-- 1021310: UR_天津飯_四身の拳 -- sp_effect_a1_00396 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; -- 気を貯める SE_02 = 1036; -- 気が広がる SE_03 = 1036; -- かめはめ SE_04 = 1018; -- カットイン SE_05 = 1035; -- カットイン攻撃 SE_06 = 1021; -- 発射 SE_07 = 1022; -- のびる発射 SE_08 = 1042; -- カットイン SE_09 = 1023; -- HIT SE_10 = 1024; -- 爆破 SE_11 = 1054; -- 割れる音 SE_12 = 09; -- 味方側 SP_01 = 161783; -- カードカットインまで 味方側 前面 ef_001_front SP_02 = 161784; -- カードカットインまで 味方側 背面 ef_001_back SP_03 = 161787; -- フィニッシュまで 味方側 前面 ef_002_front SP_04 = 161788; -- フィニッシュまで 味方側 背面 ef_002_back -- 敵側 SP_01r = 161785; -- カードカットインまで 敵側 前面 ef_001_re_front SP_02r = 161786; -- カードカットインまで 敵側 背面 ef_001_re_back SP_03r = 161789; -- フィニッシュまで 敵側 前面 ef_002_re_front SP_04r = 161790; -- フィニッシュまで 敵側 背面 ef_002_re_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- カードカットインまで (486F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_01 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + 486, entry_SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + 486, entry_SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_01, 0 ); setEffRotateKey( spep_0 + 486, entry_SP_01, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_01, 255 ); setEffAlphaKey( spep_0 + 486, entry_SP_01, 255 ); entry_SP_02 = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + 486, entry_SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + 486, entry_SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_02, 0 ); setEffRotateKey( spep_0 + 486, entry_SP_02, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_02, 255 ); setEffAlphaKey( spep_0 + 486, entry_SP_02, 255 ); -- ** 顔カットイン ** -- spep_x = spep_0 + 16; -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); -- カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); -- カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); -- カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); -- セリフカットイン差し替え -- ** 敵キャラクター ** -- offset_0 = -1; setDisp( spep_0 + 78 + offset_0, 1, 1 ); setDisp( spep_0 + 316 + offset_0, 1, 0 ); changeAnime( spep_0 + 78 + offset_0, 1, 102 ); changeAnime( spep_0 + 148 + offset_0, 1, 104 ); changeAnime( spep_0 + 196 + offset_0, 1, 1 ); changeAnime( spep_0 + 214 + offset_0, 1, 101 ); changeAnime( spep_0 + 232 + offset_0, 1, 1 ); setMoveKey( spep_0 + 78 + offset_0, 1, 135.4, -2862.5 , 0 ); setMoveKey( spep_0 + 79 + offset_0, 1, 135.4, -2862.5 , 0 ); setMoveKey( spep_0 + 80 + offset_0, 1, 132.3, -2655.1 , 0 ); setMoveKey( spep_0 + 81 + offset_0, 1, 132.3, -2655.1 , 0 ); setMoveKey( spep_0 + 82 + offset_0, 1, 129.1, -2453.5 , 0 ); setMoveKey( spep_0 + 83 + offset_0, 1, 129.1, -2453.5 , 0 ); setMoveKey( spep_0 + 84 + offset_0, 1, 125.9, -2257.6 , 0 ); setMoveKey( spep_0 + 85 + offset_0, 1, 125.9, -2257.6 , 0 ); setMoveKey( spep_0 + 86 + offset_0, 1, 122.8, -2067.5 , 0 ); setMoveKey( spep_0 + 87 + offset_0, 1, 122.8, -2067.5 , 0 ); setMoveKey( spep_0 + 88 + offset_0, 1, 119.6, -1883 , 0 ); setMoveKey( spep_0 + 89 + offset_0, 1, 119.6, -1883 , 0 ); setMoveKey( spep_0 + 90 + offset_0, 1, 110.5, -1755.3 , 0 ); setMoveKey( spep_0 + 91 + offset_0, 1, 110.5, -1755.3 , 0 ); setMoveKey( spep_0 + 92 + offset_0, 1, 101.4, -1627.5 , 0 ); setMoveKey( spep_0 + 93 + offset_0, 1, 101.4, -1627.5 , 0 ); setMoveKey( spep_0 + 94 + offset_0, 1, 92.3, -1499.7 , 0 ); setMoveKey( spep_0 + 95 + offset_0, 1, 92.3, -1499.7 , 0 ); setMoveKey( spep_0 + 96 + offset_0, 1, 83.2, -1371.9 , 0 ); setMoveKey( spep_0 + 97 + offset_0, 1, 83.2, -1371.9 , 0 ); setMoveKey( spep_0 + 98 + offset_0, 1, 74.1, -1244 , 0 ); setMoveKey( spep_0 + 99 + offset_0, 1, 74.1, -1244 , 0 ); setMoveKey( spep_0 + 100 + offset_0, 1, 65, -1116.3 , 0 ); setMoveKey( spep_0 + 101 + offset_0, 1, 65, -1116.3 , 0 ); setMoveKey( spep_0 + 102 + offset_0, 1, 56, -988.5 , 0 ); setMoveKey( spep_0 + 103 + offset_0, 1, 56, -988.5 , 0 ); setMoveKey( spep_0 + 104 + offset_0, 1, 46.9, -860.6 , 0 ); setMoveKey( spep_0 + 105 + offset_0, 1, 46.9, -860.6 , 0 ); setMoveKey( spep_0 + 106 + offset_0, 1, 37.7, -732.9 , 0 ); setMoveKey( spep_0 + 107 + offset_0, 1, 37.7, -732.9 , 0 ); setMoveKey( spep_0 + 108 + offset_0, 1, 28.7, -605.1 , 0 ); setMoveKey( spep_0 + 109 + offset_0, 1, 28.7, -605.1 , 0 ); setMoveKey( spep_0 + 110 + offset_0, 1, 19.6, -477.3 , 0 ); setMoveKey( spep_0 + 111 + offset_0, 1, 19.6, -477.3 , 0 ); setMoveKey( spep_0 + 112 + offset_0, 1, 10.5, -349.5 , 0 ); setMoveKey( spep_0 + 113 + offset_0, 1, 10.5, -349.5 , 0 ); setMoveKey( spep_0 + 114 + offset_0, 1, 1.3, -221.6 , 0 ); setMoveKey( spep_0 + 115 + offset_0, 1, 1.3, -221.6 , 0 ); setMoveKey( spep_0 + 116 + offset_0, 1, -7.7, -93.9 , 0 ); setMoveKey( spep_0 + 147 + offset_0, 1, -7.7, -93.9 , 0 ); setMoveKey( spep_0 + 148 + offset_0, 1, -10, -90.1 , 0 ); setMoveKey( spep_0 + 195 + offset_0, 1, -10, -90.1 , 0 ); setMoveKey( spep_0 + 196 + offset_0, 1, 4.7, -85.2 , 0 ); setMoveKey( spep_0 + 212 + offset_0, 1, 4.7, -85.2 , 0 ); setMoveKey( spep_0 + 213 + offset_0, 1, 4.7, -85.2 , 0 ); setMoveKey( spep_0 + 214 + offset_0, 1, -34.8, -82.2 , 0 ); setMoveKey( spep_0 + 231 + offset_0, 1, -34.8, -82.2 , 0 ); setMoveKey( spep_0 + 232 + offset_0, 1, 4.7, -85.2 , 0 ); setMoveKey( spep_0 + 244 + offset_0, 1, 4.7, -85.2 , 0 ); setMoveKey( spep_0 + 245 + offset_0, 1, 4.7, -85.2 , 0 ); setMoveKey( spep_0 + 246 + offset_0, 1, 4.7, 79 , 0 ); setMoveKey( spep_0 + 250 + offset_0, 1, 4.7, 79 , 0 ); setMoveKey( spep_0 + 251 + offset_0, 1, 4.7, 79 , 0 ); setMoveKey( spep_0 + 252 + offset_0, 1, 4.7, 78.9 , 0 ); setMoveKey( spep_0 + 253 + offset_0, 1, 4.7, 78.9 , 0 ); setMoveKey( spep_0 + 254 + offset_0, 1, 4.7, 78.8 , 0 ); setMoveKey( spep_0 + 256 + offset_0, 1, 4.7, 78.8 , 0 ); setMoveKey( spep_0 + 257 + offset_0, 1, 4.7, 78.8 , 0 ); setMoveKey( spep_0 + 258 + offset_0, 1, 4.6, 78.7 , 0 ); setMoveKey( spep_0 + 260 + offset_0, 1, 4.6, 78.7 , 0 ); setMoveKey( spep_0 + 261 + offset_0, 1, 4.6, 78.7 , 0 ); setMoveKey( spep_0 + 262 + offset_0, 1, 4.6, 78.6 , 0 ); setMoveKey( spep_0 + 263 + offset_0, 1, 4.6, 78.6 , 0 ); setMoveKey( spep_0 + 264 + offset_0, 1, 4.6, 78.5 , 0 ); setMoveKey( spep_0 + 266 + offset_0, 1, 4.6, 78.5 , 0 ); setMoveKey( spep_0 + 267 + offset_0, 1, 4.6, 78.5 , 0 ); setMoveKey( spep_0 + 268 + offset_0, 1, 4.6, 78.4 , 0 ); setMoveKey( spep_0 + 269 + offset_0, 1, 4.6, 78.4 , 0 ); setMoveKey( spep_0 + 270 + offset_0, 1, 4.6, 78.3 , 0 ); setMoveKey( spep_0 + 272 + offset_0, 1, 4.6, 78.3 , 0 ); setMoveKey( spep_0 + 273 + offset_0, 1, 4.6, 78.3 , 0 ); setMoveKey( spep_0 + 274 + offset_0, 1, 4.6, 78.2 , 0 ); setMoveKey( spep_0 + 275 + offset_0, 1, 4.6, 78.2 , 0 ); setMoveKey( spep_0 + 276 + offset_0, 1, 4.5, 78.2 , 0 ); setMoveKey( spep_0 + 277 + offset_0, 1, 4.5, 78.2 , 0 ); setMoveKey( spep_0 + 278 + offset_0, 1, 4.6, 78.2 , 0 ); setMoveKey( spep_0 + 279 + offset_0, 1, 4.6, 78.2 , 0 ); setMoveKey( spep_0 + 280 + offset_0, 1, 4.5, 78.1 , 0 ); setMoveKey( spep_0 + 281 + offset_0, 1, 4.5, 78.1 , 0 ); setMoveKey( spep_0 + 282 + offset_0, 1, 4.5, 78 , 0 ); setMoveKey( spep_0 + 283 + offset_0, 1, 4.5, 78 , 0 ); setMoveKey( spep_0 + 284 + offset_0, 1, 4.6, 77.9 , 0 ); setMoveKey( spep_0 + 285 + offset_0, 1, 4.6, 77.9 , 0 ); setMoveKey( spep_0 + 286 + offset_0, 1, 4.5, 77.9 , 0 ); setMoveKey( spep_0 + 287 + offset_0, 1, 4.5, 77.9 , 0 ); setMoveKey( spep_0 + 288 + offset_0, 1, 4.5, 77.8 , 0 ); setMoveKey( spep_0 + 290 + offset_0, 1, 4.5, 77.8 , 0 ); setMoveKey( spep_0 + 291 + offset_0, 1, 4.5, 77.8 , 0 ); setMoveKey( spep_0 + 292 + offset_0, 1, 4.5, 77.7 , 0 ); setMoveKey( spep_0 + 293 + offset_0, 1, 4.5, 77.7 , 0 ); setMoveKey( spep_0 + 294 + offset_0, 1, 4.4, 77.6 , 0 ); setMoveKey( spep_0 + 296 + offset_0, 1, 4.4, 77.6 , 0 ); setMoveKey( spep_0 + 297 + offset_0, 1, 4.4, 77.6 , 0 ); setMoveKey( spep_0 + 298 + offset_0, 1, 4.4, 77.5 , 0 ); setMoveKey( spep_0 + 300 + offset_0, 1, 4.4, 77.5 , 0 ); setMoveKey( spep_0 + 301 + offset_0, 1, 4.4, 77.5 , 0 ); setMoveKey( spep_0 + 302 + offset_0, 1, 4.4, 77.4 , 0 ); setMoveKey( spep_0 + 303 + offset_0, 1, 4.4, 77.4 , 0 ); setMoveKey( spep_0 + 304 + offset_0, 1, 4.4, 77.3 , 0 ); setMoveKey( spep_0 + 308 + offset_0, 1, 4.4, 77.3 , 0 ); setMoveKey( spep_0 + 309 + offset_0, 1, 4.4, 77.3 , 0 ); setMoveKey( spep_0 + 310 + offset_0, 1, 4.4, 77.2 , 0 ); setMoveKey( spep_0 + 311 + offset_0, 1, 4.4, 77.2 , 0 ); setMoveKey( spep_0 + 312 + offset_0, 1, 4.3, 77.1 , 0 ); setMoveKey( spep_0 + 313 + offset_0, 1, 4.3, 77.1 , 0 ); setMoveKey( spep_0 + 314 + offset_0, 1, 4.3, 77 , 0 ); setScaleKey( spep_0 + 78 + offset_0, 1, 6.61, 6.61 ); setScaleKey( spep_0 + 79 + offset_0, 1, 6.61, 6.61 ); setScaleKey( spep_0 + 80 + offset_0, 1, 6.49, 6.49 ); setScaleKey( spep_0 + 81 + offset_0, 1, 6.49, 6.49 ); setScaleKey( spep_0 + 82 + offset_0, 1, 6.37, 6.37 ); setScaleKey( spep_0 + 83 + offset_0, 1, 6.37, 6.37 ); setScaleKey( spep_0 + 84 + offset_0, 1, 6.24, 6.24 ); setScaleKey( spep_0 + 85 + offset_0, 1, 6.24, 6.24 ); setScaleKey( spep_0 + 86 + offset_0, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 87 + offset_0, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 88 + offset_0, 1, 6, 6 ); setScaleKey( spep_0 + 89 + offset_0, 1, 6, 6 ); setScaleKey( spep_0 + 90 + offset_0, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 91 + offset_0, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 92 + offset_0, 1, 5.27, 5.27 ); setScaleKey( spep_0 + 93 + offset_0, 1, 5.27, 5.27 ); setScaleKey( spep_0 + 94 + offset_0, 1, 4.9, 4.9 ); setScaleKey( spep_0 + 95 + offset_0, 1, 4.9, 4.9 ); setScaleKey( spep_0 + 96 + offset_0, 1, 4.54, 4.54 ); setScaleKey( spep_0 + 97 + offset_0, 1, 4.54, 4.54 ); setScaleKey( spep_0 + 98 + offset_0, 1, 4.18, 4.18 ); setScaleKey( spep_0 + 99 + offset_0, 1, 4.18, 4.18 ); setScaleKey( spep_0 + 100 + offset_0, 1, 3.81, 3.81 ); setScaleKey( spep_0 + 101 + offset_0, 1, 3.81, 3.81 ); setScaleKey( spep_0 + 102 + offset_0, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 103 + offset_0, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 104 + offset_0, 1, 3.09, 3.09 ); setScaleKey( spep_0 + 105 + offset_0, 1, 3.09, 3.09 ); setScaleKey( spep_0 + 106 + offset_0, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 107 + offset_0, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 108 + offset_0, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 109 + offset_0, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 110 + offset_0, 1, 2, 2 ); setScaleKey( spep_0 + 111 + offset_0, 1, 2, 2 ); setScaleKey( spep_0 + 112 + offset_0, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 113 + offset_0, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 114 + offset_0, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 115 + offset_0, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 116 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 148 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 196 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 212 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 214 