-- 1026610: LR_ブルマ(少女期)_怒りのマシンガン -- sp_effect_b3_00004 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; -- 気を貯める SE_02 = 1036; -- 気が広がる SE_03 = 1036; -- かめはめ SE_04 = 1018; -- カットイン SE_05 = 1035; -- カットイン攻撃 SE_06 = 1021; -- 発射 SE_07 = 1022; -- のびる発射 SE_08 = 1042; -- カットイン SE_09 = 1023; -- HIT SE_10 = 1024; -- 爆破 SE_11 = 1054; -- 割れる音 SE_12 = 09; -- 味方側 SP_001 = 161866; -- カプセルを取り出す~マシンガン装着 ef_001 SP_002 = 161867; -- 正面アングルで乱射 ef_002 SP_003 = 161868; -- 敵に乱射が当たる ef_003 SP_003_b = 161869; -- 敵に乱射が当たる ef_003_b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- カプセルを取り出す~マシンガン装着 ef_001 (398F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + 398, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, 1.0, 1.0 ); setEffScaleKey( spep_0 + 398, entry_SP_001, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + 398, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + 398, entry_SP_001, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 398 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ spep_x = spep_0 + 30; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --カプセル投げる SE002 = playSeVer2( spep_0 + 20, 1189, "", 0, 0, 0, -1); --顔カットイン SE0000 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --顔カットイン --SE003 = playSeVer2( spep_0 + 42, 1018, "", 0, 0, 0, -1); --カプセルキャッチする SE004 = playSeVer2( spep_0 + 54, 1317, "",spep_0 + 62, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 54, SE004, 170 ); SE005 = playSeVer2( spep_0 + 56, 1013, "",spep_0 + 70, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 54, SE005, 170 ); setBandpassFilter ( spep_0 + 56, SE005, 1350, 24000 ); --画面遷移 SE006 = playSeVer2( spep_0 + 104, 44, "",spep_0 + 156, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 104, SE006, 73 ); --カプセル空に投げる SE007 = playSeVer2( spep_0 + 140, 1003, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 142, 1117, "",spep_0 + 194, 0, 28, -1); SE009 = playSeVer2( spep_0 + 142, 1119, "",spep_0 + 196, 0, 12, 0.6); --BOM SE010 = playSeVer2( spep_0 + 190, 1017, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 190, 1236, "",spep_0 + 280, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 190, SE011, 92 ); --武器落ちてくる SE012 = playSeVer2( spep_0 + 232, 1118, "",spep_0 + 276, 0, 14, 0.6); setSeVolumeByWorkId( spep_0 + 232, SE012, 69 ); --武器キャッチ SE013 = playSeVer2( spep_0 + 260, 1150, "", 0, 2, 0, -1); setStartTimeMs( SE013, 450 ); SE014 = playSeVer2( spep_0 + 266, 1006, "", 0, 0, 0, -1); --マガジン入れる SE015 = playSeVer2( spep_0 + 306, 1150, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE015, 180 ); setStartTimeMs( SE015, 450 ); setPitch( spep_0 + 306, SE015, 200 ); setTimeStretch( SE015, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 306, SE015, 1350, 24000 ); --リロードする SE016 = playSeVer2( spep_0 + 362, 1150, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE016, 65 ); setStartTimeMs( SE016, 600 ); SE017 = playSeVer2( spep_0 + 352, 21, "",spep_0 + 372, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 352, SE017, 115 ); SE018 = playSeVer2( spep_0 + 368, 29, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE018, 188 ); -- ** 白フェード ** -- entryFade( spep_0 + 110, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 398; -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[ speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え ]] -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -188 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え speff3 = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); -- 黄色放射 setEffMoveKey( spep_1 + 0, speff3, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, speff3, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, speff3, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, speff3, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, speff3, 0 ); setEffRotateKey( spep_1 + 90, speff3, 0 ); setEffAlphaKey( spep_1 + 0, speff3, 255 ); setEffAlphaKey( spep_1 + 90, speff3, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 正面アングルで乱射 ef_002 (88F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_002 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, entry_SP_002, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002, 1.0, 1.0 ); setEffScaleKey( spep_2 + 88, entry_SP_002, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002, 0 ); setEffRotateKey( spep_2 + 88, entry_SP_002, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 88 - 2, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 88 - 1, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 88, entry_SP_002, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --振り返って構える SE020 = playSeVer2( spep_2 + 0, 8, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 14, 1116, "",spep_2 + 54, 0, 20, -1); SE022 = playSeVer2( spep_2 + 14, 37, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 88; ------------------------------------------------------ -- 敵に乱射が当たる ef_003 (118F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_003 = entryEffect( spep_3 + 0, SP_003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, entry_SP_003, 0, 0 , 0 ); setEffMoveKey( spep_3 + 118, entry_SP_003, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, entry_SP_003, 1.0, 1.0 ); setEffScaleKey( spep_3 + 118, entry_SP_003, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, entry_SP_003, 0 ); setEffRotateKey( spep_3 + 118, entry_SP_003, 0 ); setEffAlphaKey( spep_3 + 0, entry_SP_003, 255 ); setEffAlphaKey( spep_3 + 118, entry_SP_003, 255 ); entry_SP_003_b = entryEffect( spep_3 + 0, SP_003_b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, entry_SP_003_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 118, entry_SP_003_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, entry_SP_003_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 118, entry_SP_003_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, entry_SP_003_b, 0 ); setEffRotateKey( spep_3 + 118, entry_SP_003_b, 