--4026560:URマジュニア(巨大化) 大魔王覚醒乱舞 --sp_effect_a7_00063 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクトID追加 --味方側 SP_01 = 161803; --カットインからパンチ ef_001 SP_02 = 161804; --カットインからパンチ 裏面 ef_001_back SP_03 = 161807; --踏みつけ ef_002 SP_04 = 161808; --踏みつけ 裏面 ef_002_back SP_05 = 161811; --フィニッシュ ef_003 --敵側 SP_01r = 161805; --カットインからパンチ 敵側 ef_001_re SP_02r = 161806; --カットインからパンチ 敵側 裏面 ef_001_back_re SP_03r = 161809; --踏みつけ 敵側 ef_002_re SP_04r = 161810; --踏みつけ 敵側 裏面 ef_002_back_re SP_05r = 161812; --フィニッシュ 敵側 ef_003_re ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- カットインからパンチ(264F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- punch = entryEffectLife( spep_0 + 0, SP_01, 266, 0x100, -1, 0, 0, 0 ); --カットインからパンチ ef_001 setEffMoveKey( spep_0 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_0 + 264, punch, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, punch, 1.0, 1.0 ); setEffScaleKey( spep_0 + 264, punch, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, punch, 0 ); setEffRotateKey( spep_0 + 264, punch, 0 ); setEffAlphaKey( spep_0 + 0, punch, 255 ); setEffAlphaKey( spep_0 + 264 - 2, punch, 255 ); setEffAlphaKey( spep_0 + 264 - 1, punch, 255 ); setEffAlphaKey( spep_0 + 264, punch, 0 ); punch_back = entryEffectLife( spep_0 + 0, SP_02, 266, 0x80, -1, 0, 0, 0 ); --カットインからパンチ 裏面 ef_001_back setEffMoveKey( spep_0 + 0, punch_back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 264, punch_back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, punch_back, 1.0, 1.0 ); setEffScaleKey( spep_0 + 264, punch_back, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, punch_back, 0 ); setEffRotateKey( spep_0 + 264, punch_back, 0 ); setEffAlphaKey( spep_0 + 0, punch_back, 255 ); setEffAlphaKey( spep_0 + 264 - 2, punch_back, 255 ); setEffAlphaKey( spep_0 + 264 - 1, punch_back, 255 ); setEffAlphaKey( spep_0 + 264, punch_back, 0 ); -- ** 顔カットイン ** -- spep_x = spep_0 + 62; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 135, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 135 - 280, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 135 - 280, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- offset_0 = -1; setDisp( spep_0 + offset_0 + 158, 1, 1 ); changeAnime( spep_0 + offset_0 + 158, 1, 118 ); setMoveKey( spep_0 + offset_0 + 158, 1, -34.5, -529 , 0 ); setMoveKey( spep_0 + offset_0 + 159, 1, -34.5, -529 , 0 ); setMoveKey( spep_0 + offset_0 + 160, 1, -35.1, -521 , 0 ); setMoveKey( spep_0 + offset_0 + 161, 1, -35.1, -521 , 0 ); setMoveKey( spep_0 + offset_0 + 162, 1, -35.6, -514 , 0 ); setMoveKey( spep_0 + offset_0 + 163, 1, -35.6, -514 , 0 ); setMoveKey( spep_0 + offset_0 + 164, 1, -36.1, -507.8 , 0 ); setMoveKey( spep_0 + offset_0 + 165, 1, -36.1, -507.8 , 0 ); setMoveKey( spep_0 + offset_0 + 166, 1, -36.5, -502.5 , 0 ); setMoveKey( spep_0 + offset_0 + 167, 1, -36.5, -502.5 , 0 ); setMoveKey( spep_0 + offset_0 + 168, 1, -36.8, -497.9 , 0 ); setMoveKey( spep_0 + offset_0 + 169, 1, -36.8, -497.9 , 0 ); setMoveKey( spep_0 + offset_0 + 170, 1, -37.1, -494.1 , 0 ); setMoveKey( spep_0 + offset_0 + 171, 1, -37.1, -494.1 , 0 ); setMoveKey( spep_0 + offset_0 + 172, 1, -37.3, -490.8 , 0 ); setMoveKey( spep_0 + offset_0 + 173, 1, -37.3, -490.8 , 0 ); setMoveKey( spep_0 + offset_0 + 174, 1, -37.5, -488.2 , 0 ); setMoveKey( spep_0 + offset_0 + 175, 1, -37.5, -488.2 , 0 ); setMoveKey( spep_0 + offset_0 + 176, 1, -37.7, -486.1 , 0 ); setMoveKey( spep_0 + offset_0 + 177, 1, -37.7, -486.1 , 0 ); setMoveKey( spep_0 + offset_0 + 178, 1, -37.8, -484.4 , 0 ); setMoveKey( spep_0 + offset_0 + 179, 1, -37.8, -484.4 , 0 ); setMoveKey( spep_0 + offset_0 + 180, 1, -37.9, -483.2 , 0 ); setMoveKey( spep_0 + offset_0 + 181, 1, -37.9, -483.2 , 0 ); setMoveKey( spep_0 + offset_0 + 182, 1, -38, -482.3 , 0 ); setMoveKey( spep_0 + offset_0 + 183, 1, -38, -482.3 , 0 ); setMoveKey( spep_0 + offset_0 + 184, 1, -38, -481.7 , 0 ); setMoveKey( spep_0 + offset_0 + 185, 1, -38, -481.7 , 0 ); setMoveKey( spep_0 + offset_0 + 186, 1, -38, -481.4 , 0 ); setMoveKey( spep_0 + offset_0 + 187, 1, -38, -481.4 , 0 ); setMoveKey( spep_0 + offset_0 + 188, 1, -38.1, -481.2 , 0 ); setMoveKey( spep_0 + offset_0 + 189, 1, -38.1, -481.2 , 0 ); setMoveKey( spep_0 + offset_0 + 190, 1, -38.1, -481.1 , 0 ); setMoveKey( spep_0 + offset_0 + 192, 1, -38.1, -481.1 , 0 ); setMoveKey( spep_0 + offset_0 + 193, 1, -38.1, -481.1 , 0 ); setMoveKey( spep_0 + offset_0 + 194, 1, -21.2, -466.8 , 0 ); setMoveKey( spep_0 + offset_0 + 195, 1, -21.2, -466.8 , 0 ); setMoveKey( spep_0 + offset_0 + 196, 1, 6.9, -458.6 , 0 ); setMoveKey( spep_0 + offset_0 + 197, 1, 6.9, -458.6 , 0 ); setMoveKey( spep_0 + offset_0 + 198, 1, 27.9, -452.4 , 0 ); setMoveKey( spep_0 + offset_0 + 199, 1, 27.9, -452.4 , 0 ); setMoveKey( spep_0 + offset_0 + 200, 1, 43, -448 , 0 ); setMoveKey( spep_0 + offset_0 + 201, 1, 43, -448 , 0 ); setMoveKey( spep_0 + offset_0 + 202, 1, 53.2, -445 , 0 ); setMoveKey( spep_0 + offset_0 + 203, 1, 53.2, -445 , 0 ); setMoveKey( spep_0 + offset_0 + 204, 1, 59.3, -443.3 , 0 ); setScaleKey( spep_0 + offset_0 + 158, 1, 1, 1 ); setScaleKey( spep_0 + offset_0 + 159, 1, 1, 1 ); setScaleKey( spep_0 + offset_0 + 160, 1, 1.02, 1.02 ); setScaleKey( spep_0 + offset_0 + 161, 1, 1.02, 1.02 ); setScaleKey( spep_0 + offset_0 + 162, 1, 1.04, 1.04 ); setScaleKey( spep_0 + offset_0 + 163, 1, 1.04, 1.04 ); setScaleKey( spep_0 + offset_0 + 164, 1, 1.05, 1.05 ); setScaleKey( spep_0 + offset_0 + 165, 1, 1.05, 1.05 ); setScaleKey( spep_0 + offset_0 + 166, 1, 1.06, 1.06 ); setScaleKey( spep_0 + offset_0 + 167, 1, 1.06, 1.06 ); setScaleKey( spep_0 + offset_0 + 168, 1, 1.07, 1.07 ); setScaleKey( spep_0 + offset_0 + 169, 1, 1.07, 1.07 ); setScaleKey( spep_0 + offset_0 + 170, 1, 1.08, 1.08 ); setScaleKey( spep_0 + offset_0 + 171, 1, 1.08, 1.08 ); setScaleKey( spep_0 + offset_0 + 172, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 174, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 175, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 176, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 180, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 181, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 182, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 192, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 193, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 194, 1, 1.2, 1.2 ); setScaleKey( spep_0 + offset_0 + 195, 1, 1.2, 1.2 ); setScaleKey( spep_0 + offset_0 + 196, 1, 1.16, 1.16 ); setScaleKey( spep_0 + offset_0 + 197, 1, 1.16, 1.16 ); setScaleKey( spep_0 + offset_0 + 198, 1, 1.13, 1.13 ); setScaleKey( spep_0 + offset_0 + 199, 1, 1.13, 1.13 ); setScaleKey( spep_0 + offset_0 + 200, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 201, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 202, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 203, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 204, 1, 1.09, 1.09 ); setRotateKey( spep_0 + offset_0 + 158, 1, 0 ); setRotateKey( spep_0 + offset_0 + 204, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE002 = playSeVer2( spep_0 + 70, 1018, "", 0, 0, 0, -1); --振りかぶる SE003 = playSeVer2( spep_0 + 160, 1116, "", spep_0 + 202, 0, 22, -1); SE004 = playSeVer2( spep_0 + 160, 1232, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 164, 1153, "", 0, 16, 0, 0.6); SE006 = playSeVer2( spep_0 + 168, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 264 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 205; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 59.3, -443.3 , 0 ); setMoveKey( SP_dodge + 1, 1, 59.3, -443.3 , 0 ); setMoveKey( SP_dodge + 2, 1, 62.4, -442.3 , 0 ); setMoveKey( SP_dodge + 3, 1, 62.4, -442.3 , 0 ); setMoveKey( SP_dodge + 4, 1, 63.6, -442 , 0 ); setMoveKey( SP_dodge + 5, 1, 63.6, -442 , 0 ); setMoveKey( SP_dodge + 6, 1, 63.8, -441.9 , 0 ); setMoveKey( SP_dodge + 7, 1, 63.8, -441.9 , 0 ); setMoveKey( SP_dodge + 8, 1, 89.6, -405.8 , 0 ); setMoveKey( SP_dodge + 10, 1, 89.6, -405.8 