--1026240:SSR超サイヤ人ゴッド孫悟空_ドラゴンスマッシュ --sp_effect_b1_00250 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161703; --回り込んで突撃 殴って追跡 ef_001_ch SP_02 = 161705; --↑敵を挟んでの背景 ef_001_bg SP_03 = 161706; --森林に入り蹴り ef_002_ch SP_04 = 161708; --↑敵を挟んでの背景 ef_002_bg SP_05 = 161709; --吹っ飛んで終了 ef_003_bg --敵側 SP_01r = 161704; --敵側 ef_001_ch_r SP_03r = 161707; --敵側 ef_002_ch_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 回り込んで突撃 殴って追跡(156F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --回り込んで突撃 殴って追跡 ef_001_ch setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 156, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 156, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 156, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 156 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 156, first_f, 0 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_001_bg setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 156, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 156, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 156, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 156 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 156, first_b, 0 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -155, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -155, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -155, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- changeAnime( spep_0 + 0, 1, 101 ); changeAnime( spep_0 + 102 -1, 1, 100 ); setDisp( spep_0 + 0, 1, 1 ); setMoveKey( spep_0 + 0, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 1, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 2, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 3, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 4, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 5, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 6, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 90 -1, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 92 -1, 1, 239.5, -6.5 , 0 ); setMoveKey( spep_0 + 94 -1, 1, 235.1, -4 , 0 ); setMoveKey( spep_0 + 96 -1, 1, 230.8, -1.4 , 0 ); setMoveKey( spep_0 + 98 -1, 1, 226.5, 1.1 , 0 ); setMoveKey( spep_0 + 101 -1, 1, 222.1, 3.7 , 0 ); setMoveKey( spep_0 + 102 -1, 1, 217, 3.7 , 0 ); setMoveKey( spep_0 + 104 -1, 1, 215.2, 4.3 , 0 ); setMoveKey( spep_0 + 106 -1, 1, 213.4, 4.9 , 0 ); setMoveKey( spep_0 + 108 -1, 1, 211.6, 5.5 , 0 ); setMoveKey( spep_0 + 110 -1, 1, 209.8, 6.1 , 0 ); setMoveKey( spep_0 + 112 -1, 1, 208, 6.7 , 0 ); setMoveKey( spep_0 + 114 -1, 1, 206.2, 7.3 , 0 ); setMoveKey( spep_0 + 116 -1, 1, 207.8, 7.8 , 0 ); setMoveKey( spep_0 + 118 -1, 1, 209.4, 8.2 , 0 ); setMoveKey( spep_0 + 120 -1, 1, 211, 8.7 , 0 ); setMoveKey( spep_0 + 122 -1, 1, 212.6, 9.1 , 0 ); setMoveKey( spep_0 + 124 -1, 1, 214.2, 9.6 , 0 ); setMoveKey( spep_0 + 126 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 138 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 139 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 140 -1, 1, 242.2, 18 , 0 ); setMoveKey( spep_0 + 142 -1, 1, 236.9, 18 , 0 ); setMoveKey( spep_0 + 144 -1, 1, 230.4, 18 , 0 ); setMoveKey( spep_0 + 146 -1, 1, 222.8, 18 , 0 ); setScaleKey( spep_0 + 0, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 2, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 3, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 4, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 5, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 6, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 90 -1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 92 -1, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 94 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 96 -1, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 98 -1, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 101 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 102 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 104 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 106 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 108 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 110 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 112 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 114 -1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 116 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 118 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 120 -1, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 122 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 124 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 126 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 138 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 139 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 140 -1, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 142 -1, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 144 -1, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 146 -1, 1, 0.49, 0.49 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 158 ); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 16 ); SE003 = playSeVer2( spep_0 + 0, 1407, "",spep_0 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 200 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 16 ); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 16 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 16 ); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 16 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 16 ); --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --カメラワーク SE008 = playSeVer2( spep_0 + 72, 1072, "", 0, 16, 0, 0.6); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 146; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 222.8, 18 , 0 ); setMoveKey( SP_dodge + 2, 1, 213.9, 18 , 0 ); setMoveKey( SP_dodge + 4, 1, 203.9, 18 , 0 ); setMoveKey( SP_dodge + 6, 1, 192.7, 18 , 0 ); setMoveKey( SP_dodge + 8, 1, 180.3, 18 , 0 ); setMoveKey( SP_dodge + 10, 1, 166.8, 18 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.49, 0.49 ); setScaleKey( SP_dodge + 2, 1, 0.53, 0.53 ); setScaleKey( SP_dodge + 4, 1, 0.58, 0.58 ); setScaleKey( SP_dodge + 6, 1, 0.63, 0.63 ); setScaleKey( SP_dodge + 8, 1, 0.69, 0.69 ); setScaleKey( SP_dodge + 10, 1, 0.75, 0.75 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 + 159 -1, 1, 0 ); setMoveKey( spep_0 + 148 -1, 1, 213.9, 18 , 0 ); setMoveKey( spep_0 + 150 -1, 1, 203.9, 18 , 0 ); setMoveKey( spep_0 + 152 -1, 1, 192.7, 18 , 0 ); setMoveKey( spep_0 + 154 -1, 1, 180.3, 18 , 0 ); setMoveKey( spep_0 + 156 -1, 1, 166.8, 18 , 0 ); setMoveKey( spep_0 + 158 -1, 1, 152.1, 18 , 0 ); setMoveKey( spep_0 + 159 -1, 1, 152.1, 18 , 0 ); setScaleKey( spep_0 + 148 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 150 -1, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 152 -1, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 154 -1, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 