0 ); setEffAlphaKey( spep_3 + 0, entry_SP_003_b, 255 ); setEffAlphaKey( spep_3 + 118, entry_SP_003_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 118 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- n = 1; setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 106 ); setMoveKey( spep_3 + 0, 1, -142.2, -228.2 , 0 ); setMoveKey( spep_3 - n + 2, 1, -144.6, -228.2 , 0 ); setMoveKey( spep_3 - n + 3, 1, -144.6, -228.2 , 0 ); setMoveKey( spep_3 - n + 4, 1, -137.9, -219.2 , 0 ); setMoveKey( spep_3 - n + 5, 1, -137.9, -219.2 , 0 ); setMoveKey( spep_3 - n + 6, 1, -150.2, -229.1 , 0 ); setMoveKey( spep_3 - n + 7, 1, -150.2, -229.1 , 0 ); setMoveKey( spep_3 - n + 8, 1, -146.5, -234.1 , 0 ); setMoveKey( spep_3 - n + 9, 1, -146.5, -234.1 , 0 ); setMoveKey( spep_3 - n + 10, 1, -159.6, -223.4 , 0 ); setMoveKey( spep_3 - n + 11, 1, -159.6, -223.4 , 0 ); setMoveKey( spep_3 - n + 12, 1, -156.5, -228.3 , 0 ); setMoveKey( spep_3 - n + 13, 1, -156.5, -228.3 , 0 ); setMoveKey( spep_3 - n + 14, 1, -149.9, -219.3 , 0 ); setMoveKey( spep_3 - n + 15, 1, -149.9, -219.3 , 0 ); setMoveKey( spep_3 - n + 16, 1, -162.2, -229.2 , 0 ); setMoveKey( spep_3 - n + 17, 1, -162.2, -229.2 , 0 ); setMoveKey( spep_3 - n + 18, 1, -158.5, -234.2 , 0 ); setMoveKey( spep_3 - n + 19, 1, -158.5, -234.2 , 0 ); setMoveKey( spep_3 - n + 20, 1, -171.5, -223.5 , 0 ); setMoveKey( spep_3 - n + 21, 1, -171.5, -223.5 , 0 ); setMoveKey( spep_3 - n + 22, 1, -174.1, -234.1 , 0 ); setMoveKey( spep_3 - n + 23, 1, -174.1, -234.1 , 0 ); setMoveKey( spep_3 - n + 24, 1, -176.3, -223.5 , 0 ); setMoveKey( spep_3 - n + 25, 1, -176.3, -223.5 , 0 ); setMoveKey( spep_3 - n + 26, 1, -178.8, -234.2 , 0 ); setMoveKey( spep_3 - n + 27, 1, -178.8, -234.2 , 0 ); setMoveKey( spep_3 - n + 28, 1, -175.6, -228.5 , 0 ); setMoveKey( spep_3 - n + 29, 1, -175.6, -228.5 , 0 ); setMoveKey( spep_3 - n + 30, 1, -169, -219.5 , 0 ); setMoveKey( spep_3 - n + 31, 1, -169, -219.5 , 0 ); setMoveKey( spep_3 - n + 32, 1, -181.3, -229.4 , 0 ); setMoveKey( spep_3 - n + 33, 1, -181.3, -229.4 , 0 ); setMoveKey( spep_3 - n + 34, 1, -177.6, -234.3 , 0 ); setMoveKey( spep_3 - n + 35, 1, -177.6, -234.3 , 0 ); setMoveKey( spep_3 - n + 36, 1, -190.6, -223.6 , 0 ); setMoveKey( spep_3 - n + 37, 1, -190.6, -223.6 , 0 ); setMoveKey( spep_3 - n + 38, 1, -193.2, -234.3 , 0 ); setMoveKey( spep_3 - n + 39, 1, -193.2, -234.3 , 0 ); setMoveKey( spep_3 - n + 40, 1, -189.9, -228.7 , 0 ); setMoveKey( spep_3 - n + 41, 1, -189.9, -228.7 , 0 ); setMoveKey( spep_3 - n + 42, 1, -183.3, -219.6 , 0 ); setMoveKey( spep_3 - n + 43, 1, -183.3, -219.6 , 0 ); setMoveKey( spep_3 - n + 44, 1, -195.6, -229.6 , 0 ); setMoveKey( spep_3 - n + 45, 1, -195.6, -229.6 , 0 ); setMoveKey( spep_3 - n + 46, 1, -191.9, -234.5 , 0 ); setMoveKey( spep_3 - n + 47, 1, -191.9, -234.5 , 0 ); setMoveKey( spep_3 - n + 48, 1, -204.9, -223.8 , 0 ); setMoveKey( spep_3 - n + 49, 1, -204.9, -223.8 , 0 ); setMoveKey( spep_3 - n + 50, 1, -207.5, -234.5 , 0 ); setMoveKey( spep_3 - n + 51, 1, -207.5, -234.5 , 0 ); setMoveKey( spep_3 - n + 52, 1, -204.3, -228.7 , 0 ); setMoveKey( spep_3 - n + 53, 1, -204.3, -228.7 , 0 ); setMoveKey( spep_3 - n + 54, 1, -197.6, -219.8 , 0 ); setMoveKey( spep_3 - n + 55, 1, -197.6, -219.8 , 0 ); setMoveKey( spep_3 - n + 56, 1, -209, -228.8 , 0 ); setMoveKey( spep_3 - n + 57, 1, -209, -228.8 , 0 ); setMoveKey( spep_3 - n + 58, 1, -202.4, -219.8 , 0 ); setMoveKey( spep_3 - n + 59, 1, -202.4, -219.8 , 0 ); setMoveKey( spep_3 - n + 60, 1, -214.7, -229.8 , 0 ); setMoveKey( spep_3 - n + 61, 1, -214.7, -229.8 , 0 ); setMoveKey( spep_3 - n + 62, 1, -211, -234.6 , 0 ); setMoveKey( spep_3 - n + 63, 1, -211, -234.6 , 0 ); setMoveKey( spep_3 - n + 64, 1, -224, -224 , 0 ); setMoveKey( spep_3 - n + 65, 1, -224, -224 , 0 ); setMoveKey( spep_3 - n + 66, 1, -221, -228.9 , 0 ); setMoveKey( spep_3 - n + 67, 1, -221, -228.9 , 0 ); setMoveKey( spep_3 - n + 68, 1, -214.4, -219.9 , 0 ); setMoveKey( spep_3 - n + 69, 1, -214.4, -219.9 , 0 ); setMoveKey( spep_3 - n + 70, 1, -226.7, -229.9 , 0 ); setMoveKey( spep_3 - n + 71, 1, -226.7, -229.9 , 0 ); setMoveKey( spep_3 - n + 72, 1, -222.9, -234.7 , 0 ); setMoveKey( spep_3 - n + 73, 1, -222.9, -234.7 , 0 ); setMoveKey( spep_3 - n + 74, 1, -236, -224.1 , 0 ); setMoveKey( spep_3 - n + 75, 1, -236, -224.1 , 0 ); setMoveKey( spep_3 - n + 76, 1, -238.5, -234.7 , 0 ); setMoveKey( spep_3 - n + 77, 1, -238.5, -234.7 , 0 ); setMoveKey( spep_3 - n + 78, 1, -240.8, -224.1 , 0 ); setMoveKey( spep_3 - n + 79, 1, -240.8, -224.1 , 0 ); setMoveKey( spep_3 - n + 80, 1, -243.3, -234.8 , 0 ); setMoveKey( spep_3 - n + 81, 1, -243.3, -234.8 , 0 ); setMoveKey( spep_3 - n + 82, 1, -240.1, -229.1 , 0 ); setMoveKey( spep_3 - n + 83, 1, -240.1, -229.1 , 0 ); setMoveKey( spep_3 - n + 84, 1, -233.5, -220.1 , 0 ); setMoveKey( spep_3 - n + 85, 1, -233.5, -220.1 , 0 ); setMoveKey( spep_3 - n + 86, 1, -245.7, -230 , 0 ); setMoveKey( spep_3 - n + 87, 1, -245.7, -230 , 0 ); setMoveKey( spep_3 - n + 88, 1, -242, -234.9 , 0 ); setMoveKey( spep_3 - n + 89, 1, -242, -234.9 , 0 ); setMoveKey( spep_3 - n + 90, 1, -255.1, -224.3 , 0 ); setMoveKey( spep_3 - n + 91, 1, -255.1, -224.3 , 0 ); setMoveKey( spep_3 - n + 92, 1, -257.7, -234.9 , 0 ); setMoveKey( spep_3 - n + 93, 1, -257.7, -234.9 , 0 ); setMoveKey( spep_3 - n + 94, 1, -254.4, -229.2 , 0 ); setMoveKey( spep_3 - n + 95, 1, -254.4, -229.2 , 0 ); setMoveKey( spep_3 - n + 96, 1, -247.8, -220.2 , 0 ); setMoveKey( spep_3 - n + 97, 1, -247.8, -220.2 , 0 ); setMoveKey( spep_3 - n + 98, 1, -260.1, -230.1 , 0 ); setMoveKey( spep_3 - n + 99, 1, -260.1, -230.1 , 0 ); setMoveKey( spep_3 - n + 100, 1, -256.4, -235.1 , 0 ); setMoveKey( spep_3 - n + 101, 1, -256.4, -235.1 , 0 ); setMoveKey( spep_3 - n + 102, 1, -269.4, -224.4 , 0 ); setMoveKey( spep_3 - n + 103, 1, -269.4, -224.4 , 0 ); setMoveKey( spep_3 - n + 104, 1, -272, -235.1 , 0 ); setMoveKey( spep_3 - n + 105, 1, -272, -235.1 , 0 ); setMoveKey( spep_3 - n + 106, 1, -268.7, -229.3 , 0 ); setMoveKey( spep_3 - n + 107, 1, -268.7, -229.3 , 0 ); setMoveKey( spep_3 - n + 108, 1, -262.1, -220.4 , 0 ); setMoveKey( spep_3 - n + 109, 1, -262.1, -220.4 , 0 ); setMoveKey( spep_3 - n + 110, 1, -274.4, -230.3 , 0 ); setMoveKey( spep_3 - n + 111, 1, -274.4, -230.3 , 0 ); setMoveKey( spep_3 - n + 112, 1, -270.7, -235.2 , 0 ); setMoveKey( spep_3 - n + 113, 1, -270.7, -235.2 , 0 ); setMoveKey( spep_3 - n + 114, 1, -283.7, -224.5 , 0 ); setMoveKey( spep_3 - n + 115, 1, -283.7, -224.5 , 0 ); setMoveKey( spep_3 - n + 116, 1, -286.3, -235.2 , 0 ); setMoveKey( spep_3 - n + 117, 1, -286.3, -235.2 , 0 ); setMoveKey( spep_3 - n + 118, 1, -288.7, -235.2 , 0 ); setMoveKey( spep_3 + 118, 1, -288.7, -235.2 , 0 ); setScaleKey( spep_3 + 0, 1, 2.25, 2.25 ); setScaleKey( spep_3 - n + 2, 1, 2.26, 2.26 ); setScaleKey( spep_3 - n + 3, 1, 2.26, 2.26 ); setScaleKey( spep_3 - n + 4, 1, 2.28, 2.28 ); setScaleKey( spep_3 - n + 5, 1, 2.28, 2.28 ); setScaleKey( spep_3 - n + 6, 1, 2.29, 2.29 ); setScaleKey( spep_3 - n + 7, 1, 2.29, 2.29 ); setScaleKey( spep_3 - n + 8, 1, 2.31, 2.31 ); setScaleKey( spep_3 - n + 9, 1, 2.31, 2.31 ); setScaleKey( spep_3 - n + 10, 1, 2.32, 2.32 ); setScaleKey( spep_3 - n + 11, 1, 2.32, 2.32 ); setScaleKey( spep_3 - n + 12, 1, 2.34, 2.34 ); setScaleKey( spep_3 - n + 13, 1, 2.34, 2.34 ); setScaleKey( spep_3 - n + 14, 1, 2.35, 2.35 ); setScaleKey( spep_3 - n + 15, 1, 2.35, 2.35 ); setScaleKey( spep_3 - n + 16, 1, 2.36, 2.36 ); setScaleKey( spep_3 - n + 17, 1, 2.36, 2.36 ); setScaleKey( spep_3 - n + 18, 1, 2.38, 2.38 ); setScaleKey( spep_3 - n + 19, 1, 2.38, 2.38 ); setScaleKey( spep_3 - n + 20, 1, 2.39, 2.39 ); setScaleKey( spep_3 - n + 21, 1, 2.39, 2.39 ); setScaleKey( spep_3 - n + 22, 1, 2.41, 2.41 ); setScaleKey( spep_3 - n + 23, 1, 2.41, 2.41 ); setScaleKey( spep_3 - n + 24, 1, 2.42, 2.42 ); setScaleKey( spep_3 - n + 25, 1, 2.42, 2.42 ); setScaleKey( spep_3 - n + 26, 1, 2.44, 2.44 ); setScaleKey( spep_3 - n + 27, 1, 2.44, 2.44 ); setScaleKey( spep_3 - n + 28, 1, 2.45, 2.45 ); setScaleKey( spep_3 - n + 29, 1, 2.45, 2.45 ); setScaleKey( spep_3 - n + 30, 1, 2.47, 2.47 ); setScaleKey( spep_3 - n + 31, 1, 2.47, 2.47 ); setScaleKey( spep_3 - n + 32, 1, 2.48, 2.48 ); setScaleKey( spep_3 - n + 33, 1, 2.48, 2.48 ); setScaleKey( spep_3 - n + 34, 1, 2.5, 2.5 ); setScaleKey( spep_3 - n + 35, 1, 2.5, 2.5 ); setScaleKey( spep_3 - n + 36, 1, 2.51, 2.51 ); setScaleKey( spep_3 - n + 37, 1, 2.51, 2.51 ); setScaleKey( spep_3 - n + 38, 1, 2.52, 2.52 ); setScaleKey( spep_3 - n + 39, 1, 2.52, 2.52 ); setScaleKey( spep_3 - n + 40, 1, 2.54, 2.54 ); setScaleKey( spep_3 - n + 41, 1, 2.54, 2.54 ); setScaleKey( spep_3 - n + 42, 1, 2.55, 2.55 ); setScaleKey( spep_3 - n + 43, 1, 2.55, 2.55 ); setScaleKey( spep_3 - n + 44, 1, 2.57, 2.57 ); setScaleKey( spep_3 - n + 45, 1, 2.57, 2.57 ); setScaleKey( spep_3 - n + 46, 1, 2.58, 2.58 ); setScaleKey( spep_3 - n + 47, 1, 2.58, 2.58 ); setScaleKey( spep_3 - n + 48, 1, 2.6, 2.6 ); setScaleKey( spep_3 - n + 49, 1, 2.6, 2.6 ); setScaleKey( spep_3 - n + 50, 1, 2.61, 2.61 ); setScaleKey( spep_3 - n + 51, 1, 2.61, 2.61 ); setScaleKey( spep_3 - n + 52, 1, 2.63, 2.63 ); setScaleKey( spep_3 - n + 53, 1, 2.63, 2.63 ); setScaleKey( spep_3 - n + 54, 1, 2.64, 2.64 ); setScaleKey( spep_3 - n + 55, 1, 2.64, 2.64 ); setScaleKey( spep_3 - n + 56, 1, 2.65, 2.65 ); setScaleKey( spep_3 - n + 57, 1, 2.65, 2.65 ); setScaleKey( spep_3 - n + 58, 1, 2.67, 2.67 ); setScaleKey( spep_3 - n + 59, 1, 2.67, 2.67 ); setScaleKey( spep_3 - n + 60, 1, 2.68, 2.68 ); setScaleKey( spep_3 - n + 61, 1, 2.68, 2.68 ); setScaleKey( spep_3 - n + 62, 1, 2.7, 2.7 ); setScaleKey( spep_3 - n + 63, 1, 2.7, 2.7 ); setScaleKey( spep_3 - n + 64, 1, 2.71, 2.71 ); setScaleKey( spep_3 - n + 65, 1, 2.71, 2.71 ); setScaleKey( spep_3 - n + 66, 1, 2.73, 2.73 ); setScaleKey( spep_3 - n + 67, 1, 2.73, 2.73 ); setScaleKey( spep_3 - n + 68, 1, 2.74, 2.74 ); setScaleKey( spep_3 - n + 69, 1, 2.74, 2.74 ); setScaleKey( spep_3 - n + 70, 1, 2.76, 2.76 ); setScaleKey( spep_3 - n + 71, 1, 2.76, 2.76 ); setScaleKey( spep_3 - n + 72, 1, 2.77, 2.77 ); setScaleKey( spep_3 - n + 73, 1, 2.77, 2.77 ); setScaleKey( spep_3 - n + 74, 1, 2.78, 2.78 ); setScaleKey( spep_3 - n + 75, 1, 2.78, 2.78 ); setScaleKey( spep_3 - n + 76, 1, 2.8, 2.8 ); setScaleKey( spep_3 - n + 77, 1, 2.8, 2.8 ); setScaleKey( spep_3 - n + 78, 1, 2.81, 2.81 ); setScaleKey( spep_3 - n + 79, 1, 2.81, 2.81 ); setScaleKey( spep_3 - n + 80, 1, 2.83, 2.83 ); setScaleKey( spep_3 - n + 81, 1, 2.83, 2.83 ); setScaleKey( spep_3 - n + 82, 1, 2.84, 2.84 ); setScaleKey( spep_3 - n + 83, 1, 2.84, 2.84 ); setScaleKey( spep_3 - n + 84, 1, 2.86, 2.86 ); setScaleKey( spep_3 - n + 85, 1, 2.86, 2.86 ); setScaleKey( spep_3 - n + 86, 1, 2.87, 2.87 ); setScaleKey( spep_3 - n + 87, 1, 2.87, 2.87 ); setScaleKey( spep_3 - n + 88, 1, 2.89, 2.89 ); setScaleKey( spep_3 - n + 89, 1, 2.89, 2.89 ); setScaleKey( spep_3 - n + 90, 1, 2.9, 2.9 ); setScaleKey( spep_3 - n + 91, 1, 2.9, 2.9 ); setScaleKey( spep_3 - n + 92, 1, 2.91, 2.91 ); setScaleKey( spep_3 - n + 93, 1, 2.91, 2.91 ); setScaleKey( spep_3 - n + 94, 1, 2.93, 2.93 ); setScaleKey( spep_3 - n + 95, 1, 2.93, 2.93 ); setScaleKey( spep_3 - n + 96, 1, 2.94, 2.94 ); setScaleKey( spep_3 - n + 97, 1, 2.94, 2.94 ); setScaleKey( spep_3 - n + 98, 1, 2.96, 2.96 ); setScaleKey( spep_3 - n + 99, 1, 2.96, 2.96 ); setScaleKey( spep_3 - n + 100, 1, 2.97, 2.97 ); setScaleKey( spep_3 - n + 101, 1, 2.97, 2.97 ); setScaleKey( spep_3 - n + 102, 1, 2.99, 2.99 ); setScaleKey( spep_3 - n + 103, 1, 2.99, 2.99 ); setScaleKey( spep_3 - n + 104, 1, 3, 3 ); setScaleKey( spep_3 - n + 105, 1, 3, 3 ); setScaleKey( spep_3 - n + 106, 1, 3.02, 3.02 ); setScaleKey( spep_3 - n + 107, 1, 3.02, 3.02 ); setScaleKey( spep_3 - n + 108, 1, 3.03, 3.03 ); setScaleKey( spep_3 - n + 109, 1, 3.03, 3.03 ); setScaleKey( spep_3 - n + 110, 1, 3.04, 