-- 1026580: UR_クリリン_かめはめ波 -- sp_effect_a2_0021 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; -- 気を貯める SE_02 = 1036; -- 気が広がる SE_03 = 1036; -- かめはめ SE_04 = 1018; -- カットイン SE_05 = 1035; -- カットイン攻撃 SE_06 = 1021; -- 発射 SE_07 = 1022; -- のびる発射 SE_08 = 1042; -- カットイン SE_09 = 1023; -- HIT SE_10 = 1024; -- 爆破 SE_11 = 1054; -- 割れる音 SE_12 = 09; -- 味方側 SP_001 = 161795; -- 冒頭~かめはめ波発射正面 ef_001 SP_001_back = 161796; -- 冒頭~かめはめ波発射正面 ef_001_back SP_002 = 161799; -- 気弾の球~フィニッシュ ef_002 SP_002_back = 161800; -- 気弾の球~フィニッシュ ef_002_back -- 敵側 SP_001_r = 161797; -- 冒頭~かめはめ波発射正面 ef_001_r SP_001_r_back = 161798; -- 冒頭~かめはめ波発射正面 ef_001_r_back SP_002_r = 161801; -- 気弾の球~フィニッシュ ef_002_r SP_002_r_back = 161802; -- 気弾の球~フィニッシュ ef_002_r_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 1; setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭~かめはめ波発射正面 ef_001 (604F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + 604, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, 1.0, 1.0 ); setEffScaleKey( spep_0 + 604, entry_SP_001, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + 604, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + 604, entry_SP_001, 255 ); entry_SP_001_back = entryEffect( spep_0 + 0, SP_001_back, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001_back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 604, entry_SP_001_back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001_back, 1.0, 1.0 ); setEffScaleKey( spep_0 + 604, entry_SP_001_back, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001_back, 0 ); setEffRotateKey( spep_0 + 604, entry_SP_001_back, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001_back, 255 ); setEffAlphaKey( spep_0 + 604, entry_SP_001_back, 255 ); -- ** 敵キャラクター ** -- offset = -3; setDisp( spep_0 + 100 + offset, 1, 1 ); setDisp( spep_0 + 184 + offset, 1, 0 ); changeAnime( spep_0 + 100 + offset, 1, 100 ); setMoveKey( spep_0 + 100 + offset, 1, 214.5, 350.2 , 0 ); setMoveKey( spep_0 + 101 + offset, 1, 214.5, 350.2 , 0 ); setMoveKey( spep_0 + 102 + offset, 1, 212.9, 348.2 , 0 ); setMoveKey( spep_0 + 103 + offset, 1, 212.9, 348.2 , 0 ); setMoveKey( spep_0 + 104 + offset, 1, 211.1, 346.2 , 0 ); setMoveKey( spep_0 + 105 + offset, 1, 211.1, 346.2 , 0 ); setMoveKey( spep_0 + 106 + offset, 1, 209.4, 344.3 , 0 ); setMoveKey( spep_0 + 107 + offset, 1, 209.4, 344.3 , 0 ); setMoveKey( spep_0 + 108 + offset, 1, 207.6, 342.2 , 0 ); setMoveKey( spep_0 + 109 + offset, 1, 207.6, 342.2 , 0 ); setMoveKey( spep_0 + 110 + offset, 1, 205.7, 340.1 , 0 ); setMoveKey( spep_0 + 111 + offset, 1, 205.7, 340.1 , 0 ); setMoveKey( spep_0 + 112 + offset, 1, 203.8, 338.1 , 0 ); setMoveKey( spep_0 + 113 + offset, 1, 203.8, 338.1 , 0 ); setMoveKey( spep_0 + 114 + offset, 1, 201.8, 335.9 , 0 ); setMoveKey( spep_0 + 115 + offset, 1, 201.8, 335.9 , 0 ); setMoveKey( spep_0 + 116 + offset, 1, 199.8, 333.8 , 0 ); setMoveKey( spep_0 + 117 + offset, 1, 199.8, 333.8 , 0 ); setMoveKey( spep_0 + 118 + offset, 1, 197.8, 331.5 , 0 ); setMoveKey( spep_0 + 119 + offset, 1, 197.8, 331.5 , 0 ); setMoveKey( spep_0 + 120 + offset, 1, 195.7, 329.3 , 0 ); setMoveKey( spep_0 + 121 + offset, 1, 195.7, 329.3 , 0 ); setMoveKey( spep_0 + 122 + offset, 1, 193.5, 327 , 0 ); setMoveKey( spep_0 + 123 + offset, 1, 193.5, 327 , 0 ); setMoveKey( spep_0 + 124 + offset, 1, 191.2, 324.7 , 0 ); setMoveKey( spep_0 + 125 + offset, 1, 191.2, 324.7 , 0 ); setMoveKey( spep_0 + 126 + offset, 1, 189, 322.4 , 0 ); setMoveKey( spep_0 + 127 + offset, 1, 189, 322.4 , 0 ); setMoveKey( spep_0 + 128 + offset, 1, 186.7, 320 , 0 ); setMoveKey( spep_0 + 129 + offset, 1, 186.7, 320 , 0 ); setMoveKey( spep_0 + 130 + offset, 1, 184.3, 317.6 , 0 ); setMoveKey( spep_0 + 131 + offset, 1, 184.3, 317.6 , 0 ); setMoveKey( spep_0 + 132 + offset, 1, 181.9, 315.2 , 0 ); setMoveKey( spep_0 + 133 + offset, 1, 181.9, 315.2 , 0 ); setMoveKey( spep_0 + 134 + offset, 1, 179.4, 312.7 , 0 ); setMoveKey( spep_0 + 135 + offset, 1, 179.4, 312.7 , 0 ); setMoveKey( spep_0 + 136 + offset, 1, 176.9, 310.2 , 0 ); setMoveKey( spep_0 + 137 + offset, 1, 176.9, 310.2 , 0 ); setMoveKey( spep_0 + 138 + offset, 1, 174.3, 307.6 , 0 ); setMoveKey( spep_0 + 139 + offset, 1, 174.3, 307.6 , 0 ); setMoveKey( spep_0 + 140 + offset, 1, 171.7, 305.1 , 0 ); setMoveKey( spep_0 + 141 + offset, 1, 171.7, 305.1 , 0 ); setMoveKey( spep_0 + 142 + offset, 1, 169.1, 302.4 , 0 ); setMoveKey( spep_0 + 143 + offset, 1, 169.1, 302.4 , 0 ); setMoveKey( spep_0 + 144 + offset, 1, 166.3, 299.8 , 0 ); setMoveKey( spep_0 + 145 + offset, 1, 166.3, 299.8 , 0 ); setMoveKey( spep_0 + 146 + offset, 1, 163.6, 297.1 , 0 ); setMoveKey( spep_0 + 147 + offset, 1, 163.6, 297.1 , 0 ); setMoveKey( spep_0 + 148 + offset, 1, 160.7, 294.4 , 0 ); setMoveKey( spep_0 + 149 + offset, 1, 160.7, 294.4 , 0 ); setMoveKey( spep_0 + 150 + offset, 1, 157.9, 291.7 , 0 ); setMoveKey( spep_0 + 151 + offset, 1, 157.9, 291.7 , 0 ); setMoveKey( spep_0 + 152 + offset, 1, 154.9, 288.9 , 0 ); setMoveKey( spep_0 + 153 + offset, 1, 154.9, 288.9 , 0 ); setMoveKey( spep_0 + 154 + offset, 1, 152, 286 , 0 ); setMoveKey( spep_0 + 155 + offset, 1, 152, 286 , 0 ); setMoveKey( spep_0 + 156 + offset, 1, 149, 283.2 , 0 ); setMoveKey( spep_0 + 157 + offset, 1, 149, 283.2 , 0 ); setMoveKey( spep_0 + 158 + offset, 1, 145.9, 280.4 , 0 ); setMoveKey( spep_0 + 159 + offset, 1, 145.9, 280.4 , 0 ); setMoveKey( spep_0 + 160 + offset, 1, 142.8, 277.5 , 0 ); setMoveKey( spep_0 + 161 + offset, 1, 142.8, 277.5 , 0 ); setMoveKey( spep_0 + 162 + offset, 1, 139.6, 274.5 , 0 ); setMoveKey( spep_0 + 163 + offset, 1, 139.6, 274.5 , 0 ); setMoveKey( spep_0 + 164 + offset, 1, 136.3, 271.5 , 0 ); setMoveKey( spep_0 + 165 + offset, 1, 136.3, 271.5 , 0 ); setMoveKey( spep_0 + 166 + offset, 1, 133.1, 268.5 , 0 ); setMoveKey( spep_0 + 167 + offset, 1, 133.1, 268.5 , 0 ); setMoveKey( spep_0 + 168 + offset, 1, 129.7, 265.4 , 0 ); setMoveKey( spep_0 + 169 + offset, 1, 129.7, 265.4 , 0 ); setMoveKey( spep_0 + 170 + offset, 1, 126.4, 262.4 , 0 ); setMoveKey( spep_0 + 171 + offset, 1, 126.4, 262.4 , 0 ); setMoveKey( spep_0 + 172 + offset, 1, 123, 259.3 , 0 ); setMoveKey( spep_0 + 173 + offset, 1, 123, 259.3 , 0 ); setMoveKey( spep_0 + 174 + offset, 1, 119.5, 256.1 , 0 ); setMoveKey( spep_0 + 175 + offset, 1, 119.5, 256.1 , 0 ); setMoveKey( spep_0 + 176 + offset, 1, 116, 252.9 , 0 ); setMoveKey( spep_0 + 177 + offset, 1, 116, 252.9 , 0 ); setMoveKey( spep_0 + 178 + offset, 1, 112.4, 249.8 , 0 ); setMoveKey( spep_0 + 179 + offset, 1, 112.4, 249.8 , 0 ); setMoveKey( spep_0 + 180 + offset, 1, 109.0, 246.7 , 0 ); setMoveKey( spep_0 + 181 + offset, 1, 109.0, 246.7 , 0 ); setMoveKey( spep_0 + 182 + offset, 1, 105.5, 243.6 , 0 ); setMoveKey( spep_0 + 184 + offset, 1, 105.5, 243.6 , 0 ); setScaleKey( spep_0 + 100 + offset, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 102 + offset, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 103 + offset, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 104 + offset, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 105 + offset, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 106 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 107 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 108 + offset, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 110 + offset, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 111 + offset, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 112 + offset, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 113 + offset, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 114 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 115 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 116 + offset, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 118 + offset, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 119 + offset, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 120 + offset, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 121 + offset, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 122 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 123 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 124 + offset, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 126 + offset, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 127 + offset, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 128 + offset, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 129 + offset, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 130 + offset, 1, 1, 1 ); setScaleKey( spep_0 + 131 + offset, 1, 1, 1 ); setScaleKey( spep_0 + 132 + offset, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 133 + offset, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 134 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 136 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 137 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 138 + offset, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 139 + offset, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 140 + offset, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 141 + offset, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 142 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 143 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 144 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 145 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 146 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 148 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 149 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 150 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 151 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 152 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 153 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 154 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 155 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 156 