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.09, 1.09 ); setScaleKey( SP_dodge + 9, 1, 1.09, 1.09 ); setScaleKey( SP_dodge + 10, 1, 1.21, 1.21 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 + offset_0 + 267, 1, 0 ); changeAnime( spep_0 + offset_0 + 216, 1, 106 ); setMoveKey( spep_0 + offset_0 + 205, 1, 59.3, -443.3 , 0 ); setMoveKey( spep_0 + offset_0 + 206, 1, 62.4, -442.3 , 0 ); setMoveKey( spep_0 + offset_0 + 207, 1, 62.4, -442.3 , 0 ); setMoveKey( spep_0 + offset_0 + 208, 1, 63.6, -442 , 0 ); setMoveKey( spep_0 + offset_0 + 209, 1, 63.6, -442 , 0 ); setMoveKey( spep_0 + offset_0 + 210, 1, 63.8, -441.9 , 0 ); setMoveKey( spep_0 + offset_0 + 211, 1, 63.8, -441.9 , 0 ); setMoveKey( spep_0 + offset_0 + 212, 1, 89.6, -405.8 , 0 ); setMoveKey( spep_0 + offset_0 + 215, 1, 89.6, -405.8 , 0 ); setMoveKey( spep_0 + offset_0 + 216, 1, 51.7, -483.4 , 0 ); setMoveKey( spep_0 + offset_0 + 217, 1, 51.7, -483.4 , 0 ); setMoveKey( spep_0 + offset_0 + 218, 1, 35, -392.4 , 0 ); setMoveKey( spep_0 + offset_0 + 219, 1, 35, -392.4 , 0 ); setMoveKey( spep_0 + offset_0 + 220, 1, -12.9, -438.3 , 0 ); setMoveKey( spep_0 + offset_0 + 221, 1, -12.9, -438.3 , 0 ); setMoveKey( spep_0 + offset_0 + 222, 1, 37.9, -438.9 , 0 ); setMoveKey( spep_0 + offset_0 + 223, 1, 37.9, -438.9 , 0 ); setMoveKey( spep_0 + offset_0 + 224, 1, 24.5, -401.2 , 0 ); setMoveKey( spep_0 + offset_0 + 225, 1, 24.5, -401.2 , 0 ); setMoveKey( spep_0 + offset_0 + 226, 1, 58.8, -407.4 , 0 ); setMoveKey( spep_0 + offset_0 + 227, 1, 58.8, -407.4 , 0 ); setMoveKey( spep_0 + offset_0 + 228, 1, 15.9, -425.4 , 0 ); setMoveKey( spep_0 + offset_0 + 229, 1, 15.9, -425.4 , 0 ); setMoveKey( spep_0 + offset_0 + 230, 1, 20.9, -445.3 , 0 ); setMoveKey( spep_0 + offset_0 + 231, 1, 20.9, -445.3 , 0 ); setMoveKey( spep_0 + offset_0 + 232, 1, 38.7, -442.9 , 0 ); setMoveKey( spep_0 + offset_0 + 233, 1, 38.7, -442.9 , 0 ); setMoveKey( spep_0 + offset_0 + 234, 1, 41.3, -423.5 , 0 ); setMoveKey( spep_0 + offset_0 + 235, 1, 41.3, -423.5 , 0 ); setMoveKey( spep_0 + offset_0 + 236, 1, 44.8, -448.9 , 0 ); setMoveKey( spep_0 + offset_0 + 237, 1, 44.8, -448.9 , 0 ); setMoveKey( spep_0 + offset_0 + 238, 1, 28.1, -441.2 , 0 ); setMoveKey( spep_0 + offset_0 + 239, 1, 28.1, -441.2 , 0 ); setMoveKey( spep_0 + offset_0 + 240, 1, 47.1, -430.5 , 0 ); setMoveKey( spep_0 + offset_0 + 241, 1, 47.1, -430.5 , 0 ); setMoveKey( spep_0 + offset_0 + 242, 1, 27.6, -425.6 , 0 ); setMoveKey( spep_0 + offset_0 + 243, 1, 27.6, -425.6 , 0 ); setMoveKey( spep_0 + offset_0 + 244, 1, 36.7, -434.7 , 0 ); setMoveKey( spep_0 + offset_0 + 245, 1, 36.7, -434.7 , 0 ); setMoveKey( spep_0 + offset_0 + 246, 1, 45.9, -427.8 , 0 ); setMoveKey( spep_0 + offset_0 + 247, 1, 45.9, -427.8 , 0 ); setMoveKey( spep_0 + offset_0 + 248, 1, 37.7, -426.8 , 0 ); setMoveKey( spep_0 + offset_0 + 249, 1, 37.7, -426.8 , 0 ); setMoveKey( spep_0 + offset_0 + 250, 1, 33.7, -435.8 , 0 ); setMoveKey( spep_0 + offset_0 + 251, 1, 33.7, -435.8 , 0 ); setMoveKey( spep_0 + offset_0 + 252, 1, 42.7, -432.8 , 0 ); setMoveKey( spep_0 + offset_0 + 267, 1, 42.7, -432.8 , 0 ); setScaleKey( spep_0 + offset_0 + 210, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 211, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 212, 1, 1.21, 1.21 ); setScaleKey( spep_0 + offset_0 + 216, 1, 1.21, 1.21 ); setScaleKey( spep_0 + offset_0 + 267, 1, 1.21, 1.21 ); setRotateKey( spep_0 + offset_0 + 215, 1, 0 ); setRotateKey( spep_0 + offset_0 + 216, 1, 12.4 ); setRotateKey( spep_0 + offset_0 + 267, 1, 12.4 ); -- ** 音 ** -- --パンチ SE007 = playSeVer2( spep_0 + 210, 1061, "",spep_0 + 278, 0, 10, -1); SE008 = playSeVer2( spep_0 + 212, 1033, "",spep_0 + 278, 0, 10, -1); SE009 = playSeVer2( spep_0 + 214, 1159, "",spep_0 + 278, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 214, SE009, 92 ); SE010 = playSeVer2( spep_0 + 214, 1187, "",spep_0 + 278, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 214, SE010, 79 ); -- ** 次の準備 ** -- spep_c = spep_0 + 264; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_c + 94; ------------------------------------------------------ -- 踏みつけ(230F) ------------------------------------------------------ -- spep_1 = 0; -- ** エフェクト等 ** -- trample = entryEffectLife( spep_1 + 0, SP_03, 230, 0x100, -1, 0, 0, 0 ); --踏みつけ ef_002 setEffMoveKey( spep_1 + 0, trample, 0, 0 , 0 ); setEffMoveKey( spep_1 + 230, trample, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, trample, 1.0, 1.0 ); setEffScaleKey( spep_1 + 230, trample, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, trample, 0 ); setEffRotateKey( spep_1 + 230, trample, 0 ); setEffAlphaKey( spep_1 + 0, trample, 255 ); setEffAlphaKey( spep_1 + 230 - 2, trample, 255 ); setEffAlphaKey( spep_1 + 230 - 1, trample, 255 ); setEffAlphaKey( spep_1 + 230, trample, 0 ); trample_back = entryEffectLife( spep_1 + 0, SP_04, 230, 0x80, -1, 0, 0, 0 ); --踏みつけ ef_002 setEffMoveKey( spep_1 + 0, trample_back, 0, 0 , 0 ); setEffMoveKey( spep_1 + 230, trample_back, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, trample_back, 1.0, 1.0 ); setEffScaleKey( spep_1 + 230, trample_back, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, trample_back, 0 ); setEffRotateKey( spep_1 + 230, trample_back, 0 ); setEffAlphaKey( spep_1 + 0, trample_back, 255 ); setEffAlphaKey( spep_1 + 230 - 2, trample_back, 255 ); setEffAlphaKey( spep_1 + 230 - 1, trample_back, 255 ); setEffAlphaKey( spep_1 + 230, trample_back, 0 ); -- ** 敵キャラクター ** -- offset_1 = -1; setDisp( spep_1 + offset_1 + 42, 1, 1 ); setDisp( spep_1 + offset_1 + 88, 1, 0 ); setDisp( spep_1 + offset_1 + 90, 1, 1 ); setDisp( spep_1 + offset_1 + 104, 1, 0 ); setDisp( spep_1 + offset_1 + 106, 1, 1 ); setDisp( spep_1 + offset_1 + 140, 1, 0 ); setDisp( spep_1 + offset_1 + 174, 1, 1 ); setDisp( spep_1 + offset_1 + 234, 1, 0 ); changeAnime( spep_1 + offset_1 + 42, 1, 106 ); changeAnime( spep_1 + offset_1 + 62, 1, 107 ); changeAnime( spep_1 + offset_1 + 90, 1, 105 ); changeAnime( spep_1 + offset_1 + 106, 1, 108 ); changeAnime( spep_1 + offset_1 + 174, 1, 106 ); setMoveKey( spep_1 + offset_1 + 42, 1, 100, -107 , 0 );-- 106 setMoveKey( spep_1 + offset_1 + 43, 1, 100, -107 , 0 ); setMoveKey( spep_1 + offset_1 + 44, 1, 111.4, -99.8 , 0 ); setMoveKey( spep_1 + offset_1 + 45, 1, 111.4, -99.8 , 0 ); setMoveKey( spep_1 + offset_1 + 46, 1, 123.1, -92.4 , 0 ); setMoveKey( spep_1 + offset_1 + 47, 1, 123.1, -92.4 , 0 ); setMoveKey( spep_1 + offset_1 + 48, 1, 135.1, -84.9 , 0 ); setMoveKey( spep_1 + offset_1 + 49, 1, 135.1, -84.9 , 0 ); setMoveKey( spep_1 + offset_1 + 50, 1, 147.5, -77.2 , 0 ); setMoveKey( spep_1 + offset_1 + 51, 1, 147.5, -77.2 , 0 ); setMoveKey( spep_1 + offset_1 + 52, 1, 160.4, -69.2 , 0 ); setMoveKey( spep_1 + offset_1 + 53, 1, 160.4, -69.2 , 0 ); setMoveKey( spep_1 + offset_1 + 54, 1, 173.9, -60.8 , 0 ); setMoveKey( spep_1 + offset_1 + 55, 1, 173.9, -60.8 , 0 ); setMoveKey( spep_1 + offset_1 + 56, 1, 177.9, -58.7 , 0 ); setMoveKey( spep_1 + offset_1 + 57, 1, 177.9, -58.7 , 0 ); setMoveKey( spep_1 + offset_1 + 58, 1, 182.7, -56.2 , 0 ); setMoveKey( spep_1 + offset_1 + 59, 1, 182.7, -56.2 , 0 ); setMoveKey( spep_1 + offset_1 + 60, 1, 188.1, -53.2 , 0 ); setMoveKey( spep_1 + offset_1 + 62, 1, 130.1, -133.7 , 0 );-- 107 setMoveKey( spep_1 + offset_1 + 63, 1, 130.1, -133.7 , 0 ); setMoveKey( spep_1 + offset_1 + 64, 1, 109, -178.8 , 0 ); setMoveKey( spep_1 + offset_1 + 65, 1, 109, -178.8 , 0 ); setMoveKey( spep_1 + offset_1 + 66, 1, 152.9, -150.5 , 0 ); setMoveKey( spep_1 + offset_1 + 67, 1, 152.9, -150.5 , 0 ); setMoveKey( spep_1 + offset_1 + 68, 1, 116.9, -162.9 , 0 ); setMoveKey( spep_1 + offset_1 + 69, 1, 116.9, -162.9 , 0 ); setMoveKey( spep_1 + offset_1 + 70, 1, 137.8, -189.8 , 0 ); setMoveKey( spep_1 + offset_1 + 71, 1, 137.8, -189.8 , 0 ); setMoveKey( spep_1 + offset_1 + 72, 1, 124, -197.2 , 0 ); setMoveKey( spep_1 + offset_1 + 73, 1, 124, -197.2 , 0 ); setMoveKey( spep_1 + offset_1 + 74, 1, 109.7, -247.7 , 0 ); setMoveKey( spep_1 + offset_1 + 75, 1, 109.7, -247.7 , 0 ); setMoveKey( spep_1 + offset_1 + 76, 1, 113, -264.5 , 0 ); setMoveKey( spep_1 + offset_1 + 77, 1, 113, -264.5 , 0 ); setMoveKey( spep_1 + offset_1 + 78, 1, 93, -260.3 , 0 ); setMoveKey( spep_1 + offset_1 + 79, 1, 93, -260.3 , 0 ); setMoveKey( spep_1 + offset_1 + 80, 1, 100.7, -278.3 , 0 ); setMoveKey( spep_1 + offset_1 + 81, 1, 100.7, -278.3 , 0 ); setMoveKey( spep_1 + offset_1 + 82, 1, 91.3, -311.3 , 0 ); setMoveKey( spep_1 + offset_1 + 83, 1, 91.3, -311.3 , 0 ); setMoveKey( spep_1 + offset_1 + 84, 1, 91.7, -323.3 , 0 ); setMoveKey( spep_1 + offset_1 + 85, 1, 91.7, -323.3 , 0 ); setMoveKey( spep_1 + offset_1 + 86, 1, 79.1, -338.2 , 0 ); setMoveKey( spep_1 + offset_1 + 88, 1, 79.1, -338.2 , 0 ); setMoveKey( spep_1 + offset_1 + 90, 1, -795.4, 322.3 , 0 );-- 105 setMoveKey( spep_1 + offset_1 + 91, 1, -795.4, 322.3 , 0 ); setMoveKey( spep_1 + offset_1 + 92, 1, -740.1, 313.7 , 0 ); setMoveKey( spep_1 + offset_1 + 93, 1, -740.1, 313.7 , 0 ); setMoveKey( spep_1 + offset_1 + 94, 1, -645.3, 291.5 , 0 ); setMoveKey( spep_1 + offset_1 + 95, 1, -645.3, 291.5 , 0 ); setMoveKey( spep_1 + offset_1 + 96, 1, -513.7, 256.2 , 0 ); setMoveKey( spep_1 + offset_1 + 97, 1, -513.7, 256.2 , 0 ); setMoveKey( spep_1 + offset_1 + 98, 1, -346.5, 207.7 , 0 ); setMoveKey( spep_1 + offset_1 + 99, 1, -346.5, 207.7 , 0 ); setMoveKey( spep_1 + offset_1 + 100, 1, -144.2, 146.3 , 0 ); setMoveKey( spep_1 + offset_1 + 101, 1, -144.2, 146.3 , 0 ); setMoveKey( spep_1 + offset_1 + 102, 1, -141.7, 144.9 , 0 ); setMoveKey( spep_1 + offset_1 + 103, 1, -141.7, 144.9 , 0 ); setMoveKey( spep_1 + offset_1 + 104, 1, -139.8, 143.9 , 0 ); setMoveKey( spep_1 + offset_1 + 106, 1, 10.1, 34.2 , 0 );-- 108 setMoveKey( spep_1 + offset_1 + 107, 1, 10.1, 34.2 , 0 ); setMoveKey( spep_1 + offset_1 + 108, 1, -2.5, -27.5 , 0 ); setMoveKey( spep_1 + offset_1 + 109, 1, -2.5, -27.5 , 0 ); setMoveKey( spep_1 + offset_1 + 110, 1, 36.9, 45 , 0 ); setMoveKey( spep_1 + offset_1 + 111, 1, 36.9, 45 , 0 ); setMoveKey( spep_1 + offset_1 + 112, 1, -3.8, 52.6 , 0 ); setMoveKey( spep_1 + offset_1 + 113, 1, -3.8, 52.6 , 0 ); setMoveKey( spep_1 + offset_1 + 114, 1, 43.3, 36.4 , 0 ); setMoveKey( spep_1 + offset_1 + 115, 1, 43.3, 36.4 , 0 ); setMoveKey( spep_1 + offset_1 + 116, 1, 20.3, 45.4 , 0 ); setMoveKey( spep_1 + offset_1 + 117, 1, 20.3, 45.4 , 0 ); setMoveKey( spep_1 + offset_1 + 118, 1, 11.2, 11.5 , 0 ); setMoveKey( spep_1 + offset_1 + 119, 1, 11.2, 11.5 , 0 ); setMoveKey( spep_1 + offset_1 + 120, 1, 20, 11.7 , 0 ); setMoveKey( spep_1 + offset_1 + 121, 1, 20, 11.7 , 0 ); setMoveKey( spep_1 + offset_1 + 122, 1, 5.7, 33 , 0 ); setMoveKey( spep_1 + offset_1 + 123, 1, 5.7, 33 , 0 ); setMoveKey( spep_1 + offset_1 + 124, 1, 19.3, 32.4 , 0 ); setMoveKey( spep_1 + offset_1 + 125, 1, 19.3, 32.4 , 0 ); setMoveKey( spep_1 + offset_1 + 126, 1, 18.9, 14.8 , 0 ); setMoveKey( spep_1 + offset_1 + 127, 1, 18.9, 14.8 , 0 ); setMoveKey( spep_1 + offset_1 + 128, 1, 23.7, 22.6 , 0 ); setMoveKey( spep_1 + offset_1 + 129, 1, 23.7, 22.6 , 0 ); setMoveKey( spep_1 + offset_1 + 130, 1, 18.4, 25.4 , 0 ); setMoveKey( spep_1 + offset_1 + 131, 1, 18.4, 25.4 , 0 ); setMoveKey( spep_1 + offset_1 + 132, 1, 25.1, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 133, 1, 25.1, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 134, 1, 20.8, 18.2 , 0 ); setMoveKey( spep_1 + offset_1 + 135, 1, 20.8, 18.2 , 0 ); setMoveKey( spep_1 + offset_1 + 136, 1, 27.5, 28.1 , 0 ); setMoveKey( spep_1 + offset_1 + 137, 1, 27.5, 28.1 , 0 ); setMoveKey( spep_1 + offset_1 + 138, 1, 29.8, 23.4 , 0 ); setMoveKey( spep_1 + offset_1 + 140, 1, 29.8, 23.4 , 0 ); setMoveKey( spep_1 + offset_1 + 174, 1, -6.4, 33 , 0 );-- 106 setMoveKey( spep_1 + offset_1 + 175, 1, -6.4, 33 , 0 ); setMoveKey( spep_1 + offset_1 + 176, 1, -6.6, 33.9 , 0 ); setMoveKey( spep_1 + offset_1 + 182, 1, -6.6, 33.9 , 0 ); setMoveKey( spep_1 + offset_1 + 183, 1, -6.6, 33.9 , 0 ); setMoveKey( spep_1 + offset_1 + 184, 1, -6.6, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 186, 1, -6.6, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 187, 1, -6.6, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 188, 1, -6.5, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 189, 1, -6.5, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 190, 1, -6.5, 33.7 , 0 ); setMoveKey( spep_1 + offset_1 + 191, 1, -6.5, 33.7 , 0 ); setMoveKey( spep_1 + offset_1 + 192, 1, -6.5, 33.6 , 0 ); setMoveKey( spep_1 + offset_1 + 194, 1, -6.5, 33.6 , 0 ); setMoveKey( spep_1 + offset_1 + 195, 1, -6.5, 33.6 , 0 ); setMoveKey( spep_1 + offset_1 + 196, 1, -20.5, -44.6 , 0 ); setMoveKey( spep_1 + offset_1 + 197, 1, -20.5, -44.6 , 0 ); setMoveKey( spep_1 + offset_1 + 198, 1, 17.5, 47.3 , 0 ); setMoveKey( spep_1 + offset_1 + 199, 1, 17.5, 47.3 , 0 ); setMoveKey( spep_1 + offset_1 + 200, 1, -37.4, 89.1 , 0 ); setMoveKey( spep_1 + offset_1 + 201, 1, -37.4, 89.1 , 0 ); setMoveKey( spep_1 + offset_1 + 202, 1, 37.6, 28.9 , 0 ); setMoveKey( spep_1 + offset_1 + 203, 1, 37.6, 28.9 , 0 ); setMoveKey( spep_1 + offset_1 + 204, 1, -2.3, 50.7 , 0 ); setMoveKey( spep_1 + offset_1 + 205, 1, -2.3, 50.7 , 0 ); setMoveKey( spep_1 + offset_1 + 206, 1, -12.3, 17.4 , 0 ); setMoveKey( spep_1 + offset_1 + 207, 1, -12.3, 17.4 , 0 ); setMoveKey( spep_1 + offset_1 + 208, 1, -4.2, 18.1 , 0 ); setMoveKey( spep_1 + offset_1 + 209, 1, -4.2, 18.1 , 0 ); setMoveKey( spep_1 + offset_1 + 210, 1, -19.2, 39.8 , 0 ); setMoveKey( spep_1 + offset_1 + 211, 1, -19.2, 39.8 , 0 ); setMoveKey( spep_1 + offset_1 + 212, 1, -6.1, 39.5 , 0 ); setMoveKey( spep_1 + offset_1 + 213, 1, -6.1, 39.5 , 0 ); setMoveKey( spep_1 + offset_1 + 214, 1, -10.1, 24.3 , 0 ); setMoveKey( spep_1 + offset_1 + 215, 1, -10.1, 24.3 , 0 ); setMoveKey( spep_1 + offset_1 + 216, 1, -4, 30 , 0 ); setMoveKey( spep_1 + offset_1 + 217, 1, -4, 30 , 0 ); setMoveKey( spep_1 + offset_1 + 218, 1, -11, 32.8 , 0 ); setMoveKey( spep_1 + offset_1 + 219, 1, -11, 32.8 , 0 ); setMoveKey( spep_1 + offset_1 + 220, 1, -5.9, 30.7 , 0 ); setMoveKey( spep_1 + offset_1 + 221, 1, -5.9, 30.7 , 0 ); setMoveKey( spep_1 + offset_1 + 222, 1, -18.9, 38.5 , 0 ); setMoveKey( spep_1 + offset_1 + 223, 1, -18.9, 38.5 , 0 ); setMoveKey( spep_1 + offset_1 + 224, 1, -7.9, 38.4 , 0 ); setMoveKey( spep_1 + offset_1 + 225, 1, -7.9, 38.4 , 0 ); setMoveKey( spep_1 + offset_1 + 226, 1, -9.9, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 227, 1, -9.9, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 228, 1, -3.9, 29.2 , 0 ); setMoveKey( spep_1 + offset_1 + 229, 1, -3.9, 29.2 , 0 ); setMoveKey( spep_1 + offset_1 + 230, 1, -10.9, 32.2 , 0 ); setMoveKey( spep_1 + offset_1 + 231, 1, -10.9, 32.2 , 0 ); setMoveKey( spep_1 + offset_1 + 232, 1, -5.8, 30.2 , 0 ); setMoveKey( spep_1 + offset_1 + 233, 1, -5.8, 30.2 , 0 ); setMoveKey( spep_1 + offset_1 + 234, 1, -5.8, 30.1 , 0 ); setScaleKey( spep_1 + offset_1 + 42, 1, 0.82, 0.82 );-- 106 setScaleKey( spep_1 + offset_1 + 46, 1, 0.82, 0.82 ); setScaleKey( spep_1 + offset_1 + 47, 1, 0.82, 0.82 ); setScaleKey( spep_1 + offset_1 + 48, 1, 0.83, 0.83 ); setScaleKey( spep_1 + offset_1 + 50, 1, 0.83, 0.83 ); setScaleKey( spep_1 + offset_1 + 51, 1, 0.83, 0.83 ); setScaleKey( spep_1 + offset_1 + 52, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 54, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 55, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 56, 1, 0.85, 0.85 ); setScaleKey( spep_1 + offset_1 + 57, 1, 0.85, 0.85 ); setScaleKey( spep_1 + offset_1 + 58, 1, 0.86, 0.86 ); setScaleKey( spep_1 + offset_1 + 59, 1, 0.86, 0.86 ); setScaleKey( spep_1 + offset_1 + 60, 1, 0.87, 0.87 ); setScaleKey( spep_1 + offset_1 + 62, 1, 0.48, 0.48 );-- 107 setScaleKey( spep_1 + offset_1 + 63, 1, 0.48, 0.48 ); setScaleKey( spep_1 + offset_1 + 64, 1, 0.57, 0.57 ); setScaleKey( spep_1 + offset_1 + 65, 1, 0.57, 0.57 ); setScaleKey( spep_1 + offset_1 + 66, 1, 0.56, 0.56 ); setScaleKey( spep_1 + offset_1 + 67, 1, 0.56, 0.56 ); setScaleKey( spep_1 + offset_1 + 68, 1, 0.62, 0.62 ); setScaleKey( spep_1 + offset_1 + 