156 -1, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 158 -1, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 159 -1, 1, 0.82, 0.82 ); setRotateKey( spep_0 + 159 -1, 1, 0 ); -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE014, 16 ); --向かっていく SE011 = playSeVer2( spep_0 + 134, 1182, "",spep_0 + 174, 0, 14, -1); SE012 = playSeVer2( spep_0 + 134, 1117, "",spep_0 + 174, 0, 14, -1); SE013 = playSeVer2( spep_0 + 134, 1002, "",spep_0 + 174, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 156; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --向かっていく SE016 = playSeVer2( spep_1 + 84, 1117, "",spep_1 + 124, 0, 14, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 森林に入り蹴り ef_002_ch(428F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- kick_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --森林に入り蹴り ef_002_ch setEffMoveKey( spep_2 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 428, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 428, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 428, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 428 -1, kick_f, 255 ); setEffAlphaKey( spep_2 + 428, kick_f, 0 ); kick_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_002_bg setEffMoveKey( spep_2 + 0, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 428, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 428, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_b, 0 ); setEffRotateKey( spep_2 + 428, kick_b, 0 ); setEffAlphaKey( spep_2 + 0, kick_b, 255 ); setEffAlphaKey( spep_2 + 428 -1, kick_b, 255 ); setEffAlphaKey( spep_2 + 428, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 222 -163, 1, 0 ); changeAnime( spep_2 + 0, 1, 101 ); changeAnime( spep_2 + 184 -163, 1, 108 ); changeAnime( spep_2 + 214 -163, 1, 106 ); setMoveKey( spep_2 + 0, 1, 177.6, 12.2 , 0 ); setMoveKey( spep_2 + 20, 1, 177.6, 12.2 , 0 );-- setMoveKey( spep_2 + 184 -163, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_2 + 185 -163, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_2 + 186 -163, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_2 + 187 -163, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_2 + 188 -163, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_2 + 189 -163, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_2 + 190 -163, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_2 + 191 -163, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_2 + 192 -163, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_2 + 193 -163, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_2 + 194 -163, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_2 + 195 -163, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_2 + 196 -163, 1, 141, 29.2 , 0 ); setMoveKey( spep_2 + 197 -163, 1, 141, 29.2 , 0 ); setMoveKey( spep_2 + 198 -163, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_2 + 199 -163, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_2 + 200 -163, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_2 + 201 -163, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_2 + 202 -163, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_2 + 203 -163, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_2 + 204 -163, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_2 + 205 -163, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_2 + 206 -163, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_2 + 207 -163, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_2 + 208 -163, 1, 171.1, 30 , 0 ); setMoveKey( spep_2 + 209 -163, 1, 171.1, 30 , 0 ); setMoveKey( spep_2 + 210 -163, 1, 186, 27.6 , 0 ); setMoveKey( spep_2 + 211 -163, 1, 186, 27.6 , 0 ); setMoveKey( spep_2 + 212 -163, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_2 + 213 -163, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_2 + 214 -163, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_2 + 216 -163, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_2 + 218 -163, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_2 + 220 -163, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_2 + 222 -163, 1, 673, 27.9 , 0 ); setScaleKey( spep_2 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 184 -163, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 222 -163, 1, 1.8, 1.8 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 213 -163, 1, 0 ); setRotateKey( spep_2 + 214 -163, 1, -9.8 ); setRotateKey( spep_2 + 216 -163, 1, -9.8 ); setRotateKey( spep_2 + 218 -163, 1, -0.5 ); setRotateKey( spep_2 + 222 -163, 1, -0.5 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 302 -163, 1, 1 ); setDisp( spep_2 + 350 -163, 1, 0 ); changeAnime( spep_2 + 302 -163, 1, 106 ); setMoveKey( spep_2 + 302 -163, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_2 + 303 -163, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_2 + 304 -163, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_2 + 305 -163, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_2 + 306 -163, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_2 + 307 -163, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_2 + 308 -163, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_2 + 309 -163, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_2 + 310 -163, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_2 + 311 -163, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_2 + 312 -163, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_2 + 313 -163, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_2 + 314 -163, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_2 + 315 -163, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_2 + 316 -163, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_2 + 317 -163, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_2 + 318 -163, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_2 + 319 -163, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_2 + 320 -163, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_2 + 321 -163, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_2 + 322 -163, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_2 + 323 -163, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_2 + 324 -163, 1, 195.1, -100 , 0 ); setMoveKey( spep_2 + 325 -163, 1, 195.1, -100 , 0 ); setMoveKey( spep_2 + 326 -163, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_2 + 327 -163, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_2 + 328 -163, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_2 + 329 -163, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_2 + 330 -163, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_2 + 331 -163, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_2 + 332 -163, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_2 + 333 -163, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_2 + 334 -163, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_2 + 335 -163, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_2 + 336 -163, 1, 298.8, -187 , 0 ); setMoveKey( spep_2 + 337 -163, 1, 298.8, -187 , 0 ); setMoveKey( spep_2 + 338 -163, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_2 + 339 -163, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_2 + 340 -163, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_2 + 341 -163, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_2 + 342 -163, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_2 + 343 -163, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_2 + 344 -163, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_2 + 345 -163, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_2 + 346 -163, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_2 + 347 -163, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_2 + 348 -163, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_2 + 349 -163, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_2 + 350 -163, 1, 367.9, -244.9 , 0 ); setScaleKey( spep_2 + 302 -163, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 350 -163, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 302 -163, 1, 70 ); setRotateKey( spep_2 + 350 -163, 1, 70 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 202, 1, 1 ); setDisp( spep_2 -3 + 302, 1, 0 ); changeAnime( spep_2 -3 + 202, 1, 105 ); setMoveKey( spep_2 -3 + 202, 1, -81.3, -24.7 , 0 ); setMoveKey( spep_2 -3 + 204, 1, -79, -24.8 , 0 ); setMoveKey( spep_2 -3 + 206, 1, -76.7, -24.9 , 0 ); setMoveKey( spep_2 -3 + 208, 1, -74.4, -25 , 0 ); setMoveKey( spep_2 -3 + 210, 1, -72.1, -25.1 , 0 ); setMoveKey( spep_2 -3 + 212, 1, -69.9, -25.2 , 0 ); setMoveKey( spep_2 -3 + 214, 1, -67.6, -25.2 , 0 ); setMoveKey( spep_2 -3 + 216, 1, -65.3, -25.3 , 0 ); setMoveKey( spep_2 -3 + 218, 1, -63, -25.4 , 0 ); setMoveKey( spep_2 -3 + 220, 1, -60.8, -25.4 , 0 ); setMoveKey( spep_2 -3 + 222, 1, -58.5, -25.5 , 0 ); setMoveKey( spep_2 -3 + 224, 1, -56.2, -25.5 , 0 ); setMoveKey( spep_2 -3 + 226, 1, -54, -25.6 , 0 ); setMoveKey( spep_2 -3 + 228, 1, -51.7, -25.6 , 0 ); setMoveKey( spep_2 -3 + 230, 1, -49.4, -25.7 , 0 ); setMoveKey( spep_2 -3 + 232, 1, -47.2, -25.7 , 0 ); setMoveKey( spep_2 -3 + 234, 1, -44.9, -25.8 , 0 ); setMoveKey( spep_2 -3 + 236, 1, -42.6, -25.8 , 0 ); setMoveKey( spep_2 -3 + 238, 1, -40.4, -25.8 , 0 ); setMoveKey( spep_2 -3 + 240, 1, -38.1, -25.9 , 0 ); setMoveKey( spep_2 -3 + 242, 1, -35.9, -25.9 , 0 ); setMoveKey( spep_2 -3 + 244, 1, -33.7, -25.9 , 0 ); setMoveKey( spep_2 -3 + 246, 1, -31.4, -25.9 , 0 ); setMoveKey( spep_2 -3 + 248, 1, -29.2, -25.9 , 0 ); setMoveKey( spep_2 -3 + 250, 1, -26.9, -26 , 0 ); setMoveKey( spep_2 -3 + 252, 1, -24.7, -26 , 0 ); setMoveKey( spep_2 -3 + 254, 1, -22.5, -26 , 0 ); setMoveKey( spep_2 -3 + 256, 1, -20.3, -26 , 0 ); setMoveKey( spep_2 -3 + 258, 1, -18, -26 , 0 ); setMoveKey( spep_2 -3 + 260, 1, -15.8, -26 , 0 ); setMoveKey( spep_2 -3 + 262, 1, -13.6, -26 , 0 ); setMoveKey( spep_2 -3 + 264, 1, -11.4, -26 , 0 ); setMoveKey( spep_2 -3 + 266, 1, -9.2, -26 , 0 ); setMoveKey( spep_2 -3 + 268, 1, -7, -26 , 0 ); setMoveKey( spep_2 -3 + 270, 1, -4.8, -26 , 0 ); setMoveKey( spep_2 -3 + 272, 1, -2.6, -26 , 0 ); setMoveKey( spep_2 -3 + 274, 1, -0.4, -26 , 0 ); setMoveKey( spep_2 -3 + 276, 1, 1.7, -25.9 , 0 ); setMoveKey( spep_2 -3 + 278, 1, 3.9, -25.9 , 0 ); setMoveKey( spep_2 -3 + 280, 1, 6.1, -25.9 , 0 ); setMoveKey( spep_2 -3 + 302, 1, 6.1, -25.9 , 0 ); setScaleKey( spep_2 -3 + 202, 1, 2.8, 2.8 ); setScaleKey( spep_2 -3 + 204, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 206, 1, 2.66, 2.66 ); setScaleKey( spep_2 -3 + 208, 1, 2.59, 2.59 ); setScaleKey( spep_2 -3 + 210, 1, 2.53, 2.53 ); setScaleKey( spep_2 -3 + 212, 1, 2.46, 2.46 ); setScaleKey( spep_2 -3 + 214, 1, 2.4, 2.4 ); setScaleKey( spep_2 -3 + 216, 1, 2.33, 2.33 ); setScaleKey( spep_2 -3 + 218, 1, 2.27, 2.27 ); setScaleKey( spep_2 -3 + 220, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 222, 1, 2.14, 2.14 ); setScaleKey( spep_2 -3 + 224, 1, 2.07, 2.07 ); setScaleKey( spep_2 -3 + 226, 1, 2.01, 2.01 ); setScaleKey( spep_2 -3 + 228, 1, 1.94, 1.94 ); setScaleKey( spep_2 -3 + 230, 1, 1.88, 1.88 ); setScaleKey( spep_2 -3 + 232, 1, 1.82, 1.82 ); setScaleKey( spep_2 -3 + 234, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 236, 1, 1.69, 1.69 ); setScaleKey( spep_2 -3 + 238, 1, 1.63, 1.63 ); setScaleKey( spep_2 -3 + 240, 1, 1.57, 1.57 ); setScaleKey( spep_2 -3 + 242, 1, 1.51, 1.51 ); setScaleKey( spep_2 -3 + 244, 1, 1.45, 1.45 ); setScaleKey( spep_2 -3 + 246, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 248, 1, 1.32, 1.32 ); setScaleKey( spep_2 -3 + 250, 1, 1.26, 1.26 ); setScaleKey( spep_2 -3 + 252, 1, 1.2, 1.2 ); setScaleKey( spep_2 -3 + 254, 1, 1.15, 1.15 ); setScaleKey( spep_2 -3 + 256, 1, 1.09, 1.09 ); setScaleKey( spep_2 -3 + 258, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 260, 1, 0.97, 0.97 ); setScaleKey( spep_2 -3 + 262, 1, 0.91, 0.91 ); setScaleKey( spep_2 -3 + 264, 1, 0.85, 0.85 ); setScaleKey( spep_2 -3 + 266, 1, 0.79, 0.79 ); setScaleKey( spep_2 -3 + 268, 1, 0.74, 0.74 ); setScaleKey( spep_2 -3 + 270, 1, 0.68, 0.68 ); setScaleKey( spep_2 -3 + 272, 1, 0.62, 0.62 ); setScaleKey( spep_2 -3 + 274, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 276, 1, 0.51, 0.51 ); setScaleKey( spep_2 -3 + 278, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 280, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 302, 1, 0.1, 0.1 ); setRotateKey( spep_2 -3 + 202, 1, 27.1 ); setRotateKey( spep_2 -3 + 302, 1, 27.1 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 386, 1, 1 ); --setDisp( spep_2 -3 + 430, 1, 0 ); changeAnime( spep_2 -3 + 386, 1, 108 ); a3 = 170; a4 = 100; setMoveKey( spep_2 -3 + 386, 1, 36, -43.2 , 0 ); setMoveKey( spep_2 -3 + 387, 1, 36, -43.2 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 40.6, -30.1 , 0 ); setMoveKey( spep_2 -3 + 389, 1, 40.6, -30.1 , 0 ); setMoveKey( spep_2 -3 + 390, 1, 34, -54.5 , 0 ); setMoveKey( spep_2 -3 + 391, 1, 34, -54.5 , 0 ); setMoveKey( spep_2 -3 + 392, 1, 41, -33.5 , 0 ); setMoveKey( spep_2 -3 + 393, 1, 41, -33.5 , 0 ); setMoveKey( spep_2 -3 + 394, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 -3 + 395, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 -3 + 396, 1, 40.2, -26 , 0 ); setMoveKey( spep_2 -3 + 397, 1, 40.2, -26 , 0 ); setMoveKey( spep_2 -3 + 398, 1, 41, -40.7 , 0 ); setMoveKey( spep_2 -3 + 399, 1, 41, -40.7 , 0 ); setMoveKey( spep_2 -3 + 400, 1, 35.7, -24.5 , 0 ); setMoveKey( spep_2 -3 + 401, 1, 35.7, -24.5 , 0 ); setMoveKey( spep_2 -3 + 402, 1, 58.2, -54.7 , 0 ); setMoveKey( spep_2 -3 + 403, 1, 58.2, -54.7 , 0 ); setMoveKey( spep_2 -3 + 404, 1, 43.5, -38.4 , 0 ); setMoveKey( spep_2 -3 + 405, 1, 43.5, -38.4 , 0 );-- setMoveKey( spep_2 -3 + 406, 1, 219.8 -a3, -19.2 , 0 ); setMoveKey( spep_2 -3 + 407, 1, 219.8 -a3, -19.2 , 0 ); setMoveKey( spep_2 -3 + 408, 1, 224.4 -a3, -18.3 , 0 ); setMoveKey( spep_2 -3 + 409, 1, 224.4 -a3, -18.3 , 0 ); setMoveKey( spep_2 -3 + 410, 1, 222.6 -a3, -18 , 0 ); setMoveKey( spep_2 -3 + 411, 1, 222.6 -a3, -18 , 0 ); setMoveKey( spep_2 -3 + 412, 1, 210.5 -a3, -8.2 , 0 ); setMoveKey( spep_2 -3 + 413, 1, 210.5 -a3, -8.2 , 0 ); setMoveKey( spep_2 -3 + 414, 1, 213.4 +30, -10.6 , 0 ); setMoveKey( spep_2 -3 + 415, 1, 213.4 +30, -10.6 , 0 ); setMoveKey( spep_2 -3 + 416, 1, 223.6 +130, -10.6 , 0 ); setMoveKey( spep_2 -3 + 417, 1, 223.6 +130, -10.6 , 0 ); setMoveKey( spep_2 -3 + 418, 1, 454.3 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 419, 1, 454.3 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 420, 1, 1027.2 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 422, 1, 1617.