--1026620:SSR_超サイヤ人孫悟空_龍閃撃 --sp_effect_a7_00061 --sp2547 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161729; --セリフカットイン SP_02 = 161731; --蹴り~木の前に瞬間移動 前面 SP_03 = 161733; --蹴り~木の前に瞬間移動 背面 SP_04 = 161735; --フィニッシュ 前面 SP_05 = 161737; --フィニッシュ 背面 --敵側 SP_01r = 161730; --セリフカットイン 敵側 SP_02r = 161732; --蹴り~木の前に瞬間移動 前面 敵側 SP_03r = 161734; --蹴り~木の前に瞬間移動 背面 敵側 SP_04r = 161736; --フィニッシュ 前面 敵側 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 冒頭〜セリフカットイン(138F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffectLife( spep_0, SP_01, 138, 0x80, -1, 0, 0, 0); --セリフカットイン ef_001 setEffMoveKey( spep_0, first, 0, 0, 0); setEffMoveKey( spep_0 + 138, first, 0, 0, 0); setEffScaleKey( spep_0, first, 1.0, 1.0); setEffScaleKey( spep_0 + 138, first, 1.0, 1.0); setEffRotateKey( spep_0, first, 0); setEffRotateKey( spep_0 + 138, first, 0); setEffAlphaKey( spep_0, first, 255); setEffAlphaKey( spep_0 + 138 -2, first, 255); setEffAlphaKey( spep_0 + 138 -1, first, 255); setEffAlphaKey( spep_0 + 138, first, 0); spep_x = spep_0 + 17; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 128, 525.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 128, 525.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 128, 525.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 138 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setScaleKey( spep_0 + 0, 1, 3, 3 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 5.95, 5.95 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --顔カットイン SE001 = playSeVer2( spep_0 + 26, 1018, "", 0, 0, 0, -1); --カメラズーム SE002 = playSeVer2( spep_0 + 26, 1232, "", 0, 0, 0, -1); --瞬間移動 SE003 = playSeVer2( spep_0 + 124, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0, 0, 138 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_1 = spep_0 + 138; ------------------------------------------------------ -- 蹴り~木の前に瞬間移動(138F) ------------------------------------------------------ -- ** エフェクト等 ** -- keri_f = entryEffectLife( spep_1, SP_02, 138, 0x100, -1, 0, 0, 0); --蹴り~木の前に瞬間移動 前面 ef_002 setEffMoveKey( spep_1, keri_f, 0, 0, 0); setEffMoveKey( spep_1 + 138, keri_f, 0, 0, 0); setEffScaleKey( spep_1, keri_f, 1.0, 1.0); setEffScaleKey( spep_1 + 138, keri_f, 1.0, 1.0); setEffRotateKey( spep_1, keri_f, 0); setEffRotateKey( spep_1 + 138, keri_f, 0); setEffAlphaKey( spep_1, keri_f, 255); setEffAlphaKey( spep_1 + 138 - 2, keri_f, 255); setEffAlphaKey( spep_1 + 138 - 1, keri_f, 255); setEffAlphaKey( spep_1 + 138, keri_f, 0); keri_b = entryEffectLife( spep_1, SP_03, 138, 0x80, -1, 0, 0, 0); --蹴り~木の前に瞬間移動 前面 ef_003 setEffMoveKey( spep_1, keri_b, 0, 0, 0); setEffMoveKey( spep_1 + 138, keri_b, 0, 0, 0); setEffScaleKey( spep_1, keri_b, 1.0, 1.0); setEffScaleKey( spep_1 + 138, keri_b, 1.0, 1.0); setEffRotateKey( spep_1, keri_b, 0); setEffRotateKey( spep_1 + 138, keri_b, 0); setEffAlphaKey( spep_1, keri_b, 255); setEffAlphaKey( spep_1 + 138 -2, keri_b, 255); setEffAlphaKey( spep_1 + 138 -1, keri_b, 255); setEffAlphaKey( spep_1 + 138, keri_b, 0); -- ** 黒背景 ** -- entryFadeBg( spep_1, 0, 138 + 2, 0, 0, 0, 0, 255); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 138 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 0, 1, 118 ); changeAnime( spep_1 + 14 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 26 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 50 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 86 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 0, 1, 136, -54.4 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 136, -54.4 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 76.5, 9.6 , 0 ); setMoveKey( spep_1 + 27 + OFFSET_X, 1, 76.5, 9.6 , 0 ); setMoveKey( spep_1 + 28 + OFFSET_X, 1, 259.3, -287 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 259.3, -287 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 362.5, -448.7 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 362.5, -448.7 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 433.4, -586.3 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 433.4, -586.3 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 502.4, -677 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 502.4, -677 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_1 + 39 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 679.2, -978.7 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 679.2, -978.7 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 37, 24.8 , 0 ); setScaleKey( spep_1 + 0, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 13 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 14 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_1 + 25 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_1 + 26 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_1 + 27 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_1 + 28 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_1 + 29 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_1 + 30 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_1 + 31 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_1 + 32 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_1 + 33 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_1 + 34 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_1 + 35 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_1 + 36 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_1 + 37 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_1 + 38 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_1 + 39 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_1 + 41 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_1 + 42 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_1 + 43 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_1 + 44 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_1 + 45 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_1 + 46 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_1 + 47 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 3.54, 3.53 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 3.54, 3.53 ); setScaleKey( spep_1 + 49 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_1 + 53 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_1 + 54 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 55 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 56 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 57 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 58 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_1 + 59 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 61 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 62 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_1 + 63 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_1 + 64 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_1 + 65 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_1 + 66 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_1 + 67 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_1 + 68 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 69 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 70 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_1 + 71 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_1 + 72 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 73 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 75 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 76 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 77 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 81 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 85 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 138 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_1 + 0, 1, 24.4 ); setRotateKey( spep_1 + 25 + OFFSET_X, 1, 24.4 ); setRotateKey( spep_1 + 26 + OFFSET_X, 1, 37 ); setRotateKey( spep_1 + 48 + OFFSET_X, 1, 37 ); setRotateKey( spep_1 + 49 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 85 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, -54.4 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 12; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE003, 0); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 1, 1, 104 ); setMoveKey( SP_dodge + 0, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 2, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 4, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 6, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 8, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 10, 1, 136, -54.4 , 0 ); setScaleKey( SP_dodge + 0, 1, 2.03, 2.03 ); setScaleKey( SP_dodge + 1, 1, 2.28, 2.28 ); setScaleKey( SP_dodge + 10, 1, 2.28, 2.28 ); setRotateKey( SP_dodge + 0, 1, 24.4 ); setRotateKey( SP_dodge + 10, 1, 24.4 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --蹴り飛ばす SE005 = playSeVer2( spep_1 + 20 -4, 1003, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 28 -4, 1187, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 30 -4, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE008 = playSeVer2( spep_1 + 50 -4, 1121, "",spep_0 + 256, 0, 24, -1); SE009 = playSeVer2( spep_1 + 50 -4, 1183, "",spep_0 + 256, 0, 24, -1); --木に激突する SE010 = playSeVer2( spep_1 + 86 -4, 1023, "",spep_0 + 290, 0, 10, -1); SE011 = playSeVer2( spep_1 + 88 -4, 1011, "",spep_0 + 290, 0, 10, -1); --瞬間移動 SE012 = playSeVer2( spep_1 + 114 -4, 1109, "",spep_0 + 290, 0, 10, -1); -- ** 白フェード ** -- entryFade( spep_1 + 136, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 138; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_c = spep_2 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_c + 94; ------------------------------------------------------ -- フィニッシュ(370F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3, SP_04, 0x100, -1, 0, 0, 0); --フィニッシュ 前面 ef_004 setEffMoveKey( spep_3, finish_f, 0, 0, 0); setEffMoveKey( spep_3 + 370, finish_f, 0, 0, 0); setEffScaleKey( spep_3, finish_f, 1.0, 1.0); setEffScaleKey( spep_3 + 370, finish_f, 1.0, 1.0); setEffRotateKey( spep_3, finish_f, 0); setEffRotateKey( spep_3 + 370, finish_f, 0); setEffAlphaKey( spep_3, finish_f, 255); setEffAlphaKey( spep_3 + 370, finish_f, 255); finish_b = entryEffect( spep_3, SP_05, 0x80, -1, 0, 0, 0); --フィニッシュ 背面 ef_005 setEffMoveKey( spep_3, finish_b, 0, 0, 0); setEffMoveKey( spep_3 + 370, finish_b, 0, 0, 0); setEffScaleKey( spep_3, finish_b, 1.0, 1.0); setEffScaleKey( spep_3 + 370, finish_b, 1.0, 1.0); setEffRotateKey( spep_3, finish_b, 0); setEffRotateKey( spep_3 + 370, finish_b, 0); setEffAlphaKey( spep_3, finish_b, 255); setEffAlphaKey( spep_3 + 370, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_3 + 66 + OFFSET_X, 1, 1); setDisp( spep_3 + 110 + OFFSET_X, 1, 0); changeAnime( spep_3 + 66 + OFFSET_X, 1, 106); setMoveKey( spep_3 + 66 + OFFSET_X, 1, 151.8, -102 , 0 ); setMoveKey( spep_3 + 110 + OFFSET_X, 1, 151.8, -102 , 0 ); setScaleKey( spep_3 + 66 + OFFSET_X, 1, 9.98, 9.98 ); setScaleKey( spep_3 + 110 + OFFSET_X, 1, 9.98, 9.98 ); setRotateKey( spep_3 + 66 + OFFSET_X, 1, -50.4 ); setRotateKey( spep_3 + 110 + OFFSET_X, 1, -50.4 ); --敵の動き2 setDisp( spep_3 + 220 + OFFSET_X, 1, 1); setDisp( spep_3 + 370 + OFFSET_X, 1, 0); setMoveKey( spep_3 + 220 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 221 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 222 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 223 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 224 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 225 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 227 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 229 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 231 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 233 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 235 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 237 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 239 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 241 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 242 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 243 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 244 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 245 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 246 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 247 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 370 + OFFSET_X, 1, 104.2, -18 , 0 ); setScaleKey( spep_3 + 220 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 221 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 222 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 223 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 224 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 225 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 226 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 227 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 228 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 229 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 230 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 231 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 232 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 233 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 234 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 235 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 236 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 237 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 238 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 239 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 240 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 241 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 242 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 243 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 244 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 245 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 246 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 370 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_3 + 220 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_3 + 370 + OFFSET_X, 1, -46.9 ); -- ** 音 ** -- --手に気まとう SE014 = playSeVer2( spep_3 + 20, 1287, "",spep_3 + 108, 10, 24, -1); setSeVolumeByWorkId( spep_3 + 20 , SE014, 120 ); setStartTimeMs( SE014, 1000 ); SE015 = playSeVer2( spep_3 - 4, 1265, "",spep_3 + 120, 24, 10, 0.6); setSeVolumeByWorkId( spep_3 - 4, SE015, 72 ); setStartTimeMs( SE015, 233 ); SE016 = playSeVer2( spep_3 - 10, 1305, "",spep_3 + 120, 0, 10, -1); SE017 = playSeVer2( spep_3 + 2, 1287, "",spep_3 + 80, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 2 , SE017, 120 ); --拳つきだす SE018 = playSeVer2( spep_3 + 42, 1320, "",spep_3 + 120, 8, 10, 0.6); setSeVolumeByWorkId( spep_3 + 42, SE018, 63 ); setStartTimeMs( SE018, 433 ); setPitch( spep_3 + 42, SE018, 600 ); setTimeStretch( SE018, 1.4, 30, 4 ); SE020 = playSeVer2( spep_3 + 38, 1221, "",spep_3 + 120, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 38, SE020, 174 ); setPitch( spep_3 + 38, SE020, 400 ); setTimeStretch( SE020, 1.27, 30, 4 ); SE021 = playSeVer2( spep_3 + 40, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE021, 69 ); --木にヒット SE019 = playSeVer2( spep_3 + 106 -4, 1278, "",spep_3 + 220, 6, 64, -1); setSeVolumeByWorkId( spep_3 + 106 -4 , SE019, 90 ); setStartTimeMs( SE019, 1367 ); SE022 = playSeVer2( spep_3 + 106 -4, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 106 -4, SE022, 75 ); SE023 = playSeVer2( spep_3 + 106 -4, 1296, "",spep_3 + 240, 0, 92, -1); SE024 = playSeVer2( spep_3 + 106 -4, 1312, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 106 -4, 1116, "",spep_3 + 150, 0, 16, -1); --木ゆれる SE026 = playSeVer2( spep_3 + 158, 1226, "",spep_3 + 270, 0, 42, -1); setSeVolumeByWorkId( spep_3 + 158 , SE026, 70 ); --画面遷移 SE027 = playSeVer2( spep_3 + 196, 8, "", 0, 0, 0, -1); --りんご落ちる SE028 = playSeVer2( spep_3 + 260 -4, 1118, "",spep_3 + 308, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 260 -4, SE028, 72 ); --りんごキャッチ SE029 = playSeVer2( spep_3 + 290 -4, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 290 -4, SE029, 174 ); SE030 = playSeVer2( spep_3 + 292 -4, 1013, "",spep_3 + 306, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 292 -4, SE030, 50 ); --りんご床に落ちる SE031 = playSeVer2( spep_3 + 306 -4, 1111, "",spep_3 + 358, 0, 6, 0.5); setSeVolumeByWorkId( spep_3 + 306 -4, SE031, 69 ); -- ** 黒背景 ** -- entryFadeBg( spep_3, 0, 370 + 2, 0, 0, 0, 0, 255); -- ダメージ表示 dealDamage(spep_3 + 250); endPhase(spep_3 + 370 - 4); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭〜セリフカットイン(138F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffectLife( spep_0, SP_01r, 138, 0x80, -1, 0, 0, 0); --セリフカットイン ef_001 setEffMoveKey( spep_0, first, 0, 0, 0); setEffMoveKey( spep_0 + 138, first, 0, 0, 0); setEffScaleKey( spep_0, first, 1.0, 1.0); setEffScaleKey( spep_0 + 138, first, 1.0, 1.0); setEffRotateKey( spep_0, first, 0); setEffRotateKey( spep_0 + 138, first, 0); setEffAlphaKey( spep_0, first, 255); setEffAlphaKey( spep_0 + 138 -2, first, 255); setEffAlphaKey( spep_0 + 138 -1, first, 255); setEffAlphaKey( spep_0 + 138, first, 0); spep_x = spep_0 + 17; -- ** 顔カットイン ** -- --[[speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 128, 525.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 128, 525.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 128, 525.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 138 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setScaleKey( spep_0 + 0, 1, 3, 3 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 5.95, 5.95 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --顔カットイン SE001 = playSeVer2( spep_0 + 26, 1018, "", 0, 0, 0, -1); --カメラズーム SE002 = playSeVer2( spep_0 + 26, 1232, "", 0, 0, 0, -1); --瞬間移動 SE003 = playSeVer2( spep_0 + 124, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0, 0, 138 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_1 = spep_0 + 138; ------------------------------------------------------ -- 蹴り~木の前に瞬間移動(138F) ------------------------------------------------------ -- ** エフェクト等 ** -- keri_f = entryEffectLife( spep_1, SP_02r, 138, 0x100, -1, 0, 0, 0); --蹴り~木の前に瞬間移動 前面 ef_002 setEffMoveKey( spep_1, keri_f, 0, 0, 0); setEffMoveKey( spep_1 + 138, keri_f, 0, 0, 0); setEffScaleKey( spep_1, keri_f, 1.0, 1.0); setEffScaleKey( spep_1 + 138, keri_f, 1.0, 1.0); setEffRotateKey( spep_1, keri_f, 0); setEffRotateKey( spep_1 + 138, keri_f, 0); setEffAlphaKey( spep_1, keri_f, 255); setEffAlphaKey( spep_1 + 138 - 2, keri_f, 255); setEffAlphaKey( spep_1 + 138 - 1, keri_f, 255); setEffAlphaKey( spep_1 + 138, keri_f, 0); keri_b = entryEffectLife( spep_1, SP_03r, 138, 0x80, -1, 0, 0, 0); --蹴り~木の前に瞬間移動 前面 ef_003 setEffMoveKey( spep_1, keri_b, 0, 0, 0); setEffMoveKey( spep_1 + 138, keri_b, 0, 0, 