69, 1, 0.62, 0.62 ); setScaleKey( spep_1 + offset_1 + 70, 1, 0.68, 0.68 ); setScaleKey( spep_1 + offset_1 + 71, 1, 0.68, 0.68 ); setScaleKey( spep_1 + offset_1 + 72, 1, 0.74, 0.74 ); setScaleKey( spep_1 + offset_1 + 73, 1, 0.74, 0.74 ); setScaleKey( spep_1 + offset_1 + 74, 1, 0.77, 0.77 ); setScaleKey( spep_1 + offset_1 + 75, 1, 0.77, 0.77 ); setScaleKey( spep_1 + offset_1 + 76, 1, 0.8, 0.8 ); setScaleKey( spep_1 + offset_1 + 77, 1, 0.8, 0.8 ); setScaleKey( spep_1 + offset_1 + 78, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 79, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 80, 1, 0.9, 0.9 ); setScaleKey( spep_1 + offset_1 + 81, 1, 0.9, 0.9 ); setScaleKey( spep_1 + offset_1 + 82, 1, 0.94, 0.94 ); setScaleKey( spep_1 + offset_1 + 83, 1, 0.94, 0.94 ); setScaleKey( spep_1 + offset_1 + 84, 1, 0.99, 0.99 ); setScaleKey( spep_1 + offset_1 + 85, 1, 0.99, 0.99 ); setScaleKey( spep_1 + offset_1 + 86, 1, 1.03, 1.03 ); setScaleKey( spep_1 + offset_1 + 88, 1, 1.03, 1.03 ); setScaleKey( spep_1 + offset_1 + 90, 1, 3.78, 3.78 );-- 105 setScaleKey( spep_1 + offset_1 + 91, 1, 3.78, 3.78 ); setScaleKey( spep_1 + offset_1 + 92, 1, 3.6, 3.6 ); setScaleKey( spep_1 + offset_1 + 93, 1, 3.6, 3.6 ); setScaleKey( spep_1 + offset_1 + 94, 1, 3.37, 3.37 ); setScaleKey( spep_1 + offset_1 + 95, 1, 3.37, 3.37 ); setScaleKey( spep_1 + offset_1 + 96, 1, 3.08, 3.08 ); setScaleKey( spep_1 + offset_1 + 97, 1, 3.08, 3.08 ); setScaleKey( spep_1 + offset_1 + 98, 1, 2.74, 2.74 ); setScaleKey( spep_1 + offset_1 + 99, 1, 2.74, 2.74 ); setScaleKey( spep_1 + offset_1 + 100, 1, 2.34, 2.34 ); setScaleKey( spep_1 + offset_1 + 101, 1, 2.34, 2.34 ); setScaleKey( spep_1 + offset_1 + 102, 1, 2.31, 2.31 ); setScaleKey( spep_1 + offset_1 + 103, 1, 2.31, 2.31 ); setScaleKey( spep_1 + offset_1 + 104, 1, 2.29, 2.29 ); setScaleKey( spep_1 + offset_1 + 106, 1, 2.42, 2.42 );-- 108 setScaleKey( spep_1 + offset_1 + 107, 1, 2.42, 2.42 ); setScaleKey( spep_1 + offset_1 + 108, 1, 2.41, 2.41 ); setScaleKey( spep_1 + offset_1 + 109, 1, 2.41, 2.41 ); setScaleKey( spep_1 + offset_1 + 110, 1, 2.4, 2.4 ); setScaleKey( spep_1 + offset_1 + 111, 1, 2.4, 2.4 ); setScaleKey( spep_1 + offset_1 + 112, 1, 2.39, 2.39 ); setScaleKey( spep_1 + offset_1 + 138, 1, 2.39, 2.39 ); setScaleKey( spep_1 + offset_1 + 140, 1, 2.39, 2.39 ); setScaleKey( spep_1 + offset_1 + 174, 1, 2.09, 2.09 );-- 106 setScaleKey( spep_1 + offset_1 + 175, 1, 2.09, 2.09 ); setScaleKey( spep_1 + offset_1 + 176, 1, 2.14, 2.14 ); setScaleKey( spep_1 + offset_1 + 190, 1, 2.14, 2.14 ); setScaleKey( spep_1 + offset_1 + 191, 1, 2.14, 2.14 ); setScaleKey( spep_1 + offset_1 + 192, 1, 2.13, 2.13 ); setScaleKey( spep_1 + offset_1 + 194, 1, 2.13, 2.13 ); setScaleKey( spep_1 + offset_1 + 195, 1, 2.13, 2.13 ); setScaleKey( spep_1 + offset_1 + 196, 1, 2.12, 2.12 ); setScaleKey( spep_1 + offset_1 + 197, 1, 2.12, 2.12 ); setScaleKey( spep_1 + offset_1 + 198, 1, 2.11, 2.11 ); setScaleKey( spep_1 + offset_1 + 199, 1, 2.11, 2.11 ); setScaleKey( spep_1 + offset_1 + 200, 1, 2.1, 2.1 ); setScaleKey( spep_1 + offset_1 + 201, 1, 2.1, 2.1 ); setScaleKey( spep_1 + offset_1 + 202, 1, 2.09, 2.09 ); setScaleKey( spep_1 + offset_1 + 203, 1, 2.09, 2.09 ); setScaleKey( spep_1 + offset_1 + 204, 1, 2.07, 2.07 ); setScaleKey( spep_1 + offset_1 + 205, 1, 2.07, 2.07 ); setScaleKey( spep_1 + offset_1 + 206, 1, 2.06, 2.06 ); setScaleKey( spep_1 + offset_1 + 207, 1, 2.06, 2.06 ); setScaleKey( spep_1 + offset_1 + 208, 1, 2.04, 2.04 ); setScaleKey( spep_1 + offset_1 + 209, 1, 2.04, 2.04 ); setScaleKey( spep_1 + offset_1 + 210, 1, 2.02, 2.02 ); setScaleKey( spep_1 + offset_1 + 211, 1, 2.02, 2.02 ); setScaleKey( spep_1 + offset_1 + 212, 1, 2, 2 ); setScaleKey( spep_1 + offset_1 + 213, 1, 2, 2 ); setScaleKey( spep_1 + offset_1 + 214, 1, 1.98, 1.98 ); setScaleKey( spep_1 + offset_1 + 215, 1, 1.98, 1.98 ); setScaleKey( spep_1 + offset_1 + 216, 1, 1.97, 1.97 ); setScaleKey( spep_1 + offset_1 + 217, 1, 1.97, 1.97 ); setScaleKey( spep_1 + offset_1 + 218, 1, 1.95, 1.95 ); setScaleKey( spep_1 + offset_1 + 219, 1, 1.95, 1.95 ); setScaleKey( spep_1 + offset_1 + 220, 1, 1.94, 1.94 ); setScaleKey( spep_1 + offset_1 + 221, 1, 1.94, 1.94 ); setScaleKey( spep_1 + offset_1 + 222, 1, 1.93, 1.93 ); setScaleKey( spep_1 + offset_1 + 224, 1, 1.93, 1.93 ); setScaleKey( spep_1 + offset_1 + 225, 1, 1.93, 1.93 ); setScaleKey( spep_1 + offset_1 + 226, 1, 1.92, 1.92 ); setScaleKey( spep_1 + offset_1 + 228, 1, 1.92, 1.92 ); setScaleKey( spep_1 + offset_1 + 229, 1, 1.92, 1.92 ); setScaleKey( spep_1 + offset_1 + 234, 1, 1.91, 1.91 ); setRotateKey( spep_1 + offset_1 + 42, 1, 0 );-- 106 setRotateKey( spep_1 + offset_1 + 60, 1, 0 ); setRotateKey( spep_1 + offset_1 + 62, 1, 58.7 );-- 107 setRotateKey( spep_1 + offset_1 + 88, 1, 58.7 ); setRotateKey( spep_1 + offset_1 + 90, 1, 55.6 );-- 105 setRotateKey( spep_1 + offset_1 + 91, 1, 55.6 ); setRotateKey( spep_1 + offset_1 + 92, 1, 56.2 ); setRotateKey( spep_1 + offset_1 + 93, 1, 56.2 ); setRotateKey( spep_1 + offset_1 + 94, 1, 56.8 ); setRotateKey( spep_1 + offset_1 + 95, 1, 56.8 ); setRotateKey( spep_1 + offset_1 + 96, 1, 57.2 ); setRotateKey( spep_1 + offset_1 + 97, 1, 57.2 ); setRotateKey( spep_1 + offset_1 + 98, 1, 57.6 ); setRotateKey( spep_1 + offset_1 + 99, 1, 57.6 ); setRotateKey( spep_1 + offset_1 + 100, 1, 57.9 ); setRotateKey( spep_1 + offset_1 + 101, 1, 57.9 ); setRotateKey( spep_1 + offset_1 + 102, 1, 58.1 ); setRotateKey( spep_1 + offset_1 + 103, 1, 58.1 ); setRotateKey( spep_1 + offset_1 + 104, 1, 58.3 ); setRotateKey( spep_1 + offset_1 + 106, 1, 38.7 );-- 108 setRotateKey( spep_1 + offset_1 + 107, 1, 38.7 ); setRotateKey( spep_1 + offset_1 + 108, 1, 38.8 ); setRotateKey( spep_1 + offset_1 + 109, 1, 38.8 ); setRotateKey( spep_1 + offset_1 + 110, 1, 38.9 ); setRotateKey( spep_1 + offset_1 + 112, 1, 38.9 ); setRotateKey( spep_1 + offset_1 + 113, 1, 38.9 ); setRotateKey( spep_1 + offset_1 + 114, 1, 39 ); setRotateKey( spep_1 + offset_1 + 140, 1, 39 ); setRotateKey( spep_1 + offset_1 + 174, 1, -12 );-- 106 setRotateKey( spep_1 + offset_1 + 234, 1, -12 ); -- ** 音 ** -- --振りかぶる2 SE012 = playSeVer2( spep_1 + 0, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE012, 67 ); SE013 = playSeVer2( spep_1 + 4, 1116, "",spep_1 + 46, 0, 20, -1); SE014 = playSeVer2( spep_1 + 4, 1278, "",spep_1 + 66, 0, 20, -1); --振りかぶる3 SE015 = playSeVer2( spep_1 + 30, 1153, "", 0, 18, 0, 0.6); SE016 = playSeVer2( spep_1 + 36, 1004, "", 0, 0, 0, -1); --張り手 SE017 = playSeVer2( spep_1 + 52 + 4, 1187, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 52 + 4, 1010, "", 0, 0, 0, -1); --敵地面激突 SE019 = playSeVer2( spep_1 + 96 + 4, 1061, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 96 + 4, 1168, "",spep_1 + 170 + 4, 0, 46, -1); SE021 = playSeVer2( spep_1 + 96 + 4, 1011, "", 0, 0, 0, -1); --足振り下ろす SE022 = playSeVer2( spep_1 + 142 + 4, 1116, "",spep_1 + 188 + 4, 0, 24, -1); SE023 = playSeVer2( spep_1 + 142 + 4, 1004, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_1 + 142 + 4, 1153, "", 0, 18, 0, 0.6); --踏みつけ SE025 = playSeVer2( spep_1 + 182 + 4, 1061, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_1 + 186 + 4, 1187, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 186 + 4, 1159, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 230 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 230; ------------------------------------------------------ -- フィニッシュ(228F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_003 setEffMoveKey( spep_2 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_2 + 228, finish, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 228, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 228, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 228, finish, 255 ); -- ** 音 ** -- --口から気出す SE028 = playSeVer2( spep_2 + 32, 1258, "",spep_2 + 112, 0, 22, -1); SE029 = playSeVer2( spep_2 + 40, 1027, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 40, 1183, "",spep_2 + 112, 0, 22, -1); --爆発 SE031 = playSeVer2( spep_2 + 84, 