3.04 ); setScaleKey( spep_3 - n + 111, 1, 3.04, 3.04 ); setScaleKey( spep_3 - n + 112, 1, 3.06, 3.06 ); setScaleKey( spep_3 - n + 113, 1, 3.06, 3.06 ); setScaleKey( spep_3 - n + 114, 1, 3.07, 3.07 ); setScaleKey( spep_3 - n + 115, 1, 3.07, 3.07 ); setScaleKey( spep_3 - n + 116, 1, 3.09, 3.09 ); setScaleKey( spep_3 - n + 117, 1, 3.09, 3.09 ); setScaleKey( spep_3 - n + 118, 1, 3.1, 3.1 ); setScaleKey( spep_3 + 118, 1, 3.1, 3.1 ); setRotateKey( spep_3 + 0, 1, -41.1 ); setRotateKey( spep_3 - n + 2, 1, -43.1 ); setRotateKey( spep_3 - n + 3, 1, -43.1 ); setRotateKey( spep_3 - n + 4, 1, -40.4 ); setRotateKey( spep_3 - n + 5, 1, -40.4 ); setRotateKey( spep_3 - n + 6, 1, -41.8 ); setRotateKey( spep_3 - n + 7, 1, -41.8 ); setRotateKey( spep_3 - n + 8, 1, -40.3 ); setRotateKey( spep_3 - n + 9, 1, -40.3 ); setRotateKey( spep_3 - n + 10, 1, -41.1 ); setRotateKey( spep_3 - n + 11, 1, -41.1 ); setRotateKey( spep_3 - n + 12, 1, -43.1 ); setRotateKey( spep_3 - n + 13, 1, -43.1 ); setRotateKey( spep_3 - n + 14, 1, -40.4 ); setRotateKey( spep_3 - n + 15, 1, -40.4 ); setRotateKey( spep_3 - n + 16, 1, -41.8 ); setRotateKey( spep_3 - n + 17, 1, -41.8 ); setRotateKey( spep_3 - n + 18, 1, -40.3 ); setRotateKey( spep_3 - n + 19, 1, -40.3 ); setRotateKey( spep_3 - n + 20, 1, -41.1 ); setRotateKey( spep_3 - n + 21, 1, -41.1 ); setRotateKey( spep_3 - n + 22, 1, -43.1 ); setRotateKey( spep_3 - n + 23, 1, -43.1 ); setRotateKey( spep_3 - n + 24, 1, -40.4 ); setRotateKey( spep_3 - n + 25, 1, -40.4 ); setRotateKey( spep_3 - n + 26, 1, -41.8 ); setRotateKey( spep_3 - n + 27, 1, -41.8 ); setRotateKey( spep_3 - n + 28, 1, -40.3 ); setRotateKey( spep_3 - n + 29, 1, -40.3 ); setRotateKey( spep_3 - n + 30, 1, -41.1 ); setRotateKey( spep_3 - n + 31, 1, -41.1 ); setRotateKey( spep_3 - n + 32, 1, -43.1 ); setRotateKey( spep_3 - n + 33, 1, -43.1 ); setRotateKey( spep_3 - n + 34, 1, -40.4 ); setRotateKey( spep_3 - n + 35, 1, -40.4 ); setRotateKey( spep_3 - n + 36, 1, -41.8 ); setRotateKey( spep_3 - n + 37, 1, -41.8 ); setRotateKey( spep_3 - n + 38, 1, -40.3 ); setRotateKey( spep_3 - n + 39, 1, -40.3 ); setRotateKey( spep_3 - n + 40, 1, -41.1 ); setRotateKey( spep_3 - n + 41, 1, -41.1 ); setRotateKey( spep_3 - n + 42, 1, -43.1 ); setRotateKey( spep_3 - n + 43, 1, -43.1 ); setRotateKey( spep_3 - n + 44, 1, -40.4 ); setRotateKey( spep_3 - n + 45, 1, -40.4 ); setRotateKey( spep_3 - n + 46, 1, -41.8 ); setRotateKey( spep_3 - n + 47, 1, -41.8 ); setRotateKey( spep_3 - n + 48, 1, -40.3 ); setRotateKey( spep_3 - n + 49, 1, -40.3 ); setRotateKey( spep_3 - n + 50, 1, -41.1 ); setRotateKey( spep_3 - n + 51, 1, -41.1 ); setRotateKey( spep_3 - n + 52, 1, -43.1 ); setRotateKey( spep_3 - n + 53, 1, -43.1 ); setRotateKey( spep_3 - n + 54, 1, -40.4 ); setRotateKey( spep_3 - n + 55, 1, -40.4 ); setRotateKey( spep_3 - n + 56, 1, -41.8 ); setRotateKey( spep_3 - n + 57, 1, -41.8 ); setRotateKey( spep_3 - n + 58, 1, -40.3 ); setRotateKey( spep_3 - n + 59, 1, -40.3 ); setRotateKey( spep_3 - n + 60, 1, -41.1 ); setRotateKey( spep_3 - n + 61, 1, -41.1 ); setRotateKey( spep_3 - n + 62, 1, -43.1 ); setRotateKey( spep_3 - n + 63, 1, -43.1 ); setRotateKey( spep_3 - n + 64, 1, -40.4 ); setRotateKey( spep_3 - n + 65, 1, -40.4 ); setRotateKey( spep_3 - n + 66, 1, -41.8 ); setRotateKey( spep_3 - n + 67, 1, -41.8 ); setRotateKey( spep_3 - n + 68, 1, -40.3 ); setRotateKey( spep_3 - n + 69, 1, -40.3 ); setRotateKey( spep_3 - n + 70, 1, -41.1 ); setRotateKey( spep_3 - n + 71, 1, -41.1 ); setRotateKey( spep_3 - n + 72, 1, -43.1 ); setRotateKey( spep_3 - n + 73, 1, -43.1 ); setRotateKey( spep_3 - n + 74, 1, -40.4 ); setRotateKey( spep_3 - n + 75, 1, -40.4 ); setRotateKey( spep_3 - n + 76, 1, -41.8 ); setRotateKey( spep_3 - n + 77, 1, -41.8 ); setRotateKey( spep_3 - n + 78, 1, -40.3 ); setRotateKey( spep_3 - n + 79, 1, -40.3 ); setRotateKey( spep_3 - n + 80, 1, -41.1 ); setRotateKey( spep_3 - n + 81, 1, -41.1 ); setRotateKey( spep_3 - n + 82, 1, -43.1 ); setRotateKey( spep_3 - n + 83, 1, -43.1 ); setRotateKey( spep_3 - n + 84, 1, -40.4 ); setRotateKey( spep_3 - n + 85, 1, -40.4 ); setRotateKey( spep_3 - n + 86, 1, -41.8 ); setRotateKey( spep_3 - n + 87, 1, -41.8 ); setRotateKey( spep_3 - n + 88, 1, -40.3 ); setRotateKey( spep_3 - n + 89, 1, -40.3 ); setRotateKey( spep_3 - n + 90, 1, -41.1 ); setRotateKey( spep_3 - n + 91, 1, -41.1 ); setRotateKey( spep_3 - n + 92, 1, -43.1 ); setRotateKey( spep_3 - n + 93, 1, -43.1 ); setRotateKey( spep_3 - n + 94, 1, -40.4 ); setRotateKey( spep_3 - n + 95, 1, -40.4 ); setRotateKey( spep_3 - n + 96, 1, -41.8 ); setRotateKey( spep_3 - n + 97, 1, -41.8 ); setRotateKey( spep_3 - n + 98, 1, -40.3 ); setRotateKey( spep_3 - n + 99, 1, -40.3 ); setRotateKey( spep_3 - n + 100, 1, -41.1 ); setRotateKey( spep_3 - n + 101, 1, -41.1 ); setRotateKey( spep_3 - n + 102, 1, -43.1 ); setRotateKey( spep_3 - n + 103, 1, -43.1 ); setRotateKey( spep_3 - n + 104, 1, -40.4 ); setRotateKey( spep_3 - n + 105, 1, -40.4 ); setRotateKey( spep_3 - n + 106, 1, -41.8 ); setRotateKey( spep_3 - n + 107, 1, -41.8 ); setRotateKey( spep_3 - n + 108, 1, -40.3 ); setRotateKey( spep_3 - n + 109, 1, -40.3 ); setRotateKey( spep_3 - n + 110, 1, -41.1 ); setRotateKey( spep_3 - n + 111, 1, -41.1 ); setRotateKey( spep_3 - n + 112, 1, -43.1 ); setRotateKey( spep_3 - n + 113, 1, -43.1 ); setRotateKey( spep_3 - n + 114, 1, -40.4 ); setRotateKey( spep_3 - n + 115, 1, -40.4 ); setRotateKey( spep_3 - n + 116, 1, -41.8 ); setRotateKey( spep_3 - n + 117, 1, -41.8 ); setRotateKey( spep_3 - n + 118, 1, -40.3 ); setRotateKey( spep_3 + 118, 1, -40.3 ); -- ** 音 ** -- --マシンガン撃つ SE023 = playSeVer2( spep_2 + 42, 1149, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 42, SE023, 136 ); SE024 = playSeVer2( spep_2 + 42, 1403, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 76, 1149, "", 0, 0, 0, 1.0); stopSeIfDoubleSpeed( spep_3 + 76, SE025); -- ** おわり ** -- dealDamage( spep_3 + 0 ); endPhase( spep_3 + 118 - 2 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- カプセルを取り出す~マシンガン装着 ef_001 (398F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_001 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, entry_SP_001, 0, 0 , 0 ); setEffMoveKey( spep_0 + 398, entry_SP_001, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, entry_SP_001, -1.0, 1.0 ); setEffScaleKey( spep_0 + 398, entry_SP_001, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, entry_SP_001, 0 ); setEffRotateKey( spep_0 + 398, entry_SP_001, 0 ); setEffAlphaKey( spep_0 + 0, entry_SP_001, 255 ); setEffAlphaKey( spep_0 + 398, entry_SP_001, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 398 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ spep_x = spep_0 + 30; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --カプセル投げる SE002 = playSeVer2( spep_0 + 20, 1189, "", 0, 0, 0, -1); --顔カットイン SE0000 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --顔カットイン --SE003 = playSeVer2( spep_0 + 42, 1018, "", 0, 0, 0, -1); --カプセルキャッチする SE004 = playSeVer2( spep_0 + 54, 1317, "",spep_0 + 62, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 54, SE004, 170 ); SE005 = playSeVer2( spep_0 + 56, 1013, "",spep_0 + 70, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 54, SE005, 170 ); setBandpassFilter ( spep_0 + 56, SE005, 1350, 24000 ); --画面遷移 SE006 = playSeVer2( spep_0 + 104, 44, "",spep_0 + 156, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 104, SE006, 73 ); --カプセル空に投げる SE007 = playSeVer2( spep_0 + 140, 1003, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 142, 1117, "",spep_0 + 194, 0, 28, -1); SE009 = playSeVer2( spep_0 + 142, 1119, "",spep_0 + 196, 0, 12, 0.6); --BOM SE010 = playSeVer2( spep_0 + 190, 1017, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 190, 1236, "",spep_0 + 280, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 190, SE011, 92 ); --武器落ちてくる SE012 = playSeVer2( spep_0 + 232, 1118, "",spep_0 + 276, 0, 14, 0.6); setSeVolumeByWorkId( spep_0 + 232, SE012, 69 ); --武器キャッチ SE013 = playSeVer2( spep_0 + 260, 1150, "", 0, 2, 0, -1); setStartTimeMs( SE013, 450 ); SE014 = playSeVer2( spep_0 + 266, 1006, "", 0, 0, 0, -1); --マガジン入れる SE015 = playSeVer2( spep_0 + 306, 1150, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE015, 180 ); setStartTimeMs( SE015, 450 ); setPitch( spep_0 + 306, SE015, 200 ); setTimeStretch( SE015, 1.13, 30, 4 ); setBandpassFilter( spep_0 + 306, SE015, 1350, 24000 ); --リロードする SE016 = playSeVer2( spep_0 + 362, 1150, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE016, 65 ); setStartTimeMs( SE016, 600 ); SE017 = playSeVer2( spep_0 + 352, 21, "",spep_0 + 372, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 352, SE017, 115 ); SE018 = playSeVer2( spep_0 + 368, 29, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE018, 188 ); -- ** 白フェード ** -- entryFade( spep_0 + 110, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 398; -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[ speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 ); -- カード差し替え setEffReplaceTexture( speff2, 5, 4 ); -- 技名テクスチャ差し替え ]] -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffScaleKey( spep_1 + 0, speff2, -1.0, 1.0 ); setEffScaleKey( spep_1 + 94, speff2, -1.0, 1.0 ); spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -188 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え setEffScaleKey( spep_1 + 0, spname, -1.0, 1.0 ); setEffScaleKey( spep_1 + 94, spname, -1.0, 1.0 ); speff3 = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); -- 黄色放射 setEffMoveKey( spep_1 + 0, speff3, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, speff3, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, speff3, -1.0, 1.0 ); setEffScaleKey( spep_1 + 90, speff3, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, speff3, 0 ); setEffRotateKey( spep_1 + 90, speff3, 0 ); setEffAlphaKey( spep_1 + 0, speff3, 255 ); setEffAlphaKey( spep_1 + 90, speff3, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); -- 集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 正面アングルで乱射 ef_002 (88F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_002 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, entry_SP_002, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, entry_SP_002, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, entry_SP_002, -1.0, 1.0 ); setEffScaleKey( spep_2 + 88, entry_SP_002, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, entry_SP_002, 0 ); setEffRotateKey( spep_2 + 88, entry_SP_002, 0 ); setEffAlphaKey( spep_2 + 0, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 88 - 2, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 88 - 1, entry_SP_002, 255 ); setEffAlphaKey( spep_2 + 88, entry_SP_002, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --振り返って構える SE020 = playSeVer2( spep_2 + 0, 8, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 14, 1116, "",spep_2 + 54, 0, 20, -1); SE022 = playSeVer2( spep_2 + 14, 37, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 88; ------------------------------------------------------ -- 敵に乱射が当たる ef_003 (118F) ------------------------------------------------------ -- ** エフェクト等 ** -- entry_SP_003 = entryEffect( spep_3 + 0, SP_003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, entry_SP_003, 0, 0 , 0 ); setEffMoveKey( spep_3 + 118, entry_SP_003, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, entry_SP_003, -1.0, 1.0 ); setEffScaleKey( spep_3 + 118, entry_SP_003, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, entry_SP_003, 0 ); setEffRotateKey( spep_3 + 118, entry_SP_003, 0 ); setEffAlphaKey( spep_3 + 0, entry_SP_003, 255 ); setEffAlphaKey( spep_3 + 118, entry_SP_003, 255 ); entry_SP_003_b = entryEffect( spep_3 + 0, SP_003_b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, entry_SP_003_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 