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 232 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 244 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 245 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 246 + offset_0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 262 + offset_0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 263 + offset_0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 264 + offset_0, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 290 + offset_0, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 291 + offset_0, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 292 + offset_0, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 316 + offset_0, 1, 0.52, 0.52 ); setRotateKey( spep_0 + 78 + offset_0, 1, 0 ); setRotateKey( spep_0 + 148 + offset_0, 1, 0 ); setRotateKey( spep_0 + 196 + offset_0, 1, 0 ); setRotateKey( spep_0 + 212 + offset_0, 1, 0 ); setRotateKey( spep_0 + 214 + offset_0, 1, 0 ); setRotateKey( spep_0 + 232 + offset_0, 1, 0 ); setRotateKey( spep_0 + 314 + offset_0, 1, 0 ); setAlphaKey( spep_0 + 78 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 148 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 196 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 212 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 214 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 232 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 314 + offset_0, 1, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE002 = playSeVer2( spep_0 + 26, 1018, "", 0, 0, 0, -1); --画面遷移 SE003 = playSeVer2( spep_0 + 78, 1072, "", 0, 0, 0, -1); --四散する SE004 = playSeVer2( spep_0 + 130, 1117, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 130, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE005, 65 ); --走る音 SE006 = playSeVer2( spep_0 + 138, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE006, 178 ); SE007 = playSeVer2( spep_0 + 146, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 146, SE007, 158 ); SE008 = playSeVer2( spep_0 + 154, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE008, 178 ); SE009 = playSeVer2( spep_0 + 162, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 162, SE009, 178 ); SE010 = playSeVer2( spep_0 + 170, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE010, 158 ); SE011 = playSeVer2( spep_0 + 178, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 178, SE011, 178 ); --敵驚く SE012 = playSeVer2( spep_0 + 198, 48, "", 0, 0, 0, -1); --敵振り向く SE013 = playSeVer2( spep_0 + 212, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 212, SE013, 71 ); --静寂 SE014 = playSeVer2( spep_0 + 230, 1229, "", 0, 0, 0, -1); --腕前に出す SE015 = playSeVer2( spep_0 + 334, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE015, 74 ); --敵振り向く SE016 = playSeVer2( spep_0 + 232, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE016, 79 ); --腕前に出す SE017 = playSeVer2( spep_0 + 342, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE017, 89 ); --気弾溜め SE018 = playSeVer2( spep_0 + 366, 1243, "", 486 + 28, 0, 16, -1); SE019 = playSeVer2( spep_0 + 366, 1265, "", 486 + 28, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 366, SE019, 124 ); SE020 = playSeVer2( spep_0 + 366, 1360, "", 486 + 28, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 366, SE020, 112 ); SE021 = playSeVer2( spep_0 + 366, 1204, "", 486 + 28, 0, 16, -1); --画面遷移 SE022 = playSeVer2( spep_0 + 416, 8, "", 0, 0, 0, -1); --画面遷移2 SE023 = playSeVer2( spep_0 + 450, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 486 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 486; -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- フィニッシュまで (396F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_03 = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + 396, entry_SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + 396, entry_SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_03, 0 ); setEffRotateKey( spep_2 + 396, entry_SP_03, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_03, 255 ); setEffAlphaKey( spep_2 + 396, entry_SP_03, 255 ); entry_SP_04 = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + 396, entry_SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_04, 1.0, 1.0 ); setEffScaleKey( spep_2 + 396, entry_SP_04, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_04, 0 ); setEffRotateKey( spep_2 + 396, entry_SP_04, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_04, 255 ); setEffAlphaKey( spep_2 + 396, entry_SP_04, 255 ); -- ** 音 ** -- --気弾発射1 SE025 = playSeVer2( spep_2 + 0, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE025, 71 ); SE026 = playSeVer2( spep_2 + 0, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE026, 85 ); SE027 = playSeVer2( spep_2 + 0, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE027, 89 ); --気弾発射2 SE028 = playSeVer2( spep_2 + 34, 1178, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 34, 1177, "", 0, 0, 0, -1); --気弾発射3 SE030 = playSeVer2( spep_2 + 76, 1178, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 76, 1177, "", 0, 0, 0, -1); --気弾飛んでいく SE032 = playSeVer2( spep_2 + 90, 1021, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 119; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE025, 0 ); stopSe( SP_dodge - 12, SE026, 0 ); stopSe( SP_dodge - 12, SE027, 0 ); stopSe( SP_dodge - 12, SE028, 0 ); stopSe( SP_dodge - 12, SE029, 0 ); stopSe( SP_dodge - 12, SE030, 0 ); stopSe( SP_dodge - 12, SE031, 0 ); stopSe( SP_dodge - 