1024, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 84, 1159, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 84, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 228 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 105 ); endPhase( spep_2 + 228 - 6 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- カットインからパンチ(264F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- punch = entryEffectLife( spep_0 + 0, SP_01r, 264, 0x100, -1, 0, 0, 0 ); --カットインからパンチ ef_001 setEffMoveKey( spep_0 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_0 + 264, punch, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, punch, -1.0, 1.0 ); setEffScaleKey( spep_0 + 264, punch, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, punch, 0 ); setEffRotateKey( spep_0 + 264, punch, 0 ); setEffAlphaKey( spep_0 + 0, punch, 255 ); setEffAlphaKey( spep_0 + 264 - 2, punch, 255 ); setEffAlphaKey( spep_0 + 264 - 1, punch, 255 ); setEffAlphaKey( spep_0 + 264, punch, 0 ); punch_back = entryEffectLife( spep_0 + 0, SP_02r, 264, 0x80, -1, 0, 0, 0 ); --カットインからパンチ 裏面 ef_001_back setEffMoveKey( spep_0 + 0, punch_back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 264, punch_back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, punch_back, -1.0, 1.0 ); setEffScaleKey( spep_0 + 264, punch_back, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, punch_back, 0 ); setEffRotateKey( spep_0 + 264, punch_back, 0 ); setEffAlphaKey( spep_0 + 0, punch_back, 255 ); setEffAlphaKey( spep_0 + 264 - 2, punch_back, 255 ); setEffAlphaKey( spep_0 + 264 - 1, punch_back, 255 ); setEffAlphaKey( spep_0 + 264, punch_back, 0 ); -- ** 顔カットイン ** -- spep_x = spep_0 + 62; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 135, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 135 + 20, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 135 + 20, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- offset_0 = -1; setDisp( spep_0 + offset_0 + 158, 1, 1 ); changeAnime( spep_0 + offset_0 + 158, 1, 118 ); setMoveKey( spep_0 + offset_0 + 158, 1, -34.5, -529 , 0 ); setMoveKey( spep_0 + offset_0 + 159, 1, -34.5, -529 , 0 ); setMoveKey( spep_0 + offset_0 + 160, 1, -35.1, -521 , 0 ); setMoveKey( spep_0 + offset_0 + 161, 1, -35.1, -521 , 0 ); setMoveKey( spep_0 + offset_0 + 162, 1, -35.6, -514 , 0 ); setMoveKey( spep_0 + offset_0 + 163, 1, -35.6, -514 , 0 ); setMoveKey( spep_0 + offset_0 + 164, 1, -36.1, -507.8 , 0 ); setMoveKey( spep_0 + offset_0 + 165, 1, -36.1, -507.8 , 0 ); setMoveKey( spep_0 + offset_0 + 166, 1, -36.5, -502.5 , 0 ); setMoveKey( spep_0 + offset_0 + 167, 1, -36.5, -502.5 , 0 ); setMoveKey( spep_0 + offset_0 + 168, 1, -36.8, -497.9 , 0 ); setMoveKey( spep_0 + offset_0 + 169, 1, -36.8, -497.9 , 0 ); setMoveKey( spep_0 + offset_0 + 170, 1, -37.1, -494.1 , 0 ); setMoveKey( spep_0 + offset_0 + 171, 1, -37.1, -494.1 , 0 ); setMoveKey( spep_0 + offset_0 + 172, 1, -37.3, -490.8 , 0 ); setMoveKey( spep_0 + offset_0 + 173, 1, -37.3, -490.8 , 0 ); setMoveKey( spep_0 + offset_0 + 174, 1, -37.5, -488.2 , 0 ); setMoveKey( spep_0 + offset_0 + 175, 1, -37.5, -488.2 , 0 ); setMoveKey( spep_0 + offset_0 + 176, 1, -37.7, -486.1 , 0 ); setMoveKey( spep_0 + offset_0 + 177, 1, -37.7, -486.1 , 0 ); setMoveKey( spep_0 + offset_0 + 178, 1, -37.8, -484.4 , 0 ); setMoveKey( spep_0 + offset_0 + 179, 1, -37.8, -484.4 , 0 ); setMoveKey( spep_0 + offset_0 + 180, 1, -37.9, -483.2 , 0 ); setMoveKey( spep_0 + offset_0 + 181, 1, -37.9, -483.2 , 0 ); setMoveKey( spep_0 + offset_0 + 182, 1, -38, -482.3 , 0 ); setMoveKey( spep_0 + offset_0 + 183, 1, -38, -482.3 , 0 ); setMoveKey( spep_0 + offset_0 + 184, 1, -38, -481.7 , 0 ); setMoveKey( spep_0 + offset_0 + 185, 1, -38, -481.7 , 0 ); setMoveKey( spep_0 + offset_0 + 186, 1, -38, -481.4 , 0 ); setMoveKey( spep_0 + offset_0 + 187, 1, -38, -481.4 , 0 ); setMoveKey( spep_0 + offset_0 + 188, 1, -38.1, -481.2 , 0 ); setMoveKey( spep_0 + offset_0 + 189, 1, -38.1, -481.2 , 0 ); setMoveKey( spep_0 + offset_0 + 190, 1, -38.1, -481.1 , 0 ); setMoveKey( spep_0 + offset_0 + 192, 1, -38.1, -481.1 , 0 ); setMoveKey( spep_0 + offset_0 + 193, 1, -38.1, -481.1 , 0 ); setMoveKey( spep_0 + offset_0 + 194, 1, -21.2, -466.8 , 0 ); setMoveKey( spep_0 + offset_0 + 195, 1, -21.2, -466.8 , 0 ); setMoveKey( spep_0 + offset_0 + 196, 1, 6.9, -458.6 , 0 ); setMoveKey( spep_0 + offset_0 + 197, 1, 6.9, -458.6 , 0 ); setMoveKey( spep_0 + offset_0 + 198, 1, 27.9, -452.4 , 0 ); setMoveKey( spep_0 + offset_0 + 199, 1, 27.9, -452.4 , 0 ); setMoveKey( spep_0 + offset_0 + 200, 1, 43, -448 , 0 ); setMoveKey( spep_0 + offset_0 + 201, 1, 43, -448 , 0 ); setMoveKey( spep_0 + offset_0 + 202, 1, 53.2, -445 , 0 ); setMoveKey( spep_0 + offset_0 + 203, 1, 53.2, -445 , 0 ); setMoveKey( spep_0 + offset_0 + 204, 1, 59.3, -443.3 , 0 ); setScaleKey( spep_0 + offset_0 + 158, 1, 1, 1 ); setScaleKey( spep_0 + offset_0 + 159, 1, 1, 1 ); setScaleKey( spep_0 + offset_0 + 160, 1, 1.02, 1.02 ); setScaleKey( spep_0 + offset_0 + 161, 1, 1.02, 1.02 ); setScaleKey( spep_0 + offset_0 + 162, 1, 1.04, 1.04 ); setScaleKey( spep_0 + offset_0 + 163, 1, 1.04, 1.04 ); setScaleKey( spep_0 + offset_0 + 164, 1, 1.05, 1.05 ); setScaleKey( spep_0 + offset_0 + 165, 1, 1.05, 1.05 ); setScaleKey( spep_0 + offset_0 + 166, 1, 1.06, 1.06 ); setScaleKey( spep_0 + offset_0 + 167, 1, 1.06, 1.06 ); setScaleKey( spep_0 + offset_0 + 168, 1, 1.07, 1.07 ); setScaleKey( spep_0 + offset_0 + 169, 1, 1.07, 1.07 ); setScaleKey( spep_0 + offset_0 + 170, 1, 1.08, 1.08 ); setScaleKey( spep_0 + offset_0 + 171, 1, 1.08, 1.08 ); setScaleKey( spep_0 + offset_0 + 172, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 174, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 175, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 176, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 180, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 181, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 182, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 192, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 193, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 194, 1, 1.2, 1.2 ); setScaleKey( spep_0 + offset_0 + 195, 1, 1.2, 1.2 ); setScaleKey( spep_0 + offset_0 + 196, 1, 1.16, 1.16 ); setScaleKey( spep_0 + offset_0 + 197, 1, 1.16, 1.16 ); setScaleKey( spep_0 + offset_0 + 198, 1, 1.13, 1.13 ); setScaleKey( spep_0 + offset_0 + 199, 1, 1.13, 1.13 ); setScaleKey( spep_0 + offset_0 + 200, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 201, 1, 1.11, 1.11 ); setScaleKey( spep_0 + offset_0 + 202, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 203, 1, 1.1, 1.1 ); setScaleKey( spep_0 + offset_0 + 204, 1, 1.09, 1.09 ); setRotateKey( spep_0 + offset_0 + 158, 1, 0 ); setRotateKey( spep_0 + offset_0 + 204, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE002 = playSeVer2( spep_0 + 70, 1018, "", 0, 0, 0, -1); --振りかぶる SE003 = playSeVer2( spep_0 + 160, 1116, "", spep_0 + 202, 0, 22, -1); SE004 = playSeVer2( spep_0 + 160, 1232, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 164, 1153, "", 0, 16, 0, 0.6); SE006 = playSeVer2( spep_0 + 168, 1004, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 264 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 205; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 59.3, -443.3 , 0 ); setMoveKey( SP_dodge + 1, 1, 59.3, -443.3 , 0 ); setMoveKey( SP_dodge + 2, 1, 62.4, -442.3 , 0 ); setMoveKey( SP_dodge + 3, 1, 62.4, -442.3 , 0 ); setMoveKey( SP_dodge + 4, 1, 63.6, -442 , 0 ); setMoveKey( SP_dodge + 5, 1, 63.6, -442 , 0 ); setMoveKey( SP_dodge + 6, 1, 63.8, -441.9 , 0 ); setMoveKey( SP_dodge + 7, 1, 63.8, -441.9 , 0 ); setMoveKey( SP_dodge + 8, 1, 89.6, -405.8 , 0 ); setMoveKey( SP_dodge + 10, 1, 89.6, -405.8 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.09, 1.09 ); setScaleKey( SP_dodge + 9, 1, 1.09, 1.09 ); setScaleKey( SP_dodge + 10, 1, 1.21, 1.21 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 + offset_0 + 267, 1, 0 ); changeAnime( spep_0 + offset_0 + 216, 1, 