0); setEffScaleKey( spep_1, keri_b, 1.0, 1.0); setEffScaleKey( spep_1 + 138, keri_b, 1.0, 1.0); setEffRotateKey( spep_1, keri_b, 0); setEffRotateKey( spep_1 + 138, keri_b, 0); setEffAlphaKey( spep_1, keri_b, 255); setEffAlphaKey( spep_1 + 138 -2, keri_b, 255); setEffAlphaKey( spep_1 + 138 -1, keri_b, 255); setEffAlphaKey( spep_1 + 138, keri_b, 0); -- ** 黒背景 ** -- entryFadeBg( spep_1, 0, 138 + 2, 0, 0, 0, 0, 255); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 138 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 0, 1, 118 ); changeAnime( spep_1 + 14 + OFFSET_X, 1, 104 ); changeAnime( spep_1 + 26 + OFFSET_X, 1, 107 ); changeAnime( spep_1 + 50 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 86 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 0, 1, 136, -54.4 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 136, -54.4 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 76.5, 9.6 , 0 ); setMoveKey( spep_1 + 27 + OFFSET_X, 1, 76.5, 9.6 , 0 ); setMoveKey( spep_1 + 28 + OFFSET_X, 1, 259.3, -287 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 259.3, -287 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 362.5, -448.7 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 362.5, -448.7 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 433.4, -586.3 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 433.4, -586.3 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 502.4, -677 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 502.4, -677 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_1 + 39 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 679.2, -978.7 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 679.2, -978.7 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_1 + 63 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_1 + 64 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 37, 24.8 , 0 ); setScaleKey( spep_1 + 0, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 13 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_1 + 14 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_1 + 25 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_1 + 26 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_1 + 27 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_1 + 28 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_1 + 29 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_1 + 30 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_1 + 31 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_1 + 32 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_1 + 33 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_1 + 34 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_1 + 35 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_1 + 36 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_1 + 37 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_1 + 38 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_1 + 39 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_1 + 40 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_1 + 41 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_1 + 42 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_1 + 43 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_1 + 44 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_1 + 45 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_1 + 46 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_1 + 47 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 3.54, 3.53 ); setScaleKey( spep_1 + 48 + OFFSET_X, 1, 3.54, 3.53 ); setScaleKey( spep_1 + 49 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_1 + 53 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_1 + 54 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 55 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_1 + 56 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 57 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_1 + 58 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_1 + 59 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_1 + 60 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 61 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_1 + 62 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_1 + 63 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_1 + 64 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_1 + 65 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_1 + 66 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_1 + 67 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_1 + 68 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 69 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_1 + 70 