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 157 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 158 + offset, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 159 + offset, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 160 + offset, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 161 + offset, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 162 + offset, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 164 + offset, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 165 + offset, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 166 + offset, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 167 + offset, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 168 + offset, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 169 + offset, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 170 + offset, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 171 + offset, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 172 + offset, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 173 + offset, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 174 + offset, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 175 + offset, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 176 + offset, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 177 + offset, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 178 + offset, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 184 + offset, 1, 0.79, 0.79 ); setRotateKey( spep_0 + 100 + offset, 1, 0 ); setRotateKey( spep_0 + 184 + offset, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --構える SE002 = playSeVer2( spep_0 + 38, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 52, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE003, 74 ); SE004 = playSeVer2( spep_0 + 58, 1192, "", 0, 0, 0, -1); --画面遷移 SE005 = playSeVer2( spep_0 + 98, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE005, 78 ); SE006 = playSeVer2( spep_0 + 98, 1278, "", spep_0 + 298, 0, 134, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 67 ); --走ってくる SE007 = playSeVer2( spep_0 + 182, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE007, 158 ); SE008 = playSeVer2( spep_0 + 192, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE008, 126 ); SE009 = playSeVer2( spep_0 + 202, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE009, 158 ); SE010 = playSeVer2( spep_0 + 210, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 210, SE010, 158 ); --向かってくる SE011 = playSeVer2( spep_0 + 224, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE011, 126 ); SE012 = playSeVer2( spep_0 + 224, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 224, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE013, 72 ); SE014 = playSeVer2( spep_0 + 224, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE014, 82 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 604 + 2, 0, 0, 0, 0, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 266; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ spep_x = spep_0 + 370; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); -- カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); -- カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); -- カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); -- セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -25 + 60, 515.5, 3000 ); -- ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -25 + 60, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -25 + 60, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- offset = -1; setDisp( spep_0 + 280 + offset, 1, 1 ); setDisp( spep_0 + 372 + offset, 1, 0 ); changeAnime( spep_0 + 280 + offset, 1, 100 ); changeAnime( spep_0 + 290 + offset, 1, 107 ); changeAnime( spep_0 + 296 + offset, 1, 108 ); changeAnime( spep_0 + 306 + offset, 1, 106 ); setMoveKey( spep_0 + 279 + offset, 1, 112.4, 249.8 , 0 ); setMoveKey( spep_0 + 280 + offset, 1, 121.9, -436.5 , 0 ); setMoveKey( spep_0 + 289 + offset, 1, 121.9, -436.5 , 0 ); setMoveKey( spep_0 + 290 + offset, 1, -69.5, 108.6 , 0 ); setMoveKey( spep_0 + 291 + offset, 1, -69.5, 108.6 , 0 ); setMoveKey( spep_0 + 292 + offset, 1, -95.5, 70.6 , 0 ); setMoveKey( spep_0 + 293 + offset, 1, -95.5, 70.6 , 0 ); setMoveKey( spep_0 + 294 + offset, 1, -97.5, 140.6 , 0 ); setMoveKey( spep_0 + 295 + offset, 1, -97.5, 140.6 , 0 ); setMoveKey( spep_0 + 296 + offset, 1, 44.9, 23.5 , 0 ); setMoveKey( spep_0 + 297 + offset, 1, 44.9, 23.5 , 0 ); setMoveKey( spep_0 + 298 + offset, 1, 20, -8.6 , 0 ); setMoveKey( spep_0 + 299 + offset, 1, 20, -8.6 , 0 ); setMoveKey( spep_0 + 300 + offset, 1, 50.9, 87.2 , 0 ); setMoveKey( spep_0 + 301 + offset, 1, 50.9, 87.2 , 0 ); setMoveKey( spep_0 + 302 + offset, 1, -2.2, 81 , 0 ); setMoveKey( spep_0 + 303 + offset, 1, -2.2, 81 , 0 ); setMoveKey( spep_0 + 304 + offset, 1, 38.6, 50.8 , 0 ); setMoveKey( spep_0 + 305 + offset, 1, 38.6, 50.8 , 0 ); setMoveKey( spep_0 + 306 + offset, 1, -4.3, 34 , 0 ); setMoveKey( spep_0 + 307 + offset, 1, -4.3, 34 , 0 ); setMoveKey( spep_0 + 308 + offset, 1, 15, 47.9 , 0 ); setMoveKey( spep_0 + 309 + offset, 1, 15, 47.9 , 0 ); setMoveKey( spep_0 + 310 + offset, 1, 33.6, 61.3 , 0 ); setMoveKey( spep_0 + 311 + offset, 1, 33.6, 61.3 , 0 ); setMoveKey( spep_0 + 312 + offset, 1, 51.6, 74.2 , 0 ); setMoveKey( spep_0 + 313 + offset, 1, 51.6, 74.2 , 0 ); setMoveKey( spep_0 + 314 + offset, 1, 69, 86.6 , 0 ); setMoveKey( spep_0 + 315 + offset, 1, 69, 86.6 , 0 ); setMoveKey( spep_0 + 316 + offset, 1, 85.8, 98.4 , 0 ); setMoveKey( spep_0 + 317 + offset, 1, 85.8, 98.4 , 0 ); setMoveKey( spep_0 + 318 + offset, 1, 101.9, 109.8 , 0 ); setMoveKey( spep_0 + 319 + offset, 1, 101.9, 109.8 , 0 ); setMoveKey( spep_0 + 320 + offset, 1, 117.5, 120.8 , 0 ); setMoveKey( spep_0 + 321 + offset, 1, 117.5, 120.8 , 0 ); setMoveKey( spep_0 + 322 + offset, 1, 132.4, 131.1 , 0 ); setMoveKey( spep_0 + 323 + offset, 1, 132.4, 131.1 , 0 ); setMoveKey( spep_0 + 324 + offset, 1, 146.7, 141.1 , 0 ); setMoveKey( spep_0 + 325 + offset, 1, 146.7, 141.1 , 0 ); setMoveKey( spep_0 + 326 + offset, 1, 160.5, 150.5 , 0 ); setMoveKey( spep_0 + 327 + offset, 1, 160.5, 150.5 , 0 ); setMoveKey( spep_0 + 328 + offset, 1, 173.8, 159.5 , 0 ); setMoveKey( spep_0 + 329 + offset, 1, 173.8, 159.5 , 0 ); setMoveKey( spep_0 + 330 + offset, 1, 186.4, 168.1 , 0 ); setMoveKey( spep_0 + 331 + offset, 1, 186.4, 168.1 , 0 ); setMoveKey( spep_0 + 332 + offset, 1, 198.5, 176.2 , 0 ); setMoveKey( spep_0 + 333 + offset, 1, 198.5, 176.2 , 0 ); setMoveKey( spep_0 + 334 + offset, 1, 210.1, 183.8 , 0 ); setMoveKey( spep_0 + 335 + offset, 1, 210.1, 183.8 , 0 ); setMoveKey( spep_0 + 336 + offset, 1, 221.1, 191.1 , 0 ); setMoveKey( spep_0 + 337 + offset, 1, 221.1, 191.1 , 0 ); setMoveKey( spep_0 + 338 + offset, 1, 231.6, 197.8 , 0 ); setMoveKey( spep_0 + 339 + offset, 1, 231.6, 197.8 , 0 ); setMoveKey( spep_0 + 340 + offset, 1, 241.5, 204.3 , 0 ); setMoveKey( spep_0 + 341 + offset, 1, 241.5, 204.3 , 0 ); setMoveKey( spep_0 + 342 + offset, 1, 251.1, 210.2 , 0 ); setMoveKey( spep_0 + 343 + offset, 1, 251.1, 210.2 , 0 ); setMoveKey( spep_0 + 344 + offset, 1, 260.1, 215.8 , 0 ); setMoveKey( spep_0 + 345 + offset, 1, 260.1, 215.8 , 0 ); setMoveKey( spep_0 + 346 + offset, 1, 268.6, 221.1 , 0 ); setMoveKey( spep_0 + 347 + offset, 1, 268.6, 221.1 , 0 ); setMoveKey( spep_0 + 348 + offset, 1, 276.6, 225.8 , 0 ); setMoveKey( spep_0 + 349 + offset, 1, 276.6, 225.8 , 0 ); setMoveKey( spep_0 + 350 + offset, 1, 284.2, 230.3 , 0 ); setMoveKey( spep_0 + 351 + offset, 1, 284.2, 230.3 , 0 ); setMoveKey( spep_0 + 352 + offset, 1, 291.3, 234.2 , 0 ); setMoveKey( spep_0 + 353 + offset, 1, 291.3, 234.2 , 0 ); setMoveKey( spep_0 + 354 + offset, 1, 297.9, 238 , 0 ); setMoveKey( spep_0 + 355 + offset, 1, 297.9, 238 , 0 ); setMoveKey( spep_0 + 356 + offset, 1, 304.2, 241.2 , 0 ); setMoveKey( spep_0 + 357 + offset, 1, 304.2, 241.2 , 0 ); setMoveKey( spep_0 + 358 + offset, 1, 309.9, 244.3 , 0 ); setMoveKey( spep_0 + 359 + offset, 1, 309.9, 244.3 , 0 ); setMoveKey( spep_0 + 360 + offset, 1, 315.3, 246.8 , 0 ); setMoveKey( spep_0 + 361 + offset, 1, 315.3, 246.8 , 0 ); setMoveKey( spep_0 + 362 + offset, 1, 320.3, 249.2 , 0 ); setMoveKey( spep_0 + 363 + offset, 1, 320.3, 249.2 , 0 ); setMoveKey( spep_0 + 364 + offset, 1, 324.8, 251.1 , 0 ); setMoveKey( spep_0 + 365 + offset, 1, 324.8, 251.1 , 0 ); setMoveKey( spep_0 + 366 + offset, 1, 328.9, 252.8 , 0 ); setMoveKey( spep_0 + 367 + offset, 1, 328.9, 252.8 , 0 ); setMoveKey( spep_0 + 368 + offset, 1, 332.7, 254 , 0 ); setMoveKey( spep_0 + 369 + offset, 1, 332.7, 254 , 0 ); setMoveKey( spep_0 + 370 + offset, 1, 336.1, 255.1 , 0 ); setMoveKey( spep_0 + 372 + offset, 1, 336.1, 255.1 , 0 ); setScaleKey( spep_0 + 279 + offset, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 280 + offset, 1, 12.58, 12.58 ); setScaleKey( spep_0 + 289 + offset, 1, 12.58, 12.58 ); setScaleKey( spep_0 + 290 + offset, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 296 + offset, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 297 + offset, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 298 + offset, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 299 + offset, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 300 + offset, 1, 3.16, 3.16 ); setScaleKey( spep_0 + 301 + offset, 1, 3.16, 3.16 ); setScaleKey( spep_0 + 302 + offset, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 303 + offset, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 304 + offset, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 305 + offset, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 306 + offset, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 307 + offset, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 308 + offset, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 309 + offset, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 310 + offset, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 311 + offset, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 312 + offset, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 313 + offset, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 314 + offset, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 315 + offset, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 316 + offset, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 317 + offset, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 318 + offset, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 319 + offset, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 320 + offset, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 321 + offset, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 322 + offset, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 323 + offset, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 324 + offset, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 325 + offset, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 326 + offset, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 327 + offset, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 328 + offset, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 329 + offset, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 330 + offset, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 331 + offset, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 332 + offset, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 333 + offset, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 334 + offset, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 335 + offset, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 336 + offset, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 337 + offset, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 338 + offset, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 339 + offset, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 340 + offset, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 341 + offset, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 342 + offset, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 343 + offset, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 344 + offset, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 345 + offset, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 346 + offset, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 347 + offset, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 348 + offset, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 349 + offset, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 350 + offset, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 351 + offset, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 352 + offset, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 353 + offset, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 354 + offset, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 355 + offset, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 356 + offset, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 357 + offset, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 358 + offset, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 359 + offset, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 360 + offset, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 361 + offset, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 362 + offset, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 363 + offset, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 364 + offset, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 365 + offset, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 366 + offset, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 367 + offset, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 368 + offset, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 369 + offset, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 370 + offset, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 372 + offset, 1, 2.13, 2.13 ); setRotateKey( spep_0 + 280 + offset, 1, 0 ); setRotateKey( spep_0 + 289 + offset, 1, 0 ); setRotateKey( spep_0 + 290 + offset, 1, -53 ); setRotateKey( spep_0 + 295 + offset, 1, -53 ); setRotateKey( spep_0 + 296 + offset, 1, 0 ); setRotateKey( spep_0 + 305 + offset, 1, 0 ); setRotateKey( spep_0 + 306 + offset, 1, -38 ); setRotateKey( spep_0 + 307 + offset, 1, -38 ); setRotateKey( spep_0 + 308 + offset, 1, -36.6 ); setRotateKey( spep_0 + 309 + offset, 1, -36.6 ); setRotateKey( spep_0 + 310 + offset, 1, -35.3 ); setRotateKey( spep_0 + 311 + offset, 1, -35.3 ); setRotateKey( spep_0 + 312 + offset, 1, -34.1 ); setRotateKey( spep_0 + 313 + offset, 1, -34.1 ); setRotateKey( spep_0 + 314 + offset, 1, -32.8 ); setRotateKey( spep_0 + 315 + offset, 1, -32.8 ); setRotateKey( spep_0 + 316 + offset, 1, -31.7 ); setRotateKey( spep_0 + 317 + offset, 1, -31.7 ); setRotateKey( spep_0 + 318 + offset, 1, -30.5 ); setRotateKey( spep_0 + 319 + offset, 1, -30.5 ); setRotateKey( spep_0 + 320 + offset, 1, -29.4 ); setRotateKey( spep_0 + 321 + offset, 1, -29.4 ); setRotateKey( spep_0 + 322 + offset, 1, -28.4 ); setRotateKey( spep_0 + 323 + offset, 1, -28.4 ); setRotateKey( spep_0 + 324 + offset, 1, -27.4 ); setRotateKey( spep_0 + 325 + offset, 1, -27.4 ); setRotateKey( spep_0 + 326 + offset, 1, -26.4 ); setRotateKey( spep_0 + 327 + offset, 1, -26.4 ); setRotateKey( spep_0 + 328 + offset, 1, -25.5 ); setRotateKey( spep_0 + 329 + offset, 1, -25.5 ); setRotateKey( spep_0 + 330 + offset, 1, -24.6 ); setRotateKey( spep_0 + 331 + offset, 1, -24.6 ); setRotateKey( spep_0 + 332 + offset, 1, -23.8 ); setRotateKey( spep_0 + 333 + offset, 1, -23.8 ); setRotateKey( spep_0 + 334 + offset, 1, -23 ); setRotateKey( spep_0 + 335 + offset, 1, -23 ); setRotateKey( spep_0 + 336 + offset, 1, -22.2 ); setRotateKey( spep_0 + 337 + offset, 1, -22.2 ); setRotateKey( spep_0 + 338 + offset, 1, -21.5 ); setRotateKey( spep_0 + 339 + offset, 1, -21.5 ); setRotateKey( spep_0 + 340 + offset, 1, -20.8 ); setRotateKey( spep_0 + 341 + offset, 1, -20.8 ); setRotateKey( spep_0 + 342 + offset, 1, -20.2 ); setRotateKey( spep_0 + 343 + offset, 1, -20.2 ); setRotateKey( spep_0 + 344 + offset, 1, -19.6 ); setRotateKey( spep_0 + 345 + offset, 1, -19.6 ); setRotateKey( spep_0 + 346 + offset, 1, -19.1 ); setRotateKey( spep_0 + 347 + offset, 1, -19.1 ); setRotateKey( spep_0 + 348 + offset, 1, -18.6 ); setRotateKey( spep_0 + 349 + offset, 1, -18.6 ); setRotateKey( spep_0 + 350 + offset, 1, -18.1 ); setRotateKey( spep_0 + 351 + offset, 1, -18.1 ); setRotateKey( spep_0 + 352 + offset, 1, -17.7 ); setRotateKey( spep_0 + 353 + offset, 1, -17.7 ); setRotateKey( spep_0 + 354 + offset, 1, -17.4 ); setRotateKey( spep_0 + 355 + offset, 1, -17.4 ); setRotateKey( spep_0 + 356 + offset, 1, -17.1 ); setRotateKey( spep_0 + 357 + offset, 1, -17.1 ); setRotateKey( spep_0 + 358 + offset, 1, -16.8 ); setRotateKey( spep_0 + 359 + offset, 1, -16.8 ); setRotateKey( spep_0 + 360 + offset, 1, -16.5 ); setRotateKey( spep_0 + 361 + offset, 1, -16.5 ); setRotateKey( spep_0 + 362 + offset, 1, -16.3 ); setRotateKey( spep_0 + 363 + offset, 1, -16.3 ); setRotateKey( spep_0 + 364 + offset, 1, -16.2 ); setRotateKey( spep_0 + 365 + offset, 1, -16.2 ); setRotateKey( spep_0 + 366 + offset, 1, -16.1 ); setRotateKey( spep_0 + 367 + offset, 1, -16.1 ); setRotateKey( spep_0 + 368 + offset, 1, -16 ); setRotateKey( spep_0 + 372 + offset, 1, -16 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 488 + offset, 1, 1 ); setDisp( spep_0 + 528 + offset, 1, 0 ); changeAnime( spep_0 + 488 + offset, 1, 106 ); setMoveKey( spep_0 + 487 + offset, 1, 336.1, 255.1 , 0 ); setMoveKey( spep_0 + 488 + offset, 1, 308.3, 71.6 , 0 ); setMoveKey( spep_0 + 489 + offset, 1, 308.3, 71.6 , 0 ); setMoveKey( spep_0 + 490 + offset, 1, 310.4, 71.6 , 0 ); setMoveKey( spep_0 + 491 + offset, 1, 310.4, 71.6 , 0 ); setMoveKey( spep_0 + 492 + offset, 1, 312.5, 71.6 , 0 ); setMoveKey( spep_0 + 493 + offset, 1, 312.5, 71.6 , 0 ); setMoveKey( spep_0 + 494 + offset, 1, 314.6, 71.6 , 0 ); setMoveKey( spep_0 + 495 + offset, 1, 314.6, 71.6 , 0 ); setMoveKey( spep_0 + 496 + offset, 1, 316.7, 71.6 , 0 ); setMoveKey( spep_0 + 497 + offset, 1, 316.7, 71.6 , 0 ); setMoveKey( spep_0 + 498 + offset, 1, 318.8, 71.6 , 0 ); setMoveKey( spep_0 + 499 + offset, 1, 318.8, 71.6 , 0 ); setMoveKey( spep_0 + 500 + offset, 1, 320.8, 71.6 , 0 ); setMoveKey( spep_0 + 501 + offset, 1, 320.8, 71.6 , 0 ); setMoveKey( spep_0 + 502 + offset, 1, 322.9, 71.6 , 0 ); setMoveKey( spep_0 + 503 + offset, 1, 322.9, 71.6 , 0 ); setMoveKey( spep_0 + 504 + offset, 1, 325, 71.6 , 0 ); setMoveKey( spep_0 + 505 + offset, 1, 325, 71.6 , 0 ); setMoveKey( spep_0 + 506 + offset, 1, 327.1, 71.6 , 0 ); setMoveKey( spep_0 + 507 + offset, 1, 327.1, 71.6 , 0 ); setMoveKey( spep_0 + 508 + offset, 1, 329.2, 71.6 , 0 ); setMoveKey( spep_0 + 509 + offset, 1, 329.2, 71.6 , 0 ); setMoveKey( spep_0 + 510 + offset, 1, 331.3, 71.6 , 0 ); setMoveKey( spep_0 + 511 + offset, 1, 331.3, 71.6 , 0 ); setMoveKey( spep_0 + 512 + offset, 1, 333.4, 71.6 , 0 ); setMoveKey( spep_0 + 513 + offset, 1, 333.4, 71.6 , 0 ); setMoveKey( spep_0 + 514 + offset, 1, 335.5, 71.6 , 0 ); setMoveKey( spep_0 + 515 + offset, 1, 335.5, 71.6 , 0 ); setMoveKey( spep_0 + 516 + offset, 1, 337.6, 71.6 , 0 ); setMoveKey( spep_0 + 517 + offset, 1, 337.6, 71.6 , 0 ); setMoveKey( spep_0 + 518 + offset, 1, 339.6, 71.6 , 0 ); setMoveKey( spep_0 + 519 + offset, 1, 339.6, 71.6 , 0 ); setMoveKey( spep_0 + 520 + offset, 1, 341.7, 71.6 , 0 ); setMoveKey( spep_0 + 521 + offset, 1, 341.7, 71.6 , 0 ); setMoveKey( spep_0 + 522 + offset, 1, 343.8, 71.6 , 0 ); setMoveKey( spep_0 + 523 + offset, 1, 343.8, 71.6 , 0 ); setMoveKey( spep_0 + 524 + offset, 1, 345.9, 71.6 , 0 ); setMoveKey( spep_0 + 525 + offset, 1, 345.9, 71.6 , 0 ); setMoveKey( spep_0 + 526 + offset, 1, 348, 71.6 , 0 ); setMoveKey( spep_0 + 528 + offset, 1, 348, 71.6 , 0 ); setScaleKey( spep_0 + 487 + offset, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 488 + offset, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 528 + offset, 1, 3.07, 3.07 ); setRotateKey( spep_0 + 487 + offset, 1, -16 ); setRotateKey( spep_0 + 488 + offset, 1, -31 ); setRotateKey( spep_0 + 489 + offset, 1, -31 ); setRotateKey( spep_0 + 490 + offset, 1, -30.8 ); setRotateKey( spep_0 + 491 + offset, 1, -30.8 ); setRotateKey( spep_0 + 492 + offset, 1, -30.6 ); setRotateKey( spep_0 + 493 + offset, 1, -30.6 ); setRotateKey( spep_0 + 494 + offset, 1, -30.4 ); setRotateKey( spep_0 + 495 + offset, 1, -30.4 ); setRotateKey( spep_0 + 496 + offset, 1, -30.2 ); setRotateKey( spep_0 + 497 + offset, 1, -30.2 ); setRotateKey( spep_0 + 498 + offset, 1, -30 ); setRotateKey( spep_0 + 499 + offset, 1, -30 ); setRotateKey( spep_0 + 500 + offset, 1, -29.8 ); setRotateKey( spep_0 + 501 + offset, 1, -29.8 ); setRotateKey( spep_0 + 502 + offset, 1, -29.6 ); setRotateKey( spep_0 + 503 + offset, 1, -29.6 ); setRotateKey( spep_0 + 504 + offset, 1, -29.3 ); setRotateKey( spep_0 + 505 + offset, 1, -29.3 ); setRotateKey( spep_0 + 506 + offset, 1, -29.1 ); setRotateKey( spep_0 + 507 + offset, 1, -29.1 ); setRotateKey( spep_0 + 508 + offset, 1, -28.9 ); setRotateKey( spep_0 + 509 + offset, 1, -28.9 ); setRotateKey( spep_0 + 510 + offset, 1, -28.7 ); setRotateKey( spep_0 + 511 + offset, 1, -28.7 ); setRotateKey( spep_0 + 512 + offset, 1, -28.5 ); setRotateKey( spep_0 + 513 + offset, 1, -28.5 ); setRotateKey( spep_0 + 514 + offset, 1, -28.3 ); setRotateKey( spep_0 + 515 + offset, 1, -28.3 ); setRotateKey( spep_0 + 516 + offset, 1, -28.1 ); setRotateKey( spep_0 + 517 + offset, 1, -28.1 ); setRotateKey( spep_0 + 518 + offset, 1, -27.9 ); setRotateKey( spep_0 + 519 + offset, 1, -27.9 ); setRotateKey( spep_0 + 520 + offset, 1, -27.7 ); setRotateKey( spep_0 + 521 + offset, 1, -27.7 ); setRotateKey( spep_0 + 522 + offset, 1, -27.5 ); setRotateKey( spep_0 + 523 + offset, 1, -27.5 ); setRotateKey( spep_0 + 524 + offset, 1, -27.3 ); setRotateKey( spep_0 + 525 + offset, 1, -27.3 ); setRotateKey( spep_0 + 526 + offset, 1, -27.1 ); setRotateKey( spep_0 + 528 + offset, 1, -27.1 ); -- ** 音 ** -- --パンチ SE015 = playSeVer2( spep_0 + 284, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE015, 80 ); SE016 = playSeVer2( spep_0 + 294, 1009, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 294, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE017, 82 ); SE018 = playSeVer2( spep_0 + 294, 1269, "", spep_0 + 614, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 294, SE018, 25 ); SE019 = playSeVer2( spep_0 + 296, 1110, "", 0, 0, 0, -1); --顔カットイン SE020 = playSeVer2( spep_0 + 384, 1018, "", 0, 0, 0, -1); --凄む SE022 = playSeVer2( spep_0 + 470, 1229, "", spep_0 + 600, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 470, SE022, 158 ); SE023 = playSeVer2( spep_0 + 530, 1391, "", spep_0 + 624, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 530, SE023, 78 ); --かめはめ波発射 SE024 = playSeVer2( spep_0 + 578, 1022, "", spep_0 + 620, 0, 8, -1); SE025 = playSeVer2( spep_0 + 578, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE025, 71 ); SE026 = playSeVer2( spep_0 + 578, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE026, 73 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 604; -------------------------------------- -- カードカットイン(94F) -------------------------------------- stopSe( spep_1 + 6, SE022, 0 ); stopSe( spep_1 + 6, SE023, 0 ); stopSe( spep_1 + 6, SE024, 0 ); stopSe( spep_1 + 6, SE025, 0 ); stopSe( spep_1 + 6, SE026, 0 ); -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾の球~フィニッシュ ef_002 (196F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_002 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002, 0, 0 , 0 ); setEffMoveKey( spep_2 + 196, entry_SP_002, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002, 1.0, 1.0 ); setEffScaleKey( spep_2 + 196, entry_SP_002, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002, 0 ); setEffRotateKey( spep_2 + 196, entry_SP_002, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 196, entry_SP_002, 255 ); entry_SP_002_back = entryEffect( spep_2 + 0, SP_002_back, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002_back, 0, 0 , 0 ); setEffMoveKey( spep_2 + 196, entry_SP_002_back, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002_back, 1.0, 1.0 ); setEffScaleKey( spep_2 + 196, entry_SP_002_back, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002_back, 0 ); setEffRotateKey( spep_2 + 196, entry_SP_002_back, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002_back, 255 ); setEffAlphaKey( spep_2 + 196, entry_SP_002_back, 255 ); -- ** 敵キャラクター ** -- offset = -3; setDisp( spep_2 + 0 + offset, 1, 1 ); setDisp( spep_2 + 62 + offset, 1, 0 ); changeAnime( spep_2 + 0 + offset, 1, 108 ); setMoveKey( spep_2 + 0 + offset, 1, 17.8, 18.6 , 0 ); setMoveKey( spep_2 + 1 + offset, 1, 17.8, 18.6 , 0 ); setMoveKey( spep_2 + 2 + offset, 1, 18, 18.6 , 0 ); setMoveKey( spep_2 + 4 + offset, 1, 18, 18.6 , 0 ); setMoveKey( spep_2 + 5 + offset, 1, 18, 18.6 , 0 ); setMoveKey( spep_2 + 6 + offset, 1, 18.1, 18.5 , 0 ); setMoveKey( spep_2 + 8 + offset, 1, 18.1, 18.5 , 0 ); setMoveKey( spep_2 + 9 + offset, 1, 18.1, 18.5 , 0 ); setMoveKey( spep_2 + 10 + offset, 1, 18.2, 18.5 , 0 ); setMoveKey( spep_2 + 11 + offset, 1, 18.2, 18.5 , 0 ); setMoveKey( spep_2 + 12 + offset, 1, 18.3, 18.5 , 0 ); setMoveKey( spep_2 + 14 + offset, 1, 18.3, 18.5 , 0 ); setMoveKey( spep_2 + 15 + offset, 1, 18.3, 18.5 , 0 ); setMoveKey( spep_2 + 16 + offset, 1, 18.4, 18.5 , 0 ); setMoveKey( spep_2 + 17 + offset, 1, 18.4, 18.5 , 0 ); setMoveKey( spep_2 + 18 + offset, 1, 18.4, 18.4 , 0 ); setMoveKey( spep_2 + 19 + offset, 1, 18.4, 18.4 , 0 ); setMoveKey( spep_2 + 20 + offset, 1, 18.5, 18.4 , 0 ); setMoveKey( spep_2 + 22 + offset, 1, 18.5, 18.4 , 0 ); setMoveKey( spep_2 + 23 + offset, 1, 18.5, 18.4 , 0 ); setMoveKey( spep_2 + 24 + offset, 1, 18.6, 18.4 , 0 ); setMoveKey( spep_2 + 25 + offset, 1, 18.6, 18.4 , 0 ); setMoveKey( spep_2 + 26 + offset, 1, 18.7, 18.4 , 0 ); setMoveKey( spep_2 + 27 + offset, 1, 18.7, 18.4 , 0 ); setMoveKey( spep_2 + 28 + offset, 1, 18.8, 18.4 , 0 ); setMoveKey( spep_2 + 30 + offset, 1, 18.8, 18.4 , 0 ); setMoveKey( spep_2 + 31 + offset, 1, 18.8, 18.4 , 0 ); setMoveKey( spep_2 + 32 + offset, 1, 18.9, 18.3 , 0 ); setMoveKey( spep_2 + 34 + offset, 1, 18.9, 18.3 , 0 ); setMoveKey( spep_2 + 35 + offset, 1, 18.9, 18.3 , 0 ); setMoveKey( spep_2 + 36 + offset, 1, 19, 18.3 , 0 ); setMoveKey( spep_2 + 38 + offset, 1, 19, 18.3 , 0 ); setMoveKey( spep_2 + 39 + offset, 1, 19, 18.3 , 0 ); setMoveKey( spep_2 + 40 + offset, 1, 19.1, 18.3 , 0 ); setMoveKey( spep_2 + 41 + offset, 1, 19.1, 18.3 , 0 ); setMoveKey( spep_2 + 42 + offset, 1, 19.2, 18.3 , 0 ); setMoveKey( spep_2 + 43 + offset, 1, 19.2, 18.3 , 0 ); setMoveKey( spep_2 + 44 + offset, 1, 19.2, 18.2 , 0 ); setMoveKey( spep_2 + 45 + offset, 1, 19.2, 18.2 , 0 ); setMoveKey( spep_2 + 46 + offset, 1, 19.3, 18.2 , 0 ); setMoveKey( spep_2 + 47 + offset, 1, 19.3, 18.2 , 0 ); setMoveKey( spep_2 + 48 + offset, 1, 19.4, 18.3 , 0 ); setMoveKey( spep_2 + 49 + offset, 1, 19.4, 18.3 , 0 ); setMoveKey( spep_2 + 50 + offset, 1, 20.1, 18.1 , 0 ); setMoveKey( spep_2 + 51 + offset, 1, 20.1, 18.1 , 0 ); setMoveKey( spep_2 + 52 + offset, 1, 20.9, 18 , 0 ); setMoveKey( spep_2 + 53 + offset, 1, 20.9, 18 , 0 ); setMoveKey( spep_2 + 54 + offset, 1, 21.7, 17.9 , 0 ); setMoveKey( spep_2 + 55 + offset, 1, 21.7, 17.9 , 0 ); setMoveKey( spep_2 + 56 + offset, 1, 22.4, 17.7 , 0 ); setMoveKey( spep_2 + 57 + offset, 1, 22.4, 17.7 , 0 ); setMoveKey( spep_2 + 58 + offset, 1, 23.2, 17.6 , 0 ); setMoveKey( spep_2 + 62 + offset, 1, 23.2, 17.6 , 0 ); setScaleKey( spep_2 + 0 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 1 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 2 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 8 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 9 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 10 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 18 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 19 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 20 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 26 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 27 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 28 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 36 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 37 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 38 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 44 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 45 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 46 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 48 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 49 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 50 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 51 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 52 + offset, 1, 1, 1 ); setScaleKey( spep_2 + 53 + offset, 1, 1, 1 ); setScaleKey( spep_2 + 54 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 55 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 56 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 57 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 58 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 59 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 60 + offset, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 61 + offset, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 62 + offset, 1, 1.15, 1.15 ); setRotateKey( spep_2 + 0 + offset, 1, 0 ); setRotateKey( spep_2 + 62 + offset, 1, 0 ); -- ** 音 ** -- --かめはめ波膨らむ SE028 = playSeVer2( spep_2 + 0, 1022, "",spep_2 + 114, 0, 