106 ); setMoveKey( spep_0 + offset_0 + 205, 1, 59.3, -443.3 , 0 ); setMoveKey( spep_0 + offset_0 + 206, 1, 62.4, -442.3 , 0 ); setMoveKey( spep_0 + offset_0 + 207, 1, 62.4, -442.3 , 0 ); setMoveKey( spep_0 + offset_0 + 208, 1, 63.6, -442 , 0 ); setMoveKey( spep_0 + offset_0 + 209, 1, 63.6, -442 , 0 ); setMoveKey( spep_0 + offset_0 + 210, 1, 63.8, -441.9 , 0 ); setMoveKey( spep_0 + offset_0 + 211, 1, 63.8, -441.9 , 0 ); setMoveKey( spep_0 + offset_0 + 212, 1, 89.6, -405.8 , 0 ); setMoveKey( spep_0 + offset_0 + 215, 1, 89.6, -405.8 , 0 ); setMoveKey( spep_0 + offset_0 + 216, 1, -6.3, -483.4 , 0 ); setMoveKey( spep_0 + offset_0 + 217, 1, -6.3, -483.4 , 0 ); setMoveKey( spep_0 + offset_0 + 218, 1, 15, -392.4 , 0 ); setMoveKey( spep_0 + offset_0 + 219, 1, 15, -392.4 , 0 ); setMoveKey( spep_0 + offset_0 + 220, 1, 67, -438.3 , 0 ); setMoveKey( spep_0 + offset_0 + 221, 1, 67, -438.3 , 0 ); setMoveKey( spep_0 + offset_0 + 222, 1, 19.9, -438.9 , 0 ); setMoveKey( spep_0 + offset_0 + 223, 1, 19.9, -438.9 , 0 ); setMoveKey( spep_0 + offset_0 + 224, 1, 36.5, -401.2 , 0 ); setMoveKey( spep_0 + offset_0 + 225, 1, 36.5, -401.2 , 0 ); setMoveKey( spep_0 + offset_0 + 226, 1, 4.8, -407.4 , 0 ); setMoveKey( spep_0 + offset_0 + 227, 1, 4.8, -407.4 , 0 ); setMoveKey( spep_0 + offset_0 + 228, 1, 49.9, -425.4 , 0 ); setMoveKey( spep_0 + offset_0 + 229, 1, 49.9, -425.4 , 0 ); setMoveKey( spep_0 + offset_0 + 230, 1, 46.9, -445.3 , 0 ); setMoveKey( spep_0 + offset_0 + 231, 1, 46.9, -445.3 , 0 ); setMoveKey( spep_0 + offset_0 + 232, 1, 30.7, -442.9 , 0 ); setMoveKey( spep_0 + offset_0 + 233, 1, 30.7, -442.9 , 0 ); setMoveKey( spep_0 + offset_0 + 234, 1, 9.3, -423.5 , 0 ); setMoveKey( spep_0 + offset_0 + 235, 1, 9.3, -423.5 , 0 ); setMoveKey( spep_0 + offset_0 + 236, 1, 26.8, -448.9 , 0 ); setMoveKey( spep_0 + offset_0 + 237, 1, 26.8, -448.9 , 0 ); setMoveKey( spep_0 + offset_0 + 238, 1, 44.1, -441.2 , 0 ); setMoveKey( spep_0 + offset_0 + 239, 1, 44.1, -441.2 , 0 ); setMoveKey( spep_0 + offset_0 + 240, 1, 25.6, -430.5 , 0 ); setMoveKey( spep_0 + offset_0 + 241, 1, 25.6, -430.5 , 0 ); setMoveKey( spep_0 + offset_0 + 242, 1, 45.6, -425.6 , 0 ); setMoveKey( spep_0 + offset_0 + 243, 1, 45.6, -425.6 , 0 ); setMoveKey( spep_0 + offset_0 + 244, 1, 36.7, -434.7 , 0 ); setMoveKey( spep_0 + offset_0 + 245, 1, 36.7, -434.7 , 0 ); setMoveKey( spep_0 + offset_0 + 246, 1, 27.6, -427.8 , 0 ); setMoveKey( spep_0 + offset_0 + 247, 1, 27.6, -427.8 , 0 ); setMoveKey( spep_0 + offset_0 + 248, 1, 35.7, -426.8 , 0 ); setMoveKey( spep_0 + offset_0 + 249, 1, 35.7, -426.8 , 0 ); setMoveKey( spep_0 + offset_0 + 250, 1, 39.7, -435.8 , 0 ); setMoveKey( spep_0 + offset_0 + 251, 1, 39.7, -435.8 , 0 ); setMoveKey( spep_0 + offset_0 + 252, 1, 30.7, -432.8 , 0 ); setMoveKey( spep_0 + offset_0 + 267, 1, 30.7, -432.8 , 0 ); setScaleKey( spep_0 + offset_0 + 210, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 211, 1, 1.09, 1.09 ); setScaleKey( spep_0 + offset_0 + 212, 1, 1.21, 1.21 ); setScaleKey( spep_0 + offset_0 + 216, 1, 1.21, 1.21 ); setScaleKey( spep_0 + offset_0 + 267, 1, 1.21, 1.21 ); setRotateKey( spep_0 + offset_0 + 215, 1, 0 ); setRotateKey( spep_0 + offset_0 + 216, 1, 12.4 ); setRotateKey( spep_0 + offset_0 + 267, 1, 12.4 ); -- ** 音 ** -- --パンチ SE007 = playSeVer2( spep_0 + 210, 1061, "", spep_0 + 278, 0, 10, -1); SE008 = playSeVer2( spep_0 + 212, 1033, "", spep_0 + 278, 0, 10, -1); SE009 = playSeVer2( spep_0 + 214, 1159, "", spep_0 + 278, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 214, SE009, 92 ); SE010 = playSeVer2( spep_0 + 214, 1187, "", spep_0 + 278, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 214, SE010, 79 ); -- ** 次の準備 ** -- spep_c = spep_0 + 264; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_c + 94; ------------------------------------------------------ -- 踏みつけ(230F) ------------------------------------------------------ -- spep_1 = 0; -- ** エフェクト等 ** -- trample = entryEffectLife( spep_1 + 0, SP_03r, 230, 0x100, -1, 0, 0, 0 ); --踏みつけ ef_002 setEffMoveKey( spep_1 + 0, trample, 0, 0 , 0 ); setEffMoveKey( spep_1 + 230, trample, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, trample, -1.0, 1.0 ); setEffScaleKey( spep_1 + 230, trample, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, trample, 0 ); setEffRotateKey( spep_1 + 230, trample, 0 ); setEffAlphaKey( spep_1 + 0, trample, 255 ); setEffAlphaKey( spep_1 + 230 - 2, trample, 255 ); setEffAlphaKey( spep_1 + 230 - 1, trample, 255 ); setEffAlphaKey( spep_1 + 230, trample, 0 ); trample_back = entryEffectLife( spep_1 + 0, SP_04r, 230, 0x80, -1, 0, 0, 0 ); --踏みつけ ef_002 setEffMoveKey( spep_1 + 0, trample_back, 0, 0 , 0 ); setEffMoveKey( spep_1 + 230, trample_back, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, trample_back, -1.0, 1.0 ); setEffScaleKey( spep_1 + 230, trample_back, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, trample_back, 0 ); setEffRotateKey( spep_1 + 230, trample_back, 0 ); setEffAlphaKey( spep_1 + 0, trample_back, 255 ); setEffAlphaKey( spep_1 + 230 - 2, trample_back, 255 ); setEffAlphaKey( spep_1 + 230 - 1, trample_back, 255 ); setEffAlphaKey( spep_1 + 230, trample_back, 0 ); -- ** 敵キャラクター ** -- offset_1 = -1; setDisp( spep_1 + offset_1 + 42, 1, 1 ); setDisp( spep_1 + offset_1 + 88, 1, 0 ); setDisp( spep_1 + offset_1 + 90, 1, 1 ); setDisp( spep_1 + offset_1 + 104, 1, 0 ); setDisp( spep_1 + offset_1 + 106, 1, 1 ); setDisp( spep_1 + offset_1 + 140, 1, 0 ); setDisp( spep_1 + offset_1 + 174, 1, 1 ); setDisp( spep_1 + offset_1 + 234, 1, 0 ); changeAnime( spep_1 + offset_1 + 42, 1, 106 ); changeAnime( spep_1 + offset_1 + 62, 1, 107 ); changeAnime( spep_1 + offset_1 + 90, 1, 105 ); changeAnime( spep_1 + offset_1 + 106, 1, 108 ); changeAnime( spep_1 + offset_1 + 174, 1, 106 ); setMoveKey( spep_1 + offset_1 + 42, 1, 100, -107 , 0 );-- 106 setMoveKey( spep_1 + offset_1 + 43, 1, 100, -107 , 0 ); setMoveKey( spep_1 + offset_1 + 44, 1, 111.4, -99.8 , 0 ); setMoveKey( spep_1 + offset_1 + 45, 1, 111.4, -99.8 , 0 ); setMoveKey( spep_1 + offset_1 + 46, 1, 123.1, -92.4 , 0 ); setMoveKey( spep_1 + offset_1 + 47, 1, 123.1, -92.4 , 0 ); setMoveKey( spep_1 + offset_1 + 48, 1, 135.1, -84.9 , 0 ); setMoveKey( spep_1 + offset_1 + 49, 1, 135.1, -84.9 , 0 ); setMoveKey( spep_1 + offset_1 + 50, 1, 147.5, -77.2 , 0 ); setMoveKey( spep_1 + offset_1 + 51, 1, 147.5, -77.2 , 0 ); setMoveKey( spep_1 + offset_1 + 52, 1, 160.4, -69.2 , 0 ); setMoveKey( spep_1 + offset_1 + 53, 1, 160.4, -69.2 , 0 ); setMoveKey( spep_1 + offset_1 + 54, 1, 173.9, -60.8 , 0 ); setMoveKey( spep_1 + offset_1 + 55, 1, 173.9, -60.8 , 0 ); setMoveKey( spep_1 + offset_1 + 56, 1, 177.9, -58.7 , 0 ); setMoveKey( spep_1 + offset_1 + 57, 1, 177.9, -58.7 , 0 ); setMoveKey( spep_1 + offset_1 + 58, 1, 182.7, -56.2 , 0 ); setMoveKey( spep_1 + offset_1 + 59, 1, 182.7, -56.2 , 0 ); setMoveKey( spep_1 + offset_1 + 60, 1, 188.1, -53.2 , 0 ); setMoveKey( spep_1 + offset_1 + 62, 1, 130.1, -133.7 , 0 );-- 107 setMoveKey( spep_1 + offset_1 + 63, 1, 130.1, -133.7 , 0 ); setMoveKey( spep_1 + offset_1 + 64, 1, 151, -178.8 , 0 ); setMoveKey( spep_1 + offset_1 + 65, 1, 151, -178.8 , 0 ); setMoveKey( spep_1 + offset_1 + 66, 1, 104.9, -150.5 , 0 ); setMoveKey( spep_1 + offset_1 + 67, 1, 104.9, -150.5 , 0 ); setMoveKey( spep_1 + offset_1 + 68, 1, 136.9, -162.9 , 0 ); setMoveKey( spep_1 + offset_1 + 69, 1, 136.9, -162.9 , 0 ); setMoveKey( spep_1 + offset_1 + 70, 1, 109.8, -189.8 , 0 ); setMoveKey( spep_1 + offset_1 + 71, 1, 109.8, -189.8 , 0 ); setMoveKey( spep_1 + offset_1 + 72, 1, 116, -197.2 , 0 ); setMoveKey( spep_1 + offset_1 + 73, 1, 116, -197.2 , 0 ); setMoveKey( spep_1 + offset_1 + 74, 1, 121.7, -247.7 , 0 ); setMoveKey( spep_1 + offset_1 + 75, 1, 121.7, -247.7 , 0 ); setMoveKey( spep_1 + offset_1 + 76, 1, 109, -264.5 , 0 ); setMoveKey( spep_1 + offset_1 + 77, 1, 109, -264.5 , 0 ); setMoveKey( spep_1 + offset_1 + 78, 1, 119, -260.3 , 0 ); setMoveKey( spep_1 + offset_1 + 79, 1, 119, -260.3 , 0 ); setMoveKey( spep_1 + offset_1 + 80, 1, 