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 424, 1, 1615.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 426, 1, 1613.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 428, 1, 1611.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 430, 1, 1609.1 +a4, -24.2 , 0 ); --setMoveKey( spep_2 -3 + 432, 1, 1609.1, -24.2 , 0 ); setScaleKey( spep_2 -3 + 386, 1, 1.4, 1.4 ); setScaleKey( spep_2 -3 + 430, 1, 1.4, 1.4 ); setRotateKey( spep_2 -3 + 386, 1, 0 ); setRotateKey( spep_2 -3 + 430, 1, 0 ); -- ** 音 ** -- --パンチ SE017 = playSeVer2( spep_2 + 18, 1259, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 18, SE017, 73 ); SE018 = playSeVer2( spep_2 + 24, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE018, 89 ); SE019 = playSeVer2( spep_2 + 24, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE019, 72 ); SE020 = playSeVer2( spep_2 + 26, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 26, SE020, 81 ); --オーラ SE021 = playSeVer2( spep_2 + 46, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE021, 25 ); SE022 = playSeVer2( spep_2 + 46, 1181, "",spep_2 + 170, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 46, SE022, 126 ); SE023 = playSeVer2( spep_2 + 46, 1407, "",spep_2 + 170, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 46, SE023, 158 ); SE024 = playSeVer2( spep_2 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 70, SE024, 25 ); SE025 = playSeVer2( spep_2 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE025, 25 ); --俯瞰飛行音 SE026 = playSeVer2( spep_2 + 98, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 98, SE026, 76 ); --向かっていく SE027 = playSeVer2( spep_2 + 100, 1182, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 104, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE028, 119 ); --俯瞰飛行音 SE029 = playSeVer2( spep_2 + 134, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 134, SE029, 71 ); SE030 = playSeVer2( spep_2 + 134, 1304, "", 0, 0, 0, -1); --飛行音 SE031 = playSeVer2( spep_2 + 134, 1019, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 198, 1019, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 200, 1314, "",spep_2 + 406, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 200, SE033, 73 ); SE037 = playSeVer2( spep_2 + 264, 1019, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 328, 1019, "", 0, 0, 0, -1); --悟空フレームイン SE034 = playSeVer2( spep_2 + 230, 1072, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 254, 1116, "",spep_2 + 300, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 254, SE035, 79 ); SE036 = playSeVer2( spep_2 + 260, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE036, 100 ); --正面向かってくる SE038 = playSeVer2( spep_2 + 302, 44, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 302, 1182, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 306, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 306, SE040, 54 ); setTimeStretch( SE040, 1.33, 30, 4 ); --キック SE042 = playSeVer2( spep_2 + 372, 1187, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 372, 1153, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 428 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 428; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ --spep_3 = 0; -- ** ひび割れ ** -- finish_f = entryEffect( spep_3 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_3 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 8, finish_f, 0 ); setEffRotateKey( spep_3 + 112, finish_f, 0 ); setEffAlphaKey( spep_3 + 8, finish_f, 255 ); setEffAlphaKey( spep_3 + 112, finish_f, 255 ); finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --吹っ飛んで終了 ef_003_bg setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 112, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 112, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 112, finish_b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_3 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_3 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_3 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_3 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_3 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_3 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_3 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_3 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_3 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_3 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_3 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_3 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_3 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_3 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_3 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_3 + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 112, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- --setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 112, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); setMoveKey( spep_3 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_3 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_3 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_3 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_3 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_3 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_3 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_3 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_3 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_3 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_3 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_3 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_3 + 0, 1, -122.8 - 232 ); setRotateKey( spep_3 + 2, 1, -122.8 ); setRotateKey( spep_3 -3 + 6, 1, -1 ); setRotateKey( spep_3 -3 + 8, 1, 120.7 ); setRotateKey( spep_3 -3 + 10, 1, 242.5 ); setRotateKey( spep_3 -3 + 12, 1, 364.3 ); setRotateKey( spep_3 -3 + 14, 1, 486 ); setRotateKey( spep_3 -3 + 16, 1, 607.8 ); setRotateKey( spep_3 -3 + 18, 1, 729.5 ); setRotateKey( spep_3 + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE044 = playSeVer2( spep_3 + 14, 1054, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_3 + 14, 1025, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 108 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- -- ** ダメージ表示 ** -- dealDamage( spep_3 + 6 ); -- ダメージ表示フレーム endPhase( spep_3 + 108 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 回り込んで突撃 殴って追跡(156F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --回り込んで突撃 殴って追跡 ef_001_ch setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 156, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 156, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 156, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 156 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 156, first_f, 0 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_001_bg setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 156, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 156, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 156, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 156 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 156, first_b, 0 ); spep_x = spep_0 + 0; -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -155, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -155, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -155, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- changeAnime( spep_0 + 0, 1, 101 ); changeAnime( spep_0 + 102 -1, 1, 100 ); setDisp( spep_0 + 0, 1, 1 ); setMoveKey( spep_0 + 0, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 1, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 2, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 3, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 4, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 5, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 6, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 90 -1, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 92 -1, 1, 239.5, -6.5 , 0 ); setMoveKey( spep_0 + 94 -1, 1, 235.1, -4 , 0 ); setMoveKey( spep_0 + 96 -1, 1, 230.8, -1.4 , 0 ); setMoveKey( spep_0 + 98 -1, 1, 226.5, 1.1 , 0 ); setMoveKey( spep_0 + 101 -1, 1, 222.1, 3.7 , 0 ); setMoveKey( spep_0 + 102 -1, 1, 217, 3.7 , 0 ); setMoveKey( spep_0 + 104 -1, 1, 215.2, 4.3 , 0 ); setMoveKey( spep_0 + 106 -1, 1, 213.4, 4.9 , 0 ); setMoveKey( spep_0 + 108 -1, 1, 211.6, 5.5 , 0 ); setMoveKey( spep_0 + 110 -1, 1, 209.8, 6.1 , 0 ); setMoveKey( spep_0 + 112 -1, 1, 208, 6.7 , 0 ); setMoveKey( spep_0 + 114 -1, 1, 206.2, 7.3 , 0 ); setMoveKey( spep_0 + 116 -1, 1, 207.8, 7.8 , 0 ); setMoveKey( spep_0 + 118 -1, 1, 209.4, 8.2 , 0 ); setMoveKey( spep_0 + 120 -1, 1, 211, 8.7 , 0 ); setMoveKey( spep_0 + 122 -1, 1, 212.6, 9.1 , 0 ); setMoveKey( spep_0 + 124 -1, 1, 214.2, 9.6 , 0 ); setMoveKey( spep_0 + 126 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 138 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 139 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 140 -1, 1, 242.2, 18 , 0 ); setMoveKey( spep_0 + 142 -1, 1, 236.9, 18 , 0 ); setMoveKey( spep_0 + 144 -1, 1, 230.4, 18 , 0 ); setMoveKey( spep_0 + 146 -1, 1, 222.8, 18 , 0 ); setScaleKey( spep_0 + 0, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 2, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 3, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 4, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 5, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 6, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 90 -1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 92 -1, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 94 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 96 -1, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 98 -1, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 101 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 102 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 104 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 106 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 108 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 110 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 112 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 114 -1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 116 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 118 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 120 -1, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 122 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 124 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 126 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 138 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 139 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 140 -1, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 142 -1, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 144 -1, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 146 -1, 1, 0.49, 0.49 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 158 ); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 16 ); SE003 = playSeVer2( spep_0 + 0, 1407, "",spep_0 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 200 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 16 ); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 16 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 16 ); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 16 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 16 ); --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --カメラワーク SE008 = playSeVer2( spep_0 + 72, 1072, "", 0, 16, 0, 0.6); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 146; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 222.8, 18 , 0 ); setMoveKey( SP_dodge + 2, 1, 213.9, 18 , 0 ); setMoveKey( SP_dodge + 4, 1, 203.9, 18 , 0 ); setMoveKey( SP_dodge + 6, 1, 192.7, 18 , 0 ); setMoveKey( SP_dodge + 8, 1, 180.3, 18 , 0 ); setMoveKey( SP_dodge + 10, 1, 166.8, 18 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.49, 0.49 ); setScaleKey( SP_dodge + 2, 1, 0.53, 0.53 ); setScaleKey( SP_dodge + 4, 1, 0.58, 0.58 ); setScaleKey( SP_dodge + 6, 1, 0.63, 0.63 ); setScaleKey( SP_dodge + 8, 1, 0.69, 0.69 ); setScaleKey( SP_dodge + 10, 1, 0.75, 0.75 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 + 159 -1, 1, 0 ); setMoveKey( spep_0 + 148 -1, 1, 213.9, 18 , 0 ); setMoveKey( spep_0 + 150 -1, 1, 203.9, 18 , 0 ); setMoveKey( spep_0 + 152 -1, 1, 192.7, 18 , 0 ); setMoveKey( spep_0 + 154 -1, 1, 180.3, 18 , 0 ); setMoveKey( spep_0 + 156 -1, 1, 166.8, 18 , 0 ); setMoveKey( spep_0 + 158 -1, 1, 152.1, 18 , 0 ); setMoveKey( spep_0 + 159 -1, 1, 152.1, 18 , 0 ); setScaleKey( spep_0 + 148 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 150 -1, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 152 -1, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 154 -1, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 156 -1, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 158 -1, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 159 -1, 1, 0.82, 0.82 ); setRotateKey( spep_0 + 159 -1, 1, 0 ); -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE014, 