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_1 + 71 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_1 + 72 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 73 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 75 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 76 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 77 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_1 + 78 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 81 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_1 + 82 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 85 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_1 + 138 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_1 + 0, 1, 24.4 ); setRotateKey( spep_1 + 25 + OFFSET_X, 1, 24.4 ); setRotateKey( spep_1 + 26 + OFFSET_X, 1, 37 ); setRotateKey( spep_1 + 48 + OFFSET_X, 1, 37 ); setRotateKey( spep_1 + 49 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 85 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_1 + 138 + OFFSET_X, 1, -54.4 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 12; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE003, 0); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 1, 1, 104 ); setMoveKey( SP_dodge + 0, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 2, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 4, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 6, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 8, 1, 136, -54.4 , 0 ); setMoveKey( SP_dodge + 10, 1, 136, -54.4 , 0 ); setScaleKey( SP_dodge + 0, 1, 2.03, 2.03 ); setScaleKey( SP_dodge + 1, 1, 2.28, 2.28 ); setScaleKey( SP_dodge + 10, 1, 2.28, 2.28 ); setRotateKey( SP_dodge + 0, 1, 24.4 ); setRotateKey( SP_dodge + 10, 1, 24.4 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --蹴り飛ばす SE005 = playSeVer2( spep_1 + 20 -4, 1003, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 28 -4, 1187, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 30 -4, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE008 = playSeVer2( spep_1 + 50 -4, 1121, "",spep_0 + 256, 0, 24, -1); SE009 = playSeVer2( spep_1 + 50 -4, 1183, "",spep_0 + 256, 0, 24, -1); --木に激突する SE010 = playSeVer2( spep_1 + 86 -4, 1023, "",spep_0 + 290, 0, 10, -1); SE011 = playSeVer2( spep_1 + 88 -4, 1011, "",spep_0 + 290, 0, 10, -1); --瞬間移動 SE012 = playSeVer2( spep_1 + 114 -4, 1109, "",spep_0 + 290, 0, 10, -1); -- ** 白フェード ** -- entryFade( spep_1 + 136, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 138; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- フィニッシュ(370F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3, SP_04r, 0x100, -1, 0, 0, 0); --フィニッシュ 前面 ef_004 setEffMoveKey( spep_3, finish_f, 0, 0, 0); setEffMoveKey( spep_3 + 370, finish_f, 0, 0, 0); setEffScaleKey( spep_3, finish_f, -1.0, 1.0); setEffScaleKey( spep_3 + 370, finish_f, -1.0, 1.0); setEffRotateKey( spep_3, finish_f, 0); setEffRotateKey( spep_3 + 370, finish_f, 0); setEffAlphaKey( spep_3, finish_f, 255); setEffAlphaKey( spep_3 + 370, finish_f, 255); finish_b = entryEffect( spep_3, SP_05, 0x80, -1, 0, 0, 0); --フィニッシュ 背面 ef_005 setEffMoveKey( spep_3, finish_b, 0, 0, 0); setEffMoveKey( spep_3 + 370, finish_b, 0, 0, 0); setEffScaleKey( spep_3, finish_b, 1.0, 1.0); setEffScaleKey( spep_3 + 370, finish_b, 1.0, 1.0); setEffRotateKey( spep_3, finish_b, 0); setEffRotateKey( spep_3 + 370, finish_b, 0); setEffAlphaKey( spep_3, finish_b, 255); setEffAlphaKey( spep_3 + 370, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_3 + 66 + OFFSET_X, 1, 1); setDisp( spep_3 + 110 + OFFSET_X, 1, 0); changeAnime( spep_3 + 66 + OFFSET_X, 1, 106); setMoveKey( spep_3 + 66 + OFFSET_X, 1, 151.8, -102 , 0 ); setMoveKey( spep_3 + 110 + OFFSET_X, 1, 151.8, -102 , 0 ); setScaleKey( spep_3 + 66 + OFFSET_X, 1, 9.98, 9.98 ); setScaleKey( spep_3 + 110 + OFFSET_X, 1, 9.98, 9.98 ); setRotateKey( spep_3 + 66 + OFFSET_X, 1, -50.4 ); setRotateKey( spep_3 + 110 + OFFSET_X, 1, -50.4 ); --敵の動き2 setDisp( spep_3 + 220 + OFFSET_X, 1, 1); setDisp( spep_3 + 370 + OFFSET_X, 1, 0); setMoveKey( spep_3 + 220 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 221 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 222 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 223 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 224 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 225 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 227 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 229 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 231 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 233 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 235 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 