118, entry_SP_003_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, entry_SP_003_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 118, entry_SP_003_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, entry_SP_003_b, 0 ); setEffRotateKey( spep_3 + 118, entry_SP_003_b, 0 ); setEffAlphaKey( spep_3 + 0, entry_SP_003_b, 255 ); setEffAlphaKey( spep_3 + 118, entry_SP_003_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 118 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- n = 1; setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 6 ); setMoveKey( spep_3 + 0, 1, 142.2, -228.2 , 0 ); setMoveKey( spep_3 - n + 2, 1, 144.6, -228.2 , 0 ); setMoveKey( spep_3 - n + 3, 1, 144.6, -228.2 , 0 ); setMoveKey( spep_3 - n + 4, 1, 137.9, -219.2 , 0 ); setMoveKey( spep_3 - n + 5, 1, 137.9, -219.2 , 0 ); setMoveKey( spep_3 - n + 6, 1, 150.2, -229.1 , 0 ); setMoveKey( spep_3 - n + 7, 1, 150.2, -229.1 , 0 ); setMoveKey( spep_3 - n + 8, 1, 146.5, -234.1 , 0 ); setMoveKey( spep_3 - n + 9, 1, 146.5, -234.1 , 0 ); setMoveKey( spep_3 - n + 10, 1, 159.6, -223.4 , 0 ); setMoveKey( spep_3 - n + 11, 1, 159.6, -223.4 , 0 ); setMoveKey( spep_3 - n + 12, 1, 156.5, -228.3 , 0 ); setMoveKey( spep_3 - n + 13, 1, 156.5, -228.3 , 0 ); setMoveKey( spep_3 - n + 14, 1, 149.9, -219.3 , 0 ); setMoveKey( spep_3 - n + 15, 1, 149.9, -219.3 , 0 ); setMoveKey( spep_3 - n + 16, 1, 162.2, -229.2 , 0 ); setMoveKey( spep_3 - n + 17, 1, 162.2, -229.2 , 0 ); setMoveKey( spep_3 - n + 18, 1, 158.5, -234.2 , 0 ); setMoveKey( spep_3 - n + 19, 1, 158.5, -234.2 , 0 ); setMoveKey( spep_3 - n + 20, 1, 171.5, -223.5 , 0 ); setMoveKey( spep_3 - n + 21, 1, 171.5, -223.5 , 0 ); setMoveKey( spep_3 - n + 22, 1, 174.1, -234.1 , 0 ); setMoveKey( spep_3 - n + 23, 1, 174.1, -234.1 , 0 ); setMoveKey( spep_3 - n + 24, 1, 176.3, -223.5 , 0 ); setMoveKey( spep_3 - n + 25, 1, 176.3, -223.5 , 0 ); setMoveKey( spep_3 - n + 26, 1, 178.8, -234.2 , 0 ); setMoveKey( spep_3 - n + 27, 1, 178.8, -234.2 , 0 ); setMoveKey( spep_3 - n + 28, 1, 175.6, -228.5 , 0 ); setMoveKey( spep_3 - n + 29, 1, 175.6, -228.5 , 0 ); setMoveKey( spep_3 - n + 30, 1, 169, -219.5 , 0 ); setMoveKey( spep_3 - n + 31, 1, 169, -219.5 , 0 ); setMoveKey( spep_3 - n + 32, 1, 181.3, -229.4 , 0 ); setMoveKey( spep_3 - n + 33, 1, 181.3, -229.4 , 0 ); setMoveKey( spep_3 - n + 34, 1, 177.6, -234.3 , 0 ); setMoveKey( spep_3 - n + 35, 1, 177.6, -234.3 , 0 ); setMoveKey( spep_3 - n + 36, 1, 190.6, -223.6 , 0 ); setMoveKey( spep_3 - n + 37, 1, 190.6, -223.6 , 0 ); setMoveKey( spep_3 - n + 38, 1, 193.2, -234.3 , 0 ); setMoveKey( spep_3 - n + 39, 1, 193.2, -234.3 , 0 ); setMoveKey( spep_3 - n + 40, 1, 189.9, -228.7 , 0 ); setMoveKey( spep_3 - n + 41, 1, 189.9, -228.7 , 0 ); setMoveKey( spep_3 - n + 42, 1, 183.3, -219.6 , 0 ); setMoveKey( spep_3 - n + 43, 1, 183.3, -219.6 , 0 ); setMoveKey( spep_3 - n + 44, 1, 195.6, -229.6 , 0 ); setMoveKey( spep_3 - n + 45, 1, 195.6, -229.6 , 0 ); setMoveKey( spep_3 - n + 46, 1, 191.9, -234.5 , 0 ); setMoveKey( spep_3 - n + 47, 1, 191.9, -234.5 , 0 ); setMoveKey( spep_3 - n + 48, 1, 204.9, -223.8 , 0 ); setMoveKey( spep_3 - n + 49, 1, 204.9, -223.8 , 0 ); setMoveKey( spep_3 - n + 50, 1, 207.5, -234.5 , 0 ); setMoveKey( spep_3 - n + 51, 1, 207.5, -234.5 , 0 ); setMoveKey( spep_3 - n + 52, 1, 204.3, -228.7 , 0 ); setMoveKey( spep_3 - n + 53, 1, 204.3, -228.7 , 0 ); setMoveKey( spep_3 - n + 54, 1, 197.6, -219.8 , 0 ); setMoveKey( spep_3 - n + 55, 1, 197.6, -219.8 , 0 ); setMoveKey( spep_3 - n + 56, 1, 209, -228.8 , 0 ); setMoveKey( spep_3 - n + 57, 1, 209, -228.8 , 0 ); setMoveKey( spep_3 - n + 58, 1, 202.4, -219.8 , 0 ); setMoveKey( spep_3 - n + 59, 1, 202.4, -219.8 , 0 ); setMoveKey( spep_3 - n + 60, 1, 214.7, -229.8 , 0 ); setMoveKey( spep_3 - n + 61, 1, 214.7, -229.8 , 0 ); setMoveKey( spep_3 - n + 62, 1, 211, -234.6 , 0 ); setMoveKey( spep_3 - n + 63, 1, 211, -234.6 , 0 ); setMoveKey( spep_3 - n + 64, 1, 224, -224 , 0 ); setMoveKey( spep_3 - n + 65, 1, 224, -224 , 0 ); setMoveKey( spep_3 - n + 66, 1, 221, -228.9 , 0 ); setMoveKey( spep_3 - n + 67, 1, 221, -228.9 , 0 ); setMoveKey( spep_3 - n + 68, 1, 214.4, -219.9 , 0 ); setMoveKey( spep_3 - n + 69, 1, 214.4, -219.9 , 0 ); setMoveKey( spep_3 - n + 70, 1, 226.7, -229.9 , 0 ); setMoveKey( spep_3 - n + 71, 1, 226.7, -229.9 , 0 ); setMoveKey( spep_3 - n + 72, 1, 222.9, -234.7 , 0 ); setMoveKey( spep_3 - n + 73, 1, 222.9, -234.7 , 0 ); setMoveKey( spep_3 - n + 74, 1, 236, -224.1 , 0 ); setMoveKey( spep_3 - n + 75, 1, 236, -224.1 , 0 ); setMoveKey( spep_3 - n + 76, 1, 238.5, -234.7 , 0 ); setMoveKey( spep_3 - n + 77, 1, 238.5, -234.7 , 0 ); setMoveKey( spep_3 - n + 78, 1, 240.8, -224.1 , 0 ); setMoveKey( spep_3 - n + 79, 1, 240.8, -224.1 , 0 ); setMoveKey( spep_3 - n + 80, 1, 243.3, -234.8 , 0 ); setMoveKey( spep_3 - n + 81, 1, 243.3, -234.8 , 0 ); setMoveKey( spep_3 - n + 82, 1, 240.1, -229.1 , 0 ); setMoveKey( spep_3 - n + 83, 1, 240.1, -229.1 , 0 ); setMoveKey( spep_3 - n + 84, 1, 233.5, -220.1 , 0 ); setMoveKey( spep_3 - n + 85, 1, 233.5, -220.1 , 0 ); setMoveKey( spep_3 - n + 86, 1, 245.7, -230 , 0 ); setMoveKey( spep_3 - n + 87, 1, 245.7, -230 , 0 ); setMoveKey( spep_3 - n + 88, 1, 242, -234.9 , 0 ); setMoveKey( spep_3 - n + 89, 1, 242, -234.9 , 0 ); setMoveKey( spep_3 - n + 90, 1, 255.1, -224.3 , 0 ); setMoveKey( spep_3 - n + 91, 1, 255.1, -224.3 , 0 ); setMoveKey( spep_3 - n + 92, 1, 257.7, -234.9 , 0 ); setMoveKey( spep_3 - n + 93, 1, 257.7, -234.9 , 0 ); setMoveKey( spep_3 - n + 94, 1, 254.4, -229.2 , 0 ); setMoveKey( spep_3 - n + 95, 1, 254.4, -229.2 , 0 ); setMoveKey( spep_3 - n + 96, 1, 247.8, -220.2 , 0 ); setMoveKey( spep_3 - n + 97, 1, 247.8, -220.2 , 0 ); setMoveKey( spep_3 - n + 98, 1, 260.1, -230.1 , 0 ); setMoveKey( spep_3 - n + 99, 1, 260.1, -230.1 , 0 ); setMoveKey( spep_3 - n + 100, 1, 256.4, -235.1 , 0 ); setMoveKey( spep_3 - n + 101, 1, 256.4, -235.1 , 0 ); setMoveKey( spep_3 - n + 102, 1, 269.4, -224.4 , 0 ); setMoveKey( spep_3 - n + 103, 1, 