16 ); --向かっていく SE011 = playSeVer2( spep_0 + 134, 1182, "",spep_0 + 174, 0, 14, -1); SE012 = playSeVer2( spep_0 + 134, 1117, "",spep_0 + 174, 0, 14, -1); SE013 = playSeVer2( spep_0 + 134, 1002, "",spep_0 + 174, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 156; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --向かっていく SE016 = playSeVer2( spep_1 + 84, 1117, "",spep_1 + 124, 0, 14, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 森林に入り蹴り ef_002_ch(428F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- kick_f = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --森林に入り蹴り ef_002_ch setEffMoveKey( spep_2 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 428, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 428, kick_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 428, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 428 -1, kick_f, 255 ); setEffAlphaKey( spep_2 + 428, kick_f, 0 ); kick_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_002_bg setEffMoveKey( spep_2 + 0, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 428, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 428, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_b, 0 ); setEffRotateKey( spep_2 + 428, kick_b, 0 ); setEffAlphaKey( spep_2 + 0, kick_b, 255 ); setEffAlphaKey( spep_2 + 428 -1, kick_b, 255 ); setEffAlphaKey( spep_2 + 428, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 222 -163, 1, 0 ); changeAnime( spep_2 + 0, 1, 101 ); changeAnime( spep_2 + 184 -163, 1, 108 ); changeAnime( spep_2 + 214 -163, 1, 106 ); setMoveKey( spep_2 + 0, 1, 177.6, 12.2 , 0 ); setMoveKey( spep_2 + 20, 1, 177.6, 12.2 , 0 );-- setMoveKey( spep_2 + 184 -163, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_2 + 185 -163, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_2 + 186 -163, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_2 + 187 -163, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_2 + 188 -163, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_2 + 189 -163, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_2 + 190 -163, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_2 + 191 -163, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_2 + 192 -163, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_2 + 193 -163, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_2 + 194 -163, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_2 + 195 -163, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_2 + 196 -163, 1, 141, 29.2 , 0 ); setMoveKey( spep_2 + 197 -163, 1, 141, 29.2 , 0 ); setMoveKey( spep_2 + 198 -163, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_2 + 199 -163, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_2 + 200 -163, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_2 + 201 -163, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_2 + 202 -163, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_2 + 203 -163, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_2 + 204 -163, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_2 + 205 -163, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_2 + 206 -163, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_2 + 207 -163, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_2 + 208 -163, 1, 171.1, 30 , 0 ); setMoveKey( spep_2 + 209 -163, 1, 171.1, 30 , 0 ); setMoveKey( spep_2 + 210 -163, 1, 186, 27.6 , 0 ); setMoveKey( spep_2 + 211 -163, 1, 186, 27.6 , 0 ); setMoveKey( spep_2 + 212 -163, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_2 + 213 -163, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_2 + 214 -163, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_2 + 216 -163, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_2 + 218 -163, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_2 + 220 -163, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_2 + 222 -163, 1, 673, 27.9 , 0 ); setScaleKey( spep_2 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 184 -163, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 222 -163, 1, 1.8, 1.8 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 213 -163, 1, 0 ); setRotateKey( spep_2 + 214 -163, 1, -9.8 ); setRotateKey( spep_2 + 216 -163, 1, -9.8 ); setRotateKey( spep_2 + 218 -163, 1, -0.5 ); setRotateKey( spep_2 + 222 -163, 1, -0.5 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 302 -163, 1, 1 ); setDisp( spep_2 + 350 -163, 1, 0 ); changeAnime( spep_2 + 302 -163, 1, 106 ); setMoveKey( spep_2 + 302 -163, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_2 + 303 -163, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_2 + 304 -163, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_2 + 305 -163, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_2 + 306 -163, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_2 + 307 -163, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_2 + 308 -163, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_2 + 309 -163, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_2 + 310 -163, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_2 + 311 -163, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_2 + 312 -163, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_2 + 313 -163, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_2 + 314 -163, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_2 + 315 -163, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_2 + 316 -163, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_2 + 317 -163, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_2 + 318 -163, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_2 + 319 -163, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_2 + 320 -163, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_2 + 321 -163, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_2 + 322 -163, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_2 + 323 -163, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_2 + 324 -163, 1, 195.1, -100 , 0 ); setMoveKey( spep_2 + 325 -163, 1, 195.1, -100 , 0 ); setMoveKey( spep_2 + 326 -163, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_2 + 327 -163, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_2 + 328 -163, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_2 + 329 -163, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_2 + 330 -163, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_2 + 331 -163, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_2 + 332 -163, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_2 + 333 -163, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_2 + 334 -163, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_2 + 335 -163, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_2 + 336 -163, 1, 298.8, -187 , 0 ); setMoveKey( spep_2 + 337 -163, 1, 298.8, -187 , 0 ); setMoveKey( spep_2 + 338 -163, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_2 + 339 -163, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_2 + 340 -163, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_2 + 341 -163, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_2 + 342 -163, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_2 + 343 -163, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_2 + 344 -163, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_2 + 345 -163, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_2 + 346 -163, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_2 + 347 -163, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_2 + 348 -163, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_2 + 349 -163, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_2 + 350 -163, 1, 367.9, -244.9 , 0 ); setScaleKey( spep_2 + 302 -163, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 350 -163, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 302 -163, 1, 70 ); setRotateKey( spep_2 + 350 -163, 1, 70 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 202, 1, 1 ); setDisp( spep_2 -3 + 302, 1, 0 ); changeAnime( spep_2 -3 + 202, 1, 105 ); setMoveKey( spep_2 -3 + 202, 1, -81.3, -24.7 , 0 ); setMoveKey( spep_2 -3 + 204, 1, -79, -24.8 , 0 ); setMoveKey( spep_2 -3 + 206, 1, -76.7, -24.9 , 0 ); setMoveKey( spep_2 -3 + 208, 1, -74.4, -25 , 0 ); setMoveKey( spep_2 -3 + 210, 1, -72.1, -25.1 , 0 ); setMoveKey( spep_2 -3 + 212, 1, -69.9, -25.2 , 0 ); setMoveKey( spep_2 -3 + 214, 1, -67.6, -25.2 , 0 ); setMoveKey( spep_2 -3 + 216, 1, -65.3, -25.3 , 0 ); setMoveKey( spep_2 -3 + 218, 1, -63, -25.4 , 0 ); setMoveKey( spep_2 -3 + 220, 1, -60.8, -25.4 , 0 ); setMoveKey( spep_2 -3 + 222, 1, -58.5, -25.5 , 0 ); setMoveKey( spep_2 -3 + 224, 1, -56.2, -25.5 , 0 ); setMoveKey( spep_2 -3 + 226, 1, -54, -25.6 , 0 ); setMoveKey( spep_2 -3 + 228, 1, -51.7, -25.6 , 0 ); setMoveKey( spep_2 -3 + 230, 1, -49.4, -25.7 , 0 ); setMoveKey( spep_2 -3 + 232, 1, -47.2, -25.7 , 0 ); setMoveKey( spep_2 -3 + 234, 1, -44.9, -25.8 , 0 ); setMoveKey( spep_2 -3 + 236, 1, -42.6, -25.8 , 0 ); setMoveKey( spep_2 -3 + 238, 1, -40.4, -25.8 , 0 ); setMoveKey( spep_2 -3 + 240, 1, -38.1, -25.9 , 0 ); setMoveKey( spep_2 -3 + 242, 1, -35.9, -25.9 , 0 ); setMoveKey( spep_2 -3 + 244, 1, -33.7, -25.9 , 0 ); setMoveKey( spep_2 -3 + 246, 1, -31.4, -25.9 , 0 ); setMoveKey( spep_2 -3 + 248, 1, -29.2, -25.9 , 0 ); setMoveKey( spep_2 -3 + 250, 1, -26.9, -26 , 0 ); setMoveKey( spep_2 -3 + 252, 1, -24.7, -26 , 0 ); setMoveKey( spep_2 -3 + 254, 1, -22.5, -26 , 0 ); setMoveKey( spep_2 -3 + 256, 1, -20.3, -26 , 0 ); setMoveKey( spep_2 -3 + 258, 1, -18, -26 , 0 ); setMoveKey( spep_2 -3 + 260, 1, -15.8, -26 , 0 ); setMoveKey( spep_2 -3 + 262, 1, -13.6, -26 , 0 ); setMoveKey( spep_2 -3 + 264, 1, -11.4, -26 , 0 ); setMoveKey( spep_2 -3 + 266, 1, -9.2, -26 , 0 ); setMoveKey( spep_2 -3 + 268, 1, -7, -26 , 0 ); setMoveKey( spep_2 -3 + 270, 1, -4.8, -26 , 0 ); setMoveKey( spep_2 -3 + 272, 1, -2.6, -26 , 0 ); setMoveKey( spep_2 -3 + 274, 1, -0.4, -26 , 0 ); setMoveKey( spep_2 -3 + 276, 1, 1.7, -25.9 , 0 ); setMoveKey( spep_2 -3 + 278, 1, 3.9, -25.9 , 0 ); setMoveKey( spep_2 -3 + 280, 1, 6.1, -25.9 , 0 ); setMoveKey( spep_2 -3 + 302, 1, 6.1, -25.9 , 0 ); setScaleKey( spep_2 -3 + 202, 1, 2.8, 2.8 ); setScaleKey( spep_2 -3 + 204, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 206, 1, 2.66, 2.66 ); setScaleKey( spep_2 -3 + 208, 1, 2.59, 2.59 ); setScaleKey( spep_2 -3 + 210, 1, 2.53, 2.53 ); setScaleKey( spep_2 -3 + 212, 1, 2.46, 2.46 ); setScaleKey( spep_2 -3 + 214, 1, 2.4, 2.4 ); setScaleKey( spep_2 -3 + 216, 1, 2.33, 2.33 ); setScaleKey( spep_2 -3 + 218, 1, 2.27, 2.27 ); setScaleKey( spep_2 -3 + 220, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 222, 1, 2.14, 2.14 ); setScaleKey( spep_2 -3 + 224, 1, 2.07, 2.07 ); setScaleKey( spep_2 -3 + 226, 1, 2.01, 2.01 ); setScaleKey( spep_2 -3 + 228, 1, 1.94, 1.94 ); setScaleKey( spep_2 -3 + 230, 1, 1.88, 1.88 ); setScaleKey( spep_2 -3 + 232, 1, 1.82, 1.82 ); setScaleKey( spep_2 -3 + 234, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 236, 1, 1.69, 1.69 ); setScaleKey( spep_2 -3 + 238, 1, 1.63, 1.63 ); setScaleKey( spep_2 -3 + 240, 1, 1.57, 1.57 ); setScaleKey( spep_2 -3 + 242, 1, 1.51, 1.51 ); setScaleKey( spep_2 -3 + 244, 1, 1.45, 1.45 ); setScaleKey( spep_2 -3 + 246, 1, 1.39, 1.39 ); setScaleKey( spep_2 -3 + 248, 1, 1.32, 1.32 ); setScaleKey( spep_2 -3 + 250, 1, 1.26, 1.26 ); setScaleKey( spep_2 -3 + 252, 1, 1.2, 1.2 ); setScaleKey( spep_2 -3 + 254, 1, 1.15, 1.15 ); setScaleKey( spep_2 -3 + 256, 1, 1.09, 1.09 ); setScaleKey( spep_2 -3 + 258, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 260, 1, 0.97, 0.97 ); setScaleKey( spep_2 -3 + 262, 1, 0.91, 0.91 ); setScaleKey( spep_2 -3 + 264, 1, 0.85, 0.85 ); setScaleKey( spep_2 -3 + 266, 1, 0.79, 0.79 ); setScaleKey( spep_2 -3 + 268, 1, 0.74, 0.74 ); setScaleKey( spep_2 -3 + 270, 1, 0.68, 0.68 ); setScaleKey( spep_2 -3 + 272, 1, 0.62, 0.62 ); setScaleKey( spep_2 -3 + 274, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 276, 1, 0.51, 0.51 ); setScaleKey( spep_2 -3 + 278, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 280, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 302, 1, 0.1, 0.1 ); setRotateKey( spep_2 -3 + 202, 1, 27.1 ); setRotateKey( spep_2 -3 + 302, 1, 27.1 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 386, 1, 1 ); --setDisp( spep_2 -3 + 430, 1, 0 ); changeAnime( spep_2 -3 + 386, 1, 108 ); a3 = 170; a4 = 100; setMoveKey( spep_2 -3 + 386, 1, 36, -43.2 , 0 ); setMoveKey( spep_2 -3 + 387, 1, 36, -43.2 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 40.6, -30.1 , 0 ); setMoveKey( spep_2 -3 + 389, 1, 40.6, -30.1 , 0 ); setMoveKey( spep_2 -3 + 390, 1, 34, -54.5 , 0 ); setMoveKey( spep_2 -3 + 391, 1, 34, -54.5 , 0 ); setMoveKey( spep_2 -3 + 392, 1, 41, -33.5 , 0 ); setMoveKey( spep_2 -3 + 393, 1, 41, -33.5 , 0 ); setMoveKey( spep_2 -3 + 394, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 -3 + 395, 1, 39.3, -42.2 , 0 ); setMoveKey( spep_2 -3 + 396, 1, 40.2, -26 , 0 ); setMoveKey( spep_2 -3 + 397, 1, 40.2, -26 , 0 ); setMoveKey( spep_2 -3 + 398, 1, 41, -40.7 , 0 ); setMoveKey( spep_2 -3 + 399, 1, 41, -40.7 , 0 ); setMoveKey( spep_2 -3 + 400, 1, 35.7, -24.5 , 0 ); setMoveKey( spep_2 -3 + 401, 1, 35.7, -24.5 , 0 ); setMoveKey( spep_2 -3 + 402, 1, 58.2, -54.7 , 0 ); setMoveKey( spep_2 -3 + 403, 1, 58.2, -54.7 , 0 ); setMoveKey( spep_2 -3 + 404, 1, 43.5, -38.4 , 0 ); setMoveKey( spep_2 -3 + 405, 1, 43.5, -38.4 , 0 );-- setMoveKey( spep_2 -3 + 406, 1, 219.8 -a3, -19.2 , 0 ); setMoveKey( spep_2 -3 + 407, 1, 219.8 -a3, -19.2 , 0 ); setMoveKey( spep_2 -3 + 408, 1, 224.4 -a3, -18.3 , 0 ); setMoveKey( spep_2 -3 + 409, 1, 224.4 -a3, -18.3 , 0 ); setMoveKey( spep_2 -3 + 410, 1, 222.6 -a3, -18 , 0 ); setMoveKey( spep_2 -3 + 411, 1, 222.6 -a3, -18 , 0 ); setMoveKey( spep_2 -3 + 412, 1, 210.5 -a3, -8.2 , 0 ); setMoveKey( spep_2 -3 + 413, 1, 210.5 -a3, -8.2 , 0 ); setMoveKey( spep_2 -3 + 414, 1, 213.4 +30, -10.6 , 0 ); setMoveKey( spep_2 -3 + 415, 1, 213.4 +30, -10.6 , 0 ); setMoveKey( spep_2 -3 + 416, 1, 223.6 +130, -10.6 , 0 ); setMoveKey( spep_2 -3 + 417, 1, 223.6 +130, -10.6 , 0 ); setMoveKey( spep_2 -3 + 418, 1, 454.3 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 419, 1, 454.3 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 420, 1, 1027.2 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 422, 1, 1617.