100.7, -278.3 , 0 ); setMoveKey( spep_1 + offset_1 + 81, 1, 100.7, -278.3 , 0 ); setMoveKey( spep_1 + offset_1 + 82, 1, 99.3, -311.3 , 0 ); setMoveKey( spep_1 + offset_1 + 83, 1, 99.3, -311.3 , 0 ); setMoveKey( spep_1 + offset_1 + 84, 1, 87.7, -323.3 , 0 ); setMoveKey( spep_1 + offset_1 + 85, 1, 87.7, -323.3 , 0 ); setMoveKey( spep_1 + offset_1 + 86, 1, 89.1, -338.2 , 0 ); setMoveKey( spep_1 + offset_1 + 89, 1, 89.1, -338.2 , 0 ); setMoveKey( spep_1 + offset_1 + 90, 1, -795.4, 322.3 , 0 );-- 105 setMoveKey( spep_1 + offset_1 + 91, 1, -795.4, 322.3 , 0 ); setMoveKey( spep_1 + offset_1 + 92, 1, -740.1, 313.7 , 0 ); setMoveKey( spep_1 + offset_1 + 93, 1, -740.1, 313.7 , 0 ); setMoveKey( spep_1 + offset_1 + 94, 1, -645.3, 291.5 , 0 ); setMoveKey( spep_1 + offset_1 + 95, 1, -645.3, 291.5 , 0 ); setMoveKey( spep_1 + offset_1 + 96, 1, -513.7, 256.2 , 0 ); setMoveKey( spep_1 + offset_1 + 97, 1, -513.7, 256.2 , 0 ); setMoveKey( spep_1 + offset_1 + 98, 1, -346.5, 207.7 , 0 ); setMoveKey( spep_1 + offset_1 + 99, 1, -346.5, 207.7 , 0 ); setMoveKey( spep_1 + offset_1 + 100, 1, -144.2, 146.3 , 0 ); setMoveKey( spep_1 + offset_1 + 101, 1, -144.2, 146.3 , 0 ); setMoveKey( spep_1 + offset_1 + 102, 1, -141.7, 144.9 , 0 ); setMoveKey( spep_1 + offset_1 + 103, 1, -141.7, 144.9 , 0 ); setMoveKey( spep_1 + offset_1 + 104, 1, -139.8, 143.9 , 0 ); setMoveKey( spep_1 + offset_1 + 106, 1, 10.1, 34.2 , 0 );-- 108 setMoveKey( spep_1 + offset_1 + 107, 1, 10.1, 34.2 , 0 ); setMoveKey( spep_1 + offset_1 + 108, 1, 25.5, -27.5 , 0 ); setMoveKey( spep_1 + offset_1 + 109, 1, 25.5, -27.5 , 0 ); setMoveKey( spep_1 + offset_1 + 110, 1, -11.1, 45 , 0 ); setMoveKey( spep_1 + offset_1 + 111, 1, -11.1, 45 , 0 ); setMoveKey( spep_1 + offset_1 + 112, 1, 32.2, 52.6 , 0 ); setMoveKey( spep_1 + offset_1 + 113, 1, 32.2, 52.6 , 0 ); setMoveKey( spep_1 + offset_1 + 114, 1, -12.7, 36.4 , 0 ); setMoveKey( spep_1 + offset_1 + 115, 1, -12.7, 36.4 , 0 ); setMoveKey( spep_1 + offset_1 + 116, 1, 12.3, 45.4 , 0 ); setMoveKey( spep_1 + offset_1 + 117, 1, 12.3, 45.4 , 0 ); setMoveKey( spep_1 + offset_1 + 118, 1, 23.2, 11.5 , 0 ); setMoveKey( spep_1 + offset_1 + 119, 1, 23.2, 11.5 , 0 ); setMoveKey( spep_1 + offset_1 + 120, 1, 16, 11.7 , 0 ); setMoveKey( spep_1 + offset_1 + 121, 1, 16, 11.7 , 0 ); setMoveKey( spep_1 + offset_1 + 122, 1, 31.7, 33 , 0 ); setMoveKey( spep_1 + offset_1 + 123, 1, 31.7, 33 , 0 ); setMoveKey( spep_1 + offset_1 + 124, 1, 19.3, 32.4 , 0 ); setMoveKey( spep_1 + offset_1 + 125, 1, 19.3, 32.4 , 0 ); setMoveKey( spep_1 + offset_1 + 126, 1, 20.9, 14.8 , 0 ); setMoveKey( spep_1 + offset_1 + 127, 1, 20.9, 14.8 , 0 ); setMoveKey( spep_1 + offset_1 + 128, 1, 19.7, 22.6 , 0 ); setMoveKey( spep_1 + offset_1 + 129, 1, 19.7, 22.6 , 0 ); setMoveKey( spep_1 + offset_1 + 130, 1, 28.4, 25.4 , 0 ); setMoveKey( spep_1 + offset_1 + 131, 1, 28.4, 25.4 , 0 ); setMoveKey( spep_1 + offset_1 + 132, 1, 25.1, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 133, 1, 25.1, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 134, 1, 32.8, 18.2 , 0 ); setMoveKey( spep_1 + offset_1 + 135, 1, 32.8, 18.2 , 0 ); setMoveKey( spep_1 + offset_1 + 136, 1, 29.5, 28.1 , 0 ); setMoveKey( spep_1 + offset_1 + 137, 1, 29.5, 28.1 , 0 ); setMoveKey( spep_1 + offset_1 + 138, 1, 29.8, 23.4 , 0 ); setMoveKey( spep_1 + offset_1 + 140, 1, 29.8, 23.4 , 0 ); setMoveKey( spep_1 + offset_1 + 174, 1, -6.4, 33 , 0 );-- 106 setMoveKey( spep_1 + offset_1 + 175, 1, -6.4, 33 , 0 ); setMoveKey( spep_1 + offset_1 + 176, 1, -6.6, 33.9 , 0 ); setMoveKey( spep_1 + offset_1 + 182, 1, -6.6, 33.9 , 0 ); setMoveKey( spep_1 + offset_1 + 183, 1, -6.6, 33.9 , 0 ); setMoveKey( spep_1 + offset_1 + 184, 1, -6.6, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 186, 1, -6.6, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 187, 1, -6.6, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 188, 1, -6.5, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 189, 1, -6.5, 33.8 , 0 ); setMoveKey( spep_1 + offset_1 + 190, 1, -6.5, 33.7 , 0 ); setMoveKey( spep_1 + offset_1 + 191, 1, -6.5, 33.7 , 0 ); setMoveKey( spep_1 + offset_1 + 192, 1, -6.5, 33.6 , 0 ); setMoveKey( spep_1 + offset_1 + 194, 1, -6.5, 33.6 , 0 ); setMoveKey( spep_1 + offset_1 + 195, 1, -6.5, 33.6 , 0 ); setMoveKey( spep_1 + offset_1 + 196, 1, 7.5, -44.6 , 0 ); setMoveKey( spep_1 + offset_1 + 197, 1, 7.5, -44.6 , 0 ); setMoveKey( spep_1 + offset_1 + 198, 1, -30.5, 47.3 , 0 ); setMoveKey( spep_1 + offset_1 + 199, 1, -30.5, 47.3 , 0 ); setMoveKey( spep_1 + offset_1 + 200, 1, 24.6, 89.1 , 0 ); setMoveKey( spep_1 + offset_1 + 201, 1, 24.6, 89.1 , 0 ); setMoveKey( spep_1 + offset_1 + 202, 1, -50.4, 28.9 , 0 ); setMoveKey( spep_1 + offset_1 + 203, 1, -50.4, 28.9 , 0 ); setMoveKey( spep_1 + offset_1 + 204, 1, -10.3, 50.7 , 0 ); setMoveKey( spep_1 + offset_1 + 205, 1, -10.3, 50.7 , 0 ); setMoveKey( spep_1 + offset_1 + 206, 1, -0.3, 17.4 , 0 ); setMoveKey( spep_1 + offset_1 + 207, 1, -0.3, 17.4 , 0 ); setMoveKey( spep_1 + offset_1 + 208, 1, -8.2, 18.1 , 0 ); setMoveKey( spep_1 + offset_1 + 209, 1, -8.2, 18.1 , 0 ); setMoveKey( spep_1 + offset_1 + 210, 1, 6.8, 39.8 , 0 ); setMoveKey( spep_1 + offset_1 + 211, 1, 6.8, 39.8 , 0 ); setMoveKey( spep_1 + offset_1 + 212, 1, -6.1, 39.5 , 0 ); setMoveKey( spep_1 + offset_1 + 213, 1, -6.1, 39.5 , 0 ); setMoveKey( spep_1 + offset_1 + 214, 1, -2.1, 24.3 , 0 ); setMoveKey( spep_1 + offset_1 + 215, 1, -2.1, 24.3 , 0 ); setMoveKey( spep_1 + offset_1 + 216, 1, -8, 30 , 0 ); setMoveKey( spep_1 + offset_1 + 217, 1, -8, 30 , 0 ); setMoveKey( spep_1 + offset_1 + 218, 1, -1, 32.8 , 0 ); setMoveKey( spep_1 + offset_1 + 219, 1, -1, 32.8 , 0 ); setMoveKey( spep_1 + offset_1 + 220, 1, -5.9, 30.7 , 0 ); setMoveKey( spep_1 + offset_1 + 221, 1, -5.9, 30.7 , 0 ); setMoveKey( spep_1 + offset_1 + 222, 1, 7.1, 38.5 , 0 ); setMoveKey( spep_1 + offset_1 + 223, 1, 7.1, 38.5 , 0 ); setMoveKey( spep_1 + offset_1 + 224, 1, -3.9, 38.4 , 0 ); setMoveKey( spep_1 + offset_1 + 225, 1, -3.9, 38.4 , 0 ); setMoveKey( spep_1 + offset_1 + 226, 1, -1.9, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 227, 1, -1.9, 23.3 , 0 ); setMoveKey( spep_1 + offset_1 + 228, 1, -7.9, 29.2 , 0 ); setMoveKey( spep_1 + offset_1 + 229, 1, -7.9, 29.2 , 0 ); setMoveKey( spep_1 + offset_1 + 230, 1, -0.9, 32.2 , 0 ); setMoveKey( spep_1 + offset_1 + 231, 1, -0.9, 32.2 , 0 ); setMoveKey( spep_1 + offset_1 + 232, 1, -5.8, 30.2 , 0 ); setMoveKey( spep_1 + offset_1 + 233, 1, -5.8, 30.2 , 0 ); setMoveKey( spep_1 + offset_1 + 234, 1, -5.8, 30.1 , 0 ); setScaleKey( spep_1 + offset_1 + 42, 1, 0.82, 0.82 );-- 106 setScaleKey( spep_1 + offset_1 + 46, 1, 0.82, 0.82 ); setScaleKey( spep_1 + offset_1 + 47, 1, 0.82, 0.82 ); setScaleKey( spep_1 + offset_1 + 48, 1, 0.83, 0.83 ); setScaleKey( spep_1 + offset_1 + 50, 1, 0.83, 0.83 ); setScaleKey( spep_1 + offset_1 + 51, 1, 0.83, 0.83 ); setScaleKey( spep_1 + offset_1 + 52, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 54, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 55, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 56, 1, 0.85, 0.85 ); setScaleKey( spep_1 + offset_1 + 57, 1, 0.85, 0.85 ); setScaleKey( spep_1 + offset_1 + 58, 1, 0.86, 0.86 ); setScaleKey( spep_1 + offset_1 + 59, 1, 0.86, 0.86 ); setScaleKey( spep_1 + offset_1 + 60, 1, 0.87, 0.87 ); setScaleKey( spep_1 + offset_1 + 62, 1, 0.48, 0.48 );-- 107 setScaleKey( spep_1 + offset_1 + 63, 1, 0.48, 0.48 ); setScaleKey( spep_1 + offset_1 + 64, 1, 0.57, 0.57 ); setScaleKey( spep_1 + offset_1 + 65, 1, 0.57, 0.57 ); setScaleKey( spep_1 + offset_1 + 66, 1, 0.56, 0.56 ); setScaleKey( spep_1 + offset_1 + 67, 1, 0.56, 0.56 ); setScaleKey( spep_1 + offset_1 + 68, 1, 0.62, 0.62 ); setScaleKey( spep_1 + offset_1 + 69, 1, 0.62, 0.62 ); setScaleKey( spep_1 + offset_1 + 70, 1, 0.68, 0.68 ); setScaleKey( spep_1 + offset_1 + 71, 1, 0.68, 0.68 ); setScaleKey( spep_1 + offset_1 + 72, 1, 0.74, 0.74 ); setScaleKey( spep_1 + offset_1 + 73, 1, 0.74, 0.74 ); setScaleKey( spep_1 + offset_1 + 74, 1, 0.77, 0.77 ); setScaleKey( spep_1 + offset_1 + 75, 1, 0.77, 0.77 ); setScaleKey( spep_1 + offset_1 + 76, 1, 0.8, 0.8 ); setScaleKey( spep_1 + offset_1 + 77, 1, 0.8, 0.8 ); setScaleKey( spep_1 + offset_1 + 78, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 79, 1, 0.84, 0.84 ); setScaleKey( spep_1 + offset_1 + 80, 1, 0.9, 0.9 ); setScaleKey( spep_1 + offset_1 + 81, 1, 0.9, 0.9 ); setScaleKey( spep_1 + offset_1 + 82, 1, 0.94, 0.94 ); setScaleKey( spep_1 + offset_1 + 83, 1, 0.94, 0.94 ); setScaleKey( spep_1 + offset_1 + 84, 1, 0.99, 0.99 ); setScaleKey( spep_1 + offset_1 + 85, 1, 0.99, 0.99 ); setScaleKey( spep_1 + offset_1 + 86, 1, 1.03, 1.03 ); setScaleKey( spep_1 + offset_1 + 88, 1, 1.03, 1.03 ); setScaleKey( spep_1 + offset_1 + 90, 1, 3.78, 3.78 );-- 105 setScaleKey( spep_1 + offset_1 + 91, 1, 3.78, 3.78 ); setScaleKey( spep_1 + offset_1 + 92, 1, 3.6, 3.6 ); setScaleKey( spep_1 + offset_1 + 93, 1, 3.6, 3.6 ); setScaleKey( spep_1 + offset_1 + 94, 1, 3.37, 3.37 ); setScaleKey( spep_1 + offset_1 + 95, 1, 3.37, 3.37 ); setScaleKey( spep_1 + offset_1 + 96, 1, 3.08, 3.08 ); setScaleKey( spep_1 + offset_1 + 97, 1, 3.08, 3.08 ); setScaleKey( spep_1 + offset_1 + 98, 1, 2.74, 2.74 ); setScaleKey( spep_1 + offset_1 + 99, 1, 2.74, 2.74 ); setScaleKey( spep_1 + offset_1 + 100, 1, 2.34, 2.34 ); setScaleKey( spep_1 + offset_1 + 101, 1, 2.34, 2.34 ); setScaleKey( spep_1 + offset_1 + 102, 1, 2.31, 2.31 ); setScaleKey( spep_1 + offset_1 + 103, 1, 2.31, 2.31 ); setScaleKey( spep_1 + offset_1 + 104, 1, 2.29, 2.29 ); setScaleKey( spep_1 + offset_1 + 106, 1, 2.42, 2.42 );-- 108 setScaleKey( spep_1 + offset_1 + 107, 1, 2.42, 2.42 ); setScaleKey( spep_1 + offset_1 + 108, 1, 2.41, 2.41 ); setScaleKey( spep_1 + offset_1 + 109, 1, 2.41, 2.41 ); setScaleKey( spep_1 + offset_1 + 110, 1, 2.4, 2.4 ); setScaleKey( spep_1 + offset_1 + 111, 1, 2.4, 2.4 ); setScaleKey( spep_1 + offset_1 + 112, 1, 2.39, 2.39 ); setScaleKey( spep_1 + offset_1 + 138, 1, 2.39, 2.39 ); setScaleKey( spep_1 + offset_1 + 140, 1, 2.39, 2.39 ); setScaleKey( spep_1 + offset_1 + 174, 1, 2.09, 2.09 );-- 106 setScaleKey( spep_1 + offset_1 + 175, 1, 2.09, 2.09 ); setScaleKey( spep_1 + offset_1 + 176, 1, 2.14, 2.14 ); setScaleKey( spep_1 + offset_1 + 190, 1, 2.14, 2.14 ); setScaleKey( spep_1 + offset_1 + 191, 1, 2.14, 2.14 ); setScaleKey( spep_1 + offset_1 + 192, 1, 2.13, 2.13 ); setScaleKey( spep_1 + offset_1 + 194, 1, 2.13, 2.13 ); setScaleKey( spep_1 + offset_1 + 195, 1, 2.13, 2.13 ); setScaleKey( spep_1 + offset_1 + 196, 1, 2.12, 2.12 ); setScaleKey( spep_1 + offset_1 + 197, 1, 2.12, 2.12 ); setScaleKey( spep_1 + offset_1 + 198, 1, 2.11, 2.11 ); setScaleKey( spep_1 + offset_1 + 199, 1, 2.11, 2.11 ); setScaleKey( spep_1 + offset_1 + 200, 1, 2.1, 2.1 ); setScaleKey( spep_1 + offset_1 + 201, 1, 2.1, 2.1 ); setScaleKey( spep_1 + offset_1 + 202, 1, 2.09, 2.09 ); setScaleKey( spep_1 + offset_1 + 203, 1, 2.09, 2.09 ); setScaleKey( spep_1 + offset_1 + 204, 1, 2.07, 2.07 ); setScaleKey( spep_1 + offset_1 + 205, 1, 2.07, 2.07 ); setScaleKey( spep_1 + offset_1 + 206, 1, 2.06, 2.06 ); setScaleKey( spep_1 + offset_1 + 207, 1, 2.06, 2.06 ); setScaleKey( spep_1 + offset_1 + 208, 1, 2.04, 2.04 ); setScaleKey( spep_1 + offset_1 + 209, 1, 2.04, 2.04 ); setScaleKey( spep_1 + offset_1 + 210, 1, 2.02, 2.02 ); setScaleKey( spep_1 + offset_1 + 211, 1, 2.02, 2.02 ); setScaleKey( spep_1 + offset_1 + 212, 1, 2, 2 ); setScaleKey( spep_1 + offset_1 + 213, 1, 2, 2 ); setScaleKey( spep_1 + offset_1 + 214, 1, 1.98, 1.98 ); setScaleKey( spep_1 + offset_1 + 215, 1, 1.98, 1.98 ); setScaleKey( spep_1 + offset_1 + 216, 1, 1.97, 1.97 ); setScaleKey( spep_1 + offset_1 + 217, 1, 1.97, 1.97 ); setScaleKey( spep_1 + offset_1 + 218, 1, 1.95, 1.95 ); setScaleKey( spep_1 + offset_1 + 219, 1, 1.95, 1.95 ); setScaleKey( spep_1 + offset_1 + 220, 1, 1.94, 1.94 ); setScaleKey( spep_1 + offset_1 + 221, 1, 1.94, 1.94 ); setScaleKey( spep_1 + offset_1 + 222, 1, 1.93, 1.93 ); setScaleKey( spep_1 + offset_1 + 224, 1, 1.93, 1.93 ); setScaleKey( spep_1 + offset_1 + 225, 1, 1.93, 1.93 ); setScaleKey( spep_1 + offset_1 + 226, 1, 1.92, 1.92 ); setScaleKey( spep_1 + offset_1 + 228, 1, 1.92, 1.92 ); setScaleKey( spep_1 + offset_1 + 229, 1, 1.92, 1.92 ); setScaleKey( spep_1 + offset_1 + 234, 1, 1.91, 1.91 ); setRotateKey( spep_1 + offset_1 + 42, 1, 0 );-- 106 setRotateKey( spep_1 + offset_1 + 60, 1, 0 ); setRotateKey( spep_1 + offset_1 + 62, 1, 58.7 );-- 107 setRotateKey( spep_1 + offset_1 + 88, 1, 58.7 ); setRotateKey( spep_1 + offset_1 + 90, 1, 55.6 );-- 105 setRotateKey( spep_1 + offset_1 + 91, 1, 55.6 ); setRotateKey( spep_1 + offset_1 + 92, 1, 56.2 ); setRotateKey( spep_1 + offset_1 + 93, 1, 56.2 ); setRotateKey( spep_1 + offset_1 + 94, 1, 56.8 ); setRotateKey( spep_1 + offset_1 + 95, 1, 56.8 ); setRotateKey( spep_1 + offset_1 + 96, 1, 57.2 ); setRotateKey( spep_1 + offset_1 + 97, 1, 57.2 ); setRotateKey( spep_1 + offset_1 + 98, 1, 57.6 ); setRotateKey( spep_1 + offset_1 + 99, 1, 57.6 ); setRotateKey( spep_1 + offset_1 + 100, 1, 57.9 ); setRotateKey( spep_1 + offset_1 + 101, 1, 57.9 ); setRotateKey( spep_1 + offset_1 + 102, 1, 58.1 ); setRotateKey( spep_1 + offset_1 + 103, 1, 58.1 ); setRotateKey( spep_1 + offset_1 + 104, 1, 58.3 ); setRotateKey( spep_1 + offset_1 + 106, 1, 38.7 );-- 108 setRotateKey( spep_1 + offset_1 + 107, 1, 38.7 ); setRotateKey( spep_1 + offset_1 + 108, 1, 38.8 ); setRotateKey( spep_1 + offset_1 + 109, 1, 38.8 ); setRotateKey( spep_1 + offset_1 + 110, 1, 38.9 ); setRotateKey( spep_1 + offset_1 + 112, 1, 38.9 ); setRotateKey( spep_1 + offset_1 + 113, 1, 38.9 ); setRotateKey( spep_1 + offset_1 + 114, 1, 39 ); setRotateKey( spep_1 + offset_1 + 140, 1, 39 ); setRotateKey( spep_1 + offset_1 + 174, 1, -12 );-- 106 setRotateKey( spep_1 + offset_1 + 234, 1, -12 ); -- ** 音 ** -- --振りかぶる2 SE012 = playSeVer2( spep_1 + 0, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE012, 67 ); SE013 = playSeVer2( spep_1 + 4, 1116, "",spep_1 + 46, 0, 20, -1); SE014 = playSeVer2( spep_1 + 4, 1278, "",spep_1 + 66, 0, 20, -1); --振りかぶる3 SE015 = playSeVer2( spep_1 + 30, 1153, "", 0, 18, 0, 0.6); SE016 = playSeVer2( spep_1 + 36, 1004, "", 0, 0, 0, -1); --張り手 SE017 = playSeVer2( spep_1 + 52 + 4, 1187, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 52 + 4, 1010, "", 0, 0, 0, -1); --敵地面激突 SE019 = playSeVer2( spep_1 + 96 + 4, 1061, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 96 + 4, 1168, "", spep_1 + 170 + 4, 0, 46, -1); SE021 = playSeVer2( spep_1 + 96 + 4, 1011, "", 0, 0, 0, -1); --足振り下ろす SE022 = playSeVer2( spep_1 + 142 + 4, 1116, "", spep_1 + 188 + 4, 0, 24, -1); SE023 = playSeVer2( spep_1 + 142 + 4, 1004, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_1 + 142 + 4, 1153, "", 0, 18, 0, 0.6); --踏みつけ SE025 = playSeVer2( spep_1 + 182 + 4, 1061, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_1 + 186 + 4, 1187, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 186 + 4, 1159, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 230 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 230; ------------------------------------------------------ -- フィニッシュ(228F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_003 setEffMoveKey( spep_2 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_2 + 228, finish, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_2 + 228, finish, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 228, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 228, finish, 255 ); -- ** 音 ** -- --口から気出す SE028 = playSeVer2( spep_2 + 32, 1258, "", spep_2 + 112, 0, 22, -1); SE029 = playSeVer2( spep_2 + 40, 1027, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 40, 1183, "", spep_2 + 112, 0, 22, -1); --爆発 SE031 = playSeVer2( spep_2 + 84, 1024, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 84, 1159, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 84, 1067, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 228 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 105 ); endPhase( spep_2 + 228 - 6 ); end