12, SE032, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- offset_2 = -1; setDisp( spep_2 + 130 + offset_2, 1, 1 ); setDisp( spep_2 + 190 + offset_2, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 130 + offset_2, 1, -8.6, -107.7 , 0 ); setMoveKey( spep_2 + 131 + offset_2, 1, -8.6, -107.7 , 0 ); setMoveKey( spep_2 + 132 + offset_2, 1, -7.8, -98.2 , 0 ); setMoveKey( spep_2 + 133 + offset_2, 1, -7.8, -98.2 , 0 ); setMoveKey( spep_2 + 134 + offset_2, 1, -7.1, -88.8 , 0 ); setMoveKey( spep_2 + 135 + offset_2, 1, -7.1, -88.8 , 0 ); setMoveKey( spep_2 + 136 + offset_2, 1, -6.3, -79.4 , 0 ); setMoveKey( spep_2 + 137 + offset_2, 1, -6.3, -79.4 , 0 ); setMoveKey( spep_2 + 138 + offset_2, 1, -6.3, -79.2 , 0 ); setMoveKey( spep_2 + 139 + offset_2, 1, -6.3, -79.2 , 0 ); setMoveKey( spep_2 + 140 + offset_2, 1, -6.3, -79.1 , 0 ); setMoveKey( spep_2 + 141 + offset_2, 1, -6.3, -79.1 , 0 ); setMoveKey( spep_2 + 142 + offset_2, 1, -6.3, -79 , 0 ); setMoveKey( spep_2 + 143 + offset_2, 1, -6.3, -79 , 0 ); setMoveKey( spep_2 + 144 + offset_2, 1, -6.3, -78.8 , 0 ); setMoveKey( spep_2 + 145 + offset_2, 1, -6.3, -78.8 , 0 ); setMoveKey( spep_2 + 146 + offset_2, 1, -6.2, -78.7 , 0 ); setMoveKey( spep_2 + 147 + offset_2, 1, -6.2, -78.7 , 0 ); setMoveKey( spep_2 + 148 + offset_2, 1, -6.2, -78.6 , 0 ); setMoveKey( spep_2 + 149 + offset_2, 1, -6.2, -78.6 , 0 ); setMoveKey( spep_2 + 150 + offset_2, 1, -6.2, -78.5 , 0 ); setMoveKey( spep_2 + 151 + offset_2, 1, -6.2, -78.5 , 0 ); setMoveKey( spep_2 + 152 + offset_2, 1, -6.2, -78.3 , 0 ); setMoveKey( spep_2 + 153 + offset_2, 1, -6.2, -78.3 , 0 ); setMoveKey( spep_2 + 154 + offset_2, 1, -6.2, -78.2 , 0 ); setMoveKey( spep_2 + 155 + offset_2, 1, -6.2, -78.2 , 0 ); setMoveKey( spep_2 + 156 + offset_2, 1, -6.2, -78.1 , 0 ); setMoveKey( spep_2 + 157 + offset_2, 1, -6.2, -78.1 , 0 ); setMoveKey( spep_2 + 158 + offset_2, 1, -6.2, -77.9 , 0 ); setMoveKey( spep_2 + 159 + offset_2, 1, -6.2, -77.9 , 0 ); setMoveKey( spep_2 + 160 + offset_2, 1, -6.2, -77.8 , 0 ); setMoveKey( spep_2 + 161 + offset_2, 1, -6.2, -77.8 , 0 ); setMoveKey( spep_2 + 162 + offset_2, 1, -6.2, -77.7 , 0 ); setMoveKey( spep_2 + 163 + offset_2, 1, -6.2, -77.7 , 0 ); setMoveKey( spep_2 + 164 + offset_2, 1, -6.1, -77.6 , 0 ); setMoveKey( spep_2 + 165 + offset_2, 1, -6.1, -77.6 , 0 ); setMoveKey( spep_2 + 166 + offset_2, 1, -6.1, -77.4 , 0 ); setMoveKey( spep_2 + 167 + offset_2, 1, -6.1, -77.4 , 0 ); setMoveKey( spep_2 + 168 + offset_2, 1, -6.1, -77.3 , 0 ); setMoveKey( spep_2 + 169 + offset_2, 1, -6.1, -77.3 , 0 ); setMoveKey( spep_2 + 170 + offset_2, 1, -6.1, -77.2 , 0 ); setMoveKey( spep_2 + 171 + offset_2, 1, -6.1, -77.2 , 0 ); setMoveKey( spep_2 + 172 + offset_2, 1, -6.1, -77.1 , 0 ); setMoveKey( spep_2 + 173 + offset_2, 1, -6.1, -77.1 , 0 ); setMoveKey( spep_2 + 174 + offset_2, 1, -6.1, -76.9 , 0 ); setMoveKey( spep_2 + 175 + offset_2, 1, -6.1, -76.9 , 0 ); setMoveKey( spep_2 + 176 + offset_2, 1, -6.1, -76.8 , 0 ); setMoveKey( spep_2 + 177 + offset_2, 1, -6.1, -76.8 , 0 ); setMoveKey( spep_2 + 178 + offset_2, 1, -6.1, -76.7 , 0 ); setMoveKey( spep_2 + 179 + offset_2, 1, -6.1, -76.7 , 0 ); setMoveKey( spep_2 + 180 + offset_2, 1, -6.1, -76.5 , 0 ); setMoveKey( spep_2 + 181 + offset_2, 1, -6.1, -76.5 , 0 ); setMoveKey( spep_2 + 182 + offset_2, 1, -6.1, -76.4 , 0 ); setMoveKey( spep_2 + 183 + offset_2, 1, -6.1, -76.4 , 0 ); setMoveKey( spep_2 + 184 + offset_2, 1, -6, -76.3 , 0 ); setMoveKey( spep_2 + 185 + offset_2, 1, -6, -76.3 , 0 ); setMoveKey( spep_2 + 186 + offset_2, 1, -6, -76.2 , 0 ); setMoveKey( spep_2 + 187 + offset_2, 1, -6, -76.2 , 0 ); setMoveKey( spep_2 + 188 + offset_2, 1, -6, -76 , 0 ); setScaleKey( spep_2 + 130 + offset_2, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 131 + offset_2, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 132 + offset_2, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 133 + offset_2, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 134 + offset_2, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 135 + offset_2, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 136 + offset_2, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 144 + offset_2, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 145 + offset_2, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 146 + offset_2, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 160 + offset_2, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 161 + offset_2, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 162 + offset_2, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 176 + offset_2, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 177 + offset_2, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 178 + offset_2, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 190 + offset_2, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 130 + offset_2, 1, 0 ); setRotateKey( spep_2 + 188 + offset_2, 1, 0 ); setAlphaKey( spep_2 + 130 + offset_2, 1, 255 ); setAlphaKey( spep_2 + 188 + offset_2, 1, 255 ); -- ** 音 ** -- --全員気弾発射 SE033 = playSeVer2( spep_2 + 130, 1284, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 130, 1177, "", 0, 0, 0, -1); --敵ヒット SE035 = playSeVer2( spep_2 + 194, 1159, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 194, 1067, "", 0, 0, 0, -1); --爆発 SE037 = playSeVer2( spep_2 + 248, 1188, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 248, 1068, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 248, 1226, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 264, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 396 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 255 ); endPhase( spep_2 + 396 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- カードカットインまで (486F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_01 = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + 486, entry_SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + 486, entry_SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_01, 0 ); setEffRotateKey( spep_0 + 486, entry_SP_01, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_01, 255 ); setEffAlphaKey( spep_0 + 486, entry_SP_01, 255 ); entry_SP_02 = entryEffect( spep_0 + 0, SP_02r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_02, 0, 0 , 0 ); setEffMoveKey( spep_0 + 486, entry_SP_02, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_02, 1.0, 1.0 ); setEffScaleKey( spep_0 + 486, entry_SP_02, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_02, 0 ); setEffRotateKey( spep_0 + 486, entry_SP_02, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_02, 255 ); setEffAlphaKey( spep_0 + 486, entry_SP_02, 255 ); -- ** 顔カットイン ** -- -- spep_x = spep_0 + 16; -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); -- カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); -- カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); -- カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); -- セリフカットイン差し替え -- ** 敵キャラクター ** -- offset_0 = -1; setDisp( spep_0 + 78 + offset_0, 1, 1 ); setDisp( spep_0 + 316 + offset_0, 1, 0 ); changeAnime( spep_0 + 78 + offset_0, 1, 2 ); changeAnime( spep_0 + 148 + offset_0, 1, 4 ); changeAnime( spep_0 + 196 + offset_0, 1, 101 ); changeAnime( spep_0 + 214 + offset_0, 1, 1 ); changeAnime( spep_0 + 232 + offset_0, 1, 101 ); setMoveKey( spep_0 + 78 + offset_0, 1, -135.4, -2862.5 , 0 ); setMoveKey( spep_0 + 79 + offset_0, 1, -135.4, -2862.5 , 0 ); setMoveKey( spep_0 + 80 + offset_0, 1, -132.3, -2655.1 , 0 ); setMoveKey( spep_0 + 81 + offset_0, 1, -132.3, -2655.1 , 0 ); setMoveKey( spep_0 + 82 + offset_0, 1, -129.1, -2453.5 , 0 ); setMoveKey( spep_0 + 83 + offset_0, 1, -129.1, -2453.5 , 0 ); setMoveKey( spep_0 + 84 + offset_0, 1, -125.9, -2257.6 , 0 ); setMoveKey( spep_0 + 85 + offset_0, 1, -125.9, -2257.6 , 0 ); setMoveKey( spep_0 + 86 + offset_0, 1, -122.8, -2067.5 , 0 ); setMoveKey( spep_0 + 87 + offset_0, 1, -122.8, -2067.5 , 0 ); setMoveKey( spep_0 + 88 + offset_0, 1, -119.6, -1883 , 0 ); setMoveKey( spep_0 + 89 + offset_0, 1, -119.6, -1883 , 0 ); setMoveKey( spep_0 + 90 + offset_0, 1, -110.5, -1755.3 , 0 ); setMoveKey( spep_0 + 91 + offset_0, 1, -110.5, -1755.3 , 0 ); setMoveKey( spep_0 + 92 + offset_0, 1, -101.4, -1627.5 , 0 ); setMoveKey( spep_0 + 93 + offset_0, 1, -101.4, -1627.5 , 0 ); setMoveKey( spep_0 + 94 + offset_0, 1, -92.3, -1499.7 , 0 ); setMoveKey( spep_0 + 95 + offset_0, 1, -92.3, -1499.7 , 0 ); setMoveKey( spep_0 + 96 + offset_0, 1, -83.2, -1371.9 , 0 ); setMoveKey( spep_0 + 97 + offset_0, 1, -83.2, -1371.9 , 0 ); setMoveKey( spep_0 + 98 + offset_0, 1, -74.1, -1244 , 0 ); setMoveKey( spep_0 + 99 + offset_0, 1, -74.1, -1244 , 0 ); setMoveKey( spep_0 + 100 + offset_0, 1, -65, -1116.3 , 0 ); setMoveKey( spep_0 + 101 + offset_0, 1, -65, -1116.3 , 0 ); setMoveKey( spep_0 + 102 + offset_0, 1, -56, -988.5 , 0 ); setMoveKey( spep_0 + 103 + offset_0, 1, -56, -988.5 , 0 ); setMoveKey( spep_0 + 104 + offset_0, 1, -46.9, -860.6 , 0 ); setMoveKey( spep_0 + 105 + offset_0, 1, -46.9, -860.6 , 0 ); setMoveKey( spep_0 + 106 + offset_0, 1, -37.7, -732.9 , 0 ); setMoveKey( spep_0 + 107 + offset_0, 1, -37.7, -732.9 , 0 ); setMoveKey( spep_0 + 108 + offset_0, 1, -28.7, -605.1 , 0 ); setMoveKey( spep_0 + 109 + offset_0, 1, -28.7, -605.1 , 0 ); setMoveKey( spep_0 + 110 + offset_0, 1, -19.6, -477.3 , 0 ); setMoveKey( spep_0 + 111 + offset_0, 1, -19.6, -477.3 , 0 ); setMoveKey( spep_0 + 112 + offset_0, 1, -10.5, -349.5 , 0 ); setMoveKey( spep_0 + 113 + offset_0, 1, -10.5, -349.5 , 0 ); setMoveKey( spep_0 + 114 + offset_0, 1, -1.3, -221.6 , 0 ); setMoveKey( spep_0 + 115 + offset_0, 1, -1.3, -221.6 , 0 ); setMoveKey( spep_0 + 116 + offset_0, 1, 7.7, -93.9 , 0 ); setMoveKey( spep_0 + 147 + offset_0, 1, 7.7, -93.9 , 0 ); setMoveKey( spep_0 + 148 + offset_0, 1, 10, -90.1 , 0 ); setMoveKey( spep_0 + 195 + offset_0, 1, 10, -90.1 , 0 ); setMoveKey( spep_0 + 196 + offset_0, 1, -4.7, -85.2 , 0 ); setMoveKey( spep_0 + 212 + offset_0, 1, -4.7, -85.2 , 0 ); setMoveKey( spep_0 + 213 + offset_0, 1, -4.7, -85.2 , 0 ); setMoveKey( spep_0 + 214 + offset_0, 1, 34.8, -82.2 , 0 ); setMoveKey( spep_0 + 231 + offset_0, 1, 34.8, -82.2 , 0 ); setMoveKey( spep_0 + 232 + offset_0, 1, -4.7, -85.2 , 0 ); setMoveKey( spep_0 + 244 + offset_0, 1, -4.7, -85.2 , 0 ); setMoveKey( spep_0 + 245 + offset_0, 1, -4.7, -85.2 , 0 ); setMoveKey( spep_0 + 246 + offset_0, 1, -4.7, 79 , 0 ); setMoveKey( spep_0 + 250 + offset_0, 1, -4.7, 79 , 0 ); setMoveKey( spep_0 + 251 + offset_0, 1, -4.7, 79 , 0 ); setMoveKey( spep_0 + 252 + offset_0, 1, -4.7, 78.9 , 0 ); setMoveKey( spep_0 + 253 + offset_0, 1, -4.7, 78.9 , 0 ); setMoveKey( spep_0 + 254 + offset_0, 1, -4.7, 78.8 , 0 ); setMoveKey( spep_0 + 256 + offset_0, 1, -4.7, 78.8 , 0 ); setMoveKey( spep_0 + 257 + offset_0, 1, -4.7, 78.8 , 0 ); setMoveKey( spep_0 + 258 + offset_0, 1, -4.6, 78.7 , 0 ); setMoveKey( spep_0 + 260 + offset_0, 1, -4.6, 78.7 , 0 ); setMoveKey( spep_0 + 261 + offset_0, 1, -4.6, 78.7 , 0 ); setMoveKey( spep_0 + 262 + offset_0, 1, -4.6, 78.6 , 0 ); setMoveKey( spep_0 + 263 + offset_0, 1, -4.6, 78.6 , 0 ); setMoveKey( spep_0 + 264 + offset_0, 1, -4.6, 78.5 , 0 ); setMoveKey( spep_0 + 266 + offset_0, 1, -4.6, 78.5 , 0 ); setMoveKey( spep_0 + 267 + offset_0, 1, -4.6, 78.5 , 0 ); setMoveKey( spep_0 + 268 + offset_0, 1, -4.6, 78.4 , 0 ); setMoveKey( spep_0 + 269 + offset_0, 1, -4.6, 78.4 , 0 ); setMoveKey( spep_0 + 270 + offset_0, 1, -4.6, 78.3 , 0 ); setMoveKey( spep_0 + 272 + offset_0, 1, -4.6, 78.3 , 0 ); setMoveKey( spep_0 + 273 + offset_0, 1, -4.6, 78.3 , 0 ); setMoveKey( spep_0 + 274 + offset_0, 1, -4.6, 78.2 , 0 ); setMoveKey( spep_0 + 275 + offset_0, 1, -4.6, 78.2 , 0 ); setMoveKey( spep_0 + 276 + offset_0, 1, -4.5, 78.2 , 0 ); setMoveKey( spep_0 + 277 + offset_0, 1, -4.5, 78.2 , 0 ); setMoveKey( spep_0 + 278 + offset_0, 1, -4.6, 78.2 , 0 ); setMoveKey( spep_0 + 279 + offset_0, 1, -4.6, 78.2 , 0 ); setMoveKey( spep_0 + 280 + offset_0, 1, -4.5, 78.1 , 0 ); setMoveKey( spep_0 + 281 + offset_0, 1, -4.5, 78.1 , 0 ); setMoveKey( spep_0 + 282 + offset_0, 1, -4.5, 78 , 0 ); setMoveKey( spep_0 + 283 + offset_0, 1, -4.5, 78 , 0 ); setMoveKey( spep_0 + 284 + offset_0, 1, -4.6, 77.9 , 0 ); setMoveKey( spep_0 + 285 + offset_0, 1, -4.6, 77.9 , 0 ); setMoveKey( spep_0 + 286 + offset_0, 1, -4.5, 77.9 , 0 ); setMoveKey( spep_0 + 287 + offset_0, 1, -4.5, 77.9 , 0 ); setMoveKey( spep_0 + 288 + offset_0, 1, -4.5, 77.8 , 0 ); setMoveKey( spep_0 + 290 + offset_0, 1, -4.5, 77.8 , 0 ); setMoveKey( spep_0 + 291 + offset_0, 1, -4.5, 77.8 , 0 ); setMoveKey( spep_0 + 292 + offset_0, 1, -4.5, 77.7 , 0 ); setMoveKey( spep_0 + 293 + offset_0, 1, -4.5, 77.7 , 0 ); setMoveKey( spep_0 + 294 + offset_0, 1, -4.4, 77.6 , 0 ); setMoveKey( spep_0 + 296 + offset_0, 1, -4.4, 77.6 , 0 ); setMoveKey( spep_0 + 297 + offset_0, 1, -4.4, 77.6 , 0 ); setMoveKey( spep_0 + 298 + offset_0, 1, -4.4, 77.5 , 0 ); setMoveKey( spep_0 + 300 + offset_0, 1, -4.4, 77.5 , 0 ); setMoveKey( spep_0 + 301 + offset_0, 1, -4.4, 77.5 , 0 ); setMoveKey( spep_0 + 302 + offset_0, 1, -4.4, 77.4 , 0 ); setMoveKey( spep_0 + 303 + offset_0, 1, -4.4, 77.4 , 0 ); setMoveKey( spep_0 + 304 + offset_0, 1, -4.4, 77.3 , 0 ); setMoveKey( spep_0 + 308 + offset_0, 1, -4.4, 77.3 , 0 ); setMoveKey( spep_0 + 309 + offset_0, 1, -4.4, 77.3 , 0 ); setMoveKey( spep_0 + 310 + offset_0, 1, -4.4, 77.2 , 0 ); setMoveKey( spep_0 + 311 + offset_0, 1, -4.4, 77.2 , 0 ); setMoveKey( spep_0 + 312 + offset_0, 1, -4.3, 77.1 , 0 ); setMoveKey( spep_0 + 313 + offset_0, 1, -4.3, 77.1 , 0 ); setMoveKey( spep_0 + 314 + offset_0, 1, -4.3, 77 , 0 ); setScaleKey( spep_0 + 78 + offset_0, 1, 6.61, 6.61 ); setScaleKey( spep_0 + 79 + offset_0, 1, 6.61, 6.61 ); setScaleKey( spep_0 + 80 + offset_0, 1, 6.49, 6.49 ); setScaleKey( spep_0 + 81 + offset_0, 1, 6.49, 6.49 ); setScaleKey( spep_0 + 82 + offset_0, 1, 6.37, 6.37 ); setScaleKey( spep_0 + 83 + offset_0, 1, 6.37, 6.37 ); setScaleKey( spep_0 + 84 + offset_0, 1, 6.24, 6.24 ); setScaleKey( spep_0 + 85 + offset_0, 1, 6.24, 6.24 ); setScaleKey( spep_0 + 86 + offset_0, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 87 + offset_0, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 88 + offset_0, 1, 6, 6 ); setScaleKey( spep_0 + 89 + offset_0, 1, 6, 6 ); setScaleKey( spep_0 + 90 + offset_0, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 91 + offset_0, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 92 + offset_0, 1, 5.27, 5.27 ); setScaleKey( spep_0 + 93 + offset_0, 1, 5.27, 5.27 ); setScaleKey( spep_0 + 94 + offset_0, 1, 4.9, 4.9 ); setScaleKey( spep_0 + 95 + offset_0, 1, 4.9, 4.9 ); setScaleKey( spep_0 + 96 + offset_0, 1, 4.54, 4.54 ); setScaleKey( spep_0 + 97 + offset_0, 1, 4.54, 4.54 ); setScaleKey( spep_0 + 98 + offset_0, 1, 4.18, 4.18 ); setScaleKey( spep_0 + 99 + offset_0, 1, 4.18, 4.18 ); setScaleKey( spep_0 + 100 + offset_0, 1, 3.81, 3.81 ); setScaleKey( spep_0 + 101 + offset_0, 1, 3.81, 3.81 ); setScaleKey( spep_0 + 102 + offset_0, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 103 + offset_0, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 104 + offset_0, 1, 3.09, 3.09 ); setScaleKey( spep_0 + 105 + offset_0, 1, 3.09, 3.09 ); setScaleKey( spep_0 + 106 + offset_0, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 107 + offset_0, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 108 + offset_0, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 109 + offset_0, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 110 + offset_0, 1, 2, 2 ); setScaleKey( spep_0 + 111 + offset_0, 1, 2, 2 ); setScaleKey( spep_0 + 112 + offset_0, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 113 + offset_0, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 114 + offset_0, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 115 + offset_0, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 116 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 148 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 196 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 212 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 214 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 232 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 244 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 245 + offset_0, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 246 + offset_0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 262 + offset_0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 263 + offset_0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 264 + offset_0, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 290 + offset_0, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 291 + offset_0, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 292 + offset_0, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 316 + offset_0, 1, 0.52, 0.52 ); setRotateKey( spep_0 + 78 + offset_0, 1, 0 ); setRotateKey( spep_0 + 148 + offset_0, 1, 0 ); setRotateKey( spep_0 + 196 + offset_0, 1, 0 ); setRotateKey( spep_0 + 212 + offset_0, 1, 0 ); setRotateKey( spep_0 + 214 + offset_0, 1, 0 ); setRotateKey( spep_0 + 232 + offset_0, 1, 0 ); setRotateKey( spep_0 + 314 + offset_0, 1, 0 ); setAlphaKey( spep_0 + 78 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 148 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 196 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 212 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 214 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 232 + offset_0, 1, 255 ); setAlphaKey( spep_0 + 314 + offset_0, 1, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE002 = playSeVer2( spep_0 + 26, 1018, "", 0, 0, 0, -1); --画面遷移 SE003 = playSeVer2( spep_0 + 78, 1072, "", 0, 0, 0, -1); --四散する SE004 = playSeVer2( spep_0 + 130, 1117, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 130, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE005, 65 ); --走る音 SE006 = playSeVer2( spep_0 + 138, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 138, SE006, 178 ); SE007 = playSeVer2( spep_0 + 146, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 146, SE007, 158 ); SE008 = playSeVer2( spep_0 + 154, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE008, 178 ); SE009 = playSeVer2( spep_0 + 162, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 162, SE009, 178 ); SE010 = playSeVer2( spep_0 + 170, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE010, 158 ); SE011 = playSeVer2( spep_0 + 178, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 178, SE011, 178 ); --敵驚く SE012 = playSeVer2( spep_0 + 198, 48, "", 0, 0, 0, -1); --敵振り向く SE013 = playSeVer2( spep_0 + 212, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 212, SE013, 71 ); --静寂 SE014 = playSeVer2( spep_0 + 230, 1229, "", 0, 0, 0, -1); --腕前に出す SE015 = playSeVer2( spep_0 + 334, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE015, 74 ); --敵振り向く SE016 = playSeVer2( spep_0 + 232, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE016, 79 ); --腕前に出す SE017 = playSeVer2( spep_0 + 342, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE017, 89 ); --気弾溜め SE018 = playSeVer2( spep_0 + 366, 1243, "", 486 + 28, 0, 16, -1); SE019 = playSeVer2( spep_0 + 366, 1265, "", 486 + 28, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 366, SE019, 124 ); SE020 = playSeVer2( spep_0 + 366, 1360, "", 486 + 28, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 366, SE020, 112 ); SE021 = playSeVer2( spep_0 + 366, 1204, "", 486 + 28, 0, 16, -1); --画面遷移 SE022 = playSeVer2( spep_0 + 416, 8, "", 0, 0, 0, -1); --画面遷移2 SE023 = playSeVer2( spep_0 + 450, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 486 + 2, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 486; -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- フィニッシュまで (396F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_03 = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_03, 0, 0 , 0 ); setEffMoveKey( spep_2 + 396, entry_SP_03, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_03, 1.0, 1.0 ); setEffScaleKey( spep_2 + 396, entry_SP_03, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_03, 0 ); setEffRotateKey( spep_2 + 396, entry_SP_03, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_03, 255 ); setEffAlphaKey( spep_2 + 396, entry_SP_03, 255 ); entry_SP_04 = entryEffect( spep_2 + 0, SP_04r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_04, 0, 0 , 0 ); setEffMoveKey( spep_2 + 396, entry_SP_04, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_04, 1.0, 1.0 ); setEffScaleKey( spep_2 + 396, entry_SP_04, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_04, 0 ); setEffRotateKey( spep_2 + 396, entry_SP_04, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_04, 255 ); setEffAlphaKey( spep_2 + 396, entry_SP_04, 255 ); -- ** 音 ** -- --気弾発射1 SE025 = playSeVer2( spep_2 + 0, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE025, 71 ); SE026 = playSeVer2( spep_2 + 0, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE026, 85 ); SE027 = playSeVer2( spep_2 + 0, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE027, 89 ); --気弾発射2 SE028 = playSeVer2( spep_2 + 34, 1178, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 34, 1177, "", 0, 0, 0, -1); --気弾発射3 SE030 = playSeVer2( spep_2 + 76, 1178, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 76, 1177, "", 0, 0, 0, -1); --気弾飛んでいく SE032 = playSeVer2( spep_2 + 90, 1021, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 119; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE025, 0 ); stopSe( SP_dodge - 12, SE026, 0 ); stopSe( SP_dodge - 12, SE027, 0 ); stopSe( SP_dodge - 12, SE028, 0 ); stopSe( SP_dodge - 12, SE029, 0 ); stopSe( SP_dodge - 12, SE030, 0 ); stopSe( SP_dodge - 12, SE031, 0 ); stopSe( SP_dodge - 12, SE032, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 敵キャラクター ** -- offset_2 = -1; setDisp( spep_2 + 130 + offset_2, 1, 1 ); setDisp( spep_2 + 190 + offset_2, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 