269.4, -224.4 , 0 ); setMoveKey( spep_3 - n + 104, 1, 272, -235.1 , 0 ); setMoveKey( spep_3 - n + 105, 1, 272, -235.1 , 0 ); setMoveKey( spep_3 - n + 106, 1, 268.7, -229.3 , 0 ); setMoveKey( spep_3 - n + 107, 1, 268.7, -229.3 , 0 ); setMoveKey( spep_3 - n + 108, 1, 262.1, -220.4 , 0 ); setMoveKey( spep_3 - n + 109, 1, 262.1, -220.4 , 0 ); setMoveKey( spep_3 - n + 110, 1, 274.4, -230.3 , 0 ); setMoveKey( spep_3 - n + 111, 1, 274.4, -230.3 , 0 ); setMoveKey( spep_3 - n + 112, 1, 270.7, -235.2 , 0 ); setMoveKey( spep_3 - n + 113, 1, 270.7, -235.2 , 0 ); setMoveKey( spep_3 - n + 114, 1, 283.7, -224.5 , 0 ); setMoveKey( spep_3 - n + 115, 1, 283.7, -224.5 , 0 ); setMoveKey( spep_3 - n + 116, 1, 286.3, -235.2 , 0 ); setMoveKey( spep_3 - n + 117, 1, 286.3, -235.2 , 0 ); setMoveKey( spep_3 - n + 118, 1, 288.7, -235.2 , 0 ); setMoveKey( spep_3 + 118, 1, 288.7, -235.2 , 0 ); setScaleKey( spep_3 + 0, 1, 2.25, 2.25 ); setScaleKey( spep_3 - n + 2, 1, 2.26, 2.26 ); setScaleKey( spep_3 - n + 3, 1, 2.26, 2.26 ); setScaleKey( spep_3 - n + 4, 1, 2.28, 2.28 ); setScaleKey( spep_3 - n + 5, 1, 2.28, 2.28 ); setScaleKey( spep_3 - n + 6, 1, 2.29, 2.29 ); setScaleKey( spep_3 - n + 7, 1, 2.29, 2.29 ); setScaleKey( spep_3 - n + 8, 1, 2.31, 2.31 ); setScaleKey( spep_3 - n + 9, 1, 2.31, 2.31 ); setScaleKey( spep_3 - n + 10, 1, 2.32, 2.32 ); setScaleKey( spep_3 - n + 11, 1, 2.32, 2.32 ); setScaleKey( spep_3 - n + 12, 1, 2.34, 2.34 ); setScaleKey( spep_3 - n + 13, 1, 2.34, 2.34 ); setScaleKey( spep_3 - n + 14, 1, 2.35, 2.35 ); setScaleKey( spep_3 - n + 15, 1, 2.35, 2.35 ); setScaleKey( spep_3 - n + 16, 1, 2.36, 2.36 ); setScaleKey( spep_3 - n + 17, 1, 2.36, 2.36 ); setScaleKey( spep_3 - n + 18, 1, 2.38, 2.38 ); setScaleKey( spep_3 - n + 19, 1, 2.38, 2.38 ); setScaleKey( spep_3 - n + 20, 1, 2.39, 2.39 ); setScaleKey( spep_3 - n + 21, 1, 2.39, 2.39 ); setScaleKey( spep_3 - n + 22, 1, 2.41, 2.41 ); setScaleKey( spep_3 - n + 23, 1, 2.41, 2.41 ); setScaleKey( spep_3 - n + 24, 1, 2.42, 2.42 ); setScaleKey( spep_3 - n + 25, 1, 2.42, 2.42 ); setScaleKey( spep_3 - n + 26, 1, 2.44, 2.44 ); setScaleKey( spep_3 - n + 27, 1, 2.44, 2.44 ); setScaleKey( spep_3 - n + 28, 1, 2.45, 2.45 ); setScaleKey( spep_3 - n + 29, 1, 2.45, 2.45 ); setScaleKey( spep_3 - n + 30, 1, 2.47, 2.47 ); setScaleKey( spep_3 - n + 31, 1, 2.47, 2.47 ); setScaleKey( spep_3 - n + 32, 1, 2.48, 2.48 ); setScaleKey( spep_3 - n + 33, 1, 2.48, 2.48 ); setScaleKey( spep_3 - n + 34, 1, 2.5, 2.5 ); setScaleKey( spep_3 - n + 35, 1, 2.5, 2.5 ); setScaleKey( spep_3 - n + 36, 1, 2.51, 2.51 ); setScaleKey( spep_3 - n + 37, 1, 2.51, 2.51 ); setScaleKey( spep_3 - n + 38, 1, 2.52, 2.52 ); setScaleKey( spep_3 - n + 39, 1, 2.52, 2.52 ); setScaleKey( spep_3 - n + 40, 1, 2.54, 2.54 ); setScaleKey( spep_3 - n + 41, 1, 2.54, 2.54 ); setScaleKey( spep_3 - n + 42, 1, 2.55, 2.55 ); setScaleKey( spep_3 - n + 43, 1, 2.55, 2.55 ); setScaleKey( spep_3 - n + 44, 1, 2.57, 2.57 ); setScaleKey( spep_3 - n + 45, 1, 2.57, 2.57 ); setScaleKey( spep_3 - n + 46, 1, 2.58, 2.58 ); setScaleKey( spep_3 - n + 47, 1, 2.58, 2.58 ); setScaleKey( spep_3 - n + 48, 1, 2.6, 2.6 ); setScaleKey( spep_3 - n + 49, 1, 2.6, 2.6 ); setScaleKey( spep_3 - n + 50, 1, 2.61, 2.61 ); setScaleKey( spep_3 - n + 51, 1, 2.61, 2.61 ); setScaleKey( spep_3 - n + 52, 1, 2.63, 2.63 ); setScaleKey( spep_3 - n + 53, 1, 2.63, 2.63 ); setScaleKey( spep_3 - n + 54, 1, 2.64, 2.64 ); setScaleKey( spep_3 - n + 55, 1, 2.64, 2.64 ); setScaleKey( spep_3 - n + 56, 1, 2.65, 2.65 ); setScaleKey( spep_3 - n + 57, 1, 2.65, 2.65 ); setScaleKey( spep_3 - n + 58, 1, 2.67, 2.67 ); setScaleKey( spep_3 - n + 59, 1, 2.67, 2.67 ); setScaleKey( spep_3 - n + 60, 1, 2.68, 2.68 ); setScaleKey( spep_3 - n + 61, 1, 2.68, 2.68 ); setScaleKey( spep_3 - n + 62, 1, 2.7, 2.7 ); setScaleKey( spep_3 - n + 63, 1, 2.7, 2.7 ); setScaleKey( spep_3 - n + 64, 1, 2.71, 2.71 ); setScaleKey( spep_3 - n + 65, 1, 2.71, 2.71 ); setScaleKey( spep_3 - n + 66, 1, 2.73, 2.73 ); setScaleKey( spep_3 - n + 67, 1, 2.73, 2.73 ); setScaleKey( spep_3 - n + 68, 1, 2.74, 2.74 ); setScaleKey( spep_3 - n + 69, 1, 2.74, 2.74 ); setScaleKey( spep_3 - n + 70, 1, 2.76, 2.76 ); setScaleKey( spep_3 - n + 71, 1, 2.76, 2.76 ); setScaleKey( spep_3 - n + 72, 1, 2.77, 2.77 ); setScaleKey( spep_3 - n + 73, 1, 2.77, 2.77 ); setScaleKey( spep_3 - n + 74, 1, 2.78, 2.78 ); setScaleKey( spep_3 - n + 75, 1, 2.78, 2.78 ); setScaleKey( spep_3 - n + 76, 1, 2.8, 2.8 ); setScaleKey( spep_3 - n + 77, 1, 2.8, 2.8 ); setScaleKey( spep_3 - n + 78, 1, 2.81, 2.81 ); setScaleKey( spep_3 - n + 79, 1, 2.81, 2.81 ); setScaleKey( spep_3 - n + 80, 1, 2.83, 2.83 ); setScaleKey( spep_3 - n + 81, 1, 2.83, 2.83 ); setScaleKey( spep_3 - n + 82, 1, 2.84, 2.84 ); setScaleKey( spep_3 - n + 83, 1, 2.84, 2.84 ); setScaleKey( spep_3 - n + 84, 1, 2.86, 2.86 ); setScaleKey( spep_3 - n + 85, 1, 2.86, 2.86 ); setScaleKey( spep_3 - n + 86, 1, 2.87, 2.87 ); setScaleKey( spep_3 - n + 87, 1, 2.87, 2.87 ); setScaleKey( spep_3 - n + 88, 1, 2.89, 2.89 ); setScaleKey( spep_3 - n + 89, 1, 2.89, 2.89 ); setScaleKey( spep_3 - n + 90, 1, 2.9, 2.9 ); setScaleKey( spep_3 - n + 91, 1, 2.9, 2.9 ); setScaleKey( spep_3 - n + 92, 1, 2.91, 2.91 ); setScaleKey( spep_3 - n + 93, 1, 2.91, 2.91 ); setScaleKey( spep_3 - n + 94, 1, 2.93, 2.93 ); setScaleKey( spep_3 - n + 95, 1, 2.93, 2.93 ); setScaleKey( spep_3 - n + 96, 1, 2.94, 2.94 ); setScaleKey( spep_3 - n + 97, 1, 2.94, 2.94 ); setScaleKey( spep_3 - n + 98, 1, 2.96, 2.96 ); setScaleKey( spep_3 - n + 99, 1, 2.96, 2.96 ); setScaleKey( spep_3 - n + 100, 1, 2.97, 2.97 ); setScaleKey( spep_3 - n + 101, 1, 2.97, 2.97 ); setScaleKey( spep_3 - n + 102, 1, 2.99, 2.99 ); setScaleKey( spep_3 - n + 103, 1, 2.99, 2.99 ); setScaleKey( spep_3 - n + 104, 1, 3, 3 ); setScaleKey( spep_3 - n + 105, 1, 3, 3 ); setScaleKey( spep_3 - n + 106, 1, 3.02, 3.02 ); setScaleKey( spep_3 - n + 107, 1, 3.02, 3.02 ); setScaleKey( spep_3 - n + 108, 1, 3.03, 