28, -1); SE029 = playSeVer2( spep_2 + 0, 1161, "",spep_2 + 114, 0, 28, -1); SE030 = playSeVer2( spep_2 + 0, 1210, "",spep_2 + 114, 0, 28, 0.6); SE031 = playSeVer2( spep_2 + 0, 1226, "",spep_2 + 114, 0, 28, -1); SE032 = playSeVer2( spep_2 + 82, 1145, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 82, 1177, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 196 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 96 ); endPhase( spep_2 + 196 - 10 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭~かめはめ波発射正面 ef_001 (604F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001_r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + 604, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, 1.0, 1.0 ); setEffScaleKey( spep_0 + 604, entry_SP_001, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + 604, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + 604, entry_SP_001, 255 ); entry_SP_001_back = entryEffect( spep_0 + 0, SP_001_r_back, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001_back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 604, entry_SP_001_back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001_back, 1.0, 1.0 ); setEffScaleKey( spep_0 + 604, entry_SP_001_back, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001_back, 0 ); setEffRotateKey( spep_0 + 604, entry_SP_001_back, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001_back, 255 ); setEffAlphaKey( spep_0 + 604, entry_SP_001_back, 255 ); -- ** 敵キャラクター ** -- offset = -3; setDisp( spep_0 + 100 + offset, 1, 1 ); setDisp( spep_0 + 184 + offset, 1, 0 ); changeAnime( spep_0 + 100 + offset, 1, 100 ); setMoveKey( spep_0 + 100 + offset, 1, 214.5, 350.2 , 0 ); setMoveKey( spep_0 + 101 + offset, 1, 214.5, 350.2 , 0 ); setMoveKey( spep_0 + 102 + offset, 1, 212.9, 348.2 , 0 ); setMoveKey( spep_0 + 103 + offset, 1, 212.9, 348.2 , 0 ); setMoveKey( spep_0 + 104 + offset, 1, 211.1, 346.2 , 0 ); setMoveKey( spep_0 + 105 + offset, 1, 211.1, 346.2 , 0 ); setMoveKey( spep_0 + 106 + offset, 1, 209.4, 344.3 , 0 ); setMoveKey( spep_0 + 107 + offset, 1, 209.4, 344.3 , 0 ); setMoveKey( spep_0 + 108 + offset, 1, 207.6, 342.2 , 0 ); setMoveKey( spep_0 + 109 + offset, 1, 207.6, 342.2 , 0 ); setMoveKey( spep_0 + 110 + offset, 1, 205.7, 340.1 , 0 ); setMoveKey( spep_0 + 111 + offset, 1, 205.7, 340.1 , 0 ); setMoveKey( spep_0 + 112 + offset, 1, 203.8, 338.1 , 0 ); setMoveKey( spep_0 + 113 + offset, 1, 203.8, 338.1 , 0 ); setMoveKey( spep_0 + 114 + offset, 1, 201.8, 335.9 , 0 ); setMoveKey( spep_0 + 115 + offset, 1, 201.8, 335.9 , 0 ); setMoveKey( spep_0 + 116 + offset, 1, 199.8, 333.8 , 0 ); setMoveKey( spep_0 + 117 + offset, 1, 199.8, 333.8 , 0 ); setMoveKey( spep_0 + 118 + offset, 1, 197.8, 331.5 , 0 ); setMoveKey( spep_0 + 119 + offset, 1, 197.8, 331.5 , 0 ); setMoveKey( spep_0 + 120 + offset, 1, 195.7, 329.3 , 0 ); setMoveKey( spep_0 + 121 + offset, 1, 195.7, 329.3 , 0 ); setMoveKey( spep_0 + 122 + offset, 1, 193.5, 327 , 0 ); setMoveKey( spep_0 + 123 + offset, 1, 193.5, 327 , 0 ); setMoveKey( spep_0 + 124 + offset, 1, 191.2, 324.7 , 0 ); setMoveKey( spep_0 + 125 + offset, 1, 191.2, 324.7 , 0 ); setMoveKey( spep_0 + 126 + offset, 1, 189, 322.4 , 0 ); setMoveKey( spep_0 + 127 + offset, 1, 189, 322.4 , 0 ); setMoveKey( spep_0 + 128 + offset, 1, 186.7, 320 , 0 ); setMoveKey( spep_0 + 129 + offset, 1, 186.7, 320 , 0 ); setMoveKey( spep_0 + 130 + offset, 1, 184.3, 317.6 , 0 ); setMoveKey( spep_0 + 131 + offset, 1, 184.3, 317.6 , 0 ); setMoveKey( spep_0 + 132 + offset, 1, 181.9, 315.2 , 0 ); setMoveKey( spep_0 + 133 + offset, 1, 181.9, 315.2 , 0 ); setMoveKey( spep_0 + 134 + offset, 1, 179.4, 312.7 , 0 ); setMoveKey( spep_0 + 135 + offset, 1, 179.4, 312.7 , 0 ); setMoveKey( spep_0 + 136 + offset, 1, 176.9, 310.2 , 0 ); setMoveKey( spep_0 + 137 + offset, 1, 176.9, 310.2 , 0 ); setMoveKey( spep_0 + 138 + offset, 1, 174.3, 307.6 , 0 ); setMoveKey( spep_0 + 139 + offset, 1, 174.3, 307.6 , 0 ); setMoveKey( spep_0 + 140 + offset, 1, 171.7, 305.1 , 0 ); setMoveKey( spep_0 + 141 + offset, 1, 171.7, 305.1 , 0 ); setMoveKey( spep_0 + 142 + offset, 1, 169.1, 302.4 , 0 ); setMoveKey( spep_0 + 143 + offset, 1, 169.1, 302.4 , 0 ); setMoveKey( spep_0 + 144 + offset, 1, 166.3, 299.8 , 0 ); setMoveKey( spep_0 + 145 + offset, 1, 166.3, 299.8 , 0 ); setMoveKey( spep_0 + 146 + offset, 1, 163.6, 297.1 , 0 ); setMoveKey( spep_0 + 147 + offset, 1, 163.6, 297.1 , 0 ); setMoveKey( spep_0 + 148 + offset, 1, 160.7, 294.4 , 0 ); setMoveKey( spep_0 + 149 + offset, 1, 160.7, 294.4 , 0 ); setMoveKey( spep_0 + 150 + offset, 1, 157.9, 291.7 , 0 ); setMoveKey( spep_0 + 151 + offset, 1, 157.9, 291.7 , 0 ); setMoveKey( spep_0 + 152 + offset, 1, 154.9, 288.9 , 0 ); setMoveKey( spep_0 + 153 + offset, 1, 154.9, 288.9 , 0 ); setMoveKey( spep_0 + 154 + offset, 1, 152, 286 , 0 ); setMoveKey( spep_0 + 155 + offset, 1, 152, 286 , 0 ); setMoveKey( spep_0 + 156 + offset, 1, 149, 283.2 , 0 ); setMoveKey( spep_0 + 157 + offset, 1, 149, 283.2 , 0 ); setMoveKey( spep_0 + 158 + offset, 1, 145.9, 280.4 , 0 ); setMoveKey( spep_0 + 159 + offset, 1, 145.9, 280.4 , 0 ); setMoveKey( spep_0 + 160 + offset, 1, 142.8, 277.5 , 0 ); setMoveKey( spep_0 + 161 + offset, 1, 142.8, 277.5 , 0 ); setMoveKey( spep_0 + 162 + offset, 1, 139.6, 274.5 , 0 ); setMoveKey( spep_0 + 163 + offset, 1, 139.6, 274.5 , 0 ); setMoveKey( spep_0 + 164 + offset, 1, 136.3, 271.5 , 0 ); setMoveKey( spep_0 + 165 + offset, 1, 136.3, 271.5 , 0 ); setMoveKey( spep_0 + 166 + offset, 1, 133.1, 268.5 , 0 ); setMoveKey( spep_0 + 167 + offset, 1, 133.1, 268.5 , 0 ); setMoveKey( spep_0 + 168 + offset, 1, 129.7, 265.4 , 0 ); setMoveKey( spep_0 + 169 + offset, 1, 129.7, 265.4 , 0 ); setMoveKey( spep_0 + 170 + offset, 1, 126.4, 262.4 , 0 ); setMoveKey( spep_0 + 171 + offset, 1, 126.4, 262.4 , 0 ); setMoveKey( spep_0 + 172 + offset, 1, 123, 259.3 , 0 ); setMoveKey( spep_0 + 173 + offset, 1, 123, 259.3 , 0 ); setMoveKey( spep_0 + 174 + offset, 1, 119.5, 256.1 , 0 ); setMoveKey( spep_0 + 175 + offset, 1, 119.5, 256.1 , 0 ); setMoveKey( spep_0 + 176 + offset, 1, 116, 252.9 , 0 ); setMoveKey( spep_0 + 177 + offset, 1, 116, 252.9 , 0 ); setMoveKey( spep_0 + 178 + offset, 1, 112.4, 249.8 , 0 ); setMoveKey( spep_0 + 179 + offset, 1, 112.4, 249.8 , 0 ); setMoveKey( spep_0 + 180 + offset, 1, 109.0, 246.7 , 0 ); setMoveKey( spep_0 + 181 + offset, 1, 109.0, 246.7 , 0 ); setMoveKey( spep_0 + 182 + offset, 1, 105.5, 243.6 , 0 ); setMoveKey( spep_0 + 184 + offset, 1, 105.5, 243.6 , 0 ); setScaleKey( spep_0 + 100 + offset, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 102 + offset, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 103 + offset, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 104 + offset, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 105 + offset, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 106 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 107 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 108 + offset, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 110 + offset, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 111 + offset, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 112 + offset, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 113 + offset, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 114 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 115 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 116 + offset, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 118 + offset, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 119 + offset, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 120 + offset, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 121 + offset, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 122 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 123 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 124 + offset, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 126 + offset, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 127 + offset, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 128 + offset, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 129 + offset, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 130 + offset, 1, 1, 1 ); setScaleKey( spep_0 + 131 + offset, 1, 1, 1 ); setScaleKey( spep_0 + 132 + offset, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 133 + offset, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 134 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 136 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 137 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 138 + offset, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 139 + offset, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 140 + offset, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 141 + offset, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 142 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 143 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 144 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 145 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 146 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 148 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 149 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 150 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 151 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 152 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 153 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 154 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 155 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 156 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 157 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 158 + offset, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 159 + offset, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 160 + offset, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 161 + offset, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 162 + offset, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 164 + offset, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 165 + offset, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 166 + offset, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 167 + offset, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 168 + offset, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 169 + offset, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 170 + offset, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 171 + offset, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 172 + offset, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 173 + offset, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 174 + offset, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 175 + offset, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 176 + offset, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 177 + offset, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 178 + offset, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 184 + offset, 1, 0.79, 0.79 ); setRotateKey( spep_0 + 100 + offset, 1, 0 ); setRotateKey( spep_0 + 184 + offset, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --構える SE002 = playSeVer2( spep_0 + 38, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 52, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE003, 74 ); SE004 = playSeVer2( spep_0 + 58, 1192, "", 0, 0, 0, -1); --画面遷移 SE005 = playSeVer2( spep_0 + 98, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE005, 78 ); SE006 = playSeVer2( spep_0 + 98, 1278, "", spep_0 + 298, 0, 134, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 67 ); --走ってくる SE007 = playSeVer2( spep_0 + 182, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE007, 158 ); SE008 = playSeVer2( spep_0 + 192, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE008, 126 ); SE009 = playSeVer2( spep_0 + 202, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE009, 158 ); SE010 = playSeVer2( spep_0 + 210, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 210, SE010, 158 ); --向かってくる SE011 = playSeVer2( spep_0 + 224, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE011, 126 ); SE012 = playSeVer2( spep_0 + 224, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 224, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE013, 72 ); SE014 = playSeVer2( spep_0 + 224, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE014, 82 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 604 + 2, 0, 0, 0, 0, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 266; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ spep_x = spep_0 + 370; -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -25, 515.5, 3000 ); -- ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -25, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -25, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- offset = -1; setDisp( spep_0 + 280 + offset, 1, 1 ); setDisp( spep_0 + 372 + offset, 1, 0 ); changeAnime( spep_0 + 280 + offset, 1, 100 ); changeAnime( spep_0 + 290 + offset, 1, 107 ); changeAnime( spep_0 + 296 + offset, 1, 108 ); changeAnime( spep_0 + 306 + offset, 1, 106 ); setMoveKey( spep_0 + 279 + offset, 1, 112.4, 249.8 , 0 ); setMoveKey( spep_0 + 280 + offset, 1, 121.9, -436.5 , 0 ); setMoveKey( spep_0 + 289 + offset, 1, 121.9, -436.5 , 0 ); setMoveKey( spep_0 + 290 + offset, 1, -69.5, 108.6 , 0 ); setMoveKey( spep_0 + 291 + offset, 1, -69.5, 108.6 , 0 ); setMoveKey( spep_0 + 292 + offset, 1, -95.5, 70.6 , 0 ); setMoveKey( spep_0 + 293 + offset, 1, -95.5, 70.6 , 0 ); setMoveKey( spep_0 + 294 + offset, 1, -97.5, 140.6 , 0 ); setMoveKey( spep_0 + 295 + offset, 1, -97.5, 140.6 , 0 ); setMoveKey( spep_0 + 296 + offset, 1, 44.9, 23.5 , 0 ); setMoveKey( spep_0 + 297 + offset, 1, 44.9, 23.5 , 0 ); setMoveKey( spep_0 + 298 + offset, 1, 20, -8.6 , 0 ); setMoveKey( spep_0 + 299 + offset, 1, 20, -8.6 , 0 ); setMoveKey( spep_0 + 300 + offset, 1, 50.9, 87.2 , 0 ); setMoveKey( spep_0 + 301 + offset, 1, 50.9, 87.2 , 0 ); setMoveKey( spep_0 + 302 + offset, 1, -2.2, 81 , 0 ); setMoveKey( spep_0 + 303 + offset, 1, -2.2, 81 , 0 ); setMoveKey( spep_0 + 304 + offset, 1, 38.6, 50.8 , 0 ); setMoveKey( spep_0 + 305 + offset, 1, 38.6, 50.8 , 0 ); setMoveKey( spep_0 + 306 + offset, 1, -4.3, 34 , 0 ); setMoveKey( spep_0 + 307 + offset, 1, -4.3, 34 , 0 ); setMoveKey( spep_0 + 308 + offset, 1, 15, 47.9 , 0 ); setMoveKey( spep_0 + 309 + offset, 1, 15, 47.9 , 0 ); setMoveKey( spep_0 + 310 + offset, 1, 33.6, 61.3 , 0 ); setMoveKey( spep_0 + 311 + offset, 1, 33.6, 61.3 , 0 ); setMoveKey( spep_0 + 312 + offset, 1, 51.6, 74.2 , 0 ); setMoveKey( spep_0 + 313 + offset, 1, 51.6, 74.2 , 0 ); setMoveKey( spep_0 + 314 + offset, 1, 69, 86.6 , 0 ); setMoveKey( spep_0 + 315 + offset, 1, 69, 86.6 , 0 ); setMoveKey( spep_0 + 316 + offset, 1, 85.8, 98.4 , 0 ); setMoveKey( spep_0 + 317 + offset, 1, 85.8, 98.4 , 0 ); setMoveKey( spep_0 + 318 + offset, 1, 101.9, 109.8 , 0 ); setMoveKey( spep_0 + 319 + offset, 1, 101.9, 109.8 , 0 ); setMoveKey( spep_0 + 320 + offset, 1, 117.5, 120.8 , 0 ); setMoveKey( spep_0 + 321 + offset, 1, 117.5, 120.8 , 0 ); setMoveKey( spep_0 + 322 + offset, 1, 132.4, 131.1 , 0 ); setMoveKey( spep_0 + 323 + offset, 1, 132.4, 131.1 , 0 ); setMoveKey( spep_0 + 324 + offset, 1, 146.7, 141.1 , 0 ); setMoveKey( spep_0 + 325 + offset, 1, 146.7, 141.1 , 0 ); setMoveKey( spep_0 + 326 + offset, 1, 160.5, 150.5 , 0 ); setMoveKey( spep_0 + 327 + offset, 1, 160.5, 150.5 , 0 ); setMoveKey( spep_0 + 328 + offset, 1, 173.8, 159.5 , 0 ); setMoveKey( spep_0 + 329 + offset, 1, 173.8, 159.5 , 0 ); setMoveKey( spep_0 + 330 + offset, 1, 186.4, 168.1 , 0 ); setMoveKey( spep_0 + 331 + offset, 1, 186.4, 168.1 , 0 ); setMoveKey( spep_0 + 332 + offset, 1, 198.5, 176.2 , 0 ); setMoveKey( spep_0 + 333 + offset, 1, 198.5, 176.2 , 0 ); setMoveKey( spep_0 + 334 + offset, 1, 210.1, 183.8 , 0 ); setMoveKey( spep_0 + 335 + offset, 1, 210.1, 183.8 , 0 ); setMoveKey( spep_0 + 336 + offset, 1, 221.1, 191.1 , 0 ); setMoveKey( spep_0 + 337 + offset, 1, 221.1, 191.1 , 0 ); setMoveKey( spep_0 + 338 + offset, 1, 231.6, 197.8 , 0 ); setMoveKey( spep_0 + 339 + offset, 1, 231.6, 197.8 , 0 ); setMoveKey( spep_0 + 340 + offset, 1, 241.5, 204.3 , 0 ); setMoveKey( spep_0 + 341 + offset, 1, 241.5, 204.3 , 0 ); setMoveKey( spep_0 + 342 + offset, 1, 251.1, 210.2 , 0 ); setMoveKey( spep_0 + 343 + offset, 1, 251.1, 210.2 , 0 ); setMoveKey( spep_0 + 344 + offset, 1, 260.1, 215.8 , 0 ); setMoveKey( spep_0 + 345 + offset, 1, 260.1, 215.8 , 0 ); setMoveKey( spep_0 + 346 + offset, 1, 268.6, 221.1 , 0 ); setMoveKey( spep_0 + 347 + offset, 1, 268.6, 221.1 , 0 ); setMoveKey( spep_0 + 348 + offset, 1, 276.6, 225.8 , 0 ); setMoveKey( spep_0 + 349 + offset, 1, 276.6, 225.8 , 0 ); setMoveKey( spep_0 + 350 + offset, 1, 284.2, 230.3 , 0 ); setMoveKey( spep_0 + 351 + offset, 1, 284.2, 230.3 , 0 ); setMoveKey( spep_0 + 352 + offset, 1, 291.3, 234.2 , 0 ); setMoveKey( spep_0 + 353 + offset, 1, 291.3, 234.2 , 0 ); setMoveKey( spep_0 + 354 + offset, 1, 297.9, 238 , 0 ); setMoveKey( spep_0 + 355 + offset, 1, 297.9, 238 , 0 ); setMoveKey( spep_0 + 356 + offset, 1, 304.2, 241.2 , 0 ); setMoveKey( spep_0 + 357 + offset, 1, 304.2, 241.2 , 0 ); setMoveKey( spep_0 + 358 + offset, 1, 309.9, 244.3 , 0 ); setMoveKey( spep_0 + 359 + offset, 1, 309.9, 244.3 , 0 ); setMoveKey( spep_0 + 360 + offset, 1, 315.3, 246.8 , 0 ); setMoveKey( spep_0 + 361 + offset, 1, 315.3, 246.8 , 0 ); setMoveKey( spep_0 + 362 + offset, 1, 320.3, 249.2 , 0 ); setMoveKey( spep_0 + 363 + offset, 1, 320.3, 249.2 , 0 ); setMoveKey( spep_0 + 364 + offset, 1, 324.8, 251.1 , 0 ); setMoveKey( spep_0 + 365 + offset, 1, 324.8, 251.1 , 0 ); setMoveKey( spep_0 + 366 + offset, 1, 328.9, 252.8 , 0 ); setMoveKey( spep_0 + 367 + offset, 1, 328.9, 252.8 , 0 ); setMoveKey( spep_0 + 368 + offset, 1, 332.7, 254 , 0 ); setMoveKey( spep_0 + 369 + offset, 1, 332.7, 254 , 0 ); setMoveKey( spep_0 + 370 + offset, 1, 336.1, 255.1 , 0 ); setMoveKey( spep_0 + 372 + offset, 1, 336.1, 255.1 , 0 ); setScaleKey( spep_0 + 279 + offset, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 280 + offset, 1, 12.58, 12.58 ); setScaleKey( spep_0 + 289 + offset, 1, 12.58, 12.58 ); setScaleKey( spep_0 + 290 + offset, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 296 + offset, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 297 + offset, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 298 + offset, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 299 + offset, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 300 + offset, 1, 3.16, 3.16 ); setScaleKey( spep_0 + 301 + offset, 1, 3.16, 3.16 ); setScaleKey( spep_0 + 302 + offset, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 303 + offset, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 304 + offset, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 305 + offset, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 306 + offset, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 307 + offset, 1, 2.82, 2.82 ); setScaleKey( spep_0 + 308 + offset, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 309 + offset, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 310 + offset, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 311 + offset, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 312 + offset, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 313 + offset, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 314 + offset, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 315 + offset, 1, 2.72, 2.72 ); setScaleKey( spep_0 + 316 + offset, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 317 + offset, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 318 + offset, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 