130 + offset_2, 1, -8.6, -107.7 , 0 ); setMoveKey( spep_2 + 131 + offset_2, 1, -8.6, -107.7 , 0 ); setMoveKey( spep_2 + 132 + offset_2, 1, -7.8, -98.2 , 0 ); setMoveKey( spep_2 + 133 + offset_2, 1, -7.8, -98.2 , 0 ); setMoveKey( spep_2 + 134 + offset_2, 1, -7.1, -88.8 , 0 ); setMoveKey( spep_2 + 135 + offset_2, 1, -7.1, -88.8 , 0 ); setMoveKey( spep_2 + 136 + offset_2, 1, -6.3, -79.4 , 0 ); setMoveKey( spep_2 + 137 + offset_2, 1, -6.3, -79.4 , 0 ); setMoveKey( spep_2 + 138 + offset_2, 1, -6.3, -79.2 , 0 ); setMoveKey( spep_2 + 139 + offset_2, 1, -6.3, -79.2 , 0 ); setMoveKey( spep_2 + 140 + offset_2, 1, -6.3, -79.1 , 0 ); setMoveKey( spep_2 + 141 + offset_2, 1, -6.3, -79.1 , 0 ); setMoveKey( spep_2 + 142 + offset_2, 1, -6.3, -79 , 0 ); setMoveKey( spep_2 + 143 + offset_2, 1, -6.3, -79 , 0 ); setMoveKey( spep_2 + 144 + offset_2, 1, -6.3, -78.8 , 0 ); setMoveKey( spep_2 + 145 + offset_2, 1, -6.3, -78.8 , 0 ); setMoveKey( spep_2 + 146 + offset_2, 1, -6.2, -78.7 , 0 ); setMoveKey( spep_2 + 147 + offset_2, 1, -6.2, -78.7 , 0 ); setMoveKey( spep_2 + 148 + offset_2, 1, -6.2, -78.6 , 0 ); setMoveKey( spep_2 + 149 + offset_2, 1, -6.2, -78.6 , 0 ); setMoveKey( spep_2 + 150 + offset_2, 1, -6.2, -78.5 , 0 ); setMoveKey( spep_2 + 151 + offset_2, 1, -6.2, -78.5 , 0 ); setMoveKey( spep_2 + 152 + offset_2, 1, -6.2, -78.3 , 0 ); setMoveKey( spep_2 + 153 + offset_2, 1, -6.2, -78.3 , 0 ); setMoveKey( spep_2 + 154 + offset_2, 1, -6.2, -78.2 , 0 ); setMoveKey( spep_2 + 155 + offset_2, 1, -6.2, -78.2 , 0 ); setMoveKey( spep_2 + 156 + offset_2, 1, -6.2, -78.1 , 0 ); setMoveKey( spep_2 + 157 + offset_2, 1, -6.2, -78.1 , 0 ); setMoveKey( spep_2 + 158 + offset_2, 1, -6.2, -77.9 , 0 ); setMoveKey( spep_2 + 159 + offset_2, 1, -6.2, -77.9 , 0 ); setMoveKey( spep_2 + 160 + offset_2, 1, -6.2, -77.8 , 0 ); setMoveKey( spep_2 + 161 + offset_2, 1, -6.2, -77.8 , 0 ); setMoveKey( spep_2 + 162 + offset_2, 1, -6.2, -77.7 , 0 ); setMoveKey( spep_2 + 163 + offset_2, 1, -6.2, -77.7 , 0 ); setMoveKey( spep_2 + 164 + offset_2, 1, -6.1, -77.6 , 0 ); setMoveKey( spep_2 + 165 + offset_2, 1, -6.1, -77.6 , 0 ); setMoveKey( spep_2 + 166 + offset_2, 1, -6.1, -77.4 , 0 ); setMoveKey( spep_2 + 167 + offset_2, 1, -6.1, -77.4 , 0 ); setMoveKey( spep_2 + 168 + offset_2, 1, -6.1, -77.3 , 0 ); setMoveKey( spep_2 + 169 + offset_2, 1, -6.1, -77.3 , 0 ); setMoveKey( spep_2 + 170 + offset_2, 1, -6.1, -77.2 , 0 ); setMoveKey( spep_2 + 171 + offset_2, 1, -6.1, -77.2 , 0 ); setMoveKey( spep_2 + 172 + offset_2, 1, -6.1, -77.1 , 0 ); setMoveKey( spep_2 + 173 + offset_2, 1, -6.1, -77.1 , 0 ); setMoveKey( spep_2 + 174 + offset_2, 1, -6.1, -76.9 , 0 ); setMoveKey( spep_2 + 175 + offset_2, 1, -6.1, -76.9 , 0 ); setMoveKey( spep_2 + 176 + offset_2, 1, -6.1, -76.8 , 0 ); setMoveKey( spep_2 + 177 + offset_2, 1, -6.1, -76.8 , 0 ); setMoveKey( spep_2 + 178 + offset_2, 1, -6.1, -76.7 , 0 ); setMoveKey( spep_2 + 179 + offset_2, 1, -6.1, -76.7 , 0 ); setMoveKey( spep_2 + 180 + offset_2, 1, -6.1, -76.5 , 0 ); setMoveKey( spep_2 + 181 + offset_2, 1, -6.1, -76.5 , 0 ); setMoveKey( spep_2 + 182 + offset_2, 1, -6.1, -76.4 , 0 ); setMoveKey( spep_2 + 183 + offset_2, 1, -6.1, -76.4 , 0 ); setMoveKey( spep_2 + 184 + offset_2, 1, -6, -76.3 , 0 ); setMoveKey( spep_2 + 185 + offset_2, 1, -6, -76.3 , 0 ); setMoveKey( spep_2 + 186 + offset_2, 1, -6, -76.2 , 0 ); setMoveKey( spep_2 + 187 + offset_2, 1, -6, -76.2 , 0 ); setMoveKey( spep_2 + 188 + offset_2, 1, -6, -76 , 0 ); setScaleKey( spep_2 + 130 + offset_2, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 131 + offset_2, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 132 + offset_2, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 133 + offset_2, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 134 + offset_2, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 135 + offset_2, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 136 + offset_2, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 144 + offset_2, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 145 + offset_2, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 146 + offset_2, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 160 + offset_2, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 161 + offset_2, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 162 + offset_2, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 176 + offset_2, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 177 + offset_2, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 178 + offset_2, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 190 + offset_2, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 130 + offset_2, 1, 0 ); setRotateKey( spep_2 + 188 + offset_2, 1, 0 ); setAlphaKey( spep_2 + 130 + offset_2, 1, 255 ); setAlphaKey( spep_2 + 188 + offset_2, 1, 255 ); -- ** 音 ** -- --全員気弾発射 SE033 = playSeVer2( spep_2 + 130, 1284, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 130, 1177, "", 0, 0, 0, -1); --敵ヒット SE035 = playSeVer2( spep_2 + 194, 1159, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 194, 1067, "", 0, 0, 0, -1); --爆発 SE037 = playSeVer2( spep_2 + 248, 1188, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 248, 1068, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 248, 1226, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 264, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 396 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 255 ); endPhase( spep_2 + 396 ); end