); setRotateKey( spep_0 - 1 + 319, 1, 30.1 ); setRotateKey( spep_0 - 1 + 320, 1, 32 ); setRotateKey( spep_0 - 1 + 321, 1, 32 ); setRotateKey( spep_0 - 1 + 322, 1, 33.7 ); setRotateKey( spep_0 - 1 + 323, 1, 33.7 ); setRotateKey( spep_0 - 1 + 324, 1, 35.3 ); setRotateKey( spep_0 - 1 + 325, 1, 35.3 ); setRotateKey( spep_0 - 1 + 326, 1, 36.8 ); setRotateKey( spep_0 - 1 + 327, 1, 36.8 ); setRotateKey( spep_0 - 1 + 328, 1, 38.3 ); setRotateKey( spep_0 - 1 + 329, 1, 38.3 ); setRotateKey( spep_0 - 1 + 330, 1, 39.6 ); setRotateKey( spep_0 - 1 + 331, 1, 39.6 ); setRotateKey( spep_0 - 1 + 332, 1, 40.8 ); setRotateKey( spep_0 - 1 + 333, 1, 40.8 ); setRotateKey( spep_0 - 1 + 334, 1, 41.9 ); setRotateKey( spep_0 - 1 + 335, 1, 41.9 ); setRotateKey( spep_0 - 1 + 336, 1, 42.9 ); setRotateKey( spep_0 - 1 + 337, 1, 42.9 ); setRotateKey( spep_0 - 1 + 338, 1, 43.8 ); setRotateKey( spep_0 - 1 + 339, 1, 43.8 ); setRotateKey( spep_0 - 1 + 340, 1, 44.5 ); setRotateKey( spep_0 - 1 + 341, 1, 44.5 ); setRotateKey( spep_0 - 1 + 342, 1, 45.2 ); -- ** 音 ** -- --振りかぶる SE006 = playSeVer2( spep_0 + 200 + 2, 1116, "",spep_0 + 250, 0, 20, -1); SE007 = playSeVer2( spep_0 + 214 + 2, 1003, "", 0, 0, 0, -1); --アッパー SE008 = playSeVer2( spep_0 + 226, 1153, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 226, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE009, 89 ); --飛び上がる SE010 = playSeVer2( spep_0 + 276, 1117, "",spep_0 + 306, 0, 16, -1); --尻尾アタック SE011 = playSeVer2( spep_0 + 290, 1004, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 290, 1048, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 298, 1120, "",spep_0 + 354, 0, 14, -5); -- ** 次の準備 ** -- spep_1 = spep_0 + 346 - 6; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff1 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff1, 1, 1 ); setEffReplaceTexture( speff1, 2, 0 );-- カード差し替え setEffReplaceTexture( speff1, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen1, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen1, 0 ); setEffRotateKey( spep_1 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- カオスビーム連射~フィニッシュ(374 F) ------------------------------------------------------ -- spep_2 = 0; -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --カオスビーム連射~フィニッシュ ef_002 setEffMoveKey( spep_2 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_2 + 374, beam, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_2 + 374, beam, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 374, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 374, beam, 255 ); beam_back = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --カオスビーム連射~フィニッシュ ef_002_back setEffMoveKey( spep_2 + 0, beam_back, 0, 0 , 0 ); setEffMoveKey( spep_2 + 374, beam_back, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, beam_back, -1.0, 1.0 ); setEffScaleKey( spep_2 + 374, beam_back, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_back, 0 ); setEffRotateKey( spep_2 + 374, beam_back, 0 ); setEffAlphaKey( spep_2 + 0, beam_back, 255 ); setEffAlphaKey( spep_2 + 374, beam_back, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 - 1 + 166, 1, 1 ); setDisp( spep_2 - 1 + 188, 1, 0 ); changeAnime( spep_2 - 1 + 166, 1, 5 ); setMoveKey( spep_2 - 1 + 166, 1, 48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 167, 1, 48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 168, 1, 48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 169, 1, 48, -89.2 , 0 ); setMoveKey( spep_2 - 1 + 170, 1, 48.2, -91.7 , 0 ); setMoveKey( spep_2 - 1 + 171, 1, 48.2, -91.7 , 0 ); setMoveKey( spep_2 - 1 + 172, 1, 46.2, -93.1 , 0 ); setMoveKey( spep_2 - 1 + 173, 1, 46.2, -93.1 , 0 ); setMoveKey( spep_2 - 1 + 174, 1, 44.2, -94.5 , 0 ); setMoveKey( spep_2 - 1 + 175, 1, 44.2, -94.5 , 0 ); setMoveKey( spep_2 - 1 + 176, 1, 42.2, -96.1 , 0 ); setMoveKey( spep_2 - 1 + 177, 1, 42.2, -96.1 , 0 ); setMoveKey( spep_2 - 1 + 178, 1, 40.1, -97.7 , 0 ); setMoveKey( spep_2 - 1 + 179, 1, 40.1, -97.7 , 0 ); setMoveKey( spep_2 - 1 + 180, 1, 38.1, -99.4 , 0 ); setMoveKey( spep_2 - 1 + 181, 1, 38.1, -99.4 , 0 ); setMoveKey( spep_2 - 1 + 182, 1, 36.1, -101.2 , 0 ); setMoveKey( spep_2 - 1 + 183, 1, 36.1, -101.2 , 0 ); setMoveKey( spep_2 - 1 + 184, 1, 34, -103.2 , 0 ); setMoveKey( spep_2 - 1 + 185, 1, 34, -103.2 , 0 ); setMoveKey( spep_2 - 1 + 186, 1, 31.9, -105.2 , 0 ); setMoveKey( spep_2 - 1 + 188, 1, 31.9, -105.2 , 0 ); setScaleKey( spep_2 - 1 + 166, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 167, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 168, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 169, 1, 9.98, 9.98 ); setScaleKey( spep_2 - 1 + 170, 1, 10.01, 10.01 ); setScaleKey( spep_2 - 1 + 171, 1, 10.01, 10.01 ); setScaleKey( spep_2 - 1 + 172, 1, 8.86, 8.86 ); setScaleKey( spep_2 - 1 + 173, 1, 8.86, 8.86 ); setScaleKey( spep_2 - 1 + 174, 1, 7.69, 7.69 ); setScaleKey( spep_2 - 1 + 175, 1, 7.69, 7.69 ); setScaleKey( spep_2 - 1 + 176, 1, 6.52, 6.52 ); setScaleKey( spep_2 - 1 + 177, 1, 6.52, 6.52 ); setScaleKey( spep_2 - 1 + 178, 1, 5.34, 5.34 ); setScaleKey( spep_2 - 1 + 179, 1, 5.34, 5.34 ); setScaleKey( spep_2 - 1 + 180, 1, 4.15, 4.15 ); setScaleKey( spep_2 - 1 + 181, 1, 4.15, 4.15 ); setScaleKey( spep_2 - 1 + 182, 1, 2.96, 2.96 ); setScaleKey( spep_2 - 1 + 183, 1, 2.96, 2.96 ); setScaleKey( spep_2 - 1 + 184, 1, 1.75, 1.75 ); setScaleKey( spep_2 - 1 + 185, 1, 1.75, 1.75 ); setScaleKey( spep_2 - 1 + 186, 1, 0.55, 0.55 ); setScaleKey( spep_2 - 1 + 188, 1, 0.55, 0.55 ); setRotateKey( spep_2 - 1 + 166, 1, 19 ); -- ** 音 ** -- --発射前気弾溜め SE015 = playSeVer2( spep_2 + 0, 1295, "",spep_2 + 36, 0, 16, -1); SE016 = playSeVer2( spep_2 + 0, 1282, "",spep_2 + 36, 0, 16, -1); --気弾1 SE017 = playSeVer2( spep_2 + 20, 1016, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 22, 1401, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 22, 1312, "", 0, 0, 0, -1); --気弾2 SE023 = playSeVer2( spep_2 + 48, 1016, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 50, 1401, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 50, 1312, "", 0, 0, 0, -1); --気弾3 SE026 = playSeVer2( spep_2 + 72, 1016, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 74, 1401, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 74, 1312, "", 0, 0, 0, -1); --気弾4 SE029 = playSeVer2( spep_2 + 100, 1016, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 100, 1401, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 100, 1312, "", 0, 0, 0, -1); --気弾5 SE020 = playSeVer2( spep_2 + 128, 1016, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 128, 1401, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 128, 1312, "", 0, 0, 0, -1); --気弾6 SE032 = playSeVer2( spep_2 + 156, 1016, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 156, 1401, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 156, 1312, "", 0, 0, 0, -1); --連続気弾 SE035 = playSeVer2( spep_2 + 174, 1403, "",spep_2 + 250, 0, 44, -1); SE036 = playSeVer2( spep_2 + 174, 1406, "",spep_2 + 250, 0, 44, -1); SE037 = playSeVer2( spep_2 + 182, 1401, "", 0, 0, 0, -1); --爆発 SE038 = playSeVer2( spep_2 + 192, 1011, "", 0, 0, 0, -1); --連続気弾 SE039 = playSeVer2( spep_2 + 202, 1401, "", 0, 0, 0, -1); --爆発 SE040 = playSeVer2( spep_2 + 214, 1024, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 234, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 374 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 260 ); endPhase( spep_2 + 364 ); end