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 424, 1, 1615.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 426, 1, 1613.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 428, 1, 1611.1 +a4, -24.2 , 0 ); setMoveKey( spep_2 -3 + 430, 1, 1609.1 +a4, -24.2 , 0 ); --setMoveKey( spep_2 -3 + 432, 1, 1609.1, -24.2 , 0 ); setScaleKey( spep_2 -3 + 386, 1, 1.4, 1.4 ); setScaleKey( spep_2 -3 + 430, 1, 1.4, 1.4 ); setRotateKey( spep_2 -3 + 386, 1, 0 ); setRotateKey( spep_2 -3 + 430, 1, 0 ); -- ** 音 ** -- --パンチ SE017 = playSeVer2( spep_2 + 18, 1259, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 18, SE017, 73 ); SE018 = playSeVer2( spep_2 + 24, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE018, 89 ); SE019 = playSeVer2( spep_2 + 24, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE019, 72 ); SE020 = playSeVer2( spep_2 + 26, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 26, SE020, 81 ); --オーラ SE021 = playSeVer2( spep_2 + 46, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE021, 25 ); SE022 = playSeVer2( spep_2 + 46, 1181, "",spep_2 + 170, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 46, SE022, 126 ); SE023 = playSeVer2( spep_2 + 46, 1407, "",spep_2 + 170, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 46, SE023, 158 ); SE024 = playSeVer2( spep_2 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 70, SE024, 25 ); SE025 = playSeVer2( spep_2 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE025, 25 ); --俯瞰飛行音 SE026 = playSeVer2( spep_2 + 98, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 98, SE026, 76 ); --向かっていく SE027 = playSeVer2( spep_2 + 100, 1182, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 104, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE028, 119 ); --俯瞰飛行音 SE029 = playSeVer2( spep_2 + 134, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 134, SE029, 71 ); SE030 = playSeVer2( spep_2 + 134, 1304, "", 0, 0, 0, -1); --飛行音 SE031 = playSeVer2( spep_2 + 134, 1019, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 198, 1019, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 200, 1314, "",spep_2 + 406, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 200, SE033, 73 ); SE037 = playSeVer2( spep_2 + 264, 1019, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 328, 1019, "", 0, 0, 0, -1); --悟空フレームイン SE034 = playSeVer2( spep_2 + 230, 1072, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 254, 1116, "",spep_2 + 300, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 254, SE035, 79 ); SE036 = playSeVer2( spep_2 + 260, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE036, 100 ); --正面向かってくる SE038 = playSeVer2( spep_2 + 302, 44, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 302, 1182, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 306, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 306, SE040, 54 ); setTimeStretch( SE040, 1.33, 30, 4 ); --キック SE042 = playSeVer2( spep_2 + 372, 1187, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 372, 1153, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 428 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 428; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ --spep_3 = 0; -- ** ひび割れ ** -- finish_f = entryEffect( spep_3 + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_3 + 8, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 8, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 8, finish_f, 0 ); setEffRotateKey( spep_3 + 112, finish_f, 0 ); setEffAlphaKey( spep_3 + 8, finish_f, 255 ); setEffAlphaKey( spep_3 + 112, finish_f, 255 ); finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --吹っ飛んで終了 ef_003_bg setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 112, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 112, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 112, finish_b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_3 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_3 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_3 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_3 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_3 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_3 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_3 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_3 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_3 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_3 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_3 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_3 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_3 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_3 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_3 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_3 + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 112, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- --setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 112, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); setMoveKey( spep_3 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_3 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_3 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_3 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_3 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_3 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_3 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_3 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_3 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_3 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_3 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_3 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_3 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_3 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_3 + 0, 1, -122.8 - 232 ); setRotateKey( spep_3 + 2, 1, -122.8 ); setRotateKey( spep_3 -3 + 6, 1, -1 ); setRotateKey( spep_3 -3 + 8, 1, 120.7 ); setRotateKey( spep_3 -3 + 10, 1, 242.5 ); setRotateKey( spep_3 -3 + 12, 1, 364.3 ); setRotateKey( spep_3 -3 + 14, 1, 486 ); setRotateKey( spep_3 -3 + 16, 1, 607.8 ); setRotateKey( spep_3 -3 + 18, 1, 729.5 ); setRotateKey( spep_3 + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE044 = playSeVer2( spep_3 + 14, 1054, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_3 + 14, 1025, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 108 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- -- ** ダメージ表示 ** -- dealDamage( spep_3 + 6 ); -- ダメージ表示フレーム endPhase( spep_3 + 108 ); -- 終了フレーム end