319 + offset, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 320 + offset, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 321 + offset, 1, 2.64, 2.64 ); setScaleKey( spep_0 + 322 + offset, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 323 + offset, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 324 + offset, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 325 + offset, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 326 + offset, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 327 + offset, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 328 + offset, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 329 + offset, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 330 + offset, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 331 + offset, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 332 + offset, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 333 + offset, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 334 + offset, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 335 + offset, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 336 + offset, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 337 + offset, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 338 + offset, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 339 + offset, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 340 + offset, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 341 + offset, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 342 + offset, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 343 + offset, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 344 + offset, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 345 + offset, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 346 + offset, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 347 + offset, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 348 + offset, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 349 + offset, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 350 + offset, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 351 + offset, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 352 + offset, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 353 + offset, 1, 2.29, 2.29 ); setScaleKey( spep_0 + 354 + offset, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 355 + offset, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 356 + offset, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 357 + offset, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 358 + offset, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 359 + offset, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 360 + offset, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 361 + offset, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 362 + offset, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 363 + offset, 1, 2.2, 2.2 ); setScaleKey( spep_0 + 364 + offset, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 365 + offset, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 366 + offset, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 367 + offset, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 368 + offset, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 369 + offset, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 370 + offset, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 372 + offset, 1, 2.13, 2.13 ); setRotateKey( spep_0 + 280 + offset, 1, 0 ); setRotateKey( spep_0 + 289 + offset, 1, 0 ); setRotateKey( spep_0 + 290 + offset, 1, -53 ); setRotateKey( spep_0 + 295 + offset, 1, -53 ); setRotateKey( spep_0 + 296 + offset, 1, 0 ); setRotateKey( spep_0 + 305 + offset, 1, 0 ); setRotateKey( spep_0 + 306 + offset, 1, -38 ); setRotateKey( spep_0 + 307 + offset, 1, -38 ); setRotateKey( spep_0 + 308 + offset, 1, -36.6 ); setRotateKey( spep_0 + 309 + offset, 1, -36.6 ); setRotateKey( spep_0 + 310 + offset, 1, -35.3 ); setRotateKey( spep_0 + 311 + offset, 1, -35.3 ); setRotateKey( spep_0 + 312 + offset, 1, -34.1 ); setRotateKey( spep_0 + 313 + offset, 1, -34.1 ); setRotateKey( spep_0 + 314 + offset, 1, -32.8 ); setRotateKey( spep_0 + 315 + offset, 1, -32.8 ); setRotateKey( spep_0 + 316 + offset, 1, -31.7 ); setRotateKey( spep_0 + 317 + offset, 1, -31.7 ); setRotateKey( spep_0 + 318 + offset, 1, -30.5 ); setRotateKey( spep_0 + 319 + offset, 1, -30.5 ); setRotateKey( spep_0 + 320 + offset, 1, -29.4 ); setRotateKey( spep_0 + 321 + offset, 1, -29.4 ); setRotateKey( spep_0 + 322 + offset, 1, -28.4 ); setRotateKey( spep_0 + 323 + offset, 1, -28.4 ); setRotateKey( spep_0 + 324 + offset, 1, -27.4 ); setRotateKey( spep_0 + 325 + offset, 1, -27.4 ); setRotateKey( spep_0 + 326 + offset, 1, -26.4 ); setRotateKey( spep_0 + 327 + offset, 1, -26.4 ); setRotateKey( spep_0 + 328 + offset, 1, -25.5 ); setRotateKey( spep_0 + 329 + offset, 1, -25.5 ); setRotateKey( spep_0 + 330 + offset, 1, -24.6 ); setRotateKey( spep_0 + 331 + offset, 1, -24.6 ); setRotateKey( spep_0 + 332 + offset, 1, -23.8 ); setRotateKey( spep_0 + 333 + offset, 1, -23.8 ); setRotateKey( spep_0 + 334 + offset, 1, -23 ); setRotateKey( spep_0 + 335 + offset, 1, -23 ); setRotateKey( spep_0 + 336 + offset, 1, -22.2 ); setRotateKey( spep_0 + 337 + offset, 1, -22.2 ); setRotateKey( spep_0 + 338 + offset, 1, -21.5 ); setRotateKey( spep_0 + 339 + offset, 1, -21.5 ); setRotateKey( spep_0 + 340 + offset, 1, -20.8 ); setRotateKey( spep_0 + 341 + offset, 1, -20.8 ); setRotateKey( spep_0 + 342 + offset, 1, -20.2 ); setRotateKey( spep_0 + 343 + offset, 1, -20.2 ); setRotateKey( spep_0 + 344 + offset, 1, -19.6 ); setRotateKey( spep_0 + 345 + offset, 1, -19.6 ); setRotateKey( spep_0 + 346 + offset, 1, -19.1 ); setRotateKey( spep_0 + 347 + offset, 1, -19.1 ); setRotateKey( spep_0 + 348 + offset, 1, -18.6 ); setRotateKey( spep_0 + 349 + offset, 1, -18.6 ); setRotateKey( spep_0 + 350 + offset, 1, -18.1 ); setRotateKey( spep_0 + 351 + offset, 1, -18.1 ); setRotateKey( spep_0 + 352 + offset, 1, -17.7 ); setRotateKey( spep_0 + 353 + offset, 1, -17.7 ); setRotateKey( spep_0 + 354 + offset, 1, -17.4 ); setRotateKey( spep_0 + 355 + offset, 1, -17.4 ); setRotateKey( spep_0 + 356 + offset, 1, -17.1 ); setRotateKey( spep_0 + 357 + offset, 1, -17.1 ); setRotateKey( spep_0 + 358 + offset, 1, -16.8 ); setRotateKey( spep_0 + 359 + offset, 1, -16.8 ); setRotateKey( spep_0 + 360 + offset, 1, -16.5 ); setRotateKey( spep_0 + 361 + offset, 1, -16.5 ); setRotateKey( spep_0 + 362 + offset, 1, -16.3 ); setRotateKey( spep_0 + 363 + offset, 1, -16.3 ); setRotateKey( spep_0 + 364 + offset, 1, -16.2 ); setRotateKey( spep_0 + 365 + offset, 1, -16.2 ); setRotateKey( spep_0 + 366 + offset, 1, -16.1 ); setRotateKey( spep_0 + 367 + offset, 1, -16.1 ); setRotateKey( spep_0 + 368 + offset, 1, -16 ); setRotateKey( spep_0 + 372 + offset, 1, -16 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 488 + offset, 1, 1 ); setDisp( spep_0 + 528 + offset, 1, 0 ); changeAnime( spep_0 + 488 + offset, 1, 106 ); setMoveKey( spep_0 + 487 + offset, 1, 336.1, 255.1 , 0 ); setMoveKey( spep_0 + 488 + offset, 1, 308.3, 71.6 , 0 ); setMoveKey( spep_0 + 489 + offset, 1, 308.3, 71.6 , 0 ); setMoveKey( spep_0 + 490 + offset, 1, 310.4, 71.6 , 0 ); setMoveKey( spep_0 + 491 + offset, 1, 310.4, 71.6 , 0 ); setMoveKey( spep_0 + 492 + offset, 1, 312.5, 71.6 , 0 ); setMoveKey( spep_0 + 493 + offset, 1, 312.5, 71.6 , 0 ); setMoveKey( spep_0 + 494 + offset, 1, 314.6, 71.6 , 0 ); setMoveKey( spep_0 + 495 + offset, 1, 314.6, 71.6 , 0 ); setMoveKey( spep_0 + 496 + offset, 1, 316.7, 71.6 , 0 ); setMoveKey( spep_0 + 497 + offset, 1, 316.7, 71.6 , 0 ); setMoveKey( spep_0 + 498 + offset, 1, 318.8, 71.6 , 0 ); setMoveKey( spep_0 + 499 + offset, 1, 318.8, 71.6 , 0 ); setMoveKey( spep_0 + 500 + offset, 1, 320.8, 71.6 , 0 ); setMoveKey( spep_0 + 501 + offset, 1, 320.8, 71.6 , 0 ); setMoveKey( spep_0 + 502 + offset, 1, 322.9, 71.6 , 0 ); setMoveKey( spep_0 + 503 + offset, 1, 322.9, 71.6 , 0 ); setMoveKey( spep_0 + 504 + offset, 1, 325, 71.6 , 0 ); setMoveKey( spep_0 + 505 + offset, 1, 325, 71.6 , 0 ); setMoveKey( spep_0 + 506 + offset, 1, 327.1, 71.6 , 0 ); setMoveKey( spep_0 + 507 + offset, 1, 327.1, 71.6 , 0 ); setMoveKey( spep_0 + 508 + offset, 1, 329.2, 71.6 , 0 ); setMoveKey( spep_0 + 509 + offset, 1, 329.2, 71.6 , 0 ); setMoveKey( spep_0 + 510 + offset, 1, 331.3, 71.6 , 0 ); setMoveKey( spep_0 + 511 + offset, 1, 331.3, 71.6 , 0 ); setMoveKey( spep_0 + 512 + offset, 1, 333.4, 71.6 , 0 ); setMoveKey( spep_0 + 513 + offset, 1, 333.4, 71.6 , 0 ); setMoveKey( spep_0 + 514 + offset, 1, 335.5, 71.6 , 0 ); setMoveKey( spep_0 + 515 + offset, 1, 335.5, 71.6 , 0 ); setMoveKey( spep_0 + 516 + offset, 1, 337.6, 71.6 , 0 ); setMoveKey( spep_0 + 517 + offset, 1, 337.6, 71.6 , 0 ); setMoveKey( spep_0 + 518 + offset, 1, 339.6, 71.6 , 0 ); setMoveKey( spep_0 + 519 + offset, 1, 339.6, 71.6 , 0 ); setMoveKey( spep_0 + 520 + offset, 1, 341.7, 71.6 , 0 ); setMoveKey( spep_0 + 521 + offset, 1, 341.7, 71.6 , 0 ); setMoveKey( spep_0 + 522 + offset, 1, 343.8, 71.6 , 0 ); setMoveKey( spep_0 + 523 + offset, 1, 343.8, 71.6 , 0 ); setMoveKey( spep_0 + 524 + offset, 1, 345.9, 71.6 , 0 ); setMoveKey( spep_0 + 525 + offset, 1, 345.9, 71.6 , 0 ); setMoveKey( spep_0 + 526 + offset, 1, 348, 71.6 , 0 ); setMoveKey( spep_0 + 528 + offset, 1, 348, 71.6 , 0 ); setScaleKey( spep_0 + 487 + offset, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 488 + offset, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 528 + offset, 1, 3.07, 3.07 ); setRotateKey( spep_0 + 487 + offset, 1, -16 ); setRotateKey( spep_0 + 488 + offset, 1, -31 ); setRotateKey( spep_0 + 489 + offset, 1, -31 ); setRotateKey( spep_0 + 490 + offset, 1, -30.8 ); setRotateKey( spep_0 + 491 + offset, 1, -30.8 ); setRotateKey( spep_0 + 492 + offset, 1, -30.6 ); setRotateKey( spep_0 + 493 + offset, 1, -30.6 ); setRotateKey( spep_0 + 494 + offset, 1, -30.4 ); setRotateKey( spep_0 + 495 + offset, 1, -30.4 ); setRotateKey( spep_0 + 496 + offset, 1, -30.2 ); setRotateKey( spep_0 + 497 + offset, 1, -30.2 ); setRotateKey( spep_0 + 498 + offset, 1, -30 ); setRotateKey( spep_0 + 499 + offset, 1, -30 ); setRotateKey( spep_0 + 500 + offset, 1, -29.8 ); setRotateKey( spep_0 + 501 + offset, 1, -29.8 ); setRotateKey( spep_0 + 502 + offset, 1, -29.6 ); setRotateKey( spep_0 + 503 + offset, 1, -29.6 ); setRotateKey( spep_0 + 504 + offset, 1, -29.3 ); setRotateKey( spep_0 + 505 + offset, 1, -29.3 ); setRotateKey( spep_0 + 506 + offset, 1, -29.1 ); setRotateKey( spep_0 + 507 + offset, 1, -29.1 ); setRotateKey( spep_0 + 508 + offset, 1, -28.9 ); setRotateKey( spep_0 + 509 + offset, 1, -28.9 ); setRotateKey( spep_0 + 510 + offset, 1, -28.7 ); setRotateKey( spep_0 + 511 + offset, 1, -28.7 ); setRotateKey( spep_0 + 512 + offset, 1, -28.5 ); setRotateKey( spep_0 + 513 + offset, 1, -28.5 ); setRotateKey( spep_0 + 514 + offset, 1, -28.3 ); setRotateKey( spep_0 + 515 + offset, 1, -28.3 ); setRotateKey( spep_0 + 516 + offset, 1, -28.1 ); setRotateKey( spep_0 + 517 + offset, 1, -28.1 ); setRotateKey( spep_0 + 518 + offset, 1, -27.9 ); setRotateKey( spep_0 + 519 + offset, 1, -27.9 ); setRotateKey( spep_0 + 520 + offset, 1, -27.7 ); setRotateKey( spep_0 + 521 + offset, 1, -27.7 ); setRotateKey( spep_0 + 522 + offset, 1, -27.5 ); setRotateKey( spep_0 + 523 + offset, 1, -27.5 ); setRotateKey( spep_0 + 524 + offset, 1, -27.3 ); setRotateKey( spep_0 + 525 + offset, 1, -27.3 ); setRotateKey( spep_0 + 526 + offset, 1, -27.1 ); setRotateKey( spep_0 + 528 + offset, 1, -27.1 ); -- ** 音 ** -- --パンチ SE015 = playSeVer2( spep_0 + 284, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE015, 80 ); SE016 = playSeVer2( spep_0 + 294, 1009, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 294, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE017, 82 ); SE018 = playSeVer2( spep_0 + 294, 1269, "", spep_0 + 614, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 294, SE018, 25 ); SE019 = playSeVer2( spep_0 + 296, 1110, "", 0, 0, 0, -1); --顔カットイン SE020 = playSeVer2( spep_0 + 384, 1018, "", 0, 0, 0, -1); --凄む SE022 = playSeVer2( spep_0 + 470, 1229, "", spep_0 + 600, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 470, SE022, 158 ); SE023 = playSeVer2( spep_0 + 530, 1391, "", spep_0 + 624, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 530, SE023, 78 ); --かめはめ波発射 SE024 = playSeVer2( spep_0 + 578, 1022, "", spep_0 + 620, 0, 8, -1); SE025 = playSeVer2( spep_0 + 578, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE025, 71 ); SE026 = playSeVer2( spep_0 + 578, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE026, 73 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 604; -------------------------------------- -- カードカットイン(94F) -------------------------------------- stopSe( spep_1 + 6, SE022, 0 ); stopSe( spep_1 + 6, SE023, 0 ); stopSe( spep_1 + 6, SE024, 0 ); stopSe( spep_1 + 6, SE025, 0 ); stopSe( spep_1 + 6, SE026, 0 ); -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾の球~フィニッシュ ef_002 (196F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_002 = entryEffect( spep_2 + 0, SP_002_r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002, 0, 0 , 0 ); setEffMoveKey( spep_2 + 196, entry_SP_002, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002, 1.0, 1.0 ); setEffScaleKey( spep_2 + 196, entry_SP_002, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002, 0 ); setEffRotateKey( spep_2 + 196, entry_SP_002, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 196, entry_SP_002, 255 ); entry_SP_002_back = entryEffect( spep_2 + 0, SP_002_r_back, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002_back, 0, 0 , 0 ); setEffMoveKey( spep_2 + 196, entry_SP_002_back, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002_back, 1.0, 1.0 ); setEffScaleKey( spep_2 + 196, entry_SP_002_back, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002_back, 0 ); setEffRotateKey( spep_2 + 196, entry_SP_002_back, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002_back, 255 ); setEffAlphaKey( spep_2 + 196, entry_SP_002_back, 255 ); -- ** 敵キャラクター ** -- offset = -3; setDisp( spep_2 + 0 + offset, 1, 1 ); setDisp( spep_2 + 62 + offset, 1, 0 ); changeAnime( spep_2 + 0 + offset, 1, 108 ); setMoveKey( spep_2 + 0 + offset, 1, 17.8, 18.6 , 0 ); setMoveKey( spep_2 + 1 + offset, 1, 17.8, 18.6 , 0 ); setMoveKey( spep_2 + 2 + offset, 1, 18, 18.6 , 0 ); setMoveKey( spep_2 + 4 + offset, 1, 18, 18.6 , 0 ); setMoveKey( spep_2 + 5 + offset, 1, 18, 18.6 , 0 ); setMoveKey( spep_2 + 6 + offset, 1, 18.1, 18.5 , 0 ); setMoveKey( spep_2 + 8 + offset, 1, 18.1, 18.5 , 0 ); setMoveKey( spep_2 + 9 + offset, 1, 18.1, 18.5 , 0 ); setMoveKey( spep_2 + 10 + offset, 1, 18.2, 18.5 , 0 ); setMoveKey( spep_2 + 11 + offset, 1, 18.2, 18.5 , 0 ); setMoveKey( spep_2 + 12 + offset, 1, 18.3, 18.5 , 0 ); setMoveKey( spep_2 + 14 + offset, 1, 18.3, 18.5 , 0 ); setMoveKey( spep_2 + 15 + offset, 1, 18.3, 18.5 , 0 ); setMoveKey( spep_2 + 16 + offset, 1, 18.4, 18.5 , 0 ); setMoveKey( spep_2 + 17 + offset, 1, 18.4, 18.5 , 0 ); setMoveKey( spep_2 + 18 + offset, 1, 18.4, 18.4 , 0 ); setMoveKey( spep_2 + 19 + offset, 1, 18.4, 18.4 , 0 ); setMoveKey( spep_2 + 20 + offset, 1, 18.5, 18.4 , 0 ); setMoveKey( spep_2 + 22 + offset, 1, 18.5, 18.4 , 0 ); setMoveKey( spep_2 + 23 + offset, 1, 18.5, 18.4 , 0 ); setMoveKey( spep_2 + 24 + offset, 1, 18.6, 18.4 , 0 ); setMoveKey( spep_2 + 25 + offset, 1, 18.6, 18.4 , 0 ); setMoveKey( spep_2 + 26 + offset, 1, 18.7, 18.4 , 0 ); setMoveKey( spep_2 + 27 + offset, 1, 18.7, 18.4 , 0 ); setMoveKey( spep_2 + 28 + offset, 1, 18.8, 18.4 , 0 ); setMoveKey( spep_2 + 30 + offset, 1, 18.8, 18.4 , 0 ); setMoveKey( spep_2 + 31 + offset, 1, 18.8, 18.4 , 0 ); setMoveKey( spep_2 + 32 + offset, 1, 18.9, 18.3 , 0 ); setMoveKey( spep_2 + 34 + offset, 1, 18.9, 18.3 , 0 ); setMoveKey( spep_2 + 35 + offset, 1, 18.9, 18.3 , 0 ); setMoveKey( spep_2 + 36 + offset, 1, 19, 18.3 , 0 ); setMoveKey( spep_2 + 38 + offset, 1, 19, 18.3 , 0 ); setMoveKey( spep_2 + 39 + offset, 1, 19, 18.3 , 0 ); setMoveKey( spep_2 + 40 + offset, 1, 19.1, 18.3 , 0 ); setMoveKey( spep_2 + 41 + offset, 1, 19.1, 18.3 , 0 ); setMoveKey( spep_2 + 42 + offset, 1, 19.2, 18.3 , 0 ); setMoveKey( spep_2 + 43 + offset, 1, 19.2, 18.3 , 0 ); setMoveKey( spep_2 + 44 + offset, 1, 19.2, 18.2 , 0 ); setMoveKey( spep_2 + 45 + offset, 1, 19.2, 18.2 , 0 ); setMoveKey( spep_2 + 46 + offset, 1, 19.3, 18.2 , 0 ); setMoveKey( spep_2 + 47 + offset, 1, 19.3, 18.2 , 0 ); setMoveKey( spep_2 + 48 + offset, 1, 19.4, 18.3 , 0 ); setMoveKey( spep_2 + 49 + offset, 1, 19.4, 18.3 , 0 ); setMoveKey( spep_2 + 50 + offset, 1, 20.1, 18.1 , 0 ); setMoveKey( spep_2 + 51 + offset, 1, 20.1, 18.1 , 0 ); setMoveKey( spep_2 + 52 + offset, 1, 20.9, 18 , 0 ); setMoveKey( spep_2 + 53 + offset, 1, 20.9, 18 , 0 ); setMoveKey( spep_2 + 54 + offset, 1, 21.7, 17.9 , 0 ); setMoveKey( spep_2 + 55 + offset, 1, 21.7, 17.9 , 0 ); setMoveKey( spep_2 + 56 + offset, 1, 22.4, 17.7 , 0 ); setMoveKey( spep_2 + 57 + offset, 1, 22.4, 17.7 , 0 ); setMoveKey( spep_2 + 58 + offset, 1, 23.2, 17.6 , 0 ); setMoveKey( spep_2 + 62 + offset, 1, 23.2, 17.6 , 0 ); setScaleKey( spep_2 + 0 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 1 + offset, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 2 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 8 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 9 + offset, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 10 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 18 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 19 + offset, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 20 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 26 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 27 + offset, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 28 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 36 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 37 + offset, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 38 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 44 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 45 + offset, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 46 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 48 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 49 + offset, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 50 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 51 + offset, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 52 + offset, 1, 1, 1 ); setScaleKey( spep_2 + 53 + offset, 1, 1, 1 ); setScaleKey( spep_2 + 54 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 55 + offset, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 56 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 57 + offset, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 58 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 59 + offset, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 60 + offset, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 61 + offset, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 62 + offset, 1, 1.15, 1.15 ); setRotateKey( spep_2 + 0 + offset, 1, 0 ); setRotateKey( spep_2 + 62 + offset, 1, 0 ); -- ** 音 ** -- --かめはめ波膨らむ SE028 = playSeVer2( spep_2 + 0, 1022, "",spep_2 + 114, 0, 28, -1); SE029 = playSeVer2( spep_2 + 0, 1161, "",spep_2 + 114, 0, 28, -1); SE030 = playSeVer2( spep_2 + 0, 1210, "",spep_2 + 114, 0, 28, 0.6); SE031 = playSeVer2( spep_2 + 0, 1226, "",spep_2 + 114, 0, 28, -1); SE032 = playSeVer2( spep_2 + 82, 1145, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 82, 1177, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 196 + 2, 0, 0, 0, 0, 255 ); -- ** おわり ** -- dealDamage( spep_2 + 96 ); endPhase( spep_2 + 196 - 10 ); end