237 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 239 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 241 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 242 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 243 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 244 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 245 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 246 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 247 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 370 + OFFSET_X, 1, 104.2, -18 , 0 ); setScaleKey( spep_3 + 220 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 221 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 222 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 223 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 224 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 225 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 226 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 227 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 228 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 229 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 230 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 231 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 232 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 233 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 234 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 235 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 236 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 237 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 238 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 239 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 240 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 241 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 242 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 243 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 244 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 245 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 246 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 370 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_3 + 220 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_3 + 370 + OFFSET_X, 1, -46.9 ); -- ** 音 ** -- --手に気まとう SE014 = playSeVer2( spep_3 + 20, 1287, "",spep_3 + 108, 10, 24, -1); setSeVolumeByWorkId( spep_3 + 20 , SE014, 120 ); setStartTimeMs( SE014, 1000 ); SE015 = playSeVer2( spep_3 - 4, 1265, "",spep_3 + 120, 24, 10, 0.6); setSeVolumeByWorkId( spep_3 - 4, SE015, 72 ); setStartTimeMs( SE015, 233 ); SE016 = playSeVer2( spep_3 - 10, 1305, "",spep_3 + 120, 0, 10, -1); SE017 = playSeVer2( spep_3 + 2, 1287, "",spep_3 + 80, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 2 , SE017, 120 ); --拳つきだす SE018 = playSeVer2( spep_3 + 42, 1320, "",spep_3 + 120, 8, 10, 0.6); setSeVolumeByWorkId( spep_3 + 42, SE018, 63 ); setStartTimeMs( SE018, 433 ); setPitch( spep_3 + 42, SE018, 600 ); setTimeStretch( SE018, 1.4, 30, 4 ); SE020 = playSeVer2( spep_3 + 38, 1221, "",spep_3 + 120, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 38, SE020, 174 ); setPitch( spep_3 + 38, SE020, 400 ); setTimeStretch( SE020, 1.27, 30, 4 ); SE021 = playSeVer2( spep_3 + 40, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE021, 69 ); --木にヒット SE019 = playSeVer2( spep_3 + 106 -4, 1278, "",spep_3 + 220, 6, 64, -1); setSeVolumeByWorkId( spep_3 + 106 -4 , SE019, 90 ); setStartTimeMs( SE019, 1367 ); SE022 = playSeVer2( spep_3 + 106 -4, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 106 -4, SE022, 75 ); SE023 = playSeVer2( spep_3 + 106 -4, 1296, "",spep_3 + 240, 0, 92, -1); SE024 = playSeVer2( spep_3 + 106 -4, 1312, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 106 -4, 1116, "",spep_3 + 150, 0, 16, -1); --木ゆれる SE026 = playSeVer2( spep_3 + 158, 1226, "",spep_3 + 270, 0, 42, -1); setSeVolumeByWorkId( spep_3 + 158 , SE026, 70 ); --画面遷移 SE027 = playSeVer2( spep_3 + 196, 8, "", 0, 0, 0, -1); --りんご落ちる SE028 = playSeVer2( spep_3 + 260 -4, 1118, "",spep_3 + 308, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 260 -4, SE028, 72 ); --りんごキャッチ SE029 = playSeVer2( spep_3 + 290 -4, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 290 -4, SE029, 174 ); SE030 = playSeVer2( spep_3 + 292 -4, 1013, "",spep_3 + 306, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 292 -4, SE030, 50 ); --りんご床に落ちる SE031 = playSeVer2( spep_3 + 306 -4, 1111, "",spep_3 + 358, 0, 6, 0.5); setSeVolumeByWorkId( spep_3 + 306 -4, SE031, 69 ); -- ** 黒背景 ** -- entryFadeBg( spep_3, 0, 370 + 2, 0, 0, 0, 0, 255); -- ダメージ表示 dealDamage(spep_3 + 250); endPhase(spep_3 + 370 - 4); end