3.03 ); setScaleKey( spep_3 - n + 109, 1, 3.03, 3.03 ); setScaleKey( spep_3 - n + 110, 1, 3.04, 3.04 ); setScaleKey( spep_3 - n + 111, 1, 3.04, 3.04 ); setScaleKey( spep_3 - n + 112, 1, 3.06, 3.06 ); setScaleKey( spep_3 - n + 113, 1, 3.06, 3.06 ); setScaleKey( spep_3 - n + 114, 1, 3.07, 3.07 ); setScaleKey( spep_3 - n + 115, 1, 3.07, 3.07 ); setScaleKey( spep_3 - n + 116, 1, 3.09, 3.09 ); setScaleKey( spep_3 - n + 117, 1, 3.09, 3.09 ); setScaleKey( spep_3 - n + 118, 1, 3.1, 3.1 ); setScaleKey( spep_3 + 118, 1, 3.1, 3.1 ); setRotateKey( spep_3 + 0, 1, 41.1 ); setRotateKey( spep_3 - n + 2, 1, 43.1 ); setRotateKey( spep_3 - n + 3, 1, 43.1 ); setRotateKey( spep_3 - n + 4, 1, 40.4 ); setRotateKey( spep_3 - n + 5, 1, 40.4 ); setRotateKey( spep_3 - n + 6, 1, 41.8 ); setRotateKey( spep_3 - n + 7, 1, 41.8 ); setRotateKey( spep_3 - n + 8, 1, 40.3 ); setRotateKey( spep_3 - n + 9, 1, 40.3 ); setRotateKey( spep_3 - n + 10, 1, 41.1 ); setRotateKey( spep_3 - n + 11, 1, 41.1 ); setRotateKey( spep_3 - n + 12, 1, 43.1 ); setRotateKey( spep_3 - n + 13, 1, 43.1 ); setRotateKey( spep_3 - n + 14, 1, 40.4 ); setRotateKey( spep_3 - n + 15, 1, 40.4 ); setRotateKey( spep_3 - n + 16, 1, 41.8 ); setRotateKey( spep_3 - n + 17, 1, 41.8 ); setRotateKey( spep_3 - n + 18, 1, 40.3 ); setRotateKey( spep_3 - n + 19, 1, 40.3 ); setRotateKey( spep_3 - n + 20, 1, 41.1 ); setRotateKey( spep_3 - n + 21, 1, 41.1 ); setRotateKey( spep_3 - n + 22, 1, 43.1 ); setRotateKey( spep_3 - n + 23, 1, 43.1 ); setRotateKey( spep_3 - n + 24, 1, 40.4 ); setRotateKey( spep_3 - n + 25, 1, 40.4 ); setRotateKey( spep_3 - n + 26, 1, 41.8 ); setRotateKey( spep_3 - n + 27, 1, 41.8 ); setRotateKey( spep_3 - n + 28, 1, 40.3 ); setRotateKey( spep_3 - n + 29, 1, 40.3 ); setRotateKey( spep_3 - n + 30, 1, 41.1 ); setRotateKey( spep_3 - n + 31, 1, 41.1 ); setRotateKey( spep_3 - n + 32, 1, 43.1 ); setRotateKey( spep_3 - n + 33, 1, 43.1 ); setRotateKey( spep_3 - n + 34, 1, 40.4 ); setRotateKey( spep_3 - n + 35, 1, 40.4 ); setRotateKey( spep_3 - n + 36, 1, 41.8 ); setRotateKey( spep_3 - n + 37, 1, 41.8 ); setRotateKey( spep_3 - n + 38, 1, 40.3 ); setRotateKey( spep_3 - n + 39, 1, 40.3 ); setRotateKey( spep_3 - n + 40, 1, 41.1 ); setRotateKey( spep_3 - n + 41, 1, 41.1 ); setRotateKey( spep_3 - n + 42, 1, 43.1 ); setRotateKey( spep_3 - n + 43, 1, 43.1 ); setRotateKey( spep_3 - n + 44, 1, 40.4 ); setRotateKey( spep_3 - n + 45, 1, 40.4 ); setRotateKey( spep_3 - n + 46, 1, 41.8 ); setRotateKey( spep_3 - n + 47, 1, 41.8 ); setRotateKey( spep_3 - n + 48, 1, 40.3 ); setRotateKey( spep_3 - n + 49, 1, 40.3 ); setRotateKey( spep_3 - n + 50, 1, 41.1 ); setRotateKey( spep_3 - n + 51, 1, 41.1 ); setRotateKey( spep_3 - n + 52, 1, 43.1 ); setRotateKey( spep_3 - n + 53, 1, 43.1 ); setRotateKey( spep_3 - n + 54, 1, 40.4 ); setRotateKey( spep_3 - n + 55, 1, 40.4 ); setRotateKey( spep_3 - n + 56, 1, 41.8 ); setRotateKey( spep_3 - n + 57, 1, 41.8 ); setRotateKey( spep_3 - n + 58, 1, 40.3 ); setRotateKey( spep_3 - n + 59, 1, 40.3 ); setRotateKey( spep_3 - n + 60, 1, 41.1 ); setRotateKey( spep_3 - n + 61, 1, 41.1 ); setRotateKey( spep_3 - n + 62, 1, 43.1 ); setRotateKey( spep_3 - n + 63, 1, 43.1 ); setRotateKey( spep_3 - n + 64, 1, 40.4 ); setRotateKey( spep_3 - n + 65, 1, 40.4 ); setRotateKey( spep_3 - n + 66, 1, 41.8 ); setRotateKey( spep_3 - n + 67, 1, 41.8 ); setRotateKey( spep_3 - n + 68, 1, 40.3 ); setRotateKey( spep_3 - n + 69, 1, 40.3 ); setRotateKey( spep_3 - n + 70, 1, 41.1 ); setRotateKey( spep_3 - n + 71, 1, 41.1 ); setRotateKey( spep_3 - n + 72, 1, 43.1 ); setRotateKey( spep_3 - n + 73, 1, 43.1 ); setRotateKey( spep_3 - n + 74, 1, 40.4 ); setRotateKey( spep_3 - n + 75, 1, 40.4 ); setRotateKey( spep_3 - n + 76, 1, 41.8 ); setRotateKey( spep_3 - n + 77, 1, 41.8 ); setRotateKey( spep_3 - n + 78, 1, 40.3 ); setRotateKey( spep_3 - n + 79, 1, 40.3 ); setRotateKey( spep_3 - n + 80, 1, 41.1 ); setRotateKey( spep_3 - n + 81, 1, 41.1 ); setRotateKey( spep_3 - n + 82, 1, 43.1 ); setRotateKey( spep_3 - n + 83, 1, 43.1 ); setRotateKey( spep_3 - n + 84, 1, 40.4 ); setRotateKey( spep_3 - n + 85, 1, 40.4 ); setRotateKey( spep_3 - n + 86, 1, 41.8 ); setRotateKey( spep_3 - n + 87, 1, 41.8 ); setRotateKey( spep_3 - n + 88, 1, 40.3 ); setRotateKey( spep_3 - n + 89, 1, 40.3 ); setRotateKey( spep_3 - n + 90, 1, 41.1 ); setRotateKey( spep_3 - n + 91, 1, 41.1 ); setRotateKey( spep_3 - n + 92, 1, 43.1 ); setRotateKey( spep_3 - n + 93, 1, 43.1 ); setRotateKey( spep_3 - n + 94, 1, 40.4 ); setRotateKey( spep_3 - n + 95, 1, 40.4 ); setRotateKey( spep_3 - n + 96, 1, 41.8 ); setRotateKey( spep_3 - n + 97, 1, 41.8 ); setRotateKey( spep_3 - n + 98, 1, 40.3 ); setRotateKey( spep_3 - n + 99, 1, 40.3 ); setRotateKey( spep_3 - n + 100, 1, 41.1 ); setRotateKey( spep_3 - n + 101, 1, 41.1 ); setRotateKey( spep_3 - n + 102, 1, 43.1 ); setRotateKey( spep_3 - n + 103, 1, 43.1 ); setRotateKey( spep_3 - n + 104, 1, 40.4 ); setRotateKey( spep_3 - n + 105, 1, 40.4 ); setRotateKey( spep_3 - n + 106, 1, 41.8 ); setRotateKey( spep_3 - n + 107, 1, 41.8 ); setRotateKey( spep_3 - n + 108, 1, 40.3 ); setRotateKey( spep_3 - n + 109, 1, 40.3 ); setRotateKey( spep_3 - n + 110, 1, 41.1 ); setRotateKey( spep_3 - n + 111, 1, 41.1 ); setRotateKey( spep_3 - n + 112, 1, 43.1 ); setRotateKey( spep_3 - n + 113, 1, 43.1 ); setRotateKey( spep_3 - n + 114, 1, 40.4 ); setRotateKey( spep_3 - n + 115, 1, 40.4 ); setRotateKey( spep_3 - n + 116, 1, 41.8 ); setRotateKey( spep_3 - n + 117, 1, 41.8 ); setRotateKey( spep_3 - n + 118, 1, 40.3 ); setRotateKey( spep_3 + 118, 1, 40.3 ); -- ** 音 ** -- --マシンガン撃つ SE023 = playSeVer2( spep_2 + 42, 1149, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 42, SE023, 136 ); SE024 = playSeVer2( spep_2 + 42, 1403, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 76, 1149, "", 0, 0, 0, 1.0); stopSeIfDoubleSpeed( spep_3 + 76, SE025); -- ** おわり ** -- dealDamage( spep_3 + 0 ); endPhase( spep_3 + 118 - 2 ); end